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/jp/ - Otaku Culture


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9481902 No.9481902 [Reply] [Original]

Previous thread is on auto-sage, post your streams, cheevs, and tips here.

>> No.9481908

>That feel when can't find a goddamn translation patch

Maybe I should just man up and learn the language...

>> No.9481929

>>9481908
Please don't use feels here. What game are you referring to exactly?

>> No.9481938

>>9481929

>That feel when it's game 6 to 13 including most of X.5 and one X.8

>> No.9481949
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9481949

>>9481942

>That feel when no one is helping me

>> No.9481942

>>9481938
I'd help you, but you are retarded.
Sorry maybe next time

>> No.9481945

>>9481938
All of those are translated and easily found. If you weren't such a smartass I'd help you out.

>> No.9481953

>>9481938
If someone is offering to help why would you go out of your way to upset them?

>> No.9481959

>>9481953
Just ignore it, he's just another underage /v/ immigrant. Let's try not derail the thread.

>> No.9481960

>>9481953

>That feel when it's funny to upset people

>> No.9481963

>>9481959

>That feel when it's already derailed

>> No.9481973

>>9481959
Well, no other discussion has been brought up yet, so it's not really a derail.

>> No.9481980

>>9481973

>That feel when we can do this all night long or you can give me the spoonfeeding I want.

>> No.9481985

How accurate are the translation patches anyways?
I've seen posts here and there that reading the script on japanese gives you a much more accurate insight on what's happening

>> No.9481988

>>9481985
IN is about the only really bad one, mainly because it was made by goons.

>> No.9481992 [DELETED] 

>>9478659
Please delete this stillborn thread of yours.

>> No.9481999

>>9481988

A lot of those lines are gold, though.

>> No.9482004

>>9481988
I find the inaccuracies kind of funny though, especially the ones in the Marisa/Alice storyline.

>> No.9482007

>>9481992
It's going to fall off the board in about 10 minutes. I'd rather leave it up so people can see what the moderation is doing.

>> No.9482010

>>9482004
That may be the case, but I want to know what's really happening

>> No.9482011
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9482011

Just finished ten desires in normal and got extra stage

It's my first extra stage, fucking damnit why this is so hard, the fairies are spamming danmakus like shit
It's all so fast

I can't even pass through Nue

>> No.9482028

>>9482010
Well, they still have the general idea of the dialogue down. It's just that the language they use in the actual script isn't so... colorful.

>> No.9482033

>>9482028
It's still not cursing, the only characters that curse in windows canon are Kogasa, Marisa and Tojiko.

>> No.9482313
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9482313

I barely played today except for an hour or so of Imperishable Night. I felt kind of sick. I'll start spending a lot more time on the games soon.

>>9482011
I think that TD has a pretty hard Extra stage. What you are describing isn't very strange for someone at your level. Feel free to post a replay.

>> No.9483867

>>9482011

The Extra Stages are supposed to be much more difficult than Normal mode runs, though not quite as hard as Hard mode runs. I went ahead and got a Normal 1cc of every Windows Touhou (aside from PoFV) before trying to do the Extra Stages, and getting the Extra Stages still took quite a bit of time.

Starting with the last Normal 1cc I did...
>June 19, 2012: SA Normal 1cc
>June 22, 2012: EoSD Extra Stage Clear
>June 25, 2012: PCB Extra Stage Clear
>July 6, 2012: TD Extra Stage Clear (saw no replays)
>July 10, 2012: IN Extra Stage Clear
>July 14, 2012: UFO Extra Stage Clear
>July 15, 2012: MoF Extra Stage Clear (done in a single sitting)
>July 18, 2012: SA Extra Stage Clear (saw no replays)

Many people say that TD's Extra Stage is really easy, with a number of people claiming that they beat it on the first attempt. For me, it took almost two weeks, and it was a nightmare. On the other hand, I haven't heard much in the way of MoF's Extra Stage being all that easy, and I beat it in less than two hours.

Just take it easy, try out some of the other games, and eventually you can succeed.

>> No.9484055

>>9483867
>I haven't heard much in the way of MoF's Extra Stage being all that easy
It's a given that Mountain of Bombs is easy, so nobody talks about it.

>> No.9484073

>>9482313
What are your IN scores, Riz?

>> No.9484673

I'm really close to my first 1cc ever. I've defeated Remilia in practice mode many times. Wish me luck guys

>> No.9484728

>>9482313
>an hour or so of Imperishable Night.
Huh, so you do play good Touhou games.

>> No.9485131

>>9484728
The fact that you don't like UFO doesn't make it not good.

>> No.9485387

>>9485131
>The fact that you don't like UFO
I never said that. The fact that you're assuming that doesn't make it a fact.

>> No.9485445

>>9484673
Good luck anon-kun, you can do it!

>> No.9485481

I have a question for the people who are able to 1cc Normal/Hard mode and beat extra stage. How many hours a day/days a week do you practice?

>> No.9485518

>>9485481
What about Scorers, Lunatic and Ultra players?

>> No.9485523

>>9485518
Yeah interested in that too.

>> No.9485609

Can someone illuminate me on the path of Guze Flash (hard) in Ten Desires? I can momentarily figure out the pattern, but very soon I forget about it. At least with normal the bullets were slow enough so I can just get through it with focus.

>> No.9485626

>>9485518
What is and ultra player?

>> No.9485910

>>9485481
A few hours a week. Sometimes I play for like 10 hours a day when I feel like it. Lunatic.

>> No.9486059

>>9485481
An hour or two every few days for Lunatic/Ultra scoreplay. I usually do two or three runs a day with some stage practice here and there. I don't really do score playing in Ultra, and I really only ever played Ultra in PCB and IN.

>> No.9486066

>>9485481
>able to 1cc Normal/Hard mode and beat extra stages
That pretty accurately describes my current skill level. I just play when I like it. Sorry I can't be more descritptive, but it's true. Sometimes I won't play for a few days, and some days I'll play for 1-5 hours.

>> No.9486073

So, to unlock Imperishable Shooting..
>Beat Extra with capturing more than 7 spell cards in one play.
Does this include Keine's spellcards?

>> No.9486101

Do I start from the PC-98 games or the Windows games?

Also, what is the deal with spell cards?

>> No.9486142
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9486142

>>9486101
IMO it's better to start with the Windows games. The PC-98 games much different and they don't really represent what Touhou really is. Don't completely ignore them though, I'd go back to them sometime when you're more comfortable with the series as a whole.

>Also, what is the deal with spell cards?
Spellcards are just attacks that enemy bosses have. They have names and unique patterns.

>> No.9486151

>>9486101

Go ahead and start from Touhou 2, Phantasmagoria of Dim.Dream, it has a english version around also, but you can read the translation on wiki if you can't find it.

>> No.9486159

>>9486073
It does, yes. It's the same number as the one that shows up at the end of the stage when you clear it, under Spell Cards Captured.

>> No.9486163
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9486163

>>9486142
I asked because you get to choose one in the beginning but both only seem to work as life saving bombs.

>> No.9486182

>>9486163

It changes your shot type, don't use Homing Amulet with Reimu.

>> No.9486186

>>9486163
Yeah, bombs are more or less interchangeable, used as a save-my-ass feature. The main difference is in their basic shot type, homing versus straight shot versus spread and such that goes along with the spell card you select.

