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/jp/ - Otaku Culture


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File: 24 KB, 800x600, I'll protect you.jpg [View same] [iqdb] [saucenao] [google]
9438231 No.9438231 [Reply] [Original]

was the project succesful?
what happened (or would have happened) to his sister thanks to this project?
...
where is self?

>> No.9438245

It failed.
They could have brought her consciousness from wherever it is.
It's a 0th dimensional being, so in that dimension, r11 trapped it in an infinity loop.

>> No.9438264
File: 48 KB, 800x600, moe.jpg [View same] [iqdb] [saucenao] [google]
9438264

-Yes and no. Satoru became part of self, but Sayaka never returned.

-Nothing. His sister was the reason he started project. She "died" during a probably related Leiblich project.

---

Self is everywhere and Self is nowhere. (Satoru's perspective)
Self no longer exists. ("Inubushi"/Self's perspective)

>> No.9438268

>>9438245
I thought the -where is self- question was being asked many times by his sister (the project was succesful) who is one of the personalities inside inubushi keiko, but with the transfer thing she just didnt know WHERE she was, so the project was succesful, she became alive inside the experiment but with no body just a soul / personality

>> No.9438290

>>9438268
But 'Where is Self?' was first asked two years before the experiment started, so it coudn't have been caused by the experiment.

>> No.9438291

>>9438264
maybe I will sound like a retard asking this but are you saying that satoru became blick winkel?

>> No.9438305

>>9438290
it could be caused by the experiment since self is everywhere and nowhere, and I dont remember well, but I think sayaka became alive thanks to this project the day inubushi keiko killed everyone in the hospital asking where is she

>> No.9438307

>>9438291
A lot of people apparently can't tell the difference, so you're not alone.
Self is 0D. He exists everywhere at all times, yet also exists nowhere at any time.
Blick Winkel is 4D. At any given "moment", he exists in a specific location at a specific time. In order to be somewhere else or sometime else he needs to move there, unlike Self, who is always everywhere.

Self is a being for whom 'location' holds no meaning. Blick Winkel is just a being that can travel through time (and timelines) as well as through the three normal dimensions.

>> No.9438321

>>9438305
If that is the case, why does the 'plan failed' ending have Satoru saying the plan failed, even though the Awazumi serial murder case happened without any change?

>> No.9438332

reading all this just tell me that I really dont know who to trust and what the hell really happened in that experiment, that last moment with the "who are you?" was priceless

>> No.9438348

>>9438321
Simply, he just doesnt know he really was succesful, sad isnt it?

>> No.9438359

This shit is too confusing.
The only thing I understood is that Kagome Kagome is creepy as fuck.

>> No.9438362

>>9438348
That makes no sense, it was all over national papers 1.5 years before that scene takes place. He couldn't possibly have missed it.

>> No.9438386

>>9438307
oh, I need to read again all those TIPS so I can have a new understanding of all the things related to this story, like the part where someone says that Satoru doesnt know who is the Saul from 11 years ago, the time where it all began. I just dont know what do they mean with that, I dont even remember what happened 11 years ago, the hospital murder case?

>> No.9438395

>>9438362
I mean, he knew what happened then, but he didnt know that her sister was inside the murderer since that day.

>> No.9438401

>>9438386
Remember11 and you will know the answer of everything
badumtss.jpg

>> No.9438425

Huge spoilers, but this will explain all the mysteries of R11, don't read before you've finished all the endings;
The game is an unfinished turd, Nakazawa himself confirmed this.

Onto greener pastures:
Does anyone know/think that Root Double BC*AD connects to R11 in any possible way. I mean, the description http://vndb.org/v5000 mentions
>5. Why is one that cannot exist --- "that guy" --- here ?
Is this possibly アイツ from R11? Also,

REGISTA WHERE THE FUCK IS THE PC VERSION??? ;_;
You're just cockteasing me with this amazing OP http://youtu.be/NfUWb3pPwgk
and I'm lusting for Nakazawa's sci-fi cock.

>> No.9438427

>>9438386
nope, thats when she died
and remember that sayaka killed her own parents, she was a murderer all along, after many years, inubushi keiko killed many in a hospital while uttering where is self, aka she (sayaka herself)

>> No.9438434

sayaka is a killer
inubushi wasnt a killer
inubushi begins killing while saying where is self
soooooooooooooooo................

>> No.9438443
File: 1.22 MB, 1280x961, awazumi.png [View same] [iqdb] [saucenao] [google]
9438443

>>9438386
Considering Satoru was the one who was symbolically reciting that Bible verse, it sounds unlikely that he would not know who he's referring to. Saul is Satoru, by the way.

>>9438395
Unknown date
Jumping at the opportunity of the Awazumi incident, Satoru builds confidence in his own thinking.
Borrowing Inubushi's words, he christens the "Transcendental Will (Or rather, intelligence)" as "Self."
Can such a being really exist?
Was this evidence of its existence, or was this an illusion created from his desire for it to exist?
Soon, Satoru devises a plan.
A plan to lure "Self" to this world,
-The "YUKIDOH Plan."

-Infinity timeline

Satoru knew of the incident and all of its implications. Hell, he even believed there's a very good chance that was one of Sayaka's alternate personalities doing the job. After the line in OP's post, she explains that what she's really afraid of is herself. Because she likely murdered people before, similar to the Awazumi incident.

>> No.9438446

>>9438425
incomplete doesnt mean that the game is contradictory with all the info it provides, we can extract an answer that all can be happy about, or not...?

>> No.9438455

This was just an unfinished mystery, but fuck if it wasn't amusing.
The strongest "GIVE ME MORE" ending I've ever read.

>> No.9438469

>>9438425
>Nakazawa himself confirmed this.
Source?

>Is this possibly アイツ from R11?
Nope. Because アイツ is Self, and Self does not have a location, so he can't be 'there' - he's everywhere at all times.

>REGISTA WHERE THE FUCK IS THE PC VERSION???
It took I/O 2.5 years to make it to PC, so expect a similar wait for Root Double. If it ever gets a PC port.

>> No.9438490

>>9438443
>maybe she likely did it before
that before I think is her own parents, in that scene she is in a mental institute, or maybe leiblich. She was taken there after that filial crime

>> No.9438506

>>9438490
Yeah, >>9438427 reminded me, it's in the infinity timeline:
1998
Unknown date
Both of Satoru's parents are murdered.
The murderer was their daughter, Sayaka.
The trial proceedings result in Sayaka
being diagnosed with DID (Dissociative Identity Disorder).
As such, she is found innocent, but admitted to a mental institute.
Around that time, a number of similar incidents sporadically take place,
ultimately leading to a revision of the criminal law in the following years.

>> No.9438501

>>9438446
Incomplete means incomplete.
If I write a story leaving a huge gaping hole at the last page and stitch it together as fast as I can so I can sell it, it's just an unfinished work not unlike a building without walls.
It doesn't magically gain something like a "hidden solution" just because it's a Japanese picture book.

>> No.9438509

>>9438469
>Source?
Some interview, can't be arsed to search.

>It took I/O 2.5 years to make it to PC
God fucking damn it. What is the point of releasing their games on consoles when most VN/eroge otaku own a PC instead. I "could" get a 360 but stupid region locks would prevent me from playing it and I don't feel like importing expensive stuff from Japan.

>> No.9438519

>>9438501
A mystery is not written randomly with a bullshit asspull solution at the end. (Okay, there are exceptions.) The solution is the base from which everything else is written. Even if you remove half of the story, the remaining half will still be fully compatible with the solution. You may not have enough information to deduce the solution, but no information will contradict it.

>> No.9438534
File: 50 KB, 719x480, soon you will know everything.jpg [View same] [iqdb] [saucenao] [google]
9438534

>>9438509
I thought Xbox 360 games aren't region-locked. I know GundamAce imported the game, not sure if he has a Japanese X360, maybe he can confirm.

>> No.9438531

That guy never remembered... ;_;

>> No.9438546
File: 810 KB, 816x658, your face when.png [View same] [iqdb] [saucenao] [google]
9438546

>>9438531
That's because there was nothing to remember. Satoru is a completely different person who just happened to have some of the original Satoru's memories.

>> No.9438567

>>9438534
They definitely are with a few exceptions.

PS3 is region free.

>> No.9438582

inubitch, that baby killer!

>> No.9438614

>>9438546
Satoru climbs SPHIA's clock tower.
As if lured, the shadow of "Someone" appears.
Past 4PM--
Satoru falls from the SPHIA clock tower with a lightning bolt.
At this time, Satoru loses the personality "as Satoru" (''I'') and his memory.
The empty shell (I) from here on suffers from an unnatural memory defect, as if "Someone's" memories had been transplanted.

>> No.9438632

The final time-space transfer occurs (final level).
Satoru (オレ) is lost from the world.
His final destination...?
Was the "Plan" a success as expected?
Was it a failure?
Where is self?
The eternally unescapable maze of memory.
The shadow Satoru saw just before his fall from the clock tower--
It is already imprisoned in time-space.
It may have been self....
-- Into the Infinity Loop.

what way to finish and incomplete mistery... -claps-

>> No.9438679

I think the entity that occupies satoru's body after the fall at the tower is no other than sayaka but with satoru's memories, like this: satoru ceases to exist, sayaka/self enters (the project success at capturing that-guy/self into the infinity loop), she obtains some of satoru's memories, she begins to think she is satoru, she becomes satoru, but at the same time she asks where is self

I just had a seizure thinking this

>> No.9438689

>>9438519
You're right, a mystery must have a base.
But you know what? This isn't pure, western, true, paperback, Sherlock Holmes mystery. This isn't made so you can get the solution as soon as the detective.
This is a Japanese picture book SciFi story, with building blocks whose purpose is amusing the reader, not presenting a solvable riddle.
My guess about what "really happened" would be as good as any. You can't "know" what furniture people will use when looking at a house under construction.

