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/jp/ - Otaku Culture


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15796899 No.15796899 [Reply] [Original]

Touhou Gameplay Thread! Take it easy or not

This thread is for the discussion of Touhou gameplay. What have you been working on, /jp/?

Previous >>15687928

>> No.15797645

Thinking about which to lunatic 1cc next. I think I'll go with DDC, since it's one of my favorites. How hard is the lunatic mode in it compared to the other games? Specifically compared to EoSD/PCB/IN.

>> No.15797722

>>15797645
The patterns themselves are much harder. You'll probably notice that when you reach Kagerou and stage 4. However, you can and are encouraged to bypass them with bombs, because of the new resource system : with proper bombing and POCing, you can get loads of lives and bombs. For real, when you figure out routes on stages, you will have to think about item collection.
Using Sakuya A or Marisa B (B, right? I'm having doubts right now) will make the task easier. Reimu A is pretty good too, but not exactly for the same reason. As you probably already know, the shottypes balance is pretty wonky...

In the end, I still found it a good deal harder than EoSD/PCB/IN. But go for it if you feel like it! I know had a good time, especially because of that last fight.

>> No.15797762

>>15797722
Yeah, Marisa B's bomb is busted as hell, as long as you don't fuck up by starting it from a bad position.

>the shottypes balance is pretty wonky
That's putting it mildly. I still haven't managed a clear with Sakuya B.

>> No.15797766

What if I told you I can't 1cc any game on normal? I try, but I fall flat on my bum. Any tips for lesser players like myself?

>> No.15797822

>>15797766
Unless there's some specific thing you're having trouble with, the answer is, and will always be, "practice, practice, practice".

>> No.15797823

>>15797766
Keep going for it and don't be discouraged. If you have a problem with a particular part, use practice modes and/or watch replays.

This feels like such a copy paste response, but I don't really know what else to say.

>> No.15797828

>>15797766
Practice the HELL out of individual stages. Set yourself goals, like clearing them with only one miss. Never die with bombs left. That's it.

>> No.15797859

>>15797766
I'll just repeat what the other said but maybe it'll never be enough : just play regularly. You don't need a whole lot either : even when I only played 20-30 minutes a day for my first 1cc, I could tell I was getting better (a bit slowly, but still). Just take your time, and there's no reason you won't beat the game eventually.

>> No.15798245

Finally 1cc'd MoF!
My third 1cc overall.
Mountain of Faith (the spell card) was pretty hype

>> No.15798344
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15798344

Just had my third Touhou game 1cc'd on normal.

Funny how I was talking so much about Yuyuko being the hardest final boss on normal on the old thread, and now I cleared PCB. It turned out her last spell was a lot easier than it seemed, I just had not to freak out and focus. A lot of gathered lives and bombs helped, too.

Now I have UFO, MoF and PCB under my belt on normal. Any sugestions on what to try next?

>> No.15798370

>>15798344
DDC?

>> No.15798396

>>15798344
EoSD, IN, SA, DDC

>> No.15798506

>>15798370
Never played this one, I'll try and see.
>>15798396
I can't understand very well how IN Works. I Always reach 5 AM and lose around the 5 stage, I don't really understand how to gather points enough to prevent this. I guess I'll read some guides.

>> No.15798516

>>15798344
Doing DDC next will mean getting the actual hardest final boss out of the way, and everything else should be downhill from there.

>>15798245
Yeah, Kanako's fight is great.

>> No.15798523

>>15798506
don't bother with time points
you only need them for continues or points
and since you can continue on Stage 6B it doesn't even matter

>> No.15799713

Why is SA choppier than MoF?

Does anyone else have this problem?

>> No.15799764

What is the point of history in MoF? Is it in other games but didnt realize it?

>> No.15800139
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15800139

I hate this fucking game.

>> No.15800931
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15800931

I lost all my results, play time and access to extra in UFO. Has anything like that happened to any of you?

I suspect it was that last Windows 10 update. Any ideas on how to fix this?

>> No.15800958

>>15800931
12 stores all data locally, so something must have happened to your scoreth12.dat file. If it was somehow deleted and you can't recover it or find a backup, you're out of luck. Are you sure you didn't accidentally move, delete, or rename it? I find it hard to believe that even the shoddiest Windows update would go into your Touhou folder and fuck up that specific file, of all things. At worst, sudden loss of data could indicate a more serious hardware problem.

>> No.15800962
File: 23 KB, 367x474, 2016-09-06_00-46-13.png [View same] [iqdb] [saucenao] [google]
15800962

>>15800931
Not sure if the copies have been saved after upgrades, but try looking at what you have in Windows' Shadow Copies/Previous Version.

Maybe the drive had Shadow Copies enabled, maybe not. Give the old scoreth12.dat files a try, if you can find any.

>> No.15801044

>>15800931
Oh, that has happened to me before. It was in GFW, though. Once I noticed that happened, I never touched that game again.

>> No.15801127

>>15800958
The file is still there.
>>15800962
No previous versions available though ;_;

Thank you anyway!

>> No.15801131
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15801131

>>15801127
Oops, forgot the file.

>> No.15801132

>>15801127
>;_;

>> No.15801168

>>15801132
Sorry, I'm somewhat of a newfag around these parts, I didn't know that wasn't allowed.

>> No.15801222
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15801222

>>15800931
Similar to this problem of yours, when I take a snapshot in TD, I can't find it, the /snapshot folder doesn't generate. Out of curiousity I fucked around a bit in stage 1 and saved a replay, the replay is nowhere to be found neither, no replay folder was generated.
What gives?

>> No.15801227

>>15801222
13 and later, aside from the fighters, store data in ~/AppData/Roaming/ShanghaiAlice.

>> No.15801237
File: 88 KB, 622x267, 2016-09-06 14_47_31-snapshot.png [View same] [iqdb] [saucenao] [google]
15801237

>>15801227
kek I got it, good ol' appdata/roaming was hidden, probable because I'm sick of it.
Ty anon

>> No.15801664

>>15799713
I used to, then I solved it somehow. DESU I'm not sure how. Sorry for being useless.

>> No.15801768

>>15796899
Should I try to 1CC SA, UFO or LoLK on hard? I can't decide.


Keep in mind I already 1CC'd the other games in hard.

>> No.15801789

>>15801768
>Hard
Just play Lunatic

>> No.15801799

>>15801789
I'm not good enough. For example, I can't get past stage four or five in Lunatic IN, and it is my most played game.

Since I'm autistic, I'd like to try Lunatic for real after beating all games in Hard mode.

>> No.15802188

>>15800931
It's happened to me before. Way back after I got my first Normal 1cc. When I lost my data, I was pretty steamed. But I got over it and just 1cced Normal again.

I always made sure to back up my score dats for all the games now since then. I have backups on a flash drive.

>> No.15802203

>>15802188
Is there a way to automatically backup the dat files in the cloud storage?

>> No.15802208

>>15802203
I'm not sure, since I just manually back them up. There probably is, though.

>> No.15802463

>>15802208
Oh, that's fine. I'll look for this solution. Thanks.

>> No.15804568

>>15796899
Any tips for UFO normal ? How much should I focus on ufo routing and are bombs better than life fragments ?

>> No.15804650

>>15804568
For UFO Normal, I recommend going for lives primarily. Remember that Stage 4 midboss drops a full life if you don't die or bomb (if you do either, you get a full bomb instead). When you feel as if you're at a healthy amount of lives, go for bombs.

Shots that are best for first clears are ReimuA and SanaeB.

>> No.15805253

>>15804650
What about Marissa A ?

>> No.15805361

>>15805253
MarisaA is fine, too. Keep in mind that Master Spark can make getting UFOs a hindrance.

>> No.15805641

>>15804568
>How much should I focus on ufo routing
A lot, until you get it down.
>are bombs better than life fragments
Mathematically, yes, but that's only assuming that you can always deathbomb. Lives are a bit less efficient, but are obviously a more flexible resource.

>> No.15805988
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15805988

I'm did good?

>> No.15807249

>>15805988
You can get near 1.7b on normal if I recall correctly. So it's better than a regular 1cc but I wouldn't call it a good score.

Also, please try to use proper grammar otherwise you're hard to understand.

>> No.15807271

>>15804568
>How much should I focus on ufo routing
Not much, only route for the first three stages you'll get a stock of full lives. More than enough to survive the rest. After getting the gist of UFO you won't need to route at all unless you want to play for score.
>are bombs better than life fragments ?
If you are a begginer red pieces will always be better.

>> No.15809547

>>15805988
no

>> No.15811457

Working on a Subterranean Animism Lunatic 1cc. I'm getting pretty decent at this.

>> No.15811511

>>15811457
Good luck!

>> No.15811555

Is hating yourself an important part of being a Touhou superplayer?

>> No.15811564

So, how good do you think 9.5 and 12.5 are? I think that it's much harder because you have to get close, but the music on those really take the cake for me.

>> No.15811588

>>15811564
They are good. I've cleared both of them 100% a while back but playing them for score is not my cup of tea.

>you have to get close
What do you mean?

>> No.15811659

>>15811564
12.5 is, despite its shortcomings, my favourite Touhou game. I wish it didn't deliver such a smackdown to me when I decided that it was time to make a statement and believe in myself.

I still play it from time to time as a therapeutic measure, but it takes a long time for me to get anything done at this pace, and the memories haven't yet dulled completely.

Double Spoiler doesn't enjoy much popularity perhaps for a reason, but I say: try the scoring! go for the best pictures! It is so fun, so addictive.

>> No.15811704

I've played touhou on and off for years, and never beaten any of them, how do I solve this problem

>> No.15811720

>>15811704
Stick to playing one of them then.

>> No.15811772

>>15811720
Which one? I've been hopping around between PCB, IM, and MoF mostly

>> No.15811825
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15811825

>>15811772
It doesn't really matter, just do the one you like the most. MoF was my first 1cc, on normal.

>> No.15811847

>>15811825
I'm kinda leaning towards that since I think it's the most fun out of them, but having bombs tied to power kinda sucks.

