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/jp/ - Otaku Culture


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1481230 No.1481230 [Reply] [Original]

How different would Yume Nikki be as an American game?

>> No.1481234

Dirty feet.

>> No.1481238

>>1481234
Guess you've never played Yume Nikki, then.

>> No.1481251

replace knife with gun
insert romance subplot which changes the ending of the game

>> No.1481257

Every level now has an endless supply of weak enemies that swarm you and there's a boss at the end.

>> No.1481266

It won't end in balcony jumping.

>> No.1481271

>>1481230
Replace exploring with action.

>> No.1481272

>>1481266
Spoilers, man, don't you know them?

>> No.1481279

>>1481271

And bullet-time.

>> No.1481282

there would be achievements and a Halo reference for the hell of it

>> No.1481284

Madotsuki would have careless parents, and would have to wake up to go to school everyday where she would be tormented endlessly by bullies. Overall the plot would make much more sense if it had been done by an American.

>> No.1481286

You`d have to pay a fee for each item.

>> No.1481288

it would probably be something similar to Call of Cthulhu.

>> No.1481301

the subtle horror of the game would instead be replaced with attempts at shock horror

>> No.1481304

It would be more straightforward to play. Clues everywhere, obvious pointers, much less poking around.

>> No.1481308

>>1481288

This sounds about right.

>> No.1481324

Madotsuki would be a "fully" customizable male character.

>> No.1481327

Each character would represent a minority, such as the nigra, the beaner, etc.

>> No.1481338

>>1481304
Constant popups and context help holding your hand.

>> No.1481394

It would be exactly the same.

>> No.1483769

>>1481394
Harsh, bro.

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