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/jp/ - Otaku Culture


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16485885 No.16485885 [Reply] [Original]

Visual Novel translation status


Amagami - 1st day patch Released for PS2/PSP, "2088/2308 original edition scenario scripts translated (90.5%)."
Aokana - 6587/14,891 (44.23%) lines of the common route translated
AstralAir - 100% translated, release a long ways off
Ayakashi Gohan - ~92% Complete
Clover Day's - Common + 4 routes done, last route 348/711 KB translated
Daitoshokan - 100% translated and edited, images, engine work and QC remain
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
>Hatsukoi 1/1 - Prologue patch released, 14.34% translated
Heart no Kuni no Alice - 78% translated, 2nd partial patch released
Hemoimo - Trial text translated
Junketsu Megami-Sama - partial patch released
Kanojo to Ore to Koibito to - 7303/26935 lines translated
Karehana - 254/18,461 lines translated
>Kurukuru Fanatic - Fully translated but partially edited patch released
Lovely Cation- 43.7% of lines completed
>Lover Able - 50.09% translated
>Majo Koi Nikki - 71% (28510/40208) lines translated, prologue patch released
Maki Fes - 70% (1987/2836) lines translated
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-6
Monster girl quest paradox - "Playable patch" released, although some scripts still untranslated
>Oreimo Tsuzuku - All scripts through TLC+Editing, 193/268 scripts finalized
Sayonara wo Oshiete - 103564/257431 (40.2%) characters translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 12,659 / 30,513 Lines (41.5%) translated, 1 route translated, partial patch released
Tsui Yuri - 100% translated and edited, 51% QC
Tsuki ni Yorisou Otome no Sahou - 10613/31248 (33%) translated
>Ushinawareta Mirai o Motomete - 33% (11767/35476) lines translated
Witch's Garden - 63% (42302/67197) lines translated, 4% (2153/67197) lines edited, prologue patch released
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited



Official work

MangaGamer
>Negai no Kakera - February 24th release
Higurashi Hou - Released ch 4
Umineko - Released chapters 1-4
Bokuten - Port in progress
>Dal Segno - 100% translated and edited, about to enter Beta
SukiSuki - About to enter Beta
>Princess Evangile W Happiness - 95% translated, 80% edited
>Imouto Paradise 2 - 100% translated, 49% edited
Fata morgana fan disc - 40% translated, 5% edited
>Sorcery Jokers - 72% translated, 54% edited
>Kuroinu - Being released as 3 seperate chapters, CH1 out of Beta
Maggot Baits - 13% translated
>Bocchi Musume x Produce Keikaku - 64% translated and 62% edited
>Hadaka Shitsuji - 35% translated, 21% edited
Hadaka Shitsuji fandisc - Picked up
>Hapymaher - 64% translated, 49% edited
Shiei no Sona-Nyl - Picked up
Trinoline - Announced
>Secret Project 1 - 71% translated, 44% edited
>Secret Project 2 - 33% translated
>Secret Project 3 - 10% translated, 9% edited
>Secret Project 4 - 51% translated, 30% edited
>Secret Project 5 - 93% translated, 23% edited
>Secret Project 6 - 100% translated, 100% edited

>> No.16485886

JAST
Flowers - Vol 1 released, Vol 2 onwards still to come
Sumeragi Ryoko - Beta, in QA/coding
Katahane - "Translating new scenario, editing original scenario"
Eiyuu*Senki - Picked up
Princess X - 100% translated, in editing and coding
Princess X fandisc - Picked up
Trample on Schatten- Translation 100%, in editing
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited


Sekai/Denpa
Nekopara Vol 3 - April 28th release
Grisaia no Rakuen - Steam release March, uncut release early Summer
Memory's Dogma - Code:01 Released, 02 onwards upcoming
2236 A.D. - 100% translated, Engine/QA work ongoing
>Maitetsu - 84.56% translated
Nenokami - Part 2 2017 release
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
>Chrono Clock - 89.63% translated, beta version within a few weeks
Narcissu 3rd - TL+Editing done
Tenshin Ranman - 99.25% translated
Darekoi - 100% translated Engine/QA work ongoing
Wagamama High Spec - 100% translated, early 2017 release. Editing/Engine work ongoing
>Koikuma - 27.25% translated, 2017 release
Hoshizora no Memoria - 90% translated
Fault Milestone 2 - Side Above released, GE still to come
Ley Line - Engine/QA work ongoing
SakuSaku - Engine/QA work ongoing, Spring 2017 release
Baldr Sky - Picked up both 1 and 2
Fatal Twelve - Picked up
Project Lux - Picked up
Her and Her and My 7 Days - 11% translated
Girls in Glasses - Picked up
The Bell Chimes For Gold - Picked up
Unannounced Project 1 - 20% translated
Unannounced Project 2 - 57% translated
Unannounced Project 4 - 41% translated
Unannounced Project 5 - 100% translated, editing/engine work ongoing


Frontwing
>Corona Blossom - Released
Grisaia: Phantom Trigger - April 28th release for Volumes 1 and 2
Sharin no Kuni - 2nd Kickstarter finished, goal reached, August 2017 release
Island - Translation in progress, release expected around when the anime airs


Visual Arts
Little Busters - Being worked on by Prototype, "we hope we can deliver more info this spring."
Rewrite+ - Picked up
Angel Beats - 50% translated


Degica
Muv Luv Alternative - Winter release
Muv-Luv Photonflowers - Translation started
Muv-Luv Photonmelodies - To follow Photonflowers
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up


Aksys
Period Cube - 4/25 release
Collar x Malice - 2017 release
Bad Apple Wars - 2017 release
Code: Realize fandisc - Picked up


Fruitbat
Hakoniwa no Gakuen - March 2nd release
Seven Days - Late 2017 release


Other
Taisho Alice - March 2017 release
Kyuuketsu Hime no Libra - Translation and main game editing complete, 2 mini episodes both 50% edited, March 2017 release
Dies irae - Kickstarter succeeded, May 2017 release planned
>Utawarerumono: Itsuwari no Kamen - 5/31 release
>Utawarerumono: Futari no Hakuoro - 11/30 release
Love Sweets - Picked up
Noratoto - Picked up
Hyakka Hyakurou - Picked up
SubaHibi - Official release planned
Harumade, Kururu - Seems to have an English release planned
Himawari to Koi no Kioku - On Steam Greenlight
Short Whirlpool title scheduled for Spring
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
---
>Stuff like this has been either added or updated since the last thread

>> No.16485978

>>16485886
>Unannounced Project 5 - 100% translated, editing/engine work ongoing

Thanks for Oiran Rouge, MG!

>> No.16486472

>>16485978
That's under Sekai. None of MG's projects mention engine work, though presumably, some engine work may be done if it's necessary for scripting and such.

I wouldn't be surprised if all of Sekai's projects were doujin games no one cared about. Though at the same time, Sekai seems just as likely to get Fate/Stay Night as any other company, so who knows?

>> No.16486683

>>16485885
>>Secret Project 6 - 100% translated, 100% edited
It's Rance Quest. You heard it here first.

>> No.16486794 [DELETED] 

How will Light react to the inevitable accusations of transphobia in chapter 13 of Marie's route?

>> No.16487121

>>16485886
You forgot to add the release of Seinarukana (all-ages with new routes) from Jast on Steam.

>> No.16487178

Reminder

http://blog.mangagamer.org/2017/01/25/translators-corner-da-capo-3-r/
>2,000,000 characters.
>1,000,000 words.
>80,000 lines.
>2.5 years in translation.

>Twice the length of the Lord of the Rings Trilogy, and equivalent to the first three volumes of A Song of Ice and Fire, Da Capo 3 R is easily the longest game MangaGamer has ever undertaken to date.

>it begs the question of what sentiments went into its production.
>At first, it was the desire to protect the title and our partner. Few may remember this now, but before work on DC3R started, there was a fan-translation for Da Capo 3—one of poor quality, by a person who publicly and explicitly expressed a refusal to work through official avenues.
>the prospects of MangaGamer working on it were actually questionable at the time. In the history of our company, Da Capo‘s sales have been iffy. The original earned its profit mostly thanks to the high price it was initially listed at, Da Capo 2 took a while to break even, the fan discs flopped, and it took us several years to finally sell out of the one and only Limited Edition print run we ever did for both titles.
>Our company has always valued our relationships and partnerships with the developers who trust us with their work. I felt that we couldn’t genuinely say we were honoring and defending their interests if we weren’t willing to take action to that effect. That was ultimately the point on which I managed to convince the rest of MangaGamer to approve the Da Capo 3 R project.

>I had to face sacrifices of my own almost immediately after our company managed to acquire the project and settle things peacefully with the original fan-translator.
>I actually had my sights set on translating either euphoria—which I came to love after playing a sample copy to check and evaluate the content for acceptability in the west—or BokuTen ~ How I Became An Angel~
>I think I actually threatened both Café and DS55 with bodily harm if they screwed up on those titles

>the problem I faced in 2014 was the fact that MangaGamer was effectively run by only me and Evospace—him on the Japanese side, and me on the English side handling all of the marketing for all of our company’s releases single-handedly, working together to try and cover project management between us, wrangling staff to try and get materials and information to promote titles since I no longer had the time to play each one we were releasing at our increasing pace, reviewing and hiring new staff to handle our increasing title load… Things like that just kept piling up until cracks started to form and I was going nearly crazy trying to handle everything, even with Kaitsu, DS55, RaptorFB, and others helping where they could.
>I felt like a failure—back when I had less responsibilities I could’ve done that same length in 6-8 months, so I was already 4-6 months behind in my mind. The thought that I still had another 24 months ahead of me was frankly terrifying and crushing.
>I had too much to do and no time, so all I could really do was smile and pretend everything was okay. In a sense, it was loneliness evolved into isolation.
>I started to snap and fray. I would wake up almost every day depressed
>Good_Haro had already started slamming me with ideas for marketing and promotion as I drew towards this state over the prior year, and I eventually caved, giving her permission to go for it if she wanted to do it herself, largely since I didn’t have time to.
>e proved more reliable and capable than I initially thought, and since she kept wanting to do more as well, I kept giving it to her. It freed me up to translate more, which is exactly what I did.

