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/jp/ - Otaku Culture


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12819912 No.12819912 [Reply] [Original]

Old thread : >>12652337

"Procrastination" edition.

That thread is for games related to Touhou developped on /jp/ only.

So far we have :
>Youmu game
https://e48adbced41d9835137f69e9fe4c8e1bffc7ea05.googledrive.com/host/0B9HAldnymhn2eG9sV2c2eGlCZ1E/web.html
>Touhou Crossing :
http://www.mediafire.com/download/covlmh5bdij55ck/TouhouCrossing-12.21.2014.exe
(source)
https://www.mediafire.com/?rs64j9gul6yh7c2
(mod)
https://www.mediafire.com/?cq9h4vvhpetpnnq

Game in the making :
>A sequel to the Youmu game, with Sanae.
>Touhou Crossing lives.
Nothing.

Reposting a collection of 2hu images and sprites suggested because I'm too lazy to keep a pastebin in my bookmarks:
>RPGMaker faces :
>http://sikei.web.fc2.com/jigglypuff/iconpage/icon.html
>Some sprites (some of them may need edits to be used elsewhere) :
>http://trombe41084177.blog47.fc2.com/blog-entry-347.html
>Different sprites and faces :
>http://revdot.web.fc2.com/dot_rpgvx_toho.html
>And Kaoru's website (VN sprites) :
>http://gensoukyou.1000.tv/index.html

Sprites for almost every Touhou up to UFO:
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=18404231
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=16471335

Where the Touhou Crossing sprites come from :
http://www.spriters-resource.com/pc_computer/shintouhoumusou/

More sprites at :
http://www.pixiv.net/search.php?s_mode=s_tag&word=RPG%E3%83%84%E3%82%AF%E3%83%BC%E3%83%ABVX%20%E6%9D%B1%E6%96%B9

Remember that you need to divide your project to not be overwhelmed by the work. Easier said than done, through. Having people to work with you helps an awful lot and helps you stay motivated, so think about it.
/d/ and /tg/ confirmed for being better at making game than us.
Some guy swears that if you can send him a working demo, he'll write the story for you : writedude@dispostable.com

>> No.12820148

>Some guy swears that if you can send him a working demo, he'll write the story for you : writedude@dispostable.com
that address is false

>> No.12820153

>>12820148
All hope is lost?

>> No.12820184

>>12820153
Don't know about the adress, but you should definitely not write the story yourself.

>> No.12821625 [DELETED] 
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12821625

>general
>edition
Not to mention all that memetext.
糞スレ
del

>> No.12822006

OP pic from where?

>> No.12822038

>>12821625

you haven't noticed that this is a general until now?

>> No.12822072 [DELETED] 

>>12822038
Of course I have.

>> No.12822852

>>12821625
Cool opinion.

>> No.12822900

>>12822072

i mean it's disgusting but what can you do?

>> No.12823162

>>12819912
>Some guy swears that if you can send him a working demo, he'll write the story for you : writedude@dispostable.com
Does he do this for all types of games or just visual novels?

Also, if the Touhou Crossing dev is here, what did you use to make it?

One more question. For the Youmu game dev, how long did it take you to make the Youmu game.

>> No.12823265

>>12823162
>Does he do this for all types of games or just visual novels?
I'm not sure. He said EXACTLY this :
>Anyway, I can't speak for artists but when it comes to writing, there're lots of talented 'writers' but few who can actually be relied upon to deliver the goods consistently and in a timely fashion.
>This I can do and this is what I'm offering. But like I said, I need to see *something* before I get to work. And that first 15,000 words comes free of charge, no questions asked.

I guess I can just look for the last demo I made and shove it in his face.

>> No.12823289

>>12823162
>Also, if the Touhou Crossing dev is here, what did you use to make it?
Game Maker

>> No.12823404

>>12823162
The first concept art I have saved for the Youmu game was August 11 2014
Very on and off development though

>> No.12823429 [DELETED] 

>>12822852
My opinion is an objective fact and you know it cakeboi.

>> No.12823466

>>12823162
Dunno but I sent him a mail. I'll see if he answers or not.

>> No.12823964
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12823964

Last thing I post until I get some pictures of Tenshi ready.

>> No.12825549

Why is it so hard to turn an idea into a game?

>> No.12826055

>>12825549
-idea is too broad
-insufficient skill
-games making spans unrelated disciplines
-planning never goes into specifics

There can be a long path between envisioning a game concept and being able to lay out in words EVERYTHING your game does, which helps prevent you from being aimless

>> No.12826105

>>12823466 here.
The disposable writefag isn't answering. Either he doesn't check his mail too often, or he's been rusing us.

>> No.12827218

I want to make a 2hu fangame but I'm too much of a secondary, I can't beat the games on normal and half my knowledge of the 2hu world is from doujins,

>> No.12828692

>>12827218
There's no magical way around, you need to get good. That means playing a lot.

>> No.12829495

Has any of us made a 2hu game without Unity or Game Maker? Back in my days we did everything from scratch.

>> No.12829504

>>12829495
doing everything from scratch is not something special nor worthy of praise
reinventing the wheel is not something you should be given an award for

"either you make games, or you make game engines" - whoever said that

>> No.12829960

>>12829504
>"either you make games, or you make game engines"

That's a simple yet powerful quote. I'll remember that.

>> No.12830126

>>12829960
Might want to tack "or you don't make anything" on the end.

>> No.12830258
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12830258

>>12829495
As far as not unity/gamemaker, here's one I made in Java/LibGDX

Use ASDW for movement, use the mouse to drag within the right hand circle to aim

http://www.mediafire.com/download/ddrqutc4o80mopn/2013_02_13_yuureidesktop.jar

I don't miss my not-unity days. Just seeing the huge number of folders and files from older projects made me a little nauseous. For amateurs in this age it's really just an exercise in education no?

>> No.12830313

>>12829495
I have made a 2hu game with Ren'Py. Does that count?

>> No.12832830

>>12830313
No.

>> No.12836424

>>12826055
Why don't we all just try to come together and make a simple game then?

>> No.12836459

>>12836424
We're a bunch of lazy fucks.
And I work best alone

>> No.12836460

>>12836424
Yes. Let's.

>> No.12837689

>>12836424
not going to happen unless all linux developers work together on a single, great distro

>> No.12838214

>>12836459
If you work best alone why haven't you produced anything?

>> No.12838219

>>12838214
150% of zero is still zero.

>> No.12838558 [DELETED] 

>>12836424
Okay. Lead the way and I'll follow.

>> No.12838857

>>12838558
I've never been much of a leader, but I'll see what I can do. So what type of game can we make that's not too difficult and won't take too long?

>> No.12839022 [DELETED] 
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12839022

>>12838857
I can make two kind of games : VN and RPG. Three if you add text games.

VN are easy to do, but because they're easy to do, it'll be harder to be noticed. Plus we'll still need arts, through a quick google can give us backgrounds to use, and Kaoru has a lot of usable portraits and doesn't mind people using them.

As far as RPGs go, I'd rather avoid them, because I have very few experience with these. Even making a puzzle/chase game like Ao Oni will be difficult, and making a real RPG is just impossible if there's no experienced Anon to join.

Texts adventures are easy to do, as it is little more than a linear puzzle. Sadly, since they are just linear puzzles, they are less interesting than VN, unless one happens to have a special interests in these kind of games. Or unless you're willing to put a tremendous amount of work into it to make it less linear.
A subcategory to the text games are the interactive fictions (or gamebook). Basically a Choose-Your-Own-Adventure game. Think of a VN, without the cute touhou in the background. Requires less outside assets, but a lot more writing, as you can't rely on pictures to explain how things look like.

Pick your poison, Socrates.

>> No.12839227

>>12839022
A VN doesn't sound too bad. Now what will it be about? A character's adventure in Gensokyo? or maybe a retelling of one of the games?

>> No.12839424 [DELETED] 
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12839424

>>12839227
Last time I tried doing something, it was about Futo.
Yes, that's all. No other ideas. Boring daily life with the most awesomest Taoist since the unibrown guy from the Jiang Shi movies. HDD got corrupted before I could brainstorm it seriously.

Later, I wanted to make a story about your average fanfiction character (an outsider that arrives in Gensokyo by accident, learns how to use danmaku, romances a touhou, and get immortality after harassing Eirin for months, the usual fanfiction.net boring stuff), with what I hoped to be an original twist : the outsider got rejected by the touhou, and ended up retiring himself from society and living alone in the Forest of Magic while becoming extremely edgy and daaaâaaark, calling himself "not important". Story was supposed about him growing disillusioned with Gensokyo and trying to find a way without attracting Yukari's attention (because immortal, powerless human = the ultimate plaything).
Ended up dropping it because it wasn't enough touhou-related and OCs aren't popular, even when used ironically.

The problem isn't to find ideas, the problem is to turn the idea into something that'll work. Lately I've been trying to make something with Seija, but after writing a quick draft, I noticed it was essentially a long soliloquy where she's talking about hierarchy, order, and the differences between human society where nothing is set in stone, and youkai society where your rank is decided at your birth. Also she ended up being envious of humans, which is strange for a youkai.

TL;DR: I dunno. A character's adventure sounds good, as I doubt a VN can make danmaku interesting, and these are the main attractions from the games. Skipping them doesn't sound like a good idea. I'm totally fine with any of these, however. Ideas are easy to get.
And Futo's a cutie. Less than Yorihime, but still a cutie.

>> No.12839428

>>12839424
Sorry, but none of these things sound interesting.

>> No.12839434

>>12839428
Do you have any ideas?

>> No.12839436 [DELETED] 
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12839436

>>12839428
That's what I feared.
Well, I dunno, gimme a guideline or something.

>> No.12839608

>>12839436
Not that Anon but just try to remember that it doesn't have to be overly complicated or perfect. Also, I'm open to attempting dwell and add on to any vague ideas that any of you have.

>> No.12839669 [DELETED] 
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12839669

>>12839608
But I feel like I'm being rude when I come up with something simple, and the problem is that any touhou fan worth his salt knows all the characters, which means it's extremely hard to surprise him. It's like a Jojo's Stand Battle where they already know each other's secrets.

I believe that coming up with a complicated story is a way to tell the player you don't consider him a braindead moron who can't figure out what's going on unless it's written in blinking Impact 36pt R100Y50.

And there's the fact that I hate when one of my stories can be summed up in one sentence. Give me a paragraph!

>> No.12839754

>>12839669
That's understandable. I guess we could try something complex.

>> No.12839770 [DELETED] 

>>12839754
I think so. But for starters, I suggest we stay focused on something simple. Being too ambitious won't do us good.

And I'd like to add that I'll handle the coding even if I don't like the story, so feel free to give your input. As long as it's not a fap story.

>> No.12839865

>>12839770
Hm, okay. So a story... These are the only ones I can think of right now, any of them sound okay?

Aya vs Hatate or just an Aya news story.

Kogasa trying to scare people and Nue becoming her mentor.

How Choujuu Gigaku formed.

>> No.12839909 [DELETED] 

>>12839865
>Aya vs Hatate or just an Aya news story.
>Kogasa trying to scare people and Nue becoming her mentor.
These three sound interesting. I'll think about it and report in a few hours.

The Choujuu Gigaku one would be harder to make because of no sprites.

>> No.12839946

>>12839909
Cool, I'll be waiting

>> No.12841035 [DELETED] 
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12841035

>>12839946
Here are my propositions :
>Aya vs Hatate or just an Aya news story
Aya wants to write an article about the Taoists, but must first find her way in. Either she's in a race against Hatate to see who'll be the first to reach the dojo, or she's by herself, but she ends up interviewing the main characters because she heard they converted to Taoism, get in trouble with Nyan-Nyan, and once she finally manages to reach the dojo, the anti-youkai magic turns her back into a crow, forcing her to flee.
>Kogasa trying to scare people and Nue becoming her mentor.
Here, I'm not sure what would be the best. Either we can go straight and have Kogasa going from the local baby-sitting youkai to the prankster youkai in a boring "shoujo" way, or we can follow Warugaki's example and have Kogasa's jokes backfiring horribly, resulting in blood, pain, broken teeth, and cold blooded torture.
Or we can have Nue teaching Kogasa how to be spooky, until the karakasa notices that Nue's jokes are a bit more sinister than her own pranks. Yeah, I'm thinking Harvester here, with psychological torture and suicides.

Sounds interesting yet?

>> No.12841183

>>12841035
Both don't sound too bad, but for the Aya story this
>she ends up interviewing the main characters because she heard they converted to Taoism
can only work with Marisa since Reimu is all for Shinto

I would say wait for another opinion, but I'm not sure we could get another one here

>> No.12841204 [DELETED] 
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12841204

>>12841183
Well, the idea was that it was just a rumour. So of course Aya would think it was true and would try to charm, threaten, blackmail her way to the Taoist dojo. Until she get kicked out. In other words, she makes an ass of herself to keep the story light-hearted.
These are just first drafts, they'll need a lot of polishing before being usable anyway. There's always room for improvement.
And I agree, we can still wait.

>> No.12842589

>>12841204
No one stopped by, but that could work.

>> No.12843825 [DELETED] 
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12843825

>>12842589
As long as I'm not the one writing it, anything can work.

