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/jp/ - Otaku Culture


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10222146 No.10222146 [Reply] [Original]

Let's start a /jp/ project.

>> No.10222151

Let's start a magic club and travel the world trying to find magic

>> No.10222153

Things we can do:
* visual novel
* indie game
* Flash animation
* video
* e-zine
* bicker endlessly and never get anywhere like in 99% of these threads

Things we are doing:
* STG engine (is it still alive?)

/jp/, /jp/, creativity〜

>> No.10222154

Let's create a fighting game on Fighter Maker/MUGEN.

>> No.10222157

I'm nearing the end of my short novel, at 20k words now. I can also program Kirikiri.

I'm looking for a good character artist that will work for free (yeah right). If I can't find one, then my VN will just be filtered backgrounds and music. If any musician or programmer also wants to hop on, that would be nice too.

>> No.10222160

That's not how it works.

You start a project. Make and show people something they can have fun with. Then, if you still need help, you can invite them to finish it together.

Doing things for the sake of doing things has never produced anything worthwhile. And it's not even certain whether it ever produced anything, period.

>> No.10222166

No, thank you, I'd rather work on my own.

Actually, you know what I'd like to see? A compilation music album by /jp/sies. Music's one thing I can't do, and I know we at least HAD a bunch of folks into it, so it would be an interesting and maybe actually achievable project.

Have everyone provide one or two songs, ask in the OC thread for a cover, and bam, there you go.

>> No.10222167 [DELETED] 

let's email moot and demand bbcode on /jp/

>> No.10222169

>>10222154
MUGEN is a fucking mess because nobody can agree on a standard for characters.

Do people make MUGEN "packs"? That is, a set of characters/themes/whatever designed to work together? That could be fun.

Alternatively, a StepMania simfile pack. We get to choose/produce/remix music, make backgrounds, create steps, and argue about how it sucks ever since X happened. There's something for everyone.

>> No.10222170

>>10222160
You forgot the part where you post some ideas and people make 10 threads for it and await something to come out of it just to have their hearts broken

>> No.10222171

>>10222160
Dandelion Girl basically started with "let's make something" then they went and made it (unfortunately most of the discussion took place away from 4chan, which is one of the easiest ways to ruin a "4chan project").

It sucked, but hey. At least /jp/ made something.

>> No.10222173

Let's do it tomorrow!
nemuri~ nemuri~nemuri~

>> No.10222175

>>10222170
There haven't been any Touhou Moon threads because they're all hard at work finishing the game, right? ;_;

>> No.10222181

How about a 2hu beat em up

>> No.10222182

>>10222181
Can anyone on /jp/ sprite?

>> No.10222186

>>10222169
If all of /jp/ worked together to make a good doujin fighting game, we could even see the Japanese making tournaments of our game.

>> No.10222189

I want that poster who drew the Kickstarter images in the OC thread to draw mock-ups of something for us to make. I can't do things unless there's a visual goal to work towards.

>> No.10222191

Most of /jp/ doesn't has any talents at all, we can't code, we can't draw and we can't make music.
All we can do is throw around crappy ideas.

Nobody likes that idea guy

>> No.10222195

>>10222193
Just a few, too bad they are too lazy

>> No.10222193

>>10222191
Speak for yourself. There's a fair number of decently talented people on /jp/.

>> No.10222196 [DELETED] 

Let's make a quote compilation. UCS must be full of treasures.

>> No.10222197

>>10222191
I can code but I can't come up with ideas. I'd appreciate an idea guy. My imagination died when I was about 12.

The only programming language I know that could be useful is C. Unless we make some sort of HTML5 game, in which case I also know JavaScript.

>> No.10222198

/jp/ touohu arrange album go ~

>> No.10222201

>>10222166
>>10222198
Kumikyoku /jp/

>> No.10222204

we have a lot of artist in there
and music makers too

make something in /jp/ doesn't seems hard

>> No.10222209

/jp/ sings: Bad Apple!!

:3

>> No.10222208

I have over twenty years of English speaking experience and I bought a book on grammar so I could argue better on the internet. I think I could do copy editing if someone wrote something.

>> No.10222210

Christmas /jp/ song
pls
i beg you

>> No.10222212

>>10222210
I'll do it in a few weeks.

>> No.10222214 [DELETED] 

>>10222196
ASCII ISO 8859-1:
", ', `, ‚, „, ‹, ‘, ’, “, ”, ›, «, »

>> No.10222218

If you need to include some coolsounding german words, like many japanese devs do, I'm here to help

>> No.10222220

>>10222196
>>10222214
⁶⁶Best quotes⁹⁹

There's those weeaboo brackets too.

>> No.10222221 [DELETED] 

>>10222222
nice GET

>> No.10222222 [DELETED] 
File: 5 KB, 255x315, kaibamadness4.jpg [View same] [iqdb] [saucenao] [google]
10222222

Let me join!

Let me join!

>> No.10222225

yes i am

>> No.10222232 [DELETED] 

/jp/ slowed to a crawl for a moment there.

Were we all in awe of >>10222222?

>> No.10222227 [DELETED] 

>>10222222
e
P
I
c

>> No.10222228 [DELETED] 

>>10222222
koolio

>> No.10222229

>>10222209
this.

>> No.10222231 [DELETED] 

>>10222222
Thread deRAILED

>> No.10222233 [DELETED] 

>>10222222
i love u yama

>> No.10222234 [DELETED] 

>>10222233
>mention yama
>get tripsdubs

>> No.10222235 [DELETED] 

>>10222221
>>10222227
>>10222228
>>10222229
>>10222231
>>10222232
>>10222233
>>10222234
STOP THEY ARE JUST POST NUMBERS

>> No.10222237

>>10222233
this was on purpose or...?

>> No.10222239

>>10222235
These posts are all made by the same person

>> No.10222241

>>10222239
I don't think so.

>> No.10222244

>>10222146
How about a horror VN? Monsters don't need to look good and all we'd need would be athmospheric tracks. Backgrounds wouldn't be so hard either, considering ruined wooden houses are easy to make even on accident when using paint. And the writing doesn't need to be too good either, anyone familiar with creepypasta can make something decent.

>> No.10222253 [DELETED] 

>>10222244
Holy shit stop derailing the thread with your dubs, shitposter.

>> No.10222254

>>10222244
Would the monsters be cute girls?

>> No.10222260

>>10222254
I don't know. I put the idea forward with untalented /jp/ers in mind. Cute girls are hard to draw, but monsters aren't.

You could also make a horror game where the setting is a haunted whorehouse from the gold rush era and the monsters are actually cute girls and the scares are actually cute girls sexually assaulting you.

>> No.10222259

#l/a/nguage was sorta tossing around the idea of doing a translation project for the hell of it, seems like it could be fun as long as nobody took it too seriously or expected much from it.

>> No.10222263 [DELETED] 

ᐠᐠwh2huquot?ᐦ

>> No.10222266

>>10222263
There's something almost uncanny valley about this. Those quotation marks look evil and it makes me feel uncomfortable.

>> No.10222267
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10222267

>>10222244
/x/ was doing it.

>> No.10222270

>>10222260
Please no.