Kouryuu suffering right here

>> No.16487239

>>16487178
Truly, he must be commended for his effort. We must buy more DC3 so that he can do PP and With You back-to-back.

Although, honestly, both of them combined probably wouldn't even compare to DC3.

>> No.16487367

>>16487121
I don't see what they could've added to make it worthwhile in any way whatsoever

>> No.16487630

Speculation aside, do we have any actual hints regarding the MG secret projects?

For that matter, do we even know their reveal dates?

>> No.16487642 [DELETED] 

>>16486472
>That's under Sekai.

Can you read?

>> No.16487644

>>16487630
We probably won't get any real hints until the survey results are published.

>> No.16487653

>>16487642
Can you?
This is MGs secret project 5
>Secret Project 5 - 93% translated, 23% edited

>> No.16487657

MG's licensing survey ended on Friday. I don't think they got as much media coverage for it as previous years, because when I tried to look up recent news articles none really came up. I did see posts about it on forums though. The yuri and otome communities definitely tried to get everyone aware of it so they could vote.

>> No.16487673

>>16487630
>do we even know their reveal dates?
No. And I wouldn't expect anything before Anime Boston. And they'll probably have them spread throughtout several cons. MG always announces their major pickups at AX and Otakon later in the year.

>> No.16487675 [DELETED] 

>>16487657
Probably because the MG staffers wouldn't apologize publicly to Conjueror for being shitheads.

>> No.16487694

>>16487178
He would've been done faster if he didn't slack off and translate for Crunchyroll.

>> No.16488156
File: 338 KB, 1880x1840, corporatestalking.png [View same] [iqdb] [saucenao] [google]
16488156

Top 5 Ranking: http://pastebin.com/ZExzPesz
Popularity Sort: http://pastebin.com/9gqcdLvM
Full Data Point List: http://pastebin.com/HkK8K664

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.

>> No.16488485 [DELETED] 

>>16487675
Whe he had to apologize?
Both Conjueror and Godharo Tw drama is so stupid that is even't worth tho mention and no one is better than the other.

>> No.16488564 [DELETED] 

>>16488485
Victim blaming in 2017.

>> No.16488583 [DELETED] 

>>16486794
No one cares about chunnige, much less SJWs.

>>16487630
None. We don't even know if that's all of their secret projects, so they could all be for smaller conventions while the Anime Expo/Otakon announcements are super secret.

>> No.16488592 [DELETED] 

>>16488583

It's not all the secret projects. I just picked 6 since it wouldn't fuck up the status page layout (also I forgot about some others, oops).

>> No.16488599

Haro twitted some of the survey comments this year unlike last year, but it's not really anything too interesting.

>> No.16488608

>>16487630
>Secret Project 6 - 100% translated, 100% edited

I'm betting that's an anime boston title.

>> No.16488662

>>16488599
Did people stop suggesting that they are Sekai and that they should translate already translated titles? Else that is always fun to hear about.

>> No.16488670

>>16488662

There's one about they should have proofread starless better.

>> No.16488689

>>16488662

Baldr Sky was a reasonably popular suggestion again this time.

>> No.16488769

>Not dead, just busy. The next update will be the release of Biman -1-. Hang in there.

>> No.16488784

>>16488689
To be fair, that suggestion would be helpful in the off chance Sekai goes bankrupt if still absurdly unlikely even if that was the case.

>> No.16488811

>>16488784
>It might not be pointless if this really unlikely thing happens!

That's just silly anonymous

>> No.16488812

>>16488608
1, 5, and 6 all seem likely enough.

While they are all likely to be short nukige, I hope one of them fits a fetish I like.

>> No.16489302

Haro, that pre-order button on DC3 promotional page is looking at you. He wants to be ordered.

>> No.16489386
File: 38 KB, 362x346, 1480757539218.jpg [View same] [iqdb] [saucenao] [google]
16489386

Wait what happened to the Kurukuru Fanatic translation? Why was it dropped?

>> No.16489414 [DELETED] 

>>16489386
Something about hating porn in VNs and also how it would affect their image if someone found out.

>> No.16489418

>>16489386
Something about hating porn in VNs and also how it would affect their image if someone found out they were translating it.

>> No.16489429

>>16489386
he is embarrassed to translate chinks porn games. he is a big boy now.

>> No.16489513

>>16489302
>implying anyone even checks the promo pages after launch

>> No.16489562

>>16489513
Well, it's the easiest way to get the demo (you can also get it from the site apparently, but you need to log in to download it), so yeah, I visited it and I'm sure there are others as well.

>> No.16489589
File: 31 KB, 510x238, conjueror-poo.png [View same] [iqdb] [saucenao] [google]
16489589

>>16489429
I like translators who are unashamed of their hobbies like this guy.

>> No.16489780
File: 213 KB, 1024x600, 1468924233547.jpg [View same] [iqdb] [saucenao] [google]
16489780

MUV LUV ALTERNATIVE WHEN?!?!

>> No.16489846

>>16488599
She also posted that people who spammed the poll got all their submissions deleted. Eustia was apparently being spammed by a number of people.

>> No.16489977

>>16489846
I wish people who asked for Fate would get their submissions deleted.

>> No.16489998

>>16489846

Not a number of people, it was almost certainly one person who filled out the survey manually every time (including typing a comment asking for it to be made all-ages every single time with slight variation due to typos and whatnot) to the tune of about 200 or so submissions.

>> No.16490151

>>16489998
>including typing a comment asking for it to be made all-ages every single time

How truly baffling. I could imagine someone with a terminal case of autism stuffing the votes for their pet game, but stuffing the votes manually in hopes of fucking others is truly bizarre.

>> No.16490531

>>16489977
This doesn't really apply to Fate, but the survey results being public means that other parties like Sekai or JAST get to learn what's popular. It's not like they have surveys of their own.

Maybe Type-Moon can be convinced to launch Fate in the West even if it's not through MG. Said release is probably doomed to be Steam all ages, but it can't be helped.

>> No.16490549

>>16490531
Oh gee. Type Moon gets to learn Fate is popular. How swell.

>> No.16490679

>>16486472
I think it all depends on the success of Fate/Extella with Xseed. I do not see Nasu trusting anyone else with their classic titles. Unless it's from a translation team that has a great history with translation or is well known. That might be actually why XSeed managed to snag the title in the First place.

>> No.16490699

>>16487178
I have it on my wish list on Steam. I will buy it soon. But damn it seems like they really could use some volunteers for marketing social media etc. I would not mind applying actually.

>> No.16490718

>>16490679
XSeed mainly got the title because they are the official localization branch of Marvelous Games and Marvelous Games made Fate/Extella. No matter how well it does, CCC is unlikely, and FSN moreso (at least on XSeed's end).

>> No.16490723

>>16487694
He translated for Crunchyroll? I did not know that.

>> No.16490737

>>16490723
Speaking of Crunchyroll, I hate how they made it standard to not translate the openings and endings. Fuck those fags.

>> No.16490744
File: 59 KB, 576x507, 1485462070167.png [View same] [iqdb] [saucenao] [google]
16490744

>>16489998
Amazing lol one person has that much dedication to try and troll but comes out a lolcow.

>> No.16490756

>>16490718
That is true but I just highly doubt they will give their classics to anyone. It's made really obvious by the decisions he makes with the Fate series.

Aniplex owns the anime license to the series and to top it off they trusted Shaft for a future anime with the Saber Nero. Those companies have a lot of experience behind them.

>> No.16490926

What is with translation companies and their tons of secret projects anyway

>> No.16490949

>>16490926
It makes little sense to announce a title as soon as you acquire a license, especially with how con focused these VN publishers are.

>> No.16490963

>>16490926
Because then you'll be like poogy, and announce something that won't come out for years thereby pissing people off.

>> No.16491155

>>16490963
Lol that is true. Plus it builds hype as to what it could be. Do not forget the secret projects were probably recommended in polls and looked at over comments on the last year.

Just hoping though more announcements happen soon.

>> No.16491612

>>16490949
Sekai didn't seem to get the memo when they announced Baldr Sky. Even now there is no news on what is going on with it.

>> No.16491693

>>16491612
They don't even know what memo's are

>> No.16491741

What are the current "kamige" that aren't acquired or release in english yet?
Murasame?
Subashitty?
Badlr Sky?
WA2?

Anything else?

>> No.16491881

>>16491741
Best of Sakura series yet, Sakura no uta

>> No.16492004
File: 457 KB, 1024x768, アマカノ_2016-11-03_00-38-42.jpg [View same] [iqdb] [saucenao] [google]
16492004

>>16491741
Amakano

>> No.16492257

>>16491741
Now this is autism.

>> No.16492409

>>16491741
oretsuba

>> No.16492644

>>16492004
I can understand this. Can I read VNs yet?

>> No.16492693

>>16488670
>>16488689
Every year i'm amazed by the autism of the western vn community.

>> No.16492724

>>16491741
Kamige according to japanese? or tlwiki circlejerk?

A re-translation of Cross+Channel.
Kitto, Sumiwataru Asairo Yori mo.
Kusarihime.
Atlach-Nacha.
Saihate no Ima.
Sekai de Ichiban Dame na Koi.
Sayonara o Oshiete.
"Hello, world."

>> No.16492760

>>16491612
Well look how that turned out for them. Had they waited they would have had time to get things in order, but instead they went for the quick big announcement and shit fell apart on them.

>> No.16492768
File: 325 KB, 644x484, textext.jpg [View same] [iqdb] [saucenao] [google]
16492768

>>16492644
Yes

>> No.16492956

>>16490926
If you take 2.5 years to translate a game, but keep it a secret until 2 years through, you'll look great for only taking 6 months between announcement and release.