>> No.9438705

>>9438614
that someone is SAYAKA! because >>9438679

>> No.9438747

>>9438689
Oh, and I have to add:
You can guess if it'll be cheap or expensive furniture, big or small, tall or short depending on the structure and the people who will live there.
But thinking you can "deduce" the color of the carpet is utterly wrong and blind.
As amusing as I think the whole game is, I won't deny it was axed. At 80% of its completion, at most.

>> No.9438752

Is it true that the VN was unfinished because KID ran out of budget? If that's so then why didn't they just add the other scenario when it was ported to the PSP?

>> No.9438791

>>9438534
GundamAce here.

I did get a Japanese Xbox 360 for Root Double. I don't know if the game is region free or not, so I bought a Japanese 360 just to be safe. I can't confirm whether or not it works on an English 360, though.

>> No.9438811

>>9438791
Damn you rich people.

>> No.9438832

>>9438679
>>9438705
Nope, good sirs. Sayaka has multiple personalities (DID), and Satoru is not shown to have any alternate personalities except for Kokoro and Alpha.

Furthermore, not only is the new Satoru described as an empty shell, the following dialogue with Utsumi all but confirms the theory:

Your condition certainly differs from typical amnesia.
And it's nothing I've ever seen before, so I really can't tell...
But, perhaps...
Your existence right now may be the result of a brand new personality born within your body.
If you think about it that way, it would explain why you have no memories of the past.
The fragmentary memories popping up here and there may be directly linked to the "original" Yukidoh-kun.
If I'm not mistaken, you woke up here in SPHIA about an hour and a half ago, right?
If that's so, Yukidoh-kun...
The current you, the one I'm talking to, is a special existence, one that gave its first birth cry a mere 90 minutes ago.
--SA1_06, Utsumi after she's read the Terabyte Disk

>> No.9438864

>>9438425
>Why is one that cannot exist --- "that guy" --- here ?

I am playing Root Double and I confirm that they are not connected. Pretty sure the opening can give you clues as to what or who that "one which cannot exist" is.

>> No.9438957

>>9438752
Because it was ported by Cyberfront, KID was long dead, and Nakazawa Takumi was long gone from KID.

>> No.9438964

>>9438832
I would love to have a terabyte disk of my own life

>> No.9438995
File: 40 KB, 733x262, infinityloop.png [View same] [iqdb] [saucenao] [google]
9438995

>>9438957
But Nakazawa did contribute to the PSP ports (he wrote the infinity timeline). I'm pretty sure the reason R11 wasn't expanded was because this is how Remember11 is (putting aside whether it's intentional or accidental). For me, it would lose a lot of its appeal if we'd just get a complete reveal like Ever17. The most interesting thing about Remember11 is how much it requires you to think not only during the story, but also after the story.

>>9438964
I'd hate to have one. Imagine knowing what would happen in five minutes, then what happens after that, then what happens after that, and so on. Life would become utterly predictable and boring. Worse yet, you'd be able to see all the negative things in your life coming from miles away, yet be unable to do anything about them.

>> No.9439001

>>9438864
Indeed. Having finished Root Double, I can say with complete confidence that "that guy" most certainly does not refer to Self.

Then again, Root Double doesn't even take place in the Infinity universe, so there wouldn't be a connection to begin with.

>> No.9439014

>>9438995
But you cant deny that everyone wanted some kind of coco route in remember11 instead of enomoto explains it all...

>> No.9439042

>>9439001
Perfect opportunity for me to ask some questions!

- Which route did you read first? I've finished reading Before route days ago and now I'm reading After, but even now I wonder if it wouldn't have been better if I had read After route first. Well, even by reading Before first there's still a shitload of things left unexplained so it may be that the order doesn't matter all that much?

- Do you know how to get Before's Bad End 4 (or what seems to be it)? I didn't look it up all that much yet, but it's the only ending left since I've got the first 3 Bad Ends and its Good End.

Also, After route has some of the most retarded Bad Endings I've ever seen (refer to After Bad End 1 and 12).

>> No.9439056

>>9439014
Nope, I totally loved the Plan Failed ending. In fact, I thought it was a shame that was not the True Ending, that would have been much more fun. Also, that's Satoru, not Enomoto.

>> No.9439065
File: 195 KB, 799x599, io.jpg [View same] [iqdb] [saucenao] [google]
9439065

Aah, I want to read Root Double too. But it's going to take over two years to reach PC, and then even two more years before it's translated...well, I guess there's still Never7 and especially I/O to look forward to before that.

>> No.9439100

I thought I got the "important" non-bad ending (plus the plan failed thing), but who is Sayaka and what am I reading here?

I wish VNs like these would be playable without walkthroughs instead of being comprised by a shitload of confusing and unnecessary choices

>> No.9439139

>>9439100
You dont know who is she?!?!!
She is self.

>> No.9439141

>>9439042
I read After first. And yes, I believe that playing After first is much better than Before.

It leaves a much bigger mystery, as you don't know where Natsuhiko and Mashiro are for a good portion of the route, you don't know why Louise hates Watase so much, you have no clue about Watase's true nature.

Basically, there'll be less mysteries in After since Before answers several of After's questions, but even so, there's still a lot of mysteries to find. In fact, I had a total of 72 remaining mysteries by the end of Roots A and B.

If you're looking for Before Bad Ending 4, check these instructions here. Honestly, I'm still working towards it myself.

http://hp.kutikomi.net/aselia3/?n=page749

Yes, I agree Root A Bad Ending 1 and 2 were ungodly stupid. I managed to avoid them because I thought, "Let's see, should I trust: the amnesiac who has no clue what's going on, or his compotent subordinates?

>>9439065
Well, I'll have Never7 out by next month, and I'll start working on I/O once it's out, so please look forward to it!

>> No.9439152

>>9439100
man... the whole game surrounds that person... how could you not know playing all the options and reading all the tips, specially the tips.

>> No.9439162

>>9439100
I feel that you didnt get the ending where everyone is saved...

>> No.9439170

>>9439152
Maybe it's just me being forgetful as fuck.
I seem to be missing the last dozen tips and a few here and there it seems. How do I get the last few tips?

This is why I prefer kinetic novels.

>> No.9439177

>>9439170
You must get all the endings, the hardest one is the one where the wise man kills everyone, walkthrough that shit if you cant get it

>> No.9439183

>>9439162
I did get that one, with the Keiko-murder-face last scene.

>> No.9439185

>>9439170
You need to get all the other TIPS, all the scenes, all the Bad Endings, and all the album images.

>> No.9439202

>>9439141
Thought so. It's kind of disappointing, considering I read Before first (basically because Natsuhiko looked far more interesting as a main character).

All in all, it's okay. Even by reading Before first there's still quite a lot of mysteries around such as Yuuri being inside that room at the beginning of the route or Natsuhiko giving Watase instructions. And that's coming from someone who's in Chapter 1.

I'm doing all bad endings as I read through the routes, just because. Doesn't seem like you did it like me, judging by what you said.

As a side note, the Sympathy Senses System is really cool. Still waiting for the game to introduce me to its other gameplay element.

>> No.9439231

>>9439202
Also, because I finshed Before after After the twist that Yuuri was dead was a much greater shock to me, because I'd seen her in After, with other people interacting with her, so it left me completely shocked and floored.

But yeah, there's still many mysteries left.

>> No.9439239

>>9439231
That's giving me a mindfuck because of me finishing Before route first.

I hope After route explains it.

>> No.9439277

>>9439065
To be honest, I/O kinda stopped being good after the five initial routes. Both E17 and R11 were better in my books. Though it's still a rather solid game if you ignore everything after E Route and I really liked it's BGM and ending tracks.

>> No.9439391

>>9439277
People said Remember11 was going to suck, too. I'm not sure if I can trust other people's opinions on Nakazawa works anymore.

>> No.9439435

>>9439391
I didn't mean it was bad. Definetely worth reading if you're a fan of scifi, it's just not on the same level as Nakazawa's other works. It kept dragging on and on after the supposed "true route" and started pulling new plot threads out it's ass.

Even GundamAce agreed that the ending was not very good http://vndb.org/t563#9

>> No.9439574

>>9439435
True about Route E', but I generally liked the other four routes (though yes, it did kinda drag out, but the routes weren't that long anyway, so I didn't feel it was so bad.

Route C' and D' in particular were good because they answered most of my remaining questions. Route B' was EXTREMELY weird and confusing, but I kinda like it because it had the closest thing to a Hinata x Mayumi ending- while I liked Hinata x Sakuya, I kinda liked Hinata x Mayumi better. I liked that Route A' finally revealed what happened to Sakuya and I loved the ending, but I really wish the end had been longer.

Route E', though... yeah... no clue why they ended it that way. It was just frustrating. Even to this date, I'm not quite sure what to think of it.

At least Root Double finally breaks Nakazawa's streak of frustrating endings (its ending was even more complete than Ever17's).

