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/jp/ - Otaku Culture


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10952054 No.10952054 [Reply] [Original]

Previous Thread: >>10931029

Finished Projects:

- Album project: The first /jp/ music project is complete! You can download it here: http://www.mediafire.com/?caz9uuvan03c5z1 and access the public dropbox here: https://www.dropbox.com/sh/7vymrf03krqs545/xMtFnbHOQo

Existing Projects:

- Loli Harvest Moon: Some discussion of a design and some art has been put forward. An anon is starting on the engine and it is accessible through the public SVN repository in https://www.assembla.com/spaces/lollysprout/wiki

- /jp/ projects repository: There has been some talk of making a repository website to store all of the /jp/ projects. There is a website for the album which you can check out here: http://jpproject.info/

Discussion of any potential other projects is, of course, also welcome.

>> No.10952089 [DELETED] 

Sage.

>> No.10952097 [DELETED] 

why am I blocked from posting janny

why aren't you deleting this thread

>> No.10952114

So what's the Loli Harvest Moon thing supposed to be?

>> No.10952143

>>10952114
Plant loli crops, harvest lolis when they grow up. Each plant loli comes with a distinct way of begging you before you behead them and put their bloodied corpses into a bin to earn money.

>> No.10952144
File: 105 KB, 500x451, flans.png [View same] [iqdb] [saucenao] [google]
10952144

I want to start learning programming so it can lead me to making my own games and such, but I really like drawing the art and planning the game design than programming itself.

I'd quite like to contribute art to a game where several people are working on it. I drew a quick flan sketch to kind of demonstrate.

>> No.10952155

>>10952144
That's cute. Are you interested in helping with the loli harvest moon game?

>> No.10952169

>>10952155
Yeah, I can do what I can right now. A bit busy drawing other stuff but just tell me what you want drawn, ex details, style, etc and I do what I can (a few sketches maybe first?). Is there a kind of general email for all this or is it all just on here?

>> No.10952181

>>10952169
It's just on here it seems. You can read about the plan so far here: https://www.assembla.com/spaces/lollysprout/wiki/_jp_game_ideas

You said you like game design so maybe you could make some quick sketches of what you think the game might be like?

>> No.10952194
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10952194

I'm neither good in drawing or programming, but I like to write storys 'n stuff.

If anyones interested in mediocre fanfic, I'm happy to help out at any point.

>> No.10952212

Everyone wait one year for me so I'm good enough to draw something.

>> No.10952217

>>10952212
No worries. It may take a year to get the game off the ground.

>> No.10952228

>>10952143
Yeah but what's the gameplay like? Is it just like one of those iPhone games that you just log into once a day and play it for 5 minutes?

>> No.10952236

>>10952181
Not him, but thanks for the link.
Now I actually know what the game is supposed to be about.

>> No.10952240

>>10952194
Post something you've written please
20 lines are enough

>> No.10952241

>>10952228
Never played a Harvest Moon game? Such fun to be had! No no ... none of that "Framville" stuff. Harvest Moon is a farming game, yeah, where you grow crops and stuff but it's also a dating sim where you give presents and talk to and go on dates and such with the local girls and eventually choose one to marry.

There's also an overall storyline, usually involving fairies and elements.

They're fun little games. Rune Factory spawned from it, too.

>> No.10952251

>>10952181
I've dabbled in pixel art before so I can attribute to that.

Would they be able to die? Like if you didn't take care of her enough or something? Or instead of dying, something like run away? Since you will be able to have several other lolis at some point (you can test different seeds), I assume it won't be infinity amount of loli's you can have.

If you want story or conflict at some point, have an event you have to find her?

What would we be doing with your loli? Games? I read feeding is a part of it. I guess exploring the world and she how she interacts with it.

I thought it would be kind of funny too to add like the possibility of a shota seed. The game is focused on lolis but this would be an extra or a really rare secret seed or something that you can only get really late in the game.

>> No.10952275

>>10952251
I want to see legendary (unique) seeds which are hard to obtain and evolve into 2hus or something.

>> No.10952304
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10952304

>>10952251
>>10952144
Ignoring the sillyness of the subject matter, this was one large pixel art I did for fun. It wasn't for a game or anything so I didn't pixel it that well.

>> No.10952315

>>10952275
Maybe have 1 or 2 or a few touhou characters that can be like easter eggs

>> No.10952318
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10952318

>>10952144
I'll tell you a secret.
There's hundreds of people here who had the same idea and learned how to program and didn't code shit, at least nothing that worth to be remembered.

Seeing how impetuous I can guess how will it end 99% sure.

Now is where your path can diverge, do you want to learn how to code and maybe learn how to use a framework tooor do you want your game idea done? If you want the knowledge go read your prog books and become another of these people who know how to do "do nothing." You may be the outliner, who knows, maybe I'm wrong but statistics says I'm not.

Option B: You want a game that others can play, then go write down your idea properly if you have it, or get one, organize your shit, write down gameplay, how should it look, feel, sound and visit places where people who took the first path, /jp/ as example, gather, comment your game, music, feeling, looking. If you're able to get some conceptual art much better because people will see you're serious, and honestly, some will show interest ( If none does is because your idea is shit and you should learn from your errors and get other, if think that knowing that your idea is shit at first hand is not a victory you're fucking stupid ).
And now the true hard work begins, harder than coding, harder than composing, harder than drawing.

Scheduling and organizing while keeping everyone as happy as possible working in your game and maintaining cordiality.

It's still a low chance but infinitely better than hoping to have a great idea and jumping into it code, music, art 100% done by yourself.

Here you fucking go, you've learned more of making videogames in 10 lines than with a OpenGL superbible.

>> No.10952329 [SPOILER] 
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10952329

>>10952240
Got nothing to copypaste by now, just a picture of what I wrote some time ago.

Well, if you remember the little Lumia story, that was me.

>> No.10952331

>>10952304
It looks cute, great job!

>> No.10952378

>>10952318
Um. Thanks for the info. I have done some BASIC before years ago and was planning on starting to just sit down and learn a language. I have ideas but I'm not going to just jump into one big game. I know that is a very serious feat and will just end up being burnt out. I just like to think and draw of game concepts, characters and designs. It's all about the little steps. Like doing pong clones and such first.

Also, I'm not doing it all myself? I have a friend who makes music as well, so they would play a big part in that even for the little clone games, and like here, I said I would want to add contributions to the project...

I've already researched all this but thank you, again.

>> No.10952388

Please don't try to retcon the REAL thread #6.

>> No.10952389

>>10952318
>And now the true hard work begins, harder than coding, harder than composing, harder than drawing.
>Scheduling and organizing while keeping everyone as happy as possible working in your game and maintaining cordiality.
This is only hard if you're dealing with monkeys, which is going to be the case if you're making a video game without paying anyone. Truly a grand challenge.

>> No.10952405

>>10952318
Except the only time people actually finish games like this is if it's just one person doing everything. Games with multiple people working on them end up never finishing because if one person drops out it's all over.

>> No.10952409

>/jp/ projects repository: There has been some talk of making a repository website to store all of the /jp/ projects.

Why not use wiki.rei.mu?

>> No.10952414

>>10952389
If you had worked in one of these with half decent people you'd know what I mean, if you did get monkeys, tards and assholes then it's, literally, imposible.

>> No.10952415

>>10952405
Though it's not a GAME per se, but what about Katawa Shoujo...?

>> No.10952422

>>10952409
Nice try, rei.mu maintainer.

>> No.10952430

>>10952414
>If you had worked in one of these with half decent people you'd know what I mean
If you had worked as a professional with real tasks you'd know what I mean.

>> No.10952436

>>10952415
Wow you named one! Do you understand how percentages work?