>> No.15811895

>today's the day I boot up UFO after being burned out from a year of absurd practice
>don't even get past murasa's first nonspell
Why must my execution be constant shit god damn

>> No.15811921

>>15811895
I couldn't get any runs past midboss Alice today either.

If you're returning from a long break, shouldn't you expect to not do well though? Also there's no reason to greentext that.

>> No.15811937

>>15811921
I wanted to at least die on stage 5 with dignity.

>no reason to greentext that
I still don't understand how /jp/ prefers their greentexts even though I've been here for a year. You guys seem about as backwards as Japanese censorship laws in comparison.

>> No.15812798
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15812798

>>15811564
I think they might have been fine if they were just unfairly difficult, or just had a garbage control scheme, but both at once is a deadly combination. 9.5 is probably the second-lowest point in the series after 1. They seem especially weak when compared to 14.3, which executed the same basic concept much, much better.

>>15811921
>>15811937
It's not 'greentexting', it's the quote function. Don't use it if you're not quoting someone. It's that simple.

>> No.15812901

>>15812798
>garbage control scheme
What makes you feel that they have a bad control scheme? I liked it even when I played 9.5 for the first time, and I still think it's great. The only thing in 12.5 that seems weird to me sometimes is how Hatate will, under most conditions, be out of frame if you take a picture focused... but I guess it's more skillful that way?

>> No.15813027

>>15812901
he also complains about unfair difficulty, so he probably only played for 10 minutes

>> No.15813051

>>15813027
I'm curious to hear what the normies actually think of the photo games! Even if I might not get surprised.

>> No.15813230

>>15813027
They are unfair, that's the point. It's not a complaint on its own. Decimal games are made to be harder than normal, and the photo games are made to be difficult in a way that can only be overcome with the unique mechanic. That would be fine, but the problem is that the photo mechanic is unnecessarily hard to use because of the unintuitive control scheme. In other words, in addition to the intended difficulty of the game, there's additional difficulty from fighting the interface, and that's too much.

>>15812901
It just doesn't make sense. You would expect something like Shift to focus, Z to charge, and X to take a photo, which would be nice and straightforward. Instead it relies on combinations of keys, and has unexpected restrictions like 'you can't take a photo while focusing'. Like other Touhou games, it depends on quick reactions and precise movements, but unlike in other games, your reactions can't go straight from eyes to fingers, because you have to stop and think about every key press trying to make sense of it. Not to mention you can only move at two speeds, barely at all or super fast, and your speed is tied to whether or not you're taking a photo, not how you want to move, so precision goes right out the window. It's all just incredibly frustrating.

If the game had the same spell cards, but a player character who could move and 'bomb' (photo) normally, I'd be all over it.

>> No.15813402

>>15813230
>your reactions can't go straight from eyes to fingers, because you have to stop and think about every key press trying to make sense of it
Well... I don't think you have played these games much. The controls are second nature to me. I don't feel clunkiness.

>Not to mention you can only move at two speeds, barely at all or super fast, and your speed is tied to whether or not you're taking a photo, not how you want to move, so precision goes right out the window. It's all just incredibly frustrating.
I mean, you have all three speeds when you want to take a photo. Approach at the chosen speed, let go of the left-hand keys and press shoot. It's very easy. Please don't spread false information.

>> No.15813696

>>15813402
Of course, if you practice enough, you'll get used to them. However, ZUN explicitly said that he felt comfortable turning up the difficulty in 9.5 because it wasn't likely to be anyone's first Touhou game; in other words, because you're supposed to already have practice playing the mainline games, and that's supposed to help you overcome the difficulty. But for that to be true, among other things, the controls would have to be similar, and they're not. Experience playing the other games doesn't really count for anything. That's a big failure on ZUN's part, because it means he didn't achieve that sort of balance he intended, hence why I said it's a low point.

If you're the kind of person who's willing to fight through such a miserable experience to get to the point where it's not totally miserable, then good on you, but that doesn't excuse bad design on the game's part.

>> No.15813942

>>15813696
I don't know anything about the misery you speak of. I had a blast figuring out the basics, which I did quickly, too, with my history of normal mode 1cc's.

>> No.15814219

I'm confused about IN.

I finished the game in normal mode using the Reimu/Yukari team. I used continues, but beat it.

Then I played again with the same team and as expected, the last stage was different, it was the "five impossible requests" one.

I had gotten the time quota in three different stages, which meant I had three continues.

But then I died in the "five impossible requests" stages, the game was over and I got a bad ending. So you can't use continues in this stage?

And people call that "easy modo"? The game is far harder on normal than others such as MoF, EoED and others. I thought the only reason it was condiered "easy modo" was the continues you could use and still get a good ending.

>> No.15814244

>>15811921
>shouldn't you expect to not do well though?
not him, but in my case, I got some of my 1cc in my first run after long breaks.

>> No.15814261

>>15812798
But I'm quoting real life.

>> No.15814273

>>15814219
MoF and TD are easier games, but IN is right behind them because it's mostly just gimmicks.

>> No.15814277
File: 118 KB, 1395x773, Touhou git gud Project.png [View same] [iqdb] [saucenao] [google]
15814277

>>15814219
First off, there are 2 final stages, Final A were you face Eirin and the impossible requests one, Final B, were you face Kaguya, the true final boss.
Second, yes, you cannot continue on that stage, meaning that beating Kaguya means 1cc'ing the game.
And lastly, even tho MoF is easier (due to bad bomb mechanics) IN comes next for most people. The danmaku just feels easier on this game, and all the shots are very good bar Solo Alice.
Just look at pic related, I'm not even good

>> No.15814339

Is it just me or is the difficulty gap between PCB lunatic and the other games much much bigger than it is on other difficulties? I managed to 1cc it a while ago but I can hardly get past Stage 4 on the other games, apart from EoSD where I did manage to reach Remilia's last spell once. I remember IN, MoF and DDC feeling like they were on about the same level as PCB on other difficulties but now they feel much harder. It's kinda discouraging.

>> No.15814506

>>15814277
>Second, yes, you cannot continue on that stage, meaning that beating Kaguya means 1cc'ing the game.
What the point of continues if you can't use them in the final stage, which is where you will probably need them?

So basically the best one can do is suicide in the end of the penultimate stage to get to the final one with a fresh continue, in case one has few lives by then?

> The danmaku just feels easier on this game
Not for me. A lot of spells in this game are really crowded, Facing Marisa in stage 4 for example was a lot harder than most stage 4 bosses. The stars are crowded as fuck, it seems impossible to get through some patterns. I may be positioning myself incorrectly, but still, IN is only behind SA in normal mode difficulty for me.

>> No.15814539

>>15814506
>So basically the best one can do is suicide in the end of the penultimate stage to get to the final one with a fresh continue, in case one has few lives by then?
No, the best you can do is just farming lives on the first 4 stages and 1ccing the game.
>>15814506
>A lot of spells in this game are really crowded,
Tiny hitboxes. And if you use Border team is even easier, since their hitbox is the smallest.
It doesn't really matter how many bullets are there but how they move. Here there are slow and fixed most of the time, compared to EoSD where they have random spawning points, and move faster. Not to mention Sakuya's knives wonky hitboxes.

>> No.15814982

Koishi's final spell card is giving me a heart attack.

>> No.15815007

>>15814982
It doesn't have a timeout phase, so you can time it out if need be. But timing it out lasts a couple minutes, so take warning.

>> No.15815009
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15815009

>>15814982

>> No.15815018

The other day I was the closest ever to 1cc IN in normal mode, a feat for me, considering I'm a filthy scrub.

I hate that what fucks me over the most is some non-spellcards, mostly because I've already practiced the spellcards in practice mode

But one question, how the fuck am I supposed to collect so many time orbs? No matter how much I try, I can only get enough in stage 1 and I just get close in stage 2, and then nuffin

>> No.15815030

>>15815007
>timing out
Never understood why do this when dealing damage with weak homing attacks always seems to be faster, even if it is by some seconds

>> No.15815034

>>15815007
But that's exactly what's giving me the heart attack.

>> No.15815046

>>15815018

>>15814219 here. I was also confused about this. But basically, in my (little) experience:

>try to stay unfocused through the stage
>whenever a fairy who spawns those orbs that convert into time orbs appears, cease fire until they generate them, then shoot FOCUSED.
>stay focused durind bosses and try to graze a lot, especially in easy stuff such as straight shots
Doing this I was able to get the time orb quota in three stages.

>> No.15815087

>>15815030
It's because if you don't do damage, it doesn't advance to the next phase of the attack.

>>15815046
>those orbs that convert into time orbs appears
You mean familiars?

>> No.15815175 [DELETED] 

>>15815087
>if you don't do damage, it doesn't advance to the next phase of the attack
Didn't realise that's what you meant. I didn't know it worked like that, thanks for pointing it out.

>> No.15815196

>>15815087
>if you don't do damage, it doesn't advance to the next phase of the attack
Didn't realise that's what you meant. I didn't know it worked like that, thanks for pointing it out. I will try it out next time.

>> No.15819182

>>15811588
I mean that nine times out of ten, if you want a decent score, Risk shot, Nice shot and Two shot can really help in your favor. You could camp at the bottom of the screen, but doing that makes it hard to actually get a photo without overdeveloping.
And certain stages just can't be cleared from being far away, as the spell cards some use require you to get close for survival.

>> No.15819192

>>15813230
>Decimal games are made to be harder
ZUN made GFW as an easier version of normal Touhou.
>Two speeds
You can be not focused, focused or charging. Charging is supposed to be slow, or else it'd be easier to beat the photo games.

>> No.15819381

>>15819192
If you're referring to the note on the wiki page, then sure, it may be 'easier to play through' because it's shorter, but I don't think anyone could deny that the actual difficulty is much greater than that of any mainline game.

>> No.15819524

Is there any way to use the vpatch with thcrap?

>> No.15819808

>>15819524
Yes, according to their wiki:
https://www.thpatch.net/wiki/Touhou_Community_Reliant_Automatic_Patcher#Running_on_top_of_vpatch

I've not tried it myself, but it seems simple enough.