>> No.9439618

>>9439435
GundamAce also agreed the Remember11 ending was disappointing. And I completely disagree with him. I love all the things other people found disappointing about R11. And if pacing is the problem: .hack//Sign remains one of my favorite anime series of all time despite most people complaining about serious pacing issues, and I never had any pacing problems with Umineko other than at the very start while many people insist Ryukishi should get an editor to trim the excessive parts.

With how Remember11 turned out, probably the only way I can be convinced any part of I/O will disappoint is by me playing it and finding out myself.

>> No.9439649

>>9439618
I actually changed my mind on R11's ending. The only thing I really think would make the ending perfect would be learning whether or not Inubushi threw the baby or not. Aside from that, I thought the ending was good.

I admit that I initially disliked R11's ending (and the game as a whole was disappointing to me) and so I gave it an 8.5. But after thinking everything over some more, getting all the clues possible, and just coming up with my own theories, I suddenly felt like I finally understood everything, and I've come to truly appreciate the game for just how thought provoking it really is.

I came to the conclusion that R11 is truly an excellent work, and I'd now give it a 9.25/10 (still loses points because I didn't feel the characters were as good as E17's). So my mind has changed considerably about Remember11, and I think of it MUCH more fondly than I once did.

>> No.9439681

What is wrong with I/O's final route? Unsolved mysteries like R11?

>> No.9439686

>>9439681
Congratulations Shinji.

>> No.9439683

>>9439574
>Hinata x Mayumi
Truest pairing to me too.

>Route A'
I'd hoped they tied her to the plot less... forcefully. I mean out of the blue it is revealed that she is a clone of original Sakuya, "Lose Mutsuki, Acquire Sakuya and vice versa" shit and her part in all that bunny resurrection business. And those things really have no business with one another. I also hated how A' pretty much destroyed Hinata's character development and had him turn back into a good for nothing semi hetare, before Mutsuki asks him "what the fuck man?".

>Route C' and D'
I admit that these were a bit better, but in my opinion they could've been placed somewhere before ending of E. They felt like an overly long epilogue and a "we couldn't cram these into main arc, sorry" cop out.

>At least Root Double finally breaks Nakazawa's streak of frustrating endings (its ending was even more complete than Ever17's).
Damn it GundamAce, now you're just purposefully teasing me.

>> No.9439692

>>9439681
Two words: [Gainax Ending

>> No.9439723

>>9439692
Not sure what to think about that. Never saw Evangelion but I absolutely despised Mahoromatic's ending. But at the same time, the abrupt twist ending for Remember11's Kokoro Chapter was so beautiful I had tears in my eyes.

Is it the 'everything is turned upside down with little to no explanation' kind of twist ending, or more the 'let's just discard everything we've been doing so far and write something completely different for no reason' kind of twist ending?

>> No.9439754

>>9439723
Kinda the latter, but without the twist. It's more or less just a bizzare, psychological ending that comes out of nowhere that doesn't really match the tone of the rest of the game.

>> No.9439758

>>9438509
It seems a lot of people demand a pc or psp/ps3 version as well. I think it won't take that much time before we see a port.

But are they stupid or something? Why releasing it exclusive on a dead console like xbox360? Thanks to this it doesn't seem like it sold much (I wonder how many).

>> No.9439810

>>9439723
Silly little things like people literally turning into stars and philosophical symbols. Because. With http://youtu.be/2TqQvoMoras playing on the background for the second timein the game.
And the final stake is everyone turning into a loli/shota and having fun in a beach with plush toys. (no spoilers for main story but decided to hide it anyway just to be safe). Even Tsui no Sora II is less confusing than I/O's truest true ending.

>>9439758
Maybe they have a deal with Microsoft?
I remember hearing on /v/ that MS paid some company loadsemone to keep their game exclusive (can't remember it's name at all).

>> No.9440247

>>9439758
Really? I was pretty sure that Root Double sold well.

That's a shame.

>> No.9440305

Ahh yes, remember11. It makes even less sense than ever17. Soon never7 will be fully translated, and then I shall complete the unholy trinity.

>> No.9440915

that feel when listening the ending song for the 1st time
http://www.youtube.com/watch?v=ET1LFtlmRlQ

>> No.9442922

>>9440915
Daaaaamn. That fucking Kokoro Ending.
It's a shame it wasn't finished, but the things the novel actually has are interesting.

>> No.9442972

>>9438231
>where is self?
Play ever17.
You are blick winkle, you are self.

>> No.9443026

>>9442972
blick winkel isnt self, he is a 4th dimensional being while self is a 0th dimensional being, in ever17 you are blick winkel, in remember11 you are self, you are sayaka, the project was succesful and satoru didnt know that the one playing this game (the 4th dimensional being, that guy, sayaka, all the same) isher sister, also self, in other words, YOU ARE YOUR-SELF

>> No.9443041

>>9443026
the point that you are self in this game changes everything, maybe the last part of this game that wasnt done was about revealing that you (the gamer) were the one who pushed satoru at the clock tower (maybe using someone else body), just like ever17.

>> No.9443053

>>9443026
oops, I meant 0th not 4th at the last part of my post

>> No.9443078

LEMURIA!
http://www.youtube.com/watch?v=h9v52ow6Lzg

>> No.9443114

>>9443026
But original Satoru's goal was to trap Sayaka back in a normal body. Self is not just Sayaka, Self is anyone and everyone. Original Satoru is also a conscious part of Self; most likely we're following everything from his perspective. Sayaka's perspective would make no sense, as she has multiple personalities and so that would influence what happens during the story. There are rare cases where Sayaka does interact with the story, but that happens independently from your perspective (it happens whenever people start singing Kagome Kagome).

>>9443041
Yes, Self (through Self-Satoru's consciousness) pushed original Satoru off the clock tower.

>> No.9443119

Localized VN discussion goes in >>>/vg/

>> No.9443162

I think the part where the three choose the same food no matter what "you" choose is a little but very important clue about the truth behind everything

>> No.9443164

>>9443026
What I was trying to say.
You are blick winkle.
You are also self.
You = blick winkle = self
Well you are agreeing with me.

>> No.9443181

So when is Never 7's patch coming out, I thought the final editing was done.

>> No.9443189

>>9443114
That would explain why the project needed one of each archetype, all the characters in this game, together, are the true self.

>> No.9443213

>>9443181
GundamAce said in this thread that they are aiming for next month.

>> No.9443222

So...
Who is self?
Reading this thread and trying a synthesis, it sounds like:
Before the experiment: Sayaka
During the experiment: Everyone
After the experiment: Satoru

>> No.9443253

>>9443222
Sayaka died inside Leiblich, thats a fact in the chronological text. Maybe Leiblich killed Sayaka while trying to make her the transcendental being, and they were successful, thats why Satoru was sure that the project could retrieve Sayaka's soul and no one else, because the transcendental being was no other than Sayaka herself, and his mission was to make self everyone and then put her inside Inubushi keiko who was the perfect host for his sister, but to make this project successful he had to lose his memories, so using the time-space machine he meet himself at the clock tower to kill himself and start the loop, then he went to under the facility and started monitoring everyone.

>> No.9443257

>>9443181
No, final editing's not done yet. I have to wait on the editor to finish editing (which, if all goes to plan, should take 15 more days). Then me and the QCr have to run a quick QC of the final routes, and then we should be able to release it (virtually everything else has been taken care of).

>> No.9443277

>>9443257
Cool, been waiting for this a long time.

>> No.9443363

I think the concept of R11 is fucking stupid.

I killed Sayaka because i thought she was Inubushi? Fucking stupid

>> No.9443380

Did anyone ever translate the Japanese Perfect Guide to the plot?

>> No.9443402

>>9443380
I'm pretty sure it hasn't been translated. I've never heard anything from the Japanese side of R11 speculation, actually.

>> No.9443435

>>9443380
There's actually three of them, and I have all of them. None of them really go any farther than speculating, and so they don't provide any more concrete answers than the game does. All three of them were also written before the PSP version, so without the info in the Infinity Series Chronology.

The best source of info I found was the 10-page interview with Nakazawa that I found in the PSP version, but even there he still never really spills the beans on anything, just clarifies a few minor things and hints as to what COULD be the answers, but at the same time may not be either (Nakazawa has this nasty habit of saying things like, "Well, that theory might be right, but at the same time, it might not be" and leaves it at that).

>> No.9443504

>>9443435
>Nakazawa has this nasty habit of saying things like, "Well, that theory might be right, but at the same time, it might not be" and leaves it at that

That's one of the reasons as for why I love Nakazawa, haha.

>> No.9443524

>>9443504
Oh, I agree, I love it, mostly because it keeps the guessing games going and I love how he's all like, "Yeah, I know all the answers, but you know what? I'd rather have you think about it for yourselves". I actually do respect him for that.

On that note, I kinda feel like Yuni in the Epilogue is supposed to be Nakazawa's Author Avatar, because Yuni has pretty much the exact same attitude in the Epilogue.

>>9443402
Japanese speculation has pretty much covered most of the theories the English side of things has come up with, actually. They have more knowledge than we do because they have Never7, but that will soon change.

>> No.9443537

So why and how did Satoru and Enomoto change bodies? It's been a long time since I finished this one and my memory is really shabby.

>> No.9443543

>>9443537
According to the Infinity Series Chronology, they performed a short distance, short time transfer, which caused them to switch bodies.

As for why? My guess is to fool Self.

