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/jp/ - Otaku Culture


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44686202 No.44686202 [Reply] [Original]

Discuss Touhou games, post 1ccs, etc.

>> No.44687984

>>44686202
I quite enjoy SoEW

>> No.44688054

>>44687984
Me too. I prefer the games without focused movement, I have a hard time pressing multiple buttons so one less makes it easier for me to play.

>> No.44689022
File: 57 KB, 960x826, 1517862443475.jpg [View same] [iqdb] [saucenao] [google]
44689022

GODDAMN IT WHY DOES KOMACHI AND SHIKIEIKI'S STORY HAVE TO BE LOCKED BEHIND THE FUCKING EXTRA MODE
FUCKING REIMU WITH THE BULLSHIT LVL2 FAIRY-CLASS SPELL TAKES ALL MY FUCKING LIVES

>> No.44689250
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44689250

Any tips for Nazrin lunatic in 19?
I get stuck for what feels like hours vs Orin because she immediately casts EX and I have no idea what to do. In theory you can scope plus lv2 them but she casts it so fast I don't even have a lv2 ready and even if I do, the scope does fuck all and the spirits don't stay scoped for long enough anyways. And if I do get past Orin then even on a good run Yachie will always kill me because her other spam is too dense, again the scope does fuck all and then even if I start spamming my ex attacks she doesn't die fast enough to endure the imminent shitstorm she unleashes.
This shot is truly one of the worst experiences I have had in this series

>> No.44689326

how did ZUN create the survival spell bug in 16 and 17? he fixed it in 18 but the boss has to move off the screen in order to evade bomb damage. in every game until 16 the bosses never had to do that so why did it all of a sudden become a problem?

>> No.44689427

>>44689326
I have no idea, but there were a bunch of random problems with bombs and bosses in older games too, in 8 bombs can override the players invulnerability, killing you if you're careless, in 10 Suwako can retain her invulnerability to the following attack if you end a spell while a bomb is active. In 11 bombs can kill bosses during dialogue allowing you to skip EX Sanae completely, in 12 bombs can persist between stages. There's probably a lot that I'm forgetting.

>> No.44689515
File: 239 KB, 1280x720, FDF reimu hard.jpg [View same] [iqdb] [saucenao] [google]
44689515

I gave FDF 1 and 2 a shot. They're pretty decent. I expected them to be total remakes, but it looks like they're doing their own thing by building upon the events of 6 and 7 while taking a different spin on them.

>> No.44689658

Got my first Seihou clear, Kioh Gyoku with Marie. This game gets on my nerves but it's not actually that hard once you realize most battles end quickly. But damn, the last battle made me tired.

>> No.44690598

Almost got my first 1CC Normal with TD...

>> No.44690712
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44690712

FUCKING BULLSHIT
also who the fuck coded this nigger site that it thinks this is spam????

>> No.44691796 [DELETED] 

Fiannly fucking got my first 1cc on easy onto normal I guess.

>> No.44691805

Finally got my first 1cc on easy. Onto normal, I guess.

>> No.44692223
File: 38 KB, 787x488, 3913 - forward_facing onozuka_komachi phantasmagoria_of_flower_view.png [View same] [iqdb] [saucenao] [google]
44692223

Any tips for PoFV Extra mode Komachi (and eventually Shikieiki)? I play aggressively in the first 5 bosses to collect 2 lives...Then I lose my fucking momentum against Marisa who always takes a life thanks to some bullshit, then Reimu takes the rest of them with her utterly broken lvl2 and lvl3 spells.
Also worse I noticed that Shikieiki's battle is always going to be 50 seconds minimum, regardless of how many lives you lost at the final stage. Is this true or is this cope-o-vision?
>>44689658
Same here. It seems the cpu doesn't respond well to the EX attack missiles and they get seriously gimped after player death. I finished a 1cc within 7 minutes, with only a single death at Muse.
>>44690712
I noticed that if you say nigger alongside other profanity on a blue board the server host itself won't let the post through. Not 4chinz' own post detection system, the very server itself.
It's weird because it wasn't like this up until recently. Maybe came with the 4channel thing

>> No.44692890
File: 50 KB, 640x480, 4M Clear.png [View same] [iqdb] [saucenao] [google]
44692890

Finally 1cc'd every game from 3-10 as Marisa. Is there a general ranking of Extra Stages from easiest to hardest? I want to go back and clear them before tackling 11.

>> No.44694896

>>44692223
You can cheese Extra by rarely attacking. The timer only stops going down if you don't KO any fairies for a while, so just shoot once to kill a fairy every so often and you won't be sending off anything to feed the opponents more gauge.

>> No.44695301
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44695301

>slowly playing through the windows games on easy mode
>first time being truly stuck is on Kanako in 10
I can play through the whole game on easy without dying once, and the moment I get to Kanako and she starts chucking hundreds of knives at me, I always die. I managed to survive her homing knives ONCE because of bombing, but my power was so low at that point I couldn't get past her last attack and died anyway. I know I suck ass at these games, but how am I supposed to avoid homing bullet attacks? I try to find gaps to dodge but it feels impossible when they fly straight at you.

>> No.44696845

>>44695301
I think one of Kanako's middle-ish spells was harder on easy/normal than hard/lunatic. The one with a vomit of knives and balls. I remember her having a lot of aimed knife attacks, but nothing homing. Which ones do you mean?

>> No.44698021

>>44692890
Lmao, just got that ending. I also got rekt in MS with Yuuka, died just with Shiki's homming shot when she was already changing to the next shot and I was literally at 1 point of an extra life. The last threads really have made me nostalgic, but at least touhou games can cleared fast.

For hardest extra it's hard to tell since it's subjective, this post >>/jp/thread/41497954#p41647198 started a little discussion of which extra is harder and there's not really any clear agreement. It also depends a bit since some give you less resources like EoSD or MS where you can only get 4lifes max or SoEW where dying only gives you 1 bomb unless it's your last life and having no deathbomb is a pain.
Also some shots might work better against some bosses and so on.

Considering that and that my list that I beat the games in order and that I used spell practice in IN my list from easy to hard would be:
PCB < MoF < MS < IN < EoSD < LLS < SoEW

>>44695301
If with the knives you mean her third spell, the trick is to slowly go from one side of the screen to the other all the time, if you do it slowly you might avoid all the knives or leave a big enough gap, staying around the bottom of the screen is normally enough but you might have to move a bit more upwards at the end of a knivespam.
Good luck with Kanako tho, she's kind of a huge difficulty spike.

>>44691805
Better than me when I started and went directly to lunatic, just to fall into hard and just to fall again to normal.

>> No.44700713
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44700713

This woman is all that stands between me and the Mystic Square Lunatic 1cc at this point. Any tips for dealing with her red and blue spam attacks?

>> No.44700746

>>44700713
Tell her Arisu is pissing herself again

>> No.44705894

>>44700713
1. Move a lot
2. Pray
I wish I knew how to dodge properly the blue lazer spam properly, changing directions right after the kunais tends to work, but when she speeds up I always get hit.

>> No.44706352

is there any way to deal with Chiyari yet?
Also, Nazrin is very fun to play with. Not the strongest, but it's fun to bop the spirits.

>> No.44706358
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44706358

>>44694896
How will this help against Shikieiki though?
Any bullet she sends will fly though the EX cloud and turn into a fuckyou rod. If I don't fire to clear the shots then there will be both the rod AND the bullet to manage.

>> No.44711284

For a game often suggested to newbies, MoF is a real ballbuster. Easily more difficult then IN or TD.

>> No.44711553

Is there a way to lower only sound effects volume without lowering music volume on EoSD and PCB?

>> No.44713879

>>44711284
I think the reason people struggle with MoF is because they are afraid to use bombs. The thing is, MoF is actually really generous with giving powers. There sections in the stages where if you use a bomb, you'll get back your power back up, because you also killed a bunch of enemies in that section. Also if you use it on a mid stage boss or the first boss spellcard (At least for stages 4-6) you get enough power to get your rank back. The drop-off from 5 to 4 in power isn't that bad, and you'll always get enough power to start at rank 3 when you die. If you use practice start and experiment with using bombs in different points, the game is easy.

>> No.44714925

>>44711284
The main issue with MoF is getting into it with experience from prior games. 6-8 teach you to use bombs when you need them, meaning you won't realize just how much power bombs cheese the game. You can bomb the entire game all the way up to Kanako's final. The other factor is that MoF is on a new engine, and bullet hitboxes are a bit different. The stages are also very streaming-heavy, so if you have a good grasp on that you shouldn't have much trouble.

I myself was struggling with MoF quite a lot for the above reasons. I found myself getting hit very often by things I expected from experience to dodge, and bombed very frugally. But after some anon told me to spam bombs and getting used to the hitboxes, the game became pretty simple.