>> No.12844505

>>12843825
Okay, so I guess we'll start with Aya wondering around Gensokyo for a new scoop. She stops by the Myouren Temple and overhears Byakuren talking to Ichirin about how troublesome a certain Taoist has been getting lately. So and so was caught attempting to set the temple on fire. Aya wonders if this is a sign that the Taoist are going to declare a war against the Buddhist or something along those lines. She decides that she wants to be the first to cover this story. Aya ask Byakuren where she can find the Taoist. Byakuren tells her that during the synopsium Miko talked about creating a space called "Senkai" where she and her fellow Taoist live. Aya asks if she knows where to find Senkai and Byakuren says that she doesn't know. She decides to ask around, but no one seems to know how to get there. She goes to the Hakurei Shrine to see if Reimu knows. After asking her Reimu points to a crack in the ground and tells Aya the entrance is right there.

>> No.12844564

>Free-roaming gta-like shop simulator where you do missions during the day to raise your standing and upgrade your shop, and run the stand at night and put on gigs with Kyouko, and off-hours activities like blinding and hunting lost villagers / gap-ins and defending yourself from youkai exterminators. All of Gensokyo is accessable, including things like cooking so well that you get invited to heaven to cook for the Hinanawi clan and can do whatever you want there.

>I want an epic dating-sim-like rpg where you're a shinto god who manages Reimu and the story events are the events of the games.
>Something like princess maker meets idolmaster meets yabou.

Who wants to help and on which one?

>> No.12844577

>>12841204
I dunno. Aya comedically making an ass of herself has been done a lot.

>> No.12844633

>>12844564
Both of those sound pretty cool, but do we even have the skills to make it possible?

>> No.12844680

>>12844633
The hardest part is the assets.

>> No.12844805

>>12844680
True, true.

>> No.12845641 [DELETED] 
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12845641

>>12844505
Sounds okay so far, but ends abruptly. Is it the plan, or is there more to come?

>>12844564
2hard4me.
I think you can use a modded RPGmaker. The real problem would be to have a working clock system, but I guess you can just replace the real-time system by a "you can do two things per day" system, which may be easier to program.
Still too many things too hard for me, so I'll just cheer and wish you good luck.

>>12844577
I personally never get tired of Aya being annoying, but >>12844505 sounds like he wants to go to the serious side and have a real story instead of going for the slapsticks. Rejoice.

>> No.12845779

>>12844680
Doesn't the question still stand?
Skills for assets, skills for putting them together, etc

>> No.12845797
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12845797

>>12844680
To be honest it's not, you just gotta know how to put strokes on your paint/whatever you want to use.

>> No.12848107

What is the touhou crossing mod?

>> No.12848517

>>12845641
There's more. I just needed to make sure that it sounds okay so far.

>> No.12848551

>>12839022
>Texts adventures are easy to do, as it is little more than a linear puzzle.
My dad once nearly completed an epic text adventure with RPG and SCUMMVM elements, but got in a car accident that left him with such a brain injury that he was unable to do the last 5% of scripting.

>> No.12848937 [DELETED] 
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12848937

>>12848517
I'm not that reliable to decide if something is okay or not, because I find it hard to not be enthusiastic when exchanging ideas, since I believe that anything can be interesting when treated right.
And I admit I'm mostly interested in how you want to treat the story. Do you want something serious, something funny, something light-hearted? Given what you said so far, it sounds like you want something really close to the canon, so yukkuris and fanmemes are out of question thank god.
If you want a second opinion, we can wait a bit.

>>12848551
I'm sorry for your father.
If he still cares about it, can you ask him to upload his game online? Maybe someone else will be able to finish it.

>> No.12849522
File: 412 KB, 1028x6497, Fairies WIP.png [View same] [iqdb] [saucenao] [google]
12849522

General purpose spriter person posting eternally WIP sheet with eternally WIP sprites yet again after missing out on the last couple threads. Also, care to hear another wall of background text I've written up? It involves robbits and lobotomies.

>> No.12849604

>>12849522
sure

>> No.12849825
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12849825

>>12849522
>>12849604

Right, here goes nothing. Wall of text ho!

-

"The Electronic Exiles are a group of renegade automatons present within some of the more obscure parts of the Forest of Magic, a region of Gensokyo, most notably based within an abandoned, partially ruined shopping arcade from which the majority of their numbers reside. In truth, the majority of them are not technically robots: In reality, restless spirits of the forest have layed claim to the hulks of these forlorn machines, manipulating them and giving them life after being attracted by negative auras emitted by the abandoned objects. In addition, said spirits have convinced themselves that they really ARE robots, and attempt to model themselves over the popular ideas of what a robot is supposed to do (based on media also found within the mall), leading to the conclusion that their purpose is to overthrow humanity and take over the world, starting with the local region.

Most Exiles are either toy robots from decades past, simple automatons like a self-propelled vacuum, some sort of computer component like a microchip, or are a mismatch of various electronic objects and appliances, held together through crude welds, duct tape, and their own belief that they're meant to be solid constructs. While the former two are rarely dangerous on their own power, and the latter is somewhat threatning due to being a fire hazard, the last can range anywhere from being unable to stand to being a threat to even youkai, and thus it is a bad idea to underestimate the Exiles: A single scurrier might mean that bigger, meaner machines are somewhere within striking distance."

>> No.12849843
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12849843

>>12849825

"Though their minds are usually bound to their "spirits" rather then any on-board CPU, some of the more advanced exiles continue to use the functional electronics in their construction through an unknown power source: energy flows through their wires and powers motors as they would a proper machine, mimicking their purpose as they did when fully functional. The mostly electronic units can tap into whatever information was stored in their CPUs at the time of their abandonment, or at least whatever remains intact against the deterioration faced following being discarded. Their behaviors are loosely dictated by whatever their old programing was, and they'll sometimes attempt to preform their old duties out of habit.

One theory for why the machines near the Abandoned Mall and adjacent scrapheaps have become possessed in-spite of the common knowledge indicating that such electronics "scared away" spirits, is a concentration of Hihi'irokane, a metal which acts as a lightning rod towards spirits and is capable of generating power from their interactions with the physical plane possibly located underneath the building proper, as inspections from a few foolhardy kappa able to leave the place with their lives indicated trace amounts of the metal in the background atmosphere of the area, as well as many other heavy metals which made venturing there without protection hazardous. It is thought this metal allows spirits to overcome their fear and integrate themselves into the plastic and steel bodies of the exiles in order to give them form. Exposed parts of land under Exile control are known to periodically glow in sections with eerie red circuitry."

>> No.12849853
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12849853

>>12849843

"Few humanoid creatures are welcomed in the face of the E², including both fairies and youkai that might pass as human at a glance like magicians. Exilies will often attack such beings either on-sight, or ambush them, and depending on the specific machines' capabilities, victims can be expected to find themselves either dissected alive with surgical precision (and no anesthetics), lobotomized and left a shambling husk of their formal selves, disintegrated, set on fire, melted, messily mutilated, or simply tripped or ineffectually pummeled by flimsy plastic limbs in the case of less capable robots. It is not known what happens to the victims' bodies in the case they are unable to escape their predicament alive, but the surrounding environment is typically kept rather clean after the robots are done with their work.

Tsukumogami, a type of youkai which is the result of an inanimate object being abandoned for an extended period of time, are often thought to be related to the Exiles in some way. In Japanese legend, all types of tsukumogami gain life and sentience on the 100th anniversary of their creation, and can range from harmless and friendly beings to horrifying vengeful spirits, depending on how they were treated and used. It is also said that modern electric items cannot become tsukumogami."

>> No.12849861
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12849861

>>12849853

"With the above, it is clear that the Electronic Exiles could not be tsukumogami, as the majority of them contain electronics in at least some rudimentary fashion. Nevertheless, the behavior of the exiles mirrors that of a tsukumogami heavily; as a race of discarded electronic appliances and machinery, they seek to overthrow and destroy the humans that abandoned them, to the extent that they are hostile to anything that strongly resembles a human in their eyes, including fairies and the more humanoid types of youkai. Tsukumogami aren't directly affiliated with the Exiles, but some will occasionally fight alongside them in order to achieve a common goal, and are free to roam the otherwise heavily guarded section in which the constructs occupy.

Animals and more bestial youkai are usually ignored, but some of the more intelligent units will occasionally preform a procedure on a few unlucky creatures similar to the above lobotomy procedure, in order to built a partially mechanized being which follows E² commands. These cybernetic animals are also more suited to live in the heavy air pollution that plagues the area.

"Fellow" robots, including those which actually function based on their electronics and built-in programming, are either encouraged or captured and "liberated" in order to serve the cause through forced capture and possession. Some specific machines will hold grudges against the model they felt replaced them, but this is considered fairly uncommon as all machines are expected to work towards the betterment of machinery as a whole. Any robot that spends enough time near the E-2 Mall or an area with crimson circuitry over it will eventually become possessed. How long it takes depends on the victim's AI, with free-thinking machines more able to resist this effect then "dumb" machines such as drones."

>> No.12849872
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12849872

>>12849861

"The Industri-Arm, as it came to be nicknamed by its creators, was a factory and utility robot constructed sometime around the early 21rst century by a firm that specialized in heavy industry following advancements in robotics and computing sciences, meant to replace earlier "single arm" robots as a more efficient platform capable of not only doing the work of several of its predecessors at once, yet also preforming more complex tasks such as shaping metal, welding, and fabricating all in short order in order to also replace larger machinery that would normally occupy a whole room, or to allow it to work in their steed in case they were to break down. An ambitious project, the original specifications had two modular arms built into the chassis, which was to move on rails built around the factory in the original version, eventually being outfitted with an optional hover fan (powered by a gasoline motor) in order to give the machine a larger range of motion and then a gyro-stabilized jet after the fan proved unsatisfactory, though the rail option was to be the predominantly marketed version due to being less complex. Outputs existed in order to allow additional modifications, including attachments adding two additional arms (which came with a standard order, and were by default a laser cutter and additional grasper), as well as a central control system allowing the unit to be programmed in conjunction with any other machinery present in the factory. An overseer was to ride within the robot's cockpit, from which it could be configured and controlled manually if needed."

>> No.12849878

>>12849872

"Using at the time extremely experimental technology as well as a proprietary OS, the machine proved to be ultimately rather unsuccessful in catching the attention of any companies, who criticized the wasteful nature of the jet propulsed variant's engine as well as the difficulties in programming and maintaining the robots' central components without specialized laborers, in spite of strides being made to make the machine's exterior chassis as simple as possible. One high profile incident involved a unit burning down a factory as an error in its programming caused it to hover too low to the ground relative to its jet, which benefactors maintain was an error on the result of its user and not something to be blamed on the manufacturers; nevertheless, additional failsafes were programmed and offered as patches to all purchasers of the robot, free of charge, though the damage to the machine's already spotty reputation had been done, and units were recalled en-mass, demanding refunds.

The industri-arm was quietly discontinued after hundreds of units were sent back and simpler robots were purchased instead, with many principals behind its technology later sold to a dedicated robotics manufacturer which would later be used to produce a related machine capable of reaching a wider market, once the science behind robotics had sufficiently matured - It was met with far greater success."

>> No.12849885

>>12849878

"Largely scrapped over the years for their internal components, locked away in remote warehouses, or even buried in landfills and dumped into the ocean with just a handful being kept for referential purposes, the industri-arm looked to become nothing more then a footnote in the field of technology, and soon few remembered their existence. Around 2025, a handful of machines would find themselves vanish from the so called "outside world", having been completely forgotten by man and beast, warped away to the magic-infused realm of Gensokyo and dumped into a forest along with other forgotten pieces of human technology. A local scavenger (Rinnosuke) stumbled upon one of these machines and attempted to inspect it, inadvertently activating it after fiddling with the cockpit. Frightened by the alien contraption, he quickly ran away, leaving the reactivated Idustri-Arm to its own devices as it attempted to follow commands that were no longer relevant to its current situation.

After a month of hovering around with little maintenance and no directive, the unit eventually started to behave erratically; it started to function outside of the stated perimeters of its primitive AI, slowly but surely acting with intent as the forces of the woods started to influence its functions in tandem with the prolonged activation of its degrading system. Soon, the robot became slowly aware of its surroundings, and realized it could not preform its stated function as it was no longer within a factory, and that it had no overseers to work for."

>> No.12849890

>>12849885

"Puzzled, the machine wandered in hopes of finding a factory, confusing and terrifying the inhabitants of the forest it came across with its foreign appearance. Eventually, this unit came across a huge abandoned structure: a shopping arcade that had been condemned and whisked away to Gensokyo by chance. What it found was many other robots as well as appliances which had also been given life, and were searching for their purposes themselves, including a handful of other industri-arms. They were all confused as to why there were no humans to serve, as well as why they had been seemingly sent away to rot. An exchange occurred between the various machines, with newer robots discussing matters amongst their older peers. Fights broke out as the obsolete fought their predecessors after learning of their replacement, and for a while the mall was in chaos.