Let's make a survival horror game which is about Kogasa being actually scary and chasing you JUST to scare you

>> No.10222275

I can't program worth a damn, but if anybody needs a concept or character artist I could post some samples later? I've just got to get back to my computer and tablet...

>> No.10222276

>>10222270
Like le Slender?

>> No.10222280

>>10222270
Youmu for protag?

>> No.10222281

the scarlet devil mansion is haunted by GOHSTS and Marisa has to do Luigi's Mansion in it

in the end it's all a prank by yuyuko and youmu
also nue and kogasa

then they have tea

>> No.10222283

>>10222276
No, like a actually scary horror game.
I'm not even thinking about a setting here ala "You are trapped in a spooky house with Kogasa!You must escape!"
I'm thinking about something that doesn't limits itself and is as surreal as possible.
Basicly give Kogasa omnipotent powers

>> No.10222290

>>10222270
>>10222283
Again. I'm thinking in untalented, lazy /jp/ers in mind. Drawing kogasa and her setting requires much more work than a generic horror VN with original characters.

>> No.10222296
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10222296

>>10222293
>That would be hard to pull off, especially with Touhou. The settings and styles would clash

>> No.10222293

>>10222283
You mean something a little more trippy and psychedelic?

That would be hard to pull off, especially with Touhou. The settings and styles would clash. Though I think it's a good idea. Obviously we're all grown-ups and getting scared is for babies, but I hate it when people think "horror" = jump scares.

>> No.10222294
File: 26 KB, 424x358, promotions.jpg [View same] [iqdb] [saucenao] [google]
10222294

>>10222280
Fund it.

>> No.10222297

>>10222290
Hey, nothing will come out of this thread anyways so I mightaswell aim high with my ideas.
That's better than some KS 2.0 horror edition

>> No.10222303

>>10222290
A generic horror VN doesn't sound very /jp/.

>> No.10222304

>>10222297
It's better because it's your idea.

Which again brings us to why nothing is ever done.

>> No.10222307

>>10222296
There's a lot of scary shit in Gensokyo, and I've always like the "dark fairytale" route, but I'm worried it would come off as inappropriate or trying too hard. I think the right person could pull it off, but I don't trust /jp/ to do anything right.

>> No.10222311

>>10222293
> The settings and styles would clash
I don't think anyone puts that into consideration when making doujin games.
Touhou gives us endless possibilities, so why restrict ourself to canon when creating a game?

Oh, we also come up with doujin ideas and talented people on /jp/ will draw them then.
Fully coloured of course, monochrome sucks

>> No.10222312

>>10222303
What sounds /jp/-like to you?

Hard mode: nothing involving popular franchises.
Lunatic mode: nothing involving already existing franchises.

>> No.10222313 [DELETED] 

I like the idea of a horror game because we could finish it in time for Halloween <s>2014</s>

>> No.10222317

>>10222312
A game where we can play as a little girl and the objective is to suck as many dicks as possible.

>> No.10222318

>>10222312
There's an easy answer to this, and that answer is porn.

>> No.10222319
File: 915 KB, 850x637, 45f8b689cdc6b2a9b331193608d18202.jpg [View same] [iqdb] [saucenao] [google]
10222319

>>10222293
Make the youkai a little more youkai-like.

>> No.10222321

>>10222313
I like the idea of a horror game, because, frankly, when you're home alone, in the dark with only the dim light of the computer lighting up your room, there's nothing better than <s>_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ surprise!!! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _</s>

>> No.10222323
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10222323

I don't know do anything, but I want to join

I want to be famous

>> No.10222324

Does anyone remember that post where someone came up with the idea of growing lolis with seeds? I thought it was a neat idea, but I can't find it.

>> No.10222325

>>10222313
Check out my joke guys it's funny because <s>I spoilered it</s>.

>> No.10222328

>>10222321
I lol'd.

>> No.10222329

Let's make a D&D Gensokyo edition

>> No.10222336
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10222336

>>10222312
obv a VN about NEET life and attempting to escape from it, and the depression spirals

>> No.10222335 [DELETED] 

>>10222329
Pretty sure /tg/ are working on it.

http://1d4chan.org/wiki/Touhou

>> No.10222340

>>10222324
Found it:
>>8594410

>> No.10222339

>>10222329
D&D reskins are /tg/'s jurisdiction. They ``get shit done'' when it comes to projects like that.

>>10222335
Please stop advertising your wiki in boards that have nothing to do with it.

>> No.10222345

>>10222335
Ah ok here it is
http://wgs.no-ip.org/trpg.pdf

How accurate is it?

>> No.10222342

>>10222336
> attempting to escape from it, and the depression spirals

But that's /r9k/v/

>> No.10222344

>>10222336
Doesn't Rita please respond (symbolically) deal with this? And doesn't dying with thyself approach the subject as well?

>> No.10222347 [DELETED] 

ᄂWho are you quoting?ᄀ
ᑢWho are you quoting?ᑝ
ᔅᔅWho are you quoting?ᔇᔇ
῍Who are you quoting?῏
῭Who are you quoting?΅
❝Who are you quoting?❞
⺣Who are you quoting?⺤

>> No.10222348 [DELETED] 
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10222348

>>10222339
Fuck you, it was relevant. I don't even visit /tg/ any more.

>> No.10222354
File: 127 KB, 600x800, Meido.png [View same] [iqdb] [saucenao] [google]
10222354

A Meido-tan RPG.

>> No.10222352

>>10222348
now now, there is no need for harsh language

>> No.10222353

>>10222348
No-one ever visits any other board anymore. Yet they still know about their exclusive sites and enough about them to find out something vaguely /jp/-related.

>> No.10222357

>>10222353
Someone linked it a week or two ago.

>> No.10222356

>>10222353
Well, the principle of /jp/ is that we all pretend to be truNEET /jp/ only thoughguys here even if it's obviously not true.
As long as you keep up the facade everything is fine

>> No.10222358

>>10222354
I think a Meido-tan RTS would be better.

>> No.10222363

>>10222358
Destroying shitposts and fighting trolls?

Perhaps like that one Sage Man game.

Or maybe Meido *beat* Tower Defense.

>> No.10222364

>>10222339
>>10222353


please stop trying so hard please ``kudasai'' please no bully crossboarder [any other neo-neo-/jp/ meme i may have missed] etc etc

someone posted a link to the /tg/ wiki in a different thread so to accuse >>10222335 of advertising is just plain silly! it's commong knowledge to anyone that there is a tg wiki, the address of it and that they touched on 2hu. please check the archive before making baseless comments ``arigatoo''

>> No.10222373

>>10222364
I know perfectly well it was linked before. It's still not a valid excuse to keep talking about it or even mentioning it. When I mentioned advertisement, I didn't mean in the monetary sense.

You would do a good thing by following your own advice.

>> No.10222375

>>10222364
You listed ``please'' quice.

>> No.10222376

A Touhou roguelike with Dragon Quest-quality 2D artwork.