I would personally not work with anyone who isn't a NEET.

>> No.10952439

>>10952329
I like your speech pattern but you should break up the text and trim some of the fat to pick up the pace.
Ever written fantasy stuff or erotica?

>> No.10952447

>>10952430
Oh sorry I thought I was in an anonymous internet forum and not Activision-Blizzard hiring office, I'm sorry.

>> No.10952451

>>10952422
I-I have no idea what you're talking about!

>> No.10952461

>>10952329
Can you post this in a nicer font?

>> No.10952463

>>10952447
Instead of trying to learn how to manipulate naive kids into doing things for you, you could be doing something constructive.

>> No.10952470

>>10952447
/jp/ is full of EXPERT PROGRAMMERS, kid. If you didn't write an ANSI C compiler when you were 12, get the HELL out.

>> No.10952469

>>10952275
Well, perhaps rare or exotic plants can be used as legendary seeds. You'd start with basic, easy-to-grow loli seeds like sunflowers and marigolds, advance into more difficult flowers like orchids, tulips and carnivorous plants as you gain experience, and would infrequently get rare lolis like rafflesias, titan arums or cafe marrons by the end of the game.

>> No.10952474

>>10952436
You said, games with multiple people working on them end up never finishing because if one person drops out it's all over.

Sorry, but that's what you wrote?

>> No.10952486

>>10952439
Yeah, I'm having difficulties writing on the pc, since I usually do it only in books and on paper.

Also, english ain't even my native tongue. I'm translating everything from german to english, and I had problems with the english grammar ever since I started learning english.

Well, I write more Sci-fi stuff. But I guess I could also do some fantasy stuff and/or erotic stuff.

>> No.10952490

>>10952470
See:
>>10952463
I'd take a compiler writer over a blatant liar any day.

>> No.10952497

>>10952463
Like trying to explain how to put a bunch of useless naive kids together to do something of worth? Well, nevermind it, I'll tell everyone now to work and learn alone hoping I'm talking to the next
ZUN / Sprite/ Carmack.

>> No.10952510

>>10952497
Why aren't you telling them to go to college?

>> No.10952519

>>10952510
stop posting

>> No.10952529

See ... this is why the game will never get done unless one person just sits down by themselves and does it.

All this time spent bickering over methodology could have been spent spriting or writing or composing. But, hey, maybe I'm wrong and bitching at each other is how games get made.

>> No.10952537
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10952537

Amateur game looking for artists. First Act released

http://colorfulvisualarts.wordpress.com

>> No.10952545

I'm listening to wanderer from the compilation and it feels really nice. I wish I wasn't too lazy to learn to make music.

>> No.10952559

>>10952519
Look at this:
>>10952318

>> No.10952566

>>10952497
Zun had help with AM for like 5 years, then he took 3 years to make Touhou 6 by himself + beta testers. It just gets faster and easier to output the games because he now has the game engine as the base along with sprites he can use in all the games like bullets and player characters etc. It is possible to make something by yourself it just takes time, effort, learning and passion.

>> No.10952602

>>10952566
Which /jp/ doesn't have.

>> No.10952631

>>10952602
But /b/ does?

>> No.10952643

>>10952566
>Zun had help with AM for like 5 years
AM was a Tokyo Denki University student group, not a random internet person who thinks that talking pleasantries is more difficult acquiring creative skills.

>> No.10952646

>>10952631
Not anymore. And at any rate /b/ doesn't have a culture of laziness.

>> No.10952685

If anybody needs music of any sort, I'm available. I've never done much music on the computer except for the piano but there might be some good opportunities here.

>> No.10952695

>>10952685
Have you heard of PxTone before?

>> No.10952758

Well just like always, this goes nowhere again. Good job guys!

>> No.10952771

>>10952537
Where do we apply to?

>> No.10952787

>>10952695
I wouldn't talk about that piece of software, guy. I was banned for it.

https://fuuka.warosu.org/jp/?task=search2&search_text=pxtone&search_op=op

>> No.10952779

>>10952695
Not up until now. I've been using FL studio and it is to my liking, mostly. Checked out PxTone but it's designed for a far different sound than I've got in mind.

>> No.10952807 [SPOILER]  [DELETED] 
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10952807

I was thinking of starting a /jp/ Assassination Agency. I have a target in mind, but does anyone have the necessary skills for ``eliminating'' the target? We may also need someone with a lot of money to act as the project backer/funder.

>> No.10952815

>>10952787
Perhaps it was more because you started threads about it (汗)

>> No.10952836

>>10952758
What are you talking about? We already finished a project.

>> No.10952847

Who wants to do a children's storybook?

Art doesn't have to be amazing and the writing can be simple.

see: where is my hat

>> No.10952880

>>10952847
That sounds amazing.

Aww, now I want a picture book with art by ZUN.

>> No.10952900
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10952900

>>10952537

>> No.10952918

>>10952847
I'd be down to do the writing aspects.

>> No.10952934

>>10952847
Ok! Do we want it to be touhou related or something completely else? Like a book about a hikki's day (without anything 18+ mind you)

>> No.10952939

>>10952847
I like this idea, but that really only calls for one or two people.

>> No.10952946

>>10952934
Anon's Nice Day for kids?

>> No.10952950
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10952950

>>10952847
Like something in the vein of "Here 'n' There Komachi"?
I'd be on board.

>> No.10952955

>>10952934
Way to teach children how to succeed at life.

>> No.10952961

>>10952946
Nanashi's Nice Day

>> No.10952971

Make something like that Touhou activity book that guy made

>> No.10953001

>>10952934
Your call mang, you're going to have to start sending out emails if you're planning on following through though. I just want to write.

>> No.10953008

>>10952971
Can I read it ?

>> No.10953022

>>10953008

http://www.mediafire.com/?poap92mjph1vhyo

http://archive.foolz.us/jp/thread/10190097

>> No.10953070

>>10953001
Ok.

>> No.10953093

> expert programmers everywhere
Lots of /jp/ programmers and yet not a single game, not even a sketch.

Anyway, as for the artists, maybe we should try to make requests in our own weekly /jp/ drawing thread?

>> No.10953101

>>10953093
Some guy made a game about apples.

And a /jp/ IRC team have a prototype shmup engine.

>> No.10953103 [DELETED] 

>>10953093
I'm down with that

>> No.10953108

>>10953093
I'm down with that

>> No.10953128

>>10953101
>shump engine
Why don't they just use a Danmaku creator? There's no point in reinventing the wheel, unless you plan to customize and/or add features.

>> No.10953133

>>10953093
>maybe we should try to make requests in our own weekly /jp/ drawing thread?
Please, no. There's already an OC thread. Making a draw-request thread is only going to shit up the place to /a/co/ levels.

>> No.10953140

>>10953093
I'm a programmar by the way.

>> No.10953144

>>10953133
Calm your autism, he was talking about the OC thread.

>> No.10953149

>>10953128
Like what, a BulletML front-end?

There's already Danmakufu and Taisei, so I'm guessing they're just doing it for fun.

>> No.10953154

>>10953133
You didn't understand me. I said to use the OC thread to make requests eventually, didn't suggest to make a new one or attract crossboarders.

>> No.10953166

>>10953149
Oh, my bad then.

Btw I just can't find the loli maker anymore. Does anyone still have it in on of their old folder? Maybe we could use that for prototyping until we find pixel-artists.

>> No.10953169

>>10953101
>And a /jp/ IRC team have a prototype shmup engine.
They're doing it in java

>> No.10953175

>>10953144
>>10953154
That's a relief, but you should have specified OC-thread since it covers more than just drawing. I just don't want these projects to get out of hand.

