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/jp/ - Otaku Culture


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15883453 No.15883453 [Reply] [Original]

Visual Novel translation status


Amagami - 1st day patch Released for PS2/PSP, "1879/2308 original edition scenario scripts translated (81.4%)"
>Apathy Midnight Collection - Murder Club 100% translated, 85.6% edited, Okuri Inu - 33.8% translated
AstralAir - 100% translated, release a long ways off
Ayakashi Gohan - ~82% Complete
Belloncho Body Inspection - Near release
>Clover Day's - Common + 3 routes done, other routes 348/711 KB and 542/722 KB translated
Daitoshokan - 89.82% translated, 77.07% edited
HaraKano - Patch with Common, Marina, Ayana, Ren and Kanna routes released.
Haruka Na Sora - Sora 11.29% translated, Kozue 23.73% translated
>Heart no Kuni no Alice - 70% translated, partial patch released
Irotoridori no Sekai - 9681/50663 (19%) lines translated
Junketsu Megami-Sama - partial patch released
Kanojo to Ore to Koibito to - 45/146 scripts translated
Kimisora - Prologue translated
Kurukuru Fanatic - 100% translated, 9.4% edited
Lovely Cation- 33.4% of lines completed
>Lover Able - 15.75 translated
Majikoi A-2 - 45.42% translated
>Majo Koi Nikki - 17311 / 40208 (43.1%) lines translated, prologue patch released
Mahou Tsukai no Yoru - 3 semi-active projects, one project released ch 1-6
Monster girl quest paradox - Being translated, another partial patch released
Muv Luv Total Eclipse - 25% translated
Oreimo Tsuzuku - All scripts translated, 221/268 through TLC+Editing, 166/268 scripts finalized
Sayonara wo Oshiete - 4753/12903 (36.84%) lines translated
Shin Koihime Musou - Partial patch with first chapter of Shoku's route
Sukimazakura to Uso no Machi - 11,066 / 30,513 Lines (36.3%) translated, partial patch released
>Tsui Yuri - 78% (4584/5872) lines translated
Tsuki ni Yorisou Otome no Sahou - 10613/31248 (33%) translated
Ushinawareta Mirai o Motomete - 6973/35056 (19.9%) translated
Witch's Garden - 63% (42302/67197) lines translated, 4% (2153/67197) lines edited, prologue patch released
Yosuga no Sora - Translation status is Common route 100%, Sora route 100%, Nao 100%, Kazuha 100%, Akira 89.73%, Motoka 32.17%, Common and Kazuha fully edited



Official work

MangaGamer
Please Bang My Wife - 9/30 release
Higurashi Hou - Released ch 3, ch 4 10/7 release
Umineko - Released chapters 1-4
Bokuten - 100% translated and edited
Da Capo 3 - 100% translated and edited, in porting
Myth - in scripting
Kuroinu - Being released as 3 seperate chapters, CH1 100% TL 21% edited
Himawari - Nearing end of Beta
Negai no Kakera - 100% translated and edited
Princess Evangile W Happiness - 60% translated, 37% edited
Imouto Paradise 2 - 82% translated, 42% edited
Fata morgana fan disc - 33% translated
Maggot Baits - Picked up
SukiSuki - 82.5% translated, 60% edited
Dal Segno - 53% translated, 27.78% edited
Hadaka Shitsuji - 26% translated
Hadaka Shitsuji fandisc - Picked up
Bocchi Musume x Produce Keikaku - 19% translated and edit
Hapymaher - 49% translated, 26% edited
Sorcery Jokers - 44% translated, 28% edited
Sonohana Nyuu Jene - In Beta
Shiei no Sona-Nyl - Picked up
Rance 5D - 2016 release, Near beta
Rance VI - 2016 release, Near beta
Trinoline - Announced



JAST
Flowers - Vol 1 released, Vol 2 onwards still to come
Sumeragi Ryoko - Beta, in QA/coding
Katahane - "Translating new scenario, editing original scenario"
Eiyuu*Senki - Picked up
Princess X - 100% translated, in editing and coding
Princess X fandisc - Picked up
Trample on Schatten- Translation 100%, in editing
Django - Waiting on translation.
Sweet Home - 100% translated, debugging script
Sumaga- Fully translated, 70% edited

>> No.15883455

Sekai/Denpa
Grisaia trilogy - 2nd title Steam released, uncut 80% of new content done, 3rd 64% translated
2236 A.D. - 100% translated, ongoing engine/QA work
>Maitetsu - 36.36% translated
Nenokami - 99.96% translated, Indiegogo finished
Koi to, Guitar to, Aoi Sora. - 100% translated, ongoing engine/QA work
Kokonoe Kokoro - 100% translated, engine work
Creature to Koi Shiyo - 100% translated, engine work
>WEE 3 - 100% translated, beta out shortly
>Chrono Clock - 38.28% translated, kickstarted started
Narcissu 3rd - TL+Editing done
>Tenshin Ranman - 52.29%
Darekoi - 100% translated
Wagamama High Spec -Demo is 100% translated, overall 24.88% translated
>Hoshizora no Memoria - 45% translated
Memory's Dogma - 100% translated
Fault Milestone 2 - Side Above released, GE still to come
Ley Line - picked up
Baldr Sky - Picked up both 1 and 2
SakuSaku - Picked up
Koikuma - Picked up
Fatal Twelve - Picked up


Frontwing
Corona Blossom - Vol 1 released, vol 2 IGG started
Sharin no Kuni - Kickstarter halted, will be restarted
Island - Picked up
Grisaia no Senritsu - Picked up


Visual Arts
>Harmonia - Released
Little Busters - Picked up
Rewrite+ - Picked up
Angel Beats - 50% translated


Degica
Muv Luv - Released, uncut patch still to come
Muv Luv Alternative - Winter release
Schwarzesmarken - Through Greenlight
Kiminozo - Picked up


Aksys
Collar x Malice - 2017 release
Period Cube - 2017 release
Bad Apple Wars - 2017 release
Code: Realize fandisc - Picked up


Other
>Dead End Junction - Released
Root Letter - 10/28 release
Steins;Gate 0 - 2016 release
>Princess Maker 2 - Fall release
Dies irae - Announced, Kickstarter planned
>ChuSingura46+1 - Ch 2+3 released, 4+5 "very soon"
Kyuuketsu Hime no Libra - Common/Mari/Calen routes translated, Aoi 15%
Taisho Alice - Vol 1 fully translated, all 4 volumes to be translated, crowdfunding plans scrapped
Love Sweets - Picked up
Noratoto - Picked up
SubaHibi - Official release planned
Sora wo Aogite Kumo Takaku - Through Greenlight
Hakoniwa no Gakuen - Picked up
Enigma - Picked up
Lucky Dog - Possible iOS released based on the ongoing text only fanTL
---
>Stuff like this has been either added or updated since the last thread

>> No.15883508

Code faster Dooddles!

>> No.15883564
File: 309 KB, 1880x1750, corporatestalking.png [View same] [iqdb] [saucenao] [google]
15883564

Here comes that bundle spike

Top 5 Ranking: http://pastebin.com/3jfLQFx2
Popularity Sort: http://pastebin.com/Nd0VxCwj
Full Data Point List: http://pastebin.com/JTzM4mxn

As always, this tracker is powered by anonymous like you, so post order numbers if you've got em'.

>> No.15883703

>>15883453
>no green for Sukisuki

Fuck you Arunaru!

>> No.15883759

>>15883703

There won't be any green for any of mangagamer's stuff because they do updates every two weeks(usually atleast, this week might get delayed a week due to the con announcements)

>> No.15883775

Dead End Junction has a pretty neat setting and a neat comic bookish presentation. It's not as thorough as Quartett about it, but it's still charming.

>>15883759
I can see MG stalling for 2 weeks after AWA.

Though, since there will only 2 announcements (both which are likely to be small), they could still update normally.

>> No.15883779

>>15883775
How long is DEJ? I was tempted to buy it since it's so cheap and Westerns are awesome.

>> No.15883797

>>15883779
I didn't complete it yet, but I think I'm about halfway through the first chapter based on the save files which seem to count down till the end.

Unless the other chapters are drastically longer or shorter, I'd say it's about 8 hours in all give or take 2.

>> No.15883820

Panel info for AWA this weekend. While it starts on Friday, all three visual novel panels are on Saturday.

Sekai Project - Saturday October 1st, 4:45pm
Denpasoft - Saturday October 1st, 8:00pm
MangaGamer - Saturday October 1st, 11:00pm

>> No.15884015
File: 189 KB, 595x800, 4u4u4.jpg [View same] [iqdb] [saucenao] [google]
15884015

>>15883820
>Sekai Project

Im having visions of Iwata again.

>> No.15884177

>>15883779
>all ages

>> No.15884316

>>15884015
Let's not even begin to compare Dovac to Iwata.

>> No.15884326

>>15884015
The Sekai Project will start with "any questions about uncut releases will be addressed at the Denpa panel later tonight", and then have their usual summary and doujin announcements.

The question of course though is what do we get out of the Denpa panel.

>> No.15884656

>>15883453
Forgot one.
>Bishoujo Mangekyou - TL 100%, editing 76%, QC 71%, proofreading 30%

>> No.15884760

>>15884656
It's omitted on purpose, because it's a translation of a translation. The amount of lost in translation is bound to be staggering.

>> No.15884773

>>15883779
It's roughly 8 hours if you have average reading speed. It's also a kinetic novel.

>> No.15884781

>>15884760
What about all the other VNs which were translated from Chinese?

>> No.15884810

>>15884781
OP has trimmed the list alot lately to exclude more machine TLs and the like.

>> No.15884828

>>15883455
Princess Maker 2 comes out October 3rd.
http://gematsu.com/2016/09/princess-maker-2-refine-coming-pc-via-steam-english-october-3

>> No.15884830

>>15884828
I'm not sure why everybody keeps rerelasing 2 and not even touching the other games. Really starting to get annoying.

>> No.15884838

>>15884830
I wonder if it's some kind of licensing issues.

>> No.15884849
File: 667 KB, 1280x720, 768544177_preview_vlcsnap-2016-09-23-10h55m09s742.jpg [View same] [iqdb] [saucenao] [google]
15884849

Is it just me, or is ChronoClock's text not very easy to read?

>> No.15884855

>>15884849
Too much spacing between letters and words; character height to width ratio is off.

>> No.15884875

>>15884849
>>15884855
The white text on white dialogue box is giving me some eye strain.

>> No.15884880

>>15884849
I wish companies would pay more attention to both the text and font; it is what you're looking at the vast majority of the time. Doddler's work on KnS2 was wonderful to read.

>> No.15884881

>>15884781
Japanese -> Chinese is simply not as comparable to Japanese -> Finnish, especially since the former is probably as 'close' as one can get between languages. After all, Japanese has its foundations in Chinese, there are a lot of similarities between the languages.

Finnish, however, is a completely different kind of language, and the thought of a Japanese -> Finnish -> English translation process sounds like a nightmare.

>> No.15884886

>>15884875
This. What are the ingame text options?

>> No.15884890

>>15884881
Both Chinks and Finns are mongols.

>> No.15884908
File: 351 KB, 1280x720, 85640.jpg [View same] [iqdb] [saucenao] [google]
15884908

>>15884886
I checked vndb for screenshots and it looks like even the Japanese version was pretty unreadable too.

It looks like the text color should change some based on who's speaking though. One girls text is purple.

>> No.15884915
File: 275 KB, 1280x720, 85634.jpg [View same] [iqdb] [saucenao] [google]
15884915

>>15884886
>>15884908

>> No.15884920
File: 479 KB, 1280x720, 768544177_preview_vlcsnap-2016-09-23-10h55m47s633.jpg [View same] [iqdb] [saucenao] [google]
15884920

ChronoClock plays on the readers worst fears.

>> No.15884925

>>15884830
>I'm not sure why everybody keeps rerelasing 2

It wasn't "officially" released in English the first place.

>> No.15884936
File: 371 KB, 800x600, 3dpd.png [View same] [iqdb] [saucenao] [google]
15884936

>>15884920

>> No.15884938

>>15884881
They are both still translations of the translations.

>> No.15885147
File: 161 KB, 277x595, 1374213358387.png [View same] [iqdb] [saucenao] [google]
15885147

>Find out that someone translated half the H-scenes in Eiyuu Senki.
>Ivan and Gilgamesh's H-scenes weren't translated.
>The translator isn't going to translate any more of them.

>> No.15885149

>>15884830
Probably just testing the waters. Maybe they thought 2 would be the best as the first PM title to release officially since it already has some fame due to the DOS release.

>> No.15885152

>>15885147
Just wait for the JAST version in a few month.

>> No.15885155

>>15885152
>few months
A few years maybe.

>> No.15885164

>>15885155
It's already mostly translated. They're just translating the H-scenes (I don't know what other content got cut from the all ages version).

>> No.15885169

>>15885164
I'm perfectly aware of that fact, but this is JAST we're talking about.

>> No.15885188

>>15885164
The events leading up to the H-scenes got replaced by their PSP counterparts, but there are some changes here and there.

>> No.15885235

>>15885164
So? Sumaga is ALL translated and has been for years.

>> No.15885274

>>15884830
They said they would release the others assuming 2 is somewhat of a success. If you want to release all the games, it makes more sense to start from the earlier ones.

Nep was released the same way and Disgaea is being released the same way.

>> No.15885281

Remember when Seinarukana Steam was supposed to come out in September?

>> No.15885291

>>15884849
The textbox is too small and the text needs to be justified, it just looks wrong!!

>> No.15885330

>>15885291
The dialogue box size and location changes depending on what's being said at the time. See>>15884915

>> No.15885469

>>15884849
Purplesoft's original fond tends to be shit anyway so it's accurate.

>> No.15885547

>>15883564
Order Number - 226676
Order Date - 2016-09-26

>> No.15885753
File: 61 KB, 621x613, 34718_front.jpg [View same] [iqdb] [saucenao] [google]
15885753

This seems like a good place to ask.
I was reminded of an old VN from the 90s on PS1. Did anyone ever translate this? Officially or fansub?
Double Cast.

>> No.15885790

>>15885753

No

>> No.15885838

>>15885790
Damn.
I heard it was really good.

>> No.15885867

Do you guys think MG will ever release DC I PC or DC II PC and its sequels?
Otherwise it'd be a pity to have them untranslated with no possibility for fan-TLs to pick those titles.

>> No.15885879

>>15885867
If the DC3 sell well and they want to put the other games in Steam, it's possible, but improbable.

>> No.15885914

Harakano and Dracu-Riot when dammit

>> No.15885920

>>15885867
It's very unlikely, for a number of reasons. For one, da capo 1's translation is quite poor and definitely would need to be updated in it's entirety for that to be possible. Both were ported to Buriko/BGI engine by overdrive, which has caused issues with high cost of licensing. The volume of additional text is non-trivial, and it's unlikely they'd ever see an amount of sales relevant enough to make the cost of paying a translator, much less diverting time from other projects, worthwhile. The fact that they announced DC3 at all is somewhat of a miracle, and it probably only happened because either Aaeru forced their hand, or because Circus is on the board of investors.