>> No.10222380

>>10222373
>>10222373
>It's still not a valid excuse to keep talking about it or even mentioning it

why are you still talking about it then nerd lmao. maybe *you* should follow *your* own advice and then you can avoid getting publicly embarrassed

>> No.10222381

>>10222364
It was posted before, yes. But why do people talk about it or even bookmark it or remember the site when it's not even /jp/ territory? Only crossboarders would cling to such things. A simple "/tg/ is probably working on something like that" would've been enough.

>> No.10222382

>>10222376
A Touhou roguelike would be fun. Someone mentioned making one a few days ago. They plan to call it ``Mines of Moriya''.

>> No.10222387

>>10222376
http://www.youtube.com/watch?v=6BN6thV6FPQ

>> No.10222391

>>10222381
I deleted my posts. You can stop going on about it now. Delete yours too.

>> No.10222392

>>10222382
I'm glad I'm not the only one who makes that same pun.

>> No.10222395

Why we can't do something original?

It's not like I don't like touhou, but something original would be better

>> No.10222403

>>10222395
People will complain that it's not /jp/-related enough, unless it's Touhou or a visual novel.

>> No.10222397

Talentless shits, please leave. This thread is for skilled artists, musicians, writers, and programmers only.

>> No.10222400

Why touhou? Every idea we may have for a touhou-related game has already been tackled and done better by the asian fanbase.

>> No.10222405

>>10222363
Yeah Tower Defense is what I'm thinking of
<s>are you supposed to capitalize Tower Defense </s> <s>I don't know</s>

>> No.10222406

>>10222400
That's not true and you know it

>> No.10222409

>>10222400
We could make a ``Western Project'' with Western mythology. I'm guessing it has been done, though.

>> No.10222411

Let's make a good Touhoumon hack.

>> No.10222413

>>10222397
/jp/ is talented but lazy.

>> No.10222414

>>10222382
Haha I'd play a 2hu roguelike.

>> No.10222420

>>10222395

ok here's some ideas somebody get working on it

Shitposting simulator (flash game???)

A VN about browsing /jp/ and/or being a neet and/or being a hikki

A VN about being a normal person and pretending to be truNEET on /jp/

Some kind of RTS where you are the lead shitposter and you must organise your steam friends and IRC gang to effectively ruin /jp/ before the janitor wakes up

>> No.10222421

>>10222414
Did you try AQUASTYLE's 2hu roguelikes?

>> No.10222423

>>10222409
There's Taisei. It's still touhou but it has a couple of original characters. The game needs music and artwork, at least last time I bothered to check. The game is pretty good and the guys making it mentioned (I think) that they were considering something along what you said.

>> No.10222432

>>10222409
When I read this I imagined a Fate STG for some reason.

>> No.10222436

>>10222420
>A VN about browsing /jp/ and/or being a neet and/or being a hikki

Why play a VN about something I do anyway?

>> No.10222435

>>10222409
Only if we include shotas

>> No.10222444
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10222444

>>10222421
Looks like they've made a bunch of them, and no, never heard of them before. I'll give one a look.

I wonder if we could rope Magister into art if there was an actual dedicated game worked out. Niggas got some skillz. I dunno if he even comes to /jp/ any more though.

>> No.10222447

>>10222436

you can achieve the good end that will never happen in real life. also you don't have to play it, just get it made.

>> No.10222454

what about a VN about crippled girls?

>> No.10222451 [DELETED] 

>>10222447
Most VNs are about romance. Most people do romantic things. Therefore it is normal to play VNs about things you do.

>> No.10222461

>>10222455
*want, my bad

>> No.10222455
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10222455

>>10222436
So what, you an fantasy VN with shump rithym gameplay where you can costumize your lolis?

Yeah man, I want it too, but it isn't listed in the ''thing we can do'' list

>> No.10222457

>>10222454
brilliant

>> No.10222459

>>10222436
Most VNs are about romance. Most people do romantic things. Therefore it is normal to play VNs about things you do.

>> No.10222467

>>10222259
This isn't a bad idea. There are a ton of RPG maker games with very little text and short sentences. The succubus quest games are pretty good.

>> No.10222469

I just want my hobo VN

>> No.10222463

>>10222454
Kuso idea, unless it's brought to us by a glorious nipponese artist in his scrap works then it's the best idea ever.

>> No.10222465

>>10222454

what happened to that Reddit clone of KS? did it get abandoned or are they still going?

>> No.10222474

>>10222467
We should make our own RPG Maker game.

fuck da japs

>> No.10222473

A VN about everyone being lazy and taking it easy but then some annoying girl gets into their lives and tries to make them not take it easy and be SUPER CRAAAAAAAAZIEEEEE~, the VN will at times make comments that make fun of the person playing, it'll be cruel comments too.

>> No.10222480 [DELETED] 

>>10222474
RPG looks boring to do with /jp/

what about and indie game?

>> No.10222486 [DELETED] 

𐌸𐌷𐍄𐌵𐌷𐌵𐍆𐌵𐌾𐍂⸮

>> No.10222487
File: 708 KB, 800x800, 4ffb3b9eae0c6e66c68d54f7283ace9b.png [View same] [iqdb] [saucenao] [google]
10222487

>>10222480
lol i get it

>> No.10222488

>>10222474
RPG game looks boring to do with /jp/

what about an indie game?

>> No.10222492
File: 1.01 MB, 1000x2868, annoying-gradient.jpg [View same] [iqdb] [saucenao] [google]
10222492

>>10222469
We could make a VN based on this true 4chan story.

>> No.10222494

>>10222480
I support this. It's got to be as vague as possible, the music is ambient with little variation, the platforming is simple and the bosses don't need to be killed to win. In the end you get a slideshow showing you were actually the main bad guy on your way home, executed with as many double-meanings to every slide as possible.

>> No.10222503

>>10222494
casual as fuck
It fits /jp/ perfectly.

>> No.10222499

>>10222488
What the fuck?

What do you think an indie game is, exactly? Any game we make is gong to be an indie game.

>> No.10222507

>>10222492

too long, didn't read. would you please summarise?

>> No.10222509
File: 1.02 MB, 1336x1853, 1340467874981.jpg [View same] [iqdb] [saucenao] [google]
10222509

GUYS GUYS

WHAT IF

>> No.10222516
File: 35 KB, 433x512, nyoron.jpg [View same] [iqdb] [saucenao] [google]
10222516

>>10222499
>What do you think an indie game is, exactly?


cave story?

>> No.10222524

>>10222507
A man is a tramp and he's sad and stuff then he finds a Polish girl and they're happy then she dies.
It's a bit more potent if you actually read it.

The guy posted it on /g/ a couple of years ago. Apparently he was posting from net cafes to tell his story on 4chan's technology board, of all places.

>> No.10222526

>>10222516
That's a PLATFORM game, baka.

>> No.10222528

>>10222376 here
>>10222160-san has the right idea.
I'm going to work on my Touhou Dragon Quest roguelike now, I'll see you guys when I have something done.

Close the /jp/.
Open the nExt.

>> No.10222530

>>10222516
>>10222488
http://en.wiktionary.org/wiki/indie

For fucks sake.

>> No.10222609 [DELETED] 

>>10222329
that was done already
http://community.wizards.com/go/thread/view/75882/19876986/Touhou_d20:_Races_of_Gensokyo

>> No.10222621

TOUHOU RACING!