>> No.10953181

>>10953166
This?

http://khmix.sakura.ne.jp/download.shtml

>> No.10953184

>>10953166
This thing?
http://khmix.sakura.ne.jp/download.shtml
http://nantoka.main.jp/
http://www.mediafire.com/?hpaa7adlwgpuzdu
http://archive.foolz.us/jp/thread/10445710

>> No.10953205

>>10953181
>>10953184
Precisely. I love you.

>> No.10953260

>>10953101
what channel?

>> No.10953675

I'd like to share with the programming teams something that might be able to help, even tangentially - when we first started the music project, I was very confident that it would be completed in a very short amount of time - why? Simplicity. It's extremely simple and easy to just gather individual tracks with no specific form, genre, length, feel, or even quality. I suggest that, for your first project, you do away with a LOT of your ambitions and prides, and do something very small and very simple and most of all, very easy. For example, for the loli harvest moon project, you cans start by doing away with every mechanic except for planting loli seeds and tending to them. You can also do away with the mutations - for now. Just buying seeds, watering, probably talking, harvesting and (ironically dark at this point) selling. Very simple, and I hope I'm not being so presumptuous at saying, very easy.

Once that's finished - it's a game! Rejoice. But it doesn't have to end there. See, you can still keep on working on it. Once you have something like that going, you can add more loli seeds. And once you have a large enough pool of seeds, you can introduce the mutations. Along the way, you want to expand what the player can do. Like keep the loli seeds as uh... pets? Something like that. But my point is, you should start with something very simple and very basic. And once you have built that, the confidence and motivation can set in, if you're satisfied with your first end-product. If you're not, no problem. Make a new one and the cycle repeats itself.

>> No.10953975

Is anyone a NEET here that is good at art or music or something? I would like to work with someone who has 16 hours of free time per day. I can do the programming. If you're not a NEET or you leave the house or something please don't bother responding, thanks.

>> No.10953982

>>10953975
I can't function without at least 10 hours of sleep a day. Sorry.

>> No.10953997

>>10953982
Well do you possess any skills?

>> No.10954005

>>10953997
He's gotta be pretty good at sleeping by now.

>> No.10954006

>>10953975
>16 hours of free time per day

But I sleep for 12 hours a day...

>> No.10954023

I just said 16 based on my own sleeping, I just meant anyone who really goes outside I don't want to work with.

>> No.10954034

>>10954023
>>10953975
Please don't drag your garbage in here. You know it's just going to cause arguments and ruin the thread. Can you please, just once, shut the fuck up about how much you hate normals?

>> No.10954051

>>10954034
I'm actually trying to get something serious started here. I don't want to work with some asshole who is gonna drop out because he needs to study for finals or go out to a movie with his girlfriend or whatever.

>> No.10954061

>>10954051
You're just a random hack fishing for information about our habits and mannerisms, d00d.

>> No.10954068 [DELETED] 

>>10954034
Yeah man, fuck that "anti-normal" meme! That was exclusive to a certain type of thread.

Brb, updating my Facebook, posting on /a/, and reading Sankaku Complex.

>> No.10954072

>>10954051
You'd rather have the help of a bunch of people who have failed to accomplish anything in a group for most of their lives?

>> No.10954077

>>10954068
Normal people only update their Facebooks.

>> No.10954082

>>10954072
It will barely be a group if it's just one person per thing, like one person for all of the art, one person for all of the programming, etc. You barely have to communicate which is what I'm looking for. I just want a supply of art.

>> No.10954084

>>10953982
>>10954006
>>10953975
>sleep all day
>no skills at all
Niggers. /jp/ is made of niggers. It all makes sense now.

>> No.10954089

>>10954082
>I just want a supply of art.
Well, that changed fast.

>> No.10954104

>>10954084
I'm not really artistic or musical.
Hence why I didn't say anything.

My Japanese is reasonable and sort of slowly improving but that's not really relevant at all.

>> No.10954109

>>10954089
What changed exactly?

>> No.10954134

>>10954109
At first the participant had to be a certified truNEET(TM), which made absolutely zero sense to me since I'm one.

>> No.10954185

>>10954134
That's also a requirement though. Nothing has changed from my original post.

>> No.10954203

>>10954185
Why do you want misunderstood genuises? Art is art and code is code.

>> No.10954204

>>10954185
I'm sure one of those truNEET artists will come along any minute now and lift your project to victory.

>> No.10954243 [SPOILER] 
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10954243

>>10953093
Hey, this one got even parallax.

>> No.10954249

>>10954203
>>10954204
butthurt workfags

>> No.10954269

>>10954249
Shouldn't you be sleeping?

>> No.10954273
File: 3 KB, 256x256, daisy.gif [View same] [iqdb] [saucenao] [google]
10954273

hi everyone sorry im late i am a veteran sprite pixel artist here is a flower girl

>> No.10954290

>>10953975

What is the idea?

>> No.10954298

>>10954269
How come?

>> No.10954299

>>10954273
Your work is very adorable and professional looking and you should kill yourself.

>> No.10954302

>>10954299
This is seriously the most offensive post I've read in a while.

The twist at the end came so suddenly that my heart sank.

>> No.10954306

I hope the crossfade video guy for the album(s) still remember to work on it...

>> No.10954307

>>10954290
We could do the loli idea or something, I don't really care.

>> No.10954310

>>10954299
Please no bullying

>> No.10954314

>>10954307

I don't really follow this thread I usually post in the OC thread. is the loli idea the harvest moon one?

>> No.10954321

>>10954314
Yeah but I've never played Harvest Moon before so I don't know exactly how the gameplay works. We could do something else though if you want. What about a pokemon style game with loli's battling each other?

>> No.10954334

>>10954321

I like harvest moon more than pokemon but I'd still want to do something more than just harvest moon. also for reference I would be a visual artist not a musician.

>> No.10954331

>>10954321
I wholeheartedly support this idea.

>> No.10954337

>>10952847
How about "House on the River", a story about miller and a fairy, who are neighbors?

>> No.10954356

>>10954243
it's almost as good as silhouette mirage

>> No.10954386

Someone once suggested a game like Tokimeki Memorial with a Pokemon style hub world.

I thought it sounded neat.

>> No.10954419
File: 272 KB, 1200x1600, okuupsd.png [View same] [iqdb] [saucenao] [google]
10954419

I've this rejected sprite I made for my game, since I don't expect to use it anywhere because I've improved my art but I still find this one cute.
I had animated gifs of it but they are lost. Some may look goofy but once the smothness of framerate kicks in it gets more solid.

>> No.10954429

>>10954419
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

Please read this.

>> No.10954438

>>10954429
Oh, and this isn't an insult. The line art and colors are good, I just think the actual outlining and shading could benefit from tried and tested pixel art techniques.

>> No.10954439

>>10954429
>tumblr

>> No.10954445

>>10954439
it's just a resource

>> No.10954450

>>10954429
I said I've improved my art already, I made a visit to /vg/ AGDG and from their links I got quite enough material to fix lots of stuff. It's just that I refuse to throw my old work, it feels mine and I don't want it deleted, it's ugly but it's mine.
Guess this is what Christian families feel about their children when they come out handicapped.

>> No.10954451

>>10954445
Stop stealing my gimmick, for fuck's sake.

At least use the term I use, which is "content hosting site" or something like that.

Are you the same faggot who stole my dog meme?

>> No.10954462

>>10954451
You're such a special snowflake.

>> No.10954464

>>10954451
hahaha

>> No.10954466
File: 191 KB, 500x933, 1369343629910.jpg [View same] [iqdb] [saucenao] [google]
10954466

>>10954451
I have no idea what you're talking about mate just passing through, I don't want no trouble

>> No.10954471
File: 64 KB, 179x304, leave.png [View same] [iqdb] [saucenao] [google]
10954471

>>10954466

>> No.10954479

>>10954321

Would we have to contact through emails or on here?