That said, it wouldn't be impossible if DC3 did well, but I wouldn't hold my breath. Mangagamer spent years trying to offload their DC1 and DC2 hardcopies, there doesn't seem to be a huge amount of interest in the series.

>> No.15885937

>>15885920
What exactly makes DC3 a miracle though. From what I remember DC1 and 2 did fine sales wise if we compare it to how well VNs sold back then.
Also
>Aaeru
Damn, thats a name I haven't heard in a while. Didn't she die or something

>> No.15885952

>>15885920
>there doesn't seem to be a huge amount of interest in the series.
DC3 was literally one of the most anticipated games in MG's last survey.

>> No.15885956

>>15885952
That was Kouryuu voting multiple times.

>> No.15885968

>>15885952
That is because there was no lineup for loli games.

>> No.15885981

>>15885920
They have also been trying to move away from older 4:3 resolution titles outside of when they have a good reason to do so. Even then they are having Alicesoft upscale Rance VI and trying to get console assets for Sona-Nyl.

I suppose Da Capo II PC could potentially be viable, but only if Da Capo III were to take off on Steam strongly enough that Mangagamer were to decide it would be worth it to pull something similar to what they did with Higurashi. But even if Da Capo III does well, they would likely favor Da Capo III spinoffs.

>> No.15886036

>>15885867
I doubt it. If DC III ends up doing very well for them, I assume they'll focus on it's fandiscs and maybe more Dal Segno stuff.

>> No.15886057

>>15886036
>Dal Segno

Doesn't seem to be talked about; not even here. I hope it doesn't end up failing.

>> No.15886095

>>15886057
>Dal Segno
Too new. Literally no one know about this game. Need some some good PR.

>> No.15886097

>>15885920
Wasn't DC 1 PC's common route translated for the Kotori game + Kotori's route? Honestly don't understand this argument because they've updated translation before and DC I/DCII's PC releases add a lot to the games. It's not a simple touch up.

>> No.15886125

>>15886057
It depends on D.C. 3. It's a spinoff, so it'll gain notoriety if D.C. 3 does well.

It's far from the completion though, so hyping it would be ridiculous.

>> No.15886134

>>15886057
It's a moege a year away from release. What is there to talk about?

>> No.15886142
File: 121 KB, 320x167, PM-Tea.png [View same] [iqdb] [saucenao] [google]
15886142

>>15883455
>>15884828
>Princess Maker 2 - Fall release
>Princess Maker 2 comes out October 3rd.
Assuming does goes well, what do you think they would tackle next? Princess Maker 3? I absolutely love Princess Maker 3.
And what about Princess Maker 1? I kind of can't help but wonder if Princess Maker 2 wouldn't sell a lot better if they bundled it with Princess Maker 1 somehow.

And Naturally I hope they'll eventually reach Princess Maker 5.
That said, I really hope the localization / translation ends up being decent.

>> No.15886145

>>15886142
>That said, I really hope the localization / translation ends up being decent.
It's not the same translation that was made ages ago and almost used in an official release?

>> No.15886156

>>15886145
It might be based on it. But I don't think so.
But either way they would still have to translate the other titles if they want to localize them.

>> No.15886157

>>15886142
I thought Cube was brown skinned, not red.

>> No.15886210

>>15886097
DC1 might have done alright, but Kotori Love ExP and Da Capo Innocent Finale were both completely terrible sellers. Spinoffs and fandiscs are always kind of risky.

>> No.15886213

>>15886142
>That said, I really hope the localization / translation ends up being decent.

It's a Korean company releasing it in English as one of 5 available languages. While it is entirely possible the translation ends up decent, I somehow doubt that assuring that it does is a top priority.

>> No.15886248

>>15884015
I can see what your saying Sekai does do a lot of apologies and pushes back so much physicals and release dates.

This is the perfect video from the last thread

https://www.youtube.com/watch?v=GqHpv9B7PR0

i wanted everyone to see why nobody likes Sekai in case they were wondering and also if you dont like Sekai you should still watch because its actually well researched and well done vid in my opinion. I highly doubt Denpasoft will be different as Sekai was with translations.

>> No.15886252

>>15886248
>I highly doubt Denpasoft will be different as Sekai was with translations.

I don't think anyone expects Denpasoft to fix any translation issues, but it seems like it might fix one of the other big issues, the lack of uncut releases.


As to the translation problem though, I doubt anything is going to fix that just because paying customers don't seem to give a shit unless you really screw up. There is almost zero correlation between translation quality and sales. If anything, the only thing that seems to get any traction in discussion about the script is localization decisions such as to include honorifics or not, rather then the quality and accuracy of the localized script itself.

>> No.15886256

>>15886252

Denpasoft sure continued with Sekai's habit of bullshitting. Only the dumbest would believe that the Japanese devs lost artwork for a recent VN.

>> No.15886259

>>15883564
Are these numbers for multiple games?

I'd love to try licensing games myself if I could sell tens of thousands of copies...

>> No.15886275

>>15886259
Well, SP business model doesn't seem that difficult to replicate.
I might say that it doesn't look like the industry is profitable enough though.

>> No.15886280

>>15886252
>I don't think anyone expects Denpasoft to fix any translation issues, but it seems like it might fix one of the other big issues, the lack of uncut releases.


You make a good point with uncut but it means nothing if the translations are written by a 12 year old that is aversive from saying ass, boobs, or dick anything like that in certain sentences and feels like it was translated by 4kids with bad errors.

>>15886256
Oh i agree. Its like if a company any company i will use Funimation said they could not release the hentai on Blu Ray because the original masters were lost.

>> No.15886460

>>15886259
They are the number of orders that MG has made through their main website since they implemented their current system.

>> No.15886484

>>15886256
>Denpasoft sure continued with Sekai's habit of bullshitting. Only the dumbest would believe that the Japanese devs lost artwork for a recent VN.

It is always possible the art of any particular title was lost as the Japanese companies don't have much motivation to assure its well keeping, the more likely scenario is that Sekai doesn't want to lock out any Japanese whales who might be interested in kickstarter goods. Look at the efforts Frontwing is going through to release Corona Blossom volume 2 without mosaics, while still encouraging Japanese backers. Though oddly Sekai had no problems getting rid of the mosaics for Nenokami.

>> No.15886498

>>15886248
Stop advertising your furryshit video, "kudasai".

>> No.15886535

>>15886280
Root Double and a few other titles had some debated localization choices over how names and things like honorifics were handled, but Sekai's translation complaints have mostly centered around inaccuracies and grammar problems (and just poor quality script, even in OELVN stuff) as opposed to localization choices. Denpa is unlikely to have any large impacts on how a title is translated, aside from an uncut release having H-scenes or any other content that was removed through whatever process was used to create the all ages release, especially since no large title has been announced to be Denpa exclusive.

>> No.15886558

>>15886460
That's not bad for less than two years but they have a huge catalog...

>>15886275
I'd probably be okay as a one man team but who knows.

>> No.15886570

>>15886558
>one man team

lv1?

>> No.15886601

>>15886570
Yeah. I've had more free time lately so I've thought of trying to sell a script to MG again or maybe just license my own game. Still depends on my employer signing off on it, though.

>> No.15886624
File: 107 KB, 363x461, 1461340290141.jpg [View same] [iqdb] [saucenao] [google]
15886624

>>15886601
Good luck, bro! I'm wishing for your success.

>> No.15886658
File: 88 KB, 529x397, translation-study-material[1].jpg_w=529.jpg [View same] [iqdb] [saucenao] [google]
15886658

>>15886624
Thanks man. Just gotta keep grinding kanji.

>> No.15886665

>>15886658
I can tell this guy's just started studying the language. Believe me, you don't know Japanese. You will not know Japanese soon. You will not be a proficient translator within several years. And if you think a translation can be done without a team, then you are even more delusional.
No, Aroduc is not a one man team.

>> No.15886669

>>15886658
Add Japanese the Manga Way.

>> No.15886694
File: 38 KB, 400x400, the-wire-wee-bey-characters-1[1].jpg [View same] [iqdb] [saucenao] [google]
15886694

>>15886665
https://vndb.org/p4190

>>15886669
I'll check it out. But I think I'm a bit beyond that point.

>> No.15886864

>>15886694
>>15886658
How can you have translated four VNs and still be grinding kanji?

>> No.15886891

>>15886864
It never ends, man. There's so many kanji. For about six months I didn't practice at all and saw a lot of kanji proficiency lost so since then I've been much more disciplined, at least practicing daily.

>> No.15886909

>>15886694
If i can recommend you an app to use and a class or two in it.

>Memrise app(free and uses G+ sign in) good for studying Kanji daily.
>2136 Joyou Kanji.
>JLPT 5 readings by JLPT Bootcamp
>JLPT N2 vocab by Benwhately(goes from JLPT 5 to JLPT2 from least hard to hardest)

3 of those accept Kanji wherever possible and have been helpful so far in my studies.Also spoke with a Japanese friend recently online he calculated that at most i would need to learn 1800 Kanji which is considered "passing" basically.

>>15886142
Is there a Steam page for it? I would like to put it in my wishlist and buy it when its out.

>>15886665
It can be done it just takes practice and time. Im only a year and a half in and i feel like i can almost understand certain things even complex ones. You would be surprised anon how talented human beings are in this day and age.

>> No.15886923

>>15886891
Did you use Machines to help you out here and there? Or do you know a lot of Grammar with high amount of vocab to help you get the translations down?

>> No.15886929

>>15886535
Didint people complain here that Sekai used Machine translations and tried to be similar to that rather than trying to read the sentence and translate through it?

>> No.15886951

>>15886248
>>15886252
Isn't the staff of Denpasoft literally the same as that of Sekai Project?

>> No.15886958 [DELETED] 

>>15886923
I had a really good grasp of the grammar from classes in college, then used dictionaries for help with grammar. I didn't use machines because frankly that's not translating and it just outputs garbage.

I did notice that my own english prose isn't as good as I like, which is why I have that book on writing sentences. I read it this year and found it very helpful. Hopefully on my next project the english text is much higher quality.

>> No.15886966

>>15886923
I had a really good grasp of the grammar from classes in college, then used dictionaries for help with vocabulary. I didn't use machines because frankly that's not translating and it just outputs garbage.

I did notice that my own english prose isn't as good as I like, which is why I have that book on writing sentences. I read it this year and found it very helpful. Hopefully on my next project the english text is much higher quality.

>> No.15886971

>>15886929
It wouldn't surprise me if you could find example like that on either their early and/or lower budget titles, but I can't recall an example off hand. Nothing they have done seems to be on par with say, the disaster of Kagura Douchuuki or early MG though.

They do seem to try to avoid having disasters with their full length titles (even if they have some issues), presumably because the audience might actually care.

>> No.15886973

>>15886891
Grinding kanji ends long before the point where you're ready to translate anything. Translations attempted before that are guaranteed to be riddled with errors.

>> No.15886982

>>15886973
>Grinding kanji ends
I don't believe you're fluent in Japanese.

>> No.15886994

>>15886966
Thats true Grammar and Vocab are important. Kanji is just painful only because of not being able to understand the sentence with combination Kanji.

>>15886973
Thats true there are vocab words that use two Kanji but doesent exactly mean the same thing ironically.

>> No.15887002

>>15886982
I'm not, but it's very rare to find new kanji after 3000 or so. You don't need to grind kanji after that point.

>> No.15887016

>>15887002
I find that it helps me retain the knowledge better than just calling it good and hoping reading nukige will keep me up to date.

>> No.15887019

>>15887002
3000? Thats overkill unless you really want to read some complex novels that hardly anyone would ever read or be a teacher.

>> No.15887024

>>15887019
Muramasa has 3086 unique kanji and thats not a complex novel that hardly anyone would ever read.
Thats a certified kamige that everybody wants to read.

>> No.15887031

>>15886951
Yes, Denpasoft is just the 18+ brand at Sekai, and it has been around for some time now. The recent changes haven't been a change in staff or a change in heart.

Instead Nutaku throwing money at Denpasoft has made Sekai care about Denpa. They have stopped hiding the Denpa brand and have instead been working to build up the long neglected brand. It won't fix any other issues, but unless the Japanese companies complain or there is a legal issue, they are leaving money on the table with an exclusively all ages release (as opposed to just getting the poor sales Denpasoft itself brought in before hand).

>> No.15887050

>>15887024
Like i said its only for complex novels, and Visual Novels but for being able to read a majority of novels just fine im sure you do not need to know more than 2000 kanji.

>> No.15887052

>>15887031
lol Nutaku of course leave it to companies like that to throw money at a company without research.

>> No.15887059

>>15887052
>without research

More like birds of a feather.

>> No.15887066

>>15887050
2000 kanji is strictly the kanji used in newspapers, it's not ALL the kanji used in every day life. You'll always encounter new kanji in any kind of specific sub-field, be it research, novels on a particular topic, whatever. You don't just stop learning once you've reached 2000, or even 3000 kanji.

Maybe you should be less sure and learn the language before you start talking like you're the expert.

>> No.15887069

>>15887050
You still need to know words. 日本 doesn't just mean "sun origin"

>> No.15887080

>>15887050
most games that arent simple nukige or 20 hour moege usually contain from 2-2.5k.
In addition, the 2k from 1 novel isn't the exact same from 2k from another. If you added them together, the unique kanji in total from both would probably be around 2.2 or something.

>> No.15887090

>>15887066
I am not speaking like an am an expert. Of course theres new kanji in everyday life just like how there is new words we encounter through media in English. Thats not even being an expert thats just common sense.

What i am saying is even if you do know a limited amount of words does not mean you can not read a lot of basic novels. There are exceptions and there are some that are challenging of course.

You do not need to act smug.

>> No.15887097

>>15887052
Nutaku seems to be throwing money at MG as well, judging by 4 MG titles being added in the last month.

But Nutaku was in a position to get the most out of Sekai (and Sekai benefits the most from Nutaku) because Sekai's platform for selling 18+ titles sucked sales wise. MangaGamer and especially Jast have their own well developed platforms, so they weren't in need of a new one to work with, though MG has no problems cashing in on their older titles again.

It works out well enough though, probably the only reason we got 18+ Chrono Clock, and it is likely we will get some uncut release of other Sekai titles without an 18+ release announced. The translations might still have problems, and they might be long delayed (especially the physicals), but that would be true with or without an uncut release.

>> No.15887099

>>15886973
Oh, please. There are Japanese natives that don't even know all the jouyou, let alone anything beyond that.
You should probably know a thousand kanji (on the lower end, no more than 3k) before you begin translating, but the struggle never ends.

You honestly don't even need 2k kanji to read most things (most VNs, basically every manga, every LN, etc). But you will always be picking up new ones, even if you know several thousands.

