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/jp/ - Otaku Culture


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16475368 No.16475368 [Reply] [Original]

Neko Voltex III edition
old: >>16429548

>> No.16475406

random is not cheating

>> No.16475586

>>16475406
H-random shouldn't be cheating

>> No.16475773

keysounds are cheating

>> No.16475796

The only games allowed in this thread are IIDX, Pop'n, DDR, and Gitadora. Nu-Bemani shit can fuck off. Shameless ripoff games like ITG can fuck off also.

>> No.16475941

IIDX player here, reflec meme has the best Bemani music and I wanna fuck Grace

>> No.16475955

>>16475796

Calling ITG a ripoff would be like calling every FPS a ripoff of Wolfenstein. It's just a game with the same basic premise.

>> No.16476234

>>16475586
S-Random is almost cheating sometimes already. H-Random is definitely cheating.

>> No.16476302

>>16475955
>It's just a game with the same basic premise.
That would be Pump. ITG is literally DDR.

>> No.16476478

>>16476302

Panel placement is meaningless. Unless you think every car with 4 wheels is the same.
I can sum up everything they have in common in one simple sentence, but can drone on for paragraphs about how they are distinct from one another.

>> No.16476595

>>16475773
who the fuck are (you)

>> No.16476966

>>16475773
kinda the opposite of cheating since keysounds are the reason keysounded games are woefully off sync, making them almost unplayable.

>> No.16476993

does anyone here play osu?

>> No.16477218

>>16476993
*raises paw*

>> No.16477232

>>16477218
*unzips dick*

>> No.16477395

*passes C18H27NO3 hyper*

>> No.16477447

>>16477395
Hyper? Does that song exist on IIDX now?

>> No.16477478

>>16477447
Pop'n

>> No.16477614

>>16477447
Team Grimoire in IIDX when

>> No.16477693

Sdvx season 2 an add on to season 1 data? Or a stand alone release.

>> No.16477701

>>16477693
Both.

>> No.16477754

I feel like IIDX has the best gameplay but the worst song list (comparatively speaking, IIDX songs have gotten much much better in recent styles)

>> No.16477764

>>16477754
>worst song list (comparatively speaking, IIDX songs have gotten much much better in recent styles)

holy shit i didn't realize human beings could have such bad taste

the new styles are good too but most of the best iidx music was released between 1st style and gold

>> No.16477795
File: 106 KB, 1296x728, weave is best.jpg [View same] [iqdb] [saucenao] [google]
16477795

Post your custom controller graphics!

>> No.16477804
File: 411 KB, 884x863, 61133164_p2.png [View same] [iqdb] [saucenao] [google]
16477804

Grace is a cute

>> No.16477806

>>16477764
Well not to say that the entirety of the old styles were bad, there's plenty of older stuff that's great, I'm just saying that the ratio of good to just ok songs has been steadily growing over time.

It was probably bad to say "worst", because really IIDX has always had a good song list, it's just that the concentration of memorable songs hasn't always been as high.

>> No.16477810

>>16477804
grace is shit

>> No.16477817

>>16477806
iidx is the best songlist in all of bemani and it's only even close to ddr

it has literally everything because any relevant songs that get released outside of iidx get crossed over. iidx's songlist covers every musical style and every "era" of bemani, from ravey or jazzy 5key songs to the j-core and wubstep of today

>> No.16477836

>>16477817
I guess what I'm really trying to get at is that when I think of sound voltex I immediately think of Crack traxxx, Brain Power, Panicholic, snow storm euphoria mix (yeah I know, the original is from IIDX gold but the remix is pretty great), but there isn't really a particular song that comes to mind when I think of IIDX.

Honestly I might just be biased because I like high BPM electronica stuff IDK.

>> No.16477842

>>16477836
>>>/osu!/
you have to go back

>> No.16477843

>>16477810
t. Rasis

>> No.16477847

>>16477842
Alright, I'll admit it, I found out about a lot of those songs through Osu.

I gave up osu for bemani a long time ago though.

>> No.16477853

>>16477847
like j-core and speedcore is fine, it's fun, but if that's the extent of your taste and you're not interested in anything else, you are an osu/sdvx kiddie and you should broaden your musical horizons and grow up

>> No.16477863

>>16477853
Hey don't get me wrong, I like most of the IIDX songs I play, I'm just saying that they don't really hit me as hard as SDVX songs do. Gameplay wise I think IIDX is far superior.

>> No.16477866

This alongside Hell Scaper made me like hardcore/gabber

https://www.youtube.com/watch?v=sK9WItUsfHc

Then again it's really hard for me to hate a song. Albida can die in a fire

>> No.16477872

>>16477866
hell scaper is a fucking banger

>> No.16477972

>>16477395

That was one of my very first 43s. Meanwhile I can't clear 虹色の花 to save my dick.

>>16477754

Pop'n BY FAR suffers the most from song selection. Most of the good songs on it are crossovers from other games and anything before 11 or 12 is just fucking terrible.

>> No.16477997

>>16477972
Now that I think about it you're probably right. I was actually only thinking of SDVX when I made that post.

>> No.16478004

>>16477972
this song owns but it's from sengoku retsuden https://www.youtube.com/watch?v=aavzaNLT7XE

you are right that pop'ns songlist is relatively weak though. too many of the originals are complete shit

>> No.16478181

>>16477872
>last escape mix

Good, good fucking shit

>> No.16478729

AC when

https://www.youtube.com/watch?v=jgf7x_r17PE

looks like a hard 46

>> No.16478978

>>16476478
>Panel placement is meaningless.
It's everything. It's the only way to fundamentally change the experience in a rhythm game. ITG is a modified version of Stepmania, which was created to be a DDR SIMULATOR. ITG is fucking DDR. There's no way around it. "DDR with easier timing, shittier music and shittier aesthetics" is not enough to make a different game. Thankfully they got their asses sued and their shitty ripoff is dead. Yes it has more differences. You don't have to waste your time telling me them because I'm familiar with all of them. They're all minor and irrelevant. To use your dumb car analogy, the differences are equivalent to taking a Honda Civic, changing the material of the interior and saying you made a new car.

>> No.16479022

>>16478978

DDR is what it is today thanks to ITG. DDR was stagnant and almost forgotten by the time ITG came along. It took competition and seeing a game taken to a whole new level before Konami actually made something worth a damn. And only since DDR A has the franchise actually finally caught up. All the shit DDR stole from the innovative ITG makes it what it is today.

You should at least be grateful instead of calling it a shitty ripoff. Which it's not. It is legally distinct and the only reason they lost that lawsuit was because your precious kike Konami actually had money to spend on lawyers. A DDR ripoff would be something like Prance Prance Revolution and have nothing but shitty soundalikes of DDR classics.

Ans music and "Aesthetics" is subjective. Enjoy your generic EDM weebshit touhou trash. Every artist worth a shit left Bemani years ago.

>> No.16479036

>>16479022
>implying the japanese would ever consider learning from dirty subhuman gaijin

They sued out of disgust an westrrner would try to ripoff their glorious game

>> No.16479037

>>16479022
>All the shit DDR stole from the innovative ITG
Are you fucking high?

>> No.16479084

>>16479037

Of course not, and you'd be able to see this if you weren't a blind fucking fanboy.

For example, ITG had Early/Late timing indicators before ANY Bemani game. That's more than enough to be significant right there.

So instead of me wasting my time trying to convince you fucks to see the significant innovations ITG brought to the 4 panel dance game genre, I'll simply propose this: never bring up ITG in a derogatory fashion and I'll never have to shit up these threads with this god damn bullshit, because I absolutely will 100% of the time. I've got no life and a whole warehouse full of weapons grade autism.

>> No.16479118

>>16479084
>Early/Late timing indicators
Cute little feature, but you're gonna need a hell of a lot more than that.
>never bring up ITG in a derogatory fashion
ITG is a shitty ripoff game with crappy music and aesthetics that make it feel like some shitty indie game. You're fucked in the head my nigga.

>> No.16479141

>>16479118

Mindless truly mindless. Y'know what? I take it back. DDR still hasn't caught up to ITG. The doubles charts on DDR are pathetically trash.

The developers don't seem to realize they have more than 4 panels at any one time.

DDR is the same boring game it's been for 20 years. Afraid of change because of grorirous tradition. ITG has features that DDR will NEVER have because Japanese people as a whole lack vision or creativity.

Good choice on having this garbage shit up every thread, shitwit.

