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/jp/ - Otaku Culture


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File: 31 KB, 256x329, Never7.jpg [View same] [iqdb] [saucenao] [google]
9593828 No.9593828 [Reply] [Original]

Well, Never 7 is translated at last.
http://tlwiki.org/index.php?title=Never_7
http://www.mediafire.com/?rswo1q0r65w9ms4
NOTE: Please place the following files into your "movie" folder. Allow it to overwrite the files with the same names in that folder:
Opening movie: http://www.mediafire.com/?wnzwbxzsj9z2s58
Ending Movie 1 (obvious spoilers): http://www.mediafire.com/?yuag3zbdxh38gy1
Ending Movie 2 (obvious spoilers): http://www.mediafire.com/?50nzjimpc5c9aol

>> No.9593834

Game links?

>> No.9593837

Oh joy, I can't wait to cry my eyes out again.

>> No.9593845

GJ!

>> No.9593844

>>9593834
How do people like you even still exist?

>> No.9593877

Fuck.
What is the timer on downloadani.me?
I need new ip to download the 2nd part. fuck me for not downloading it earlier.

>> No.9594288
File: 76 KB, 800x623, shitty font.jpg [View same] [iqdb] [saucenao] [google]
9594288

Why is the font so shitty?
I try changing them from the menu but it is still the same.
I dont remember ms gothic being this ugly

>> No.9594294

>>9594288
It doesn't improve in the japanese version, seriously.

>> No.9594301

>>9594288
God damn, just looking at it hurts my eyes. I'll wait until someone more competent with computers comes up with a way to change the font.

>> No.9594314
File: 225 KB, 1356x627, Never7 OP.png [View same] [iqdb] [saucenao] [google]
9594314

Whoops, forgot to add the picture.

>> No.9594312

>>9594288
That's odd... the default font should be MS Gothic... and yet mine looks different.

>> No.9594316

>>9594314
>>9594288
You really cant see anything wrong with fonts?
All the time you guys are translating the game, it never occur to you that the font is kind of messed up?

>> No.9594326

>>9593845
>>9594301
>>9594316
shut up assholes,have some respect.
what are you 5?

>> No.9594339

There's nothing wrong with the fonts, nerds.

>> No.9594346
File: 74 KB, 704x476, 1345202455805.jpg [View same] [iqdb] [saucenao] [google]
9594346

>>9594326
What? I'm just saying I'd rather wait until I can read it without it giving me headaches. I'm not shit talking the translation team or anything, they did something I could not do.

>> No.9594358
File: 43 KB, 801x599, n7.jpg [View same] [iqdb] [saucenao] [google]
9594358

>>9594346
>until I can read it without it giving me headaches
That's how it looks and has always looked.

>> No.9594370

how do you add the psp ost?

>> No.9594374

>>9594370
Extract the contents of the rar in the game folder than in the game options select it.

>> No.9594376

>>9594370
Obtain the file from the link provided, take the file psp-ost.track, and extract it directly into your Never7 folder.

>> No.9594384

>>9594376
>>9594374
thanks.

>> No.9594395

>>9594358
Was it done that way intentionally or something?

>> No.9594396

>>9594395
Probably because of the game shitty engine.
Lets hope for a psp backport.

>> No.9594399

I have yet to read of this series. Is there a recommended reading order?

>> No.9594407

>>9594399
What, to the series? Not really, but since they're all out, you may as well play them in order of release. That would be Never7->Ever17->Remember11

>> No.9594408

Anybody got the game iso? the sound doesn't work on the main screen without the cd.. so even if you downloaded it when it was free, you wont here the sound..

>> No.9594417

>>9594408
Read
>>9594376
>>9594374

Anyway know how I can test whether the video is playing right or not? Are you supposed to see any video before the menu screen?

>> No.9594434

If you do nothing on the title screen for about 30-40 seconds, the OP will play. That's how you can test it.

>> No.9594429

>>9594417
For some reason thats not working, i have the files right in the folder..

>> No.9594432

>>9594429
right click select playlist

>> No.9594452

>>9594432
Its saying error with the track, did you leave them in the never 7 psp folder, or did you take them out?

>> No.9594590

Excellent work, guys. I was really looking forward to this.

However, I'm running into a slight problem with launching the English exe. I seem to be missing a msvcr100.dll. This doesn't happen with the original Japanese exe which starts normally. Would any of you gentlemen by as kind to upload your msvcr100.dll?

>> No.9594612

>>9594590
Uploaded a fix on the patch's main page. Go ahead and pick it up.

>> No.9594656

This game has characters like remember 11, i really like it. It gets me into the vn more,I wish more vns had 20 year olds.

>> No.9594709

>>9594612
It's working now, thanks!

>> No.9594768

Would you recommend PC or PSP music? Any differences?

>> No.9594782

>>9594768
The differences are in the tlwiki, but psp music is basically redone and sounds better.

>> No.9594876

>>9594782
My bad, I hadn't looked hard enough.

>> No.9597010

>>9594434
Is the video working for anyone else?
It plays fine on MPC or WMP but in the game I am just getting a blank screen.
Is there some compatibility issue with LAV?

>> No.9597330

>>9597010
I have the same problem as well.

>> No.9597335

>>9597330
Are you using LAV?
I fixed it by ticking AVI for LAV splitter setting.

>> No.9597359

>>9597330
>>9597335
Disregard that message as I'm a complete idiot, forgot I moved the files awhile ago

>> No.9597457

I can't wait to check this out. Thanks to all of you who worked on it.

>> No.9597553

It could take a good while for me to read this (I followed the YU-NO project and I still haven't touched it), but I have to thank you guys anyways. You deserve delicious pie and lotsamonies.

>> No.9598292
File: 37 KB, 400x300, back-future-6.jpg [View same] [iqdb] [saucenao] [google]
9598292

Never 7:BACK TO THE FUTURE PART 4
your about see some crazy shit.
roads? we dont need roads...

>> No.9598299

Quick question. I can't really hear a difference in volume using the volume varieties pack. I have the PSP-OST folder with the sound files in a separate folder within my game folder but the psp-ost.track in the main directory. Is this the correct location for it?

Also, if I opted for psp-ost-95.track instead of the original, should I remove the original track file or leave it alone.

The wiki also mentions the ability to select the playlist from a contextual menu in game but I'm not seeing one for sound.

>> No.9598392
File: 401 KB, 815x639, playlists.jpg [View same] [iqdb] [saucenao] [google]
9598392

>>9598299
That file setup should be correct.

The psp-ost-95.track sounds immensely more quiet (about the same volume as the original ost) compared to the normal psp-ost.track. For 'original', I assume you mean the original psp track. In that case, yes, you can remove it in favor of whatever volume playlist you prefer. You can also keep it if you ever wish to use that volume.

As for selecting playlists from a contextual menu, see attached (right-click, works the same there as in-game).

Hope that helps.

>> No.9598531

>>9598392
It does. For whatever reason, the contextual menu only appears when I run the game with the Never7_English_OGG .exe. I am now able to access the different playlists but I'll be damned if I can notice a difference with the volume adjustments.

Anyway, thanks for the help and thanks so much for the diligent work of the translator and his team.

>> No.9600126
File: 417 KB, 800x600, capture_18082012_045445.png [View same] [iqdb] [saucenao] [google]
9600126

age

>> No.9600285
File: 413 KB, 800x600, capture_18082012_193557.png [View same] [iqdb] [saucenao] [google]
9600285

I've waited so long for this to happen.

>> No.9600401

>>9600285
why? hes actually a pretty nice guy, he just got fucking screwed over, i think whoever you pick, he either get saki or haruka.

>> No.9600409

This vn is actually much better than ever 17, but on the same par as remember 11. It actually doesn't have pacing issues at all and the characters are just as good as remember 11s, I dont understand how people rate ever 17 so high, when i had to exit out od the game 50 times. this vn actually makes me keep playing it, i was up till 5 am last night.

>> No.9600491

>>9600401
Hell no.
I won't say he's a bad guy, but he deserves to get punched a few times.
He's irresponsible and pushes the blame on others (when he breaks Saki's heart, it's the protagonist's fault because you're "stealing" Haruka? Seriously, what an ass).
The pizza scene at the beginning shows it all: taking advantage of a situation is natural to him because he doesn't think about the consequences.

Sure, he's a funny guy in the game, but someone like him would be anyone as fuck to have as a friend in real life.

>> No.9600498

Are the routes really short? or are they just as long as the common route?
I getting a bad feeling they are sadly short.. i dont want the yuka route to ever end...

>> No.9600509

>>9600491
I think hes most likely gonna do something good in the end.
he also went over to sakis house a couple of times after the shit he did. also he was just desperate at the time, he didnt know saki was there. he basically fucked up big time.

>> No.9600515

>>9600491
>Sure, he's a funny guy in the game, but someone like him would be anyone as fuck to have as a friend in real life.
So, hes a /jp/er?

>> No.9600557
File: 484 KB, 800x600, capture_17082012_215447.png [View same] [iqdb] [saucenao] [google]
9600557

Just got my first ending (Yuka Good Ending). I kind of expected the game to punish me with a bad ending for being so indecisive (went Haruka -> Saki -> Haruka -> Yuka, didn't even pay any attention to Yuka until like day 5 or so). Anyways, is there a way to skip only read text in this game? CTRL skips all text including unread text.

>>9600509
He pretended to have saved Saki while he did nothing of the sort. That alone should already warrant a punch to the face.

>> No.9600568

>>9600509
That wasn't an accident, he shouldn't have used Saki on first place.
I know he's not ill-intentioned, but he's an egoist. Giving him a reality check (in the form of a good punch to the face by exemple) once in a while is better than waiting for him to screw everythings up. The second loop proves it.

>> No.9600586

>>9600557
how could you not pay attention to yuka, she has the best personality and the best tits. I just wish this game wasn't all ages so we could have a bit more stuff with the girls. I dont mean it has to have sex, just in general more sexual themes like yuka sleeping in mokotos bed with him or them both in the hot springs..

>> No.9600593

By the way, am I the only one sperglord who uses the different save icons depending of the route?
This is totally stupid, I know.

>> No.9600597

>>9600593
yeah im doing it too, thats what they were made for anyway.

>> No.9600599

What's with the TIPS passwords you get? Where do you enter them?

>> No.9600608

Be 17.
Look like you're 14.
Act like you're 10.

>> No.9600616

>>9600599
Ah, found it. There's a TIPs page in the manual where you can enter the keys.

>> No.9600628

I was feeling sad that yukas route looked the shortest even though shes the main girl, but then i noticed she has a whole other extra route. also i thought this game was about the cure virus, i guess that comes in the final route? or something?

>> No.9600635

>>9600557
Press F4 to skip pre-read text. It will automatically stop at new text.

>> No.9600642

>>9600628
Actually, Yuka has the second longest route in the game.

>> No.9600647
File: 15 KB, 508x178, sumisora.png [View same] [iqdb] [saucenao] [google]
9600647

Never7 seems to have a lot of connections with Memories Off. Do Ever17 and Remember11 also have connections like that?

>>9600628
Reminder that you can spoiler tag text using [spoiler]TEXT[/spoiler]. The translation was just released, so it might be a good idea to spoiler tag any questionable text.

>> No.9600670

>>9600642
wait really? I finished her route/common route in 1 day.. is this game really that short? how long is yuka cures route? Also all the answers weren't fully answered, im guessing i have to play every route to figure out the deeper answer?

>> No.9600687

>>9600642
who has the longest route? im getting after route sickness.. i wish yukas route was longer, it was like only 2 hours long..

>> No.9600692

>>9600670
The game isn't all that long... It can be finished easily within 30-40 hours, maybe even less. Yuka Cure is probably the third longest route.

As for answers... just keep playing and you'll see.

>> No.9600694

>>9600687
The Cure Route is the longest route.