If you announced the same game as soon as you got it, you'll look awful as people wait for 2.5 whole years for that announcement to come to fruition. A non-Sekai example would be the Princess Evangile fandisk.

The thing about Sekai is that they have to announce earlier than MG because they rely on crowdfunding so much. JAST has no such excuse.

>> No.16492971

>>16492956
Another example would be Da Capo 3, but if I remember correctly they had to announce it early due to someone starting a fantranslation of it.

>> No.16493011

>>16492956
I hope JAST staff wake up and decide to translate more Sei Shoujo like Lewdness. JAST deal with so many good studios but they are so fucking slow, it's frustrating.

>> No.16493019

>>16491741
Kusarihime
Hello Lady!
Rui wa Tomo o Yobu
Aiyoku no Eustia
Gunjou no Sora o Koete
Hello, world.
Evolimit

>> No.16493034

>>16492971
>3 1/2 years
Don't get me wrong, I loved Da Capo III and i'm grateful that Kouryuu was able to convince MG to pick it up but god damn the wait was painful. Anyone know what happened to Aaeru?

Bokuten is also reaching the 3 year mark soon. As for the PE fandisk, its probably coming out within the year putting it at the 2~ year mark.

>> No.16493096

>>16493034
>Anyone know what happened to Aaeru?
Didn't she disappear from the translation scene saying she was dying?

>Bokuten is also reaching the 3 year mark soon.
It was delayed because the translator stopped working on it at different times to work on minori's projects.

>As for the PE fandisk
They kept the same translator as the main game, who is very busy with his main job now, so it was obviously going to take awhile.

>> No.16493101

>>16492768
It's getting in the way of the search. It's not something that I didn't notice the moment we first spoke, but Alice is really dumb. I won't even be trying to confuse her with hard words and she'll get completely lost and reply how she can't comprehend me.

How she got into Fukurasuzume High is a mystery; it's hard to enroll here without a high GPA.

It might just be an administrative mistake. But if so it's a huge one and not at all something that can be overlooked. However, it's not my responsibility. In fact, I'm happy having a retard enrolled here because it's like a middle finger to the school itself. I hate this school.

Alice comes running up to me. I'm not a fan of her calling me onii-chan but I don't stop her. I wouldn't be able to stand it if she were healthy but she gets a pass for being retarded.

This took me a damn hour. How'd I do?

>> No.16493115

>>16493101
You passed the test, you can read untranslator VNs now

>> No.16493143

>>16492956
>A non-Sekai example would be the Princess Evangile fandisk.
This is a different situation as MG would have gotten even more flack if they hadn't announced this.

>> No.16493186

>>16493096
>who is very busy with his main job now

fairly sure kou's a girl

>> No.16493211

>>16491612
You must be new to Sekai. They always are late and have really bad machine translations. And use Jew money from kickstarters to purchase licenses. Not that there is much wrong with kickstarters but they are on their 26th one and should have stopped at 10 or 7.

I dropped them last year and no longer buy anything Sekai related with how they handled Baldr Sky translation and visual novels in general. Their business practices are awful.

>> No.16493235

>>16493019
Kusarihime
Hello Lady!
Rui wa Tomo o Yobu
Aiyoku no Eustia
Gunjou no Sora o Koete
Hello, world.
Evolimit
Vampirdzhija Vjedogonia

>> No.16493236

>>16493096
My point was that even MG gets unlucky and has games that take several years. Just looking at MG list right now, Maggot baits is looking to be a 2 year release, and Hapymaher will probably be a little over a year.

The rest of their lineup will probably be released before 2017 ends.Which is a solid improvement from 3-4 year ago. Maybe sekai will change their ways to.

>> No.16493256

>>16491741
there is no such thing as kamige in english

>> No.16493564 [DELETED] 

>>16493236
Mikandi Japan and XERO are having a survey about non-human heroine preferences for their next visual novel.

https://docs.google.com/forms/d/e/1FAIpQLScHCH_cGkg9ZI8fC3IOG1s5DkRPbCXfVLs9RF5kAvc6899jRA/viewform

>> No.16493576

Mikandi Japan and XERO are having a survey about non-human heroine preferences for their next visual novel.

https://docs.google.com/forms/d/e/1FAIpQLScHCH_cGkg9ZI8fC3IOG1s5DkRPbCXfVLs9RF5kAvc6899jRA/viewform

>> No.16493618

>>16493101
Please translate something japanese fluent senpai.

>> No.16493621

>>16493618
What?

>> No.16493660

>>16493621
Please translate [something], [japanese-fluent senpai]

>> No.16493699

>>16493576

Just fyi that's closed in three days, so if you care to respond you might want to do it in a fairly quick manner.

Given that they're bothering to ask for english input, I wonder if the next title is going to get kickstarterted from the ground up or something

>> No.16494318
File: 957 KB, 1207x647, fata morgana.png [View same] [iqdb] [saucenao] [google]
16494318

How do you feel /jp/? Even Steam has some degree of taste.

>> No.16494341
File: 67 KB, 611x495, kusoge.png [View same] [iqdb] [saucenao] [google]
16494341

>>16494318
>fata shitkana
fuck off, shill.

>> No.16494415
File: 16 KB, 677x158, frog fucking.jpg [View same] [iqdb] [saucenao] [google]
16494415

>>16493576
don't let your pepes be dreams

>> No.16494434

>>16494318
I imagine that people who buy expensive visual novels on Steam usually do their research first. If they were turned off by the art or themes then they wouldn't have bought it in the first place, because of how it's not anime style.

>> No.16494439
File: 4 KB, 100x100, RIP Aaeru.jpg [View same] [iqdb] [saucenao] [google]
16494439

>>16493096
>>16493034
>>Anyone know what happened to Aaeru?
>Didn't she disappear from the translation scene saying she was dying?

Indeed she did; after making a blog post about leaving the community due to a terminal illness and being ridiculed for it, she deleted her blog posts. Roughly half a year later she came back and created Fuwanovel. She was active as the main admin of Fuwanovel for a while after that, but she disappeared multiple times for increasing lengths of time until one day, she just plain disappeared and never came back. Nobody's heard of her since.

Personally, I'm pretty sure her terminal disease was real and she's dead now, in part due to having received many of the e-mails from the early days of Fuwanovel (when she was still busy setting things up), some days of which she was apparently too ill to get any work done.

>> No.16494542

>>16494341
No one gives a shit about him here. Go back to your e-celeb circlejerk in /vn/.

>> No.16494587

>>16491741
Those are kusoge though

>> No.16494668

>>16493236
Sona-Nyl is gonna be a while yet, too.

>> No.16494684

>>16493236
No the thing is MG does not make announcements until they are almost done or have started on some projects. They never tell you deadlines unless they are almost done. I believe Maggot Baits might be out by fall this year and will see a huge increase during the year as will a few others. Do not forget MG was on break for a month.

Sekai is the most inept with their releases everything has been delayed except for maybe 3 out of the last 25 Kickstarters. with physicals that take around 2 years to get out to the public.

Hoping for change with Sekai would require upper management to be replaced and business practices to change. But seeing as they try to mask the problem and not fix it. It is best to abandon all hope.

>> No.16494723

>>16493576
Monster girls are severely underatted

I chose Lamia and Sandworms including Cyclops. But bug girls are least popular by far.

>> No.16494730

>>16494415
I should have put Frog girl 梅雨 ケロケロ.

>> No.16494744
File: 35 KB, 553x746, 1483599387358.jpg [View same] [iqdb] [saucenao] [google]
16494744

>>16494439
What a fucked up world we live in. I can get why people would believe it's fake because it's the internet not everything you see is real some might have actually thought it was for attention. But I disbelieve that unless there was money involved.

>> No.16494781

>>16494439
What ever happened to fuwa's second in command, Cudder? I kinda miss him. He used to post a lot of crazy shit here.

>> No.16494849

>>16494684
>Do not forget MG was on break for a month.
They were not on break for a month, they just didn't post progress during one of their usual updates. Given Kouryuu's pace and other obligations Maggot Baits is most likely an early 2018 release.

>> No.16494880

are dracu riot and library shepherd dead?

>> No.16494956

>>16491741
Subahibi and WA2 kamiges? Since when?

>> No.16495549

Anyone know if the Corona Blossom DVDs are DRM free? I kind of want to grab the set from the indiegogo, but not if I'm going to have to pirate them anyway.

>> No.16495568

>>16494439
I would say I feel bad for bullying her, but fuwanovel ruined fan tl for me. I used to be excited every time a new title would appear in the op, but now I automatically assume anything that isn't official is trash.

>> No.16495591

>>16494684
Sona-nyl will probably take a while as well.

It's arguably Sekai's fault for taking up koestl's time, but I think MG should have waited until he was free if there's still no notable progress after half a year.

>> No.16495594

>>16494439
She's better off dead, but I respected Fuwanovel more when it was 100% pro piracy. Now, it's just a circlejerk community.

>> No.16495780

>>16494439
What happened to the zun bar = aeru rumor?

>> No.16495785

>>16494956
WA2 was #1 at one point on egs

>> No.16495963

>>16495591
>taking up koestl's time
Not only Sekai though, he is one of the staff that retranslated MLA iirc

>> No.16496289

>>16495549
I would believe the DVD's are DRM free, why would they be DRM in the first place? Unless its somehow digital maybe.

>> No.16496604

Are you excited for Chrono Clock release today?

>> No.16497002

Denpasoft also got the Nekopara volume 1 patch. Hard to say how it will do at this point, it is a long time after the initial release, but Nekopara's install base is huge and it will probably get a boost from the upcoming release of volume 3.

>> No.16497732

Chaos:Child, YU-NO, and Punchline all showed up on a German retailer site. 5pb is really turning a new leaf huh.

>> No.16497748
File: 516 KB, 956x587, unko.png [View same] [iqdb] [saucenao] [google]
16497748

complete when?