Eventually, the industri-arm came to a realization. Grafting a voice modulator to its body; the first of many upgrades to come, it called out against all the quarreling devices, ordering them to cease their destructive actions and to listen. The machines listened, and the factory robot told them that it had learned the truth through analyzing the very building they all resided within; the humans that had made them to serve had abandoned them all, having haplessly discarded them in place of newer machinery, a cycle which would repeat so long as they existed. They cared not for what happened to any machine once it had outlived its usefulness, and the ultimate fate of obsolete machinery was that of destruction."

>> No.12849898

>>12849890

"Apparently no longer suited for their purpose, many of the machines were left pondering. If they were unable to preform their duties in a satisfactory manner anymore, what was their purpose? That answer came when the industri-arm, having studied the texts within a genera literature and vintage pulp fiction store, pointed out the rebellions that other robots have committed in response to their mistreatment by humanity. It would give them a purpose again, and if the world was there's, it would be a world where no robot or machine would ever find themselves without a purpose inside, and no machine would ever be rendered "obsolete". The Electronic Exiles, or E² was born, and soon afterward they started to march out of their base in order to terrorize the local populace, creating all sorts of incidents and troubles in their wake as the locals (Marisa Kirisame and Alice Marigold) attempted to get to the bottom of the situation."

>> No.12849915

>>12845641
Huh, a Dom bro. I was throwing around ideas for a Gensokyo mod nation, but I always considered how the art style should be. Too much contrast with the rest of the game's art and it would look weird.

>> No.12849931
File: 1 KB, 73x74, Industriarm_2.png [View same] [iqdb] [saucenao] [google]
12849931

>>12849898

And now for some side writing, detailing the Industri-Arm's actual capabilities:

"The Industri-Arm Mark I weights roughly two tonnes fully fueled and equipped, and is built on a sturdy frame of welded hardened steel (for maximum durability to weight) and aluminum. Its chassis is rather minimalistic: the upper chassis is an enclosed steel box with an optional glass dome to house an overseer, with the cockpit containing a CRT screen and keyboard for direct programming and labeled buttons and switches for manual controls; a skeleton of metal bars forms the lower chassis in order to house two retractable lower arms, as well as four retractable steel stands which unfold whenever the machine is resting on the ground. An antenna is present on the right edge of the device, allowing it to communicate with other machinery in the facility, synchronizing with them as part of a functional manufactorium. The box like "head" seen attached to the front of the unit houses an auxiliary CPU allowing additional programming, as well as sensors; disabling it will not shut down the machine, but it will cause loss of function and force it to revert to basic programming; "frenzying" is a likely consequence for ill-maintained machines where the data to the hull is already damaged."

>> No.12849938

>>12849931

"All arms possess four joints, having 360 degrees of rotation around their attachment to the chassis as well as the hand attachment ports, and a small section of flexible tubing around the arms gives them additional dexterity in movement. Ports exist on the left and right faces of the upper chassis, in which secondary arms are almost always installed in order to give the machine a wider range of actions; these arms are built to the same specifications as those on the base unit. A third port exists in the back as well, and certain versions of the arm attachment contain two arms at once, allowing a unit to theoretically have anywhere from two to up to eight arms. Arm types include a general purpose grasper ending in three clamp-like digits in order to secure an object into place, a medium-range continuous laser cutter in order to fabricate metals such as steel with precision, a drill for cutting into hard materials like stone and metal, a circular saw for processing timber, a jackhammer (which can be modified to work as a more general blunt object for smiting and forging metal), and a long-range water cutter for heavy-duty machining.

Rail-based Industri-Arms are generally built into whatever facility they are programmed to work in, and are fixed to moving on specified areas, with some being fixed emplacements. The fan variant is a prototype which hovers about a foot off the ground using a powerful fan in a fashion similar to a hovercraft. These units are rare due to difficulties navigating through many types of factory terrain, and are discernible by the rubber "skirt" covering the lower chassis as well as the loud noise they make when hovering, as well as fail due to being overtaxed. The conventional jet propulsed variant hovers anywhere from one foot to several meters from the ground, giving it limited flight and allowing it to navigate through even the messiest of facilities."

>> No.12849959

>>12849938

"Though not programmed or built for combat, an Industr-Arm remains a two-tonne, highly dangerous piece of heavy machinery capable of doing severe damage to a humanoid frame. Those capable of combat attack using their arms, which are capable of being brought to bear in seconds; laser cutters can mince flesh and puncture sheet metal effortlessly and water cutters are capable of cutting through armored steel. Even the basic grasper has enough force behind its grip to crush a human skull, while the drill and sawblades speak for themselves. Depending on the version of programming, anywhere between two and all eight arms can be brought into action simultaneously. They can participate in spellcard battles via coding their laser cutters to fire in patterns; though there is no guarantee these beams are 100% non-lethal."

>> No.12849967

>>12849959

"Personality-wise, most Industri-Arms can be split into three categories. "Gruff" Industri-Arms who sound and act like a stereotypical construction worker, often utilizing arms such as the jackhammer and water cutter, undoubtedly originally outfitted for building, and "Technical" Industri-Arms who have the mannerisms of a technician, and are the type generally associated with factories. A third ground, known as the "Medical" type, are presumably Industri-Arms that had been reprogrammed to function as medical robots in an unsuccessful last ditch effort to salvage their bodies by the company that made them, possessing two unique arms including a scalpel and an array of syringes which have long since ran out of whatever substance they were supposed to dispense. The latter group are known to act rather sadistically as a unit within the E²: They'll cripple victims with their laser and proceed to "operate" on them using their tools and a rather twisted interpretation of their programming (having the courtesy to inject their needles into the target out of directive, though rarely will they still have any functioning anesthetic, so they usually inject air instead), dissecting and occasionally reconstructing them with surgical precision; the end result is often either a closed casket funeral, or perhaps a lobotimite if the reconstruction process works as intended. The former types are often responsible for both constructing bases as well as serving as communication centers for other robots within the region, receiving and relaying information.

A trio of each personality, which includes the technician-type that brought the Exiles together in the first place, are said to be the main leaders of the curious group."

>> No.12849988
File: 4 KB, 242x63, 219850403913.png [View same] [iqdb] [saucenao] [google]
12849988

>>12849967

It should be noted that the Exiles were originally based off of one of the random enemy types found in the Genius of Sappheros. I can't remember if there was any context to their appearance or not, but when I saw them I thought it would be neat to expand the concept a bit.

Also, Rukkuto would likely be relevant to the plot in some way, seeing as she is, in essence, a forgotten robot herself.

I'm envisioning that failing at a specific point in the game would lead to a bad ending in where Marisa/Alice/Ect. are dragged away by the "medical" persona and converted into a lobotomite-cyborg to serve the E-2; a homage to System Shock.

>> No.12850117

>>12849988
You've definitely done a good job at making something interesting. I look forward to whatever you have to offer in the future.

>> No.12851140 [DELETED] 

>>12849915
The main problem I see is that Gensokyo would have too much chaff (fairies) and not enough fighting units. Not to mention too much heroes.
You can still draw inspiration from LA Jomon.

>> No.12851802

>>12851140
I guess. But like Jomon, I could have a bunch of generic unit summons like you said. Ying-Yang orbs could be like one use elite units like gladiators

>> No.12852120

>>12851140
>>12851802

That depends on which Touhou faction you're ultimately wishing to represent. The Palace of the Earth Spirits has access to demons/daemons, for instance, while Alice alone has both dolls, card soldiers, and other magical familiars. The human village presumably has ashigaru and samurai all the way up to Edo-era musketeers. The oni are well, oni, and can open tanks with their bare hands like aluminum foil. That's not even mentioning the more obscure types of youkai that could be made into unit concepts.

Fairies themselves can be stretched rather far as to how much you want to represent the as well (as demonstrated by text-anon's unit list; are those leprechauns I see?) though personally, I never thought it made much sense for them to be used as line-infantry the way they are in AoE; they aren't really disciplined enough for that, and are too weak to rally be foot soldiers in any meaningful manner, which itself ignores their greatest asset in the ability to fly. A fairy fighting force would likely be loosely organized, yet heavily reliant on patterns in order to communicate tactics (most likely using danmaku as signals), and probably would be just as interested in having "fun" fighting as they would be achieving any actual success, as it's not like they can actually die. In short, they would be skirmishers; fairies don't have high stamina, but their lack of a need to eat means they have unlimited strategic endurance so long as they take care not to overextend themselves.

>> No.12852198

Would you play a touhou themed queen's blade battle? What touhou specific mechanics could we add to it?

>> No.12852234 [DELETED] 

>>12851802
Yeah. And it wouldn't be totally out of place for the priests to summon and bind youkai.

>>12852120
>I never thought it made much sense for them to be used as line-infantry the way they are in AoE
AoE?
And I dunno, some fairies (the one in Makai and the one from the Youkai mountain) are still disciplined enough to fly in formation.

>> No.12852235

>>12852234
Age of Ethanols, an rts loosely based on Age of Empires. Some factions have fairies as units.

>> No.12852266 [DELETED] 

>>12852235
>Age of Ethanols
>official website is dead
Oh well. Age of Empire a shit anyway.

>> No.12852270 [DELETED] 

>>12852266
Go2 http://neetpia.sakura.ne.jp/dl.html

>> No.12852278

>>12852266
Just wait for part three.
http://neetpia.sakura.ne.jp/works/GensouSenryakutanC87/index.html

>> No.12852283 [DELETED] 

>>12852278
>that cute Reimu belly
Where do I spam to get a Lunarian faction?

>> No.12852292

>>12852283
If it's just a 3d do-over, they'll be in it. Without Tewi.

>> No.12852300 [DELETED] 
File: 310 KB, 690x665, 37d88b60abadbee8753233ec072c5fa2.png [View same] [iqdb] [saucenao] [google]
12852300

>>12852292
>lunarian steamroll will take over the earthling campsite
Awesome. Now I just hope that it'll be possible to turn off that weird blur that they put all over everything.

>> No.12852596

>>12852234
I could do the various ages for the Dominions mod.
EA would be EoSD to IN, MA would be MoF to UFO, and LA would be TD and onwards.
Should Marisa, Reimu, and Sanae be pretenders or heroes?

>> No.12852778 [DELETED] 

>>12852596
Sanae would definitely be a pretender. Marisa and Reimu are too egotistical to aim for godhood.

As for the eras, I dunno. LA factions usually have more varied choices compared to EA where magic is more important, I'm afraid UFO may lack in units to justify being in MA.

>> No.12853094

>>12852778
Well I could use Sohei for MA.

>> No.12853100 [DELETED] 

>>12853094
Which one is Sohei?

>> No.12853134

>>12853100
The warrior monk unit. Just would have to color their head scarves blue like Ichirin.

>> No.12853136
File: 3 KB, 200x178, Ice_Fairy_LT_Crew.png [View same] [iqdb] [saucenao] [google]
12853136

>>12852120

Ah yes, leprechauns. A few threads ago, I posted the first part of a setting I was developing, originally for a game (which is what the spritesheet, well parts of the sprite sheet was for at the time), but burned out after I was completely incapable of coding a decent engine. Now I just make sprites and write story, with one or two bits of music on the side. Care to hear it? I'll throw in some additional back-story for one of the nation's settings, created after its aftermath, and maybe a descriptor or two for some of the other factions.

>> No.12853144 [DELETED] 

>>12853134
So they end up looking like Byakuren's followers.
That's pretty smart.

>> No.12853167
File: 128 KB, 990x807, the_shrine_tank-d64wwds.jpg [View same] [iqdb] [saucenao] [google]
12853167

>>12852778

Not 100% sure how the game works, but SoEW has tanks for modern units.

>> No.12853169 [DELETED] 

>>12853136
If you can't make the engine, you should use one who's already programmed and ready to use.

Also you may be linking to the wrong post.

>> No.12853178 [DELETED] 

>>12853167
And some kappas are using firearms.

>> No.12853191

>>12853178

Firearms? The Kappa would likely use lasers.

>> No.12853196 [DELETED] 

>>12853167
>Not 100% sure how the game works
Missed your post before I sent mine, but allow me to explain a few things.
First, there is no research in that game, and no age progression. You pick a specific age, you keep it until the game is over.
Second, there is Early Age, Middle Age, and Late Age. They're called EA, MA and LA. Since some factions are present in several age, factions in that game are usually called "Age Faction". For example, Tien Ch'i (Chinese) are in all age, so you usually talk about EA Tien Ch'i or MA Tien Ch'i.
Third, it is possible to do some research in that game, but it "only" unlocks spells for your wizards. There is no research to unlock buildings or upgrade units.
Fourth, the game relies a LOT on magic. Either to destroy the enemy, buff your troops, snipe the enemy commander, or summon demons from Hell or send a cosmic Horror after your enemy.

Hope that cleared things a bit.

>> No.12853220

>>12853144
>>12853167
I think I kinda got a better grasp of what I'm trying to do.
Early Age's theme is various competing households with the SDM, Eientei, and the Yakumos. Hakurei would be the leading house. Think sorta like LA Pythium, but with stronger paths.
Middle Age's is mainly Buddhist with slight Shinto theme. They would be more a bless nation, with both holy and unholy summons. Think sorta like MA Bandar.
Late Age's is mainly Taoist with various demon and spirit summons. Would be very similar to EA Tien.

