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/jp/ - Otaku Culture


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11388660 No.11388660 [Reply] [Original]

Previous Thread: >>11295050

Finished Projects:

- Album project: The first /jp/ music project is complete! You can download it here: http://www.mediafire.com/?caz9uuvan03c5z1 and access the public dropbox here: https://www.dropbox.com/sh/7vymrf03krqs545/xMtFnbHOQo

Existing Projects:

- Marisa Platformer: An anon started working on a 2D sidescrolling platformer in Unity. You can check out the latest version here: https://www.dropbox.com/s/an391yajtvficdr/marisaPlatformer005.rar

Discussion of any potential other projects is, of course, also welcome.

>> No.11388664

And for fucks sake don't make this 200 posts of open source bitching.

>> No.11388670

So, now that we got Miku, anyone try her out?

>> No.11388672 [DELETED] 

>>11388664
What were people bitching about? Can I get a tl;dr?

>> No.11388680 [DELETED] 

>>11388672
1: Give me source code
2: No
1: BUT BUT BUT BUT BUT BUT BUT
2: No

>> No.11388687 [DELETED] 

>>11388680

Yes, let's encourage more bitching by bringing it up again. Brilliant move.

>> No.11388689 [DELETED] 

>>11388687
Right, sorry. Also nice sage.

>> No.11388692

>>11388670
Is this the beginning of /jp/ Vocal Compilation 1?

>> No.11388698

>>11388692

It could be. I have a song I could contribute, but it wouldn't mean much unless there were more people with stuff.

I'd be really surprised if I was the only one with a vocaloid on /jp/.

>> No.11388703

How accepted is RPG maker here?

>> No.11388716

>>11388703
That depends, which one is it?

>> No.11388725

>>11388716
RPGmaker 2003 and VX Ace

>> No.11388986 [DELETED] 

>>11388680
Why wouldn't you give out the source code? It's a community project.

>> No.11389043

>>11388670
what do you mean we got miku?

>> No.11389120 [DELETED] 

>>11388986
Because it's a virus.

>> No.11389351

>>11389043

http://piapro.net/vocaloid/mikuv3e.html

>> No.11389695

>>11389351
>LIST PRICE :149 USD (tax excl.)*
for a price like that i hope they weren't expecting too many sales for something that's basically a weeaboo toy.

>> No.11389710

>>11389695

>weeaboo toy.

You see, that's exactly what they're going for. They want to connect with artists, not weebs. It's on the high end for a vocaloid, but it's not out of range.

Of course, if you consider vocaloids a weeb toy, you won't understand this.

>> No.11389724

>>11389710
>connect with artists
>animu
yeah, see, that ain't gonna work in the west.

if they were to strip the vocaloid of any miku pictures and just keep it normal, or maybe redesign miku into some realistic 3dpd whore it could work.

right now it has animu pictures attached to it, so it means it's a toy since "cartoons are for kids" is western world's view on it.

any self respecting artist will say the same.

>> No.11389752 [DELETED] 

You made this same exact thread a few days ago. Just wanted to let you know people notice these things and it becomes painfully obvious that you're pathetic. You see, this sort of thing is see through as fuck. You're a loser with no friends and no life and you're entire world revolves around 4chan. You get some sort of pathetic life satisfaction from when people actually reply to the threads you start. You're a complete faggot so 99% of the time no one gives a shit about the retarded threads you start and you're so pathetically psychologically dependent on feeling accomplished from making "successful" threads you respam the same ones that "worked" before hoping to recreate that moment where people actually replied to your threads for once. This is pathetic. Just wanted to let you know people see this sort of shit. You should probably kill yourself now.

>> No.11389761

>>11389724

It's good to see you don't understand the vocaloid community and aren't familiar with vocaloids.

>any self respecting artist
Actually I don't, and others haven't. To cherry pick:

> Michael Stipe noted that one of the more useful aspects of the software was that it gave singers a method of preserving their voice for future use should they lose their own, but as the technology progressed it could also be used to bring back the voices of singers whose voices have already been lost.

Vocaloids are for the indies, who don't give a shit about anything plastered over anything. But, I'm not going to help derail this thread; if you want to discuss this go post elsewhere.

>> No.11389863

>>11389761
>Vocaloids are for the indies, who don't give a shit about anything plastered over anything.
yeah like i said, self respecting.

hipsters like that don't count since they have no self respect and are fine with their peers laughing at them behind their backs for using something with animu on it.

there's a bunch of other vocaloid-like software out there without animu faces on it, i bet that's what they're interested in rather than miku/cartoon related merchandise with its half retarded sounding high pitched voice.

>> No.11391908
File: 60 KB, 512x288, scarlet01.gif [View same] [iqdb] [saucenao] [google]
11391908

https://www.dropbox.com/s/uj20z7n4f9h180k/Marisa%20Platformer.zip
- GUI Lifebar/hearts
Did try to animate it but it looks horrible. Maybe add some shake?
- Red Laser
Just testing for now. I think non pure pixels with transparencies and light-effects will be better.
- Fairy
- Marisa Idle
- Ying-Yang-Orb
- Marisa Idle Parts
May help others making custom stuff.
- Marisa Run Parts as .gal
May help others making custom stuff. Also sorry for the .gal inconvinience. Can be opened with GraphicsGale Free edition.
- Interactive Tiles
In the example image the speed/framerate is horrible. Since they act induvidually it should be easier to make it look smooth in game, I hope.
- Updated tilesets
Updated because of interactive tiles.
Probably marisa should be moved up 4~8 pixels now but haven't tried it myself, sorry.

Don't know if I've forgotten anything so if there is something unclear ask.
I've a to-do list that is based on what was posted in the last thread. Concerning priority is it still in the order posted and where does jumping and shooting animation/different attacks fit in?

>> No.11391918

>>11391908
That looks BattleTouhous hard.

>> No.11391989

>>11391908
I just noted that the picture I've attached is color reduced. It also doesn't have the updated tiles.
>>11391918
BattleTouhous? Do you mean it battles the look of touhou or do you mean it looks like a specific game with that? I would be glad if you could elaborate.

>> No.11392008

>>11391989
Battletoads.

>> No.11395698

>>11389724
>yeah, see, that ain't gonna work in the west.
There have been western Vocaloids sold to western markets for years before Miku got popular. It's really a problem with how western creativity is nurtured. Probably something to do with kids being told everyone has a talent i.e. "everyone is talented" which promotes a lot more astroturfing and not enough doing.

>> No.11396039

>>11388692

So, anyone up for this? I can't imagine I'm the only one with a vocaloid here...

>> No.11396046

>>11391908
You're still working on this?

>> No.11396063

>>11391908
>marisa_run.gal
What the fuck is that?

>> No.11396120

>>11392008
Thanks for clearing that up.
>>11396046
Yes.
>>11396063
An GraphicsGale file. It contains the layers and frames I used for the running animation. I don't know of a convincing way to save all of them seperately (was quite messy) but still included it so that others may use it to contribute.

This isn't a game update, just graphics for the programmer and others that may want to contribute/edit graphics. In retrospect I should have made that clear in the original post.

>> No.11396173

>>11391908
Ohh, this is awesome. I'll have a new build up with the stuff added in a few days.
I kind of took a break from coding since the last thread, just did a few small things like a main menu and some bugfixes. I'm not very good with coming up with ideas, so I didn't really know what to do next. It's a lot easier for me when I have specific stuff to do.

