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8911857 No.8911857 [Reply] [Original]

Revival thread #6
(partially) Copied from the last OP:

about GoS
/jp/ has discussed this game before, a rather long, difficult touhou rpg, translated. Awhile ago it received some updates that greatly improved stability and performance, the game was rather crashy with the English patch before these patches, so it's worth updating.

The whole game prepatched with the translation and game manual (5 parts)
http://www.mediafire.com/?a8c1by6btaid7

If you already have the game it's most likely at version 2.06. You can get the 2.07 and 2.08 patches here: http://www.gensoukyou.org/bose02/game02/update.html
and the 2.09 patch here http://www.gensoukyou.org/bose02/update.html
After updating to 2.09 the game task bar will still read 2.08 for some reason.
The english files to copy over for 2.09 http://www.mediafire.com/?hwfe9kaur3d08c3
If you updated your game you'll need to run the exe in your save folder to convert your saved games to work with the new engine.

Previous threads:
#1: >>8704496
#2: >>8737026
#3: >>8752437
#4: >>8781996
#5: >>8863037

>> No.8911864
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8911864

game demos/trailers
http://www.youtube.com/watch?v=5AQovAlPkTM
http://www.youtube.com/watch?v=YOUH11F8Gvs

about DoD (the sequel)

>shamelessly borrowing from DS and pooshlmer

Base game:

http://www.mediafire.com/?bqfsjlwlmn9wm

1.01: http://komatsuna-ya.kululu.net/patch_maroku_101.exe
1.02: http://komatsuna-ya.kululu.net/patch_maroku_102.exe
1.03: http://komatsuna-ya.kululu.net/patch_maroku_103.exe
1.04: http://komatsuna-ya.kululu.net/patch_maroku_104.exe
1.05: http://komatsuna-ya.kululu.net/patch_maroku_105.exe
1.06: http://komatsuna-ya.kululu.net/patch_maroku_106.exe
1.07: http://komatsuna-ya.kululu.net/patch_maroku_107.exe
1.08: http://komatsuna-ya.kululu.net/patch_maroku_108.exe
1.09: http://komatsuna-ya.kululu.net/patch_maroku_109.exe
1.10: http://komatsuna-ya.kululu.net/patch_maroku_110.exe
1.11: http://komatsuna-ya.kululu.net/patch_maroku_111.exe
1.12: http://patch.hachikuma.net/maroku/patch_maroku_112.exe
1.12x: http://patch.hachikuma.net/maroku/patch_maroku_112x.exe (For patching from 1.00)

Manual: http://komatsuna-ya.kululu.net/manual_maroku.lzh
Partially Translated Manual: http://www.mediafire.com/?2xr1cpwut878ucv (Thanks to Catharsis)

Japanese wiki: http://www54.atwiki.jp/maroku
Google translated link: http://translate.google.com/translate?u=http://www54.atwiki.jp/maroku

>> No.8911868
File: 657 KB, 832x480, the poisoning.png [View same] [iqdb] [saucenao] [google]
8911868

Drop/Learning mod for GoS 2.09: http://www.mediafire.com/?2e96axlmufyt31f
Rename the file to Game.pak and substitue the original one with it.

Japanese wiki for GoS: http://www26.atwiki.jp/touhou_souzin/

GoS OST
http://www.mediafire.com/?k69esttcs9rh4k5
DoD OST
http://www.mediafire.com/?9ob99kocc3mc252

60 minutes of one of the boss themeswhich is my personal favorite
http://www.dailymotion.com/video/xq4txd_out-the-gos-extended_music

>> No.8911891
File: 255 KB, 640x480, Unknown 2012-04-26 01-08-05-92.png [View same] [iqdb] [saucenao] [google]
8911891

Oh sweet, another thread
just stopping by to say that learning Raise Dead is a bitch.

>> No.8911967

A while back in the first series of threads I read something like "The main game is around 100 hours".
I remember I didn't really believe that. I thought that was an exaggeration, or maybe it was "100 hours to 100% the whole game".
Now I'm up to Stage 18 with 70+ hours of playtime, and I don't know where the hell those hours went.
After this, I can safely say videogame companies have no excuse to make boring games. Compared to this doujin game, the battle systems for most high-profile RPGs are plain pieces of shit.
"So we have ten million dollars for this project? Well, of course the only useful aspects of the battle system will be Attack/Skill! We won't even need to put a Defend command because bosses will barely scratch the characters, and the equipment will consist of one stat for attack and one for defense! Quickly, we have to market this as the ultimate game!"

>> No.8913098

yuyuko how the fuck do i beat her, everithing damages 0 and a lot of miss.

>> No.8913107

>>8913098

IIRC, Byakuren debuff RES + EVA, Sanae buff ACC, Poison with Aya, Physical attacks only.

>> No.8913211

>>8913107
Thanks posion was a great idea

>> No.8914353

cautious bump

>> No.8914610

Is it even possible to beat the lakebed temple (stage 18) using equal parties? I feel like trying to send alice on her own and see what happens.

May I have some party suggestions for this part? I got to the first one-time use healing circles.

>> No.8914673
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8914673

>>8914610
you can take quite some liberties, as long as you keep in mind that:
-the first party gets both enemies with both physical&magical weaknesses,
-the second party deals with low def enemies, but highly dangerous status effects (pic related, bring Sanae)
-and the third party has enemies with weaknesses to magic.

If you don't feel confident about all this, you could play it safe and clear one path at a time. I for one juked like there was no tomorrow

>> No.8914928

Beginner here, I've just downloaded it.

Akyu has told me that I can recruit Byakuren at the Shrine, and I heard that waiting at the shrine for an hour triggers the event. However, I've been waiting for over an our at the shrine and it's not happening.

Any reason for this to happen? Even though Byakuren's not a favorite of mine, I'd feel kinda weird if I started without all available characters recruited.

Thanks in advance.

>> No.8915026

>>8914928

try walking around or leaving.

>> No.8915727

>>8911891
Crap, it really has that much RES? And here I thought it was gonna be easier than charming a Phoenix...

Ok, so I watched this:
http://www.youtube.com/watch?v=869xf-XRgxM&feature=related
And I was wonering if there's anyway it's possible now with all the post-expansion nerf patches and without being level 99. Is it possible or just a waste of time?

>> No.8915782

i'm about to enter inner eientei, do any of you have some tips or something to say before i get buttraped?

>> No.8915812

>>8915782
Yeah, start preparing yourself for the water temple already.
As for the tip: that place is actually easier than the outer Eientei, since you don't have to split up your party anymore. Atleast it was for me.

>> No.8916181
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8916181

So I tried a bit of RNG "manipulating". That's not very nice and easy, but I DID get something out of it. Even if it was only steel. 15monster-groups in the room = 15steel. (pic) Not too bad. Though it would be even better if I could get something like that for some rarer material. (I actually tried to get Trapezohedron but got Steel working instead.. oh well)

>> No.8916193

>>8915782
aside from the foreign gods, there are pretty much no particularly resilient enemies in there. Every battle is like a quick draw. Even Sanae can't help you with the sheer barrage of permanent&quick effects (what kind of Time Stop deals damage...?). Reimu can, but only for one round. You decide what's best. I had the best results using Sonic Stream and blasting everything with the area magic+chaser combo.

>> No.8916199

If this game wasn't so grindy, I would start playing it again.

Fuck, just make the level system as fast as the pokemon one.

>> No.8916206

>>8916199
in before 3 people claiming that you don't need to grind in this easy game.

192 hours here in stage 27. Regrets: none
captcha tonidon training

>> No.8916274

>>8916206

Because you're bad.

>> No.8916279

>>8916274
yeah? Show me your hour count then, nerd.

>> No.8916302

>>8916274

Not everybody plays RPGs as if they were a racing game time trial.

>> No.8916319
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8916319

>>8916279
I'm not that anon, but I was wondering if I was taking a notably long or short time so far.

>> No.8916337

I'm convinced the people who think this game is grindy are avoiding most of the enemies and then acting all surprised when they find themselves underleveled.
Or that they're just bum-rushing things. Or that they give up and grind after three deaths to a boss.

>> No.8916346 [DELETED] 

This post-game must be fucking LONG.
That time is with leaving the game running in the background, for the record. So take off 10-15 hours.

>> No.8916354
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8916354

>>8916206
About an hour or so into the post-game, which is apparently really fucking long.
That time is with leaving the game running in the background, for the record. So take off 10-15 hours.

>> No.8916374

this rpg is unbalanced, the game makers need a fucking degree cuz this game sucks

>> No.8916384

>>8916337

No. This game has TONS of material grinding as well as "secondary party leveling". To have all your touhous leveled up, you basically have to go through all dungeons twice. And then the drops..
It's not exaggerated that most of this game IS grinding in a way. It's just not the "I can't beat the boss, I need to level up now" grind. Although that will happen if you actually think, you don't have to level all of your party. You can cheeseball dungeons, but NOT bosses after all.

This doesn't make the game bad, but.. there is grinding. Definitely.

>> No.8916385
File: 335 KB, 640x480, Unknown 2012-04-26 21-17-35-30.png [View same] [iqdb] [saucenao] [google]
8916385

I was generally exaggerating, those 190 hours come from many idle activities. Whether those are necessary to beat the main storyline bosses and all, I can't say for sure, but who wouldn't want his 2hus wearing luxurious items? Who doesn#t want a crazy good Satori? Tose are the things which mean <1%-5% chances that require some grinding.

And of course the infamous final boss. Pretty much everyone arrives with level 50 and gets his face smashed regularly until about 20 levels later when the touhous CAN survive a Stone Shower or something like that.

Anyway, pic related, my Satori swag so far.

>> No.8916397

If there is one thing that made grinding in this game fun, it's that even some of the trash mobs are a decent challenge.

>> No.8916411

Jesus. Am I going to need to Let's Play this game to prove that it's not as grind-heavy as everyone thinks it is?

>> No.8916428

>>8916411
what would you prove? If you know the perfect gamebreaking strategy for each boss, there is no grinding involved, we know that. Plus a metric ton of luck in some cases.

>> No.8916444

The most grindy part about this game is equipment. Getting equipment from the mini-bosses in stage 21 takes so long, even if you reset everytime you run into the wrong monster or don't get a drop. Though one might argue that you don't really need all that equipment anyway.

>> No.8916504

>>8916384
>To have all your touhous leveled up, you basically have to go through all dungeons twice.
Not really, all you need is to abuse the commander slot and change your party often (at least one party for each dungeon is ideal, but switching some members during one is also a good idea, especially if you run out of MP). I did that on my most recent playthrough and I actually got a bit overleveled (then again, that might have been because I grinded some equipment).
Anyway, about those level 1 characters, getting them up to a decent level doesn't need any grinding either, simply because of the commander slot. Just stick whoever you got in there for the next dungeon and they will come out of it ready to kill and survive stuff. Also, even though after stage 2 you get three characters, they can and will do pretty well in stage 3 even if you don't abuse the commander slot, so there's no reason to whine about that either.

>> No.8916515

>>8915727
>Alice - LEVEL 88 - 150 HP regen, 2 SP regen
>2 SP regen
Wait. What.

>> No.8916557

>>8916515
Ah, durr.
>excalibur + armor #379 (holy shining gold armor) for HP/SP regeneration
Even though I can't find it in the armor list on the wiki.
Still, getting everyone at 1 HP and using Tibetan Dolls to cover everyone without the need for Little Legion is simply amazing.

>> No.8917068

>>8916384
Sorry bt if you want to just advance and win without having to stop a second to at least grind anything go and play some FPS or one of the plenty generic WRPG that exist.
Compared to other JRPGs this is one of the least grinding, specially comparing it to the original Saga games.

>> No.8917351
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8917351

Picking this game back up after a few months. I left off right after I beat the Netherworld and got Youmu, and I was trying to get Satori some new skills so she at least won't be completely worthless anymore. This is what I've learned for her so far. What else should I go learn at this stage of the game?

>> No.8917416

>>8917351
You reminded me I wanted to rant about something.

Needless battle, Satori learns a skill before running away.
Try to learn a skill, she doesn't after 20 tries.
I am pissed.

>> No.8917434

>>8917416
If you run away or lose, she doesn't keep the skill.

>> No.8917452

>>8917434
That's my point. So many times she has learned a skill while being attacked before running away...
And when I actually want her to learn one, it doesn't happen.

>> No.8917560

>>8916384
>material grinding
Don't do this. DON'T DO THIS.
Until you get to the post game, which I haven't gotten in to much and thus can't vouch for, or if you want an early Kusanagi, DO NOT grind for materials, even with the drop patch. It is much, much, MUCH more trouble than it's worth.

>> No.8917555

>>8917351
You'll want to go back and get mind blast. It's very nice. Otherwise, that's about right. Some might argue that you should get mass heal, but it's honestly not worth it at all.

>> No.8917566

>>8917560

Even if you kill all but one monster to see if something drops, then run away if nothing does and re-encounter the same mob? That's how I farmed for materials anyway. It was way easier and faster than running from mob to mob, then having to reset the dungeon after you killed everything.

>> No.8917578

>>8917566
No, not even like that. It just isn't worth it, at least in my opinion.
Just killing most everything in your way while going through the dungeon, combined with the stuff you get from chests and smart shopping, should cover your equipment needs. Assuming you're using the drop patch. You should.

>> No.8917650

Throughout my run of the game, I was consistently underleveled enough that I got bonus experience everytime I moved to a new stage.

I always made my party consist of the lowest level characters I had frequently even if it meant a slightly unsafe party.

I also juked monsters like hell. Out of all the monsters running around I'd say I'd juked and ran away from more than half of them. I also picked up every single chest.