>> No.10222629

>>10222621
some guy made cirno racing.

it's shit.

>> No.10222660

>>10222629
How can it be shit when it never existed?

>> No.10222700

>>10222488

How can someone be this stupid? I'm done. Have fun starting a project with all these retards and crossboarder fags.

And OP, you're a faggot. That's not how it works you autismalfuck.

>> No.10222748 [DELETED] 

>>10222700
>And OP, you're a faggot. That's not how it works you autismalfuck.
Were you born in the nineties?

>> No.10225351

ageru spirit

>> No.10225363

I'm glad to see pictures of my sweet daughter are still being used.

>> No.10225394

>>10222153
>* STG engine (is it still alive?)
Huh? Which one are you talking about?

>> No.10225403

A reddit-like (i.e.: featuring upvotes and subreddit) invite-only website.
The ones who gather the most uptouhous (tm), can become mods for a week.
There would be paid accounts, but they'll give only some eesthetic upgrades, that don't change the gameplay experience in the slightest.

>> No.10225410

>>10225403
Also, if a user receives too many downtouhous (tm), he has a chance to get banned, like each 100 downtouhous (tm) rolls a dice, the more downtouhous (tm) the higher the chance that he will be banned.

>> No.10225431

>>10225410
>>10225403
Obviously this is a joke, if anyone read this and took the idea of a ultra circlejerk supersecretclub website seriously, he/she might have to check whether his/her perception of reality isn't a bit off.

>> No.10225463

Isometric RTS (a la starcraft, aoeII) with lolis, and online play by IP.
I can learn how to code, but drawing shit isn't my forte.

>> No.10225672

>>10222325
It really is. I laughed <s>(at yours)</s>.

>> No.10225686

>>10225394
https://code.google.com/p/jp-shmup/

>> No.10225702

>>10222212
you are nothing when you are alone, so we need all /jp/

>> No.10225707

>>10225463
Drawing has to be learned just like coding. While you may learn the syntax of your programming language of choice in a few days, mastering it will take years. Just like drawing.

>> No.10225741

>>10225686
I am the creator of that. The last time I asked /jp/ for help on it was about a year ago, but everyone left over the period of a few months. I've only posted a few previews every so often since then. The project is frozen as of now. I want to get back to work on it badly, but it's very tedious and overwhelming. I'm also distracted by a few other personal projects at this time. I'm planning on rewriting the engine from scratch in the following weeks in JS/HTML5, since I'll have more free time then.

I'm still open to contributions if anyone is interested.

>> No.10225752

Please don't forget /jp/ Milk Tea...

>> No.10225760

>>10225741
Every time someone plans to ``completely rewrite'' something it will be dead within the next three weeks (but the person in question will not admit that his project is dead for about six more years).

>> No.10225784

hey guys check my digits double

>> No.10225788

>>10225784
you mean these doubles?

>> No.10225792
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10225792

>>10225788

>> No.10225796

>>10225760
/jp/-shmup has been rewritten from scratch several times and it's been active for years. I have no problem with keeping up motivation. Experience is the only thing holding me back.

>> No.10225797

What happened to the /jp/ warehouse project? Was the drug baron in charge of it got arrested?

>> No.10225798 [DELETED] 
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10225798

>>10225792

>> No.10225803 [DELETED] 

>>10225798
nice try, mister batemen!

>> No.10225811 [DELETED] 

>>10225798
Check em

>> No.10225812 [DELETED] 
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10225812

>>10225788
hum

>> No.10225817 [DELETED] 
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10225817

>>10225811
>>10225788

>> No.10225824 [DELETED] 
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10225824

>>10225817

>> No.10225831 [DELETED] 
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10225831

>> No.10225828 [DELETED] 
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10225828

>>10225824

>> No.10225837 [DELETED] 

>>10225832
epic post dude

>> No.10225832 [DELETED] 

Anyone notice how he played a character called Bateman, then a character called Batman?

>> No.10225838 [DELETED] 

double
digits

>> No.10225864 [DELETED] 

LEEEE DUBBLES

>> No.10225865 [DELETED] 

yo guys check it out

>> No.10225886 [DELETED] 

Fuck you and your doubles.

>> No.10225891 [DELETED] 

>>10225886
you're a FUCKING retard I'll break ur fucking JAW

>> No.10225913

I would love to help. I can program and somewhat draw or do pixel art.

>> No.10225918 [DELETED] 

>>10225913
you can start helping by CHECKIN ME DOUBLES

>> No.10225922 [DELETED] 
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10225922

Since the topic of the thread has become doubles once again, I will take this opportunity to say a few words.
I am FRUSTRATED because the janitor deleted my glorious sextuplets in this thread.
Those weren't mere doubles. They were sextuplets. I want the janitor to apologize to me.

>> No.10225923 [DELETED] 

>>10225918
you mean these doubles?

>> No.10225926 [DELETED] 
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10225926

>>10225922
woah nice doubles dude

>> No.10225930 [DELETED] 

>>10225922

Your new gimmick is such trash.

>> No.10225937 [DELETED] 

>>10225922

foad

>> No.10225942 [DELETED] 

le dobbles faecs

>> No.10225966 [DELETED] 
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10225966

>>10225930
Getting GETs is not a gimmicky mate.

It's an art.

>> No.10225968

>>10225797
what?

>> No.10225970

>>10225968
there was a "project" way back then for a group of /jp/ies to own a warehouse to make ORIGINAL content.

>> No.10225971 [DELETED] 

>>10225966
woah dude you're pretty good at doubles

>> No.10225974 [DELETED] 
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10225974

it's time

>> No.10225999

>>10225970
Why do you need a whole warehouse for that?

>> No.10226017 [DELETED] 

>>10225999
Check 'em.

>> No.10226027
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10226027

how to beat depression to get the shit done? are you bad enough loli to do it /jp/?

>> No.10226031

>>10225999
/jp/ projects always tend to run out of steam halfway. With a warehouse, we could lock them down till they finish the project!

>> No.10226053

>>10226031
Oh, makes sense!
I've been wondering how one would choose participants for something like this or the /jp/ commune.
Same might apply for choosing participants fofr a project like this. Although it wouldn't be as difficult since you can judge by quality of work.

>> No.10226058 [DELETED] 

>>10226017
Please don't.

>> No.10226154 [DELETED] 

>>10226058
dont what? get DUBS :D

>> No.10226186

>Let's start a /jp/ project
I still haven't finished the last 5 I started with you, /jp/. I don't think this is a good idea.

>> No.10226226

>>10222166
I'd do this if /jp/ stops making shitty touhou remixes

>> No.10226262

>>10226027
I'd be interested. I've a few weeks before the next school term starts. I know a little programming too. Some sort of VN sounds nice, but I'm not sure of what kind of story would be good. Something meaningful.

>>10226186
What were the last 5 you started, and why did they lose steam?

>> No.10226267

There needs to be more Rita Please Respond. It was awful on all the right levels.

>> No.10226282 [DELETED] 

duobles

>> No.10226410

Meido stg.

>> No.10226483

>>10226262
Visual novel projects, mostly. Failure was from people running away at some point or another.

