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/jp/ - Otaku Culture


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12166209 No.12166209 [Reply] [Original]

Why haven't you made a video game, /jp/? It's a great way to express yourself, and it's easier than ever with RPGmaker.

>> No.12166213
File: 44 KB, 490x326, 1386019392092.jpg [View same] [iqdb] [saucenao] [google]
12166213

>>12166209
because RPG's are the worst sort of videogames and should be wiped off the face of the planet

>> No.12166214
File: 211 KB, 750x750, 31375a6e03c6288b292486aeaa00bd92.jpg [View same] [iqdb] [saucenao] [google]
12166214

>>12166213
It doesn't have to be an RPG, not even when you make it in RPGmaker.

>> No.12166215

>>12166209
Programming is too hard.

I've made some shitty maps and mods though.

>> No.12166220

>>12166209
> Implying I'm not taking my mediocre skills in Python and making something that will lead me to make something else that's better in a upward spiral until I get out of babby language

>> No.12166222

I'm lacking creativity or motivation, my whole life has become wasting time until something I anticipate happens

>> No.12166225

>>12166222
Do you feel frustrated or angry?

>> No.12166227

>>12166225
No, in fact I'm pretty happy it's just that my days are pretty boring, thanks for asking though

>> No.12166234

OP, is this some passive aggressive way of leading into a discussion of some game you're making?

Otherwise, I'd ask why aren't you making a game if you're so keen to ask others.

>> No.12166244

I fiddled around with RPGmaker on the free Steam weekend just a couple days ago.

I couldn't get over how bad the art assets were though, and the downloadable ones made by japs weren't much better either.

Maybe if I had some talent beyond that of a kindergartner for drawing I could create a world that had good character portraits and sprites.

That, and I have more fun things to spend my time on than a game nobody but myself will ever look at.

>> No.12166248

>>12166234
>passive aggressive
I love this buzzword.

>> No.12166249

I can't come up with stories.
The best I could ever do would would be a very vague story and some characters.

>> No.12166250

I would love to, but I'm terrible at programming. Also the kind of game I would want to make would require the resources of a development studio. My dream of an open world game with crime fighting lolis delivering justice will never happen.

>> No.12166251

I tried it and got really into it a long time ago.
Made my own sprites, and tried composing my own midi music, but never got past the intro before getting bored

>> No.12166255

>>12166249
I've had a story I've really wanted to tell for years and years. Writing books is hard work, but I might make a D&D campaign some day if I earn enough friends.

>> No.12166259

>>12166255
You don't earn friends. You make friends.

>> No.12166264

>>12166255
I've played D&D by myself a few times. It's fun, but not the best tabletop for solo players. Can I ask what your story is about?

>> No.12166274

>>12166264
The beginning setting is fantasy-medieval Great Britain where the Irish are halflings, the Anglo-Saxons are Elves, the Normans are Humans, the Celts are Dwarves and the Norwegians are Orcs.
There's a basic storyline so far for certain areas, but I leave a lot of it open-ended so that the players of the campaign can choose where to go for their adventure.

>> No.12166279
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12166279

I am.

>> No.12166282

>>12166274
Do the halflings get genocided by the elves?

>> No.12166283

>>12166279
Looks lame

>> No.12166287

>>12166279
huehuehuehuehuehuehue

>> No.12166288

I'd rather play the fotm I see on dlsite than make one.

>> No.12166294

Does anybody want to make a hentai version of Fire Emblem with me?
I'll take care of distribution and marketing.
You'll have to do everything else.

>> No.12166298

>>12166283
How do I make it interesting?

>> No.12166319

>>12166294
>everything else
That's a lot of everything else.

>> No.12166349

>>12166209
Because I am making one but it's standard RPGmaker trash.

>> No.12166352

RPGs are not actually role-playing games. There's no role-playing involved. Usually they're just third-person adventure games.

>> No.12166360

I don't like RPGmaker type games.
I'm not even making a video game.
I'm making a life size flight simulator.

>> No.12166371 [DELETED] 

/jp/ Video Games

>> No.12166379 [DELETED] 

/jp/ - Video Games

>> No.12166390

I'm a mobile game developer for my day job and my passion has been utterly smashed by being forced to churn out pay to win garbage.

>> No.12166392 [DELETED] 

>>>/vg/agdg

Go away.

>> No.12166396

>>12166390
The game industry has always been about making money.