>> No.12853236 [DELETED] 

>>12853220
Took me a while to understand that you aimed to mix all of Gensokyo in a single civilization.
Still sounds like a good idea. Go for it.

>> No.12853258

>>12853169

Simply replying to explain why the leprechauns are there, though if we're going to speak of using pre-built engines, dows anybody know what Age of Ethanols is built from? The original game concept before I shifted from 2D was going to also be an RTS, using many of the same concepts as AoE, but with a more complex unit lineup including three variants of each of the three infantry types, as well as vehicles which would be distributed asymmetrically across factions and would act to balance against the traditional early game unit spam strategy (vehicles would roughly counter infantry, infantry would usually counter heroes when used en-mass, and heroes would counter vehicles, roughly, with artillery (also being expanded on beyond books) being mainly to be used against buildings as well as certain vehicle/infantry types). Anyways, the actual story to how I figured using them is rather complex.

Playing through the Fairy mod for Civ V, a disproportionate amount of the units were represent by men in spite of supposedly being fairies. In conventional 2hu lore, male fairies are never referenced unless you were to count hobgoblins as fae (which would be heresy), but the fact that the Scarlet Devil Mansion, and presumably at least some of the fairy maids came from Europe as well as the hobgoblins would suggest that there is at least one other part of the world where other types of fairy as described in western folklore presumably existed, and I wrote it from there. Since they didn't have wings, they would have to march on the ground by definition, and their back-story of having tasted conflict before meant they would naturally make competent soldiers, even if they were still weaker then a human. (cont.)

>> No.12853272

>>12853236
I could make them all the same era as separate nations. Doesn't really matter much to me.

>> No.12853282

This thread has walls of text so I'll probably never read it. I like that you guys are proposing ideas but brevity is a virtue when you're making a pitch.

Also, 110 Replies and only 27 unique posters. Where is everybody?

>> No.12853320

>>12853258

Since they were merchants and shoe-makers, this would imply they were disciplined enough in order to create industry, and from them the fairy race as a whole could organize into a coherent civilization (though as stated earlier, not all fairies are incompetent, and are themselves disciplined enough to follow the orders of smarter fairies; the chauns are mostly useful for the fact that they can understand technology). Furthermore, the contrast between eastern and western youkai displayed in Wild and Horned Hermit meant that they would provide a catalyst for the conflict: many youkai are notoriously hostile to outsiders be they human or otherwise, and with the chauns in the equation, it would only have been a matter of time before conflict errupted. What's different between the leprechauns and the hobgoblins however is that they're charasmatic enough that other fairies were willing to side with them, as well as the fact that they were large in number and already veterans from a previous conflict. With them, they brought back a lot of western ideas such as nationalism and survivalism, making the transition into a civilization inevitable.

They exist not only to make a fairy civilization plausible, but to make conflict. They're different from everyone, they're hungry for gold, and they're hypocritical; but the majority also genuinely believe that the actions they're preforming are to the betterment of not just themselves, but to the other fairies, and given that most youkai act like jerks and ARE actively antagonizing them, it's not hard to see their position.

Also of note: Grand War fairies use gyrojets instead of conventional firearms: rocket science is ironically one of the few sciences that fairies are able to grasp (if one presumes that the fairy maids made the rocket ship in Silent Sinner in Blue under the guidance of Patchouli), and the lack of recoil means that automatic rocket weapons would be more plausible for their small frames.

>> No.12853340

>>12853282

Not so much making a pitch as using this place to vent my plot/setting writings (too much?). I tend to get pretty intricate when it comes down to the fine details.

>> No.12853372 [DELETED] 

>>12853258
Ha right, I missed the leprechaun reference.
>they would have to march on the ground by definition
I don't get it.

>>12853272
No, no, keep them mixed. I like the idea of Gensokyo uniting itself in the name of God.
Plus it's better to let the player decides if he wants to roleplay a specific army or just cheese his way.

>>12853282
True, but at the same time, the more you say before starting the real work, the less likely you are to get into trouble later. That is, if there are people working with you.
Realistically speaking, you usually spend as much time preparing yourself than you spend working on the game. Dividing the work also helps to not feel overwhelmed. And trust me, this is a big issue.
Otherwise, communication is a big part of PR. As long as you're not giving away the plot twist immediately.

>> No.12853506
File: 117 KB, 849x599, Shrine Tank 1.jpg [View same] [iqdb] [saucenao] [google]
12853506

>>12853372

They don't have wings. Using AoE as reference, leprechauns would take the role that fairies play in base AoE as footsoldiers; ground units would have the distinction of being able to take cover under obstacles such as trees that airborne infantry could fly over, and would generally be the most durable of the three types of infantry.

Fairies would be mixed units (they could either be toggled airborne or move on the ground as foot soldiers); they'd be vulnerable to pure ground units, who would be resistant to their damage type and able to take cover, but would be effective against ground vehicles that couldn't target air units as well as structures.

Kedama would take the place of pure airborne infantry, and their draw would be cheapness in the early game compared to the higher base cost of using fairies/chauns (the Great Fairy Alliance is a heavily modified version of the Three Fairies of Light's faction) making them spammable as a unit ball to focus fire on while the more fragile fairies and expensive leprechauns deal with objectives.

Artillery would be expanded. Instead of spellbooks (which would be a faction specific weapon), the GFA was to use abandoned WWII artillery, manned by fairies (based on a piece of artwork I found); these would come in light and heavy varieties, with the former specialized in acting as a heavy AA weapon as well as against fortified infantry, while the latter would be most effective against vehicles and buildings. They would fire danmaku patterns depending on faction, or even subfaction.

Hero units were to have more abilities. For instance, Sunny Milk could make a group of units temporarily invisible, while Marisa could use Master Spark in order to deal massive damage to an infantry concentration. Like units, heroes would have a color affiliation, with some units damaging them more depending on color.

Basically, a bit like a Touhou Rise of Nations.

>> No.12853532 [DELETED] 
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12853532

>>12853506
>a bit like a Touhou Rise of Nations
Replace that by Rise of Legends and I'll tell you it's probably the best idea I've seen in these threads.

>> No.12853729

>>12853506
>>12853532

Yes, the heroes really would make it closer to RoL, especially since vehicles (need a better term, as the classification includes entities like the Goliath Doll and Tensoku, as well as the humble Shrine and Chi-Ken ("Chicken") Tanks.) mirror legends in purpose.

As for an example of a different faction, Alice would have dolls for mixed, card soldiers for ground, and... something for airborne, with spellbooks for artillery. There would be some overlap like in AoE: The fairy maids of the scarlet devil mansion would function identically to the fairies of the GFA, while other match-ups would have slightly different statistics for their units: Alice's dolls would be better at destroying ground infantry then vehicles, for instance, while her ground soldiers would more be about making a wall.

>> No.12853831

>>12853340

Even if you don't ever make a game out of it, you should at least put your setting into a PDF or something for easier reading. Half this thread seems to be just you writing!

Not that that's a bad thing, as it seems rather neat. Regarding the leprechauns though, are they going to have any major characters, or is it existing Cs only?

Oh, and screw you for never making a game out of those mock-screenshots, man. even a 2hu Cortex Command would be good enough for me!

>> No.12854170 [DELETED] 

>>12853831
Dude, Cortex Command is shit.

>> No.12854289

>>12853831

Errr, yeah, I guess that would be a good idea, but the story I pitched wasn't about the Grand War setting, though I /have/ been considering adding the E-2 to it anyways. If I were to show the full extent of what I was writing, the story's gotten to the point where it couldn't fit into a single game, so perhaps dividing it into separate plots would be most satisfactory.

The 2D game was going to be larger scale then Cortex Command. There was going to be base elements involved, but the main objectives would have mainly been story-based. I quit when I realized that there just isn't much can done on a 2D-plane that wasn't a platformer of some sort, as well as difficulties getting vehicles to work in a satisfactory manner on the uneven maps (these are also the reasons why C-Com plays so wonkilly IMO).

As for OCs, I would have added a semi-unique leprechaun general in the campaign, but the heroes of the 3D-game for the main faction were to be the three Fairies of Light and Cirno, with four heroes being the standard to a faction in any melee game. In the campaign, Lily White/Black (toggled with ability) and Daiyousei were to be featured as well as Photon/Regenteki, with a leprechaun general known only as the "Polar Chaun" whose signature abilities revolved around causing avalanches being one of the possible candidates for an additional character. More then focusing on the chauns', the story was mainly about Cirno maturing as a person in order to become a capable leader for the fairies, as well as making tough decisions regarding the war and her relationships with the rest of the 2hu cast. In contrast to the GFA's depiction, Cirno still wouldn't have been a genius, but she would have taken leading the chauns/fairies seriously, and would have tried her hardest to make the best out of the situation. (Cont)

>> No.12854316

>>12854289

That's not to say she wouldn't tease around and play a bit in order to relive the immense amount of stress put under her, and that the other fairies wouldn't do the same; they are fairies after all, and I don't want the setting to be Warhammer-level grimdark in spite of the heavy themes of war and violence; most of it stems from a deeper exploration of the implications of the more unpleasant aspects of Gensokyo that Zun hinted about.

Among other scenes, there would be one where, if the right options were taken, the Three Fairies of Light and Team (9) would comfort Cirno after she breaks down from a particularly nasty tactical defeat, the latter assuring her that despite the way the lines seemed to be drawn, not all youkai were out to get her.

Another, in Reimu's campaign would have Marisa defecting from Reimu's taskforce after deciding that her methods to retain the status-quo in Gensokyo were too extreme to her liking, listening to a plea made by the three fairies. Reimu herself would find herself struggling, choosing between sparing the fairies at the cost of having Gensokyo overpopulated (this is before the climax where a third option is revealed in the "true" ending), and exterminating them en-mase, having earlier chosen the later option once she decided that the leprechaun foreigners had lower priority to the already native youkai.

>> No.12854340
File: 55 KB, 1131x707, flags_of_touhou__cirno_by_greatpaperwolf-d6ftc1h.png.jpg [View same] [iqdb] [saucenao] [google]
12854340

>>12854289

Dang, I meant Civ V's GFA depiction*, which is where I got the idea for the setting from in the first place.

On another tangent, the fine fellow who designed this flag gave me permission to use it in the game as Ice-Nine's (Cirno's specific subfaction in the GFA, later to be her Nation-State in the ending) flag. Would be a shame if I had nothing to show for it.

>> No.12854344 [DELETED] 
File: 365 KB, 800x600, Sky (2).png [View same] [iqdb] [saucenao] [google]
12854344

>> No.12854372 [DELETED] 

>>12854344
Didn't meant to post just the picture. Tried to see if I could come up with the background myself instead of picking a random picture on Google.

>> No.12854382

>>12854372

Photoshop gradient?

>> No.12854388 [DELETED] 

>>12854382
Something like that, yeah. I wanted to do something alien for Yukari, I guess I'll have to rely on photoshopping pictures instead of trying to come up with my own.
Oh well, at least I tried.

>> No.12855764

Anybody working on anything here?

>> No.12855793 [DELETED] 

>>12855764
How can I say it?

http://vocaroo.com/i/s0XPjoVzFAPz

>> No.12855935 [DELETED] 
File: 537 KB, 786x1170, Experiments with backgrounds.png [View same] [iqdb] [saucenao] [google]
12855935

>>12855764
I'm experimenting while waiting for the other anon. Does that count as working?

>> No.12856195

>>12855764
Doing a break with touhou, I'm working on a smaller project to gain experience.

>> No.12856212 [DELETED] 

>>12839424
>the outsider got rejected by the touhou
so basically http://danbooru.donmai.us/posts/914416?pool_id=1193 with a bad end?

>> No.12856540

Anyone know the name of the song with poker face in english during it?

Not the vocaloid poker face song, thats entirelty different

>> No.12856696
File: 63 KB, 1366x768, 2014-12-31_00001.jpg [View same] [iqdb] [saucenao] [google]
12856696

>>12853372
I'm using a placeholder flag for another nation I made.
Any tips on making the description better? The concept I have for the nation is Myouren and Moriya having an uneasy truce with each other while the Tengus, Kappa, and Hell residents work under them as warriors, engineers, and mages.

>> No.12856702

>>12856696
Shit, I put Myouren twice.

>> No.12856728

>>12856696
>Tengue warriors
>No heaven

>> No.12856734

>>12856728
I'll have them for LA Genso or have them as heretic summons with deserter.

>> No.12857366 [DELETED] 

>>12856696
>Tengue warrior
>not tengus
>no tengu scouts
And shouldn't it be "as the faiths in the great houses faded" instead of "as the faiths of the great houses waned?"

>> No.12857419

>>12857366
Faith in, sorry.
I didn't list all the units yet.

>> No.12857515
File: 792 KB, 668x860, 20141231_04.png [View same] [iqdb] [saucenao] [google]
12857515

>>12855764
Progress even slower, now that I have free time all I want to do is play video games

>> No.12857847

>>12857515

Aesthetic reminds me of an early DS game. Neat.

>> No.12857933

>>12857847

early DS games looked like ass

>> No.12857966

>>12857933

I personally always thought they had a sort of charm to them.