>> No.44722404

I just played 19 for the first time on Reimu and cleared it on my second attempt (on normal). Did ZUN make this game easier than normal or was Reimu just an easy character to beat it on?

>> No.44722546

>>44722404
Reimu is stupidly easy. Wait for Aunn's story, that's the ballbuster.

>> No.44722631

>>44722546
ah gotcha, just cleared Sanae as well and the bullet erase cheat mode card made it really easy

>> No.44722655

>>44722631
you can play as ran :o

>> No.44723257

Is Flan's Maze of Love spell card possible without bombs for Reimu? I'm not sure if I should just brute force my way through the stage until I can dodge it or if I should just 1CC Lunatic on Marisa. Is it even worth it to try to NMNB every Extra?

>> No.44723898

>>44723257
Yes, Maze of Love is static and the waves move slowly enough. You can use thprac to practice it on demand if you want. NMNB is just another self imposed challenge like scoring, whether you see any worth in it is up to you.

>> No.44724315

I got so fucking close to beating LoLK with Marisa on Normal Bombless. Junko's very last phase ended up being too much and I said fuck it and bombed through it after dying 141 times. Its a good test in patience at least, but not even sleeping was able to improve my skills enough to overcome it.

>> No.44731264
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44731264

>> No.44731345

>>44731264
I don't like this kind of gameplay

>> No.44731868

>>44731264
Sanae after sitting in Scope farming Level 3 Spell Attacks

>> No.44732788

>>44692223
>I noticed that if you say nigger alongside other profanity on a blue board the server host itself won't let the post through
oh that would explain why I've been seeing less of that nowadays
nigger nigger nigger
fucking nigger jew kikes forcing me to work at mcdonalds

>> No.44733739
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44733739

I'm trying to get back to play more seriously by going through Imperishable Night, and these two retards are funny enough that I can't skip the dialogues.
To get a 1CC I just grind the spells, right? It's been a while since I played the mainline games.

>> No.44735030

>>44733739
Depends on where you're struggling. If you have trouble in the stage sections, practice the stages. If you have trouble with boss spell, use spell practice to figure them out.

>> No.44735113

So what's the general consensus on 19? I've been having fun but the lack of a scoring system is really strange to me. Also the character balancing seems all over the place.

>> No.44736115

>>44735113
As someone who overall didn't enjoy any of the other Phantasmagoria games, I had a lot of fun with 19. It has just the right amount of normal bullet hell type of gameplay to make me stick with it. Character balance is all over the place as you said, some were braindead easy to clear with while others had really annoying opponent, and a few were such torture to play that I didn't even go for the 1cc. The OST is great, the title theme is what stuck with me the most. This is probably the only 2hu game I've consciously delayed starting a run in just to have more time to listen to main theme. I liked how the plot was overarching as well, it gives you an actual reason to play the game with all characters.

That said, I do feel like the plot is the strongest motivator for playing. Once you've had your fill of story mode, there isn't much of a reason to keep playing for someone not interested in multiplayer. As you say, the game is lacking a lot of features that would promote replayability, extra mode being the biggest offender. I personally have no desire to deal with Chiyari or Yachie's bullshit in the near future, so I don't see myself going back to the game for a long while.

>> No.44746094
File: 776 KB, 608x850, __hakurei_reimu_kirisame_marisa_kazami_yuuka_mima_kazami_yuuka_and_2_more_touhou_and_2_more_drawn_by_katayama_kei__feb32db57049f9944dea39dba5eba459.png [View same] [iqdb] [saucenao] [google]
44746094

Who's the best playable in Mystic Square? I've only really been playing with Reimu so far.

>> No.44753729

Is there any precise description of how PoDD works?
I'm not sure what exactly triggers sending you characters attack to the other screen, it's usually a fireball cleared by an explosion but other times fireballs just return as fireballs.
>>44746094
Hard to tell, I like Mima since she is the fastest and does decent damage but I also like Marisa's shot and she hits hard as fuck at max power.
The only one I'm having trouble with is Yuuka since her damage and speed feel too low. Maybe she is better if you get closer to bosses but that's risking it a lot imo.
Reimu is nice except when the homing shots go to the other side of the screen instead of what you have in front of you, but still good at bosses.
Basically:
Mima = Marisa > Reimu > Yuuka
>>44735113
Fun, could be better, absurdly unbalanced so it gets frustrating sometimes, I think that's more or less the opinion people have.
I like the idea of each character having a special skill since it adds more variety but that also made ZUN mess up the balance.

>> No.44753939

>>44735030
I think I'm struggling with collecting shit and streaming, I think it's called. Just bad positioning because I still have the reflex to go to the collection line and then realize I can't pick shit because you can't do that unless you're at max power on IN.

>> No.44753973

As unforgiving as it can be at times, MoF is so much fun.
I want to get good and proceed to catch up after years but MoF just has me trapped in its gimmickless snare.

>> No.44754752

>>44746094
You get a life every 100 point items, and since there's no poc in MS, faster characters like Marisa and Mima can make your life easier. Most people would recommend Mima.
Reimu is decent, and Yuuka's only saving grace is having an easy stage 5 (not counting the boss).

>> No.44754795

is there a good english patch out for 19 yet?

>> No.44756162 [DELETED] 

test

>> No.44757576

Which one of Marisa's shots in UFO is supposed to be the good one?

>> No.44758178

>>44757576
A

>> No.44761007

>>44689022
Keep in mind you only need to clear all stories to unlock extra mode, you don't have to 1cc any of them.

>> No.44761127

>>44692223
>Any tips for PoFV Extra mode Komachi (and eventually Shikieiki)?
Nothing in particular, besides abusing lv2 charge shots so you can clear any troublesome clouds of bullets coming at you.
Have my replays in case you need some inspiration.
https://files.catbox.moe/jf1caf.rpy
https://files.catbox.moe/5r1gm1.rpy

>> No.44761209

>>44711553
For EoSD you can use the IN.DAT from this patch, which lowers the volume of the sound effects:
https://www.shrinemaiden.org/forum/index.php?topic=21392.0
It's meant to be used with the rest of the patch, which replaces the ost with a properly synthesized version of the midi soundtrack (the result sounds really good), but can be used on its own.
For PCB, I've got nothing and I'm tormented by that too. I think I'll ask the guy who made this patch for tips on how to mod PCB's volume levels.

>> No.44761226

>>44753939
Just play normally until you get better in general and start struggling with specific things.

>> No.44761259

>>44753729
>Is there any precise description of how PoDD works?
There's some info here, it also explains fireballs
https://en.touhouwiki.net/wiki/Phantasmagoria_of_Dim.Dream/Gameplay#Basic_Gameplay

>> No.44761318
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44761318

>>44735113
The plot of TH19 is just decent but it is written so fucking well, and keeps you hooked. Special mention to how the character dialogues mesh with each other in their respective stories. It's interesting to see what the characters are thinking to themselves in their respective routes before they encounter each other and share the same dialogue, then after a win/loss you get to see what would happen should the character win/lose.
However, coming from a PoDD and PoFV all character 1cc run (except Komachi and Shikieiki, fucking Extra mode...) the gameplay of TH19 is garbage. It has grown on me a bit especially how each character gets their own unique shot type and gimmick, but overall doesn't hold a candle to the Phantasmagoria games and feels like a slog to play. It seems like ZUN made this game with Human vs. Human multiplayer in mind because compared to Story mode, having only 1 card makes games extremely dull and the CPU (tested with Normal) isn't that good at using its charge attacks or sending bullets over. Not to mention the lack of a replay system which makes the game feel even more barebones.

>>44746094
I don't understand what's the issue yhe other anons have with Yuuka, she has a great spread shot which isn't THAT weak like other spread shots in the other games. I've had bosses die faster with her compared to with Reimu for some reason. The coverage is great and like the other anon said, you don't have to worry about parts of the game where enemies come from the sides, which is the majority of Stages 2, 3, 4, and 5.

>> No.44761617

I just cleared EoSD on normal now with Reimu B, I had already done it with Reimu A before and in both I ended up with 1 life and 1 bomb, should I start trying on hard mode now or try to get better results on normal mode first?

>> No.44762352

>>44761007
What I'm upset about is the fact that Komachi and Shikieiki's story gets unlocked AFTER clearing Extra mode with them.
Why isn't Extra Mode the last unlockable? Why do I have to grind my balls in Extra difficulty just to unlock Normal?
>>44753729
>PoDD
https://en.touhouwiki.net/wiki/Phantasmagoria_of_Dim.Dream/Gameplay
This should cover most things

>> No.44762458

>>44762352
>What I'm upset about is the fact that Komachi and Shikieiki's story gets unlocked AFTER clearing Extra mode with them
Ah you're right, I've misread your initial post. It's weird indeed, though keep in mind that the story you get on Normal is the same as on Extra.