>> No.15887104

>>15887080
That is true and also vocab is important than anything else. like >>15887069
mentioned If you do not understand vocab with its Kanji on it or the context your kind of back at square one.

>> No.15887105

>>15887090
Sorry I'm just annoyed that people think you only need to know 2000 kanji ever, and that you don't need to continually keep learning.

>> No.15887121

>>15887105
Of course your right on that! Learning never stops even beyond the 2000 mark but it helps us build upon it and we start recognizing the patterns and really

>>15887099
>Oh, please. There are Japanese natives that don't even know all the jouyou, let alone anything beyond that.
You should probably know a thousand kanji (on the lower end, no more than 3k) before you begin translating, but the struggle never ends.

Your talking about Kyouku right? That is about 1,006 which is up until Secondary School where its required to get about 2,136. But i can understand there is even English natives that know a lot less words and still get by on everyday life conversations and basic things.

Also while we are on the topic of Japanese learning i kind of wanted to ask i am taking a class that goes up to about 5k words from JLPT5-JLPT2 is there an amount where i should stop or i would feel comfortable at. 3.5k maybe? Anything like that? I will still keep learning but i want to get at a point where i can read comfortably and then search things up once in awhile to learn.

Im glad were talking about this here. Theres so much insight from everyone on /JP/

>> No.15887141

>>15887121
>Your talking about Kyouku right?
No, the jouyou. These are the kanji taught in Japanese school up to the end of high school. They're the kanji that are "allowed" in newspapers as well as what JLPT tests you on. They're mostly the very common kanji plus lots of odd ones nobody uses, then many that aren't in common use but still show up in newspapers (usually business-related terms). Because a lot of these kanji don't see everyday use people tend to forget them. There's probably a few hundred you could even skip learning and never have to worry about running into normally.

>is there an amount where i should stop or i would feel comfortable at. 3.5k maybe?
No. You'll want to know many thousands of words to be able to read something without looking up every word you run into. However, the best way to get retention on vocabulary is to run into words. The more you see them the easier they'll be to recall. Once you have the grammar down you can probably try to read anything you want, just expect to have to look up basically every word. It'll take months before you can read something without a lot of lookup, if not years, depending on how often you read.

If you really have questions about learning nip, head over to /a/'s DJT. They're kind of stupid there but they'll be helpful.

>> No.15887146

I don't even know why people focus on a number or enumerate the kanji they know.
All the kanji and vocab I learned was pure reading through a text hooker and looking at the definitions and seeing the kanji enough until i could recognize it and recall its readings. I did no flashcards for kanji or any vocabulary. As of now I have no idea how many kanji I know and it doesnt matter because I'm just going to continue reading and come across new words and kanji and learn them naturally like I have for everything I've learned so far.
There's no reason to fuss or put in extra effort in "learning kanji".

>> No.15887157
File: 1.41 MB, 2000x2000, 1472778896321.png [View same] [iqdb] [saucenao] [google]
15887157

>>15886252
> There is almost zero correlation between translation quality and sales.

Close to trtuh, but not quite. The importance isn't placed on translation quality, but rather the flow of the English. If it SEEMS like natural English, even if it's almost a total rewrite, it won't affect sales. If it's chingchong English, it'll generally hurt them.

Think about it this way - most people reading a translation have shit moon and can't detect a shitty translation without inordinate amounts of work. However, anyone speaking English CAN detect someone who doesn't know how to write English.

>> No.15887158

>>15887141
>No, the jouyou. These are the kanji taught in Japanese school up to the end of high school. They're the kanji that are "allowed" in newspapers as well as what JLPT tests you on. They're mostly the very common kanji plus lots of odd ones nobody uses, then many that aren't in common use but still show up in newspapers (usually business-related terms). Because a lot of these kanji don't see everyday use people tend to forget them. There's probably a few hundred you could even skip learning and never have to worry about running into normally.

I know what you mean. For me i am about 1,114 in right now. I did also run into a few that would never show up either lol. I wish Japan Ministry would get rid some of them at least.

>No. You'll want to know many thousands of words to be able to read something without looking up every word you run into. However, the best way to get retention on vocabulary is to run into words. The more you see them the easier they'll be to recall. Once you have the grammar down you can probably try to read anything you want, just expect to have to look up basically every word. It'll take months before you can read something without a lot of lookup, if not years, depending on how often you read.

That is the most honest thing i have read in awhile. Its weird because although i still watch anime and i am starting to hear the words i have been learning, i am thinking in a few months to begin playing simple games like Ni No Kuni in Japanese and then go from there on the immersion.

I will go over to /a/ DJT That is good advice actually.

>> No.15887179

>>15887157
If my heart had wings was both poorly translated, barely readable in english, censored, and a commercial success. I'd wish people stop falling for it, but unfortunately it keeps happening.

>> No.15887191

>>15887179
I think that's just the early days when English VN readers were desperate for anything. Not sure it would do as well today.

>> No.15887207

>>15887157
>However, anyone speaking English CAN detect someone who doesn't know how to write English.

The reactions to the Harmonia TL suggest otherwise

>> No.15887210

>>15887207
How was it btw?

>> No.15887222

>>15887210
It flows awkwardly, but it's probably not worse than your average SP translation.

>> No.15887230
File: 101 KB, 613x242, Harmonia.jpg [View same] [iqdb] [saucenao] [google]
15887230

So lonely...

>> No.15887234

>>15887207
>The reactions to the Harmonia TL suggest otherwise
Moogy reacting to images on the Steam store page doesn't really say anything about how the general community reacted to it. There actually doesn't seem much complaining.

>> No.15887237

>>15887234
That's what the other guy is saying.

>> No.15887238
File: 272 KB, 363x518, 1428751304785.png [View same] [iqdb] [saucenao] [google]
15887238

>>15887179
> And a commercial success.

To be fair, it retails for $0.69 on Steam during summer/winter sales.

>> No.15887239

>>15887234
>There actually doesn't seem much complaining.

Yes, that actually was my point.

>> No.15887315

>>15887179
I wouldn't call if My Heart Had Wings a commercial success. Moegamer's a zombie now, and the only reason people are willing to buy it at all is because of the decensor patch.

>> No.15887343

>Alright, feature complete on dc3 port. Yay~

God fucking bless Doddles.

>> No.15888084

Just heard about Dead End Junction from this thread. How is it? Is there a torrent?

>> No.15888330

>>15888084
It's only 9 bucks. Wait for a steam sale if you really have to, it's the type of thing that'll be lucky to make 3 digits.

If there's a t, it'll be on nyaa.

>> No.15888539

>>15888084
>>15888330
It's an all-ages kinetic doujin that almost no one has hear of before, I doubt you'd be able to find a torrent for it anytime soon.

>> No.15888587

Japanese is such a fucking retarded language honestly

>> No.15888639

>>15888587
羨ましいですか小さなちんこwwwww

>> No.15888641

Culture Select's localization quality is pretty good, it's a shame none of their stuff sells.

>> No.15888889

>>15888641
Some idiot on Steam caused their other release to get a mixed score, because he gave it a negative review for not being a game.

>> No.15888913

>>15883564
Order Number - 218901
Order Date - 2016-09-20 23:03:21

Please Bang My Wife

Order Number - 210157
Order Date - 2016-09-09 23:51:16

Funbag Fantasy

>> No.15888925

>>15888641
Wait for Moekuri. Then perhaps they have at least one decent game for sale.

Though Steam will not count the points from the backers.

>> No.15889043

>>15888641
Considering all they translate are doujins no one has heard of, it's not too surprising.

They couldn't have been too expensive to license in the first place, and the company doesn't seem dead yet, so they might be doing dandy.

>>15888925
I have a feeling $15 for Moekuri might be too steep for Steam.

Dead End Junction is a pretty good price Steam wise, but it's pretty niche. It's a shame since it's really fun.

>> No.15889337

>>15889043
Dead End Junction looks like Umineko/Fata Morgana. It may be good, but the non standard art will prevent any random sales and it will end up relying on people talking about it enough.

>> No.15889413

Is the SteinsGate0 release going to be the PC version?

>> No.15889460

>>15889337
Eh, the art is more immediately appealing than Umineko or Fata Morgana, I think. It's somewhat nongeneric, but I don't think it's as non-animu as Fata Morgana. Random sales will be pretty low anyways though. Moekuri will do better in that regard.

Also, I haven't played Fata Morgana, but people seem to call that a masterpiece while Dead End Junction isn't that. It's just a fun ride, but that's usually not enough to get around by word of mouth. It'll probably be forgotten soon enough except as being the only Wild West fantasy VN localized.

>>15889413
Probably Vita and PS4. I don't think they're doing a PC version.

>> No.15889557

>>15889413
Probably down the road, especially since there is a Japanese PC release, but in the near term it will have a period of console exclusivity.

>> No.15889633

>>15889413
Why was it delayed?

>> No.15889981

>>15889413
Eventually yes. Mages aren't going to stop self-publishing titles on Steam after the first game has sold well.

>> No.15890009

>>15889337
I think it will get good sales only because of the nice on the eyes art and because of its setting. Rarely do you see westerns on a VN.

>>15889413
I believe it will, after being 8th place on the most popular sales chart for 3 days im sure MAGES is going to put more effort into fixing Steins;Gate which currently they last said they are fixing translation and font errors i am sure they are trying to patch the problems in the game. Steins;Gate 0 will arrive 6 months later and no less most likely.

>> No.15890263

Isn't this illegal: https://twitter.com/danmarce/status/780509247356428288

It's pretty much saying that they're going to bribe purple soft.

>> No.15890298

>>15890263
Sekai giving the Chrono Clock money to the parent company isn't shady at all. Better than using that money to buy out Type-Moon.

I suppose technically, according to KS policy, money should go all to the physicals, but that's being pedantic.

>> No.15890302
File: 182 KB, 348x311, 1463822808108.png [View same] [iqdb] [saucenao] [google]
15890302

>>15890263
> Can't even afford to pay translators or licensors for SakuSaku or Leyline.
> Have enough for bribes.

;)

>> No.15890316

>>15890263
It would be a damn shame if that Kickstarter ruins the chances of other Purple Soft titles getting real releases by MG.

>> No.15890319

>>15890263
They initially floated the idea of stretch goals, but that didn't pan out, and this sounds better then saying "it pays for the translation" or "it goes into our pockets". I am sure their licensing agreement means the more the Kickstarter brings in, the more money goes back to Purplesoft so it isn't going to be a lie, it just neglects to mention what happens with any other revenue that isn't used for covering Kickstarter goals or licensing fees.

>> No.15890326

>>15890263
>trying to win favours with filthy crowd fund money
I hate Kickstarter. If only Kickstarter actually had some integrity and followed up on actually shutting down pre-order store projects.

The way Sekai Project uses Kickstarter for damn near everything is outright disgusting.

>> No.15890333

>>15890263

Why in the world would that be illegal? Use your head for a second anonymous. These are two private companies, with one paying the other the other in hopes of securing further contracts. That's called corporate gifting. And not only is it not illegal, but it's pretty damn common.

Sometimes this thread makes me question the intelligence of people.

>> No.15890334

>>15890316
As much as I dislike Sekai Project, I have since the announcement found the idea that Hapymaher on MG (and maybe Nutaku) will do better then Chrono Clock on Steam, Denpa, Nutaku, and Kickstarter laughable.

Part of it is game choice, MG would create a Steam release for Hapymaher if they thought it was viable. Though after a Koikuma Steam release, I doubt Sekai would have a problem finding a way to do a Steam + patch release even for Hapymaher.

>> No.15890351

>>15890333
I doubt its even that. A percentage of the gross brought in from the Kickstarter was always going to go to Purplesoft. I doubt they are paying a cent more then they owe, but it is one of the expenses that scale based on how much the Kickstarter brings in. They just choose to only answer that part of what happens to the money above the goal.

>> No.15890600

>>15890334
While it's certain that CC will sell better than Happymaher, to see SP bribe Purplesoft really sucks for anyone interested in their titles. They'll have to deal with slow releases of dubious quality, plus there's always the fear that it'll be a cut-only release. Even if it seems like SP is willing to release more 18+ titles, there's always the risk that they'll skip an 18+ release in the future.

>> No.15890669

>>15890302
>cry poverty everytime
>get retards to fund your game
>millions in kickstarter money
>delay and don't deliver until next kickstarter

Funny.

>> No.15890816

>>15890669
I'm probably dumb as fuck, but where is there kickstarter money going? Considering how much people have given them, I can't see them not making huge profits. Or are getting the licenses for vns that damn expensive.

>> No.15890818

>>15890816
Kickstarters aren't as profitable as you think when your company is heavily mismanaged. Most of that money is sunk into fulfilling the goals and shipping merch.

>> No.15890859
File: 93 KB, 641x820, Screenshot (213).png [View same] [iqdb] [saucenao] [google]
15890859

>>15890302
>>15890669


lol this is so true. But just wait guys wait until they dont ship the physicals and everyone gets as mad as they are right now with

World End Economica

https://www.kickstarter.com/projects/sekaiproject/world-end-economica-complete/posts/1690234

>Physical launch 2018/2017

Holy fuck only took them 4 years or so way to go Sekai!

>inb4 delay 2020 Japan olympics!

Thats probably why they are getting more desperate with funds and barely keeping a float. Keep in mind Chrono Clock and Baldr's Gate might be the only popular titles people would ever pay out for.

The word needs to be spread damn it otherwise people will not take the hint.

>> No.15890919

>>15890816
Royalties and physical costs are both expensive. A lot of the remaining money goes to fixed costs (such as translation costs)

The big advantage though is that even if they aren't directly profiting extra revenue, it lets them fund the translation out of those funds instead of needing to fund it independently, thus why kickstarters are quite appealing to Sekai.

>> No.15890934

>>15890919
Its kind of funny to think of it like that. But Kickstarter for Sekai has been their welfare blanket instead of an actual kickstarter. Its sort of like using other peoples money for their own things than what it is said to be used for. I to looked at the kickstarter it kind of looks shady as it doesent say where the money goes to and its not that transparent.

>> No.15890942

>>15890919
More like it's expensive to get a newer office and to use first class.

>> No.15890971

>>15890942
I just want to know how they can afford so much of this stuff. Its crazy really. So much they still need to take care of and they still launch more kickstarters.

>> No.15890979

>>15890971
It's easy to spend other people's money. :^) They're pretty arrogant for a glorified beggar.

>> No.15890988

>>15890859
>Thats probably why they are getting more desperate with funds and barely keeping a float. Keep in mind Chrono Clock and Baldr's Gate might be the only popular titles people would ever pay out for.

I don't think Chrono Clock is any more or less appealing then other titles like Wagamama High Spec or Tenshin Ranman. But there very well may be declining returns on releasing similar titles.

Baldr Sky is tricky though, it is likely vastly more expensive both in licensing and translation costs then anything else Sekai has, while it is a tough sell outside of the VN community.