>> No.16479169

>>16479141
So in other words you have nothing left. I was waiting for you to try and tell me that DDR stole the concept of difficulty from ITG but thankfully you're not that retarded.

>Japanese people as a whole lack vision or creativity.
This is really funny and ironic considering Japanese people pioneered the concept of rhythm games.

>> No.16479174

>that song you miss that was removed despite being by an in-house artist
What's her name /jp/
Mines jewelry storm

>> No.16479189

webui when

>> No.16479224

Man, I passed AA SPH my first try the other day, but I can't do it anymore...

>> No.16479232

>>16479141
>>16479084
>>16479022
please just stop posting forever

go punch your fp7 again or something

>> No.16479240

>>16479174
spin the disc/kind lady in ddr
under construction in iidx

>> No.16479272

>>16475955
that'd be like calling itg a rip off of iidx if anything

>> No.16479536

>>16479022
If you hate modern bemani so much, why do you still play their games, buy expensive ASCs, and bother to repair them after chimping out on them?

>> No.16479750

So what's your IIDX pet peeve /jp/?

Mine is songs with BPM changes. Even with floating hi speed they're a pain.

>> No.16479761

>>16479750
charts where 95% of the effort falls on your left hand

>> No.16479786
File: 2.97 MB, 5376x3024, IMAG1278.jpg [View same] [iqdb] [saucenao] [google]
16479786

>>16477795
i need to play more iidx at home

>> No.16479795

>>16479786
clean up the edges of that paper cmon

>> No.16479880

>>16479750
randoms with bass kick on 4

>> No.16479901

>>16479750
Alternating 6 6+7 beats

>> No.16479925

>>16477804
Why couldn't this be the operator? Rasis is a gigantic shit with a bad design and a meme speaking quirk.

>> No.16479926

>>16479925
>Rasis is a gigantic shit with a bad design
so is grace

>> No.16479941

>>16479926
Bad characters wear tits-molding shirts.
Good ones don't.

>> No.16479946

>>16479941
grace does she just has zero tits lmao

>> No.16479961

>>16479946
It looks less retarded for sure
Tits are shit

>> No.16479964

>>16479961
go play osu, you can hang out with other pedos over there

>> No.16479975

>>16479964
Oh why does everything have to be Black or White like that? Is this the extent of an average SDVX player's Brain Power?

I play IIDX. Sorry for insulting your waifu and your poor taste.

>> No.16479978

>>16479975
are you illiterate? i said rasis is shit and so is grace. none of the sdvx characters are good waifus

>> No.16479986

>>16479978
You could also try to not play that card you did a couple posts ago on /jp/ of all places.

>> No.16480014

>>16479961
i want pedos to leave

>> No.16480183

>>16480014
i'm extremely baffled that this autistic misconception and kneejerk response is still perpetuated to this day

despite what your third rate chink porn have indoctrinated you into thinking, giant tits aren't a sign of appropriate age nor are modest, reasonable tits something only underages have - realistically, the complete opposite is far more common. expressing disdain toward badly designed boobs-adaptive clothing for the sole purpose of getting cheap erections from excitable boys doesn't immediately put you in the other camp. and the term only applies to age which most of the bemani cows even fall under and you are indeed a pedophile for fantasizing about any of them, there's no need to beat around the bush about it.

so yeah, rhythm games

>> No.16480212

>>16479750
BPM shifting fuckery is my largest bane to this game. There's no way to overcome it outside of memorizing the chart, and I cannot stand playing a song more than once in a daily session, much less repeatedly.

When weekly sets come up in AC that have a BPM shift song I just play it at whatever speed comes up and shrug off the E rank fail at the end. Fuck you, I do not care.

I have all 10* DPAs cleared and I will never get the 10* clear lamp while there's bullshit like 桜 DPH. Fuck you, I do not care.

Someday they will have Constant BPM and call it an assist for clearing purposes. Disallow it in Expert courses and Dan courses, by all means. It will come some day. Until then, fuck you, I do not care.

>> No.16480237

>>16479975
>>16479786
>>16477795
I have a question about Beatmania IIDX. I've seen videos of people playing them and it's really, really impressive. I've played Stepmania (DDR for keyboard) before so I've seen high level playing, but Beatmania IIDX is like on another level.
Do people really have to press the button on Beatmania once per key like in Stepmania and with the same timing too?

>> No.16480256
File: 1.91 MB, 1156x720, file.png [View same] [iqdb] [saucenao] [google]
16480256

>>16477795

>> No.16480262

>>16480237
2000 notes equals 2000 inputs (key presses or scratches), yes.

Timing for Just Great window in IIDX is two frames. I don't know what it is for Step.

>> No.16480558

POSSESSION FOR SDVX WHEN

>> No.16480631
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16480631

>>16480237
it actually isnt as bad as people think. i started playing iidx like september last year and i only play like 2 hours a week around and im now very nearly a 9th dan. a few months ago i never imagined being here but just ingraining a playstyle and just learning to react to different patterns the game comes pretty naturally and progression is pretty quick

>> No.16480735

>>16479169

DDR became much harder because of ITG, yeah. I wouldn't say "stole" there though. Just "shown that there is another level"

>> No.16480793

>>16480735
Yes I'm sure DDR has gotten harder over the years because of ITG, and not because they were already making progressively harder songs with every new mix. And Bemani totally didn't already have like 5 other rhythm games at the time where they were also progressively upping the difficulty. Nope. Some American ripoff game and its obnoxious turd fanboys is what inspired them to make harder charts.

>> No.16480813

>>16480735
yeah they took all their design cues from itg players for supernova thats why its full of hard charts that itg players love xDDDD

>> No.16480827
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16480827

this is a poor discussion

ddr is pretty fun. today i decided to try a change of shoes and it helped a ton. having nice big cushy soles is pretty good. i got 3 new 18s and some nice scores.

has anyone ever made a really superficial change to how they play a rhythm game and gotten great results?

>> No.16480862

>>16480793
>>16480813

I guarantee you, if you mapped every DDR mix's percentage of charts rated higher than 15, that there would be a noticeable uptick in rate of change after SuperNOVA. Probably still not as high as ITG's was though. A lot of songs are just wasting by only having 13s or 14s.

>> No.16480964

>>16480862
Actually 15s and above (10 on the old scale) were almost exclusively reserved for boss songs until maybe X2. DDR has been consistently increasing in difficulty since MAX2. And I assure you ITG had nothing to do with it. Bemani's primary market is Japan. Any increases in difficulty are based on the overall skill of the Japanese player base. When the top players of a game are regularly scoring high on the hardest songs, they roll out harder songs. This is why there was nothing harder than an 18 for 5 years. It was only around X2 when you started to see players AAAing 18s.

>> No.16481070

>IIDX started kinda easy and then there's this huge jump in difficulty all of a sudden

What happened?

>> No.16481434
File: 63 KB, 400x392, the wall.jpg [View same] [iqdb] [saucenao] [google]
16481434

>>16481070
>what happened
https://www.youtube.com/watch?v=gBTAseEuq7k&list=PLJNbijG2M7OxQbdJNbASE5BYg5S6P-6wd&index=15

>> No.16481802

>>16480237
I'm >>16477795
I only really started playing IIDX when I finished my controller, about 2 weeks ago. Now I can clear most 6s that I try, and when I began I could only clear 3s. It really isn't that hard to begin, though I can't really comment on how it is after the very beginning.

>> No.16481889

>>16481802

You built an ASC with no prior IIDX experience? Most people start on keyboard or a KOC.

>> No.16481921

>>16481889
I had played in an arcade a couple of times. I had also tried on lr2 for a while on a keyboard, but hadn't cleared anything harder than 4s.
But the biggest reason is really that I'd already built a controller for sdvx, and since I kinda liked it (building the controller, I mean), I thought it would be a nice project. And it was, so that was nice.
And buying a KOC would have been pretty much as expensive as my ASC, because shipping is a bitch and I don't already have a PS2.

>> No.16482180

>>16479925
As of SDVX4, both are friends now so yeah.

>> No.16482272

>Have to flash an older FW if I want my TT to work on Mame or older HDD data with ancient cracks

Not worth IMO as much as I want to experiment 5key. Is it even safe to keep burning stuff on the board all the time?

>> No.16482402

>>16482272
Can't you just set the unit to LR2 mode on the newest firmware if you want to play in mame? LR2 mode uses digital input on the turntable.

