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/jp/ - Otaku Culture


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14515292 No.14515292 [Reply] [Original]

Wahaha

http://pastebin.com/mu7z1WQk

tenhou.net/0/?L7447

>> No.14515302

>>14515271
Thanks. For a live action it seems well done.

>> No.14515372

>>14515302
It doesn't reek of manga adaptation like akagi did

>> No.14515393

3:0

>> No.14515405
File: 2 KB, 275x57, Untitled.png [View same] [iqdb] [saucenao] [google]
14515405

>>14515393
Fuck the police I only play ari red 5.

>> No.14515415

>>14515405
this guy gets it

>> No.14515420
File: 890 KB, 300x218, 1442472323992.gif [View same] [iqdb] [saucenao] [google]
14515420

2:0 come on nerds I'll win your lunch money from you

>> No.14515440
File: 90 KB, 265x225, awai.png [View same] [iqdb] [saucenao] [google]
14515440

Fuck I was going to shower, but now it's 3:0.

>> No.14515499
File: 143 KB, 513x562, 1431463455337.png [View same] [iqdb] [saucenao] [google]
14515499

Could have washed myself this way, but oh, well. Thanks for the game, fellas.

>> No.14515591
File: 68 KB, 743x311, suji.jpg [View same] [iqdb] [saucenao] [google]
14515591

I thought I set up the perfect suji trap and then this happens.

>> No.14515658

ah well, rinshaaaaan nai

>> No.14515674

>>14515591
Suji traps don't work that way.

>> No.14515683

>>14515674
Explain.

>> No.14515696
File: 139 KB, 320x453, Haiyarin.jpg [View same] [iqdb] [saucenao] [google]
14515696

>>14515683
I'm guessing, that you're implying the 1-pin imposes suji on the 4-pin. You're half correct. Unfortnately, you also need a 7-pin discarded to hide that 4-pin wait of yours.

Now, if you drop 4-pin to wait on 1 or 7. Then you have a nice suji trap right there.

>> No.14515703

>>14515696
So the tile discarded needs to be in the middle of a suji interval?

>> No.14515709

>>14515696
I was thinking that suji trap was the other way -- keeping the middle tile while having the outside tiles discarded.

>> No.14515715
File: 1.15 MB, 400x346, notsaki.webm [View same] [iqdb] [saucenao] [google]
14515715

>>14515658

It's okay, RM, I got you.

>> No.14515747

>>14515703
The discarded middle tile masks the outside tiles.

And if you have the outside tiles discarded to wait on the middle one... then...

>>14515709
That's "naka suji", or middle suji. And it works that way too.

Under both cases, you're taking advantage of the furiten rule, where defending players may imply safe tiles along an interval (when it's actually not applicable).

Of course, don't do this with "open waits", where you'd actually end up in furiten.

>> No.14515772
File: 49 KB, 400x224, sannin.png [View same] [iqdb] [saucenao] [google]
14515772

>> No.14515786
File: 454 KB, 741x631, Naka.png [View same] [iqdb] [saucenao] [google]
14515786

>>14515709
>>14515747
To illustrate that, this guy got me pretty bad here. Hindsight says, I shoulda dropped 9-pin; but I don't think I paid attention to that 6-pin pon.

>> No.14515978

http://tenhou.net/0/?log=2015122120gm-0089-0000-05035851&tw=0&ts=10

For once, fortune smiled upon me.

>> No.14516166

>>14515978
I just don't get it. Why do people hold on to these wind tiles mid-game for seemingly no reason? Isn't a lone honor tile least likely to become useful? Is there something I'm not getting that these people know?

>> No.14516192

>>14516166

>>14513301

>> No.14516368
File: 992 KB, 1033x725, No delicious sex.png [View same] [iqdb] [saucenao] [google]
14516368

>>14515978
>For once, fortune smiled upon me.
That smile woulda been a lot bigger; but hey, you won.

>> No.14516514

>>14516368

I was already surprised they cut the nan at that point in the game. I'd be doubly surprised if they cut it into a riichi, although maybe they'd fall for the 5p suji before the round drew. And yeah, all I really wanted to do was escape 4th. It was already greedy to take apart the 9s pair and push for honitsu, I think.

>> No.14516783

Post your most dominant hanchan win, anon.

>> No.14516786

>>14516783
With or without yakuman?

>> No.14516796

>>14516786
Doesn't matter. Though I don't think winning with a comeback yakuman is dominant.

>> No.14517278
File: 40 KB, 250x353, Furiten-kun.jpg [View same] [iqdb] [saucenao] [google]
14517278

>1:0

>> No.14517332

You gotta get back into tokujou, Saki-san. Then we can play a round or two there.

>> No.14517336

>>14515786
That 6 was souble suji, though. Double suji of the riichi tile, but still. Your hand was decent, I think dicarding 6m was the right choice.

>> No.14517374

>>14517332
I'm starting to think I'm not good enough to reach it.

>> No.14517410

>>14517374
If you got there once, you can get there again. The tough part is learning to survive there, but doing that will make you a much better player.

>> No.14517438

>>14515786

2 6m went out right before his tenpai and riichi took place so your discard choice was very justified

if only you played the 9p though

>call pon on west or haku
>discard 3m which is safe
>waiting on 5m

>> No.14518491

Today I will get R1700

>> No.14518700
File: 131 KB, 478x337, Confuse.png [View same] [iqdb] [saucenao] [google]
14518700

Stupid question. Is there a method for simple minded people like myself to identify chin itsu waits. I wanna not have to rely on riiching to tell me what to discard anymore.

>> No.14518733

>>14518700
Practice.
http://www.gamedesign.jp/flash/bamboo/bamboo.html

>> No.14518808

>>14518700
Count 'em during the other player's turns.
Also >>14518733. You will get an eye for this.

>> No.14518880

That feeling when you don't deal in all game and you still get 3rd.

>> No.14518941

>be last
>south 4
>only way to even get 3 place is with a yakuman
>starting hand is shit
>just close the tab

Anyone else does this?

>> No.14519014
File: 231 KB, 1828x1018, Chrome 2015-12-23 00-07-34-10.png [View same] [iqdb] [saucenao] [google]
14519014

Please help, how do I riichi here? What would be the wait?

>> No.14519037

>>14519014
Throw out the 9-pin, and wait on 5-pin. Don't riichi.

>> No.14519044

>>14519014
11
222
234
4x6
888

discard 9 to wait on the 5pin.

>> No.14519057

>>14519037
>>14519044
Thank you!

>> No.14519187
File: 27 KB, 345x262, 1436832646387.png [View same] [iqdb] [saucenao] [google]
14519187

>1:0

>> No.14519228

>>14518941
>be last
>south 4
>only way to even get 3 place is with a yakuman
That's basically impossible.

>> No.14519258

>>14518700
Identify potential pairs. Then identify waiting patterns.

>> No.14519281
File: 49 KB, 640x343, Nintendo set.jpg [View same] [iqdb] [saucenao] [google]
14519281

Why don't you have this set?

