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/jp/ - Otaku Culture


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16280804 No.16280804 [Reply] [Original]

Touhou Gameplay Thread!
Theme is final bosses:
Who is your favorite and why?
Previous >>16219151

>> No.16280827
File: 490 KB, 639x479, MariA.png [View same] [iqdb] [saucenao] [google]
16280827

MarisaA LNB improvement.

My favorite final boss is Kanako purely for DVoWG, but Byakuren's very close behind.

>> No.16281100
File: 769 KB, 640x480, th054.png [View same] [iqdb] [saucenao] [google]
16281100

Managed to get that 1cc on GFW that I've been whining about, right after the last thread archived. Close to getting my second TD 1cc because TD is a relatively easy game (on Normal at least), will update 1cc chart when I get that.

My favorite final boss has to be Utsuho. The music and spellcards just feel huge, I cannot fight the boss without sweating bullets even if I have a huge surplus of lives.

>> No.16281152

Eiki, for a "standard" game I'd say Remilia.

>> No.16281577

>>16280827
its vowg not dvowg you autist

>> No.16281596

Nuclear Fusion, I still can't beat utsuho on easy though.
Been playing some of the pc-98 games, I'm surprised no one really talks about them as much. Besides Yuuka, no one seems to give a shit about them at all.

>> No.16281734
File: 662 KB, 1200x423, 18822929_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
16281734

>>16281596
I like the PC-98 games well enough, though only Mystic Square breaks the top five for me. They were the first Touhou games I played and Mima has just about always been my favorite character because of it, even before I knew wanting Mima to return was a meme.

>> No.16281744

>>16281577
Add something useful to the conversation instead of being a retard. Perhaps post a score, or something.

>> No.16281751
File: 99 KB, 850x847, __reiuji_utsuho_touhou_drawn_by_rei_tonbo0430__sample-6fd163009445a00bb375c71e93f1dfef.jpg [View same] [iqdb] [saucenao] [google]
16281751

Character wise, Yuyuko but gameplay wise it has to be Utsuho. Her spells are incredible fun to dodge, yet I always feel on edge and she has the best special projectile and music in the series.

>>16281100
Way to go anon, I have yet to get 1cc in GFW.

>>16281596
Frankly I have been thinking of giving them a try, but they seem like a chore to set up

>> No.16281754

>>16281751
Honestly it's not a chore at all, or didn't seem to be for me at least. I just downloaded a pack that had the games with an emulator and it was all preconfigured to go as soon as I opened it.

>> No.16281767
File: 142 KB, 1475x783, progress.png [View same] [iqdb] [saucenao] [google]
16281767

How's everyone been doing, anyway?

>> No.16281790

>>16281744
>post a score
basically every post in this thread is not useful to the ``conversation'', then

>> No.16281839

>>16281790
This thread is about Touhou gameplay achievements and the like, not about whining over the correct acronyms for spellcard names. Take that stuff elsewhere.

>> No.16281868
File: 24 KB, 400x528, Touhou git gud Project.png [View same] [iqdb] [saucenao] [google]
16281868

>>16281767
Great, I'm aiming to clear LoLK's extra soon.

>> No.16281908
File: 386 KB, 768x1024, hIKlU.png [View same] [iqdb] [saucenao] [google]
16281908

Got a big new monitor that can rotate vertically recently and wanted to try playing with THRotator, but the link to the mod on touhouwiki is a 404 nowadays. Was wondering if anyone here had a spare archive of theirs? I can't find another anywhere else with google so far.

>> No.16281927

>>16280804
Remilia has amazing spellcards. Vampire Illusion, Scarlet Meister, and Scarlet Gensokyo are great.

>> No.16282457
File: 11 KB, 400x1080, Progress.png [View same] [iqdb] [saucenao] [google]
16282457

So I tried to 1cc IN.
Even with some choking, I did really well, but Reisen ended my run.

My main problem with IN is Marisa and Reisen. After that, then I'll worry about Eirin and if I should even dare to try 6B.

>> No.16282494

>>16282457
Well, you don't really need to 1cc final A to get B and some say B is easier than A so there is that.

>> No.16282775

>>16281908
I've had my monitor for like a year now and I didn't think to try this. It's a thin bezel I bought so I could do multiple displays in the future. I'll give it a go.

So it looks like that site has just moved because the link on the homepage was changed. Wayback machine shows:
http://www5d.biglobe.ne.jp/~coolier2/ as the homepage.
Going there it looks like the file list was moved to here:
http://coolier.dip.jp/th_up4/

Finally searching for throtator yields 3 files:
http://coolier.dip.jp/th_up4/index.php?andor=and&sword=throtator&mode=ret

It looks like there's an updated version uploaded this year th4_6424.zip as well as the old version that was linked on touhouwiki, th4_4631.zip

Updated?:
http://coolier.dip.jp/th_up4/index.php?id=6424

Old:
http://coolier.dip.jp/th_up4/index.php?id=4631

>> No.16282803

>>16280804
My favorite character who is also a final boss is Utsuho. Great design, cool theme and SA is overall my favorite game.
But my favorite character AS final boss is Junko. She's the first final boss who actually looks menacing, has a legitimate reason to start the incident and is willing to use danmaku only to defeat you. Fuck the haters, I'm glad her fight is the way it is, even if it's tough as hell, instead of generic Touhou finalboss number whatever.

>> No.16282879

>>16282775
I'm mistaken, the newer file looks like it's a THRotator config for LoLK.

I mirrored them here
THRotator http://ran.2hu.moe/cgjzlx.zip
TH15 config http://ran.2hu.moe/fiutwf.zip
TH13 config http://ran.2hu.moe/vrmucn.txt

>> No.16283015

Fuck DDC.
I can win it easily if I can just keep my bombs until I run out of them, but there's always some shit (Benben you fucker) that messes this shit up.

>> No.16283032

>>16280804
>Who is your favorite and why?
Yumeko. Because unlike most Touhou fights, It's really fast paced and the music is amazing.

>> No.16283062
File: 13 KB, 400x1080, Touhou_Progress_chart.png [View same] [iqdb] [saucenao] [google]
16283062

Got my first lunatic 1cc yesterday, tried doing some more normal clears (including my first pc98) today. Pretty happy about this, don't know how pcb is going to be in comparison.

>> No.16283079

>>16283015
If Benben is a problem then why not leave that bewitched weapon at home champ

>> No.16283375

>>16283015
Its funny you mentioned that, i was playing DDC because i kept losing in EoSD and its way easier than i expected. I could get to stage 5 pretty consistently before using a continue. Fuck stage 5, its a way harder, i thought stage 4 was the usually difficulty jump.

>>16283079
Does that actually make a difference? I used marissa a and she wrecks bosses

>> No.16283490

>>16283375
MarisaA is fucking ass dude, based shots in this game are ReimuA, SakuyaA and MarisaB, but MarisaB might not be that strong on lower difficulties and can't really milk lives with 0 knowledge.

>> No.16283577

>>16283490
Are you sure man? Im only playing on normal and still learning the stages but so far this is the first time o prefer marisa over reimu

>> No.16283599
File: 549 KB, 761x1022, IN throtator.png [View same] [iqdb] [saucenao] [google]
16283599

>>16282879
>>16282775
Oh shit, thanks for delivering! Got it working, too, though I can't take a great screenshot of it. Thanks for going through the effort to dig up these files!

>> No.16283626

>>16283599
You motivated me and I also want to try it, seems cool. Can someone with an account on the wiki update the link?

>> No.16283633

>>16283577
Yes, I'm quite sure, the gohei for ReimuA might confuse you a bit, but it's very powerful if you keep it centered on the boss. SakuyaA has a shield bomb which basically gives you two free PoCs, and her damage is very strong. MarisaA only has strong damage up close and a powerful bomb, but the flamethrower is more of a burden on some sections.

>> No.16283817

>>16283577
Not him, but those are the good shots. Hell, I''m a scrub but SakuyaA carried my ass and gave me a hard modo 1cc in my first fucking try, she is that good.

>> No.16283863

>>16283599
What did you use to decompress the archives without getting mojibake filenames? Does't look like gui versions of either winrar or 7zip support shift-JIS encoded filenames.

>> No.16284130
File: 244 KB, 385x310, fun.png [View same] [iqdb] [saucenao] [google]
16284130

Man I love getting squished by Moon Hecatia's moons everytime I see them!
Hecatia must be the most fun extra right? I'm having such a great time getting my ass handed to me.

>> No.16284353

>>16284130
Just use Reisen. It worked for me.

>> No.16284534
File: 99 KB, 620x559, 1453433973582.jpg [View same] [iqdb] [saucenao] [google]
16284534

I didn't play danmaku games for a week because my graphic card blew up and I'm getting nuts. Who would thought that Chinese epilepsy simulators would be so addictive.

>> No.16284547

>>16284534
How did your graphics card blow up?

>> No.16284584

>>16284547
Not literally speaking of course.

>> No.16285233

>>16282457

I'm having the same problem, Marisa and Reisen really screw me up, especially Marisa because the star projectiles make it hard for me to concentrate for some reason. People have told me IN is the easiest game but I feel like it's definitely harder than PCB, EoSD, and LLS at least.

>> No.16285368

>>16285233
Opinions seem to differ a lot about the games. Due to the different systems between them, it can effect the way different players play differently. For me, my current 1ccs are PCB, IN, TD and DDC. PCB and IN are pretty lenient with giving you bombs, TD seems lower bullet density in general(though harsher on resource collecting), DDC has the rewarding collection system if you're good at it, and IN is very lenient for deathbombing. Since I tend to be conservative with my bombs, tend to go for the deathbomb, and am good at the collection system in DDC it makes sense for me, personally, why those would be the first games for me to beat(PCB was probably just due to a lot of practice, then bombspamming on Yuyuko). I often hear people say that EoSD and MoF are the easiest games, but this was never true for me. The best way to find which games are easiest/hardest for you is probably to play them yourself.