>Concerning priority is it still in the order posted and where does jumping and shooting animation/different attacks fit in?
I think right now it would be good to do the stuff necessary to bring the game to a "finished" playable state, so that includes jumping and shooting animations. Then we can add more content and featuers later on. That way, even if the project gets abandoned, we'll still have a working game rather than an unfinished tech demo.

So here's what I think are the absolute essentials to get the game to a playable state, aside from the animations:
- 1 basic attack, at least 3 improved basic attacks (ideas for the mechanics of the attacks, as well as sprites for the bullets, UI icons, a sprite for a powerup which can be picked up by the player(possibly same as the UI icon))
- at least 2 special attacks (same as above)
- some kind of level completion objective (you have to get to it to complete the level. Maybe a magic portal or something like that)
- a checkpoint object (player will respawn there after death)

Other than that, we'll still be needing more content like enemies, scenery, more characters, etc. Some usable background tiles would be nice, we have none at the moment.

>> No.11396293 [DELETED] 

Why don't you normies just get a job?

>> No.11396534

>>11396293
>no fun allowed

>> No.11398093

Have this thread died already?

>> No.11398283
File: 229 KB, 888x880, e933a47a3acd9acf03c920764049d4cb.jpg [View same] [iqdb] [saucenao] [google]
11398283

okay

>> No.11398452

>>11389863
You are a fantastic faggot. Please get out of here as soon as possible, contract AIDS, and die in abject misery.

>> No.11398782
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11398782

An original /jp/ character.

>> No.11398800

Who the hell is this Jual weeaboo?

>> No.11398879 [DELETED] 
File: 41 KB, 1280x1024, Empty Space - Avanna.png [View same] [iqdb] [saucenao] [google]
11398879

>>11398800

Ideally my association with vocaloids, music, and this thread would make it obvious? I'm not going to self-promote if that's what you're asking.

I'm more than open to discussion of another project, especially a vocal album like mentioned earlier. I will not, however, help the thread be derailed.

>> No.11398885 [DELETED] 

>>11398879
No one cares about your spam, weeab.

>> No.11398899 [DELETED] 

>>11398879
Posting a picture of a Westernized Miku wasn't a good idea to begin with.

>> No.11398902 [DELETED] 

>>11398879
This guy is actually going to buy a copy of western released vocaloid? You really are a weeaboo.

>> No.11399676
File: 47 KB, 960x960, CaveStory-MimigaVillage.png [View same] [iqdb] [saucenao] [google]
11399676

...and who the hell is this troglodyte? >>11398800

>> No.11403072 [DELETED] 

Bump.

>> No.11403077 [DELETED] 

>>11403072
Sage.

>> No.11403305 [DELETED] 

>>11403077

sage

>> No.11404812
File: 54 KB, 364x519, new mc.png [View same] [iqdb] [saucenao] [google]
11404812

Sup /jp/, I'm still working on the VN project, I haven't uploaded anything yet because I'm having problems with ATI cards.

I decided to draw the characters so I'm not using the pochiko's kisekae anymore.

>> No.11408028

>>11398093
I guess this thread really died?

>> No.11408978

>>11408028
I'm still working on the game. I've ran into some unexpected problems so it's taking a bit longer than expected, but I should have a new build up pretty soon.

Unfortunately there doesn't seem to be much interest in the project, currently it seems there's only two people working on it, so the updates are bound to be slow. But no worries, progress is being made.

>> No.11408991

>>11408978
Well, if that can motivate you I for once hope I'll get to try your game.

If I'm bored but motivated enough, maybe I'll start that 3D version of Marisa's Land.

>> No.11409671

>>11408028

I'm still open for a vocal album, waiting warmly until other vocaloid users respond.

>> No.11410426

>>11408991
Would anyone be interested in making Super Marisa 64?

I can programming.

>> No.11410435

>>11409671
Noted.

>> No.11410453

>>11409671
I can make music but I've used Vocaloid like, once when it was first released. I never got how to use it as a VSTi either.

>> No.11410466

>>11410426
Everyone can into programming. The problem is arts, it's always the arts.

>> No.11410593

>>11410466
I dunno I have seen those timelines where someone can go from absolutely terribad to really good at art in just a few years.

Programming seems to take a lot longer for most people. Lots of programmers seem to need about 10 years before they're halfway decent. If you use pre-made engines or game toolkits for your programming then you may as well use free sprite libraries or computer aided / art generators for your art.

>> No.11410607

>>11410593
>may as well use free sprite libraries or computer aided / art generators for your art.
You're joking, right? You do realize that the "art generator" is a myth, right?

Why do you think that so much programmers end up with placeholders or "pixel-art" in their full game? This thread, and some of the /v/ threads game-programming are perfect examples.

>> No.11410621

>>11410607
>You do realize that the "art generator" is a myth, right?
There is already that character generator and other stuff that simplifies the task.

>Why do you think that so much programmers end up with placeholders or "pixel-art" in their full game?
Same reason some people use game maker.

>This thread, and some of the /v/ threads
>This thread
>/v/
Makes sense. Probably the reason why it's been like talking to a brick wall around here lately.

>> No.11410636

>>11410621
>There is already that character generator
Let us see it.

>Same reason some people use game maker.
Your point? Or are you possibly implying that all programmers are idiots with that statement?

>/v/
>Makes sense.
I used that as an example and you instantly assumes things, probably thinking that I'm an idiot too.

Fine, have it your way. No wonder we can't have games in this thread.

>> No.11411229

Does anyone have a place holder Marisa so I can start programming?

More importantly, are there any game designers interested in helping out? Idea guys need not apply.

>> No.11411237

>>11411229
How much are you offering? I'm not starting below $50k a year.

>> No.11411268

>>11411229
If it's just for a placeholder than use already existing graphics. Doesn't need to be a marisa, you can (hopefully) swap that later.
Also 2D or 3D?

>> No.11411317

>>11411268
Well it's Super Marisa 64 so 3D.

>> No.11411366

>>11411317
Didn't know you were the same anon.
Good luck with that, It seems harder to me to find usable 3D graphics then 2D graphics. I would love to help but sadly I don't know anything except the most basic modelling myself. I would love to see what you can come up with, through.

>> No.11411428

>>11411229
well what kind of file format do you need your 3D model in? i'm sure you could find a Marisa PMD file, which is what MMD uses.

>>11409671
ive only been making instrumentals, although if this actually happens i could maybe add some vocaloid.

>> No.11411472

>>11411428
.3ds, .fbx or .obj

>> No.11411508

>>11411317
Someone is going with my idea? Godspeed anon.

>> No.11412663
File: 420 KB, 1920x1080, like this.jpg [View same] [iqdb] [saucenao] [google]
11412663

>>11410453

It's probably much easier to use now. You draw up some lines, export it as a wav, and mix it into your song with a DAW. Personally, I make the vocal track in the DAW, export it as a midi, and import it into the editor, but apparently there's some way to use it as a VSTi.

But, basically it should be pretty straightforward now if it wasn't already.

>>11411428
Of course it'll happen, if you make a song~. It looks like there are three of us at the moment? That'd be enough for 1 'album' at the least.

>> No.11412696

>>11412663
>$150
where to 3.14r8?