>> No.16482554

>>16475773
I'd say it's actually harder to play with keysounds if you're playing something that is dense enough to give you trouble hitting everything accurately. If the music isn't playing consistently, it's harder to keep track of the rhythm.

>>16477836
Programmed Sun/World/Life, Bad Maniacs, (The)X Striker, DOMINION, Andromeda/II, Spiral Galaxy, AA, AAA, Aurora, Xepher, Dirty of Loudness... I can seriously go on and on here. There are loads of memorable IIDX songs. Thing is, since they're a bit distributed among various versions, and moreso since there are so many games by now, it's easy for them to blur into eachother making it more difficult to recall them off the top of your head, I guess. SDVX only has 3/4 games out by now, so it's much easier to remember the good stuff for it, also probably plays a role. Especially since so much of it is so recent.

>>16477972
I was wondering if I was the only one who thought this. A great deal of pop'n stuff is genuinely mediocre, and only the imported songs are really any good. They really need to work on their song loadouts badly.

>>16480212
You've got to try ganymede, my friend. That shit has the worst fucking BPM shifting ever. Literally just say fuck it and turn on cmods, who cares.

(ノಠ益ಠ)ノ彡┻━┻

>>16480237
One thing to note about SM is that the general skill roof is not as high as IIDX's(although still quite high). The game becomes more physically difficult as you get better because you have to press more keys using less fingers, which can surprisingly drain your stamina much more than pressing the same # of keys on IIDX, and takes time to build stamina. It also takes time to learn the reflexes, as well. IIDX is the same in terms of needing to learn proper reflexes too, though in a different manner. If you're playing on a real IIDX controller, though, learning to use the turntable can sometimes induce more physical difficulty and takes a longer time and more effort to learn to use properly then just using a key.

So, the general rule of thumb is:
Lower key count games = more physically difficult, a bit easier to read(due to low lane count)but also requires greater ability to read faster scroll speeds(something that takes time and effort and not everyone is easily capable of)
Higher key count games = Much higher skill roof mentally, a bit harder to read per density count and physically easier per density ratio and requiring less ability to read high scroll speeds per density ratio; add some physical difficulty if playing with an IIDX controller and turntable

For your next question about timing windows, in SM the defaults are:
22.5ms = marv
45ms = perf
90ms = great
135ms = good
180ms = bad

Then multiply these numbers by 2 since it's both late and early(22.5ms late or early = 45ms overall window for a marv).

Assuming that IIDX runs at 60fps which most games do, and that as the anon in >>16480262 says it's 2 frames. 1000(ms) / 60 = 16.66 repeating ms. That times 2 is 33.333ms hit window. Which is stricter than 45ms.

So in the end, at default settings, SM is a bit more lenient then IIDX at least for perfect judgements. You might have to look at the timing windows for IIDX's other judgements; I don't know what they are and how they compare to SM's.

It's also worth noting that these values can change depending on what judge difficulty you're playing on in SM, and, if you're playing LR2, what judge rank the song you're playing is. Normal is pretty close to standard IIDX windows, though, I think.

>>16480262
SM does judgements a bit differently. Only notes that have different timings will be considered different judgements. So all jumps, hands and quads(2, 3 and 4 notes at the same time)are considered 1 judgement on the score screen.

If you fail to hit -all- the notes in one judgement, you miss. So if you hit only 12 on a 124 hand, you miss all 3. You don't have to worry about spamming giving you misses if it's before hitting a note in it's own timing windows, such as in LR2(and presumably IIDX?), however it's generally a good idea to try to avoid it anyway, since you will still get poor judgements and you will end up missing a lot of hands, jumps and quads.

That concludes my autistic ranting about rhythm games, I hope you faggots enjoyed it.

>> No.16482614

Is CUT in DDR considered cheating?

>> No.16482927
File: 145 KB, 800x1042, 1482243560115.jpg [View same] [iqdb] [saucenao] [google]
16482927

>>16475796

>> No.16483222

>>16482614
yeah. theres a reason it doesnt save score. TURN isnt though

>> No.16483725
File: 143 KB, 720x960, 15267578_10207579205907079_7199425387581899631_n.jpg [View same] [iqdb] [saucenao] [google]
16483725

pop'n is a two player game

>> No.16483744

>>16483725
What do I do if I haven't got any friends?

>> No.16483794

How do I get good at DDR

>> No.16483869

>>16483794
This is a game where you use your feet!

how good are you now? that influences the right answer

>> No.16483922

>>16483869
Completely fresh and fixing newbie mistakes of only using one foot on the pad

>> No.16483944

>>16483922
ok so you have to learn how to shift your body weight properly. try to recognize when you should be hitting a pattern with alternating feet, and when you should "double step" (hitting two arrows with the same foot in a short period of time without using your other foot). at lower levels you should be able to alternate almost everything.

if you need to hit the same arrow multiple times, shift your weight to the other foot so you're just tapping it instead of bouncing up and down

>> No.16483948

>>16483725
https://www.youtube.com/watch?v=IRh_FSDcJ8w

>> No.16484352

Where can I get Taikojiro online?

>> No.16484559

>>16482927
>Love Live
osu/SDVX kiddie detected

>> No.16485074

>>16481921
do you have a guide or process on how you made either the sdx or iidx controllers?
Ive made a popn controller b4 but always scared of dealing with the turntable

>> No.16485091

>>16483725
Enjoying music is cheating.

>> No.16485531

>>16485074
I'm currently making a guide.
Should be up in a few days.
I'll post in here when it's up and answer questions if I'm here.

>> No.16486226

>>16484352
Google 太鼓さん次郎

Speaking of which, is there a more user-friendly way to code charts for jiro?
As much as I dislike osu's playerbase, at least it's easier to chart taiko there than fiddling around on notepad for jiro.
(It's pretty much the only reason I still use osu)

>> No.16486279

>>16483725
Popn has a two player battle mode you know!

>> No.16486365

>>16486226
there might be a way to automatically convert osu charts to jiro charts. I'd be surprised if nobody has built one.

>> No.16486411

>>16483948

>that's only a 49

I want to die.

>> No.16486855

>>16485531
awesome!

>> No.16486927

>>16486411
It's a 50 though

>> No.16486939 [DELETED] 

>>16486927

Yeah, I looked into it, Schrodenger no Neko is a 50 since the rerate. It was never a 49, but it says 49 in that video.
Unless that is really recent footage of Shonen no Yume where it got rerated to a 49 then I have no clue why it says 49.

>> No.16486942

>>16486939
in old popn games you could choose certain options that would increase the "challenge level" of the song. it'd also like add your whole set together at the end for no reason.

>> No.16486946

>>16486927

Nevermind, I'm retarded.

>> No.16487342

>TFW GJtao died in your lifetime

>> No.16487433

>>16486365
I might be a noob at Taiko, but I can program.
Seems easy to program. I'll try to make a converter right now and let you guys know.

>> No.16487502

>>16486942
I used to play SigSig EX with permanent dance ojama. The dance animation is beautiful yet it's still somewhat readable.

>> No.16488582
File: 23 KB, 575x477, encoder assembly.png [View same] [iqdb] [saucenao] [google]
16488582

>>16485074
>>16485531
Also, for the sdvx controller, there are multiple tutorials already. This has the dimensions of the controller, as well as a general parts list:
https://sdvxii.pancakeapps.com/
This explains the building process for the sdvx controller nicely:
http://the.bonkler.com/2014/08/sound-voltex-controller-buildlog-part-2-fabrication/
However, there are some things I'd change from these tutorials:
1) You will probably be better off with the more expensive, yet still pretty cheap 300-600 ppr chinese optical encoders that are about 10$ a piece instead of the cheapest, flimsy 12-50ppr encoders that are 1$ a piece. The ones with 300-600 ppr come with a rather sturdy bearing, so they probably won't break. HOWEVER, they have very very short shafts, so I suggest adding a flexible coupler with a 20-26mm M6 dowel to it, so that you can properly attach the knob to it. Otherwise it's going to be a pain to adjust the knobs.
2) Because of 1), the knob is now quite high. In order to lower it, you should attach the encoder to the box using some "risers" (see pic for how it is on my controller). Also, in reality, the encoder is only 15mm lower than the top plate, and the flexible coupling goes partially inside the knob, but meh, I'm too lazy to change the picture. :P

>> No.16489218

>>16487433

Real issue is getting some kind of ASC or controller worth a damn.