If you want serious advice on getting a project together you have to realize that when it comes to free projects, people are only going to invest a huge amount of time if they like what they're working on. They have no other incentive other than that. When people who have zero talent in creative tasks have all the creative control, the people in the creative fields are going to be dissatisfied. The writer and artist have to like what they're working the most. The artist in particular, has to *really* like what they're working on, especially if they're the only artist, given that they'll have a huge workload and have to stay interested for an extended amount of time.

I think the main problem with /jp/ projects is the chaos of the group. You can't get a bunch of people together and expect it to work. It's not going to. The more people there are, the more people you have to satisfy, meaning the higher the chance it won't get done. If it was a normal job everyone was being paid for, that wouldn't be the case, but that's not the case. Get two people together - writer and artist. The two of them have to plan out what they want to make. Those two do the most work and need to love the project the most, they require the most input. If your creative team goes into the project feeling detached with no incentive, not even personal enjoyment, they're going to abandon your shitty project sooner or later.

Keep it small so the important people stay interested. You won't make a massive /jp/ group project successfully. Not unless you can break down the tasks so small that the amount of time each individual puts into it will outlast their motivational spurt from joining a project (which is about 2 days maximum).

>> No.10226540

>>10226483
Were you the writer, by chance?

>> No.10227259

Maybe make a visual novel that is a bunch of short stories with several smaller groups working on each one, then combine them all into one longer game? I dunno.

>> No.10227287

>>10226483
Some sound advice.

>>10226540
Oh you. In fact, I'd be willing to bet he's AoC.

>> No.10227366

I always wanted to make a bad guy route for Battle Moon Wars. Controlling Gil, Berserker, SHIKI, Roa, and all the others in an attempt to free the demon or something. It'd be cool.

>> No.10227405

>>10226483
Sorry if I sound edgy, but it looks like the problem is having to depend on strangers. Might as well pay for a drawing class and buy a instrument. Make everything yourself.

>> No.10227460

>>10222157
Are you still in the thread? i'm kinda interested, im good at drawining. Art like Yuzusoft eroges i think i could make-

>> No.10227462

>>10227287
Yeah that's AoC for sure.
That or Suigin.

>> No.10227463

>>10227460
Nice. Can you post an example? I love Yuzusoft.

>> No.10227477

>>10227460
Why, yes I am! I'd love to talk to you, so please send me an e-mail.

>> No.10227491

>>10227463
>>10227477

I'm gonna be honest with you, my examples are from two years ago,I practice a lot but i don't have any recent finished works, If you still wanna work on it, make me a test, some character design, i don't know. Give me your email if it's the case.

>> No.10227503 [DELETED] 

>>10227491
I'm not >>10227477
, but check the e-mail field.

>> No.10227508
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10227508

>>10227462
Nah, not me. I always blame myself for project failures rather than group or organization.

I've been trying to get back to writing, take off the cobwebs and reactivate the comic project at the very least. It's not going well because I seem to have burned away any self confidence, but I'm trying.

>> No.10227518

>>10227491
Well, let's get started then. You can get my contact info by hovering over the "Anonymous" in this post.

>> No.10227530 [DELETED] 

>>10227518
What sort of programming work is required? Also, and probably more important, what kind of story is it (roughly)?

>> No.10227537

>>10227518
I sent you an email dude, in any case i left my email here too. I'm the yuzusoft wannabe artist.

>> No.10227539

>>10227508
Best of luck then!

>> No.10227543

Why are so many people in this thread interested in making a VN? A text document with an attached image or two would probably be enough... or you could try designing a pastebin game to get started.

>> No.10227650

>>10227543
I think a /jp/ game would be a much more attainable project. You trade out hours upon hours of writing for hours of programming and letting some autists fiddle with level design tools.

>> No.10227677

>>10227543
VN is easy content to make and spans different mediums (writing, art, music, code). Ren'Py has done all the boring stuff already.

An original game would be too much work, no matter how small it is.

>> No.10227703

>>10227677
You're only thinking that way because you aren't a programmer.
I think of writing as the boring part, and art/music as the hard parts. Programming and game/level design are the fun parts.

Regardless of my opinion, I'm pretty sure that anything longer than Dandy Girl (or whatever it was called) is a massive undertaking for a project, and a simple game is a lot less work for a reasonably competent programmer than you are imagining.

Who knows the truth, but I'm willing to bet that there are more competent programmers on /jp/ than there are good artists, musicians, and writers.

>> No.10227723

>>10227703
>Writing not a hard part
Its just as hard as all the other parts. Good writers are a dime a dozen. Not to mention most people can't finish or write a proper story. And when they do, they don't want to revise.

But I do agree with you that programming is a big part of things, Ren'Py or not. We could do some nice things with good programmers. But with a VN, if the writing is shit, the whole project fails.

>> No.10227844

>>10222358
how about a tacticool FPS?

Meido-tan shooting shitposters, with underwater escort missions.

>> No.10227852

>>10227723
Well, I meant that writing is not the hard part *to me,* not anyone else. I'm sure, for example, that professional artists (or talented hobbyists) could whip up a better background in 15 minutes than I could in a week, but I listed them as hard parts anyway.

I've written competent stories in the past, but I find the process to be incredibly painful, time consuming, and more shameful than rewarding. In contrast, programming is full of all kinds of pleasant *little moments* that make it easy to spend time on.

I put art and music down as hard, for me, because I wouldn't even know where to begin creating decent art or music, whereas I know I can program and write, to some degree.

>> No.10227853

A Japanese learning game where your a teacher teaching Japanese to little girls. The player is quizzed on characters and grammar and depending on what you get right a specific loli will get attached to you. Once you've mastered it all you get to marry one of the lolis at the end of the game.

>> No.10227855

>>10227703
I would say we have more programmers than artists/writers/musicians, but we've never finished a programming-heavy project besides Fuuka.

>> No.10227859

>>10227855
I can write and I think others can as well.

>> No.10227868

I'd love to contribute a couple music tracks, it would be nice to make music with a goal in mind, in terms of each song's mood / atmosphere etc.

Because right now I just make random shit that sounds good to me with no overall goal

>> No.10227877
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10227877

I can manage the source code and every asset you create /jp/. I'll keep them safe in my server. Don't need to thank me.

>> No.10227890

I feel that my best contribution to any of these things (aside from maybe programming, but there always seems to be a programmer already) would be editing, but offering to edit just comes across as wanting in without having to do much, even though I don't believe that's the case if you do the job properly.

>> No.10227886

Someone assertive needs to round all these creatives up and organize something.

>> No.10227904

A VN that isn't considered babby level

>> No.10227910

>>10227886
I'm sure we have the talent, its the problems with organizing that we will have.

>> No.10227912

>>10227904
I would like a VN with stats and with routes within routes

>> No.10227916

>>10227886
But before something can be organised, there has to be an idea. And it tends to be the way that the person with the idea doesn't have the best organisational abilities.