>> No.12166407

>>12166396

Yeah, but you used to make money by making fun games, not by harvesting user data, running marketing analysis, and integrating life destroying addictive mechanics.

Let alone the fact that I wouldn't pay the games I make if you paid me, I also see people literally drop over $5000 each on it.

>> No.12166495

>>12166407
Yes, back then it's all about how sadistically they take the life and quarters out of you because of how they artificially amp up the difficulty of old games because they could

>> No.12166504

http://www.humblebundle.com/weekly

In case anybody is interested, RPGmaker is on the Humble Weekly bundle. It's all on Steam though which is GAAAAAAAAAAAY but there you go.

>> No.12166534

>>12166407
Which one do you work for?
mobage?

>> No.12166537

>using garbage like RPGmaker to make a game

How shit can you possibly be, learn to fucking program.

>> No.12166546

because i'm fucking lazy

>> No.12166561

>>12166209
I'm thinking of developing a tamagotchi inspired game in javascript (and maybe php if I feel sadistic) for a while now. I don't know any programming further than webshit (and am not very knowledgable about that, either), so that project would still challenge me. And I grabbed a legal free version of a to pay version of game maker (studio?), which I'm planning to get into. Some day.

>> No.12166580

>>12166534

Really shouldn't say, but we shouldn't make nearly as much money as we do, in a just world.

>> No.12166585

>>12166580
It's farmville or some shit like that, right?
You can probably share it here. It's not like your comments here can be traced back to you.

>> No.12166591

I probably should have helped my friend with their videogame

>> No.12166593

>>12166585

We get angry weeaboos on our game forums all the time, actually. Plus, I've actually had someone try to dox me on here before when I posted too many details about work.

>> No.12166595
File: 140 KB, 500x782, jew.jpg [View same] [iqdb] [saucenao] [google]
12166595

I wouldn't mind scamming some people with Kickstarter. If i said i want to finish Return of Touhou Mother and that it for some reason requires 20k $ even though it's in RPGmaker, i'm sure idiots would pay.

>> No.12166596

>>12166591
What game? It's probably going to be shit anyway, right?

>> No.12166602

>>12166504
>Steam
>gay
Originfags return to sucking EA assholes please

>> No.12166608

>>12166596
https://www.youtube.com/watch?v=erzgjfU271g

the kickstarter passed like 100k already

>> No.12166616

>>12166608
>You might be wondering where the $$$ will be going. The $$$ will be used to sustain everyone while working on the game. The $$$ will be used to fund everyone working on this project, for music and programming equipment, other game-making things, and also for making and shipping our ~*~*fabulous tier prizes*~*~.

>> No.12166624

>>12166608
Looks like a style over substance sort of deal.
Minus just raking in some easy cash with the kickstarter, I think you did right to get out of that shit early.

>> No.12166626

The amount of freely available money owned by young professionals who have jack shit they want to do with their lives is amazing.

>> No.12166631

>>12166626
Kickstarter must have realized this before the rest of us.

>> No.12166641

>>12166631
Not just Kickstarter the organization, it's a platform anybody can ride. And the mobage people too. Guess most of us were too lazy, incompetent, antisocial, non-visionary, or disgusted to join the ripoff train (or build their dream game, whatever you prefer).

Well, my dream game is a battle arena that blatantly rips off a dozen companys' intellectual property, so I couldn't kickstart it even if I wanted to. Guess I gotta just keep programming.

>> No.12166643

>>12166641
>my dream game is a battle arena that blatantly rips off a dozen companys' intellectual property,
it almost sounds like LoL

>> No.12166648

>>12166643
The wrong properties, though.

I'm kind of hoping Japan will make it eventually. If they made a multi-franchise DotA type game (imagine if Weiss Schwarz were a DotA clone instead of a TCG) I would probably play it until I starved.

>> No.12166649

All LoL players should be killed.

>> No.12166657

>>12166648
They kind of do that already with fighting games already like Aquapalooza and Dengeki Bunko Fighting Climax plus Japan doesn't care for PC games beyond VN's.

>> No.12166661

>>12166657
Right, in Japan people still go to arcades, that's why.

>Dengeki Bunko Fighting Climax
That shit looks amazing, I hope these machines are still around by the time I save up enough money to go to Japan.

>> No.12166680

>>12166209
>>not writing everything in C++ and using OpenGL for graphics.

>> No.12166684

I don't like playing games, so I don't think I would enjoy making one. My standards are really low.

>> No.12166722

>>12166209
The story I want to tell, as far as self expression is concerned, wouldn't work the way I want it to as a videogame.