>> No.9443564

>>9443543
And they are really good, Im still a fool against the misteries of this game, we need batman

>> No.9443575

>>9443537
>the infinity series plays with the concept of the player being able to interfere with the world as we make choices and observe the world. the moment we thought the blonde guy next to Kokoro in the picture on the main page had to be the other protagonist, the two men switched bodies to reflect our belief that the blonde guy was Satoru. in our translation, during the scene on top of the clock tower, you first see an "I" not in yellow. That means a new "I" was born, the player, who entered the world as a new satoru and "replaced" the consciousness of the original Satoru. confusing? it got worse. The TIP about "that guy" and several bad ends give us enough hints to understant who that is. it's not alpha. now try thinking about the story while taking into account the figure of "player". that should help you solve everything else. if you have other questions...
From TLWiki. I really wished I was smarter when I read this VN.

>> No.9443655

This story is not yet at an end, It is an infinity loop.

>> No.9443676

http://tvtropes.org/pmwiki/pmwiki.php/VisualNovel/Remember11?from=Main.Remember11

>> No.9445233

Why did Satou want to save his sister? Why not accept her as dead?
I mean he don't use her as a some kind of excuse to do whatever he wants, right?
I thought he was a siscon but he dated with that bitch as well.
May sound stupid but kinda wanted to ask nevertheless.

>> No.9445580

>>9445233
Because she didnt really "died", Leiblich extracted her soul in an experiment to make her part of the 0th dimensional being, so her soul was still wandering the universe, she wasnt "dead"

>> No.9445619

>>9445233
He feels guilty because he contributed in the technology to make her an entity without body, it isnt about accept her death, its about not feel guilty about killing her with giving her the body he took from her.

>> No.9445664

So the Remember11 Space Time Transfer Project is the same as the Fate Stay Night Holy Grail War, both wanted to capture a soul and give it a body.

>> No.9445719

>>9439649
I actually think r11 characters were a shitload better than e17? If i liked r11s characters, will i like I/0 characters? they are also around the same age and not high school students, right? how long do you think I/0 will take to translate with bilck? actually is I/0 in the same universe as the other two games? do you read about things about the other stories?

>> No.9445740

>>9439810
>>9439754
Wow, so its even more confusing than r11? did the writer ever explain anything? what do the Japanese think of it? did they figure out the ending of it? is I/0 more confusing than even forest?

>> No.9445772

IS i/0 better than r11 and e 17 in a mindfuck kind of way? if so i like that. where does the game take place? i mean e 17 took place underwater and r11 took place in the snowy moutains, is I/0 in a lonely world like the other two?

>> No.9445778

>>9445719
The main characters of the different routes in I/O have different ages.

>> No.9445786

ace, will never 7 be out this week and is it a mindfuck mystery like the others? which one does it compare the most too? does it have a solid ending or one like r11? how many routes are there and do they connect?

>> No.9445799

1. Stew
2. Rice porridge
3. Chuuko-don

>> No.9445861

GundamAce here.

I'll answer all your questions, but I'm away from a computer right now, so I nan't type very good. If you wait 2-3 hours, I promise I'll answer the questions by then.

>> No.9445875

I wish the brown sexy women with white hair had sex seances, actually i just wanted to see how her and her husband acted together. I could see him doing funny perverted things to her, to bad there was another route with all the main characters together. Also question, why was the kid on the plane by himself anyway? what about his parents? what was he doing there on the plane?

>> No.9445889

>>9445861
alright , no problem.

>> No.9445935

>>9445875
wasn't

>> No.9446098

>>9445875
Is Hotori not good enough for you? She even raped Satoru for you.

>> No.9446381
File: 758 KB, 1330x1330, best character.jpg [View same] [iqdb] [saucenao] [google]
9446381

>>9446098
That wasn't Hotori, that was Keiko. Keiko >>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>> Hotori

>> No.9446384

>>9445875
In the tips its said he dislikes leiblich pharmaceuticals, it seems he has a dark background there, sadly, game incomplete

>> No.9446478

>>9445580
Hmm, I'm not sure what to make of this tbh. The soul of a dead person supposed to travel the universe when they're free from their body (assuming that a soul is 3D being), right? I mean a person dies when they lost their body.
So I'd assume she would be accepted as dead. But I guess being a 0D existence doesn't necessarily qualify her as a dead person. Maybe it's just that she doesn't need her body anymore.

>> No.9446486

>>9446381
Wasn't it Sayaka??

imclueless.jpg

>> No.9446628

how many personalities did keiko have?

>> No.9446658

then who was mute moe personality?

>> No.9446681 [SPOILER] 
File: 125 KB, 375x407, hotori.png [View same] [iqdb] [saucenao] [google]
9446681

>>9446658
That was Hotori.

>> No.9446700 [SPOILER] 
File: 43 KB, 800x600, Wood Carbuncle.jpg [View same] [iqdb] [saucenao] [google]
9446700

ITT: We discuss Wood Carbuncle.

>> No.9446726

Who is aitsu?
Self? or Someone else?

And the one who pushed Satoru off of the tower was original Satoru right?

Actually do we have a site which has complied all of those interesting theories in it? Kinda like a Japanese matome site.

>> No.9446804

>>9445719
I think you would like I/O's characters. I personally loved the protagonists (though I found Ishtar to be a bit boring, though still likeable), and the rest of the cast was generally likeable. However, with the exception of the main protagonists, I didn't quite develop the "love 'em all" relationship I had with the casts of Ever17 and Root Double.

As said, I/O's protagonists are of different ages. Hinata is 15, Ishtar is 18, and "He"'s is unknown.

How long will it take to translate with Blick? Tough to say... We plan to translate four routes each, then translate the true routes together. Maybe a year? ... I'm not really sure right now.

I/O does not take place in the same universe as the Infinity series.

"do you read about things about the other stories"? Could you please be more specific about what you're talking about?

>>9445740
No, not at all. I/O is rather complex in its structure, but once you've thought it through, it makes complete sense. It's not R11 confusing at all, though- virtually all the mysteries are cleared up by the end, and not too much is left to speculation.

(continued in next post)

>> No.9446809

>>9445772

Nah, I/O isn't really that much of a mindfuck. There were still some twists that blew my mind, but it's much more of a speculative sci-fi story. One reviewer described it as an "action game told in an orthodox way". Wouldn't say that's 100% accurate, but it's a good way to describe it- a suspense story told in a weird way.

I/O doesn't follow the typical Infinity series structure, as it actually takes place in the normal world. Well, that is to say, the normal world in 2032, but still normal. The characters aren't trapped, it mostly consists of them dealing with their own problems while strange phenomena happens around them. They each investigate the phenomena in their own way, and each make their own discoveries. It's very difficult to talk about the game though, because trying to even get into its plot is spoilers.

It has a rather unique story structure, though- to this date, I've never seen another story quite told this way, and I really like that part. May be a bit difficult to grap at first. So in short, no, I/O isn't very confusing. That ending I was talking about earlier could probably be removed and nothing would change. I mean, yeah, it did have a purpose and I understand what that purpose was, but it wasn't really necessary.

>> No.9446816

>>9445786
My current prediction/plan is that Never7 will be out in three weeks.

Never7... is a bit difficult to describe. I like to call it the "prototype" for the rest of the series, as it's much more of a traditional VN based around girls and their routes. There is a big mystery in the background, but it isn't really as prominent as it is in the later games in the series- the mindscrew aspect doesn't really hit until very late into the game. It still has the "oh no, we're trapped, let's try to escape while figuring out the mysterious phenomenon that's going on" theme the rest of the series has, but much less emphasis is put on it. Doesn't mean the game's bad- I like it a lot, but it's probably the weakest in the series (though I give it a pass here because how much of a prototype it clearly is and it still contains the core aspects of the Infinity series). Plus, this game contains an important compotent that is integral to fully understanding the Infinity universe (to the point that it can solve some of the unsolved mysteries in E17 and R11).

In terms of completion/ending, I would say that Never7 falls right in between Ever17 and Remember11- it doesn't answer everything like Ever17 does, but it's nowhere near as ambiguous as Remember11 is. However, the game leaves you with more than enough clues for you to solve the remaining mysteries on your own, and game's message is clear in that that's what it was hoping for. Personally, I think I've solved all the game's unanswered mysteries, so I'd say they succeeded there. The game's ending itself... well, I can't say anything about it without getting into spoilers. I'd just place it in between Ever17's ending and Remember11's ending.

(continued in next part)

>> No.9446824

Last part

Never7 has 7 routes, but I'll need to go into a bit of Never7's history to explain them. In the game's first release, "Infinity" for the PS1, there were five routes, one for each girl. They could be played in any order, and there wasn't a clear answer given for the game's mysteries. The second edition of the game was Infinity CURE, which contained two routes that didn't make it into Infinity- one was essentially Never7's version of Coco's Route (however, I wouldn't exactly call it the game's True Route either), and the other was one of the game's original routes told from the prospective of the route's heroine. Finally, in Never7, all 7 routes were put into the game- the 7th as a side story. Now the game worked so that you had to play four of the girl's routes first, which would then unlock the not-exactly True Route, which solves most of the game's mysteries. That then unlocks the original fifth route from Infinity, but said route really shouldn't be taken seriously anymore, to the point that me and the rest of the staff essentially consider it an "easter egg" and "non-canon".

The routes aren't quite as closely linked together as they are in later games, but I like to think of them as puzzle pieces- you see, there's a big mystery in the background, and it's only with information from all the routes that you can solve the whole mystery.