>> No.15890996

>>15890971
Sakura, Nekopara, and Rabi-Ribi are all huge franchises. Clannad and Grisaia both sold very well as well, even after the Kickstarter. Also while they aren't generally huge sellers, their cheap titles with low costs are still selling well enough to make a decent return on investment.

>> No.15891051
File: 419 KB, 808x853, 1471595229681.jpg [View same] [iqdb] [saucenao] [google]
15891051

>>15890818
> Kickstarters aren't as profitable as you think when your company is heavily mismanaged

Mostly because what happens is that instead of wisely reserving the money for shipping and pocketing the rest, they reinvest all but the licensing/translating fees into other projects in the vain hope that those projects would make more money. However, if/when those endeavors loses money, then suddenly you have massive shipping liabilities. Keep doing that long enough, and suddenly you're in an extremely volatile druggie-like situation, essentially dependent on Kickstarters for cash infusions, which serves to increase liabilities, and again, in the hope that they can decrease their liabilities in the future, the remaining cash goes into other projects or repaying the 'debt'.

Why the fuck do you think people haven't even gotten WEE yet? It's a keep-up game for SP at the moment with Kickstarters. There's no way they even have enough liquid to pay for SakuSaku or Leyline licensors/translators, since they've been suspiciously totally done for a long time with precisely zero updates.

Also, SP said that the extra money will be going to Purple Software. Ever consider the fact that they're telling the truth, and using the extra liquid to localize another Purple Software VN so that the whole thing won't tumble down?

Also, the reason they were low-balling Aroduc is because they thought that he'd accept something instead nothing (I forget which dilemma that is), and they didn't have the money to create an actual translation from scratch.

>> No.15891057
File: 118 KB, 500x500, 1460694985032.jpg [View same] [iqdb] [saucenao] [google]
15891057

>>15890859
Honestly, I hope SP survives long enough to release some of their better VNs with better translators, and when they go under, I sincerely hope that MG picks up some of their better licenses on-the-cheap.

>> No.15891072

>>15891051
>Why the fuck do you think people haven't even gotten WEE yet?

Because they're incompetent. The current translator is like their fourth one for WEE. And kickstarter is not their only source of income. They have their popular Steam shit like Nekopara and Sakura. Don't tell me they can't ship out products with those funds. Have those bitches ever heard of Priority Flat Rate? Also, they make their overseas fans pay for extra shipping. If they don't have money, it's either because they're lying or the money has been wasted on frivolous things. Could even be both.

>> No.15891085

>>15891072
> Nekopara

True, but they don't get as much revenue out of it as you'd think, after the first one. Especially with all the language support.

> Sakura

Went to MG briefly, also cheap games with high sales. God knows why, though. Just because they're making money through that, it doesn't mean the rest they have going isn't a huge sink.

Dovac said like, half a year ago that the company has yet to have a single year in the black since it's inception, even with Nekopara and Sakura. I totally agree with you that they've wasted money on stupid frivolous shit like flying first-class, doing everything 100% in-person instead of just having someone residing in Japan handling negotiations to save travel money, which really adds up, a brand new office, etc. etc.

The point is that they've spent so much on frivolous crap that it's like trying to dig themselves out of a salt mine with a shovel.

>> No.15891101

>>15891051
They have made significantly more this year from Rabi-ribi and Nekopara alone then crowdfunding, not to mention the huge assortment of low risk titles they have put out recently. Their only two kickstarter projects they have had have been Grisaia and Clannad, which are a long ways back now (and both titles made more on Steam with no physical liabilities then they ever did on Kickstarter).

They may enjoy having the kickstarter buffer to cover localization costs, but it isn't the majority of their revenue. Just Deserts, a cheap OELVN released a few months ago, looks to be about 5k on Steam at $9.99. That unremarkable release would have brought in more revenue directly to Sekai then the Chrono Clock kickstarter does.

>> No.15891102

>>15891085
They are just a publisher for Winged Cloud. They don't pay them to develop it (WC's own Patreon is for that) so it's pure profit for them. I assume it's the same for all their other random doujins. They kickstart all their big titles with the sole exception of G-Senjou no Maou.

>> No.15891125

>>15891051

>Also, the reason they were low-balling Aroduc is because they thought that he'd accept something instead nothing (I forget which dilemma that is), and they didn't have the money to create an actual translation from scratch.

The reason they were low balling Aroduc is probably the same reason all localization companies low ball fan translators. If they were willing to release it for free in the first place, they aren't looking for a huge pay out. I doubt the Katahane fan translator is getting a huge payout out of Jast.

Aroduc however was looking for full price, and I don't blame him, though I am guessing that paying full price is not the norm when dealing with fan translators so Sekai initially had not planned that.

>> No.15891132

>>15891125
The main problem with Aroduc is that they wanted him to fuck off after getting his translation. I think that's a bigger issue than the money itself.

>> No.15891137

>>15891051
>There's no way they even have enough liquid to pay for SakuSaku or Leyline licensors/translators, since they've been suspiciously totally done for a long time with precisely zero updates.
You say that all the time and it's utterly unconvincing and sounds like nonsense to be honest.

>> No.15891213

>>15891051
>Also, the reason they were low-balling Aroduc is because they thought that he'd accept something instead nothing (I forget which dilemma that is)

https://en.wikipedia.org/wiki/Ultimatum_game

>> No.15891219

>>15891137
One could speculate that it is possible Sekai Project is overextended and might not be in the best shape after the contraction of the Steam market in the late Spring. Though with the large successes of Nekopara Volume 2 and Sakura Dungeon, that argument may or may not hold true.

However yes, his speculation is completely unfounded and is built on the faulty premise that Kickstarter is the single primary revenue stream for Sekai Project, and uses the basis "we haven't heard any new info about these titles Sekai picked up a few months ago" as its primary support.

>> No.15891222

>>15891132
>The main problem with Aroduc is that they wanted him to fuck off after getting his translation. I think that's a bigger issue than the money itself.
And still hasn't changed.

>> No.15891236

>>15891219
I don't understand why Winged Cloud needs Sekai at all. They make enough that they can go solo. With the other partners, it's because they don't know English so they need translators.

>> No.15891246

>>15891236

Sekai appears to be managing their Patreon and Twitter for them now.

>> No.15891277

>>15890996
Sekai has ironically been lucky on getting Slice Of Life with fanservice and knowing a good classic drama and anime series like Clannad. The irony is though thanks to those sales of Clannad and Grisaia other 1st parties are coming in like Key and Mages which are getting in on the money. Which more than likely means no more new licenses for Sekai or at the least the more popular ones with that. As for Rabi-Ribi that was a small risk huge return as it really was more of a easy to play for those that like the old platform games similar to Metroidvania series. I think MG and JAST might catch on and try to get some small licenses for some Touhou franchises to counter Sekai as those games are well known in the Otaku community even if they were something different. A 15$ price tag would be worth it and even a 5-10$ for the soundtracks would make them tons.

I suspect though that even though they had a decent return on investment its not huge enough for them to get other licenses and to do all the things they want to do. Notice how they are still behind on many projects and promises? How they have many games coming out to still be translated? On the backburner or are not even done yet years later? There money is falling into a pit right now and fans are becoming tired through empty promises.

>> No.15891280

>>15890263
Major publishers/hardware devs pay money for "exclusivity" to game devs all the time, so its obviously legal. And in this case its most likely that they just have contract saying that all extras go to Purple Soft.

What I find laughable though is their hope that just giving lots of money to company will keep partnership going. All their biggest KS partners jumped the ship right after KS, because bigger the money, less reason to give % of it to useless fucks like SP.

>> No.15891303

>>15891246
That makes sense I suppose.

Though since they're running the Patreon, I suspect freenium VNs were Sekai's idea rather than Winged Cloud's.

>>15891085
Didn't Dovac buy a shit ton of Star Citizen ships?

>>15891051
You'd think a localization company would sort out who would translate before shaking hands with the licensor. But, I can honestly believe Sekai would pay the license before negotiating with any translators whatsoever because they're idiots, and because they wanted a notable title for AX.

They wouldn't have been so desperate if Key stayed with them. Sadly for Sekai, they'll never have anything as notable as Clannad or Grisaia again. I think they were hoping for success with Root Double, but that wasn't overly popular while Baldr Sky barely made a splash outside of the hardcore VN fanbase. Actually, within the typical VN buyer base, Parfait might have sold better than Baldr Sky, but it's hard to say.

On the other hand, MG's best titles are yet ahead. Even disregarding Rance and the huge splash it made outside the typical VN community, AS has some guaranteed best sellers like Oyako Rankan, Escalayer, and Evenicle. Liar-soft has a niche and can be put on Steam uncensored for extra sales, Clock-up has all the lengthy nukige they could ever want, and they can even tap into the fujoshi market with the occasional BL/Otome VN while also keeping the small yuri fanbase happy with Sono Hana. Even Moonstone releasing its own games isn't too big of a deal, and they might release their nukige through MG anyways to take out the mosaics.

>> No.15891326

>>15891051
That is really truthful about what is going on right now. I mean Kickstarter was not meant to be used in this fashion.

A Kickstarter is meant to help launch a company off the ground with unique titles and give it some help with a few others. I know everyone might bash me for this but Mighty No.9 and Red Ash was a great example of how to use a kickstarter despite the stupidity of the PR person in it. It was unique titles and that would hopefully translate to more sales being unique titles to keep the company a float to make more and thus be able to keep going. Maybe four or five would actually be the limit i am willing to put in for a company.

Sekai is not using it for unique titles more or less they are doing it to keep themselves alive paying debt like you said hoping that these more popular titles will translate to more sales for them. Keep in mind i would not be mad if Mangagamer, JAST or even some others used it for a really really huge unique title that is rarely seen at all and used it a few times and that was it. Sekai just abuses it 12 times is a lot for a company and it makes them look bad overall.

>Also, SP said that the extra money will be going to Purple Software. Ever consider the fact that they're telling the truth, and using the extra liquid to localize another Purple Software VN so that the whole thing won't tumble down?

Nobody denied that what they were saying was not being transparent about percentages that is usual on kickstarters about where money goes does seem suspicious. I dont think they are lying but it does not change how awful that looks on them. Transparency is important in this day and age. There use to be a time you could get away with not saying anything but now a days its more about being honest otherwise internet will find out.

>Also, the reason they were low-balling Aroduc is because they thought that he'd accept something instead nothing (I forget which dilemma that is), and they didn't have the money to create an actual translation from scratch.

I read the blog before it was deleted. He said basically that he gave a ballpark offer, Sekai declined and gave him way less than he asked to where he said no deal due to him having the translation the experience and the expertise. Sekai was not willing to talk or budge and basically said "we will email you back in a few months to think things over" and when news broke out they hired a translator for it and said it would be out in December or January when it was unrealistic and impossible expectations.

>> No.15891331

>>15891326
>Mighty No.9

Wasn't this absolute shit and nothing like what they promised?

>> No.15891332

>>15891277
>I think MG and JAST might catch on and try to get some small licenses for some Touhou franchises to counter Sekai as those games are well known in the Otaku community even if they were something different.

I really doubt it. It's not impossible, but a lot of different publishers are crowding up the otaku steam game market like Nyu Media, Deciga, and Fruitbat Factory. IFI and XSEED are indirect competition since the fanbase for Neptunia/Senran would overlap with the doujin titles they would get.

>> No.15891338

>>15891331
There is a slight misconception they say its a scam because they liked the Beta footage and the images of the game usually in Beta not everything is going to look exactly as is and there will be changes. Its not a scam but i do believe they did go over their heads and hyped it up too much where it was going to fail regardless of what anyone thought of it. Expectations were way too high over the course of time. Its really not a bad game just mediocre.

>> No.15891342

>>15891331
To be absolutely fair, they promised a good Megaman clone and proceeded to shit out a bad Megaman clone. It's not that much of a difference.

>> No.15891343

>>15891277
I doubt their delays are directly related to revenue problems, as they had the worse delays back when they were selling the most titles. They might be challenged to do everything that they want, but I don't believe it is wise to judge that based simply on delays.

>> No.15891362

>>15891342
Its a decent title really its not terrible where it doesent run well or anything. Its just the hype was too high and i think that falls too much on Inafune and the devs taking too long.

Ironically enough Azure Gunvolt was worked on with Inafunes team and it did really well. The thing is i think Mighty No.9 would have been better as a 2D platformer and not 3D.

>> No.15891365

https://youtu.be/bFvXLMD4SSU

4 million dollerydoos for this?

>> No.15891373

>>15891326
>Sekai was not willing to talk or budge and basically said "we will email you back in a few months to think things over" and when news broke out they hired a translator for it and said it would be out in December or January when it was unrealistic and impossible expectations.
This is nonsense word salad.

>> No.15891375

>>15891365
Its easier to make the case that 2D is better than 3D really. Even Japan thinks 3D is really cheap. Hopefully they learn for next time.

>> No.15891379

>>15891373
Well news did break out about Aroduc because he posted the blog and everyone went crazy over it. Sekai damaged controlled with that.

>> No.15891384

>>15891379
They damage controlled by saying they hired a translator and it would be released in less than four months.

In what reality?

>> No.15891385

>>15891373
He must've read some other blog because I don't remember that either. What I remember is that Aroduc found out about the license the same time and way that we all did. He offered to sell it to Sekai. Sekai give him some low figure for the partial and for them to translate the rest. Aroduc was not amused but keep trying to email them but they never bother to reply. Doddler try to mediate but was not successful.

>> No.15891388

>>15891385

you forgot the part about how sekai used aroduc's project to get the license in the first place without striking a deal with aroduc

>> No.15891394

>>15891303
> But, I can honestly believe Sekai would pay the license before negotiating with any translators whatsoever because they're idiots, and because they wanted a notable title for AX.

Just look at Dovac and how he handled himself in public

https://www.youtube.com/watch?v=dkQesx36BEE

If he acted like this in public i highly doubt he would be professional or have anyone talk to translators professionally than to try and be like Mafia mob bosses.

>>15891384
Sorry i misremembered my bad i meant to say Sekai had release plans in December or January and Sekai approached Aroduc for his translation in hopes they could finish the rest or get a head start. In the end that fiasco happened they hired a translator and everyone now believes it will set them back 2 years.

>> No.15891402

>>15891384
>four months

Not that anon, but where did they say that? I remember them saying that they would get CC out in January, but thats it.

>> No.15891405

>>15891388
That was Aroduc's assumption but we really don't know what happened during their talks. Makes it all the funnier if true since now they have to spend even more money hiring somebody less competent all because they decided to be cheap asses and tried to kick Aroduc out of his own translation effort.

>> No.15891427

>>15891405
Either way its funny as hell because once fans read it and see how bad the translation is they are really going to be kicking themselves over buying from Sekai Project. But you know they could always pirate the game to spite Sekai.

>> No.15891434

So when will SP bankrupt itself?