>> No.16489285

>>16486942
>it'd also like add your whole set together at the end for no reason.

It's how you earned an extra stage before it became paseli-only.

>> No.16489321

Is ruv-it more stable than lr2? I'm tired of random ctds

>> No.16490548
File: 144 KB, 375x500, 1339432067_5f43c55b74.jpg [View same] [iqdb] [saucenao] [google]
16490548

I got one of these things for free, doesn't seem like it's been used a whole lot. I've never really played a whole lot of DDR outside of occasional credits at the arcade.

Is this worth modding and using if I want to play stepmania?

>> No.16490576

>>16490548
If you like the sound of crackling every time you step, then just play with the mat.

>> No.16490581

>>16490548
just get some plywood and tape it down tight so it can't move, that's the only real issue with soft mats

>> No.16490605

>>16490581
That's what I'm planning, but I'll also put squares of thin wood under each arrow so I can feel where they are.
I'm more just wondering if madcatz mats fall into "not even worth taking the time to mod because they stop working after a dozen songs" territory, I can't really find any comments about them

>> No.16490611

>>16490605
if you already have the free mat just use it, there aren't any soft mats that are going to necessarily be better than it

the only noticeable difference will be if you move to actual hard pads

>> No.16490863

One of the microswitches in my FP7 got stuck in the on position today and I had to free it.

Is this something that just happens sometimes, or did I fuck something up during installation

>> No.16491029

>>16490605
>I'll also put squares of thin wood under each arrow so I can feel where they are.
you should actually put the squares of wood everywhere but the arrows

on cabinets, the arrows are recessed very slightly

>> No.16491303
File: 97 KB, 256x256, SABER_WING_(Akira_Ishihara_Headshot_mix).png [View same] [iqdb] [saucenao] [google]
16491303

Name a more fun ddr chart

You literally can't

>> No.16491325

>>16491303
the satellite silhouette remix of the same song

>> No.16491405

>>16490863

The white plastic ring holding your button in place probably needs to be tightened.

>> No.16491572

Im new here and i play stepmania and FFR
Im interested in why everyone seems to dis/hate osu and sdvx

>> No.16491589

>>16491572
It brings newcomers into my hobby and I want it to die!

>> No.16491594

>>16491589
How is it a bad thing tho?

>> No.16491618

>>16491572
osu is too popular.
If this general welcomed discussion of osu, it would quickly fill up with masses of casual osu players and push out discussion of real games.

As for SVDX, I don't know why people dislike it.

>> No.16491635

>>16491618
>real games
I get what you're saying it is filled with a bunch of casuals/weebs

>> No.16491649

>>16491572
People hate osu because peppy is a jew faggot and the community is casual cancer who act like osu is some sort of god-tier game when it's really just a mediocre simulator of other rhythm games.

A significantly smaller amount of people hate SDVX because they perceive it as the gateway Bemani game for osukiddies. Which is kind of true given that SDVX is filled to the brim with weeb bait. But it's still a solid game.

>> No.16491870

>>16491405
Alright, how do I do that?

>> No.16491907

>>16491870

Just pull the back off your controller. It's magnetically attached. You'll see them immediately underneath all the wires/switches. They look like big white plastic nuts (like for bolts). Give the one on the problem button a tightening.

>> No.16491932

>>16491907
Like, just try and rotate it further clockwise? How do I know when to stop tightening?

>> No.16491969

>>16491932

Just hand tight. The tighter you make them the longer it'll be before they get jostled loose with the vibrations.

>> No.16491989

>>16491572
I just don't see the need to play either game in a world where IIDX exists - though, I personally say the same about literally every music game that isn't IIDX.

>> No.16492158

Is Pop'n Music still Keymapped?

>> No.16492182

>>16477817
Not him but I think Jubeat songs are better (and I don't even like the game itself that much). In the end it's just a matter of opinion.

>> No.16492204

>>16477843
Rasis loves Grace though (as daughteru).

>> No.16492244

>>16479036
Not him but the real reason was probably to protect the franchise. If they didn't made this it would open a precedent and all that shit. It's not like it worked anyway, since only us care about it anymore.

>> No.16492640

>>16484559
You're in fucking /jp/, do you really thing calling someone kiddie for liking nip things will have ANY effect on them at all? Stop being a kid yourself please.

>> No.16492714

>>16491969
Alright, I just tried tightening the white knobs. The knob for the button I had issues with did move a little more than the others when I tried tightening.

I'm kinda confused about how loose buttons could cause the micro switch to get stuck though, when I installed the microswitches it seemed like they were separate from the buttons?

>> No.16493213

>>16491303
https://www.youtube.com/watch?v=H8zMQghEGcE
Literally the greatest dance game chart of all time.

>> No.16493466

>>16492714
When you say microswitches got stuck, do you mean
1) the button gets stuck down like it's being pressed. The button light stays on. The button might be stuck from the part where it touches the microswitch (the legs that press the switch)
2) the button returns to normal unpressed position, but the key is still being pressed in the game. The button light is on.
Number 1 most likely has to do with your lampholders being a bit off-position, or in some cases with your buttons being sticky/dirty/having rough parts inside. Number two will most likely be a shot switch, though I don't get how you could release it then.

>> No.16493500

is there a pack for all the popular ddr songs for stepmania?

>> No.16493533

>>16493500
http://stepmaniaonline.net/index.php?page=downloads

You can try looking for anything on here. It's reasonably all-inclusive list of packs for SM. I wouldn't get your hopes up, though. Anything that big is likely to attract Konami's team of lawyers, who tend to DMC the fuck out of anything of their's on the internet.

>> No.16493538

>>16493500
It's literally the first result on google.

>> No.16493546

>>16493466
It's #2, with the button lighting up and sending a constant input despite the button being in an unpressed position.

You know the little nub on the micro switch that gets pressed in and sends the input? That little nub got stuck in the pressed in position, so even though the button itself wasn't being pressed, the little nub in the microswitch was stuck in the activated position. I just nudged the micro switch nub a little bit until it released.

>> No.16493552

>>16493466
The first is a fairly common issue.

Sticky switches occur to me as well, usually after a few weeks of gameplay, even though I wipe down the buttons. I usually just remove the buttons from their holders and wipe down the accumulated crud that's gotten into the channels.

What I've found to be a good way to delay this happening is to constantly wipe down your switches during gameplay, and after you're done take a corner of an index card or some other stiff paper and just wipe the inside of the cracks between the buttons/their housings.

>>16493546
Double check that your microswitch holder is rotated all the way in (assuming there's something physical out the outside sticking down the switch). They usually click or pop into place.

If you remove the microswitch completely from the holder and it's managing to get stuck down, then you need a new switch.

>> No.16493578

>>16493552
The switch's nub was stuck in the activated position when I rotated out the microswitch holder to take a look at it, although I didn't remove the switch from the holder.

>> No.16493628

>>16493546
chances are the switch is just broken then, are you using honeywells?

>> No.16493639

>>16493628
No, I installed Omron 50g's.

I had some issues getting them into the holder casing, but they seemed to be working fine after installation.

I should probably mention I was playing for a hour today after releasing the micro switch without any issues, I'm just worried if there's something about the switch that will cause it to get stuck again.

>> No.16493830

https://www.youtube.com/watch?v=sNoZsT25jx8
Rin-go seems like he wants the fuck out of this interview.

>> No.16493953

>>16493639
It might be a dud. Other possibility is that there is something inside the switch (dirt, dust, metal shavings) that is obstructing its movement. If it keeps getting stuck like hell and you would like to replace it, check with the supplier if something could be done. After all, omrons should have a mechanical life of 1 000 000 presses, so if they're still under half a year old, chances are you might get a new one for free, maybe even without shipping cost. If this isn't possible, you might want to open the microswitch and check it visually. You might want to practice using chinese switches first, though.

>> No.16494286

>>16493639

It's fucked, mate.

>> No.16495031

>>16492640
Totally missed the point

>> No.16495065
File: 12 KB, 608x47, usaneko.jpg [View same] [iqdb] [saucenao] [google]
16495065

Do you agree, /jp/?

>> No.16495091

>>16495031
What point?

>> No.16495223

>>16495091
It's not that Love Live is Japanese. It's that it's niwaka bait. Perfect for osu/SDVX kiddies.

>> No.16495593

Failed Afro Knuckle spa with an a...

>> No.16495699

>>16495593
That's afro knuckle spa

>> No.16495719

>>16495699
?