>> No.11413032 [DELETED] 

:)

>> No.11413457

>>11412663
I'm all up for another album but man, I don't think I can pull through if we have to use Vocaloid. I have a DAW phobia or something, I swear.

>> No.11414081

So, how's the progress going?

>> No.11414218

>>11413457
i agree with this guy. make a "whatever the fuck you want" compilation again imo (unless there are enough to divide it reasonably).

>> No.11414761
File: 41 KB, 1280x1024, Empty Space - Avanna.png [View same] [iqdb] [saucenao] [google]
11414761

>>11414218
>>11413457

Didn't mean to imply I was against one of those.

So, how about this: Starting today, we open a month-long window for submissions to /jp/ music project #2 (ending on 10/14/2013 at 11:59:59 PM PST), where each artist may submit up to 2 songs for the album (you're welcome to upload more to share, but pick two you think are 'your best' out of all of them).
Then, if we get enough submissions, we can make a separate vocal compilation.
And, if they guys are still around, we can have another mixing and crossfade session, and release it by the end of the month at the latest.

Yea/Nay?

>> No.11414828

>>11414761
>>11413457 here. Swell plan, but only if we have more people. Otherwise it'll just be, what, a 5~ track EP?

I actually wouldn't mind a vocal thingy, provided I can find someone to work with for the vocal part. Actually, that's the best thing that could happen I think.
Anyone who can use Vocaloid want to work together?

>> No.11414832

>>11414761
>PST
How about a non third world time

>> No.11414908

>>11410426
I would be extremely interested in playing this, but I can't program. Don't let me down anons!

>> No.11415037

>>11414761
where da dropbox at

>> No.11415172
File: 41 KB, 1280x1024, Empty Space.png [View same] [iqdb] [saucenao] [google]
11415172

>>11414828

We got to start somewhere~. The first project picked up steam as it went, so I anticipate more contributions as time goes on. But, if it's just 5 people and 5-10 tracks, that should be enough for at least one album. We can even be able to use some of the songs which weren't included in the last album, baring artist's approvals.

I'll have to finish my own song before I consider trying to collaborate on another though....


>>11415037
Here it is!
https://www.dropbox.com/sh/yfv5oq9txc0gq44/DmcafQeJsK

Use the e-mail provided in this post to request access; I was initially going to share it with the members of the first folder, but it doesn't seem like dropbox makes that easy. It follows the same basic structure of the first project.

>> No.11415863

>>11414908
We need a 3D Marisa model, and maybe at least 2-3 enemies.

>> No.11415942
File: 70 KB, 1381x799, 6.png [View same] [iqdb] [saucenao] [google]
11415942

New build. Still a bit buggy, but it's been a long time already and I don't want to delay it even more.

https://www.dropbox.com/s/yur6f7vxnfupi15/marisaPlatformer006.rar

Added proper main menu for saving and loading maps and lots of new stuff from >>11391908

Not everythig is in yet, though. I'll add the lasers and orbs when the final weapon design is settled. The rails would be very difficult to do because currently I can't have two objects occupying the same tile, so corners would be impossible to do with the current sprites. It would generally take a lot of effort to do them the way they are in the mockup. Now that I think about it, I could add rails as background tiles, but only straight vertical and horizontal, with no corners.

Also the new tilesets aren't added yet, I tried to make it so that I could just use the whole image as a texture and only change the offset for the different tiles, but for some reason the texture gets fuzzy if I try to split it that way, so the only way to add sprites is to manually split the original images into separate 32x32 pieces. So basically it would help a lot if you could upload the sprites as separate files, if it's not too much trouble.

For the next build I'd like to bring it to a playable state, with proper level objectives, etc. Also fix jumping, because it's currently always the same height, no matter how long you hold the button, which feels really awkward. Hopefully fixing that will make the controls more fun than they are now. And I maybe add some custom text functionality, so that you can add dialogues and storyline to the map.

>> No.11416022

>>11415172
Count 1 more anon for submission. I think I can pop one (for sure) or two (a bit less sure) tracks by the deadline.

Good luck to this second project.

...oh, and speaking of crossfade, whatever happened to the J mix? I only ever found P.

>> No.11416034
File: 203 KB, 850x1618, Kirisame Marisa.jpg [View same] [iqdb] [saucenao] [google]
11416034

>>11415942
goddamn aint that some difficult shit.

>> No.11416042

>>11415942
It's really shaping up to be a proper platformer - keep it up, anon.

>> No.11416049

>>11415942
Are there any particular sprites or assets you want/need? I'd like to help in some way, I don't particularly care about e-cred.

>> No.11416068

>>11415942
I think the hearts should be in the corner.

>> No.11416090

>>11416049
see >>11396173

>>11415942
Just to get it right; do you want the tilesets as seperable 32x32px files or the sprites for the animation? Will probably upload tomorrow as right now I'm too tired to keep my eyes up.

Also we still need music and sounds.

>> No.11416158

>>11416090
>Just to get it right; do you want the tilesets as seperable 32x32px files or the sprites for the animation?
Well, both, actually. I need to have a separate file for each frame of animation and each tile. I've already split the current animations myself, but for further updates it would be nice to have them in separate files.

>>11416049
Aside from the post linked above, we'll be needing pretty much more of everything. Scenery, enemies, obstacles. Also more characters would be nice. Maybe SDM characters in particular, since we have the tileset for it.

>>11416034
Should be somewhat easier when I fix the jumping, currently it's very hard to do precise jumps which makes the difficulty higher than it should be.

>>11416068
I prefer them in the middle because they're easier to see that way, but I'll include a setting for that in the next build.

>> No.11416288

>>11416022
It wasn't electronic/whatever bull so the faggot didn't want to do it.

>> No.11416378

>>11416288
Well fuck that shit.

>> No.11416701

>>11415172
Genres? Restrictions?

>> No.11417872
File: 28 KB, 512x288, mockup_03.gif [View same] [iqdb] [saucenao] [google]
11417872

>>11416158
Graphics .zip:
https://www.dropbox.com/s/fxxilnhganfgx94/tiles.zip
- Every tile as single file
Stone tiles go with both, cave and grass. I hope the names make sense.
- Some backgrounds
The backgrounds are very rough and unfinished right now so use at your own risk.
- Bushes.

Also I had a wrong colored sphere in the ying-yang animation and wasn't sure if you have the fixed or non-fixed version so I included it anyways.

If there is anything unclear or missing or wrong shout it out.

>> No.11418209

>>11416701

>Genres?
Whatever you'd like.

>Restrictions?
Nope. While we're currently looking to put two songs per contributor into the album, you're free to put out as much as you'd like. We can always add them to the next album.

>>11416288
That's unfortunate. But, at least we have one for side P. Hopefully we can find someone willing to arrange and create a crossfade for this go around!

>> No.11418218

>>11418209
>Whatever you'd like.
How lewd.

>> No.11418245

Are there quality restrictions? If a song is bad, will it still get in?

>> No.11418783

i have 2 songs pretty much finished because i've been working on them for a while, just trying to get the mastering right. i guess the genre would be electronic/touhou. last time there weren't many touhou arranges, but that's fine.

>> No.11418810

>>11418245

Well, what do you mean by 'bad'? You should be submitting songs that you've genuinely put time and effort into, not something you hacked together in a day and is really clippy or likewise. We're assuming amateur work, so the quality won't be on par with 'industry-standard' songs, but it should still be something that you put time and effort into.