>> No.15891441 [DELETED] 

>You'd think a localization company would sort out who would translate before shaking hands with the licensor. But, I can honestly believe Sekai would pay the license before negotiating with any translators whatsoever because they're idiots, and because they wanted a notable title for AX.

If I just grabbed a huge announcement, I would want it announced at AX as well. The Aroduc situation is a mess, and I am guessing that they just intended to get it from him cheap, and for 90% of the translators out there they probably could. It was a poor decision to not keep him in the loop that has backfired, and Aroduc along with Dovac are two extremely stubborn people, although based on the recent post and Doddler being the middleman I wouldn't be surprised if they come to some kind of agreement still, as they both lose without one.

>They wouldn't have been so desperate if Key stayed with them. Sadly for Sekai, they'll never have anything as notable as Clannad or Grisaia again. I think they were hoping for success with Root Double, but that wasn't overly popular while Baldr Sky barely made a splash outside of the hardcore VN fanbase. Actually, within the typical VN buyer base, Parfait might have sold better than Baldr Sky, but it's hard to say.

Their lineup is still strong enough though, they have a number of moege that should all do respectable. They might not put up Clannad numbers, but they will all still do acceptable compared to pre-steam numbers by either Jast or MG, especially when you factor in Kickstarter. I will make no judgements about how Baldr Sky will do though, as the expenses are likely going to be large and it has the potential to take off or be a dud.

>On the other hand, MG's best titles are yet ahead. Even disregarding Rance and the huge splash it made outside the typical VN community, AS has some guaranteed best sellers like Oyako Rankan, Escalayer, and Evenicle. Liar-soft has a niche and can be put on Steam uncensored for extra sales, Clock-up has all the lengthy nukige they could ever want, and they can even tap into the fujoshi market with the occasional BL/Otome VN while also keeping the small yuri fanbase happy with Sono Hana.

Rance will do exceptional for a non-Steam title, possibly outperforming most stuff put out on Steam this year, though I doubt any other Alice Soft title. Even Haruka, looks to have done great, likely was well below Princess Evangile type numbers as it was limited to MG and didn't have the appeal of Rance. Kindred Spirits was a big hit, but short of them making Kindred Spirits 2, it is hard to see that success replicated, but the titles should do respectable enough. Clock-up and the BL/Otome market will also continue to produce hits, they are likely to do on par with any moege from either MG or Sekai. It is hard to say how Sono Hana will do, now that they seem to be leaving Steam, but I imangine they will continue to do well enough as well.

>Even Moonstone releasing its own games isn't too big of a deal, and they might release their nukige through MG anyways to take out the mosaics.

I think Moonstone just wants their titles out as soon as possible regardless of who they work with. They were at least negotiating with E2 even if that fell apart, and they decided to try to venture out on their own with Love Sweets. MG has two titles in translation from Moonstone, while for most developers they only have one, so it's not like MG would say "sure, we will agree to do your full library." It's the same way they lost Flowers to Jast, they won't commit to more then a title or two from a developer at a time. If Sekai, Frontwing, Jast, or shady Chinese startup #232 wanted to swoop in and grab a title, I am guessing they could right now.

>> No.15891443

>>15891303

>You'd think a localization company would sort out who would translate before shaking hands with the licensor. But, I can honestly believe Sekai would pay the license before negotiating with any translators whatsoever because they're idiots, and because they wanted a notable title for AX.

If I just grabbed a huge announcement, I would want it announced at AX as well. The Aroduc situation is a mess, and I am guessing that they just intended to get it from him cheap, and for 90% of the translators out there they probably could. It was a poor decision to not keep him in the loop that has backfired, and Aroduc along with Dovac are two extremely stubborn people, although based on the recent post and Doddler being the middleman I wouldn't be surprised if they come to some kind of agreement still, as they both lose without one.

>They wouldn't have been so desperate if Key stayed with them. Sadly for Sekai, they'll never have anything as notable as Clannad or Grisaia again. I think they were hoping for success with Root Double, but that wasn't overly popular while Baldr Sky barely made a splash outside of the hardcore VN fanbase. Actually, within the typical VN buyer base, Parfait might have sold better than Baldr Sky, but it's hard to say.

Their lineup is still strong enough though, they have a number of moege that should all do respectable. They might not put up Clannad numbers, but they will all still do acceptable compared to pre-steam numbers by either Jast or MG, especially when you factor in Kickstarter. I will make no judgements about how Baldr Sky will do though, as the expenses are likely going to be large and it has the potential to take off or be a dud.

>On the other hand, MG's best titles are yet ahead. Even disregarding Rance and the huge splash it made outside the typical VN community, AS has some guaranteed best sellers like Oyako Rankan, Escalayer, and Evenicle. Liar-soft has a niche and can be put on Steam uncensored for extra sales, Clock-up has all the lengthy nukige they could ever want, and they can even tap into the fujoshi market with the occasional BL/Otome VN while also keeping the small yuri fanbase happy with Sono Hana.

Rance will do exceptional for a non-Steam title, possibly outperforming most stuff put out on Steam this year, though I doubt any other Alice Soft title. Even Haruka, looks to have done great, likely was well below Princess Evangile type numbers as it was limited to MG and didn't have the appeal of Rance. Kindred Spirits was a big hit, but short of them making Kindred Spirits 2, it is hard to see that success replicated, but the titles should do respectable enough. Clock-up and the BL/Otome market will also continue to produce hits, they are likely to do on par with any moege from either MG or Sekai. It is hard to say how Sono Hana will do, now that they seem to be leaving Steam, but I imangine they will continue to do well enough as well.

>Even Moonstone releasing its own games isn't too big of a deal, and they might release their nukige through MG anyways to take out the mosaics.

I think Moonstone just wants their titles out as soon as possible regardless of who they work with. They were at least negotiating with E2 even if that fell apart, and they decided to try to venture out on their own with Love Sweets. MG has two titles in translation from Moonstone, while for most developers they only have one, so it's not like MG would say "sure, we will agree to do your full library." It's the same way they lost Flowers to Jast, they won't commit to more then a title or two from a developer at a time. If Sekai, Frontwing, Jast, or shady Chinese startup #232 wanted to swoop in and grab a title, I am guessing they could right now.

>> No.15891445

>>15891434
>keep on getting that sweet crowdfund money
>bankrupt

I mean this is /jp/'s dream but let's be real here.

>> No.15891449

>>15891303
>They wouldn't have been so desperate if Key stayed with them. Sadly for Sekai, they'll never have anything as notable as Clannad or Grisaia again. I think they were hoping for success with Root Double, but that wasn't overly popular while Baldr Sky barely made a splash outside of the hardcore VN fanbase. Actually, within the typical VN buyer base, Parfait might have sold better than Baldr Sky, but it's hard to say.

I agree the thing is relying on popular titles will always set anyone back in the long run even when they are apart of an anime series and have a good fanbase behind it its highly unlikely to see Sekai snatch another one of those again.

>On the other hand, MG's best titles are yet ahead. Even disregarding Rance and the huge splash it made outside the typical VN community, AS has some guaranteed best sellers like Oyako Rankan, Escalayer, and Evenicle. Liar-soft has a niche and can be put on Steam uncensored for extra sales, Clock-up has all the lengthy nukige they could ever want, and they can even tap into the fujoshi market with the occasional BL/Otome VN while also keeping the small yuri fanbase happy with Sono Hana. Even Moonstone releasing its own games isn't too big of a deal, and they might release their nukige through MG anyways to take out the mosaics.

That is true i forgot about Clock-Up's titles(for those that like psychological and mysteries) and Evangile the sequel it has enough of a niche to keep everyone happy.while gaining new audiences at the same time. Do not forget about the Higurashi chapters and Umineko that will eventually happen in the future. My only hope is MG can squeeze enough time for at least a few new titles for casual kind of games even if its a platformer or something small like that that Sekai tries to cater to.

>> No.15891463

>>15891434
I give it 2 years. Eventually the fans are going to be tired of kickstarters and just realize its fruitless. Even the physical backers of the past may never donate as much as they use to lowering their pledges or not even pledging at all.

Also i do not know if anyone knows but Sharin No Kuni plans to relaunch their kickstarter

https://www.kickstarter.com/projects/tokyootakumode/sharin-no-kuni-a-visual-novel-localization-project/posts/1669829

and has a Vita port along with an 18+ patch for the future. I hope they do well honestly it would be nice to see another good VN on steam.

>> No.15891473

>>15891326
There is no reason to think Sekai Project is fully dependent on Kickstarters considering their Steam revenue (and a Nutaku revenue stream that has been coming online). Even the lackluster sales of Root Double looks like it made a similar amount on Steam as the Kickstarter did, and the Steam half was with no other liabilities.


Though as to kickstarters, Sekai seems to have gotten their expectations in line after the Witch Boy failure and the Root Double scare, thus the low goal with Chrono Clock. Chrono Clock as a generic moege looks like it will be just shy of $100k despite no stretch goals and a lackluster product goal. They'll probably continue to throw titles there until it truly is no longer worth it. It might not be how Kickstarter was intended to be used, but it is hard to give up free money that can be use to cover localization expenses while generating free publicity, even if they don't need it.

>> No.15891479

>>15891463
Yes, we've talked about it. They're lowering their goal after the first one's embarrassment. Adding the Vita goals when it looks like the funding might fail seems to be something they've learned from Sekai. Of course they could just take that money and then month's later say that they ran into "problems" so the Vita version had to be cancelled.

>> No.15891498

>>15891473
>Though as to kickstarters, Sekai seems to have gotten their expectations in line after the Witch Boy failure and the Root Double scare, thus the low goal with Chrono Clock. Chrono Clock as a generic moege looks like it will be just shy of $100k despite no stretch goals and a lackluster product goal. They'll probably continue to throw titles there until it truly is no longer worth it. It might not be how Kickstarter was intended to be used, but it is hard to give up free money that can be use to cover localization expenses while generating free publicity, even if they don't need it.

Can not wait for them to be 20 time kickstarter champions surpassing every kickstarter creator out there :^) certainly if they do not need it they would not make anymore would they?

>> No.15891513

>>15891498
>certainly if they do not need it they would not make anymore would they?

As long as it is profitable they will continue to do so. Kickstarter money is as good as money from anywhere else after all. Even if any extra revenue after all costs involved go to localization, that is less money out of pocket they need to spend to localize a title.

>> No.15891739

Has there been any updates on 18+ Grisaia no Meikyuu in the past few months? Have not checked the thread in a while now

>> No.15891766

>>15891739
Dovac will be personally delivering it to your door tomorrow.

>> No.15891807

>>15891739
https://www.kickstarter.com/projects/sekaiproject/the-grisaia-trilogy-three-huge-visual-novels-for-p/posts/1667593

>Primary focus is 18+
>Translation 80%
>Eden is 64%
>Nothing about when 18+ will be released
>No release date
>Still have yet to release physicals
>World End Economica, Grisaia so far being delayed for physicals
>Was completed Feb 1 2015
>tfw it will be released 2018 with physicals

Oh Sekai. I would literally not donate or buy from them again when it comes to physicals.

>> No.15892057

>>15886624
>>15886658
>>15886891

Are standards for translations this low?

I guess by passing N1 I'm way too overqualified then.

>> No.15892177

>>15891362
It is absolute garbage and has some of the worst level design I've ever seen in a game, get better taste retard.

>> No.15892412

>>15892057
Not really. If it's not up to par they'll just reject it.

>> No.15892436

>>15891101
>Their only two kickstarter projects they have had have been Grisaia and Clannad
What?
https://www.kickstarter.com/profile/sekaiproject/created
https://www.indiegogo.com/partners/sekaiproject

>> No.15892586 [DELETED] 

>>15892436
That was suppose to be their only two huge kickstarters projects have been Grisaia and Clannad. Forgetting the word "huge" obviously changes that sentence meaning quite greatly.

They have brought in roughly $1.7 million in crowdfunding (or close to $1.8 million when Chrono Clock is done), but more then a million of that was between Grisaia and Clannad. Those titles are long done, and despite the huge Kickstarter success those two titles seem to have brought in a good deal more on Steam then the Kickstarter did, without physical liabilities.

Since this time last year, they have brought in about just $350k through crowdfunding (plus what they get from Chrono Clock). Additionally, during the last year the Steam release of Clannad, Nekopara Vol 2, Rabi-Ribi, or Sakura Dungeon, any of those alone brought in more revenue then the entirety of their crowd funding during the last year.

>> No.15892595

>>15892436
That was suppose to be their only two huge Kickstarters projects have been Grisaia and Clannad. Forgetting the word "huge" obviously changes that sentence meaning quite greatly.

They have brought in roughly $1.7 million in crowdfunding (or close to $1.8 million when Chrono Clock is done), but more then a million of that was between Grisaia and Clannad. Those titles are long done (or at least their Kickstarters are), and despite the huge Kickstarter success those two titles seem to have brought in a good deal more on Steam then the Kickstarter did, without physical liabilities.

Since this time last year, they have brought in about just $350k through crowdfunding (plus what they get from Chrono Clock). Additionally, during the last year the Steam release of Clannad, Nekopara Vol 2, Rabi-Ribi, or Sakura Dungeon, any of those alone brought in more revenue then the entirety of their crowd funding during the last year.

>> No.15892624

To be fair it isn't so much the games making money as all the physical toys. I think we may have to keep an eye on mikandi store later to see how much they make through selling that kind of stuff. (Naturally sales will be low at first when they only have one single title)

>> No.15892642

>>15892624
Sekai is getting the majority of their cash through Steam, without needing to pay for anything physical. Though yes, kickstarters at least have made most of their money through physicals regardless of the company and I am quite interested to see how the Mikandi store does in the long run when you are just selling goods instead of a Kickstarter. It is a very remarkable experiment that really hasn't been attempted before in the West.

>> No.15892645

>>15891807
>Oh Sekai. I would literally not donate or buy from them again when it comes to physicals.

Raise your hand if you smelled Sekai's bullshit from a mile away and never funded any of their Kickstarters.


(=゚ω゚)ノ

>> No.15892671

>>15888641
Eh, I'll get Junction and later on Moekuri. I'm starting to like that spunky little company.

>> No.15892735

>>15892645
I usually let them fool me into paying them for adult kickstarters. I'm almost convinced they always say they will only do all-ages first to set people up for the trap. Then they do adult version as planned and get a lot of support because people thought they changed their minds.

>> No.15892790

Anyone notice that sekai didn't release any games in september?

>> No.15893197

>>15892645
Its like that old saying

fool me once shame on me
fool me twice shame on you.

what makes this funny is that when i looked into Clannad

https://www.kickstarter.com/projects/sekaiproject/clannad-official-english-release/posts/1658091

it took them nearly 2 years to release the physicals. Its the only thing that has taken a "reasonable" amount of time. I can only guess as to why Chrono Clock was almost in desperation mode near the end.

>> No.15893211
File: 26 KB, 500x539, 1445528782160.gif [View same] [iqdb] [saucenao] [google]
15893211

>>15892645
I have never backed any kickstarter after I requested a refund because of the dina shit with Mighty No. 9 and didn't receive one. Don't believe their lies.