>> No.14519285

>>14519281
Looks neat but no one in my country plays mahjong

>> No.14519463

>>14519281
cause I have the black mahjong set. (I actually don't recommend it because there is no highlighted backs which makes them prone to flipping when shuffling and a bit awkward to tell if you have a haku or if your tile is just not facing the right way.

>> No.14519828

>>14519014
>not calling kan

>> No.14519835

>>14519828
I hope you're joking.

>> No.14520453

http://tenhou.net/0/?log=2015122316gm-0029-0000-47c9d83f&tw=1&ts=11

>score yakuman
>not win

>> No.14520495

>>14520453
A single miracle can only do so much. Sloppy players require multiple miracles to win.

>> No.14520993

>1:0

>> No.14521450

It feels so weird when you go into a West round, I forget that you have to break 30K sometimes

>> No.14521512

>>14521450
>>14520993
>>14520495
>>14520453
>>14519835
>>14519828
>>14519463
>>14519285
>>14519281
>>14519258
3:0

>> No.14521539

Still 3:0.

>> No.14521590

This mode is 2fast4me.

>> No.14522046
File: 1.68 MB, 820x900, 1445318984001.jpg [View same] [iqdb] [saucenao] [google]
14522046

>>14519187
Chiri-chan has changed over the summer.

>> No.14522057

I don't know if there are a lot of european players here. EMA has (finally) announced their new rules.
What do you think of them ?

>> No.14522070

>>14522057
I'm not yuropoor

>> No.14522133

>>14522057
Better than before, since they got rid of the biggest downside of european rules and finally allowed kuitan.
But in return they made quite some other stupid changes:

- No red fives
- No Kazoe Yakuman
- No abortive draws
- No Nagashi Mangan
- Renhou allowed but is mangan instead of yakuman
- Dai Suushi is no double yakuman anymore

>> No.14522253

>>14522133
>>- No red fives
This is a good thing.

>> No.14522265

>>14522253
Maybe if you don't know how to control the flow.

>> No.14522331

>>14522253
I like red fives. They make seemingly cheap hands a bit more dangerous and playing with open hands more viable.

>> No.14522385

>>14522133
>abortive draws
If there's no Kazoe, does that mean that sanbaiman is the highest non-yakuman point value now?

>> No.14522443

>>14522385
Yes.

>> No.14522458

>>14522133
so ema is basically riichi with some restrictions?

>> No.14522504
File: 127 KB, 1280x720, 01-Mahjong.jpg [View same] [iqdb] [saucenao] [google]
14522504

3:0
AN EXCITING MATCH AWAITS YOUR

WILL YOU CHI? WILL YOU PON? OR WILL YOU.. RON!!??
IS THAT A SAFE TILE TO DISCARD? WILL YOUR SUJI TRAP KILL ALUCARD?
COME PLAY AND SHOW US WHAT YOU'RE MADE OF

>> No.14522526
File: 23 KB, 640x480, [Triad]_Akagi_-_21.avi_snapshot_20.29_[2015.10.16_11.55.24].jpg [View same] [iqdb] [saucenao] [google]
14522526

>>14522504
>3:0
Liar.

>> No.14522532

>>14522526
Well now that you're here it truly is 3:0!

>> No.14522551

Really. Not a single 1 pin.

Faggots

>> No.14522555

>>14522551
So sorry not everyone is as eager to deal in as you.

>> No.14522754
File: 29 KB, 480x507, 1406759410542.jpg [View same] [iqdb] [saucenao] [google]
14522754

>>14522133
>Yurop

Yea, they never get this shit right. Even worse, they impose themselves as the authority to riichi's rules.

>> No.14522760

>>14522458
Mostly yes, but some other things differ as well like renhou being allowed and different chombo rules.

>> No.14522762

>>14521450
Even weirder shit happens in the West round, 'cause of the stakes. The amount of room to fuck up is severely decreased.

>> No.14522766

>>14522760
Chombo never had a standard rule. Sure, there's the "reverse mangan" payment; but that's actually a nonsensical way to enforce it. It wastes time; and it gives players added benefit to someone's rule mistake. A -20 to uma post game is harsher and easier to implement.

>> No.14522779

>>14522754
I for one really like tenhous rules. I played differently before, but I found that almost all of their rules make sense and add something of value to the game. The only excpetions are that I would like to have double yakuman, triple ron and Renhou allowed.

>> No.14522783

>>14522766
>It wastes time
Are you saying that chombo hands are not repeated anymore?

>> No.14522789

>>14522779
>triple ron

Yea, I'd love to see this shit more often:

https://www.youtube.com/watch?v=AHh0sT39vp0

>> No.14522794

DON'T CALL KAN WHEN SOMEONE ELSE HAS RIICHI'D YOU MOUTHBREATHING RETARDS

JESUS CHRIST

>> No.14522803

>>14522794
Not necessarily bad, if you still play offensively, and even if you go into betaori closed kans can be useful in some rare occasions.

>> No.14522805

>>14522794
out
fucking
played

>> No.14522809

>>14522794
>not calling Kan every time

>> No.14522812

>>14522794
I just love it when someone calls kan, wastes 4 safe honor tiles they could've used, and immediately deals straight into a haneman or higher because of all the dora they added. On top of that they weren't even close to tenpai.

>> No.14522822

>>14522794
If that kan was called to attempt rinshan, then it's somewhat acceptable.

If that kan was called with a nowhere-near-tenpai hand, then it's fucking retarded.

>> No.14522849

>>14522822
Closed kans can be usefull defensively.
If there are 4 tiles left in the wall you can skip your last turn with it, and if all of your tiles look dangerous you can use it for a chance to draw a safer tile, though of course this also adds the risk of kan-dora, so it should only be used late in a round.

>> No.14522927
File: 22 KB, 470x85, Huh.png [View same] [iqdb] [saucenao] [google]
14522927

It happened again. What are the outs on this? I thought it was only the 2/3 pins when I made it, but now I can see the 1/4 pins work as well. Are there any others?

>> No.14522941

>>14522927
6 pin also works
3M set
4-5-6
2-3-4
2-3-4
Pair of 5p

>> No.14522955

>>14522927
>>14522941
So all the outs are
1-2-3-4-6 pin.

5 pin wouldn't work

>> No.14522980
File: 26 KB, 267x410, 1336899755770.jpg [View same] [iqdb] [saucenao] [google]
14522980

>>14522927
Neat. That means the hand ranged in value from ii-pei-kou + tan yao to suu-an-kou, and I got nothin but riichi.

>> No.14523077

>>14522980
This may be one of those few times, when you can afford to not call a win hoping to draw a better tile. Of course, that depends on what the others are doing and the point standings.

>> No.14523272

>>14523077
South 4, non-dealer, down by 14k. A direct ippatsu hit on the leader. The correct choice was to pass, but without good scoring sense, and slightly confused by even being able to ron at that point, I did not know. The two ura-dora plus fu made it a comeback hand anyway, so all's well that ends well.

