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/jp/ - Otaku Culture


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11435818 No.11435818 [Reply] [Original]

Discuss shooting and dodging bullets.

-

New challenge for this thread!

Super Scoring Challenge (Part 1)
Scoring challenge: EoSD, PCB and IN on Easy/Normal/Hard/Lunatic
1. Score in all three games and add your scores for a final result.
2. All three scores must be done on the same difficulty.
3. Every shot-type is welcome, you can use different characters between each game.
4. The run must be done within the thread, no old scores.
5. Replays or screenshots will be required for posts with scores.
Either make a stitch with all 3 scores or post 3 replays in one post.

-

Previous challenge winners:
Scoring: DDC Normal/Hard with Marisa B
Normal - 299,509,560 >>11428528
Hard - 78,346,960 >>11392350

Special: DDC survival, no vertical Normal/Hard/Lunatic
Normal - Clear, 1 live left >>11379317
Hard - no entries
Lunatic - Stage 4 post-midboss >>11375636

Thanks for everyone who participated.

-
Old thread: >>11370081

>> No.11436892

>>11435818
Why not rename it to ``IN Scoring Challenge''?

>> No.11439588

I'm going to try to not restart at all today, even if I have an unplanned bomb or death on Stage 2 or 3.

I'm not feeling like I'm improving my ability to do things on the fly or read the stages at all, it's just constant restarting and drilling of the first stages over and over again. I was told it was the best way to learn the game and improve, but I don't think so now. All I'm getting out of it is the feeling of wanting to delete an STG from my computer every time I reset.

>> No.11440024

Oh man, my worst attribute is probably getting cocky and impatient, Ran has been fucking me over all day in STB because of this.
Just needed my last photo in my third set, and I got cocky and missed completely.
This will be the death of me.

>> No.11443210

I take it there's still no vsync patch for DDC? I want to play at 90FPS, but using cheat engine to speed it up feels really ghetto.

>> No.11443604

>>11435818
I really hate those bright shiny bullets, especially when they overlap with other bullets.

>> No.11443906
File: 1.16 MB, 1257x480, th222.png [View same] [iqdb] [saucenao] [google]
11443906

The first death could've been done better and the second one was just stupid. Well, at least it's a full-spell performance.

Moving off to hard? This NBNBB is awful, but it's the best I can do.

I'll keep doing a run or two at times for fun, so maybe I'll improve it one day. That's unlikely, though.

>> No.11443912 [DELETED] 

>>11443906
why are you posting in this thread?

>> No.11444042

>>11443912
why are you posting in this thread?

>> No.11444056

No one posts in STG threads any more. ;_;

>> No.11444153

>>11444056
/jp/'s attention seems to have switched to Soku for the time being.

>> No.11444175

I have a feeling you'll shun me, and I don't know what the general skill level here is, but I haven't completed any touhou yet. The furthest I ever got was in scarlet devil and it was sakuya.
Am I really bad?

>> No.11444197

>>11444175
I'm sorry to tell you this but yes, yes you are.
That doesn't mean you can't get better though.

You did however play with default lives I'm hoping?

>> No.11444250

>>11443906
Good job, /jp/ is still as strong as ever. Is that top 10 overall scores? It's been awhile since I've checked the scoreboard for any game that isn't DDC.

I wish I could use my wireless stick, but the wireless receiver that I have is a Chinese knockoff. No way the stick will ever sync with it. I need money for replacement parts for my main stick, which only really needs two buttons and the stick replaced. For now, I'm stuck with a shitty madcatz 360 pad, at least the d-pad is a million times better than the stock 360 one.

>> No.11444354

>>11444250
It's 29th, if you mean on Easy overall.

The run is shit.

>> No.11444393

Where can I find /jp/ scores?

>> No.11444441

>>11444354
I guess it is pretty shit. Better than I could do, but that's not saying much since I'm pretty much the worst in NA.

>>11444393
/jp/ scores?

Probably MoTK.

>> No.11444764

How do I play danmakufu games? Mythical mirror and mystical power plant look fun as hell.

>> No.11444772

>>11444393
/jp/ has never scored

>> No.11444776

>>11444772
bazongle

>> No.11444845

>>11444764
Download it from the creator's blog, run th_dnh, play game. MPP is that easy to setup, but I only played it for five minutes so maybe I'm wrong.

I think that's all you need to use. I just play Phantasmagoria Trues last words for kicks. They feel really tough, but I don't play anything above Hard because I'm a pussy. They're probably easy though!

>> No.11446456
File: 77 KB, 600x515, 1316109573715.jpg [View same] [iqdb] [saucenao] [google]
11446456

Is there even a difference between scoring and just playing it normally - wihout dying and using bombs? Because you get most points from Spell Cards. And bombing within the stage seems unnecessary (at least in the games i played).