Although maybe Muv Luv would have been worth it since I ended up buying it anyway.

>> No.15893212

>>15892735
Thats also another thing i dont know if you knew about Sekai staff are against lolicons and all sorts of adult games. Even their CEO and some staff admitted as much. Its ironic because i dont think they ever really cared about it. What will me laugh really hard is if the CEO walks out and says

"we here always cared about Adult visual novels were now at a point were embracing the adult visual novel genre"

it will just be codespeak for "we fucked up so bad that we now have to cater the market we havent fucked up in even though we hate adult visual novels"

>> No.15893220

>>15893197
You got your saying backwards.

>> No.15893296

>>15893220
Oh well my point still stands im tired today lol.

>> No.15893329

>>15893211
>I have never backed any kickstarter after I requested a refund because of the dina shit with Mighty No. 9 and didn't receive one. Don't believe their lies.

Same shit happened to me, although I didn't mean to fund MN9 in the first place. Like an idiot I cancelled my reward tier before the campaign ended but it didn't cancel my pledge.
They didn't refund me, of course, but they did give me the codes for free. After that I swore off of Kickstarter, it'll take something really special for me to want to try it ever again.

>> No.15893881

>>15893329
>cancelled kickstarter
>Gave codes for free
>Swearing off kickstarter because of one bad kickstarter.

Come on guys do not let a negative experience make you not want to fund something new.

>> No.15893897

>>15893881
This is the Kickstarter for you.

https://www.kickstarter.com/projects/277698737/silent-hill-resurrections

>> No.15894082

Princess Maker out tomorrow at about 7AM PST (not sure how Steam rounds the hours). It'll be 20% off ($16) for the first 2 weeks.

>> No.15894091

>>15893881
To be fair, while a failure when betting on stocks isn't a reason to quit, maybe after a failure, you realize that you don't like high risk things at all.

>> No.15894108

>>15893881
Localization kickstarters (when they aren't promising new content) tend to be lower risk if only because the final product already exists. Not that there won't be potentially long delays and the translation could always have issues, but there is no need to worry "will they make a proper game" because the game already exists.

>> No.15894152

>>15894082
How is it different than the old DOS game? If any content got cut, I'm not even going to bother.

>> No.15894187

>>15894152
It's the refine version, which didn't have any of the lewd stuff in the first place.

>> No.15894249

>>15894152
That decision was made in Japan more then a decade ago, when the Refine version got rid of such content when they remade it for Windows.

Although it is possible they found other content to cut for this release, and the script quality is an open question as this is a 5 language release by a Korean company without a history to judge their releases on. But those things won't be known until people play through it.

>> No.15894319

>>15894152
The refine version got stuff cut from the DOS version, but there's no reason to think this version will be different from Japan's Refine version.

That aside, the English DOS beta was censored in the first place. Not to mention that the Steam version's font is ass.

>> No.15894329

>>15894152
Looks like a faithful localization of Refine.

>> No.15894625

>>15894082
I wonder if it will have Steam achievements.
I usually don't care for achievements one bit, but platinuming Princess Maker sounds like it could actually be pretty fun.

>> No.15894759

>>15894625
Unlikely. It'll probably be barebones.

>> No.15894815 [DELETED] 

>>15894759
Likely. Can't help but find the idea of getting achievements for making your daughter an upstanding queen or a shameless whore.

For as long as it runs as well as it should and the translation isn't terrible I'll be a very happy man though.

>> No.15894817

>>15894625
>>15894759
The Steam page notes that it has both achievements and cards.

>> No.15894822

>>15894759
Likely. Can't help but find the idea of getting achievements for making your daughter an upstanding queen or a shameless whore funny though.

But for as long as it runs as well as it should and the translation isn't terrible I'll be a very happy man.

>> No.15894827

>>15894817
>The Steam page notes that it has both achievements and cards.
Oh really? That's neat then. Gotta get all them endings.

>> No.15895238

>>15891739
They just updated it

>18+ Labyrinth script editing is nearly complete and technical work will be beginning soon.

>> No.15895406

>>15895238
based sekai

>> No.15895473

>>15884881
Japanese uses Chinese characters and sounds but they are very different languages. I wouldn't expect much.

>> No.15895597

>>15894822
I mainly hope the translation is passable, especially since this it is unlikely this will be the last time we see this new localization company.

>> No.15895604

>>15884881
>Japanese has its foundations in Chinese

This is not actually true.

>> No.15896195

>>15894108
The Root Double kickstarter had issues after the game released, because some of the backers didn't know their computers couldn't run it due to them not having sufficient shaders. Even the workaround discovered didn't work for some people. They ended up paying for a product they couldn't even use.

>> No.15896203

>>15895238
>technical work will be beginning soon.
Expect this to take awhile. Frontwing has to approve the build.

>> No.15896213

>>15896195
To clarify, it was never mentioned in the spec requirements Sekai posted that a certain shader version was required.

>> No.15897044

>>15896213
What spec was it? Their PC must be ancient as hell if they couldn't run VNs.

>> No.15897074

>>15896195
Every modern game uses shaders to some degree, even if it is only to render some cheap chinese chartoon drawings. To be honest, if someone's running a graphic card from 2010 or earlier, he doesn't deserve to play games.

I'm saying this because I'm a game developer and our ``customers'' are cheap ass hue hue jungle apes with ancient hardware that I somehow magically have to support. Fuck you guys.

>> No.15897107

>>15897044
>>15897074
There was an issue with integrated cards. Game requires pixel shader 2.0 or better. But most integrated cards available only pixel shader 1.5 which causes appcrash. And game needs at least 720p to run.

>> No.15897117

Friendly reminder that if you're a fan of VNs, never downgrade to Windows 10.

>> No.15897125

>>15888913
>Please Bang My Wife
You realize that everyone who bought this is a confirmed cuck, right?

>> No.15897132

>>15897117
Why?

>> No.15897142

>>15897125
That's the point isn't it?

Also how is the Princess Maker localisation?

>> No.15897147

>>15897132
Most VNs work perfectly fine in it. Might have to install Directx 9 or an older .NET framework to get some of the vns to work though.

>> No.15897153

>>15897125
Maybe they want to be a slut. The second half is from the wife's perspective.

>> No.15897171
File: 15 KB, 487x35, 03082015_152640.jpg [View same] [iqdb] [saucenao] [google]
15897171

>>15897153
I'm surprised there aren't more games like that.

>> No.15897177

>>15897107
There shouldn't be a computer made in the last 10 years that doesn't support pixel shader 2... Any card with directx 9 support should have it. I'd even say the majority of visual novels released these days require pixel shader 2 at least.

>> No.15897193

>>15897177
Vn readers have been known to use some of the most outdated computers possible.

>> No.15897613

>>15897193
While that is true, I'm a bit surprise that those actually backing the Kickstarter would have much overlap with those using ancient computers.

>> No.15897820

>Sekai twitter is spamming pics with a Maitetsu plushie

Will they finally do it and crush the hopes of everyone who wants uncensored train lolis?

>> No.15897829

>>15897820
Only fools still hold hope.

>> No.15897921

>>15897829
Only fools had hope to begin with.

>> No.15897934

https://sekaiproject.com/2016/09/28/anime-weekend-atlanta-2016-information/

The Sekai Project preview of AWA is up, though there isn't much of a preview over what they have announcement wise other then a quick line saying to go to their panels if you want "to find out about what we do and hear about some game announcements."

They also have the artist karory being brought over as a guest. I could be wrong but I don't believe Sekai has previously announced anything that she has worked on.

>> No.15897975

>>15897921
I split my hope between uncensored Maitetsu and a valid reason to pirate every single title they produce.

I mean, it is very kind of me to let them decide if I pirate or not. And they can't really complain if they do tell me to pirate all their games.

>> No.15898075

>>15897975
You can always use "not our intended audience" as an excuse for anything bad you do to sekai.

>> No.15898438

>>15897829
>>15897921
If by some unlikely scenario they managed to do an uncut release of Maitetsu, this is likely when they would announce it. But those expecting such an announcement are delusional.

>> No.15898439

>>15897975
Well lets see 18+ has been a long ass time for Grisaia and to top it off they always seem to make you pay twice as much for it.

>> No.15898446

>>15898438
Remember when Karakara came out and you had to pay 19$ for it? But the devs decided to release uncut and Sekai CEO was pissy about it?

Yeah my hopes are not that high for Sekai doing whats right either.

>> No.15898467

So how is the TL for Princess Maker?

>> No.15898468

>>15897074
> if someone's running a graphic card from 2010 or earlier, he doesn't deserve to play games.

I dont know man do you live in a 3rd world poor country like Philippines or Brazil? Computers is expensive there and it takes months to even years to buy something that is even recent or remotely good enough to play any games.

>> No.15898502

>>15898446

Karakara was $9.99 on Steam with a $9.99 18+ patch from the start, and Imouto Works made a free unofficial 18+ patch to go with their other 18+ patches for MG/Sekai/Frontwing titles. Imouto Works though has nothing to do with any Japanese company.

Dovac handled that situation horribly by getting into a public fight as it should have been taken care of with a simple C&D letter. But the developers had nothing to do with it.

>> No.15898570

>>15897934
Probably going to have some uncut announcements during the Denpasoft panel, just anyone's guess as to what. The titles without an uncut release besides Baldr Sky and Maitetsu seem most likely, though it would be hilarious if they somehow pulled off uncut Maitetsu. G-Senjou is also a possibility, now that the Japanese company seems to have come around with Sharin, and throwing it on Nutaku would be some extra cash.

As to Karory, they could have picked up the partially complete Supreme Candy or finished Ikinari Anata ni Koishiteiru fan translations. Or they could have just grabbed that upcoming title they mention in the announcement, Yume to Iro de Dekiteiru. They did schedule her first autograph session in the short time between the Sekai and Denpa panels.

>> No.15898583

>>15898446
>Remember when Karakara came out and you had to pay 19$ for it? But the devs decided to release uncut and Sekai CEO was pissy about it?
What? Karakara released with an 18+ patch and Dovac's spat was with a dude that was essentially hosting piracy.

>> No.15899029

The editor MG had work on Please Bang My Wife seems great, or at least the write up is.

http://blog.mangagamer.org/2016/09/28/please-bang-my-wife-editors-corner/

>> No.15899083

>>15899029
She's a fujoshi, so she's probably working on either Hadaka or Bocchimusume and Please Bang My Wife was her rite of passage, so to speak.

>> No.15899121

>>15897975
After the lack of any impact censored Baldr Sky had combined with secret execution of Dovac, Sekai is admittedly more likely to release 18+ Maitetsu now more than they ever would have in the past.

>>15898468
Can attest to this. I live in the US but I have family in Brazil who come by every year, and whenever they do they buy as much expensive shit as they can because it's way cheaper here.

>> No.15899242

>>15899121
Maitetsu is a unique case where you have 3 different parties that will be concerned about the legalities involved. But if they happened to get the 18+ version, it probably happened in early June before AX when you had the drop in translation percent, shortly after Nutaku got up and running. I still wouldn't expect it though, as it's entirely possible Lose would shut anything down before hand, and if they approve you need both Sekai and Nutaku (and their payment processors) to sign off.

I do think they will give priority to getting 18+ versions of other titles though. While the lackluster Baldr Sky might have had an impact, the more important thing is the Nutaku partnership would have dramatically improved the finances of 18+ releases. As long as it is profitable to do so and the Japanese company allows it, Sekai has no reason not to go after an 18+ release for most titles, the problem to date has been Denpa wasn't making enough money to be worth it.

>> No.15899250

>>15899121
More like than ever is still not likely at all. They would never risk touching loli content.
Baldr could happen. Maitetsu will not.

>> No.15899282

>>15897934
Doujin deals can be made fairly quickly, so it wouldn't be surprised if they got Seabed already after they contacted the developer a couple weeks back.

>> No.15899664

>>15898570
Or maybe they will be involved in the Subahibi release somehow

>> No.15899762

>>15899029
Mary, Mary, quite contrary.

>> No.15899934

>>15899250
Loli content is 100% safe. Unless you are a greedy fuck wanting to charge for the patch and miss that the patch is the reason you won't miss a thousand future dollars per customer.

You just do it unofficially and rake in the praise for being the best localization company in the world.

>> No.15900138

>>15899664
I'd be extremely surprised if they did, not like their help would be needed in localizing it and they don't exactly offer much with 18+ distribution (aside from their partnership with Nutaku, which could bypass them.)

Unless they pull a Koikuma and release a Steam version of a title that has no business being on Steam, although I suppose the Japanese company could push that just like Koikuma.

>> No.15900139

>>15897125
I'm buying it for the scenes from the girls perspective.

I love doujins where the girl is telling herself she can't do this, can't betray so and so but breaks anyway

>> No.15900157

>>15900138
They could buy the license to have an exclusive hit for Denpa to promote the brand, but their payment processor would probably throw a fit if they tried to sell it.

>> No.15900555

>>15899934
The only thing less likely then an uncut Maitetsu release is Maitetsu with a free uncut patch or equal prices for a Steam vs off-steam release. The content in question itself is already an extra in the main game. It's not like they would be unique in that, MG charges extra for Eden and Princess Evangile on their site compared to the Steam version, and even back in the day 18+ KiraKira was more expensive. Charging a premium on releases with H-content compared to the cut Steam release is one of the things that make off-steam sales viable, and it's not going away especially when you are dealing with extra content rather then restoring some lines in the middle of the game. Even the unofficial patches by Jast are just a few scenes that needed to be restored in an already 18+ release, as opposed to Romanesque which has a higher price off of Steam.

While I wouldn't blame any company for not wanting to deal with the content, I still think it was a mistake for Sekai to pick up Maitetsu begin with (though I also think Lose wasn't going to take no for an answer, they were going to bring it over somehow or another even if they had to do it themselves)e. It's not like Maitetsu is likely to do better on Steam then any of the moege Sekai has upcoming, and those titles work out much better. There is a (small) chance Sekai could bring it over if they decided they were fine with the content and got the issues sorted out with their partners (Lose, Nutaku, payment processor), but there is basically no chance of doing all that to distribue a free patch.

>> No.15900622

>>15899934
>You just do it unofficially and rake in the praise for being the best localization company in the world.
>SP best localization company of the world
Don't make me laugh. Even in the very unlikely chance SP somehow makes a way to get Maitetsu uncensored, they're still miles away from being the best. Did you forgot how much they fucked up and showed a disrespectful attitude towards those who actually care and buy adult VNs?

Now, don't get me wrong. There's always room for improvement. If SP starts to release uncensored VNs this will mean they started taking steps to the right direction but by no means i'll make themselves best company.

>> No.15900693

>>15899029
Women like men who other women want. It is known.