>> No.14523533

1:0

>> No.14523556

lets go dorks

>> No.14523619

Sorry, net issues once I entered the game. It sucks for everyone else, but at least it's not ranked. Borrowing my brother's phone to type this, too, lol..

>> No.14523737

>>14523619
Just kill yourself.

>> No.14523769
File: 138 KB, 800x565, Mahjong Dream Club.jpg [View same] [iqdb] [saucenao] [google]
14523769

Pick one to Ron. And yes, this is mahjong related.

>> No.14523774

>>14523769
I'd deal my dora into Purple's hand, if you know what I mean.

>> No.14523781

>>14523769
I'd go ura on them bitches, all the way to the west round

>> No.14523906

Oh man, what the fuck was I even doing.

>> No.14523907
File: 54 KB, 640x480, 1342554619783.jpg [View same] [iqdb] [saucenao] [google]
14523907

>>14523906

>> No.14523998

>>14523907
I'm sitting behind Akagi and I still don't know what's going on

>> No.14524352

35777p, Saki-san discards 7p? Discarding 3p would be a 56p wait.

>> No.14524367

>>14524352
I consider it less likely for people to throw out 5 and 6 of any tile.

Also, I've already discarded 1P and called twice too. 4P is more likely to come out.

>> No.14524375

Whoa, what was with that last chi and 4p discard?

>>14524367
Nobody uses nakasuji in 7447. 4p is a middle tile just like 56p, so choosing the wait with more outs would've been better.

>> No.14524379

>>14524375
>>14524375
>4p is a middle tile just like 56p

I still think it's more likely to come out than either 5 or 6. You can't change my mind.

>> No.14524384
File: 182 KB, 730x624, unt.jpg [View same] [iqdb] [saucenao] [google]
14524384

What did i do wrong here?

>> No.14524389

>>14524384
What do you mean?

>> No.14524393

>>14524384
You played mahjong.

>> No.14524397

>>14524384
you suck die

>> No.14524402
File: 87 KB, 732x603, 111111.jpg [View same] [iqdb] [saucenao] [google]
14524402

>>14524375
>Whoa, what was with that last chi and 4p discard?
He tried to rush the game.
>>14524384
I guess you're asking why you're not in Tenpai?

Your mistake was not dealing the Chuu.

>> No.14524407

>>14524402
Yeah. I figured with the 7P out of the equation and the 5P almost at the same situation I'd just hope to somehow get another one 8P. I would just lose if I do nothing so might as well try something.

>> No.14524449

>>14524384
You should've called the last chun. You're the dealer. So at least, get to tenpai, if the hands allow you to.

>> No.14524492

>>14524352
>5777
簡単だよ!

>> No.14524526

2nd dan and 200 games after and I still don't know all the rules of Tenhou.

>> No.14524698

>>14524367
Having dealt 1p is not very important unless you have also dealt 7p. And like some other anon said, there is literally no difference between 6, and 4p and only a very slight difference to 5p. The reason middle tiles are considered more dangerous is because you can built two ryanmen waits around them. You can't do this for 1-3 and 7-9 but you can for 4-6. They are all equally dangerous in terms of outs. 5 is slightly more dangerous because there are red fives, but it doesn't matter here since the 6 alone would be just as good of a wait as the 4 and the 5 just adds to this.
Also number of outs > discard reading almost every single time.

>> No.14524761 [DELETED] 

http://tenhou.net/0/?log=2015122419gm-0029-0000-f4a1f59b&tw=0&ts=8

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUCK

>> No.14524782
File: 58 KB, 428x606, 7343310e79a3444957af088.jpg [View same] [iqdb] [saucenao] [google]
14524782

>>14524526
You need to study study study study study...

>> No.14524792

>>14524782
It was just a lapse on calling some chis since I don't understand Moon. I thought it's not allowed to call some chis for some reason because of the rules being different but it's just me being dumb and not clicking the tiles properly.

>> No.14524804
File: 33 KB, 371x336, img57901446.jpg [View same] [iqdb] [saucenao] [google]
14524804

What's a good single player mahjong PC game that I could use to practice?

I'm just a beginner....

>> No.14524904
File: 79 KB, 480x320, Nagomi.jpg [View same] [iqdb] [saucenao] [google]
14524904

>>14524804
Android. iPhone. PC.

Fast games. This helped me learn yaku as the AI isn't so difficult. So, I was able to yaku chase and learn them.

>> No.14524938
File: 482 KB, 728x624, nice wait.png [View same] [iqdb] [saucenao] [google]
14524938

tfw you choose the wrong wait

also was a pretty fast game thanks to opponents having weak defensive play!

http://tenhou.net/0/?log=2015122422gm-0089-0000-4822b766&tw=1

>> No.14525188

>>14524804
Saikyo no Mahjong 3D

>> No.14525237

3:0

>> No.14525246

Merry Christmas everyone!

>> No.14525251

>>14525246
To you, too, anon! Tanoshii to all!

>> No.14525279

>>14524904
>>14525188
Thanks dudes

>> No.14525280

>>14519281
What's /jp/'s goto first babby mahjong set? I've been wanting to get one without western numbers on tile corners but all I find is over $100.

>> No.14525318

>>14525280
http://www.amazon.com/Japanese-Riichi-Mahjong-White-Tiles/dp/B003UU129U/ref=sr_1_1?ie=UTF8&qid=1450974491&sr=8-1&keywords=riichi+mahjong+set
This was my first one, the black one though cause it goes well with my table.

I bought it years ago and it's still good. We split the price 4 ways so it's more manageable. If you have friends to play with (if you don't, why are you buying a mahjong set?).

Just things to note
>The tiles flip easily, kinda annoying when shuffling.
The solution is just not give a shit and flip the stragglers down later.

>The haku tiles are poorly done. There's no colored/lifted backs so they're the same on both sides.
You just kinda get used to it but we had a few awkward moments before (Also someone thought they were funny to kan with haku when someone already pon'd haku earlier and it took us a few seconds to register what just happened).

Aside from that it's great, just minor issues.

>> No.14525368

>>14525318
>( you don't, why are you buying a mahjong set?).
He can play mahjong solitare.

>> No.14525719

I bought mine at a Kyoto swap meet, used, for 20$. The guy was telling me they cost upwards of 100$. I thought he was bullshitting me to make a sale but he turned out to be right. The tiles reeked of cigarettes for weeks, so you know it was the real deal.

>> No.14526029
File: 60 KB, 600x450, chhuren.jpg [View same] [iqdb] [saucenao] [google]
14526029

>> No.14526035 [DELETED] 

Mahjong must die

>> No.14526060

>>14526029
>sanma

>> No.14526136

>>14526029
>3p

It doesn't count.

>> No.14526168

>>14526029
What's with all the artifacts?

>> No.14526181

Wherever I am, I must also ron

>> No.14526188

>>14525318
http://www.amazon.com/gp/product/B00Y1BJLD6/ref=s9_hps_bw_g21_i14

I bought this set some time ago, just because of the case.

>> No.14526228

>>14526060
>>14526136

Elitists.

>> No.14526327

>>14526228
Is there something wrong with that?