>> No.10227921
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10227921

>>10227912
>Playing /jp/'s VN
>DID I MAKE THE WRONG CHOICE?
>IS THIS MY FAVORITE CHARACTER?
>AM I LEVELING UP RIGHT?
>WHICH IS MY WAIFU
>MFW THE ENTIRE FUCKING TIME

>> No.10227927

I can help with the art: character designs and backgrounds also coming up with ideas

>> No.10227950

Proof that /jp/ is full of pussies. You all act tough, but when it comes to leading, you're all beta faggots. Oh no, what if people don't like me! ;__;

Man up, nerds.

>> No.10227953

>>10227868
>>10227890
I'm writing and programming a VN and the script is near finished. If you (or anyone else) would like to contribute music or skilled editing, you can contact me by e-mail. I could even take a programmer, but there's not much room for fun or expression on the programming side of VNs. Or maybe I'm wrong?

>> No.10227958

>>10227950
>you're all beta faggots
STOP THE PRESSES

>> No.10227959

>>10227921
Also, it would be nice if the game would actively try to kill your favorite girl the whole time. I mean, if the engine notices you like a girl too much the game might kill her. However if you don't spend much time with her, she won't warm up to you.

>> No.10227967

>>10227927
Can you show me some stuff you've drawn, or do mockups?
I think from here on out, it's only fair that you show what you're capable of before sharing an idea or offering help. We'll never get anywhere if it's just "oh I can draw this" or "oh I can program that probably"

>> No.10227976

>>10227953
Programmers don't want expression. In fact, it could be argued that the point of programming is always to solve a task and solve it well. That's the fun, not expressing yourself.

>> No.10228010
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10228010

>>10227967
You're right just talk if you show, i wanna show you a good thing but my last works are too old. I'm working on this right now, once finished i'm gonna post it and you tell me if i'm material to the VN project.

>> No.10228025

I pushed the door open on its' rusty hinges. The room was dark, except the little light filtering in through the blinds. Out of the shadows came a girl in an apron who bowed and presented herself as a maid.
Meido: "You showed..."
"I had to."
Maybe it's the way the soft light reflects from her cheeks, but Meido is exceptionally cute tonight.
Meido: "I've had some time...to think about what I have done - please don't be mad or anything..."
"How could I stay mad at you, Meido?"
Meido: "Anon! I can struggle with it no more! Am I doing a good job?!"

[] You've done a great job.
[] You've made /jp/ a horrible place.

>> No.10228026

>>10227959
You sick fuck. Can we save her every time for a happy ending? BUT you really have to work for it.

>> No.10228032

>>10228025
[x] Rape the maid

>> No.10228039

>>10228025
[X] Touch fluffy tail.

>> No.10228036
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10228036

>>10228010
n-not bad anon-k-kun...

>> No.10228050

>>10228026
Yeah, you can, but, you know you can settle for your second favorite girl, the one who was with you all the time and you ignored because you were lusting for the turboslut with the patch in the eye.

>> No.10228061
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10228061

>>10228050
o-oh...yeah...
>this is you anon, you evil shit.

>> No.10228080
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10228080

Anyone have any idea on how much it costs to set up a game server that can hold up to 500 people at any time? Have been thinking of reviving some localized games that were dropped from the face of earth.

>> No.10228091

>>10228080
10k~
<s> I don't know jackshit about this.</s>

>> No.10228134

I always wanted to write a story but I don't know if I would be any good.

>> No.10228142

>>10227976
You obviously aren't a programmer.
There are at least two dimensions to programming: The joy of engineering a good solution to a problem, and the joy of creating interesting things. Some people appreciate both. Others don't care what they work on, as long as the problems themselves are interesting. Others don't give a flying fuck about how well designed their programs are, they just want their idea on the screen, NOW, and know programming is the best means to that end.

To all of them, playing a VN may be an interesting experience, but VNs are both uninteresting from a technical level, and have little room to make the end result more interesting through programming. That's why programmers avoid them, they can't make anything interesting out of them with their skill set, and the problems involved aren't interesting in the first place.

Contrast that with an action adventure, where a programmer can easily create new puzzles by programming a different mechanic or designing an enemy with a different AI. Or a shmup, where it's easy to fiddle with bullet patterns until before you know it, you've created enough patterns to fill a whole boss stage. Or integrating a new system into a simulation and exponentially increasing its complexity.

>>10228010
Cute patchy, dude, but I'm not one of the guys interested in doing a VN.
I'm just curious, how many artists/musicians are there on /jp/ that would be more interested in something more RPG or arcade-like than a VN?
I'm breaking my own rule, since I have no engine to show off at the moment, but while I'd really like to do an action roguelike (starring a cute girl, of course), the most /jp/ accessible idea I have at the moment would be an RPG that played like a classic Dragon Quest (or perhaps Etrian Odyssey, but in 2D), but had more VN-style presentation, with character portraits and whatnot.

>> No.10228154

>>10228134
I think you (and /jp/) will find out the answer if you're not "always wanted".

>> No.10228152

>>10228010
>>10228142
Oh, and I'd just like to add, you're definitely material for a /jp/ VN if you can draw girls that cute.

>> No.10228164

>>10228142
>>10227912
why not do both? A VN type game with stats and leveling. Kind of like Persona, but better if it's possible/ more streamlined

>> No.10228169

>>10228142
>>10228152
Patchy dude here, you are just describing something near to Kamidori Alchemy Meister, it has a tactics gameplay featuring a VN and cute girls. I just wanna put my skills to a project and make something good, i can't make it alone because i suck at programming, english and music.

>> No.10228265

>>10228169
Well, that's not entirely what I had in mind, but I'm happy to know that at least one person would be interested in doing something other than a VN.

I'll go bang on SDL now until I have something that /jp/ could want to build off of, I guess.

>> No.10228307

Touhou 2D MMO.

>> No.10228315

>>10228307
MMO is always a bad idea on a limited budget due to the resources required to keep it running after release.
P2P multiplayer elements that can be kept alive with community interest, that's more doable.

>> No.10228347
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10228347

Is anything actually happening out of this? I've been browsing off and on, but I've been doing stuff and haven't read through it all. If so, I make music and would be willing to do something if anything is in the works at all.

https://soundcloud.com/yuki-no-oto

>>10228142
I think an RPG idea would be kind of neat.

>> No.10228397

>>10228347
>https://soundcloud.com/yuki-no-oto
Did you make all these yourself?
Pretty neat

>> No.10228399

>>10228347
>https://soundcloud.com/yuki-no-oto

10/10 would ipod

>> No.10228402

>>10228397

Yep.
>>10228399

Thanks. Trying not to attention whore here since that's what the /mu/ soundcloud threads are for. But I would love to do soundtrack work.

>> No.10228461

>>10228347
Nice tracks! I was thinking of just using royalty-free music for my VN, but having an original soundtrack would make the project much more meaningful. Send me an e-mail if you're interested in joining. We have a writer, programmer, and artist already on board.

>> No.10228483
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10228483

a VN about the adventures of a grown man on his journey to become the little girl he's always wanted to be.

just throwing that out there.

>> No.10228487
File: 2.63 MB, 3000x2000, Konachan.com - 137630 blonde_hair headphones magister_(bigbakunyuu) vocaloid yellow_eyes.jpg [View same] [iqdb] [saucenao] [google]
10228487

>>10228461
E-mail sent.