>> No.10954542

>>10954479
Probably email.

>> No.10954549

>>10954321
I'd like to ask who are working on this idea, and if there are any openings on which tasks/skillsets

>> No.10954551

why not IRC? if we get nothing done at least we can braid each others hair

>> No.10954558

>>10954551
Create a channel or something then.

>> No.10954610

>>10954542

Do you have one?

>> No.10954632

>>10954450
I feel the same way about my old music

It's complete trash to most people but I still like it

>> No.10954633

>>10954610
You can use this, but I'm probably going to sleep soon.

>> No.10954672

>>10954632
Those who forget the mistakes of the past are doomed to repeat them.

Although if you don't have a couple extra enternal HDs to hold all the crap it's comprehensible ┐('~`:)┌

>> No.10954795 [DELETED] 

Why don't you people remember your past mistakes and still keep this project alive? No one here wants more crossposters to come over, right? If anyone likes the original posters of this board then you should stop this project at once.

>> No.10954820

>>10954795

Oh, hey, it's that guy again.

Seriously, professional help isn't expensive.

>> No.10954829

>>10954820
I assume you weren't here when the original thread #6 was made.

>> No.10954827 [DELETED] 

>>10954820
Not that I completely agree but it's pretty true that things like this serve to bring in crossboarders.

>> No.10954877

Isn't this thread already full of /a/ posters by now?

>> No.10954891

>>10954829

Well, as much as I hate the trip, it gives away who I am (also, note that these quick reply boxes seem to save your trips when posting).

So, yes, I got to see the whole thing in all it's shitty glory. Doesn't mean we can't still make stuff.

>> No.10954925

>>10954891
That thread could repeat itself and the shit could be dragged over to the whole board if you provoke the one who started the spam in the first place. I bet no one would be happy if that happens.

>> No.10954932

>>10954925
>I bet no one would be happy if that happens.
People would get popcorn. It would be an event.

>> No.10954946

>>10954820
>>10954891
I think it's all up to our damage control methods. I can see clearly that these things attract he worst of imbeciles, but that shouldn't mean that we should cower in a corner and give up what we like to do - do stuff with other /jp/ers.

For one, I think a proper and widespread use of saging when posting in this thread is in order, so as to avoid it bumping to the front page. The /jp/ Project has already gained notoriety, and thus, publicity within /jp/ from the music project, so it shouldn't dissuade those who actually want to properly contribute to search "/jp/ Project" in the archives and stay up-to-date. Bumps should only be used when we need to announce something rather important, like recruitment, where you just can't help exposing yourselves or release, when the project itself is already immune to these bloodsuckers.

>> No.10954961

I don't come here too often, but I listened to the album and it was pretty good.

>> No.10954989

>>10954946
There are posters from /a/ and even /v/ interested in helping with future projects by now. Even if the album project was 100% made by /jp/, I doubt the next few projects will stay as pure as the first one. Despite the name it wont be a /jp/ project anymore. The new people who want to help could be purely doing this for attention.

>> No.10955040

>>10954989
Why not just have all contributors be credited as anonymous?

>> No.10955056

>>10955040
That doesn't change anything if it's not a project by /jp/sies anymore. They would only use the board name in order to spread their creations.

>> No.10955062

>>10955056
I'm sure /a/ and /v/ have projects that people who care can use to spread their creations.

Not that sure, but I simply can't imagine people from other boards really giving enough of a shit to contribute. /jp/ barely gives a shit and the only reason anybody from any other board has ever cared is because somebody from /jp/ invited them here to raid.

>> No.10955074

>>10954989
How about enforcing some sort of question that only TRU/jp/ers would know the answer to? That, to me, seems very crass, however... But it's simply a problem that's next to impossible to address on an anonymous imageboard.

>> No.10955083

>>10955074
That's even dumber. It'll make people try and go out of their way to defeat the /jp/ guardians so they can collect the magical treasure at the end of the quest. Just stop making a big deal about it.

>> No.10955082

>>10955062
>I'm sure /a/ and /v/ have projects that people who care can use to spread their creations.
I'm pretty sure that's not true.

>> No.10955105

>>10955083
Yeah, that's right. I know it's dumb to begin with. I'm just pointing out that it's a fool's errand to try and sift /jp/ers and non-/jp/ers on a fucking anonymous imageboard. Hell, who is to say that the spaz who hates the guts out of the /jp/ Project isn't actually from somewhere like /k/ and is only having a good time?

>> No.10955108

>>10955062
But there have been people in the /jp/ Project threads on /a/ and /v/ who said they want to help. They're probably in here now and it's too late to save anything.

>> No.10955117

>>10955082
Well, in that case... Attention, crossboarders! Achtung! Qǐng zhùyì! This is your chance to achieve permanent /a/ and /v/ fame. Go to your boards and start a CD project. You will be enshrined forever in your boards' collective memories. Go and do us proud. As you were.

There, problem solved.

>> No.10955137

>>10955117
I never go to /v/ (I don't play videogames much) but I browse /a/ enough to know that threads about it would be deleted pretty quickly.

Basically, there's really no way to keep people that are primarily patrons of other boards from trying to force their way into these projects.

>> No.10955141

>>10955117
Do you even care about this board at all?

>> No.10955153

>>10955141
Do you? Is this your lovely home of a year and a half, that you have to vigilantly defend against any and all posters newer than you?

>> No.10955156

Then perhaps we should make the projects as unsavory to the crossboarders as possible. Maybe focus on really core only-/jp/ stuff like Touhou or...you know. Those stuff.

That way they won't even _want_ to participate.

>> No.10955164

>>10955156
Why not just start shitposting rabidly until nobody wants to have anything to do with /jp/ anymore?

>> No.10955163

>>10955156
Unless they're in it for the attention (or whatever else that's unrelated to the project subject)

>> No.10955165

How about we stop worrying about who is making stuff and just make stuff that we like? After all, who are we trying to impress?

>> No.10955170

>>10955164
Then /b/ comes.

>> No.10955173

>>10955165
Our ancestors.

>> No.10955184

>>10955165
Where is your prove that YOU aren't a crossboarder?

>> No.10955222

>>10954925
So could any other thread, potentially. It just take one idiot to do the same things with VN, Touhou, Comiket thread, whatever, to bait outsiders. Also I'm almost certain that it's only a handful if not a single /jp/-er who was responsible for fake-#6 and everything else involved, and there were only a few if any cross-kun-tachi involved. Probably someone with a grudge, hey.

I think it's best if we just take it easy and don't take things seriously. Just have fun with it, and if the shitstorm starts, take it easy, step back, sit down and grab some popcorn. We _have_ something close to proper moderation now, let them take the burden. Trolls will get bored eventually.

>>10955156
>Maybe focus on really core only-/jp/ stuff
Okay, but-
>like Touhou
Hahahaha. There's likely more people who unironically likes Touhou outside combined than in here.

>> No.10955236

>>10955222
You talk like some guy who goes to cons. You cannot fool me.

>> No.10955239

>>10955222
are you saying you guys dont like touhou?

thats the only reason I'm here

>> No.10955278

This whole talk of potential crossboarding is stupid. Focus on the content. If in fact it does end up attracting unsavory types, then we can kill the project or move it off of /jp/.

I just don't see the point of wasting so much breath trying to deter the boogieman when it's clear that he's already among us. Perhaps not in this thread, but on this board.

>> No.10955290

>>10955278
It will get even worse if this thread continues.