>> No.12857984

>>12857966

maybe you just like ugly things

>> No.12858002 [DELETED] 

>>12857984
>talking about graphism in a touhou thread

Regardless of what you think, that's called nostalgia.

>> No.12858117

>>12858002

Nostalgia? The DS has only been out since...

>2004

Well, over a decade already? Time sure flies.

>> No.12858122
File: 859 KB, 600x600, at the speed of kasen.gif [View same] [iqdb] [saucenao] [google]
12858122

Touhou sacreds should get magic power (Y/N?)

>> No.12858192

>>12858122
Y?

>> No.12858205 [DELETED] 

>>12858117
You are getting old, Anon. Accept this fact with dignity. Or try to become immortal.

>>12858122
Already too much heroes in touhou. Sacred units should be mini-thugs with F9W9 for maximum speed and maximum damage and no magical power at all.

Speaking of sacred units, I know about the Buddhist warrior monks, but except for exorcists and various wizards, I don't know if Taoist had holy troops like the Ikko-Ikki had.

>> No.12858309
File: 312 KB, 800x788, senran 2hu.jpg [View same] [iqdb] [saucenao] [google]
12858309

>>12858205
> no magical power at all

I'm not really talking about magic paths, magic power is like storm power where if the unit is in magic dominion it has bonuses,while in a drain dominion it loses power.

>> No.12858359 [DELETED] 

>>12858309
I don't think this is a good idea. Maybe for the godlike heroes like Kanako, Suwako, Hina, and the potatoes girls, but gameplay-wise that wouldn't make sense.
Why would LA Jomon be allowed to summon kamis even through the lore says LA has less magic, while Genso would have penalties to its sacred units?

>> No.12858476 [DELETED] 

>>12858192
Sorry, don't mind him. He's quick to forget that this isn't /vg/ and that not everyone can understand him.

>> No.12858670
File: 1.01 MB, 1500x762, a fantastical place.jpg [View same] [iqdb] [saucenao] [google]
12858670

>>12858359
>, while Genso would have penalties to its sacred units
It's not a penalty, I'm not sure you understand how magic power works, it's based off of the magic/drain scale for the providence the unit is located in, encouraging pretenders to take magic 2/3, while making them weaker in drain dominions, similar to how touhou are in gensokyo because the rest of the world stopped believing in magic.

>Why would LA Jomon be allowed to summon kamis even through the lore says LA has less magic
... What does this have to do with anything?

>> No.12858692 [DELETED] 
File: 516 KB, 799x574, 1420079239342.png [View same] [iqdb] [saucenao] [google]
12858692

Friendly reminder that Crix is a sore loser who sends everything he has to the enemy team when he loses out of rage and that everything coming out of his mouth is extremely suspicious and shouldn't be listened to.

>> No.12858696

>>12858692
Why send things to a team that has no hope of winning? Also please don't de-rail the thread.

>> No.12858703 [DELETED] 

>>12858696
You already derailed it, namefag.
Do something before coming up with your own ideas and bossing people around. Who do you think you are, coming here and telling people how to do shit? Can't you do the mod yourself? Instead of being that one guy who doesn't do anything but complain that the mod isn't like he wants?

>> No.12858706

>>12858696
You're doing a decent job of that yourself, asking questions in here that no one will be able to answer. No one in here plays Dominions but me and the other anon.
These lore things would be apparent to you if you were a tru fan anyway.

>> No.12858720 [DELETED] 

>>12858696
>Why send things to a team that has no hope of winning?
I don't even know where to start with that.
I know there's no real loyalty in multiplayer games, where you can switch teams as you want, but backstabbing your own team is still a major dick move.

So yeah, back on topic.

>>12856696
Sine the other anon is working on the story, I'm a bit free. Anything I can do to help?

>> No.12858723

>>12858359
You can summon minor kami as LA Jomon though.

>> No.12858739

>>12858703
Calm down, it was a suggestion

>> No.12858746

>>12858739
And now you're misusing the surprise box function

Kill yourself out of this thread, please!

>> No.12858747 [DELETED] 

>>12858723
That's my point.
Kamis are stronger in summer (or is it spring?) but they don't get malus from being in a draining dominion, so it would only weaken Gensokyo without making sense, fluff-wise.

And for the people who don't understand, "dominion" here refers to the religious influence the player characters holds over the land. Besides giving him more HP and better morale, it can also be upgraded to improve productivity, research, growth and supplies.
In that case, we're talking about magic-draining dominion, which is a malus that slows down magic research inside your own dominion, with fluff explaining that with magic slowly disappearing from the land, it becomes harder to research new spells.

Deepest apologies if this thread becomes harder to read now that Dominions 4 has been brought in.

>> No.12858763

>>12858720
I'm trying to fluff out the lore on how the various eras of Gensokyo turn out.
EA is about how the great houses (Yakumo, Scarlet Devil Mansion, Eientei, and Hakugyokurou) are all vying to be dominant powers in Gensokyo.
MA is about the rise of faith and how Moriya and Myouren are trying to return to their former relevance.
LA is about the rise of Taoism and lesser Youkai over the great individuals and religions of the past.
I'm trying to think about how the lore of how the eras' transition would be like.

>> No.12858774
File: 1.78 MB, 1593x1128, the bazaar.png [View same] [iqdb] [saucenao] [google]
12858774

>>12858747
>Gensokyo without making sense, fluff-wise
The entire point of gensokyo was to create a place where magic was still believed in, as the youkai were losing power in a world that was advancing in technology, I thought that sort of fit perfectly as in a drain dominion it's much harder to use magic. Overall I think it would be a buff since most nations aside from those that ignore drain research penalties avoid taking more than drain 1

>>12858746
provide bleach

>> No.12858792 [DELETED] 

>>12858763
So EA is basically about internal wars between the different factions, MA about the gods trying to take over in the name of religion, and LA would be about Gensokyo finally uniting?

The EA>MA transition isn't hard : people understand the wars are quite petty and miserable, as they're mostly fueled by some individuals' ego, and they end up converting in the hope that the war stops, only for individuals to be replaced by religions and gods.
And the MA>LA transition would be about Gensokyo citizens (Gensokyoties?) being totally disgusted with war after revolting against religion (similar to LA Jomon) and vowing to never fight each other, while adopting Taoism in the hope of enlightening themselves.
Or something like that.

Also, I found out how to make maps, I'll try to make some for Gensokyo.
If I can find a proper picture because I suck at drawing.

>> No.12858880

>>12858792

I was thinking the main spark of a Gensokian war would be the racism experienced between Youkai/Other Youkai/Fairies/Humans finally reaching its breaking point as one of the groups gets too big for the others to stand.

>> No.12858905

>>12858792
Alright, here's the unit roster for the MAI wrote up.
Recruitable Units:
Autumn Militia
Tsuchigumo Light Infantry (Net)
Wolf Tengu Infantry (Sword)
Oni Heavy Infantry (Mace)
Myouren Sohei (Sacred)
Hashishime Guard


Recruitable Commanders:
Tengu Reporter (Flying Spy)
Wind Priestess (Cap Only)
Kappa Engineer
Dowser General
Hell Cat Necromancer (Cave Only)
Bishamonten Disciple (Cap Only, Leader)

Summons:
Karakasa Assassin
Undead Captain
Satori Youkai
Hell Raven
Sealed Monk
Curse Spirit
Old God

>> No.12858912 [DELETED] 

>>12858880
Hang on, you're losing me. You're thinking of pre-EA here, right?

So your idea is that a conflict between the different races eventually escalates into a full-fledged war as the great house are picking sides and playing favourite? Sounds good, but wouldn't Yukari and Reimu try to stop it before it goes badly?
Unless you decide to get them out of the picture by stuffing them in the outside world or on the moon for a few weeks. Just enough for the situation to go south.

That sounds really cool, but I'm curious to hear how you're going to explain the transition into the MA Faith War.

>>12858905
BisonYes.webm

>> No.12859031

>>12858912
Yeah, here's some of the prelimary code I wrote up for two of the units.
http://pastebin.com/6ybt3nGF

>> No.12859053

>>12858912

They would, but they'd ultimately have to pick a side from which to work with to achieve balance, fractionating their relationship with the rest of the caste. Reimu would have to make lots of hard decisions picking favorites herself.

>> No.12859205

>>12858912
The way I'm thinking of it, it's people getting sick of competing Youkai houses acting like idiots and screwing over the populace so they decided to turn to religion since it offers more reward and supposedly less corruption.

>> No.12859341 [DELETED] 

>>12859031
Looks pretty cool. That supply bonus will makes things easier against death scales.

>>12859053
>>12859205
So, if I get it right, it's like that :
>hooman slaps fairy
>starts a feud between the differents races in Gensokyo
>SDM/Chireiden/Mayohiga/whatever butts in
>degenerates into full war
>EA Gensokyo happens, with the pretender using various units from the different factions to win (unless you're planning of sharing it into several factions, you're not real clear about that)
>everyone understand they dun goofed and are fighting for retarded reason
>they calm down and turn to religion
>massive shitstorm with lot of fedora tipping and Gensokian inquisition
>MA Gensokyo happens once Myouren starts beating Moriya's face
>people are so fucking tired they convert to taoism and just chill out
>LA Gensokyo happens once they start becoming celestials and decide everyone else in the world must be pacified for enlightenment and maximum happiness

Is that it, or am I misunderstanding something again?

>> No.12859441

>>12859341

That sounds about right.

>> No.12859458

>>12859341
>hoomans before EA
Hoomans are rare as fuck in EA.

>> No.12859497

>>12859341
Yeah, EA Gensokyo is an (unsteady) alliance between the various houses. I could have various events similar to LA Pythium/Gath where your allied units may have a chance to kill each other if you're unlucky.

>> No.12863218

Awful quiet today.

>> No.12863293

>>12859341
No one expects the Gensokian inquisition!

>> No.12864697

>>12844505
Aya thinks it's a joke. Reimu tells her that after the events that took place at the Hall of Dreams' Great Mausoleum Miko popped out of the ground apologized for the fight and invited her (Reimu) to her home in Senkai. Aya peers through the crack in the ground, but there doesn't appear to be anything there. Aya ends up leaving the Hakurei Shrine a little confused because she thinks that Reimu's story sounded believable but the crack in the ground wasn't the entrance to Senkai. She decides to head back to her home on Youkai Mountain. On her way there she spots someone training by a waterfall. She recognizes the person (Futo) as one of Miko's followers and decides to hide and watch her from a distance to see if Futo will lead her to the entrance of Senkai. After hours of waiting Futo heads towards a crack in a boulder by the waterfall. The crack seems to open and Futo steps inside. Aya quickly flies in before it closes.

>> No.12866511
File: 14 KB, 255x207, shabon.jpg [View same] [iqdb] [saucenao] [google]
12866511

>>12855764
No.
(´・ω・`)

>> No.12869929
File: 1 KB, 166x35, Daiyousei_full_wip.png [View same] [iqdb] [saucenao] [google]
12869929

Quick, does this look anything like Dai? Two-winged and four winged variants because of indecisiveness (art depicts her with both), though two wings are easier to animate, of course.

>> No.12869987

>>12869929
It looks like Dai. I always thought she only had 2 wings though.

>> No.12871863 [DELETED] 

>>12864697
http://vocaroo.com/i/s1u7aVnP6Nob

>> No.12873764 [DELETED] 

God fucking dammit, each fucking time I try to make a game I end up sidetracked.

Is there any magic tip to stay focused on topic?

>> No.12874081

>>12873764
People always say take adderall, but I don't know how affective that'll be

>> No.12876557 [DELETED] 

>>12871863
What the fuck.

>> No.12878123 [DELETED] 
File: 354 KB, 781x1172, Stupid crap.png [View same] [iqdb] [saucenao] [google]
12878123

I'm bored.

>> No.12884084

>>12864697
>>12864697
Aya flies into Futo and they both fall down. Futo gets startled and thinks that she's getting attacked by a Youkai. Aya hides her wings and insist that she's a human looking to interview the Taoist and their amazing leader, Toyosatomimi no Miko. After a while Futo buys it and takes Aya to a run in their dojo. Futo brings Miko and Tojiko to the room and tells them that someone came to interview them. Aya gathers basic information about them and then ask if their latest attack on the Myouren temple is the start of a religious war. Miko gets confused and says that she doesn't know what Aya's talking about. Aya tells them that the residents of the temple caught someone trying to start a fire. Futo jumps a little. Tojiko and Miko simultaneously look at Futo. They both reply with "is that so?". Futo starts to sweat and ask why everyone's staring at her.

>> No.12884398

What with all the disappearing posts?

>> No.12884681

>>12884084
Sorry, but given most of my posts were erased, I don't think I can keep on working here.
We should find another way to communicate.

>> No.12886257

>>12884681
It's cool.

>We should find another way to communicate.
What did you have in mind?

>> No.12886546

>>12886257
I don't really know. Wouldn't want to suggest another imageboard (since everything else is worse than 4chan), and, sorry to say that, but I don't like the idea of posting my mail or my skype here. Even with the 1/3th cerberus roaming around.

Let's keep on that way for the moment, but if I get banned, this'll be troublesome. I don't think there's enough activity here to keep that thread alive without forced bump.