>> No.16495726

>>16495719
"That's Afro Knuckle SPA for you."

>> No.16495829

>>16492158
Only on Bemani songs

>> No.16495950

>>16492158
Anime licenses and some other stuff (setsuna trip) isnt

>> No.16496158

>>16479174
jewelry storm was removed? motherfucker, that's one of the only 9s I can pass.

>> No.16496173

>>16481070
I'm curious as to where exactly you think this happens

For me it's the 9 wall

I've so far spent considerably more time trying to break into 9s than I did getting from 1s-8s ;_;

>> No.16496397

>>16482554
>Much higher skill roof mentally...
Controller can be easier due to better feedback. One handing is simply something you have to learn when it comes to scratch heavy songs
Mentally the game is about as hard as every other. You can comprehend charts maybe a level or two above your skill, but can't hit it. This is muscle memory more so than mental ability. Since you're not exposed to new types of patterns there's no muscle memory to deal with it. Requires conscious attention which leaves less mental resources to read the chart making it seem or feel like it's hard
Interestingly enough it's better to play easier song while hitting keys imaging the chart is dense (opposite hand index finger for key 4 or opposite hand thumb key 5 as an example) to build up muscle memory without overloading the brain with patterns you cannot hit and mash your way through
It's similar to practicing rolls at lower BPM first to get the feel for it
Basically take a challenging problem and break it into smaller, manageable chunks instead of grinding hard stuff hoping to get better. You will, but there are better, more controlled ways to do it. It's also faster and easier since you're making considerably less errors than you would when practicing songs at your reading ability, but not at your muscle memory level
Errors are necessary for learning, but not all errors are equal. Being off in terms of timing using different finger or hand position is much more specific type of error to correct than trying to manage charts with vastly more unspecific, random and inconsistent errors
Break it down and approach it methodically piece by piece rather than as a whole

>> No.16496401

>>16496173
there was no 9 wall for me, it's 9s to easy 10s and then easy 10s to hard 10s

>> No.16496575

>>16496173
11s because I found only handful of songs enjoyable and they were all mid to high 11s
Focused on high 10s and mid 11s. Got the job done

>> No.16496876

>tfw I've finally reached the point where I'm better with my ASC than keyboard
Also, when will my scratching pinkie stop hurting after playing IIDX for an hour or two?

>> No.16497098

Just got beatmania
What am i in for?

>> No.16497144

>>16497098
what, like the ps2 one released in america?

>> No.16497177

>>16497144
It's a big machine. It says "Club Mix" on it.

>> No.16497225

>>16497177

Isn't that shit rare as fuck?

>> No.16497414

>>16496876
Do you relax your pinkie or is it always in the "I'm ready to scratch!" position?

My pjnkie used to hurt because it was always curved and slightly upwards but once I relaxed it and only moved it when I needed to scratch it was never sore again.

>> No.16497420

>>16497414
I do that slightly upwards thing, never even noticed before.

>> No.16498860

>>16497177
oh shit you bought that machine listed on facebook?

clubmix is an awesome version, but the songlist is a little small. you'll probably tire of it quickly. i would recommend looking for a beatmania the final kit if you get bored of clubmix. there are some songs you cant play in any version except clubmix, though. one of my favorite clubmix exclusives is Committed feat. Phife Dawg.

>> No.16499358

>>16498860
Where would you even find a legitimate beatmania upgrade kit these days.

>> No.16499750

Should I play Stepmania / DDR? And shoupd li be getting a mat? If so, which one?

>> No.16499776

>>16499750
Might as well just play any other rhythm game if you don't buy a mat.

>> No.16499777

>>16499358
i'm honestly not sure i don't know much about arcade hardware

seems like djmain stuff is a lot more effort to change games out than 573, python/2, or bemanipc

>> No.16499796

So I finally beat all the level 10 scratching songs with an A.

Can I consider myself not a casual anymore?

>> No.16499828

>>16499796
beat my dicc

>> No.16499867

>>16499796
Once u are 9dan you can be considered non casual

>> No.16500043

>>16499867
I'm 9dan and I feel I suck.
>the ride never ends

>> No.16500428

>>16499750
If you want to play on a mat you're basically fucked. There's currently nobody that really makes good mats. Your options are pretty much: a second hand Cobalt Flux, building your own, or buying an arcade cabinet.

>> No.16500580

Would you call the dumb shit in the beginning of Kachoufusetsu jacks, or just a bass rush? idk if it's actually either but uhhh

>> No.16500616

>>16500580
I wouldn't call 199 BPM 8ths jacks at all. In general, if H-RAN would normally allow it, it's probably not a jack.

>> No.16501648

>>16499750
Soft mats are tolerable to an extent, although if you are going to use one, it's highly recommended to tape it a piece of plywood or similar so that the contacts don't move

>> No.16502976

how do I know how much to multiply the scroll speed by to get ~550ish?
sdvx tells you but idk about other games

>> No.16503008

>>16502976
The inverse of multiplication is division.

>> No.16503022
File: 198 KB, 1190x838, 1485847803132.png [View same] [iqdb] [saucenao] [google]
16503022

>>16502976
>how do I know how much to multiply the scroll speed by to get ~550ish

>how do i know basic multiplication

>> No.16503589

1! 2!

>> No.16503593

>>16500043
>9dan
>can only pass a handful of 12s
>haven't touched IIDX for a while so derusting will make me wanna kill myself

JUST

>> No.16503607

>>16503589
PARTY TIME

>> No.16503988

Rate my first 12. It's Little Star.

>> No.16504026

>>16475368
What are some of your favorite Rhythm games for PC? I am new to the scene and wanna dive in! I've already played about 100+ hours of OSU, but want something new.

>> No.16504060

>>16504026
Stepmania got me into iidx and other bemani

>> No.16504090

>>16504026
lr2
k-shoot mania
Tho both need controllers to be at their best (lr2 is debatable, though)

>> No.16504224

>>16504026
Just keep playing Osu!

Literally all the content of every single other rhythm game in a single excellent package

>> No.16504569

iidx players, how wide is your power stance?

>> No.16504636

Need help from an osu player. I recently switched from playing on a laptop to a desktop. I was usually hitting 90%+ accuracy on 4 star maps but when I made the switch it's really hard to maintain even 80%. I tried using the offset wizard but for some reason Im still getting 100s/50s when I should be getting 300s

>> No.16504686
File: 175 KB, 1024x682, Breaking Dawn feat. NO+CHIN, AYANO.jpg [View same] [iqdb] [saucenao] [google]
16504686

Where are my 九段 bros at?
How many 12s have you cleared so far?

>> No.16504724

>>16504569
idk I've only played AC a few times and that was the first time I ever played IIDX

>> No.16504956

>>16503988
Good place to begin. Well done anon!

>> No.16505560
File: 137 KB, 736x928, 8EDDE718-1726-4DDC-A41F-B67AE03ED713-5026-00001093B032B52C_tmp.jpg [View same] [iqdb] [saucenao] [google]
16505560

trying to finish up PDf2, but these flick notes in Close and Open are giving me cancer. help

>> No.16505677

>>16504636
Turn on the hit error bar, use that as a reference when adjusting offset.

Background programs such as f.lux can also have an effect so experiment with that as well

What is your skill level?

>> No.16505806

>>16504569
it depends on how hard the song i'm playing is

for easy stuff i can stand almost straight up on a cab

if it's more difficult i can get as wide of a stance as one foot off the platform and the other foot past the center of the platform

>> No.16505915

>>16504686
>tfw still 7dan
>tfw ~80 11s and probably could grind out ICARUS or one or eight
fuck gigadelic and mamonis

>> No.16506375
File: 77 KB, 960x720, 16388028_10211168297910536_1495149142624122534_n.jpg [View same] [iqdb] [saucenao] [google]
16506375

Used to play GF a lot. Looking forward to play this again in Thailand.

>> No.16506378

>>16506375
the gitadora white cabs are hella pretty, both the r1s near me just have XG conversions

>> No.16506766

>YOU CAN HELP ME SAVE THE EARTH FROM A TERRIBLE EXPERIENCE

>> No.16506770

>>16506766
Yes, the whole Earth.

IT'S TIME TO KILL, PARTY PEOPLE!

>> No.16506983

You guys ever feel that taking a break for a few days from IIDX improves your performance after you come back?