>> No.44764595
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44764595

>>44761318
Seems like I misremembered Yuuka's firepower, I thought she did less damage... guess the only real inconvenience then is the speed, especially due to item collection.
> I've had bosses die faster with her compared to with Reimu for some reason
It depends on how close you get to bosses since more bullets hit. I think that might be the reason I had her weaker in memory, I hugged the bottom of the screen a lot last time I played MS.
I guess in the end mystic square has pretty balanced shot types.
Also for some reason lately I'm beating stage 5 loosing 0-1 life but getting hit a lot in stage 4, weird.
>fucking Extra mode...
And people complained about no extra mode in 19... I mean it was an interesting thing in PoFV, but I haven't really seen many people like it.
>>44761259
For some reason I read this but completely forgot about the fireball part and remembered it as being a copy-paste of the description in the manual.
Guess my memory isn't doing well lately.

>> No.44765542

I don't remember it that well but were familiars, the bright circle thingies some fairies summoned in IN, were exclusive to Imperishable Night? I don't remember seeing them after that game.

>> No.44769941

>>44753973
I really like hina's stage

>> No.44770648

>>44764595
>but I haven't really seen many people like it
I like it, it feels like a boss rush mode.

>> No.44772500

>>44765542
I think so

>> No.44779138
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44779138

>> No.44783445

>>44779138
Are these edited or do the editors never check what they are sent?

>> No.44785832

>>44783445
The latter.
https://www.creators.com/read/heathcliff/10/20/286079
I'm not surprised people don't go and check everything they're sent, especially such an inoffensive story as this one.

>> No.44785926
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44785926

>>44779138
CHYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-

>> No.44789614

Who is the best team/solo character in touhou 8?

>> No.44790531

>>44789614
Best as in, most fun to play with or easiest to get a 1cc with?
For the former, I would say Netherworld team thanks to youmu's ghost half's gimmick, for the latter it's definitely Magic team thanks to the Malice cannon glitch.

>> No.44794353

Played ISC recently. Pretty fun game

>> No.44796250

>>44753939
You can pick up stuff at the point of collection line even if you don't have max power by pressing shift.

>> No.44801721

My rusty ass tried out PCB on a whim and I somehow beat Yuyuko in 2 continues on my second try.
Then, I tried SA and I couldn't get past Parsee. SA it's really built different, huh.

>> No.44802799

>>44790531
For me it's Scarlet Visionary for the stupid dialogue. Remilia and Sakuya are such idiots. Had it been for fanon I wouldn't give one shit about them.

Their shot types are just bad.

>> No.44810218

I have been having a lot of fun with 19 and I also like PoDD a lot, but I suck at PoFV. I never get big combos and I feel like I have to use level 2s all the time to have some breathing space. Why is it so different from the other versus games?

>> No.44811111
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44811111

Just got a Hard 1cc on HRtP on both routes, first try on each route. Man, what a fun game.
These would also be my first Hard 1ccs ever, but with it not being a danmaku game I don't think I should count them.

>> No.44812947
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44812947

>>44694896
>>44761127
Thanks anons, I managed to get them clear them both, though Shikieiki's was a lot worse having Reimu's bullshit as the final boss. Missed my self-imposed deadline unfortunately.
Holding fire is such a cheap trick that really exposes the flaw in all the Phantasmagoria style games, especially against CPU (besides the internal suicide timer), and completely lost any love that has grown for those games as I cleared them all this month.
>>44762458
Yeah I would've thought the same, but it's for 1cc completion rather than story honestly. Just disappointed I had to lose my Extra mode virginity to PoFV instead of something I like better like IN or EoSD.

>> No.44813004

>>44812947
>had to lose my Extra mode virginity
I would say it doesn't count as an actual Extra clear, because depending on RNG it can be even easier than Normal.
Even Ran's stage on PCB barely counts as one, since it's supposed to be an easy version with Phantasm being the usual Extra.

>> No.44813064

>>44813004
Unfortunately my OCD is absolute so it's an Extra clear regardless, but I see what you mean.
>Even Ran's stage on PCB barely counts as one, since it's supposed to be an easy version with Phantasm being the usual Extra.
The curious thing about Extra is that their stages are more painful than the bosses themselves as far as I can recall. Many times I've reached their final spellcard before intentionally quitting for some autistic reason.
The only one which I've constantly had difficulty with was LoLK. I've never returned to that game ever since "1cc'd" it on Pointdevice mode as Reisen. I made sure it was a "1cc" by keeping the PC on and paused even at night instead of quitting the game and shutting it down. I want to do a proper 1cc on Legacy mode but it's extremely painful to play.

>> No.44813126

>>44813064
>it's an Extra clear regardless
Yeah, I also was slightly bothered by it being my first Extra clear.
>I made sure it was a "1cc" by keeping the PC on and paused even at night instead of quitting the game and shutting it down
How long did it take you in the end?

>> No.44813188

>>44813126
>How long did it take you in the end?
Wiki says game was released on 2015-08-14, a Friday. I jotted down the note upon clearing as:
>15/08/2015 (03:32PM), Reisen, Score 413442370, Normal, "0cc" (I didn't know it was called "1cc" at the time), 100%, Retries 568, 0.3% Slow
So I suppose about 12-14 hours to get the clear, not counting time asleep, which factored in would be about 24-28 hours total PC "on" time.

>> No.44813203

>>44813188
I see.

>> No.44815983
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44815983

>>44700713 here, got it! Would've had this much earlier if not for Yumeko, as mentioned before. Definitely a harder game than LLS, which I welcome.

>> No.44817244
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44817244

I've found a netplay patch for UDoALG, haven't given it a try yet but it should improve things considerably.
https://shrinemaiden.com/index.php?topic=491.0

>>44815983
Congrats, anon. That's definitely a tough challenge.

>> No.44823838

>>44811111
nice quints for clearing your first hard on the first game on the first try lol.
It is indeed a lot of fun, quite nice for being the first game honestly, but I wouldn't count it either, still congrats on that!
>>44815983
Wow, nice, Yumeko's spam from hard to lunatic getting her kunai's tripled makes my brain short circuit when trying to see an opening.
And LLS is probably the easiest to 1cc in general if you don't count spamming the games mechanic to barely dodge.
>Stop dying so much
Dammit ZUN!
Would be nice if he kept the skill verdict tho.

>> No.44824896

Post superplays. I'll start
youtube.com/watch?v=GyHvQnOmKcs

>> No.44827139

>>44824896
this is like the 3rd time I've seen a russian Touhou cheater
why are they like this?

>> No.44827294

>>44817244
I've tried it, and it's indeed a considerable improvement. We should play sometime.

>> No.44827355

Its possible to play with Lunasa or Merlin in POFV?

>> No.44827383

>>44827355
yes, check the wiki

>> No.44827511

>>44827294
Does it work for people in different continents or is that too much to ask?
Haven't been able to play online with anyone due to geographic isolation.

>> No.44830827

>>44827139
Russians and chileans are cheaters at minimum 95% of the time.

>> No.44831316

Am I wrong, or is Marisa just blatantly the worst character in 12? Marisa B is actually an F tier shot. It does no damage, and is worse for stages and ufo collection than the other two B shots. She only has option, shot A, but holy shit is the bomb slow. It doesn't have any reason to be this slow when it isn't even the highest damage bomb anymore. It feels fucking awful to use in this game. This is also the first time her narrow range feels like a real drawback. Stage 4 and 5 feel designed specifically to fuck her over.

>> No.44831540

>>44827511
Unfortunately, that'd still be a problem. It's about on-par with Adonis (slightly worse), but it's being actively developed so maybe a miracle will happen.
>>44831316
Marisa A is nice since her piercing laser can hit UFOs through swarms of enemies, but won't hit it on accident. It makes it easy to kill the UFOs with precision for rewards and bullet cancels.
It's by no means the best shot in the game, but it's not bad and it makes the UFO mechanics more enjoyable.
Her bomb sucks, though. The UFO tokens will almost outrun you while you bomb.

>> No.44831591

updated one cee cee chart?

>> No.44831804

Does an Imperishable Night Extra Stage clear count if I didn't get to see Mokou's last word?

desu i dont even know what activates them

>> No.44831845

>>44831804
Yep.
You get them by being really good, but they are totally optional unless you are specifically trying to capture them.

>> No.44831860

>>44831804
To activate them you need to get the time item thing, the purple ones. The amount depends of the stage and difficulty but extra stage has a very low minimum, so low in fact that is basically impossible to not activate it.

>> No.44831919

>>44831860
oh according to the wiki i have to capture some of mokou's spell cards for it to activate that must be why

>> No.44831925
File: 9 KB, 965x644, 1694426348347935.png [View same] [iqdb] [saucenao] [google]
44831925

>>44831591

>> No.44831997

>>44831540
Honestly my biggest complaint with Marisa is her bomb and the fact that she has one less shot type than the other 2. I feel like it would have been better if B was based on one of her shots from 10.
But I'll probably get used to MarisaA after I practice more.