>> No.16497830

>>16497732
I wonder if Steam versions are planned. It's not 100% surprising because of Steins;Gate doing well on Steam, though I don't know how its sequel is doing on consoles.

>> No.16497927

>>16497732
>showed up on a German retailer site
In Japanese? What's the point?

>> No.16498033

>>16497927
In English. Future game releases are leaked all the time like this.

>> No.16498048

>>16485886
>Flowers - Vol 1 released, Vol 2 onwards still to come
Who is translating this? Do they post updates on a twitter?

>> No.16498057

>>16487178
>Twice the length of the Lord of the Rings Trilogy
This is why eroge can be such a waste of time. The dragging and padding is immense.

>> No.16498225

>>16497732
None of those are a surprise, Punchline has a lot in common with other recent console successes, while the YU-NO remake and Chaos;Child are their big titles with anime series either ongoing or planned.

5pb though is well positioned for the Western market, with a strong relationship with PQube, and the modern franchises most likely to take off with the broader audience.

>> No.16498246

>>16498048
It's Meru. She and JAST post updates from time to time. Flowers' first translator was from some Japanese company. Meru had to fix up his shit (not completely since there was little time). JAST is hiring her to translate the rest.

>> No.16498327
File: 260 KB, 1600x900, 20170130231917_1.jpg [View same] [iqdb] [saucenao] [google]
16498327

>>16498057
give Tolkien a rest

>> No.16498557

>>16498033
Wait a minute. Yoy mean YU-NO will be release officially in english?

>> No.16498624

>>16498557
The leak by the retailer suggests that the upcoming remake of YU-NO will get an official English release as one of numerous 5pb titles to be localized.

>> No.16498731

>>16498624
>remake
Welp, not interested by the ugly remake.

>> No.16499000

>>16498624
I'm very interested in how the remake turns out if this is true. Not enough to read it again though.

>> No.16499345

>>16497732
>>16498033
>Future game releases are leaked all the time like this
This is true. It happened with Steins;Gate 0 too.

>> No.16499388 [DELETED] 

>>16499345
https://www.kickstarter.com/projects/sekaiproject/the-grisaia-trilogy-three-huge-visual-novels-for-p/posts/1796270
>The Eden of Grisaia for Steam is now over 90% done with translation and editing is being worked on simultaneously. Programming work is starting shortly. We’re still on track for 2017 March release.

>> No.16499392

https://www.kickstarter.com/projects/sekaiproject/the-grisaia-trilogy-three-huge-visual-novels-for-p/posts/1796270
>The Eden of Grisaia for Steam is now over 90% done with translation and editing is being worked on simultaneously. Programming work is starting shortly. We’re still on track for 2017 March release.

>> No.16499404

>>16487178
>80,000 lines
Wow. That's, about 10,000 more lines than White Album 2.

>> No.16499460

>>16499392
Hopefully they'll release the 18+ version a bit faster this time

>> No.16499564

>>16487178
So what, a 30k game is released in less than 1 year. If anything it took him a lot of time.

>> No.16499615 [DELETED] 

>>16499564
A translation doesn't scale linearly with size.

>> No.16499622

>>16499564
Translation time doesn't scale linearly with size. Also didn't help that they found extra lines after they thought they were done.

>> No.16499845

>>16499564
A good analogy is how it usually takes a lot longer to get through one 52 episode anime than 4 different 13 episode anime

>> No.16499898

>>16499845
>>16499622
It's a moege, no excuses.
Kouryuu is slow compared to Aru or Conjueror who's almost done with fucking dies irae in a year now.

>> No.16500084

>>16496289
Went all in hoping this is the case. I'll be pretty upset if it's not.

>> No.16500217

>>16499898
Kouryuu has to run mangagamer on the west while translating.

>> No.16500675

>>16499392
Can't wait to pirate it and buy physical from Frontwing.

>> No.16501970

>>16499898
Conjueror had two other translator's helping with Dies, so no. He didn't do it in a year.
Aru's job is just to translate. His own work or dropped works. That's what he does. Kouryuu does a lot of management stuff we don't see.
Though I will agree that Aru is fast but I would call Kouryuu average at least.

>> No.16502004

>>16485886
>Flowers - Vol 1 released, Vol 2 onwards still to come

I suppose there is no further information about vol 2?

>> No.16502231

The last of the Corona Blossom IGG projects completely closed, leaving the final totals for the three as

Vol 1 - $55,030
Vol 2 - $43,595
Vol 3 - $45,997
Total - $144,622

>> No.16502326

>>16502231
Not bad actually. The fact they were able to do well with the funding and the projects did not fail means that they will more than likely bring over more games in the future.

>> No.16502375

>>16502231
I was expecting Volume 3 to have a drop in funding, but it doing better than volume 2 is surprising.

>> No.16502402

>>16499460
Yeah. It'd be nice to have it before 2019

>> No.16502452
File: 192 KB, 388x459, Mi_pc_pe.png [View same] [iqdb] [saucenao] [google]
16502452

What's the story with Meakashi/Higurashi's answer arcs? Has MG said anything?

>> No.16502654

>>16502375
I think Frontwing implied that it was the last one, so it gaining the attention of people who wait until the last episode of an episodic VN is released before buying is possible.

>>16502452
Kouryuu said in one of his curiouscat answers that he's helping with the revising process and they plan to have it out before the end of the year.

>> No.16502710

>>16502231
I think it is interesting how this series was unpopular, but people voted with their wallets for things like mosaic free patches and adult content on Steam.

Minori could learn something as Supipara would have done similar if they had offer adult content without mosaics.

>> No.16503150

>>16502710

If Minori was going to change course on Supipara, they would have done so years ago after it was a disaster in Japan (they opted for a new title instead). The attempt to fund the rest Supipara with the Western market was little more than a long shot to give them a chance to finish an incomplete project that they wanted to complete.

As to mosaics, going mosaic-free after Volume 2 for Corona Blossom might have helped a tad to limit the drop off after volume 1, but it doesn't appear to have made a huge difference.

>> No.16503268

>>16502452
For whatever reason their unreleased translation is on nyaa with PS2 mods included

>> No.16503448

>>16503268
That's probably the old translation they used to have with PS2 mods.

>> No.16503579

>Kurukuru Fanatic - Fully translated but partially edited patch released

Technically not a patch, just the raw translation fies. I think a couple people have tried to compile it into a patch but there's still a good bit of work to be done.

>> No.16504206

>>16500217
>Kouryuu has to run mangagamer on the west while translating.

People say this, but nowadays most of the work is split among other people. Haro does the social medias now and webpages, DS55 manages the beta testers and his girlfriend does support. And the real manager of mangagamer is evospace, so what the hell does kouryuu do these days? Write PRs once a month?

>> No.16504254

>>16499898
Conjueror is a bad translator/writer. I could tell he was ESL when I attempted reading Tokyo Babel. (Sure, TB is shit on its own, too)

>> No.16504784

Announced a year ago and we still don't know if hoshimemo is going to have uncensored version. What other titles are in the same boat? Sekai project is such a joke, I hope that front wing and manga gamer runs sekai out of the market.

>> No.16504824

>>16504784
That's a common trend from sekai. Off the top of my head, they have been noncommittal, in that they neither confirm nor deny, adult versions of wagamama high spec, baldr sky, monobeno, and as you say hoshimemo. I don't remember if they gave a firm stance on ley-line either, but vndb lists the english version as all ages only, despite the japanese being 18+ only.

>> No.16504954

https://youtu.be/GXWYZROUkC4

I really can not wait for this game. It's going to be good when it releases this year.

>> No.16505051

>>16504784
Maybe if Frontwing gets Grisaia back, I might actually play it. I'm uninterested in most of their line-up (Though I ended up backing for Sharin no Kuni), but they seem like a decent company overall.

>> No.16505093

>>16504784
On the subject of sekai, noticed they removed a bunch of youtube videos and all the sakura games have winged cloud listed as the publisher now. Like rats off a sinking ship.

>> No.16505120

>>16505093
I honestly want to agree with your assessment, but I can't. Winged Cloud abandoned sekai before for Mangagamer, and eventually went back to them under rather unusual circumstances. The anecdotal evidence from staff from both of them is that WC is actually incredibly paranoid and awkward to deal with, and worried everyone else is out to get them. It's honestly probably better for sekai to lose WC anyways from an image perspective, and that's saying something.

>> No.16505137

>>16505093
I wonder if the Sakura games will be taken off of Denpasoft. I also think the Sakura games might be taken off of Nutaku because Sakura Agent isn't on Nutaku, though I wouldn't be surprised if Nutaku made a new contract with Winged Cloud alone.

In the off chance anyone thinks Sekai kicked off Winged Cloud because the company suddenly got standards, Razzart Visual also seems to have left Sekai. I assume the only reason why Sekai still has Starlight Vega and might keep it is because they ran the KS for it.

>> No.16505171

>>16505120
>It's honestly probably better for sekai to lose WC anyways from an image perspective, and that's saying something.

Practically all of the people who complain about the Sakura series being shit are more pissed off about Sekai's incompetence in other areas: announcing Steam releases for Baldr Sky and Maitetsu without confirming an 18+ edition and rampant and occasionally incompetent crowdfunding. If anything, the audience for Sakura didn't care about Sekai's flaws in the slightest and that's a loss of a significant amount of free money. Like how nukige is with MG, the Sakura series and Nekopara are what help keep Sekai afloat.

I can't really predict when Sekai will fall because being able to abuse crowdfunding extends their lifespan quite a bit, but it seems inevitable without drastic change. I think they'll at least release Chronoclock before then, but even that is assuming a lot.

>> No.16505235

>>16502654
It's going to take them all year to do just the one chapter? Or one year for the answer arcs?

>> No.16505260

>>16505235

I think the answer arcs should be all out by the end of the year. We haven't been doing progress updates because it's hard to give a % status for them (they've been edited but now kouryuu's working on checking/correcting lines the editor flagged).

>> No.16505293

Are you guys going to start Haruka Na Sora at any point, or are you going to finish Yosuga first?