>> No.15820603
File: 5 KB, 420x150, ErAR.png [View same] [iqdb] [saucenao] [google]
15820603

I got an error for Touhou 9.5 (All versions), and my THCrap version says this. I am the same anon talking about how 9.5 is great, but I really, really like this game. Any help is welcomed.

>> No.15820623

>>15820603
Just guessing from my limited moon, but perhaps another copy of that process is already running in the background? Check Task Manager and try to kill it.

>> No.15820725

>>15820603
Yeah, what the other guy said. That error pops up when you already have the game running hidden in the background. Open your Task Manager (ctrl+alt+del), find the process and kill it.

>> No.15820757

>>15819808
Thanks! It worked.

>> No.15821300
File: 8 KB, 641x403, 3 Win!.png [View same] [iqdb] [saucenao] [google]
15821300

So I decided to play old 2hu because why not?
I play Touhou 9 rather often, so I was confident against Touhou 3. (Normal difficulty, I'm not a supreme lord of Touhou)
After getting my shit rocked by stage 9 alone, I got this score. No idea if it's good or not, but at least I beat it.
Another question: if the older games are canon, then are/what endings of Touhou 3 are canon?

>> No.15821327

>>15821300
>if the older games are canon
Not really. Kind of, if you want, but not totally.
>what endings [...] are canon?
That's not a good question to ask, even for the Windows games. But if you're wondering whether there's a missile and a nuclear meido wandering around Gensoukyou, probably not.

>> No.15821359

>>15821300
PC98 exists in their own, separate canon.

You should at least try get the two extends with your score (10m and 20m). I like PoDD but lunatic is just so brutal. Only ever 1cced with Yumemi once on a lucky run.

>>15821327
>Not really. Kind of, if you want, but not totally.
How vague you are.

>> No.15821397

>>15821359
Well? The facts are confusing and sometimes contradictory, so it's hard to not be vague. ZUN has said at various times that they should be treated as fan works, but also that they should be considered canon unless that would contradict Windows-era material, and other similarly wishy-washy things. There are sideways references to their events in Windows canon, but nothing concrete.

It really comes down to your preference. Personally, I consider them totally non-canon, but you could make just as good a case for the opposite, so I don't think it's right to make a definite statement on the matter.

>> No.15821467

>>15821397
He never said to treat them like fan works, but that they could be ignored as if they were one because the story from PCB onward would be written with the new fans in mind, assuming that the player/reader never played a PC-98 game before.

Keep in mind that when he said this, his message board was being flooded with PC-98 questions. The questions and answers on the wiki are just a small selection of what people were asking him.

>> No.15823506

Picked up some Touhou for a change, was never good and tried 15. Holy shit it's hard. I'm totally stuck on the third stage's boss.

>> No.15823692

>>15823506
15 is considered one of the hardest of them all. Are you playing on which difficult?

>> No.15823749

>>15813230
you must really be bad at video games
it took all of stage one of double spoiler for me to feel like i understood the controls like they were second nature
it's one of the most intuitive schemes in all of the games, its brilliant and makes perfect sense to anyone with a base level of mental functionality. the games are fine, quarter wit.

>> No.15823931

>>15823749
An intuitive scheme would be one button per function, like most of the other games. Even Ten Desires had an extra key binding for trance, and Fairy Wars had separate keys for charge/shot and rapid-fire. Shoot the Bullet suffers because of trying to fit three functions onto two keys.

Consider the gameplay. The patterns are difficult and require precision, and Aya moves very fast, so your natural approach is to stay focused as much as possible. However, the compressed control scheme means that you can't take a photo while focused. Thus, unless you're consciously thinking about it, you'll tend to rush up next to the boss, try to snap a photo, and instead do nothing, then probably get creamed point-blank by the next wave of their spell. You have to force yourself to un-focus to 'shoot', something that isn't necessary in any other game and so doesn't come naturally. It also means that you can't do fly-bys, but that you have to come to a stop next to the boss before taking a picture.

Instead of 'press z to take a photo', it ends up being 'stop moving, stop focusing, take a photo, start focusing, start moving', all in a split-second. That's a lot of key movement for one action, and getting anything out of order means you die. Not an impossible or unusable scheme by any means, but one that's unnecessarily harsh and takes a lot of practice to get used to. Just mapping charge to its own key would fix all of that, and would still only take three keys total.

Nothing about the actual scheme 'makes perfect sense'.

>> No.15823936 [DELETED] 

When capturing Koishi's "Release of the Id", is it better to be in the "blue area" or the "green area" depicted in this image? I've seen people doing both, and I would like to know how you guys usually do it. The red arrows are just for reference.

>> No.15823941
File: 1.96 MB, 854x1011, koishi.png [View same] [iqdb] [saucenao] [google]
15823941

When capturing Koishi's "Release of the Id", is it better to be in the "blue area" or the "green area" depicted in this image? I've seen people doing both, and I would like to know how you guys usually do it. The red arrows are just for reference.

>> No.15823956

>>15823692
Normal of course

>> No.15823960

>>15823941
I try to stay in the green area, I personally find it much easier to dodge the bullets from there.

>> No.15823969

>>15823956
You can start with another game. LoLK is pretty hard for a beginner.

>>15823956
I'm used to being in the blue area, dodging in a left-right pattern, waiting for the larger gaps between the hearts. I'll test if I can capture it by using your technique.

>> No.15823978
File: 1.14 MB, 1754x2480, remilia_scarlet___2_by_orbg-d2zd9t3.jpg [View same] [iqdb] [saucenao] [google]
15823978

Only 2hu game I have finished is The Embodiment of Scarlet Devil.

>> No.15823991

>>15823969
>dodging in a left-right pattern, waiting for the larger gaps between the hearts
I do the exact same thing but from the green area.

>> No.15823999

Ok I give up. What do I need to do to beat LoLK extra. I have beaten every other extra stage and I can't for the life of me figure out why I'm having such problems. Is it because I'm using Reisen, which is retardedly OP for legacy mode, but completely fucking useless for extra? I'm not getting any farther with the other three though, either. Damn you, Hecatia.

>> No.15824031

>>15823991
I tried it, and I have to say that I find it harder. Maybe it's because I'm not used to it. My problem was that the hearts were spawning too close that I couldn't read when to move. I'll practice a little more, thanks.

>> No.15824037

>>15797766
Spam bombs.
Not literally, but I always find my biggest problem to overcome when I'm trying to 1cc is a game is that I keep dying with a ton of bombs in stock.
If you never waste any bombs (that is, every death is when you've already used up all the bombs), you'll be good. Obviously stages 5 and 6 will require practice, but learning to let go of bombs before it's too late is often my biggest leap forward in progress.

>> No.15824047

>>15823969
Of course, I'm just amazed. Stage 2 felt like some other stage 4s and stage 3 like some stage 5 or 6. I'm curious how it goes on.

>> No.15824054

>>15824047
>I'm curious how it goes on.
For my first run of pointdevice mode, stage 6 was littered with 0/99+

Really breaks your spirit

>> No.15824066

>>15821300
Everything in the older games is canon unless something from the Windows era contradicts them, was what ZUN said I believe.
>what endings are canon
It's complicated and unclear, but usually the safest bet is assuming Reimu!win is the canon ending, although usually the canon incorporates bits and pieces from multiple endings, like Sanae's ending of UFO being canon so that the Myouren Temple could be set up.

>> No.15824072

>>15824047
>>15824054
When the game came out, I took 7 hours to 1CC it with Reisen in Pointdevice Normal. It was so fun. Now, I can even 1CC in Legacy, but LoLK still gives me nightmares.

>>15823991
>>15824031
I did it in the green area, and it's really better than the blue one. Thanks!

>> No.15824084

>>15824072
>It was so fun.
Junko had me burning with rage. Thinking back, the rage started with Clownpiece's flag spellcard and lasted till the end.

By now, I honestly believe Legacy with Reisen is easier than Pointdevice. It was a nice gimmick, but I still hope it won't return.

>> No.15824108

>>15824072
Funnily enough, I was also using Reisen just now. Maybe I should try someone with a smaller hitbox

I wanna play with the dpad of a ps3 controller, but it used the control stick by default and I didn't know a workaround, so I'm just using an xbox controller, which is so-so.

>> No.15824114

>>15823999
>Is it because I'm using Reisen, which is retardedly OP for legacy mode, but completely fucking useless for extra?
Are you abusing her shield? If so, yes. Her hitbox gets way too fat for the micrododging you will be doing.

>> No.15824117

>>15824084
>I honestly believe Legacy with Reisen is easier than Pointdevice.
Reisen's bomb is almost useless in Pointdevice. I chose her first because I was kinda hyped for her to appear as a playable.
>It was a nice gimmick, but I still hope it won't return.
Exactly. I really like it, but it's nice playing Pointdevice only in a while. And since the game was balanced towards Pointdevice, Legacy is pretty hard. Not that I'm complaining, but things like some parts of stage 5 and so on always makes me waste a bomb.

>>15824108
I'd recommend you to use Sanae. She's the "strongest" character for that game. Well, against Sagume, her shot isn't very useful, but hey, that's only one boss out of six, right?

Anyway, I always played with my keyboard, so I don't know if it's better or not using a controller.

>> No.15824792

>>15823931
LOL. You can take pictures out of any focused speed so quickly, the hitbox won't have time to disappear and will be captured on the photo. Fuck off already.

>> No.15824906

Stupid death on stage 5 aside (because let's be honest, that one extra life wasn't going to save me), how can I fix this? I fear that even going into stage 6 with a full stock of lives won't help.

a.pomf.cat/mqgdad.rpy

>> No.15824920

>>15824906
I could put this replay file into various games, but I'd rather ask you:
What game is it for?

>> No.15824989
File: 123 KB, 500x600, aa9e965ad328143931e276f1cfaa9d2bf7cf3f18e99d54f7e92247a1465e0a10.png [View same] [iqdb] [saucenao] [google]
15824989

>>15824920
Does pomf not save the filename? Sorry, it's for 14.

>> No.15825370

>>15824989
Well you had tons of lives going into stages 5 and 6. Shinmyoumaru just wrecked you.