>> No.11446478

>>11446456
Nope. No miss/no bomb is almost always the optimal route. Most "scoring players" can't even manage that. The only reason they have any world records is because they do stupid shit like time out nonspells to get a few extra thousand points from graze.

>> No.11446505

Wow, I finally managed to beat UFO on normal. Not 1cc, but it's something.

Next in line PCB, or more UFO

>> No.11446511

>>11446456
Playing for score means you're taking many different risk you normally wouldn't need to. Your reward for doing so is more points. If your only goal is to not die or not use bombs, you can deal with everything in easiest way possible, so there is a big difference between them.

>> No.11446549

Wow, making it to 2-5 with a score of 300M and still thinking I'm shit at shmups! Whoa!!

>>11446478
What about games that require you to use bombs to score better? Or games with rank? I'm not too educated on scoring on ddc, but don't you use bombs and suicides to increase score in that too? I think somebody said that ddc was the most ygw shmup because you bomb a lot. I dunno though.

>> No.11446551
File: 202 KB, 1600x900, aaaa.png [View same] [iqdb] [saucenao] [google]
11446551

Would /jp/ play a touhou clone in flash?
I'm so bad at picking colors. I wanted to make something with pixel art but I can't do it in flash, or at least I don't know how to.
Motivate me to finish this /jp/. I have to submit this by next month for my project in college, I'm a CS major but I have no idea why I need to take flash/action scripting.

>> No.11446553

>>11446549
Oops, I meant most ygw touhou game.

>>11446551
I will play it if you make fun bullet patterns.

>> No.11446554

>>11446551
Flash is an enemy of my freedom so, no.

>> No.11446571

>>11446551
I will play it even if it's shit, not that I think it will be.
I have faith you, Anon.

>> No.11446576

>>11446553
>>11446554
>>11446571
Okay then, I'll do my best in trying to make this look Macross-esque + touhou tier bullet hell.
First on the list is to find a way to create pixel art on flash without importing images and make a proper Valkyrie and all sorts of Vajras as enemies.
But for now I'm off to sleep.

>> No.11446583

>>11446551
I started making something in the vain of Ikaruga with a color gimmick in flash before but gave up due to lack of motivation.

If you like I could probably zip up the assets for you. They aren't technically mine but I don't think my friend would mind if you used them for an assignment.

What I got done: https://dl.dropboxusercontent.com/u/8950820/SHMUP.swf

>> No.11446587
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11446587

>>11446511
I wouldn't call gazing a big "risk" since the gaze-radius is pretty large. And while playing casually i always play on the upper half automatically to get all power-up-items with the auto-collect-thing.
>>11446549
How would suicide help you in any way other than refilling bombs? Aren't you getting less points if you lose a heart?

>> No.11446592

>>11446551
>>11446583
Also, if you are a CS major you should be using FlashDevelop, it's an IDE for developing ActionScript.

If you are allowed to use them check out the Flixel or FlashPunk libraries, they make game development much easier.

>> No.11446596

>>11446551
I'd play it just to see what it's like, if it's shit then I won't bother telling all my cool /jp/ friends about it ;)

>> No.11446597

>>11446551
Using flash for anything significant is kinda doomed to mediocrity.

>> No.11446605

>>11446583
Crazy sick, dude.
>>11446592
>>11446583
As much as I'd like to rely on premade stuff I'd love to be able to finish this on my own. After seeing how limited I am when it comes to creating images in flash I guess I'm just going to create them in photoshop and import them in flash. To make it easier it will be retro-ish.
>>11446597
Yeah, this is probably the only time I will get myself involved in flash, just need it to pass this subject.
>>11446596
Wait for it! I'll be posting it here on /jp/ first.

>> No.11446609

>>11446587
You suicide to get cancels, to refill bombs, to get more cherry items in PCB to get more borders, and so on.

Scoring isn't very risky, but neither is NMNB playing. I don't see much idea in comparing whether one is harder than the other, since you should just do what you feel confident and happy with.

Almost every game bombs at certain spell cards for extra value or score, by the way.

The graze radius is quite large, but it can still be small enough to force you into haphazard things in order to gain decent numbers of points (Reimu in UFO, for example).

>> No.11446612

>>11446587
http://score.royalflare.net

>> No.11446882

>>11446549
You bomb and suicide quite extensively in LLS, EoSD, SA (on Lunatic at least), GFW and TD, on top of DDC. in some other games such as PoDD, PCB, IN, PoFV and UFO, you may use bombs (not for scoring in PoDD/PoFV) and suicides as well yet it is less prominent, and in MoF you bomb a ton for score. I think MS is the only trusurvival touhou game? Someone may correct me if they want.