>> No.9600700

>This Kind of Situation
>
>In the morning, the cute little sister or the childhood friend who lives next door
>try to wake up the main character, but he has a hard time waking up.
>Usually, this results in him running late for the first day of a new school term,
>and so he recklessly runs to beat the clock.
>That's when he crashes into a girl with a slice of bread in their mouth wearing an unknown uniform,
>and he accidentally sees her underwear.
>
>After the mysterious girl starts running her mouth off at him,
>the main protagonist will run away to his classroom, barely avoiding being late,
>and then see the girl from earlier entering the class as a transfer student...
>Kurumi probably likes games like that.

Heh.

>> No.9600714

>>9600694
So is it a whole other setting or do i have to go through the common route again? I finished yuka good ending but i still cant access the appended stories.

>> No.9600741

>>9600714
You have to go through the Common Route again, yes. Specifically, you have to get Yuka, Haruka, Saki, and Kurumi's Good Endings first. This unlocks the Cure Route, as you'll gradually see more and more choices each new time you play the Common Route. Select those new choices, and you'll be put on the Cure Route.

You can only access "Yuka Cure" from the Append Story. I highly recommend you read it after the Cure Route, though.

>> No.9600770

>>9600741
does yuka cure start after April 7th?

>> No.9600766

>>9600741
question, is there a higher being in this one also?
and do the routes combine together in the cure route?

>> No.9600788

So are you and blink getting ready to start on I/0? with blick, the game should be done in a month. how long would you say I/0 is?

>> No.9600792

>>9600770
No. Yuka Cure is essentially Yuka's Route from Yuka's POV, but it has new scenes in it not seen in the original route.

>> No.9600805

>>9600792
oh alright, hope there is more time between them, they needed more time together... it was a little too fast paced sadly. is that how it is with every girl?

>> No.9600816

>>9600788
Uh, I/O is twice as long as Steins;Gate and almost as long as Fate/stay night. A month is impossible for any translator to translate that much.

>> No.9600819

To everyone playing this, I made a mistake. I accidentally had one of the TIPS unlocked by the wrong password, when it should be unlocked by the Cure Route password. I've placed a fix on the patch page, so please pick it up.

>> No.9600835

http://www.youtube.com/watch?v=5cXa36xjYgM&feature=player_embedded
translated I/0 opening by blick.
>>9600816
oh wow, thats crazy. cant wait.

>> No.9600896

>>9600805
Well, the pacing usually depends on the focus of the route. I'd say that Saki's route has bad pacing, while Haruka's route and the Cure Route have good pacing. Kurumi's route's pacing is a bit of a mixed bag.

>> No.9600911

Randomly sometimes after display some text box with his voice file I hear some "plick" (a noise). This is normal?

>> No.9600964

Oh wow.
>The inside of a tuna, especially the excessive
fat of the tuna's stomach meat.
The root of the name is said to come from the thickness (torori)
of its texture.
Calling live tuna "toro" is a mistake.
It's like calling a living cow "beef"; the term
only refers to the specific portion of meat.
It is custom for every game in this series to feature a "tuna" in some form.
It all started with Yuka's "proposal"...

>> No.9600979

>>9600896
didn't you feel that there just wasn't time between yuka and motoko, even in her route? will i feel the same way with the other routes and yuka cure? or did they add more stuff in yuka cure?

>> No.9601000

>>9600979
Yeah, I agree that the romance between Makoto and Yuka wasn't really all that well done. It's because of what you said. To me, they felt more like they'd be really good friends instead of lovers, because they didn't really develop their relationship beyond the plot.

Though it didn't really matter to me, since my favorite character is Haruka (who I feel not only has the best character and character development, but also has the most natural-feeling romance out of all the heroines).

As for the other routes... You won't feel that way about Haruka (she's always the focus of her route), not so much with Saki due to bad pacing (and the fact that Saki is my least favorite character), you probably won't feel that way with Kurumi, but it doesn't feel as natural as Haruka's, and Izumi... *laughs awkwardly*

In its defense, Yuka Cure does help flesh out the relationship between Makoto and Yuka more (almost entirely on Yuka's end, though). But yes, a lot of the new stuff they added really develops the relationship.

>> No.9601062

>>9601000
whats wrong with Izumi? doesn't she also have a appended story? so shouldn't she have a pretty good relationship? Also i really liked yuka so im a little pissed about it.

>> No.9601088

>>9601062
I think I should clear up the meaning of an "Append Story".

An Append Story is basically a fanfic in Visual Novel form. The system was set up so players could write their own stories and, using coding, turn them into stories you could play in Never7. There used to be a place where you could download them, but it disappeared after KID went bankrupt.

Yuka Cure, while it is an Append Story, isn't really a fanfic because it was written by Takumi Nakazawa (who was the director of the game and the one who wrote Yuka's Route). So it's more of an official "side story". There are no other Append Stories like it.

>> No.9601093

>>9601000
Why is it always the main girl character in the story thats weak in the end. yukas fucking hot so it makes it even worse.. All they had to do was make her route a bit longer with them just hanging out... what were they thinking.

>> No.9601104

>>960108
So Izumi doesn't have a love relationship with the mc or something? I would think it would be one of the better ones since it seems she has a cure route in the main story.

>> No.9601111

>>9601000
Why do you hate saki, well besides the fact that i think shes better off with okiuhoo or however you say it.

>> No.9601112

>>9601104
No, she has one... it's just done REALLY poorly. It's one of the most unconvincing romances I've ever seen.

>> No.9601125
File: 76 KB, 800x600, ci.jpg [View same] [iqdb] [saucenao] [google]
9601125

The art isn't all bad... except this creppy hand

>> No.9601124

>>9601111
I would have to get into spoilers to explain the whole thing, but the short version is that to me, she's a selfish bitch who embodies all the negative aspects of the Tsundere archetype to the extreme (and mind you, I usually like Tsunderes).

You'll find out more the more you play.

>> No.9601131

>>9601125
Fuck you.
I never realized it because of the text box, and now that's the only thing I'm seeing.

>> No.9601187

>>9601125
Kurumi with uneven eyes.png

>> No.9601198

>>9600819
Your "1. Download this file." link does not work properly (at least in Firefox, probably also in other browsers). It just opens the file in the browser rather than allowing you to download it. Right-click -> Save as saves the mediafire page instead.

>> No.9601208

>>9601198
Thank you. I changed it just now, so it should be fixed. Could you confirm this?

>> No.9601442

>>9601208
Yes, it works now.

>> No.9601663

I wonder how many of the instances of the text 'resist the urge' occurring in the game's script refer to punching Okuhiko.

>>9600593
I tried to do that at the start, but after 100 saves you're out of slots, so now I'm using different icons to differentiate between old saves and new saves (as on my first run I switched target route three times).

>> No.9601703

>>9601663
Almost all of them, actually.

>> No.9602154

I released another patch update. This one fixes an error that causes the game to crash if you select "scissors" during Haruka's version of the Test of Courage.

>> No.9602571

My game seems to freeze during the transition right after Haruka dies? and Makoto's alarm starts ringing.

Anyone else have this problem?

>> No.9602623

>>9602571
Is this the first route you've played? If yes, then your movie player may have a problem playing the movie. Check the patch page as we explain video players that should be used.

>> No.9602695

Thanks for the patch. Much appreciated.

>> No.9603020

>>9602623
Speaking of movies, when is the OP supposed to play? It plays if I idle in the title screen, and the ending and time travel movies play fine, but two routes (and four endings) in I still haven't seen it play in-game.

>> No.9603718
File: 122 KB, 806x628, never7_01.jpg [View same] [iqdb] [saucenao] [google]
9603718

Yuka is such a funny girl. Why is she so witty? Why cant we have more characters like her?

>> No.9604045

Holy molly, reading this is really hurting my already bad eyes.

>> No.9604108

>>9603020
It only plays at the title screen.

>> No.9604117

Can someone upload the psp movies in avi format?

>> No.9604123

>>9604117
Incidentally, we did find out that it was possible to include the PSP opening in the game, but we decided against releasing them because the PSP opening contains spoilers.

>> No.9604452
File: 146 KB, 806x628, never7_03.jpg [View same] [iqdb] [saucenao] [google]
9604452

Eh how do you use those tips password.
I have got sea roach and laplace but I dont see any menu or anything in the title menu that I can input them.

Also, awesome body posture here. Can you bend your legs that way.

>> No.9604473

>>9604452
That looks broken.

>> No.9604469
File: 577 KB, 800x600, capture_19082012_015635.png [View same] [iqdb] [saucenao] [google]
9604469

>>9604452
Go to your Never7 folder -> manual-en -> tips.html. Make sure you have either 1.1 or higher or the special tips fix if you downloaded 1.0. (It doesn't matter right now, but apparently Kurumi's password gives unintended spoilers.)

Also, yes, legs bend that way, just not naturally. At the very least, it's more natural than whatever Kurumi does with her eyes here.

>> No.9604475

>>9604452
It's not in the actual game, but in the game's folder. Go into your game folder, and you should see a shortcut for the tips. Alternatively, go to the original game folder, go to "manual-en", and select "tips".

Also, there was an error with the TIPS in the 1.00 patch that I corrected for later patches. If you want the fix, go to the patch page and you'll find it.

>> No.9604493

>>9604452
Also, awesome body posture here. Can you bend your legs that way.
Of course you can. I don't see it happening if you fall, but you can.
The crappy perspective makes it stranger than it should.

>> No.9604503

>>9604469
>>9604493
I dont know man. The first time I saw the CG I was oh shit, her legs is gone but then she just stand up just like normal. I was like wtf, no injury what so ever?
So I kind of try bending my leg that way but you know what, it isnt that easy to bend it that way. I will just leave it as the usual CG QUALITY found in every game.

>> No.9605804
File: 448 KB, 800x600, capture_19082012_203720.png [View same] [iqdb] [saucenao] [google]
9605804

This game needs a 'punch Okuhiko in the face' button for every scene he's in.

>> No.9606898

Haruka's route was very disappointing. The first five days were fine, but the car accident on the sixth came out of nowhere and felt very forced. The whole character development felt pointless due to it being completely reset (only to be redone off-screen during the repeat week, feeling kind of fake), the first couple days of the repeat week were dull and repetitive (unlike with Yuka or Saki, there was no chain of events to prevent that eventually lead to an inevitable death), and the whole thing just became ridiculously cheesy when it did split from the original week:
-I have to find out what makes Haruka different from Kurumi, and that will somehow solve the problem of her getting into a car accident! (???)
-The only thing that makes Haruka different from Kurumi (wait, how are they in any way similar in the first place? You can repeat they're similar all you want but I still don't see it) is that I'm in love with Haruka!
-Oh no Kurumi was in your room that must somehow inevitably mean you don't love me!
-I must continue choosing 'Don't give up!' or I'll just go 'meh, whatever' and she'll die!
-Somehow my presence is needed for Okuhiko to bring Kurumi to the clinic! (Seriously, how does that work?)


(continued)

>> No.9606901

(continued from >>9606898)

But the worst part of all is that her problem, unlike Yuka's or Saki's, is easy to solve in the first place. (And the possbility of 'history always trying to fix itself' doesn't apply, as he didn't even remotely consider that during this route.) Stop Haruka from going there. Restrain Haruka when she is there. Go walk elsewhere. Hell, you could even just kill the fucking puppy to solve the problem. It's just a single moment disconnected from the rest of the story that could be avoided in countless ways. It makes no sense the protagonist needs a whole week to fix that issue, but the script tries to fit the route into the same mold as the other routes, even though it doesn't fit at all.

Haruka is a fine character and all that, but I feel like she's simply in the wrong game here. It just doesn't make sense to approach her route (solely focused on character development) in the same fashion as the routes for the other characters.


Also, 4chan's post length limit sucks.

>> No.9606939

What happened to the download links? And why do the movie files have to be overwritten?

>> No.9606984

>>9606939
For subs.

>> No.9607861

Anybody feel depressed after yukas route ending so fast, that you want to like haruka but you cant get yuka out of your mind? I tried jerking off and everything but i still feel depressed yukas route ended so fast. she was just my type too much i guess.