>> No.14526357

>>14526188
Those honba sticks look stupid. Also, are those dots on the haku tiles?

Aside from that, cool

>> No.14526435

>>14526327

Well, I wouldn't go so far as to say 3P is necessarily inferior.

>> No.14526445

>>14526357
didn't notice the dots on the haku, the black doesn't have any. I would've preferred a dot compared to nothing (though the blue mirror frame would've been better).

>> No.14526708
File: 65 KB, 853x480, 1398166929018.jpg [View same] [iqdb] [saucenao] [google]
14526708

>>14526435
Kyouko please. It's time to take your punishment.

>> No.14526766
File: 285 KB, 786x664, 3P.png [View same] [iqdb] [saucenao] [google]
14526766

>>14526435

>> No.14526779

>>14526766
Perfect.

>> No.14526784

>>14526766
I want Yuuki to bully me !

>> No.14526809
File: 55 KB, 250x390, sakisan.jpg [View same] [iqdb] [saucenao] [google]
14526809

>>14526784
I want Saki look at me with disappointment in her eyes.

>> No.14526987

>>14526766

>le ebin 3P not iz REAL mahjong image XD

Man, I forgot how shitty this board is. That'll show me to have a dissenting opinion. Have fun with your circlejerk.

>> No.14527024

>>14526987
Why are you being so defensive?
And to debate your point, 3P is inferior because mahjong was a game meant to be played with 4. 3P leads to more high value hands occuring more often, leading you to get buttfucked by a yakuman every so often and there's nothing you can do about it. It's not even fun because there's more skill involved than 4P, and that's saying something.

>> No.14527060

>>14526987
If I wanted humour I'd ask for your tenhou stats.

>> No.14527068
File: 224 KB, 512x384, 1382071382639.png [View same] [iqdb] [saucenao] [google]
14527068

>>14527060

>> No.14527221

>>14526987
3p is muh baimans.

>> No.14527354
File: 43 KB, 385x448, sad.jpg [View same] [iqdb] [saucenao] [google]
14527354

That feeling when you finally reach R1600 but get 4th in the next game, pushing you back 40 points.

>> No.14527378
File: 178 KB, 1280x720, [HorribleSubs] Teekyu S6 - 71 [720p].mkv.jpg [View same] [iqdb] [saucenao] [google]
14527378

>>14526766
I thought 3p was a /jp/ thing whereas /a/ hates 3p with a passion.

>> No.14527846

>>14524698
>Having dealt 1p is not very important unless you have also dealt 7p

What makes you think I didn't deal a 7P?

>> No.14527970

>>14527378

I play 3p sometimes, when I feel like throwing tiles around but don't want to take the game really seriously. It's kinda fun.

>> No.14528433

>>14527354
I had a nightmare I went below R1600 today. I should ease off the mahjong for a bit.

>> No.14528581

>>14528433
But there's not much difference between R1600 and R1500. You can gain it back by winning a few matches.

>> No.14528621

>>14527970
>I feel like throwing tiles around but don't want to take the game really seriously. It's kinda fun.
What? This is how I play in 7447 in general. I believed everyone plays like this here.

>> No.14528678

Good game Saki.

>> No.14528913

>tfw you've been too busy for mahjong

>> No.14528993

>>14528581
Only if you have few matches. Once you reach ~300 games your ELO changes very slowly. Since I've reached 400 games my ELO changes only by about 6 points on a win or loss and 2 on a 3rd or 4th place.

>> No.14529605

>>14522794
If my hand is pure garbage and I have a lot of safe tiles, KAN.
Fuck the other players.

>> No.14530274
File: 23 KB, 297x564, 1445383141001.jpg [View same] [iqdb] [saucenao] [google]
14530274

> be in tenpai
> have 3-4-5 pin
> shimocha and toimen clearly go for pinzu hands
> tsumkiri red 5p
why.jpg

>> No.14530286
File: 527 KB, 759x647, 1451085603.png [View same] [iqdb] [saucenao] [google]
14530286

>>14530274

>> No.14530573

>>14530274
>>14530286
What do you mean why? He called riichi.

>> No.14530583

>1:4

>> No.14530592

>3:4

>> No.14530627

2:4

>> No.14530630

I can't believe that stupid furiten riichi worked. It must be my tactical jeans.

>> No.14530683

For fucks sake

>> No.14530686

Phew

>> No.14530688

I wanted to see that daisangen

>> No.14530690

>>14530688
I didn't.


t. noname

>> No.14530698

>>14530688
All but two of my tiles were in the richii'd hand. Damn it.

>> No.14530736

>>14530688
Good job, lewdgrill. That hell wait riichi in that situation was bold as fuck.

>> No.14530879

brb killing myself

>> No.14530887
File: 92 KB, 433x551, akdrhe.png [View same] [iqdb] [saucenao] [google]
14530887

>>14530879
That's what you get for killing my Daisangen.

>> No.14530947

we got da 3:0

>> No.14530956

>>14530947
never mind it's now 2:0 like it was EVO bracket

>> No.14531010

wtf is NoName trying to do in S2?

>> No.14531031

>>14531010
He doesn't know how to play I guess. I fucking broke up my hand because the only yaku he could have was his wind, and it was fucking nothing.

Also, fucking hell. Second potential yakuman lost tonight. Damn it all.

>> No.14531033

Yo fuck you remytan

>> No.14531040

>>14531010
He probably wanted to call a 9m but called a 6m by mistake.

>> No.14531042

>>14531031
>>14531040

Yeah, then he probably settled for just keeping tenpai after that.

>>14531033
I'm flattered.

>> No.14531043

>>14531040
>>14531010
>>14531031
You're probably talking about me.

I basically went full retard just because I was extremely close to 7 pairs and remy ron'd me and I went full mad so just called everything out of anger.

>> No.14531046

It was nearly hopeless anyway. Damn everything, I can never get a yakuman, not even the lamest one.

>>14531043
Faggot.

>> No.14531049
File: 438 KB, 736x624, Gaaaaaaaaah.png [View same] [iqdb] [saucenao] [google]
14531049

>>14531046
Forgot this.

>> No.14531053

>>14531049
Wow, I think it's cooler than daisangen, at least.

>> No.14531058

>>14531049
It's alright man, at least you didn't call the wrong tile like I did once. I will never live that one down.

>> No.14531079

>>14531053
To me, all yakuman have personalities. Chin-rou-tou is the hipster yakuman. Daisangen is the mainstream yakuman. Shou/dai-Suu-Shii are the older,more mature brothers of daisangen. Kokushi musou is a desperate homeless man. Suu-An-Kou is a really cool, chill guy because there's no yelling involved with him. Chuu-ren is very serious and business like. Ryu-ii-Sou is tree-hugger.

>> No.14531086

>>14531079
I appreciate this post.

>> No.14531113
File: 135 KB, 1920x1080, 1451044379334.jpg [View same] [iqdb] [saucenao] [google]
14531113

>>14531079
>Kokushi musou is a desperate homeless man

>> No.14531158
File: 345 KB, 600x600, 1450233413613.png [View same] [iqdb] [saucenao] [google]
14531158

>>14531079
>Kokushi musou is a desperate homeless man
Are you.... special or something?