>> No.12166761

I am, but it's a game for /d/, and it's going slowly. Disappointment for everyone!

>> No.12166768

I have two squares and I can move one of them and if I press SHIFT I can go really fast for half a second it's really cool. It's made in python so the cool factor is even bigger because python is awesome and its the official /jp/ language since its a snake and it symbolizes all the enormous penises of the /jp/ users.

>> No.12166786

>>12166648
>DotA
With taste this shitty how do you even eat?

>> No.12166787

>>12166761
Oh, what game? What fetishes are involved? I've thought about making a /d/ game before.

>> No.12166794

>>12166787
Transformation, mostly diapers.

Disappointment for everyone!

>> No.12166819

I really want to. I've got ideas written down and everything but moving from ideas to a game is in no way simple. I looked into making a game with Gamemaker and everything just seems so overwhelming. I'd have to learn pixel art, programming, how to make basic music, etc and I just don't know where to start.
If anyone has any tips, I'd appreciate them.

>> No.12166948

I do some mario romhacks if that counts.

>> No.12167312

>>12167260
https://www.youtube.com/watch?v=uQHgfmwPccc

It exists. It's called 300 heroes.

>> No.12167318

Why would I want to express myself outwardly?

>> No.12167321
File: 60 KB, 420x314, 1401736518390.png [View same] [iqdb] [saucenao] [google]
12167321

>Why haven't you made a video game, /jp/?
Lack of arts.

I thought at a time that I'd be able to find lots of usable 2hu assets to finally make a game. I was wrong, artists ask for money everywhere and for everything.

Reminds me that all of the /jp/ games died, as well as the /jp/ project threads, precisely because of this too. That and the crossboaders.

>> No.12167325

>>12167321
just steal patchcon sprites or something

>> No.12167330

>>12167321
There's a thousand sprites you can steal. If you feel bad about it just pretend you're using them as placeholders until you get real art.

>> No.12167369

>>12166794
sounds pretty shitty to me

>> No.12167375
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12167375

I lack the will, motivation, skill, and aspiration. The same goes for literally every other thing in my life. The only reason I'm alive is because I don't want to hurt others by leaving them, but every day I wish I was never born. There's so much I wish i could do, too little time, too little work ethic, and too bogged down by depression. My ideal life is to live the NEET life without having to leech of anyone and without having to do anything in return; just trapped in my own bubble not caring for the outside world nor being cared for by it. If I had that, maybe I'd have the will to attempt something like that.

>> No.12167382

>>12167375
You have depression, move towards fixing it.

>> No.12167385
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12167385

>>12167375
I wish I could have a collection of all the people like you, including yourself, and throw them all in a pit to fight to the death.

>> No.12167410
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12167410

>>12167382
Therapy does nothing. Drugs do nothing. I think it boils down more to my core being than my brain chemistry; life is pointless if you're just working all day and using up your little free time to try to do the enormous amount of things you plan to do with your free time. Backlogs become so huge that they become intimidating and something to procrastinate on. I've just always thought that life in general requires way more maintenance than it's worth. It's far too much effort, and far too much work, and the effort and work don't balance out in the end. I've felt that way since i was about 7 or so, and ever since have wished I never existed.

In the end, I've considered the possibility of it all being a negative feedback loop; I feel life isn't worth the amount of work required to sustain it because I don't find life's joys are sufficient pay, but I don't find life's joys sufficient pay because of the work required. Because i don't find life enjoyable, there's less incentive to even bother trying to enjoy myself. Something along those lines, possibly, but possibly not.

>>12167385
Semi related, I often wish that I could take the place of someone who died unwillingly. For example, if I see a news story of a shooting, I think to myself how I'd love to have let that person life and take their place. Most recently was that Korean boat tipping accident.

>> No.12167430

>>12167410
>life's joys
I don't know how you haven't managed to starve to death. sounds like it's too much work to eat.

>> No.12167439
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12167439

>>12167430
Because I have to cook for someone else, but other than that I do hardly eat. it does indeed feel like too much work to cook, and eating is distracting when i wanna read a VN or something.

>> No.12167441

>RPGmaker
I can't even really play RPGs anymore.... I'm not going to MAkE one

>> No.12167442

>>12167321
As far as I know >>11577725 was the last project thread for anyone currious enough to play detective as to why the project threads stopped.

>> No.12167443

>>12167439
>wanna read
at least you have some will...
What happens if you stop playing VNs?