>> No.11447487

>>11446587
>I wouldn't call gazing a big "risk" since the gaze-radius is pretty large. And while playing casually i always play on the upper half automatically to get all power-up-items with the auto-collect-thing.
Is this "T" shitting up the thread with his inane trolling again? Please just stop.

>> No.11447509
File: 16 KB, 640x400, maxim.png [View same] [iqdb] [saucenao] [google]
11447509

>>11446583
That's pretty cool, love the explosion effects and all.

I also recently made an experimental bullet hell in Flash+Flashpunk. It's really simple, all you have to do is create lambda functions out of enemies and use them to manipulate the battlefield.

https://dl.dropboxusercontent.com/u/75065952/maximilian.swf

>> No.11447513

>>11447509
oh and it's arrows to move, z to shoot, a-d to cycle parameters

>> No.11447658
File: 98 KB, 900x675, flandrepapercraft.jpg [View same] [iqdb] [saucenao] [google]
11447658

I will do it, /jp/! I will clear TH06 - TH14 without continues! It might take a while but oh am I gonna do it. Believe in me!

>> No.11447674

>>11447658
I made this resolution a while ago, only missing 11 because it's hard and 13 because I haven't played it much. Got a DDC 1cc on release day, wouldn't have believed that was possible when I started.

The funny thing is, once you clear one, the clears will start rushing in. I 1cc'd my first 3 Touhous within 3 days.

>> No.11447684

>>11447674
Sounds great. I'm really looking forward to it.

>> No.11447705

>>11447658
Just play one of them on hard for a week or so and then switch back to normal. It will be much easier. That's how I 1cc'd my first one (PCB). After I switched back to normal I 1cc'd it on my first try.

>> No.11447703

>>11447658
>>11447674
Good luck with your 1ccs anon-kuns!! :3

>> No.11447714
File: 158 KB, 800x1279, mystiacraft.jpg [View same] [iqdb] [saucenao] [google]
11447714

>>11447703

>> No.11447813

>>11447487
T wouldn't have Touhou doujinshi saved to his computer.

>> No.11447847

>>11447658
Got the .pdo file for this? Off-topic but I am interested.

>> No.11447875

>>11447847
Eh, sorry. I'm not into papercraft at all, I just stumbled upon that picture. I'm sure a quick Google search for "Flandre papercraft" will help you find what you're looking for.

>> No.11447926

>>11447674
How long did it take for you to 1CC the first one?

>> No.11447935

>>11447926
200 years.

>> No.11449141

>>11447875
Found them. Designs weren't made in pepakura unfortunately, but it is simple enough to make.

>> No.11449521

>>11447935
So you became a youkai along the way?

>> No.11449519

>>11446612
Didn't know sites like this exist, thanks.
Touhou only need a more convenient way to to view replays, like rewind and fast forward options.

>> No.11449528

>>11449521
Sacrificing your humanity is the only way...

>> No.11449681

>>11449521
Reincarnation until you are born with talent is only way.

See you next dream.

>> No.11449701

>>11449681
Talent is a delusion, everyone goes through the hours and hours and days upon weeks on months of grind to get to a high level, don't kid yourself.

>> No.11449803

>>11449701
Autism exist and humans are different, you've been falsified.

>> No.11449805
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11449805

>>11447509
what the fuck did I just play

is this a game

whatafafuoiosd

>> No.11449825

>>11449701
>everyone goes through the hours and hours and days upon weeks on months of grind to get to a high level
This bit is especially hilarious. As far as Japanese players go, no world record holder or high level player does this. They play for fun when they feel like it without grinding out of frustration and improve faster than others. The play time difference is often not that huge, and if it's there, it's only because the talented ones improve more and have more enjoyment than the untalented players. The "grind to get good" idea has been so heavily overemphasized in the western STG community that it's disgusting. Grinding won't get you as far as a proper mindset, proper methods of practice and proper genetic disposition.

>don't kid yourself
Right back at you.

>> No.11449876 [DELETED] 
File: 24 KB, 400x300, Jaleel_White as erkel.jpg [View same] [iqdb] [saucenao] [google]
11449876

Could someone post a download or something? Where do I get this game? :/

>> No.11449908

>>11449876
http://moriyashrine.weebly.com/official-touhou-games.html

>> No.11449919

>>11449825
>As far as Japanese players go, no world record holder or high level player does this.

How about some evidence? You don't get good at fucking walking without practice.

>> No.11449930

>>11449825
There are both types of players out there.

>KMT on Ibara: The recording itself was very difficult. I’m just exhausted. I kept screwing up early and having to start over, more than usual. I got so frustrated but had to continue, and thought many times “Agh, I don’t want to play Ibara anymore!” Y.S. was there beside me working on his own run, and soon the room was filled with angry cries. Y.S. was actually really annoying me. Uh, can I write that? (laughs) Anyway, after this experience my conviction was renewed, that games are meant to be fun.