Umm... I don't really have much advice aside from use spellpractice on Bewitched Sword "Shining Needle Sword" and Mallet "You Grow Bigger!" because they're static/aimed and you lost like 5 lives to them combined. Or at least Shining Needle Sword has no RNG. You Grow Bigger is routable so you can cap it every time using the same method though. I'm not sure if it has a little bit of RNG or not.

Also on the penultimate spell dodge more aggressively, staying higher up on the screen.

Good attempt with what looks mainly just like Shinmyoumaru being a trainwreck. SakuyaB is hard. Maybe watch some replays for how to do those last few spells.

>> No.15826346
File: 85 KB, 643x505, tengumaster.jpg [View same] [iqdb] [saucenao] [google]
15826346

Yay. I am the tengu master! 12 hours well spent.

>> No.15827723

>>15826346
i wish i was a superplayer

>> No.15827791

>>15827723
ZUN knew what he was doing. I mean, the control scheme in DS is even more impossible than in STB because a new button is added for flipping the camera, requiring superhuman brain capacity to even comprehend the involved depth of decision-making. Dude, that shit is crazy.

>> No.15828009

What is the bane of your gameplay?

For me it is diagonal bullets, and even worse diagonal fucking lasers

>> No.15828062

>>15828009
unfamiliarity

>> No.15828096

>>15828009
Homing cheetos

>> No.15828165

>>15796899
Why Nullity?

>> No.15828212

How many lives can you get from UFO stages 1-3?
I'm thinking of just gathering lives from the first three stages and going full bombs on SanaeB on the latter three.

>> No.15828225

>>15828009
Horizontal bullets a shit

a SHIT

>> No.15828240

>>15828096
Wat

>> No.15828244

>>15828009
Everything

Or the times I focus on items

>> No.15828250
File: 30 KB, 605x146, eNxcpy5.jpg [View same] [iqdb] [saucenao] [google]
15828250

>>15828009
>bullets that change direction after thy are shot

>moving snake-like lasers

>> No.15828283

>>15828165
Spell practice.
>>15828009
Those tiny shitty bullets and stars. Anything that comes from behind is an extra pain too

>> No.15828288

>>15828212
On my best run so far, I maxed lives on Stage 3 and dedicated what I could to get bombs afterwards. Even If I had to bomb to reach the last green UFO, it works out.

>> No.15828400

>>15828096
I feel you, brother.

>> No.15828431
File: 35 KB, 512x654, 1367299353215.jpg [View same] [iqdb] [saucenao] [google]
15828431

>>15828009
>bullets that crosses their paths
>having to go trough bullets that if you make 1 wrong move you die

>> No.15828454

I'm giving up. It's over.

I don't think I'll ever get past stage 5 of SA. This piece of shit boss is a real pain so I'll just stop playing it altogether. Fuck this.

>> No.15828514

>>15828009
ass fairies

>> No.15828538
File: 190 KB, 192x192, orinland awaits.gif [View same] [iqdb] [saucenao] [google]
15828538

>>15828454
You are just giving her what she wants

>> No.15828636

>>15828454
Just practice every other part of the game enough, and you'll have the resources to brute-force through her. That's how I cleared it.

>> No.15828714

>>15828250
This is my reaction to the Extra stage portion in UFO. Spent an hour trying to do the pre-Nue UFO's this way and that, ended up getting to her once by accident and then fully beating her on 4 lives...

>> No.15828749

>>15828009
I've come to hate criss-crossing patterns with every fiber of my being thanks to Hourai Elixir. My brain doesn't seem to be able to figure out how to dodge this kind of shit. It just fucks with me.

>> No.15828771

>>15828749
Omnidirectional reading comes with practice. Boring, but true as I'm finding out.

>> No.15828786
File: 1.62 MB, 1920x2400, guide to rin.jpg [View same] [iqdb] [saucenao] [google]
15828786

>>15828454
Rin is actually one of the easiest stage 5 bosses if you know what to do. Pic related.

>> No.15829372

Trying to run EoSD in WINE. I get a window and audio/music but no graphics. Any ideas? Running Lubuntu 15.10.

>> No.15829404

yay, I 1cc'd IN.

Now to bash my head against Extra Stage and Mokou until either I or Mokou dies

>> No.15829535
File: 52 KB, 417x600, 1462910403353.jpg [View same] [iqdb] [saucenao] [google]
15829535

>>15829404
But she cant die
Also congrats anon, what team?

>> No.15829659

>>15829535
Sorry Yuyuko, I used the newbie team of Selfish Miko and Border Hag who haxed her own hitbox

>> No.15829820

Do you find the games better to play with controller or keyboard?

>> No.15829877

>>15829820
Keyboard.

Who the hell plays anything with a controller nowadays? Unless you literally have no choice, there's no reason to, ever.

>> No.15829912

>>15829820
I've been playing with keyboard for the past 2 years so I prefer that.

>>15829877
There are some very skilled players (lunatic overall WR tier) who use pad. Advantages of some controllers are that you might be able to change directions faster and they can be easier on the hands (injury related). Disadvantages are that it's generally more expensive and unfocused grazing should be harder.

It's preference.

>> No.15829918

>>15828786
Even with instructions that clear, it's pretty hard, especially Cat's Walk and her last non-spell. Still, that's very helpful, thank you.

>> No.15829991

>>15828009
dodging shit

>> No.15829993

>>15823506
As another person that started on it LoLK is absurdly annoying to learn, and Doremy honestly isn't an easy task. A lot of LoLK will be learning what is aimed at you and what isn't and a whole lot of practice on the bosses. The worst part of learning with LoLK is that some of the bosses cards are actually a bit easier on hard (Looking at you Clownpiece) as well as some things are just beat your head against the wall until you find your own way through it.

Despite all that one good thing is pointdevice really does help you track your progress at learning the game since you can easily check how many times you died each time you complete it. Stick with it as long as you find it fun, and when you just start getting mad take a break!

>> No.15830005

Do you need to NO-DEATH LoLK in order to get a good end/unlock Extra? That's kinda asking for alot.

>> No.15830013

>>15830005
If I remember right you can unlock extra by beating the game in pointdevice any difficulty with any amount of deaths.

>> No.15830016

>>15830005
Pointdevice clear on any difficulty or a Legacy 1cc on any difficulty unlocks Extra. A Pointdevice clear or a Legacy No-Miss gives you the good ending.

>> No.15830158

>>15829820
Controller
Who the hell plays anything with the keyboard nowadays? Unless you literally have no choice, there's no reason to, ever.

>> No.15830166

>>15829820
Most higher level players tend to use the keyboard.

>> No.15831316

>>15828009
Curvy lasers more like. They just seem so random

>> No.15831331

>>15829820
Controller. It's just easier for me and my results are similar or worse with keyboard.

>> No.15831363

Finally beat Mamizou! She was a tough one, but her non-spell and last card is pretty much a joke.

The real question is I have two left. Which order should I torture myself with first: Koishi or Hectatia?

>>15829820
I still don't see how a joystick grants the precision a keyboard D-Pad does.

>> No.15831379

>>15831363
Joystick feels plain awkward compared to a gamepad

>> No.15831465

>>15829993
Well, some cards are just designed to find your way through it and then execute it.

I find most of the spells pretty interesting though. Now I'm currently fighting Clownpiece somehow. Let's see if I can do something now that I'm all fresh again

>> No.15831474

>>15829820
I'm playing with a controller, but I'd like to play with digital input. Keyboard isn't comfy enough, so if anything, I'd switch to a ps3 controller. But for that, I'd need to figure out how to tell the games to use the digital input.

>> No.15831752

>>15828009
lack of talent

>> No.15831826

>>15828009
I've lost the will to play the same level 50+ times to learn it

>> No.15832676

Hello /jp/, outsider here.
I only played Ten Desires and only got as far as the boat guy(?) boss. Also, was playing on easy.
Yeah, I suck.
Still, it was very satisfying weaving between bullets when I managed to do so.

I was thinking about getting back to it in my spare time, but I have a question.

Which game in the series is the easiest one? I have bad habit of quickly getting bored with the lack of progress and dropping games.

>> No.15832703

>>15832676
Ten Desires is generally considered easy, as is Imperishable Night and, arguably, Mountain of Faith.

No matter which one you choose, the most important thing is to read the manual. Without an understanding of what the unique mechanics are and how to use them to gain resources, you'll have a hard time getting your first clear.

>> No.15832721

Which Touhou is the hardest?

>> No.15832764

>>15832703
Thank you for quick&clear answer, Ill try TD again.

>> No.15832818

>>15832721
It's pretty subjective, but I've never wanted to kill myself and everyone around me so much as when playing Fairy Wars.

>> No.15832890

>>15832721
I'd say LoLK : it has the craziest boss and stages without a doubt. It's true that legacy mode can give plenty of resources, but, in my opinion, you'll have to work for it a bit more than DDC's PoC or UFO's saucers (at least with Reimu.)

>>15832818
I felt this way too, on Stage B1-2 especially, and Touhou 1, 2 and 3 on Lunatic also did a pretty good job. You have to deal with unexpectedly large hitboxes, death bullets, or an AI that can destroy you without much hope for a comeback if it feels like it. The input lag is the icing on the cake.

>> No.15833211

Is there a mega with all the games or should I just find a torrent for each one?

>> No.15833318
File: 696 KB, 640x480, whadda_fug_man.png [View same] [iqdb] [saucenao] [google]
15833318

Did this fucking spell really just spawn a bullet on top of me? First time even seeing Luna today, and this shit happens. Fuck. Fuck this game.

>>15833211
There's a torrent with all of them.

>> No.15833779

>>15832721
I heard that UFO was considered the hardest until LoLK came

>> No.15833792

>>15833779
Well LoLK is mostly bullshit because of the gimmick and the fact you get NO BOMBS unless you die on "Legacy Mode" Because Zun only put effort into the shitty gimmick mode.

>> No.15833846
File: 272 KB, 700x550, 24df91d760148c9a4b93ec43cc941682.png [View same] [iqdb] [saucenao] [google]
15833846

>>15832721
ISC without items

>> No.15833876

>>15833846
No, that would be Fairy Wars without freezes.

>> No.15833946

>>15828009
Marisa's little stars.