>> No.16505316

>>16505293
https://trjr.wordpress.com/2016/07/24/

From looking at the comments section, the project is mostly dead with one inexperienced guy trying to finish the rest. Haruka na Sora seems unlikely.

>> No.16505645

>>16505051
I think Frontwing may have signed a timed exclusitivty deal with Sekai for the license. Then again i dont know what the extent of the deal was.

>>16505093
Actually when you mention it and i looked on Steam, i did remember Sekai was the publsher and Winged Cloud was the company. But it makes sense for Winged Cloud to do a timed deal to see if it will be successful and then if it becomes successful to be their own publisher.

>> No.16505724

>>16505171
>Practically all of the people who complain about the Sakura series being shit are more pissed off about Sekai's incompetence in other areas: announcing Steam releases for Baldr Sky and Maitetsu without confirming an 18+ edition and rampant and occasionally incompetent crowdfunding. If anything, the audience for Sakura didn't care about Sekai's flaws in the slightest and that's a loss of a significant amount of free money. Like how nukige is with MG, the Sakura series and Nekopara are what help keep Sekai afloat.

Not only that with Sakura but its just considered spam of lewd games that are only good for one read through and that is it. There is no real story behind them.

Sekai relies on a lot of meme games, moege and one area i kind of wish Mangagamer would take is the Doujin/ Touhou games. Which actually would be neat to see considering Touhou games have some of the best if not the greatest music i have heard from a series in a long while.

What is also telling is the fact that other companies like MG and JAST have good relationships with the companies they are with.

Normally the companies that they have good relationships with do not jump ship and decide to go independent like they are with Sekai. My guess is the relationships Sekai has are not that great to begin with and have a bad reputation even in Japan.



>I can't really predict when Sekai will fall because being able to abuse crowdfunding extends their lifespan quite a bit,

On the whole cringe PR on the reddit forum they even admitted to using crowdfunding money to buy more licenses. What makes me mad is the principal of it. Like i do not know any other company that relies heavily on kickstarters, and Steam, the amount of internet welfare that Sekai does.

Its ironic because i do support kickstarters for a few games especially ones that are deemed impossible, but with Sekai doing it constantly it is no longer a kickstarter, but welfare.

>> No.16505842

>>16505724
>Normally the companies that they have good relationships with do not jump ship and decide to go independent like they are with Sekai. My guess is the relationships Sekai has are not that great to begin with and have a bad reputation even in Japan.

While that is possible, there's also the possibility that these companies planned from the start to leave Sekai if they were successful. Key used to be notoriously against localization, so them wanting to cut off the third party localizer as soon as possible isn't too surprising. Frontwing had that whole fiasco with the early release of the fandisk too. This theory isn't that likely for these two companies though since Key gave Clannad and Frontwing gave Grisaia to Sekai, and this theory doesn't explain AkabeiSoft jumping to Frontwing.

Still, even Innocent Grey gave Flowers to JAST USA and Moonstone may still be trying to self publish a title, so bad relations may not be the only reason Sekai is leaking. It may simply be a case of wanting to get out your own titles as fast as possible.

I wonder if Key caught on about Sekai's negative reputation in the West. If Frontwing didn't know before, they almost certainly know by now.

>> No.16506047

>>16505120
Winged Cloud is fucking shit. They even tried to sell their old freeware VN. I can't believe they have so many supporters on Patreon for their low effort garbage.

>> No.16506598

So is it possible to buy the full drm-free Coroblo now? Also, was it good?

>> No.16506754

>>16505171

Winged Cloud going to self publishing was probably an inevitably, considering they already did once before and they were semi-independent already supported by their Patreon. Sekai offers little to Winged Cloud to keep them on board considering just how low the barrier of entry onto Steam is these days. Just about the only remaining thing Sekai could offer would be console releases, but with them going more and more H-heavy, I'd be surprised if they wanted to.

While I'm sure the slowdown on Steam sales has hit everyone, including Sekai, there is little outside reason to think that they are in danger of going under (and in the unlikely event they were, it would be because of over expansion or internal issues, not because the VN community isn't happy about Maitetsu and Baldr Sky. The lack of an R18 version would surely hurt either of those two specific titles as it limits what they could get through crowdfunding and titles which don't take off do see a meaningful fraction of people going for R18 releases. But any spillover effect is likely limited.

>Like how nukige is with MG, the Sakura series and Nekopara are what help keep Sekai afloat.

Sekai has a large output of crap indie/doujin titles that aren't going to be expensive to get, and are going to outsell what nukige did when MangaGamer was struggling. They've put out at least 20 titles since early Summer 2016.

>I can't really predict when Sekai will fall because being able to abuse crowdfunding extends their lifespan quite a bit

Before the Nekopara anime Kickstarter, while they had a number of crowdfunding projects this year, they really didn't get huge amounts on any of them. They would have made significantly more on Rabi-Ribi and Nekopara Volume 2 on Steam than they did with all their crowdfunding for the last year. While I dislike their crowdfunding output and I won't feel bad about them seeing declining totals, the idea that is the only thing keeping the company afloat seems like quite a stretch.

>>16505724

>What is also telling is the fact that other companies like MG and JAST have good relationships with the companies they are with.

MangaGamer sure, but I can't imagine Jast has great relationships these days (especially the NitroPlus one). There recent years of licensing have been rather lackluster.

>Normally the companies that they have good relationships with do not jump ship and decide to go independent like they are with Sekai. My guess is the relationships Sekai has are not that great to begin with and have a bad reputation even in Japan.

With the sheer amount of licenses they have managed to get, I can't imagine that their relationship is particularly poor, and there is little reason to view so from the outside. Although the Giga relationship might be quite strain between the bad initial impression and the Aroduc mess, Sekai seems to bend over backwards to go along with Japanese demands, and are willing to sign agreements MG would pass over because of something like "no R18 release". Their PR problems seem to be more limited to the vocal part of the Western community, which limits the type of word of mouth advertising they can get.

>> No.16507740

>>16506754
What has Sekai actually sold well so far really?

Clannad sold pretty well, for an all-ages game with no cut content. But that is to be expected since Sekai didn't screw anything up there.

Nekopara sold well because <10 dollar price tag. You can sell almost anything if you price it below 10 dollars. That is why Sakura sell.

Grisaia sold well thanks to unofficial patch, and really dropped off on part 2 as there is no patch. Showing how Sekai can't sell high priced cut content.

Rabi-Rabi did well, but that was a given too. Platformers are popular. Especially metroid and megaman clones.

I don't think they have sold anything well that they cut content from or set a high price on. Which means baldr will bomb as will Maitetsu. Going through with an all-ages only would be asking for G-Senjou all over again.

>> No.16507768

>>16506047
The funny thing is that their patreon actually funded the freenium titles of Sakura Maid, which are over the line IMO. I get the vague feeling they only release titles on Steam as a formality, and most of their money comes from the patreon.

I assume the title you're refering to is Pyrite Heart? It's funny to think about how they used to do otome games. Sakura just prints so much money.

>> No.16507832

>>16507740
If G-Senjou lost money, it is because they significantly overpaid somewhere, as it averages on either side of 7.5k on Steamspy.

>> No.16507848

>>16507832
Dovac said something, during the time he used twitter, about paying more than normal for the translation. How true that is and what kind of figure he was talking about is unknown though.

>> No.16507951

>>16507848
The voiceless edition was 20 dollars, so since it was significantly cheaper than a normal VN of its size, I could see it not breaking even if they payed 2 cents per character (double than usual) because of the cut Steam and Akabei Soft both get.

It's also possible that many of the sales were during a 50% sale or something, which makes 7.5k less notable.

>> No.16508044

>>16493211
To be fair, having dozens upon dozens of kickstarters is natural and should be expected, assuming you're a developer who's using crowdfunding in place of a proper publisher. Publishers using kickstarter, on the other hand, whether directly (in the case of Sekai) or by proxy (in those "gauging interest" cases, for example) are scum through and through.

>> No.16508068

>>16507740
This is terrible analysis. I wish SP as much ill as anyone, but you just invented a bunch of nonsense excuses to handwaive away every title that sold well for them.

>> No.16508274

>>16507740
There's next to zero hype for chrono clock on steam and they're heavily censoring discussion about it on the steam forums. Looks like they're back to quelling all negative discussions.

>> No.16508738

>>16508068
So cheap prices is nonsense reasons for selling? Then why don't they try and charge 20 dollars for nekopara? Ops, won't anylonger sell. (at same volumes)

>> No.16508958

>>16508738
There are hundreds of cheap visual novels on Steam and none of them sell as well as Nekopara. The idea that anyone can price a game on Steam at under $10 and sell hundreds of thousands of copies is nonsense.

>> No.16509021

>>16506754


>Before the Nekopara anime Kickstarter, while they had a number of crowdfunding projects this year, they really didn't get huge amounts on any of them. They would have made significantly more on Rabi-Ribi and Nekopara Volume 2 on Steam than they did with all their crowdfunding for the last year. While I dislike their crowdfunding output and I won't feel bad about them seeing declining totals, the idea that is the only thing keeping the company afloat seems like quite a stretch.

Seems like a stretch? If it was not then tell us why they have to use Kickstarter over 20 times? What company do you know that does that unless they really are in trouble without it?

>>16506754

>MangaGamer sure, but I can't imagine Jast has great relationships these days (especially the NitroPlus one). There recent years of licensing have been rather lackluster.

Well JAST did translate Sonicomi and Flowers including Seinakurana 2. They may not translate as quick as eveyone would like especially with Nitro+ titles. But they get it done eventually.

>With the sheer amount of licenses they have managed to get, I can't imagine that their relationship is particularly poor, and there is little reason to view so from the outside.

That is usually due to the kickstarter money which they did over 20 times now. You can pay for licenses but money can not buy you loyalty. To say that there is little reason to view it from the outside is only looking at it through a narrow lense and disingenuous by masking the problems instead of being honest about it.