>Kamui on Battle Garegga: Even now, playing the first stage is very fun for me… its no exagerration that just seeing the title screen gets me pumped up.

>Also, this isn’t limited just to Garegga, but I especially love the sense of achievement from a high score, as well as the nervous tension you feel while playing during a good score run.

>My personal view is that if something is no longer fun to you, its meaningless to continue.

>> No.11449937

>>11447509
I didn't know ActionScript had lambda functions.

>> No.11449939

>>11449937
Well it doesn't, obviously they're just faked in the game with some event code.

>> No.11450144
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11450144

Finally! Took it's time but I finally did it. Touhou 12 1cc on normal difficulty. First Touhou game I cleared 1cc on normal.

My only regret is that I didn't clear Flying Fantastica. It was close, but I lost my focus when the cards turned red.

>> No.11450164

>>11450144
congrats anon-san!

>> No.11450201
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11450201

Since other people are posting their creations...

I made this game about two years ago and posted it around the net. It seemed like people generally liked it but never really played much of it (bullet hell is too hard for casual forum goers). I was thinking of making a sequel so I'd like some criticism.

http://www.mediafire.com/?ov4os86xvaxlkct

Controls are on the splash screen. Left/Right when "START" is selected on the main menu changes the level (Red, Green, Yellow in order of easiest to hardest). Completing a stage unlocks a new ship.

>> No.11450247

>>11450201
How did you programmed that patterns ?
I tried one day, and it's a bitch to do.

>> No.11450329
File: 70 KB, 640x480, th10 2013-09-24 20-50-29-64.jpg [View same] [iqdb] [saucenao] [google]
11450329

Fug. Could propably made it a little further if not for a derp with 2 power on Moses's Miracle, but still would get raped by, at best, VoWG, MoF being "easy to clear unless you're not bombing enough" be damned.

>> No.11450334

>>11450329
Replay:
http://replays.gensokyo.org/download.php?id=30529

>> No.11450367

>>11450329
Have you seen this replay?
http://replays.gensokyo.org/download.php?id=25650

>> No.11450390
File: 12 KB, 640x480, shooty.png [View same] [iqdb] [saucenao] [google]
11450390

>>11450247
I have separate events for each pattern. They consist of a looping countdown with events happening at specific times. For example bullets fire every X ticks while every tick rotates the firing perspective Y degrees.

>> No.11450408

>>11450390
To expand on this anon's post, make use of function pointers/references (depending on which language you're using). Toss functions around, call them when needed, learn to think in events. That'll make shit flexible when coding bullet hells.

>> No.11450407

>>11450367
But that's normal difficulty.

>> No.11450418
File: 759 KB, 240x320, bullets.gif [View same] [iqdb] [saucenao] [google]
11450418

Engulfing Water ~ Warm Shower

>> No.11450425

>>11450390
You must give each object a reason for living.

>> No.11450421

>>11450390
Ok I see.
Must be a bit tricky to do everything like that, no ?
Ho do you know the exact coordinates ?
You test and fine-tune after ?

>>11450408
Hurg, I hate pointers.

>> No.11450429

>>11450421
>Hurg, I hate pointers.
You can always use a scripting language like Python (with Pygame for drawing). Functions are objects, thrown around like any variable without any of C's *(**&(*)) syntax.

If you don't understand pointers properly, you don't want to struggle with that while learning the trigonometry and event stuff that's already pretty difficult in bullet hells.

>> No.11450433

>>11450407
Same thing. Use your bombs.

>> No.11450461

>>11450421
I don't find it tricky to do.
Why would I need to know the exact coordinates? Generally I have the bullets set to either fire in a rotating pattern or aimed at the player (or an offset angle).
Yeah I test extensively. After coming up with a rough idea I implement it and then play over and over again tweaking the bullet count, fire rate, shape, etc.

>> No.11450456

>>11450201
The lack of precision is awful. Attacks are too long. It's pretty good aside from that.

>> No.11450489

>>11450456
When you say lack of precision what element are you referring to? The patterns? The controls?

>> No.11450501

>>11450489
Controlling the ship.

>> No.11450503

>>11450367
I've seen this one and another batshit insane one that exploits the power=bomb system in SA as well... on Lunatic.
http://replays.gensokyo.org/download.php?id=21714

I still loathe those replays though. Pulling it off still requires enough lunatic-level dodging to ensure every life is squeezed for as many bombs as possible, and a mistake can easily fuck you up.
Not to mention it feels offensive and elitist to tell those who worked hard on their 1ccs that the game could be just as easily bombed through, and it's painful and boring to watch such clears.