>> No.9446849

>>9446700
Considering how the real Hotori's shirt also says "Wood Carbuncle", I'd assume that Wood Carbuncle is just an in-universe brand name.

>> No.9446890

>>9446816
>this game contains an important component that is integral to fully understanding the Infinity universe (to the point that it can solve some of the unsolved mysteries in E17 and R11).
MY DICK!

>> No.9447150

>>9446824
>>9446816
cool, sounds really fun. really cant wait to read it, just wish it wasn't 3 weeks away.. where would you put the characters between e17 and r11? also i think blick hated root double, you liked it? did you read that other game form the creator on the xbox? it started with a d and had a 15, what was that game about?

>> No.9447164

will there ever be a true sequel to the series? there are a lot of games being made that are based off of it, but will there ever be a real Infinity game?

>> No.9448202

>>9447164
They've tried to pull that off with Code_18 already.

Didn't work out, as C_18 is shit.

>> No.9448253

I wish there was a Remember11 for dummies.

I still can't grasp basic concepts like "Eat sleeping pills before taking a bath to avoid drowning". Also can't understand why the murderer would be out after only you, and not take the opportunity to stab someone else in the building. Or stuff like "Take the long route back inside, and the murderer will grow bored at murdering and leave you alone".

>> No.9448682

>>9447150
Most of Never7's characters I would rank below the casts of Ever17 and Remember11. Most of them fall a bit flat compared to some of the later characters in the series, and unlike the rest of the series, the protagonist is more or less just a player avatar. However, there was this one character who I love that I think ranks up there with my favorite Infinity characters, so there.

No, Blick didn't hate Root Double. In fact, he's never played it. I think what you're thinking of is Robotic;Notes, which he played the demo. He didn't really hate it, just didn't think it was as good as Chaos;Head and Steins;Gate.

Dunamis15 is not an Infinity game. It shares the same producer as the Infinity series, but that's it. I've never played it.

>>9447164
As said, there was Code_18, but that game had none of the original Infinity staff, so as a result... let's just say I played through it and would rather pretend it never existed.

>> No.9448713

>>9448253
I have theories that answer them.

#1: The pills

I think that if you don't take the pills, Alpha (the male fetus) takes over Satoru's body, and starts playing with the water, Omega (the female fetus) in Inubushi's body comes in the room like in the security footage, but hears Alpha playing and goes into the bathroom to play with him. While they're playing, Omega (Inubushi's body) dunks Alpha's (Satoru's body's) head in the water, not knowing the consequences. Just then, the transfer occurs, and Satoru finds himself drowning, with Inubushi pushing his head. Inubushi is too stunned to notice what she's doing (recall her state after she transferred back into her own body in the security footage of the normal version of that day), and by the time she realizes what's happening, it's too late.

#2 By "murderer", do you mean Enomoto on Day 4? If so, then it's clear that ]he is only after Satoru, as the others are being used for the space-time transfer experiment.[

#3: This one's easy. It's because Enomoto figures that since the door's locked, Satoru will just freeze to death outside, and so just goes back to the cameras.

>> No.9448759

Which one is the one by Nakazawa?
Root dubs or Code18?

>> No.9448777

>>9448759
Root Double.

>> No.9448824

Haha, I love this VN so much because it really fucks with my head. It seems like the authors had planned everything out but I just know they're really just bullshitting me. It's artsy crap and that's exactly why it's so inspiring.

>> No.9448851
File: 121 KB, 256x230, 999_Cover_Art[1].jpg [View same] [iqdb] [saucenao] [google]
9448851

So how many of you have played 999? The author of Remember11 was its main director, and it has ties to the Infinity series, such as the obsession with a number (9) and the whole out-of-body perspective thing.

Seriously this is one of the best VNs I've ever played. The plot is an Ever17-tier mindfuck, spiced with great music, great art and point'n'click puzzles. There's also a sequel but it's not translated yet.

>> No.9448880
File: 95 KB, 960x720, BAKA BAKA.jpg [View same] [iqdb] [saucenao] [google]
9448880

>>9448851

>> No.9448887

>>9448880
I could see that one coming.

>> No.9448931
File: 55 KB, 256x384, 1292835073551.png [View same] [iqdb] [saucenao] [google]
9448931

>>9448851
I've played 999 and found its lack of originality disappointing. Basically the entire plot can be summarized as Killer Queen + Ever17, and many of its twists are lifted straight from E17 but not executed nearly as well. It's still a great story overall, but it could've been much better with a little originality. It also ruins E17's experience for people who play 999 before E17, which is a real shame as E17 is much better. Personally, I rated 999 a 8/10 while rating E17 and R11 a 10/10.

>> No.9448951
File: 787 KB, 1201x900, the more you know.png [View same] [iqdb] [saucenao] [google]
9448951

>>9448851
>>9448931
Also, about the author:

The director and main writer for the Infinity series is Takumi Nakazawa. He left KID after Remember11 to start Regista, and has since worked on I/O and Root Double (as well as some other titles).

999, as well as its sequel (Virtue's Last Reward) and 12Riven (KID's last game) were written by Uchikoshi, one of the other Infinity writers. While Uchikoshi is related to the Infinity series, the brain behind the Infinity series was Nakazawa, not Uchikoshi.

>> No.9448954

999 pacing was much better than ever17. You can sense the panic and the fears because they are really threathened. In E17, people are more relaxed and the story feels dragged and sometimes very boring.

>> No.9448973

I sometimes feel like I'm the only one who preferred Remember11 over Ever17. Whereas Ever17 had people bonding over chicken sandwiches and forging genuine relationships during a time of struggle, in Remember11 literally no one could be trusted and it created a fantastically suffocating atmosphere.

>>9448954
This is another reason why I preferred Remember11 (and 999) over Ever17. The characters in those two titles acted in a relatively more believable, or should I say entertaining, manner.

>> No.9448977

>>9448951
He's kind of cute.

>> No.9448981

>>9448973
Majority of people cant digest trolling ending.

>> No.9449007

>>9448931
This is my main opinion on the game as well. I liked it, but it wasn't as great as I thought it was going to be, and I disliked how much it reused. I gave it an 8.5/10. I still want to play Virtue's Last Reward, though- I just kinda wish Nakazawa would get the attention Uchikoshi's getting here.

>>9448951
To be fair, Uchikoshi was the one who came up with the stories of Never7 and Ever17 (though Nakazawa was still a huge contributor), while Remember11 was Nakazawa's idea (with Uchikoshi being the contributor this time around). I still prefer Nakazawa's works over Uchikoshi's because Nakazawa's works don't feel like a rehash (while Root Double's setup does sound similar to the Infinity series, it actually uses original twists and completely new developments)- whereas I feel Uchikoshi just has a Mad Libs of his plot twists lying around that he reuses for each game- even 12Riven felt like a rehash of Ever17 at points. I could go on for a while what I think each author does better, but I'd rather not. Let's just say that while I think Uchikoshi is a good writer, Nakazawa does better than him in the areas that I feel matter the most- but this is why the two of them were such a good team, because they counterbalanced each other's weaknesses.

>> No.9449018
File: 16 KB, 180x243, yuyu.gif [View same] [iqdb] [saucenao] [google]
9449018

If code_18 wanted to be an infinity game in high school, why didn't they just use Kyumeikan again? Well, I guess it's because their high schools aren't integrated, but still.

>> No.9449027

>>9449018
>integrated
I think I meant coed.

>> No.9449036

>>9449018
Well, it didn't take place in the Infinity universe. All the better, because it makes it that much easier to pretend it never happened. The game was pretty much "generic eroge meets Steins;Gate", except with all the likeability of Steins;Gate drained out of it.

>> No.9449045
File: 220 KB, 471x592, You hit me I cant believe you hit me.png [View same] [iqdb] [saucenao] [google]
9449045

>>9448973
>>9448954
In Ever17, they had a full week before death, and everybody assumed they would be rescued so passively waiting was pretty much the only option. I'd say Ever17's response of disregarding the unthinkable until the end where it really starts to get to people is more realistic.

>Hit the Kid

>> No.9449054

>>9448973
That is only for half the game.
The other half you have all of them pretending to be buddy buddy and lying and screwing around with you.

Ever17 is the only VN that make me wish we have a memory eraser so that I can relive the moment all over again.

>> No.9449059
File: 708 KB, 1280x720, EV_YU17B.png [View same] [iqdb] [saucenao] [google]
9449059

>>9449018
Wait, so Sara and You went to an all-girls high school?
I wonder how well You knows the hacker.

>> No.9449073
File: 529 KB, 683x960, POST01_3.jpg [View same] [iqdb] [saucenao] [google]
9449073

>>9449059
A valid point.

>> No.9449081
File: 594 KB, 698x960, POST02_3.jpg [View same] [iqdb] [saucenao] [google]
9449081

>>9449059
>>9449073
Now we also know what she's crying about.

>> No.9449083

>>9449059
The Xbox 360 version actually upped the Les Yay even more than the original had, to the point where You and Sara often act out scenes that I guess are supposed to be a parody of a shoujo all-girls boarding school anime (what would the genre would that be), as they speak to each other tenderly and look like they're going to amp it up to the next level... then break off and burst out into laughter, all just to troll the Kid and make him blush.