>> No.16285607

>>16280804
I'm trying to play pc-98 games with the Anex86 emulator, but it's so fucking buggy. I can't see shit when I'm fighting yuuka because shit is bugging on and off screen at a ridiculous rate. Is there some way to fix this? Is it supposed to be like this? Are there better pc-98 emulators?

>> No.16285616

>>16285607
T98-Next. Anex is known for being bad.

>> No.16285625

>>16285607
You could try T98-Next. I used it for my PC-98 playthroughs and never had a problem with it (even through Wine). Neko Project II gets good reviews, but I've never used it personally.

>> No.16285626

>>16285607
https://www.shrinemaiden.org/forum/index.php?topic=6549.0 I think this covers everything

>> No.16285643

>>16285616
>>16285625
>>16285626
Thanks. I was pretty sure Zun hadn't made some crazy spellcard that disappeared half the time.

>> No.16285784

What determines whether Mokou drops point items at the end of Fujiyama Volcano? I captured the card but noticed that no point items spawned afterwards.

>> No.16285929

How do I even attempt Flandre?
Cranberry Trap takes some bombs and lives, Lavaetin just makes no sense, and I've never gotten beyond that.

>> No.16285954

>>16285929
Sounds like your first Extra mode? Extra spells often have an increased complexity and focus on having to do specific motions when compared to the main game. For Cranberry Trap there's kind of a rhythm you get going for alternately dodging the aimed and non-aimed waves, but many people find it one of the more difficult ones. Laevateinn requires you to specifically circle around and follow Flandre while she does her thing, and is really easy if you watch a replay.

>> No.16285957

>>16285929
If you really wanted to you could just look up a video of someone else doing it. Extra stage bosses in general have more gimmicky cards than normal. Usually once you know how they're done they require less skill than the rest of the game. Part of the fun is figuring how how they work though, try unorthodox approaches until something clicks.

>> No.16285974

>>16285954
It's not my first Extra boss I've fought, but I've never beaten an Extra boss.

>> No.16286032

>>16283062
Congrats!

>> No.16286098

After repeatedly failing to beat DDC, on my first 1cc(Marisa B) of it I finished with 4 extra lives.

Fucking Mallet: You Grow Bigger

Oh well, still pretty happy. Marisa B was fun. I plan on beating it with Reimu B next and then seeing just how OP Sakuya A is.

>> No.16286178
File: 32 KB, 400x400, 1374316037626.jpg [View same] [iqdb] [saucenao] [google]
16286178

I almost got that second 1cc on TD (only lost because I wasn't bombing).

Then I realized you get extra trance by being pixels within the boss's hitbox and firing unfocused.

Now I can't get past Stage 2 because I feel a deep shame for not trying to abuse this.

Also none of the other TD shottypes feel nearly as good as Youmu's, so I'm just not feeling as fulfilled in general playing. Youmu's shottype is pure sex in this game.

>> No.16286215

>>16286178
>Also none of the other TD shottypes feel nearly as good as Youmu's, so I'm just not feeling as fulfilled in general playing. Youmu's shottype is pure sex in this game.

Honestly I liked Reimu's the most. I only tried Youmu's shot type once and I hated it.

>> No.16286278

>>16286178
Youmu is not as good as I'd like, it's a bit too close range for my routing.
Reimu can destroy really quickly, making her a pretty nice shottype to use.

Clownpiss strats, anyone have them?

>> No.16286373

>>16280804
So I got into touhou a few months back, and I've been trying to 1cc every game with at least one character on normal. I've gotten up to pofv and I think I understand the basics, but does anyone have any tips for messing with the AI? Like is it better to spam 2 and 3 charge attacks, or try to save up for a full charge? Also, who would be the "easiest" character to play as? Thanks for any help.

>> No.16286418

>>16285929
Stay in the middle of the screen for the start of cranberry trap, then slowly move towards the bottom and micro dodge like hell. I can't stress this enough, if you start the spell card at the bottom of the screen you are FUCKED.

>> No.16286469
File: 242 KB, 1200x900, Yuyuko (686).jpg [View same] [iqdb] [saucenao] [google]
16286469

>>16284353
Who said I'm not. I'll try and clear it with everyone though
>>16285368
>I often hear people say that EoSD and MoF are the easiest games
I have never heard anyone say that EoSD is one of the easiest.
>>16283062
Woah man, I would be totally hyped if it was my first lunatic 1cc, congrats!
>>16286178
I tried Youmu once and I hated her, then I figured her ending would be the most interesting so I ended up clearing the game with her too, and finding her fun to use as well, but every shottype in TD is garbage in some way or another.
>>16286373
Don't like phantasmagoria, but I hear that Aya completely destroys the AI

>> No.16286477

>>16286373
Only level 2, level 1, and regular shot. Level 3/4 is a waste since you can despawn bosses on your side by getting to 100k/300k/500k combo. Try to reflect lots of bullets for more charge and score, although it can give you more bullets to dodge too which can make things more difficult.

Regarding the AI, they generally die around the same time since they're on a timer for death depending on difficulty/stage/round.

Easiest characters are probably Reimu and Cirno. (assuming you don't count Aya/Medicine as they bug the AI and kill it way before they should die). Really none of them are particularly tricky, except for Sakuya/Tewi and to a lesser extent Youmu/Komachi.

>> No.16286496

How good do I have to be to attempt Extra stages? Should I be able to 1cc Normal, or beat Lunatic?

>> No.16286510

>>16286496
1cc normal is mandatory since is needed to unlock it, I would say beat hard mode first.

>> No.16286576

>>16286496
>>16286510
I share the opposite opinion. I think if you can 1cc Hards, beating Extras won't feel nearly as rewarding. I think they're definitely doable if you can squeeze out Normal 1ccs, but quite difficult at that stage.

>> No.16286815

>>16286496
some Extras need a Normal 1cc to unlock already, so I'd say it's a good standard.

Not LoLK, however, I'd recommend being at least Hard 1cc level. I don't know why ZUN thought it was okay to have that be unlocked through Easy mode.

>> No.16287215

>>16285784
it depends on your cancel, if your cancel is too big there are too many objects on screen so the items don't spawn

>> No.16287393

I swear to god I cannot get PoFV to run without it crashing on startup. I downloaded the version from Moriya Shrine and tried all the tricks like putting it in Program Files and setting Vista SP2 compatibility mode, but it still won't run. I'm on W10 btw.

>> No.16287643

>>16286477
OK, thanks for this tips, but does anyone know a video or article that elaborates on these mechanics a bit more? Because I can't understand how the combos work, and for "reflecting bullets", I just shoot the shit out of everything and hope the AI dies.

>> No.16287689

>>16287643
Lol forget my request, I literally just found a good article right after I asked for one. Sorry for being a needy bitch!

>> No.16287702

>>16287643
By combo I meant spell point. It goes back down to 0 if the white bar below your spell point/combo counter empties. If you get it to 999,990 you'll get lots of points from reflections.

For reflecting lots of bullets you can just try and wait to get as many faries on the screen as possible before shooting for a big chain reaction. Being unfocused can help with that as it causes more faries to spawn.

This stuff is not really needed for a 1cc but it's nice to know.

As for an article, the wiki gameplay article is helpful, although certainly not comprehensive.

>>16287689
oh ok

>> No.16287754
File: 501 KB, 640x480, th11_10 SA 1cc MarisaC Normal.png [View same] [iqdb] [saucenao] [google]
16287754

Surprise clears always make me happy

>> No.16288660

>>16286496
Extra stages difficulty wise lie between normal and hard mode clears, I'd say. On games with easier hard modes like 6-8 it's about the same as hard. If you're on those games you should beat hard but otherwise if you can beat normal you should be fine to attempt the extra.

>> No.16288907

>>16280827
>My favorite final boss is Kanako purely for DVoWG
I can see why you think that. I can only speak for Normal mode, but to me that spell's a very "pure" danmaku experience. I can't describe it, but there's something about the way it keeps you constantly on the move, and the way the bullets form patterns that are random but still create what feels like familiar situations.
It's almost trance-like, and definitely my favourite final spell card.

>>16286178
>I feel a deep shame for not trying to abuse this
Are you're the same person who has been playing GFW? I just hope you're not burning yourself out setting these lofty goals and punishing yourself when you don't meet them.

>> No.16289114

>>16286215
>>16286278
>>16286469
I guess I just have weird tastes if it's not that popular, then. Her melee attack is the most satisfying thing I've ever used in the franchise.

>>16288907
>Are you're the same person who has been playing GFW?
I am. I've always set lofty goals for myself. My first SA 1cc was "you have to NMNB the first four stages so you'll have enough lives to survive the last two," my Pointdevice LoLK run was a No Bomb run until I fell so far below max power that it became seemingly impossible to beat a card without bombing fuck Clownpiece, etc.

If I haven't gotten burned out by now, I don't think I will. I just want to make sure I'm always challenged so I can try to continue building skill, that way when I go to Hard mode it doesn't completely drain my confidence due to the difficulty jump.

>> No.16292151
File: 25 KB, 477x273, howtoreadthis.png [View same] [iqdb] [saucenao] [google]
16292151

What the heck am I doing?
How do I make the window larger, and how do I slow the game down?