>> No.11450533

>>11450201
This is pretty good effort, it shows you've got the programming principles down.

The ship feels a bit heavy to control, and the attacks don't have enough variation to justify the length. Maybe you could lose the Touhou references too and take it to your own direction.

>> No.11450545

>>11450503
It feels so bad when people trivialize your accomplishments and post an even better accomplishment to add insult to injury.

You spend months working on it and then they just come along and shit all over it, even making a replay to show you just how shitty and easy your goals were. It feels like shit.

>> No.11450633
File: 124 KB, 720x540, パンスト.jpg [View same] [iqdb] [saucenao] [google]
11450633

How the heck do i even capture the first spellcard in stage 3, TH14, lunatic? Does it still count if i capture it in stage practice mode? That's pretty much the hardest stage 3 boss i've encountered yet.

>> No.11450676

>>11450633
Just realized you don't need to capture it properly to practice the spellcards. lol th14.

>> No.11450700

>>11450676
You didn't have to do that in 8 or 13 either.

>> No.11450713

>>11450633
Follow the wolves.

>> No.11450729

>>11450545
Welcome to the world, anon-kun.

>> No.11450749
File: 102 KB, 275x430, d7ac340c42d67c250c888f9addb06c20.png [View same] [iqdb] [saucenao] [google]
11450749

Is there a trick to Benben's first spellcard in anything above Normal? Because it seems like randomly guessing how the bullets will open.

>> No.11450762

>>11450749
make a circle

>> No.11450844

>>11450749
I move right before the first wave unfolds, then left when the second does. Rinse, repeat.
Like Kogasa's laser card, it feels easier to fight the momentum that way and make a quick correction if necessary instead of dodging a chinese wall on your face in a fraction of second at rest.

>> No.11450864

Why are so many people obsessed with this stupid fucking series?

So many people who play EVERY Touhou game and ONLY Touhou games, and refuse to touch a non-Touhou shmup. You love this series because of its cute characters and fanfiction, which basically makes you the same as Sonic fans or bronies

>> No.11450875

>>11450864
And that for some reason really frustrates you.

Can't people do what they like to do?

>> No.11450879

>>11450864
You better fucking think twice before talking smack on /jp/. Do you think you're so much better than us just because you're an autistic freak who can't appreciate fiction or cute characters? Do you really think you're oh so superior because you're hating the most popular STG of all time? You're just like every other CAVE or Toaplan fan. You're a fucking jealous little prick who needs to shut his mouth before he gets slapped.

>> No.11450906

>>11450864

lmao look at this normie

>> No.11450915
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11450915

>>11450864
/v/, what did I tell you about crossboarding?

>> No.11450945
File: 6 KB, 168x168, 1374663047858.jpg [View same] [iqdb] [saucenao] [google]
11450945

>>11450915

>> No.11450947

Waiting on my Saturn pad to arrive so I can play more Batrider, so I'm stuck with keyboard for a week or two. What's a good control setup for a keyboard? I'm using WASD+J(shot)K(bomb)L(whatever C might be) and shift for focus in Touhou.

The first thing I've noticed after using keyboard is that it's taking time getting used to focusing and moving in around in certain directions. I'm dying a lot because I keep forgetting to focus when making tight dodges, but I feel like I'm getting a lot more precision out of it at least.

>> No.11450951

>>11450864
>and refuse to touch a non-Touhou shmup

Maybe they should stop being shit, then

>> No.11450955
File: 17 KB, 158x207, Yeah.jpg [View same] [iqdb] [saucenao] [google]
11450955

>>11450947
I use the standard. Arrow keys, Z, X, C and Shift.

>> No.11450967

>>11450864
So many people? Where do your statistics come from. I wish this board moved as quickly as /mlp/. The constant hours of refreshing would be a bit livelier.

>> No.11450979

>>11450489
Also you move faster when moving diagonally. I don't know if this is intended, but it's a little unusual, though not unheard of.

>> No.11450990

>>11450967
what

>> No.11450987

>>11450979
It probably wasn't intended. Some games (mainly older games) will take the diagonal speed to be sqrt(x^2 + y^2) rather than having every distance be the same direction.
For example, you can use this bug ("feature") to speedrun several N64 games.

>> No.11450997
File: 323 KB, 620x877, ee98dbf0359b9c10fed307fd71ad1bb9.jpg [View same] [iqdb] [saucenao] [google]
11450997

>>11450967
You do not want that.

>> No.11451041

>>11450864
There's a strange appeal about Touhou. It's a postmodern mix of laser fireworks, characters with their fandoms and Japanese culture, where all of those fit together. Other shmups feel mechanical in comparison, even if their gameplay is rationally "better" or more challenging. I do play other shmups too but Touhou is what I keep coming back to because of the whole aesthetic.