>> No.15900707

>>15900622
Even if Sekai had perfect releases announced for everything they were doing, MG's lineup both in the near term and long term is simply a stronger line up (even if Sekai has Baldr Sky). Mangagamer has several great titles near release, and they picked up a number of remarkable titles this Summer, and they have a reliable release schedule they stick to. No matter how much anyone improves, Mangagamer isn't getting dethroned anytime soon.

That said though, I more or less just care about results, especially now that Dovac as been silenced, and thus far only the long fan translated G-Senjou has been released as a censored only title (and even that could be reversed since Frontwing brought Akabei Soft2 around.) If they were to get most of their lineup uncut (even disregarding Maitetsu, since that probably had no avenue to be uncut to begin with), and they were able to maintain a semi-constant release schedule, they could be a strong number two considering Jast's limited output and lackluster set of upcoming titles.

Although all three major companies (along with Degica and Frontwing) are likely to look outstanding compared to the self-publishing companies and shady startups that are going to continue to show up.

>> No.15900833

>>15899934
>You just do it unofficially and rake in the praise for being the best localization company in the world.
lol best localization if they get the uncut content for one game. They are far from it everyone in here knows MG,JAST, Frontwong and others are beyond Sekai when it comes to best localization and they have a ton of uncut games.

>> No.15900844

>>15900707
MG im happy to see them expand in their selections there will even be more games for the Steam store which i like.

>> No.15900941

>>15899934
>Unless you are a greedy fuck wanting to charge for the patch

Sounds like Sekai to me.

To be honest, I have no issues with a company charging extra for an H-version or a patch, but charging for an "unofficial" patch would be outright silly.

>>15900707
I can even respect MG's decision to avoid Steam patches entirely and how they would rather negotiate what they can put on Steam uncut rather than rely on Steam's current apathy on official H-patches.

>> No.15901294

Does the Mahou Tsukai no Yoru installer get stuck at the beginning for anyone else? Running the computer with Japanese locale or the installer with Locale Emulator doesn't seem to help.

>> No.15901342

>>15900707
>especially now that Dovac as been silenced
Aside from him no longer making a complete and utter fool of himself and Sekai Project at large, I really doubt anything has changed.
Aside from terrible PR, Dovac was never the issue with Sekai Project.

>> No.15901463

Nana got Belloncho Body Inspection out.

>> No.15901473

>>15901294
Tbh that's what you get for downloading a dummy cut.

>> No.15901475

>>15901342
Personally, I think the other higher ups are a bit more likely to swallow their pride when it comes to eroge (maybe even go for Softhouse seal or other low-tier nukige for dosh). Them silencing Dovac might be an indication of this.

Though, uncensored Maitetsu is probably still a pipedream.

>> No.15901560

>>15901473
I tried two normal ones so far. I guess I may as well try the dummy cut version too at this point.

>> No.15901589

>>15901475
Sekai never seemed to be against 18+ releases (when legal problems weren't a factor), after all most of their releases to date have had an uncut release, including all the doujin stuff. They just were a low priority when they weren't making money, so Sekai would be willing to sign a deal without an 18+ release. Those priorities seem to have changed somewhat thanks to the Nutaku partnership changing the fiances of 18+ releases.

But if it makes money, they would have no problems getting cheap nukige for Nutaku.

>> No.15901642
File: 175 KB, 635x438, 1470633614770.jpg [View same] [iqdb] [saucenao] [google]
15901642

>>15901475
>the other higher ups are a bit more likely to swallow their pride when it comes to eroge
>the higher ups
I wouldn't hold my breath. The founders of Sekai Project Dovac and YukkuriS, are and were both vocally against ero.
That's the "higher up" of Sekai Project. The only way I'd imagine any real improvement would be if Nuttaku literally or figuratively bought Sekai Project and got them deep enough into their pockets that Sekai Project wouldn't have much of a say anymore.

They may have finally had the realization that Dovac making a complete ass of them and himself on a regular basis wasn't good for them, but I really doubt much else changed.

>> No.15901666

I miss making fun of the stupid shit dovac used to say

>> No.15901679
File: 258 KB, 700x803, dovac.jpg [View same] [iqdb] [saucenao] [google]
15901679

>>15901666
I don't miss that creep.

>> No.15901689

>>15901642
YukkuriS translated two nukige, and was pretty hype about both games as well as others. I'm no fan of sekai but I can't imagine him actually being against it. He's probably the reason denpa exists in the first place.

The real truth is that their 18+ sales probably suck astronomically compared to their steam sales, so they chose to let it take back seat. With Nutaku money coming in though, it looks like they're starting to come around to the idea.

>> No.15901695

>>15901642
There has been a long term change in how Sekai treated Denpasoft, predating Dovac's disappearance from the public eye. They discuss it regularly these days through social media and press releases, have someone running PR for it, and have a panel for it this weekend. It's surely not hidden with the Chrono Clock kickstarter either, compared to how the Grisaia kickstarter went.

That said, to date they have released a number of 18+ releases even back when they were hiding Denpasoft from the public view, including Karakara which they directly financed. The only exception of a release thus far has been G-Senjou, where the Japanese company was obviously a factor judging by what the Sharin kickstarter initially looked like when it was announced.

>> No.15901736
File: 38 KB, 560x359, 1418061516518.jpg [View same] [iqdb] [saucenao] [google]
15901736

>>15901689
>YukkuriS
He is vocally against loli at the very least. And has openly slandered any who even remotely likes it / is ok with it. Which is really interesting considering Maitetsu but we'll see how that turns out. But I suppose one could respect that even if he may be unsuitably rash and hostile on the subject. As you say he might actually have a legitimate interest in eroge otherwise that's giving him the benefit of the doubt and I am not sure you should.
And Dovac? Well, Dovac shits on eroge in general, that's no secret.

Really. I imagine it being very naïve to assume that they've got no problems with it. By the end of the day just about everything points towards Sekai Project just flat out not being fond of eroge which is likely why we keep seeing butchered releases after butchered releases and presumably no or little to no effort to keep it otherwise. And I don't think Nutaku are going to change that, even if Sekai Project may find Nutaku's money enticing.
Nutaku are likely going to have a positive effect on Sekai Project, but I really don't think it would prevent Sekai Project from fucking up titles wherever they can either intentionally or out of sheer lack of interest or effort. And let's not forget that Nutaku are pretty shit too and legal reasons or still regularly edits and censors their own content. So if Sekai Project and or Nutaku would want to fuck over a title, I don't think they would stop each other. It's shit partnered with shit, and while things may improve a little bit from the partnership, I do believe people should do well remembering that.

>> No.15901820

>>15901736
Maitetsu is the only title Sekai currently has where content would be a serious issue. But that was probably a lost cause from the start, it doesn't seem like Lose was interested in an uncut Western release and I doubt even Jast or MG would have been willing to go along with the content. But there is hardly a reason not to go after the other titles if the Japanese companies are willing to go along when they already have 18+ Koikuma and SakuSaku. It's not like Sekai Project is sitting on Rance, Maggot Baits, and other titles where the content is a sticking point. On the Nutaku side, they have thrown up titles like Boob Wars and We Love Master recently, their problems aren't going to cause issues for Sekai's lineup either.

But they hardly have had "butchered releases after butchered releases" thus far. G-Senjou was censored only, but it's been fan-translated for years and the Japanese company clearly had an issue with the content. Especially when the content in G-Senjou isn't controversial in the least compared to other they have released 18+. I'm not particularly happy about how Grisaia has been handled, but that seems to at least be part on Frontwing and the uncut releases are coming regardless. I will agree that they probably haven't had all that much motiviation to make sure the contracts included an 18+ releases, but that seems to be entirely a money issue rather then some kind of moral stand when they have no problems directly funding the creation of 18+ titles.

>> No.15901860

>>15901560
If I remember correctly, Mahoyo is one of those games that first installs game's engine and then just copies the the game data using Windows' own copy function.

Perhaps whatever implementation of that copy function Mahoyo uses is incompatible with your Windows. Honestly this sounds unlikely, but I dunno, maybe if you use Windows 10?

Alternatively if you have a very slow PC, the copying might be going in the background and it might look like your PC is frozen.

Be it as it may, I can imagine a possible fix. Someone else installs the game on their PC, they upload just the game engine files, you copy them to your PC and then copy the game data files from the ISO to the correct folder (and copy the crack ot its folder + apply the official update patch).

Or desu even just copying the full game from ISO into your PC could work.

>> No.15901900

>>15901820
Why are you always shilling for Sekai in this thread? I know it's you because you always make long posts and delete them if you make a typo.

>> No.15901967

>>15901820
The fact that the content of G-Senjou isn't controversial, and that it was still completely butchered just speaks for how terrible Sekai Project are at managing titles to begin with. Not the opposite.
And you can just quit it with blaming Frontwing for Grisaia, that never made any sense whatsoever and Frontwing also denies all accusations of it having been on them in any way, shape, or form.
And let's not forget Baldr Sky. That title is also fucked.

So Grisaia got fucked.
G-Senjou got super fucked.
Maitetsu is about to get fucked.
And Baldry Sky is also confirmed to be fucked.

And that's just in regarding one aspect of how Sekai Project fucks up their titles. They fuck up with just about everything else too from release dates to the promise of living up the milestones they themselves set up, or to even just deliver the products at all. Like fuck, the fuck up just about everywhere, and still use Kickstarter for everything. Fucking up even so.

>> No.15901992

>>15901736
Jlist sell loli onaholes without problems. DLsite sell loli games without problems. There is really nothing that says loli is a problem.

It is just that people like to imagine this omnipotent SJW force that fail to find Euphoria, but would find Maitetsu in 3 seconds because of their illegal loli radar minds.

To be honest I think it is a bigger risk that Santa won't give you any gifts for buying Maitetsu than that anyone get in legal problems.

>> No.15902000

>>15901967
G-Senjou was probably on Akabei Soft2, looking at what the Sharin kickstarter initially looked like with cutting out the music mode and being censored only.

Frontwing handling might be on Sekai Project (it is hard to judge from outside the companies) but the translation team at least blames the inability to restore any content for Steam on Frontwing. But even if Frontwing has come around, they initially planned Sharin to be all ages only just a few months ago.

>> No.15902003

It's just an excuse to not pay for the XX scenes. Anyway they are only interested in the steeeeam audieeence for the cute waifus wars.

>> No.15902010

>>15901992
Ask Doddler if he faced any problems. lol

>> No.15902015

What are the odd Aroduc didn't sell his Baldr translation due to Sekai wanting the all ages version?

>> No.15902020

>>15902000
Sekai Project still essentially stealth released the title with almost no marketing or prior notice whatsoever. And that was all on Sekai Project as the publisher.

>> No.15902028

>>15902015
It could be a factor but I seriously doubt it was a deciding factor. Aroduc made it clear that he was unhappy about the money and the lack of control over the translation afterwords. If he could have taken an anti-censorship stand instead he would have as that would have looked better on him.

>> No.15902029

>>15902015
Very low. Aroduc did appear to be noticeably upset at the whole ordeal, and understandably so I'd so. But it looks like he has just resigned himself to dealing with it, deciding to work on Baldr Sky even under Sekai. Redacted his previous complaints, and gave people the notice that he would no longer answer questions on the topic.

Sekai really just fucks with everything.

>> No.15902037

>>15902029
Deleting blog post doesn't mean he agreed with SP terms. Much more likely Doddler persuaded him to not stir up more trouble and make it possible to find some compromise in the future.

>> No.15902041

>>15902020
Yeah, Sekai Project handled G-Senjou terribly with no marketing and released it without warning. If you take Dovac at his word they overpaid and then lost money despite selling around 5,000 copies.

Akabei Soft2 caused some problems with G-Senjou between the censored only cropped release and the voice patch. But Sekai Project's handing of it was a disaster as well.

>> No.15902070

>>15902010
Nobody here cares if buyers get into trouble though. We talk about these fear scenarios where the company and all same genre companies instantly blow up at the same time.

>> No.15902084

>>15902041
As a publisher it was Sekais job to convince Akabei Soft2 how to do it properly. Just how it is their job to tell Lose how to do it properly.

Instead Sekai are just saying yes to everything and going with the strategy that "If we just put our name on the product, we will become Trump".

>> No.15902089

>>15901967
Baldr Sky might happen after the backlash (because Giga noticed the backlash and Sekai realized they have a potential dud on their hands), and Nutaku seems to pay for exclusive launch deals which should help prevent another Grisaia.

They have a finical reason to get their other upcoming titles uncut, and because Nutaku pays for a period of exclusivity they have a reason to avoid another Grisaia. There are likely to be plenty of other problems with their upcoming line up between poor quality translations and long delays. But I don't think a company that is willing to throw any shit VN they can find from any place in the world onto Steam to make a few bucks (as well as pick up crap like Yohjo Simulator and deals with Winged Cloud's crap of Sakura Maid) is going to go out of their way to avoid uncut releases now that they have a partner willing to pay them for uncut releases.

>> No.15902110

>>15902084
Lose had already rejected other publishers, I doubt they were going to be flexible in their demands. Not that I disagree with you, I think Sekai should have rejected those demands and let Lose fend for themselves in their attempt to cash in on the Steam market.

>> No.15902121

>>15901689
>YukkuriS translated two nukige
>Guy that was fired for being incapable to decently translate a nukige
Every time

>> No.15902157

>>15902121
Oh, I remember him now. I think he got fired while translating Free Friends or something.

>> No.15902182

>>15901992
There are definitely problems with distribution of loli content. They don't really apply to the US but they apply to other countries which is the problem.

>> No.15902244

>>15901992
>There is really nothing that says loli is a problem.
Yes there is. YukkuriS for one. Didn't you read the post? And Nutaku too for that matter. Interestingly so.

Whether there would actually be a problem or not is really not that relevant when people still oppose loli regardless.

>> No.15902252

>>15902015
Seems pretty obvious the biggest reason he declined at first was because they didn't want him working on the game anymore. They just wanted his TL then they planned to hand it off to their own in-house "translators." Seems he wasn't too happy about that.

>> No.15902279

>>15902244
Nutaku just released We Love Master, Boob Wars, Harem Party, and have such characters in Flower Knight Girl. Regardless of Sekai's stance, Nutaku seems okay with it at least to some degree.

>> No.15902299
File: 339 KB, 960x640, 1474652190799.png [View same] [iqdb] [saucenao] [google]
15902299

>>15902279
And yet Nutaku still removes plenty of loli stuff. Even from newer or their most popular titles. Like picture related just as an example.

>> No.15902346

>>15902252
After the Grisaia mess, I can't imagine that Sekai would want Herkz (or someone like Aroduc) anywhere near another big project, especially one that will probably have to deal with internal bullshit because of Giga.

I imagine they'll find an agreement though, as after all both Sekai and Aroduc lose if no deal is made. But that deal will likely include bringing Aroduc aboard, as he isn't going to budge from that point.

>> No.15902349

>>15901860
I tried copying the files from the iso before with no luck either so I guess it just hates Windows 10. I guess I'll see if I can install it on someone's pre-Windows 10 pc and transfer it over. Thanks for the idea.