>> No.10955307
File: 68 KB, 1632x854, Let's Rock This - low.jpg [View same] [iqdb] [saucenao] [google]
10955307

>>10955278

No one's focusing on a boogey-man, it's one (or maybe a handful) of guys trying to make people feel like shit so they can have the projects shut down.

It's been the same in every thread. Just ignore posts like >>10955290 and keep making stuff.

>> No.10955317

>>10955278
> it's clear that he's already among us
Not even that. It's done by some /jp/sie. Nobody would care enough about /jp/ other than /jp/sies themselves.

Just don't take these things too seriously. Don't respond to non-sage'd posts if you can help it. Now go, have fun, and make more projects, for fuck's sake. I know I'm already working on mine.

>> No.10955335

By the way, hate to intrude in your heated arguments, but if we're all done with the Upload Folder in the dropbox, I'm going to delete them all now and only leave the folders for the Main Album and the Website. This way, whenever you guys want, a new music project can take its place and use the dropbox.

>> No.10955343

Wait, why can't I download off of the MediaFire link? Did any you niggers removed it?

>> No.10955349

>>10955343
Some of the mediafire links never actually worked for some reason. Go ahead and download the album here: https://www.dropbox.com/sh/7vymrf03krqs545/xMtFnbHOQo?v=0mcng

>> No.10955368

>>10955343
This one works
http://www.mediafire.com/download/caz9uuvan03c5z1/%EF%BC%8Fjp%EF%BC%8F+Music+Compilation+One.7z

>> No.10955383

>>10955368
>Firefox can't find the file at http://205.196.120.192/55mm52w581ug/caz9uuvan03c5z1//jp/+Music+Compilation+One.7z.
Nuh uh. I mean the page loads, but it gives me that when I click on download.

>> No.10955391

>>10955343
Why use MF instead of, say, Mega, anyway?

Not that it really matters.

>> No.10955395

>>10955391
get out kim dotcom

>> No.10955410

>>10955395
I'll be the one laughing when all the links for it are dead.

>> No.10955413

>>10955383
That's unusual, it works for me. Tell you what, I'll put the zip right into the dropbox and you download it from there, later.

>> No.10955454

>>10952422
For the record, although that wasn't me it would be nice if people found a use for it. It's really just there to give /jp/ an opportunity to take advantage of "unlimited" bandwidth that I don't utilize.

>> No.10955617

For the /jp/ album, can I get a lyrics sheet? Some of the vocaloid songs are hard to understand.

>> No.10955668

>>10953975
Read the thread.

>> No.10955690

>>10955343
Theres a DDL on the web page jpproject.info, much faster than mediafire and its permanent

>> No.10955752

Ganjameister, how did you get the vocals for the J-pop songs you did?

>> No.10956779
File: 317 KB, 1760x1320, carrot-chan.jpg [View same] [iqdb] [saucenao] [google]
10956779

is the loli project still up? I did a concept for carrot lolis, will do some others if you want

>> No.10956799
File: 84 KB, 500x500, 13423434.jpg [View same] [iqdb] [saucenao] [google]
10956799

>>10952194
The writefag from earlier back here.

>>10952439
Is the interest in my work still there or not ?
I really feel like writing something today since /jp/ gets flooded by that /ota/ shit right now.

>> No.10956803

>>10956779
That's a well-made image, but it's not cute.

>> No.10956812

>>10956779
That's pretty creepy and unattractive.

>> No.10956842

>>10956812

;_; sorry, i can't into anime, I only do realism, but will try my best

>> No.10956848

>>10956842
It looks pretty good art-wise!
It's just creepy. And she feels a bit compressed but that may just be me.

>> No.10956848,1 [INTERNAL] 

>>10956779
>>10956842
This person is surely a joke right?

>> No.10957276

>>10956779
Those toes are creepy as HECK but I love it. You are very good at drawing art, please do more concepts.

>> No.10957698

>>10955617
Well, since that'll statistically be my stuff, I did post the lyrics on the youtube pages for each song, so they're all there for reference. Don't actually have the lyrics written down in a file though...

>> No.10957717

I would never work with a tripfag, just saying.

>> No.10957733

>>10957717

Anonymouse is legion bro.

>> No.10957740

>>10952900
Is that genuine?

>> No.10957750

>>10957740
You mean a genuine screenshot ? Yes.

>> No.10957762
File: 837 KB, 1024x667, -jp- in 2027.png [View same] [iqdb] [saucenao] [google]
10957762

>>10952900
God damn it, I had enough of that shit from Christine Love.

>> No.10957768

>>10957762
You mean that woman that stole free art from two websites, slapped them together, and took all the praise by combining it with piss poor writing

>> No.10957778
File: 518 KB, 1280x720, Hinata5.jpg [View same] [iqdb] [saucenao] [google]
10957778

How is /jp/'s LN series coming?

>> No.10957780

>>10957768
>woman

>> No.10957790

looking for drawfags and music people to help with a game

please look at what I have so far and tell me if you're interested

http://www.swfcabin.com/open/1369743743
the password is "sage" in the email field, "wch2huwdufuq" in the comment field and fill out the captcha

i tried to do some player animations but i'm very inexperienced and slow at drawing, so it'd help a lot if someone could do them properly

also i don't know anything about music

>> No.10957788
File: 483 KB, 889x500, bcm__library_by_auro_cyanide.png [View same] [iqdb] [saucenao] [google]
10957788

>>10957768
I-It was for NaNoRenO! She was allowed to take shortcuts!

>> No.10957799

>>10957790
don't click birus

>> No.10957800

>>10957788
I don't care. A ripped off piece of shit deserves no recognition. And if people still think she designed it, she should correct them and tell them she stole all the content. But she won't really admit to it.

>> No.10957813

>>10957800
http://scoutshonour.com/donttakeitpersonallybabeitjustaintyourstory/credit.txt

NaNoRenO is National Renai Game Writing Month. WRITING. There were no rules that said you couldn't use existing assets.

>> No.10957826

>>10957762
Oh wow, that reads so unnaturally. It's like if you fed a bunch of posts to one of those chatbots, that's what it would eventually spit back out.

>> No.10957850
File: 216 KB, 1026x641, dont_take_it_personally_03.jpg [View same] [iqdb] [saucenao] [google]
10957850

>>10957826
Yeah, those parts were really awkward to read. Not just because "oh no a woman is trying to copy message boards I like!" but because the posts made no sense, and if I visited this message board in real life I'd probably think it's been taken over by spambots. And I'm sure spambots in 2027 would be more intelligent than to parrot posts like SmarterChild and use 4chan catchphrases from 20 years earlier.

Of course, it was a self-aware Greek chorus thing so it's okay if it's sloppily written and unbelievable!

>> No.10957866

>>10957813
It's still shit

>> No.10957872

>>10957866
No it's not. If this was a novel put out by a sizeable publisher, it would easily be a New York Times Best Seller.

You're just upset because an actually decent author is encroaching on your porn games medium.

>> No.10957888

>>10957872
>New York Times Best Seller
I'd just like to interject to say that is by no means a measure of quality.

>> No.10957941

>>10957872
>>10957888
>New York Times Best Seller
Hahahahaha... no. It's fantasy LGBT with predictable plot, annoying Wapanese characters and steamy dollop of angsty bullshit. This game is complete trash and most people here agree.

>> No.10957961

>>10954419
That's actually pretty neat ! We need more people willing to do spritesheets like that instead of random arts, it doesn't need to be super-top-notch like someone said, after all even the first 2hu drawn by Zun were pretty basic.

>>10956799
Depends. Assuming that some of us keep on doing the Loli Harvest Moon, which I'm pretty interested in to be honest and might even try to do it myself assuming I've got enough materials for that, maybe you should try thinking about different kind of conversations going in a single village full of lolis.