>> No.9486218
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9486218

StB and DS confuse the hell outta me. You take pictures of the boss and that's it?
>>9486101
>what is the deal with spellcards
Explain. Also, I started with the Windows games. But I don't think it matters. If you want to go in sequence, that might give you a better understanding of things.

>> No.9486248

wow, you people still play this shit?

>> No.9486262

>>9483867
>Many people say that TD's Extra Stage is really easy, with a number of people claiming that they beat it on the first attempt. For me, it took almost two weeks, and it was a nightmare. On the other hand, I haven't heard much in the way of MoF's Extra Stage being all that easy, and I beat it in less than two hours.
Really? To me it seems quite the opposite. The only person I know of who beat TD EX on their first try is T. I'm sure he's not the only one, but it wouldn't be surprising considering his experience.
>>9484055
There are people who stick around longer than a barely-cleared bombspam run.
>>9484073
You must be joking.
>>9484728
As a matter of fact, it's my least favorite integer Touhou game by far. Still, I probably play all the games more than what most people in this thread do.
>>9485481
I play at least a few hours everyday depending on how busy I am. The only exceptions are me being away somewhere or really sick. If I'm not busy, then I'll probably play from when I wake up until I go to sleep. If I can't play Touhou, then I'll usually still focus on some Touhou-related media or work on/play jp-shmup.
>>9485609
https://www.youtube.com/watch?v=Ks6NXvJfNWU
>>9485626
http://cheater.seesaa.net/category/9478192-1.html
>>9486073
Yes.
>>9486101
Test out all the games and play the ones you like best. Don't listen to people telling you to focus on certain games.

>> No.9486269

>>9486151
What's the problem with PC98 Touhou that it doesn't have translations?

>> No.9486300
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9486300

>>9486269

Who knows, they have translations, just nobody made a patch because I heard it's a huge pain the ass for PC-98 games.

>> No.9486313

>>9486262
>You must be joking.
Yeah, why would anyone play the Touhou game with the most interesting scoring system for score? That'd just be silly.

>> No.9486327
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9486327

>>9486262
Um, I forgot to say thank you for watching my PCB 1cc in the previous thread, Riz. You're very kind! I'm trying now to play as SakuyaB and she's even better. It's a shame, though, that her bombs are so weak...

>> No.9486345

I finally beat IN on easy with no continues. This is the first time I have ever beat a Touhou game on any difficulty. Normal here I come.

>> No.9486346

>>9486218
>StB and DS confuse the hell outta me. You take pictures of the boss and that's it?

It's not exactly taking pictures that's the main focus of the game, it's more about dodging bullets and figuring out their spell patterns.
Just like, you know, the rest of the Touhou games.

>> No.9486355

What the HELL
Double Spoiler, Yuugi's retarded attack where she shoots a spiral wall of bullets...
1200 tries and counting, and I made 0 progress. what the HELL do you do

>> No.9486359

>>9486355
Seconded.

>> No.9486382

>>9486355
>>9486359
let go of shift for unfocused movement

>> No.9486386

>>9486262
>As a matter of fact, it's my least favorite integer Touhou game by far.
And why is that? And don't even dare say "it's too easy."

>> No.9486447

>>9486345
Grats! I remember my first (super shitty) clear as if it was yesterday... Kind of nostalgic, huh.
Right now any new achievements are bring absolutely no joy.

>> No.9486468

>>9486327
It can get a little tricky, but the bomb can be very powerful if you know how to use it.Try to use it in places where there are a lot of bullets.

>> No.9486508

>>9486386

What is there to like about IN compared to other games? Every other one is better.

>> No.9486561

>>9486508
>What is there to like about X compared to other games? Every other one is better.
Thank you for your opinion you didn't even bother to back up with anything

>> No.9486562

>>9486327
SakuyaB can bombspam stage portions very efficiently and the damage during spellcards is not bad at all if you aim the boomerang well. The bomb resistance during noncards is awful, though.

>> No.9486579

>>9486508
The biggest aspect is the great scoring system. Plenty of characters to play as. Last words. Very detailed record-keeping system. The last "real" integer Touhou game. MoF and the games after it don't feel as natural.

>> No.9486635

>>9486561
Thanks for reading that post as "this is my opinion, so there" rather than "I don't like IN, someone please explain why they like it"

>> No.9486657
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9486657

>>9482313
Sorry for the late
http://replays.gensokyo.org/download.php?id=22919

Here's my replay
The best one so far
it's my first time against mamizou too

>> No.9486670

>>9486635
Not the on you are replying to, but the problem was that you answered a question with another question. You clearly had nothing in your defense as to why you think IN is the worst, and nothing in your support as to why you think every other game is better.

>> No.9486797

>>9486355
If you're talking about 6-5 Oni Sign "Dreadful Raging Waves", the secret is to take a picture of the initial thick curvy lasers in front, this causes the remaining lasers to curve around you.
However the following quick thin lasers are to be dodged on your own. When the thick lasers come again, you should be ready to take a picture and the cycle starts again.

>> No.9486860

I don't know if this is the right place to ask this but for some reason, I can't get th11, th12 and th13 to run on wine with 60 FPS. The FPS varies unstably around 30-40. The strange thing is, th10 works perfectly. (also, they all work perfectly on Windows) I was suspecting bad nVidia drivers but the games are reported to work flawlessly on nVidia, ATI, nouveau and Intel. Is anyone aware of this bug?

>> No.9486896

>>9486860
Are you using vpatch?

>> No.9486914

>>9486896
Nope. I'm using nvidia-ck-kx with no additional modifications.

>> No.9486981

>>9486860
>Wine
That would be your problem.

>> No.9487001

>>9486914
I've only experienced issues with vpatch-less EoSD. Everything else works with and without vpatch regardless of vsync settings in nvidia-settings.

I haven't experienced anything like what you're describing.

>> No.9487024

>>9486860
Check the in-game options or the custom.exe program, maybe you have FPS limit on.

All the integer games work fine for me. Stock Debian with NVIDIA DKMS module, Wine 1.4.1, and an old as HELL computer.

>> No.9487049

>>9486657
You should try going in circles on the fairies before Nue in order to lure them more appropriately. I would also hold on to the resources from Nue's second card and trance during the third before they disappear in order to get the droppings from the third as well, even if you are bombing. You should also make use of Reimu's homing shot during the post-Nue section in order to collect resources. Your trance at the end of the stage is good.
I like your dodging but I think that you need to watch some replays:
http://youtu.be/Z_WSljJF0ig
http://replays.gensokyo.org/index.php?u=&g=13&p=&t=--&d=5&c=1&ch=0
http://score.royalflare.net/th13/level13.html#L4
>>9486860
I ran the games on Wine for a while and I could only get the newer ones to run well. Which version of Wine you are running? Touhou, live shows, and video editing are the only reason I still run Windows on this computer. I can do the last one in a VM, but the first two are still problems for me.

>> No.9487066

>>9487001
EoSD works. Every game works except for the last three.

>> No.9487071
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9487071

>>9487049
Thank you man, I'll look forward those replays and keep training

>> No.9487099
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9487099

>>9487024
There doesn't seem to be anything like that. I also tried using both native and built-in wine DLLs but it made no difference.
>>9487049
wine v1.5.9-1 I tried wine-git but it didn't fix anything at all. By the way, I'm using a GeForce 7025.