>> No.16507001

>>16506983
i took a break for a few weeks and I'm shit

>> No.16507492

>>16506983
>>16507001
Both are correct. Taking some days off can be good, just don't take too long a break.

>> No.16507502

>Bad Maniacs H has like 30% clear rate

Why? Not even a hard 10. At least it made me feel good when I cleared it. Then I failed a 10 with 60% CR and felt like shit

>> No.16507845

>>16507502
End roll

>> No.16507868

>>16507845
I've always thought it was cute that you can just mash all 7 keys on 8th notes and combo it.

>> No.16508721

>>16507845
Just use your right thumb for 3 lol
>inb4 2p side

>> No.16509784

Which 5 key styles are worth playing? Only one I ever tried was the very first beatmania.

>> No.16509788

>>16509784
clubmix for the exclusive licenses and the cutest ui ever

the final, obviously. it's the ddr extreme of 5key where it has like 90% of the good old stuff

>> No.16509798

>>16509788
Also, which is closer to arcade spacing on a FP7, keys 1-5, or 3-7?

>> No.16509815

>>16509798
its been almost a year since i touched a cab so i couldn't tell you. i'm using 3-7 with p2 side. i think the biggest issue is actually the key spacing. iidx keys are tighter together than beatmania keys

>> No.16509832

how's the mame beatmania pack on sows btw

>> No.16509834

>>16509832
it works, i got it cause i cant into mame and its pretty convenient

>> No.16509836

>>16509834
nice i've always wanted to try beatmania 5key but playing through ps1 emulation kinda blew

>> No.16509946

>>16509834
Does it work good with a FP7 with the latest FW?

>> No.16510024

>>16509946
check the forum thread idk i have a virgoo

its called something like "mame portaudio 0.182" in music game talk

>> No.16510367

holy shit, i had the controller plugged in to charge while playing project diva and it's like my skill instantly increased by several levels

>> No.16510402

Am I the only person ever than can clear I'm so Happy and SHADE but not 8dan or 9dan...

>> No.16510417

What's something good I can run on wine?

>> No.16510435

>>16510417
LR2

>> No.16510467

>>16504026
DJMax Trilogy

>> No.16510794

>>16507492
Few long breaks are better for long-term consolidation. Fact people feel shit after the break means whatever they're bad at isn't stable enough for long term consolidation and needs more work. Getting yourself back up to same level after a few days helps to build a more stable memory representation because long break essentially gets rid of insufficient and unstable memories. Doing it all over again with the added bonus of unconsciously knowing what doesn't work will provide a different perspective and ways to tackle the problem. It's much more complex than that though
Short breaks only normalize neurobiological chemicals back to baseline, but won't trigger the state where transferred long term memories are pruned. This requires more time
Even this isn't accurate because pruning happens after good nights sleep anyways, but to a lesser degree and much less generalized
Added bonus of longer break is also passive learning where what is already stable enough will be reinforced

This is too complex to keep it short. There are many books on the subject and the research field is continually changing. Take the latest research by Kazuhisa Shibata for example. If he's right then not only will it have an impact on the benefits of interference theory, but also how future studies must take his findings into account and older studies reevaluated. Not going into statistics, but the effects seen in older studies may very well be because of faulty design due to limited knowledge at the time. This leads to poor correlations even if it's statistically significant
Potential benefits of overlearning is nothing new, but these are some hard facts for once
Think of it as doing two things in one sitting and one of them having significantly weaker overall impact. To put it bluntly, it's a serious waste of time and resources (rehabilitation). You'd benefit more from doing less (total time spent), straining the person less both physically and mentally and getting the same if not better results faster
Too soon take it seriously, but it definitely warrants more research to validate or disprove seen effects. Maybe there's a problem in design or used methods and it won't be as generalized as it currently seems
Nevertheless it's a great step in an interesting direction. Hopefully we'll get more studies validating current findings

These questions are hard to answer honestly because nobody really knows for sure and many studies are methodologically limited. It's possible in the future people look back at experts in their field who reached there after decades of learning or practicing when it could've been reached twice as fast given the more optimal and efficient approach
Is there natural talent at all or are they simply better at figuring out what's the most efficient way of learning? There are a few studies showing how naturally talented people prefer drastically different approach to practicing than others when given freedom of choice. Contrary to many studies where varied and generalized practice is seen to be more efficient in the long term, natural talents tend to break task into smaller chunks and moving further only after mastering the single part at their current capabilities. Others prefer more variety out of boredom and misjudge their level of competence. Missing small errors what still need more work before moving on
It's very complicated. Too many questions, variables, theories, faulty designs, weak correlations, inconclusive results and too few hard facts

>> No.16511577
File: 82 KB, 720x714, 12644959_1536673579994501_2602878101030352097_n.jpg [View same] [iqdb] [saucenao] [google]
16511577

now with grills

>> No.16511650

>>16495829
That's good to know. How about songs like Beat New World: Collab but still made by in-house artist

Are there even in-house artists in Bemani nowadays? All I keep seeing is Sota, Ryu, Terra and Nekomata, and they're just in uBeat. I barely see any Bemani originals in SDVX for that matter

>>16495950
Thanks
How come Evangelion sounds keymapped?

>> No.16511660

>>16511577
There's a maimai machine on one mall I see, and all I see are ronery fujoshi that glomps at their nearest weeaboo friend.

>> No.16511807

>>16511577
That's wrong. If I met a girl who's jnto IIDX I'd fall in love. Even bemanigirl

>> No.16511873

>>16511650
cruel angel thesis is an older anime license
that and butter-fly are some of the old anime songs that they've keymapped and kept around

>> No.16511880

Is this the enbodiment of everything that is bad in bemani?

www.youtube.com/watch?v=1qf8e5NJx-Q

>> No.16511884

hell scraper spa is really fun

>> No.16511896

>Going from being annihilated to keeping combo to hitting mostly pgreats in dense scratch sections

Something just clicked and I can't explain it

>> No.16511919

>>16511880
h-hayaii desu

>> No.16512034
File: 62 KB, 720x720, IMG_0983.jpg [View same] [iqdb] [saucenao] [google]
16512034

>playing 8-dan
>about to scrape by gigadelic
>on the last stretch
>groove gauge about to bottom out
>phone rings
>I get distracted and fail the song
>MFW

>> No.16512583

>>16512034
You probably would have failed anyway nerd.

>> No.16513090

might as well rename this general from rhythm games thread to rhythm games blog

>> No.16513093

>>16512583
calm down

>> No.16513734

>>16511650
>in-house artists in Bemani nowadays
ddr is like entirely U1

LED, kors k, taka, nekomata, ryu, totto all did stuff for sinobuz

>> No.16513740

>>16511880
fascination maxx is unironically one of the best ddr songs ever

>> No.16513798

>Nice cow bone you are my lover

What did she mean by this?

>> No.16513847

>>16512034
Your Qpro also cries if you fail a dan course.

>> No.16514135
File: 155 KB, 1147x866, That Thumb.jpg [View same] [iqdb] [saucenao] [google]
16514135

Anyone else ever notice Celica has two right hands in the Rave Cannon video?

You're welcome

>> No.16514168

>>16514135
Fuck you. Can't unsee now.

>> No.16514337

>people think Sennen no Kotowari shouldn't be a 12
>people think ICARUS should be a 12
what the actual fuck

>> No.16514416

Where's the best place to get a cheap KOC?

>> No.16514908

>>16514135

That's her palm not a thumb. Thumb is completely obscured.

>> No.16514936

>>16514337
>I can't clear either

Fuck the whole thing, then.

>> No.16516113
File: 85 KB, 246x246, 1455675088716.png [View same] [iqdb] [saucenao] [google]
16516113

>tfw can clear most level 5 songs without any problems but level 6 songs are all literally impossible
game is iidx 19

>> No.16516124

>>16516113
i didn't cross from 5s to 6s until i bought a controller and played the ps2 styles a whole bunch

now i do 10s

>> No.16516142

Question to those playing IIDX on a cabinet.

Is your machine located near or directly across from other machines which give off light that glares on the IIDX screen? My location recently put a new racing game behind Sinobuz and there are sets of LED lights which glare on the top and bottom left half of the screen. I used to play 0 Sudden 260 Lift and now I have to reverse that. I suppose the general response would be for me to suck it up and quit being a bitch, but it does bother me substantially.

>> No.16517154

>>16516142
There are maimai cabs opposite to the IIDX cab I played regularly. The white light gets annoying but fortunately they're more popular compared to IIDX so the players partially block it.