The fact everybody acts like they're nothing and like IN is easy makes me frustrated. I just 1cc MoF twice today, it became really easy for me on normal. But IN seems fucking impossible, I can't get through stage 4 without losing at least three lives.

>> No.15833951

>>15833876
pretty sure that's bordering on impossible

>> No.15833956

Hourai Jewel is so fucking hard, Scarlet Gensokyo and Resurrection Butterfly are nothing compared to this. I am almost at 120 tries and I haven't managed to capture it even once. I don't think I can do this at all.

>> No.15833957

>>15833946
Just play as characters with the Reimu fight you wuss

>> No.15833965

No one answered me before, so I'll ask again

I have two EX Stages left, which one is better to do first: Koishi or Hectatia?

>> No.15833976

>>15833957
Yeah, I guess I'll have to do that.

I was playing as Reimu/Yukari because the final B was already available.

>> No.15834100

>>15833946
>>15833946
I dunno man, Reimu fucks me over way more than marisa

>> No.15834179

>>15834100
Reimu's fight is easier than Marisa's, as close to 'objectively' as something like this can be. Dodging Marisa's attacks requires a variety of motions, whereas dodging Reimu's almost strictly involves regular back-and-forth horizontal movement. It's easier to learn and easier to remember, and I believe has greater margin for error since there's less micro-dodging.

>> No.15834422

>>15830166
except majority of the world record holders (in games where a good score actually means something) use a controller

>> No.15834680

>>15829820
This>>15832676 guy here.
Just played TD, first time with controller.
Beaten it on easy.

>> No.15834706

>>15834422
Citation needed.

>> No.15834761

>>15832721
LoLK. Anyone who tells you otherwise is lying.

>> No.15834802

>>15834761
GFW is a solid competitor

>> No.15835000

>>15833965
Koishi
>>15833976
>I was playing as Reimu/Yukari because the final B was already available.
DISHONOR ON YOUR COW

>> No.15835002

>>15834706
y-you first

>> No.15835012

>>15834802
GFW has a bit of a learning curve to it, but once you get the hang of it, it's an extremely predictable game. There's nothing near as bullshit as LoLK's last two stages in GFW.

>> No.15835024

>>15835002
desu I guess it depends on who's playing. A lot of good players use keyboards while others use controllers. And that's that.

>> No.15835189
File: 10 KB, 400x1080, Touhou 1cc chart.png [View same] [iqdb] [saucenao] [google]
15835189

>>15747701
I hope you don't mind, but I decided to expand your original chart a bit.

>> No.15835658

>>15834179
please stop acting high and mighty if you have no idea what you're talking about

>> No.15835723

I feel bad that I'm tempted to use the Boss Rush mod for Koishi's stage.

Like I can do it, I know how to do it, but using a patch that shaves the stage down to what I need to do and helps me just trims time on attempts. Am I a bad person?

>> No.15835737

>>15828009
My character control is ass. I can't make her move the way I want, even with a slow character like Reimu. I keep bumping into bullets because of that.

>> No.15835894

>>15835723
No?

>> No.15835898

>>15835894
I realized after I posted that the boss rush mod disables bombing, so it's a fair trade-off I suppose

>> No.15835915

>>15835898
it's just a different thing, that's not a hard concept to grasp, is it? Of course if you beat koishi in bossrush you're not gonna tell people you cleared SA extra, are you?

>> No.15835921

>>15835915
Isn't nobomb Koishi a higher achievement than SA Extra?

Surely if you can No Bomb Koishi you can clear the stage

>> No.15836371

>>15835658
Oh, sorry, Duplex Field is back-and-forth VERTICAL movement. My bad.

The fact remains that Reimu's fight is extremely simple.

>> No.15836394

>>15836371
marisa is more simple than reimu, though for survival play I would give you the benefit of the doubt and believe you that reimu feels easier to you, but saying "it's just going back and forth so its easy xD" is stupid if what it means is "you have to go back and forth while dodging bullets"

>> No.15836411

>>15835921
>Surely if you can No Bomb Koishi you can clear the stage

lol

>> No.15836430

>>15836394
No shit, it's Touhou, you have to dodge bullets. What's the point of even saying that? You have to dodge bullets in Marisa's fight, too.

The technique you need in order to do so in Reimu's fight is horizontal movement. For Concentrate, you need to arc a bit, and for Duplex it's vertical instead, but aside from that, the entire fight is the same thing. That's pretty much the lowest level of complexity you can have.

In contrast, for Marisa's fight, you have to employ a variety of movements. Pretty much each spell and pattern requires its own approach. Whether each one is easy or hard is beside the point; overall, the fight is measurably more complex than Reimu's.

Although I do think Reimu's is easier as well, because all her attacks come from one direction, and there's a ton of space between the bullets.

>> No.15836443
File: 342 KB, 600x600, 1462816248331.jpg [View same] [iqdb] [saucenao] [google]
15836443

Haven't seen that kopipe posted since 2012, so might as well repost it here, have a blASSt from the pASSt

The first time you play Touhou, you play it like Space Invaders. You move back and forth frantically. You die a lot.

Then you realize that you can move up and down, too. You complete EASY MODO.

Then you come to understand streaming. If the bullets are aimed at you, you don't move frantically; you move slowly to one side in a very cautious, streamlined manner. You complete NORMAL MODO.

Then one day you realize that you can see the spaces between the bullets instead of the bullets themselves. You feel like Neo as he saw the truth behind the Matrix. You complete HARD MODO.

Finally, you realize that Touhou is not a two-dimensional game; it has a third dimension: time. As your mind thinks in all three dimensions at once, transferring the Z axis of normal experience to a Z axis of time, you finally realize how to be in the right place at the right time to beat the hardest of spell cards. You complete LUNATIC MODO. You have reached Touhou Zen.

>> No.15836457

>>15836430
okay mister backpaddler let me quote you
>Reimu's fight is easier than Marisa's, as close to 'objectively' as something like this can be.
you're not talking about simplicity of mechanics, you're saying reimu is objectively easier, which is wrong. Probably trhe reason why you think marisa is so complex is because you never actually tried to properly learn her.
A lot of her attacks come down to streaming, a savespot or following very simple techniques (simpler than moving back and forth)

>> No.15836477

>>15834179
>Reimu's fight is easier than Marisa's
post replay of your best reimu fight

>> No.15836486

>>15836457
No, I still stand by that. Simpler dodging, along with less dense bullets, makes for an easier fight. And while Marisa's may be harder and more complex in comparison, I consider it neither hard nor "so complex" on its own. There's just a bit more to it. For a new player like that guy, going for the easier one, only if it's easier by a little bit, makes sense.

Even after learning Marisa, there's no good way around Milky Way. Just one spell card that's tricky is still worse than zero cards that are tricky.

>> No.15836493

>>15836486
>Milky Way
>easy/normal spellcards
now stop pretending you know anything

>> No.15836499

>>15836493
The original poster was talking about Normal, though.

>> No.15836516

>>15836486
>plays easy/normal
>thinks his opinion on difficulty matters

>> No.15836554 [DELETED] 

>>15836516
On both Hard and Lunatic I also find Marisa's fight much harder than Reimu's for pretty much the same reasons this guy >>15836457 stated.

>> No.15836561

>>15836516
On both Hard and Lunatic I also find Marisa's fight much harder than Reimu's for pretty much the same reasons this guy >>15836430 stated.

>> No.15836650

>>15836443
Nani itterunda io?

>> No.15837089

>>15799713
I had problems too. Even though I was getting a solid 60fps it would be choppy at times. I'm on windows 10 if that matters and I had to set the input latency to stable in the custom exe and set the application to run in compatibility mode for windows xp service pack 3 to get it to run smooth. I did this with UFO and TD also. TD gave me the worse problems out of those three but runs smooth after changing the settings.

I don't have to change anything or use compatibility mode for any of the other games.

>> No.15837441

>>15829820
I play with an LS-32 arcade joystick. It feels the most natural and fun to use. Even my movement style is affected to become more graceful and flowing.

>> No.15838135

>>15836411
you say that like knowing Koishi, the fight that's a vast majority of the level, doesn't transfer over to clearing the two or three minute stage. That's silly.

>> No.15838318

>>15801168
You must lurk two years before posting.

>> No.15838339

>>15838135
Is not a matter of that, is a matter of endurance and stage knowledge. The whole thing is part of the extra and you can't claim you completed it just because you did the boss rush. If anything, the boss rush is easier because you can skip the stage endurance straight to the spellcards and practice them in a short period of time. Having no bombs is not that big of a deal because once you learn the gimmick of each individual spellcard the only one that still presents a challenge is Genetics of the Subconcious.

>> No.15838357

>>15797766
DeathBombing is your best friend

>> No.15838391

>>15838339
So I can beat her in boss rush and then easily do the stage because one I know how the fight works I can just bomb in case anything goes wrong.

The only tricky part of the stage is the one with the big green bullets, everything else is just execution and time. And that'll become execution too once I learn how to get around it.

>> No.15838402
File: 31 KB, 500x466, Mexican Touhou.jpg [View same] [iqdb] [saucenao] [google]
15838402

>>15811825
lol mine too
Marisa B with power at 3.0
someone kill me please

>> No.15838403

>>15838339
The stage portion of SA extra is a joke, anon. Especially on non boss rush when you can bomb through anything remotely challenging, a list on which Sanae's last spell might be the only entry.

>> No.15838428

>>15823978
if you used the hitbox patch
you should feel ashamed of yourself

>> No.15838444

>>15838428
This has been discussed many times before, but...

I think the hitbox patch is fine for beginners just getting their first 1ccs.

>> No.15838449

>>15838391
If you can do it then do it.The entire thing is the extra, not just Koishi.
4108
>>15838403
The entire extra is a joke i did twice in a row with two different shot types and almost zero spellcard knowledge, my point is that the stage is part of the extra and that using the boss rush to practice is for pansies.

>> No.15838469

>>15838444
I agree.
Mostly because my own first 1cc in EoSD was with the hitbox patch.
That said, you should drop it after your first Normal 1cc, maybe after your first Extra clear.

The visual override patch, however, is inexcusable.