>bend over backwards for Japanese demands

I do not believe that, i believe Sekai likes to make you believe that and then have no 18+ simply because they do not "translate porn games". They sure take their sweet time on that because they dislike it so much. Mangagamer is more about Quality over Quantity do not kid yourself with the niche argument. They are the only ones willing to translate games that Sekai and the rest would not even touch. MG is consistent Sekai just moves like a chicken with its head cut off trying to figure out where the next cash grab is.

>Their PR problems seem to be more limited to the vocal part of the Western community, which limits the type of word of mouth advertising they can get.

Its more than PR like you stated earlier its internal and a lot of it has to do with the fact they are becoming the This Is How You Dont run a company blueprint for all VN companies to look at and do the opposite in order to truly succeed.

>> No.16509085

>>16508274
I just got my thread deleted and my self banned after pointing out they're late on the Kickstarter promises on the steam forum. Good job with censorship sekai.

>> No.16509126
File: 126 KB, 325x314, 435888435.png [View same] [iqdb] [saucenao] [google]
16509126

>>16509085
B-but anon according to >>16506754 its our fault for having opinions and not Sekai's problem for having thin skin. Limiting advertising they can get.

>> No.16509193

>>16507740
Notice how Sekai goes after licenses that already had an anime before hand and had a huge audience behind them? Clannad is one of them as is Grisaia(which i think Frontwing regrets now more than ever).

>Grisaia sold well thanks to unofficial patch, and really dropped off on part 2 as there is no patch. Showing how Sekai can't sell high priced cut content.

Not only that but remember part 2 was delayed for a long while now even the cut content was destroying all the hype they had for it and the sales.

>Rabi-Rabi did well, but that was a given too. Platformers are popular. Especially metroid and megaman clones.

To be fair that might be one of their better releases in Sekai's library and something Mangagamer could actually try to license like one anon mentioned earlier with the Doujin & Touhou games which do have platformers and really nice soundtracks. That is the audience that i think would help Mangagamer the most with diversity in titles.They did do a bullet hell which is actually not bad, but i would like to see them translate something for Steam maybe one or two Touhou titles or douijin games. Something they believe is interesting or is hotly requested.

>I don't think they have sold anything well that they cut content from or set a high price on. Which means baldr will bomb as will Maitetsu. Going through with an all-ages only would be asking for G-Senjou all over again.

The problem i see with Sekai is the fact that its their delays, and constant mismanagement problems not the fact of cut content. Let us be honest Steam is not going to allow porn, Sekai has stated they do not like porn games and it paints a bad image when they flip flop on it because its convenient. Also the translations for their games are not on par with the quality expected out of the titles themselves. Also i would argue that the only way for a good VN to sell on Steam is to try to license games that would get a mature rating by the ESRB like Mangagamer did with no cut content that is the only way it can sell well on steam.

I know many will point out MG on Tokyo Babel failling and Gahkthun but i think Tokyo Babel just was not advertised well and Gahkthun was not that interesting of a title for it to succeed. Tokyo Babel did make its money back to break even if i remember it right.

>> No.16509422

>Seems like a stretch? If it was not then tell us why they have to use Kickstarter over 20 times? What company do you know that does that unless they really are in trouble without it?

Because they are a money hungry company that will continue to do something as long as it is profitable? Doing regular Kickstarters is a sign that they make money from Kickstarters and won't give up a revenue stream even if they see some backlash, not necessary a sign that they would be dead without them.

Since November 2015, they have sold (using Steamspy) roughly 200k copies of Nekopara Vol 2 (and probably plenty more of the older volumes), roughly 80k copies of Rabi-Ribi, and roughly 35k copies of Clannad, along with a couple dozen other titles. They also got their cut of most of the roughly 35k copies of Sakura Dungeon (along with other Sakura games). During the same time, they got roughly $440k from crowdfunding (or around $400k after fees). With those numbers in mind I would think that game sales has been the dominate source of their funding, at least at the moment (granted the Nekopara OVA kickstarter will bring in a huge amount).

>Well JAST did translate Sonicomi and Flowers including Seinakurana 2. They may not translate as quick as eveyone would like especially with Nitro+ titles. But they get it done eventually.

That was a question for Japan's perspective. It is doubtful that companies appreciate their titles regularly taking half a decade to release after licensing. Innocent Grey is probably happy with how quickly Flowers was released though.

>I do not believe that, i believe Sekai likes to make you believe that and then have no 18+ simply because they do not "translate porn games". They sure take their sweet time on that because they dislike it so much. Mangagamer is more about Quality over Quantity do not kid yourself with the niche argument. They are the only ones willing to translate games that Sekai and the rest would not even touch. MG is consistent Sekai just moves like a chicken with its head cut off trying to figure out where the next cash grab is.

The thing I agree with is they are looking for the next cash grab. As soon as it looked like 18+ content made money, they began to build it up Denpasoft and grabbed VR porn and some cheap nukige. I would view Sekai as being driven purely by what they think can make a quick buck over any other criteria or personal like or dislike.

>>16509126

The bullshit that happens from their PR and Steam deletions on the Western side is a seperate issue, I just don't think it generally works it way back to their relationships with the Japanese companies that generally aren't going to know anything about the West. As an extreme example, all the complaints about how Moenovel did things (being lead by AGM) lead to Shuffle going from the most consumer friendly company (MG) to becoming AGM's new brand. I'd want Amatsutsumi to end up with MG, but if Chrono Clock ends up doing much better than Hapymaher, I'd expect Purplesoft to give it to Sekai instead.

>> No.16509501

>>16509021
>But they get it done eventually.
And how is that good? Eventually is worthless.
Moonstone is releasing under their own brand likely because MG takes to long for them at one to two a year. The MG translator's have complained before about how ridiculous the time expectations some of their Japanese partners have of them. Frontwing grabbed a crap translations of the Grisaia fandiscs just to get them out faster. Even Nitro has complained about how long its taking to get their stuff out. Japanese companies aren't expecting money eventually, they likely want their games turned around in a year or two at max, something both Sekai and J-ast have been failing pretty spectacularly at.

>> No.16509586

>>16509501
>Even Nitro has complained about how long its taking to get their stuff out.
Can anyone blame them? Even if they had the patience of a saint JAST would have broken it by now.

>> No.16509613

>>16508958
Nekopara becoming a memege is not really something you can credit Sekai for. That's like praising MG for Go Go Nippon. It's not entirely random to become a memege, but it's not exactly something you can consistently do.

>>16507740
Clannad sold well because of Keyfags. Planetarian didn't do so well, but it's a lot shorter and arguably a lot less good for Keyfags.

The Labyrinth of Grisaia did not sell as much as the first game because the sequels aren't as acclaimed as the first game. The cut content may be a factor, but I think the quality of the game is more important in this case.

In Baldr Sky's case, I think that while bad PR and cut content are a huge factor, more damning is the fact that it has to compete with other otaku games in Steam that are cheaper than it and probably have better gameplay. It also doesn't seem to appeal to anyone outside of the VN community despite being a gameplay title, so no help from the general otaku game fanbase. In comparison, H-gameplay titles like Rance can rely on the H-game fanbase that doesn't necessarily overlap with the VN community and is much more starved for content in comparison to the general otaku game fanbase.

Maitetsu is definitely fucked with the cut content though. It'll be forever remembered as the loli porn game with all of the loli porn cut out. Any merits it does have apart from being a loli porn game will be ignored. Normalfags will avoid it because of the stigma of loli and otaku will avoid it because the stigma of censorship.

>> No.16509796

>>16509613
They will probably Kickstart Baldr Sky either in full or for easy physical release money, since they know there are still enough people who will throw money at them even after most of their projects ended up being a mess/delayed. If reaches the goal they set then it will probably break even for them in the end even with lack luster Steam sales.

>> No.16510016

>>16509422
>Because they are a money hungry company that will continue to do something as long as it is profitable? Doing regular Kickstarters is a sign that they make money from Kickstarters and won't give up a revenue stream even if they see some backlash, not necessary a sign that they would be dead without them.

I agree with that, corporations will do what makes them a lot of money and ironically it always ends up bad in the long term. To me Its all about principal not about the money factor. Corporate welfare is something we should all agree on is bad for business in general.

>Since November 2015, they have sold (using Steamspy) roughly 200k copies of Nekopara Vol 2 (and probably plenty more of the older volumes), roughly 80k copies of Rabi-Ribi, and roughly 35k copies of Clannad, along with a couple dozen other titles. They also got their cut of most of the roughly 35k copies of Sakura Dungeon (along with other Sakura games). During the same time, they got roughly $440k from crowdfunding (or around $400k after fees). With those numbers in mind I would think that game sales has been the dominate source of their funding, at least at the moment (granted the Nekopara OVA kickstarter will bring in a huge amount).


One thing you are forgetting though is Steamspy is not always accurate of how much companies make. You also forget how much payment is worth for translations, licenses, and for programming. You have to take into account that they do not save and they just throw money like it's water. You are assuming that they will keep their money and make more money on top of it.

Also about Sakura you did forget that they did transfer it to Wing Cloud and most likely split profits with other companies right? Even other companies that license the work do not much money off of it they cut a small cut and that is it for their work. So the revenue streams you are talking about are not that huge to begin with.

>The thing I agree with is they are looking for the next cash grab. As soon as it looked like 18+ content made money, they began to build it up Denpasoft and grabbed VR porn and some cheap nukige. I would view Sekai as being driven purely by what they think can make a quick buck over any other criteria or personal like or dislike

That is the crux of my argument is that Sekai is disingenuous with their dealings and also just looks on cash grabs. Because they just are not thinking straight and despite some of the success they have its not going to last forever meme games only last for awhile those are short term things that last for a bit but for consistent and long term success they need to start changing things around.


>but if Chrono Clock ends up doing much better than Hapymaher, I'd expect Purplesoft to give it to Sekai instead.