For example, assuming that the project will not be too big at the beginning, the best way to make the village lively would be to have lots of conversations or mini-story that each lolis can have through several days.

Anyway I think the best way to motivate /jp/ would be to post some sketch or prototype, I think I'll try to seriously think about my idea of the game and post it later.

>> No.10957993
File: 244 KB, 360x640, magic bling bling crystals, yo.jpg [View same] [iqdb] [saucenao] [google]
10957993

>>10957961
Well, can't write a story about lolis if I don't know about the lolis personalitys.

How far are you guys in the character development ?

Wasn't it like supposed to be all about touhou ? I can't quite recall.

>> No.10958008

>>10957993
Avoid bumping the thread.

And no, it's a generic Loli Harvest Moon, trying to make a touhou game with the recent 13.5 is a bad idea anyway. As for the general game idea, for the guys working on it you have a summary here :
>https://www.assembla.com/spaces/lollysprout/wiki/_jp_game_ideas
Though my idea is quite different, from what I've read and seen from the main classes he's working on, it seems like the current game is like a RPG Maker one, which I'm not really too fond of.

>> No.10958025

>>10958008
Yeah, browse /toy/ in the meantime and forget to bring over the sage sometimes. I'll try to avoid it.

Hm, well it seems to be all about the lolis then, it still needs townsfolks 'n stuff.

Thinking of stuff like a scientist who combines loliseeds in his shop, at first he is insane, later on when you befriend with him you realize he's just lonley etc etc. Otherwise the usual townsfolk thats there in a harvest moon game. clinic, shop, mayor, a church.

Will there be animals too ? If we get loli plants, hence Alraunes, will we have chicken girls, sheep girls, cow girls too ?

>> No.10958037

>>10958025
>Thinking of stuff like a scientist who combines loliseeds in his shop, at first he is insane, later on when you befriend with him you realize he's just lonley etc etc.
The player is using loli seeds, no one else.
>Will there be animals too ?
The lolis appear human, they aren't mythical creatures.

>> No.10958050

>>10958037
Oh, alright then. So it will be just the player and his loli seeds.

Alright alright, I understand now.

>> No.10958052

>>10958025
To be honest, I don't know. You should try asking one of the anon currently working in the project, never managed to see one in the thread.

Anyway if I had to think about it I wouldn't put some madness plot like that, people will probably just discard it.
I think the best way would be to keep it clean and simple. Just a random anon, you, who wants to start a village of lolis. Heck, we don't even need an introduction and "start" it right in an empty village out of nowhere. I think the population should be composed only with the lolis you've raised and only them, we don't need to have knowledge of any existing external world to run the game. Eventually, you might find some abandoned lolis already in the village who will accept to do the important jobs when starting the village (shop, etc..)

The more anon will raise lolis, the more his village will be lively.

>> No.10958053

I know you're still just firing ideas around, but have you decided on any of the technical aspects of the game?

I'm specifically interested in sprite sizes. I take it the game is going to be tile-based to some extent? How big are the tiles and player sprites?

>> No.10958065
File: 201 KB, 500x400, chao.jpg [View same] [iqdb] [saucenao] [google]
10958065

When the loli seed idea was first brought up for this project, someone linked this:
http://dagobah.net/flash/seed.swf

I think it would be neat if you could do something like this. If you have sprites that are made up of separate components (hair, eyes, clothes, etc.) you could have it so that lolis planted near each other can cross-pollinate, resulting in a mixture between the two.

>> No.10958079

>>10958065
>cross-pollinate
lewd

>> No.10958084

>>10958065
I wonder about that.

If people really want that kind of game + lolis then the whole Java thing is useless, someone could just use Flash, use materials from the Loli Maker, put an algorithm and there, it's done.

>> No.10958165

The the designer of the loli seed, an idea if I may present it. I'm already having fun just driving around in that silly car, but what if the driving actually had a goal?

My idea would to be to make a racing car spinoff. The roads, lolis and car all act the same as they do now, but the grass/dirt slows down the car. In addition to that, every loli that you hit slows you down temporarily.

I want to play this so bad.

>> No.10958194
File: 142 KB, 528x870, ss (2013-05-28 at 06.43.20).png [View same] [iqdb] [saucenao] [google]
10958194

Not the programmer here.

>>10958053
I did a lot of RPG Maker, so I suggest we use 32*32 tiles, it doesn't mean that the movement has to follow the tiles but it's more convenient for the mapping and the gameplay since we will have a farm with plantations and stuff.
I suggest that the characters sprite are 32*64 pixels, 32*48 for the lolis, maybe.
Pic : loli in Rune factory 2

>>10958084
There's not only that, please read the game concept https://www.assembla.com/spaces/lollysprout/wiki/_jp_game_ideas

>>10958165
This is not the same project, please go back to the OC thread.

>> No.10958239

I was trying to make a scene class for LollySprout but it turns out that libgdx already has one built in. I did some research on it and refactored it a bit so could somebody please review the code?

http://pastebin.com/ii7x8N2N
http://pastebin.com/pWct10UR
http://pastebin.com/t9JSMy4q
http://pastebin.com/EHRCJu9q

>> No.10958283

Are there any artists kicking about in this thread who can draw lolis reasonably well for a vn?

>> No.10958291 [DELETED] 

>>10958283
fuck off

>> No.10958301

>>10958194
Well, I did some digging in the source and found these:

Main.java:
>// these are the base screen dimensions
>cfg.width = 832;
>cfg.height = 576;

LollySprite.java:
>setSize(64, 64);

I think 64x64 sprites are hard to make look nice, unless they're pre-rendered 3D or something. I'm guessing these are preliminary numbers, and I think 32x32 would be fine (perhaps with some larger portrait sprites).

>> No.10958303

>>10958194
>This is not the same project, please go back to the OC thread.
What if I don't?

>> No.10958322

>>10958194
I was replying to a previous post, I'm well aware of all the infos on https://www.assembla.com/spaces/lollysprout/wiki/_jp_game_ideas..

> tried to run the game
Oh right, I forgot you have to install a basic JRE to run java games. Forget it, I won't be able to play the game since I don't want to install that anyway.

>> No.10958333

>>10958322
You bought a real machine for hundreds of monies to play games, but you won't even download a virtual machine that takes five minutes to install?

>> No.10958331

>>10958291
Make me

>ice burn

>> No.10958338

Wow, I just downloaded the album and so far its actually really good
I'm very surprised, and glad I didnt submit anything.
Good job

>> No.10958345

>>10958301
how are 32x32 sprites easier to make look nice than 64x64 sprites?
just wondering, i don't care what size they are

>> No.10958352

>>10958333
Personal reasons. I have to overcome my hate of Java first. This whole community is full of elitism shit and I learned that the hard way.

This is why I went back to C# actually.

>> No.10958466

>>10958239
interesting. the stage and actor classes look like they could be useful. however this raises another question that keeps coming back up.
should the game use free movement like that, or grid movement like it was originally using?

so, pokemon or zelda? i thought grid movement would be more suitable. you would interact with a loli the same way you interact with objects (trees, people, items on the ground) in pokemon. zelda-style interaction might be complicated.

>> No.10958507

>>10958333
Not him but its not about how long it takes to install.
I'd totally avoid Java if it wasn't for the fact that some programs I use depend on it.
Fuck the JVM and fuck Oracle.

Not like there's any good Java games I'd be missing out on.

>> No.10958525

>>10958466
I think grid movement would be the most suitable, that's what I implemented in that code.

>> No.10958527

Amazing, it only took a single year for this idea to gain traction.