>> No.11418947

>>11418783
Awesome, I can't wait to hear some more Touhou arrangements!

I'm waiting to hear back from my school's music production instructor to see if I can get my jazz arrangements recorded with real musicians. I hope I can make that on time for this project.

>> No.11419620

>>11418209
I'd rather not get a crossfade at all if the guy isn't willing to do one for everything. It's not like it's at all necessary.

>> No.11419631

>>11419620
Yeah I agree. I'd rather just have a crossfade on soundcloud if anything. That would be easy for anyone to put together.

>> No.11421193

bamp

>> No.11421221

>>11421193
There's no need to bump the thread when there's nothing really happening.

>> No.11423073

>>11421221
Ok I'm sorry

>> No.11423312

>>11421221
>two active projects.
> nothing really happening.

>> No.11423539

Where can I pirate English Miku?

>> No.11425121

Where can I get the source for /jp/ sidescroller?

>> No.11425207

>>11425121
Proprietary.

>> No.11425223
File: 20 KB, 340x341, richard_stallman.jpg [View same] [iqdb] [saucenao] [google]
11425223

>>11425207
That's just wrong, it should be available on request at least.

>> No.11425231

>>11425223
get your own

>> No.11425238

>>11425223
Sounds reasonble coming from a guy like that, also this gem:
>http://stallman.org/articles/children.html
Hi Stallman please stop posting on /jp/ thanks.

>> No.11425862

>>11425223
Go away or make your own damn code

>> No.11427066

Whoa, TWO jazz songs? Well, there goes my idea...

>> No.11427568

>>11427066
You can still do it. Maybe we should start a jazz circle...

>> No.11428008

>>11427066
Please go for it. I want to hear some more jazz!

>>11427568
Vandrao here. If you need people to start a jazz circle you can count me in if you would like. I would love to work with some more composers.

>> No.11428058

>>11427568
>>11428008
I wonder if more than two tracks would be too much. And I suck at jazz anyway... Sorry for getting your hopes up?

Jazz circle seems awfully too specific, but I've always wanted to form a music circle with /jp/. I mean, there's Medical Whiskey for art, so why not one for music. But I can't be sure if it'll be too circlejerk-ey in the end.

>> No.11428117

>>11428058
I think a /jp/ circle would be awesome and I would love to give it a try, even if it does become a circle jerk.

Don't mind other people's music on here, just do what you want. If you would like I can replace one of my jazz pieces for something else.

>> No.11428121

Is that album any good

>> No.11428123
File: 143 KB, 1380x806, 7.png [View same] [iqdb] [saucenao] [google]
11428123

https://www.dropbox.com/s/kh9qz3stmhz01nl/marisaPlatformer007.rar

Just a quick update. Doesn't have any new big stuff yet, just the new tilesets and improved jumping physics, plus a few minor changes/fixes.

Now when jumping, the longer you hold the button the higher you'll jump. Also, there's a movement.ini file which you can tweak to try out different values. Please try it out and tell me how it feels.

>> No.11428145

>>11428117
I remember suggesting a circle in an OC thread a few years back but everyone said they were too busy... Funny, for a board proclaiming to be full of NEETs and bums~

>If you would like I can replace one of my jazz pieces for something else.
Heavens no, that would be awful!
I'm not even sure I can finish my usual pieces in time, let alone attempting a genre I have little experience in.

>> No.11428154

genre doesnt matter. it can be 80% jazz if thats what people want to make. there are plenty of circles that release albums spanning multiple genres.

>> No.11428269

>>11428123
Feels weird. I can't put my finger on it but it's not very intuitive for me. Maybe it's just the missing animation/sound so we will see. Also I think the hitboxes are weird. Haven't played with the .ini jet.

>> No.11428847

>>11428123
So you're making that game in Unity? Maybe you should wait for the 4.3 release then, since they're adding a bunch of fancy 2D options in it.

Since you're really making progress, maybe I'll start to work on my Remilia 3D platormer then..

>> No.11430789

>>11427568
Someone would need to organize it.

>> No.11430951

>>11428269
Thanks for feedback. I'll continue tweaking it, but yeah, I think proper jumping animations will help a lot.

>>11428847
Yeah, I played around with the 4.3 beta a bit. It's pretty neat, but I have all the systems done already and I don't think it would be worth the effort to redo everything. A lot of stuff could go wrong in the process.

>> No.11433816

>>11430789
You do it

>> No.11433913

>>11425231
>>11425862
Enjoy your virus.

>> No.11434202

>>11433913
Ever considered running things on a Virtual Machine?

>> No.11434440

>>11433816
No, you

>> No.11434455

>>11433913
Y-you too

>> No.11435016 [DELETED] 
File: 44 KB, 251x231, 1356930733081.jpg [View same] [iqdb] [saucenao] [google]
11435016

I'm writing a 4chan/Touhou slashfic in the form of a novella but my personal penpal from /lit/ abandoned me two months ago. Would anyone here like to give me feedback on it?

Sorry if this isn't the right thread to ask.

>> No.11435838

>>11434202
Why would I need to run things in a VM when I can run them without one if the source is supplied.

This is even supposed to be a "/jp/"-project, so why can't he share the code and let others help him out and improve it?

>> No.11436063

>>11435838
>why can't he share the code and let others help him out and improve it?
Because morals, fags, "its works, its property", original idea don't steal, etc.
The #9 had a good session of shitposting about that. Forget about helping people here, unless you plan to do all the work by yourself.

Ridiculous, isn't it? And people wonder why there hasn't been a single game completed in the previous project threads.

>> No.11436102

>>11436063
Personally, I believe /jp/ies don't want to share their code mainly because they're afraid someone will step up and say "Hahaha, look at line 138 in file abc.def, that's totally what a retard would write!". What I don't get is: When people throw mud at the graphics, the reply is usually "do it better"; when they tell you the sound is shit, they'll say "do it better", but as soon as code is involved, they're all shy and get defensive.

>> No.11436157

>>11436102
>Hahaha, look at line 138 in file abc.def, that's totally what a retard would write!
Please, this is /jp/, not /g/. When we had the Harvest Loli project ongoing it was both in Java with horrible code yet no one complained.
I just think it's probably the same guy, or 2~3, shitting up the thread whenever we're actually trying to suggest something and/or work together because "this is 4chan so I must drop shit on that".

I was willing to work both on the old project and that new 3D Marisa Land someone suggested because that sounded really fun, but then I realized that this thread really has nothing to do with collaboration like it was initially supposed to be.

>> No.11436181

>>11436157
>no one complained
are you sure you were looking at the right thread?

>> No.11436205

>>11436157
>but then I realized that this thread really has nothing to do with collaboration like it was initially supposed to be.
Exactly my thoughts.

>> No.11436236

>>11436181
Yes. No one complained partially because they didn't care. Besides there was an ongoing shitposting about the 1st music compilation release and other stuff so my guess is that most of the lurkers eventually just forgot about the games.

The shitposting is also why the /jp/ project died for several months afterwards.

>> No.11436318

>>11436236
There werecomplains about it being Java. Not about the code itself through. But I agree with >I just think it's probably the same guy, or 2~3, shitting up the thread whenever we're actually trying to suggest something and/or work together because "this is 4chan so I must drop shit on that".
>>11436157
>this thread really has nothing to do with collaboration
The platformer still needs more art, sounds and music.
>>11436063
>And people wonder why there hasn't been a single game completed in the previous project threads.
Why do you assume that people wonder about that? Games are a horrible to finnish for this kind of collaboration. Getting a group of people who dabble in the same category together and they are able to come up with something but getting people from different categorisations together is quite hard.