But good job derailing an otherwise civil thread, I hope you've achieved what you set out to do.

>> No.11451084

>>11450955
I tried to like the arrow keys, but I have a slide out desk which doesn't give me a whole lot of room, so my hand is kind of off the keyboard. It felt a bit weird controlling with the right hand too, but that's probably just me.

The only problem I'm seeming to have with WASD and shift to focus is that my pinkie gets sore after playing for an hour or so. It could possibly be resolved by changing LShift to space, but my space key is really unstable at times. It's almost as precise as a good stick, but not nearly as fun to play on.

>> No.11451229

>>11450864
How do you know they don't touch non-Touhou shmups? What if they just don't want to talk about them or talk about them elsewhere. It's really no good making up assumptions like that about people you don't know on the internet. It's so stupid doing that.

>> No.11451404

>>11450879
>the most popular STG of all time
>is an irrelevant doujin series
gr8 b8 my ir8 m8

>> No.11451420

>>11450864
what if somebody out there was a 2hu fan, a sonic fan, AND a brony?

>> No.11451423

>>11451404
Aw, is the poor baby crying about no one producing fan work for generic robot boss 29? Don't worry -- if you look hard you might find a drawing or two of Hibachi, LOL.
You know, there's a board for talking about irrelevant games:
>>>/vr/
Now scurry along, grown-ups are talking.

>> No.11451501
File: 23 KB, 240x320, 0009.png [View same] [iqdb] [saucenao] [google]
11451501

This is my limit on keyboard for now, sorry /jp/. I'm slowly getting used to it though, really didn't realize how fun it could be to play with a keyboard until I had lost everything else.

I don't think I'll be ever be able to go back to pad, keyboard just feels so precise and smooth. I'm still the same ass player I was with pad, but it feels a lot more like I fucked up, rather than the fact that a diagonal was missed on the d-pad.

>> No.11451920

>>11450997
Fuck off MaZe

>> No.11452310

>>11450864
But I play both the Touhou games and CAVE shmups, and I started out with Touhou first.
Please kill yourself out of /jp/.

>> No.11452567
File: 211 KB, 850x850, 1338644891168.jpg [View same] [iqdb] [saucenao] [google]
11452567

>>11450864
Because it's a series with a community that actually isn't dead. And touhou games are decently made computer games and no console/arcade only crap that doesn't even support saving replays.

>> No.11452723

Why can't we just get along? All shmups are wonderful, even if the competition isn't as lively as some of the other games. It's not like the competition needs to be 90's DDP for the game to be good, you can still compete with others so long as there are still people playing the game.

I'm happy enough just playing with a few people and sharing replays with each other. It's really exciting to see what they can come up with in their scoring routes.

>>11452567
Recording on the actual hardware is kind of a pain in the ass, it's much easier to just record the .inp file in MAME and share the replays that way, especially if you have no desire to get a decent capture card.

>> No.11454217

I don't get it, i wanted to watch the record for ReimuA TH14 according to http://score.royalflare.net/th14/history14.html#L3C0, but the player went game over at the end of stage 3 in a very weird way. Nonetheless i can select stage 4 in the replay settings.

>> No.11454220

>>11454217
It's like Okuu. Replays fail.

>> No.11454239

>>11454217
Replay fail, did you fast forward the replay anytime whilst watching, did you start from stage 1 or another stage, english patch?
These things happen, if it's in Touhou 14 then the answer may not be too well figured out.
For Touhou 11's Utsuho, you just need to have not fast forwarded during the start of stage 6, and watch from before stage 6, so at least stage 5 (you can fast forward through stage 5 but stop when you reach just before the end).

>> No.11454258

>>11454239
I didn't even know you could fast forward replays. Just watched it normally from stage 1.

>> No.11454276
File: 1.57 MB, 477x352, 1372305880621.gif [View same] [iqdb] [saucenao] [google]
11454276

Found the problem, there's a new version 1.00b. Looks like ZUN changed the last spellcard of stage 3 boss.

>> No.11454806

What is the hardest non extra level in the windows series?
and the hardest extra level?

I've managed to unlock EoSD, PCB, IN and MoF extras, but only beaten IN and MoF
Ive never made it past "Four of a Kind", and "Princess Tenko -Illusion-" in the other stages

>> No.11454822

>>11454806
hardest extra stage IMO is UFO or DDC
phantasm PCB is difficult because of its sheer length

hardest extra boss is koishi

>> No.11454894

>>11454822
I've not watched a video of SAs extra because I dont want to spoil it, but the fact that I can hardly ever beat Satori on Normal, and my curiosity are telling me to watch it.

>> No.11456402

Why do I get my shit destroyed by everybody I play against in PoFV? I'll be down to my last life by three minutes and my opponent will still have all five lives.