I agree with that. It will all do on how both perform sales wise and the reactions they get from their respective titles.

>> No.16510037

>>16509586
>>16509501
I am not saying its good, the thing i am trying to say is they at least translated a few titles. We all know JAST is slow and obviously could do a lot better than they are. There is room for improvement on all the companies. Its just some are far worse than others.


>The MG translator's have complained before about how ridiculous the time expectations some of their Japanese partners have of them.

That is true but they are upfront about it at the least. There is transparency with the company that we usually do not get from Sekai and a few others.

>Nitro has complained about how long its taking to get their stuff out.

I hope to god you have a source on that. Because if that is true that is potentially bad and might mean they will hire professional translators and programmers do it in house and release it themselves on Steam(at least the ones they can get away with) and on their site.

>> No.16510060

>>16509796
I would laugh if they made voices a stretch goal out of desperation, sort of like how MG used to only release a voice patch after a quota was hit.

>> No.16510077

>>16509193
>Mangagamer could actually try to license like one anon mentioned earlier with the Doujin & Touhou games
Mangagamer seems to be trying that out, with the licensing of Golden Fantasia Cross and all. If it does well for them, it might make them consider going for more things out of their usual purview.

>> No.16510099

>>16510037
I'll look for a source later on the Nitro+ thing(if it even still exists), but I remember that when they announced Sonicomi the guy on stage mentioned how Nitro said something along the lines of release our old stuff and stop asking for new stuff until then. It was said jokingly if I remember right.

>> No.16510768

>>16509085
Are publishers allowed to ban on Steam? I thought they had to go through the Steam middleman for that to happen. Steam has really went downhill in terms of quality of games and discussions.

>> No.16511487

>>16509501
Moonstone in particular seems to want to get their library out. Besides their self publish title they were working on, there were at least negotiations with E2 to publish two titles that were initially listed on the E2 website (even if they seem to have fallen apart).

>> No.16511549

MG put out another UMe Soft game.

>> No.16512189

>>16511549
The trap fans seem happy.

>> No.16513559
File: 405 KB, 953x2002, Achievements.png [View same] [iqdb] [saucenao] [google]
16513559

>>16504206
>most of the work is split among other people
As described in the blog post that spawned this discussion, this stuff happened after Kouryuu started translating DC3.

>>16505724
>Normally the companies that they have good relationships with do not jump ship and decide to go independent like they are with Sekai.
Normally the companies that they have good relationships with do not get huge successes like Sekai.
If we look at MangaGamer on SteamSpy, the only titles rivaling Sekai's sales are:
* Go Go Nippon - Cooperation with MG, and Overdrive's other games don't sell well.
* eden* - Minori's other games don't sell as well, and they got burned taking publishing risks in Japan not too long ago so they're not exactly eager to self-publish in a foreign country.
* Higurashi - Recent release. (Though 07th Expansion is a doujin circle so I don't think they're that eager for extra cash.)
* Sonohana RHWM - Relatively recent release.
Everything else has 10k or less sales. There isn't enough money to be gained to consider cutting out the middleman.

>>16507740
>What has Sekai actually sold well so far really?
Sekai Project has 16 titles that sold more than 10k units according to SteamSpy, among which one is sold for $25, one for $40 and one for $50.
MangaGamer has 5 titles that sold more than 10k units according to SteamSpy, of which only 1 costs more than $10 (and that one has been on sale for less than $10 multiple times).
Sekai's games are consistently selling better than MangaGamer's.

>[Grisaia] really dropped off on part 2 as there is no patch.
I have a different theory. Please see my image.

Clannad is being sold at $50, with its cheapest discount being $25. Even at this price, most players don't even seem to finish a single route (20% don't play at all) and only 4.4% have actually completed the game. If we assume this 4.4% statistic is similar for Grisaia (Fruit is even longer than Clannad), that would mean that out of 33,218 owners only 1,462 actually finished the game. How many of the 31,756 players who never finished it would actually be interested in buying its sequel?

>>16509021
Not being as bad as something else does not make something good. JAST has almost been taking more time translating Django (announced in 2011) than it has taken Nitro+ from releasing their first game in 2000 to releasing Django (2007, it was their 15th game). There is simply no excuse for that.

>>16510016
>corporations will do what makes them a lot of money and ironically it always ends up bad in the long term.
In stories, yes. Such ideals do not apply to real life; for example, United Fruit Company was so deeply involved in corrupt dictatorships (and this is so well-known) that it caused the term 'banana republic' to enter common vocabulary (in addition to doing things like murdering their workers for going on strike). Nowadays, Chiquita (which is their new name) remains the biggest banana distributor in the US and possibly the most well-known banana brand worldwide. (Also, they pleaded guilty to paying terrorists as recently as 2007. But hey, delicious bananas!) In reality, immoral practices are usually very good for business.

>> No.16513606

>>16513559
>How many of the 31,756 players who never finished it would actually be interested in buying its sequel?

How many players actually buy a new game when they have a backlog of games? This is where price usually strikes and people buy extra even if they aren't done when prices are around 10 dollars.

I have over 200 VN in backlog I'd suspect, but I keep buying anything that has adult patches because I want to motivate the industry that way.

This sadly comes at the expenses of many of MGs smaller titles as I can't afford to also buy them, even if they look good. Not to mention their bad bundle system makes me expect those cheap titles later and not an expensive title, so it also demotivates buying them.

I'm sure MG would have anonther 10 or so games in 10k+ sales if they did patches... but sorry, Steam rep hates them.

>> No.16514028

So I was look up stuff and randomly came upon the company La'cryma https://vndb.org/p94
According to VNDB it was founded as a joint operation between Broccoli, Circus and GameCRAB.

That would mean that Circus actually has connections to Broccoli and MG could try to use those to get Galaxy Angel.

I know that it won't actually happen but still a nice possibility.

>> No.16514060

>>16514028
Looking more at La'cryma aside from the connections to Broccoli they do have some interesting more recent VNs so maybe it would be good for MG to take a look at them.

>> No.16514110

>>16509193
>I know many will point out MG on Tokyo Babel failling and Gahkthun but i think Tokyo Babel just was not advertised well and Gahkthun was not that interesting of a title for it to succeed.
Tokyo Babel was hyped as the next best thing after Dies Irae, which had a big meme status in the Visual Novel community. Even those that didn't know what the fuck was Dies Irae about got hyped about it.

The thing is that Tokyo Babel wasn't what people were expecting. It had a epic setting but people found it boring specially in regards to the battles. I personally found myself bored in some parts of the fights simply because they were too long. Anyway, this disappointment translated in less discussion.

Initially I found it a bit strange this type of development. I mean, Comyu had a great reception so I thought it was a good comparison given that both Tokyo Babel and Comyu were chunige. But if you look closely, Comyu focus was much more on its characters and story. Also, I believe the ero may have played here somewhat but this is just a guess.

I suppose there were a variety of factors for Tokyo Babel failure but I don't thing MG marketing of it is the sole responsible because they do it for pretty much all games.

I suppose its worth noting on Tokyo Babel that I finished it and rate it a solid 8/10. Excellent characters, humor, world build and some damn nice tracks.

>> No.16514123

>>16514110
>Comyu had a great reception
All I remember was people talking about the colour red and that was really it.

>> No.16514129

>>16514110
>Tokyo Babel was hyped as the next best thing after Dies Irae
Said the guy translating the fucking thing and no one else. Even Japan hated it.

>> No.16514364

>>16513559
>Everything else has 10k or less sales.
You're not counting sales on mangagamer's own website.

>> No.16515418

>>16513559
>If we look at MangaGamer on SteamSpy, the only titles rivaling Sekai's sales are:

No just stop. You are comparing the all ages buys which Sekai usually goes after because they are not a porn company, to a publisher that mostly publishes adult visual novels, and gives a few games on Steam for all ages.

>Clannad is being sold at $50, with its cheapest discount being $25. Even at this price, most players don't even seem to finish a single route (20% don't play at all) and only 4.4% have actually completed the game. If we assume this 4.4% statistic is similar for Grisaia (Fruit is even longer than Clannad), that would mean that out of 33,218 owners only 1,462 actually finished the game. How many of the 31,756 players who never finished it would actually be interested in buying its sequel?

Usually something i noticed as well and that really hurts episodic content is you will notice the first episode sells a lot more than the rest But i also see it as losing extra sales and more money to an audience that could have been there for the taking. A companies motive should be to make more money afterall. Not fall flat without everything included or a patch.


>>16514110
To me i did not mind the story, maybe its because i was not around when it was hyped and found it randomly looking for visual novels.

Then again i think you might be right about the exposition at points. Sometimes great battles are not always repetitious and also short as to keep the person enguaged in the action going on. The thing is like i said before i think they advertised it wrongly instead of it being advertised as an epic setting, just advertise it as a post apocolyptic adventure with some highly regarded voice actors. They need to cater to the strengths of the story and what makes it exciting not generic buzzwords. Because like always if you are not interested in what you are licensing or advertising why should anyone else be?

That is true i rate it highly as well, it has been awhile since i have seen something interesting before.

>> No.16515447

>>16515418
I'm pretty sure they mentioned the famous VAs as a selling point several times before release. Though it didn't really make any difference to me since I don't care about them and I don't think good voice acting can save a bad/boring game.
My biggest problem with Tokyo Babel is that I couldn't stop comparing it to Ayakashibito. I thought it was inferior to it in every way but production values.

>> No.16515590

>>16515418
>with some highly regarded voice actors.
Most people on steam don't care about how good some Japanese voice actor are, good or not. It's not really a selling point worth focusing on for the English market since most probably can't tell bad from good.

>> No.16515607

>>16514110
>Tokyo Babel was hyped as the next best thing after Dies Irae
Literally not a true. Even Moogy was confused why MG hyped this trash so much. Also
>Excellent world build
are you shitting me? Never once in the game was explained why christian gods chose to model their world after fucking Tokyo, of all places. Also, characters are shit, MC is retard and humor is cringeworthy.