I crafted weapons frequently, but never farmed for materials. This was also before the drop rate patch.

The very first time I had to grind was at the final boss. By the time I beat Lithos I was only levels 49-53 I believe.

I did not material farm for iron to grind out Kusanagi either and simply used Youmu's Doujigiri. I did no targetted farming of enemies in the final stage when I did my first grinding so I did not have any of the mini boss drops either, but I did have nearly all the regular enemy drops except for high ribbon and the plasma knife.

Upon my first serious attempt of the final boss and defeat of the first phase of it I cleared it in one try the second and third phase.

I wonder why people easily give up when there's a particular strategy for a boss to defeat it easily. Every boss main game seems to have a fairly simple one.

>> No.8917678

>>8917452

Something similar almost happened to me just seconds ago. I decided to run away on turn 1 because I wanted to encounter more of the mobs that I was trying to learn a skill from, so I could learn it quicker. So I hit run, then a single mind flayer cast mind blast and Satori learned it, at which point I was like "God fucking damnit". But EVERYONE got paralyzed, so I couldn't run. Talk about a lucky break.

>> No.8917822

Yo, is this the best Touhou fan-JRPG around? I can't imagine another having as much depth or content as this one, but some of them like Tendou Blade look kinda interesting.

Would it at least be more fun than finishing my RS3 file?

>> No.8918112

>>8917822
Possibly, there might be better ones though, however this is translated.

As of now there are 3 translated touhou RPGs I think.

Touhou Mother, Touhou Labyrinth, and Genius of Sappheiros. I hear Touhou Mother is pretty great and imitated the Mother games quite well. I hear Touhou Labyrinth is a super grindfest though.

>> No.8918145 [DELETED] 

I had my own shitty idea for a Touhou RPG...how many good ones are already out there? And are those sprites freely avaliable for use?

>> No.8918185

I have a plot idea for what I think is a pretty amusing touhou RPG and I'm pretty sure I could find my way around RPGMaker no problem

Would /jp/ find the very idea of a gaijin-made touhou rpg disgusting? and if not, are those sprites free to use?

>> No.8918216

>>8918185

Don't let peer acceptance put you off creativity.

Make it.

So what if lots of people think it's shit. As far as you are concerned those guys are dicks. Make it for the one person who will think you're amazing.

All it takes is for one person to enjoy what you make and you will have succeeded as a creator. Well, assuming you yourself are happy with it anyway.

>> No.8918226

>>8918216
Thanks for the encouragement, oniichan, I will ganbare as hard as I can and all that.

But seriously are those sprites ok to just nab? I'm a writer, not an artist

>> No.8918435

>>8917822
I think it's probably the best one I've played. I've always liked Hachimitsu Kumasan games too, but they've only really made one touhou rpg and they are not translated. It took me a long time to beat it though, around 250 hours to beat the main game and 2 expansions. Some of their other rpgs might have a few touhou characters that join you or some might show up as enemies.

Tendou Blade and some of the other rpgs that guy makes are decent. I didn't think they were anything special.

>>8918226
I've played so many Japanese touhou rpg maker games that have had the same sprites and character portraits. I'm sure there's links to free sprites and icons in the readme files. Most of the makers just want you to mention them in a readme file or let them know personally through email.

What sprites are you talking about?

>> No.8918503

>>8918435
The ones in Genius of Sappheiros

>> No.8918516

Jesus shit the mt. youkai cirno fight is bullshit

even with papparazi -> sanae res buff, 4 people get frozen and die first round.
I already made a no-freeze amulet for sanae, but holy fuck the stuff to make more of those are rare.

On the bright side, Nitori can rape Cirno in 4 rounds....if the party can live long enough.

>> No.8918560

>>8918516
Have Reimu block it.

>> No.8918606

>>8918560
>elemental immune on party
>take 0 damage, 3 people frozen

eh....

>> No.8918627

>>8918606
No, you dummy, Evil Sealing Circle. Set it to block quick effects. Use it on the first turn and whenever they charge up.
...do they charge up? I forget. Best kill Cirno quick.

>> No.8918657

Nobody knows if I can just yoink the Genius of Sappheiros sprites?

And how the fuck is Cirno apparently killing everyone in this game?

>> No.8918668

>>8918657
Most people would assume no as they are another group's work entirely. This should be common sense honestly.

>> No.8918685

>>8918668
That WAS my assumption. But I know absolutely nothing so I thought it might be possible the situation was like, "no, they're art of ZUN's character's anyway so the fanartists have no claim, just grab them"

>> No.8918725

>>8918685
That's retarded.

If that was true than nobody would have any right to sell anything they made based off touhou. It goes against everything that has to do with doujin works based upon existing series.

And even if it is legally okay, it's still a pretty dick move to just take another person's work for use without even asking about it.

>> No.8918795

>>8918627

As I finally manage to kill cirno without any random deaths of my party (for the second time),

and use Aya's perfect dodge... only nobody dodges anything and everybody gets shredded to death, except youmu and sakuya, who then proceed to die a turn or so later.

looks like I need to switch out somebody for the axe all-down on hit and an additional -acc, but then Cirno is going to be a problem if I can't kill her in 3 rounds.

time to take a break and mull over this

>> No.8918812

>>8918725
I thought they actually didn't have the RIGHT, they just were allowed to by ZUN.

If I pirate all of East New Sound's albums do they actually have any legal recourse against it? Sure, if I really like them I can pay for it and many people do because it is nice to do so, but let's not confuse rights with privilege.

It's moot though because I actually don't want to be a dick and I would not take sprites that were not free for use. Is there a good source for sprites?

I hope someone has made SOMETHING for Rumia, Mystia, and Wriggle...

>> No.8918860

>>8918812
Why do you capitalize random words?

>> No.8918939

>>8918795
Ugh...
Don't worry about dodging. Expelee's Canan or whatever has the worst accuracy in the game. If you aren't frozen, it will miss, and Reimu's circle will block that. Alice can tank Momiji's attacks; give her and any party members she keeps killing slash-resistant items. She can also block Cirno's ice attacks with spectrum mystery, but I remember Momiji doing a lot more damage than Cirno.
Bring Marisa along, give her all her fire skills, drop enough points in her laser tree to give her spells giant/warrior/magician slayer, and give her the staff or purgatory and heatwave amulet (with a frost-resist ring of course)
if you have them. She'll burn Cirno down pretty quick, I think. Nitori is also pretty good if she's got a decent gun. She can also use earth bullets and gun skills to help kill Momiji when Cirno dies.
Momiji's weak to earth, but I don't remember if Patchy is good for that fight or not. If you're taking to much damage, bring Sanae to buff you up, otherwise bring Patchy for her earth and fire skills. I don't know if you'll have her single target earth/fire spells by that point, but if you do...use them. Bring her fire land boost too.
Oh, and use a tight enough formation that Reimu can heal your whole party with 25 points in her healing tree. Poison shield and freefight are good for that, but skydance would probably work too.

>> No.8918967

>>8918812
Character Portraits
ジグリパフ http://sikei.web.fc2.com/jigglypuff.html
http://sikei.web.fc2.com/jigglypuff/iconpage/icon.html

Character Sprites
ORIOME http://www35.tok2.com/home/oriome/
http://www35.tok2.com/home/oriome/distribution.html

Go to
http://www20.atwiki.jp/tohorpg/pages/1.html and download some games and check the readme files for links to icon,sprites, whatever the maker used to make the game.
Completed games http://www20.atwiki.jp/tohorpg/pages/8.html

I don't follow the English rpgmaker community so I wouldn't know of any good places to find this stuff in English.

>> No.8919132

>>8918967
thank you

or as they say in the wonderful land of the east "arigatoo gozaru yo"

>> No.8919967

>>8918795
Just manipulate the land to Fire, use Patchy's fire land thing, and Cirno will never be able to do anything to you. You should focus on killing Momiji first because her attacks are pretty strong even though they have low accuracy, so dragging the battle for too long will get you killed. Also, Reimu can keep you unfrozen anyway, so Cirno is really not a problem at all.
>>8918812
It's not because it's illegal, it's because you would be a dick. If you want to use their sprites, at least mail them saying something about how you want to try making a game using them. Just make sure Google Translate isn't turning everything you say into the pleasure of being cummed inside.

>> No.8920348

>>8918795
Do you have the Inferno formation? I find that it helped me kill Cirno faster. Consider also using Byakuren's Elemental Weapon on Sakuya then Private Square to beat her up faster. Oh, also, Private Square wastes Cirno and Momiji's bombs, so have Aya in the party, use Tengu Support on Sakuya then Private Square, and you should be able to completely cancel their bomb attacks.

>> No.8920889

>>8918939
>>8919967
>>8920348

after switching out sakuya to Sanae, and sanae's last word ready at the end of round 1....

the fight was a goddamn joke. Nitori's blast crits cirno for 4.5k, Marisa's fire shit did the other half over the two rounds total cirno managed to live. Then youmu's 5 hit attack hits Momo for 800 each hit, critting for 2100 a few times. Sanae's attack up helped, too.

>> No.8921350
File: 447 KB, 656x518, fuckyeah.png [View same] [iqdb] [saucenao] [google]
8921350

So, while trying to get those physical-resistance acc. drops from those slimes and elephants in stage18/19, I actually got some RNG-abuse going again. This time however with some FAR more useful things.

-Rusty Blades. The room only has 3 monsters though, and I really hope I haven't forgotten how that one works..
-Silver Trays
-fucking Trapezohedron

The last two both after the room with the healing circle at the very beginning of stage19. 15monstergroups there. I also got "steel" going there earlier. No for letting everything respawn.
The only question is, how many of each do I actually need. I doubt there is actually a faster/better way to obtain stuff, even though respawning is annoying. (But I can't just "wait". Any level up could possible mean the attack-sequences don't work anymore..)
Well, anyway, what I currently have (see pic) can't be taken from me and I'm fucking glad.

>> No.8922209
File: 258 KB, 640x480, Unknown 2012-04-27 23-03-41-07.png [View same] [iqdb] [saucenao] [google]
8922209

I think I found a bug.

>> No.8922568

Do you guys think these two teams are balanced? To prepare myself for the Entei party split I'm trying to get a feel for how I can equally distribute my party members.

Party1:
Mokou
Nitori
Youmu
Sanae
Marisa
Aya (Commander)

Party2:
Alice
Reimu
Patchy
Sakuya
Satori
Byakuren (commander)

That's about as balanced as I can think of right now. Anyone have any different opinions on how I could make this more balanced?


-TLDR WARNING-
Here is my rationale for these group compositions.

For group 1, I chose to pair up Mokou with Sanae using Hinotori Skydance formation. Since Mokou can't draw aggro or protect anyone like Alice can, and can only rely on the Hinotori Skydance aggro, I think Sanae should be able to sufficiently back her up in that role on top of giving this party the necessary extra healing potential. Since the monsters are bound to attack whoever they feel like more often, I feel that having her party wide EVA, DEF, and RES buffs will be essential for surviving some battles. Regarding my other choices for DPS, I guestimated that Nitori, Youmu, and Marisa, are roughly as powerful of a DPS combination as Satori, Sakuya, and Patchy. I'm not as confident about their synergy with each other though.

For group 2 I chose Alice to be with Reimu simply because Alice does a good job at preventing damage altogether, so it's much easier for Reimu to keep everyone alive with her sub-par healing. My rationale for picking the DPS members is pretty much the same as it was for group 1. Again I'm not sure if their synergy with each other is necessarily the greatest though.

>> No.8922583

>>8922568
For the Eientei party split you want group one full of mages and group two full of physical guys. Regroup at the end and split up according to the boss needs.

>> No.8923906

>>8922568

this early in the game, fights generally shouldn't last longer than 3 rounds or so.

Make sanae go dps build. I would also recommend getting her python, as the on-hit paralyze helps so much for random encounters, as well as the 20 pt. bonus in it makes your 15 mana snake generally give back more mana than it costs to cast if it can hit 3 guys (and it has a very wide range, so if there are 3 enemies on the field it will most likely hit them all).

For bosses, yes, a balanced party with somebody spec'd for sustain is optimal, but for the randoms, blitzkrieg tactics with a defense formation has always worked best, for me anyway.

Oh, and whenever you switch parties in entei, be sure to switch to he correct formation. The attack up stuff doesn't really help your mages up, and likewise the magic formations for your bruiser squad.

>> No.8924054

Any tips against komachi? I whittled her down to approx. 300 HP with sakuya before killing me.

>> No.8924075

>>8924054
Buff (especially RES) and heal with Sanae, tank with Alice. Use tons and tons of light attacks to take the teeth out of her big attacks.

>> No.8924091

>>8924075
>>8924075
Thanks. I actually beat her down with a freefight formation with sanae, mokou aya, alice and sakuya with reimu as CO just right now. Sakuya was a beast doing consistent 4 digit damage it made me happy.

Also it was easier than the last boss fight.

>> No.8925868

Safety bump.

>> No.8927153
File: 2.20 MB, 1024x576, CCCHHEEENNN_NNNOOOO.png [View same] [iqdb] [saucenao] [google]
8927153

WHO DID THIS TO YOU CHEN

>> No.8927165

>>8927153
holy aspect ratio, batman!

>> No.8927167

>>8927153
640x480

>> No.8927268

This fucking droprate. Tried to get the -75% strike damage accessory from those super slimes. No. Just no. It just doesn't fucking drop. I got the rare-drop alright, but NOT the fucking accessory. Just insane, how many hundred of these shits do you have to kill? And why are they so damn rare to encounter?
Of course, I'm using the drop-rate "patch".