>> No.11456431

>>11456402
Are you playing against people or AIs, if the latter, what difficulty are they and what shottype are you using?

>> No.11456568

>>11456402
I only played it once against someone, but the trick is just to wait until the other player sends a spellcard to you, just cancel it out and spam him with everything you got.

>> No.11456600

>>11454806
>What is the hardest non extra level in the windows series?
MoF stage 4.

sigh~

>> No.11456673

>>11456568
Wouldn't most people only use their meter to use level 2 cards, and only use the level 4 cards you gain from power ups or score? Blowing your meter when you know your opponent can easily nullify the attack seems wasteful.

>> No.11456742

>>11456431
Actual, real people. Lunatic. They always switch each match and I use Marisa, Cirno, Reimu, and Merlin. I end up facing a lot of Reimus and Eikis when they don't switch every match. I get equally destroyed by just about anybody on the roster. I mainly use Marisa, but I switch when they switch because I feel like it'd be boring for them if I use the same character over and over again.

>>11456568
I abuse level 2 spellcards a lot for getting myself out of situations. Some of the people I play against have ridiculous chaining skills, so it's like a wall of dots coming at me at times.

>> No.11456774

>>11456673
Yes, using level 2s are the best way to spend your gauge. If you see a gold G item try to blow as many level 2s to the opponent before you pick it up, and make sure to bomb if you still have gauge just before you pick it up. Then feel free to spend more level 2s on the opponent (who has most likely also started countering with level 2s, which'll lead both of you into a vicious cycle of level 2s where the person who slips up first loses).

>>11456742
After a point at a high enough level, you've just got to become very familiar with all the characters' exs and gauge attacks so that you know when you can dodge or level 2, your shot choice isn't too bad.
Do you know about focus/unfocusing to control the amount of fairies that appear on the screen, and making use of level 1 invincibility time to dash through thin walls of bullets?

>> No.11456832

>>11456774
Nope, I actually did not know about that. I didn't even know that level 1 moves had invincibility. How does the focusing and unfocusing thing work?

There seems to be a lot of hidden stuff that I wouldn't have known about otherwise. I was told that all I needed was to abuse LV2 when I was in danger and dodge more bullets.

>> No.11457087

>>11456832
If you focus, only one string of fairies will appear on the screen at a time (so the next string of fairies won't appear until the whole first string has flied off the screen), if you unfocus, multiple strings of fairies will appear on the screen (I think 3).
Think of the focus button as a filter that, when on, will cap the fairy spawning to 1.
This means you have some control on how many fairies will appear at periods of time during play.
Having more fairies means that shooting at any point of the screen is more likely to hit one and start a chain where they all/a lot of them explode, and clear a lot of bullets off the screen. This is usually beneficial, although this'll put more bullets on the opponent's screen and gives them the chance to in turn cancel more bullets onto your screen, causing the bullet-cluster growth to escalate quite fast.

>> No.11457258
File: 51 KB, 384x448, danmaku_chimera.jpg [View same] [iqdb] [saucenao] [google]
11457258

I don't understand this card.
It's all fun and games until the bullets "form back together" to a laser. I never know where the laser appears, and sometimes it just kills me out of the blue. Any hints?

>> No.11457291

>>11457258
What? You clearly see when the bullets go down and where. If it's too fast for you then you have to grind a lot more.
That card is very mechanical.

>> No.11457311

>>11457258
Just look up to see where the next upcomming wave of bullets connected, that's where the lasers are gonna come down from.

>> No.11457412

>>11457291
>>11457311

I mistakingly thought the line of bullets right next to me was the path the laser will follow, not the line above. I feel silly now, thanks.

>> No.11460169

>>11457087
Thank you for the advice, I will try to keep it in mind during matches. All of my practice came from playing with the AI, so I know about fairy chaining and the basic things that I need to know. Right now, I can beat a few people, but my victories feel really lucky and or cheesy. I never win with Cirno or Merlin, most of my wins come from Marisa and Reimu, but mostly Marisa. I feel really cheesetastic using Reimu, it just feels like my wins come really easily with her a lot of the time. What triggers Lily? Is it completely random? It feels like it is.

It probably wasn't the best idea to switch to keyboard and then get into playing PoFV online a few days afterwards.

>> No.11460971
File: 134 KB, 640x480, sa.jpg [View same] [iqdb] [saucenao] [google]
11460971

How do these lasers work? I can bomb them and suffer no loss, but despite all the time I spent into SA, I've never understood them. I'm curious.

>> No.11460985

>>11460971
Some are targeted at you and their neighbours slightly besides you, which with multiple simultaneous iterations creates a mathematical convergence that is also fun to dodge and pretty to look at.

>> No.11462084

>>11460971
They're static.