>> No.15838476
File: 16 KB, 480x360, fall.jpg [View same] [iqdb] [saucenao] [google]
15838476

>>15828009
this one
also diagonal bullets are my worst nightmare

>> No.15838490

>>15838449
But the Koishi fight is undoubtedly the bulk of the difficulty of the stage. There's nothing wrong with him speeding up the process of practicing the difficult parts and then putting everything together in a proper run later.
You also can't seriously think that there are people that can no bomb the Koishi fight and still struggle on the stage portion, right?

>> No.15838493
File: 49 KB, 384x448, Th11SC110[1].jpg [View same] [iqdb] [saucenao] [google]
15838493

>>15828009
Diagonal overlapping lasers

>> No.15838517

>>15829372
How would you... Do that? I think Hong and Cirno would be a pain in the ass to deal with, particularly with the random nature of their shots.

>> No.15838523

>>15838490
Read again my post, i'm enfatizing that the stage portion is part of the extra and that is part of the endurance of it. The boss battle being the main part of the extra doesn't mean that the stage is redundant, specially since the spellcards become much easier after you get the hang of it and it rounds even more if you use the boss rush to practice them.
Also, as i said before, not having bombs is nowere a problem you think it is, you still get lives and, because of the SA bomb system, you still conserve full power every time you die unless you are playing with Alice.

>> No.15838529

>>15828009
Timings. Like timing the bomb on Alice's first non so you can graze the ring for 10-13k cherrymax. Or in photogames too. Never figured out how to do Shoot the Bullet 9-6 (you get like an extra 10-20k score if you do it within a few frames I believe) even when someone told me how.

Too precise for me. Or maybe I just need to try harder.

>> No.15838536

>>15832676
TH01 if you like ball-bustingly infuriating Breakout

>> No.15838542

>>15832721
HRtP. There's a reason it was a one game thing!

>> No.15838552

>>15838523
>Not repeating the bullshit that is the stage forever and just clearing it after doing the boss rush isn't really doing it because you aren't wasting hours on the stage portion!
What. Boss Rush is to practice the Koishi portion, the part that matters, faster. Stage shit can be cleared easily it's just a matter of time and patience, especially when I can just practice a harder version of the important part.

Boss Rush has Sanae too but that's just a minor note.

>> No.15838561

>>15835189
I really want this, but the poster of that deleted it. Could you make a blank slate for me (and potentially anyone else)?

>> No.15838574
File: 13 KB, 400x1080, template.png [View same] [iqdb] [saucenao] [google]
15838574

>>15838561
Here you go. I wanted it too so I just manually filled everything with white. I guess I'll post my filled one after for fun too.

>> No.15838580

>>15838574
Wait where's GFW on this

>> No.15838585

>>15838580
Yousei Daisensou, next to POFV.

>> No.15838595

>>15838585
Why not just call it GFW like everyone knows it as. SA isn't listed as Chiereiden

>> No.15838597

>>15838595
I didn't make it anon I just took the filled one in that old post and whited everything out. Rename it yourself if you want.

>> No.15838600

>>15838552
>Stage shit can be cleared easily it's just a matter of time and patience, especially when I can just practice a harder version of the important part.

If you can do it easily then do it normally, if you think it's bullshit because you died then is your own fault for being bad, not the game's fault.
That's the reason why ZUN still does the stage portion for extras, because that sense of dying and having to do it again if you die is part of of the boss fight. The boss rush makes dying redundant and much less important because you can just start right away, plus learn the pattern much faster.
I never had a problem with doing the stage again because i died and never thought of it as frustating because i was the one that couldn't dodge the bullet.

>Boss Rush has Sanae too but that's just a minor note
I'm aware of that.

>> No.15838605
File: 3 KB, 400x440, a0b55c861ef999161d44b5e2d8bb87b4183d86f48dc0e7b8ebecc15a695da81e.png [View same] [iqdb] [saucenao] [google]
15838605

>>15838595
The original chart had all the proper names, but whoever expanded it also dumbed it down. Let the record show my distaste for this change.

>> No.15838619

>>15838600
I don't see what's wrong with using Boss Rush for practice and clearing the ex stage proper when I'm ready for it.

>> No.15838621

>>15838600
>plus learn the pattern much faster.
Is this not a good thing? Why waste time with something you know you can do instead of practicing things that are more challenging?

>> No.15838669
File: 13 KB, 400x1080, progress.png [View same] [iqdb] [saucenao] [google]
15838669

>>15838574
And here's my own.
Looks pretty empty because I play SA almost exclusively now. Managed Lunatic NB, Ultra lunatic, and Extra NMNB on ReimuA so far.

I still want to one day 1cc IN, UFO and Legacy LoLK on lunatic but I usually just quit after a few tries and go play SA. Something's wrong with me. I hate all of you that say IN is easy. I just can't do it for some reason.

>> No.15838796

>>15838669
>Ultra lunatic
Come again?

>> No.15838806
File: 13 KB, 400x1080, 1473892717180.png [View same] [iqdb] [saucenao] [google]
15838806

These charts are missing layers for difficulties. I don't get why they did so.

Thus I simulated such on the bottom.

And really
>Playing Fighting Games for Story Mode

I sure hope to god you don't do that.

>> No.15838809

>>15838806
>Easy Mode
really

>> No.15838818

>>15838809
It's a valid difficulty.

>> No.15838829

>>15838809
Memes aside it's a difficulty that should be put on there.

And with the fighting games they're so pointless to bother with just an E and out gets you the experience especially with the buggy mess of HM and ULiL.

>> No.15838835

>>15838829
>>15838818
So add Easy Modo and take out the fighters. And rename Yousei Daisensou to GFW

>> No.15838837

>>15838796
Unofficial patches by some nips that make the games arbitrarily harder, but at the same time gives you autobomb. Just type "game name+ultra lunatic" into Google or Youtube and you'll find them. You might even find my ultra SA clear.
http://cheater.seesaa.net/category/9478192-1.html Not sure if the links still work but these are the makers.

>> No.15838863

>>15838835
But that takes more effort than I feel like putting in since it involves shifting shit around and realignments.

Only to be forgotten unless you shotgun it out in like 10 of these threads.

>> No.15838880

>>15838837
I love how ultra Lunatic LoLK looks literally impossible

>> No.15838882
File: 10 KB, 400x1080, Touhou 1cc chart 2 template.png [View same] [iqdb] [saucenao] [google]
15838882

>>15838561
Sorry, should have made it blank in the first place.

>>15838595
I only used English names for games that have official English names. Fairy Wars and Hisoutensoku don't have any official English titles.

>>15838605
I figured someone would say something, so I made this as well. Some of the names don't fit as well this way, however, and I had to move a few things around to make it work.

>>15838829
You could call ULiL a lot of things, but buggy isn't really one of them.

>>15838835
Sorry, not adding Easy Modo. The fighters are just there for fun (which is why they're under extra), and shouldn't be taken too seriously.

>And rename Yousei Daisensou to GFW
You can do that yourself, if you want.

>> No.15838887

>>15838829
ULiL isn't buggy, secondary.

>> No.15838931

>>15838880
Yeah it's not tested too well. A lot of stuff in the ultras are nearly "literally impossible", actually. It's still a fun time after you get comfortable enough with regular lunatic and want an extra challenge that's not along the veins of scoring or NB/NM. If you know how to mess with the usami patcher thingy you can turn the autobomb off too, or make your own custom impossible difficulty.

>> No.15839042
File: 338 KB, 1036x622, woof.png [View same] [iqdb] [saucenao] [google]
15839042

question about games in japanese locale generally, thought you guys might have an idea here. I was trying to use joytokey with yume 2kki but when I run the game in Japanese locale joytokey does not seem to register the game or something. help?

>> No.15839299

>>15838403
>Sanae's last spell
>With that safespot
Nothing on Midboss Sanae is a challenge

>> No.15839393

>>15838476
you suck
please get better

>> No.15839565

>>15839299
Post scores, hotshot.

>> No.15839713

>>15839565
But I'm not playing for score, I'm playing for survival

>> No.15839731

>>15839713
Post replays, hotshot.

>> No.15839862

why is DDC stage 4 so hard
why is Seija so bullshit

>> No.15839986

>>15839862
ctrl+alt+up

>> No.15840101

>>15833876
Pofv without charge attacks

>> No.15840200

>>15840101
I've 1cced pofv with Reimu without using charge attacks before. You don't spawn as many bullets so it's not very difficult. Easier than almost every LNB of the other games for sure.

>> No.15841468

>>15839862
The stage part of stage 4? You can avoid those early lines of enemies that come from from both sides (the ones that drop dense little clusters of bullets and spray kunai) by sitting at the top of the screen, if they give you too much trouble. Aside from that, it's mostly streaming. You can't be afraid to cut through those loose clouds of bullets that the large fairies drop across the screen; just focus, stay calm, and keep moving. The bit in the middle where the orbs fly up from the bottom is the perfect chance to stock an extra bomb.

I agree that Seija is bullshit, but not because of the mirror cards. Her two attacks where bullets come backwards up the screen may as well be impossible as far as I'm concerned, so I always just bomb right through them. But the first two mirror cards are super easy as long as you don't get psyched out, and even the last one isn't terrible with a bit of practice.

You can't afford to consider those parts "so hard" if you want a clear, since stage 6 and Shinmyoumaru are even worse.

>> No.15841822

Finally 1cc'd TD on normal, been putting it off because I kinda don't like the gameplay and the trance gimmick but now it's finally done. The problem is that now I've only got UFO and LoLK out of the windows era main series games to 1cc.

I say it's a problem because firstly LoLK is still too difficult for me, I keep playing it through in pointdevice occasionally to not forget how to play it and to get better/consistent with most of the spellcards. It's a long term grind but eventually I'll get there.

With UFO on the other hand it's a problem because I fucking hate it. The UFO gimmick is annoying as shit. I don't mind going for risky moves from the bottom of the screen to get resources, DDC had me do it all the time and I love DDC. It's annoying because of how the things move (sometimes hard to read for me) and how they keep changing colors and how if you pick the wrong color accidentally you just wasted a ton of potential resources. Then the game has a shitton of lasers and curved lasers and also has an obsession with additive rendered (the glowing looking ones) bullets so it becomes harder to make out individual ones in a bunch.