I'm so sick of this. Does someone have any recommendation for that? Like a great area where they spawn more than once every ten encounters or so? Or general tips?

>> No.8927366

>>8927268
Don't have much advice personally, but using Byakuren and setting Sanae as commander should help. I'm assuming you're already doing that though.

>> No.8927403

>>8927268
I have similar problems with Sexy Underwear and Armored Bloomers. No lingerie for me

I got the Full Body Cushion you're looking for without really trying ages ago. No patch

>> No.8927499
File: 452 KB, 646x532, いおcじぇくぇねv.png [View same] [iqdb] [saucenao] [google]
8927499

>>8927268
I don't get you people that use item drop "patches" or learning patches. You might as well go all the way and just cheat using one of the many tools out there. Does getting a small boost make you feel better than just getting the item handed to you?

The drop rate for it doesn't even seem low. It's 2% and I managed to get one somehow a long time a go without even trying. My kill count was only 13. You must be really unlucky.

>> No.8927595

So /jp/ I'm at the sunflower area and I'm stuck. I think I hit a dead end. I've removed the white mist that removes my color but what now? Also party tips? Sakuya,satori and Byak is nigh useless right now.

>> No.8927602

>>8927595
Satori is pretty good if you get some spells for her, and not if you don't. Sakuya is fucking awesome, just for the whole Dio Brando thing even if nothing else, and Byakuren can hinder your opponents and helps in gathering spells for Satori due to charm and control.

>> No.8927612

>>8927595
use Patchouli with 25 points in her physical tree.

In seriousness, use Mokou and blast anything dangerous looking. Sanae with RES buff should neuter anything that isn't an elephant or an earth rock.

>> No.8927618

>>8927602
That's true but Private world(?) eats up 1/3 of sakuya's MP and setting up status effects is too hard what with that dragon that 1HKO my mages and that petri guy. The white angels also 1HKO my mages that isn't Marisa or Patchy so I'm always screwed when I bring Satori and byaka to the field.

>>8927612
Elephant=easy
Earth rock=Oh god why does it hurt so much with satori and byaka w/o patchy.
Also why patchy with a 25 in her physical tree? Right now she's a pure caster with raising heart.

>> No.8927624

That feel when your Youmu free-casts another Slash of Spring wind in Saigyouji or Konpaku Flash. I love Youmu.

>> No.8927629

>>8927618
She's got other spells, and as I recall she has some good Slayer effects for that area. Za Warudo is only for exceptional foes and bosses, of course. Also, yeah, mages can be fragile at times, but I don't have too much trouble there. And for the Earth Rock, can't you just set the land to water?

>> No.8927639

>>8927629
How do I set land levels? Also I'm missing another silver tray to make Sakuya's next 2H sword after the great maid which makes sakuya suck right now.

>> No.8927644

>>8927639
Patchy gets a spell early on, level nine apparently, that lets you set the land to fire, water, lightning, or earth. And yeah, that could be a problem, but I just love her poses regardless. I'd use her more often if I didn't fucking love to stock up on mages.

>> No.8927646

>>8927639
don't build Sakuya Swords now. They will rot in your inventory and you will need to do an annoying repeatable to proffer Silver Trays reliably later on...
Land levels are manipulated by casting spells of specific elements. Also, Patchouli has a plethora of spells for Land manipulation-

>> No.8927655

>>8927646
Thanks. Also thanks for the patchy tip and it's true that patchy's attack pose is HNNNNN'G tier.
Also what's the element table in this game(Like sword>axe>lance>sword in FE)?

>> No.8927660

>>8927655
Water and fire are opposed, as are lightning and earth, and again are light and dark, I believe.

>> No.8927667
File: 248 KB, 640x480, Unknown 2012-04-29 01-14-36-50.png [View same] [iqdb] [saucenao] [google]
8927667

>>8927655
no such thing as weapon triangle here.
Just: Star means very high resistance, Circle means good resistance, triangle means weakness, X means big weakness.

I hope you can read runes.

>> No.8927679

>>8927667
Thanks and unfortunately I cannot into moonrunes and I'd appreciate it if you can tell me what the runes mean in that pic of yours. Also fuck petro breath. Fuck them to death.

>> No.8927685

>>8927679
Fire Water Earth Thunder
Light Dark Mystic
Slash Stab Strike

no Void, shit's (almost) unblockable

>> No.8927688

>>8927679
This might help, particularly the Bestiary section, which lists the elements in order as presented on that screen.
http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros

>> No.8927692

>>8927685
>>8927688
Thanks guys. I mean it. I'm already 30 hours into the game and god it doesn't get tiring.

>> No.8927795
File: 313 KB, 600x460, got to be squiding me.png [View same] [iqdb] [saucenao] [google]
8927795

Is it bad that I'm around 110 hours into the game and only on stage 13?

>> No.8927920

Any tips against Yuuka?

>> No.8927928

>>8927920
I think she uses earth and she's weak to lightning, so shift the ground to lightning and blast away.

>> No.8929721

I was hunting some of my remaining Satori skills, fighting the Elder Dragon. Landed control on it after stalling forever, went to use Elixir on Satori, and promptly found out it does not have Elixir on its control menu, only a plethora of breath attacks and Cosmic Liner (Which I did learn, so not all was lost.)

That having been said, the Wiki outright states this as a way to get Elixir. I’d rather not have to land a lucky control/charm on something while it’s planning to cast Elixir and then have it randomly land on Satori. Sounds like a pain in the ass to do it that way. Was this changed in one of the later patches? Are there multiple possible control menus?

>> No.8929788

>>8929721
you are suppose to control the other version of the white dragon from the end game dungeon to have the skill show up. controlling elder dragon will not have the elixir skill show up in which you have to get the skill the hard way.

>> No.8929811

>>8929788

Damn. Thanks for the help. Might be quite a while before I can pick it up then.

>> No.8929853

>>8927268
The drop/learn patch doesn't change drop rates for equipment, you know. It only changes the rates for the basic materials, such as iron, bamboo, steel, gold and so on.
Those slimes drop that item at a 2% chance, by the way, so good luck and don't give up. Also, they're not that rare on some rooms of the rightmost path in stage 18.
>>8927499
Because why not? Everyone knows that the chance to get iron and so on is kind of horrible, and you need tons of it, so why not save some time and enjoy the game a bit better? Same thing for Satori, the only thing you're doing by using the patch is saving time.
>>8927795
wait what how do you even

>> No.8930140

>>8929853

>The drop/learn patch doesn't change drop rates for equipment, you know.

Oh, that's good to know. Still the over 150slimes I killed.. well, again, I did get that rare-drop, but... geez. Hopefully it didn't mess up anything and I would've gotten the accessory without the drop-rate patch.

>>8927499

The patch makes things somewhat reasonable. You still don't get a whole lot and still have to farm. The time you have to invest is simply more reasonable than before. I'm talking about balancing here. If the droprate would guarantee drops after x killed enemies, then I would mind such low chances a lot less.

For example dynamic chances. For a 1% chance, it starts way below 1% and gets gradually up for every kill. The formula is made in such a way, that you get an average of 1% drops.

Sadly many developers don't use such systems, which work WAY better than the "normal" one, given the not exactly randomness of RNGs. Actually this game falls flat on its face with its RNG. It uses the same seed whenever the game is started. So you will ALWAYS have the same sequence of random numbers in it. Shitty programming, you don't do this. So if you start the game, encounter the first monster, get a drop and you remember the exact sequence of orders you gave, you can repeat that and get unlimited drops that way. Aside of that it's also very annoying, because, again, it's simply NOT random. You have patterns. Let's say I only fight encounters with slimes and always kill them the same way. If I don't get a drop within 20encounters I reset. That's NOT working. That way I will NEVER get a drop. And that's just shit.

>> No.8930327

>>8930140
Just remember that some of the first encounters in some dungeons are set - for example, the first thing you find in the Sea of Clouds will ALWAYS be three Bentoras, the first encounter in Garden of the Sun will always be two Sunflowers, and so on. No idea if you have really found out all this about the RNG or if you're basing things on encounters, so I thought I should say this just to be safe.

As for dynamic chances, I'm pretty sure I've never seen that in a game, but it does sound better than infinite dice rolls until you've rolled so many times that it's harder to not get a drop than to get it. Seriously, around 90 Gelatinous Matters for a 5% Makai Ring...? Luck is kind of a bitch. I doubt many game designers would care about it, though.

>> No.8930443

>>8930327

Blizzard used that kind of chances for warcraft3. Of course, it's not about drop-chances, but for all those chance-things. (critical hits, attack-triggers.. yeah)
That also means that dota2 also uses the same system. A quote:
>For example, Daedalus has a 25% probability to critical strike for 2.5x damage. On the first attack, however, it will only have an ~8.5% probability to crit. Each subsequent attack without a crit increases this probability by 8.5%. So on the second attack, the chance is 17%, on the third it is 25.5%, etc. After a crit procs, the probability resets to 8.5% on the next attack. These probabilities average out so that, over a moderate period of time, Daedalus will crit very nearly 25% of the time.

I know it's rare, but I don't understand why. Yes, you have to remember how many "misses" you had for an item, but really, the system works a lot better.


As for the RNG, no I meant it like I said it. Close the game in a dungeon in a healing-circle room. Start and remember exactly what you do. The damage-numbers, things triggering and so on. Close the game and do the exact sequence again. Everything will happen just like it happened the last time. Including a drop, if you got one. And that makes it so shitty, if you just want to farm one type of enemy, escape every other encounter and always handle encounters exactly the same way. (Which most do..)

>> No.8931298

Looks like Strawberry Bose is going to be announcing something at 24:00.

>> No.8931306

GoS 2: Electric Boogaloo?

>> No.8931356
File: 3 KB, 67x73, SQUID.png [View same] [iqdb] [saucenao] [google]
8931356

>>8931298
geso.

>> No.8931357

>>8931298
If it's an expansion, it might be coming out at Reitaisai. It's too early to announce something for summer comiket.

>> No.8931440

>>8931298
Looks like a Maroku expansion

>> No.8931456

Is it just me, or did they blow up the server with their announcement?

>> No.8931459

>>8931357
I can't load the page that they put up but it does look like it's going to be at reitaisai just looking by the name.
東方幻想魔録 ~ 祭

>> No.8931487

>>8931459
頒布日:2012年5月27日

(博麗神社例大祭)
頒布場所: 東3 A22a


Yeah, it's going to be at Reitaisai

>> No.8931544

>>8931487
Level cap increase 70→99
Monster Encyclopedia added.
More Weapon skills, Last words have been powered up.

Shows 3 more characters so far.
Kasen
Yorihime
Toyohime

それは正に、幻想郷の総勢を集めた祭りであった(※神霊廟を除く)。
No characters from 10 desires

>> No.8931568

Since their site still seems to be slow.

「東方幻想魔録 ~ 祭」
終末を迎えるべく、天変地異と共に再び混沌を迎える幻想郷。
異変を解決するため、かつての仲間達と共に集結する更なる心強き仲間。
それは正に、幻想郷の総勢を集めた祭りであった(※神霊廟を除く)。
しかし、そこにはもう一つの祭りもあった……

~祭~のシステム改善点
・モンスター図鑑がつきます。弱点・解説が読めるぞ。
・LVの上限が70→99に。これで敵の掃討もらくちんだね!敵も容赦して来ない
だろうけど!
・「閃き」が多数追加されます。主人の必殺技もパワーアップ!

【現在公開可能なシナリオ】

魔界の如き、大地を焦がす熱射に苛まれている幻想郷も、
混沌異変が解決されたことで、その熱射にも負けぬ笑顔と平穏を取り戻して
いた。
しかし、そんな幻想郷が再び悪夢に見舞われてしまった。

- 混 沌 化 -

あの混沌異変が、時経たずして再び起こってしまったのだ。
何故、混沌化が再び起きたのか?
これも辺境の悪魔の仕業なのか?
それとも、学び舎の主の仕業なのか?
終末時計は刻一刻と、静かにその時を刻んでいった━━

>> No.8931571

【現在公開可能な参加キャラクター】

【片腕有角の仙人】
[茨木華扇]
種族:仙人
能力:動物を導く能力。
妖怪の山に住む仙人。
山に大きな道場を構えており、仙人としての修行を絶やさぬ生活を送ってい
る。
右腕は包帯に包まれており、その腕は形の成さぬ靄の如き仮初の腕となって
いる。
ミイラとなった己が右腕を探しているらしい。

【海と山を繋ぐ月の姫】
[綿月豊姫]
綿月 豊姫
種族:月人
能力:海と山を繋ぐ程度の能力。
月の使者のリーダーを務める、綿月姉妹の姉方。
部下や玉兎達にも好かれる天真爛漫な性格で、その人柄で月の使者達を牽引
している。
かつて八意 永琳に師事しており、
永琳の説く「神隠し」の原理を理解し、行使することのできる数少ない人物


【神霊の依り憑く月の姫】
[綿月依姫] 綿月 依姫
種族:月人
能力:神霊が依り憑く程度の能力。
月の使者のリーダーを務める、綿月姉妹の妹方。
姉よりも生真面目な頭の切れる人物で、持ち前の頭脳で月の使者達を牽引し
ている。
かつて八意 永琳に師事しており、
砂の如く吸収するその頭の切れには、永琳自身も舌を巻いたほど。

>> No.8931599

>>8931571
I really should read Bougetsushou once and for all. Well, it's not like this will get translated anytime soon.

>> No.8931768
File: 445 KB, 656x518, cushion.png [View same] [iqdb] [saucenao] [google]
8931768

So, tried a bit more to get that -75% strike damage cushion.
The first two attempts failed, even though I actually waited for Byakuren to get her Last Word going. (both 170% ones) The first encounter even had two slimes.