>> No.11436533

>>11435838
>I can run them without one if the source is supplied
>if
Condition, therefore not necessarily met at every point. GNU is a guideline, not an absolute norm. No one has a moral obligation of sharing their work with you, and while I understand the

>This is even supposed to be a "/jp/"-project, so why can't he share the code and let others help him out and improve it?
argument, it only applies if the person working on it needs help with the code, right? Because if we were all doing a game together and I was having trouble drawing something or finishing a tune, then it'd make perfect sense to give you the PSD file or the stems... but otherwise, there'd be no point in asking me to print out the samples or something similar. You only "need" the source if the creator decides you do, and if they need help coding features, they can just come here and ask for help (and probably share the code then). For other applications, including help with areas that do not involve coding, all you need is the executable as a preview. To make things short: unless a creator decides so, you having the code at this point is a convenience, not a necessity. It's pretty simple.

>> No.11436553

isnt he making a level creator?
sounds like a good /jp/ project to me. see who can design the most fun level.

>> No.11436558

>>11436533
There are reasons beyond needing help with the code for releasing it. Having code along with binaries lets people do things like tweak jump mechanics and prototype feature ideas. Not to mention shutting up most accusations of viruses.

>> No.11436569

>>11436558
>tweak jump mechanics
>>11428123
>there's a movement.ini file which you can tweak

>> No.11436583

>>11436558
>tweak jump mechanics
Unnecessary, you could just ask the creator to fix something if it's wrong.

>prototype feature ideas
Which is a fine idea if this person is asking for specific help with that area. Otherwise, you could, again, ask the creator to implement those (and if you're confident in your coding skills, you can do it as pseudocode to make it easier on him). The virus accusations can be defeated with Virtual Machines.

I get your point of view, and whenever I code things in projects like this (I even did a Touhou-esque game name creator for mIRC based on the PHP one earlier this year) I prefer to share my code too. But the point is, there is no need for anyone who doesn't feel as comfortable as I am to do the same, and peer pressure has a bigger chance of making them go away and abandon the projects than of making them share. If people would just give them time, things like that would happen naturally.

Of course it'd be more convenient if we were all at the same ground level here, but sometimes all you can do is wait for people to meet you halfway the path. Do you see what I mean?

>> No.11436588

>>11436583
Just stopping by to say that I like you.

>> No.11437040

>>11415172
Did you receive my dropbox request? In any case, since it's a /jp/-use-only email anyway, I'll post it here:

jpmusicproject1@gmail.com

>> No.11437072

is /jp/ still translating Towelket?
does /jp/ have any plans, whether now or in the future, regarding translations of other games made in RPG Maker?

>> No.11437103

>>11437072

>>11416162

>> No.11437126

>>11437040

Yeah, apologies for not checking the e-mail yesterday.

As for uploads, that's what I was thinking. Each artists picks which (up to) two songs they want to submit to the album once the deadline's passed, and we post those as the compilation. I'm confident that we won't need to have any quality discussions, but we can always post either her or in the dropbox if it really comes to that.

>> No.11437140

>>11437126
I'll quality check each track submitted as I did with the first compilation.

Also I think everyone should feel free to discuss the tracks submitted and give suggestions.

>> No.11437153

>>11437126
Thanks, I'll upload some tracks now.

>> No.11437673

>>11436588
lol what a gay

>> No.11437701

>>11437673
T-thanks

>> No.11440123

Okay guys, here's the source. Now please let's not have any more arguments about this.

https://www.dropbox.com/s/08rg5wopqvdhk03/JP%20platformer.rar

This is for Unity version 4.1.2, not the newest.

Probably should have released it earlier, and in fact I wasn't ever opposed to that (see my post from the previous thread >>11318747), but then people started arguing that I shouldn't, and other people were attacking and flaming me, and I just kind of got discouraged by all that crap so I put off the decision.

Anyway, I won't be setting up a github because it's a pain in the ass, but if you want to modify the source, just upload it normally, perferably just the files that you modified.

>> No.11440150

>>11440123
So I get it that you did not find any artists or spriters to help you, right?

>> No.11440187

>>11440150
Unless I'm missing something, all the art so far has been done by one guy, who, by the way, is not the same person as the unity programmer, in case someone is confused.

>> No.11443425

Really? Only four people in the compilation? I guess half of the people from the last album were really crossies.

>> No.11443467

>>11443425
he only posted it a week ago. while i'm not disagreeing, i'm pretty sure there are a few more /jp/ers who are not finished yet.

>> No.11443477

>>11415172
Any theme this time? It seems like we're doing vocals or something (which is no problem for me).

>> No.11443484

>>11443477

No theme presently. I'd personally be up for a vocaloid album if we had enough submissions, and some other anons have been talking about jazz, but nothing's set for the second project.

>>11443467
Don't encourage it. It is 6 people presently anyways.

>> No.11443496

>>11443425
I'm almost done with my submission(s) here. You can add at least 1 to that number

>> No.11443679

>>11443484
I recently sent a request to join the dropbox. Kindly waiting.

>> No.11444743

what happened to the guy making a loli simulator that modeled anal/vaginal stretching

>> No.11445029

>>11444743
Gone into hiding since /vg/ won't let him talk about it and /jp/ keeps bullying him about his code.

>> No.11445100

>>11444743
I think he's working on it as a personal project rather than a community project.

>> No.11445114

Man, this thread makes me want to go back to my potato game. I might finish it when i finish my current project

>> No.11445218

>>11440123
What's it licensed under?

>> No.11445269

I hope we can get a crossfade for the new album.

>> No.11445995

>>11445269
It's not that difficult to make one. Why, you can even do it yourself, brave anon!

>> No.11446020

>>11445995
I think he means a video one. If not, I can do it.

>> No.11446072

>>11446020
He probably does. Anyway, it's not necessary, so we don't need anyone to do it.

>> No.11446719

>>11445218
I'm also interested in this.

>> No.11447161

>>11445218
>>11446719
I don't know and don't care, just don't redistribute it for profit.

>> No.11449627 [DELETED] 

>>11447161
Releasing source code without license is essentially committing it to the public domain. Therefore releasing like that means anyone can do whatever they want with it including commercial redistribution without any obligation to pay royalties or satisfy any terms and conditions.

You probably still maintain the copyright for the original source files but you don't have a case for the binaries or modifications to the source. If you don't like that then you shouldn't have released the source or you should have released it with an appropriate license.

>> No.11449649

>>11449627
Released under the "i'm too fucking chill to worry about this shit" licence. You're welcome to fuck about with my shit in whatever way you want on the condition that it is used in a strictly non-profit way. And you buy me a beer the next time you see me. That is all.

>> No.11449671 [DELETED] 

>>11449649
Well part of the consequence about you being chill and releasing without a license is that you have to accept that nobody has to honor your request.

You're free to upload a new version with a license but it wont affect what you just released. Not that is matters because it's probably nothing ground breaking but you gave it away which is not the same as licensing with terms and conditions.

You don't get a say about what happens to your unlicensed work.

>> No.11449673 [DELETED] 

>>11449627
>Releasing source code without license is essentially committing it to the public domain.