>> No.14531171

>>14531158
What do you think he'd be like then?

>> No.14531183
File: 62 KB, 1119x275, 2015-12-25_21-29-52.png [View same] [iqdb] [saucenao] [google]
14531183

>>14531171

>> No.14531194

>>14531183
Fine then. His backstory is that he's a once famous war veteran fallen on hard times with no one to turn to or rely on. Happy?

>> No.14531199
File: 107 KB, 1280x720, 1450233330370.jpg [View same] [iqdb] [saucenao] [google]
14531199

>>14531194
No

>> No.14531209

>>14531199
Would you rather him be a former aristocrat?

>> No.14531221
File: 87 KB, 800x720, 1451069917856[1].jpg [View same] [iqdb] [saucenao] [google]
14531221

>>14531209
"kokushi musou, means 'a peerless distinguished person in a country'"

>> No.14531244

>>14531221
There is nothing distinguished about a hand that people go for late game because they have bad starting hands and they're behind by a lot. I will not relent on the fact that kokushi musou is usually a desperate attempt at a comeback that is the result of a trash starting hand. He can dream all he wants, but the reality is that he'll like never get anywhere.

>> No.14531246
File: 63 KB, 268x259, 1446872246533.png [View same] [iqdb] [saucenao] [google]
14531246

>>14531079
Yaku also have their personalities.

Tanyao is the town bike who opens her hands for everyone. Yakuhai is her slightly less-used, but still promiscuous little sister.

Pinfu is a modest and simple girl who prioritizes on basics and fundamentals. Good friends with tsumo.

Riichi is a gambler who likes to talk big. Sometimes he hits multiple ura-dora, but sometimes ends up dealing into large hands.

>> No.14531270

>>14531246
That means that Chanta is a girl that plays hard to get, but is also good friends with Yakuhai and will sometimes accompany her. Her older sister Jun-chan hates Yakuhai though.

>> No.14531348

>>14531246
>Yakuhai is her slightly less-used

I remember reading that Yakuhai only is more common than Tanyao only.

>> No.14531357

>>14531348
So Tanyao is more familiar with group play compared to Yakuhai?

>> No.14531371

>>14531357
Maybe, but Yakuhai is the most ridden bike in town.

>> No.14531406

3:0 fags

>> No.14531497

>>14531406
>Winning with fucking nothing in the last round.
For what fucking purpose?

>> No.14531526

>>14531497
I just wanted it to end to be honest. I was making bad discards early on and just stopped caring midway.

>> No.14531580
File: 448 KB, 735x632, ss+(2015-12-25+at+11.19.59).png [View same] [iqdb] [saucenao] [google]
14531580

>someone on the table is named GARIGARI
>think of those Patchouli doujins
>imagine ronning GARIGARI as fucking Patchouli in the ass

damn I'm way too sexually frustrated send help

>> No.14531586

>>14531580
Garigari is nip for large gaping assholes

>> No.14531590

>>14531586
nice, new favorite word.

>> No.14531594
File: 110 KB, 704x792, 1-47.jpg [View same] [iqdb] [saucenao] [google]
14531594

>>14530573
I need more time for sleep.

>> No.14531950

>2:0

>> No.14532050
File: 30 KB, 263x352, 9d.jpg [View same] [iqdb] [saucenao] [google]
14532050

Finally hit 9th dan

>> No.14532058
File: 35 KB, 310x310, 1373608084458.jpg [View same] [iqdb] [saucenao] [google]
14532058

>>14532050
>9th dan

>> No.14532064
File: 5 KB, 156x323, ranks.png [View same] [iqdb] [saucenao] [google]
14532064

>>14532050

I've got bad news for you, bud.

>> No.14532072

Has anyone in all of Tenhou ever reached 9 dan? I thought the highest rank anyone has gotten to was 8.

>> No.14532076

>>14532072
八段  594
九段   128
十段  15
天鳳位 9

>> No.14532077

>>14532072
2 people reached tenhou status.

>> No.14532106

>>14532050
That's impressively bad.

>> No.14532240

>>14532050
>Losing on purpose
There is no way anyone could really be THIS bad, r-right?

>> No.14532243

>>14532050
>116 games
>finally win one

Holy fuck. You're like a whole new level of retard.

>> No.14532248 [DELETED] 

>>14531043
Holy shit. Did you get someone pregnant with that?

>> No.14532252

>>14531580
Holy shit. Did you get someone pregnant with that?

>> No.14532297 [DELETED] 

Can someone please explain why I couldn't declare riichi here? I didn't take the picture at the right point, but I had just picked up the 9s.

>> No.14532299
File: 409 KB, 736x626, no riichi.png [View same] [iqdb] [saucenao] [google]
14532299

Can someone please explain why I couldn't declare riichi here? I didn't take the picture at the right point, but I had just picked up the 9s.

>> No.14532303
File: 389 KB, 727x615, silent_D.png [View same] [iqdb] [saucenao] [google]
14532303

>>14532252

Damn right I did. Gotta arrange a wedding quick.

In all honesty, though, I'm probably also pregnant (wow how?!) due to so many people ronning and wronging me.

(PS: I really like the giftbox captchas - much easier than the street sign captchas)

>> No.14532308

>>14532299
Because you only have 200 points. You need 1k for the riichi desposit.

>> No.14532312

>>14532308
Ah, thanks. I hadn't thught of that

>> No.14532369

>>14531049
Did this Chinroutou happen?

>> No.14532380

>>14532369

http://tenhou.net/0/?log=2015122612gm-0009-7447-6824f81d&tw=2

Nah, man, I cockblocked it like a true punk. Apparently that was his second potential yakuman that night? Poor guy. I don't dislike that kind of playstyle.

Dunno how to set to a specific round, either.

>> No.14532383
File: 451 KB, 727x630, unlucky.png [View same] [iqdb] [saucenao] [google]
14532383

>>14532369
>>14532380

If you're too lazy to skip through the replay.

>> No.14532388

>>14532380
Hmm, too bad. It was an odd instance, when he should've called daiminkan. Of course, few in their right mind would actually do that here. Cockblocking yakuman brings about an odd joy.

>> No.14532409
File: 983 KB, 1023x717, What if.png [View same] [iqdb] [saucenao] [google]
14532409

>>14532380
>>14532383
>>14532388
I used the good ole' trusty "what if" machine.

Had he called kan on the 1-man, suddenly your draws becomes his. And look where the 9-man are situated. Of course, that's barring any further tile order disruption. Sometimes, yakuman require doing fucked up things.

>> No.14532580
File: 370 KB, 724x616, there_goes_my_luck.png [View same] [iqdb] [saucenao] [google]
14532580

First chankan I've ever made.

I wish I was Yumi-chin.