>> No.9449102

That's what I actually liked about ever17 though. They might die at any second but they were kinda relaxed despite this.
Ever17 definitely had an atmosphere about it which made it a good game to experience.
R11 lacked that kind of atmosphere but it was still a good game nevertheless. I liked R11 characters more than E17's (expect for Sara)

>> No.9449125
File: 35 KB, 216x350, yumifukuzawa.jpg [View same] [iqdb] [saucenao] [google]
9449125

>>9449083
Bonus seiyuu joke, I guess.

>> No.9449141

>>9448713

I think my problem is the loose concept of trading places.

Let's say A is awake and B is asleep, and a swap occurs. At this moment B will become awake and A will instantly fall asleep. At least that is how I understand they explain that they do not notice the third swap

Another issue is what you are capable of. It seems you can do anything your host body can do based on the theory that the unborn children can walk, open doors etc.

But that then breaks the reason for Hotori not to talk. Her host body should make it automatic if she simply had anything to say, it would come out. Because through the swap, she gains the ability to talk. Even had she been mute in real life, it would be possible.

So the alternative is that you can't get the abilities of your host body which then instead means the children can't walk, perhaps not even crawl, can't use eyes to tell what things are, etc. and this ruins any chances of your pill theory being correct.

>> No.9449163

>>9449141
Remember11 TIP 108 (Hotori Suzukage)
"Suffers from acute aphasia (due to the shock from the plane crash)"

Hotori being mute is a psychological problem, not a physical problem. Her consciousness is shocked due to the plane crash, so she becomes mute. It's not that she's naturally mute, so it has nothing to do with her original body.

>> No.9449236

>>9449163

Can't see anything wrong with your Hotori explanation, but I'm still not quite sure about if it is the host or personality that would determine what can happen.

>> No.9449265
File: 87 KB, 256x256, EBG06G#EBG06G@0_0_256x256.png [View same] [iqdb] [saucenao] [google]
9449265

>>9449141
>Let's say A is awake and B is asleep, and a swap occurs. At this moment B will become awake and A will instantly fall asleep.
Almost. When the swap occurs, A will instantly wake up, as his mind was already awake but his body wasn't yet. B will also wake up, as his body is awake but his mind isn't.

There are various psychedelic scenes where the protagonists seem to be floating in nothingness and just generally feel good (I think Satoru Chapter starts with one such scene, for example). In these situations they're actually in Utsumi's womb. They notice the swap, but don't realize it is a swap (just like the reader doesn't notice).

Similarly, swaps to dead bodies aren't experienced as normal swaps; Hotori and Keiko alternate between Keiko's body, the womb and 'a dark, cold place'. This dark, cold place is actually Hotori's dead body. They don't realize themselves that they're swapping bodies, they think it's normal DID. This process is also visible in some bad ends, where you warp back to a dead body after the person on the other end has died. They don't really understand what's going on, then die once they realize they're in a dead body.

>> No.9449272

>>9449236
The body determines what CAN happen. The mind determines what WILL happen.

>> No.9449297

What exactly was with the crazy baby-killing Hotori at the end?

>> No.9449317 [SPOILER] 
File: 207 KB, 1182x882, totally not a troll.jpg [View same] [iqdb] [saucenao] [google]
9449317

>>9449297
Kagome, Kagome
Kago no naka no tori wa
Itsu itsu deyaru
Yoake no ban ni
Tsuru to kame ga subetta.
Ushiro no shoumen daare?

>> No.9449369

>>9449317
>totally not a troll.jpg
Ugh.
So she was Sayaka?

>> No.9449457

>>9449297
You cant be serious?
Did you actually miss them finding the real Keiko at the plane crash site?

>> No.9449495
File: 1.12 MB, 1600x1200, Axanael (33).jpg [View same] [iqdb] [saucenao] [google]
9449495

>>9449317
I was surprised to hear the very same song during Axanael.

>> No.9449492

>>9449457
Hotori's body was the one who 'died' at the crash site, but why was she alive and crazy at the end? And why did Yomogi think nothing of it?

>> No.9449504

>>9449492
Erm.
Its been 2years since I played it so I dont remember the name.
But it was obvious that the serial killer was in Keiko body.

>> No.9449543

>>9449317
I love this little motherfucker.

>> No.9449561

>>9449265
That bit about the swap was quite interesting for me.
They didn't feel anything other than "peace" when in the womb because there is not time perception. At the same time, a half-consciousness is unfunctional as fuck when given a developed brain.
It's god-tier SciFi material.

>> No.9449574

>>9449504
But that doesn't make any sense.

Scenario 1:
2012: Satoru in Satoru(Enomoto)'s body ; Keiko in Keiko's body, pretending to be Hotori.

Middle: Fetuses in their respective bodies

2011: Kokoro in Kokoro's body ; Hotori in Hotori's (dead) body


Scenario 2:
2012: Fetus in Satoru(Enomoto)'s body ; Fetus in Keiko's body

Middle: Kokoro and Hotori in Fetuses

2011: Satoru in Kokoro's body ; Keiko in Hotori's (dead) body


Scenario 3:
2012: Kokoro in Satoru(Enomoto)'s body ; Hotori in Keiko's body, mute

Middle: Satoru and Keiko in fetuses

2011: Fetus in Kokoro's body; Fetus in Hotori's (dead) body


Since Satoru got outside during Scenario 1, Hotori and Keiko should be in their respective bodies. And that still doesn't explain how Yomogi knows Hotori as Hotori.

>> No.9449652

>>9449369
you had to ask that question, didnt you?!
now this is another theory into the list, that the true resurrection happens at the end of the game...

>> No.9449678

>>9449574
No.
Remember there were two type of feelings when he body switch.
1. Comfy and dark - fetus
2. Cold and dark - dead body

>> No.9449695

>>9449297
>>9449492
the baby-killer was keiko in her own body, I think "save the baby" was going to be the switch into a coco-like route.

>> No.9449696

>>9449652
Sayaka also had DID right? Is it possible that only one of Sayaka's alternative personas (in this case the killer one) resurrected at that point? Like the real Sayaka is still a 0D being.

>> No.9449713

>>9449678
>>9449574
Since Keiko has DID, and Satoru and Kokori dies every time they become concious of their dead bodies, how Hotori and Keiko didnt die and just felt like they were in dark places.

>> No.9449722

>>9449713
Infinity Chronology:

January 15, 2011:
Satoru comes to Akakura from 2012 via transfer and discovers a collapsed girl(Hotori) in the snowfield.
Satoru treats her as a corpse, but in reality, she is only near death at this point.
(Inside the body is Inubushi's consciousness)

January 17, 2011 early morning:
Kokoro discovers a collapsed girl(Hotori) in the snowfield.
At this point, Hotori has already completely expired, and her body becomes a corpse.

>> No.9449729

>>9449696
are you telling us that the project must be done many times? one for each of sayaka's personality? maybe with each transfer, or the fetus one, one personality was taken into keiko's body, but I dont know how would that work in this game universe rules.

>> No.9449736

>>9449722
these bastards, they really didnt leave any plot hole, I think all this mistery is solvable, but a very difficult one then

>> No.9449808

so... think about this... what if... yuni... is... the SON of satoru and kokoro

>> No.9449809

>>9449722
Wait, so if Hotori's body is dead, then who the hell was holding the baby?

>> No.9449817

>>9449809
Since everyone else was in their proper bodies, take a guess.

>> No.9449818
File: 238 KB, 1280x1024, a happy family.jpg [View same] [iqdb] [saucenao] [google]
9449818

>>9449808

>> No.9449819

>>9449808
What if... Satoru and Kokoro fucked... in each other's bodies?

>> No.9449826

>>9449729
Umm, what you're saying also interesting but I thought that maybe the experiment was actually a failure because they were only successful in resurrecting just one personality of Sayaka (the killer one) not the one who Satoru really wanted to save.

>> No.9449831

>>9449808
so the terabyte disk was writinfo of the terabyte disk was written by a Satoru from the Future, he gave it to her son who traveled to the past, commanding him to take an airplane and to be sure his seat is behind her loved kokoro. but how would you explain that the yuni of sphia is just afraid of everyone and knowing nothing like a lost child? or maybe... he did know everything already and he was just trolling all along! that child...!!

>> No.9449833

>>9449809
Come on.
Isnt it obvious? The killer.
Mute = not killer
Acting like a baby and doing baby talk and throwing stuff around = baby/fetus
Talk and calculative = Killer
Guess who fit the bill at the end?
Anyway, Remember11 doesnt end.
It is an infinity loop.

>> No.9449845

>>9449831
boy, did you just make a coco route for this game?

>> No.9449856

>>9449833
But Hotori's body is dead.
And still, how does Yomogi even immediately recognize her as Hotori?
Was Hotori really in the cabin the whole time, and Satoru and Kokoro just ignored her in their narration?
Did they save the baby and beat up Hotori, only to throw her into the transfer circle for shits and giggles, and to ensure they'd find her corpse as stated here(>>9449722)?

>> No.9449866

>>9449856
Cabin?
What?
Her body is at the crash site.

>> No.9449872

>>9449713
They never understood they were buried beneath the snow and supposed to be dead.

Also, Keiko does not have DID. She just got herself diagnosed as such for shits and giggles.

>> No.9449875

>>9449866
Yes, and I'm asking how her body is just fine in 2012.

>> No.9449882

>>9449875
Ice
Cold
Low temperature
All good things to preserve her body.
The important thing is she is living in Keiko body, why would she be dead. Who give a shit about her old and busted body.