>> No.44832031

>>44831804
It counts, you beat extra even if you die in the last word, clearing that card is also hard af, so you'll probably just die and capture it in practice mode afterwards.
But if you want supper bragging rights you can try to capture everything in an extra run.
>>44831919
Keine's spellcards also count, but if you plan to unlock last words you'll get there since one is unlocked by clearing extra with the 3 teams iirc.

>> No.44832345

What was that fangame that had enemies with those cultist costumes with conical hats?
I've been checking fangames all week but I stupidly forgot which one that was.

>> No.44832390 [DELETED] 
File: 25 KB, 554x554, images.png [View same] [iqdb] [saucenao] [google]
44832390

>>44831997

>> No.44836990

I often turn off the music when I practice for Lunatic so that I don't get burnt out from listening to one song so much that I enjoy it less. Anyone else does this?

>> No.44838224
File: 544 KB, 700x700, Yuyuko (0625).jpg [View same] [iqdb] [saucenao] [google]
44838224

>>44836990
For practice? Yeah sure a lot of people do. Some do even for runs when they are going for some reset heavy shit like LNBs and above
Touhou music is great and all but you can't expect people to listen to early game's music after weeks of grinding. Sometimes I find myself listening to other touhou music while doing runs tho

>> No.44842986

>>44836990
Sometimes I memorize patterns by syncing them with the stage music. I've never felt the need to turn it off, but I see how it can help.

>> No.44843168

Maybe I'm an old man already but I can't go past stage 2 of DDC without using a continue.

>> No.44843402

>>44843168
Are you one of those people who have never used the PoC before.

>> No.44843458

>>44843402
What do you mean? I've known of that since EoSD.

>> No.44843684

>>44843458
DDC gives you an unreasonable amount of resources if you're using the PoC intelligently at all. Are you just dying without ever bombing over and over or something.

>> No.44844106

>>44843684
Ah, I don't have the habit of bombing because I used to try to get spell cards even when it's risky.

>> No.44850641

/jp/sies.....

>> No.44854369

>>44815983
nice anon

>> No.44857605

>>44850641
/gay/peesisies...

>> No.44861108

>>44815983
What emulator do you use, by the way?
Does it run MS Extra smoothly, and with what cpu settings?

>> No.44861232

>>44861108
kek

>> No.44861420

>>44861108
I use Neko Project II and my CPU's set to 2.4576 MHz at x48 which runs all the PC-98 games smoothly. I chose it mainly because that's the most popular one on Moriya Shrine.
https://moriyashrine.org/files/file/387-pc-98-emulator-~-neko-project-ii/

>> No.44861718

>>44861232
what

>> No.44861745

>>44861718
you're fucking retarded lmao

>> No.44861757

>>44861745
ok

>> No.44861772

>>44861108
Just use this https://nyaa.si/view/1518521
Preconfigured with a launcher for each game

>> No.44863027

Does anyone have a fully patched torrent for PDP?
I'm done trying to install that thing on windows 10. It either refuses to run or gets treated like a virus or fails to start.

>> No.44863854
File: 22 KB, 640x400, op_001.png [View same] [iqdb] [saucenao] [google]
44863854

>>44861420
Thanks, that's some good info. Have you ever got any lag on MS Extra, at pic related? It's the heaviest section in the whole PC98 series so it's a good performance test.

>>44861772
Thanks for sharing anon, but I'm actually the guy who made that pack. I've recently found out that the currently included settings don't work really well on MS Extra so I've found some which work, but I'm also asking around for feedback on what works well on other people's computers so I can use a reasonable middle ground on the next version of the pack.

>> No.44864259

>>44861108
NTA but I use dosboxx since I had bad luck with nekoproject

>> No.44864600

>>44863854
I read a guide once that recommends you up the clock speed to 40x from 35x and a memory expansion won't hurt.
I'll see if I can find it in a minute, phoneposting.

>> No.44864768

>>44863027
You need to have a japanese locale for it to work right, even with an english patch installed.
You can find an emulator online though, it's fairly easy to fix and shouldn't affect performance noticeably.

>>44864600
>>44863854

This site has some good technical info, it helped me get PoDD working
https://www.shrinemaiden.org/forum/index.php?topic=11117.0
I remember a different one, but I couldn't find it again.
Regardless, up the clockspeed a little and allocate some more memory and everything should be fine.

>> No.44864890

>>44864768
Thanks.

>> No.44866407

How do I not get filtered on Aya and Sanae in MoF? I've been working on getting my first normal 1cc for a Touhou game for about little over 2 months now. Some days I don't practice due to life but I generally try to practice for at least an hour a day. There were two very good runs by my standards where I ended up getting hit by stupid stuff and lost lives to Aya and Sanae. I got Kanako down to under a quarter and to a quarter health on her last spell card respectively. Had I not lost 2 lives earlier in the game, I would have cleared it I think. I do all the normal tricks, just bomb a lot, especially on the spells or attacks I know I am not equipped to deal with. Yet I always end up losing like 2 lives on Aya and at least 1 or 2 on Sanae. Aya's last spell card is just.... tricky for me. I don't know how to dodge it and by the time I get to it I usually only have enough power for 1 bomb due to not dodging Ilusionary Dominance well. I end up bombing the time out spell at least once, if not twice.
I notice I am getting better each passing week or so, but I keep failing. How do I not get filtered?

>> No.44869328

>>44866407
Git gud

>> No.44870993

>>44864768
I ended up installing a locale emulator and then fumbled my way into installing it and updating it into having every puppet but the fanmade ones. They didn't put Nezu, instead included Fuma, so I don't really have anything to gain from it.

Now to pick if I want a cute avatar or to self/insert.

>> No.44871050

I'm considering on picking up Treasure Hunters G but I really want to main Hina. Is she in the game? How soon can I get her?

Also, would it be a good game to Touhou to introduce a sonygger or should I show him a normal touhou game?

>> No.44875218

>>44866407
Aya is harder than Sanae, so if you want to focus your practice, I'd try to get consistent at Sanae first.
If you can do Kanako, you're pretty close: she's probably the biggest roadblock for most people since you practically can't unlock her stage for practice without 1CCing.

>> No.44879385

>>44838224
Speaking of, here's a pretty good radio channel that streams music randomly from the TLMC (that 4TB collection you can find on nyaa)
https://laut.fm/icon_radio

>> No.44882426
File: 105 KB, 711x179, Screenshot_2023-08-20_221509.png [View same] [iqdb] [saucenao] [google]
44882426

I've moved on to playing as Marisa in Mystic Square and have quickly realized how much of a crutch Reimu's homing amulets were. Stage 4 is a mess.

>> No.44886069

Not danmaku, but I'm just starting out the fighting game by release date with IaMP
And holy shit the story mode are fucking cancer, does every fighter's story mode in this damn franchise spam spell cards endlessly or is it just this one?

>> No.44886631

>>44886069
No, that's them all.
PVP is different, but the story has to get through up to four spellcards for each character you fight.
If you ask me, SWR is a lot easier, and the controls make sense so personally i'd ignore IaMP and skip ahead to that.

>> No.44886927

>>44886069
Yeah, they wanted to make a danmaku-fightan hybrid and ended up with the worst of both worlds. The non-spell sections are enjoyable to play, if they had made the story just pure fighting the game would have been much better.

>> No.44889494

>>44886069
If you want to play a Tasofro games for its story mode, just play 17.5
It's not really a fighting game, it's more like Megaman boss rush with Smash Bros control, but at the very least its single player has proper attack phase and all compared to the spell card hell that are the fighters

>> No.44889707
File: 3.89 MB, 640x480, 1696862249457740.webm [View same] [iqdb] [saucenao] [google]
44889707

>> No.44890760

>>44866407
Not to dissuade you from your current run, but I've tried to normal 1cc MoF recently as Marisa and goddamn that game is a lot more brutal than I remember when clearing it 10 yrs ago (Reimu with homing amulets made the game significantly easier lmao).
I'm not going to suggest EoSD, PCB, or IN at this point since you can consistently reach Kanako already, so keep it up.
Here are some tips I would give:
- Don't be afraid to bomb during stage 4 and 5. Stage 4 is the worst offender here especially the poker chips big fairies and the cyan wavy kunai fairies, as well as Momiji's fight.
- Aya's first nonspell is easy and if your power is enough then you'll only have to dodge 2 blasts.
- I've never captured it yet but for Aya's first spellcars you should weave through the falling bullets before they fall into a wall and trap you. Don't be afraid of weaving through the spaces where the new bullets will fly to, but hurry before she fires a new wave.
- Aya's second and third nonspells have blue rings that are nondirectional, and red that are aimed iirc. You should position yourself when she fires the red ones so that they fly into the blue ones' trajectory and not to the only open space between them! This is fine for the second nonspell as she fires only one burst each, but for the third nonspell this is very important as she'll fire continuously and the blue rings will make tunnels.
- I'll not mention her 2nd spellcard and 3rd (Illusionary Dominance) as they're pure dodging. If you want to bomb then try to leave it as close as possible to the timeout. Don't be afraid to go through forward spaces before the bullets spread as they fall and trap you in.
- Her last spellcard is a lot more simple than you think. Focus on slipping between the blue overlapping bullets as they reach you while taking care not to crash into the small green ones. You don't need a lot of movement here as it's only a left or right move to slip between them. Just be mindful of when the green bullets reach you.
I would write something for Sanae too but I can't remember as I just bomb through her. Her nonspells require nonfocused movement 50% of the time and 3 of her 5 spellcards are micrododging bullshit. Thankfully her last spellcard is easy as the big blue bullets are aimed and the small ones that flip into a curve forms a pathway that should be safe to follow if you didn't make an aimed bullet go down the path. Still, there is a lot of space to dodge it even if it does seemingly block your path.