>> No.12167458
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12167458

>>12167443
I don't actually read VNs anymore because I don't have the will to. But back when I used to, I disliked eating while reading VNs or watching animu.

>What happens if you stop playing VNs?

Don't have will or time to, so...just wallow in self pity and stare at random threads I don't even have interest in ad nauseum. Then I sleep, wake up, cook, work, cook when I get home, do nothing, and sleep. I shower 2 times a week because I feel like it wastes too much time and I don't have a strong body odor anyway.

I'd read VNs still if I thought it was even worth the effort. I want to read them, but I'm too lazy for even that.

>> No.12167466

>>12167458
I don't want to drag this non-topic on but
>it wastes too much time
How can you think of that as a valid reason if you don't really spend your time on anything anyway?

>> No.12167484

What is the old /jp/ project up to?

I miss you guys

>> No.12167493

>>12167484
Which one?

>> No.12167505

>>12167466
Paradox from procrastination. It's like wasting time that could potentially turn into something productive; but it doesn't, so it isn't really a waste of time. Still feels like it.

>> No.12167520
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12167520

>>12167484
I remember I was into making some virus-tan VN with /jp/ before that ended up dying long before even the screenwritting for it was even 15% done.

>> No.12167530
File: 205 KB, 850x686, androids.png [View same] [iqdb] [saucenao] [google]
12167530

>>12167484
That one about making an RPG is still alive (no it won't be made on RPG maker). I've had a friend of mine make another illustration for a character, in fact.

>> No.12167549

It's kind of cute to see /jp/ think that they could ever create something, but it's really sad when they finally realize that this will never work

>> No.12167557

I don't feel like putting in the effort to get RPG Maker in the first place. If it magically appeared on my computer then maybe I'd do it. Maybe.

>> No.12167565

>>12167549
If you're as process oriented as I am, it doesn't mean shit and is excellent.
And I feel very cute because of you right now. Thank you.

>> No.12167584

>>12167565
Basicly I found people with delusions very cute

>> No.12167604

>>12166209
Too lazy. I can't even finish playing already made games or watch anime or even finish a youtube video longer than a couple minutes.

I even forgot to submit this post for a half hour.

>> No.12167613

>>12167604
I know how you feel.
Having no motivation to do anything.
I am bored most of the day but too lazy to do anything about it and then I feel like I waste my time

>> No.12167655

>>12167493
Dandelion Girl devs

>> No.12167674
File: 109 KB, 1280x720, 1395476756477.jpg [View same] [iqdb] [saucenao] [google]
12167674

Join a video game dev club /jp/! Lots of cute chuuni girls await!

>> No.12167680
File: 36 KB, 320x240, Back1.png [View same] [iqdb] [saucenao] [google]
12167680

I was, but I just lost interest.
http://www.mediafire.com/download/wo1c7oavcgj48h5/gme.zip
If you're curious, here it is. Press T to spawn turrets and R to spawn more ships, ctrl shoots.

>> No.12167688

>>12167604
You may have more of a case of ADD than depression.

>> No.12167695
File: 37 KB, 248x274, 1363904612161.jpg [View same] [iqdb] [saucenao] [google]
12167695

>>12167680
Cute virus dude

>> No.12167719

>>12167688
I don't have either. I'm just really, really lazy.

>> No.12167751
File: 44 KB, 248x274, 1354226927065.jpg [View same] [iqdb] [saucenao] [google]
12167751

>>12167695

>> No.12167778

>>12166214
I remember playing a visual novel made in RPG Maker. Although its probably really simple, I wish I knew how the lady did it. Maybe if she still uses her deviantArt account I'll ask her...

>> No.12167847

>>12167680
Nice, how did you make it?

>> No.12167852

>>12167847
I made it in C++ and SFML, C++ isn't as hard as people make it out to be.

>> No.12167861

>>12167852
Is it better than SDL?

>> No.12167872

I tried SLD 1.6, I don't know about 2.0 but SMLF is more friendly and less low level, also, it's hardware accelerated.

>> No.12167900

>>12167872
SDL 1.2*

>> No.12167905

>>12166608
i want to rant at how bad this is but i'm not going to. this looks really shitty

>> No.12167921

>>12167385
>Hints at his idea that another person is undesired, mentally ill and should die
>Reveals that he himself is by far more dangerous, retarded - and thousand times more of a shitposter
If you are so keen on improving the world, why don't you start your final solution "therapy" with yourself? I wouldn't wipe my ass with your birth certificate, it would be dirtier aftwerward.