>> No.16292476

Is there no limit to how many replays you can have if you rename them to thxx_udyyyy?

>> No.16292561

>>16292151
Or how about you tell us which game is this?

>> No.16292581

>>16288907
>I can only speak for Normal mode, but to me that spell's a very "pure" danmaku experience.
It gets even better on later difficulties. There's a reason there is a semi-common challenge of flawlessly timing out VoWG Lunatic; it's lots of intense reading, macro and micro movement constantly without ever letting up, and overall very zen. Plus it's pretty as fuck.

>> No.16292709

>>16292561
It's an emulator for the retro Touhou games.
T-98-NEXT.

>> No.16292737

>>16292151
I have no idea what is that but change your locale and learn japanese.

>> No.16292741

>>16292151
There's an english translated version of this which works just fine, get it instead, or run jap applocale and press buttons until it works

>> No.16292763

>>16292709
You can fix the mojibake with applocale or changing your locale to jp, but if you can't read moonrunes I doubt it would help much.

>> No.16294776
File: 105 KB, 640x400, anex86_5.jpg [View same] [iqdb] [saucenao] [google]
16294776

Just got my very first 1CC right after I finished my morning (4pm) coffee.

>> No.16294888

>>16292151

You just go to disc tab and hit "new" next to one of the "HD DRIVE" boxes then select the rom. Then hit the power button on the top right.

>> No.16295065

>>16294776
Congratulations on your first 1cc!

>> No.16295085

Am I a fucking loser for only playing on normal?

>> No.16295093

>>16295085
No. It's just a fucking videogame, dude.

>> No.16295100

>>16295085

No it's perfectly fine, almost everyone only played on normal at some point, and it's not like you get extra content for beating the games on a higher difficulty anyways.

>> No.16295101

>>16295085
That's incredibly subjective. I've only cleared 6, 7, 8, and 10 on hard. 11 is too hard for me to clear on hard. I don't like 12 or 13 enough to clear them on hard, and 14 I have not even attempted yet.

So to me no, unless you don't do anything other than 1cc normal. If you haven't beaten any extra stages either then that is pretty lame.

>> No.16295176

>>16295101
Extras are overrated, had a few lunatics before I even bothered to clear any extras. Tried them when I was an even bigger shitter and was disappointed.

>> No.16295183

>>16295085
I can't 1CC SA on easy, so you're better than me.

>> No.16295343

>>16295176
>overrated
I've never played way I thought just straight up wasn't fun besides UFO's extra.

Why don't you like them?

>> No.16295409

>>16294776
Congrats man!

>> No.16295415

Regarding Mamizou, what should I do for each of the ten duels? The only one I can capture is Avian Transformation, and that's rather rare.

>> No.16295418

>>16295343
Too static, generally only one or two patterns that require some form of dodging that isn't free, timeouts can be hard but again, memo. I don't particulary enjoy that style of play.

>> No.16295695

How many games do you think ZUN plans on making?

>> No.16296147
File: 11 KB, 400x1080, Progress.png [View same] [iqdb] [saucenao] [google]
16296147

Having to fight Yuyuko's Ink Black attack with no bombs or lives along with 30% Reflowering was the most intense moment of my Touhou career.

>> No.16296163

>>16295085
I can't even finish a single game on easy. I suck so badly.

>> No.16297974

>>16295695
>ZUN
>plans

>> No.16298455

How do I make a webm of my replays?

>> No.16299024

>>16298455
fraps/obs
+
webm for retards / ffmpeg

>> No.16300077

anyone wanna chitchat about len'en in here?

I figure I could talk about it on the shmup general on /vg/ but they didn't seem very cool with 2hu last time I was there.

>> No.16300156

Should I spam the fuck out of my spells or wait for the gauge to get to level 4?

>> No.16300230

>>16295695
I honestly think he'll keep making them until he dies.

>> No.16300392

>>16300156
I usually try to wait to use level 2s until I have enough for a level 3 or so to be safe, but sometimes there are too many bullets so you gotta use them earlier to survive.

>> No.16300681
File: 413 KB, 640x480, no death ;^))).png [View same] [iqdb] [saucenao] [google]
16300681

All this talk about PoFV made me want to play it again.

3 minutes into Shikieiki's first fight and I still couldn't land a single fucking hit. Maybe I'll try to no death Lunatic with a broken character next time.

>> No.16300689

>>16300156

Generally I don't use level 4 spells much other than to sometimes cancel the enemy's level 4 spell because the ai is really good at killing them which in turn gives them a free powerup. It's safer in the later levels just to play defensive with your spells, use a level 2 whenever you're in a tight spot, and use a level 4 if they use a level 4 and you don't feel confident in being able to kill it. Exception is obviously if you get the pickup that gives you full meter, then just use the highest level spell you have before you grab it.

>> No.16300704

>>16300681
That's because normally the AI has a timer, so they intentionally hit bullets to try to die at a specific time, Stage 9 Round 1 does not have this timer, you can only kill her by walling or using a laser.

>> No.16300725

>>16300704
I've gotten a hit on round 1 several times in the past with Reimu, Aya and Medicine. I was hoping I could do the same with Marisa's lasers.

Oh well, I'd be dead either way.

>> No.16300782

>>16300725
Shots that can hit on Round 1 are the ones you mentioned + Marisa and Eiki. But you need to be pretty damn lucky with those.

>> No.16301358

>>16300077
Len'en is not 2hu though.

>> No.16301372

>>16301358
It was worth a shot.

Anyways, I swear, every time I move over from a modern windows game to one of the earlier ones, I end up getting shot by stray bullets during the stage portions.

Happen to anyone else? Maybe I'm just shit.

>> No.16301382

>>16301372
I used to until I started using vpatch for the older games. Now my only problem is deathbomb timing differences. It will happen until you get used to switch from classic era to modern era games more often

>> No.16301444

>>16301382
Is there a difference between the two eras in terms of shot behavior?

I recall hearing MoF forward uses a different engine, but I'm not sure that would result in a perceivable difference.

>> No.16301699

>>16300681
Person who sucks at PoFV here.
How did you get that many extends?

>> No.16301732

>>16301699
Extends in PoFV are tied to score, similar to how EoSD and MoF extends work. You can get a maximum of 5 extra lives in story mode, capping at 90 million.

I died twice in that particular run, both times to Eiki.

>> No.16301841
File: 17 KB, 1287x82, Isurelovethisglitch.png [View same] [iqdb] [saucenao] [google]
16301841

What is this glitch, and why does it always happen when I defeat Mai first in MS?

>> No.16301921

>>16285954
>>16285974
for lavatein during the non straight slashes you can cheese it and move just beneath her at the top instead of going through the bullets

>> No.16302156

Ive got no idea whats happening in PoFV. So i get i have to charge up my spell and i get charge by shooting stuff. My spells have a level that goes up somehow. But sometimes when the ai uses a spell il counterspell withouthitting a button,or il use one without charging.

Whats the general strategy besides hit stuff, dont get hit?


Also i got ending 1 with reimu but i think it was a bad end because i continued on shiki.

>> No.16302188

>>16302156

You still get good endings even if you continue in PoFV.

And you're not really counterspelling automatically it's just that at certain point thresholds you get a free spell that goes off automatically.

As for more general stuff you should probably just read the wiki.

>> No.16302261

>>16302188
Woo! I got my first 1cc

I dont know if it counts though. Does PoFV really count for a 1cc since its so different than the others?

>> No.16302268

touhou 16 when?

>> No.16302271
File: 263 KB, 640x480, th027.jpg [View same] [iqdb] [saucenao] [google]
16302271

Can't tell if I've gotten really bad at pofv (implying I was ever any good in the first place) or if it's just luckshit. Probably the former.

>>16302261
Congrats.
It counts. So long as you aren't using Aya or Medicine.

>> No.16302273

>>16302271
Nah, i was playing shiki. I wanted to see how her story went.

Is the extra mode just like a sudden deatg with everyone?

>> No.16302283

>>16302273
Yeah. I don't know why you would ever want to play the extra (aside from unlocking characters) when the main game exists though.

>> No.16302291

>>16302271
Stage 9 Reimu is the hardest windows boss imo.
You just get some really bullshit combinations thrown at you at times, and a l2 doesn't counter her l2, compared to most characters.

>> No.16302297

>>16302283
Thats weird. I know its a totally different type of game but i was sort of hoping for like an extra level with a secret boss

>> No.16302303

>>16302291
She was kind of a bitch. the yinyang balls are a lain in the ass to deal with especially if lilywhite shows up, and she always shows up during a spell card

>> No.16303283

>>16280804
I was thinking about how I'm improving in Touhou, and then it hit me: The sudden realization that most of my 1CCs consists in stacking lives and bombing on convenient parts. Not spamming bombs though, but still. I'm not saying that doing these are wrong, but whenever I try to play without relying on that stuff too much, I die a fuckton.

I can 1CC every game on hard except LoLK, SA and UFO. Before trying harder to beat those games, I was pondering if it would be better to stick to normal mode, and practice beating it without bombing. I feel somewhat sad when i have a 20%~ rate of spell captures in stage 5 and 6.

>> No.16303326

>>16303283
>SA

Same here, man. I've only gotten to Okuu once on hard. Fucking Orin.

>> No.16303337
File: 10 KB, 70x110, 1420996161719.gif [View same] [iqdb] [saucenao] [google]
16303337

>>16303326
I'll admit that right now my focus is 1CCing UFO, Also because remembering those weeks of suffering brought to me by Hell's Traffic Accident, I just can't bring myself to face that shit again.