Then came the third. Get rid of the other enemy, and paralyze-attack the enemy with Byakuren's dagger. While it's paralyzed, Patchy and Alice beat up Byakuren into red HP. And then I tried to get her Last Word going. Nope.
After the slime's MP were empty, I used auto-attack. Suddenly it didn't care anymore about the paralyze dagger. Dozens of turns. And no Last Word. When Patchy got killed I had enough and just killed it. Well, pic related...

I kind of have the feeling, the game has a long shitty RNG-sequence in it, somewhere near the beginning after you start the game. The paralyze-effect not working at all for such a LONG time is just weird. Those slimes can be easily paralyzed.. normally that is. Although the dagger isn't too good. Aya's stun blow tends to work way better for me.

So, to get back to my question, how many Super Slimes I still had to beat up: 4.

>> No.8932001

>>8931568
>モンスター図鑑がつきます
>LVの上限が70→99に
>主人の必殺技もパワーアップ!
Excitement!

>> No.8932022

>>8931544
>Level cap increase 70→99
Given how even if you kill everything in your way you will most likely be around level 40-50 when you reach the final boss, this actually kind of worries me.
Either way, I am excite. I wonder how much the game will be rebalanced, like GoS was (and speaking about that, I wonder how much more broken Sakuya was before the expansion). Also, Kasen and the moonbitches are kind of an interecting character choice, but absolutely no TD (not even as shikigami) makes me sad.

>> No.8932040

What is this going to be an expansion too, exactly? DoD?

>> No.8932069
File: 559 KB, 832x480, Unknown 2012-04-29 12-57-40-84.png [View same] [iqdb] [saucenao] [google]
8932069

>>8932040

>> No.8932201

I can't get excited over new characters. They're all just big blobs of stats.

>> No.8932820

>>8932201
Yeah i don't like the moon bitches, at all.

>> No.8932969

>>8932820
Oh, playable moonanites WOULD be cool, don't get me wrong...but only if they can do all their crazy moon magic stuff. And they can't. Besides numbers and a last word, every character in DoD is exactly the same. Right?

>> No.8933698

>>8932969
Pretty much, yeah. I believe they actually have different proficiencies with each weapon type as well (as in, some characters have a higher chance to learn a certain move at higher weapon levels than others), but that's pretty much it.
At least it feels that raw stats have a higher influence in things than they did in GoS, so it's not ALL that bad.

I would definitely love seeing a playable Kogasa in the style of GoS, though, with her own skills and stuff.

>> No.8934136

>>8933698
Stats do make a difference but I'm hitting the stat caps at level 70 with level 70 shikigami. Unless they raise the stat cap many characters that couldn't get certain stats to 256 will be able to by the time they're 99. Then it will be even worse than it is now.

I just hope they show us something in the next couple of weeks that separates the characters a bit more.

>> No.8934548

It looks like they're making another announcement today at 20:00. This time it's for GoS.

>> No.8936508
File: 659 KB, 480x687, ArubUEUCMAEzCZA.png [View same] [iqdb] [saucenao] [google]
8936508

It's a re-release of GoS with the difficulty lowered.

Disappointing news. Now I'm worried about the difficulty of the expansion they announced. I don't think they'll ever go back to making something like the first game again.

>> No.8936512

>>8936508

Casual did this to us. CASUALS!

>> No.8936683

>>8936508

GoS has a lot of fake-difficulty. Some sort of lowering wouldn't be bad. I'm especially talking about the bosses.
Many of them have some kind of cheap tricks. Basically what you need to do is fight them over and over again and die whenever they do something nasty, re-arrange your equipment, and try again. That's not difficulty. A difficult battle should be very well winnable with all the information the player has. The first time.

Maybe some hint-signs should be placed in the stages which tell you about some nasty attacks of the boss, their weakness, or whatever else.
Or simply make the battles "easier" in taking the cheapness out of them. Because most boss-fights aren't hard at all, if you KNOW what the boss can do. There are a few exceptions and I love them. But they are rare.

As for random-encounters.. my biggest problem with them is that they take too long. At least halving the HP would be nice. Maybe, in exchange, adding some offensive powers or something like that... but yeah. Enemies have too much hp. (And ironically some bosses not enough..)
Alternatively making enemies weaknesses hurt them more would be possible as well. I'm thinking "SMT"-like. In most cases in GoS it's just ~150% damage you deal, which feels a bit underwhelming.


Although I hope it's some rebalancing like that, and it could be called "easier", I kind of doubt it. Well, not like you have to play the easier version. Although I can see a possibly adjusted droprate might be nice to have instead of our "patch".

>> No.8936702

>>8936683
>Maybe some hint-signs should be placed in the stages which tell you about some nasty attacks of the boss, their weakness, or whatever else.
They do. They give you hints when you die.
They gave you a save point before boss fight.
How easy do you want the game to be?
GoS is probably the best RPG that I have play in years gameplay wise. Rest of the commercial RPG series outside of SMT is just press X to win.

>> No.8936753 [DELETED] 
File: 336 KB, 1280x962, Earth.png [View same] [iqdb] [saucenao] [google]
8936753

I don't recall these fuckers being so damn resilient on my first playthrough of this game. They just won't DIE! Even lightning spells from Satori, my highest magic damage dealer, only do about 150.

>> No.8936757

>>8936702
Something as easy as DoD.

Super high drop rates.
Enemies have low hp.
Bosses have low hp.
You don't lose item drops when you die in a dungeon anymore.
You can run from battles 100% of the time.

I'm sure lots of those changes will make it to GoS. I'll just take a guess and say they increase Satori's learning rate a lot too. If people still have problems with a boss they will patch it just like they did with the final boss for DoD.

>> No.8936768
File: 336 KB, 1280x962, Earth.png [View same] [iqdb] [saucenao] [google]
8936768

I don't recall these fuckers being so damn resilient on my first playthrough of this game. They just won't DIE! Even lightning spells from Satori, my highest magic damage dealer, only do about 150.

Also, how do they get so much damn regen, and how so I stop it? It's like 200+ per turn, but I don't see them casting earth spells that often so I have no idea how they'd be raising earth land values.

>> No.8936776
File: 474 KB, 633x470, reisen+kusanagi.png [View same] [iqdb] [saucenao] [google]
8936776

>>8936768
these are the things that Alice is made for. Spectrum Mystery and you should be untouchable. Perhaps debuff it if nothing else works?

as for the difficulty discussion... I would say that you should have a CHOICE. If you're in it for the challenge, choose so. I think I poured way too much nerves in the whole thing, while I just wanted an enjoyable RPG with my favorite 2hus.

I wonder if they will nerf Reisen in the re-release?

>> No.8936780

>>8936768
*and I forgot, if you're feeling gutsy, you can use Sakuya's healing stopping field

>> No.8936788

>>8936776
Why would they nerf her if it's supposed to be easier? I see them buffing everyone.

>> No.8936790

>>8936776

You mean to block it's earth aoe attack? He doesn't seem to really do it that often like I said, which is why I'm confused how his land values get so high. Most of what he does is slap everyone with a poison attack but that's more than enough to oneshot my casters, plus he can act twice in a round.

>> No.8936803

>>8936790
if the single-target effects are the problem, you are using a formation where the tank has 75% chance of being targeted? Alice can improve that with Hourai Doll, too

Garden of the Sun happens to be the place where you get (one of) the best Alice formation.

>> No.8936817

>>8936803

Hinatori Skydance? Yeah, that's what I'm using. They sometimes still attack my casters though, so I guess I should be using hourai doll more often. Losing people isn't really as big of a problem though as it is to just kill the damn thing.

>> No.8936836

What exactly do the yellow F's that the enemies sometimes drop do? I still haven't figured that out.

>> No.8936853
File: 378 KB, 639x480, poison shield.png [View same] [iqdb] [saucenao] [google]
8936853

>>8936817
Noooo. Skydance is a shitty Alice formation; everyone's all spread out in different rows and can't be parrared. But Alice and Skydance are good enough alone that it still works.
He's referring to poison shield, which despite how gimmicky it sounds is very, very good.

>> No.8936859

>>8936836
It gives you a small all-stats buff. Not terribly useful.

>> No.8936869

>>8936853

Where does that formation come from?

>> No.8936887

>>8936869
Kill an enemy with the highest level poison there is (600 damage per tick) then go to the Garden of the Sun healing circle with Alice as the head of the party.

>> No.8936933

>>8936508
>It's a re-release of GoS with the difficulty lowered.
Oh, come the fuck on, really? The difficulty is what makes the game GOOD. If it was as easy as, say, Golden Sun, it'd honestly pretty be a pretty average game.

>> No.8936946

>>8936933
what GS did right though was environment interaction... oh well, this doesn't belong in the thread
Anyway, I think you can still enjoy GoS with lower difficulty. They won't turn it into DmC2, right?

>> No.8936981

>>8936702

Wow, hints of you die. That's what I said. You have to do some trial and error and that's NOT difficulty.
It's fine to get surprised by some nastiness, but in GoS you can't react. If your main-attacker is suddenly blind, you might as well restart. Or if the boss opens up instantly killing half your party. Those things happen with bossfights and are EASILY avoided if you KNOW about it.
It would be better if the nastyness is actually nasty but can be survived and adapted to.
Some bosses, even with complete knowledge about them, are still pretty tough. And those are the best bossfights in GoS. Not the "you die 2-3times and then the boss isn't worth being called a boss anymore" ones.

I really think there is enough in GoS to improve. Escaping is actually another example. I'd simply use those currently unimportant lives for that. Enemies could have a fleeing-cost of x lives you have to pay to run away. The total cost will be evenly subtracted from all currently living party-members. (So a one-girl group might be able to run away from a five-enemy group once, but then she's out of lives and that's that)
Running away would then never fail as long as you have the needed lives and otherwise be completely impossible.
Lives could also be used to "surprise" the enemy or cancel an enemy-ambush. It would cost the same as escaping and would add a strategic element. (And take away bad luck game-overs)
Surprising an enemy would be decided on the map and only work on "normal" monster-sprites on the map. No "whoops I encountered something nasty, gimme a free turn". There you'd need to run away.

>> No.8937162

>>8936981
How else do you expect a RPG to be difficult if you're not dying? They're turn-based, there's no way they can just expect you to improve your skills during a boss fight. You're supposed to be well-geared, well-leveled and have a decent strategy (even if it means just bruteforcing the boss). That's just how (good) RPGs are: if you are not prepared (and you most likely will never be on the first time you fight a boss), you WILL die. Then, you rearrange your party, revise your strategy and try again. Even in the final dungeon with all of its bullshit enemies, if you have a decent party, decent gear and know what you are doing, you can survive even those minibosses (and if you can't, they have a 90% escape rate, so you shouldn't have too much trouble).
Or do you mean that it's a hard game because enemies use random attacks? Like they do in pretty much every turn-based RPG? Yeah, the RNG is always a bitch, but that is true for every video game. Actually, even in GoS bosses follow a pattern (with random skills for each turn, obviously), so don't complain about that.

Anyway, I'm.. curious about this easy mode GoS they're releasing. Can't say I'm really looking forward to it because I also found GoS to be my absolute favorite RPG, even with all of its difficulty, but I'm willing to give it a try to see how much will change.
I wonder if it's going to be released this upcoming Reitaisai as well.
I also hope they plan on eventually making another hard RPG.

>> No.8937185

>>8937162
It's going to be released at Reitaisai. The only way I would play it is if they added something to it. Maybe they will use those unused Akyu sprites and make her playable.

>> No.8937214

>>8937185
According to the twit:
>[蒼神縁起イージータイプ]例大祭のもうひとつの頒布物「東方蒼神縁起 週末」これは再調律版でゲソ!とても有意義な難易度調整になっているでゲ
ソ。
Unless I'm translating it wrong, it seems you might be able to change the difficulty level. So, maybe, when you start the game the would be a prompt asking you if you want to go easy modo or normal mode.
American normal mode is Japanese hard mode
Hoping there's some rebalancing or additional content as well.

>> No.8937422

gensoukyou.org won't load for me. Does anyone know where else I could download the 2.07 and 2.08 patches?

>> No.8937433

>>8937422
http://g-mirror.gptwm.com/ichigobouzu/souzin_enki2/index.html

>> No.8937587
File: 42 KB, 638x367, Untitled.png [View same] [iqdb] [saucenao] [google]
8937587

>>8937433

How do I apply the patch? I'm pointing to my install directory which is "D:\Genius of Sapphiros\東方蒼神縁起\" but it just gives me this message.

>> No.8938410

>>8937587
You have modified files. Obviously: you're playing it translated.
Download the 2.09 translated files manually.

>> No.8939200

What are the system requirements for GoS?
Yeah, yeah, anyone can run it, but I've got a buddy with an absolutely awful computer. I need to know this.

>> No.8939349

>>8939200
・OS   WindowsXP
・CPU  Atom1.6GHz相当以上
・メモリ 1GB以上
・VRAM  GeForce7300/RadeonX1300以上
・空き  2GB程度以上

1040 ainmin

>> No.8939356

>>8939200
I can run it perfectly on a Duron 1600 (thanks to 2.07 - but it actually worked on 2.06 as well, but it started laggin pretty badly after 30 minutes or so).
I'm pretty sure anyone can run it.

>> No.8941471
File: 6 KB, 112x112, 3421.png [View same] [iqdb] [saucenao] [google]
8941471

Page 13? That's a rather dangerous place to be.

>> No.8943822
File: 6 KB, 112x112, 3411.png [View same] [iqdb] [saucenao] [google]
8943822

Not yet.