>>12167382
A true tragedy that you aren't a politician. With your ability to state the obvious and tell others to somehow fix it, you'd might even qualify as UN Secretary General.

>> No.12167932

I've actually been thinking of it for a long time, but as I do I feel like it would be something very hard to show to people. Maybe I should do it under a pseudonym.

>> No.12167947

>>12167932
You should call yourself Phil Platypus. Then you can make an average game and have everybody hype it to hell. Also, calling players retards would be a bonus and /jp/-like.

>> No.12167961

>>12167852
I looked up SFML and found a lot of weird shit that had nothing to do with computers.
Can you elaborate more?

>> No.12167983

>>12167961
Such as?

>> No.12168007

>>12167961
Search for Simple and Fast Multimedia Library.

>> No.12168251

>>12166209
I am working on one, but it's more of a hobby than anything really serious.

>> No.12168291

Kind of. I regularly write my own D&D campaigns and play through them by myself.

Playing tabletops as a little girl is actually quite hard since they're so fragile. The first little girl I played as died sticking her hand into a bush. She cut herself and bled to death

>> No.12168310
File: 290 KB, 1492x2500, New canvas (3).jpg [View same] [iqdb] [saucenao] [google]
12168310

I'm designing in a horror/action game with prerendered backgrounds, like Resident evil or Dino Crisis.

There is a little girl walking around that you must protect. You play as a "guardian angel" that protects her. Example: If there is a monster coming you can unlock doors for her to escape. Or create distractions for the enemies. You can also shoot or spawn friendly allies to help her. Like in Ghost Trick but in real time.

Pic is concept art of a monster abducting her.

All of the backgrounds will be hand painted.

However it is still far from finished, I'm an artist so I can make all of the backgrounds and animations with no problem but I don't know much about the coding and AI.
I made calculator on C++ and java and that's about all of my knowledge about programming.

>> No.12168312
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12168312

>>12168310

Like in this image,there are enemies walking around and you have to detonate the barrel at the right timing to take out both enemies at the same time. If you don't one will survive and kill her.

However I'm thinking that it might get too boring once you figure out all the puzzles.

>> No.12168318

I always complain about game or mod creators being slow about releasing updates, but now that I'm working on my own I keep putting releases off.

>> No.12168326

I've been planning to make an overall plotless RPGMaker game where you just challenge enemies, but it would be too much work to calculate a complex pokemon-esque type weakness chart, so on and so forth.

>> No.12168333

>>12168312
- make the puzzles physics based
- hide lots of easter eggs
- you should be able to sexually harass the little girl e.g. by lifting up her skirt without her noticing.
- in fact, drop the monsters thing and just do 3.

>> No.12168335

Oh wow, thanks for telling me about the humble rpg maker.

I used rpgmaker 2000 years ago to dick around with. Yeah its not gonna make a really good game or anything but for $12.

This is why i come to /jp/, best board on internet

>> No.12168338

>>12168335
Elona is made with rpgmaker assets.

it makes a nice base to work with, even if you don't use it to build the whole game.

>> No.12168343
File: 41 KB, 600x600, 42684293.png [View same] [iqdb] [saucenao] [google]
12168343

I'm working on one now. I've failed many times in the past by having ideas I couldn't finish. This time, though..!

>> No.12168347

>>12168338
Are alternate combat styles easier to do in the newer ones? I remember in the one i used years ago doing more than the old school 'stuff on screen in front of you' required fancy jiggling of the game. Id like to make more of an arpg type combat similar to what VH has

>> No.12168383
File: 180 KB, 1467x867, awawefwef.png [View same] [iqdb] [saucenao] [google]
12168383

>>12166279
m-me too

>> No.12168386

>>12168343
What's your current game like?

>> No.12168441

I make shitty games for fun, thing is, they are legit shit. Not even an ironically acceptable level of shit, just shit

>> No.12168446

>>12167778
that would be super easy, just events and other simple coding. the hardest part woudl be the art. rpg maker is on sale on steam alot during sales. wait forf one, pick it up, and learn it. its pretty simp;e. go for it anon!

>> No.12168451

>>12168386
Sorry I don't like to post details. It's a base management type of game. Not /jp/ related.

>> No.12168481

i've wanted to make a few games, mostly roguelikes, a couple eroge maybe, and some sort of loli-dating-sim/rapelay-eroge-roguelike.

