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/jp/ - Otaku Culture


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File: 46 KB, 375x523, tamiyo_reisen_card.jpg [View same] [iqdb] [saucenao] [google]
9554705 No.9554705[DELETED]  [Reply] [Original]

MTG - Magical Touhou Girls

>> No.9554756

Before everyone fires up their Photoshop:
http://magicseteditor.sourceforge.net/

Also make a proper Touhou set symbol, nerd.

>> No.9554818

>>9554705
the only thing magical is u OP

>> No.9555217
File: 189 KB, 430x1160, cobra35.jpg [View same] [iqdb] [saucenao] [google]
9555217

>>9554756
joke's on you I didn't make it

>> No.9556277
File: 154 KB, 800x600, df7d233c49bc1bbab7290f61a0dad787c6ce32ee.jpg [View same] [iqdb] [saucenao] [google]
9556277

I love Sixten's art.

>> No.9556286

>>9555217
Oh those wacky Phyrexians.

>> No.9556349
File: 38 KB, 375x523, Eat History.jpg [View same] [iqdb] [saucenao] [google]
9556349

There are people with whole sets lying around but, like all custom cards, I doubt anybody has ever bothered playing with these cards.

>> No.9556412
File: 44 KB, 375x523, Spirit Hiding in the Darkness.jpg [View same] [iqdb] [saucenao] [google]
9556412

For some reason finding the art I like the best feels like the hardest part for me. I'll post just a few more.

>> No.9556422
File: 43 KB, 375x523, White Rabbit of Good Fortune.jpg [View same] [iqdb] [saucenao] [google]
9556422

>> No.9556428

Every card in this thread legitimately sucks and would never see play

>> No.9556434

If any of you are interested, this is pretty cool.

http://forums.mtgsalvation.com/showthread.php?p=6018014

I'm not sure if an update was ever made.

>> No.9556444
File: 42 KB, 375x523, I'd play it.jpg [View same] [iqdb] [saucenao] [google]
9556444

Broken as fuck, but I don't care.

>> No.9556453

Someone do a Glimpse the Unthinkable, but with Reisen instead.

>> No.9556480
File: 206 KB, 430x1160, 1302309661236.jpg [View same] [iqdb] [saucenao] [google]
9556480

>>9556428
You do realize that >>9554705 is an actual card worth $18, but with replaced art, right?

>> No.9556485

>>9556480

Only because it's blue, adding +$15 to it's price
It is pretty nice though

>> No.9556488
File: 42 KB, 375x523, Scarlet Sphere.jpg [View same] [iqdb] [saucenao] [google]
9556488

>>9556434
The cards in this thread suck and are so out of color AND flavour it's not even funny

>> No.9556499
File: 56 KB, 375x523, Trip to the Old Station.jpg [View same] [iqdb] [saucenao] [google]
9556499

>>9556444
Good, but not broken anymore. Creatures got more powerful.

>> No.9556549

>>9556349
Usually because either a) the cards aren't balanced or b) too lazy to print them

>> No.9556585

/jp/ is bad at magic.

>> No.9556595
File: 359 KB, 430x1160, cobra24.jpg [View same] [iqdb] [saucenao] [google]
9556595

>>9556585
so is /tg/

>> No.9556608

I'm trying to complete a MTG with rethemed colors and abilities for those colors.

>> No.9556611

>>9556595
>Suika is Primeval titan
That...oddly fits.

>> No.9556618

>>9556608
What are your re-themed colors? It annoyed me that various characters MtG colors and their palette colors didn't match, but I just changed the border and called it a day.

>> No.9556628

>>9556611

Man, a Touhou themed Commander deck, full of card alters.

That would be amazing.

>> No.9556641

>>9556618
They're not so much rethemed colors as rethemed symbols to fit the Touhou universe.

They focus on the driving motivations behind the Touhou, making more themetical sense in why you need them as resources to summon them.

I have them as:
Faith (Represents duty and religion)
Fun (Represents enjoyment and joy-seeking)
Flowers (Represents beauty and goals)
Fight (Represents challenge and strife)
Food (Represents needs and chores)
(Food is depicted as a tea.)

I successfully sorted all the Touhous nearly evenly among these categories. Now I'm going to assign abilities and themes to each "color" which I will adhere to more than the devs of mtg.

It's not perfect, but I'm trying.

>> No.9556680
File: 23 KB, 461x415, symbol wheel.png [View same] [iqdb] [saucenao] [google]
9556680

>>9556641
Here's a shitty MSPaint rendition of the "color" wheel. I'm going to try to engineer it so that the adjacent "colors" compliment each other while opposing ones interfere or hinder each other.

>> No.9556722

>>9556641
>>9556680
Can you list which touhous you put in each "color"?

>> No.9556739

>>9556722
Faith:
Reimu
Keine
Kaguya
Reisen
Shikieiki
Suwako
Kanako
Hina Kagiyama
Satori Komeiji
Byakuren Hijiri
Toyosatomimi no Miko

Fun:
Marisa
Patchouli
Chen
Flandre
Yukari
Suika Ibuki
Tenshi
Minoriko Aki
Crino
Nue Houjuu
Kyouko Kasodani
Seiga Kaku

Flowers:
Remilia
Youmu
Yuyuko
Eirin
Sanae
Nitori Kawashiro
Iku
Parsee Mizuhashi
Rin Kaenbyou
Koishi Komeiji
Ichirin Kumoi

Food:
Rumia
Sakuya
Ran
Mystia
Komachi Onozuka
Aya Shameimaru
Yamame Kurodani
Nazrin
Kogasa Tatara
Yoshika Miyako
Hatate Himekaidou

Fight:
Meiling
Letty
Alice
Wriggle
Mokou
Medicine Melancholy
Yuugi Hoshiguma
Utsuho Reiuji
Minamitsu Murasa
Shou Toramaru
Mononobe no Futo
Mamizou Futatsuiwa

I'll admit that for some of them, I was completely stumped for some Touhou and kinda stuffed them into places that needed more characters. But I only did that for maybe 4 or 5 Touhou.

>> No.9556757

Is there a way to play using 2hu decks with someone/something, online for example?

>> No.9556765

Have you decided which kinds of playstyles each faction will have? It would be fun to try out making a deck of this.

>> No.9556770

>>9556757
I would play with /jp/, but I've never heard of anything like that.

>> No.9556784

>>9556757
>>9556770
Programs that people use to play real MtG online for free can be used to play games with custom sets, also. I used to use Magic Workstation, I think others used Cockatrice. MSE will export to MWS format.

>> No.9556802

>>9556765
No, I haven't invested enough time into it yet. But I plan on doing:
>I'm going to try to engineer it so that the adjacent "colors" compliment each other while opposing ones interfere or hinder each other.

>>9556757
>>9556770
>>9556784
I'm going to port mine into a VASSAL module after I'm done. Or maybe one of the other Magic programs.

>> No.9556829

>>9556802
I think they already fall naturally that way if you arrange them Faith / Food / Fun / Flowers / Fight. Every enemy and ally pair is easily justified.

>> No.9556850

I'll make a Flowers/Fun deck made to specifically counter Faith.

>> No.9556944

I added a few more characters and moved a couple around to completely balance the lists. I forgot Yuuka and the Primsriver sisters...

Anyway, I'll try to nail down the themes over the weekend.

>> No.9556982

>>9556944
Would you be happy to receive a lot of outside input on this, or is this your personal project? I'd be happy to toss some ideas around with you (IRC?).

>> No.9557015

>>9556944
I also have a link to two completed Touhou MtG sets made some time ago if you want ideas and whatnot.

>> No.9557019

>>9556982
I would like some input and help on this. Especially on balance between the cards (I don't really want "rare" cards, I want all the cards to have powerful, but at the same time, mundane abilities).

I added my email address, but I get on IRC Rizon every now and again under the nick Mush. I have a channel #easy, and am always in #/jp/

>> No.9557036

>>9557015
I would be interested in looking at those just because I have nothing better to do right now.

>> No.9557098
File: 45 KB, 375x523, Train from Beyond.jpg [View same] [iqdb] [saucenao] [google]
9557098

>>9557036
http://www.mediafire.com/?wikuu3myh2t
http://www.mediafire.com/?22nkzdz4nm0

Bottom is more recent (but has since changed), and top has the MWS sets too if I remember correctly.