Looks like they've started a development journal yesterday, and apparently DoD's expansion will have a nice rebalancing. I don't know if there's something about the expansion part being easier or harder than the base game because Google Translate is being itself, and they've been working on it since March, spending more than one month checking for bugs. Cool.
There's literally nothing about GoS's re-release, though.

>> No.8943873

I don't know when I should start using the character specific mats that i'm getting from chests (fuck farming for them, they may as well not exist outside from chests). I recall that if you tried to make every tier of everyones weapon, every time they became available, then you would run out of character specific mats very quickly and not have any left for end-game weapons and armor. Not that it's even possible to make every tier anyway. I made one Marisa's early tier brooms because, well, its Marisa and she needs her brooms. I also made a katana for Youmu because her starter sword is shit and she's obviously useless without a good katana, and lastly I made some Youmu-only armor for her. They both gave +crit rate so I figured they'd be good for awhile. But that's it, I've only made three character specific items total so far because I'm afraid of not having enough mats left over for higher end weapons later in the game. What are the best weapons to make that'll last a good while? I just beat Reisen and Tewi, so I'm about to get started on stage 10, and that's where I'm at right now.

>> No.8943913

>>8943822
Probably a bunch of lies. They want to sell as many copies as possible. Some doujin game makers make game for fans, some make them for profit.

They pulled in the people that wanted the game easier and now they want back the people that said the game was too easy. I just don't think it's as easy as they make it sound to balance the game for those two types of people. Unless they add difficulty levels again like they did with some older games. Go the sekaijyu route and add a casual mode for those people.

I'll give them one more chance.

>> No.8943950 [SPOILER] 
File: 178 KB, 648x510, uhh see you later.png [View same] [iqdb] [saucenao] [google]
8943950

>>8943873
> its Marisa and she needs her brooms
>(Youmu)'s obviously useless without a good katana
both wrong. At least for most of the main game. I gave Marisa good wands and it was all cool. Youmu can wear Swords, Axes, Lances, ergo everything a fighter needs. She's the same as Mokou in that regard.

Most bosses at your level range are best done with magic, and for that you don't need those weapons. I made lots of shitty weapons (every goddamn inaccurate Sakuya sword) and now need to grind up on Hinotori Wings etc.

The one that gets recommended a lot is Youmu 6th tier, the one with Foreign God slayer: for a very good reason. Pic related is the reason. If you like though you can also make Gungnir or Kusanagi for that occasion.

>> No.8943964

>>8943950

I'll remember that for future reference, thanks. But are you seriously suggesting that Youmu is anywhere close to her full potential without a katana? You can't even use her stances without them!

>> No.8943973
File: 442 KB, 640x480, Unknown 2012-05-02 00-10-24-23.png [View same] [iqdb] [saucenao] [google]
8943973

>>8943964
you can~

>> No.8943981

>>8943873

You don't need any. Marisa can use staffs just fine and Youmu can use swords, axes.. whatever you want.

What would you do, if an enemy boss doesn't care about slash, but is weak to strike? Your katana suddenly became much less effective.
If you want something, you can of course get it, but it's absolutely fine to wait until the last dungeon, before you get anything. (Basically the "best" tier you can reasonably make in the main-game)

Given the place you are.. did you get the death-axe? The first is called "Golden Mattock" and dropped by "#75 Momentus" going by the wiki. If you didn't get it.. get it. And give it Aya. Give her the cheap 5mp pierce skill, stun blow, blind beak, as well as the 7mp, 1bomb hit-all skills. Add to that your two best IND+ accessories as well as some good ACC+.
This will work up to the final dungeon. In there it quickly becomes less and less useful. But that's a LONG time till then and it's very effective in random encounters. You don't know how damn many enemies are actually relatively easily instant killed. And if they aren't, paralyze or blind will usually be devastating for them.
Take the next stage you are visiting. HIGH HP skeleton being annoying? Well, I laughed when Aya first-hit killed the first three I've seen in the stage.
Or those Hein later on people have problems with? You won't understand that with a death-Aya... until you fight one without her. Oh my god.

>> No.8943983

>>8943973

Wat. They had to have changed it then. Back in 2.00 or some other earlier version you definitely could not use any of her abilities without a katana.

>> No.8944005
File: 422 KB, 640x480, Unknown 2012-05-02 00-19-05-29.png [View same] [iqdb] [saucenao] [google]
8944005

>>8943981
adding to that guy, if you like using instant death, use Sakuya's Killer World to increase effectiveness. Beware of enemies who use instant death, though. For obvious reasons.
Satori's Wail and Youmu's Dance of Shadows (katana passive) also inflict instant death. Buff them up with Byakuren and reap their souls.

The one downer: many enemies are resistant/immune to instant death...

>> No.8944021

>>8943873
http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Equipment/Weapons
http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Equipment/Armor
Use those as a reference to plan which pieces of equipment you want to make. The best things to craft are some of Sakuya's two-handed swords, Marisa's brooms (only one of them is enough, but you get a lot of shrooms so why not upgrade it every now and then), Reimu's gohei for the extra light damage, some of Nitori's guns (especially the one with Transcendent slayer), Byakuren's IND scroll, and some katanas for Youmu. Mokou's One-Shot Punch is amazing too.
As for armor, you can go most of the game without caring about those. The only notably good armors are Sanae's Dartfrog Clothes; Sakuya's, Patchouli's, Nitori's and Youmu's Youkai Mt. Rock armors; and the Meteorite amors for Satori and Byakuren. All of the third tier and above armors are way too expensive to make and they're often worse than the second tier ones, so making them is a waste of time. You could make the elemental armors as well if you want something generic with a nice defense value and elemental resistance too, if you want to spend a bit of steel.
You get 10 of each character-specific material if you find every chest, by the way.
>>8943950
Getting any of Marisa's brooms and 20 power points gives you a neat 6 MP/turn regen, which means you will never run out of that even if you spam her strongest spells. Also, Blazing Star is a pretty good physical move for a character with such awful STR (and it recovers a ton of MP), so you might want to use it against enemies weak to pierce. Also, bamboos seem to be the easiest material to get even without the patch, so making them is not too hard.
Youmu's katana growth tree is simply way too good to pass up on the opportunity to use it, unless you're seriously in need of iron.

>> No.8944061

>>8944005

You aren't using Aya like that. She doesn't need any help. My setup more or less gives her an about 75% chance to instantly kill whatever doesn't resist it. This is just a guess. But a few examples:

A 4 "weapon-enemy" encounter could get completely wiped with one hit-all skill. Cheap and effective. This was in stage17 for example.
Hein usually died the first hit. The luckiest survived for 3hits.
Out of 5 Elite Mind Flayer, she killed 3.
Out of 10 mini mind flayer (stage17) she killed 9.

There are quite a few enemies who easily die to her. If you don't try to focus on instant killing, it's not "there are a lot of enemies resisting instant death", it's "a lot of enemies simply die to instant death".

There is no need to amplify this, it's simply damn useful on its own, and otherwise you use blind/stun. The good thing is, those skill can also instantly kill. So even if you use blind beak, the enemy can be killed.. or at least blinded.

The rest of the party is supposed to attack and kill whatever doesn't simply die because of Aya. That's why it's no problem that there are enemies highly resistant or immune to death.
I only have problems with her in stage20 now. Before she could either kill most enemies or at least disable them with a very high chance. Stage20.. well. Maybe her unbuffed IND isn't high enough anymore.

Really, a death-Aya could be considered broken.

>> No.8944149

I am so confused on how I should be using Byakuren. Her buffs are only marginally better than Sanae's, but are just single target, and costs a lot of mana. Her debuffs are only marginally better than Satori's, but again, are just single target. And lastly her offensive spells are just underwhelming, single target, and limited to only holy/dark elements. Yeah, she's great for some boss fights, but what about random encounters? I just can't figure out what she should be doing besides using her starter holy/dark nukes, which are like her only mana efficient spells.

>> No.8944214

>>8944149
He buffs are better when you wanna boost a specific character's role in a given fight. If you're relying on one person to do most of the damage, you get more mileage buffing that character than you do with Sanae, who might spend more MP buffing characters who won't even use the boost.

The nature of her single target spells does kind of make her the Youmu of mages - she has an answer to almost every source of damage in the game, meaning you can spec her to shut down any given boss's main source of damage. I always like her for status magic over Satori, too. She can specifically target key enemies more reliably.

I'm not very far in this game though, so I may be wrong on these points.

>> No.8945389

>>8944214
they are best used both. Satori using Enervate, Byakuren using Power Down or buffing Satori with Hyper Trigger. The chances increase drastically.

>> No.8945703

>>8944149

I.. kind if doubt Byakuren's buffs are "not much better" than Sanae's.
Let's make a little test, shall we?
Reimu, Kusanagi, 406patk. Front of Hinotori Skydance. Skill: Dragon Fang Strike
Enemy: Gigantes (giant, so slayer)
Damage without buffs: 1330
Damage with Sanae: 1692
Damage with Byakuren: 2400

And now for some more fun:
Damage with Byakuren's earth elemental weapon: 3485
Damage with Byakuren, earth + patk: 6091

So, two buffs and Reimu deals over quadruple damage. Sanae can't do that. Sanae isn't bad, but.. Byakuren basically allows one character to REALLY hurt.

Note: Byakuren had 134 IND, Sanae only 20.
Test with Byakuren 59 IND and Sanae 95:

Sanae: 1705 (+13)
Byakuren patk: 2171 (-229)
Byakuren earth: 3417 (-67)
Byakuren both: 5626 (-465)

Now you know everything about buffs. IND doesn't do anything to Sanae, but it does help Byakuren a bit. Though not a whole lot. Nicely balanced I have to say.

>> No.8945708

>>8944149
I wouldn't say marginally better. Some of her buffs have much higher multipliers as do her debuffs.

With both over 100 誘発(induction or whatever it is in the english version.) and their passives maxed. I tested out Byakuren's and Sanae's atk buff.

Sanae's is ATK+27%+10
Byakuren's is ATK+69%+10

>> No.8945736
File: 282 KB, 510x536, 06d504db8f190cbd75f6b64efdd88b37.png [View same] [iqdb] [saucenao] [google]
8945736

>>8945703
to be fair, Sanae has Yasaka's Divine Wind (and Wind of Miracles)

it's kind of rare and sadly for a short duration, but Yasaka's Divine Wind is just amazing. Amplifying Scroll... welp, I think it only boosts 10% compared to Sanae's 30%?

>> No.8945744

>>8945708

As far as I know buffs aren't a percentage. Sanae's res buff saves your ass even if your characters have 0 res.
I'm personally assuming, she adds about ~80patk to characters. Her other buffs are probably similar. (i.e. +80res)
Byakuren works the same. Her buffs are simply stronger.

>> No.8945772

>>8945736

You obviously can't count on Last Words. You want to buff as quickly as possible. When you get it: fine, but..
And her 3bomb commander spell is nice for boss-fights, yes. But then you aren't really using her in battle anyway.

I haven't tested amplifying scroll, because I use Byakuren with a dagger. However I'm assuming, all buffs are not a percentage, but simply a static value. For example Youmu's asura stance seems to add about 40patk. This was tested in stage 2, with Youmu having her starting weapon and later a 130patk axe. However I did that test to verify if asura stance is compatible with patk buffs. (it is) Because of that I'm not completely sure if the buffs gave the same amount of patk. Especially because of possible multipliers of the technique I used and stuff.

>> No.8945780

>>8945744
The one I listed is percentage based. Some have a flat bonus, like the one you mentioned.

Another percentage based one is Sanae's HP buff. It should add around 74-75% hp with everything maxed.

Sanae's RES buff should add 65 RES if you max her passive and have 100IND. I guess you could raise it further using her other buff.

I'm just looking at the final values through an SAL file so there might be some other things added that I can't see.

>> No.8946414

>>8944061
>Really, a death-Aya could be considered broken.
Sakuya can probably do it better, she even has multiple skills tailored for inflicting permanents. Multiple hits = multiple chances for inflicting.

>> No.8946426

>>8946414
oh, and if Golden Mattock won't drop, Executioner can be found in a chest later on and serves the same purpose

>> No.8946494 [DELETED] 

>>8946414

No, Sakuya can't. Aya can inflict multiple status ailments, and has VERY cheap multi-hit techniques. Sakuya can only target ONE enemy. Not sure how she'd work with a death-axe, though I doubt it would change much. She lacks the piercing/hit-all stuff Aya can abuse for such a low cost. (And also Blind)

Also Aya is naturally VERY fast. She simply takes several enemies out of the battle before anything else happens.
I know it's kind of weird, given that Sakuya is supposed to be your instant-death character, but Aya is better with the right Axe.
I even heard in one of the earlier that Sakuya's death-abilities are shit and shouldn't be used because her other stuff is much better. And I can believe that.

>>8946426

That chest is in Stage15. You can use the first one from stage 8-14. (It drops in stage7)
I wouldn't recommend waiting, as it's really powerful. Much more useful than any of those shiny personal weapons. (Yes I still used that weak as fuck axe in stage14. Aya doesn't need to deal damage after all. Worked like a charm)

>> No.8946499

>>8946414

No, Sakuya can't. Aya can inflict multiple status ailments, and has VERY cheap multi-hit techniques. Sakuya can only target ONE enemy. Not sure how she'd work with a death-axe, though I doubt it would change much. She lacks the piercing/hit-all stuff Aya can abuse for such a low cost. (And also Blind)

Also Aya is naturally VERY fast. She simply takes several enemies out of the battle before anything else happens.
I know it's kind of weird, given that Sakuya is supposed to be your instant-death character, but Aya is better with the right Axe. Though that's the only thing Aya is really good in. She can't deal damage, unlike Sakuya, and turn-manipulation is one of the most situational things in the game.