What? No it isn't. He maintains the copyright to his work unless he says otherwise. In fact, many jurisdictions won't let you "release" something into the public domain even if you try. The public domain is for old works, government publications, etc. That's why there are licenses like CC0, that basically say, "This is in the public domain if it can be, otherwise it's the closest equivalent."

>>11449649
There's the WTFPL (Do What the Fuck You Want to Public License), essentially an edgier version of permissive licenses like BSD and MIT.
You might also want to look into beerware.

>> No.11449679 [DELETED] 

>>11449627
>>11449671
Can you prove that? I'm too lazy to check but still interested
I know that when you showcase your creative work and don't add any redistribution notes it is assumed that you're NOT okay with redistribution. Would wonder me if this is different for source code.
>>11449673
That sounds more familiar

>> No.11449691 [DELETED] 

>>11449649
>>11449671
sorry, should've noted that I'm not that >>11447161 guy.

Pretty much all I was saying was that you don't have to be very anal with your licence. A lot of creators create things solely for that purpose alone - profits and the lack (or indeed, the loss) thereof, doesn't always factor into it.

>>11449673
Beerware is actually where I got the beer clause from.

>> No.11449695 [DELETED] 

>>11449673
>What? No it isn't.
Yes, yes it is. Like I said he could still make a harder to prove original copyright claim but he can't affect the use and redistribution of his works, especially the binary resulting from the source code.

>>11449679
Nothing to prove. Similar situations are where companies file patents for unpattented things that aren't essentially in the public domain. Furthermore it's essentially impossible for you to claim rights over the simple parts of your source code so you can only really claim rights over the whole verbatim or essential features.

There's nothing wrong with giving stuff away to be a show off and look edgy on an internet forum but turning around and trying to append terms and conditions retroactively is a pretty face-palm moment.

>> No.11449726 [DELETED] 

>>11449695
>Like I said he could still make a harder to prove original copyright claim but he can't affect the use and redistribution of his works, especially the binary resulting from the source code.

He gets those rights by default. Copyright is automatic. Read this:
http://www.copyright.gov/circs/circ01.pdf

Right now he maintains the copyright and has exclusive rights to distribution, modification, etc. You can't do these things unless he gives you permission.

>> No.11449727 [DELETED] 

>>11449695
>>11449695
I'm not arguing over what makes sense and how to be stupid (on that I agree with you) and I may state that I'm not >>11447161.
I'm just interested in the legal definition. Because, as said, in other media it's assumed that if not stated otherwise the uploader holds all rights. The whole thing with proving it, is another story through (I can imagine as much that small parts of source code are imposible to prove "ownership" off).

>> No.11449735 [DELETED] 

>>11449727
>I'm just interested in the legal definition. Because, as said, in other media it's assumed that if not stated otherwise the uploader holds all rights.

What's funny about this is that computer programs are considered "literary works". Google "computer program literary work", or see this page:
http://digital-law-online.info/cases/219PQ113.htm

>I can imagine as much that small parts of source code are imposible to prove "ownership" off

You can't claim copyright on basic ideas or procedures. So nobody can say they came up with "print(3 + 3)" and demand royalties. But this is where it becomes a gray area: some pretty basic algorithms are patented because companies attach semantic meaning to them, e.g., "This is an algorithm to find the Friendship Rating between two friends on a social network," when really it's just a dot product.

This is why the FSF guys are so up in arms. They generally maintain that software is just a series of mathematical instructions that anyone should be free to use, so they came up with copyleft to "counter" copyright law. But you still have to stick "Copyright (C) <year> <name of author>" somewhere, you're just granting people a long list of permissions.

>> No.11449757 [DELETED] 

>>11449726
>Read this
How about you read it first, moron. That's not even the right one.

http://www.copyright.gov/circs/circ61.pdf

Obviously this is a pointless discussion.

>>11449727
It's vague because you can't copyright everything so it's essentially committing to the public domain. Plus you used Unity which is licensed software and further muddles things up for you. So you basically would have no good case. Plus you posted it on a public anonymous forum, and I have no idea what terms dropbox has. I doubt all jurisdictions use exactly the same definitions when it comes to computer software but you should try to understand that licenses exist to protect and maintain both the rights of the users and the creators.

>> No.11449760 [DELETED] 

>>11449695
That's complete bullshit. Code released on the internet is as free as the images on Google Images; people may use it freely, but legally they are not allowed to, and companies/professionals with any common sense will refrain from doing that to avoid legal complications. Code falls under copyright which is granted by default (and if challenged can be proven merely by proving you've redistributed it earlier than anyone else), not under patents.

Also, haven't read the rest of the thread, but I saw this post and felt the need to point out the irony of it:
>>11388664
>And for fucks sake don't make this 200 posts of open source bitching.

>> No.11449770 [DELETED] 

>>11449757
Are you deliberately spreading misinformation, or is copyright law really that difficult for some people? Nothing in that document says code can't be copyrighted. If you were referring to
>Copyright protection is not available for ideas, program logic, algorithms, systems, methods, concepts, or layouts.
then that's about conceptual stuff that has to be patented, not copyrighted. All of those are concepts of how the program works, and the actual code is the execution of those ideas. Ideas = patents, execution = copyright.

The 'legality of used software' thing is another piece of misinformation that people keep spreading. YOU OWN COPYRIGHT OF WHAT YOU CREATE, REGARDLESS OF WHETHER OR NOT YOU WERE LEGALLY ALLOWED TO MAKE IT. This includes using pirated software to make games or music or art or whatever. Plus, the non-pro version of Unity allows you to make stuff for free with no legal problems.

>but you should try to understand that licenses exist to protect and maintain both the rights of the users and the creators.
Licenses in general? Yes. Copyright licenses? No, they're only there to do exactly what the creators want. Things like EULAs are for the protection of both, but when no copyright license is specified, the most restrictive of copyrights is assumed legally.

>> No.11449773 [DELETED] 

If we're doing a second album project I wouldn't mind joining in, since I make such classics as this -

https://soundcloud.com/takeshiandthekid/tsundere-service

>> No.11449780 [DELETED] 

>>11449770
So you agree with the essential point that the whole thing breaks down unless you redistribute verbatim. Thanks.

>> No.11449783 [DELETED] 

>>11449757
>That's not even the right one.

It is the right one. It explains how copyright is automatic and what rights are conferred.
This one is specifically about copyright registration for computer programs. I did actually almost link it in >>11449735 since it says "computer programs are literary works" a few times, but the court case is funnier.

>it's essentially committing to the public domain.

No it isn't. Unless he says otherwise, he maintains the copyright. You can't even place something in the public domain in many jurisdictions, no matter how hard you try. You'd have to kill yourself and wait a few decades.

>licenses exist to protect and maintain both the rights of the users and the creators.

It's pretty much the opposite. Licenses exist to grant people permissions, and say what they can and cannot do. There's a reason almost every license begins with a copyright notice and then terms like, "Permission is hereby granted..."

>you posted it on a public anonymous forum

Scroll to the very bottom of the page, read the small text.

>I have no idea what terms dropbox has

https://www.dropbox.com/terms
>You retain full ownership to your stuff. We don’t claim any ownership to any of it. These Terms do not grant us any rights to your stuff or intellectual property except for the limited rights that are needed to run the Services, as explained below.