>> No.44890848
File: 67 KB, 128x256, 1682824271723927.png [View same] [iqdb] [saucenao] [google]
44890848

>>44886069
IaMP story is fucking bullshit and some characters have it way worse than others. God forbid your character has to face Patchouli (fucking Djinn Wind), Youmu (fucking double Myon), Remilia (fucking flying shockwave), or Yukari (fucking umbrella manji and the infinite speed bullshit). Fuck... the more I remember of the bosses the more I want to add to the list, but those are absolutely the WORST.

The other pre-HM fighting games are the same formula but they are MUCH MORE merciful: The spells aren't impossible to dodge as streaming is much better implemented, and the bosses can be comboed as well as spellcarded at the touch of a button.

>> No.44896029

>>44890848
>God forbid your character has to face Patchouli (fucking Djinn Wind)
This so fucking much, especially when using Alice who's got nothing good for dealing with that shit.

>> No.44896211

>>44866407
If you have trouble with MoF on Normal you're simply not bombing enough. If you only care about the 1cc you shouldn't ever be at 5.0 power, or even above 4.0 really.

>> No.44896630
File: 66 KB, 637x478, Spell_4_normal_r.jpg [View same] [iqdb] [saucenao] [google]
44896630

Holy fucking shit this fucking thing is impossible to dodge
STOP MOVING AROUND SO FAST YOU BASTARD

>> No.44897414

The PDP girl avatar overworld sprite is not cute enough.

>> No.44899426

any anons here ever attempt making their own fangame?
Trying to think of a spell card pattern and then actually making it is really difficult i wonder how ZUN has done it for so long

>> No.44899459

>>44899426
Don't worry. ZUN majored in mathematics so it's probably a lot easier for him to put together the number soup required

>> No.44901043

I got into Touhou ages ago through IaMP and fell out of the franchise around Mountain of Faith. What's the latest fighter and how do I pick it up?

>> No.44904363

>>44901043
The latest fighting game is 15.5, but the latest classic (ground-based) and most popular fighting game is definitely 12.3 (Hisoutensoku aka Soku). You can get it from the all-in-one pack on nyaa.

>> No.44904978
File: 1.06 MB, 1918x952, file.png [View same] [iqdb] [saucenao] [google]
44904978

i like this touhou game
very cute and relaxing

>> No.44905056 [DELETED] 

>>44904978
No joke, probably the top 5 fangames of all Touhou

>> No.44905088

>>44904978
No joke, probably the top 3 best fangames of all Touhou for most people

>> No.44905125
File: 40 KB, 552x350, file.png [View same] [iqdb] [saucenao] [google]
44905125

>>44905088
what made you change your mind?
also if i could get some touhou fangame recommendations that would be amazing arigatto gozaimasu

>> No.44906972
File: 1.14 MB, 1411x949, untitled.png [View same] [iqdb] [saucenao] [google]
44906972

>>44904978
I love it.

>> No.44906999
File: 499 KB, 1012x395, misuchi.png [View same] [iqdb] [saucenao] [google]
44906999

>>44906972
I have slightly more hours than you, despair at my superiority.
I'm not normally swayed by moe, but it is incredibly relaxing. Helps if you have anger issues.

>> No.44907014

>>44906999
It's ok, I'll get there eventually since I'm barely at the end of DLC1.
Going slowly because I'm streaming it, with voice acting
Nice baka digits.

>> No.44907201
File: 107 KB, 897x359, playtime.jpg [View same] [iqdb] [saucenao] [google]
44907201

>>44904978
I've been too busy to play it recently, but I'm going for 100% achievements and I wanna finish all the DLC too

I want to get enough money to buy Reisen

>> No.44907503

>>44907201
I mean, by all means but it's gonna take you a lot longer than that.
Once you progress the story enough you're locked out of it because tewi stops harassing you and you can't buy anything from her again.

I think I have like 200,000 Y and that's with all the [translated] DLC packs and stuff which makes the process of grinding bearable. It's one of those acheivements that you're not supposed to get legitimately, even though it's technically possible to do so.

>> No.44907690

>>44907503
Not him but I'm averaging 20k yen pure earnings per night with just the stuff from dlc1, and I'm at 420k yen so far. Even without the dlc I was making between 10k and 15k so I'm surprised the devs didn't think someone would get to the needed amount legitimately.

>> No.44907734
File: 1.42 MB, 1356x1040, Screenshot 2023-10-11 192914.png [View same] [iqdb] [saucenao] [google]
44907734

>>44904978
I want to play this but it's just been sitting in my backlog. I haven't played many games of its genre before.

>> No.44907753

>>44907734
>SA II
I forget that that is a real game now.

>> No.44907908

>>44905125
NTA but Super Touhou RPG is my favorite 2hu fan game and it's not even close.

>> No.44908679
File: 174 KB, 383x449, abandoned_project_50_or_so.png [View same] [iqdb] [saucenao] [google]
44908679

>>44899426
>attempt
Yep, that's definitively the word.
I have very basic math knowledge and meh coding skills, but it also depends a bit on what you want to make.

I guess random patterns inside a square or a line would be the easiest to make defining min-max positions and using rng.

For circular patterns the easiest way imo is to have the variables position, spawnpoints, rotation: were you iterate spawnpoints in a for loop and then rotate the position by i*rotation to get the spawn position of each bullet.
Afterwards you can figure out how to center and aim it, add another value like spin to rotate the pattern over time, add functions that change the spin over time.

Spawning "invisible enemies" and shooting from there is also very helpful for patterns, just remember to check if they attract homing shots to not have the cranberry trap problem.

Depending on what your using instead of having a function like rotate(vector) you can just look up some code for it and copy paste it, as long as you know what the code does you don't have to understand every single line.

I might not be too reliable but if you have any doubts or if my explanation was too vague feel free to ask.
And remember: We conjure the spirits of computers with our spells.

>> No.44908707

>>44890848
>>44896630
I was feeling some nostalgia from listening to the ost lately and thinking that I should maybe replay it since I don't remember shit about the story.
But seeing this posts I might have to think about it again.
I'll probably try anyways till I ragequit in the end.

>> No.44909818

When downloading the mainline games from Moriya Shrine, is it better to install the games or download the rar?

>>44899426
I had a couple of ideas for Danmakufu recently but I'm struggling to come up with enough for all 6 levels.

>> No.44914733

This anon here>>44886069>>44896630
God damn I finally 1cc Reimu normal, fuck double Youmu and most Remilia's spell card, unfair steaming pile of garbage those troglodyte at Tasofro piece of shit thought it was a good game design
...well not really 1cc, I used a single continue during Suika fight but who gives a shit for this fucking goddamn piece of cocksucker bleeding asshole dogshit of a story mode

>> No.44914779

>>44907503
>spoiler
Nope, you can still get her by serving Tewi bad stuff to get her to pull out her punishment spell card

>> No.44914825

Does anyone else have that *ONE* attack that their minds just can't comprehend? It's not even hard necessarily, you just can't do it even after seeing how it is done.

For me, it's Ran's nonspell on the phantasm stage and Mokou's Flaw of Forgiving Shrine

>> No.44914843

>>44914825
Satori's first spell on Lunatic

>> No.44915023

>>44914825
Shou's non-spells cockblocked me out of the games for years.
I'm only trying out the post-UFO ones now because I got tired of having to condition my enjoyment of the series to her bullshit.

>> No.44915179

>>44914825
Pretty much anything Nitori

>> No.44915245

>>44914733
Lmao calm down anon

>> No.44916059

>>44914825
>Flaw of Forgiving Shrine
For some reason I got captured that one specifically in a few tries.
Ran's nonspell on the other hand I fucked up most of the time, but one of the worst for me is Mokou's fast ass non-spell.

>> No.44916369

Is increasing the starting lives to 5 cheating?

>> No.44916461

>>44916369
It's not "cheating" per se, but a 1cc run done with more lives than normal will be easier than usual, so it's conventionally not counted as a proper 1cc.