>> No.9449894

>>9449831
nope, yuni was born in 1999

>> No.9449898

Post the underwater ray romano, nanoha, infinity series flow chart.

>> No.9449903

>>9449808
You know, I had actually considered it a possibility when I first played the game (given how Yuni looks so much like Satoru that it's scary). Then he asked Kokoro if she wanted them to get married, and I was like, "Yeah... no, not true then." Plus, Yuni's given a birth date of 1999 on the Infinity Series Chronology (though come to think of it, his birthday is October 19th, which would be almost 9 months after January 15-17th. Rather weird coincidence), so unless one of them time traveled back then (through what, space-time transfer?), I don't see how that could be possible.

Then if we're going with bizzare "Yuni is the child of Satoru and X" theories, then here's one I heard... Satoru and Inubushi? I mean, in Insertion, it's heavily implied Inubushi took advantage of Satoru, and we never see any other implied sex scenes, so...

(Note that I do NOT believe in the above theory. I was just throwing it out there for the hell of it).

I think an actual Coco-esque route would involve Hotori surviving somehow (maybe you could have Kokoro find her on Day 3 by going to check that area out instead of going with Yomogi to the crash site). That way, Kokoro and Satoru would figure out the discrepancy faster.

>> No.9449907
File: 179 KB, 1024x768, Suzukage.Hotori.(True).full.682703.jpg [View same] [iqdb] [saucenao] [google]
9449907

>>9449882
Okay, I was confused. I thought Hotori was in her own body when she was holding the baby. The lighting made Keiko's hair look brown instead of black, and the crazy on her face made her bangs look not-straight.
I guess Yomogi was introduced to her off camera.

This is what Hotori's real body looks like.
And since her sweater says Wood Carbuncle on it, she must be Satoru/Enomoto.

>> No.9449908

one of the things i never got.
why was Keiko pretending to be Hotori when she was in her proper body? what's the point? just for fun?

>> No.9449911

>>9449872

It is a quite interesting idea that you can not die unless you realize it. Which means that Kokoro, in the case of a dead Satoru, would be alive periodically and dead periodically, depending on if she had a living or dead personality in her.

Overall this sci-fi stuff is far beyond my ability to understand and accept.

>> No.9449917

>>9449908
Police: I am taking you to the police station for being a murderer.
Murderer: Noooooo I am not a murderer, I am innocent. I dont know how I came to possess this body.
Police: Lets send this retarded girl to the mental hospital

>> No.9449918

You know, one of the Remember11 Drama CDs does imply that Inubushi's DID is false (as seen when she appears to change multiple personalities in a matter of seconds, yet retains her memory in between each "switch"

>> No.9449921

>>9449908
for survival against the delicious brown christmas cake

>> No.9449922

>>9449917
i'm refering to what happened during the actual game. she didn't have to keep making up new personalities to look ill.

>> No.9449928

>>9449922
wait, what am i saying, it's not even the point. if she didn't pretend she's Hotori she would seem even more DID-ish than she did. i mean, she basically pretends to be the same personality the whole time. why?

>> No.9449930

>>9449918
so sayaka wasnt "there" at the time of the hospital murders, then some of the theory-posts on this thread are now somewhat discarded

>> No.9449935

Did she even know Hotori was in her body?
Or did she just see Utsumi and Satoru making a fuss about Kokoro and think it would be a funny idea to copy that and pretend to be another crash victim?

>> No.9449940

>>9449930
Sorry, I should clarify. I mean "implies she doesn't have DID by the time of the 2011-2012 incident". It doesn't say anything about before then, so she still could have had it back then. Also, it's only "implied", not "confirmed", so I can't say if it's true or not.

>> No.9449938

>>9449935
She must know somehow.
Did Hotori write down her name somewhere? So she saw it and decided to just roll with it.

>> No.9449939

>>9449928
she doesnt know much about psychology/psiquiatry, so she can be perfect at disguising herself as a DID girl

>> No.9449943

>>9449939
oops, I meant "can't"

>> No.9449953

>>9449939
but was she does is the oposite. she acts as she was trying to disguise herself as non-DID or something. i mean, she's trying to hide the fact that she's experiencing personality switches, right? but everyone knows she has DID, so why do it? that's what bugs me.

sorry for all that posts, i'm horrible at putting my thoughts together.

>> No.9449958

>>9449953
>she has DID
i mean was diagnosed, just making it clear.

>> No.9449959

if satoru and keiko was exchanging bodies, why not yuni too? maybe he was a troll and he was exchanging between her know "everything" and "nothing" attitudes (with that I am meaning too that sphia yuni knows everything too but pretends not) plus a third yuni present at the hospital with the fetuses, and hell, maybe even the holy mother was exchanging bodies between the pregnant one in the hospital and "someone" at the crash aka new mistery / coco route fuck yeah

>> No.9449965

>>9449953
I'm of the opinion of that she was pretending to have different personalities and that she basically is just herself.
I know they tested it, but she acted all her supposed 'persoanlities' in satoru's chapter without any kind of symptom of DID.

>> No.9449967

>>9449953
why pretend if the transfer does the job very well

>> No.9449982

>>9449953
she has borderline personality disorder so even if she doesnt have DID, she just cant think straight and she lives the moment so she pretends not thinking about her future of conveniences, she just do it for the hell of it

>> No.9450009

So ace, what is root double like and is it just as good as the others? its part od the series right? how does it connect? will you guys translate it after I/0?

>> No.9450029

I think there' something wrong about Hotori. Sometimes she gets so aggressive and attack people. In Kokoro's chapter we've seen this more than once.
I think she had Sayaka's personality in her (in addition to her own personality thus causing her DID, or maybe she only had Sayaka's personality from the very beginning) and in the end when she was about to kill one of babies she was Hotori with Sayaka's killer personality.

>> No.9450026

>>9449965
no, i mean. she pretended to have a single personality in Satoru's route. why? that's what i'm asking about all this time.
i mean, what i got:
Kotori before the accident: single personality, pretends to have multiple ones
Kotori after the accident: actually switches personalities, pretends she only switched once and has a single one now.
you'd think if she pretended to have DID all this time, when something like this actually happened she would just go with the flow, right? but instead she basically starts doing the oposite of what she did before.

>>9449982
...so it's just for fun after all?

nevermind, i guess Keiko just has a confusing personality.

>> No.9450071

>>9450029
wait wait wait wait... so hotori died before the 1st transfer, in other words, at the crash; so sayaka is mute because of the trauma of being resurrected in an almost dead body or something like that?

>> No.9450084

>>9450071
No, Hotori dies after the 15th and before the 17th.

>> No.9450081

>>9450029
interesting but the baby killer was keiko in keiko's body, not hotori, maybe sayaka in keiko's body, but definitively not hotori. the thing about mute hotori being sayaka in disguise is intriguing

>> No.9450087

>>9450081
But it would imply she basically has meta knowledge on the experiment. That she knows the times of the exchange and is fucking around with Kokoro.

>> No.9450088

>>9450029
>Sometimes she gets so aggressive and attack people.
That's because one of Utsumi's unborn babies takes control of her.

>> No.9450094

>>9450081
>>9450071
if there was a sayaka in disguise I think she would be lovey-dovey with satoru, so keiko. the happiness of being able to kiss and rape your brother without any constrictions

>> No.9450098

>>9450088
I think he is talking about the moments when mute hotori begins to grumble a lot and make an angry face without any reason at all

>> No.9450108

>>9450084
9 months later yuni is born, being keiko the mother and satoru the father oh my

>> No.9450116

>>9450098
Yeah especially the part where she attacks Yuni. She recognizes what a knife is and keeps screaming noooo and all.

>> No.9450123

>>9450094
But the Satoru we know isn't Sayaka's brother.

>> No.9450137

>>9450116
ehhh, nope, hotori is transfered and suddenly she sees herself with a knife, covered in blood and near yuni with a big scar, anyone would go bananas if the transfer takes you to such an unjust and crazy situation

>> No.9450145

>>9450009
I wrote a whole review for it on other sites, but I'll try to sum up the key points.

First of all, no, it is not part of the series. It has a similar setup and is basically an Infinity game in all but name, but no, it's not a part of the series.

I gave the game a 10/10, and believe it or not, it's tied for Ever17 as my favorite VN of all time. While there's not a whole lot of mind screw in the game compared to the Infinity series, the plot is still excellent, and has a much larger scale to it than the rest of the series. What's most impressive is just how important everything was in the plot, which so amazingly well-thought out that I'm convinced Nakazawa must have been insane to write it, due to just how well everything fits together. I described it as "buying a puzzle, thinking it's a 100 piece puzzle, only to finish and find that you'd actually bought a 10,000 piece puzzle". It's also easier to comprehend than Remember11 and I/O. I liked the graphics, loved the new, innovative gameplay systems the game had, and thought the voice acting was great. However, the OST was kinda meh to me- not bad, but it feels like a step down after the great OSTs I/O and 12Riven had.

>> No.9450147

>>9450145

But by far the best aspect of the game was its characters. In my opinion, Root Double has the best cast I've seen in any VN, simply because of how much depth was put into every single character. By the end of the game, you don't know them as characters- you know them as people inside and out, for you know each of their backstories, motives, feelings, what they're thinking in every situation, and how they feel for each other character. I felt like they could have each have been a protagonist. I loved all of them, the same way I loved all of Ever17's cast.