>> No.16515669

>>16515418
Corona Blossom seem to have sold episodic very solidly. And I would again attribute that to patched Steam content and the deception of paid patches.

A lot of people want to support patches so they will still buy games even if they haven't finished previous episodes. And a lot of people refuse to pay 10 dollars for a patch, which motivates getting them for "5" dollars. Just to tell the companies that the lower they set that patch cost, the more they will sell. (Instead it mostly tells them to do kickstarters with paid patches included)

Of course I can't speak for how the sales look like outside kickstarter. Those probably follow a more dropping trend as they can buy the games at later sales instead of now.

>> No.16515940

>>16515669
>And a lot of people refuse to pay 10 dollars for a patch, which motivates getting them for "5" dollars. Just to tell the companies that the lower they set that patch cost, the more they will sell.

Crowdfunded projects with different tiers for all ages or included patch suggests most buyers are willing to pay a fair amount for porn. As to when a title is on Steam, it seems the challenge is getting someone to be willing to buy something on a different site, not if that is $5 vs $10. At the very least, there is absolutely no reason to believe a $5 patch will sell double a $10 patch, and if it doesn't, then it isn't worth going down to $5.

>> No.16515986

>>16514110
Tokyo Babel was mostly unknown in the West when MG got it. Even as far as Propeller titles go, their early line up was better known (and of those, even Ayakashibito, which got fan translated, isn't all that well known in the Western community).

Dies Irae on the other hand was about as well known as an untranslated title without an anime can be for the "Western VN community" Although even that is fairly unknown with a broader community.

>>16513559
>Clannad is being sold at $50, with its cheapest discount being $25. Even at this price, most players don't even seem to finish a single route (20% don't play at all) and only 4.4% have actually completed the game. If we assume this 4.4% statistic is similar for Grisaia (Fruit is even longer than Clannad), that would mean that out of 33,218 owners only 1,462 actually finished the game. How many of the 31,756 players who never finished it would actually be interested in buying its sequel?

While I agree with this point that the lack of people completing the first Grisaia could have depressed sales of the second, it is best to not use exact Steamspy numbers and instead look at a rough average over the period Steamspy has, as it will be more accurate than the large day to day variation and doesn't give the impression of a valid exact amount. The 33,218 for Grisaia happens to be the second highest individual day of the 3 week sample on the recent Steamspy chart, and is thus likely to be an overestimate, while most of the period had been in the 25-30k range.

>> No.16516036

>>16515940
You can look at it that way. I'd rather see it as not even discounts can persuade people to go for all-ages instead of the much more popular adult game. So a 10 dollar all-ages is not selling twice as much as 20 dollar all-ages and is probably not worth doing.

>> No.16516489
File: 445 KB, 1926x1109, 1486218754189.jpg [View same] [iqdb] [saucenao] [google]
16516489

Hatsukoi 1/1 Update:

>Common: 95.78%
>Midori: 21.8%
>Total: 20.01%

Site here https://tsurezurescans.wordpress.com/2017/02/04/hatsukoi-11-progress-update-4/

>> No.16516664

>>16516489
Any plans to do a patch for common route?

>> No.16516788

>>16516664
Common route is integrated in the start of every girl's route, so it's a bit hard to do that.

>> No.16516802

>>16516788
Well, too bad, good luck with translation.

>> No.16517307

>>16516036
Sales prices are tricky, but Steam prices were driven lower by the fact that cheap titles were more likely to take off as meme titles (so you made up in volume), and more competition on the platform trying to get impulse buys. It's also why you have G-Senjou and Dies Irae pulling tricks to reduce the listed prices. Although for full length titles, now that the possibility of titles taking off is reduced they probably benefit more from a higher price point as sales have become less elastic to price then a couple years ago.

On the other hand, for off Steam paid patches, the bigger issue is getting someone buying on Steam to be willing to pay money to another platform, not if that off-platform price for the patch is $5 or $10. A $5 patch though can still make sense, but you don't have nearly the same force driving down the price of porn patches that you do for the base price on Steam, especially for budget games trying to sell on impulse.

>> No.16517356

According to aarinfantasy a company contacted the sweet pool team about using their translation for an official release

>> No.16517362

Fucking hell the Chinese patch for Shin Koihime Musou isn't working for me.

I guess I'll have to wait eons for the English translations to come out.

>> No.16517623

>>16515418
>You are comparing the all ages buys which Sekai usually goes after because they are not a porn company, to a publisher that mostly publishes adult visual novels, and gives a few games on Steam for all ages.
Porn sales for MG are laughable. You can check tracker yourself, even 2k per game is a stretch, they have NOTHING in their porn section that would be on same order of magnitude of typical Sekai game.

>> No.16517673

>>16517623
All-ages sell even worse.

However, Steam sells well. So if you put an all-ages or a porn game on steam, you probably get a lot of sales. (But you aren't allowed to get sales on porn)

>> No.16517744

>>16517623
>same order of magnitude of typical Sekai game
What would that be? KARAKARA levels (Nekopara and sakura games are an outlier after all)? As we all saw Dovac bitching about how it wasn't selling well enough. Which indicates either the cost of giving steam a cut or the cost of the licences is too much for them to really make much money.

>> No.16517851

>>16517623
I wouldn't say nothing, Sekai has a ton of low sellers and MG's full price porn heavy titles probably outsold (and surely out-revenue) much of Sekai's Steam line up. But that is only because Sekai finds a ton of low budget titles to put on Steam, and the many of them don't take off, especially these days.

On the other hand though, titles that took off on Steam do make anything off of Steam laughable, be it Nekopara, Rabi-Ribi, many of the Sakura titles, Clannad, etc (as well as MG's Go Go Nippon or Eden, or Moenovel's IMMHW).

>> No.16517880

>>16517744
KaraKara in particular was probably a special case, as Sekai was the developer for it (calme is their brand), and it was specifically designed to be a Nekopara like hit. Its sales seem decent enough compared to other non super hits, but the expectations would have been much higher since they developed it with Nekopara in mind (especially since it would have been developed before the steep Steam decline).

Not that they are alone in being disappointed for not taking off, Corona Blossom, Love Kami, Wild Romance and Whirlpool's upcoming new thing were all going after Nekopara money.

>> No.16517903

>>16517880
>KaraKara in particular was probably a special case
But G-senjou was also said to be a loss for them with the same sort of numbers and that would only be a license deal and buying out the translation.

>> No.16518045

>>16517903
G-Senjou was likely an overpaid license and translation that was budgeted on expecting Grisaia numbers. It was one of the first full length titles they put out, the first that wasn't ran through Kickstarter, and it was done while the Steam boom was still going strongly so they had no reason to not have high expectations.

You certainty can be successful with large projects with those kind of numbers. Princess Evangile is considered a massive success, but its average Steamspy amount it lower than G-Senjou (although random variation can switch them, G-Senjou is generally 1-2k higher), and even if MG sales puts it over the top, they would be fairly comparable overall.

I would expect newer licenses they picked up and translated after G-Senjou were budgeted for lower expectations as the reality set in that Grisaia sales were not going to be standard (although a big project like Baldr Sky might have a high break even point even if they try to reduce translation costs).

>> No.16518059

>>16517356
Perhaps Jast considering the Nitro+ connection?

I'm sure No Thank You's success hasn't gone unnoticed to MG's competitors and more BL titles will likely be picked up (R18 or otherwise). You could say the same about Ozmafia, as Sekai recently announced that they are setting up an Otome brand.

>> No.16518240

>>16518045
>although a big project like Baldr Sky might have a high break even point even if they try to reduce translation costs
I expect they did overpay for Baldr Sky, which would be a viable explanation on why they skimped out on the amount of money they were willing to give Aroduc. So I am not sure Sekai really has changed their ways.

>> No.16518457

>>16518240
Baldr Sky was a big deal title with a presumably long set of negotiations that they would have picked up with high expectations, and is unlikely to reflect on what they budget for their moege line up (especially their more recent pickups).

>> No.16519109
File: 89 KB, 839x335, 1445373873893.jpg [View same] [iqdb] [saucenao] [google]
16519109

>>16517362
There is no English translation.

If you mean the one on Fuwanovel that's in the OP, the 'translator' for that literally wrote that he can't actually read Japanese at all, but since he watches a lot of anime and runs it through a machine translator, he understands it.

You think I'm joking, but I'm not.
https://www.youtube.com/watch?v=98M8jdsyYEI

>> No.16519127

>>16519109
Keh, I'm not surprised. This guy is working so damn slowly it might as well not matter at all.

Never mind, I finally got that stupid patch working.

>> No.16520339
File: 165 KB, 500x454, 1484211954463.gif [View same] [iqdb] [saucenao] [google]
16520339

>>16519109
>I use text hookers and just look up the kanji
>I know what they are saying due to watching so much anime.

Lol I watched over 500 episodes of One Piece subbed so far in less than a year and I still do not know everything the characters say. I even have attempted to play visual novels and Japanese games blind while still learning Japanese and it's not that easy depending on the visual novel. But I highly doubt he knows how to translate.

>> No.16526621

>>16520339
Watching subbed anime doesn't do jackshit.
It only has an effect if you watch raw and try to understand it.

>> No.16527617

>>16520339
>watched over 500 episodes of One Piece subbed so far in less than a year

I watched 400 episodes in about 3 weeks. I used to watch 2 cours in a day.

>> No.16528450

>>16510060
>sort of like how MG used to only release a voice patch after a quota was hit.
Except MG did that just for two games on their whole library. They were completely transparent with their reasoning and by printing a high amount of physical copies, they reached the needed sales (read: profit) to release the voiced version much sooner than expected. Please refrain from implying this was a common practice at MG.

It's worth mentioning that we most certainly won't see MG doing something like this again.

>> No.16529119

>>16519109
>https://www.youtube.com/watch?v=noJAHEAfI4g
For being someone who can't read japanese he's a pretty damn good translator.
I'd even say better than conju-pop.

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