>> No.14532686
File: 289 KB, 1366x720, Untitled.png [View same] [iqdb] [saucenao] [google]
14532686

the birth of a mahjong genius

>> No.14533177

FOR FUCKS SAKE


CAN YOU PLEASE STOP

>> No.14533194

>>14533177
u wot?

>> No.14533211

>>14533194
literally people called ron on me like 5 times in a row ;-;

>> No.14533319

>>14533211
Lol NoName? You were dealing risky tiles, please be more careful.

>> No.14533338

>>14533319
I just wasn't lucky I guess.

>> No.14533341

Do the winds and dragons not count for a meld if you have them in sequential order?

What about if you have all 4 winds?

>> No.14533354

>>14533341
You can only make sets and pairs with dragon and wind tiles.
http://www.japanesemahjong.com/reachmahjong/creating_hands/melds.htm

>> No.14533438
File: 137 KB, 1010x810, 1420295878848.jpg [View same] [iqdb] [saucenao] [google]
14533438

I wish I could get better at mahjong. (Kind of a repost, but I'm still frustrated)
Online mahjong is just so fast. Getting a feel for the tiles is impossible when the time that transpires between your turn and your next one is usually around 5 seconds.
I have now more than 300 games played, and I have made zero improvement in tile reading compared to the very first day I played.

I'm not expecting some Akagi-tier foresight, but shit, I don't think a normal japanese player who practiced irl with friends is supposed to be this clueless after months playing.

It feels less like I'm playing against other players, and more like I'm playing a one-player mahjong in which sometimes I will lose at complete random when the RNG wills it.

>> No.14533456

>>14533438
You can always win before the other guys get their own winning tiles.
As long as you have some points, a bullshit haneman will get you a good spot.

>> No.14533463

>>14533456
That's still one-player mahjong, like I'm saying in the last phrase.

Of course I'm going to aim for fast hands or heavier ones when I'm low on points, but still it doesn't help me in any way in playing while I have no idea what everybody else is doing.

>> No.14533553

>>14533463
Post a replay, I don't know what you mean by "one-player mahjong" when what everyone else does should have at least some effect on what you do. You're making it sound like you never even look at other people's discards unless they call riichi.

>> No.14533559

>>14533438
I feel the same. I get especially confused when someone stays damaten and I end up dealing in. How am I supposed to know when they're in tenpai? How do I even guess what they're waiting on? It all feels so random to me.

>> No.14533566
File: 54 KB, 600x488, 1445299406286.png [View same] [iqdb] [saucenao] [google]
14533566

>>14533553
>You're making it sound like you never even look at other people's discards unless they call riichi.

>> No.14533592

>>14533553
>You're making it sound like you never even look at other people's discards unless they call riichi.

That's almost exactly it. There's simply no time to look at them, and even when looking when someone isn't in riichi I can't make any sense of what the discards are supposed to signify. This post >>14533559 also kind of feels like what I mean. Unless someone calls riichi it feels like the other players' discards have no meaning outside of "I guess that tile's not in play anymore, uh."

>> No.14533790

>>14533592
>There's simply no time to look at them
What? Do you play speed mahjong?

>> No.14533794

>>14533790
Even with 15 seconds of time at their disposal, the majority of players will take their move instantly.

And then you can't take your sweet time every turn because it drains your seconds 'bank'.

>> No.14533803

>>14533794
I always decide my next discard while the other players take their turns (along with a couple of backups in case the situation changes)

>> No.14533813

>>14533794
What do you need more time for? If no one opens their hand you just play solo, if someone riichis THEN you look at their pond, if someone opens their hand you THEN look at their pond because you know they are confident on getting a yaku and start guessing. I do that and win just fine.

>> No.14533821

>>14533813
>If no one opens their hand you just play solo
Isn't it important to check for tiles you may choose to wait on in other players discards so that you know you aren't putting yourself into an impossible/near impossible wait?

>> No.14533826

>>14533794
>>14533592
After one or two turns, you should know the basics of what could get you closer to tenpai or give you more uke-ire, so what do you do then? If you don't know the basics of your hand after 20 second, it's a problem of how fast you process information, because it shouldn't be difficult.

Personally, after the first few turns, I look at the discards more than I look at my hand because I already know the basic ways the hand can progress. I don't know if it goes that way for everyone though.

Damaten is always gonna be a bitch. There's no helping that. I watched an advertised high ranking game earlier today and saw a 9 dan deal into a damaten mangan value pinfu/tan yao/dora hand. Unless it's looks like a fucking obvious hon/chin istu, or a suspicious chanta, there isn't any reasonably sure method. Open hands are easier though.

>> No.14533828

>>14533354
>pairs with dragon and wind tiles.
Does this work? I've tried it before but it doesn't seem to count

>> No.14533831

>>14533821
Well, duh. Scanning the pond for a certain tile takes what, 10 seconds?

>> No.14533836

三 :〇

>> No.14533841

>>14533828
It doesn't count as a yaku, he says that you can use them as pairs is all

>> No.14533952

>>14533836
>not 三:零

>> No.14533958

>>14533831
more like 2

>> No.14534308

>>14515292
3.0

>> No.14534338

Go Gogo, go

>> No.14534349

>1:4
God fucking dammit

>> No.14534372

>>14534338
Gogo go away.

>> No.14534387

>>14534338
go last gogo

>> No.14534394

>>14534338
Get rekt gogo

>> No.14534401

Get back in here, Gogo.

>> No.14534405

Gogo ;_;

>> No.14534434

>>14534338
>>14534372
>>14534387
>>14534394
>>14534401
>>14534405
Gogo stop being an attention whore pls

>> No.14534459

>>14533438
You can get to 3-4 dan simply by being aware of chinitsu/honitsu and defending against riichi.

>> No.14534507

>>14533438
How is Tenhou too fast? What takes you so long? Walk us through your thought process.

>>14533559
Defending isn't about knowing what someone's waiting on, it's about knowing what they're not waiting on.

>> No.14534575
File: 7 KB, 130x180, lisa_legendary_gambl_40194.jpg [View same] [iqdb] [saucenao] [google]
14534575

>>14533438
>300 games played
You haven't played enough.

>> No.14534658

Post miracle rushes.

http://tenhou.net/0/?log=2015122714gm-0089-0000-xe9143bf7f056&tw=1

>> No.14534757

>>14534658
There wasn't anything even remotely special about that.

>> No.14534771

>>14534757
You're just hatin' cause you never get any miracle rush.

But fine, here:
http://tenhou.net/0/?log=2014011819gm-000f-0000-x3d3e5661ed03&tw=3

>> No.14534793

>>14534658
When I think of the term, miracle rush, I imagine an underdog overcoming odds to reach first place.