>> No.16303396

>>16287393
Here are some hints:
1) try running it without compatability mode. On my computer (w10) it doesnt run at all with vista compat.
2) get d3d8 to d3d9 converter. Modern versions of directx tend to have better dx9 support compared to dx8. I use enbconverter.
3) japanese locale. The game might crash because of invalid locale. I recomend downloading thcrap, which is an universal translation patcher, but it also patches the games to use unicode instead of shiftjis, which fixes locale related issues. It might be a bit difficult to set up, tho. Alternatively you can change your system encoding to sjis (which is kinda annoying, since it might break other programs, and it requires restart) or install applocale.

>> No.16303441

>make it to Miko's last spell on TD
>die
>rage continue
>realize I could have just streamed vertically the hole thing
>time it out doing this
I don't think I wanna play TD ever again. Also I was quoting myself.

>> No.16303548

>>16303441
Normally I'd encourage you to try again, but TD isn't the best of games, so... yeah...

>> No.16303595
File: 6 KB, 400x440, 1472444834607.png [View same] [iqdb] [saucenao] [google]
16303595

What's next for me?

I'm thinking about PCB's extra, I don't dig the newer games that much.

>> No.16303615
File: 146 KB, 850x768, __flandre_scarlet_touhou_drawn_by_kisa_k_isa__sample-d201b18e0f1d04f10ad7cfe911faee9b.jpg [View same] [iqdb] [saucenao] [google]
16303615

>>16303595

>> No.16303632

>>16302273
You had a problem to 1cc PoFV but you have unlocked Shiki? I'm confused.

>> No.16303637

>>16303615
Isn't EoSD's extra one of the toughest ones?

>> No.16303665

>>16303637
Personally, I haven't cleared it but it doesn't look harder than the ones you have cleared.
That would be something nice to discuss as well, extra stages tiers of difficulty I mean.

>> No.16303670

>>16303441
I remember trying TD Hard, something I had never done before. I die, but I want to continue, to see the new versions of the spellcards. I reach Miko's final spell, which I had never captured on Normal.
MFW I capture this same spell on Hard on my first try. But I was mad anyway, not because I had done it on a non-1cc. Because I know that, when I'll do my 1cc on Hard, I'll fuck up.

>> No.16303714
File: 2 KB, 85x110, brb.png [View same] [iqdb] [saucenao] [google]
16303714

>>16303441
ok so today is one of those days.
I just did hard modo PCB and run out of resources mid battle against Yuyuko. Dodged everything up to her time out final spell and before it was going to finish one of those motherfucking red butterflies hit me.

>> No.16303778

>>16303632
The one i downloaded has everyone unlocked and i dont knlw how to reset it.
I was just fuckin around, didnt expect to 1cc

>> No.16303785

>>16303637
I actually find EoSD EX really doable. I struggled a lot my first time, but now I can clear it without problems. MY tier is the following.
Easy: Ran<Suwako<Mokou
Medium: Flandre<Yukari<Raiko<Mamizou
Hard: Nue<Koishi<Hecatia. GFW Marisa is somewhere here.
Yeah, I know, I put Nue in Hard, but for some reason I seriously can't beat her.

>> No.16303891 [DELETED] 

>>16303778¨
>i dont knlw how to reset it
Delete score file maybe? Shiki is extra character so in order to unlock you need clear Komachi's extra first.

>> No.16303898

>>16303778
Delete score file maybe? Shiki is extra character so in order to unlock her you need clear Komachi's extra first.

>> No.16304012

So like, you people think a shitty DELL laptop will run 2hu games fine ?
I could just download it and try, but hey, better if I get an opinion first.

>> No.16304070

>>16304012
It should be fine but playing Shmups on laptop keyboard is pretty meh.

>> No.16304077

>>16304012
Yeah, take it from someone that plays on a meme laptop branded RCA.

>> No.16304078

>>16304012
Probably, Touhou doesn't need much power. The wiki has the exact requirements though. My main concern would be the very idea of playing on a laptop: never found it comfortable, I prefer a separate keyboard instead of keeping my hands on heated hardware.

>> No.16304133 [DELETED] 
File: 129 KB, 800x800, Awoo dubs.jpg [View same] [iqdb] [saucenao] [google]
16304133

>>16304070
>>16304078
I see. I don't really know how Touhou works gameplay wise that much, but seeing how this is my only option, I'll have to make do with what I have.
>>16304077
Noted, nice dubs as well.

Now, onto more important things, where do I get the games to beging with. I was thinking about starting with shrinemaiden.org or checking the archives for the earliest TGT, but I'm clueless.

>> No.16304168

>>16304133
Moriya Shrine. That's a good place to get other stuff as well like officia mangas, other official stuff, fan games, etc.
There is a torrent on nyaa with all the games as well

>> No.16304191

>>16304168
Thanks for the info, I'll give these a try.
Truth be told I already played PoFV once upon a time, but that was long ago and I don't actually remember where I got it from.

>> No.16304205

>>16304191

Depending on where you download them you'll want to check the records to make sure there's not already stuff on the save file, if there is just delete the score file. When I got all the games some of them even had extra unlocked already.

>> No.16304306
File: 26 KB, 117x106, 266px-TH15Kishin.png [View same] [iqdb] [saucenao] [google]
16304306

Consider the following:
>EoSD is only good for the basics, its mechanics are outdated
>PCB, IN and SA are the only great Touhou games
>PoFV is baka
>MoF could have been one of the best games if it had been more balanced and didn't have things like grazing taken away. Still a very fun game.
>UFO is a good game with a fun gimmick
>Nobody gives a shit about 13-15 and LoLK wouldn't be heard of if it didn't have an outrageous difficulty to justify this bang-your-head-against-a-wall-until-you-succeed PD mode

Quoting myself.

>> No.16304391

>>16304306
These opinions (except for SA and IN as great) were so wrong, I was having a hard time deciding which was the worst.

Then I read "UFO" and "fun gimmick" in the same sentence.

>> No.16304412

>>16304306
MoF makes me want to kill myself every time I play it because of how boring and unforgiving the scoring system is and PoFV and LoLK are fun.

>> No.16304425
File: 148 KB, 500x500, get_out.png [View same] [iqdb] [saucenao] [google]
16304425

>>16304306
So not only are you a crossie, but you have shit taste.

>> No.16304444 [DELETED] 

>>16304425
>crossie
cringe

>> No.16304557

>>16304391
>opinion
>wrong
Whew.

>> No.16304589

>>16304557
Ok, I'll just call them "incredibly tasteless, but acceptable since they're just opinions".
But come on, UFO? Fun gimmick? I could give you the "fun game", UFO has lots of factors that make it fun. The gimmick is NOT one of those.

>> No.16304633

I 1CC'd EOSD normal the other day and I nearly 1CC'd UFO on normal today.

>> No.16304671

>>16304633
Shot types?

>> No.16304706

>>16304306
>its mechanics are outdated

Not having a gimmick doesn't make something outdated. I don't hate gimmicks but being basic isn't a flaw.

>> No.16304743

>>16304306
Seriously fuck off or don't post.

>> No.16304831

>>16304306
Just because you say "quoting myself" doesn't excuse your misuse of the quote function.

>> No.16304864
File: 204 KB, 800x800, __flandre_scarlet_touhou_drawn_by_twumi__250188ae4866480b7515d6d4c2ded1c3.png [View same] [iqdb] [saucenao] [google]
16304864

Before Flan activated her last spell card I was able to do a lot of damage to her, making it last shorter. What just happened?

>> No.16304942

>>16303898
Oh. Does that mean i cheated?

>> No.16304943

>>16304864
Looking at my replay, I used a bomb just when "And then there were none" ended, guess I got lucky. Anyway I still had some bombs left after winning, it counts as a clear.

>> No.16305137
File: 33 KB, 1208x921, Screenshot at 2016-12-23 18:57:07.png [View same] [iqdb] [saucenao] [google]
16305137

Fuck you, Shinji! Byakuren's version of this attack is cooler!

>> No.16305144

*Shinki...

>> No.16305156

>>16305137
Asuka pls go

>> No.16305198

>>16304942
Technically no but you should unlock her properly.

>> No.16305214
File: 3 KB, 142x121, plsforgivemeeeeee.png [View same] [iqdb] [saucenao] [google]
16305214

>tfw I can do MS just fine if I didn't die on really simple things

>> No.16305230

>>16305214
Yeah but who are you quoting?

>> No.16305354

>>16305230
myself

>> No.16305525

>>16304943
Actually, no, there is a known glitch where in the time frame that Flan switches cards but before she actually starts using her last one, where she is vulnerable to damage. You don't have to bomb or anything to damage her, you can just shoot her.

>> No.16305618

>>16305525
oh, good to know.

>> No.16305647

>>16304012
Yeah, my own computer is a shitty DELL laptop. If this dying 2009 piece of junk can run touhou, anything can.

>> No.16305656
File: 2 KB, 492x35, Twohard.png [View same] [iqdb] [saucenao] [google]
16305656

Is it even possible to beat SoEW's Extra?

>> No.16305660

>>16305656
The problem is that you're using vertical movement: https://www.youtube.com/watch?v=MpuRrOFKMlU

>> No.16305820
File: 637 KB, 643x479, woo.png [View same] [iqdb] [saucenao] [google]
16305820

Ah, well there's my first 1cc. Took me long enough.

Wasn't as close as I thought it would be. Had a life after Kaguya's final spell card. The aimed shots weren't so bad after I kept moving to the top/bottom of the screen to misdirect them.

That extra stage sure is something though. The past month or two I was on and off playing IN, I kept thinking "Damn these are some slow bullets." Don't really have that concern anymore.