>> No.9487113

Anyone streaming some Touhou?

>> No.9487111

>>9487099
You shouldn't need native d3d for 2hu. Having overrides you don't need is generally bad.

>> No.9487143

>>9487111
As far as I have experienced, they make no difference.

Oh also, I tried the LIBGL_ALWAYS_SOFTWARE=yes flag. Still no avail.

>> No.9487159

>>9487143
Have you gone through the usual "things to try when things don't work" with wine? Things like different audio settings (alsa/oss, emulated/direct; I think they moved that out of winecfg and into the registry recently), emulating a virtual desktop and toggling fullscreen and such.

>> No.9487178

>>9487159
I tried both windowed and fullscreen.
I tried virtual desktop emulation after your suggestion but it's still unplayable.

>> No.9487957

>What is there to like about IN compared to other games?
Spell practice and fun unlockable stuff like Last Words.
Why the hell doesn't every other Touhou game have this?

>> No.9488535

>>9487957
It makes the game significant easier

>> No.9488547
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9488547

Doing some normal TD with Youmu, I figure why not.
twitch/tv/exxelent

>> No.9488572

>>9488535
Is being player-friendly a bad thing?

>> No.9488585

>>9488572
Because it's lame and boring. If the game is fun, it's fun to play. It's not supposed to be work.

>> No.9488603

Is Aya the only playable in StB and DS? Or do you have to unlock all the other ones?

>> No.9488937

>>9488603
Aya is the the only playable character in Shoot the Bullet. In Double Spoiler, you can unlock one more character.

>> No.9488945

>>9488585
If you're only using Spell Practice for "work", then it's no wonder why you don't like it.

>> No.9488951

>>9488535
Easier? Oh god, please don't tell me you're one of those players that doesn't play IN for score and thinks he can tell apart easy and challenging.

>> No.9489243

>>9488951
When it's about scoring all games are equal in difficulty, unless you've found a way to exhaust every scoring potential. No one has been able to do that yet, and I doubt that someone will ever do.

>> No.9489316

Well Gentlemen, it's finnaly been dug up from the edges of the internet. Now the question is; are you a bad enough dude to clear the extra stage without dying or bombing?

http://www.youtube.com/watch?v=PgPQ3zACdXU

>> No.9489340

>>9489243
>When it's about scoring all games are equal in difficulty, unless you've found a way to exhaust every scoring potential.
That depends a lot. You have to factor in the game's scoring system, game mechanics, bullet patterns, and more. To simply start scoring is easy but that's rarely the case.
>No one has been able to do that yet, and I doubt that someone will ever do.
That also depends. Some WR's are ~99% of the maximum attainable score. I'm especially looking at MoF here.
>>9489316
I've heard of this game but I haven't played it yet. I'll give it a try now.

>> No.9490545

>That depends a lot. You have to factor in the game's scoring system, game mechanics, bullet patterns, and more. To simply start scoring is easy but that's rarely the case.
Of course I factor them, but when we're talking about Touhou in general, the graze mechanics will almost ensure it's impossible to achieve the maximum perfect score.

Scoring would be much easier if counterstop is somehow corporated in the game.


>That also depends. Some WR's are ~99% of the maximum attainable score. I'm especially looking at MoF here.
Still not 100%, that one percent will be very hard to achieve, and are you sure the WRs are at 99% right now.

>> No.9490552

>>9490545 here
Because they are impossible to max out, I say they are equally difficult.

>> No.9490579

>>9490552
Yes, the theoretical maximum for any remotely complex speedrun or scorerun is impossible to achieve even under TAS conditions, barring stupid circumstances like counterstop. But scoring doesn't aim for the theoretical maximum, it aims for a high score. And the difficulty of getting a high score does vary between different games.

>> No.9490685

In my opinion, when it comes down to scoring, every games every mode needs hard work and learning of the timings. So yes, in a way, they all are equal.

However, if and when one is not aiming for a WR, or the maximal potential score (which will never be reached by human means, the routes are constantly changing), you can look at the differences of the games. Some systems are more straightforward than others, and easier to get into. And the strategies in between the shots vary a lot as well.

IN has been called boring, dull, and the easiest touhou a lot by different players who only have survival in their mind. IN does give you spell practice to learn the patterns, a lot of extra lives and the deathbomb window. They all work towards making IN easier to handle in terms of rescourse management. And basic clears are really much about it, so I understand why people are saying this.

However, the games were meant to be scored in, not to just be cleared. The scoring system is what gives depth to the games, and opens a whole new world for you. IN's scoring system is rather straightforward on some of the easier shots on easier modes, take Yuyuko solo on easy for example. However, IN also offers some of the hardest timings out there - in my opinion - and it also has Youmu solo. I have watched many great and awesome players of /jp/ do insane stuff, but only one person has succesfully mastered the Youmu routes for easy and normal. And that person was a an inhuman hellbeast, in the way of being just plainly too good.


IN can be very easy, or really hard or challenging, even on the easiest mode. I personally prefer the latter one.

>> No.9490693

How much is a 'high score'? 90% WR? Exceeding it? But WRs quality are determined by how talented the player pool who are doing it and how much time those players put into. Which means no record have the same quality. Because of that, a "high score" bar couldn't be established. Then we only have theoritical max. In every game, any scorer would know any flaw of his route, which he will not able to do because human/talent limitation. Fixing the flaw will then require blind luck (time to brute force), and becoming harder to solve as more tricks/flaws discovered, which require more blind luck. Because this law applies to all STGs, they are of the same difficulty in context of scoring.

>> No.9490929

>>9490693
>any scorer would know any flaw of his route

Only if you're playing games with simple scoring systems. If you're playing a complex game (eg. most of Cave's), maximizing your score is not so obvious because they require some very creative strategies.

>> No.9492645

>>9490685
>However, the games were meant to be scored in, not to just be cleared.
Yeah, well, that's just, like... you know.

>> No.9492941

>>9492645
No, I don't. Explain further.

>>9484073
Riz does not score. I'd like to see an IN scorerun by him, tho'. He really should not mock the system the one he likes the least until he has actually tried it. And he should not go around telling how awesome UFO's system is after not actually getting into the scoring, fairy-grazespotting, boss-grazespotting, grazebombing, UFOtimings, routes. He has only been having fun this far with the game, what is completely fine. But he will run out of what he considers fun sooner or later. I hope he's prepared.

>>9486262
Cactu got TD extra on his second attempt, and I got it within 10 attempts, but I used a lot of spell practice and abused the game's bomb-trance system. I never heard of .ASP or Heartbeam, but I assume they got it pretty fast too.

>>9485481
>>9485518
It differs, at the moment I play about 5 hours a day, maybe less. Mainly PCB or IN, on the lower modes, or some silly challenge runs on some completely unimportant stuff.

When I worked for my SFN thingies, I did 10h a day, same thing with my Ultra videos on Youtube. Well, not the latest since it took much less time.

With UFO, it varied. I would've wanted to keep the grind at a daily 8h at least, but it was just too much some days. But I spent several days going far above 10h, having nothing else to do but play UFO. It was horrible, and left me pretty scarred. I'm afraid to try that hard again for a while, since I'd probably just fail again.