>> No.9558474
File: 26 KB, 223x310, Just an ordinary Mirrodin creature.jpg [View same] [iqdb] [saucenao] [google]
9558474

What always bothers me about Touhou MTG sets is that it's all legends and no world building. Even Kamigawa block, which had legends as a main theme, has only 130 legendary creatures (out of 352 creatures, 637 cards total). Even Legends, which is all about legendary creatures and doesn't even adhere to modern set design conventions (due to being old as fuck) has only 55 legends in 152 creatures (310 cards total).

A set is meant to portray an entire world, and most of the cards should be "mundane" things for that world, especially the commons. What is Gensokyo like? What ordinary creatures (other than the legends) populate the world? What do their lives look like? The legends (and other rare cards) should be the exception to the rule, not the entire bloody set.

>> No.9561061

>>9558474
I propose doing a set like Ravnica with different factions going at it (the factions being pretty much what they are now). There will probably be color overlap many times over, but maybe we can set up a single color as the standalone group like in Innistrad

As for common creatures, we can have things like humans, fairies, kappa, vampires, devils, etc...shouldn't be too hard.

>> No.9561218

>>9557019
If anyone wants to help me with that Touhou retheme, here's some raw .txt where you can edit in your ideas. Any suggestions and help would be greatly appreciated.

http://pastebin.com/9gi19y5P

>> No.9561395
File: 48 KB, 375x523, Runnaway Rabbit Tewi.jpg [View same] [iqdb] [saucenao] [google]
9561395

>>9558474

>>9557098 here.
This was a major problem for me while working on the set and I tried to balance the whole legends thing several times over. There are several solutions to this:
1) Come up with common Gensokyo creatures to fill in gaps (i.e. fairies, rabbits, maids).
2) Invent fixes based on Gensokyo folklore.
3) Demote lower-stage Touhous to nonlegend status.
4) Create several "prefix" Touhous with nonlegend status.

Trying to create factions is more difficult based on colour due to colour diversity within each faction, SDM being a prime example.

Image shows concept of 4).

>> No.9561486

>>9561395
>1) Come up with common Gensokyo creatures to fill in gaps (i.e. fairies, rabbits, maids).
It'd be pretty easy to make them fill existing archetypes. Rabbits = goblins, for instance

>3) Demote lower-stage Touhous to nonlegend status.
What if we referenced them on a bunch of cards since they won't be legendary creatures? Like Geralf's Messenger and Geralf's Mindcrusher in Innistrad block (damn shame he never appeared himself, nor his sister)

>> No.9561683

>>9561486
NAME's Messenger and the like works too.

Gensokyo does have (Faerie) Maids, Spirits, Rabbits, few Moonfolk, Oni (Ogre/Demon), Youkai (Demon), Plants, Dolls (Construct), Humans, so variety does exist, although they do have limitations too (Faeries fly by default).

Also, too many Touhous are blue.

>> No.9562755

>>9561683
>"For the most part, blue likes to take it slow."
Take it easy!

>> No.9562930
File: 42 KB, 375x523, Beatrice the Golden.jpg [View same] [iqdb] [saucenao] [google]
9562930

>>9561395
3 and 4 simply don't work, and implementing that "fix" bothers me even more than having tons of legendary creatures.

"Legendary" simply means that there is only one, unique instance of that creature, object or location. These can be obvious major characters (Teferi, Mage of Zhalfir), but also mostly irrelevant characters (Norin the Wary, or Isamaru, Hound of Konda) or even unnamed characters as long as we know there's only one of them (Blind Seer, or Patron of the Kitsune). Even "prefix" or irrelevant characters are still legendary in MTG terms as long as the card specifically refers to that one character.

Similarly, non-legendary creatures are generic instances of a type of creature of which there are multiple. There are multiple 'Shimmering Glasskite's, but 'Kira, Great Glass-Spinner' is a specific glasskite. In this case, 'Runaway Rabbit Tewi' would be a legendary instance of 'Youkai Rabbit'.

Also, the unblockable ability is off-color, and the complexity and power level are questionable for an uncommon.

>> No.9562983

>>9562930
The solution is to make one set of cards per game.

That way you only end up with about 10 legendary creatures, and maybe a couple legendary artifacts.

>> No.9563013

>>9562983

EoSD
Blue: The Lake/Library
Green: The forest outside the gate
Red: Mansion/Basement
Black: Library/Vampires
White: Meidos and house faeries

PCB: Heavy Black
Blue: The Lake again
Green: The lost forest/Garden
Red: Token presence
White: Mansion guards
Black: Underworld
Multicolor: The cottage

etc.

Remember sets can be heavily weighed towards specific colors.

>> No.9563042

>>9563013
>Scarlet devil
>Black: vampire

mon visage. Even if you argue about vampires being mostly black, they are just as much a red tribe. Well maybe not just as much.

I really like the idea though.

>> No.9563134

>>9563013
>Remember sets can be heavily weighed towards specific colors.
Yeah, no. The only sets that ever did that where Torment and Judgment, which were both part of the same block and were carefully balanced to cancel eachother out. Under any other circumstance, players would complain without end if one color were to be favored over others. Note how they carefully made sure in Ravnica block that in each individual set each color almost got an equal amount of love with difference made up in the later sets (Ravnica has equal cards except for red and blue, Guildpact has slightly more red, Dissension has slightly more blue; this isn't just a 'roughly correct' thing, the numbers are EXACTLY equal), and with Return to Ravnica they're doing the same (they specifically pick 5 guilds that together have all colors twice so every color gets some love). Doing so much as giving one color fewer cards than another would cause a massive shitstorm; people were even complaining about how black got the short end of the stick (lack of new mechanics) in Avacyn Restored.

From Wizard's perspective, there are players who exclusively or almost exclusively play certain colors or a certain color. They'd lose customers if they didn't cater to those people.

>> No.9563204

>>9563042
Black vampires are classic MTG.

Not to mention besides being scarlet and causing a little chaos with their mist, they're more black than red.

>> No.9563215

>>9563134
> The only sets that ever did that where Torment and Judgment

This is incorrect

>Note how they carefully made sure in Ravnica block that in each individual set each color almost got an equal amount of love with difference made up in the later sets (Ravnica has equal cards except for red and blue, Guildpact has slightly more red, Dissension has slightly more blue; this isn't just a 'roughly correct' thing, the numbers are EXACTLY equal)

This is only recently

And further you can balance colors in a block, you don't have to do it in a set.

>> No.9563285 [DELETED] 

>>9563215
>This is only recently
Arabian Nights had 11 white cards, 11 blue cards, 11 black cards, 11 red cards and 11 green cards. Antiquities had 7 white cards, 7 blue cards, 7 black cards, 7 red cards and 7 green cards. Legends had 69 white cards, 69 blue cards, 69 black cards, 69 red cards and 69 green cards. Many are counted double due to the many multi-color cards in the set, but even back then they even balanced the multi-color cards such that every color has an equal amount of cards. Wizards balances out the colors, and it has done so from the very start. It's an essential part of set design.

>> No.9563289

>>9563215
>This is only recently
Arabian Nights had 11 white cards, 11 blue cards, 11 black cards, 11 red cards and 11 green cards. Antiquities had 7 white cards, 7 blue cards, 7 black cards, 7 red cards and 7 green cards. Legends had 69 white cards, 69 blue cards, 69 black cards, 69 red cards and 69 green cards. Many are counted double due to the many multi-color cards in the set, but even back then they even balanced the multi-color cards such that every color has an equal amount of cards. Wizards balances out the colors, and it has done so from the very start. It's an essential part of set design.

>> No.9563296
File: 39 KB, 375x523, Daiyousei.jpg [View same] [iqdb] [saucenao] [google]
9563296

>>9562930
It depends on what you're going for, as I was aggressively cracking down on legends.

Admittedly the 4th is deliberately engineered to permit multiple Touhous to exist, and the naming does clash with the typical MtG naming scheme, but it works if you're willing to overlook that. I am designating "Flowery Soul Yuyuko" as nonlegend, but "Yuyuko, Ghost Princess" as a legend. This method permits spell cards as creatures, and allows high-tier Touhous as commons. That was actually inspired by some Japanese MtG set I came across years ago.