Unfortunately, I only have logs where I curbstomp I wish I had saved logs where I was in a huge deficit only to turn things around and become first. I actually prefer those kind of games, but I usually claw my ass to second and then lose steam.

http://tenhou.net/0/?log=2015042310gm-0089-0000-eb73c6f6&tw=1

^ my only yakuman

http://tenhou.net/0/?log=2015112422gm-0089-0000-9725c85e&tw=2

^ two hand game

http://tenhou.net/0/?log=2015082709gm-0089-0000-f14a9dd8&tw=0

^ realest ippatsu

http://tenhou.net/0/?log=2015082709gm-0089-0000-f14a9dd8&tw=0

^ mountain of dealership sticks

>> No.14534822

>>14534793

my bad, the last game should be this one.

http://tenhou.net/0/?log=2015060715gm-0089-0000-18d33c62&tw=0

>> No.14534920

>>14534658
This is a God-tier miracle rush. Enjoy.

http://tenhou.net/0/?log=2014010103gm-00a9-0000-ca27a20c&tw=2&ts=9

From here, he pushed on to become a Tenhoui.

>> No.14535041

Someone asked me to review some of their games, and I thought it might be helpful for you guys too.

http://pastebin.com/WWCFQWjk

>> No.14535235

>>14515292
Best girl

1:0

>> No.14535242

>>14523769
I choose Hatsu, she looks like she's best girl.

>> No.14535265

2:0

>> No.14535427

>>14534434
None of those are me I swear

>> No.14535435
File: 8 KB, 694x183, 2015-12-05 17_49_08-Tenhou Documentation_ Gameplay.png [View same] [iqdb] [saucenao] [google]
14535435

3:4

>> No.14535436

How do you play with the pretty client? I could do it for like a week or two but then when I tried playing it again it said I needed to pay for my ID.

Is the 'offline' client premium-only? Can I only play as noName without paying?

>> No.14535440

>>14534920
>That daisangen at the end
Fucking cheater.

>> No.14535454
File: 38 KB, 240x326, Stats.jpg [View same] [iqdb] [saucenao] [google]
14535454

Post stats, and call each other shit

>> No.14535476

get rekt gogo

>> No.14535488
File: 9 KB, 246x316, stats.png [View same] [iqdb] [saucenao] [google]
14535488

>>14535454
Here's mine. I -think- I'm better than you (although have played less games) because while I win less, I also get fourth less, instead just getting a middle score

>> No.14535496

Fug, should have passed up the win unless 悔しい dealt into it.
I pretty much gave him the win

>> No.14535498

>>14535488
You've also got about R200 on me, well done. Got any tips for me beyond "don't deal in" and "git gud"?

>> No.14535520
File: 42 KB, 251x359, stats.jpg [View same] [iqdb] [saucenao] [google]
14535520

>>14535454
>>14535488
Recently made a new account since ELO grinding above ~300 games is so slow. Beware my deal-in-rate of .087. I forgot how easy defending in the general lobby is. People play so offensively that someone will always deal in before you if you just stick to basic defense techniques.

>> No.14535558

Gogo get destroyed.

>> No.14535559
File: 11 KB, 243x350, stats.png [View same] [iqdb] [saucenao] [google]
14535559

>>14535454
>>14535498

I'm pretty bad, but I think I have improved during this winter break. A few months ago I was at R1300 or so. My goal is to get to 三初 before I head back to school.

Don't richii unless you're confident about your wait (and if you have to in order to actually have a yaku). Sure, more points can be won if you get your winning tile, but players tend to play more defensively once you announce you're in tenpai.

>> No.14535562

>>14535558
Well I'm having a bad day, my dog died and I just found out I have aids

>> No.14535573
File: 48 KB, 231x340, stats.jpg [View same] [iqdb] [saucenao] [google]
14535573

>>14535454
In my defense, I have played less than 100 games.

>> No.14535582

One of the only 7 tenhou rank players is currently playing:
http://tenhou.net/0/?wg=69D33AF1

>> No.14535585

>>14535498
I'm really not someone who should be giving advice given how awful I am at actually winning (in L0 I have played about 18 games since registering my ID a couple of days ago, and in that time have won none of them but have gotten second play in about half of them). My general playstyle is to go for low scoring hands (generally open, with dragons or winds if possible or otherwise just discarding all my terminals) which allows me to keep about as many points as I lose (I usually finish between 20,000 and 30,000). The issue is that there always seems to be one player who gets a couple of good hands which allows them to finish with ~50,000 points with me in second and everyone else floundering way down. In other words I don't win but also don't usually lose (usually my 4th place losses are just from me getting frustrated/bored when someone is too far ahead for me to realistically win, leading to me trying for risky hands which never pay out)

>> No.14535595

>>14535454
>>14535488
>>14535520
>>14535559
>>14535573
Where the hell are all the good players? Here, only one person wins over 25% of the time (and only barely at that) with everyone else quite far below. There should be at least as many above this number as below (probably more as I expect people who are over will be more likely to less over than the bad players are under)

>> No.14535601

>>14535595
let's see your stats, then

>> No.14535608

>>14535601
I'm not any better, I just want to see the stats of someone who is good at the game

>> No.14535615
File: 61 KB, 687x720, 1433105320155.jpg [View same] [iqdb] [saucenao] [google]
14535615

>>14535558
Don't bully the Go! He's my hero (but only as long I'm spectating).

>> No.14535624

1:4

>> No.14535651
File: 8 KB, 246x297, ss+(2015-12-27+at+10.10.23).png [View same] [iqdb] [saucenao] [google]
14535651

>>14535595
Exactly 25% here. I think I'm pretty decent. When I played on 7447 though I got a 35.7% winning percentage on 14 games, but I didn't get a screenshot of it before it got deleted.

>> No.14535672

3:x

>> No.14535679

>>14535454
http://arcturus.su/tenhou/ranking/ranking.pl?name=brafai
>>14532050

>> No.14535686
File: 1.03 MB, 1280x720, [Raws-4U] たまこまーけっと 第01話 「第1話 あの娘はかわいいもち屋の娘」 (MX 1280x720 x264)_0002.png [View same] [iqdb] [saucenao] [google]
14535686

> already 3 losses in a row
> you’re 200 points higher tan last place with his 9k
> riichi ippa-tsumo tanpin, ippeiko, 2 aka dora, 2 ura dora on dealer seat
> ron the bullies and win

>> No.14535752

>>14535651
Do these stats change no matter where you play a game, or does it only count L0 games?

>> No.14535756
File: 4 KB, 238x93, shit.png [View same] [iqdb] [saucenao] [google]
14535756

>>14535454

>> No.14535757

>2:4

>> No.14535770

>>14535752
Only the ones in L0000. I wish it counts 7447 games.

>> No.14535779

I've never played gogo...

I feel like I'm missing out

>> No.14535812

>>14535770
So I could lose every game I play in 7447, but still have a record that shows I place first in 30% of the games I play if I do that well in L0? How odd.

>> No.14535816

>>14535752
Each lobby has separate stats. Ranks are based only on L0

>> No.14535856

>R1374

fml sampai

>> No.14535877

>>14535856
After 400 games I made it to 1600 after I had sunk as low as 1000. You can do it fampai.

>> No.14535892

>>14535812
There's a different stat page for the lobby.

>> No.14535910

3:0

>> No.14535936
File: 5 KB, 243x123, Muh 7447.png [View same] [iqdb] [saucenao] [google]
14535936

>>14535454
My 7447 numbers since... god knows when.