Playing as long as it entertains you is my current goal. When optimisation starts to anger me, I quit.

(IN Easy tier player)

>> No.9492960

le Finnish circlejerk face

>> No.9493516

>>9490545
>Of course I factor them, but when we're talking about Touhou in general, the graze mechanics will almost ensure it's impossible to achieve the maximum perfect score.
You say that they are all equal because it's impossible to max them out? Once again, that may be true, but that's not what scoring is about.
>Scoring would be much easier if counterstop is somehow corporated in the game.
How would that make any difference? It's nothing but an imaginary benchmark that has no effect on the game.
>Still not 100%, that one percent will be very hard to achieve, and are you sure the WRs are at 99% right now.
Not all of them, but judging by how the hiscores in MoF are so strangely close to each other, I would say that some are.

>> No.9493674

>>9492941
>No, I don't. Explain further.
You are being told to learn to distinguish between opinion and fact.
>Riz does not score.
Says who?
>I'd like to see an IN scorerun by him, tho'.
I'm really starting to think...
>He really should not mock the system the one he likes the least until he has actually tried it.
Just what I thought.

First of all, I have never mocked any game mechanic of any game. I dare you to find one example of me doing so. Like that post above you said, you really need to distinguish between opinion and fact. Saying "I think this game is bad" and "this game is bad" is a completely different thing. I don't know a thing about your native language, but I just know that you have something like this as well. You just have to.

Secondly, the scoring mechanic of any game is not limited to just survival. I will guarantee that I know a lot more about every aspect of UFO than you. Scoring is nothing but making your number go higher. Everything else is a game mechanic.

I have no problem with you playing the older games on Easy difficulties with special challenges. I am positive that you are having a good time and I applaud you for that, but you should really learn to stop raging whenever someone says they may not like what you like. I know well enough about the series to have an opinion on each game. I hear people dissing UFO all the time. Most of the time, I consider their statements to be ignorant and dismiss them. With the occasional sensible argument, it usually comes down to a matter of preference.

>> No.9493692

#pofv pls go

>> No.9493728

Seppo you're being a butt. Stop it.

>> No.9493735

purple puppy penises

>> No.9493834

>You say that they are all equal because it's impossible to max them out? Once again, that may be true, but that's not what scoring is about.
What is scoring about then?

>How would that make any difference? It's nothing but an imaginary benchmark that has no effect on the game.
It is pointless to score when score counter stops increasing, making it a relatively easier, a not impossible task, to create the best score.

>> No.9493845

>>9493834
Saying that all games are equal because it's impossible to max them out is just silly.
That's like saying all careers are equal just because it's impossible to have all the money in the world.

>> No.9493895

I'm gonna quote something I thought was interesting from System11 on this:

>Execute accordingly is not the right way to put it. Generally, there is a rule of thumb in IN, and it is: get more time orbs out of anything at all costs. This, by itself, does make it gradually harder to do, because to get 50% more time orbs per stage than you normally do, you need to get like 200% better at the stage. Including no-missing/no-bombing, milking and capturing spellcards, and all that. It's like going to a shooting range, and instead of accepting just hitting the target, going straight for the bull's eye each time. Nothing is made more complex that way, it's the execution standard that changes.

> IN's scoring system isn't the hardest to learn because all of its main/basic principles (get more time orbs, pick up all items at PoC, no-miss/no-bomb) work with each other linearly. Which is, if you get more time orbs, your points will be worth more. If you pick more point items, the time orbs will be worth more. Missing and panicbombing reduces the amount of time orbs you've collected and has a negative impact on the endgame bonus. That's all there is to it.

>> No.9493909

>>9493895
>Perfect Cherry Blossom has a more complex scoring system, because the dependence between its main scoring elements is frighteningly nonlinear, i.e. get this: you trade one benefit for another. For instance, the maximum lives/bombs you can have at the end of the game is 8/8, but the current Lunatic WR for Sakuya-B (2.98 billions) ends the game with 7/2. No, not because the player is bad, quite the opposite: because the player knew where to use the spare lives/bombs to increase the multiplier. Another example from the Lunatic WR table: the current #1 (2.4B) for Marisa-A is held by ISO, who ends the game with 8/2. The previous record (2.36B) was held by HASEGA~ with 5/2. The only reason ISO managed to get these 40 millions required to beat it is that he gets almost a hundred more point items. But a hundred point items should net way more than 40 millions, not to mention the 90 millions from extra lives, how is that? It's that HASEGA~ traded his spares for a much better multiplier, which made his items worth more. This is complex, and you have a lot of things to consider when planning out a run. For a game like IN, you don't have to plan anything: you just play better, and your score goes up. Have someone play PCB like they would play IN, and the score will most likely never go over 60% of the WR, because that's where "play better" ends its dominance and "have a better strategy" prevails.

This is coming from the perspective of a totally retarded player reading for fun, though. In my most recent IN Lunatic run, I used five continues, twenty-one lives, fifty bombs, and captured two spellcards.

>> No.9494117

Does anybody know of some other, preferably doujin, games that "feel" like Touhou?
Something without complicated gimmicks and with clear, non-messy bullet patterns covering the whole screen.

>> No.9494175

>>9493895
>>9493909
No one said (or at least I don't think so) that IN's scoring system is difficult to learn. And on that note, learning is not equivalent to actually performing it. Pulling off the things required to maximize time, graze, point items (and score in general) in IN is what makes it arguably the most challenging game to score in. The second post summarizes the tactic for IN quite clearly though: "you just play better, and your score goes up," which is probably why the record scores have such huge gaps in them. Rather than following a planned out path that everyone has already tested, you go in and score (but that's not to say that there is absolutely no planning involved in IN; there is still quite a bit of it).

>> No.9494382

Guys, how do I best get a Touhou game working with a PS3 controller? Does MotionInJoy work for it or are there other workarounds?

>> No.9494433

MotionInJoy works fine for me.

>> No.9494483

>>9494382
I use motioninjoy, PSX no analog.

>> No.9494490

>>9494483
Why do you prefer it over a keyboard then?

>> No.9494534

>>9494490
I have really bad carpal tunnel.

>> No.9494554

>>9494534
Oh I see, that's too bad.

>> No.9494952
File: 515 KB, 640x480, th11 2012-08-01 18-56-08-40.png [View same] [iqdb] [saucenao] [google]
9494952

Guy who has been struggling with SA Hard for awhile here.

I finally managed to beat both Stage 5 and 6, unlocking them for practice. Right now, my current problems are pretty much everything Satori does and Okuu's first spell card. Orin's stuff is all bullshit anyway and I'll just fake my way through it with bombs. Okuu isn't that difficult, but it's just that her spell cards are looooooooooong. I like the fact that a bomb halts her penultimate spell card from doing anything for like ten seconds, though.

Fun fact, this was my first time seeing the bad ending to SA. I cleared it during a Normal 1cc attempt, since I figured I would need more lives than a Continue would give me to beat it. What I think is funny is that the run in which I beat it had me with LESS resources than a continue would give me, as I botched Stage 5 and Orin horribly.

Regardless, the end is in sight. I'll get a Hard 1cc of SA yet!