I know it's feasible to do these by myself if I'm dedicated enough, but they're on hold for the moment as I'm currently invested in another project of mine.

>> No.12168505

>>12167778
you could also use ren'py, which is free and an engine built for the sole purpose of VNs. it's super simple

>> No.12168592

Sometimes I have a few ideas, but then I remember how much work it would take to make a game as good as I want and I give up.

>> No.12168637

I don't have more ideas, creativity, desire or imagination, I can hardly reasoning. Its sad not have hope and desire to create or improve anything anymore.
...a wasteful.

I don't want to start from the beginning again now... I'm not just talking about create story or whatever, I'm talking for everything.

pls kill me

>> No.12168683

>>12166209
I've been trying to come up with a story for a game to make on RPGmaker, but I still haven't come up with anything. I have vague ideas here and there, but nothing that you would call a story. I truthfully lack creativity

>> No.12168685

>>12166215
this. programming is hard
im drawing and making mangas though

>> No.12168723

>>12166209
I've got the ideas, drive, and motivation, but my ideas always wind up getting far too extravagant, and when I look at my projects, I wind up spending many days or weeks working on making bosses easier or harder or general enemies this way and that way, and when I show them to people I know, they typically say they just hate the combat and refuse to even try. So my few sources of proper criticism are almost nil, going to 4chan ends with "LOL IT'S SHIT" in every single discussion, and I absolutely refuse to go to any gaming "Forum", Tumblr, or Reddit to get them to fellate me because I did one single project without immediately quitting. It's really hard to gauge your works if nobody can say if it's good or bad.

>> No.12168734
File: 29 KB, 216x190, 1399347027240.jpg [View same] [iqdb] [saucenao] [google]
12168734

because there have never been any good RPGMaker-game and there will be never any good RPGMaker-game since this engine is absolutely crab, too restrictive and laggy as hell if you want to change some core things. you're probably better off just making an adventure map for minecraft.

>> No.12168749

>>12166209
But I have made video games. A whole bunch of small games, in fact.

That said, once you get over the hurdle of actually making games, the next hurdle quickly lines up to discourage you - even if you've made a game, nobody will care about it. You're not special, there are tons of people out there making free games, and you need marketing (in the broad sense, contacting press and making the right connections) to get your game noticed. And if you can only make games and have no social skills you're shit out of luck.

As for why I'm currently not making a game, it's mainly because I'm busy trying to graduate this semester, though deep down I'm quite sure the discoverability problem and the fact that I got burned hard on the one big project I did work on (5 months full-time, did most of the work (only other guy on the project did the graphics programming stuff with effects and all that), it's been 2 years since it was completed and STILL HASN'T BEEN RELEASED due to the business side of things not giving a single fuck) play a role in preventing me from trying anything too big in the free time I have. Personally, I'm a bit afraid I'll become like >>12166390 after graduation, working on games I hate and becoming unable to bring up the motivation to make games in my free time anymore.

To everybody who has the skills and motivation to start but is unable to get anywhere past that: I recommend joining game jams, particularly Ludum Dare. (Next LD is in August.) Its theme requirement and strict deadline require you to make SOMETHING and finish it. Quality doesn't even need to be high; there are plenty of broken 'my first game maker platformer' entries every LD. And lately the LD community has been suffering from the problem >>12168723 described where everybody will praise you for making utter garbage, so you don't have to be afraid of anybody telling you your game is shit either.

>> No.12168759

>>12168734
You don't use RPGMaker to make a good game, you use it to make simple games. Sometimes, I just want a simple, straight forward game I can sit back and play, without all the bells and wistles.

>> No.12168764
File: 20 KB, 667x477, mmorl.png [View same] [iqdb] [saucenao] [google]
12168764

To the people complaining programming is hard: Use Game Maker or similar tools. You can make great stuff with it if you learn how to use it.

To people who can't make art: I have this problem myself and I've never been able to fully get over it, but I've noticed that using certain art styles and/or certain effects can make your art seem less bad. If nothing else, you can just use ASCII art.

>>12168723
Have you tried the TIGSource forums? While I haven't posted a game in the Feedback forum myself, the threads I've seen there provide proper feedback on the games posted.

>>12168683
Even if you manage to come up with a story, coming up with the story is the easy part. Actually telling the story is far, far harder.

>> No.12168769

>>12168749
>That said, once you get over the hurdle of actually making games, the next hurdle quickly lines up to discourage you - even if you've made a game, nobody will care about it. You're not special, there are tons of people out there making free games, and you need marketing (in the broad sense, contacting press and making the right connections) to get your game noticed. And if you can only make games and have no social skills you're shit out of luck.

