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/jp/ - Otaku Culture


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File: 167 KB, 435x634, Vanguard.jpg [View same] [iqdb] [saucenao] [google]
9635670 No.9635670 [Reply] [Original]

Who Vanguard here?

>> No.9635678
File: 41 KB, 229x320, backgatepatrolharpiecor.jpg [View same] [iqdb] [saucenao] [google]
9635678

I Monster Collection instead.

>> No.9635683

>>9635670
Is it easy to play with Japanese Vanguard card if you can't into moonrunes?

>> No.9635706

heh... 9000

>> No.9635728

>>9635706
Better?
>>9635683
I'd play Japanese version. English is prone to mistranslation. Pic Related.

>> No.9635732
File: 79 KB, 350x514, Vanguard2.jpg [View same] [iqdb] [saucenao] [google]
9635732

>>9635728
Forgot pic.

>> No.9635768

>>9635732

Where's the mistranslation? The rules are usually fine. I can't think of any card they fucked that up on.

>> No.9635776

>>9635768
Here's a list of errors in the English cards:
http://cf-vanguard.com/en/howto/errata-cards/

Also some spellings are incorrect such as "apocolypse" and other words on flavor text as well.

>> No.9635781

>>9635768
I see what >>9635732 meant. The name of the card is Genocide Jack, but it was translated as Brutal Jack. Not sure if fuck up or intentional though.

>> No.9635810

>>9635781

That's called censorship.

>> No.9635850

Isn't Vanguard just the more mainstream version of Weiss Schwarz?

>> No.9635974

I want to play it, but I'm the only one of my friends hyped for it since it's essentially Black Jack, the TCG. Also I can't do our usual thing of buying a trial deck and a couple packs for everyone to get them interested in playing.
That and the only people who are playing in my area are douchebags.
Also the anime has way too much QUALITY to be brought over without a re-do.
I'm not so sure what's going to happen with this game.

>>9635781
Minor thing that drives me crazy-
Flash Shield Isolde:
In Japan they use the common English spelling (Isolde),
in America they use the common German spelling (Iseult).

If this ever made it to Germany I'm betting they'd just use Yseult to pisseveryone off.

>> No.9635983

>>9635706
his power level is exactly 9000

ebin :--DDDDD

>> No.9636008

>>9635974
I'm interested in playing as well, but not sure how to ask my friends who are Magic and Yu-Gi-Oh players.
Also, I'm afraid the Japanese cards would be just as easy to understand as the English ones, and I'd be wasting money buying more expensive English cards.

>> No.9638879
File: 225 KB, 618x828, 27722504.jpg [View same] [iqdb] [saucenao] [google]
9638879

I play Vanguard, I own several decks. I currently play in the English Meta, though I do own 2-3 Japanese decks which include the Bermuda Triangles (Loli IdolMaster Mermaids to put it roughly).

It's a very fun game to play and is a lot less 'sacky' than Yugioh or Magic. The anime is actually pretty well made, I'm surprised on how well they did with it..

It's honestly not that bad of a game, and learning it in any format, be it English or Japanese, it's extremely simply. It was easy to learn how to play a Japanese deck without prior knowledge/studying the Japanese language.

Extremely fun game, I think more people should pick it up. Bushiroads about to launch a World Tournament, and they'll be starting with Qualifiers, actually I ended getting convinced to participate with my friends, so wish me luck on that.

>> No.9638933

Chaos is more interesting, I think.

Anyway, go and play a better, real game like Dominion or Tanto Cuore instead, nerds.

>> No.9639595

What's the official /jp/ card game?

>> No.9642211

>>9638879
What technique did you use to learn the moon runes?

>> No.9642220

Why would anyone ever play Vanguard when flipping a coin takes significantly less time, is infinitely cheaper, and has just as much competitive value?

>> No.9642324

Inb4 God Eating Zombie Shark

>> No.9642337

I keep seeing advertisments for it whenever Koji Uehara, Yu Darvish, or Yoshinori Tateyama is pitching.
I've been tempted to try it.

>> No.9642429

Bought my first booster pack and trial deck today. I'm very pleased.

>> No.9642446 [DELETED] 
File: 164 KB, 600x498, sendou_emi01.jpg [View same] [iqdb] [saucenao] [google]
9642446

i even watched vanguard anime>>9639595

they have cute females and imoutos

>> No.9642455
File: 164 KB, 600x498, sendou_emi01.jpg [View same] [iqdb] [saucenao] [google]
9642455

i even watched vanguard anime
they have cute females and imoutos

>> No.9642462
File: 103 KB, 557x600, Cardfight!!.Vanguard.600.1235019.jpg [View same] [iqdb] [saucenao] [google]
9642462

>>9642455

>> No.9642632

Back when I owned a comic shop, I was pushing my distributor to pick this game up, absolutely asstickled that Bushiroad was gonna bring a game stateside.