>> No.9495023

>>9494952
Good luck anon-kun!

>> No.9495375

>>9493674
>Scoring is nothing but making your number go higher. Everything else is a game mechanic.
Ah... I really hope you're not implying here that scoring systems are not game mechanics. That doesn't even begin to make sense.

>>9494117
Samidare.

>> No.9495379

>>9495375
>Samidare.
Too fast for me. I love the shield gimmick though.

>> No.9495391

>>9494117
Ketsui

>> No.9495392

>>9495379
Huh? But it's not even fast. Certainly no more than a Touhou game.

>> No.9495403

>>9494952
>pretty much everything Satori does
Have you tried switching shot types? In my opinion Suika has a much easier Satori fight, and the actual shot isn't bad either. Plus the autocollect ability really helps. I'd recommend at least trying it, unless you depend on Yukari's gaphacks then it's a different story.

>> No.9495431

>>9495403
>the actual shot isn't bad either. Plus the autocollect ability really helps.

hilarious_reaction_image.tiff

>> No.9495752

>>9495431
>.tiff
get out pretentious crap.

>> No.9495848

>>9494175
I don't know much about scoring but doesn't IN only require you to shoot unfocused and graze focused to get more time orbs while PCB require you to graze unfocused to get more cherry ?

>> No.9495879

Say I wanted to get into the more recent games, but all I have are six and seven. Where would I go looking for the more recent games?

>> No.9495892

>That feel when gameovering at second-to-last or last spell when they're almost fully depleted.

>> No.9496022

>>9495879
http://thepiratebay.se/torrent/5057070/Touhou_Project_Compilation_[TH01_-_TH12.3]
For 12.8 and 13 just google, it shouldn't be hard to find.

>> No.9496098 [DELETED] 

anyone straming?

>> No.9496356

>>9495879
http://pastebin.com/VQCXzQMv
>>9495892
I know that feeling.

>> No.9496530
File: 52 KB, 344x378, 1337299396418.png [View same] [iqdb] [saucenao] [google]
9496530

>>9496022
>>9496356
STOP supporting piracy!!

>> No.9496552

>>9496530
Not funny, even if hypocritical

>> No.9496568

>>9496022
Only communists use torrents. Buy the games,plebs.

>> No.9496593
File: 216 KB, 545x384, zun_nohat.png [View same] [iqdb] [saucenao] [google]
9496593

>>9496552
Do you hate ZUN or something?

>> No.9496608

>>9496593
It's only fair, since he won't sell the games over here.

>> No.9496623

>>9496608
Such is the fate of all Japanese doujin products, sadly.

>> No.9496695
File: 109 KB, 642x480, in 1cc luna.jpg [View same] [iqdb] [saucenao] [google]
9496695

A-am i dreaming, /jp/?

>> No.9496700
File: 521 KB, 800x923, 1339224099828.jpg [View same] [iqdb] [saucenao] [google]
9496700

>>9496695
Great work!
I love 0-life endings.

>> No.9498260

>>9496695
0 Night Bonus? Let's hope you are.

Good job.

>> No.9498337

>>9496695
Not default starting lifes? Please, never start touhou again. It's not 1cc if it's not default.

>> No.9498349

>>9498337
He didn't? How can you tell?

>> No.9498356

>>9498349
Player Penalty

>> No.9498358

>>9498349
>Player Penalty*0.05

>> No.9498546

>>9496695

Congrats.

It's okay to use extra lives if you need them.

>> No.9498606

>>9498358
>>9498356
Does that mean using extra lives reduces your score to 5% of the original value or something? That's pretty harsh, but justified, I guess.

>> No.9499021

>>9498546
>It's okay to use extra lives if you need them.
Well, yeah, but don't call it a 1cc. It's okay to continue if you need to, but that doesn't mean you've 1cc'd the game either.

Especially not in IN, where you can start with more lives than if you died and continued using starting lives, and the bombs are so forgiving that it's literally impossible to die with bombs remaining so a 1cc is a resource game, a resource game that you've made a fool of by giving yourself a huge advantage.

But yeah, grats and shit.

>> No.9499033

>>9499021

It's still a 1cc.

>> No.9499040

>>9499021
>>9499033
Can't we all just stop obsessing over clears and start obsessing over scores instead?

>> No.9499061

>>9499040
I don't score, though. It's everything I can do just to get a 1cc on normal, and sometimes even then I can't ;_;

>> No.9499101

>>9499033
You're artificially giving yourself more lives, so no, it's not. If it were at an arcade, and the game gave you the option to insert two coins to start with 7 lives instead of one coin to start with 3 lives, would that be a 1cc? Obviously not. Do you actually insert a coin when you continue in Touhou? Obviously not. So, combine these two concepts, and what do we conclude?

>> No.9499112

>>9499101

Touhou allows you the option to turn the lives up at the cost of points, and there is a limit.

It's still a 1cc.

>> No.9499131

Touhou STD.

>> No.9499156

>>9499101
Are you really arguing with that moron? I'm pretty sure I saw him making that argument like a year ago. He's obviously not changing his mind.

>> No.9499214
File: 157 KB, 439x600, sakuya.png [View same] [iqdb] [saucenao] [google]
9499214

>>9499156

I never talked about this subject before, it was not me.

>moron

It upsets you that much huh?

It's still a 1cc.

>> No.9499224

>>9499112
>Touhou allows you the option to turn the lives up at the cost of points, and there is a limit.

This is literally, word-for-word, the description of a continue. You do realize that, right?

It's funny because you just argued against yourself better than I could've.

>> No.9499226

Who cares about a 1cc in the first place? They don't take any skill whatsoever, the real talent lies in those who can score good under any circumstances.

>> No.9499240

>>9499224

A small percentage of points, a continue takes all your points.

>> No.9499250

I once saw someone argue that to 1CC Imperishable Night all you had to do is get the good ending.

>> No.9499252

>>9499226
No-dodge 1cc UFO lunatic please.
Even the lowly 1cc takes some skill.

>> No.9499254

>>9499226

True enough, 1cc is a small accomplishment in the grand scheme.

>> No.9499260

Stop arguing about this inane shit and go play shooting games.

>> No.9499265

>>9499240
>small percentage
>95%
haha okay

>> No.9499273
File: 242 KB, 703x396, 3432423556.png [View same] [iqdb] [saucenao] [google]
9499273

>>9496695

Good job.

>> No.9499276

>>9499252
That's nothing. Try to 1cc Reimu-Aya no shooting no focus on anything above Normal mode. I bet some people here could manage it.

>> No.9499281

>>9499265
95% percent of the end-of-stage bonus.

>> No.9499283

>>9499276
>skill is how shortly you can tap a button
a'ight

>> No.9499294

These retarded challenges prove fuck all for skill, and people who think they're even remotely good for playing in such stupid fashions shouldn't even be allowed to play these games. Score or get the fuck out.

>> No.9499393
File: 90 KB, 360x360, doyouevenscore.png [View same] [iqdb] [saucenao] [google]
9499393

If you consider people that see a 1cc to mean default starting lives to be elitist assholes, why are you trying to gain their approval? Acknowledging their opinion on the subject is just admitting that you're concerned about your status in their eyes.