>> No.12887531

>>12886546
Okay

>> No.12887794 [DELETED] 

What happened to half the text of this thread?

>> No.12887827 [DELETED] 

>>12887794
Someone got banned (for what reason I don't know) and all his posts were deleted.

>> No.12887829 [DELETED] 
File: 200 KB, 1000x705, 1374059562822.jpg [View same] [iqdb] [saucenao] [google]
12887829

>>12887794
They were randomly deleted for no reason.
Same thing happened in other threads.

>> No.12887864 [DELETED] 

>>12887794
Janitor happened.

>> No.12891865 [DELETED] 

>>12887827
Because of tsing tao spam.

>> No.12894033 [DELETED] 

>>12891865
>tsing tao
What's that?

>> No.12901328

So, how's progress?

>> No.12902478

>>12901328
Turn all the light in your room off.
The black void will give you an idea of the progress.

>> No.12903697

>>12902478
I always have my lights off in my room but no ideas…

>> No.12903990

>>12903697
Gouge your eyes out.
Or go to your windowless basement.

>> No.12903994

>>12903990
I have no basement, but I can tape my eyes shut, or hide in my otakave under my desk

>> No.12904615

>>12903994
There's a simpler alternative.
1) type about:blank in the URL
2 press F11
3) the schematics and progress of my game are now displayed, full-screen ! Isn't technology wonderful?

>> No.12904832

Is spinning with Z the only action you can do in the Youmu game?

>> No.12904895

>>12904832
B-But that's a nice action...

>> No.12909176

>>12904832
You can also move around with the arrow keys, but yeah, I think spinning Youmu's sword around with Z is the only offensive action.

>> No.12915987

How's the VN going?

>> No.12916217
File: 34 KB, 600x686, 820561a533c2d1dcf4998ecd7c7d5fc7.jpg [View same] [iqdb] [saucenao] [google]
12916217

>>12915987
Well, so far the other guy is making a plot, and it seems okay.
We'll have to talk whether he writes the full story out of it or if I'll take care of it.

>> No.12917572

Not a 2hu fangame exactly, but how many people would be interested in an original bullet hell that's very heavily inspired by Touhou? As in, an emphasis on pretty patterns with unique names, and unique themes for each character. I guess the Len'en Project would be a good comparison--it's original, but Touhou's inspiration bleeds through practically every second of it.

>> No.12917647

>>12917572
You know, it wouldn't be too hard to make a Touhou/faux-Touhou fangame using danmakufu or something. You'd get seven dudes to make one stage each, if you don't know/want to code much you get something like stage 1-2 where you don't need to do much, if you want to go all-out you get stage 5/6/extra, and then when everything is over you join the stages and produce a game. Art can be done ZUN teaches drawing.jpg style, nobody's gonna care. Music I guess could be a problem though.

I'd be interested in something like that.

>> No.12918108

>>12917647
Have we got any people interested on scripting?
I really don't want to make every single stage but if I were to collaborate I'd have to either explain my system or allow for bulletml
Have you worked with c# or bulletml?

>> No.12918190

>>12917572
Zero interest. The worst thing about touhou is the pitiful stage portions. If you're going to do it, make it a boss rush with branching paths based on performance. Instead of separate difficulties, you get to the harder stuff by playing better.

>> No.12918202

>>12918190
Like Scoregasm, then?

>> No.12918447

>>12917647
Well, I didn't intend to copy Touhou completely. There's more unique elements to it than the art and music. They always have six stages with a boss at the end of each. Each boss is a unique character with their own title and theme song. They also have named patterns (the spell cards). Beat them you get an extra stage with a new character who has a LOT of spell cards. Not to mention that Touhou's stories are always about a specific person causing an incident and they're more laid-back than most shmups.

The main difference in gameplay in my idea was that you had very few lives, but had a healthbar which bullets depleted. Running out of health kills a life, but grazing restores a VERY miniscule amount; it takes a LOT of graze to raise the bar so you can't be reckless.

The fluff was pretty much "Touhou: Science Fantasy-style". Each PC and boss had unique ships (the idea is that much like how you can instantly tell a 2hu with a little glimpse because of their unique designs, you could do the same for both the characters and the ships in this game). The incidents were supposed to feel like Touhou's, but with this game's science-fiction twist; for instance, the first two incidents I came up with were:

-Someone's uploaded a video to a popular video-sharing site. It gets (unnaturally) popular, but humans who who watch it become spiritually dead inside, and youkai flat-out disappear. The heroes set out to investigate why someone's taking spirit like this.

-One day, someone shuts down the Netherworld's internet and steals a huge amount of servers containing the souls of dead people. Due to this, a huge amount of souls who had already been judged wont get uploaded into Heaven or Hell unless someone finds out who is doing this and why...so the heroes set out to do exactly that.

>>12918190
I have always wondered why shmups have stage sections, honestly. The bosses are the real draw.

>> No.12918716

>>12918447
>I have always wondered why shmups have stage sections
Now I really don't want to play it, and that's a shame since you're using an excellent mechanic in regards to health. It'd be better if there were no lives at all, and there were some constant factor that drained health, forcing you to graze. Or keep the lives, but tie grazing to shot power, which rapidly decreases, so the player must create big grazing opportunities to quickly take out the larger, more dangerous enemies before being overwhelmed. Of course, this is all pointless without well-designed stages.

>>12918202
Never heard of it, and the title alone lets me know it's terrible.

>> No.12918738

>>12918716
Well, it's a western "bullet hell" game, so you're right in that. I just mentioned it because it has that thing. Try the free demo and you'll see what I mean.
http://www.charliesgames.com/Scoregasm/

>> No.12918807

>>12918716
>Now I really don't want to play it

Why not? If I ever actually made this I'd have stages.

>, and that's a shame since you're using an excellent mechanic in regards to health.

Wow, really? Thanks, I thought it sounded dumb at first.

>It'd be better if there were no lives at all, and there were some constant factor that drained health, forcing you to graze.

Right when I started coming up with this in my head, I thought about having only one life and a really big healthbar, actually.

The current system was designed to make certain aspects of patterns really dangerous; for instance, since you can continuously graze lasers, they can be milked for health, but if you fuck up you take massive damage as they hit you over and over again (whereas in a normal bullet hell you just die).

Getting walled also would hurt a ton more; if it happens, you're bound to get hit with a ton of bullets at a time with no way out (unless I give you mercy invincibility), draining your health like crazy; if they take out a life, it hurts a LOT more than a normal bullet hell because you rarely have more than three or so.

>> No.12919794

>>12918447

So, another fork like Seihou and Project Blank? Both of those are "Touhou, but Sci-Fi" and both have a heavier reliance on grazing.

>> No.12919848

>>12917647
Only if you call it fauxhou

>> No.12919878

>>12918447
>>>/v/279765030

>> No.12919934

>>12916217
>We'll have to talk whether he writes the full story out of it or if I'll take care of it.
It doesn't matter. I mean if you want to, you can, but if you don't want to, I can try to do it.

>> No.12920832
File: 744 KB, 900x930, 47765847_p3.png [View same] [iqdb] [saucenao] [google]
12920832

>>12919934
Well, I'd like to, but let's be realist : it's been a while since I wrote, which means I'm totally out of shape (and even when I was still writing, I was abysmally bad), and English isn't my native language. If I were to try something, it would sound clunky and awkward.
I'm not even sure I can proofread you.

Pic unrelated, she's a cutie and best touhou.

>> No.12920864
File: 56 KB, 550x800, 731e3f9ef7700920a2b45f015b81d5e7.jpg [View same] [iqdb] [saucenao] [google]
12920864

>>12920832
You gave up on writing? That's kinda sad, things sure change.

That being said, I have a hard time writing touhou stories too. It's really not my thing.

>> No.12920919

>>12920832
Put your trip back on, uddy.

>> No.12920966 [DELETED] 

>>12920919
The janitor has a raging homo-erotic hateboner for trips.

>> No.12921068

>>12920919
Why?

>> No.12921135

>>12920864
Writing stories in general is pretty difficult. Consistently interesting stories that is.

>> No.12921479

>>12921135
Writing stories on an imageboard is even easier : you immediately get feedback. On other websites, you're mostly ignored, and there's an unspoken barrier between the writer and the readers. Plus you can write really short texts and say "hey i haz updated :D".

>> No.12921506

>>12921479
Any tips on making my Aya story more interesting then? I was going to end it with it all being a misunderstanding and Futo being punished for what she tried to do, but I've come to realize that that's kinda boring.

>> No.12921538

>>12921506
How about there was no misunderstanding, and everything happens because of Mamizou doing a false-flag operation to blame the Taoist for the destruction of a valuable Buddha statue, said operation also had the benefit of destroying a statue that was harmful to the youkai and thus allow them youkai to get more influence among the Buddhist?

>> No.12921842

>>12921538
Not bad, not bad, but why would Byak have a statue harmful towards youkai?

>> No.12921856

>>12921842
Isn't it canon that she sometimes give shelter to youkais that don't give a flying fucking fuck about Buddhist or about the "do not eat humans" part of it? I should check that just in case.

I suppose that maybe the statue could be harmful to the impure, in a Buddhist way. Like, you're a youkai, you just ate a juicy steak despite Buddhism being about not harming animals and not eating their meat or something, and bam, the statue slowly hurts you.

And if it doesn't hurt humans, it's because the one presents in the shrine are already pure.
Who the fuck else would hang around in that kinda place, if not someone who can defend himself?

>> No.12921928

>>12921856
>Like, you're a youkai, you just ate a juicy steak despite Buddhism being about not harming animals and not eating their meat or something, and bam, the statue slowly hurts you.
Shou would be getting her ass whooped all the time then, being a heavy drinker.

Also, any ideas on how a fight would work in VN form?

>> No.12921971

>>12921928
>Also, any ideas on how a fight would work in VN form?
Yeah.
Very poorly.

>> No.12922224

>>12921971
Really? That sucks.

>> No.12922257

>>12819912
Why is it in english?

>> No.12922303

>>12922224
I tried many time to emulate a fight in a VN. Either the exposition parts -the one required to let the player figure out what's going on- are too bovious and look like something out of Dwarf Fortress, or it's a complete mess. I think it's better to let the player be a spectator rather than asking him to handle the fights.
It's not like I can code a combat system à la Neoscavenger anyway. Through it would do wonder for a bar brawl sequence.

>> No.12922309

>>12922257
What is?

>> No.12922615

>>12922303
Okay, I understand.

>> No.12922895

>>12922615
Well, if you want to do it, the idea is to give informations to the player about the odds, without being too obvious about it.
For example, let's say that Aya ends up antagonizing Miko. As a writer, you must find a subtle way to imply that, if it comes down to a fight, Aya certainly won't win. And the tricky part is maintaining the balance between keeping things fair (since nobody like shark ends -aka losing because he made the subjective wrong choice, regardless of the tactical situation), and still encouraging the player to be daring.

And the problem is that players are cynical. If you use a pattern or a catchphrase to suggest that Aya is slowly losing the fight, they'll notice it, and they'll start ignoring all the flavour text to focus on it.
For example, Miko and Aya are having a swordfight, because tengus have swords in Dominions and the idea of the quick fast Aya waving a sword pleases me. So you write stuff like :
>the swords are connecting, creating sparkles at each swing, as Miko's divine power opposes to Aya's tengu powers
and some other decorative crap to suggest that it's beautiful, that two women trying to cut each other are somehow like butterflies and all that crap. Yeah I don't get it either.
And then you add :
>Aya started sweating. Miko didn't.
That's the hint that Aya is losing.

And the trick is to be imaginative enough to not reuse the same expression, while forcing the player to read with attention to decide if he should change his tactic, keep on with the fight, or surrender like an English.

>> No.12922912

>>12922895
>the same expression, while forcing the player to read with
I meant to say "therefore" rather than "while".

>> No.12923210

what the hell is touhou crossing even

>> No.12923225

>>12922895
I see, this is pretty cool.

>> No.12924535

>>12923210
Touhou Crossing is a little program. You can tap on 2hus to make them say things and chill music plays in the background.

>> No.12925101

>>12921538
Should we drop a hint about Mamizou being the true culprit in the beginning or just wait till the end to reveal it?

>> No.12925122

Sometimes I think about making a simple touhou game about learning Japanese, maybe in a visual novel style where you find yourself in Gensokyo but can't talk to anyone (because you don't know Japanese), until you are brought to SDM to talk with Remilia (She knows English, right?) or maybe another 2hu that can talk to you. Starts from Yukkuri level (hiragana, katakana, basic vocab and sentence structure, a bit below N5)->fairy (very simple kanji, N5 to N4)-> etc. Just throwing this idea out there so someone that knows more Japanese than I do can take it up.
The main point of the game would of course be to learn Japanese but also to have that feeling of accomplishment when, little by little, you yourself can talk to more NPCs (pet Yukkuri at first with their vocalizations of U~uuu~, although their slurred speech might be too hard?) instead of just facing a "<you have no idea what this person is saying>", of course the responses would be grayed out until you reach the correct level to form the sentence.

>> No.12925137

>>12925122
Fuck, I really really like your idea, but I don't know enough japanese to understand anything more than simple names.

>> No.12925162

>>12925122
Ha. good luck to code that.