Then the shop closed and now I have no one to play with so I can't justify the expense. I've heard it's quite good. Checked it out for myself and the mechanics looked very smooth.

>> No.9643566

>>9642632
Why'd you shop close comicshop-sama?

>> No.9643604
File: 478 KB, 550x379, BEST GAME EVER.png [View same] [iqdb] [saucenao] [google]
9643604

The problem with physical games is that they're worthless if you can't find any players willing to play that specific game with you. I never found anyone to play Duel Masters with, let alone any truly obscure TCGs.

That said, even if I were to find other people interested in obscure TCGs, it's very unlikely any TCG will ever come close to Magic: the Gathering. They have 19 years of experience and it shows, with the perfectly fine-tuned rules and the constant stream of expansions that keeps bringing new things to the table. I spend one night a week playing MTG for several hours straight with the same people every week, yet every time it's completely different again.

>> No.9643617
File: 463 KB, 550x384, Upgrade!.png [View same] [iqdb] [saucenao] [google]
9643617

>>9643604
Might as well post this one too while I'm at it.

>> No.9643619
File: 439 KB, 1093x1600, duel00_30.png [View same] [iqdb] [saucenao] [google]
9643619

I only play card games for cute girls such as myself.

>> No.9643649
File: 1.14 MB, 3024x2150, average mtg game.png [View same] [iqdb] [saucenao] [google]
9643649

>>9643619
MTG is for cute girls.

>> No.9643656
File: 1.38 MB, 400x225, 1304949831630.gif [View same] [iqdb] [saucenao] [google]
9643656

>>9643604
>and it shows, with the perfectly fine-tuned rules and the constant stream of expansions that keeps bringing new things to the table.

>> No.9643670

>>9643604
>and it shows, with the perfectly fine-tuned rules and the constant stream of expansions that keeps bringing new things to the table.

>> No.9643689

>>9643617
>instant card

>> No.9643836

I dislike trading card games. I prefer Munchkin

>> No.9644212

>>9643689
What about it?

>> No.9644249

Why play board games at all? I just buy Figma and Fighuarts, and meet up with a group of people I know who do the same, and play house/pretend with them. It's less restricting and more fun, also fueling your imagination.

>> No.9644252

>>9644249
Table top*

>> No.9644278

>>9644249
It's pointless to play without some sort of rules.

>> No.9644286

>>9643836
I played Cthulhu Munchkin once. It was pretty fun actually.

>>9644249
I used to do this with my sister a lot when we were kids and secretly miss it.

>> No.9646421

>>9643566
My partner was a crook and the worst kind of scum.

>>9644249
That is truly fucking awesome, but how do you find these people?

>> No.9647364
File: 96 KB, 348x508, Cardfight-Vanguard-BT03-07.jpg [View same] [iqdb] [saucenao] [google]
9647364

>>9642211
This.
I can't just pick up a Japanese card and immediately know what it does. That's why i went with English ver.

>> No.9647376 [DELETED] 

>>9643604
but their balance team is completely fucking retarded

"mana leak is overpowered, delver is not"

fuck you wizards you had to play 2U and return two lands to your hand for a beater of the same caliber when wizards hadn't entirely replaced its development team by total retards thats the problem not a two mana soft counter you total fuckin tards

also titans / jace / printing batterskull after stoneforge was already raping everybody are you really retarded or is this just an attempt to print money

>> No.9647383

>>9643604
but their balance team is completely fucking retarded

"mana leak is overpowered, delver is not"

fuck you wizards you had to play 2U and return two lands to your hand for a beater of remotely similar caliber back when wizards hadn't entirely replaced its development team by total retards thats the problem not a two mana soft counter you total fuckin tards

also titans / jace / printing batterskull after stoneforge was already raping everybody are they really retarded or is this just an attempt to print money

>> No.9647910
File: 28 KB, 223x310, example of subtle balancing.jpg [View same] [iqdb] [saucenao] [google]
9647910

>>9647383
I'm actually impressed with how they manage to juggle the balance of the bazillion formats they're supporting. Banning is very rare in Magic (not counting the tons of early banned cards), to the point where Standard hadn't seen a single ban since Mirrodin, all the way until Zendikar block.

As for the shifting power levels, the power balance between mechanics and decktypes is continually shifting, and as a result a lot of superior/inferior cards are printed, mostly at common (but again, Wizards deserves credit for making the weaker version keep some advantage over the stronger version; Doom Blade is clearly better than Dark Banishing, but Dark Banishing still has the anti-regeneration advantage).