>> No.16517378

No limit is objectively tge easiest scratch song. Can you even call it a scratching song?

>> No.16518317

>See high level DDR from japs
>Merely the tip of their toes are enough to activate the panel
>Meanwhile I'm stuck with 10 years old Supernova machine where I have to stomp with enough force to drain half my stamina just to activate the right arrow which is kinda busted

It's not fucking fair you guys

>> No.16518336

>>16518317
what kind of shithole do you live in if you don't have ddr a or at least a well-maintained itg cab

>> No.16518508

>>16518336

Most of them are poorly maintained. A lot of arcade managers seem to think it's like a fucking shooting game or racing game that you just set there and collect coins.

>> No.16518513

>>16518508
yeah that's true of the like 10 ddr cabs within a 100 mile radius only a few of them actually work well but there's still like 5 places i can go to play functional ddr a or itg2 and one of them's 5 minutes from my house

>> No.16518543

Did they change the way you exit songs in-game in copula? It's not working for me

>> No.16518628
File: 5 KB, 225x225, images.png [View same] [iqdb] [saucenao] [google]
16518628

>mfw AAA failed sigsig [a]

>> No.16518907

Can raising the pacemaker help you improve your accuracy?

I'd leave it on A for the longest time so I could feel good about myself for having my numbers be white. But ever since I changed to AA I started gettjng closer and closer to AA on higher level songs.

Like before I'd be 300 points aways from it, now I'm usually 100 and some points away from it. That's definitely an improvement

>> No.16518913

>>16518907
It can help improve your motivation, which can help improve your accuracy.

>> No.16518916

>>16518907
>300 points from aa

how do people even learn the game while having such bad accuracy

if you're playing shit that's below your skill level, you should use pacemaker aaa

at your skill level, pacemaker aa

higher than your skill level, pacemaker a

this changes if you're super good or super new obviously but then you wouldn't be asking for advice on a cambodian cave painting imageboard

>> No.16519026

Fuck yeah finally beat fucking Donkey Donk. Super close to AA too

BUM BUM MOTHERFUCKERS!

>> No.16519036

>>16518916
Sorry I'm not a machine with godly timing. I clear songs on my level with very few misses but all i can muster is a few hundred expoints above A.

>> No.16519156

>7th dan course
>ubertreffen
>gauge at 92%, ready to burn the safari down
>US BIO error

Nice meme, you fucking game.

>> No.16519164

About that new audio thingy for MAME that makes 5-key worth playing, is that on by default now, or do you have to enable it with some config file commands?

>> No.16519175

>>16519156
it's a USB IO error you dumb retard

>> No.16519181

>>16519164
The latest official MAME release now uses PortAudio as a low-latency audio solution, and playing beatmania THE FINAL with it is great. No more noticeable input delay anymore! Not sure how other working rhythm games fare though.

Haven't used MAME in awhile so I'm not sure whats the most optimal config for rhythm games, but this is what I have so far (run "mame -cc" before just making a .ini of this please, or "Save Configuration" in the program):
#
# OSD SOUND OPTIONS
#
sound portaudio
audio_latency 1

#
# PORTAUDIO OPTIONS
#
pa_api "Windows WASAPI"
pa_device "Headphones (Realtek High Defini"
pa_latency 0

>> No.16519200

>>16519156
Did you do anything weird with your controller that session?

>> No.16519215 [DELETED] 

Dumb fucking question, but is there any way to get stepmania to support japanese characters in song titles?

I'm trying to make a chart for something but everything shows up as X's and random characters when I paste the title into the editor.

>> No.16519275

>>16519175
Whatever. Fuck you I'm just mad

>>16519200
I don't think so. Never got that error with any fata. It's just copula

>> No.16519306

>>16519275
How did you have your controller hooked up? Are you using a USB hub or do you have everything plugged directly into the computer?

>> No.16519316

>>16519306
Everything is on the computer. Should I use a hub?
Is this error only caused by the controller? The lights on keys 1 and 7 kept lit when it froze.

>> No.16519339

>>16519316
I would suggest you keep everything directly plugged into the computer, don't use a hub.

I think my controller lit up the same way you described.

The one time I got a USB I/O crash, I tried to toggle the select button multifunction on while in game. Nothing happened immediately, but a few songs later it crashed mid song.

>> No.16519576

The absolute madman. https://www.youtube.com/watch?v=Prz4HsQamBA

>> No.16519662

>>16519576
I really like all the fanboys fucking screaming in the background, really makes you think about what DDR's fanbase is like.

Regardless, that is still extremely fucking impressive, and he deserves some credit. Even gives a great fucking smile at the end.

>> No.16519777
File: 131 KB, 1136x640, C30jAEFUEAE8Jjv.jpg [View same] [iqdb] [saucenao] [google]
16519777

https://www.youtube.com/watch?v=yrDP2XM57MA

Fucking Christ. Now they have to make 29s.

>> No.16519783

I hate recent iamchris4life videos because of the horribly obnoxious people doing the recording. I've only met him in person a couple times, but he's a pretty nice and calm guy. Older videos where he's sitting inside by himself or with a tripod and maybe only a couple other calm people are much more enjoyable.

https://youtu.be/Apbv8By7Lb4?t=1m58s

>> No.16519842

Kind of a dumb question, but how do you position your feet in DDR? I've been for a lack of better word "freestyling" where I just sort maneuver however I need to hit notes and I feel like I'm finally hitting the wall in what I can do. I'm capable off doing ~Heavy 14s right now but whenever I'm playing against people I notice I'm expending a lot more energy than they are.

>> No.16519874

>>16519842
Most energy saving comes from minimizing movements, which took me a while since I played on garbage pads most of the time I've been playing DDR prior to A. Since then, I almost never place my entire foot on the up or down panels, which saves a fuckload of energy if you're doing ULDLUD-type patterns. It also makes transitioning to L/R panels easier since you're foot is closer to the base panel and requires moving your feet less distance to either panel.

>> No.16519877

>>16519842
Alternate feet except when you can't. Use all parts of your feet. Manage which foot you put your weight on. Rotating your feet and/or hips becomes important for minimizing total motion when going fast.

>> No.16519933

>>16519874
>>16519877
Thanks. I've been using my whole foot mostly on each arrow. I'l try and make the adjustment

>> No.16519936

>>16519777

What a dumb game. Slamming you with some literally physically impossible shit right at the end getting you down to no life, where any real rhythm game would be a failure, only to recoup it entirely with a couple holds.

>> No.16520022

>>16519936
>it's the only level 28 in the whole game
>the game doesnt have real timing or scoring systems so comboing hard shit is the only measure of skill
>they make shitpost charts like this for the absolute highest tier of players that can play anything else (like fefemz)

now that hes passed this with stage break they're probably gonna put out a d29

>> No.16520107

>>16519842
A fair point to make regarding this would likely be that it depends on how your pad's hitboxes vs theirs are. If theirs are generous and your's are strict, you are in for a world of stamina hurt. Make sure you know what your opponent's pad is like. Challenge them if you absolutely need to, but ideally just get the best pad you can so you don't look like a bitch.

>> No.16520217

anyone play memeithm air

>> No.16520220

>>16520107
That's not how you use apostrophes.

>> No.16520237

>>16520220
Can you demonstrate what I'd elaborated incorrectly?

>> No.16520254

>>16520237
>your's

>> No.16520257

>>16520254
Thanks for correcting a very minor mistake. I have a hint for you, kidd, heh...

Nobody cares.

>> No.16520265

>>16520220
>>16520237
>>16520254
>>16520257
Could you please shit on me >>16520217 for my bad taste in rhythm games?

>> No.16520272

>>16520265
Sure, if you wish. But first you'll need to tell me what rhythm games you actually like.

>> No.16520275

>>16520272
Chunithm Air

>> No.16520278

>>16520272
Never heard of it, so I'm afraid I can't oblige your request, sorry.

>> No.16520280

>>16520272
>>16520275

Oh yes and osu!mania

>> No.16520282

>>16520280
Oh, okay then. It has shitty timing and bad skinning.

...that's about it.

>> No.16520291

I wish there was a good beatmania-like that was freedomware. Stepmania beat mode doesn't count because it's broken and nobody makes maps for it

>> No.16520294

>>16520282
thank you

>> No.16520296

>>16520291
What is Stepmania beat-mode? The mode for IIDX files or something? Never played it or anything since I don't play 5 really, so I wouldn't know much about it. Assumedly, that's what it's about.