>>8946426

That chest is in Stage15. You can use the first one from stage 8-14. (It drops in stage7)
I wouldn't recommend waiting, as it's really powerful. Much more useful than any of those shiny personal weapons. (Yes I still used that weak as fuck axe in stage14. Aya doesn't need to deal damage after all. Worked like a charm)

>> No.8946503

>>8946499
Sakuya's multi hits and other multi hit skills as well have an efficiency going on where hits past what is needed to kill something hit a different enemy.

There is also only guarantee of one of the hits of a multi hit attack hitting a single enemy in the first place.

>> No.8946512

>>8946499
>Sakuya can only target ONE enemy.
her non-bomb skills, sure. Her bombs, attack many targets. Illusional Misdirection, for example. It also has an innate death effect, so...
And turn-manipulation is too good to pass up. Aya makes a better tank/supporter than status inflicter. In fact, combining Sakuya&Aya gives you a Private Square without enemy retaliation. So good, I used it on the final boss.

Give your Launch Earrings better to Satori, Byakuren or someone else, like Cirno or Mokou Especially to the latter! Her chance to inflict Curse with Tsuki no Iwakasa's Curse is astounding then - it seems very few enemies have resistance against that otherwise useless effect. Add in Reisen sneezing doing stuff and boy, it's DEVASTATING.)

>> No.8946646
File: 555 KB, 1287x989, Untitled.png [View same] [iqdb] [saucenao] [google]
8946646

>>8944149 here

Wow I did not expect to get this much feedback about Byakuren. I didn't actually know IND amplified the effects of her buffs. But is it true that it doesn't work for Sanae? Anyway, still have a couple of questions about her.

Is it worth it to make the 25 IND scroll for her and will it be useful for a long time?

Also, which other characters does she have the most synergy with when she is buffing? Aya for the +IND so she can inflict death easier with that axe? Marisa for the +MATK? Or Youmu for the +ATK?

And lastly, how should I spec her with 42 POW? Even though you guys pointed out to me that she is a much better buffer than I originally thought, there is still the issue with mana costs. That pretty much means I HAVE to put 16 points into Scroll or 25 into Staves, or she will simply not last more than a few fights. But where should the rest of the points go? The related pic is how she is specced right now.

I have 13 into Status Magic because I like to use petrify with her. She has the accessory that increases the chance to petrify by 33%, so it lands quite frequently, effectively taking out many mobs out of the fight on turn 1, and 1 more per turn after that. Also without that +35 IND that it gives, her IND is just too low, and Aya pretty much HAS to use all of the +IND gear I have or else her death effect never lands. Right now Byakuren has only 52 IND without those accessories, and it seems to be enough to at least land petrify consistently.

And I put 25 into staves because without that regen and +mp her mana won't last long enough to get through any dungeon. But if I made her the +25 IND scroll, and alternatively put 16 points into Scrolls, that would free up 9 more POW and she would still have that mp regen. Does that sound worth it?

>> No.8946697

>>8946646
A lof of Sanae's final multipliers from IND only have a 25% boost while Byakuren's might be 50%. Then you have some of her skills that have a lower base power so it ends up not making as big as a difference as it would on Byakuren.

Math from the ATK buff I posted earlier
Base Power x Passive x IND bonus(100max)

Sanae 15x1.5x1.25
Byakuren 33x1.4x1.5

>> No.8946862

>>8938410

So I have to revert to the original japanese files on version 2.08, so I can then patch it to 2.09 and then re-install the translation patch? I'm still confused on how to do this.

First of all I downloaded the game from this link in the OP:

>>8911857
>The whole game prepatched with the translation and game manual (5 parts)
>http://www.mediafire.com/?a8c1by6btaid7

And that gives you the 2.08 version with the translation, so it's not fully patched.

>> No.8946869

Is exp/power share different if you have, say, 3 instead of 5 in a party?

>> No.8946905

>>8946869
it isn't. So you SHOULD use 5+1 people when grinding so they can all benefit... but there's a 4+1 formation which grants more experience. I don't know if it is useful though - one 2hu less getting xp, and no other bonuses like in Ripple...
POW increase is the same for every single 2hu, in party or not. And the value is absolute unlike XP, which decreases or increases depending on level. POW grinding usually means mowing through the early stages.

>> No.8946909

>>8946862
it says 2.08 in the window title, right? I think that's a bug, the game version is 2.09 anyway

>> No.8946914

>>8946862
Oh, that. It's actually the 2.09 version.
Whoever packed that did update to 2.09 and then applied the translation changes, but the devs forgot to make the 2.08->2.09 patch change the system.ini to show the correct version.
You can change it yourself, it's the second line in system.ini. But the rest of the files are the properly modified 2.09 ones.

>> No.8946931

>>8946697

Sanae seems to be practically not effected at all. Look at my examples at
>>8945703

Those use the exact same RNG numbers as well. So the difference in damage between 20 and 95IND was just +13. With slayer and a good technique. So probably something around 3patk...
If we assume the buff is really giving a percentage, the increase was about 0.75%, because of Reimu's innate ~400patk. (Which actually makes sense. 100IND = +1%)
As for Byakuren, the difference was much much bigger. Though it seems the elemental weapon isn't as much effected as a normal status skill.

>>8946646

You can buff whoever you want. Just look at my aforementioned example though. For physical attackers her elemental enchantment is way better than a patk buff. (And costs not much more) It seems to add about 100% damage from whatever element you choose. So, provided the enemy has at least one of the four elements it doesn't resist, you should get double damage. If it's weak to one element, it's even more effective.

The idea with her is, just like with Sanae, to use one buff per battle. You look at the encounter and decide with whom you want to deal the most damage. With Sanae you use res+ or something else, if res isn't needed. I was never a fan of IND+, but if it does work for you, go ahead and use it. Though you can simply kill the enemies as well. (Usually)

>> No.8946975

>>8946512

Sakuya can only target(!) one enemy. Yes, it can MAYBE happen that her bomb spells hit other enemies as well. But that's just a big and fat maybe.
That's one of the biggest problems of Sakuya anyway. The whole death-thing is already "maybe" enough, you really shouldn't add a "maybe I'll be hitting that enemy too".

Oh and, about Mokou: Why curse? I used it once a short time ago and completely forgot about the curse-effect canceling any other effect. Bye paralyze. Useless effect is useless. The quick "burn" effect is actually better if you want to argue to give Mokou IND. But.. it's really not a good idea. She hits hard. So give her stuff to hit even harder.
Also I personally don't use Aya in the Byakuren party and Satori not at all. So, no problem. And actually, Byakuren doesn't even need it that much, given that I use her mostly for buffing. 2170 damage without the +75 IND from two accessories, 2400 with them. And the element enchantment is even less effected.

>> No.8946999

>>8946975
regarding Sakuya, it doesn't even have to be only instant death. Try giving her e.g. the Psycho Dagger, which petrifies. Misdirection, half the enemies are dead or petrified. Aya, your move.

regarding Mokou, as I said, the least enemies are resistant against Curse. Like foreign gods or bosses. You can't paralyze those, and only a few select enemies can be petrified. You curse and start ripping with Reisen.
But you're right, it's a shame when something more useful like Paralyze gets overwritten. But you're always in perfect control of your permanents anyway, mixing up those skills shouldn't happen

>> No.8947002

>>8946931
Yep, without any IND she only gets around 22%. With 100 IND it only goes up to around 27%. It seems like mostly her defensive buffs have good multipliers. Her Physical Def up, Magic Def up, and HP up get 2x multipliers from IND.

>> No.8947230
File: 242 KB, 640x480, Unknown 2012-04-25 15-55-49-64.png [View same] [iqdb] [saucenao] [google]
8947230

>Punish the Judgment can be reduced to 0 cooldown
I knew I would have a blast with it

>> No.8947260

It won't start..
What could I have done wrong?

>> No.8947523

What the fuck am I supposed to do about Kaguya full healing herself every time she gets below half of her HP? Do I have to risk Killing Field?

I'm using Alice (tank, obviously), Sakuya (dps with knife), Aya (for poison on Eirin), Byakuren (for control/charm), and Sanae (with PATK, DEF, and RES buffs), and Youmu (for commander; RES down).

It takes for fucking ever to get Kaguya down to even just half HP because of her buffs, and almost no debuffs seem to ever land on her.

>> No.8947537

>>8947523
Sanae is capable of removing enemy buffs with her Variety effect curing spell.

If that fight REALLY bothers you... control Kaguya with Byakuren

>> No.8947579

>>8947537

I am controlling her, but I can only get it off once, and I can never ever EVER land it a second time, so I can only assume she is immune to it after that. Byakuren has 90 IND unbuffed, and even with her own +IND buff, the -RES/IND debuff on Kaguya, and Youmu's -50% RES commander debuff, it still won't work. All I can do after the first control inevitably fades, is to charm her, which only works three times before she becomes immune to it.

>> No.8947577
File: 494 KB, 640x480, 120412_capture006.png [View same] [iqdb] [saucenao] [google]
8947577

>>8946499
>Sakuya can only target ONE enemy.
Ultimate Division.
>>8946646
>Is it worth it to make the 25 IND scroll for her and will it be useful for a long time?
Yes, it's the best of her scrolls purely because of that.
>Even though you guys pointed out to me that she is a much better buffer than I originally thought, there is still the issue with mana costs.
Great Magic gives her a lot of extra MP, and with 25 points on that you get a 25% reduction on the mana cost of her magic.
>And I put 25 into staves because without that regen and +mp her mana won't last long enough to get through any dungeon. But if I made her the +25 IND scroll, and alternatively put 16 points into Scrolls, that would free up 9 more POW and she would still have that mp regen. Does that sound worth it?
Congratulations, you're finally understanding why it's a bad idea to simply ignore all character-specific weapons!

>> No.8947605

>>8947579
how long exactly are you fighting them?
I read in one of the previous threads that Marisa can blast them both with her sparks (which slay them with specific POW skills). I don't remember them to be particularly resilient once you neuter Kaguya at least for a while...

>> No.8947620

Yeah, if you pump all of Marisa's POW into lasers and Sparks, she'll get Warrior/Mage slaying. With a debuff to defense and a buff to MATK from Byakuren, the damage you do should be pretty good to finish them off(the cooldowns are too long for it to be a reliable damaging strategy though). I suggest testing the damage output before attempting this though.

>> No.8947623
File: 335 KB, 640x480, Unknown 2012-05-02 23-07-10-53.png [View same] [iqdb] [saucenao] [google]
8947623

>>8947577
>Yes, it's the best of her scrolls purely because of that.
how is 25 meager IND better than 35/50 DIV?
That exorcism sounds delicious as well, but sadly, Byakuren's magic power is sort of lackluster, even with spammable Last Spells... if this 80 EX was equippable to other magic users... FUCK

>> No.8947637

>>8947623
oh, I forgot about Holy Grail, 75 EX

>> No.8947852

>>8947623
"Best" as in "easiest one to get which will serve you well for most of the game".
Of course the ultimates and Ostracon ones are better.

>> No.8948252 [DELETED] 

>>8947577
>Great Magic gives her a lot of extra MP, and with 25 points on that you get a 25% reduction on the mana cost of her magic.

At this early stage of the game I can't really afford to go full Great Magic. I pretty much have to put 16 points into Scrolls, or else she won't have any regen at all. But that leaves me with only 29 points left, so if I drop the rest into Great Magic I won't have anything left for Status Magic or Support Magic. Byakuren has got to be the biggest POW whore in the entire game.

>Congratulations, you're finally understanding why it's a bad idea to simply ignore all character-specific weapons!

I've always been in favor of using character-specific weapons, especially for Marisa, Youmu, and to a lesser extent Sanae, Byakuren and Sakuya. Those four I think are just way better with a good solid character weapon than they are with non-character specific ones.

On an unrelated note, I just realized that I am having more fun playing this game than I would be having with modern RPG's on modern consoles (such as Tales of Graces F)... This just boggles my mind.

>> No.8948267

>Great Magic gives her a lot of extra MP, and with 25 points on that you get a 25% reduction on the mana cost of her magic.

At this early stage of the game I can't really afford to go full Great Magic. I pretty much have to put 16 points into Scrolls, or else she won't have any regen at all. But that leaves me with only 29 points left, so if I drop the rest into Great Magic I won't have anything left for Status Magic or Support Magic. Byakuren has got to be the biggest POW whore in the entire game.

>Congratulations, you're finally understanding why it's a bad idea to simply ignore all character-specific weapons!

I've always been in favor of using character-specific weapons, especially for Marisa, Youmu, and to a lesser extent Sanae, Byakuren and Sakuya. Those five I think are just way better with a good solid character weapon than they are with non-character specific ones.

On an unrelated note, I just realized that I am having more fun playing this game than I would be having with modern RPG's on modern consoles (such as Tales of Graces F)... This just boggles my mind.

>> No.8948698
File: 661 KB, 480x687, 1335985063932.png [View same] [iqdb] [saucenao] [google]
8948698

YES, this pleases my bones!

>> No.8949995
File: 255 KB, 640x480, Unknown 2012-05-03 10-04-20-23.png [View same] [iqdb] [saucenao] [google]
8949995

kind of funny, or perhaps mean how Remilia is slaughtering her own subordinates.