>> No.10228496

>>10228461
What's your VN about?

>> No.10228515

What's writing for a VN actually like?

>> No.10228532

>>10228515
They're written at around a Fifth-grade level.

>> No.10228562
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10228562

>>10228532
Milk Tea actually getting anywhere? That guy was always suspect; I've never seen anything but other people contributing. I think he might have "ideaguy" syndrome.
>>10225752
This just means we won't need writers, lol. The people who work on everything else can autism over story and shit.

I'd play a VN/DatingSim/RPG, and I practice drawing and music but I'm not good enough to contribute at this point.

Some day I will make something for you guys to like.

>> No.10228580

>>10228515
Fun and games until you realize that the 4-6 different planned routes are going to be a full length thing on their own and you just signed up to write a shitload because more decisions felt like the best approach.

Otherwise, not that different. Same self-doubt, same hating the manuscript as it grows bigger, same despising having to cut any large scene out because all that effort should be seen dammit.
Writing is hard, and editing is much more so. Difficult to be completely objective and heartless about what works or not. And it makes all the difference in the world.

>> No.10228676

>>10228347
Just want to say I really like your stuff.

>> No.10228717
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10228717

>>10227959

It's just like /jp/ to try and create a game so boiling in self hatred and neurosis to the point where you are too afraid to do anything and end up without a girl, lonely and as miserable as you are in RL

>> No.10228727
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10228727

>>10228676
Thank you! I love hearing/reading comments like yours. I can't wait to see how everything turns out from this thread.

>> No.10228730 [DELETED] 

>>10228717
heh at least your mom is not lonely
I just know, don't ask how

>> No.10228736

>>10228730

She probably is being in the hospital and all.

>> No.10228844

>>10228562
Milk Tea development has been on hold since each of the team members became very busy. Unfortunately, it seems like the artist and the guy in charge of music might have abandoned the project altogether... If they do not respond by January 14th, we will assume that they will no longer be actively working on the project. I intend to change the project drastically if that is the case. We will continue to work on it, but with new plans that suit the smaller team. Maybe more people will be recruited eventually.

Regarding your "ideaguy" syndrome suggestion, I'll admit that it's a very fair assumption. My role is more or less that, except I've also said that I'll study C++to become the programmer. I tried to provide as much as possible for the other team members to work with so they wouldn't be left with nothing to do while I learned C++. Realistically though, I should have had more of those ideas written out before any others were recruited. Unfortunately, I'm very new to game development, so leading the project has been a rather sloppy experience on my part. I can only promise that I've every intention to give it my best effort.

So yes, my contributions have mostly been written words and some ugly sketches, but I'll see to it that this project is completed.

If any of you are interested in the project, please check out the forums [jpmilktea.freeforums.org/]. A lot of planning has gone into it and I've attempted to keep things rather organized. Unfortunately, I can't allow people to post anonymously. The feature has been disabled...

Sorry if this post is long, by the way.

>> No.10228857
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10228857

>>10228347
>https://soundcloud.com/yuki-no-oto

>> No.10228879

so what are you guys making?

>> No.10228894

>>10228844
I have a bit of experience in game design. Can you tell me about your project? I might be able to at least help with polishing it's size and feasibility

>> No.10228907

>>10228844
I will check out those forums sir, thank you.
You may want to study something easier, but do whatever. I like the art I've seen on the milk tea blog and it makes me really want to play it.

I cannot provide much of anything, unless you want me to make the eshittiest famitracker music ever made.

>I have no studied music theory.

>>10228347
Thank you for this. I will d/l all your music so I can listen to it even without internet.

>> No.10228942

Gonna start on a <s>jazz</s> arrange album of /a/ and /jp/ related songs.

>> No.10228944

I can do scenario, I was in the literary club all high school

>> No.10228952

Hey Op, if this thread maxes out make a new one, but list all the potential projects and ideas we have gathered in this one in the OP

>> No.10228953

>>10228894
The general idea is to have a 2D game that plays like a sort of combination of Harvest Moon and Animal Crossing, but with a social link system like in the Persona games (with girls, traps, and futa playable, but not boys). Despite the options of girls, traps, and futa, the choice likely won't make any difference aside from possibly some slight conversation adjustments. Futa are included because someone wanted the option and I didn't think I should view futa any differently or less pure than a girl or trap. I may add some sort of side game too. Most recently, I was thinking of having shoot 'em up segments that focus on dodging (since the player doesn't shoot, but instead just tries to avoid the bullets, then touch the opponent). The shoot 'em up segment will also (if it is included) reflect the strength of your bonds with the others in town one way or another.

The player will live in a mansion with other little girls/traps/futa and the town will expand as the player progresses. There will also be varying weather which will limit where you can go outside of town (like in The Legend of Zelda: Oracle of Seasons).

There will be gardening, clothes to buy, a world to explore, and a lot of tea. A lot of the ideas for the game revolve around tea. There are references to tea everywhere.

I think that's the best way to sum it up without getting into too much detail. It's a game about girls/traps/futa taking it easy.

Also, it won't be lewd in any way. I think that covers most of the important elements...

I know it seems pretty ambitious, but it sure sounds fun to me.

>> No.10228989

>>10228953
Are you using some game maker program or are you planning to do the programming from scratch? The latter seems like it'd be quite the task for someone who doesn't have much experience in the area.

>> No.10229007

>>10228989
I'm planning to use C++. I guess I'll likely cut the shoot 'em up part if I must, but I'll save less critical aspects like that for later, so I don't need to cancel it just yet.

>> No.10230243

I leave for two days and this happens. Talk degrading a thread.

>> No.10230285

>>10229007
Is this different than the touhou moon project?

>> No.10230304

>>10230285
Yes, it is different and unrelated.

>> No.10230312

http://towelket.wikia.com/wiki/Towelket_:_One_more_time_Wiki
If anyone wants to help to translate this series, feel free. We currently have 3 people, each one of them working on a different game of the タオルケットをもう一度 series.

>> No.10230318

>>10230304
Thank you.

Will it be open source?

>> No.10230332

>>10230318
Ideally, yes. I want it to be available for Windows and Linux, so perhaps others will help port it if it's open source. I would just choose Linux, but I think I'd alienate a lot of /jp/sies if I did that.

>> No.10230372

>>10230332
That's nice. Do you have a repository I can watch?

>> No.10230395

>>10230372
I only have the blog, forums, and Twitter for the project. I've never worked on an open source project before, so I'm not really sure about how they normally work.

>> No.10230402

>>10230395
Generally they involve open source of some kind.

>> No.10230416

>>10230395
The way most people do it these days is by hosting the code on a repository such as github.

This allows anyone to clone the repository and make any changes to it they want, and if they think they have done something helpful such as adding a feature or fixing a bug they can request to get their change added to the main repository.

>> No.10230429

>>10230416
Thanks. That was helpful. So is github a good choice? If that's the case, I'll look into it more a little later today.

>> No.10230439

>>10230429
Github is very popular and I would recommend it but is limited to git.

Bitbucket is a good choice for mercurial and Google Code is a good choice for svn.

>> No.10230904

>>10228953
Ah, as I figured. Your problem here is very common among people with little to no experience in game development.