In MTG, unlike many other TCGs, it's not a simple power creep where things keep getting better, but rather a simple shifting balance, with elements getting stronger at one point and then becoming weaker again later. Low mana cost creature destruction instants are a good example of this; the game started with Lightning Bolt (R, 3 damage) and Terror/Dark Banishing (1B and 2B, destroy target non-black creature (terror also can't destroy artifact creatures), it can't be regenerated). Then as the balance shifted, red burn was nerfed to Shock (R, 2 damage). Eventually, black destruction was also shortly nerfed to only have Terror and Nekrataal (Terror in creature form for 2BB). Then finally red burn was boosted again back to lightning bolt (R, 3 damage), while black destruction got boosted with Doom Blade - Dark Banishing for the cost of Terror, but allows for regeneration (as part of a successful recent effort to make regeneration matter again).

>> No.9647916
File: 31 KB, 223x310, Broken Mystic.jpg [View same] [iqdb] [saucenao] [google]
9647916

>>9647910
(continued)

As for your specific examples:
-The titans are just printing money, in the same way as flashy rares (in this case mythic) are for printing money. They're flashy, but not actually problematic balance-wise.
-Jace was a mistake which was not caught in playtesting. Generally cards are playtested to near-perfection making fuckups like these rare, but this one just slipped through. Besides which, Jace wasn't actually that bad. I played the Jace-dominated Standard and I found Stoneforge Mystic to be the truly problematic piece of the deck. Jace just turns the overwhelming advantage to a certain victory; Stoneforge Mystic should be blamed for giving the player such advantage in the first place.
-The Stoneforge Mystic + Batterskull issue occurred because Magic sets are created long before they're released. By the time Cawblade popped up, it was too late to remove Batterskull. (Note that Stoneforge Mystic was originally a crap rare, only upon the release of Scars did it get any attention and only with the addition of living weapons did it become truly broken.)

>> No.9647984

>>9647910
Oh, I know they get most things right. But every now and then they drop the ball so much that players quit en masse. Delver, Titans, Jace, and Stoneforge are the most recent culprits. Even if 99% of cards are balanced if the other 1% are off the wall you're in trouble. I recall there were sixty copies of Jace at Worlds just before they banned his face out of three formats.

I'm not talking about one-mana differences so much as changes in the format I detest, which is printing more bombs "because players like them."

There was a time when tons of decks were running Debtors' Knell, a seven-mana enchantment that does literally nothing the turn that comes in, and Ravnica wasn't even considered an underpowered set. But Wizards has decided that for six mana you should get a creature you need to provide two separate answers to (or three answers to, if you're dumb enough to let him get swing in.) It's a deliberate design decision which shifts the metagame in directions I detest. It means small creatures can't fight big creatures, killing off the utility creature deck. Toolbox decks are dead because there are cards (Primeval Titan, Jace) for which no satisfactory silver bullet exists.

>> No.9648013

>>9647916
>The Stoneforge Mystic + Batterskull issue occurred because Magic sets are created long before they're released. By the time Cawblade popped up, it was too late to remove Batterskull.
It doesn't matter whether Cawblade is powerful or not. Stoneforge + Batterskull is a two mana 1/2 that must be killed or he puts a 4/4 lifelink vigilance on the table. That's idiotic. No two-drop sans drawback should demand you answer him like that, with zero investment involved and leaving you at an advantage even if he's instantly killed. The fact that it neatly fit into the format killer is just icing on the cake.

> I played the Jace-dominated Standard and I found Stoneforge Mystic to be the truly problematic piece of the deck. Jace just turns the overwhelming advantage to a certain victory
But there were only twenty-eight copies of Stoneforge Mystic, as I recall. Jace seals the deal if you're winning, tilts the table if you're drawn or slightly losing, and he's not great when you're getting your face completely fucked, but what is?

>> No.9648091

>>9648013
>But there were only twenty-eight copies of Stoneforge Mystic, as I recall.

What?

>> No.9648123

>>9648091
Some Worlds event had fifteen decks packing 4x Jace in the T16 and one Boros player. The Jace decks were split almost evenly between UW and URG.

>> No.9648312
File: 29 KB, 223x310, Secretly very easy to kill.jpg [View same] [iqdb] [saucenao] [google]
9648312

>>9647984
Context makes the bomb. Stoneforge Mystic was a crap rare until Scars was released. Had Stoneforge Mystic been printed in any set not in the same Standard environment as Scars of Mirrodin, it would have been fine. Same for Delver. There's nothing wrong with the card, it just doesn't fit in the current Standard metagame. While I heard loud complaints about the titans (as well as many other recent power creatures), I don't think I've ever heard of people quitting because of it. Things like titans were printed to be bombs. Stoneforge Mystic and Delver were ordinary cards that unexpectedly became bombs, not intentional balance fuckery.