Regarding Tewi, the unblockable ability is colour bleed (few red cards grant it), and I guess even the haste alone is powerful enough. But in that case would it still fit into uncommon? What kind of fix can both keep the card at uncommon and keep the cost at 2R or 1RR?

Oh, and I'm breaking my sets down into Th6-9, 10-12. and other.

>> No.9563319
File: 36 KB, 223x310, pre-legend.jpg [View same] [iqdb] [saucenao] [google]
9563319

>>9563296
Wizards has actually done the 'person who became a legend later' thing in Kamigawa block, using flip cards. However, the same thing I said about legends before holds true here: before 'Tomoya the Revealer' was a legend, he was merely a 'Jushi Apprentice', and there were many others like him.

As for the Tewi card, I'd say just remove the unblockableness and it would be a well-designed red uncommon (apart from the legend issue).

>> No.9563358

Why not just make a whole bunch of legends?

>> No.9563366
File: 56 KB, 523x375, Gensokyo Historian.jpg [View same] [iqdb] [saucenao] [google]
9563366

>>9563319
I was considering flip cards, but the only Touhou appropriate for that was Keine, and even then I modified it after Innistrad because were-hakutaku. I'm not sure if the card is balanced, so here it is.

>> No.9563373

Gensokyo is a land made up of mythical creatures and those who fight them. You'd need some sort of superlegend to describe the people those people consider legendary.

All the non-legends are outside Gensokyo, to put it another way.

>> No.9563405

I think the best way t handle the massive number of legends in any touhou set (especially for a custom draft set) would be to overload the game with different versions, or difficulties, of the legendaries and make use of the grandeur effect from future sight.

This solves two problems: 1. The accessibility to play one's favorite character, since their are variations, the likely-hood of drafting a deck with some of your favorite characters is much more likely, and 2. Allows for people to make use of the excess legendaries that would get stuck in the hand , if we were to go with a legendary-heavy set.

>> No.9563524
File: 46 KB, 375x523, 亡霊の従者.jpg [View same] [iqdb] [saucenao] [google]
9563524

>>9563358
Such a set would become overbearing on legends and hinder gameplay. Well, unless you're aiming for the Kamigawa feel and uncommon legends I guess.

Here's an example Japanese card I came across. And looking at this again, I can probably get away with bland-sounding generic names anyways.

>> No.9563746

What would we do in terms of mechanics? Recycle existing ones?

>> No.9563750
File: 59 KB, 375x523, Thoughtless Wind Priestess.jpg [View same] [iqdb] [saucenao] [google]
9563750

>>9563366
>>9563319
In my set I had a single flip card. Although both sides were legends so I guess it isn't 100% relevant. I have a handful of nonlegendary creatures but so far they're all faeries or dolls, so I guess I have to fill out with more humans and youkai.

Also, you could give Tewi "2: Target creature without defender can't block Tewi this turn." A 2/2 haste for three is dead in combat a lot of the time. Any thoughts on my W Tewi at the start of the thread?

>> No.9563760

People seem to forget that you don't have to cram every ability into a creature card.

Many MTG spell cards are named after their casters. Creatures should only have abilities unique to the character.

>> No.9563777

>>9563760
Yeah, that's a problem of mine. Probably because I only ever design cards, not sets, so I always feel like everything has to stand alone.

>> No.9563819
File: 51 KB, 375x523, Chen shikigami of a shikigami.jpg [View same] [iqdb] [saucenao] [google]
9563819

oh man, can I post my silly touhou cards too?

>> No.9563831

>>9563819
...that's actually pretty neat. Needs more than just the growth ability if its dual-colored AND legendary.

>> No.9563839

>>9563831
There have been dual-colored legendaries with bad abilities or no abilities but if you really cared I'd suggest giving it haste or something

>> No.9563843

>>9563760
>>9563777
I dunno. Cards with tons of abilities would be conductive to a mostly legendary set.

>> No.9563847

>>9563839
...
Yeah. In LEGENDS. When Wizards didn't know what the fuck they were doing.

>> No.9563859
File: 53 KB, 375x523, Cirno Reckless Tomboy.jpg [View same] [iqdb] [saucenao] [google]
9563859

>>9563831
Thank you for your kindness, however that is probably one of my better designed ones. I was thinking about giving her haste or trample but I just wanted to see how that ability worked on its own.

>> No.9563876

>>9563859
No kidding. That card don't work at all.

>> No.9563908

>>9563859
I like the picture but it is a trainwreck in terms of design

>> No.9563924

>>9563843
One you don't want a set that is mostly legendaries.
Two you want other cards besides legends with wacky abilities.
Three other types of cards make for more dynamic play, and would in many cases be more interesting as enchantments or instants.

>> No.9563939

>>9563924
>One you don't want a set that is mostly legendaries.
Why not? It could work.
Don't cite Kamigawa. Kamigawa sucked because Wizards was fucking terrified of what happened with Mirrodin, not because of it's design.

>> No.9563950

>>9563831
No it doesnt, jamming tons of text onto a card just for the sake of text usually is not a good thing.

>> No.9563953

>>9563876
>>9563908
That's mostly the reason why I haven'y made a draft cube out of these yet. A lot of characters have unique abilities that don't fit with their temperment or alignment. Cirno has control of ice while being either green or red in terms of alignment, so it was either disregard her alignment, or try and work something that mixed the two together. One was a thundermare remake and the previous one was supposed to be a twist on blue hate.

>> No.9563963

I just want to point out that Maro said that Kamigawa's legendary theme was a failure.

>> No.9563977

Ice Sickle Fall (1)(B)(B)

Instant

May only be played during the caster's attack phase.

Deal 3 damage to all creatures controlled by your opponent that do not block target attacking creature.

>> No.9563989

>>9563953
Spell cards. IIRC, several colored mages have spells not their color.

>> No.9563981

>>9563953
Well, let's see...
Ice in red is perfectly fine. Mountains have lots of snow; there have been tons of red ice cards.
The bigger problem that freezing in Magic is almost always represented by tapping things, usually for extended periods of time. Tapping is definitely blue or white territory. There's the rub.
White's straight out, so we somehow have to make Cirno blue. Any ideas?

>> No.9563998

>>9563977
Why the fuck is this black?

>> No.9564010

>>9563953
her ice powers aren't blue just because they concern water

considering her temperament I think a card like >>9563977 would be perfectly fine if it were red and showed a picture of Cirno being angry or something

>> No.9564011

>>9563981
(X)(B): Tap target creature with a power rating less than Cirno, The Magnificent. (X) is equal to Cirno, The Magnificent's power.

>> No.9564020
File: 53 KB, 375x523, Icicle Fall.jpg [View same] [iqdb] [saucenao] [google]
9564020

>>9563989
The issue then is how to flavor spell cards. Just make them regular instants or sorceries or allow them to do some sort of new keyword effect?

Also how do like the idea of giving Cirno a type of Venser(the legendary creature) effect, where she stops a spell or an ability as she flashes into play, a la 12.8

>> No.9564027

>>9563963
Because there was barely anything backing it up besides there being a lot of legendaries. There were just 19 cards that supported legendaries in the entire block.

>> No.9564028

>>9564011
>power rating
I think you should just stop now

And do you mean Blue there? Because Blue is abbreviated by U, black is B

>> No.9564030

>>9564010
A lot of blue creatures are blue just because they are water.

In fact the vast majority of non-flying blue cards with no unique abilities live in the sea.

There are also rare cards that fall outside of normal color jurisdiction, but these can be nearly gamebreaking.

>> No.9564039

There already exists a Touhou MTG:

http://www18.atwiki.jp/touhoumtg/

>> No.9564052

>>9564027
I think the actual reason was "if your theme isn't at common, it isn't your theme"
The fact that legendaries only existed at rare was the major issue.

>> No.9564056

>>9563981
Blue cards often have a lot of ego behind them. Blue mages often are arrogant, overconfident dicks. Maybe we could use that?

>> No.9564063

>>9564030
Does Cirno live in the sea?

and I take it you're talking about timeshifted and early off-color cards

>> No.9564073

>>9564052
>>9564052
There were bunch of uncommons, but you're mostly right. That's a very, very good point.