If you want to brag about your accomplishments on an anonymous imageboard, you're opening yourself up to the opinions of others. The bottom line is that most people will look down on you for getting a "1cc" with anything other than default settings. Besides, it doesn't matter, your score is complete shit anyway.

You're so silly sometimes, /jp/.

>>9499294
Not that I'm entirely disagreeing with you, but score is just an arbitrary a measurement of skill as any other. Score just happens to be the one that's programmed into the game by the creator. That does make it very important, yes, but finding other goals is fun too.

>> No.9499422

>>9499294

So people thinking of fun new ways to challenge themselves shouldn't be allowed to play, but people like you with your "if it isn't a scoring run you should just die" attitude are ok? When the game in question is Touhou? Either you're deliberately trying to be as ironic as possible, or you need to think things through better. There is no "wrong way" to play the game.

>> No.9499501
File: 52 KB, 270x250, logitech-gamepad-f310.png [View same] [iqdb] [saucenao] [google]
9499501

>>9499422
>There is no "wrong way" to play the game.

>> No.9499505

>>9499294
What if we find it fun to do silly challenges once we've beaten the game?

>> No.9499563
File: 75 KB, 420x248, marisa_51.png [View same] [iqdb] [saucenao] [google]
9499563

>>9499505
That's what you call ``milking a dead cow''

>> No.9499564

I don't like scoring because it requires too much memorization. I prefer playing with some challenges like 120FPS pacifist NFNBNMNBB no horizontal no finger run.

>> No.9499574

>>9499564
>not doing NBBQ runs
casual

>> No.9499579

>>9499574
That's no even possible for Americans

>> No.9499586

>>9499564
You're memorizing the game every time you play it whether you're aware of it or not. Unless you have brain damage or something.

Scoring is just harder.

>> No.9499598
File: 46 KB, 256x232, 19397173.jpg [View same] [iqdb] [saucenao] [google]
9499598

Playing Touhou for score is like running in the Special Olympics.

>> No.9499606

>>9499598
tru dat, casper-chan.

>> No.9499638

>>9499586
>You're memorizing the game every time you play it whether you're aware of it or not.
>Scoring is just harder.
I didn't say anything about scoring is harder or not. I just said scoring requires too much memorization. You have to remember every patterns and how to graze them or cheese them to get as much score as you can. While playing on 120 FPS needs less memorization but still need a good amount of reflex and precise movement. Basically it's just you see it, you dodge it and you win. It's even better when you play PoFV or PoDD.

>> No.9499652

>>9499638
PoFV Ultra is a lot of fun, even if I die two minutes into the match every single time.

>> No.9499729

>>9499501
Yeah that is pretty bad, you should at least use a PS3 controller, joystick, or arcade set up if you're not using a keyboard.

>> No.9500714

Almost every scorerunner also does special challenge runs, don't you worry about that.

For example the scoring people from /jp/ all do also special runs. Heartbeam did some nonvertical lunatics, ND-pacified Yuyuko and NDNB'd PCB lunatic. T does a lot of pacifist runs. .ASP timed out Scarlet Gensokyo. Naut did a NBNUFO. At least two of them timed out SFN and Astronomical entombing, some did so without focus. And the list goes on.

Some of them, especially T, like to score with special conditions too. Like he did with PCB and SA. Heartbeam held some youkai solo IN records on the western board for a long time with nofocus runs.

The world is not black and white. But scoring achievements differ a lot from the silly condition runs, since the grind for those greatly differs. Also, scoring routes are often formed by several silly-seeming tricks. And you will need a lot of unfocused and/or no-miss playing with some of the games, so it is like combining several challenge runs together.

>> No.9500721

Do people do "no shot" runs? Is there a name for them?

>> No.9500731

>>9500721
You mean pacifist?

>> No.9500750

You can beat the bosses without shooting them?

>> No.9500754

>>9500750
What did you think the timers were for?

Heck, you can even time out bosses in Cave games, that don't have timers.

>> No.9500762

Pacifist is also not bombing. No-shooting has bombs allowed.

At least one was done last month, PCB normal without shooting. I guess i could look for more if you give me a while

>> No.9500810

oh god why are the EoSD big bubble bullets so big

normally the hitboxes are like half the actual bullet but nope Remilia's are fuckhuge

>> No.9501579

>>9500754
Not him, but I didnt know till I came to one of these threads too.
And no, I haven't beat PSB yet.

>> No.9501946

>>9500810

I like it better that way. I want the size of the bullet to actually mean something, and from my meager experiences playing EoSD (Normal and Hard 1cc), the huge bullets have a handy rule of "the white part is fine, the colored part kills you". I've HEARD that the actual bullet hitbox is square, which is bizarre and dumb if true, but I haven't tested it for myself.

>> No.9502763
File: 450 KB, 640x480, th11 2012-08-02 20-23-32-37.png [View same] [iqdb] [saucenao] [google]
9502763

>>9494952
>>9495023

FUCKING YES, I BEAT IT

http://replays.gensokyo.org/download.php?id=22978

I made Satori look like a fucking chump, only dying to her ONCE, and that was against her very last spell card. I ended up starting Stage 5 with SEVEN extra lives and 2.75 Power. When I beat Okuu, I still had two more extra lives! I feel AMAZING!

From here, it's on to Imperishable Night, followed by Undefined Fantastic Object. After that, I'll have a Hard 1cc of every Windows Touhou! (aside from PoFV which I don't care for)

>> No.9502773 [DELETED] 

お(・∀・)め(・∀・)で(・∀・)と(・∀・)う!

>> No.9502778

>>9502763
お(・∀・)め(・∀・)で(・∀・)と(・∀・)う!

>> No.9502779

>followed by Undefined Fantastic Object
glhf

>> No.9502881

Besides parts of Stage 5 and maybe Byakuren, UFO is way way easier than SA imo. I can 1cc it on a lazy day, Orin alone is worse than anything in UFO

>> No.9502885

>>9502881
directed at>9502779

>> No.9502920

>>9502881
On Hard? Naw, dude... SA Lunatic is comparable to UFO Hard. And yeah, SA Lunatic isn't all that much harder than SA Hard, but still.

>> No.9502951

>>9502881
Kogasa on Hard is worse than Orin on Hard

>> No.9502972
File: 349 KB, 1288x701, 123456767844.jpg [View same] [iqdb] [saucenao] [google]
9502972

>>9502763
Nice score anon

>> No.9503175

>>9500762
>At least one was done last month, PCB normal without shooting. I guess i could look for more if you give me a while
I have an old pacifist run of PCB Normal I did a while ago. I think I had two misses just from falling asleep. The replay feels like an hour long, and it very well might be. It's buried somewhere on my computer if there is demand for it. It's terribly boring and I don't remember why I did it.

>> No.9503507
File: 174 KB, 640x959, eosd_nb_rb.jpg [View same] [iqdb] [saucenao] [google]
9503507

Here is a NB run of EoSD Lunatic as ReimuB: http://replays.gensokyo.org/download.php?id=22983

I was originally going to do this as MarisaA, but I decided that ReimuB's wider shot was good for some parts of stage 4, so I got used to ReimuB. This run isn't very good in general but I'm not in the mood to improve it anytime soon. I'm probably going to get back to doing some silly challenges in UFO.

EoSD is a very special game. It has its flaws, but it's one of those things you have to take as it is.