>> No.15841860

>>15841822
>It's annoying because of how the things move (sometimes hard to read for me) and how they keep changing colors and how if you pick the wrong color accidentally you just wasted a ton of potential resources.
You can solve those problems by gitting gud, scrublord

>> No.15841877

>>15841860
In other games I'm atleast having fun by gitting gud, not with UFO or TD, but TD is much easier overall so I was able to get it done pretty quick. I think I might just drop the game completely and focus on LoLK even if I find it harder when it cames to actual danmaku gameplay and not gimmicks.

>> No.15841913

>>15841877
Yeah, just drop it you fucking casual. I don't know why you're even playing Touhou if something as retardedly simple as UFOs soar so high over your head.

>> No.15841957

>>15841877
>>15841822
I think a lot of people feel that way about the UFO system at first, but it's really not that bad. You just have to practice and plan your UFO collection route first, then worry about the actual danmaku. Once you get your collection route down for the first three stages or so, you can focus on the actual game, and it's a lot more enjoyable.

Then again, if you found Trance gimmicky, maybe you'll never be able to get to that point.

>>15841913
Why don't you go away already?

>> No.15841972

>>15841957
I'll probably keep trying UFO every now and then, I can pretty reliably get 6-7 lives at the end of stage 3, it's more of a massive annoyance than anything else, especially if you're the kind of a person who restarts game when there's a single mistake in the first 2-3 stages.

>if you found Trance gimmicky, maybe you'll never be able to get to that point.
I don't get what you mean, the trance thing IS a gimmick, not a show stopper by any means but I'd still prefer more traditional gameplay.

>> No.15841984

>>15841972
>it's more of a massive annoyance than anything else, especially if you're the kind of a person who restarts game when there's a single mistake in the first 2-3 stages.
How about you just stop making mistakes, then? I mean, okay, accidents happen every now and then, nothing wrong with that. But what you're doing here is basically blaming the game for you being a clumsy retard. It's not the game's fault you have tunnel vision, that's on you.

>> No.15841991
File: 217 KB, 800x800, 1426612856424.jpg [View same] [iqdb] [saucenao] [google]
15841991

>>15841984

>> No.15842030

>>15841984
post scores hotshot

>> No.15842100

>>15841972
You're right, I meant something more like "if you found Trance unpleasant", because really, you don't seem to understand how great it is. With the UFO mechanic, I can understand feeling like you have to fight it; it doesn't feel helpful, but instead makes you work extra-hard for resources, in a way no other Touhou game does, which can obviously be frustrating.

Trance, on the other hand, is strictly helpful. It's also a good example of lenticular design. If you started playing the game without reading the manual and didn't even actively use Trance, it would still help you, because you would get extra damage and an invincibility window whenever you died. At the lowest level of actively using it, it can serve as an extra, more potent bomb, allowing you to entirely skip troublesome spell cards. At the next level, you can use it during stages to maximize resource collection, since it doubles the efficacy of spirits. And even if you're good enough to not need extra resources, it can help you score in the same way. In short, it's helpful at every level of play. And furthermore, to get a clear, you don't even need to worry about using it, since you can still collect plenty of resources without it.

So you see, I don't understand how you, or anyone, could complain about Trance making a clear difficult or unpleasant. And I certainly don't see how you would put it on the same level as the UFO mechanic.

>it's more of a massive annoyance than anything else, especially if you're the kind of a person who restarts game when there's a single mistake in the first 2-3 stages.
That's why you have to get your collection route down to the point where it feels natural, and playing through the first few stages doesn't feel like any more work than it would be in any other game.

>> No.15842143
File: 6 KB, 400x440, 1472444834607.png [View same] [iqdb] [saucenao] [google]
15842143

One year of Touhou. I suck.

SA and IN are way too hard.

>> No.15842144

>>15842100
The way I used it was to memorize the best spots to activate it on to get max amount of life/bomb pieces or like a bomb in stage 6 when the resources aren't that relevant anymore.

The problems I have with it are the following:
-Adds extra button that wouldn't be necessary otherwise. Not a big deal but considering how consistent ZUN's been with less is more when it comes to buttons it's a bit weird.
-More punishment for dying in an unwanted place might miss a lot of resources as you lose your trance gauge and can't activate trance in a situation where there's crapton of bomb/life spirits. Again not a big deal because of how easy the game has been made otherwise.
-After dying it's instinctive to go for power items but if you do it from full power while in trance you end up wasting those instead. You should let them fall until you're out of trance and then pick them. Just unintuitive.
-Kinda related to the previous point: not dying when you get hit but after a delay is weird.
-Very minor issues: the sounds the spirits make are really annoying, not having bomb/life pieces drop down is odd when coming from other games.

>So you see, I don't understand how you, or anyone, could complain about Trance making a clear difficult or unpleasant. And I certainly don't see how you would put it on the same level as the UFO mechanic.
I'll clarify: it doesn't make the game harder, and it's not nearly as bad as UFO mechanic, but I do think it weakens the gameplay when compared to a great gimmick like DDC's PoC or the other more conventional resource systems like EoSD/PCB or MoF/SA.

>> No.15842153

>>15841972
If it helps you, I remember having similar trouble with the UFOs during my first 1cc attempts: tunnel vision, not being able to catch them at all, catching the wrong colour; but what I don't remember is actually feeling annoyed--I just got a bit better eventually and found the UFO thing pretty fun since it gave you such a fuckton of lives (you can die a few times and still max out the red stars) for honest effort in a game that was still pretty hard. Great design in that regard.

>> No.15842170

>>15842153
I guess playing DDC first doesn't help since it does a similiar thing but in my opinion much better, base game is kinda hard but you can get a shitload of lives/bombs with the PoC. Using the PoC is a familiar concept already that fits in the usual Touhou gameplay while chasing UFO's is bit of a departure.

>> No.15842187

>>15842170
I just thought of it as another challenge--moving in particular and precise ways to intersect with 2D objects on (ultimately) predictable trajectories resonated with me as fundamentally a shmup thing, though more complicated than the usual survival experience would warrant. What doesn't kill you makes you stronger.

Well, I thought getting the UFOs to explode was a bit tedious, but the bullet cancel mostly makes up for it.

>> No.15842211

>>15842170
Yeah, and the same could be said for 15 as well. Those resource mechanics are based on things you already do, naturally integrating them into gameplay and making it feel like you're being rewarded for playing the game well, not for jumping through some arbitrary hoops. Not only that, but you can tell that the stages were more consciously designed around those mechanics, whereas in UFO it seemed like stages were designed normally, then the UFOs were thrown on as an afterthought, with little to no consideration for how they interacted with the bullet patterns.

>>15842187
Ultimately I agree that it's a fine and maybe even fun mechanic once you get used to it, but it can be unusually hard to deal with until then.

>> No.15842250

>>15842211
>the same could be said for 15 as well.
LoLK forces its gimmick waaay more than UFO

>> No.15842267

What's up with all these retards dropping UFO because "it's hard".
UFO is like one of the easiest systems to exploit holy shit.

>> No.15842280

>>15842267
because it's not very fun to play?

>> No.15842288

>>15842280
And neither is TD and LoLK, but i don't see people dropping them left and right lmao.

>> No.15842300

>>15842288
UFO needs a bit of practice to learn while TD is easy to power through even if it's not very fun. LoLK is fucking great on the other hand.

>> No.15842304
File: 49 KB, 292x193, yyy.png [View same] [iqdb] [saucenao] [google]
15842304

>>15842288

What's the problem with playing only what you like to play?

>> No.15842311

>>15842300
Explain to me how unbalanced shot types, unbalanced stages and one of the worst gimmicks on the series is "fucking great".
The only good mechanical thing it introduced is the grace mechanic.

>> No.15842314

>>15842250
Not all of 15, just the way you get items from grazing. If you took that system and put it in a game with traditional mechanics and difficulty, it could work extremely well.

>>15842267
It's easy to lose perspective when you've player for long enough, but most new players seem to agree that UFO is the least approachable game. Whether or not it's hard in the long term is irrelevant, but it's among the least intuitive and hardest learn for the average person.

Also, there's no need to be rude.

>> No.15842316

>>15842314
I meant pointdevice and how the entire game is balanced around it

>> No.15842319

>>15842304
Nothing wrong with that, but blaming the difficulty for it is dumb.

>>15842314
I dunno, UFO was hard the first ten times i played it but after it i actually enjoyed popping UFOs. It's a much more dinamic gimmick than the dumb trance in TD.

>> No.15842323

>>15842316
Right, and I was saying I only meant that the graze mechanic was good. As in, "Not all of 15 [is good design], just the graze mechanic". That was a bit ambiguous, sorry.

>> No.15842334

>>15842319

Well, people usually do some things better than others and this same thing applies for shmups. It's like there are some danmaku players that get absolutely destroyed when they pick up a Psikyo game like me.

You can force yourself to play it but if you really don't enjoy the system you might as well simply stick to what you enjoy and become good in what you enjoy.

>> No.15842347

>>15842311
I dunno how off the shot types are, I find Reimu and Sanae the easiest to play while people tell me Reisen is the best, only one I don't hear people using is Marisa.

The stage balance is different from the other games, it's much harder, which is obviously because of pointdevice. I don't see this is a fault, having a really hard game in the series isn't a bad thing.

I really liked pointdevice mode myself but can't deny that it screws with resource balance in legacy, no bombs but only lives isn't optimal.

Why I think LoLK is great is because of the danmaku design though, it has some of the most memorable and fun to dodge shit of the entire series. (Unfortunately some of the most frusturating ones as well.)

>> No.15842348

>>15842334
>force yourself to play
That kind of mentality is wrong. The reason why i keept playing UFO even thought the beggining was hard is because i wanted to see if i could 1cc it as a challenge. Once i understood that you don't need to chase every single UFO i started to enjoy it much more and when i got that 1cc i felt nice. Is a something i would have not experienced if i just gave up and skipped straight to TD.