>> No.9564084

>>9564063
She lives on a lake. Maybe that combined with the ego thing..
I could work with R/U Cirno.

>> No.9564101

>>9564056
but that's generally because they have knowledge and skill to back it up, and generally anything touching black comes with a great sense of self-confidence, red included.

It might be a good idea to keep her red and give her a blue activated ability. Like tapping things down for UU or something.

>> No.9564104
File: 49 KB, 375x523, Final Spark.jpg [View same] [iqdb] [saucenao] [google]
9564104

>>9563750
I would separate the wording of the first two abilities and axe the Pit Trap one, as it's inconsistent with the luck theme. I like the Pit Trap ability, but it's better off on a different card.

With Sanae, I wouldn't use protection against commons, and I would just move flying onto the flipped creature for simplicity's sake. You also need to state what to do with the revealed cards (shuffle? put back on top?)

>>9563859
Not sure how I can fix it.

>> No.9564122
File: 29 KB, 223x310, lord egotist.jpg [View same] [iqdb] [saucenao] [google]
9564122

>>9564101
I suppose. I don't feel much ego from red, though.
I keep thinking of this guy...

>> No.9564126

>>9564101
Flying
Whenever Cirno deals combat damage to a player you may pay 2U. If you do, tap target permanent. It doesn't untap during its controller's next untap step.

something like this?

>> No.9564137

>>9564101
Dude, merfolk are blue just because they're blue.

Then there's also djinn, drakes, birds and faeries because they can fly.

>> No.9564151

>>9564101
You really shouldn't be making things semi-multicolor just for the sake of it. It is just making needless complexity and limiting the use of cards.

>> No.9564154

Pretty any color besides green can be egoist.

White is usually some over-zealous self-righteous paladin/orderly dude.

Blue is some batshit insane scholarly mage.

Red is some guy who can destroy anything and everything.

Black is the dude who is constantly plotting.

>> No.9564184

>>9564151
>>9564137
Fair enough. So if that were the case, would you say all of the characters in touhou should be aligned to their enviroment/special ability?

>> No.9564186
File: 45 KB, 375x523, Ice Fairy of the Lake.jpg [View same] [iqdb] [saucenao] [google]
9564186

>>9564126
I hadn't been participating in the red Cirno fix since I hadn't been thinking of her that way, but that's the ability I have on my blue Cirno. But she certainly has the red personality.

Incidentally this card is grossly overpowered.

(When this creature dies, put five resurrection counters on it. At the beginning of each of your upkeep, remove a resurrection counter from it. Then, if it has no resurrection counters on it, return it from your graveyard to the battlefield.)

>> No.9564195

>>9564186
that's one hell of a lock

>> No.9564197

...I want Cirno to have a recursion ability. In fact, I want all fairies to have a recursion ability as their theme.

Hear me out; new keyword...naturebind or something. When the card comes into play, you bind it to one of your lands; type of land differs from card to card, and won't necessarily match the card's color. How it works is the land gains the ability "Tap and pay X; return bound creature from the graveyard to the battlefield." Not sure what X would be; the card's mana cost? Maybe a little more or a little less?
If the bound land leaves the battlefield, the bound creature is exiled, regardless of where it is.
This represents Gensokyo fairies not permanently dying and being nature spirits, for the record.
What do you think? Give me input.

>> No.9564201

>>9564186
DAMN IT! You posted as I was typing all that!

>> No.9564203
File: 22 KB, 234x334, Cloud_Sprite.jpg [View same] [iqdb] [saucenao] [google]
9564203

>>9564137
Faeries, mischievous or not, are a naturally blue creature type so long as they have flying.

Attitudes and personalities are more closely related to human characters. For non-humans, just as often as not they are simply the fauna of the land type to be used by mages with those attitude issues.

As long as you consider faeries subhuman, there is no reason to make Cirno red.

>> No.9564212

>>9564203
>Attitudes and personalities are more closely related to human characters. For non-humans, just as often as not they are simply the fauna of the land type to be used by mages with those attitude issues.
...I don't like that idea.

>> No.9564242

>>9564212
Then you haven't played enough classic MTG.

I know the new sets are different, but the older sets used to make it much more clear.

Most creature types are simply of the flora and fauna for their land type. Blue Birds, Green Beasts, Red Dragons, Black Ghosts, White Cats.

Humanoid creature types inhabit these lands, but also represent the attitudes associated with the color. Black Vampires, Red Goblins, Blue Merfolk (Wizards), Green Elves, White Soldiers.

Then you have humans which can be any color depending on their disposition. Forgive the shitty examples.

>> No.9564236
File: 51 KB, 375x523, Ice Faerie of the Lake.jpg [View same] [iqdb] [saucenao] [google]
9564236

Regarding Cirno, I stuffed her in red because there aren't enough red Touhous, and it fits with the ice theme and her attitude. That, and Gensokyo's faeries are different.

>> No.9564243

>>9564197
Mana cost + destrution of the bound land might work. Keeps fairies from recurring indefinitely. This is, of course inferring that you're not going to place a large amount of land destruction or graveyard hate in your set.

>> No.9564245
File: 41 KB, 375x523, Herald of Spring.jpg [View same] [iqdb] [saucenao] [google]
9564245

>>9564195
Yeah, she takes one thing and locks it down hard.

>>9564201
Autistic minds think alike.

>>9564203
Flavorfully most of Gensokyo's faeries are more green than anything else, though.

>> No.9564254

>>9564242
Oh, I understand the idea, and it makes sense, but I don't like it. Not for Touhou.

>> No.9564258

>>9564245
if you intend on making her a white card despite the green mana cost, you'd have to include text like "Herald of Spring is white."

>> No.9564273

>>9564243
>destrution of the bound land
No way. That would DEVASTATE the flavor.
How about this; creatures with naturebind have low, low toughness. Fairies are fragile.

>> No.9564272

>>9564258
Nah, she's green. I just made the border white because the card looks better that way. My Marisa card is mono-red but a black-white border.

>> No.9564279

>>9564245
Faeries can fit in with green and elf weenies.

They're just classic blue too though.

They really aren't reds, no matter how chaotic they are.

Not to mention Cirno isn't Chaos. Cirno is just stupid, which can be just as green as red. Mischief, rather than chaos, is actually a U or U/B attribute. Red is for direct damage, destruction, fire, and chaos.

>> No.9564280

>>9564245
Protection from snow is completely superfluous, nature aspect 364? May as well not even bother having it there.

Also green flying? at 1? No, just no.

>> No.9564286

>>9564254
It's fine for Touhou. Cirno is not a powerful creature, and Cirno is sub-human/sub-youkai.

>> No.9564292

>>9564279
Red is also recklessness; charging into a fight without a care, just for the sake of fighting.

>> No.9564302

>>9564286
I don't like it.
Touhous are to rich with personality to not influence their color.

>> No.9564309

>>9564280
It should simply be

Herald of Spring (1)(G)(G)

Faerie
Flying
When Herald of Spring enters play untap all creatures.
1/2

Spring only needs to come once, and the ability is just as much of a liability as it is a benefit. That way the mana cost is kept low, but is high for the creature stats because it could be used as a victory condition card.

>> No.9564316

>>9564273
I'm more worried that in a draft format, as long as you pick up enough fairies, you'll never run out of creatures, no matter how much removal or other creatures you face.

this makes me think back to eveningtide when they had retrace, which was indefinite recursion for sorceries in your graveyard, but with creatures and a lesser drawback.

>> No.9564317

>>9564302
>Touhous are to rich with personality to not influence their color.
r u srs?

>english beef

>> No.9564318
File: 46 KB, 375x523, What Winter Left Behind.jpg [View same] [iqdb] [saucenao] [google]
9564318

>>9564280
It interacts with two other cards in the set. Also, all faeries in my set have Nature Aspect, and she needs a number for it. There's only one choice.

I'm aware that Scryb Sprites predates modern color pie design, but I don't really care; nothing would break if they reprinted it.

>> No.9564327

>>9564316
How about faeries just get shuffled back into your deck instead of entering the graveyard?

>> No.9564330

>>9564309
It could be untap all creatures you control and still be fine at that mana cost.