>> No.9503522

>>9503507
Congrats Riz!

>> No.9503559

>>9503507
Gz

>> No.9503575
File: 111 KB, 640x480, 2012-08-02_00001.jpg [View same] [iqdb] [saucenao] [google]
9503575

Beat Gundeadligne today on novice. I still don't understand this game. How do you get bombs? How long is the death bomb window? How the hell do I get through this pattern?

>> No.9503675

http://replays.gensokyo.org/download.php?id=22968

This was a run to unlock stage 4 in practice mode for my score.dat.

I had three completely unacceptable failures in stages 2 and 3 where I died just before ending a spell card, but I got so many lives in stage 4 it almost didn't matter. Murasa was another matter altogether, I barely got out of there alive.

I proceeded to wiping out on Shou's first spell by pure dodging and panicbombing, so a Lunatic 1cc might even be possible for a horrible player like me, if this completely botched run went so well in the end.

Maybe with rigorous practice I'll have it by the end of the year, if I manage to get a month's worth of luck in one run.

>> No.9503722

>>9503575

Is that small green dot under her arm the hitbox?
Also, I have been thinking about getting this game, would you say it's worth it?

>> No.9503844

>>9503675
Just remember that you can ask me whenever you need help.

>> No.9503919
File: 131 KB, 640x480, 2012-08-03_00001.jpg [View same] [iqdb] [saucenao] [google]
9503919

>>9503722
It's the red scarf, which was covered in the other screenshot.

Deadligne is a lot of fun, but I hated Hitogata Happa when I played it (only recently tried Deadligne). Multiplayer is not so great, if your buddy gets shot down he has to watch until you're done. I own Recollection, but haven't played it yet.

>> No.9503944

>>9503919

Is it strange to play if you are only used to vertical scrollers, do skills transfer easily?

>> No.9503977

>>9503919
I got all three a whole back, Recollection is the only one of the three that I have gotten decent at.

>> No.9504000

>>9503944
Part of your skill will transfer. I feel like less of my Touhou skill transferred to this game then Jamestown for instance, but more than Geometry Wars or Beat Hazard. Flipturning is the thing that gives me the most trouble, even more than not understanding some of the mechanics.

>> No.9504872

>>9503507
Well done. If you felt like Marisa A had bad spread, you could have just used Marisa B. She is fine as well.

>> No.9504905

>>9503575
You get an infinite supply of bombs, but to use them, the green bar on the screenshot has to be full, so you can't spam them.

>> No.9505840

Fuck, my perfectionism in SA pisses me off. I instinctively restart when I get hit on the first three stages, and have to keep stopping myself doing it in later ones. It's like MoF Hard again, it made me hate Minoriko's theme. Worst thing is, I died on Subterranean Sun yesterday and can't get that close again.

>> No.9505862

>>9505840
I can understand restarting if you miss on the first stage, or before the second boss, but from then on one miss here or there doesn't really matter.

>> No.9506067
File: 340 KB, 899x1080, 1337489969262.png [View same] [iqdb] [saucenao] [google]
9506067

Rizu-chan, is today a good day for a stream?

>> No.9506119

>>9499501
That's what I'm using, huh. What is wrong with this gamepad?

>> No.9506132

>>9506119
1. Gamepads are shitty for playing 2hus
2. Logitech

>> No.9506158

>>9506119
Gamepads are fucking shit, I don't think I've ever seen anybody 1cc anything higher than Normal using a pad.

>> No.9506174

>>9506158
Look up MrMonkeyMan's ketsui scores. He plays with a pad

>> No.9506186

>>9506132
>1. Gamepads are shitty for playing 2hus
Alas, I'm trying to play 2hu from notebook. So gamepad is a must. Keyboard here is almost dead.

>2. Logitech
I should've bought pad for XBox? Or what? D-pad is okay...

>>9506158
I've done several Hards.

>> No.9506194

>>9506158
What evidence do you have to support your claim that keyboards are superior?

>> No.9506200

>>9506186
I'm playing on a laptop and I just got a USB keyboard. Best decision in my life.

>> No.9506251

>>9506200
Well, it's okay. I'm glad for you. Are you putting USB keyboard on the top of the laptop's one?

>> No.9506277

>>9506251
I put it in the keyboard tray.

>> No.9506294

>>9506277
Awesome. Too bad I don't have one.

>> No.9506359

>>9506251
Not him but I have my external keyboard in front of my laptop

>> No.9506408

I wish PoFV had better character balance. Isn't it sad, Merlin?

Speaking of which, is Marisa still winning in Japanese PoFV tournaments or is it someone else now?

>> No.9507116

>>9504872
I tried, but I didn't like the first few stages with her and that she has a hard Patchy.
>>9505840
Sometimes you just need to take a break.
>>9506067
Yes. I'll probably throw one up in a few hours.
>>9506200
Not PS/2?

>> No.9507130

>>9507116
Most laptops don't have PS/2 ports.

>> No.9507139

>>9507116
Ain't got a PS/2 port in my laptop, and this keyboard has NKRO over USB.

>> No.9507790

Streaming: livestream.com/stouhou

>> No.9507908
File: 625 KB, 640x480, th011.png [View same] [iqdb] [saucenao] [google]
9507908

Me again: >>9505840
I finally did it this time. Barely, but I did. Now only to beat Extra, and I'll move to UFO

>> No.9508792

I'm really disliking Imperishable Night. There's something about the patterns that just makes them not as fun as the other games.

What has me pissed off right now is that I was playing through on Hard just to see how far I could get, and I knew that I had made too many mistakes to make it through FinalB, but I decided to say 'fuck it' and tried it anyway. When you die, you get the Bad End FORCED in your face. Fuck you, game, fuck you fuck you fuck you. A Bad End is something you sigh and accept when you decide to beat the game despite using continues. It is NOT something to be thrown at your face for losing outright.

I was pretty proud of how well I was deathbombing during SA, but IN drains additional bombs from you for trying it. Fucking hell. I want to be done with this game so I can move on to UFO.

>> No.9508839

>>9508792
>A Bad End is something you sigh and accept when you decide to beat the game despite using continues. It is NOT something to be thrown at your face for losing outright.
you should probably think about what the words "bad end" mean

>> No.9509499

>>9508792

Yes, IN kind of sucks bawls.

>> No.9509508

>>9508792
You can regular deathbomb in IN if you're fast enough.

I liked the bad ends, it means I don't have to play fifty games to see any ending.

>> No.9509524

>>9508792
>>9509499
It's not a bad game if you just suck at it.

>> No.9509576

>>9509524
You can be great at the game and still hate it, or even like it yet acknowledge its faults and reasons why other people would dislike it. Don't just shove "lol you just suck" in because others don't like it.

>>9509508
>You can regular deathbomb in IN if you're fast enough.
Saying "you can" doesn't fix how shitty the deathbomb system is. You have one frame to deathbomb without activating Last Word. With Border Team, you then have 27 more frames to deathbomb. After that, overall deathbomb time decreases, but you still only have the one frame to use one bomb. But given you're already using two bombs per deathbomb, the time decrease barely matters anyways.

>> No.9509651

So huh, the eXceed trilogy has dropped on Steam. Is this a good time, /jp?, worth tenbux?