I can't speak for everyone, but I can tell you that the size of my audience is of extremely little concern for me. I've made music, films and plays, and am in the early stages of making games and the number of people that consume all of this shit matters little to me.

I make this shit because I have something to make, I release this shit because I've got something to release - not because I've got someone to release it to.

I'd say what's more important is whether or not the creator is satisfied with what he or she has created: unless your satisfaction is derived from the audience, unless you're only creating games to make bucks and be e-famous or you're reaching for a massive audience and all that shit, then you shouldn't even consider the audience at all.

If you ask yourself why you're developing your game and your response is something like "for myself" or "for fun", then don't give a fuck about the size of your audience, the only thing you should be aiming for is yourself and your fun.

Basically, make shit for youself and if other people dig it, cool, and if they don't, who the fuck cares? you're making it for yourself anyway.

>> No.12168780

>>12168769
*yourself

>> No.12168792

>>12168780
i wrote that shit out because I had someething to type, not because of some anon audience.

FUCK.

>> No.12168793

>>12168769
Does it not bother you at all when you spend lots of time and effort on something, and nobody but you cares about it? When it comes to music I can accept it; I spend a couple hours at most on a track and then I get to listen to it. You need to spend much more time to get an even halfway decent game, though; if the only result of it is that you're entertained by it a bit, what's the point? I might as well just play video games instead of creating them.

>> No.12168819

>>12168793
If i only created it for others then sure, I'd be disappointed that no one was giving a fuck. But that's not the *only* reason I create these things: most of it is for myself.

If I only wanted to release something consumable for a huge audience and rake in cash or be famous or whatever, I'd be trying to record the next Gangnam Style or trying to develop the next Angry Birds. But that is not what I'd like to make for myself.

I'm not sure I've expressed myself clearly, sorry dude.

>> No.12168823

>>12168793
This may be just me, but I actually find creating games more enjoyable then playing most of them.

>> No.12168838

>>12168769
For me ultimately I make things just because I have the idea and need to do it. But I love showing them to my friends. Entertaining them is a great feeling and motivates me.

>> No.12168839

>>12168819
You seem to be seeing things very black-and-white, either 'only you play it' or 'the game has mass appeal'. I don't need the whole world to play it, and in fact I'd dislike it if my game were to just be the latest fad and that's it. I want to make a game that a small audience will thoroughly enjoy, something that gives a certain audience an experience they wouldn't have been able to get otherwise.

But even if you want only a small audience, you still need to somehow reach that audience. And more so than with big audiences, it's very difficult to make your game stand out to your audience if it only interests that small audience. I know there are tons of games I would totally love if only I knew about them, and I'm afraid that in the same way any game I make could be someone's ideal game yet they will never hear about it.

>> No.12168841

People say this like its something easy everyone can do, but I'm 20 years old and I struggle to draw a simple house and the most advanced mathematics I know is fractions. By the time I know enough to a make a game, games probably won't exist in their current form anymore.

>> No.12168848

>>12168841
Those skills are plenty if you work high-level (as in, not creating your own engine, rendering code, all that jazz). Game making skills are largely unrelated to math. Download Game Maker or the like and you're good to go.

>> No.12168858

>>12168839
i didn't mean for it to be so binary. it's just mostly for myself and if others dig it and want to support me through critique, simple comments, or through like buying things on bandcamp or whatever that's real cool. I just don't make them the much of the reason I create the things I do. The priority isn't so much whether or not other's like, it's whether or not I like it.

I don't know man, maybe i realise that other's aren't ever going to give much of a fuck about the shit I release, so I i've warped my thinking to not give much of a fuck about them in return.

this is what happens when you make shitty inaccessible shit.

>> No.12168861

>>12168841
fuck man, are houses ever rendered as drawings in roguelikes? do you need anything beyond fractions for D20 mechanics? go make a generic fantasy roguelike bro, it'll be fun!

>> No.12168870

>>12168861
I advise against making a roguelike as your first game. They tend to be massively complicated and there's no easy engine for them (so you will, in fact, technically be writing your own rendering code, even if 'rendering' is only a matter of printing letters to the screen).

>> No.12168876

>>12168870
fine, he can go make another pong in gamemaker, whatever.