I mean, its not like it has flash or anything.

>> No.9564333

>>9564318
Stasis on a stick!? Hell yeah!

>> No.9564338

>>9564316
Any Touhou-themed set is going to have a ton of fatter flyers running around. Recurring a 1/1 flyer every four turns isn't going to break anything.

Well, Bitterblossom was kind of broken, but that was an edge case of things.

>>9564333
No, it's Winter Orb.

>> No.9564340

>>9564330
1GG is pretty low for a sorcery to untap all creatures you control, although not nearly as useful as an instant.

And a green 1/2 with flying is worth 1G by itself. G would be a green 1/2 with no flying.

>> No.9564341

>>9564330
You sure? There's a main phase after the attack step too.

>> No.9564344

>>9564318
Protection from lands, how useful and not a complete waste of text.

>>9564327
this seems much more reasonable.

>> No.9564351

>>9564341
>>9564340
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=14667
Seems fine at G and instant.
White also has a few newer cards that do it at 1W.

>> No.9564348

>>9564338
...oh. Right. Sorry.
I feel so stupid now.

>> No.9564353

>>9564338
Actually if you think about it, if most creatures can fly, why have that keyword? Why not just reserve it for characters like aya hat can out maneuver most other characters?

>> No.9564365

>>9564353
Can we give Yamame reach?

>> No.9564362

>>9564344
No, Lily has protection from Letty. Letty forces the Winter Orb. Lily counters it by untapping all lands when she attacks. If she didn't have protection Letty would just block her and that would be the end of spring.

... I just realized Lily White gives you double turns.

Never mind, back to the drawing board.

>> No.9564368

>>9564327
That could work. That and a couple fairy searching spells (fairies are attracted to certain things; powerful youkai, for instance) and we could have a good theme here.

>> No.9564370

>>9564353
I was thinking about them in the context of a larger MtG format, not just block play.

>> No.9564379

>>9564362
Such a blatant hard counter does not seem like good design.

>> No.9564382

>>9564370
What? That's a big can of worms you're dealing with, you know.

>> No.9564388

>>9564351
Well derp.

It could be (G)(G) for a 1/2 flying with that ability. That would give more early game flexibility whether to play it as a flying blocker or attacker, or save it for more strategic use, giving it an edge in some ways over a dedicated instant which despite the low mana cost is not that useful at the beginning of the game unless you have 4 lanowar elves lined up.

It would make for a very good filler card in a pure green deck thanks to its use as an early flyer or untapper.

>> No.9564393

>>9564379
Both cards are playable and useful in their own right (even after I fix Lily's mana cost). It just so happens that Lily happens to counter Letty, because in Gensokyo, when Lily shows up, winter ends. That's how it works.

>> No.9564396

>>9564368
The faerie search spells should be black.

Because its a library card, and because faeries get recuited to be meidos at the mansion.

>> No.9564402

>>9564382
It's huge, yeah. Every card I've designed so far has had a powerlevel aim of being playable in many formats and breaking none.

>> No.9564407

>>9564396
well green can search as well, especially for creatures.

You could also make lands that generate fairy tokens, like kher keep.

>> No.9564415

>>9564396
Black library searching is for searching for ANYTHING. Other colors can search the library for stuff, but only in specific categories (search your library for an instant...) It could be green.

>> No.9564416

>>9564402
I'm sick of these

1/2 flying for 2 mana with an amazing ability cards.

>> No.9564422

>>9564388
It should probably be moved to white though, looking through gatherer, 6th edition was the last time that ability was on a green card, where white has multiple occurrences of it in new sets.
1W would probably be where it would fit, there is a 1W instant that cantrips(to arms), and a 2W 1/4 with flash(village bell-ringer).

That, and small green creatures shouldn't have flying

>> No.9564426

>>9564415
>>9564407
You don't need a faerie library.

They will pop up eventually, it would make having strong abilities on faeries broken, and faeries are sporadic and spontaneous. Too much synergy can be gamebreaking.

>> No.9564430

>>9564416
Yeah, I'm trying to match Wizard's creature creep at least. I'm not generally a fan of extremely powerful cards, Kamigawa was my favorite block, but I don't want people to look at them and say "playable in draft, nothing else."

I am obviously not a limited player.

>> No.9564434 [DELETED] 

>>9564422
Worse are the ones for 1 mana which are just gamebreaking.

>> No.9564453

>>9564430
There's a difference in designing cards for block/draft play and cards that are only good in draft though.

>> No.9564467

>>9564426
I hear you.

...but how about this something like this?
>At the beginning of your upkeep, if you control a creature with power 4 or greater, search your library for a fairy card and put it into the battlefield tapped. Then shuffle your library.

>> No.9564477

>>9564467
Seems really strong, maybe on a 5-6 mana cost enchantment.

>> No.9566548

someone make a Rin one that makes zombie fairy tokens

>> No.9566642

>>9564477
>>9564477
That's what I was thinking.
Keep in mind: no fairy is going to have power greater than 3, and that it's a pretty fragile setup; you need the enchantment AND a big creature and that the enchantment's dead weight without the latter.

I don't like the tapped bit. What if we make it return fairies to the library if you don't have something 4 or greater? Like the fairies that were attracted to the powerful youkai get bored and leave when it's gone.

>> No.9566678
File: 51 KB, 375x523, Explosion Sign Mega Flare.jpg [View same] [iqdb] [saucenao] [google]
9566678

>>9558474
>>9561395

In my set i 'solved' the problem by ignoring it. it's easier to say it's not the "real" whomever, just a magical summon of her. i'll post examples as follows.

(p.s.: red/white and black/white, if you keep loitering and not buying packs i'm not going to let you play with proxies anymore.)

>> No.9566703
File: 44 KB, 375x523, Ustuho Reiuji.jpg [View same] [iqdb] [saucenao] [google]
9566703

This is the common version of Utuho. Note that it's a slightly modified copy of a card from the mirrodin block. Typical red all-out attitude. Next i'll post the rare.

>> No.9566719
File: 55 KB, 375x523, The Searing Divine Flame.jpg [View same] [iqdb] [saucenao] [google]
9566719

Looking back, i see i did make this one a legendary. that was more for balancing reasons than any logical reason. it'd be simply too much to allow more than one of these on the feild at a time.

>> No.9566723

>>9566703
I like it. Your opponent could kill it easily, but what if he doesn't? You're going to be losing two lands, and that HURTS, especially if you play her as early as you can.

>> No.9566727

>>9566719
That doesn't seem very strong.

>> No.9566779
File: 946 KB, 1550x1215, 1334084640245.jpg [View same] [iqdb] [saucenao] [google]
9566779

Take it easy! 1(W)
Instant
Prevent all combat damage this turn. Target player cannot attack with creatures next turn.

Hakurei Blessings (W)(W)
Instant
Prevent the next 2 damage directed to a creature you control. If the creature is human prevent 3 and choose a new target for the damage.

Sacred Sake 2(R)
Sorcery
Target creature gets +3/+3, First Strike, Haste and Trample during this turn. Afterwards flip it facedown. It is now a 1/1 Drunk with no abilities or color.

>> No.9566801
File: 32 KB, 223x310, balllightning.jpg [View same] [iqdb] [saucenao] [google]
9566801

>>9566703
I dunno, that seems a bit too strong, especially at common.

What mirrodin card is it copying? I can't seem to think of what.

>> No.9566805
File: 62 KB, 300x432, Spark_Elemental.jpg [View same] [iqdb] [saucenao] [google]
9566805

>>9566801
?

>> No.9566807

What card maker are you guys using?

>> No.9566824

>>9566779
Any face down card is defined in the rules as a 2/2. perhaps exile the card and put a 1/1 token into play.

>> No.9566833

>>9566824
You can change a creature's form. Pongify and Sudden Spoiling and stuff.

>> No.9566836
File: 44 KB, 375x523, Myouren Temple.jpg [View same] [iqdb] [saucenao] [google]
9566836

>>9566807
Magic Set Editor. Check the second post.

>>9566678
I cut the spell card prefixes, as they take up room.

>> No.9566838

>>9566824
I thought that only applied to Morphing? If that's so then I guess it can be reworded to replacing with a token.

>> No.9566845

>>9566836
How the hell did I miss that!?