>> No.15902377

>>15902349
There is actually an error with Mahoyo running on win 8/win 10. There's a fix on the official website for it, although I believe that was for win8. I never got it to run on win10 myself, I sort of gave up after an hour or so, so there's probably a fix out there somewhere.

>> No.15902406

>>15902182
Sure, but the risk is equally big when dealing with all-ages as it is with 18+ versions.

A SJW just need to google your title, find nude lolis, and call the police and media. And then while your site is shut down and your PCs confiscated, you can enjoy your time explaining the difference between a censored game and uncensored game.

It is an illusion that just because you do an all-ages, it is safe. It is also an illusion that just because it is 18+ it would be a bigger issue.

A loli is a loli, clothed or naked. Insane people won't care, and those are the only ones who bother to report it.

>> No.15902466

>>15902406
In what world do you live in where a company can get in legal trouble for not distributing illegal material? Even if SP did get investigated for not breaking any laws, and some organization had found Maitetsu's content on their PCs, that stuff isn't illegal in the US (where SP is based). If they are not distributing it, even if they own it, there is no crime.

The worst that could happen is some shitty websites post articles about how a random Chinese porn novel that has sex scenes with children has had that content removed for a Steam release. Which is only bad PR, and I'm sure that's part of the reason SP is avoiding it, but the main reason has to be fear of breaking actual laws. Not of hurting people's feelings.

>> No.15902511

>>15902279
The characters in those games aren't that loli. Even boob war's "flat" characters I wouldn't say are terribly loli. If they carried Imouto Paradise or ultimate boob wars, I'll have to concede.

>> No.15902515

>>15902511
There's a couple CGs where the flatchested princess looks about as loli as you can get, but it's definitely not a lolige. She is also easily the youngest looking character in the game.

>> No.15902545

>>15902377
Thanks a lot. I never got it to install, but this time I tried just copying the files to my computer and applying the TypeMoon patch for Win 8/10 along with the english one and it worked.

>> No.15902570

nana finished translating Belloncho Body Inspection

anybody have a copy of the game?

tried searching for one came up with nothing

>> No.15902582

>>15902466
Come again? Are you saying Sekai worry about customers breaking the law and getting in trouble? I don't think a company has to worry about what people do on their own time. If I run around and burn cars, or mug elderly, Sekai is not responsible.

>> No.15902802

>>15902570
http://sukebei.nyaa.se/?page=view&tid=2118884 ?

>> No.15902805

>>15902802
those are just pictures

>> No.15902813

>>15902805
Oh, my bad.

>> No.15902833

>>15902570
I found Reserve at some place called the Tokugawa forums. Maybe you'll find this game there too.

>> No.15902902

>>15902570
Give me some time and I'll upload it. Checking it out atm.

>> No.15902947
File: 159 KB, 640x403, belloncho002.jpg [View same] [iqdb] [saucenao] [google]
15902947

>>15902570
https://mega.nz/#!5VYzzZgQ!7mW4FXE64NA4N94yTn83yfNz20ZdCJsYljhH_598m5U

I used NekoProject II and had to use a hard disc image as the translator readme said. Made it with YAHDI (nhdgen /auto /PC98-542MB.img PC98-542MB.nhd) and load it as IDE#0 at the emu.

>> No.15902953

>nhdgen /auto /merge PC98-542MB.img PC98-542MB.nhd

http://nfggames.com/forum2/index.php?topic=5463.0
for YAHDI

>> No.15902997

>>15902157
Yes. His translation was scrapped and MG got a new translator working on it.

>> No.15903041

>>15902997
I thought he got fired for ImoPara.

>> No.15903045

>>15903041
He got fired after MG realized Imopara was such a mess, which was after he did most of Free Friends 1 I believe.

>> No.15903084

>>15902947
thanks

>> No.15903157

>>15891303
>. Even disregarding Rance and the huge splash it made outside the typical VN community
It caused a huge splash outside of our little community?

>> No.15903200

>>15902947
how do i make a hard disc image?

>> No.15903267

>>15903157
Not as big as Clannad or Muv Luv, of course, but it got a good more coverage than what an ero-focused title would normally get.

I think it'll sell decently by small-scale JRPG standards: 10k in a span of a few months.

>> No.15903301

>>15903267
I'd be surprise if it got to 10k quickly, that would put it on par with Kindred Spirits has done on Steam. But Haruka seems to have done exceptionally well by onsite Mangagamer standards (and did good enough for Alicesoft to comment it did well), and there is little reason to believe Rance won't exceed that success.

>> No.15903325

$87,561 was the final total for Chrono Clock.

I have no idea if that is good or bad compared to their expectations with how low the goal was. It's a respectable number for a project with a $20k goal and no stretch goals, and it is much better then recent failures by other localization companies, but it is a far cry from what other full length titles were able to bring in.

>> No.15903327

>>15903325
I doubt the profit margins are very high considering most of it will (allegedly) just be used to send out merchandise to the backers.

>> No.15903497

>>15903301
I think it'll sell fantastically mostly because the H-Game community seems bigger than the hardcore VN community in general, and because Rance is probably the most popular franchise in that niche in the West.

>> No.15903522

>>15903325
Theorectically, a game will sell many times more copies than what it sold in the preorder period, but the fact that it's a kickstarter obfuscates any predictions of overall sales. Sometimes, a KS will attract less customers than a typical preorder (The Shovel Knight devs noticed this); sometimes, it'll attract way more (Muv Luv is probably an example of the latter, but maybe things will change once Alternative is released).

>> No.15903560

>>15903325
They sold the game to 1.2k people, many of which wouldn't have been day 1 buyers without a Kickstarter advertising campaign. They priced their merch high enough that they will probably make decent margins on that too.

>> No.15903965 [DELETED] 

>>15903157
It made it normie Crunchyroll.

>> No.15903974

>>15903157
It made to normie Crunchyroll.

>> No.15904064

I reread the summary for Please Bang My Wife and suddenly felt sorry for the homewrecker. You're trying to steal some guy's hot wife but that very same guy is using you as fap fuel, unintentionally deepening the bond between the husband and wife. That's pretty screwed up.

>> No.15904227

Mangagamer put up another UMe Soft nukige for the 14th. Shouldn't count as an AWA title as the UMe Soft titles have been third party releases.

That said, Mangagamer seems to want to release something every Friday. Looking at their list of titles by release date, they have had/will have some kind of new release every single Friday from August 19th through October 14th. It would go back to July 29th but they missed releasing anything on August 11th.

>> No.15904237

>>15904227
>Weekly releases
Never thought about it, but that's pretty impressive

>> No.15904334

>>15904237
It is impressive, and represents a significant change in MangaGamer's marketing. Guessing they want to minimize downtime on the website.

>> No.15904513

Chapters 4 and 5 of ChuSingura46+1 were released.

>> No.15904611

>>15904513
18+ when?

>> No.15904624

>>15904227
> It would go back to July 29th but they missed releasing anything on August 11th.

They probably just skipped it because it was Otakon Weekend.

>> No.15904894

Also weekly for MG seems to be adding titles to Nutaku.

They added Bukkake Ranch at some point, which content wise has a bunch of odd scenes that individually might have been a problem on Nutaku before, as well as monster girls and tentacle scenes. But much of the content has already been shown to be fine on the platform with the last few MG releases, so other than saying a title with monster girls as the primary heroines is acceptable, it doesn't do much more to address what is allowed on the platform currently.

>> No.15904923

>>15904611
The developers explicitly said that they're sorry for those who want a uncut version but they're only release a butchered version in the west. They're trash and should burn.

>> No.15905200

>>15904064
Truly nobody is safe from being cucked

>> No.15905433

>>15903041
They had another translator translation check Imouto Paradise before release. Obviously not a complete retranslation, but improvements were made.

>>15903045
He completed Free Friends 1 and did part of Free Friends 2. Maria had to retranslate both from scratch.

>> No.15905444

>>15904237
>>15904334
There's no way they can keep that pace up. Obviously people complained that not enough eroge/nukige were being released recently, so they're making up for lost time. And keep in mind that 3rd party titles are things they're not personally involved in translating.

>> No.15905467

>>15904227
I wonder if Umesoft is trying to release a title a month now, or close to it. I don't care for their games, but all of the cheap nukige sales should be good for Mangagamer.

>> No.15905508
File: 79 KB, 634x314, WTH.jpg [View same] [iqdb] [saucenao] [google]
15905508

>>15905467
I feel that Umesoft's games strongest point is voice acting. Too bad that they've started blocking voice samples on their site from gaijins about the same time they've started releasing games on MangaGamer.

>> No.15905568

>>15905467
I hope so. Umesoft have some really nice nukige in their catalog.

>> No.15905591

>https://twitter.com/The_Doddler/status/781593368979730432
These Canadians (at least the ones from Doodler office) have a strange way to celebrate birthdays.

>> No.15905676

I saw Dovac at AWA he was yelling at his staff, telling customers to fuck off, and then got kicked out by staff. Was pretty hilarious.

>> No.15905686

>>15905676
Usually I'd call it bullshit but I believe in Dovac

>> No.15905720
File: 26 KB, 290x272, 1464323959000.png [View same] [iqdb] [saucenao] [google]
15905720

So, what are the two VNs/hardcopies/etc. that MG is going to announce tomorrow?

I'm guessing a nukige and maybe a moege/nukige hybrid like ImoPara.

>> No.15905792

>>15905720
Does Ozmafia have a hardcopy? If not then I've got my bets on that.

>> No.15905828

>>15905720
Hoping for Umineko hardcopy so I can finally buy it but it'll probably just be 2 random nukige.

>> No.15905833

>>15905444
They have padded it with OELVNs, third party VNs, and even had a week where they released 3/4ths of the first half of the new Higurashi release when they put chapter 4 up for preorder. But whether or not they can maintain this pace, I am assuming they surely intend to try to keep it going.

>> No.15905838

>>15905828
They aren't going to touch Umineko hard copy until they are done with the Steam release of Umineko. To do so before hand would hurt the sales of the second half of digital Umineko.

>> No.15905848

>>15905720
Probably 2 nukige, though one of them is likely to be something people care about and was saved from Anime Boston.

The big one might be a normalish Clock up title to complement Maggot Baits or an Alicesoft nukige like Escalayer or a Tsuma game. Or maybe even a Lilith Soft title.

Not sure what the smaller one would be as I'm not too familiar with the smaller nukige makers MG is partnered with.

It could be that MG decided to bear the burden of the cost and decide to go for Supipara, but I doubt it.

>> No.15905852

>>15905720

1: Eden hardcopy contributing funds to supipara
2: Ozmafia hardcopy

>> No.15905856

>>15905792
Possible, but I don't think they factor Steam sales into deciding whether or not to give a hardcopy to a title.

>> No.15905878

>>15905852
All things being equal, an Eden hard copy would be less likely then other titles because of the low base price and they would have to buy a proper ESRB rating rather then use a free digital rating (since Minori makes them get ratings). Although with how well Eden did for them, they could choose to pursue it regardless.

>> No.15905880

>>15905833
If Umesoft did a release monthly, then I could see MG doing a release bi-weekly. Hentai Industries and Culture Select don't release titles nearly that frequently though, so the recent trend of weekly releases seems like a happy coincidence to me.

>> No.15905904

>>15905880
9 weeks in a row (or 11 of 12 weeks skipping Otakon) doesn't feel like a happy coincidence. I'm curious about how long they can keep it up, but I can't think it hasn't been intentional thus far. But I imagine that bye weeks will start to show up at some point.

>> No.15905916

>>15905880
>>15905904
They started it around the same time Nutaku said they wanted to do weekly releases in their own downloadable store.

>> No.15906012

>>15905950

For the AWA thread.

>> No.15906032

>>15905916
Who will win: the cheeky rich upstart or the experienced old-timer with a few tricks up his sleeve?

Jokes aside though, the MG store and Nutaku store demographics aren't really the same. The former is more for the hardcore while the Nutaku store is aiming more for the mainstream. Maybe Nutaku's appearance convinced MG to act more like a store, but they aren't in direct competition. I wouldn't look too deeply into it.

>> No.15906043

>>15906032
Yeah, it's not like MG is acting particularly competitive either, they have largely been driving the weekly releases on Nutaku at the moment with releases on Nutaku from their back catalogue.

>> No.15906057

>>15906043
Its pointless to tru act competitive with that piece of shit software pretending to be their shop.

>> No.15906175

>>15904894
It is starting to look like Nutaku never had to censor anything. They were just run by Dovac.

>> No.15906243

REVIVAL RESET in greenlight by some guy hoping a translator will spot it and help them translate it for Steam.

Sounds like a job for Sekai.

>> No.15906255

>>15906175
I am guessing their payment processor still has some restrictions in what they can sell on the platform. It's not like they are selling anything like Euphoria on there yet. But their restrictions do seem to be quite relaxed compared to what Nutaku claimed they used to be.

>> No.15906274

>>15906255
Their stream apparently just mentioned that they'll never have Euphoria on their site, so evidently there is a limit.

>> No.15906332
File: 274 KB, 960x640, 40d814314cedf005e5b552ba20fc6284.png [View same] [iqdb] [saucenao] [google]
15906332

>>15906175
Nutaku just announced that their previous promises of uncensoring Aigis (their biggest browser game) are invalid and everything will be just like it was before.
Nutaku keeps censoring event banners for all their games, and plenty of non-loli girls are removed too, like picrelated.
No issues with their "compliance department" were solved: their current policy is to edit images they provide to CD while secretly leaving unedited images in the games. This model isn't going to last long, sooner or later CD will find out about this bullshit and they will have to censor (boobjobs, eyejobs, retarded faces) the fuck out of everything again and pay huge fines.

>> No.15906461

>>15906332
You have to understand that an armored girl implies rape. We need such horrid content removed to not upset payment processors.

>> No.15906526

>>15906274
Yeah, I doubt Euphoria would ever make an appearance there and I'm sure MG has some other titles which wouldn't meet their current limits too. I'm curious if they'll end up letting Imouto Paradise onto the platform.

>>15906461
Amusingly, the CG they are using to advertise Bukkake Ranch on their homepage includes bondage and a blindfold.

>> No.15906544

>>15906461
I think she's censored for religious reasons. Still retarded, just a different kind of retarded.

>> No.15906654

>>15906544
What do you man retarded? Isn't it brilliant that a knight can be linked to crusades and religion and become offensive?

Not like people don't like censorship to religion and oppression and negativity though. But payment processors view free speech as a negative I guess.

>> No.15907370

Speaking of Nutaku, they listed Ne No Kami as another Sekai short term exclusivity deal for October 11th.

>> No.15908947

Did anyone manage to grab the Dracu-Riot patch before they took it down?

>> No.15909008

>>15908947
Scratch that, found it

>>>/vg/156233001

>> No.15910107

>>15909008
The Chuee rage and calls of "sellout" in that thread is pretty amazing.

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