>> No.9608063

Is there a bigger reason for everything besides the shrine and the bell? like maybe that lab is the whole real reason for this?
>>9606898
>>9606901
I am really mad that for no reason she got more stage time then yuka, its retarded.

>> No.9608136

>>9606901
>Haruka is a fine character and all that, but I feel like she's simply in the wrong game here. It just doesn't make sense to approach her route (solely focused on character development) in the same fashion as the routes for the other characters.

What the fuck are you on about, she was the best girl AND most original thing in this VN.

Never 7 itself is the real disappointment, everything else is generic and boring as fuck, I've seen it billion times in all VNs and I don't know why would you even bother to read it beyond Haruka's route.

>> No.9608142

>>9608136
And I don't know what kind of retard wouldn't read Haruka's route first.

>> No.9608158

>>9608136
yuka was very original and the best girl.
Also its not very boring if you like 20 years olds for once and want to find out the whole story.

>> No.9608169

>>9608142
Someone who thinks yuka is 10x better.

>> No.9608182

>>9608158
>drunk bitch annoying me even when she isn't drunk
>best girl

/vg/ pls go.

>> No.9608202

>>9608182
green text, nice. yuka has a much better personalty and feels real. also has nice tits. sadly i just cant get into playing harukas route.. but ill still play i guess, i actually think ill like saki much more also.

>> No.9608211

>>9608202
>baw.jpg
/vg/ go home.

>> No.9608262

>>9608136
I dont even think you read it, im sure as a whole it really is much better then ever 17. im enjoying it a lot more. the really only difference is that the characters aren't in fucking highschool. E17 characters where just as generic and the pacing was terrible. It was actually remember 11 that went out of its way to be interesting and different. he basically went back to never 7 and thought he was better with college kids and also took and scifi and horror from E17 to make r11.

>> No.9608268

>>9608262
>im
>where
>he
>calls Ever17 terrible paced and "generic"
>Never 7 is see boring scenes once then skip skip skip for next route
>null character development in almost all routes

Holy shit, /vg/ please leave.

>> No.9608297

Inst one of the songs in N7 the opening of E17? sounds really like it.

>> No.9608311

>>9608297
>Inst

>> No.9608315

>>9608268
ever 17 was "skip skip skip" also asshole.

>> No.9608319

>>9608315
Maybe for you /vg/. I had more fun with it.

>> No.9608351

What i hate is haruka even fucking takes up the freaking common route. Its not balanced at all.
http://www.youtube.com/watch?v=AB6cqO2rR2M
Anyway since I/0 is such a long game does it have a better skip function like fate/stay? also is there any romance in it with the mc and that cool looking chick with the nice sci-fi glasses/ tits ? or is it just sci-fi and action?

>> No.9608542

wow i really dont get it, every thing that yuka needed in her route is in harukas route. I really dont get it. why make yuka the main cover girl if your gonna not pay attention to her route and character? sometimes i dont get the Japanese, yuka is actually the canon route right? why not add more romance to her route...

>> No.9608545

>>9608542
Maybe its because they added the "we have been together for billions of years" to cover that up for the romance?

>> No.9608836

>>9608063
Yes, there's more to it than that. You'll find out more in the Cure Route.

>>9608542
I hate to break it to you, but Yuka is NOT the main heroine, and her route is NOT the canon route. The real canon route is...

Any one of them can be the canon route. Play the Cure Route to find out what I mean.

>> No.9608895

>>9608351
There's barely romance. I mean, there's a bit, but most of the time it's in the background.

>> No.9608963

Completely forgot about this. Thanks again.

>> No.9608978

When is the op video supposed to play? I want to check if I can play it as soon as possible.

>> No.9609007

>>9608978
Do nothing on the title screen for about 30-40 seconds. That's when the OP plays.

>> No.9609091

Oh man I thought this was NEVER going to be translated www

>> No.9609114

>>9594288
I don't get what's wrong with the font. That screenshot looks fine.

Plus, it's fixed-width.

>> No.9609139

>>9600608
Be 14.
Look like you're 10.
Act like you're 4.

And I love both characters.

>> No.9609236

Completed all ending, cant get into "append story"... What should I do?

>> No.9609285

Man what the fuck, I was going for Haruka from the start and just got derailed into Saki route.
Also is it just me or is this game short? I cleared 2good end and 2bad end already under 10hours.

>>9609114
It is sheared. Horrible shadowing and haloing. Good for you that you dont have autism. Those guys would have a hard time overlooking it.

>> No.9609323

>>9593828
>invalid or deleted file

>> No.9609328 [DELETED] 

>>9609285
>Also is it just me or is this game short? I cleared 2good end and 2bad end already under 10hours.
Maybe you should stop holding CTRL. It took me over 10 hours to get my first good ending.

>>9609323
He probably deleted the patch on mediafire to people will instead download the newer versions (from TLWiki) which doesn't have things like accidental spoilers in the TIPs.

>> No.9609329

>>9609285
>Also is it just me or is this game short? I cleared 2good end and 2bad end already under 10hours.
Maybe you should stop holding CTRL. It took me over 10 hours to get my first good ending.

>>9609323
He probably deleted the patch on mediafire so people will instead download the newer versions (from TLWiki) which doesn't have things like accidental spoilers in the TIPs.

>> No.9609332

>>9609329
Holy shit. Are you reading it with an english dictionary anon?
As I am posting this, I am on already on haruka 2nd loop.
I find it hard to believe people read the same text twice. There is a reason why f4 is implemented in the game anon.

>> No.9609351
File: 514 KB, 800x600, capture_19082012_205354.png [View same] [iqdb] [saucenao] [google]
9609351

>>9609332
I'm a slow reader, but even so, reading two entire routes in under 10 hours doesn't really seem like you're paying serious attention to what's being said and all even if you're a fast reader.

>> No.9609403

>>9609351
They are like almost 70% similar.
Only the 2nd loop is difference and boy does the 2nd loop goes by in a flash. Also Yuka lame kurumiruku and drunkard jokes get old when you read it for the 2nd time. I cant read Yuka eberiwan dash drunkard gibberish fast enough though. I actually have to stop and listen to the full japanese voice to get what she is saying sometimes.

>> No.9609777

>>9609403
Yeah, I'm not good at Japanese but listening the drunk voice is more easy to understand what's is she saying than reading that strange drunk "accent".
I am also a little bit confused wity the strange american measurement system put in this translation but in general I think it's pretty good.

>> No.9609808

>>9609777
I used the USA measurement system to keep it more in line with Ever17's translation. In hindsight, though, this was a really dumb move (I underestimated just how many people worldwide would play my translation), and so I promise that my future translation projects will stick with the metric system.

>> No.9609834

So there is isumi cure and the izumi route, are they both about izumi? are they kind of like the last route in ever 17 or in remember 11 where everybody finds out the truth and tries to escape? I wonder if there is a secret person actually controlling everything. that would be interesting.

>> No.9609838

>>9609834
Also i feel like saki has or knows a lot about what is going on for some reason, just my guess.

>> No.9609846

>>9609808
I noticed you and blick already started translating I/0, really awesome.

>> No.9609920

>>9609846
Why do you keep calling it 'I/0'? It's 'I/O', as in 'Input/Output'.

>> No.9610085

haruka kind of has a key-like route. it doesn't feel very infinity like.

>> No.9610141

These options from branch M [Y] are missing in the walkthrough;
Start out nice.
Start out forceful.
Get angry.

>> No.9610223

GundamAce, do you need any editing help for I/O? I'd be interested in contributing.

>> No.9610323

>>9610223
Maybe, Right now, I'm not 100% sure about my editor situation at the moment. I/O's the kind of game that needs a really skilled, creative editor.

>> No.9611750

>>9610323
I volunteered to help out with N7 late in the process (about a year ago, I think). Editing is a huge part of my job, so I'm confident I could help.

What's the best way to contact you?

>> No.9611785

>>9611750
Never mind, found your e-mail address.

>> No.9612101

>>9611785
Tell you what, shoot me an e-mail on my Lemnisca account and we'll talk more about it there.

>> No.9612652

Three routes done, and just finished day 6 of Kurumi route...I must say most of the drama in Never7 is really weak. Lots of walking in at just the wrong time, exaggerated responses, jumping to conclusions...it's like they were trying to do an infinity game and a nakige at the same time, except they suck at making nakige. Makes me wonder about the Memories Off series; does it have drama this weak as well?

>> No.9612757
File: 171 KB, 806x628, never7_04.jpg [View same] [iqdb] [saucenao] [google]
9612757

Fucking dropped.

>> No.9612802

So for some reason the game keeps getting stuck on what I assume is one of the ending videos on Yuka route after you fall down from the Shrine and "die", I've tried doing what the Wiki suggests but havn't fixed it. Even trying outside the game I can only watch the opening and none of the ending videos, anyone has any idea what's wrong? I've tried re-downloading the videos too in case some error happened during download.

>> No.9612982

>>9612802
Actually it now seems that I can watch them outside the game, but everytime it's supposed to play during game it just goes black screen and nothing happens.

>> No.9613014

>>9612982
>>9612802
If you are using LAV, go the splitter and check avi.
If you are using some other shitty codecs, then your only choice is to uninstall them and make your OS clean from codecs shit.

>> No.9613568

>>9612652
I want this Memories Off game translated...
http://www.youtube.com/watch?v=i-4HZv4-Nvw
the girl with the bandanna, the girl with the pink shoes and the girl with the black trench coat look really interesting..
anybody want to translate it?

>> No.9613745

>>9613568
Sure, I'm on it, will be done tomorrow.

>> No.9613751

My post was dropped for some reason, probably because of the earlier posting issues. Reposting:

Three routes done, and just finished day 6 of Kurumi route...I must say most of the drama in Never7 is really weak. Lots of walking in at just the wrong time, exaggerated responses, jumping to conclusions...it's like they were trying to do an infinity game and a nakige at the same time, except they suck at making nakige. Makes me wonder about the Memories Off series; does it have drama this weak as well?

>> No.9614472 [SPOILER] 
File: 450 KB, 800x600, 1345584277340.png [View same] [iqdb] [saucenao] [google]
9614472

Finished Kurumi route. After Haruka route I was glad to finally see Makoto being mostly sensible about the whole thing...except for at the end where they absolutely have to force in non-fitting drama. Seriously, it's as if Makoto is trying to be as unconvincing as possible when explaining the time travel thing. It also made no sense that he suddenly improved his explanation to Kurumi if you decide not to tell Izumi. Was glad to finally see him going about the explanation reasonably all the way at the end, but damn, so many headaches could've been prevented if the need for drama didn't suddenly halve Makoto's IQ.

So now (after finishing Yuka, Saki, Haruka and Kurumi) there's only Izumi and Izumi Cure (and side story Yuka Cure) left, correct? Are they played in a specific order, or do I just get one of the two routes depending on which choices I make?

>> No.9614514

>>9614472
You have to play Izumi Cure first. Once you clear Izumi Cure Ending A and the Epilogue, you unlock the Izumi Route. To get on the Izumi Route, simply load the second-to-last choice you needed to make to get on Izumi Cure.

Just a warning in advance... you shouldn't take Izumi's Route seriously. It's more of a gag route than anything.

>> No.9614528

>Monthly Toolbox
>
>Many people may think it strange and alien to them,
but there actually exists a monthly magazine that
>reports on the trends in the screw industry.
>Similarily, there are also monthly magazines published that just
>talk about stone and cement concrete.
>However, those manufacturers who deal in these businesses
are probably not surprised to see these specialized magazines.
>What might be surprising is that there are people out there who absolutely
>enjoy those kinds of hobby and read those kinds of magazines.
>
>
>By the way, it's been said that this magazine has been seen
in the girl's locker room of "a certain underwater theme park".
>
>That there's a female theme park employee who has
a subscription to magazine about the screw industry...
>that might be the most baffling thing.
Interesting.

>>9614514
Ah, so Izumi Cure is pretty much the 'true route' while Izumi and Yuka Cure should be seen as extras?