>> No.9566856

>>9566836
That's pretty costly. Two tapped creatures and two mana for a 2/2 flyer for one turn? On a legendary? I'd rather have the two creatures.

>> No.9566868
File: 55 KB, 375x523, Utsuho Scorching Flame.jpg [View same] [iqdb] [saucenao] [google]
9566868

>>9566678
And I guess I'll post my Utsuho.

>> No.9566897

>>9566833
I don't think I have seen a card that sets an absolute power/toughness that lasts more than a turn.

>>9566838
"502.26e If a face-up permanent is turned face down by a spell or ability, it becomes a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and no mana cost. These values are the copiable values of that object's characteristics. (See rule 418.5, "Interaction of Continuous Effects," and rule 503, "Copying Objects.") The rules for morph and face-down permanents apply to it normally."

>>9566856
end of turn tap two creatures add a counter
It could stand to be a bit stronger though, 3/3 flying would be fine.
mutavault was a 2/2 with a 1 activation.

>> No.9566915

>>9566897
Humility and godhead of awe.

>> No.9566927

>>9566915
Those are both permanents that grant that effect, this is a sorcery that permanently will make a creature have a different P/T.

Making a token and exiling the card is probably the cleanest way of handling that effect.

>> No.9566951

>>9566897
>I don't think I have seen a card that sets an absolute power/toughness that lasts more than a turn.
I don't see why you couldn't have a card like that.

>> No.9566963

>>9566951
It could exist, but I think the reason a card like that hasn't been printed is a matter of memory.

>> No.9566968
File: 50 KB, 375x523, Phantom of the Grand Guignol.jpg [View same] [iqdb] [saucenao] [google]
9566968

Cosmic larva. I have about half a set made, and mostly renamed existing cards. This one is based on auriok blacksmith or something like that.

>> No.9566986

>>9566968
Oh, I remember that guy. He was creepy. To bad he didn't get an adult form in Mirrodin 2.

>> No.9567243
File: 47 KB, 375x523, Archive Grimoires.jpg [View same] [iqdb] [saucenao] [google]
9567243

>>9566897
3/3 it is then. I hope it's not broken like that.

>> No.9567512
File: 42 KB, 375x523, Shrine Maiden.jpg [View same] [iqdb] [saucenao] [google]
9567512

One mana red/white

>> No.9567530
File: 62 KB, 312x445, 142.jpg [View same] [iqdb] [saucenao] [google]
9567530

>>9566951
Like this?

>> No.9567538

>>9567530
see
>>9566927

>> No.9567631

>>9567243
>>9566868
>>9564104

The people who made these are fucking awesome and should make more.

>> No.9567866
File: 58 KB, 375x523, Artificial Children.jpg [View same] [iqdb] [saucenao] [google]
9567866

Another Alice card that produces cheap tokens. Dolls are a potent tribal in white.

>> No.9567886
File: 45 KB, 375x523, Blazing Fixed Star.jpg [View same] [iqdb] [saucenao] [google]
9567886

Another red burn card. It's blazing. And fixed. And if you run out of enemies it'll still burn something

>> No.9567951

>>9566723
Only you'd be dead if you didn't kill it immediately.

>T1 Lavaspike/bolt 17 life
>T2 Lavaspike/bolt/incinerate 14 life
>T3 Ustuho 7 life
>T4 swing with Utsuho for the win, use remaining mana to burn potential blockers.

>> No.9567982

>>9567951
It does need work, but I like the concept. Cards that wreck both players if they stick around, but the opponent is the one who decides if it does or not.

>>9567886
I like this too. Gave me a cool burn card idea. Something that burns creatures and keeps getting bigger with everything it burns, but blows up or turns on you and hurts you if it can't burn anything, doing more the more creatures it burned. Some sort of wildfire card.
I want more red cards like that; where you may be the one playing it, but you can only barely control it; it's going to do its own thing mostly.

>> No.9567988
File: 1.57 MB, 1125x1046, horrible wording on shitty cards.png [View same] [iqdb] [saucenao] [google]
9567988

at least I tried

>> No.9568011

>>9567988
That second card. Holy shit. I would break that in HALF.

>> No.9568059

>>9567988
Flandre: black doesn't have 'destroy target permanent'
Tomorrow: broken
kappa: seems like some sort of crazy combo engine. the ability should cost UUX, possibly more
donation box: what a reasonable card
library: there should at least be a 1 mana cost on that activation to prevent it from getting too silly
cucumber: I don't get it either

>> No.9568107

>>9567982
>It does need work, but I like the concept. Cards that wreck both players if they stick around, but the opponent is the one who decides if it does or not.

You have an extremely skewed sense of the card.

You would play the card when the opponent can not defeat the card. Many decks would not have a creature out by T3, or might have dead creatures by T3.

Moreover, the controller gets to decide too, because Utsuho can be sacrificed by the controller as well.

Now if Utsuho forced to you sacrifice two lands, and did not give you the option to sacrifice Utsuho, it would be a pain for the controller.

But it is also ridiculously balanced, 7 power is a 3 turn kill.

You could put a first strike creature enchantment on, or go R/G and put +3/+3 to boost toughness or regenerate, use a R/W with clerics, R/U to make it unblockable.

>> No.9568140

>>9568107
>It does need work

>> No.9568279
File: 47 KB, 375x523, Attack From Behind.jpg [View same] [iqdb] [saucenao] [google]
9568279

>>9568107
You're right, it is powerful... in the set it's actually rare, not common like the symbol indicates. But it's about equal in power to the Cosmic Larva, which it's based off of, trading it's 6 toughness for flying and haste. Then again, this white card could make whoever plays it have to waste the opprotunity and sac it or lose two lands.

>> No.9568339
File: 42 KB, 375x523, Cranberry Trap.jpg [View same] [iqdb] [saucenao] [google]
9568339

Unconventional rules and abilities on unconventional card types make for some pretty insane cards. Even wizards likes experimenting with those now and again.

errata: pic related is an instant, not a sorcery.

This card probobly should say "target creature blocking Cranberry Trap" but i dont think that jives with the fact that now it's a sorcery and by definition cannot be blocked.

>> No.9568454

>>9568279
>But it's about equal in power to the Cosmic Larva
You aren't very good at magic, are you? or you are and you are just an elaborate troll

The major difference in the two is the haste.
Haste means the drawback most likely will not occur and you get a bigger flying ball lightning. Which in a RDW, is really fucking awesome and quite broken.

>> No.9568864
File: 44 KB, 375x523, Bloom.jpg [View same] [iqdb] [saucenao] [google]
9568864

Every color (inc. Colorless) has a one-mana answer to a baddie like this. Haste makes the card playable in the first place, because otherwise ball lightning does the job better for less cost.

Now this one is broken to all hell.

>> No.9568884

>>9568864
why is that even green to begin with? Generally rituals are well on there way to being an everred mechanic.

>> No.9568990

>>9568864
ball lighting also costs RRR you know.

If utsuho cost RRRR, I would have much less of an issue with it.

As for Bloom, that is a completely red card, and a completely broken one at that.

>> No.9569170
File: 51 KB, 375x523, Dolls of War.jpg [View same] [iqdb] [saucenao] [google]
9569170

>>9568990
i guess i should clarify: i didn't mean cost as in mana cost, i meant less severe drawbacks. you're right though, haste is really good and the extra mana cost should be okay. i'll change it to RRRR in the set editor.

and yes, bloom is terribly, horribly broken. i said that myself. I keep it in the set to remind myself not to do stupid shit like that.

>> No.9569207

>>9569170
Drawback? I would say what utsuho has is strictly better.

Ball lighting dies at the end of the turn no matter what.
Utsuho stays on the board until your next upkeep, where you then get to decide whether you want it to stick around for another turn or not. The cost is steep if you do want to keep it, but ball lightning doesn't even have that option.

>> No.9569256

>>9569207
>>9569170
Make it so you must sacrifice two lands, and you can not sacrifice Utsuho.

That is if you want to stop dealing with that pain in the ass, you will have to manually kill her yourself with DD. Otherwise you will end up with no lands.