>> No.44916478

>>44916369
No. A 1cc is a 1cc.

>> No.44916504

>>44916369
I thought everyone does this

>> No.44916532

>>44916369
I agree with >>44916478.
Your 1cc will get significantly less respect but no I don't believe it's cheating. That said there are people here who somehow believe bombing is cheating so... You should play the game how you want to play the game. That goes for lots of things in life but especially things like this because there are a lot of autistic elitists around here who will tell you that if you don't even do your LNNs blindfolded then what's even the point.

>>44916504
Definitely no

>> No.44916652

>>44916369
Not cheating, but not standard. Use it at first so you can access as much content as possible and get in practice for every stage, then ease yourself into using less of them (especially for when it stops being an option)

>> No.44916655

>>44916369
it isn't cheating but it's a handicap i guess, a caveat
but it is a video game so just have fun

>> No.44916665

>>44916532
>autistic elitists around here who will tell you that if you don't even do your LNNs blindfolded then what's even the point.
Those autists doesn't exist. Besides - even if they do - the fact that they think LNNs are impressive goes to show that they're nonplayers or shitters

>> No.44916688

>>44916369
It's not "cheating" in the literal sense, but people will rightfully make fun of you for posting nonstandard 1CCs using it. The later games don't even have it as an option anymore.

>>44916655
>the fact that they think LNNs are impressive goes to show that they're nonplayers or shitters
Startlingly true.

>> No.44916705

>>44916369
No, because 1. it's a single player game, 2. it's irrelevant for high level play since it gives you a score penalty. So the concept of cheating doesn't apply. It's definitely not what the vast majority of players have in mind when they talk about 1ccs though.

>> No.44916731

>>44916665
It is to people that don't have thousands of hours spent playing these games.

>> No.44916742

>>44916665
>the fact that they think LNNs are impressive goes to show that they're nonplayers or shitters
As a newfag, I think they're pretty impressive looking desu. Why is it not considered impressive?

>> No.44916804

>>44916742
because he is a shitposter. pay him no mind.

>> No.44916852

>>44916742
>Why is it not considered impressive?
The easier ones aren't. LNNs are just way too common nowadays and you could expect any random person to have a couple even if they don't interact with the "community".
Not just that, but the average skill level has gotten a lot higher because of strategies being more "developed" and external practice tools becoming more well-known - that and other skilled players in the community motivates the newer generation of players to get good. I could write more but that's the general gist of it all

>> No.44916872

>>44916852
Why would newcomers want to get LNNs?

>> No.44916946

>>44916532
There is exactly 1 autist here that will shit on your LNN. He is a shitposter. He refuses to post any gameplay of his own. He is okuufag larping as a superplayer

>> No.44917248

>>44916742
>Why is it not considered impressive?
It's impressive to most people, but let's be honest, clearing a game on Normal with 3 continues would be too. Some high level players become desensitized to the type of boring, sanitized, low-risk techniques associated with basic survival play. Some games are so busted or RNG-dependent that LNN is still impressive, but often not interesting. It's more of a checkbox that shows off patience more than something that demonstrates one's skills. One of the only LNNs I enjoy watching is this one, and I don't even like EoSD.
https://www.youtube.com/watch?v=iwWr-1L-QNU

>> No.44917293

LNNs are common as hell, pretty much everyone's got one nowadays as you can see here: https://maribelhearn.com/lnn

>> No.44917307

>>44917293
that site doesn't list the hundreds of random chinks of bilibili and random nips on niconico or jewtube
not sure about westies but it's definitely above 1 digits

>> No.44917384

>>44917307
What are you talking about, even in the recent updates list you can see a bunch of random players like this guy with views in the 2 digits: https://youtu.be/lAX70b5O-SU

>> No.44917404
File: 3 KB, 241x244, firefox_tf42pHFIAy.png [View same] [iqdb] [saucenao] [google]
44917404

Grinded the past few days and nearly have phantasm beat with everyone
Marisa's fat ass makes her annoying for me

>> No.44918477

Is Marisa in UM just awful damage wise? I've been working on a hard 1cc after a very long break so I'm very rusty but god damn her damage is so low. Maybe WBaWC being the last game warped my view on her focused damage but nothing gets killed.
I broke my personal code and started with two cards using Reimu's aimed card because otherwise I would always move out from under fairies a literal hit or two before they died.
On that same note what would you say is the weakest damage boosting card? Reimu's was weak enough where I didn't feel that big of a difference for bosses so I'm using it, but I feel a little guilty over it. Buying Tenkyuu's card and restarting resets your cards so I played without it once or twice and god damn the stages were harsher without it. I thought about switching to Shangai (because she's very cute, and I automatically buy it if she's available) but I feel like she's stronger than Reimu's card damage wise. All the non auto aim cards seems busted damage wise so I don't want to start with those.

>> No.44918696

>>44918477
>Is Marisa in UM just awful damage wise?
Yes. She's stupidly weak for some reason, to the point where even Sanae outdamages her simply due to being more consistent.
It gets even worse when using Momoyo's centipede card, as Sanae will start to outdamage Marisa full stop (and Reimu will outdamage Sakuya) once you start getting enough of a buff. I guess ZUN just wanted a hard mode for UM because there's really no reason to ever pick Marisa, not even for her bomb considering what Byakuren's card can do.

>> No.44919248
File: 406 KB, 726x1024, Yuyuko (5553).jpg [View same] [iqdb] [saucenao] [google]
44919248

>>44917404
Great progress anon

>> No.44921507

>>44916478
Would you say the same if a game let you set 99 starting lives?

>> No.44921606

>>44921507
Yes. To get a 1 Continue Clear, you have to beat the game with one Continue.

>> No.44921936

>>44921606
Consistent, if nothing else.
By the way, 1cc means 1 credit clear, it's a term that comes from arcade games.

>> No.44922011

>>44921936
The way I see it, ZUN let's you get the same ending regardless if you play on easy and use a ton of bombs or if you play on Lunatic and use no bombs and get a 100% capture rate (With a few expectations) so they both count as a 1cc.

>> No.44922788

Is timing out subterranean rose cheating?

>> No.44922801

>>44922788
No.

>> No.44924443

>>44922788
being perfectly honest timing it out is harder than just doing it normally, at least for me

>> No.44925504

>>44914825
Terukuni. It's literally just quick sidestepping, but absolutely nothing in the series melts my brain like that spell does. I get dizzy just watching a video of it.

>> No.44926791

>>44924443
It's the opposite for me. My brain cannot comprehend the final phase of this spell. I did it normally on my first run but timed it out on my second run.

>> No.44930108

*deathbomb*

>> No.44932236
File: 1.02 MB, 1280x960, th17_000.png [View same] [iqdb] [saucenao] [google]
44932236

First normal 1cc
Going for TD first is a mistake

>> No.44934113

Is there a fix to the ability cards in UM not showing up in the store after you purchased them on a restart? I kept getting the same "more money" cards for every stage on every restart until I went back to the main menu. Not being able to quick restart is such a pain.

>> No.44936164

>>44934113
>"more money" cards
the Nazrin one?

>> No.44936785
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44936785

Any other notable situations like this?
For me it's just "Don't POC after Scarlet Netherworld" so far.

>> No.44936840
File: 164 KB, 750x227, Capture.png [View same] [iqdb] [saucenao] [google]
44936840

Speaking of fangames...
I perfected Luna Nights tonight.

>> No.44937180

I am too much of a secondary to beat Flandre's QED

>> No.44937256

Immediately after the survival spell ends run up to her, you can get some decent damage in by firing point blank between spells. Also don't ever bomb on QED.

>> No.44937376
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44937376

>>44937180
>>44937256
IDC if I only ever so barely beat her, this feels good after grinding

Goddamn she is so much harder than Yukari or Mokou

>> No.44937591

>>44937376
>Goddamn she is so much harder than Yukari or Mokou
The fuck are you talking about?

>> No.44937652

>>44937591
idk guess it might just be a me thing then
less lives, no borders (pcb) or death bombs (in) to protect you
Yukari especially is really not that bad once you get the hang of her

>> No.44937815

>>44936164
No, stuff like Yachie's and Kappa cards and other money saving cards. I don't really care for money, I always end a stage with over 450 so I don't really need them. Point is, if you play the game too long without a hard restart, the shop will stop mixing cards up and just show you the ones you didn't buy on your current session.
So if you bought the Miko card on one run, it won't show up again in the shop (until maybe you've bought every single card)

>> No.44937855
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44937855

>>44936840
>>44937376

>> No.44937862
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44937862

Hmmm idk if I'll do lunatic PCB or MOF extra next

>> No.44937910

>>44937855
I did it. Thank you, anon, I feel gratified.
I wanted to share this achievement with my friends on /jp/,

>> No.44937935

>>44937855
Thanks anon :)
Also beat Yukari with Marisa finally like 1 hour later lmao >>44937862

>> No.44938093

is there a netplay patch for the new phantasmagoria game that makes the netcode not ass yet?