Now then, I wonder what comes next? I was playing MoF too, but the shot types are really boring to me. I was thinking about running as Youmu in TD.

>> No.16306007

>>16282457
Imo reisen is one of the easiest stage 5 bosses. The entire stage 5 i general is pretty easy since killing most of the things wipe parts of their danmaku with it.

I think praticing stage 5 is great for IN 1ccs. Ive been consistently going no bomb no death (or the occasional 1 bomb for tewi) stage 5 after practicing around 6 runs. Stage 4 well, for people thats still learning, bombs away. A lot of the spellcards are much tougher than reisens and even kaguyas imo.

>> No.16306009
File: 98 KB, 639x479, IMG_2345.jpg [View same] [iqdb] [saucenao] [google]
16306009

25 Oku soon boys

>> No.16306017

>>16282457
Reisen is really easy except for idling wave

What I did for her spellcards mostly involved moving backwards until she froze the bullets and then I moved forwards to have more room to go backwards. Her last spell card I would move backwards until I thought the bullet trajectory would let me pass through. After slipping through you can just find an empty spot in the rings and do it again.

Except for idling wave of course. That one just takes practice but I had a worse time with Marisa than her.

Her nonspells aren't that bad either. You just sit at the bottom of the screen and occasionally ask yourself if you need to tap left or right for a little moment of time.

>> No.16306028

>>16304671
Homing Reimu for both.
I'm too scared to attempt other shot types.

>> No.16306044

>>16306028
Try either Sanae shot type for UFO. SanaeA has a different kind of homing shot while SanaeB has a slower AoE shot.

In addition, both of them have much more powerful bombs than Fantasy Seal.

>> No.16306270

>>16305820
I got on TD and I can do pretty fine with all the bosses. About the same guidelines I used in Imperishable Night, two lives max lost before the final stage.

And then Stage 6 hits and Miko kicks my ass.

I went into practice mode to play around on the stage and I got through all of her cards with no lives left.

Is there something I'm not noticing about her patterns? I'm having a hard time with her nonspells in particular.

>> No.16306298

>>16301732
Better question; how do you get the score for those? I usually only get two extends per run.

>> No.16306374
File: 895 KB, 1000x1200, Yuyuko (470).jpg [View same] [iqdb] [saucenao] [google]
16306374

>>16306009
Teach me the ways
>>16305820
Congratulations anon! IN was my first 1cc as well, what shot type?
>>16306270
Are tiny bullets a problem? Think of Miko's final spell like Kaguya's, you only need to stream it vertically.

>> No.16306385

>>16306374
Those tiny bullets piss me off like nothing else.

They're small, there's a lot of them, and I think they blend some in with the background so I have trouble registering them.

>>16306374
Border Patrol, I think I'll try Remi for Final A. I accidentally unlocked Final B trying to get A open in Practice mode. I should really do it but I'm pretty sick of seeing Marisa throw stars everywhere, so maybe later.

>> No.16306430

>>16306385
Oh I see, these bullets don't move about randomly. They're more predictable then.

That aside her first and sixth spells cards are a headache to deal with. I seem to find myself trapped in a cage of bullets with them. Just gonna have to bomb for now, I guess.

>> No.16306438
File: 24 KB, 1199x907, Screenshot at 2016-12-24 03:09:08.png [View same] [iqdb] [saucenao] [google]
16306438

Yay

>> No.16306494

>>16306298
Don't lose your spell point, maximize combos and play aggressively with your level 2 bomb. Try to hold back from bombing instantaneously because that will fully deplete your spell charge and avoid deathbombing as you'll lose out on the charge bonus from getting hit.

A lot of your score also depends on how quickly your opponent kills herself, so if you're using Aya or Medicine, you might have trouble reaching the last couple of extends for them to matter.

>> No.16306581

>>16306270
http://replays.gensokyo.org/download.php?id=42171
Here's a random try, nearly NMNB but walled myself at the last second because I'm stupid and don't play TD much. Maybe it'll give you some ideas.

Important, stay under Miko for speedkill when possible, as you'll see. Many of the patterns lend well to speedkilling. Also, many of the patterns involve boxing you in and it's best if you don't move all that much (outside of maybe following Miko).
- For the second card, the first two waves you follow through the gaps that open, and then you scoot over for the last one. It's just a trick and you should never die once you know it.
- For third card, follow Miko around closely while dragging Tojiko and Futo to direct them close to the same place, getting out of the way once they shoot but going right back in there when safe. They have no hitbox, and their bullets fire so slowly that they can be close to you when firing without much danger, so there's only pressure if you get pushed far away or take too long (because it gets denser). Knowing the arrow bullet hitboxes are only on the tip is important.
- Non 4: Dodge red knives more vertically and blue knives more horizontally.
- Final: The rule is to move upwards as little as possible when bullets are coming down. It means bullets above you start building a vertical pillar, and bullets behind you will start homing in at a steep angle, so you get walled. Humping Miko is the safest place, but because the screen freezes are timed and bullets stop falling during them, the strategy is to steadily move down until a freeze, and jump back to the top while no bullets are falling. As soon as the last phase starts there is a final screen freeze, after which you just slowly stream the bullets down the screen and jump back up when possible.

>> No.16306617

So why are Ichirin and Unzan harder than the Shipgal?

>> No.16306623

>>16306617
Ichirin and Unzan don't have an awful survival card and Ichirin's nons are way too easy compared to ghost.

>> No.16306679

>>16306581
Thank you.

I think for the second card, I didn't notice this before but it looks like when the suns split, the one in the back appears to decelerate. I've been backing into them because I never noticed them hanging around behind me.

Third card is a joke now, I think that I've gotten to know it better.

As for the daggers, I can deal with the blue ones now, but the reds, I still have trouble with. I can't really tell the difference between the two sets either, aside from their point of origin.

>> No.16306793

>>16306679
>it looks like when the suns split, the one in the back appears to decelerate
Yeah, all of it decelerates, which is why the timing for dodging the third wave is different from the first two.

>I can't really tell the difference between the two sets either, aside from their point of origin
It's a couple of minor differences that result in needing to dodge a bit differently. Like I said, that wave is mostly vertical dodging, which isn't something you might be used to.

>> No.16306880

>>16306793
>which isn't something you might be used to.

You're not wrong. I don't remember ever trying to strictly move vertically while dodging before.

Just gonna keep timing out that nonspell and seeing how long I can go without dying.

>> No.16307568
File: 219 KB, 666x656, Shrine Maiden.jpg [View same] [iqdb] [saucenao] [google]
16307568

So, how many lives/continues did ya'll use on your first playthroghs ?
I'm starting with PCB and I feel like a god just because I managed to beat Letty on Normal without losing a life ... in my third practice run.

>> No.16307598

>>16307568
The first time I beat remilia I used the 3 continues and the extra lives. Now I can get to the 6th stage in hard without continuing, but can't win. Still, it amazes me how much I've improved.

>> No.16307605
File: 21 KB, 300x234, Jesus Christ how horrifying.jpg [View same] [iqdb] [saucenao] [google]
16307605

>>16307598
I see. Guess I gotta update that, I died to Letty's 2nd spell, I'm a scrublord.
This is gonna be pretty intense, can tell.

>> No.16307766

>>16307605
Never Give Up!!

>> No.16307781

>>16307766
I-I got to Stage 3 with only 1 continue, that's something right ?
I still managed to die horribly to Alice, but hey.

>> No.16308101

>>16307568
Default lives, didn't use continues as I thought there's no point practicing stuff I can't even get to, got my first 1cc pretty quickly.

>> No.16308119
File: 15 KB, 425x186, Well shit.png [View same] [iqdb] [saucenao] [google]
16308119

So out of curiosity I pressed to try fullscreen on PCB, my computer freaked out for a minute and now I can't launch the game anymore and keeps showing me this screen.
How much did I fuck up and how do I solve it other than reinstalling it ?

>> No.16308177

>>16308119

I believe the error message is telling you you can't have two instances of the game open at the same time so make sure there's not already a process running.

>> No.16308194

>>16308177
I guess it happened just as I thought. In my computer's little frakout I couldn't see clearly if the game properly closed itself, but the Task Manager doesn't show anything.
Guess I'll have to restart the computer itself ?

>> No.16308207
File: 313 KB, 800x1000, The best.jpg [View same] [iqdb] [saucenao] [google]
16308207

Well nevermind, somehow I had 23 different th07 processes running as phantoms in the background. Just closed them all and it works.
>>16308177
Thanks for the help.

>> No.16308210

I fucking hate ufo

>> No.16308235

>>16307568
I used default lives on PCB Normal, and cleared it on my last continue for my first try. Now, I can 1cc the same game on Normal with Reimu. The amount that one improves while playing Touhou is truly remarkable.

>> No.16308286

>>16308235
I'll be honest here, I feel like I hit a wall. The difference in difficulty from Stage to Stage is quite something, specially now that I'm in the 4th one. (AKA where the game truly starts acording to ZUN)
Just the stage enemies and fairies make me feel like I'm being bombarded with an endless nonspell.

>> No.16308304
File: 37 KB, 640x400, anex86_6.jpg [View same] [iqdb] [saucenao] [google]
16308304

Why is th2 so hard? And the music is fucking amazing, especially the stage 2 theme and Marisas theme.

>> No.16308335
File: 32 KB, 426x240, unnamed.jpg [View same] [iqdb] [saucenao] [google]
16308335

>>16308304
>SoEW
>hard

top lol

>> No.16308337

>>16308286
So there's this secret trick you can perform to make almost every stage 4 significantly easier. This trick is referred to as streaming, more often than not stage portions are aimed, and this is especially true for stage 4, just pay attention to what is aimed and what is not.