>> No.11449791 [DELETED] 

>>11449783
>Scroll to the very bottom of the page, read the small text.
Considering Anonymous posted it that means Anonymous owns it.

>> No.11449794 [DELETED] 

>>11449783
That guy is a retard and this kind of bullshit is why many don't feel comfortable sharing.

>> No.11449798 [DELETED] 

>>11449791
http://www.youtube.com/
GREAT, WE ALL OWN YOUTUBE NOW

No, you moron, someone, somewhere, created and hosted content. In this case, on a personal dropbox account. Keyword is "personal".

>> No.11449823 [DELETED] 

Janitor, if you're going to delete 99% of the copyright discussion, at least also remove >>11449627's post as well. Without rebuttal that post is just spreading misinformation.

>> No.11449822

>>11449798
You completely miss the point that absolutely none of that matters. It's like trying to argue about true originality. You can't check it or enforce it and there will be no first hand record of distribution once the thread 404's so the effect is he may as well have.

>> No.11449827

>>11449823
It's not though. You might as well remove all the posts that don't post content.

>> No.11449834

>>11449827
This discussion can be continued on warosu if you want to go on. It's clear the janitor doesn't want this discussion in this thread, but he seems to have forgotten a single reply that may discourage creators from creating if not accompanied by the rest of the discussion, which is contrary to the purpose of this thread.

>> No.11449842

>>11449834
Discussion is fine, its just the last time the thread go into copyrights/open source shit, it turned into this >>11388664

>> No.11449865

>>11449834
>It's clear the janitor doesn't want this discussion in this thread
I don't think that's how it works.

>he seems to have forgotten a single reply that may discourage creators from creating if not accompanied by the rest of the discussion
Actually the rest of the discussion is much more disruptive than stating you might as well be giving something away if you share the tools and patterns for production and don't say otherwise. Which is true and the rest is just technicalities.

>>11449842
Pretty much this, except those discussions were probably the best part of those threads. #10 and all we got is one album and a platformer in pre-alpha.

>> No.11449952

Oh come on, this is related to the matter at hand. For one thing, we were discussing that guy's code, specifically. This stuff matters, janitor.

That one guy is trolling, though. I guess just delete his posts or we can ignore him. Don't take the bait.

I think it's worth agreeing on a license beforehand, so everyone knows what the status of their contributions is. Just dump it on GitHub under the MIT or simplified BSD license for the code, CC-BY for the assets.

>> No.11449983

>>11449952
Failing to license source code and saying it's "open source" when you actually do have usage conditions is pretty discussion worthy. It's only slightly less dumb than having a redundant copyright discussion that could never be enforced even if it did apply.

Should have just uploaded to GitHub under a permissible license in the first place or used WTFPL.

>> No.11449987

>>11449865
>#10 and all we got is one album and a platformer in pre-alpha.
I don't have any problem with that. I see the point of these threads more in the fun working together and sharing what you're working on (or even what you would like working on) than finishing work in a tight schedule.

More contributions and possible projects would be nice, through.

Also do you think that we should post the project threads paralel to the OC threads? I think the project threads would benefit if we try to avoid being up at the same time.

>> No.11450012

>>11449987
>I don't have any problem with that. I see the point of these threads more in the fun working together and sharing what you're working on
>Also do you think that we should post the project threads paralel to the OC threads
That's pretty much the problem. If you have 10 threads and nothing useful to show when the topic is almost exactly the same as the OC threads then what are you trying to achieve other than being unique snowflakes that like spouting copyleft/right and freetard nonsense?

>> No.11450025

Guys, why do you keep bullying me with all this open source and copyright crap? All I want to do is make a game, I don't know anything about licenses, and I really don't care.

I wish I was an artist, so I could post my stuff without worrying about all the crap. I mean, look at the music compilation. There wasn't any talk about copyright and licensing there, right? So why can't we do the same with this project?

>>11450012
The difference is that the OC thread is just everyone doing their own thing on their own, while this is supposed to be a thread for collaborations between many people. Not much was done because doing group projects is hard, much harder than solo projects.

>> No.11450041

>>11450025
just ignore them
or take down the link to the source and tell them to enjoy their viruses. who cares

>> No.11450045

>>11450025
>All I want to do is make a game
Then you should have kept it proprietary or forfeited all rights. Anything in between means getting into bed with this kind of stuff. Enjoy your 15 minutes of collaborative open source development.

>this is supposed to be a thread for collaborations between many people
It isn't though, even the music compilation is just stuff random people did already and compiled together.

>> No.11450057

>>11450045
/jp/ can never work together. They never can. I think there's exactly one truly collaborative project in /jp/'s history that was a success (The Dandelion Girl), every other project has failed.

>> No.11450062

>>11450057
Dandy Girl was mostly 1 or 2 people in the end anyway, and I can't be bothered to check but I think it was released as do whatever you want to it. Although ONScripter is open source anyway. People here just talk big about open source or whatever and never contribute anything.

>> No.11450070

>>11450062
I have my own open source project I took over after the previous developer left and am quite happy with it.

>> No.11450078

>>11450045
>It isn't though, even the music compilation is just stuff random people did already and compiled together.
Not really, I wrote my song exclusively for the compilation.

>> No.11450154

did that one guy ever release the source code of his shit?

>> No.11450163

>>11449983
>Failing to license source code and saying it's "open source" when you actually do have usage conditions is pretty discussion worthy.

That is pretty dumb. For one thing, "open source" has a specific meaning and only certain licenses are accepted by the OSI. It doesn't just mean "you can view the source code" in the same way "free software" doesn't just mean "you can download it for no cost".

>> No.11450166

>>11450057
>The Dandelion Girl

They took it to some free forum away from /jp/. I'm not saying /jp/ projects have to be entirely based on /jp/, but by the end it was a "/jp/ project" in name only.

>> No.11450238

>>11450025
We're /jp/. We have to take everything to autism-levels of retardation or we wont get satisfied. Just don't despair.

And ignore the troll that jumps at every oportunity to derail the thread with his implications which he calls facts and his blatant tries to add meta-topics in meta-discussion.

>> No.11450282

Publishing code without an explicit license basically means that all rights remain with the original author, meaning that modification, redistribution and whatever else you'd want to do with the code is only permitted with consent from the author. The more you know(TM).

>> No.11450759

>>11450238
>>11450282
>original character do not steal
Thanks for turning /jp/ into Deviant Art tier, guys.

>> No.11450898

>>11450759
The moment someone makes a passable game, it'll be on steam and iOS as "OFFICIAL /jp/ GAME 2k13" and the creator won't see a lick of money or be able to do anything about it.

If it becomes popular, someone will make a knockoff and whore it out and everyone will only know that knockoff and not even the original.

>> No.11451101

>>11450025
If you're the Marisa Platformer guy, here's some advice that I hope you'd take up: Don't ever mention anything about the source or whatever, ever again. Just work on the game, as you have for quite some time now, and similarly, keep us posted, whenever you feel like it, of any new updates that might be of any interest.

Absolutely ignore any post that asks for the source, the license or any of these worthless outcrops. From the way you explain it, you don't seem to mind this legal shit, so I advice you stay away from it completely. Just release the game in the same way as other projects have been released so far (i.e. the Music Project and the older Dandelion Girl never even discussed the issue). Don't even worry about people making profit from the game, in the end, it won't affect you, would it? Since you never intended to make any money out of the game (at least, I assume so, based on your previous posts).