>> No.44938116

>>44938093
Depends on your autism level. Mine is extremely high when it comes to this sort of thing and I pretty much refuse to play online anything anymore

>> No.44938127

>>44938116
im autistic, but something along the lines of adonis for pofv

>> No.44939017

>>44938093
Yes
https://shrinemaiden.com/index.php?topic=491.0

>> No.44945964
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44945964

>> No.44946573

>>44908679
>abandoned_project_50_or_so.png
NTA but this looks really good
consider returning to this anon :)

>> No.44946939

reminder westoids have yet to create a single good danmaku game
it is impossible for you to replicate the soul of the Japanese spirit and mind

>> No.44946968

>>44946939
Neither has ZUN.

>> No.44947083
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44947083

>>44946968
Maybe not since 2009.

>> No.44947264

>>44932236
based wbawc enjoyer, good job anon. i hate td/think it kinda sucks

>> No.44948897

>>44939017
thanks homie i will check it out

>> No.44951962

>>44947264
Thanks. I picked TD because I love the challenge to maximize resources and most people said it's one of easy games.

Then WBaWC with otter is just Sakuya in PCB lol. Just bomb everything out

>> No.44953718

>>44932236
nice anon, hopefully the first of many

>> No.44957298

>>44946573
That's not how it works. You start a new project instead and tell yourself that this one would be a mess from the start and that you'll do things "good" this time.
>>44946939
Any things in particular that make westoid games bad or is it just that the feel off?
>>44947083
>Ghastry
Love the ZUNglish

>> No.44957604

>>44946939
You've never played Chicken Invaders 2, have you?

>> No.44958134

>>44957298
>Any things in particular that make westoid games bad
Lack of effort
Westards dont try to make GOOD game, they try to make maximum generic one

>> No.44958144

>>44946939
>>44958134
You will never be Japanese

>> No.44958923
File: 1.92 MB, 1200x1400, 9e48a4b438461779c58ec542860d3a6dfbffd254.png [View same] [iqdb] [saucenao] [google]
44958923

>>44914733
>I used a single continue
You didn't beat the game
Don't worry, I did the same when I was new. Play Marisa or Patchy's story as their spells are more beginner friendly.
I was put off the game for a long time thanks to it's bullshit difficulty. But once you get the hang of it it all becomes really trivial except for a few genuinely weak characters (Alice against Youmu AND Patchouli? Fucking).
>>44914825
Omoikane's Device and Maze of Love are instant bombs for me. Fuck that shit.
>Mokou's Flaw of Forgiving Shrine
How is this hard? Literally just side step. For me it's her 2nd spellcard Fire Bird Flying Phoenix.
>>44915023
If this is Normal difficulty then focus on the beams trajectory once they stop curving and straighten out. I done a UFO run recently after a long hiatus of not playing (I think I already posted my experience above), and I used to be terrified of the meme curvy lasers when starting out. When I replayed it a few weeks ago, I found out they're all just distractions:
- for the first nonspell, the yellow lasers will dance then turn outwards and into your position from a circular movement. This is easy to read and will leave big gaps for you to fall into. Your only concern is the red curvy ones as that may kill you if you get distracted by their waviness and if you smack into the yellow ones while fearfully running away from the red ones before they reach you. It's really a non-issue as they straighten out if you stick to the bottom of the screen which gives you enough time to react. She also fires a ring of only 1 bullet which isn't that bad, besides it being aimed, so keep that in mind as you dodge the red laser.
- the second nonspell is basically the same as the first as the yellow lasers make a curve at the flanks before fanning out straight. They're well-spaced so position yourself NEAR the middle of a gap for the first right wave of lasers, then as it passes you, turn your focus towards dodging the second left wave which will usually be the one that would kill you. Right after that is an aimed ring of 4 bullets this time and if you hogged a lot of the empty space then you will be forced to get uncomfortably close to the second left flank laser which still hasn't left the screen by the time the bullets arrive. You need not worry about the third wave of yellow lasers as those are decorative and will fly upwards.
- her third and last nonspell is the infamous one, but it's easier than it looks (in my 12 years of playing only now I've figured it out as I'm typing this and watching a replay lol):
The pink ones travel straight in a fan shape from her position while the greenish ones will fan inwards to your general position from the flanks. Just dodge the ones that are aimed at your hitbox. Anticipate their trajectory as they stretch out and since they're lasers don't trap yourself in, move upwards if necessary instead of hugging the bottom of the screen.
Good luck!

>> No.44962681

>>44958144
>point out absence of effort
>westard immediately gets butthurt
Kek, seems like i hit the bullseye with that
>>44914825
I would probably go for Shou's nonspells, but thats probably lack of practice
Also Clownpiece's first nonspell is pure cancer

>> No.44962821

Whenever I see someone refer to westerners by calling them westoids or westtards in this case, I immediately know that they are a fucking retard who thinks le nihon is the magical land of panty vending machines and hentai.

Unironic japanophiles really are annoying when they're really just self hating burgers who don't even recognise that japan is possibly the single most westernised oriental country.

>> No.44962943

When do these games get fun? After the hundred hour mark?

>> No.44962970

>>44962681
>implying im westard
Lmao my cunt is culturally closer to Japan than yours, cope

>> No.44963087

I 1cced TD today!
It was okay, kinda boring.

>> No.44963969
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44963969

>>44957604

>> No.44963983

>>44962943
If they're not fun for you from the very beginning, they never will be.

>> No.44964328

I finally beat EoSD extra stage!
I finally beat Flan!

It's a goal/dream I had over 10 years ago. And now I did it!
I'm so happy!

>> No.44964389
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44964389

>>44963983
So I guess I'm doomed to be a secondary then.

>> No.44964476
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44964476

>>44964389
Being a secondary or a primary is just a state of mind. I can respect anyone who has at least attempted to get into the games, the bullet hell genre is unfortunately not for everyone. It takes a special kind of autism to enjoy it.
Do read the game scripts on touhou wiki though, even better if you watch the games' walkthroughs on youtube since the girls' spellcards are a reflection of their personalities.

>> No.44964500

>>44964476
I'll probably just return to using infinite lives since that seems like the best compromise to me.

>> No.44964513

>>44964328
>>44963087
congrats anons!

>> No.44964528

>>44964328
This is the power of those who serve gods!

>> No.44964728

>>44964389
Nah, secondary is basically the people that primarily interacts with the franchise through second-hands source like fanwork and memes
As long as you interacts directly with the franchise either through its printwork or even just reading the wiki, you're in better position to call yourself as true "fans" than any coomer or fumofags out there
Beside 2hu games are decent at best, so you're not missing out of some hidden masterpiece or shit like that

>> No.44973349

>>44964389
>doomed

>> No.44973767

>>44973349
Yes, that is what I said.

>> No.44981477 [DELETED] 

games between 14-17 run like shit in my computer. 18-19 run fine and the games before have no problems. Is there any configuration I can change to have these other games run better? I am tired of the slowdowns and crashes.

>> No.44981720

What is the easiest character in EOSD?

>> No.44981767

>>44981720
Homing reimu.
Always is unless it's PCB and homing Sakuya exists.
You don't have to worry so much about positioning like you do with Marisa, who won't hit shit unless you're *right* below the target, but her max DPS is lower than Marisa's.
However, if you're struggling with dodging the patterns as is you probably aren't going to miss the hypothetical damage output for the real damage you get, so it's a better trade really.
I play Marisa because I like her sass though.

>> No.44981872

>>44922788
>Is timing out subterranean rose cheating?
It's certainly homosexual.

>> No.44981953

>>44981767
>PCB and homing Sakuya
That's aiming Sakuya

>> No.44985172

>>44981767
Isn't ReimuB easier?

>> No.44985260

>>44981767
I feel like on the long run, MarisaA makes the whole game way easier just by how absurd her damage output is. 1cc'd hard and the extra in maybe 2 tries each after not playing EoSD for over a year, and I was pretty far removed from my last 1cc.
It might be good to start with Reimu to get a feel of things, but on the long run MarisaA's damage just makes each boss way faster and thus easier.

>> No.44985736

What are some good loadouts for an UM 1cc?
I've probably played that one the most aside from 6/7/8 but the last couple stages and Chimata always rinse me. I've never experimented much with cards because buying a life every round seems like the safest choice.