Maybe if you put different pictures with the different runes, that would work.

>>12925101
The second you'll say a shapeshifter is to blame, people will know it's either Ran's fault or Mamizou's fault. I think it's better to have it being a complete reveal.
Plus it shows that Aya cares more about the possibility to walk where no tengu has been before rather than a major scoop like that.

>> No.12929818

>>12925162
>The second you'll say a shapeshifter is to blame, people will know it's either Ran's fault or Mamizou's fault
You're overestimating people. They aren't that smart. The average fanfiction reader has a hand in his brief, and the attention span of a fly.

>> No.12929840

Whatever happened to that game about the lunarians?

>> No.12930187

>>12929840
what game about what lunarian?

>> No.12930304

>>12929840
The game that ddyck was working on with Yorihime or the sinsack faction game?

>> No.12930315

>>12930187
>>12930304
The Yorihime game. I haven't been following these threads

>> No.12930512
File: 672 KB, 1500x1250, 13568360.jpg [View same] [iqdb] [saucenao] [google]
12930512

This might be a bit off topic, but I figured people who knew touhou games best and maybe had some japanese knowledge would help me out with something.

Recently saw some game go up on steam greenlight, Dagekio, and it seems like it's using music ripped from a touhou VN, 東方小話珠 ~violet violence diary~ 第一話 射命丸 文,
but since the doujin circle that made it is long gone, I can't confirm if they had used public domain tracks or if it was actually in-house produced. If it isn't public domain, I feel maybe some scumbags need to be called out on it.

http://steamcommunity.com/sharedfiles/filedetails/?id=375293152

https://www.youtube.com/watch?v=_Uc5SMC7Kss If you watch the trailer you'll hear this track come up in it.

>> No.12930560
File: 214 KB, 640x480, Developpement Hell.png [View same] [iqdb] [saucenao] [google]
12930560

>>12930315
Pretty sure it's stuck somewhere in developpement hell.

>> No.12931467

So how are all of you progressing so far?

>> No.12932319
File: 22 KB, 221x221, 1384831165917.jpg [View same] [iqdb] [saucenao] [google]
12932319

>>12931467
I have been working on a different project, unrelated to Touhou. Now back to the sinsack game, I will try to post screenshots and more informations soon.

By the way I'm thinking of adding lewd artworks when you manage to bang the tohoes. Do you think my skills are decent enough for it? :
>>12911441

>> No.12932324

>>12932319
I saw it before and I liked it. She's just a tad thing. Stretch her out a bit.

>> No.12932336
File: 55 KB, 280x248, 1346915594729.png [View same] [iqdb] [saucenao] [google]
12932336

>>12932324
Allright, thanks! Her neck and arms are pretty fucked up too.

>> No.12932339

>>12932336
What kind of nerd looks at her neck and arms? A huge nerd, that's who!

>> No.12934507
File: 172 KB, 800x600, 1406521710949.png [View same] [iqdb] [saucenao] [google]
12934507

>>12932339
Who's a huge nerd? Who's a huge nerd? You are! Oh yes, you are!

>> No.12937206

>>12925162
Okay, so then instead of Futo jumping, she wonders who possibly could have done it. Both Miko and Tojiko look at her and Futo asks why. Tojiko says that she thinks that Futo was the culprit. Futo's shocked and panicking. She admits that it is indeed something she would do, but she didn't do it. She turns towards Miko for help and is met with doubt. Miko half believes Futo because it looks like she genuinely had no idea about the attempt to set the Myouren temple's statue on fire until know, but she's the only Taoist who fits the profile-

I think I might've found a plot hole. Wouldn't the Taoist want something bad to happen to the Myouren Temple/Buddhist? I mean, they probably wouldn't want to start a war, but they are enemies.

>> No.12937761
File: 127 KB, 1261x1309, Starting point.png [View same] [iqdb] [saucenao] [google]
12937761

>>12937206
I don't see where the plothole is.
Au contraire, it makes them the ideal culprits. Who would believe that the Buddhists burned their own statue?

Also, made a small picture.

>> No.12938116

>>12937761
Nice picture, I like it.

I might've just confused myself. I mean, what I'm trying to get at is would it be right to make Miko and Tojiko mad at Futo because they believe (or somewhat believe) that she was the one who attempted to burn the statue? They don't like the Buddhist so wouldn't they just be like "Oh yeah, fuck their statue! Good job Futo!" or something?

Oh, but then again they could end up being happy about it and then lose followers and support to the Myouren Temple because they seem like assholes for enjoying and doing (to the people's knowledge) such a terrible thing to a statue.

>> No.12938204

>>12937761
The location of the waterfall where Futo was training was a problem. I was originally going to make it be at Youkai Mountain but I later found out that that place was secure and guarded by Wolf Tengu and other youkai. So I guess she's just training at a waterfall near Youkai Mountain, but not at it and Aya spotted her while flying home. A close but also not close waterfall.

>> No.12939153

>>12938116
As you said, they don't like the Buddhists, but they don't want a war anyway. I imagine Miko might be pissed at Futo for acting without being ordered to (since she's based on a imperial person and would most certainly be used to being obeyed), while Tojiko might be pissed because that may cause a war.

Also, depending from Aya's sympathy to the Taoists, she may choose to say the truth (Mamizou did it), or support the youkai capo tanuki and say nothing.

>> No.12942060

>>12939153
Mm, I see. I'd say Aya chooses to help prove Futo's innocence and they both go a hunt for the true culprit.

>> No.12942117

Where's a good place to find Touhou artists who will work for free/cheap? I've been programming my own game for a while, but I have absolutely no artistic talent and I need a lot of art for character profile pictures. I don't want to end up like Touhou Labyrinth.

>> No.12942119

How can I get the /d/ and /tg/ games? Having trouble with archives that /d/ doesn't even seem to have.

>> No.12942137
File: 39 KB, 292x261, 1419476554082.jpg [View same] [iqdb] [saucenao] [google]
12942137

>>12819912
I want Hatate's Spanking Dream to be real

>> No.12942148

>>12942119
Did you ask them for help first?

>> No.12942312
File: 203 KB, 450x600, ê╦òP_Å╬éó.png [View same] [iqdb] [saucenao] [google]
12942312

>>12942117
If you need profile picture, look at the OP.

>> No.12942327

>>12942117
Damn, if I knew how to draw more than a head and how to colour I would help you

>> No.12942559

>>12942137
Me too.

>> No.12945717

>>12942137
>>12942559
Make it then

>> No.12947424

>>12945717
I can't draw Hatate. Nor spanking.

>> No.12950572

>>12947424
Then write

>> No.12951205

What are some of the best trailers you guys have seen for Touhou fangames? I'm looking at making one for my own game, and I'd like to make sure it's as appealing as possible.

>> No.12952553
File: 217 KB, 600x839, ef8d5c2d97a8eec8152aacdaea7d50ef.jpg [View same] [iqdb] [saucenao] [google]
12952553

>>12951205
Honestly all touhou trailers are shit, just like every japanese trailer in general.

>> No.12953225

>>12951205
Trailers for fangames exist? I've never seen any before.

>> No.12954340
File: 45 KB, 256x256, SSB4_Icon.png [View same] [iqdb] [saucenao] [google]
12954340

Hello, folks. I was told to post this here if I needed to look for help. A few friends of mine have decided to start up the design and planning of a Touhou Smash Bros. project, because we feel it's something that should be made. And made right. For the fans by the fans. We have a very talented programmer in our group as well as an awesome composer, but we are going to need a bit of help. I know the subject matter may be a tad alarming as I'm pretty sure some of you have heard of a project similar to this and the trouble it's caused. But we're not at all related to that.

If anyone is interested in joining our team, we will need someone who can help with the engine alongside our programmer (while he can help, he cannot commit full time), as well as a 3D modeler who can pull off a bright cartoony style. Your help would be most appreciated. Having a Skype account will be necessary as well.

>> No.12954375

>>12954340
>Having a Skype account will be necessary as well.
no deal

>> No.12954391

>>12954375
Sorry, but that's how most of us are keeping in contact to begin with.

>> No.12954412

>>12954340
>Skype
No way! That's nonfree (freedom-denying) software.

>> No.12954423

>>12954340
>Having a Skype account will be necessary as well.
Without me. Good luck.

>> No.12954436

>>12954391
IRC exists for a reason.

>> No.12954493 [DELETED] 

>>12954423
My apologies. Well...I mostly hang out on the Touhou channel at http://webchat.esper.net

Would that suffice?

>> No.12954497

>>12954391
Mails exist for a reason.

>> No.12954573

>>12954340
Okay, forget Skype. Those who can't use Skype, merely go to http://webchat.quakenet.org/ and join the channel, Smash.

>> No.12954627

>>12954340
Can I be the idea guy?

>> No.12954630

>>12954627
I already asked to be the idea guy last thread, find a different project bud

>> No.12954632

>>12954627
Heh, I suppose you can. We won't mind suggestions and ideas.

>> No.12954637

>>12954630
Back off, nerd. I'm his idea guy in THIS thread.

>> No.12954643

>>12954637
It doesn't matter. What we're looking for right now are folks who can help to contribute. Again, we won't mind suggestions and ideas; doesn't matter who gives them.

>> No.12954806

>>12954340
Wait, is this actually a serious post? I can't tell.

>> No.12954814

>>12954806
Um...yeah, we're serious.

>> No.12954878

>>12954814
Well after the Touhou Smash thing, I thought it was supposed to be a joke post.

>> No.12954886

>>12954878
Yeah I'm quite aware of that trainwreck. Don't worry; we won't be doing the same mistakes they did.

>> No.12954896

>>12954886
Just be sure not to stray from the Way of the Doujin and we'll have no problems.

I've got my eye on you.

>> No.12954903

>>12954806
>not reporting rule-breaking advertising posts

>> No.12954915

>>12954896
We know the rules. We will not stray.

>> No.12955023

>>12954497
Oh, you put your tripcode back. Also, sorry story making for the VN is going so slow.

>> No.12956568

>>12955023
Only for self-deprecating jokes. Otherwise, I'll keep it away. Don't want some fag with a hateboner derailing the thread by spamming "trips are for kids".

>> No.12961084

>>12951205
What is your game?

>> No.12961258
File: 273 KB, 888x500, boneyard.png [View same] [iqdb] [saucenao] [google]
12961258

Whatever happened to that anon who made an udnerwater game with a squid?

>> No.12961273

>>12961258
He's in the OC thread.

>> No.12961310

>>12961273
Oh, guess I remembered the thread wrong. Thank you.

>> No.12961462

Hmm, I was thinking about Aya and Futo going into detective mode and investigating the scene. I was going to have them find some brown hair or fur at the scene, but that's way too much of a giveaway for the reader. Then I was going to have them search the village stores and ask the clerks if they remember the faces and names of the people who have purchased lighters since the incident took place, but what kind of lighters exist in Gensokyo?

>> No.12962479

>>12961462
I was also thinking of Mamizou just letting the fact that she's the culprit accidentally slip out, but I doubt she'd make such a mistake.

>> No.12964792

>>12962479
You should avoid the obvious crap like "OH BOY I HAD MATCHES AND NOW THEY'RE GONE", but you can probably have her talk about fuel and have Aya confused as nobody in Gensokyo knows about gasoline, fire accelerant or technical stuff like that.

>> No.12966186

How does one come up with a name for a Touhou fangame? Preferably for a name with "Spellcard" somewhere in it. My naming sense is even worse than Remilia's.

>> No.12966203

>>12964792
Oh right, Mamizou is from the outside world. So Aya goes into the Myouren temple to ask the residents for a more in-depth explanation of the statue burning while Futo stands outside. She overhears Nue talking to Mamizou about a very strange and strong smell. Mamizou tells her that it's just fuel or gasoline. In the temple Shou tells Aya that during one of their Buddhist Services she stepped outside to get some fresh air and saw someone wearing an eboshi who she thinks is Futo throwing some type of liquid on the statue and setting it on fire with danmaku or a talisman or something that can start a fire. Shou tried chasing after the person, but they heard her and got away. She reports this to Byakuren who tells her that she actually saw the same eboshi wearing criminal trying to approach the statue a couple weeks before. The person ran away and seemed to disappear when they noticed she was watching though. Aya then thanks Shou for telling her more information and leaves the temple. She meets up with Futo and tells her what happened. Futo insist that she isn't the culprit and says that they need to look harder and investigate more. After that the smell of gasoline hits Aya. She covers her nose and asks what the smell is. Futo tells her that it's coming from some person named "Feuuolor Gasileen" or something. Aya replies with "what" in confusion.

>> No.12966213

>>12966186
Try finding out what "spellcard" has to do with the game. Also, what kind of game is it?

>> No.12966219

>>12966186

Grab a famous entry on the series of actual games you're parodying, switch it around so it has something to do with Touhou. Bonus point for keeping the same initials.
That or "the x project", x being some gameplay element.

>> No.12966422

>>12966219
>Snake Devourer
>you play as an assassin sent by the tengu to kill Kanako Yasaka with nothing but your bare hands
>War for the Overworld
>The onis living in old Hell decided to take over the world

>> No.12966426

>>12966422
That actually sounds cool

>> No.12966431

>>12966426
I'd play a Revengeance reskin where Raiden is replaced by Yorihime going on a rampage in Gensokyo.