>> No.16308380

>>16308337
The problem is that I know when it's aimed, I just don't know what to do with the info. I do know which bullets are aimed, it's just that there are so many I either die, bomb before dying or waste a bomb.
I am making progress though, just reached the Prismrivers for the first time (With my last life and no continues), survived 2 spells in.

>> No.16308471

>>16308335
Not him, but the lack of deathbombs and wonky hitboxes make the game harder than it should be.
And yes, Bet on Death (and maybe Power of Darkness) aside, the music is fucking amazing.

>> No.16308473
File: 170 KB, 728x500, 2016-12-24 - 17.51.45 ~ Cropped Capture.png [View same] [iqdb] [saucenao] [google]
16308473

>>16308304
th2 is easy pls apply yourself

>> No.16308491

Why do people claim that using Malice Cannon is cheating? It's about the same damage as Youmu with both streams hitting but without the benefit of Yuyuko's super spread for stage portions/when you can't be under the boss. Magic team also doesn't get a free bomb every level let alone the ridiculous benefits Border Team gets.

>> No.16308530

>>16308491
Glitch = Cheating -Anon 2016

Ignore these nigs.

>> No.16308548

>>16308530

Has it actually been confirmed by ZUN that it's a glitch in the first place? The laser lingering for a bit could be intentional for all we know, it's not like the Marisa B glitch in MoF where it's obviously not intended.

>> No.16308691
File: 62 KB, 639x478, C0ebUH-UAAAGoM9.jpg [View same] [iqdb] [saucenao] [google]
16308691

2.421b
any credit for 2.5 now I hope

>> No.16308782

>>16308491
Magic Team also sucks balls

>> No.16309041
File: 2.98 MB, 640x480, end my life.webm [View same] [iqdb] [saucenao] [google]
16309041

How many times has this happened to you?

>> No.16309137

>>16308335
>>16308473
It's not that it's super hard at any one point, but stupid mistakes are extremely easy to make. It's like everything is off just by a tiny margin, so if you're not compensating for that margin you can fuck up easily.

>> No.16309532

>>16309041
None because that would require me doing an 1cc and unlocking the Extra to begin with.

>> No.16309651

>>16307568
I used max lives

I went back and beat all of them with default later though. Wish I went with default from the start, it made TH10 onward a lot harder not doing that.

>> No.16309722

>>16309041
you have a shitton of slowdown there mate

>> No.16309728

>>16309722
It's a replay.
Fraps caused the framedrops.

>> No.16309735

>>16309728
OBS Studio is pretty good, try it out if you want

>> No.16309744

>>16309651
I'll be honest that I'm going for a default run because I've no idea how to increase them anyways.
In the end, being the ultimate scrublord will be what will make me into a honed player.

>> No.16310816
File: 39 KB, 1245x930, Screenshot at 2016-12-25 02:53:05.png [View same] [iqdb] [saucenao] [google]
16310816

W-wow...

>> No.16310945
File: 245 KB, 640x480, First Clear EVER.png [View same] [iqdb] [saucenao] [google]
16310945

>>16307568
Pic related, I even used to have that stupid patch

>> No.16311740

>>16309651
Default is 3, right?

>> No.16311742
File: 12 KB, 228x193, 1482276443987.jpg [View same] [iqdb] [saucenao] [google]
16311742

>>16310945
>59fps

>> No.16311746

>>16311742
I'm more concerned about the retexture pack he's using.

>> No.16311849

>>16311746
>used to have
>>16311742
For some reason I always get a frame drop while capturing shit
>>16311740
Yes.

>> No.16311865

>>16310945
>>16311746
The retexture pack is an abomination of the worst kind. It's the 2hu equivalent of people 'improving' their games with reshade/sweetfx. The retexture pack literally makes EoSD look worse somehow.

>> No.16312074

>>16311865
Indeed, which is why I ultimately ended up taking it away

>> No.16312374

Always bomb Cirno's Icicle Fall on EoSD. I just can't do it otherwise.

>> No.16312435

>>16312374
You've got a long way to go.

>> No.16312464

>>16312435
Yes I do.

>> No.16312503

>>16308380
What you do with the info is move really slowly. Preferably start from one side of the screen and move to the other, but if you start from the middle you'll usually be okay too.

If you move slowly enough that each group of aimed bullets grazes you just a little (I'm assuming you know what grazing is in these games), the next group of aimed shots will be fired at almost the exact same place since you're still so close. Just tap left or right a tiny bit a few times and you should see what I mean.

If you run all over the screen during segments with aimed shots, the screen will get filled with bullets that are then hard as fuck to avoid. But if you just barely move around they'll all be fired at the same place, and unless you're getting backed up against a wall you can pretty much just ignore them at that point by continuing to move slightly in whatever direction you're going.

>> No.16312718

>>16312503
Oh, so THAT'S strafing ? Well, that's pretty easy to do in some of the Prismriver's spells and on Lily White's midboss fight, though now I'm having trouble with those last fairies that burst bullets randomly all over the place leaving 2 or 3 gaps for you here and there (If I'm making any sense).
I did finally manage to reach Youmu in Stage 5 though, so now I'm focusing on both running Stage 4 without losing too many lives and trying to overcome Youmu's time slowdown gimmick.
Shit, I think I might clear this by New Year'ss eve, 1cc when.

>> No.16313776

>>16312374
It's very easy to time out: move from center to right, then back to center. You can hug the bottom of the screen doing this.

>> No.16313927

I have a feeling that in PoFV with bigger score the games tends to get much more difficult.

>> No.16313993

>>16313927
That's for every game though.

Less so for PoFV actually, since you can theoretically get infinite score from stage 9 round 1.

>> No.16314527

>>16313993
>That's for every game though.
What?

>> No.16315058

>>16313776
That's interesting. I'll usually stick around the centre of the screen, wait for the icicles to close in and move left through a gap.

>> No.16315879

>>16315058
I move close to Cirno (not close enough to activate anti cheat, just close enough to get good DPS), move through the first icicles on the right side, then just move over the other two while getting underneath Cirno to repeat the process.

>> No.16315969

>>16315879
There is no "anti-cheat" on Cirno, you can literally safespot it on her head.

>> No.16316028

>>16314527
With bigger score in any game it gets more difficult. Unless you meant rank increase in PoFV is a function of score or something, which it's not.

>> No.16316055

>>16315969
If you move too close underneath Ciuirno (on her sprite), the rate of fire from the yellow bullets during Icicle Fall is doubled.

>> No.16316311

Why am I having so much trouble with Youmu's nonspells, they're pretty much the same as Alice's in the beginning of Stage 3.
Hell, how did I even get this far ?

So, which bosses have been troubling you people lately ?

>> No.16316346

>>16316311
Patchouli.
I can do the rest of the game just fine, but I always choke on her with things that shouldn't have happened.

>> No.16316610

>>16316028
This is the first time I have heard about this. Any proof?

>> No.16316694

>>16316346
Welp, I'm back still failing at Youmu.
>Lost like 3 lifes to the Prismrivers
>Panic bombed all my way through Youmu's first nonspell, lost the 2 last continues on the actual fight
Quoting myself, just fuck my gameplay up.

>> No.16316850

>>16316694
oh boy, you better get used to Youmu's 1t non since you might see it again later, and then again.

>> No.16316942 [DELETED] 

My gf is big into this game and I never browse this board because I'm not a weeb, but I wanted to find it's general. I've torrented a lot of the games and gave them to her, but what the fuck is the appeal of this shit?

>> No.16316955

>>16316028
I thought rank was an EoSD/PCB thing only.

>> No.16316973

>>16316055
>rate of fire from the yellow bullets during Icicle Fall is doubled
I've wondered why that was happening inconsistently, but it's actually anti-cheat huh? Interesting.

>> No.16316996

So I'm one spell away from my first hard 1cc in MoF. Any tips on Kanako's last spell? I can dodge pretty well during the first bits of it, then I start deathbombing here and there until it gets really dense and I have no idea how I'm supposed to dodge anymore. This spell would cost me 3 lives but I always get to it with 2 or less.

>> No.16317018
File: 1.15 MB, 1252x805, 1469110571122.jpg [View same] [iqdb] [saucenao] [google]
16317018

>>16316942
It's little girls firing lasers at each other, anon. The appeal should be self-explanatory.

>> No.16317186

Anyone have experience recovering from a stroke?

I had one recently. The reduced hand dexterity and increased mental confusion with bullet patterns are giving me trouble. Does it get better?

>> No.16317189

>>16316996
If you die/bomb it gets harder. Don't be afraid to make fast unfocused moves to get away from "walls". I find her last spell harder on normal mode than on hard mode.

>> No.16317337
File: 994 KB, 500x279, Horrified.gif [View same] [iqdb] [saucenao] [google]
16317337

>>16316850
Do you say that as in I'll fail it over and over again, or that she's gonna repeat it as her Stage 6 midboss appearance ?
You're making me worried anon ...

>> No.16317435

>>16317189
>If you die/bomb it gets harder
Indeed. Especially for the fact I'm using Reimu A (homing shot). I have already 1cc'd hard with Marisa B, but I abused the glitch so it doesn't count; if I make it with Reimu A it'll be first real Touhou hard 1cc ever.

>I find her last spell harder on normal mode than on hard mode.
How so? It's basically the same except it gets way more dense during the final bits on hard difficulty.

>> No.16317447

>>16317435
>How so?
That's because the bullets are slower at Normal mode, and because the sightly faster bullets from Hard flow better, in my opinion. Maybe it's just me, but I have a higher capture rate in hard's card than normal's card.