The game is too big. Way too fucking big. Too big even for me, with experience in game development. Especially big for lazy NEETs like your standard /jp/er. You will need to revamp your game design - make it smaller, that is, or this project is destined to sink like all other /jp/ projects. Look at the lessons from dandelion girl and learn from it:

1. It is a small game - a VN using a VN engine (game engine already exists, flow is standard and branching is nonexistent: it is a programmer's no-brainer marshmallow project)
2. It is a short story.
3. It was made by a small team. I was there during production, and I only saw... I think, 3 people max actually working on it. They communicated often and properly.
4. They, more or less, set a deadline - vague as it may be, I remember that they wanted to release it within the year they started it - and they did - thanks to the previous lessons listed.

As it stands, I think the project will go nowhere in a hurry, and as soon as this thread dies, it will vanish as well. Unless you and your team find a way to address these concerns, it's very much slated in stone. Harsh, but true. That's the reality that many of us /jp/ers have lost touch with.

>> No.10231029

>>10230904
Thank you for your input. I will consider ways to condense.

>> No.10234730

Someone set up a wiki. The previous ones are dead.

Not an IRC or board, a wiki.

Preferably TiddlyWiki or DokuWiki or something. Fuck MediaWiki, too enterprise.

>> No.10234883

Here's the OC thread.
>>10204707
don't work too much, /jp/ devs.

>> No.10234916

So is someone making an RPG? That sounds pretty awesome.

>> No.10234912

Oh cool, let's start something stupid that will never get out of planning phase. Again.

>> No.10234926

>>10234883
But that thread is all drawfags.

>> No.10234928

>>10234926
Not true. I'm a writer and I'm there all the time.

>> No.10234945
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10234945

I think something horror/moe done in the style of YN/TWH with RPGmaker would be pretty easy. Some sprites, some music, a few easy scripts, bada-bing.

>> No.10235658 [DELETED] 
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10235658

>>10234945
http://wiki.rei.mu

Everyone can feel free to use this for anything. Even if it doesn't see any use it will stick around indefinitely.

>> No.10235664
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10235664

>>10234730
http://wiki.rei.mu

Everyone can feel free to use this for anything. Even if it doesn't see any use it will stick around indefinitely.

>> No.10235685

So is someone making anything?

>> No.10235707

>>10235664
Thank you, this is ideal.

>> No.10235714

>>10235685
No, every single one of is a worthless, lazy, good for nothing. Just by browsing and reading this you have become one.

>> No.10235761

>>10225741
i thought riz was making it

unless you're riz posting as anon

>> No.10235778

>>10222146
riz is scum

>> No.10236003

I don't really care about the art. I just want to read a good story, like Frank's ARGs. Have any of you ever directed one?

>> No.10236102

>>10236003
Of course. Here at /jp/, we're all talented writers with impressive portfolios.

>> No.10236717

>>10230904
Maybe we can contact the former team members and get their input or participation in this. Are they still around or went under the radar?

>> No.10238012

>>10222307
reading through these suggestions, I keep getting like a Touhou-meets-Fatal Frame type vibe. I mean, you could do the camera thing and play as Maribel Hearn and Usami Renko, but I think it'd be better if you kept that kind of vibe going and introduced some new gameplay.
Just thinking out loud, really.

>> No.10238089

>>10227877
I always thought that seemed weird. Glad I'm not the only one. <s>But I'm Jewish, so can we please stop blaming Jews on the whole for that shit? ;_;</s>

>> No.10238668

Original Content thread is dead, where I can post my stuff now? Should I wait for the next one?

>> No.10238731

>>10238668
Wait for the next one. It's nice to have breaks between them so people can rack up content and post it in bursts. Otherwise the threads suffer from "Ar Tonelico syndrome".

>> No.10238992

>>10238731
...you mean that posting here we'll become cute android girls that zap shit to death singing programs?
I'm in.

>> No.10239779

Are there any pre-built programs that allow you to create a TRPG from scratch?

>> No.10241031
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10241031

>>10238731
I would like to post doodles and stuff to show my ideas about games... I was imaging I could do a game one day about a daughter coming from the future and telling the MC he will be her mom. And then spending the rest of the game avoiding suspicious stuff like scientific experiments or dark rituals.

>> No.10241034

>>10239779
>pre-built
>from scratch

Not sure what you want, but maybe RPG Maker if you know a little Ruby, or Ren'Py if you want to do it in a visual novel format.

Otherwise, use something like Game Maker, LÖVE or Allegro.

>> No.10241080

Is anyone a good voice actor here? Someone voice the VN novel characters.

>> No.10241085 [DELETED] 

>>10241031
That sounds pretty good, just as long as you have it portray a positive message about trans people.

>> No.10241086

>>10241080
Occasionally we have Vocaroo threads that aren't (as much of) a circlejerk, and /jp/ has a lot of people with very charming voices.

Unfortunately, I doubt many people would be willing to voice act, and even fewer people would want them to.

>> No.10241088

>>10241031
see
>>10222189

Are you that person?

>> No.10241093

How does one make lore?

>> No.10241098
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10241098

>>10241085
Yeah, that would be tough, I don't know what could offend people.

Also I have been thinking about this game where you have to cosplay so people could help you, but somehow I think the gameplay would be shallow like that xba game with the hobo asking for money and "press A to beg".

>>10241088
Uh, yeah. I did those kickstarters thingies.

>> No.10241108

>>10241086
I have a pop filter.

>> No.10241114

One of those 25469378 projects that never go anywhere? oh please.

>> No.10241119

>>10241114
THIS ONE IS DIFFERENT, GIVE US A CHANCE.

>> No.10241893

Once holiday vacation ends everyone will be less and less active until they're finally AWOL.

>> No.10241910

>>10241893
jokes on you, I'm in perpetual vacations

>> No.10243251

/a/ here. You've had five days, you decided on anything yet?

>> No.10244315

holy shit. this thread is still here? people interest has become so low that they don't even hit the bump limit anymore.
poor /jp/, what happened to your dreamy eyes?

>> No.10244396

>>10244315
there seems to be a lot of talent here
if only we can coordinate...we need a orchestrator...someone with project management knowledge

>> No.10244692

>>10244396
see
>>10235664

Someone get a tripcode and write some guidelines or something on the Wiki.

>> No.10245553

>>10244396

Yea, the moment you try and get a name shit hits the fan.

I've tried to recruit /jp/ I wish I could when I started making my VN, I eventually had to look outside for help

>> No.10245652

>>10244396
It's difficult to find a good one here.

>> No.10246133

>>10235685
I will ideally have some code to show off in the next few days. I am very busy with it at the moment.
>>10235761
This response is kind of late, but yes, that was me. I rarely use my trip outside of the gameplay threads.
>>10244315
I didn't remember that I had this thread bookmarked and I was very surprised that it was still up.
>>10244396
I do very much believe that /jp/ has talent. If anyone wants to donate something to /jp/-shmup, I am quite open to it.

What are some projects that you would like to work on, /jp/? What are your talents?

>> No.10247198

>>10246133
/jp/ album that isn't just a bunch of shitty FL Studio Touhou remixes

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