>> No.8950002

>>8948267
also consider Mokou. Her Fist which inflicts Great Confusion is really good. They also pack quite a punch (heh) anyway, with doublecast and whatnot

can't really comment on the modern RPG thing, too skimpy to afford those anyway

>> No.8950151
File: 513 KB, 656x518, Obsi.png [View same] [iqdb] [saucenao] [google]
8950151

So, I heard those Obsidian are rare and you need a lot. And you should farm Hydras. Well, that I did, and after a surprisingly short time I got it working. Maybe took.. 2 hours?
Like always, always starting the game new (no f12!) after each try is mandatory.
So the actually working sequence involves stepping three times on the healing circle (yes, this IS important, very much so), going into the western room, fleeing from the first two encounters (hydra is the third) and then 7 turns of very specific fighting.

Only "downside": Each battle gives almost 5000experience as well. After all a 190% Byakuren Last Word is part of it. (And the 7turns are a bit annoying, but.. well whatever)
Clearing the room takes maybe a good half hour and results in 11 obsidian (pic related). More than good enough.

I can only recommend this kind of farming method. There is no guarantee of it working, and it IS kind of a hassle. But if you are lucky, you can get a whole lot of materials. (i.e. Hydras also drop Trapezohedron.. which you will probably get a couple of times before you get one Obsidian. Pretty good if you still need some.. I don't)

>> No.8950167

These comments made me download this game.

Well anyway, is the story good? Does it matter which characters I choose for my party?

>> No.8950179

>>8950167
it's a dramatic tale of youkai threatening Gensokyo and drinking tea afterwards.

You have to train everyone if you have any faint hope of beating this game. There are party splits which are hard to bypass if you only catered to 5 out of 17 tohos

>> No.8950187

>>8950179
I mean, does the story interactions change? Like different dialogue? Do the party members interact?

And did you just spoil me the game's ending?

>> No.8950272
File: 450 KB, 640x480, Unknown 2012-05-03 11-37-39-84.png [View same] [iqdb] [saucenao] [google]
8950272

well suck my dick FINALLY. Now only the Armored Bloomers and I'm a real panty thief.

>>8950187
the dialogue cutscenes always feature every touhou in your party. Some more talkative, some less. When Byakuren & Mokou join early, they say nothing for a long time. Basic slapstick. There's not much of an ending to spoil.

>> No.8950305

>>8950151
You can somewhat easily make it in the post-game as well, with 2 Adamantite, 2 Orihalcum and 2 Gold. You get 2 Gold by beating Nazrin once, and for the rest you just need to do Rumia's and Wriggle/Mystia's quests a few times.
Even though that takes some time, it's still a lot better than trying to farm that 1% drop from Hydras or manipulating the RNG like that.

>> No.8950325

>>8950272

I'm gonna get Mokou and Byakuren in mah party too because I like shy timid girls like them

>> No.8950334

>>8950305

I doubt it. Do you really get 11 Obsidian in 150minutes? 22 in 180?
If you get it going you need about 3minutes per Obsidian, which is the "two times escaping", the way you have to move as well as the battle.

Also I really hope you get Adamantite and Orihalcum easily later on. Though even if there are quests rewarding one of them.. as far as I know the boss-drops aren't 100%. Aside of getting quests to respawn (don't know how that works as I'm not there yet) and such things.

>> No.8950338
File: 187 KB, 640x480, Unknown 2012-04-30 17-50-18-58.png [View same] [iqdb] [saucenao] [google]
8950338

>>8950334
>Also I really hope you get Adamantite and Orihalcum easily later on.
a caveman can get them in the endgame. Obsidians are slightly more complicated but quite feasible as well. Pic related

>> No.8950498

>>8950338

Not "difficulty".. speed. Right now I can get shards. But 1 adamantite/orihalcum every 10-15minutes takes too long, given how many you need. I don't want to grind 10hours for those things.

>> No.8950846

How do you guys divide up your 2hu's to keep them all within the same level range? I'm extremely anal about keeping everyone's level as close together as possible, and I try not to show favoritism towards any of them. Therefore I try not to re-use any of them too often so they don't become way higher level than everyone else, and the easiest way to do this I found is to pick two permanent team compositions. Does anyone else do this?

>> No.8950851

>>8950846
Nope.
I spammed spells and skils and just swap them when they run out.
But Alice and Sanae are sometimes always in the party during the later part of the game where they die with +res or marionette pranar

>> No.8950858

PV is up for the new expansion. Shows some new stuff that might be spoilers for people that haven't played the first game.
http://www.nicovideo.jp/watch/sm17722241

>> No.8950874

>>8950858
Kasen confirmed as new character.

>> No.8950883
File: 563 KB, 1281x971, Untitled.png [View same] [iqdb] [saucenao] [google]
8950883

Why doesn't this do anything? None of her Stardust spells have any less cooldown than before with it on.

>> No.8950887

>>8950883

Sure it works. But only the spellcards like it says. (The ones which use bombs and have a "card" in their symbol. In Marisa's case her hit-all elemental spells)

>> No.8950920 [DELETED] 

>>8950887

Oh I see. I guess I just misread it. So what I really want then is this if I want to reduce the cooldown of any of her spells that don't use bombs?

>> No.8950922 [DELETED] 
File: 537 KB, 1291x974, Untitled.png [View same] [iqdb] [saucenao] [google]
8950922

>>8950920

Forgot pic.

>> No.8950931
File: 482 KB, 1291x974, Untitled.png [View same] [iqdb] [saucenao] [google]
8950931

>>8950887

Oh I see. I must have misread it then. So what I really want is this then if I want less cooldown on her spells that don't use bombs?

>> No.8951053
File: 371 KB, 641x482, mari.png [View same] [iqdb] [saucenao] [google]
8951053

>>8950931

Yep. I got confused about that once as well. Wanted to get her tier 2 single target elemental spells to 0 cooldown. But the -1cooldown I already had was from the laser-tree and not the elemental-tree.
By the way, you want the laser tree learned until the slayer effect anyway. Those slayer are quite useful.

>> No.8951153

>>8950498
>given how many you need
most equipment is trash anyway, I always have like 2 3 of adamantite/orihalcum ready and that's it. Or do you really NEED to buy every single filth, like Sanae snakes? That iron ball sounds amusing, I must admit, but seriously...

>> No.8951231

>>8951153

I counted in the wiki. You need at least 72 Adamantite if you want to make everything. Also around 37 Orichalcum.
However the wiki doesn't have all recipes, so.. yeah. Those are the minimum.

Even if you don't need everything.. it's a damn lot. Probably 20 of each are definitely needed. (Or you don't care about all those nice and shiny armor/weapons/accessories)
I mean I'm not using Satori, so why should I spend time and resources on her. Well, except the expansion has stuff where having all touhous awesome is very good. (And I.. fear a simple group of 6 won't do it)

>> No.8951256
File: 65 KB, 213x215, satorigrin.jpg [View same] [iqdb] [saucenao] [google]
8951256

>>8951231
>Even if you don't need everything.. it's a damn lot. Probably 20 of each are definitely needed. (Or you don't care about all those nice and shiny armor/weapons/accessories)
I mean I'm not using Satori, so why should I spend time and resources on her.
Cosmic Liner, Dark Giga Flare, Punish The Judgment, Medoroa, and Mad Thunder... just a few attack spells. Then she has Reflect Wall, Starlight Barrier, Leaf Shield... then she has Raise Dead, Area Heal.... then she has Enervate-
you get the idea.

>(And I.. fear a simple group of 6 won't do it)
damn straight.

>> No.8951258

>>8951256
damn, I only meant to quote the second sentence >I mean I'm not using Satori, so why should I spend time and resources on her.

>> No.8951402

>>8951256

All my Satori has a bunch of status spells.
But it's not like you can use everyone anyway. (well Someone has to be the commander. And with 12 characters, two teams.. one is Youmu (except in boss-fights) and the other team has.. well.. Satori.

Well, some of the greatest spells aren't available in the maingame anyway. Maybe I teach her some stuff when I get to enemies with really strong stuff. It must be hell to want to teach her everything.

>> No.8951891

By the way, for the people that felt material drops were too low. The "easy type" version will increases drop rates on materials and even lower the amount you need to craft items. Plus many other things that will save you time and let you enjoy the game.

>> No.8952079

>>8950334
>Also I really hope you get Adamantite and Orihalcum easily later on. Though even if there are quests rewarding one of them.. as far as I know the boss-drops aren't 100%.
Rumia's quest gives you a shard when you beat Rumia, and the sonanoka herself drops one at 100% chance. Mystia's quest is the same, Wriggle also drops a shard at 100% and you get one after completing it. So yeah, it's not that hard.
>>8950846
I try to change my party every dungeon, or every time the monsters in a dungeon change radically. It isn't really possible to give Alice up in the later dungeons though, so she always ends up with more levels than everyone else (hell, in my latest playthrough she had Rainbow Parrar for the final boss fight).
>>8951153
>Or do you really NEED to buy every single filth, like Sanae snakes?
Their status effects, MP drain and additional power added to Sanae's offensive spells are pretty useful at some times (like in the Great Temple, where so many things are weak to either Elec or Earth and those rainbow take a lot of damage from her physical attacks).
>>8951256
All she needs are the basic single-target spells, 20 points in her Learning tree, 16 in her Third Eye tree, a good rod and she will be able to deal more damage than Marisa to things weak to elements.
>>8951891
>ゲーム中のコンフィグで何時でも自由に変更できる
Looks like you will be able to turn it on/off at any time as well.
>>8950858
Oh boy, Anra is playable as well!
oh wow is that a creeper

>> No.8952106

>>8950858That's a nice Infinite Being remix too. Although I hadn't beaten the final boss yet, so I thought the OCs were permanently dead...darn.

>> No.8952312

>>8950858
the monster designs are even more colorful than in GoS. ssssssssssssssssssssssssssssssss

>> No.8952316

>>8952079
>shards

Well fuck. That will take way too long. Guess I should've farmed them after all. Suddenly "one shard every 2-3minutes" doesn't sound so bad. I really hoped you could get those things directly and not just stupid shards.

>> No.8952335
File: 286 KB, 640x480, Unknown 2012-03-16 17-39-36-46.png [View same] [iqdb] [saucenao] [google]
8952335

>>8952316
but you can. All you need to do is kill the Great Hydra (Orichalcum) and God Eater (Adamantite). As I said, a caveman could do it. The wiki will tell you why

>> No.8952353
File: 437 KB, 1290x993, Untitled.jpg [View same] [iqdb] [saucenao] [google]
8952353

Why are these guys so full of shit?

>> No.8952368

>>8952335

Ah, great. Then it shouldn't be a problem, hopefully.

My next step is actually farming Dante. I need their drop.
I take bets on how many I'll need to defeat. I already defeated 37. Dropchance is 2%.

>> No.8952449

The changes in the new version will be:
EASY MODO. You can toggle it anytime.
Drop rates increased, especially materials.
Crafting requirements need less materials.
Damage numbers change color when you hit a weakness.
Experience levels are being increased. (Less grind)
Status effects have been lightened.
Mini-map added.
You no longer will need to leave the dungeon in order to receive the items you got in it.

>> No.8952480

How are you guys getting Cirno and Reisen and stuff? Do they join after the main game?

Also I keep hearing about the expansion (Lingering Summer Heat?), is that one included in the OP download?

>> No.8952531

>>8952480
Yes you get them after the main game. The expansion is already included. (Anything in ver 2 has the expansion applied).

>> No.8952543

>>8952531

Ah, alright. Thanks!

>> No.8953109

>>8952449
So far, it looks more like another rebalance/expansion/patch than a casualized version. I'm glad to see that even after changing the engine to something that doesn't suck ass, they still haven't given up on that game.
I'm a bit curious about the details on that EASY MODO though... I mean, are the increased drop rates and easier crafting exclusive to it? If so, can you turn it on, craft stuff, then go back to normal mode; or that thing about the dungeons? Hopefully they will answer all of these questions eventually, even if it means waiting until the release.
I was hoping for some kind of difficulty choice when you start a game, giving better rewards if you play on a harder mode, but if everything is being made easier like this I doubt that will be the case.
ALSO WILL THEY MAKE SATORI LESS GRINDY
>>8952312
Yeah, DoD has always had better monster sprites, possibly to make up for the derpish player sprites (or maybe because the sprite artist from GoS decided to do them this time).

>> No.8953199
File: 43 KB, 338x350, Areyoufuckingserious.jpg [View same] [iqdb] [saucenao] [google]
8953199

>>8952353

No seriously, can someone tell me how to beat these fuckers without people dying?

They completely ignore Alice's Bait.
They have no significant weakness.
They have tons of HP (2000).
Despite having no RES stat, NOTHING ever afflicts them.
They attack twice, and their second attack is pretty much guaranteed to do enough damage to one shot any caster.
Their attacks completely ignore DEF, making Sanae's DEF buff and Alice's Marrionette Parrar useless.
And lastly they never EVER miss.

They, make, me, so, ANGRY! They are so God damned cheap it's like they are bugged or something.

>> No.8953242

>>8953199
They only ever target the character with the lowest HP in your group, so I think you could use Alice's cover on them. I prefer just unleashing everything I have on them though, unless there are too many of them (like in >>8952353).
>Despite having no RES stat, NOTHING ever afflicts them.
I'm pretty sure that Blind works pretty often on them, or maybe my Aya was a bit too lucky with her beak the first time I went in there.

>> No.8953596 [SPOILER] 
File: 399 KB, 691x479, qwer110109.png [View same] [iqdb] [saucenao] [google]
8953596

>>8953109
The same guy that did the monster sprites for GoS also did the monster sprites for DoD. I can tell because his faces all look the same and I've been seeing his sprites in games for many years. I will admit they look much better because of the higher resolution. GoS monster sprites were low rez so they didn't look as good.