>> No.16317696

>>16317337
You see that attack 3 times total in 1 run

>> No.16318033

>>16316610
I didn't say the increased difficulty had anything to do with rank or bullet patterns getting harder. It's just that the more optimized something is, the harder it gets to optimize it more.

>>16316955
It's in PoDD and PoFV as well. How else do you think the bullet patterns get faster between stages/over time? (aside from spell and boss power - the numbers in the lower corners).

In PCB rank barely matters.

>> No.16318050 [DELETED] 
File: 902 KB, 640x480, 1456215937913.png [View same] [iqdb] [saucenao] [google]
16318050

Eiki is starting to giving me PTSD. This was a fourth live against her and she still hold until past 3 minute. This woman is tough.

>> No.16318058
File: 902 KB, 640x480, 1456215937913.png [View same] [iqdb] [saucenao] [google]
16318058

Eiki starts to giving me PTSD. This was a fourth live against her and she still hold until past 3 minute. This woman is tough.

>> No.16319853

if I'm not talented should I just give up?

>> No.16319934

>>16319853
How long have you been playing for? I thought I sucked but after one year I'm already about to 1cc my first Touhou on hard.

>> No.16319942

>>16319853
>if I'm not talented should I just give up?
If you're aiming for world records then maybe, but if your goals are set entirely by comparing yourself to other people that's more of a problem the mindset of why you'd play the games in the first place. Stop the memeing.

>> No.16320058

>>16316996
There aren't really any specific tips because it's so straightforward. Play it in practice mode a lot, it's great practice and it's fun. One piece of generic advice that applies here is to make sure to not dodge at the very bottom of the screen, to give you room to dodge downwards when needed.

>>16317189
>If you die/bomb it gets harder
Well, when you die you get power back, so as long as you're bombing a couple of times before dying you're good. Anyways, you shouldn't think of it as getting "harder", since unlike stages where less power indirectly increases bullet quantity, nothing about the game really gets harder; it just takes longer. But the whole time you spend dealing damage after bombing is ultimately better than just not bombing in order to "conserve" power and dying as a result, so don't think of it as "oh no now it's going to take longer" but rather "I'm still dealing damage on this life" because taking longer to win isn't important.

>>16317447
Probably just because you've gotten better? Mountain of Faith on Normal doesn't do any double-layering, which is one of the key parts in why the pattern is difficult in the first place. Without the layering it's just the first 20 seconds of VoWG Hard but slower. It's definitely true that slower versions of the same patterns can be harder than a faster one, but I don't think it really applies here because it doesn't really close space any more than on Hard.

>> No.16320076

I started playing touhou (10 desires) a few days ago, and struggling to finish it on normal. The biggest thing that holds me back is that i don't use enough bombs because i don't see when i'm about to die early enough. Is there some sort of rule of thumb for when to bomb?
Also, Reimu is the most shitter friendly character because of the smaller hitbox and homing projectiles right?

>> No.16320478
File: 57 KB, 160x262, Yuyuko (1045).jpg [View same] [iqdb] [saucenao] [google]
16320478

>>16320058
>unlike stages where less power indirectly increases bullet quantity
What? Could you elaborate on this? First time I hear about this

>> No.16320488

>>16320478
For example, the spam section of UFO stage 5. If you have low power you'll kill less faries so they will shoot more bullets.

>> No.16320491

>>16320076
>Is there some sort of rule of thumb for when to bomb?
Just when you are about to get hit. You can bomb a couple frames after being hit too, but that appears to be harder on TD.
>>16320076
>Reimu is the most shitter friendly character because of the smaller hitbox and homing projectiles right?
Yes, she is great for beginners in almost every game. She does better in early ones since you keep your homing shot even while focused, unlike new ones

>> No.16320495

>>16320076
>Is there some sort of rule of thumb for when to bomb?
You'll get it eventually. Not even joking. Just try to familiarize yourself with patterns and what's going to be happening at what times. If you feel pressured and you can't read the bullets fast enough, just bomb.

Reimu's benefits are probably more comfortable to new players, due to those reasons and also Spirits autocollecting when in Trance.

>> No.16320524

>>16320491
>You can bomb a couple frames after being hit too, but that appears to be harder on TD
You know, being that guy who keeps mentioning that the deathbomb timer is still 8 frames and consistent with other games, I've been becoming more and more convinced that the reason people find it harder in TD is because of the game's overall design. Hitboxes are relatively larger in comparison to other games, even if only slightly, the game encourages shotgunning at all times but has tons of enemies with collision boxes, enemies that are fine with sniping you, things that spawn bullets basically on top of you, and potentially many instances where you're running around the screen too much. I can definitely see these factors being reasons deathbombing is felt as harder, because there's literally just less time to notice you'll be hit.

>> No.16320537

>>16320524
Yeah that's pretty much what I meant, it's 8 frames MoF onwards. But in shit like SA or LoLK it seems easier, maybe because of the density of the danmaku in those games. In TD, a lot of times I find myself getting hit, without knowing what it was for some of the reasons you listed

>> No.16320695

Man TD feels so cheap

>> No.16320764

>>16320058
No, I don't think that the game gets "harder". I just thought that VoWG started double-layering after you died or bombed (which was why I thought it was easier in the first place: "just don't die/bomb here and you'll be okay."). I always capture it before the hard part starts, so I had that dumb perception of how that card worked.

>Probably just because you've gotten better?
Yeah, it could be this. I used my reaction when first facing that card on normal and when first facing it on hard to make that comparison, so you're mostly right.

>> No.16321512

Is it just me or does Skuya A have a much better hoaming when focused in PCB compared to the others ?
I'm starting to think she's the shitter firendly 2hu after all.

>> No.16321545

>>16321512
Enjoy them 8 frames deathbombs

>> No.16321555

Is it possible to "deathtrance" like deathbombing in TD?

>> No.16321576

>>16321555
https://en.touhouwiki.net/wiki/Ten_Desires/Gameplay#Trance_Mode
Yes

>> No.16321611

>>16321576
Thanks! I don't know why, but I never was capable of doing this. Maybe I'm just shit.

>> No.16321692

What am I supposed to do on Yuyko's "Swallowtail Butterfly" ? I swear I just can't tell how big the blast radius of those lasers are, and it brings out the shitter inside me since I suck in randomized patterns.

>> No.16321722

>>16321692
The laser's hitboxes aren't big. You just have to move between the big blue bullets, and avoid being close to the laser thingy.

Just like this: https://www.youtube.com/watch?v=uHf8SUGJnHo

>> No.16321735

>>16321722
I suppose my problem isn't space, because there's plenty of that there. Either I'm not precise enough or not confident enough to move that fast in between the bullets.
Thanks for the tip anyways, I'll give it a shot.

>> No.16321747

>>16321735
You can move in a square motion, luring the explosion to the edges of said square. Moving left/up, right/down is easier than maneuvering diagonally. Practice makes it perfect.

>> No.16321779

>>16321747
But wouldn't moving diagonally be essentially necessary for me to get through the big blue bullets ? It's not like they're stationary, so unless I time it perfectly upon crossing them (A la Frogger), vertical combined movement will be needed.

And therein where the devil, or rather, the phantom, lies. I have a fine habit of speeding TORWARDS bullets that already went past me. That and panic bombing, but those are things I can solve later.

>> No.16321863
File: 2.96 MB, 254x300, Flowery Soul - Swallowtail Butterfly.webm [View same] [iqdb] [saucenao] [google]
16321863

>>16321779
I actually tried moving in a square-manner and it didn't felt that good, as you can see. But you just have to lure from side to side, and once you figure the trick, it's easy. Plus, the laser hitbox is tiny.

>> No.16321884

>>16321863
I see. Some guy on Youtube suggested moving in a figure 8, ever tried that out ? In any case, I suppose I still have to worry about getting to Stage 6 confidently and safely to begin with. It seems to me like this time was just a shot of luck.
That and the fact that when I reach her again, I'll have to worry about the Reflowering.

>> No.16321897

>>16321884
When facing this card, I pretty much move randomly, just avoiding the shots. This is a card where you have a lot of room to move, so you can do it in many different ways.

Anyway, don't be afraid to bomb whenever you feel like, and if you find yourself in a position to safely fire unfocused, do it, since it fills the border gauge faster. But do it when you know you'll be safe.

>> No.16321910
File: 214 KB, 472x357, Wake up aniki.png [View same] [iqdb] [saucenao] [google]
16321910

>>16321897
>don't be afraid to bomb whenever you feel like
I'm the anon up there asking about Sakuya being the shitter friendly 2hu, and I'll have to admit that I only got thus far because of lmao4bombs.
Regardless, I'm a much better player when using Reimu A and I'm having mad trouble using her to get past Youmu, so we'll see how that ends.

Well, the tips are very much aprecciated, besides, I'm making progress anyways. If I recall I started playing on the 24th and I was pretty afraid of dying to Letty at that time.

>> No.16321925

>>16321910
>I'm making progress anyways.
That's good to hear.

Reimu A's shot type is pretty strong, and her small hitbox makes it good for a starting point, since you can be anywhere in the screen and still deal damage plus her hitbox. The Crimson Slayer is pretty good.

>> No.16321950

>>16321925
Crimson Slayer ? Is that one her bomb's names ?
I didn't read them.

>> No.16321961
File: 289 KB, 800x750, reimu personality.png [View same] [iqdb] [saucenao] [google]
16321961

>>16321950
Crimson Slayer is a cute nickname given to our harmless red-and-white Miko.

>> No.16321985

>>16321961
>Then, shall we begin? Your execution.
From which game is that quote?