>> No.14536017

>3:4

>> No.14536024
File: 8 KB, 381x150, Untitled-1.png [View same] [iqdb] [saucenao] [google]
14536024

>>14535936
>7447

>> No.14536198
File: 12 KB, 381x258, Untitled-2.png [View same] [iqdb] [saucenao] [google]
14536198

>>14536024
For reference.

>> No.14536754
File: 3 KB, 227x114, stats.png [View same] [iqdb] [saucenao] [google]
14536754

I get 3rd a lot.

>> No.14537521

Why do you nerds play 7447 instead of grinding up for 10th dan in 0000?

>> No.14537692

>>14537521
I find 7447 slightly easier than 0000 and I prefer playing with people who I can actually talk to about the game

>> No.14537729

>>14535595
>28.2%
>Only barely above 25%
You what? This is mahjong not chess, 28.2% is already quite a lot above 25%. Also looking at win rates is a very bad idea for estimating a players skills. Look at the average placement instead.

>> No.14537812
File: 9 KB, 250x390, tenhou_prof_20151228.png [View same] [iqdb] [saucenao] [google]
14537812

>>14535454
6d is rough. +75 for first, +30 for second, -120 for last.

>> No.14537859
File: 126 KB, 1440x810, 1358038203323.jpg [View same] [iqdb] [saucenao] [google]
14537859

>>14537521
Because 0000 can be stressful and aggravating shit regardless of what your Tenhou power level is.

>> No.14538002

Someone fucking criticize me.

http://tenhou.net/0/?log=2015122810gm-0089-0000-f071c922&tw=3

What could I have done this game? The entire day has been games like this and I can't help but think it's me now. Either I never get to tenpai, or I do, riichi, someone else riichi's, and I deal into a haneman. The latter has happened three or four times in 6 games. All fucking day.

>> No.14538031

>>14538002
it's the floowwww

>> No.14538093

>>14538002
You don't have to discard honors every time and you don't have to try and win every hand. If you have a shitty hand, there's nothing wrong with making less than optimal discards for the sake of safety.

The goal is not to finish your hand, it is to maximize point gain every round. There will be rounds where the max amount of points you can feasibly get is zero or even negative, but it's up to you to aim for the max regardless of how much it is.

>> No.14538142

>>14538002
Only skimmed through, but there are issues with your tile efficiency, and I didn't like either time you tried to force honitsu.

>> No.14538144

>>14534920
No paarenchan?

>> No.14538205

>>14538142
>but there are issues with your tile efficiency
Care to be more specific?
> and I didn't like either time you tried to force honitsu
I wasn't super thrilled about it either.

>> No.14538213

>>14538205
I'm at work on my phone so I can't pick every example, but cutting 3m from the 1333m shape in east-2 was pretty bad.

>> No.14538293

>>14538213
Yeah, that was dumb now that I see it. So which should be cut? The overlapping ryanman, or the 2 man.

>> No.14538355

>>14538293
From 1333569m, 9m is the obvious cut. If things proceed logically, 9m, 8p, and 4p are all going to be cut as you complete the 56m, 78s, and 1333m shapes. I'm guessing you already see it now, but 1333m is good because it's either (13m) (33m) completed by 2m, or (1m) (333m) completed by 1m for your pair.

>> No.14538396

1:0

>> No.14538447

>>14538355
>9m is the obvious cut.
Even when watching the replay I didn't notice I had a 9-man. Well I feel annoyed at my stupidity.

>> No.14538461

3:0

>> No.14538492

Are there troll bots on Tenhou made to go as slowly as possible and deal out every tile they pick up? I just lost a 28k lead because one dealt into a daisangen, and I'm fairly annoyed right now.

>> No.14538498
File: 63 KB, 300x300, Yuck.jpg [View same] [iqdb] [saucenao] [google]
14538498

>>14538144
>paarenchan

>> No.14538589

Good games

>> No.14538590

>>14538589
Yep, and now we're 2:0 again.

>> No.14538633

NoName Here, THE TABLES HAVE TURNED!

>> No.14538639

Caller please learn how to defend!

>> No.14538642

>>14538633
That was fast. Seems the flow was in your favour.

>> No.14538663

3:0

>> No.14539180

unluckiest game i've ever had in my life.

>> No.14539210
File: 867 KB, 720x720, 1394351984735.gif [View same] [iqdb] [saucenao] [google]
14539210

>>14535454
12+8+12+7 = 39戦

My 0000 experience this month so far.

>> No.14539260

>>14539210
I do not understand

>> No.14539342

>>14539210

I'm at 13/13/13/9 for tonpuusen and 6/0/2/2 for full hanchans.
Also at 16/13/6 and 9/6/3 for 3p games

>> No.14539491

>>14538492
that's called "my hand is shit this round so I'll just give up till the next one"

>> No.14539503

>>14539260
Number of games ending as 1st, 2nd, 3rd, and 4th

>> No.14539506

>>14539503
How do you get a monthly stat like that?

>> No.14539507

>>14539503
Ahh, thanks.

>> No.14539567

>>14539506

See these stat pages?

>>14535651
>>14537812

You can see your monthly numbers right there in the midsection.

>> No.14539816

>>14539506
register the account

>> No.14539820

>>14515292
3.0

>> No.14539996

>calling kan without the possibility of winning

>> No.14540116

>>14535041
Here's another. The person asked me to review four of their games, so I'll try and do the last one tomorrow.

http://pastebin.com/S8d5sULX

>> No.14540152

Some NoName went afk after his richii lost to a 1100 tsumo. In East 1. Subara.

>> No.14540204

>>14539491
Every single round? Without ever taking a single tile or defending?

>> No.14540451

You guys are bullies.

>> No.14540505
File: 165 KB, 859x720, [Mori] Wakako-zake - 01 [C190060B].mkv_snapshot_01.01_[2015.07.05_12.48.20].jpg [View same] [iqdb] [saucenao] [google]
14540505

http://tenhou.net/0/?log=2015122902gm-0089-0000-bdbe147a&tw=0

>> No.14540616

>>14540204
They probably forgot they joined a game so the game is on auto-pilot.

>> No.14540628

>>14540616
Not him, but auto-pilot would discard immediately rather then take time every turn.

>> No.14540639

>>14535041
>>14540116
Thanks, this is helpful.

>> No.14540834

>>14540116
>E4:
>shimocha's own tile efficiency was bad. You shouldn't assume that other players will make mistakes like that.

Care to elaborate on why that should be considered poor tile efficiency? It looks like how an open tanyao hand would normally progress.

>> No.14540868

1:0

>> No.14540881
File: 966 KB, 1280x720, 1390262040868.png [View same] [iqdb] [saucenao] [google]
14540881

>> No.14540923

>>14540152
This is why NoNames are scum

>> No.14541082

But all the 7-mans were down, damn it. I hate chitsu.

>> No.14541399

>getting to 8000 points at the end of the game even though I got ronned zero fucking times
This game is so fucking stupid.

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