Basically, avoid this discussion like the fucking plague and you'll be surprised how stress-free your project would be. Hell, you might even finish it one day.

>> No.11451910

>>11450898
Bullshit. There are tons of free games to steal, and you're delusional if you think your game is interesting enough to those kinds of people and companies to steal. Plus, once such a company has your game in its sights, even having a small company and having everything in order legally is not going to save you. If you're not financially capable of dragging them to court, your copyright means NOTHING.

So just make stuff and don't worry about it. They won't steal your game, and in the ridiculously unlikely case they do, there's nothing you can do about it anyways.

>> No.11454058

I want to make a Milky Holmes vs BETA game. It'd have gameplay similar to Alien Shooter. Would you play it /jp/?

>> No.11454090

>>11454058
If I don't have to pay and you bring it to a somewhat playable state I would probably give it a try. But I would probably try any /jp/ game that looks remotely interesting. I'm such a slut.

>> No.11454829

>>11454058
Only if it has playable Feathers in it.

>> No.11459373

Wer da gamez at?

>> No.11459406

>>11454058
I don't play indie games unless they are cute. For that, you'd have to have an at least moderately skilled artist at your side. Most people don't, which is why most indie projects look like shit.

>> No.11459429

>>11459406
More like 5 moderately skilled artists, unless you're fine with a development time of 6 years. Artists are some lazy fuckers more often than not.

>> No.11459465

>>11454058
I'd play it. Probably. I like milky holmes, I like shooting.

>> No.11459496
File: 2.25 MB, 615x423, jp.gif [View same] [iqdb] [saucenao] [google]
11459496

Hey /jp/. Remember me?

>> No.11459503

>>11459496
Only obscure oldfags will remember this ;)

>> No.11459528

>>11459496
What happens if you fight her? Are you going to include a fighting tournament minigame?

>> No.11459548

>>11459528

What happens is that you attack her until she passes out or gives up, then you can drag her back to the forest/your rape dungeon and rape her for all of eternity.

Of course she can win the fight too if you're that much of a weak NEET or are unlucky.

>> No.11459572

>>11459548
"NEET" is not a synonym for "coward". I'm a NEET, but I would kick your fucking ass if you were here.

>> No.11459599

>>11459572
You probably have some sort of weight training program, nonNEET.

>> No.11459606 [DELETED] 

I went to a interview for NEETbux yesterday.
I was in the same area as full on retards, disabled kids that were properly spasticated.
And I was treated like one of them felt good mang
For my work related activity I have to look at a website, I won't though, fuck that only website I visit is teh chans

>> No.11459633

>>11459606
I had a medical examination on Wednesday. The doctor just looked at the documents from the hospital and said I couldn't work for the next six months.

I think they don't even want me to work, because we don't have jobs here, anyway. Taking it easy comes natural to me.

>> No.11459637 [DELETED] 

>>11459599
I have a will of steel and the nerve to kill, nigga.

You think it's all about weights and strength, don't you?

>> No.11459655

>>11459548
>>11459572
>>11459599
>>11459606
Wow, what happened?
Is it some cussword around here?

>> No.11459663

>>11459655
Janitor who hates NEETs and NEET threads happened.

Check out how this post will get deleted.

>> No.11459669

http://www.youtube.com/watch?v=f-njoQotC6k

>> No.11459686

>>11459655
>11459548
No idea.
>11459572
>11459599
Off-topic.
>11459606
>>11459633
Off-topic. /jp/ is not your personal blog.

>>11459663
If your or my comment gets deleted it will be because of off-topic shitposting and not because of NEET-hate. /jp/ is turning the whole NEET-elitism to furry/bronie tier shitposting level and as a NEET I find that far more offensive than NEET-shunning normalfags.

>> No.11459723

>>11459686
Give me a NEET thread then so I don't have to go around looking for shelter like a hobo on my homeboard.

>> No.11459724

>>11459496

wow you have combat now? Impressive stuff man!

>> No.11459747

>>11459723
Silly anon, that would mean work on my end.

>> No.11459822

>>11459496
it's like GTA, except you rape little girls

>> No.11459887

>>11459822
It's funny how you can't commit sex crimes in GTA, despite doing everything else.

>> No.11459889

>>11459887
It's because sex is worse than murder in AmeriKKKa.

>> No.11459893

>>11459496
Hey now, punching a loli is VERY bad form and should be avoided at all cost.

>> No.11459902

>>11459887
There is prostitution in GTA, and that's a sex crime.
In GTA 4, you can look up a child porn site and it gives you max wanted rating immediately.

>> No.11459924

>>11459902
A vivid reflection of the wierdness of the American justice system.

>> No.11461004

>>11459902
>In GTA 4, you can look up a child porn site and it gives you max wanted rating immediately.

I demand proof.

>> No.11461021

>>11461004
http://www.youtube.com/watch?v=2gaC1aJIb6g

>> No.11461177
File: 2.98 MB, 450x347, ITS TIME FOR SCHOOL KIDDIES.gif [View same] [iqdb] [saucenao] [google]
11461177

>>11459822
>it's like GTA

>> No.11461232

>>11461177
Woah, so crazy. Looking forward to this, anon.

>> No.11461343

>>11461177
A+++
now how are you going to integrate the farming into this?

or am I thinking of another game?

>> No.11461358
File: 2.16 MB, 456x338, lined up for slaughter.gif [View same] [iqdb] [saucenao] [google]
11461358

>>11461343

I'm... pretty sure you're thinking of another game...

unless you're havesting lolis with your car.

>> No.11461355

>>11461177
LMAO Did that truck just donut through a bunch of children?

>> No.11461377

>>11461177
>>11461358
There's no friction produced? What brand of lube do you use?

>> No.11461404

>>11461377

Their blood is like lube.

>> No.11461434
File: 2 KB, 40x80, applegirl-wip2.gif [View same] [iqdb] [saucenao] [google]
11461434

>>11461343

That project was canceled sadly. I haven't heard from the programmer in months either.

>> No.11461511

>>11459496
>>11461177
>>11461358
Wow. I think this may have strayed from the goals you originally laid out.

>> No.11461512

>>11461358
You're making my future favorite game.

>> No.11462096

>>11461358
Goodness, GTA just found a rival.

>> No.11462116

September's almost done, and it will mark the halftime for Music Project 2 (deadline's Oct. 14, I think?). How's everyone doing?

>> No.11462172

>>11462116

Almost done with the melody line, now to add words and mix and tune, and then remix the old track.......

Slightly behind schedule, but still within the buffer zone.

>> No.11462595

>>11461512

T-that's kind of worrying...

Anyway, I'm not sure how I should handle a lot of things. How should battling work?

Should there be a timer/animation between attakcing? How should it look like? Should the player be able to just walk away with the movement buttons (WASD or arrow keys), or should he have to reach some kind of terminal node in the conversation? Letting him leave (run away) anywhere might be nice but it could have some complications.

>> No.11462666

>>11461021
But child beauty pageants aren't illegal and are covered on tv shows...

>> No.11463469

>>11462116
I have a third of a song left to write. Man, the writing process this time has been so much fun, since DDC tunes are so fun to arrange. Kind of makes me not want to finish it...

I really want to have vocals, but I don't think I'll have enough time to learn how to use Vocaloid within the remaining time. Is anyone interested in collaborating?

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