>> No.44986308

>>44985736
What difficulty? Some cards get better/worse mileage on different difficulties and thus aren't worth the cost

>> No.44986506

>>44985736
Are you playing Marisa? I just 1cc'd UM on hard 2 days ago using Marisa starting with mallet and Reimu's blue orb. Marisa MUST get at least two attack cards because her damage is too shit otherwise. Personally, I love the Suwako red frog (very helpful in stages and seemingly does more damage than wolf card against bosses) and Shangai card (she's very cute and very helpful for moral support, also starts attacking some enemies early so you can focus on something else first), but something like Marisa's laser is very good too. I just cleared extra with Suwako, Shangai and Mokou a few hours ago.
Alongside that, you should get a defensive card of your choice (Miko>Sumireko>anything else for me, Miko is especially helpful for stage 5 (she can straight up skip some sections thanks to her also dealing damage) and is just an amazing card overall (pretty much a somewhat fast recharge "half" bomb)) and for good measure always take the Mokou card for a free three lives, there's literally no reason to not take it besides only having one life slot left. That leaves you with one shop to buy whatever you want, lives, another offensive/defensive card or perhaps early stage Jizou for lives stacking.

If playing anyone else, I only did Reimu normal 1cc back when UM came out so I don't remember much, I'd say boost your character's strength rather than trying to fill in what's missing as it might no be adequate, and if in doubt or nothing good, buy damage/lives cards as they're always helpful.
It can also be a good idea to buy Shikieiki's card on stage 5 since you'd have no more uses for money after that, but I tend to get stuck in a dying loop when I have it on because I get stuck on a spellcard where I need to bomb, assuming you don't do that, it gives maybe 2 free "lives" depending on how much money you got starting the stage, with maybe a third off of Tenkyuu's money points.
I did technically 1cc by Byak bomb spamming, but it was an accident and I just wanted to get some XP against Tenkyuu, I didn't think I'd win... Byak's card is also a borderline must have but it feels like cheating.
Another thing is that if you quick restart the game, cards you bought during previous runs will be gone from the shop on subsequent runs, so if you buy say Mokou's card and you really really want it again, you need to go back to the main menu.

>> No.44986968

>>44986308
Normal, if I was any good at the game I wouldn't be bitching here lmao
>>44986506
Cheers for the effortpost, I'll check some of these out.

Just did a casual run of Hidden Star and forgot how crazy the difficulty spike was. First two thirds are completely braindead then it throws the Mai/Satono fight at you.

>> No.44997512

>>44985736
Raiko's card is invaluable.

>> No.45001649

Not a touhou player but a shmup player. Does touhou kinda feel like shit on an arcade stick or is it just me? Playing other pc shmups like crimzon clover or games in mame then jumping into EOSD it feels awful. Not unplayable but not that good either.

>> No.45002460

>>45001649
Nevermind. I was playing a copy of eosd that I had downloaded 10 years ago. Got a newer version and it feels better.

>> No.45008728

How do you get the purple Remilia background in EoSD? The one all the high level players use. I believe it's some option in custom.exe, but I forget which one and I can't find anything online about it.

>> No.45013632

>>45008728
The what now?

>> No.45016095

what the fuck, thcrap removes MarisaB feature in MoF

>> No.45017604

>>45008728
>I believe it's some option in custom.exe
Yeah, it's the seventh box starting from the top: "毎回、バックバッフアをクリア" or "Clear back buffer on refresh"
It gets rid of the motion blur so some players like to use it

>> No.45018185

>>45016095
Nvm, it was vpatch and can be brought back

>> No.45020850
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45020850

Man, playing StB for a while really improves your skills a lot, I got pic related on my first MoF run ever.

>> No.45026216

th6 has some of the worst designed patterns i've seen in a shmup.

>> No.45033307
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45033307

>> No.45033522

>>45020850
Bonus failed congratulations!

>> No.45037806

>>45026216
WRONG

>> No.45037992

>>45026216
Elaborate

>> No.45040741

Why is Perfect Cherry Blossom generally considered to be the best Touhou game?

>> No.45041549

>>45040741
Because it kind of is

>> No.45043247

>>45040741
It introduced important concepts like the barrier and characters like Youmu and Yukari. It's got good music, and it lacks any annoying gimmicks and it isn't as difficult as some of the other games.

>> No.45043515
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45043515

>>45040741

>> No.45043568

>>45040741
>generally
Gonna need a source for that. Most people agree that UFO is the best.

>> No.45043577

>>45043568
(you) are not most people anon.

>> No.45043848
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45043848

>>45043568
UFO is for niggers
Most people agree that IN is the best because it's just the most polished game with a lot of content plus a very good scoring system.
Real men would prefer PoFV/PoDD though.

>> No.45043877
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45043877

>>45043848
My personal favourite is LLS, what does that make me?

>> No.45043954

>>45043848
>UFO is for niggers
kek, UFO is one of the hardest games.
Verification not required.

>> No.45043993

>>45043954
But is it fun?

>> No.45044074

>>45043993
It is.

>> No.45044303

>>45040741
The music and aesthetics are great, in general it has a tremendous amount of polish compared to EoSD, and the mechanics appeal to new players by offering borders as a defensive option while having one of the most deep and complex scoring systems that offers continuous layers of increasingly difficult risk/reward gameplay for those who want to take it seriously. It's not just the best 2hu, but a great STG in general.

>>45043568
I love UFO but at most would put it in 3rd place in terms for scoring system quality, behind PCB and IN. UFO really does scratch a certain dot dodging itch that the easier games don't, though.

>> No.45048213

>>45040741
It was the first game to have a visible hitbox.

>> No.45049985

How many bombs do you get during a PD run in 15? I just beat Doremy, and I haven't spend one yet, but they're almost full. I don’t want to miss a bomb because I didn't use one.

>> No.45050874

>>44690712
skill issue nigga

>> No.45050949
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45050949

Talking about gameplay, this is the best Touhou. Change my mind.

>> No.45052602

>>45050949
The summoned UFOs can partially drift off the top of the screen thanks to RNG and become invulnerable to regular shots several seconds before the actual time expires.

>> No.45052944

>>45050949
Why do you think it's the best Touhou?

>> No.45053226
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45053226

>>45050949

>> No.45053548
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45053548

>>44985736
Different round of advice from a cheeselord who got a Loony 1cc on it and it's as fraudulent as it gets.
The 2 best builds in the game in my opinion are:
Bomb spam (Tsukasa/Megumu/Byakuren kind of starting loadout, remember that along with increasing the power of your bomb, Byakuren's cards has the side effect of making active cards refresh faster, or so it claims and I'm pretty sure it does work). This is best done by Sanae to ensure even as Tsukasa's power bomb squeeze everything out of you, the bomb still kills or comes close to doing so. Desired stage pickups throughout the run include Phoenix (always, obviously), Kaguya's box, or Narumi's Jizo.
Centipede + synergy that can afford taking hits without breaking the Centipede counter (This is Eirin's Ultramarine Elixir, or Eiki's 200 coins thingy, along with the right item to synergize with these death prevention items, like Patchy's 1 bomb per stage or Yachie's hand increasing the amount of coins). This is where Sakuya shines the most granted you can get past the hurdle of early stages in higher difficulties and survival sections without too much pain. Her Centipede'd spread will actually play the stages for you, and with the right setup there's a solid half if not more spells that don't even have time to reach you.
Other notable builds and miscealleanous good items include, but are not limited to:
Sannyo's dragon smoke + Remi's Vampire Bite. Can feel a little inconsistent if you don't route precisely or get accustomed to how Remi's card works, pretty neat.
Saki's wolf power up for slightly stronger shots.
Mamizou or Koishi's if you don't wanna entertain UM's otherwise harsh death penalties as hard (More useful as characters with bad bombs like Sakuya)
There's hardly ever a run where Megumu's card isn't useful. Already mentioned it for bomb spam but +1P or a bomb piece if at Full Power is really good. That, and while less frequent than both Sumireko's cards or Raiko's drum, it has that circle screen clear around you and it lasts a little bit. Can save you in a pinch.
The 2 cards mentioned above aren't bad either. Sumireko's is more beginner friendly with its longer duration but the more you identify precise spots where you wanna use it the better Raiko's drums become.
Character shots are okay enough for more power without full commitment to Centipede i.e no bombs (or if you haven't beaten Momoyo)
Screen clear active cards are generally pretty alright, just don't get cocky with Miko's since its not a full one if I remember right. I experimented with Keystone once and found it surprisingly useful.
Experimentation is the name of the game and if that's fun to you the game's great fun. In my first runs I fucked with Misumaru's magatamas which I would argue are one of the most situational/bad cards in the game and I still squeezed some use out of it (even if it's hard for my brain to get used to how it works sometimes)
Now this is the part where I also mention that as fun as this is, lives as a ressource still mog most of these items. Not just Phoenix or Jizo or Sannyo's Dragon Smoke if you can cap spells, just the basic 1up is good. But if you wanna squeeze the game for what it's worth I think going beyond that holds some fun.
Once you've 1cc'd or done everything you wanted, you could RNG yourself a starting deck and perhaps character and see how that goes. Maybe that'll just aggravate you even more, maybe you'll like it. It's not for everyone but I find it fun.

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