>> No.9614538

>>9614528
Kinda. There is no real "true route" in Never7, but Izumi Cure is the route that gives you the most answers- it's still basically the "Coco's Route" of Never7. But yeah, Izumi's Route and Yuka Cure are basically extras.

>> No.9614807

>>9614472
So do you think it was worth it? how did you like sakis route? im still only on harukas. I how izumi cure makes it all worth it. is izumi cure like "Coco's Route" where everybody finds out the answer together and piece through fate? is it at least a pretty jaw dropping twist? like maybe somebody on the island is the one behind everything? well ill keep reading i guess.

>> No.9614827

>>9614514
but does Izumi's in her route actually start to love him right, and the other way around?

>> No.9614849

>>9614807
Saki's was my least favorite route. Saki being my least favorite character had a lot to do with it, but it also has to do with the fact that her route is really rushed, has the least going on, and is the least important to the plot.

I can't go into Izumi Cure without major spoilers. Let's just say it completely changes your perspective of the plot, and is where almost all the game's science fiction and mind screw comes from. And yes, there are quite some twists, but none quite on the level of Ever17's. They're still enough to make you think about everything that happened all over again. Not to mention that one of the twists will change your perspective on the whole series and provide answers to some unanswered questions in the other games.

>> No.9614921

>>9614849
Alright cool, was wondering when all the science fiction and mind screw was going to come in. is Izumi Cure a lot longer then all the other routes? does it feel rushed like every other route because of length or is it paced better?

>> No.9614929
File: 562 KB, 800x600, capture_19082012_013331.png [View same] [iqdb] [saucenao] [google]
9614929

>>9614807
I haven't started Izumi Cure yet. My opinion on the routes so far:
Yuka - Great route. Fully enjoyed it.
Saki - Okay route. It did the obvious things well, but wasn't very special.
Haruka - Terrible route. Although the character development in the first half was great, the rest of it felt forced, unnecessary and poorly executed.
Kurumi - Pretty good route. Not as good as Yuka's, but remained interesting the entire way through. The end of the first half and the start of the ending were terrible due to poorly executed drama, but other than that it was very good.

The fact that Yuka route was my first route might have influenced my opinion; the whole 'traveling back to the 1st' thing was completely unexpected and new to me back then. Even so, after reading other routes, I feel that Yuka's route was the one that did the 'changing history' part best.

Character-wise, my current opinion is:
Saki > Yuka >> Kurumi > Haruka >>> Izumi
(If you want to include male characters, Makoto is inconsistent personality tier and Okuhiko is punch in the face repeatedly tier.)

>> No.9614962

For the people who can't get Append Story working, rename the "manual-en" folder in your Never7 directory to "append-en". That should get it working.

>> No.9614968

>>9614929
Im playing harukas route and yeah, it kinda of feels.. like a key route.
It has a bit of what yuka needed in her route but it also feels out of place and i dont like how she sucks up everything in the common route. I mean you barely even see yuka in her route and still go fishing with haruka in yukas route, which kind of pissed me off.

>> No.9614989

>>9614929
Actually im in harukas route now and they rushed haruka liking motoko when the date changes so fucking fast.

>> No.9615043

>>9614929
Mmm... I disagree. I found Yuka's route disappointing and a waste of potential.

I dunno, I just feel like there was a whole lot more you could do with the idea of two people going back in time and not just one. Like maybe have Makoto and Yuka disagree about what to do in the past and get into a conflict over it. Not the best idea, but I feel what they actually did was kinda weak.

>> No.9615055

>>9614929
Why dont you like izumi?

>> No.9615159

>>9615055
probably a purityfag. haven't got hooked by a vn in long time. izumi route is clearly the best route in the game. the breaking of the 4th wall and reality really got me.

>> No.9615592
File: 522 KB, 800x600, CLANG CLANG CLANG.png [View same] [iqdb] [saucenao] [google]
9615592

>>9615159
>>9615055
Not a purityfag, she's just rather boring personality-wise. I'm just not really into the whole ara ara older woman type. Also, route quality is unrelated to how much I like a character; so far I've read up to the day 6 death / time travel to 1st of Izumi Cure and I'm loving it so far. The Mental Guts I mean Super Memory I mean Concentration scene was awesome, and that twist at the end that seems to make no sense was Ever17-level (assuming it is properly resolved later).

I want to read the latter half in one sitting, so I'll be delaying that until tomorrow. It's seeming very promising right now.

>> No.9615648

>>9615592
Which twist? The part where Makoto gets every single pair right at the game, or Okuhiko's declaration on Day 6?

>> No.9615732

>>9615648
Okuhiko's declaration, which is inconsistent with A) the 'flash-forward' premonitions which can't be set up, B) the fact that even when Makoto doesn't point it out (in other routes) there's still no rice, the car still doesn't start, etc. and C) the fact that Yuka also has premonitions.
The card game makes sense; if you assume that in a previous loop he's played it before, he might subconsciously remember all of the combinations. If that's not it, it still leaves the 'expectations become reality' option that also occurred with the dinner choice in Never7, various events in Ever17 and the meal choice in Remember11.

>> No.9615767

>>9615732
Ah, I see.

Anyway, it might be difficult to do the latter half in one session, as Izumi Cure is easily the longest route in the game. Not that it's impossible, though.

>> No.9615815

>>9615767
How much longer than Yuka's second half is it?

>> No.9615950

>>9615815
It's probably about 1.5x longer than Yuka's second half.

>> No.9616738

>>9606898
>>9606901
Just finished her route and i agree, her route felt like it had nothing to do with anything and was very repetitive. Also it didnt deal with the problem of the repeating days at all, hell he didnt even fucking think WHY it happned. he just took it as normal.

>> No.9617568
File: 171 KB, 806x628, never7_05.jpg [View same] [iqdb] [saucenao] [google]
9617568

>>9615592
This was the highlight of the game for me.
I was like, you have gotta be kidding me.

>> No.9617781

>>9617568
Seems like the author put here some Schrödinger's theory.

>> No.9617790

Finished Yuka's route. Disappointed.
I've simply read again the common route plus the final part where they escaped from the "loop" without difficulties. Cool

>> No.9617820

Is Izumi cure a good route?
Because so far all the non canon routes suck and I'm wondering if it's worth reading them just to do the true route.
Are they important story-wise?

>> No.9617828

>>9617820
You just need to do 3route to unlock izumi route if I am not wrong. It is worth it. You start questioning yourself. It throw all the earlier routes into question. It doesnt mindfuck you as hard as ever17 or remember11 but it is the route that make you wonder if the game is just a delusion or reality?

>> No.9617842

>>9617828
But there are 2 Izumi's routes, right?
Izumi and Izumi Cure, I mean.

>> No.9617853

>>9617842
You cant do Izumi without Izumi Cure.
Izumi Cure is theoretically the true route. Izumi route play like a comedy route. I am actually kind of losing my motivation to finish the game after Izumi Cure.

>> No.9617902

>>9617853
At the very least, I'd recommend playing Yuka Cure. Your perspective on the events in that route will most likely change with the information you gained from Izumi Cure.

>> No.9617916

>>9617568
Please use the 'spoiler image' function for late-game screenshots, especially when your post has no indication of being a late-game screenshot (and in fact, you posted it in response to someone who specifically mentioned he hadn't read that yet).

>> No.9617922

>>9617902
Yuka Cure?
I've read Yuka's route, but I didn't know she has another route.

>> No.9617933

>>9617922
Scroll down the ending list.
There is actually 2pages for it. I thought the game ended for me as well after the epilogue.

>>9617916
The text has no meaning and context though unless you played r11 before.

>> No.9617942

>>9617933
That's not a good reason to not spoil it.
And I read r11 for istance.

>> No.9617948

>>9617922
You can only access it via Append Story. It's basically Yuka's Route, but from Yuka's POV and with a bunch of new scenes/content.

It also has two Good Endings: A and B. A is just a copy of Yuka's Good Ending, and while B's ending is a bit different, the choice that you need to make to get onto it is what leads to most of the route's new content. To get the B Ending, search for the bell first on Day 3.

If you're having trouble accessing it, I'll help you out.

>> No.9617951

>>9617948
Thank you.
You must clear all the other routes for playing it or not?
And above all is it worth reading?

>> No.9617967

>>9617951
Theoretically, you can play it whenever, but it shouldn't be done until after you've finished Yuka's Route at the earliest. However, I recommend playing it after Izumi Cure because the information in that route gives you some new perspectives on the route.

I'd say yes, it's worth reading. For me, I never really liked how Makoto and Yuka's relationship was handled in Yuka's Route, but Yuka Cure goes into depth about Yuka's feelings and her rationalization for the relationship. It also gives some more information about The Boy. Either way, I liked it better than Yuka's actual route.

I also feel it has Saki's best scenes in the game. And finally, you need to clear the B Ending to access the game's final TIPS.

>> No.9617976

How do you access append story?
I have everything cleared in my ending list except the last ??????
What did I missed?

>> No.9617990

>>9617976
On the title screen, there's an option called "Append Story". Click on it, and you should see an option called "Yuka Cure". If not, then post back here.

As for the final option on the Clear List... it's the PSX Epilogue. During translation, we found the Epilogue for the original PS1 version of the game (titled "Infinity"), and we made it so you can access it. Basically, once you've cleared all six routes, you unlock the final Shortcut, which leads to the PS1 Epilogue.

>> No.9617998

>>9617990
Oh cool. That PSX Epilogue was hidden quite well. But I think for append story, I did what some anon posted earlier about renaming the manual-en folder and it works after that.
Does the PSX version of the epilogue come with extra CG or is it just sakura petal falling?

>> No.9618005

>>9617967
You were not the only one, I thought the romance componet were forced as hell during Yuka's route.

>> No.9618020

>>9618005
Not as bad as Haruka route.
That is actually the worse. Kissing out of nowhere...
I was like what.......

If I have to rate the girl, Kurumi would be the best.
She reminded me of Anzu for the whole game.

>> No.9618037

>>9617990
I also have the problem that clicking 'Append Story' does nothing. I thought it was because I hadn't finished Izumi Cure yet, but apparently it's a problem with the patch.

>> No.9618054

>>9618037
Rename "manual-en" into "append-en". That should fix it.

I promise we'll have this fixed in the next patch update.

>> No.9618050

>>9618020
Really? I always felt that Haruka's route handled romance the best (part of the reason why it's one of my favorite routes), as their relationship felt much more natural to me and it was the only one I really completely bought.

Kurumi was my second favorite character and I thought the romance was also handled good in that route as well... but did anyone else get any creepy vibes from Makoto's end of the relationship? He seemed so obsessed with her that it kinda unnerved me.

>> No.9618070 [DELETED] 

>>9600586
KID would still be alive today if they have ero.
No Kurumi love scene.
No Saki tsuntsun love scene.
No breaking the tough good girl professor shell.
So much potential wasted.

>> No.9618075

>>9618020
But at least all the route is focused on their relationship (I do agree with you it's forced nonetheless); when Haruka says "I've always loved you" I was like "eh? really?", it was random as fuck.

>> No.9618079 [DELETED] 

>>9600586
KID would still be alive today if they have ero.
No Kurumi scar love scene.[/spoiler]
No Saki tsuntsun love scene.
No breaking the tough good girl professor shell.
So much potential wasted.

Anyone remember Ever17 Never7 reference? How was Dr Morino mentioned in that game again? And how did Julia actually gives Tsugumi cure virus?

>> No.9618090

>>9600586
KID would still be alive today if they have ero.
No Kurumi scar love scene.
No Saki tsuntsun love scene.
No breaking the tough good girl professor shell.
So much potential wasted.

Anyone remember Ever17 Never7 reference? How was Dr Morino mentioned in that game again? And how did Julia actually give Tsugumi cure virus?

>> No.9618097

>>9618075
It was Makoto who said that, not Haruka. I felt it made sense- Makoto was probably the only person who made any attempt at connecting to her as a person, reaching out to her, and was the only one who wasn't turned away by her shell and kept being kind to her (compared to Okuhiko's rather half-hearted attempts, where he never really tried connecting to her as a person). He also taught her about having fun and that even if she was a clone, she could still be her own person.