>>11460985
You're thinking of the midboss nonspell.

>> No.11462721
File: 109 KB, 500x500, 887b761d45d3109593eeb957733b62d6.jpg [View same] [iqdb] [saucenao] [google]
11462721

Finally beat TD's extra with Youmu.
I was at 1.0 power, with no lifes left on Mami's last spellcard, so intense. But I'm pretty good at it~

>> No.11464173

>>11462721
Mamizou is one of the sexiest Touhous.
Anonmous approved.

>> No.11464690
File: 1.46 MB, 1496x1004, ebad5c24a5f35f842491d418d03592f0.png [View same] [iqdb] [saucenao] [google]
11464690

>>11464173
I bet she's super fluffy too.

>> No.11464695

I really do not know how to use stage practice. Am I supposed to just reset the instant I die or bomb? Should I keep going? I've been playing EoSD Hard ST5 for practice and I've only seen Sakuya once in the past four hours or so.

I'm not having a lot of fun right now.

>> No.11464741

>>11464695
Watching a replay would do you a world of good. EoSD Stage 5 is very simple to survive. If you are allowed to use bombs, using them is part of practice too, though it doesn't matter at the same time since it is practice mode.

>> No.11464791

>>11464741
I usually nmnb the first section and fuck up midboss Sakuya, which causes me to instantly esc+q and mash z. It gets worse the more I play, to the point to where I'm just mindlessly dying and restarting after the first hour of playing.

I'm not sure if I should use bombs in practice to maximize the practice time, it doesn't seem like it'd do much good in practice mode since I'd just be cancelling out everything and not dodging.

>> No.11464962

So I got into Touhou a couple months ago, and I can't even beat any of the games on medium.

Is this one of those things that you just have to grind until you're good?

>> No.11464977

>>11464962
Yes.

Shmups in general are like that.

Watch replays, videos, streams, ask for advice and help from other players and you'll be well on your way to 1ccing all the games on Normal and higher.

http://stgrillz.appspot.com/ for 2hu strms (ignore all the other shit there that isn't 2hu)

>>11435818
Could you put the stgrillz link in the OP next thread?

>> No.11464987

>>11464962
>Is this one of those things that you just have to grind until you're good?
Pretty much. Memorise patterns and bomb often.

>> No.11465008

>>11464690
I'd like to puff on that pipe and share drinks with her. Then we'd have a battle of ten transformations ;)

>> No.11465010

But in all seriousness, she strikes me as one of the coolest characters.

>> No.11465030
File: 8 KB, 232x77, Restartitis.jpg [View same] [iqdb] [saucenao] [google]
11465030

>>11464962
Don't think of it as grinding, and don't get in the habit of resetting during runs. I'd even say that resetting after mistakes in practice is a bad idea. Just play play play, no matter how badly you butcher a run.

I end up memorizing maybe the first 20 seconds of the stage and then I end up becoming really inconsistent after playing that single 20 second segment over and over again. This was my first day playing DDC, nothing but grinding and resetting over and over again after the initial 1cc because I feel obligated to get the perfect scoring run. My record is a lot worse now than it was on that first day, still only at a grand total of one clear because I reset so much.

Don't be like me, I let the competition get to my head way too much and it makes the game really feel like work instead of a game at times.

>> No.11465588

>>11464977
Make the next thread yourself then. I'm not a sponsor for stgrillz™.

>> No.11465622
File: 2.32 MB, 1000x1000, Reimu card circle.png [View same] [iqdb] [saucenao] [google]
11465622

Why is Shackles A Criminal Can't Remove such a joke?

>> No.11465640

>>11464977
Non Touhou streams are nice too, so long as they're STG. Don't diss.

If somebody is streaming something completely irrelevant, yeah ignore it.

>> No.11465664

>>11465588
Ok then.

>> No.11465674

>>11464977
Streams are cancer, just watch replays nerd.

>> No.11465709

>>11465674
Replays don't talk to you and explain why the player does what they do.

>> No.11466096

>>11465709
If he's asking for advice on a Normal 1cc, he's just going to be laughed at or ignored. Or they'll completely disregard the fact that he asked for advice and just say that Normal is piss easy.

Normal being easy is no joke, but it's not going to help him at all. As a matter of fact, that hindered my skill for months since I wouldn't accept a death before Stage 5 since Normal was so "easy." My practice consisted of rage restarting and slowly edging through the game. It left a pretty sour taste after I finally got the 1cc, like I wasn't supposed to be playing on Normal in the first place since it wasn't the standard difficulty that everybody played.

>> No.11466544

>>11466096
I have never seen anyone seriously laugh at or consciously ignore a person's request for help in the Touhou streams I've watched on there (at least the ones with mics). The streams without mics may do so though.

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