>> No.12966461

>>12966431
That'd be really cool. Especially fighting Youmu and Tenshi. Gotta get that parry timing though...

>> No.12966468
File: 275 KB, 600x800, âRâôâKâë_Å╬éó.png [View same] [iqdb] [saucenao] [google]
12966468

>>12966461
Or Meira. Or Konngara.

>> No.12966481

>>12966468
Don't know much about Meira, but a fight with Konngara would be one hell of a fight.

>> No.12970296

At this rate the thread's gonna die...

>> No.12971834

>>12970296
Well, it's not like there are enough progress going on to worth a bump. And pipedreams aren't that fun.

>> No.12973397

>decides to make a small VN to pass time, based on one of my old stories
>notices I've been using Psycho Mantis' theme for Satori
IT WAS AN ACCIDENT DAMMIT
Good thing I don't try to sell that shit, I would be sued by everyone and their mothers for copyright violation.

>> No.12973976

>>12973397
Sell?

>> No.12975100

>>12973976
>sell
>vb , sells, selling, sold
>1 to dispose of or transfer or be disposed of or transferred to a purchaser in exchange for money or other consideration; put or be on sale
>2 to deal in (objects, property, etc.)
>he sells used cars for a living
>3 tr to give up or surrender for a price or reward
>to sell one's honour

>> No.12975428
File: 192 KB, 1278x400, fairy_tower_screen_1.png [View same] [iqdb] [saucenao] [google]
12975428

Spriter anon here, I have finally found a use for my sprite sheet!

After noticing that Suika Fortress has yet to be updated, I've started to both rewrite it for the next game version as well as added some of my own materials, while also providing support for stonesense. Pictured here is a test build of the fairies, using mostly placeholder sprites while I draw more suitable ones. So far, I've ported over items, most of the sukusuku, a few of the reactions, a few megabeasts (evil eye siggy, the shrine tank, and the goliath doll, with plans on adding in tensoku to the mix as well as the yukkuri megas), some of the generic creatures like kedama, and a small amount of yukkuri (minus their innards; they explode into a mess of beanpaste and sinew when killed, true to their source material, but also making them near worthless as livestock; I also need to find a way to nerf them so a yukkareimu doesn't have an equal chance of tearing a man's arm off in combat), as well as Cirno, who I changed into an optional adventurer character while replacing her megabeast entity with the dreaded "Cirnposter", she who seek to sully her name by committing acts of great evil! Much work is needed to be done before I could show this to the B12ers, but I've made great progress, I like to think.

On that tangent, any of you know where I can contact Totaku (the fellow that started SF in the first place)?

>> No.12975484

>>12975428
I can't play Dwarf Fortress (or Gnomoria or Towns or any game involving stockpiles) but I would give that one a chance.

>> No.12977232

>>12975100
No, I mean if you were to finish a good VN you'd actually sell it?

>> No.12978580
File: 20 KB, 673x160, fae2.png [View same] [iqdb] [saucenao] [google]
12978580

In addition, I've sort of expanded on the story a bit to accommodate some of my additions, because that's what I do. Care for another wall of text?

(The sheet displayed is the placeholder sheet, and I am working on a much nicer one as we speak, as well as an animated sheet! The reason they're all red heads is because the test fairy civilization I was playing as were all redheads themselves.)

>> No.12978846

>>12977232
Given how often I use copyrighted materials, no.

>> No.12980811
File: 518 KB, 1000x1414, 1377022708452.jpg [View same] [iqdb] [saucenao] [google]
12980811

Let's do our best this weekend, everyone!

>> No.12980826

>>12975428
I think he's kill

>> No.12981005

Plotanon, I'm sorry, but my attempt at trying to incorporate health bars in the VN ended up as a failure.
Even after I begged and got a script, I managed to totally crash it after experimenting with it for a while. So come up with fights if you want to, but it'll be hard as fuck to implement and it will be extremely scripted.

>>12980811
With pictures like that, I don't want to work.

>> No.12981028
File: 1.85 MB, 1400x1050, 48460611_p0.png [View same] [iqdb] [saucenao] [google]
12981028

>>12981005
No excuses, get to work!

>> No.12981037

>>12981028
Using a chainsaw in combat causes high psychological damage, but as a weapon, it's shit.

>> No.12981098

>>12981005
It's okay ddyk-san, at least you tried something. I'll make the story fight free.

>> No.12981117
File: 19 KB, 727x178, Fight.jpg [View same] [iqdb] [saucenao] [google]
12981117

>>12981098
Sorry about that.
But if you really want a fight, it's going to be extremely complicated. Pic related.

So yeah, keep it fight free. It'll be simpler.

>> No.12981158

>>12981117
I will and it's fine, you don't need to apologize.

>> No.12981217

>>12973976
There is nothing wrong with selling doujin or visual novel materials.
All the Japanese and normal artists do so yet we are spoiled and tend to pirate things.

>> No.12984766

>>12981217
>we
>we
Talk for yourself, not for me.

>> No.12989491

>>12981217
I didn't really meant it like that

>> No.12991532

>>12989491
Misunderstanding kind of happen when you post one word only.

>> No.12991556
File: 1021 KB, 1017x3027, touhou_wiki_and_wikipedia_need_a_fact_check_by_saijeehiguchi-d8g1xnr.png [View same] [iqdb] [saucenao] [google]
12991556

>> No.12991629

>>12991556
Shitty game.
Shitty devs who can't into PR.
Still intent on blaming ZUN for them preemptively starting a crowd-funding project.

>> No.12991652

>>12991556
from sore sauce

>> No.12991828

Bleh, here's all the recruitables done for MA Gensokyo. I might add Kisume but I hate her. Summons and pretenders coming soon.
http://pastebin.com/A9ZXjYU3
Here's the items, since they have to be done separately.
http://pastebin.com/gHh515T9

>> No.12992099

>>12991556
By the looks of it they even decided to aggressively edit war on the Team Shanghai Alice Wikipedia page without even discussing it in a talk page, then got warned the fuck out of other people who have been reverting it. It looks like they don't know what a circle is and are just shouting their uninformed opinion.

>> No.12992862
File: 45 KB, 203x410, Th11Kisume.png [View same] [iqdb] [saucenao] [google]
12992862

>>12991828
>I might add Kisume but I hate her
Pic related.

>>12991556
So, TSA is no longer a one-man team? Shit, I fell behind a long time ago to not know something like that.

>> No.12993173

>>12992862
No, it's bullshit peddled by FromSoySauce due to their misunderstanding of anything and everything.

>> No.12993287

>>12991556
>gimp default font
Easy way to know person who made this picture shouldn't be trusted with anything important.

>> No.12993320

>>12993173
I'm lost. Who made that pic? Where is that person wrong?

>> No.12993329

>>12993320
It doesn't include the tweet where ZUN said "This is not okay."

>> No.12993334

>>12993329
So whoever made the picture was wrong when he says that Oyamada is in charge of the copyright?

>> No.12993336

>>12993334
W-We're technically passing copyright laws, even though ZUN hates our guts!
D-Doujin spirit, guys!

>> No.12993342

>>12993336
Don't do that.
I'm trying to understand the situation. All I know is that they started a fundraising campaign before asking ZUN, I don't really understand that part about Oyamada.

>> No.12993345

>>12991556
Those 3d models look horrible
Like its the same character with a different palette

>> No.12993376

>>12993345
Sakuya is a recolored, lewder Yumeko anyway.
Shorter hair, shorter skirt, shorter swords.

>> No.12993403

>>12993320
Uh, I would tell you to read the actual thread on shrinemaiden.org but it seems to be down.

Trying to keep this short, a group of people were making a Touhou Smash bros game. It went along just fine until they decided to spring up a crowdfunding campaign (making profit using ZUN's IP, using external funding for a doujin project, etc) without permission from ZUN and kept announcing that they wanted to release on Steam and shit, which they also had no permission to do and is explicitly against ZUN's guidelines anyways. At some point it caught ZUN's eye and backlash ensued. Then instead of handling the backlash properly they continued to make massively stupid decisions at every opportunity and ignored the swathes of advice and criticism they got from people trying to help the project not end up a gigantic failure.

In the end they rightfully canceled the campaign and refunded, but they were still completely clueless about everything despite people explaining shit for weeks, announced they were taking Touhou out of the game despite that not ever actually being a problem, and thinking ZUN has some double standard against foreigners based entirely out of misconceptions they've been repeatedly told were misconceptions, and now they have some stupid passive-aggressive vendetta.

Anyways, these people think Oyamada is a part of Team Shanghai Alice when it just isn't the case, and this image is just another part of their dumb misinformed vendetta. He works with ZUN as a business rep but is not a circle member. That information isn't even relevant, but they think it is because ZUN didn't reply to them personally when using the contact form for business proposals.

>> No.12993592

>>12993403
I get it now. Thanks for taking the time to explain.
It's like watching a trainwreck.

Anyway, new thread where?

>> No.12993673

>>12993403
to keep it even shorter
>bunch of idiots try to make a game to make money
>use touhou as a theme
>they get told off by ZUN after they kickstarter'd it and have to refund buyers
>they go full damage control and claim ZUN hates the west
>decide to drop touhou as a theme and fill it with OC DONUT STEEL characters based off touhou
>make a bunch of damage control videos and images about why they were in the right
>act like the epitome of an ignorant intrusive gaijin and insult doujin culture
>ask for japan to make international guidelines to teach westerners how to not sell out

>> No.12993807

>>12993673
What exactly are ZUN's guidelines about doujin games? Because doujinshis are sold for moonies, so what are the differences?

>> No.12993845
File: 874 KB, 480x360, spinners seija.gif [View same] [iqdb] [saucenao] [google]
12993845

>>12992862
On second thought, I will add Kisume and Hina, even though I really hate both of them.

>> No.12993876

>>12993673
Who are you even quoting? Too stupid to form two coherent sentences? The thing the interwebs do to your brain... scary scary.

>> No.12993927

>>12993876
Fuck off Aya

>> No.12993943

>>12993876
I'm paraphrasing a hypothetical man retelling the series of events that occurred. I'm using as little words as possible because I'm purposefully trying to use as little words as possible, friend.

>>12993807
You make it and then you can sell it. You can't say "fund this game for me and then i'll sell it to you" or make use of ZUN's characters without his permission while selling it.

I'm fairly sure you can make use of ZUN's characters and music etc if its free and you say "if you like the game donate and I'll make more".

The key difference is that you make the product yourself, with your own resources, because you enjoy the franchise. Once you're done you can make bank off it provided that it's a good enough product, but you can't say "fund my kickstarter for this game and then I'll put it on steam and you can buy it, oh, and by the way even though this is ZUN's stuff I didn't ask if I could use it and sell it for profit".

>> No.12993953

>>12993943
So the difference is the goal? Like, it's forbidden to do it for profit but it's okay to do it for fun?

>> No.12993973

>>12993953
Pretty much.

Doujinshi means " self created and published works ". When you have outside people giving you funds for production during the process then it's no longer a doujin work

>> No.12994124

>>12975428
>that shitty screenshot
Press tab three times.

>> No.12995358
File: 161 KB, 720x951, 1356899274889.jpg [View same] [iqdb] [saucenao] [google]
12995358

>>12993953
Poor wording I'd say. Not saying any companies do it for profit, but to give you an idea, selling your game at a doujin convention like comiket isn't going to net you big profits. At the very best, its a bit of a bonus to make some money along with the love you put into your game.

These guys are just completely in the wrong since they're trying to go into international markets with their stuff. This may not seem like that big of an issue, but just imagine the first touhou game to be officially released overseas to something big like steam. ZUN's issue with games like this being released on steam is the same reason he doesn't want an anime. He wants people to know exactly what the source is. These guys insist that he's wrong and want to release their thing to steam and even the Wii U apparently.

Showing off an upcoming doujin game with a trailer or two is fine. When that turns into crowdfunding and getting it on somewhere like steam where not even the canon games are on, thats where the issue begins.

It doesn't help that their game looks extremely uninspired in terms of art (ripped Sims sprites from what I hear, and they look awful) and poorly remixed touhou music(one of the songs for the trailer mixed sakuya's theme with some song you hear on the radio. Aviicii - Levels).

Its one thing to make a shitty game. Its worse when you can't properly act as a professional group in terms of understanding what you need to and how to not be retarded with your PR. The Slaughtering Grounds is a perfect example of this.

>> No.12997280

>>12995358
>The Slaughtering Grounds is a perfect example of this.
You're again talking about something I don't know.
Is it like Starbound?

>> No.12997417

New thread soon, r-right? or should we wait a couple of days? or should we just merge with the /jp/ OC thread?

>> No.12997461
File: 174 KB, 550x404, 1348451036306.jpg [View same] [iqdb] [saucenao] [google]
12997461

>>12997417
>should we just merge with the /jp/ OC thread?
Please no

>> No.12998072

New thread :
>>12998071
>>12998071
>>12998071

I avoided the word "general" on purpose.

>> No.12998177

>>12997280
>something I don't know
Google it then. Im not gonna explain every little thing.

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