>> No.9618118

>>9618090
Dr. Morino was the one who convinced You"haru" to clone herself. He mentioned to her that he had a daughter around her age too- he was probably referring to either Izumi or Haruka.

As for Julia, she spread it to all the patients in her ward, so she infected Tsugumi as well. I actually have some more theories about the details about it, but I'm not 100% serious about them.

>> No.9618127

>>9618118
We all know how Tsugumi infected Takeshi.

But from Izumi explanation, it seems like all they did was touch and "third trait". Apparently all of them got infected because they believe in it. I find it quite hard to believe. For now I am just putting it off as Izumi inconsistency/flaw information.

>> No.9618160

>>9618050
Yeah, Izumi's response to the start of the latter half made no sense to me. If I were in her situation, I would be like 'what the fuck is that creepy pedo trying to do with my sister', considering THEY HADN'T EVEN MET YET and Makoto was already obsessed with Kurumi.

>> No.9618163

>>9618127
Hence why I have other theories- I find it odd that if Tsugumi were really infected with the "Immortality Contagion", she would definitely have mentioned Tom's name. But she didn't. Therefore, I have another theory- Tsugumi didn't hear about Tom from Julia (friends don't always talk about their other friends amongst each other), and so Tsugumi never heard about Tom or his delusion.

Anyway, Tsugumi visits Julia the day Tom infects her with the "Immortality Contagion". Anyway, Tsugumi gets hit, and is thought to be dead. However, she manages to hold in there just barely, and her body manages to recover all on its own.

The Leiblich scientists find out about this and hear the story of the Immortality Contagion, and since Tsugumi happened to be in the hospital the day the Immortality Contagion broke out, they firmly believe she must be infected with the Immortality Contagion.

So they take her to the lab. When she wakes up, Tsugumi is told that she has the Cure Virus. Thinking she's in a hospital, she has no reason to doubt the doctors around her, and so she embraces the delusion "I have an immortality virus". This is why she's considered "special"-because her "Immortality Virus" develops differently from the other patients. That's because it was born from a whole other delusion altogether.


However, this theory does have holes, and I don't really believe in it entirely. I just made it up as a possible explanation.

>> No.9618173

>>9618160
what? she is an adult. what with all the pedo accusation. izumi wouldn't care, she had multiple boyfriends before.

>> No.9618203

I just can't get the second CG for Yuka under the cherry blossoms. I was aiming for Saki and refused to get her flag, which should have taken me to Yuka's by default, but it didn't and I got the same scene again.

>> No.9618214

>>9618203
Take the Shortcut to 4/4 Evening. You'll automatically go to Yuka's nighttime version of the cherry blossom event.

>> No.9618218

>>9618214
Thanks.

>> No.9618287

So i dont have to read kurumis route if i just want to go right to the cure route after i do the 3 routes (yuka,haruka,saki)? I dont really like kurumi, is her route important to the ending?

>> No.9618300

>>9618295
... Because the writers have more class than to rely on sex?

>> No.9618301

>>9618294
Is sakis and kurumis at least really short?

>> No.9618294

>>9618287
Wrong. You need to play 4 routes (Yuka, Haruka, Saki, and Kurumi's) before you can play Izumi Cure.

Actually, Kurumi's route is probably the most important out of the initial routes.

>> No.9618295

>>9618090
yeah, I really dont understand why they didnt put in just a bit more sexual themes in their games, it would of at least made the games feel more real with the romance and plus the fans can have a bit of fan service.

>> No.9618305

>>9618301
Saki's Route is easily the shortest in the game.

Kurumi's Route is longer than Haruka's, but shorter than Yuka's.

>> No.9618311

>>9618300
No,not sex.
sexual themes.
like motoko and yuka chilling in the hot springs naked together one night.
it just adds to the game more, they are college students, i would expect at least a bit more. sex could be implied at least.

>> No.9618326

>>9618311
I disagree with the idea that it would "add" to the game, but it's your opinion.

>> No.9618335

>>9618300
Sexual themes actually make the game more classy. It adds to the setting and makes the game feel more realistic. the romance in this game is already bad, might as well add something.

>> No.9618506

They should of made the trip a month or the whole summer, not just a week. cant take the romance part seriously because of that.

>> No.9618619

Can i use the shortcuts to skip to when i need certain points for a route, instead of skipping a lot?
Also
yuka<saki<izumi<haruka( thought she and her route was boring)<kurumi. on sakis route now and its actually some fresh air from playing harukas route, she much more fun.

>> No.9618687

>>9618619
Not really, because it only brings you to one point in time. You can't just go to one shortcut, make a choice, and then go to another shortcut. The points won't carry over that way.

>> No.9618797

OK, about to read Izumi Cure.
After it should I read Izumi's route as well or it's just an average comedy route like the others?

>> No.9618831

>>9618797
I wouldn't say you HAVE to read it... it's mostly just for fun.

The thing is, in the original PSX version of the game, there were only Yuka, Haruka, Saki, Kurumi, and Izumi's Routes. In Never7, Izumi Cure and Yuka Cure were added, and Izumi Cure pretty much took over Izumi's Route. So I more or less consider Izumi's Route to be an easter egg. However, you do need to clear it if you want to unlock the PSX Epilogue and all the TIPS passwords.

However, if you hate or dislike Okuhiko, then you should get quite the enjoyment out of it.

>> No.9618882

>>9618831
So it hasn't any plot-relevant informations, but it's just a comedy for fun?
But if it's needed for the epilogue I'll do it anyway, even though I'm more interested in Yuka Cure.
But if the original game didn't have Izumi Cure, which is the canon route, then what was it?
A game full of mediocre routes or what?

>> No.9618926

>>9618882
There is no "canon" route in Never7.

Izumi Cure spoilers:
Izumi Cure goes more into this, but the canon route is basically whatever you want it to be. Hell, theoretically, none of the routes have to be canon. Perhaps there's an "unseen possibility" that could be canon.

Izumi Cure was planned in from the beginning, but for some reason, the writers couldn't put it into Infinity. Never7 was made so they could include it.

>> No.9618943

>>9618926
Yeah but Izumi Cure is the true route, right?

>> No.9618955

>>9618943
In a sense, yes, since it does give the most answers and is basically the "Coco's Route" of the game, but it's not necessarily the canon route.

>> No.9619047

>>9618955
>>9618831
So was the original game liked by the Japanese or did it get bad scores? or was izumi cure in the izumi route in the original?
just gotta do kurumi now... I really hope izumi cure will be wroth spending the rest of my summer on this..

>> No.9619068

>>9619047
It got rather decent-good reviews. You have to keep in mind that a lot has changed since Never7 first came out (2000) until the patch was released (2012). A lot of the things that were novel back when it first came out have since then been copied and improved on. Plus, it was one of the few non-ero VNs back then, making it a lot more accessible to younger gamers.

Izumi Cure was not in the original at all.

>> No.9619094

>>9619068
I see Never7 has average vote on egs, it isn't so appreciated by japanese, is it?
I'm currently reading the third day on Izumi Cure and so far it was cool, there aren't Ever17-like twists but the whole thing is pretty confusing.

>> No.9619115

>>9619094
well besides izumi cure which i still have to read kurumis route, it feels like all the routes were kind of a waste of time sadly.. the romance sucks, there is nothing lewd going on besides kissing. the mc is alright but hes not really not great because of how the game is all ages, it limits what he and the other character can do. everything just feels fake to me. he barely spends time with the characters and they automatically love him in 3 days. A weeks for all of this is just not realistic. they need too make it at least 2 months of bonding and more character development. ever 17 and remember 11 had that. they were together for a much longer time.

>> No.9619124

>>9619115
The only character who i can say almost had me feeling she could love the protag and have character was yuka but then they fucked up her route with them getting no time together at all. I just izumi route brings in enough confusion,science,and twists to forgive everything.

>> No.9619128

>>9619115
Both Ever17 and Remember11 took place over the course of seven days as well.

>> No.9619143

>>9619115
> they were together for a much longer time.
e17 had teh exact same week, and Tsugumi was basicaslly a kuudere more than half of this week.

>> No.9619185

>>9619128
>>9619143
well it at least felt longer i guess, and they both thought they were gonna die so it worked out better.

>> No.9619205
File: 449 KB, 800x600, capture_22082012_030718.png [View same] [iqdb] [saucenao] [google]
9619205

Finished the latter half of Cure (A, B and Bad). I was very disappointed by how predictable all of it was; most of the theories I've had since the beginning turned out to be correct with practically no changes, with only some minor twists being actually surprising. In fact, there was only one serious theory I had that didn't come true, which was Makoto being a clone of the boy from Yuka's high school...other than that and Okuhiko's Declaration and Haruka existing on day 6 everything was predictable and it felt like I was just reading non-stop confirmations of things I already knew.

Overall, it's really good for a game from 2000, but it really didn't age well. Extensive discussion on Ever17 and Remember11 as well as playing Chaos;Head and Steins;Gate have made me familiar with many of the concepts that are supposed to be surprising and novel in Never7.

>> No.9619235

GundamAce, I've screenshotted a bunch of typos/grammar mistakes/spelling errors and the like, but I don't know what day of what route they occur on (I figured you'd just be able to 'search in files' that). Would it be useful if I just posted a list with errors so you can just CTRL+F them?

>> No.9619257

>>9619205
So do you think it was kinda a waste of time? Also what were all vns from 2000 this bad? im sure many were better like yu-no and such.

>> No.9619268

>>9619257
IN 2000 there was AIR, which is the most popular from that year and holds up well, art nonwithstanding.

>> No.9619278

>>9619268
So why is it not Finished yet..
I actually heard it was the most popular key vn in japan, so why can nobody never finish it already?

>> No.9619280

>>9619278
It's cursed. You know how many projects it's had up till now?

>> No.9619285

>>9619268
Didn't people feel the same way that we do with never 7?
or were all vns mostly like this? like what about memories off, like this http://www.youtube.com/watch?v=i-4HZv4-Nvw&feature=related? or the one that was based off never 7?

>> No.9619289

>>9619205
No, I agree that the game hasn't aged well, and that's why I said the concepts which were novel at the time have been done better by more recent VNs- the infinite loop was done better in the later games, and the whole delusion aspect was applied better in Chaos;Head (though I think it got a little too silly by the end of that game[.

Honestly, the main reason I translated Never7 was so English speaking fans would learn about Cure Syndrome, since you can apply it to the later games to answer some unsolved mysteries. I started it knowing that most people probably wouldn't like it.

I will still stick to my statement that I still greatly enjoy this game, and I still give it a 9/10.

>> No.9619294

>>9619280
but why, is there a real reason? I mean even one and kanon were finnshed year ago, why them and not air? did the shitty anime ruin it?

>> No.9619316

Finished Izumi Cure
So in the end thanks to this "third trait" when someone thinks about something strongly I basically rewrites the reality around him?

>> No.9619324

>>9619294
Most translators are kanon-level, pretty terrible, and give up, especially since they have to translate summer and that has some seriously archaic vocabulary.

>> No.9619350

>>9619316
It's a bit more complicated than that.

Basically, the lie/delusion they believe in must be something appealing to them, said lie/delusion must be told to them by someone else, and both the liar and the one being lied to must believe in it without doubt because they've either personally experienced it or witnessed it.

>> No.9619360

>>9619350
But if both the lier and those who listen to him believe it's true, then who can say a statement was a lie to begin with?

By the way there's no canon route since the "real" route is the one you want, right? it's quite funny.

>> No.9619376

>>9619289
So you are really gonna give this game the same grade as r11 and ever 17, even I/O? this game is like a 5/10 for me and im up to kurumi route, ill bump it up to a 6 if the cure route changes it a bit more.

>> No.9619379

>>9619324
So what is air at now anyway? why didn't ixerc translate air first them rewrite? this anybody translating it now?