>>8594410
>It'd be better if you could buy loli seeds and grow them yourself, Harvest Moon style. Depending on which loli seed you buy, the lolis you get would have different personalities. So could could buy tsundere seeds (should be watered daily no matter how much she protests about not liking it), genki girl seeds (requires lots of sun to grow), dojikko moe seeds (prone to toppling over, do not place on balconies), yandere seeds (releases allelochemicals so that she'll be the only one for her onii-sama, shouldn't be planted near other lolis) and so on.

>Or you could buy regular flower seeds and treat them with a special fertilizer that was mailed to you from an unknown source in order to turn them into little girls. You'd start with simple, easy to grow plant girls like marigold-tan or chamomile-tan and later advance to much more needy plants like rose-tan (who'd be gentle, elegant and obedient; but she'd also be sickly and very prone to disease in her first few years) or a variety of orchid lolis (who should be haughty drill-haired ojou-sama type girls and demand to have their own "mansion"/orchid house).

>> No.10958572

>>10958507
Personally I hate Java for its verbosity, forced object-orientation and therefore ugly and hard-to-debug code. Also, it's fucking slow and the default GUI sucks a massive cock.

>> No.10958589

So why exactly are you using Java or C# if everyone hates it? I'm not very good with programming, but I threw this together in a few hours with C#. Hit space to pick up the item. The blocks are 40x40 pixels, but you can easily make objects take up multiple blocks and have transparency etc.

http://www.mediafire.com/download/tl2xfcsunocrs5z/loli.rar

>> No.10958719

>>10958589
Your game doesn't even launch for me.

Anyway, are you asking why java/C#/python/whatever? Because one person who is willing to code in brainfuck is better than 10 person who knows C, but don't want to do anything. The guy who knows java started doing something, C/C++ guys didn't.

>> No.10958725

>>10958345
More margin for error, I guess? You obviously have to include more details at that size, and people's brains are less forgiving. a pixel for an eye and two-frame walk cycles are fine at 16x16, but at 64x64 you're starting to get into the grey area of what works as pixel art and what doesn't. Not that there aren't 128x128 and even 256x256 sprites, but it's hard to make them look nice when you're setting pixels by hand.

Of course, you could do something like traditional drawing and then scaling down, or using 3D models, but that takes extra effort and it's more unlikely to come out right.

>> No.10958755

>>10958719
>Because one person who is willing to code in brainfuck is better than 10 person who knows C
Willing to code what? A loli rape simulator?

>> No.10958819

I have an idea for the scenario, here's my suggestion, I'm not a native english speaker so please bear with me :

Like in every Harvest Moon game, the main character is a young man who bought a little farm in a new town.
The soil is not very good and it's hard to grow stuff, the player first wanted to grow basic stuff like wheat or vegetables, but seeing that it doesn't grow well he decides to test out something else, growing and selling flowers.
As the game starts the player is prompted to plant a flower seed, this takes the form of a tutorial on how to plant stuff. The player is prompted to choose between 3 different flower seeds, obviously this first flower seed he plants will give a loli, but the player doesn't know that, the player chooses one seed and plants it, he will not be able to plant the other flower seeds at least not immediatly, this is like in pokemon when you have to choose a starter, I think it's good because it gives replay value.
So it means that the 3 first seed must give very different but equal lolis (like the starter in pokemon).
Then the player is given free control, he can explore his farm and plant more stuff but not flowers. Then the player is prompted to go to bed to finish the day.
The main character has a dream where he remembers the fire of his parents farm. The player learns that the main character lost his family in this fire, he was the only survivor and that's why he decided to move out, to start a new life.

>> No.10958823

>>10958819
Then the main character wakes up and the player is given control.
As the player goes out of his house he sees that the seed he planted yesterday evolved in a burgeon, he's relieved to see that there's finally something that's growing well here, but there's also something very surprising, a whole tree growed in the night not far from the flower burgeon, the main character remembers clearly that there were no tree here before, so it's very surprising because the whole thing growed in one night.
The tree is unknown species and is growing in the middle of other plantations so the main character decides to cut it, he acquires an axe and the player is prompted to cut the tree, this takes the form of a tutorial for the player on how to use tools, so the main characters hits the tree and as he removes the axe, he notices sap that come out of the tree, the sap is shiny so it's very strange, finally the main character decides to let the tree be before he gets more information about it. He harvests the sap and puts it in a flask.

>> No.10958826

>>10958823
The player is prompted to go to town to buy seeds and to get more info one the tree, the main character will also visit his best friend who lives in town and who's ill.
The player is given control.
He goes to the town and is free to explore, I think its really important that the player explores the town first alone, so then he can enjoy doing it again with loli accompanying him.
So the player buys seeds, questions people about the strange tree that growed in one night, and visits his friend, in no particular order.
Nobody knows about the tree or the sap.
His friend is ill, it's an unknown disease that contaminated some people in the town recently, it seems that it cannot be transmitted between humans. As the player talks with his friend, he learns that his daughter (of his friend) is taking care of him because he's forced to stay in bed because of the disease. They talk about how children are wounderful and stuff and blabla.
The player shows the flask to his friend in case he knows something, and the sap in the flask starts glowing strongly in presence of his friend, the two character are very surprised and start wondering if it's not some divine sign trying to tell them that this unknown sap is the magical antidote to the unknown disease. So the player decides to give the flask to the daughter of his friend so she can investigate why it's glowing like that etc.

>> No.10958827

Stop thinking of it as a Harvest Moon clone. Harvest Moon didn't even come to my mind when I read the original idea.

Obviously there are going to be similarities, but at this rate it's just going to be a straight-up carbon copy of Harvest Moon.

>> No.10958844

>>10958843
The main character wakes up and the player is given free control. Normally the player should immediatly go check the burgeon. So he goes outside and sees that it's now a full grown flower and it's still glowing. The player interacts with the flower and a loli pops out making a cute noise like some anon suggested.
>I'm imagining super sugary colors as they pop from the flowerbuds while making cute noises, uwaaaah~, pyunnnn~ while flashing happy bright smiles, then calling you daddy/mommy!
Well, not necessarily, this is the first interaction with the loli so it will depend on her personality.

At this point the player may understand that the magical sap had a magical effect on the seed and that he will be able to grow more lolis by harvesting the sap. The main character cannot belive what actually happend, he guesses that he just didn't notice the girl and that she's lost or something. So it's funny because the main character tries to stay rational and all, while the loli starts to interact with him calling him daddy, oni san or whatever (depending on her personality). The main character decides to take the girl to the town to help her find her home/family.
The player is given free control. He's free to interact with the loli and start creating the relation or seed more stuff, he can also harvest the sap and water the seed with it.

>> No.10958843

>>10958826
The player goes back to his farm, he notices that the tree released a lot of sap which has dripped on where he planted the flower. The player can plant the seeds he just bought and he can interact with the burgeon (i'm not sure how yet, but remember, the player must be able to control the parameters of the loli before she spawns by interacting with the growing seed), the player is free to do what he wants and discover some mechanics of the game, the player still doesn't know about the loli part.
The player goes to sleep to end the day.
As he sleeps he makes another dream where he remembers the fire that killed his family, this time, he hears his sister who's calling his name repeatedly. The dream feels so real that the main character wakes up in the middle of the night and thinks that his sister is here calling him, he rushes outside and realizes that he was dreaming, he doesn't notice that the burgeon is shining strangely like the sap (but the player sees it so it creates a tension). The main character goes back to sleep.

>>10958827
Don't worry it's not.