>> No.9509769

>>9509651
Same question but for Gundemonium.

>> No.9509845

>>9509576
You should not use bombs. Take your fingers off the Shift and X buttons after you 1cc'd normal. Learn to play like a pro.

>> No.9509907

>>9509769

I'd say "probably". Hitogata is fucking infuriating (I suppose it would be less so if I didn't suck at the genre?) but the other two are solid.

>> No.9509908
File: 97 KB, 277x315, 1343744820105.png [View same] [iqdb] [saucenao] [google]
9509908

Just played Touhou for the first time.
Holy mother of Christ I'm fucking shit.

>> No.9509935

>>9509908
Don't worry about it. Everybody is bad when they start out. Remember to ask for help when you need it.

>> No.9509965

>>9509576

If you don't deathbomb you die and lose all your bombs, though? If you can still deathbomb regularly then it's the same, and if you can't pull it off then it's still preferrable to use 2 bombs because the alternative is you lose a life and all those bombs anyways. Also the double-deathbomb does an enormous amount of damage with most characters, so it pretty much kills any spellcard outright. Not a bad tradeoff, considering the spellcard was at least hard enough to kill you once.

>> No.9509970

>>9509935
Thanks, I will.
I think I just need to get comfortable with manoeuvring for now, I'm not used to this sort of game.

>> No.9510413

>>9509965
This is a pretty legitimate response for most people probably, but I don't agree with your conclusion.

While regular bomb is preferable to 1B deathbomb is preferable to 2B deathbomb is preferable to not dying, that doesn't mean the system is any good. The way I see it, it's flawed from both a gameplay perspective and a design perspective. If you give the player that 2B leniency, you shouldn't be masquerading the 1B deathbomb by giving them one frame still allowing it, otherwise it looks like an intentional punishment (which should generally be avoided), and an unreasonable one at that. I don't think ZUN actually planned for the one frame of 1B deathbomb, but regardless. It might be an attempt by ZUN to discourage deathbombing, but the method used accomplishes the opposite. With such a long timer given and the rationale you give (better than dying), all it does it give people the ability to not bomb anything until they get hit and just take the 2B like a lazy bum and not actually learn. Having that length of time for deathbomb is terrible for improving skills, and meanwhile when compared to EoSD and PCB's deathbombs, IN's near-immediate 2B use seems unfair. The apparent tradeoff for power doesn't really matter because unless you're unfathomably terrible and can't last even a few seconds, you're only going to need one bomb to get through a given Spell Card anyways.

>> No.9510431

>>9510413
Don't bomb?

>> No.9510440

>>9510431
I think you meant >Don't get hit.

>> No.9510671

>>9510431
>>9510440
Again, "well just don't do it if you don't like it" doesn't solve the problem. Even if I never had to bomb, the system is still worth critiquing.

>> No.9510725

>>9510671
The system discourages bombing, though. Especially deathbombing.

>> No.9510775

>>9510671
First, you complained about IN deathbomb took 2 bombs instead of 1.

People said it's a tradeoff.

Then you complained 2 bombs is unfair because you can deathbomb with 1 bomb in other games.

People said you should use regular bomb.

Then you complained about it encouraged deathbombing because the timer is too long.

People said you shouldn't use bomb.

Then you complain anyway because the game is not like what you want.

>> No.9511036

>>9509651
>So huh, the eXceed trilogy has dropped on Steam. Is this a good time, /jp?, worth tenbux?

The 3rd game is good. There's practically no memorization. It's a little easy, but the patterns are still fun, lots of active dodging. Scoring is grazing+pointblanking so there's that making it harder too. There's also a secret final stage I haven't gotten to yet.

The 2nd game has a polarity system, so if you hate that then skip the package deal because the 1st game is pretty bad.

>> No.9511079

>>9511036

Polarity systems are cool. I liked ikaruga back in the day. Guess I'll be grabbing the collection, cheers anon.

>> No.9511567

>>9510775
>Then you complain anyway because the game is not like what you want.
Generally people complain about a game because it isn't what they want, but I'm saying the deathbomb system is just poorly designed, and I also happen to not like it for similar reasons. I'm explaining flaws, not complaining just because I don't like it.
>First, you complained about IN deathbomb took 2 bombs instead of 1.
No, first I explained why forcing the player to use 2 bombs instead of 1 is unreasonable given the way it's implemented, and seems like a punishment. You can discourage deathbombing in other ways.
>People said it's a tradeoff.
And I explained why although it is a tradeoff, it's a negligible one.
>Then you complained 2 bombs is unfair because you can deathbomb with 1 bomb in other games.
Yes, but that wasn't the actual second point, which was the timer. I don't think it's unfair, just that it's alienating for no good reason.
>People said you should use regular bomb.
I agree. The point made was that people don't do this, however, largely because of...
>Then you complained about it encouraged deathbombing because the timer is too long.
No, I'm pointing out that it lets you avoid using a proper bomb tactic that is part of improving as a player, which is generally why you would discourage deathbombing in the first place. It lets people instead just rely on deathbombing for whenever they're in a bad situation, which means that the purpose of the 2-bomb use as a light deterrent doesn't work as intended and is basically pointless. It's an obvious common thread among many players.
>People said you shouldn't use bomb.
Which as I explained is a ridiculous retort equivalent to "well if you don't like it just don't play it" and has nothing to do with my criticisms.

>> No.9511918

>If you give the player that 2B leniency, you shouldn't be masquerading the 1B deathbomb by giving them one frame still allowing it, otherwise it looks like an intentional punishment (which should generally be avoided), and an unreasonable one at that. I don't think ZUN actually planned for the one frame of 1B deathbomb, but regardless. It might be an attempt by ZUN to discourage deathbombing, but the method used accomplishes the opposite.
The 2B deathbomb is indeed a punishment for taking an extra risk. The player could have just bomb an attack in advance, requiring them only one bomb, but if they didn't, and get hit, he could still bomb using two bomb resource. Quite reasonable in my opinion.
I don't think anyone ever considered exploiting the 1 frame 1B deathbomb, because it's extremely rare in nature. If it happens to me, I'd consider it a lucky accident.

>With such a long timer given and the rationale you give (better than dying), all it does it give people the ability to not bomb anything until they get hit and just take the 2B like a lazy bum and not actually learn.
I'd argue any player would learn even more the longer deathbomb frame is. A longer deathbomb frame means less risk losing a life in order to face a pattern head on, testing their dodging skill. If deathbomb window is removed, or even there's a delay before bombing (Raiden?), the player will be more inclined to cheese bomb an attack, which maybe equates not learning dodging at all. So it's dodging skill vs. bombing skill increase. Either way the player would learn a skill in any scenario.

>I don't think it's unfair, just that it's alienating for no good reason.
If the system stays the same throughout the series wouldn't it become stale? MoF doesn't have grazing system. MoF and SA have power based bomb . GFW has ice, etc.

>> No.9512220
File: 1.39 MB, 130x108, 1321843823252.gif [View same] [iqdb] [saucenao] [google]
9512220

>>9485481
I play one or two runs per week. It's like learning to ride a bike, once you get it down you never forget how it's done.

>>9482011
Fucking Animal Danmaku, man.

>> No.9512386

Playing touhou at 30fps is the best. It really feels like you can dodge almost anything.

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