>> No.9569429
File: 47 KB, 375x523, War Puppeteer.jpg [View same] [iqdb] [saucenao] [google]
9569429

>>9567631
>people

>>9567512
I just call all miko Clerics. Simpler, plus see Split-Tail Miko.

Have a War Sign "Little Legion" as a creature.

>> No.9569652

Half these cards are bad. some are good, but all the mechanics made are bad

>> No.9569891
File: 287 KB, 375x523, yukari.png [View same] [iqdb] [saucenao] [google]
9569891

I changed it a bit from the original idea I had. The ultimate is mostly a joke, no idea how it would work in an actual game

>> No.9570369

>>9569891
she should probably be white too since she represents order. But yeah ultimate is like lol fuck you.

>> No.9572086

>>9567988
i like everything except the obviously broken one. btw, the 5th card really isn't that broken - Azami basically does the same thing as a creature.

kappa is also way overpowered (although i can't think of an easy way to combo win off the top of my head). it would still be a good card even if you just returned the artifact to your hand.

>>9568339
you should make it a creature with "when [this card] is turned face up, sacrifice [this card]. if you do, [do ablities]."

>>9566719
it would be good if you gave it +1/+0 equal to the number of cumulative upkeep counters, because the cumulative upkeep and the pump abilities kinda work against each other. maybe make it a 2/1 in that case, or remove the last ability. but it's a really interesting design.

>> No.9572126

wow these cards are better than what /tg/ makes. most of them are nicely balanced and have fun, thematic abilities.

>>9569891
i really like the abilities and flavor (although the second one seems a bit off for yukari). the final ability is really undercosted though.

>>9564186
blue Rishadan Port wat

>> No.9572807
File: 1.07 MB, 1266x1765, Scarlet Weather Rhapsody.jpg [View same] [iqdb] [saucenao] [google]
9572807

This, like Scarlet Weather Rhapsody, is a disaster.

>> No.9572955

>>9572807
Nice idea, but it'd probably be a headache for new players

>> No.9573018

>>9572955
Yeah, pretty much. Two mechanics from Urza's and a keyword that references another keyword from years ago.

I figured anybody who plays both Soku and MtG would have a laugh, but I wonder how many of those people really exist.

>> No.9573053

>>9572807
This looks like so much fun.

>> No.9573073

>>9572807
Why does Reimu have flying four times?

>> No.9573087

>>9573073
Her listed power is to fly through the air, so it should be a big deal.

Mechanically it pretty much makes her unblockable in Sunny weather, although four instances is probably overkill.

>> No.9573118

>>9573073
>>9573087
Refresh my memory...would Reimu die instantly in Scorching Sun from getting +8/-4?

>> No.9573140

>>9573118
No, just +2/-1. Flying is either something you have or don't have and four instances of flying normally do nothing. It's only relevant in this case because a card specifically asks to count how much flying there is.

>> No.9574284

>>9572086
Maybe it's just that I am a terrible player, but sacrificing lands seems like a pretty big trade off.

GG + 1 land for 2 cards doesn't sound that good, yet still playable. GG + 2 lands for 4 cards sounds really good. GG + 3 lands for 6 cards sounds incredible, but it sets you back 3 lands. Anything more is insane carddraw, but first you need enough lands to sacrifice and then you still neeed enough mana to play stuff afterwards. Would a XG or XGG cost be more balanced? Or a fixed amount of lands for cards?

Well I mainly liked the flavor of the mechanic and the name. Get rid of the boring old shit, then get lots of awesome new shit.

>> No.9574317

>>9574284
If you want to check whether a card is broken you need to think like a combo player. As in, turn three Rite of Flame Manamorphose Tomorrow will be Special Desperate Ritual splicing Desperate Ritual Gitaxian Probe Seething Song Grapeshot Past in Flames Rite of Flame Desperate Ritual splicing Desperate Ritual Desperate Ritual Gitaxian Probe Manamorphose Seething Song Grapeshot levels of garbage.

>> No.9574333

>>9574317
Two fixes I can imagine are "Sacrifice any number of lands. Draw twice that many number of cards at the beginning of the next turn's upkeep" or costing it at XG to sacrifice X and draw 2X.

>> No.9574334

>>9574284
>Maybe it's just that I am a terrible player,
this is exactly what is happening here

It mostly is relevant in a late game situation, and you would probably only want 2 in a deck, but the ability to throw away a few extra lands to refill your hand is just crazy.

>Would a XG or XGG cost be more balanced?
then it would be a blue card (which is costed at XUU at sorcery, XUUU at instant)

>> No.9574822

>>9573140
read the rules again, multiple instances of flying can't happen because it's non-stackable, same with other non-stackable abilities such as wither, double-strike, vigilance, and so on.
>>9573118
don't listen to that guy, if rules made it so flying is stackable she would get +8/-4, since each instance of flying would give her the +/-.

>> No.9574849
File: 48 KB, 371x522, cirnomtg.jpg [View same] [iqdb] [saucenao] [google]
9574849

I did a few Touhou MtG cards way back when. Here's one of them.

>> No.9574857

>>9572807
Jesus Christ, these are a disaster. A few of them seem decent but most of them are wonky and would just cause headaches and babby arguments.

>> No.9574889

>>9574822
>read the rules again, multiple instances of flying can't happen because it's non-stackable
They are stackable. They are merely redundant (unless a card makes them non-redundant, like one of the ones I made). Please learn the rules before you lecture people on them.

>>9574857
Please give specific criticism next time. I am aware that Mountain Vapor is a complete rules clusterfuck, Sprinkle would have massive clarifications, and River Mist is much too random to ever see print. However, if you can find better takes on these weathers I'm happy to hear them.

>> No.9574916

>>9574889
How about you make them Planechase cards? It'll clear up a whole lot of things and rules for them already exist.

Also ditch that stacked flying thing.

>> No.9574948

>>9574916
I don't know the Planechase rules, but I've seen the cards a few time and it sounds like it would be perfect since not everybody wants to play with weather all the time.

>>9574916
I definitely should. Originally Sunny just gave creatures flying but it would be pretty stupid if Reimu's Weather just made her worse if you summoned it so I was trying to figure out ways around it.

>> No.9574972
File: 46 KB, 376x518, yukamtg.jpg [View same] [iqdb] [saucenao] [google]
9574972

Tried to make her powerful without making her OP entirely. Tell me what you think.

Maybe still too OP...

>> No.9574973

>>9574889
>Sprinkle would have massive clarifications
Seems simple to me.

>> No.9574992

>>9574948
I works a lot like the way you want weather to. They're an additional deck that everyone uses that provide additional effects to the board. Such as doubling damage or giving every creature wither.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/51

>> No.9575006

>>9574889
River mist isn't unprintable random. Similar cards have been made.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=35088
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31787

I'd put it in my Krark's Thumb deck.

>> No.9575685
File: 52 KB, 375x523, Tenshi Thoughtless Celestial.jpg [View same] [iqdb] [saucenao] [google]
9575685

>>9572807
I had a lot of trouble trying to brainstorm weather, and I like several of your ideas. My version of weather uses bomb counters and voluntary activation at the beginning of your upkeep with the effect lasting until your next turn.

Sunny: I would ditch the stackable thing, and make the flying end at end of turn. Maybe "Prevent the next one damage that would be dealt to creatures with flying" would work too.

Typhoon confirmed for shitstorm.

For Cloudy, I just went with "Spells cost 1 less to cast." Looking at that again, it can be pretty powerful with a bunch of 1-mana artifact drops, so I'd probably change to colored spells.

>> No.9575878

>>9574889
Redundancy makes it where the instances meld into one, same as if a card has two instances of say wither, the most recent overrides the first and they become one until one of them disappears. You could always just make an entirely different mechanic, such as name it soar or something along those lines.
If I really have to give criticism:
The weather ability needs fixed. Global is nonexistant(correct me if i'm wrong, i havent paid attention to global in forever so it might still be around), same as interrupt, and you can't just put (name)'s weather, you'd have to do a subtype kind of deal, such as weather enchantment- Reimu/Remilia/Yukari/etc. and put vanishing in the flavor text, which clears up any misunderstandings. You could alternatively work it like the epic spells, or as poster below said, work it like planechase. Also there's the problem if two players both have weather cards out, since in SWR and UNL two weathers dont happen simultaneously, so applying them to MTG you'd in theory not be able to have two weathers out.
For cards:
Clear wouldn't work so well unless you change the draw a card thing to reveal cards from the top of your library until you reveal a weather card and put it into play or in hand, as that would be a cheap way to get card advantage otherwise.
SWR has more wording than it should, you can easily take out half of the text and it would still be good.
Sunny: everything but the give flying ability is eww, how does phasing work in this.