In short, it's tied for Ever17 as my favorite VN of all time (I can't declare one better than the other because Ever17 is the better mindscrew story and the pacing of Root Double's final route is murder, but Root Double does pretty much everything else better than Ever17. What's more, it also solved every single one of its mysteries and a good share of emotional moments.

I'd definitely love to translate this, but I can only do it if it gets a PC release- nothing I can do for the Xbox 360 version.

>> No.9450152

>>9450147
Get the fuck out nerd.

>> No.9450176

>>9450152
calling a nerd to a translator of visual novels...?

>> No.9450181

>>9450137
Hmm, but I'd expect her to just stop doing anything and cower in fear seeing how meek she normally is rather than struggle with Kali to get a hold of the knife.

And in one of the bad ends she kills Satoru while kissing him. I think it was she and there's something wrong with her.
>>9450152
Her now what are you saying? Pls stop shitposting.

>> No.9450188

>>9450181
>And in one of the bad ends she kills Satoru while kissing him. I think it was she and there's something wrong with her.
Oops, I remembered it was Keiko right.

>> No.9450196

>>9450181
I dont remember that scene but when satoru is in satoru's body, keiko is in keiko's body, so saying that hotori is the killer seems implausible

>> No.9450216

I loved when kokoro acts all cute and flirty when finally being side by side with satoru

>> No.9450301

>>9450147
For you
http://news.dengeki.com/elem/000/000/511/511421/

>> No.9450334

>>9450301
... Well, that was MUCH quicker than I thought it'd be (considering that I/O's PC port took 2 1/2 years to make). Well, guess I'll be translating it sooner than I thought! But remember, I also have to translate I/O and 12Riven first, so it might take a little while to get to it.

>> No.9450351

>>9450334
I hope the fans don't get furious like what happened with steins;gate.
Also one question about 12riven, will your team give a thought to the psp version too or just pc only?

>> No.9450362

>>9450334
cant you just skip 12riven? or translate it after root?

>> No.9450374

>>9450351
To be honest, I'd prefer to translate the PSP version (mainly because the PC version has a lot of Off Model CGs that were redrawn for the PSP version), but we don't know anything about PSP hacking and we figured out that importing the CGs from PSP to PC is impossible without causing poor picture quality. Plus, I think it's much easier for all the people waiting for it to play on the PC instead of the PSP, since the PC version will be easier for them to get.

>> No.9450382

>>9450374
Shame, I'd ask you to tell cudder, but you know
>cudder
I still have to read 12riven so if it's better I may play it as such, but jp psp controls just annoy me.

>> No.9450391

>>9450362
It's my policy to translate the older games first, because I feel that since they've been out longer, they deserve to gain more exposure first. That's part of the reason I decided to translate Never7 first- it's been out in Japan for 12 years, yet hasn't been out in English. That's also why I/O is being translated first, since the PS2 version came out in 2006.

Plus, 12Riven is shorter than I/O and Root Double. Root Double is extremely long (being about 55,000+ plus lines and about 60-70+ hours of gameplay), so 12Riven won't take as long to translate.

>> No.9450437

>>9450391
Alright, thanks for you and blick doing this, it gives me something to look forward too. plus with blick as your partner it will go 100% faster than never 7. he translate all of steins gate in like a month or two.

>> No.9450485

>>9450437
That's why I sought his help- I was very impressed by his speed and effieciency, plus he was also an Infinity fan. Plus, my translation skills now are far better than they were when I started to translate Never7. I don't think there'll be a "second pass translation" this time around.

However, Blick and I have only made an agreement on I/O and 12Riven. No clue if he'll help me with Root Double, since the announcement was only made today and if he doesn't, that's his choice and it'll be fine with me. First, we'll just tackle the projects we promised to do together, and see what happens from there.

>> No.9450547

>>9450485
Since you are still here, what kind of gameplay does root double have?
I've seen Sympathy Senses System mentioned in this thread and I'm curious as to how it works or its purpouse.

>> No.9450583

>>9450547
The Senses Sympathy System is basically Root Double's versions of choices. Long story short, Root Double has no choices. Rather, at points where you would normally get a choice in other VNs, you get the chance to adjust the SSS. The SSS is basically a trust gauge between you and the other characters (including the protagonist). How much trust you have in certain people will influence which direction the plot goes. So when the SSS appears, you can either rise, lower, or leave alone your trust value in other characters. This will lead to several different branches.

There's also another system called the RAM System, but I'd have to get into spoilers to talk about that.

>> No.9450618

>>9450583
It's certainly an interesting element to get rid of choices with something more psychological.
Can't wait till september.

>> No.9450665

>>9450583

Game doesn't sound like it is made for trustful people like myself who trust everyone. I can feel that death would come soon to me.

>> No.9450684

>>9450665
Nah, the game makes it incredibly obvious when you're on a Bad Ending path, so you can back out quickly. Plus, it indicates which "branch input" can potentially lead you to a Bad Ending, so you can be extra cautious there.

However, the game also has 4 Normal Endings, and if you fall on their paths, there's no hope of a Good Ending, so you need to make sure not to fall on their paths.

>> No.9450703

>>9450684
But are those normal endings worth reading?

>> No.9450711

>>9450703
Definitely. 1 of them was "HOLY FUCKING SHIT WHAT JUST HAPPENED, WAIT, WHAT, WTF!?", and 2 of the others made me cry. 1 of them felt a little weak in comparison, though.

>> No.9450713

>>9450703
every ending is worth reading, who plays games only to read routes for the true ending and then bye bye

>> No.9450738

>>9450485
GundamAce, is there anyway for me to contact you?

>> No.9450743

>>9450738
over 100 stalkers waiting for the answer

>> No.9450758

>>9450738
You can PM me on either the animesuki forums or the GameFAQs forums. My name is the same at the former, while my name on GameFAQs is ShadowBlackMage. I usually hang out at the Games board at the former, while I hang out at the Ever17 PC board at the latter.

>> No.9450763

>>9450743
I don't necessarily need his e-mail or something that personal.

>> No.9450769

I'll contact you on GameFAQs then.

>> No.9450776

>>9450176
apparently, that's what he did

>> No.9451113

>>9449907
What does her shirt say exactly?
????????
?? it's Wood Carbuncle
---------------------------------
Wood Carbuncle
New York

>> No.9451534

>>9451113
>Word she's born
>Word it's

My guesses.

>> No.9453427

Bump.

>> No.9453930

Welp this thread makes me want to replay Remember11

>> No.9454543

>>9449819
a doujin with that side story would be glorius but it will never be done...

>> No.9454589
File: 458 KB, 1024x660, this is pretty much the closest we get.jpg [View same] [iqdb] [saucenao] [google]
9454589

>>9454543
Remember11 seems to be lacking in fan art in general. Is there even any ero art of R11 characters?

>> No.9454847

But Satoru is much more into Keiko than Kokoro. I wanna see more Keiko x Satoru.

>> No.9454954

>>9454847
mmm... between Kokoro with whom he shared many moments that definitively make him more emotionally attached to her, Keiko who has the appearance of an older Sayaka and so she is the embodiment of his siscon tendencies to love her and revive her, and the bitch Lin who originally is her love of her life... I choose the harem route, including the milf

>> No.9454990

>>9454954
lin was cute. I'm sure the final route was going to be her and him returning together.

>> No.9454997

Does anybody wish they kept the r11 artist for all other project? hes really good.

>> No.9455040

>>9454997
He wasn't bad, but I wish that the character models and the CGs didn't look so... different from each other. It feels a bit jarring to look back and forth between two completely different styles.

>> No.9455075

>>9454847
>>9454954
Keiko is into Satoru, not the other way around. reverse rape doujins where
Satoru's memories have him loving Lin due to original Satoru being Lin's ex, but he's actually a lot closer to Kokoro.

>> No.9455152

>>9455075
well, he is trapped in an infinity loop, and the project was about trapping sayaka/that-guy/self/saul/the-0th-dimensional-being/the-transcendental-being etc etc etc, I dont even know or remember which is which but maybe the entity that was born with the fall and took some of satoru's memories is no other than the revived/trapped sayaka/etc/etc...

>> No.9455190

>>9455075
Delicious consensual sex in the missionary position for the sake of procreation, but with the bodies transfered DELICIOUS!

>> No.9455204

>>9455075
>Keiko: hey now would you like to do it...?
>Yukidoh: w-what...
>K: you know what...
>Y: *accept*
>...
>Y:Damn she got me...


>Kokoro: H-hey Sarotu, the babies were cute right...
>Yukidoh: yeah
>K: I wanna have bebies too...
>Y: I see.
>K: Help me for some
>Y:....
>K:...
>Y:...
>K:...
>Y:did you bring me all the way here for this?
>K: Eh? Uh, no...

No I don't think so.

>> No.9455219
File: 585 KB, 1024x768, 679216.jpg [View same] [iqdb] [saucenao] [google]
9455219

Kokoro is awfully cute.

>> No.9455222

>>9455204
that "help me for some" was my FUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!

>> No.9455237

Kokoro got friend-zoned no matter how you look at it.

>> No.9455250

>>9455237
Kokoro should have masturbated at least once, sphia had proper rooms unlike the lodge.

>> No.9455262

whats the bump limit of jp threads?

>> No.9455351

>>9455262
300. That means it's now officially on autosage. Let's make a new thread to continue discussion.

>> No.9455755

New thread: >>9455541

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