Really, though, Lunatic Rave 2 works pretty well for emulating BMS.

>> No.16520300

>>16520296
but LR is proprietary

>> No.16520305

>>16520300
Isn't that kind of unrelated to what I said? Are you going to boast Gentoo now or something?

>> No.16520307

>>16520305
my post that you responded to was complaining that there was no freedomware beatmania-like

>> No.16520317

>>16520307
Uh, well LR2 is basically vaporware by now. I guess it might as well be freedomware by relationship by this point.

Assuming I know what you mean by freedomware, though. Does that mean a program that is freely and openly developed by a group of developers or something?

You'll have to forgive me, since I'm not a programmer.

>> No.16520326

>>16520317
sorry, I just meant freedomware to mean what is usually called open-source. It means that users are free to modify (with access to source code), redistribute, and distribute modified copies to anybody that they want to, for any purpose, and without royalties

>> No.16520351

>>16520326
Ah, allright then. In that case, LR2 is not. Development for it has been dead for a very long time.

Glad we could come to an understanding of what the others meant, honestly, rather then shitposting at eachother for a long time.

Which I don't do, I'm just saying that sometimes other people react that way, so I guess it's better to not react that way.

Thanks for reacting maturely.

And in regards to the open-source idea, I agree it's a good idea, which I'm guessing is what you also think. But I also understand why non-proprietary software should exist as well. They tend to have a much more dedicated and available base supported by the funds of the company, who to be fair have the base of the company itself. This makes it more motivated in general than a non-funded base.

>> No.16520587

>>16520326
https://github.com/exch-bms2/beatoraja

I haven't tried it at all so I can't vouch for its quality.

Still, if you or anyone can finally make something that will replace LR2 for the love of christ please do it.

>> No.16520606

>>16519576
All these people hyping Chris are going to be sorely disappointed when he crashes and burns at KAC because he can't handle the three hardest charts in the game.

>> No.16520627

>>16520326
Open source != Free software

>> No.16520852

>>16517378
no

>> No.16521167
File: 29 KB, 545x540, 1472496705778.jpg [View same] [iqdb] [saucenao] [google]
16521167

beat my first 11

>> No.16521290
File: 1.13 MB, 2556x2700, 1466810800014.png [View same] [iqdb] [saucenao] [google]
16521290

>>16521167
Good job anon.

>> No.16521947

How do you do the chord jacks at the end of coliseum? I don't understand how I'm supposed to do it. It's the only thing stopping me from clearing it.

>> No.16522041

>>16520627
Their criteria for licenses is essentially the same, their biggest differences are ideological

>> No.16522047

Do you guys play LR2 at all or do you stick with IIDX?

>> No.16522088

>>16522047
Never touched LR2 again when I realized timing is too lenient while your gauge was too bullshit. I'd fail songs for missing a note near the end, lose a ton of life and take forever to recover but most of the time I couldn't recover even If I didn't miss anything.

IIDX is much more fair AND harder at the same time because of the strict timing.

>> No.16522142
File: 799 KB, 200x189, 1479735187470.gif [View same] [iqdb] [saucenao] [google]
16522142

>mfw clearing all those level 5s like a fucking god
guess its time to get good at level 6 songs

also does the hi-speed make the notes more spread out at higher speed because i noticed someone playing the same songs i did exept his speed was higher and i think there was much less notes to be seen

>> No.16522180

>>16521947
Scr12467 isn't even that hard, or at least not as hard as chords with scr13. 12 should be easy to hit while still scratching. Use that thumb.

Or just grind AFRO KNUCKLE. Once you get that, the COLOSSEUM jacks will seem like nothing.

>> No.16522509

>>16522142

Yeah, hi speed spreads out the notes more.

That way even though the notes are scrolling faster, you're still hitting them at the same times you would at a lower speed.

>> No.16522518

>>16522047
after i got a proper iidx controller and not just a uskoc thru adapter i switched to data full time
sometimes i boot up lunarbeat to play insane bms songs but thats about it

>> No.16522628

>>16522142
yeah hi-speed does not actually change the amount or pace of the button presses, if you werent looking at the screen you would play the same with or without it

it just makes it easier to read

>> No.16522636

>>16522047
i used it to play 5 key stuff before mame was viable and to play removed iidx songs before i got omni but now i dont really have a use for it

was still nice to play bbkkbkk and halcyon though those songs are bangers

>> No.16523185
File: 206 KB, 400x573, 60438007_p0.jpg [View same] [iqdb] [saucenao] [google]
16523185

Proof of the existence in pop'n when

>> No.16523389

>There's an achievement for playing 20 games SDVX IV

Are you a bad enough dude to try this?

>> No.16523396

>>16523389
in one day*

>> No.16523398

>>16523185
anything thats not an unkeysounded song in popn when

>> No.16523467

>>16523389
That's just being mean to cheevo/trophy fags

>> No.16523745

>>16511577
Where's Voltex and that bemani game with 5 turntables.

>> No.16523865

>>16523745
>game with 5 turntables
Museca

>> No.16523894

>>16520606
he goes to my local arcade

he has been practicing 19s

>> No.16523920

>>16520606
IIDXfag here

What are the 3 hardest DDR charts? I enjoy watching them.

>> No.16523955

>>16523894
How well does he score on them?

>> No.16523989

>>16523920
https://www.youtube.com/watch?v=uuJt8ikWuKk
https://www.youtube.com/watch?v=58EyqDSOUck
https://www.youtube.com/watch?v=_bk9pytacd4

>> No.16524005

>>16523989
Nice. Thanks.

>> No.16524088

>>16523955
He has WR on Valkyrie Dimension. Not sure about the other two.

>> No.16524123

>>16523955
very well
don't quote me on this but i think he's hiding his true power before the tournament

>> No.16524354

>>16519936
You don't even gain on holds, dude. Besides, what else would you expect? The only ways to make this or any rhythm game harder is to make it so bullshit that just passing is an achievement, or add new inputs aka make a new game. In a RealRhythmGame, scoring and passing would be exactly the same.

>> No.16524557

>>16519936
>down to no life, where any real rhythm game would be a failure
In no dance game has it ever mattered where your lifebar was at the end of the song. As long as it never reaches 0, you pass.

>>16524354
>You don't even gain on holds, dude.
In PIU, you absolutely do.

>> No.16524588

>>16523745
Probably the same as the rest sans IIDX.

>> No.16524593
File: 3.16 MB, 2039x1450, 60653619_p0.png [View same] [iqdb] [saucenao] [google]
16524593

Best former enemy

>> No.16524916

is BLUE STRAGGLER the worst 10-that-is-an-11 y/y

>> No.16524953

New throd
>>16524948

>> No.16524982

>>16524953
This thread has at least another day left in it.

>> No.16524987

>>16524953
This isn't /vg/

>> No.16524989 [DELETED] 

>>16524982
>le we must wait until the thread is one new thread away from falling off meme

>> No.16525008

>>16524989
>>16524987

>> No.16525046

>>16525008
ok, sorry

>> No.16525423

>>16524916
Miracle Sympho X is harder than Blue Straggler

>> No.16525424

>>16524916
If you're using exhard then yes

>> No.16526025

>>16523865
Isn't that the invisible BEMANI game? I think I have to ask a Korean friend if that game exists.

>>16524588
For the left side?

>> No.16526071

>>16526025
I don't get it, maybe I'm autistic. I played the game in an arcade when I went to Japan, it exists.

>> No.16526617

>>16521167
What song?

>> No.16526803

Nonran is cheating.

https://www.youtube.com/watch?v=E3px4WKFxhc

>> No.16526874

So when do people usually make a new thread? Is page 10 enough, or does it need to be on page 10 and near the bottom? I'm not memeing this time, I genuinely want to know.

>> No.16526905

>>16526874
This place is dead, so usually anew general is made after this one is archived

>> No.16526908

>>16526874
When the thread dies.

>> No.16527636

>>16526617
Cosmic Cat SPA
I feel like miracle 5ympho x SPA was harder due to the ending dickery tho

>> No.16527791

>>16526905
>>16526908
Oh. Thanks

>> No.16529040

I took a nap and had a dream where someone was going to explain euler tour trees to me in the context of the Museca turntables being graph nodes

When I woke up I was confused because I thought it was real and I couldn't remember anyone explaining it to me

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