As for being unable to get rid of them, that's just nonsense. You can counter it, (in the case of stuff that doesn't have CITP abilities like the titans do) bounce it (perhaps repeatedly), use a specific or non-specific permanent destruction instant/sorcery, make the opponent discard the card before he can cast it, etc. One of the most beautiful things about all of Magic is that even the most degenerate setups can still be broken through. (I've once lost a casual game where I had 2 billion 1/1 creatures, the ability to draw every card in my library, 2 billion life and the ability to give all of my creatures haste...simply because one of my opponents could bring a Massacre Wurm into play at instant speed, killing me by using my huge advantages against me. Even sick 'everything you control is indestructible and has shroud' scenario's with a Platinum Angel or Pariah's Shield can be broken through.) You may not be able to utilize the silver bullet easily enough to make such cards not a threat to you, but every single threat in Magic has some sort of solution.

>> No.9648322
File: 31 KB, 265x370, sgjyno.jpg [View same] [iqdb] [saucenao] [google]
9648322

>>9648312
(continued)

>>9648013
Putting the Batterskull into play also costs two mana. And due to summon sickness it can't attack until turn 4 at the earliest. A single artifact destruction or bounce spell/effect (or a creature bounce spell/effect) instantly kills the Batterskull, as without the equipment it's a 0/0 and the token itself ceases to exist if it's bounced. It's powerful, but relatively easy to solve. The big problem was that the deck itself was too well-rounded to allow that to happen, and nobody managed to break its very strong defense. (Though tournament mentality isn't really helping with that, what with 99% of the players just copying the most popular decks from the internet. The lack of artifact destruction/bouncing in popular decks certainly contributed to Cawblade's dominance.) The combo itself isn't problematic, the combo in that deck was problematic.

Also, fuck 4chan's maximum post length, seriously. Why the hell is there even a maximum post length?

>> No.9648435

>>9648312
>Stoneforge Mystic was a crap rare until Scars was released. Had Stoneforge Mystic been printed in any set not in the same Standard environment as Scars of Mirrodin, it would have been fine. Same for Delver. There's nothing wrong with the card, it just doesn't fit in the current Standard metagame.
They would be hideously overpowered in any standard that can support any sort of Fish. Stoneforge Mystic was prematurely banned and Delver is tearing it up in Modern so you can't say that they're aberrations of any sort. A 3/2 flyer beating in on turn two is ridiculous. Not broken, of course, because there are answers, but it's still stupid the way that a 3/3 for W would be stupid.

>You can counter it, (in the case of stuff that doesn't have CITP abilities like the titans do) bounce it (perhaps repeatedly), use a specific or non-specific permanent destruction instant/sorcery, make the opponent discard the card before he can cast it, etc.
Turn five Cavern of Souls for Primeval Titan fetching Inkmoth Nexus and Kessig Wolf Run puts you in a bad spot unless you fished it out with Appetite for Brains, which nobody mainboards, no matter what answers you were holding (besides possibly Into the Maw of Hell, and that obviously blows). Let him swing and you'll be hard-pressed to answer the threat party unless you resolve Elesh. Old Magic balance revolved around the notion that 1. if somebody instantly removed a threat, he was winning and 2. the vast majority of threads aren't deal-with-me-or-die-instantly.

>You may not be able to utilize the silver bullet easily enough to make such cards not a threat to you, but every single threat in Magic has some sort of solution.
But not a solution you can actually mainboard. Decks can no longer rely on permanent-based control because your answers aren't full answers and the moment something slips through you're going to eat it.

>> No.9648438

>>9648435
(cont)

>Putting the Batterskull into play also costs two mana. And due to summon sickness it can't attack until turn 4 at the earliest. A single artifact destruction or bounce spell/effect (or a creature bounce spell/effect) instantly kills the Batterskull, as without the equipment it's a 0/0 and the token itself ceases to exist if it's bounced.
Which means that despite having the perfect answer in hand, you still got card disadvantage from the trade because you both expended two mana, and he got to keep his card (which was already a free card.) -2 card advantage is hardly a victory for you. It is a problem, the same way that a creature that read:

Super Confidant - 1B
Creature - Wizard
At the beginning of your upkeep, draw a card.
2/3

Serra's New Avenger - WW
Creature - Angel
Flying, vigilance
When Serra's New Avenger is put into a graveyard from play, put a 1/1 white spirit token with flying into play.
3/3

are fucking ridiculous. They're not UNANSWERABLE, they're just really, really stupid.

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