>> No.9619398

>>9619376
Nah, no way. Ever17 is a 10/10 for me, Remember11 is a 9.3/10 for me, and I/O is a 9.5/10

>> No.9619424

>>9619379
Sheeta, ixrec's girlfriend, picked it up after the translator she was working with, who had translated another two games, dropped it.

>> No.9619443

>>9619360
Exactly.

It's just like Schrodinger's Cat, or how Cure Syndrome worked for Makoto at times, "you decide reality".

>> No.9619485

Encouraged by Makoto's coaxing,
Izumi decided to tell Kurumi the truth,
strengthening their sisterly bond.

-TIP on Kurumi Morino

Izumi Cure confirmed for canon route.

>> No.9619490

>>9619443
Correct me if I'm wrong: in the beginning Makoto was there for being studied by Izumi, and they made him think he could foretell the future through premonitions. He started believing so himself, and when on the sixth day Izumi died he wished to go back in time so strongly that he actually time travelled. The premonition things kept improving due to his memories. But in the very beginning who were the ones who believed Makoto's lies?

>> No.9619507 [DELETED] 

Do the choices in Saki's route 4/4 not matter at all?

>> No.9619526

>>9619490
I assumed they were Yuka, Haruka, Saki, and Kurumi.

>> No.9619529

>>9619424
did he give any reasons for dropping it? how fast is shetta, any news on progress?
>>9619398
what about root double? and dont you think r11 is a bit better then e17? I mean the pacing was 10x better and so were the characters. why is I/O behind e17?

>> No.9619534

>>9619490
Original timeline: Izumi and Okuhiko try to make Makoto believe he has premonition. However, rather than concluding he has premonition, he instead thinks he's capable of time traveling and is just re-experiencing the week. Over the week, Makoto becomes so convinced about his time travel powers that he becomes capable of time traveling and travels back to save Izumi.
Repeat 1: Makoto knows he can time travel. At the end of the week, he fails in saving Izumi, and thus travels back again. (He likely ignores the whole premonition stuff like he usually does in the second week of Never7.)
Repeat 2: First week of Never7. Izumi and Okuhiko try to make Makoto believe he has premonitions, but contrary to their expectations Makoto actually predicts the future correctly without any tricks. Makoto believes he has premonitions.
Repeat 3: Second week of Never7. Details vary per route.

>> No.9619549

So gundam ace, I have a question about the xbox 360 remake of e17. Was the kick the can mystery ever answered? what else was different?

>> No.9619550

>>9619529
>did he give any reasons for dropping it?
Not that I know, Sheeta's progress is unknown but she said she'd finish it for sure.

>> No.9619600

>>9619529
>>9619549
I'm not really in a spot where I can type about it in detail. I can give you detailed answers in a few hours.

I will say this, however- pacing usually has little to no impact to me regarding how much I enjoy a story.

>> No.9619626

>>9619534
So Yuka, Haruka and Kurumi believed in his lies and triggered everything in the end, cool.
Izumi dying in the original timeline was an accident right? As for the earthquake, did it really happen during the original timeline or was Makoto's doing?

>> No.9619650

>>9619490
that's the thing about this game. it could be his delusion or he really did time travel.

>> No.9619669

>>9618118
>>9618127
>>9618163
I'm not sure what's so difficult about this all. Once enough people believed there was a 'healing virus' going around, it became reality and a 'healing virus' came into existence, infecting them all. After it came into existence, it was free to spread even to non-believers, since at that point it actually was a virus that actually exists. Tsugumi could easily be infected without even having a hint of the existence of the virus, since it was a real virus.

What does bother me about Never7's explanation of events is that there's no reason for the sunlight restriction, for the heat vision or for the difficulty of infection if it came into existence as described. The first two have no basis, and with the way it was going around the hospital it directly contradicts the latter.


>>9619094
He was talking about reception around release time, not present day. For Japanese gamers the game hasn't aged well either.

>> No.9619679
File: 54 KB, 180x180, sorry for the derail have a dog.png [View same] [iqdb] [saucenao] [google]
9619679

>>9619278
>>9619280
>>9619294
>>9619324
There's a simple rule of thumb when it comes to double translations in the VN translation community (which is pretty much the opposite of how it goes among fansubbers): If a game has a translation, it will not be retranslated, and if a game is being translated, there will be no other translation projects for it.
While translating an anime episode can be done in a couple of hours, VN translation is a process that takes months. It would be a huge waste of time to translate that which is already translated or being translated, so nobody ever does it. (I only know of three exceptions in the entire history of the community to this rule of thumb.)

This, in combination with incompetent translators and "translators", was the reason Air still remains untranslated. At any point in time, it was always being translated by some incompetent group of newbies (who were either machine translating or hugely underestimated the amount of work involved) who refused to formally drop it despite making no serious progress; whenever it finally was dropped, it was immediately picked up again by another incompetent group. This repeated for years until finally Edger (someone who's translated VNs before) started translating it, though the curse struck again and even Edger dropped out (retiring from VN translation due to marriage, IIRC) and editor Sheeta (from Amaterasu Translations, somehow also does editing work for lots of other projects) took over as translator. I'm pretty sure Sheeta will finish it this time; if even Sheeta can't do it, then Air is truly cursed.

>> No.9619721

>>9619669
I actually have another theory to explain that, but I can't type it right now. I'll do it later.

>> No.9619729

>>9619650
Spoiler tags, friend. Spoiler tags. [spoiler]Please be careful with spoilers.[/spoiler]
(Somehow, I lost my Little Busters 'Spoilers are a serious crime!' screenshot. Where did it go...?)

>>9619626
Of course Izumi's death was accidental. Killing oneself tends to be counterproductive during research, so I don't really think they planned that. During the first timeline, Makoto could not change reality yet, and it would be impossible for Izumi and Okuhiko to create an earthquake by artifical means, so most likely all earthquakes are real (as Makoto has no reason to create earthquakes later on).

---

In case people want to hear someone else's opinion and comparison (I was the one ranting about Haruka route and saying Cure was disappointing), my ratings:
Never7: 7.0
Ever17: 9.8
Remember11: 9.7

>> No.9619731

Izumi Cure spoiler
Why in the end Haruka didn't disappear?

>> No.9619737

>>9619679
> if even Sheeta can't do it, then Air is truly cursed.
It will be more like
>Sheeta is translating AIR
>breaks up with ixred
>drops the project
>ixrec doesn't translate it either because of the memories
the curse strucks again.

>> No.9619740

>>9619737
>strikes*

>> No.9619770

>>9619737
Like I said, cursed. The marriage thing came out of nowhere as well. If even attempts by serious translators are marred by unexpected external circumstances, then it truly is cursed.

>>9619731
Because there was no reason for her to disappear. Due to Izumi asserting reality (the history of Kurumi being kidnapped and time traveling) by telling Kurumi and Haruka about it, that event was not altered and everything was one wacky chain of coincidences (Makoto found the remains of the Tokitsukasa shrine, while the Shiki no Mori shrine was elsewhere and completely fine, Makoto walked in on Haruka changing, thinking it was Kurumi, Kurumi said she was 20 years old because she was born 20 years ago, and Okuhiko was sleeping in Haruka's bed because he was drunk). In the alternate CureB ending (when Makoto tells Izumi to keep the whole kidnapping thing a secret), Haruka DID disappear, only appearing in front of Makoto and Izumi as a waning delusion.
It was very cheesy, but it's still solid and it works.

>> No.9619776

Why did i go on yuka route when i was going for kurumis? I did all 3 routes and everything...

>> No.9619778

>>9619729
Maybe Izumi died due to an earthquake, who knows. But he did get to time travelled after Izumi's first death though

>> No.9619796

>>9619776
Kurumi's route can be easy to miss due to a trap on Day 4.

The trick is to go spend the day at Lunabeach with Izumi instead of going to Princess Beach with Kurumi.

>> No.9619840

I've finished Yuka, Haruka and Saki so far.
Yuka was the best so far, Saki was cute though and I found Haruka somewhat boring.
I suppose I'll finish it tomorrow.

>> No.9619890

>>9619796
oh yeah, figure that out, why would they do that...

>> No.9619896

Oh, I just remembered something which was not explained at all during the game. When Izumi admitted the shrine story was mostly bullshit, she admitted that the part about mass disappearances was in fact true. However, we never get to hear anything about these mass disappearances afterwards, do we?

>> No.9619909

>>9619890
You got a clear hint before that:
>Izumi-san is working at Lunabeach today. Come to think of it, there's something about Kurumi that I'd be interested in asking her.
Looking at the script, what the hell, that line was added in translation and not even present in the original?

>> No.9619918

So if the time travel was caused by Cure syndrome, what was the relevance of that fucking bell? Does this mean that the whole bit with "the bells are the ones that trigger the time travel" from Yuka's route was a red herring?

>> No.9619923

>>9619909
Yes, I added that line so that less people would fall into the trap.

>> No.9619931

>>9619918
Indeed it was.

>> No.9619937

>>9619918
I guess it's all because he believed so.

>> No.9619954

>>9619923
You get nothing from going to where Kurumi wants to go? Not even CGs?

>> No.9619967

>>9619954
You do have to go with Kurumi to Princess Beach to get onto Izumi Cure and Izumi's Route.

>> No.9619995

>>9619918
>>9619931
No, it wasn't. It was a truth that does not exist in Izumi Cure.

"Or, if we abide by the Copenhagen interpretation way of thinking,
then even the reasons for the occuring phenomenons are relevant.
For example, in Yuka's Route, because the phrase "Curé Syndrome" never appears,
Makoto "is unable to observe the concept known as Curé Syndrome".
Consequently, this means that the "Curé Syndrome doesn't exist"
with regards to the Yuka's Route('s world that Makoto is observing)."

-Tip on Schrodinger's Cat

>> No.9620034

>>9619995
*facepalms*

I can't believe I forgot about that. You're right.

>> No.9620092

>>9619529

I gave Root Double a 10/10, and it's tied for Ever17 as my favorite VN (Ever17 is the better mind screw and Root Double's final route's pacing can be a little slow, but Root Double was better in almost every other aspect)

I do agree that R11 had better pacing than E17, but here's the thing- I actually liked the pacing in E17. I didn't mind at all the "chicken sandwich" moments everyone complains about. I was hooked onto the game from beginning to end. Though overall, I did like R11's pacing better, as the situation in Kokoro's Route got much more severe than it did in E17, and I really felt that sensation of "despair" creeping up.

And no, I don't agree about the characters- while I loved all the characters in E17, there were only a few characters in R11 that I truly liked, while most of them I was kinda "meh" about.

>> No.9620141

>>9620092
So why is I/O not a 10/10? any reasons? is it not a long game or maybe the longest out of all the games your planning to translate? It also looks the most sci-fi and real deal. Im prepared for a really awesome ride with that vn. Im kinda disappointed with how weak all the n7 routes are and how most of them have nothing to do with the real problem in the background. Its like im chugging through all these routes just to see the ending route. but i have to say i never played a vn with this many routes do fast before, its either because im rushing because my summers almost over or because its just really short for how many routes it has.

>> No.9620173

>>9620141
I'm actually not even 100% sure whether I feel the 9.5/10 rating is right either. It may be a little less than that. Well, I'll re-evaluate my opinion when I translate it. A reason I didn't give it a 10/10 was because it's not really a mystery VN. It's more of a sci-fi drama VN told in a really orthodox manner with some mysteries.

I/O took about 40 hours for me to finish (48 hours for 100% completion). And no, it's not the longest- that honor goes to Root Double (which took me 72 hours to complete). Note that both times had to do with my Japanese reading speed, and will probably be shorter when it's in English.

>> No.9620195
File: 44 KB, 467x908, append stories.png [View same] [iqdb] [saucenao] [google]
9620195

Hmm....do you really expect the English-speaking community will actually write append stories? OELVNs have a very negative connotation among most English-speaking fans of Japanese VNs, and fanfics and their writers are generally ridiculed in most Western fan communities in general.