>> No.9575884

Blue Sky: doesnt seem like it goes with the ability, making it with the shoal effect from kamigawa but as discarding a card in your hand to reduce the cost of a spell by the ditched card's cost, or giving spells convoke would work better.
Cloudy: prolly change it to spells cost 1 less to cast and the draw stipulation is nice, reminds me of the blue creature from exodus that has UUT: draw a card if an opponent has 2 more cards in hand than you.
Hail: ditch the abilities on it so far, maybe go for a magus of the vineyard ability(change the green mana to mana of the player's choice) and use the ability you have for drizzle and do the same with the color choice for the first i mentioned. or even ditch the first and go with the untap lands = cost of spell that was from the urza's series.
heavy fog: maybe change the lifelink to gain half life, rounded up, or keep lifelink for shorter text, cuz lifelink is fine.
Snow: needs tuning such as maybe change to fixed amount of damage to force discarding or go with specter ability but for any damage, tho discard because of damage is always fucked up and can be exploited way too much.
Sunshower: needs total makeover, doesnt go with weather.
Sprinkle: sounds pretty interesting, reminds me of the giant from shadowmoor that adds 4 to pool for x cost spells. maybe work around to changing mana costs like the split cost spells from shadowmoor.
Mountain vapor: pretty awesome the way it is. maybe add random factor so someone cant manipulate it so they know what card theyre playing.
River Mist: I have no idea how to what RM appropriately

>> No.9575900

Typhoon: doesnt reflect the weather ability at all.
Calm: possibly go with when you cast a spell pay x to gain x life. sounds better if the spells are damage spells but any spell might not hurt.
DDSR: everything about this card spells shit. Only reflects cirno, not wako or china, doesn't reflect the weathers at all, needs changed. one tip: maybe add aether flash ability to reflect diamond dust.
Scorching Sun: decent, maybe go with damage dealt to flying is wither or a farsight mask effect where you can draw a card if you're dealt damage.
Aurora: needs a randomness factor like take all weather cards from your deck and graveyard and randomly choose 1 then shuffle the others in your library(adds a way to recycle weather cards into your deck), aurora is random based so why have it where you can manually choose the weather.
Sword of Hisou: looks good, needs to also get rid of the weather card currently in play.
The other 3: cool aside from reimu's multiple flying instances.
That's my criticism for that.

>>9574916
Good idea. The weather idea would work going along the lines of planechase or maybe even how archenemy goes.

>>9574948
listen to this dude right here, hes got it.

>> No.9575959
File: 47 KB, 375x523, Twilight.jpg [View same] [iqdb] [saucenao] [google]
9575959

>>9575878
I screwed the pooch. When I wrote "Enchantment - Global" I was thinking "World Enchantment," which nobody has used in forever but is still legal, you could play Concordant Crossroads if you wanted. When one of those enters the battlefield all others are destroyed.

The keywording is really weird but if you have things like Wizardcycling I'm sure I can get away with Reimuweather.

>Blue Sky
Yeah, I wasn't sure how to reflect this well.

>Hail
I couldn't figure out anything I wanted to do with this except allow Alice to play more Doll creatures.

>Snow
Snow as written is pretty powerful but Pain Magnification sucks, so you have to make some sort of balance.

>Sunshower
Mechanical reflection is impossible (well, I was thinking about a Raging River effect) so I just voted to go with "Defense becomes strange," and fuck it all because Yukari is Yukari.

>Typhoon
You can't block in Typhoon. It's a shitfest.

>DDSR
Meh, when you get hit in Monsoon or Dust Storm you go flying. This is mostly here because I couldn't think of anything to do with China / Suwako weather.

In the end I'm probably going to run the Planechase route so most of this doesn't matter anyway, but thanks for the feedback.

>> No.9575965

In order to make the touhou set I want, I need a key word that let's players rely more on instants and sorceries, or at least give them the ability to cast them more often than the usual one per turn.

What I came up was frequency, which reduces the cost of a spell with the keyword by 1 for each spell cast before it. I also came up with spellshift, which is a keyword on creatures that works the same way as soulshift, but returns instants and sorceries instant of spirits. What do you guy's think?

>> No.9575981

>>9575965
There's also Replicate and Storm

>> No.9575992

>>9574972
considering the other uberbeast creatures that have been released in recent years, that yuuka is manageable. sounds pretty fun to use as bait to piss your opponents off.

>> No.9575994

>>9575685
Yeah, trying to make it work is hard. I like your Tenshi very much. I guess everybody agrees Sunny needs complete rework, so maybe defense for fliers is good.

>>9575878
>Sunny
Phasing is there so that characters can "border escape" if they need to.

>>9575965
Spells are mostly limited by number of cards in hand. Aside from what >>9575981 mentioned, there's also Buyback, Splice, Retrace, and Flashback (sort of). Spellshift seems exciting but could be completely broken if you mix it with existing sets.

>> No.9576006

>>9575994
Luckily, I'm making a block only set. Might put in retrace or recover, I enjoyed both very much.

>> No.9576264
File: 37 KB, 523x375, Drizzle.jpg [View same] [iqdb] [saucenao] [google]
9576264

I figured I'd just export one of the weather cards into planechase format to see how it would look. Also the art was chosen arbitrarily.

>> No.9576300

Though I'm disinclined to make Touhou MtG cards, I have to admit it sort of lends itself to EDH format play...

>> No.9576336

>>9576300
It definitely does. I think the hardest part is attempting to make an actual set out of the cards. Its a pleasant way to kill time for me though.

It would probably be easier to make touhou cards in almost any card game though. Like L5R or Vs. system.

>> No.9576687
File: 43 KB, 375x523, Maid of the Evening Storm.jpg [View same] [iqdb] [saucenao] [google]
9576687

>>9575994
Thanks.

Also, I can see that you are trying to recreate weather precisely, but at the same time, some of these cards are a bit too busy/theme inconsistent. Sunny's for example has your phasing/border escape mechanism, but doesn't quite fit with flying in general.

Other cards which I would simplify for sake of elegance more than recreation accuracy include Cloudy, maybe Hail, River Mist, Typhoon. Regarding typhoon, bullets can still cancel each other out, so I'd take out the countering line.

>>9576264
Weather does work for a SWR-themed planechase format. Only thing is, is that normally other locations would make better candidates (e.g. Great Library, Bamboo Forest of the Lost, Palace of the Earth Spirits, etc.)

>>9576336
The thing about making a set is that cards interact with each other, so they have to be balanced against each other, and if there's some common theme going on, suited for each other.

And here's the cloudy maid. The "first three spells" made more sense actually, so I switched to that. The name itself is kind of fitting.

>> No.9578183
File: 347 KB, 750x1046, temperamentcycle.jpg [View same] [iqdb] [saucenao] [google]
9578183

>>9576687
Here's the other four to complete the cycle.

>> No.9579539
File: 47 KB, 375x523, Doll Master.jpg [View same] [iqdb] [saucenao] [google]
9579539

posting some of my own, I guess.

>> No.9579692
File: 47 KB, 375x523, Doll Maiden.jpg [View same] [iqdb] [saucenao] [google]
9579692

>> No.9583451
File: 48 KB, 375x523, qTZXz.jpg [View same] [iqdb] [saucenao] [google]
9583451

>> No.9585771
File: 31 KB, 375x523, Winter youkai.jpg [View same] [iqdb] [saucenao] [google]
9585771

>> No.9590798

I think the hardest part of making a set of touhou generals is that some cards just don't seem to meld into unique and interesting cards for me. I think Youmu and Ran are good examples of this, they have abilities but when put into MTG's format, the abilities are underwhelming

>> No.9590829

>>9590798
The danmaku spellcard system works in this way too, though. Really amazing and dangerous abilities being nerfed into harmless and underwhelming projectiles.
So in that light, you should not be too concerned by that.

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