>> No.10958852

>>10958844
Then he goes to the town this time with the loli. I want it to be a totally different experience for the player, the first time he was able to roam the streets freely, now he's constantly interrupted by the loli who is amazed by all the stuff she sees (because well, she was just born some hours ago so she's discovering everything), she stops at all the shops and wants you to get her the stuff, she's asking a lot of questions and all, the player can decide to let the loli walk around and follow her or he can tell her to stop and to follow him, he can decide to buy the stuff she wants or not, this should really be the moment where the player realizes that the game features an AI for the loli and a lot of possible interactions. Of course all of this is conditionned by the personnality of the loli, if the player had choosen a different seed at the start of the game or had interacted differently with the burgeon (don't know how yet) all what happens here would be different.

So the two characters walk around the town and as they talk to each other the main character starts to realise that she in fact has no family, or rather that he is her family, he wonders if she actually just poped out of the flower.
At this point the game doesn't tell the player where to go anymore, he's free to visit the town or other places, you can say it's the end of the introduction.

>> No.10958857

>>10958852
I didn't invent what's comming after that precisely. But basically, the player will discover more and more of the background of the main character, what happened during the fire, how it happened, how he lost his sister and how that traumatized him.
At some point he will visit his friend again, and they will find somehow that this strange disease, the tree, and the lolis are related, eventually they'll find how to cure the disease and the player will be able to visit all the ill people and cure them with his horde of lolis following him.
Eventually he'll find out more about the real nature of the tree and how it grew in one night.


For the gameplay mechanics, since we aim to make an AI that seem to be the more human possible, we need to limit the number of loli that the player can have, or else it will become too complicated, so I find the idea of the tree. The tree only produces the magical sap until the player has reached max loli count (think of that tree you had to visit in FF crystal chronicles if you guys played that game).
Also even if its a game where you can kind of do what you want, you still need to suggest to the player a sort goal to progress in the game, here it's the search for ill people and curing them. You need to create a reason for the player to grow more lolis, so maybe you'll need one loli per ill person you cure, or something like that, so it strctures the game and creates progress. Also the cured persons can reward the player with objects that will help him progress. For example, when the player has cured all the people, the town decides to reward the player for his deeds so they offer him the last acquirable place in the game which is the mansion.

>> No.10958881

>>10958819
>>10958823
>>10958826
>>10958843
>>10958844
>>10958852
>>10958857
I really like the starter idea and I enjoy the idea of some mystery or long-term goal, but this sounds pretty bleak in parts. Maybe there could be sidequests where specific lolis with particular abilities can help certain people, but I don't think everyone getting diseased is the right idea.

>> No.10958896

>>10958881
Yea not eveyone just some people.

>> No.10958896,1 [INTERNAL] 

/jp/ won't finish this, just like every other project they've started.

>> No.10958912

Please make it work in real time like Tamagotchi, so if people don't feed/water their lolis then the lolis die.

>> No.10958973

please use object oriented programming to define each body part of the loli so they can be torn into pieces

>> No.10958980

>>10958973
You don't need OOP to do that.

>> No.10958986

>>10958973
What do normal people think "object oriented programming" means, exactly?

Data structures have existed since the earliest days of computing.

>> No.10958991

Can somebody please upload some denpa to the /jp/ music dropbox?

I am excite

Also, how will this be organized? By genre -> artist -> album or...

>> No.10958999

>>10958991
You're a bit late anon.

>> No.10959011

>>10958973
You can do that with structs you know.

>>10958986
Normal people never heard of it.

>> No.10959158

>>10959011
For performance reasons it would be much better to use a struct of arrays vs an array of structs for all the loli body parts.

>> No.10959167

>>10959158
> prematurely optimizing
do you know how many principles this goes against?

>> No.10959190

>>10959167
Keep It Simple Baka.

>> No.10959212

>>10959167
There's prematurely optimizing and then there's knowing how hardware works. What's wrong with designing code one way when you know it's going to have a huge performance increase?

>> No.10959228
File: 418 B, 125x125, this_project_will_fail_give_up.png [View same] [iqdb] [saucenao] [google]
10959228

>> No.10959242

could we make a text based game? it can still be loli

>> No.10959240

>>10959228
But anon, one of them is already succesfully done!

>> No.10959281

>>10959242
I once pretended there was a Touhou MUD and made a mock-up. I thought about actually writing one, but it turns out one exists.

Feels bad man.

>> No.10959425

>>10959242
Why do that when it could become a VN with minimal effort?

>> No.10959435

>>10959425
Implying art creation isn't the biggest bottleneck we have.

We have plenty of programmers, writers, and musicians.
We have about three artists and they come here exclusively for the OC threads, so they can circlejerk and advertise.

>> No.10959436

>>10959425
i dont like VNs

>> No.10959439

Why are there so many people who say they can do art but just don't ever post anything they've done?

>> No.10959474

>>10959425
>minimal effort?
You're forgetting the graphics parts of VN's, getting anonymous users to contribute to a project is already tough, keeping the comitted and in check is harder.

>> No.10959525

>>10959435
>Implying art creation isn't the biggest bottleneck we have.
It's not. "High standards" is the biggest bottleneck you have.

If you're willing to accept "sub par" drawings, you could easily get all the art you need.

>>10959439
You'll hate it because it doesn't look like your top pixiv artists and then hurt their feelings by bullying them.

>> No.10959547

>>10959525
If it's pixel art it's not that big of a deal if it's shitty.

>> No.10959703

>>10959212
Because it's not even going to be noticeable on any computer made in the last ten years.

Just make it as simple and as maintainable as possible.

>> No.10959997

>>10959703
You can't change how computers work, CPU cache coherency is always going to be a bottleneck.

>> No.10960009

Meanwhile, on the /prog/:
>>>/prog/1369714221/

>> No.10960023

For the last time, NO.

Do you think that /jp/ is going to make a 3D HD game or something? CPU cache won't be a problem for a single 2D Loli game, even if you code it like a monkey.

>> No.10960033

>>10960023
What about when we introduce danmaku?

>> No.10960038

>>10960033
There's a danmaku creator for that. I already stated earlier that it would be pointless to reinvent the wheel.

>> No.10960048

>>10960023
>Do you think that /jp/ is going to make a 3D HD game or something?
Dwarf Fortress is the most taxing game my computer has had to play.

>> No.10960052

>>10960038
Yes but we will introduce danmaku to this game. Your loli will need to dodge the danmaku. Every time she gets hit, she loses a petal. If she loses all her petals, she dies.

The danmaku need to be efficiently programmed/implemented so that the loli doesn't suffer slowdown.

>> No.10960073

>>10960048
This. Minecraft is HELLa slow for me too.

It's not computer graphics that are the problem, but the sheer amount of objects. This is why RollerCoaster Tycoon was written in x86 assembly.

What if someone wants 500,000 lolis? Who are we to say they can't?

>> No.10960080

>>10960052
Again, not really.

Even with the shitty library that is Libgdx for Java, back then when I was still a Java developer I managed to have > 1 000 000 particles running with no slowdown with my shitty computer, and I did code it like a fucking monkey.

I'll say it again, unless you plan to make a huge game we don't need premature optimizations. Seriously, you should rather focus on how to make the game instead.

>> No.10960408

>>10960080
Why exactly are you promoting shitty coding exactly? If it doesn't matter so much, why are you opposed to doing the more efficient way?

>> No.10960427

>>10960408
You should abandon your lofty, vain perfectionism, or this project is doomed never to begin, much less finish.

>> No.10960602

>>10960073
That's what profile guided optimization is for. Otherwise, you'll waste your time making something 2000X faster when it only makes up 0.00001% of execution time anyway, while neglecting (or making bad design choices that later force you to neglect) the section that takes up 95% of execution time.

>> No.10964765

Wow, looks like people who program have really shitty personalities...

>> No.10964825

What is the point of this project if there's no proof that everyone is from /jp/?

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