>>16187157
Stage 3's boss in PCB is a bit of a weak point in the game, but Stage 3 itself was pretty good.
Stage 4... This theme is one of the longest in the whole series, if not the longest Windows theme. However, Stage 4 has too much of an 'up' time, meaning the instruments are too intense for being in the MIDDLE OF THE STAGE. Near the end, if it was a normal stage, it'd make sense, but while playing the stage, it really strengthens the song. Stage 4's boss is pretty nice, but it feels... A bit too strong when the trumpet picks up, like it STARTS SCREAMING FOR NO REASON. AND DOESN'T STOP. Then, the main melody of the theme is a cacophony of the sisters' instrument.
Stage 5 isn't a strong song, and isn't meant to be. After all, you're in the realm of death. (Though Stage 6 throws this out.) But it does feel rather heavy, which is quite thematic. The Stage 5 boss's theme is "the most bosslike in the series", as ZUN states. It feels really fast paced, which fits Youmu's character.
Ran is a good extra theme, she's just thrown to the side because gap hag. But the trumpet is REALLY strong at certain parts (near when the song loops), and it's a bit too strong for me. ZUN had no mercy with the music on this game.
EoSD's high points were the boss themes, and Shanghai Teahouse. And the Extra theme. Good lord, the Extra Stage theme. It's a fun song to listen to, dodging bullets or not.
SA's themes are good, but the Stage two theme is just... A bit too dark for an early stage. However, Stage 3 and the boss theme is so good to listen to. Then you have Stage 4. A pretty nice theme, if I say so. However, since I don't listen to places I haven't reached (Stage 5 and 6), I can't put input on them. Mock me later. However, the Extra Boss is pretty great, as it has both deep parts and light parts, which blend in nicely.
And DDC's stage 3 and 4 are REALLY weak compared to the rest of the game. Weaker than a tank.