>> No.12168902

>>12168876
As boring as it is, yes, as a first project he really should create Pong. Until he can make Pong, he shouldn't move on to more complicated games.

http://www.hobbygamedev.com/beg/incremental-learning/ is a decent article on why starting small is important.

>> No.12168913

>>12168838
That's interesting. I make things and show them to strangers but not to my friends most of the time. I've made quite a few theories about it but honestly haven't figured out why.

>> No.12168919

>>12168913
I never show my games to friends or other people I know because I don't know anybody in real life who's interested in the kind of games I make.

>> No.12168930

>>12168902
It is good to make a very simple but complete game with a menu, sound, ending screen, etc. Helps with "playable blob" syndrome.

>> No.12168958

>>12167947
I was sort of interested in doing an Interactive Fiction game where the main character is unplayable and refers to the player with all kinds of pejoratives. Maybe now that I'm on a more normal sleep schedule I'll actually start doing it, after I start regularly studying Japanese at least.

>> No.12168990

>>12166209
I can't write a story to save my life

>> No.12168997

>>12168990
Have you ever been in a situation where you had to write a story to save your life?

>> No.12169008

I actually think I can at least write a story that people would be interested in, the issue is that every time I try to make a decent world building I give up because of how much work it takes. Half-assing it would mean a fuckton of plot holes.

>> No.12169041

>>12169008
I somehow doubt that most professional writers care about plotholes, their fans will find some way to justify them anyways

>> No.12169075

>>12168335
No prob. I actually do want to see more /jp/sie made games. You're autistic to make one and /jp/ is autistic enough to play it and tell you it's shit.

>> No.12169107

I played around with RPG maker when I was 14 or so, made a starting town including buildings and a beach map, but I gave up when I made a NPC give the player starting money and couldn't figure out how to make this a one time event

>> No.12169123

I want to make a Yume nikki-ish game. I have a sort of story with some of the characters thought out and I know that it would be mostly exploration based but my two major problems are:
1. I'm not sure how I would make it fun or at least not boring.
2. I have no idea how to make such an RPG at all.

So I'm stumped

>> No.12169152

>>12169123
#2 is a problem I guess but exploration is fun for me when I can't easily figure out the limits of the world and what to expect.

>> No.12169171

>>12169123
But Yume Nikki WAS boring.

>> No.12169527
File: 586 KB, 528x575, occult.png [View same] [iqdb] [saucenao] [google]
12169527

I'm building up my computer science knowledge right now. I'll make a game once I feel comfortable with my computer science skills, and also learn a thing or two about music production. I've written a good handful of scenarios for future games. It's really fun, even if nothing will come out of some of them.

I can't wait to see games other /jp/sies make!

>> No.12170063

>>12169107
add a line in the conversation that says "please do not speak to me again", you have to depend on the player not to talk to the character again.

>> No.12170142

>>12170063
>>12169107
Pretty sure the RPG Maker term for it was 'Conditional branching'. Anyways, at the start of the block you have to check if a certain switch is off, and you toggle the switch on at the end of the block so next time it sees the switch is on and it won't execute the block.

>> No.12173850

why would i want to express myself nerd

>> No.12175185

bump

>> No.12175265

>>12166279
Is that you Victor?

>> No.12175764

I have some ideas for a game but no skills, nor the capacity to learn. The only way it could happen is if I acted as director and got some other shmucks to do all the work.

Drawing crude concept art and piecing together a scenario is my hobby so learning to draw might be worthwhile, but it will only be for my own amusement.

>> No.12176007

we /v/ now

>> No.12178425
File: 9 KB, 184x243, e4f085cdb51ba7fbd916b6b9daaf2fe5.jpg [View same] [iqdb] [saucenao] [google]
12178425

"Q: Do you have any advice towards any aspiring game designers?

ZUN: It's a simple answer. JUST DO IT. "

>> No.12178607

I can program fine, but what I mostly want to make is an immersive world rather than the focus being on any particular game mechanics, for which the focus is more on music composition, art skill and graphics implementation ability than programming... ;_;

Hopefully in the future I'll have added these things to my repertoire.

>> No.12178693

>>12166209
Does making campaigns in AoE 2 count?

>> No.12178700
File: 214 KB, 497x426, just do it.jpg [View same] [iqdb] [saucenao] [google]
12178700

>>12178425
Wise words of wisdom

>> No.12178700,1 [INTERNAL] 

>>12167375
What aniem is dis

>> No.12178700,2 [INTERNAL] 

>>12178700,1

Sketchbook: Full Color's

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