>> No.9620238

So gumdam ace, who kicked the can? was it answered in the remake? also did the remake make the pacing and your view on it any better? >>9620173 so how would you explain? Is it just a action sci-fi thriller like the terminator or something like that? well either way im sure it gonna be one of the best vns translated either way. how long do you thing it will take you and blick to translate it, a year or a couple of months?

>> No.9620275

>>9620195
Honestly, no, I'm not expecting any Append Stories. But all that data was there in the manual, and so it was my duty to translate it.

Personally, though, I was considering writing one (I used to be a fanfic writer).

>>9620238
No, not like the Terminator at all. It's really hard to describe, though.

I already have my own theory on the kick the can segment. The remake simply cut out the mysterious kick. I wrote an entire topic/playthrough on GameFAQs where I summarized the 360 remake and talked about all the differences between the original and the remake. You can find it here:

http://www.gamefaqs.com/boards/931349-ever-17-out-of-infinity/61291156

>> No.9620298

>>9620275
Wait really, they cut out the kick? but that was the most scarey part of the game, i got shivers when that happened.

>> No.9620299
File: 569 KB, 1280x960, 1180789477809xb0.jpg [View same] [iqdb] [saucenao] [google]
9620299

Regarding Tsugumi, three events from the timeline that are very relevant:

Tom tries to cure Julia
Tom strongly believes in the delusion of the "Immortality Contagion,"
and tries to cure Julia's illness with that ability.
Tom gently touches Julia's forehead.
Curé Syndrome begins.
Sun, 31 Jul 2005

Julia recovers
Julia completely recovers from cancer.
Throughout the day, all of the in-patients in the same hospital as Julia begin to completely recover from their illnesses, one by one.
The "miracle" spreads through the hospital in the blink of an eye, like some sort of infecting "virus".
Sun, 31 Jul 2005

Tsugumi infected
Tsugumi (12) gets infected by the Curé Virus (C Virus) from Julia.
Sun, 31 Jul 2005

Tsugumi confined by Leiblich
Tsugumi is confined in a Leiblich facility.
(Somewhere between Sun, 31 Jul 2005 and Fri, 30 Dec 2005)

So, at least it is 100% confirmed that her infection came from Julia, and that it was on the same day as the hospital miracle.

>> No.9620389
File: 40 KB, 733x262, infinityloop.png [View same] [iqdb] [saucenao] [google]
9620389

GundamAce, is it just me, or are there parts of the infinity timeline you didn't originally post in the AnimeSuki Remember11 thread? There are some things in there that I can't believe I missed the first time, some straight up confirming things which were unclear. According to the post you edited it on 2012-02-21...did you change anything back then?

>> No.9620401

god why does kurumis route feel like forever, it feels much longer than yukas... I just want to get to the cure route already.. I mean dark souls is coming out tomorrow..

>> No.9620404

>>9620389
Yes, there were two parts I accidentally forgot to post in the original Animesuki post. They were:

Autumn 2010
Space-time transfer equipment development reaches difficulties.

And:

Unknown date
Satoru reveals his plan to Enomoto, seeking his collaboration.
(But he hides his motives about Sayaka, explaining that the motive is entirely scientific)
Feeling empathy for Satoru's values and way of thinking, the half-adoring Enomoto consents.

>> No.9620406
File: 810 KB, 816x658, your face when.png [View same] [iqdb] [saucenao] [google]
9620406

What the hell, I even quoted it back then, apparently...

(Major Remember11 spoilers)
Final level reached
The final space-time transfer occurs (final level).
Satoru (I) is lost from the world.
His final destination...?
Was the "Plan" a success as expected?
Was it a failure?
Where is self?
The eternally unescapable maze of memory.
The shadow Satoru saw just before his fall from the clock tower--
It is already imprisoned in time-space.
It may have been "Self"...
-- Into the Infinity Loop.


It is already imprisoned in time-space. How did I miss that?!

Also, the graph representation of the timeline also gives me a new way to look at things...why is that all the way at the end of Satoru's week? Does 'it is already imprisoned' mean that everything was already successful on January 11th? Is this piece of info at the end of the timeline because that was the date the loop became stable...?

>> No.9620430

Also, the timeline gives a new perspective on Tief Blau (Ever17). Those people really didn't care, to ignore a virus that ravages the world for well over 3 years. It adds a whole new level of 'what the hell guys'.

>> No.9620445
File: 516 KB, 1280x960, 1227856884930.jpg [View same] [iqdb] [saucenao] [google]
9620445

Major Ever17 spoilers:
E17- Start of Hokuto's Perspective
Hokuto, You"aki", Tsugumi, Sara, and Kaburaki are trapped inside LeMU.
You"haru" and Kaburaki put the Third Eye plan into motion.
BW is born.
The Third Eye is found.


"BW is born." Born? Did You'Haru and Kaburaki create Blick Winkel? Was this due to Cure Syndrome, or is there more info about this 'Third Eye plan' somewhere?

>> No.9620447

>>9620430
To be fair, Never7 was written before Ever17, and so the writers simply hadn't planned it out yet. If they did, I'm sure that there would have been talk of it in Never7.

Also, when a deadly virus is going around, I've found that the people around me tend not to really talk about it unless someone they know has been infected. So I just write it off as that- no one the N7 cast knows has been infected, so they see no need to talk about it.

>> No.9620459

Well i finished kurumi route..
it was at least as good as yukas i guess..
well time to play the cure man ive only been playing this for like 3 days worth... how do you get on the cure route anyway? its time to finish this..

>> No.9620460

>>9620447
No, I was talking about The reconstruction organizers in Ever17. They made a whole plan to save two people, and a common criticism/complaint/in-joke is that 'nobody cares about the scientists' (who also died en masse in that same incident). But the timeline makes me realize just how severe Tief Blau really is; if nothing else, couldn't they have at least tried to prevent the scientists from escaping on the first day so at least not the whole world is plagued with an insanely deadly disease for years?

There's no real reason to expect the Never7 cast to solve that problem, since at that point it wasn't even known that it originated from IBF (that was Leiblich-exclusive information until 2034) so they really had no point of connection to work from.

>> No.9620465

(Major Ever17 spoilers again)
Hell, they even could've just told the world about Leiblich's involvement in 2017; it would've ruined their plan to save two people, but that would pale in comparison to how many lives could be saved through medical progress caused by finding the cause of the disease (and being able to study it) much, much earlier.

>> No.9620473

>>9620460
That would have created a time paradox, as without TB, the cast never would have gotten into the situation that required them to go down to IBF, which wouldn't have caused the need for Coco to be put into cryogenic sleep.

>>9620459
If you've noticed, new choices have been popping up in the Common Route with each new Good Ending. With 4 Good Endings, you can get all the choices (adding to your Izumi score), which will eventually lead you to the route. Or use the walkthrough for more info.

Incidentally, the true name of the route is "Izumi Cure".

>> No.9620484

>>9620473
(Ever17 spoilers again)
Step 1. Let the scientist go up to LeMU, infecting the party.
Step 2. Kill the scientist before he goes outside, or just prevent him from going outside so he'll die from TB.

Besides which, did the party actually get infected by a fleeing scientist? My memory of Ever17 is vague since it's been so long since I played it, but wasn't the party infected with TB due to Coco spending time with her father in IBF right before they noticed the infections (at which point she also got infected, right before the lockdown)? If that's correct, then none of the scientists need to be alive after Coco's visit to keep the events intact, so the TB outbreak could easily be prevented without disturbing the timeline too much.

>> No.9620509

>>9620484
I dunno... I still feel like it would cause some sort of paradox that would prevent BW's summoning.

On a somewhat unrelated note, I think that it's possible to use Curé Syndrome to eliminate the Curé Virus

>> No.9620541

So ace if i just save at the point where i could go to izumi cure or izumi route, i can do both right away with needing to skip again?.... please til me yes..

>> No.9620557

>>9620541
Correct. He answered this in response to my question earlier in the thread: >>9614514
You don't even need to save, you can just use a Shortcut from the title screen even.

>> No.9620562

>>9620557
thank god, please.... no more skipping..
I know every choice by heart now...
why cant there be more skip functions like fate/stay had...

>> No.9620596

>>9620562
Well, to be honest, the F4 "skip all read text" option wasn't actually in the original version of Never7. We added it for the patch.

>> No.9620606

so izumi is the main love interest in izumi cure? So its not taken as a joke in the cure route? I hope so because i like her juist as much as yuka.

>> No.9620612

>>9619669
>I'm not sure what's so difficult about this all.

That is true if we are to assume that Izumi/Cabin(or whoever his name is) regarding the third trait about cure syndrome is a fact and true. Fact is, we have no definitive proof. Izumi Cure A route proof that Makoto didnt actually bend reality. All of them were explained, bell lost in some bushes, there really isnt any rice left, Yuka spilled beer into Haruka, in actual fact there is 2shrines and etc. While Cure B just show us an alt reality where it is all his delusion/dream. What we can be sure of is that time travel is real and it wasnt Makoto belief that started the time travel. Kurumi time travel 20years ago without cure syndrome.

I guess I just find it hard to believe that someone became immortal because of so called belief.

>> No.9620613

>>9620606
Well, yes... but as I mentioned way back when, the romance in Izumi Cure is done so poorly it's laughable.

>> No.9620614
File: 194 KB, 640x1311, v-gundam.jpg [View same] [iqdb] [saucenao] [google]
9620614

>>9620596
mother of god.....

>> No.9620617
File: 190 KB, 504x600, whaaaaaaat.png [View same] [iqdb] [saucenao] [google]
9620617

>>9620596
Are...you...kidding me...? NO SKIP FUNCTION...?!

How the hell did people originally trudge through all that repeating text...??!

>> No.9620620

>>9620612
You're forgetting one thing: the blank cards at the very end of Cure A.

>> No.9620622

>>9620613
seems fine to me, plus she hot so its okay.
So basically she has two routes in a way?
did the creators like her the most or something?

>> No.9620625

>>9620614
>>9620617
Oh, don't get me wrong, they had a skip function (F3, which still works in the normal patch). It just doesn't stop at unread lines.

>> No.9620630
File: 292 KB, 1229x845, 1324190952106.jpg [View same] [iqdb] [saucenao] [google]
9620630

>>9620614
>>9620617
How did Japanese people... deal with that..
did all games have no skip function? or was kid insane?

>> No.9620633

>>9620622
*sighs*

Anyway, no, that's not it. It's because they had planned Izumi Cure to be her route, but they couldn't get it in the PS1 game, so they made a route for her. Then in Never7, they were able to get Izumi Cure in there. That's all there is to it.

>> No.9620636

>>9620620
deja vu bro.
He did it so many times that remembered it instinctively.

>> No.9620637

>>9620613
izumis romance seems just as badly done as everyone elses, so i dont see your point.

>> No.9620644

>>9620636
I don't see what you're getting at.

>> No.9620647

It seems like izumi is the canon girl too, or at least a bit more cannon then everybody else.

>> No.9620658

izumi>yuka>saki>kururmi>haruka.
Its about time the older women got the better route and is the main focus.

>> No.9620671

>>9620644
She is basically the winner of the infinity game.

The epilogue continue after her route.


>>9620644
I just dont believe the cure syndrome theory fully.

>> No.9620673 [DELETED] 

>>9620613
Okay, recovered from the shock a little. But seriously, how much more did you guys add/improve/change? I get the feeling you people aren't taking nearly all of the credit you deserve. The TIPs were new in the PSP version, weren't they? Did you guys also make the whole PC TIPs system?

>>9620612
Actually, the difference between the two endings proves it. If Izumi does not reinforce the idea that Kurumi got kidnapped, time traveled and the incident caused her father to clone Haruka, Makoto's wish to destroy the shrine and remove Kurumi's scar retcons history to lead to a present where 'Kurumi was never kidnapped'. This is the reason the bike and car slip through Haruka; she no longer exists, only in Makoto and Izumi's memories, as they have not yet accepted she does not exist. In this timeline, he did walk in on Kurumi changing, Kurumi truly is 20 years old, and Okuhiko slept in the room that was assigned to him.