>> No.15842355

>>15842267
>What's up with all these retards dropping UFO because "it's hard".
They are called "casuals". Just tell them to fuck off and move on.

>> No.15842368

>>15842348

Once you've played again and again some stuff just doesn't stick.

>>15842355

Best West Mushi Futari and Espgaluda II player plays those 2 games exclusively. Kamui has been playing intensively Garegga for years becoming one of the most respected players worldwide.

Go call those casuals.

>> No.15842376

>>15842355
Could you please try posting as though you're on /jp/? There's no need to throw around insults or act condescending, and making a post exclusively to that end is pointless. If you have something constructive to offer, please do so; otherwise, refrain from making such rude posts.

Perhaps, like other people in this conversation, you could explain what approach led you to enjoy UFO?

>> No.15842377

>>15842347
>LoLK is great is because of the danmaku design though, it has some of the most memorable and fun to dodge shit of the entire series
lol no, Junko throws literal danmakufu tutorials at you.

>> No.15842385

>>15842377

Not him but Junko is the exception, the BIG exception (even franchisewise). Rest of the game has pretty decent danmaku, which was a relief after 2 main games with very uninspired attacks.

>> No.15842386

>>15842377
which is why I added that last sentence, still not bad enough for me to dismiss the rest of the game

>> No.15842395

>>15842347
>it has some of the most memorable and fun to dodge shit of the entire series
WWWWWWWWWWW

The only spellcards i remember are Lilies of murderous intent and Lunatic impact.
One because it was really fun and the other because it was stupid hard.

>> No.15842405

>>15842395

Maybe that anon wanted to say it was memorable for him. No need to act like you've been triggered.

>> No.15842413

>>15842385
>>15842386
>>15842405
PSA: That's the guy that continually shits on LoLK and everyone who brings it up (up to and including himself so that he has something to throw shit at) in /v/. Do not reply to him. Repeat: Do not reply to him.

>> No.15842421

>>15842405
>triggered
If you are going to spout buzzwords from other boards then at least learn what they mean.
Now laughning at someone is considered to be "triggered"?
lmao

>> No.15842425

>>15842413
lol k

>> No.15842430

>>15842413
It's funny you say that when the people defending lolk use /v/ lingo.
Way to shot your own feet bucko.

>> No.15842433

>>15842376
>Perhaps, like other people in this conversation, you could explain what approach led you to enjoy UFO?
Oh, you know. Not blaming the game every time I got hit or miscalculated a path towards a UFO. Realizing that such mess ups are my fault and striving to overcome them, and then seeing the results of my effort as I struggled to hold all those extra lives the game gave me.

People who shit on the UFOs speak of them as some sort of super mega complex system that you have to approach with a damn near exact method. They are not, they're really fucking simple.

>> No.15842452

>>15842433
Is that so hard to explain in a civil matter?

You can't dismiss everyone who isn't as good as you are and 'just tell the to fuck off'; if everyone had that attitude, the only person left in this thread would be the single best player on /jp/, congratulating himself for being so great. No, people of all skill levels are welcome, as long as they can participate like a decent human being.

If someone is having difficulty with something that you find easy, the correct course of action is to share your insight and help them improve. If you don't want to do that, then the least you can do is not reply at all. Being confrontational and insulting people doesn't help anyone, but just fills the thread with more low-quality posts.

>> No.15842462 [DELETED] 

>>15842377
Hello /v/

>> No.15842473

I died a little inside when I saw Junko's last spellcard on the extra stage.
Like, why even bother?

>> No.15842493

>>15842473

I think everyone died a bit inside when they saw Junko's spellcards for the first time, for one reason or another.

>> No.15842502

>>15842452
Granted, you have a point here, but it's not like there's any other way to deal with such criticisms such as "It's annoying because of how the things move (sometimes hard to read for me)" when the UFOs move in the most predictable manner you can get (ever played Pong? Then you know how the UFOs bounce around the screen) and "and how they keep changing colors and how if you pick the wrong color accidentally you just wasted a ton of potential resources." which basically translates to "i can't deal with being a shitty path planner, it's the game's fault". I can't help but put into question the skill of a fucking SHMUP PLAYER if "object bounces when it reaches a boundary, always moves directly diagonally" is too difficult a concept for them.

>> No.15842518 [DELETED] 

>>15842462
hello /trash/

>> No.15842523

>>15842502

>>15841822

>Finally 1cc'd TD on normal
>LoLK is still too difficult for me
>With UFO on the other hand it's a problem because I fucking hate it.

The guy who originated this discussion is just starting to get his first 1cc. It's natural there are some systems he grasps more easily and some which he doesn't.

Funnily enough, my first ever normal 1cc was UFO after struggling for 6 months since I started touhou.

>> No.15842529

>>15842523
You know what, that's a really weird order to clear the games, starting with the one with the worst gimmick and easiest difficulty and then going for the one with save states and high difficulty.
What a weirdo.

>> No.15842539

>>15842502
Then you can point that out from the beginning. 'The UFOs bounce predictably, just learn where the lines are. Play until you memorize which colors appear where, and get a path down. It's not hard.' That's basically your advice, stripped of the incendiary wording, right?

Also be aware that different people find different things difficult, that not everyone is 'a shmup player' outside of Touhou, and that there's no base level of skill that everyone is assumed to meet.

>> No.15842549

>>15842529
I'm the guy who posted it originally, 1cc order: IN MoF PCB PoFV SA DDC EoSD TD, first game I played in the series was PCB. Picked up TD, UFO and LoLK the last.

>> No.15842792 [DELETED] 

2hu is shit

>> No.15842823 [DELETED] 
File: 51 KB, 249x238, f355ada087348422031a2558ec75e208fd143316751720af800b98c1dc264d8a.png [View same] [iqdb] [saucenao] [google]
15842823

>> No.15842826 [DELETED] 
File: 13 KB, 123x121, smug lil shit.png [View same] [iqdb] [saucenao] [google]
15842826

*lasers u* XD

>> No.15842907 [DELETED] 

you should be able to 1cc lunatic to be a janny on /jp/ desu

>> No.15843125
File: 114 KB, 640x480, th001.jpg [View same] [iqdb] [saucenao] [google]
15843125

>dying right after beating last boss
Look at this shit. Why is this allowed?

>> No.15843156

>>15843125
My condolences.

>> No.15843451
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15843451

>>15843125
The same thing has happened to me, on Okuu and Byakuren. But hey, if you got there once, you can do it again, just without dying. Good luck!

>> No.15843478

More people should stream their Touhou playing.

>> No.15843664

>>15843478
Except everyone on /jp/ is allergic to platforms that aren't anonymous, sadly.

>> No.15843825
File: 98 KB, 269x228, 1457346786297.png [View same] [iqdb] [saucenao] [google]
15843825

>accidentally running into blue UFOs

>> No.15843842

>>15843825
ESC Down Enter Enter

>> No.15843854

>>15843825
>>15843842
Nah, don't restart unless you actually die. You never know what might happen.

>> No.15844072
File: 29 KB, 156x194, 1466502730989.png [View same] [iqdb] [saucenao] [google]
15844072

>>15841822
I'm very conflicted with TD
I don't wanna play it on Normal but I get bored of it playing in Hard
Also i have been playing DDC recently and I must say that this shit is very good

>> No.15844086
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15844086

>>15841860
>gitting gud, scrublord
>>>/v/

>> No.15844111

>>15843842
How about esc+r instead?

>> No.15844301
File: 833 KB, 1280x738, Yuyuko (12).png [View same] [iqdb] [saucenao] [google]
15844301

>>15843478
I would love to, but both my laptop and internet connection are too shit for that

>> No.15844315

>>15844111
wait what

I never knew about that holy shit

>> No.15845726

>>15844315
A life of hardship teaches one...

>> No.15845747

>>15843478
But I don't want /jp/s laughing at me! Also I have no idea how to set that up.

>> No.15846287

I'm dying a fuckton in DDC just because i get too fucking distracted with score and power drops

Sometimes its simply because I confound them with the cluster of bullets from enemies

It doesn't help that building shot in the modern games is a pain in the ass. In IN you dropped 8 and could get back 5, but here you drop 0.50 and only get back 0.07, which makes grabbing power more of a nuisance

Still love the game, but god damn

>> No.15846331

>>15846287
I found myself using a lot of bombs in order to get to the PoC, especially in stages 3 and 4, using SakuyaA where a single bomb could let you go for 2 collections or alternatively give you back 3 bomb pieces. Made it easier to route the PoC trips when I could be more liberal with the bomb use.

I think the power drop isn't that bad in DDC as you're constantly at the PoC anyway so the power builds up as a side effect more than anything, but I agree it's slightly frusturating in the other modern titles. I personally like the MoF/SA system the best where power building is really fast and you get to PoC without needing max power. Having bombs tied to power was a really fun (even if slightly abusable) mechanic as well I think.

>> No.15846412

>>15846287
>because I confound them with the cluster of bullets
I could understand having this problem in places where the bullets look similar to items (Hina, for example, or stage 4 of SA), but haven't ever noticed any situations like that in DDC. You probably just need more practice reading the bullets, and also learning when it's safe to go for the PoC. In particular, stage 3 tempts you a lot, but the orbs with revenge bullets make it unsafe most of the time.

>here you drop 0.50 and only get back 0.07
Yeah, the game punishes you for dying. That was a strong theme. It's also extremely easy to stock bombs, but you don't save them on death; the system tries to encourage you to bomb liberally, even more so than usual. You never want to die a bomb-hoarder's death, but it's especially bad in DDC.

Also, if you're having trouble, be sure to try all the shot types. Marisa and Reimu B are both good, and their bombs don't kill your mobility.

>> No.15847040

>>15846412
>and their bombs don't kill your mobility.
Maybe, but ReimuA's is just fun to look at!

>> No.15847180

>>15847177

>> No.15850272 [DELETED] 

>>15846331
>>15846412
I think that I have a problem with being too conservative with bombs. I barely throw them during my playthroughs as I'm too used to save them for deathbombing in IN

>try reimu or Marisa
I did but sakuya is my waifu

>> No.15851229

Why is the shot type of MarisaB in EoSD so bugged? It randomly disappears.

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