>> No.16321989
File: 64 KB, 182x216, Since when does Hiimsdaisy draw 2hu.png [View same] [iqdb] [saucenao] [google]
16321989

>>16321961
Oh, I see, just like Sakuya goes by Jack the Ripper, Marisa goes by the Ordinary Magician, and so on.

>> No.16321994

>>16321985
That's just reflecting how she usually is in the games. In the games she's pretty merciless (as she should be, since she's dealing with youkai which caused an incident). She just wants to get things done and beat whoever started shit.

>>16321989
Of all three, only one of these is canon.

>> No.16322009

>>16321994
I'd assume that'd be the Ordinary Magician ? I mean, I didn't think Crimson Slayer was canon, thought it was more along the lines of calling Yukari a gaphag.

>> No.16322017

>>16322009
>thought it was more along the lines of calling Yukari a gaphag.
Yup. Between those, only the Marisa's nickname is canon.

>> No.16322122

>>16321994
>That's just reflecting how she usually is in the games.
Oh, I thought it was from a specific game. It's weird, I do remember reading that line in one of the games. Must be faulty memory.

>> No.16322389

>>16321985
Not an exact quote, but in Lotus Land Story we have this exchange between Reimu and Orange:

>I was looking for youkai.
>What for?
>Obliteration.

>> No.16322649

How do you even choose which theme, really? So many of them are so good.

If I had to, though, I guess I'd choose Sukuna's theme. Feels powerful with emotional undertones. Blaring MIDI trumpets!

>> No.16323841

>Hecatia's second non-spell
Wait, what the fuck am I actually supposed to do here

like how do I not die

>> No.16323871

>>16323841
If you know where the slow walls of bullets are, then you know where the faster ones will go. The biggest issue is not walling yourself from the other slow bullets, which is where you need to read ahead.

>> No.16324030

>>16323871
No webms?

>> No.16324039

>>16324030
You can always look something up on youtube.

>> No.16324201

Utsuho. It was her game and theme that ultimately got me into Touhou in the first place.

>> No.16324222

I've brought this up before but I don't get how people can think 10/11/12 are easier than 6/7/8.

I'm trying to get through SA for the first time on Normal and it's fucking me up. I can't even get past the fucking fifth level.

>> No.16324233

>>16324201

Does anyone actually say 11 or 12 are easier than the first three? Pretty much everyone I've seen agrees they're the two hardest besides LOLK.

>> No.16324235

>>16324233

Meant to reply to >>16324222

>> No.16324754

>>16324222
>>16324233
>>16324235
10 is easier. 11 is arguably the hardest Normal clear besides LoLK maybe, 12 being within a close margin to that.

>> No.16324836
File: 397 KB, 800x750, 56626115_p0.png [View same] [iqdb] [saucenao] [google]
16324836

>>16321961
>>16321985
>>16321994
>>16322122
Okay, since people don't seem to know this, the LoLK Reimu panel contains two references:

「じゃ、こうしましょう。〇〇は死刑」 is from manga Oishinbo. It's a meme.

Meanwhile 赤い通り魔 is a fan-name for Redman, a tokusatsu show whose "hero" is 1) red and white, and 2) has famous scenes where he brutally murders the monsters who often don't even seem to do anything bad.
http://www.nicovideo.jp/watch/sm3727286

>> No.16324839

>>16324836
>LoLK
DDC*

>> No.16325066
File: 33 KB, 483x400, 1482927563315.jpg [View same] [iqdb] [saucenao] [google]
16325066

So instead of going back to 20XX New Domino City to prevent Synchro summoning Yliaster end up on Gensokyo?
What will Bruno do with in the upcoming game?

We get 3 fighting games in 4 years it's insane. What if it's actually use SWR mechanic?

>> No.16325097

>>16323841
I'm trying to clear that stage as well. I find Moon Hecatia's non spells to be the most troublesome.

>> No.16326535

So, I'm doing LoLK PD mode and I'm at Junko. I still have 5 bombs and I'm a few chapters in. Which parts should I bomb? I've already planned for the last spellcard.

>> No.16326764

>>16326535
In my first playthrough, I bombed her second card, third nonspell and the curvy laser card.

>> No.16326872

>>16325066
>What if it's actually use SWR mechanic?
I'd die of happiness, but I doubt that'll be what happens.

>> No.16327099

>>16325066
What's so insane about it? IaMP, SWR and Soku took five.

>What if it's actually use SWR mechanic?
They are not going to go with that trash gameplay, fuck off already.

>>16326872
Hi /v/.

>> No.16327185
File: 89 KB, 400x400, 1481108553562.jpg [View same] [iqdb] [saucenao] [google]
16327185

>>16327099
How'd you know I was from /v/? I've been trying not to use /v/ lingo and I've been avoiding greentexting outside quotes.

ULiL is okay but it feels so weird to control for me, the way you always gravitate toward the center of the screen like a tether.

>> No.16327861

>>16325066
>SWR mechanic
The weather was fine, the unhittable bosses and crappy resources given wasn't.

>> No.16327884

>>16327861
>crappy resources

Are you talking about card mechanic in general or story mode specifically?

>> No.16328308

So like, what's the bump limit in /jp/ anyways ? Is it time to abandon ship ?

>> No.16328402

>>16328308
Hi /v/, on /jp/ general threads are usually reposted when the old one is at page 10. This is because /jp/ is a slow board and you should take care not to clog it up more than necessary

>> No.16328407

>>16328402
Where do you think I came from?

>> No.16328478

>>16328402
Never been to /v/, it's just that I've never been with a thread till its death.

>> No.16328850

>>16328308
>Is it time to abandon ship ?
That time only comes when
1) anon post new thread
2) thread dies and you wanna make the next
The first scenario happens when the current thread is in page 10, never before
I believe /jp/ bump limit is 300.

>> No.16329346

http://replays.gensokyo.org/download.php?id=42194

Possessed by Phoenix finished prematurely with Malice Cannon.

>> No.16330893

>>16329346
I didn't even know that was possible at all
I'm getting 404 tho

>> No.16331108

>>16327884
Story mode.
The bosses would've been much easier if I kept my card slots after using a powerful spell, rather than having the card slots go down, putting me in a shitty situation if the spell cards took more cards than I could achieve.

>> No.16331354

For the first time of my life I managed to go no continues into Stage 5, lost my last life, and I forgot that the "Continue ?" option always starts on no.
Well, the rest is history, this is why ragequits happen.

>> No.16331590

>>16331354
>do really well on MS
>NMNB to Stage 4 boss
>Pause the game
>The cursor was on "Quit"
>Press Z
I know the feeling.
Quoting myself

>> No.16331703
File: 560 KB, 640x481, WORDS CAN&#039;T DESCRIBE HOW MAD I AM.png [View same] [iqdb] [saucenao] [google]
16331703

>>16331590
I'll do you one better, after fucking that one up, I thought to myself "I got thus far once, I can do it again".
I defeated Yuyuko and died to her Reflowering. It's a weird amalgamation of both hype and mad that I cannot describe.

>> No.16331812

>>16331703
I died to reflowering in Hard Mode a couple days ago, could have been a nice 1cc but hey, if I got that far I can do it right?
Those red butterflies are bitches

>> No.16331822

>>16303441
>>16304306
>>16316694
>>16331590
>Quoting myself

Seriously stop this shit, you don't get to just blatantly greentext and then make a lame excuse like that, keep it out of /jp/ and if you can't then leave.

>> No.16331830
File: 84 KB, 154x253, 1463383285396.png [View same] [iqdb] [saucenao] [google]
16331830

>>16331822
Yeah, my bad. I started that shit on >>16303441 but then it snowballed and became an excuse for anyone to greentext

>> No.16331966

Man, fuck Orin. She's even harder than Utsuho

>> No.16332049

>>16331812
Far as I know, this was a winnable fight for me, even if it meant spam bombing.
Besides, don't they say that you're safe if you stand perfectly under her ? Easier said than done, I panicked and bombed about twice to her first butterflies.

>> No.16332098

>>16331822
>you don't get to just blatantly greentext and then make a lame excuse like that
Yes, yes we do, because people like you think /jp/ is such serious business no greentext is allowed, in in situations where narration without it is very difficult.
And before you cry about "muh board culture", people have been quoting themselves for longer than you've probably been here.

>> No.16332105

>>16332098
*even in

>> No.16333008
File: 1.60 MB, 1920x2400, rin tips.jpg [View same] [iqdb] [saucenao] [google]
16333008

>>16331966

>> No.16333160

>>16331966
see >>16045345
Quoting myself.

>> No.16333272

>>16333008
thanks

>> No.16334362

>>16332098

They're not all just narrating for convenience >>16331590 is literally a greentext story. They even say "I know the feeling", all it needs is a shitty meme picture.

>> No.16334888

Finally beat the Phantasm stage, yay. I still have problems with Mokou though.
What extra stages are harder than this?

>> No.16335622

ISC 10-7 no item has taken me more attempts than every other scene with no items combined and I still haven't cleared it yet. Kill me now.

>> No.16335788

>>16331822
Better than a barrage of "Who are you quoting?"

>> No.16336239

>>16335788
Just learn to type without greentexting like a retard in every post.

>> No.16336608

>>16334888
All of them.

>> No.16336776
File: 26 KB, 800x2160, touhou 1ccs 2.png [View same] [iqdb] [saucenao] [google]
16336776

>>16336608
Ran and Suwako are the easiest of them all.

>> No.16336830

>>16336776
Memo is impossible though, and Suwako likes that.

>> No.16337033

>>16336844

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