However, if Izumi reinforces the true history, it instead retcons all events in the timeline so that Makoto's wishes become undone - his wish to destroy the shrine never came true, he discovered a different shrine. Makoto didn't see Kurumi's scar-less back, he saw Haruka changing into Kurumi's clothes, etc.

While retaining as much as possible of 'what has been observed', 'what has not been observed' is modified to accommodate the desired truth. That is Cure Syndrome.

>> No.9620677

>>9620596
Okay, recovered from the shock a little. But seriously, how much more did you guys add/improve/change? I get the feeling you people aren't taking nearly all of the credit you deserve. The TIPs were new in the PSP version, weren't they? Did you guys also make the whole PC TIPs system?

>>9620612
Actually, the difference between the two endings proves it. If Izumi does not reinforce the idea that Kurumi got kidnapped, time traveled and the incident caused her father to clone Haruka, Makoto's wish to destroy the shrine and remove Kurumi's scar retcons history to lead to a present where 'Kurumi was never kidnapped'. This is the reason the bike and car slip through Haruka; she no longer exists, only in Makoto and Izumi's memories, as they have not yet accepted she does not exist. In this timeline, he did walk in on Kurumi changing, Kurumi truly is 20 years old, and Okuhiko slept in the room that was assigned to him.

However, if Izumi reinforces the true history, it instead retcons all events in the timeline so that Makoto's wishes become undone - his wish to destroy the shrine never came true, he discovered a different shrine. Makoto didn't see Kurumi's scar-less back, he saw Haruka changing into Kurumi's clothes, etc.

While retaining as much as possible of 'what has been observed', 'what has not been observed' is modified to accommodate the desired truth. That is Cure Syndrome.

>> No.9620701

>>9620677
Yes, we made the PC TIPs system.

Here's all the additions we made to this version:

-Added TIPS system.
-Added Infinity Series Chronology
-Added .ogg system that makes it possible to listen to the game music without needing the CD.
-Added F4 "skip all read text" function
-Added system that highlights pre-selected choices.
-Added Clear List
-Added scene names showing up in the upper-left hand corner of the screen at the start of a scene.
-Added unlock messages that tell you Izumi Cure is unlocked, that the Epilogue is unlocked, and that Izumi's Route is unlocked.
-Changed the clock so that it reads 12:00 at noon, not 0:00

Now, I must stress this: I deserve NONE of the credit for these changes. I came up with a lot of the ideas to do so, but it was all Roger Pepitone who made it possible. Without him, we couldn't have done any of this. So he's the one who deserves all the credit for these additions.

>> No.9620707

>>9620701
Wow awesome, he must be a pretty good hacker.

>> No.9620720

dam it he could of freaking slept with izumi, dam all age games...

>> No.9620722

>>9620701
Holy crap, that is quite a lot. I'm glad he's on Lemnisca as well, this is the first time I've ever seen a VN hacker make such extensive additions. (Most I've seen otherwise is TL notes, non-ero options and support for non-Japanese locale.)

I did notice at least one addition to the script, though (the line warning you about the day 4 Izumi/Kurumi trap). Was this a unique case or were more of these minor improvements made?

>> No.9620749

>>9620722
I might have made a few minor changes here and there, but mostly just for contextual purposes or when there was a Japanese joke that wouldn't make sense in English that I had to rewrite. I also completely rewrote the TIPS "Portmanteau" and "The Apple Doesn't Fall Far From The Tree".

I made a minor alteration in the Izumi Cure script.

In the original, Izumi mentioned that it had been "five years" since the words "Cure Syndrome" had first been used. That's because originally, the events between Tom and Julia took place in 2014. However, Ever17 retconned them so they took place in 2005. So I changed the line to "several years".

I might have made some more, but I can't really remember any others right now.

>> No.9620750

Out of curiosity, was Never7 the only one to get a modified soundtrack, or did Ever17 and Remember11 also get different soundtracks? So far I'm getting X360 Ever17 vibes from the PSP soundtrack (trying so hard to improve that it became worse; losing their charm despite being technically better), but I'm still interested what they did with the Ever17 and especially Remember11 soundtracks if they were modified as well.

>> No.9620761

>>9620749
The more I hear about the original, the more I start feeling it's a miracle that this game spawned masterpieces Ever17 and Remember11 (which to this day remain my two favorite stories ever).

>> No.9620763

>>9620750
Nope, only Never7. My guess is that the staff felt that the Never7 soundtrack sounded outdated for a PSP port, and so requested that Takeshi Abo come back to rescore the music. Personally, I like the PSP OST more (particularly the new versions of "Magic of true" and "Once more").

>> No.9620771

>>9620761
Again, you have to remember that back in its time, the game was considered novel (and I was painfully aware of how badly it had aged the whole time I was translating it).

>> No.9620822

you know this game would of been a 7-8/10 if i didn't have to go through really bad routes which weren't really needed at all to read the one decent route... but whatever at least i got to finish the infinity series..

>> No.9620888

god dam it haruka even takes up izumis spot light with her fishing shit in the cure route, Jesus Christ couldn't let it go just one fucking time? I mean serious, was kid on drugs or just plian evil when they made this game? I mean what makes a person make shit repeat like this in their stoty over and over and over and fucking over again, who is autistic enough to read it 7 fucking times?... oh wait... thats me.

>> No.9620897

>>9620888
Haruka is the chicken sandwich of Never7.

>> No.9620914

>>9620897
god dam it your fucking right, fuck chicken sandwich and fuck haruka, no FUCK haruka x10000 this vn gets a fucking 5/10 because of her, no joking around.

>> No.9621049
File: 462 KB, 800x600, chicken sandwich.png [View same] [iqdb] [saucenao] [google]
9621049

>> No.9621058

>>9621049
fuck and your fishing for chicken sandwiches.

>> No.9621085

Does or will Lemnisca have an IRC channel?

>> No.9622025

>>9621085
No, and there are no plans to have one.

>> No.9622490

Goddamm...
Why is Yuka so shitty in the append route?
Saki way outshone her so badly. And I cant even save or ctrl.... Playing it is suffering.

>> No.9622972

oh sweet jesus how the fuck do I get on Kurumi's route?

Seriously I choose all her choices which has so far worked perfectly for the other girls but with Kurumi no matter what I do,once I roll around into the 5th(Or maybe near end of the 4th day?) the game just like fucking defaults me to Yuka's route it seems.

What the bloody hell?

>> No.9622980

>>9620275
>>9620195
>>9601088

I was able to extract the Append Stories from the PSP version, and what I have so far is available on request to anybody who wants to try translating one, but I'm not sure if the format is totally analyzed. (I also did all that many months ago, and I don't recall exactly where I was.)

>> No.9622989

>>9622972

There's one trap wrt Kurumi: You have to help Izumi at Lunabeach on day 4 instead of watching Crab Sumo.

>> No.9623053

>>9622989

>Trap

Its almost like i'm playing Yu-No again. Oh well thanks and thank god it isn't the 90's or i'd have given up long before i'd figure it out myself.

>> No.9623492

Damn Izumi that's pretty coldin Kurumi's route on the 2nd time through the week on 4/6 the dialog implies that she can see Kurumi and Makoto from the Terrance when Kurumi is running away. Yet when Makoto fucking collapses and passes out on the beach she apparently does nothing to help him and just leaves him there till a downpour of rain wakes the poor shit up.

Also poor Kurumi I just know that her Time Travel attempt failed ;_;

>> No.9623534

>>9623492
Izumis the best girl in the game.
And actually besides what ace says i think the romance in her route is actually the best done.

>> No.9623646

So i did cure route A...
What is cure route b about?, does it answer the true reasons?
I love izumi the most but nothing really left like it was answered in cure route a and there was in deeper explanation of how it started besides the out the experiment might have succeeded the very first time. , it just feels like everything turned out alright... does cure route b give out even more? or is it in the epilogue?

>> No.9623673

>>9623646
>does it answer the true reasons?
The true reasons were seriously explained in cureA.

>> No.9623691

>>9623646
Cure B is very simple to get.

Tell Izumi to keep the truth from Haruka and Kurumi on Day 4, and don't tell her about the bell on Day 5

>> No.9623712

>>9623673
wow....
So...
it was just the then shrines that causes the time travel and the cure disease that caused the changes? thats it? no master hand in the background like the lab controlling it? is cure route b even worth reading?

>> No.9623754

>>9623712
Not what they were saying.

Cure Syndrome is what caused the time travel. Because in the original loop, Makoto was tricked by Izumi and Okuhiko. However, instead of believing he had delusions, he believed he had time traveled, and so he embraced the delusion that "I can time travel". When Izumi died at the end of the week, he wished to time travel back. And thus, his Cure Syndrome made this possible by having him "recall a delusional past", where he created a past where he tried to avoid this, but failed. This kept going on until he eventually suceeded. When he did, Cure Syndrome changed reality so that the six days that passed by in the second loop of Izumi Cure became what had actually happened in reality.

Of course, this idea is subjective. Perhaps in the other routes, time travel does exist in other forms.

>> No.9623774

>>9623754
Well alright, cure Syndrome sounds pretty fantasy like and when i heard of it in ever 17 , i just thought it was made by science from the labs, not some weird psycho magic stuff. but whatever it really wasn't worth the time i feel but at least i can say i read all 3 vns and understand a bit more about the infinity universe .. cant wait for I/O, what connections does it have? any at all?

>> No.9623794

So ace.., why did it take this long for you to translate this vn?
I mean it not very long at all.. why did you have to translate two times?

>> No.9623845
File: 93 KB, 798x600, io predition.jpg [View same] [iqdb] [saucenao] [google]
9623845

Is this i/o now? I suppose it was referencing this sentence (I read it, just never got around to read n7)

>> No.9623851

>>9623845
If I had a dollar for every time they used that phrase in I/O... (not that I got tired of it or anything).

Guess Nakazawa bookmarked it in the back of his mind.

>> No.9623880

>>9623851
I liked it as arc word, it made the ending better
You were here all along
I suppose he read that book for real.

>> No.9623946

I think I missed the password for Yuka cure, anyone has it?

>> No.9623962

>>9623946
Did you forget it or did it not show up when you completed Yuka Cure?

If it's the latter, then it's probably because you got the Yuka Cure A Ending. You need to get the Yuka Cure B Ending to get the password (because the choice that gets you on the B Ending shows several new scenes not in the A Route, and almost all the TIPS apply to those scenes). To get that ending, look for the bell first on Day 3.

>> No.9623973

>>9623962
I went to look for it, but I can't remember it.
Had the same problem with Kurumi's and YUka cure has no shortcuts.

>> No.9623989

>>9623973
Ah, all right.

It's GEMINI

>> No.9623997

>>9623989
Thank IMMORTALITY CONTAGION was a nice last pass.

>> No.9624826
File: 555 KB, 800x600, picture unrelated but very flat.png [View same] [iqdb] [saucenao] [google]
9624826

GundamAce (or whoever else of the translation project is lurking this thread), I found a bunch of text errors but I'm not sure when they all occur so I can't properly list them on the TLWiki error report page, so I put them in a pastebin instead: http://pastebin.com/WzvfyCcc

>> No.9625146

I put the psp-ost-95.track into the Never7 folder. It doesn't work, though. When I close the game I see there's a message saying "error unable to open trackxx.ogg". What am I doing wrong?

>> No.9625305

sdsadfsdfsadf

How do I get on Izumi's route?

>> No.9625315

>>9625305
Or rather Izumi CURE route

>> No.9625315,1 [INTERNAL] 

@GundamAce
Read through the full game over the last few days. You did a great job with the translation, and even if it was probably the weakest in the series, I can't thank you enough for doing such a great job.

>> No.9625315,2 [INTERNAL] 

I remember liking this because Yuna Kagesaki did the artwork. I think I would marry that fine lady if given the chance.

Carnelian too.

>> No.9625315,3 [INTERNAL] 

>>9625315,2
But you're already married.

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