I wasn't sure if you were saying the character sprite artist from GoS did them. That's what it read like to me so I might be wrong. I don't know what the character sprite artist from GoS did in DoD, maybe the backgrounds? Maybe a few of the monster sprites? He doesn't really update his blog so it's hard to tell but I think I remember him saying he was doing backgrounds in those developer diaries. He was not the main person in charge of monster sprites.

Character Sprites:
GoS: 猫ペンギン DoD: 瓢箪
Monsters:
GoS: ロドニー DoD: ロドニー
Backgrounds:
GoS: 瓢箪 DoD: 猫ペンギン?

It feels like I've said this before.
Sorry if I misread your post.

>> No.8953630
File: 292 KB, 646x516, iiidisi34321.png [View same] [iqdb] [saucenao] [google]
8953630

>>8953596
And here's what happen when you have diffrent people doing monster sprites. It doesn't look right when you have 2 diffrent art styles in the same battle.

ロドニー(koakuma) 猫ペンギン(patchouli)

>> No.8954105

>>8953199

as >>8953242 said, no res = paralyze them all day long with Sanae's 10 inch "python" up their ass and somebody else with the quickblade.

I still prefer them to the dragon halberd guys, who inflict death and have a shitload of armor and resist.

>> No.8954202

People actually use Sanae offensively?

>> No.8954620

>>8954202
she would be cool if her attacks could have slayer, but they can't... So she's a support period

>> No.8954983
File: 247 KB, 640x480, Unknown 2012-05-04 10-55-33-18.png [View same] [iqdb] [saucenao] [google]
8954983

zfg

>> No.8955059

>>8954983
Let me guess, Ifrit showed up? That thing's a pain. Yet Furfur is so much easier to deal with...

>>8953596
You know, I really want that damn thing in the picture to finally get a bestiary entry just to understand what the heck it is.

Speaking of which, out of the Elder Dragon, Terminator Mk.II, and the Challenger from Another World, who is the easiest to take out? These are the only quests I haven't done yet (outside of the mains story), and I'm guessing I should leave the Dragon for last?

>> No.8955062

>>8955059
Massacre Sword + Berserker Soul

>> No.8955117

a 2.10x patch seems to be out, but the single patch or patchnotes are nowhere. Weird.

>> No.8955177

>本作品はアップデートディスクではありません。
I guess I expected that, and now that I think about it this is the better choice, since the higher drop rate and other slight changes are apparently going to be separated from the easy mode. This way, you can choose to play the "vanilla" release if you want to have the original experience, I guess.
oh boy and I just finished the main game again recently am I really going to play this game a third time ;_;
well time to go finish the post-game before it comes out I guess

>> No.8956037
File: 156 KB, 700x425, lemon.jpg [View same] [iqdb] [saucenao] [google]
8956037

Once again shops are putting up their product pages and we're starting to see the bonuses we get for ordering from certain shops. They're doing the same thing they did for the base game. We're going to be getting more shikigami codes.

メロン特典:式神『れもんちゃん』+『めろんちゃん』が使用可能になるデ
ータコードが記載されたカード

They better change the way thesee codes work. It was really annoying changing codes to get a diffrent shikigami each time.

I put up a picture of what Lemon might look like. We already got Melon the first time.

>> No.8956100
File: 17 KB, 1677x714, 64b18165e6d2200ce00aafbc57c9ac19c17bb6b0.png [View same] [iqdb] [saucenao] [google]
8956100

Played this game. Loved it. Got to Yuyuko. HD died.

Think I'll start again. Would you guys recommend using the drop-rate patch? Don't want to make the game too easy and I'm not autistic about getting items.

>> No.8956139

>>8956100

I was also wondering about this, regarding the drop/learn rate patch. But is it already included in the full-game download in the OP's link?

>> No.8956145

>>8956100
>>8956139
The drop/learn rate patch isn't included in the prepatched files and I wouldn't recommend it in the first place since it kind of ruins one of the fun (challenging) part of the game.
Only reason you'd want it is because you absolutely have to get every single skill for Satori and materials aren't that big of a problem as long as you don't go on a spree on making items.

>> No.8956217

>>8956145

What the fuck is challenging in this game? Farming for 100hours is more challenging than farming for 50hours? Really?
I'll never understand this kind of thinking. The drop-rate patch isn't giving you everything you need for free. It's only making it take a more reasonable time. And everything but materials is still dropping normally.

Needing to put more time into farming DOES NOT make the game more challenging. Never ever. Only more annoying.
This is similar to exp grinding. A game doesn't become challenging, just because you have to grind more.

>> No.8956308

>>8956100
Absolutely. I love the shit out of this game, but the drop rate is just way to low without the patch.
Do note that you won't be getting iron and rocks every other battle or anything; they're still rare drops.

>> No.8956339

>>8956217
You can beat the game without farming materials or exp. Stop making it sound like we really need those overpowered items you can make to beat the game.

Why don't you try working with what you have instead of cheating and using a patch? Or why not just download an ssg file and give yourself materials if you just want to save time?

Is there a line that some of you won't pass? If the drop patch raised material drop rates to 20% would you still use it?

>> No.8956397

>>8956339
>You can beat the game without farming materials or exp.
you -can-, it's simply absurdly difficult then. Those 20 levels for the pre-expansion final boss DO make a difference.

Nevertheless, I would say that unless you think that RNG utterly hates your guts and/or you're willing to manipulate it, I don't think you need the patch. For non-completionists, the standard item drop rate should suffice. Should.

>> No.8956408

>>8956397
I forgot about that last stage. That was the only part in the game where I took some time to level up. I never did get any of those rare drops from some of the enemies there though.

>> No.8956414

>>8956397
Bah, you don't need 20 levels for the final boss. You can use Youmu's penultimate katana if you don't want to grind for the Kusanagi.

>> No.8956439

>>8956414
that's why I said you "can". I just don't think you are actually able to survive all three phases with your 150~ lower hp without a metric ton of luck.
I've watched people trying to do it with 80s and they still had one HELL of a ride. Trying to do it with 50s is no longer Lunatic, it's fucking Ultra.

>> No.8956450

>>8956439
Not really. Just gotta roll your defenses and kill it before your you run out of resources.

>> No.8956455

>>8956450
what defences when Vortex every couple turns?

>> No.8956480
File: 528 KB, 832x480, Unknown 2012-05-05 02-33-48-46.png [View same] [iqdb] [saucenao] [google]
8956480

I can't wait until DoD gets translated into English! Then we'll see people asking for shikigami patches instead of item/Satori patches.

I had to kill over 2000 of these things before I got one to join me. What a waste of time that was.

>> No.8956510

>>8956455
Aaaaugh, Vortex, aaaaaugh.
I didn't see vortex all that often; every couple turns sounds like an exaggeration. That would suck, and if anything killed me in the final battle, it was that. I could usually throw something up in time (little legion, optic cammo, etc.) and rebuff, but it was always an "OH SHIT!" moment.
But I could usually handle it. But if you were eating that every other turn...fuck, I don't know.

>> No.8956618
File: 294 KB, 640x480, Unknown 2012-05-04 20-42-23-43.png [View same] [iqdb] [saucenao] [google]
8956618

what was your favorite stage in GoS?

I really liked how the cherry blossoms signaled that you're close to the end.
Also, cool monster designs (first yukkuri encounter?) and nice music.

>> No.8956680

>>8956618
I'm new to this, could you tell me how you got Remilia on your team?
Is it an expansion, or does she join later (I already beat her)?

>> No.8956683

>>8956680
expansion character, along with Cirno, Reisen, Yuugi and Lithos, an original character

>> No.8956739

Regarding Marisa's mushroom quest, it seems that it's actually more viable to just blast the Lesser Darkonium with Scarlet Meister and hope for the 20% drop instead of doing the quest properly. Easy, nice to find and 16k XP to boot. That's cool in my book.

>> No.8956963
File: 275 KB, 640x480, Unknown 2012-05-04 22-11-18-98.png [View same] [iqdb] [saucenao] [google]
8956963

oh wow

>> No.8957054
File: 1.14 MB, 832x480, 2012-05-05 07-27-59-85.png [View same] [iqdb] [saucenao] [google]
8957054

>>8950858
Is that blurred out character Mima?

>> No.8957078

>>8956618
It's hard to pick. The Netherworld and both sections of Eientei were amazing, and The Divine Temple was cool up until that fucking face-door puzzle. Youkai Mountain was nice too, but could have been better.

>> No.8957091

>>8956963
The icon for that should be a big middle finger.

>> No.8957197

>>8956145
>I wouldn't recommend it in the first place since it kind of ruins one of the fun (challenging) part of the game.
Not really, even though it's glorified and all it doesn't really change much - the only thing it does is change the drop rates of the basic materials such as iron and etc from 5% or so to something more manageable, like 10%. It's not going to help at all if you want to make every single character-specific equipment in the game; at most it will let you make more of the elemental weapons. Also, it has the AMAZING benefit of making Satori a lot less grindy, so she can be more useful for you without needing to grind hours for a 1%(3%) skill. It makes the game slightly easier, yeah, but it doesn't change the experience of it at all.
>>8956455
Buffing Youmu's RES with Byakuren should help a lot with surviving that, and if you really want to make sure she never gets dispelled, cover her every turn.
>>8956480
At least the shikigami system is much more manageable than Satori's blue magic, and much more rewarding as well. I don't think you're supposed to get a 75% damage reduction in everything on the first yukkuri you kill (but yeah, recruiting the monsters right before the final boss is a pain).
>>8956618
Probably Satori's place. The music is amazing, the visuals are nice and the puzzles are kind of annoying. Also squids.
I think stage 21 comes in second place. I really loved how the stage BGM doesn't change during battles.

>> No.8959437

Thanks, doc!

>> No.8960043

This post-game is pretty...boring.

>> No.8960286

>>8960043
it's generally less challenging (thanks to two notorious 2hus). But when you see all the stuff you can collect, you're still busy for hours. Lingering Summer Heat is like a freaking shopping mall.

>> No.8960349

>>8960286
Reisen and who else?
Oh yeah, this'll be a major time sink, but...meh, I just don't care about it as much as the main game.
The new party members joining at level one is also ungodly stupid and unnecessary. Lithos joined at a level that varied according to the rest of your party, why can't everybody else?

>> No.8960351

>>8960349
Reisen und Yuugi. Raw power. Galaxy is awesome. Also,
>>8954983

>> No.8960490

Bump

>> No.8960785
File: 221 KB, 640x480, Unknown 2012-05-05 13-25-58-33.png [View same] [iqdb] [saucenao] [google]
8960785

Even wiki doesn't know what this formation does... damn that dumbass fairy.

>> No.8960832

Actually, it does. You have to go to the "Formation Bonuses" page though, the one with detailed statistics.

>> No.8960843

>>8960832
oh, I see. Holy shit, what a weird ass formation.

>> No.8960850

>>8956455
The last form is entirely undamaging if you have your party equipped for magic defense.

My second party was Alice, Youmu, Sanae, Patchouli, and Byakuren. I gave Sanae a MDEF accessory and Youmu a ribbon. Patchouli had one of her robes and Byakuren had her MDEF scroll. The boss did mild nuisance damage to me with its regular magical attacks which was very easily healed by Byakuren or Sanae.

And even then Alice little legioning every other turn while having hourai doll up allows her to soak up the brunt of it.

>> No.8960895

>>8960785
Of course it does:

Target Probability 10% 35% 20% 20% 15%
Auto Defend Before Action - - - -
Attack Bonus - - -25% 10% -
Magic Bonus - 30% -25% - 10%
Defense Bonus - -30% - - -20%
Evasion Bonus - -99% - - 20%
Speed Bonus -50% - 33% -15% 5%

Will probably look like shit, so just look into the wiki.

>> No.8960912

>>8960850

Does it have no physical stuff? Because:

31 Wall of Faith
Formation Type: Magic Defense
Special Bonus: Magic damage reduced to 25%

Not Marionette Parrar friendly, but..
Although the boss might have some Magic barrier piercing or shit like that.

>> No.8960956

>>8960912
Nothing multi target from what I remember. I always had Alice keep hourai doll up and I don't remember anybody suddenly getting oneshot.

The final boss's final form's strategy is pretty much spam elemental spells until it gets a land to max then uses drain element, Patchy with null land pretty much nerfs the effectiveness of this tactic entirely.

Also apparently cover works for vortex. So you can use Alice's single target cover ability on turns where Youmu is heavily buffed. Didn't know this during the fight though, but I got rather lucky with the two vortexes dispelling only two buffs total the entire fight. Alice's hourai doll the first time which might've been when she was little legioning and Youmu's elemental shield self buff while she had every single other buff. That still makes me smirk.

>> No.8961067

Actually, it does kinda have a physical attack that hits multiple people. If it uses Bomb Reload, it has a chance of using Pegasus Meteor Attack on the next turn, which is physical damage that hits up to 9 times and may spread out over the party(or just hit 1 character once).

>> No.8961097

>>8961067
If it uses bomb reload, you little legion or if that is unavailable, Optical Camouflage with Alice covering Sanae to revive people if they die.

>> No.8961118

I downloaded devil of decline but I can't find the translation patch. anyone know how?

>> No.8961266

Bump. How to beat Tewi and Udonge? Party tips, formations, skills etc.Tewi rapes me even wtih Sanae and Satori in the party while Udonge always makes me go berserk.

>> No.8961301

Tewi has really shitty acc so just raise your evasion and/or lower her acc further. I beat her that way pretty much without getting hit at all.
Udonge I can't remember much of honestly, but if berserk is the issue just buff your res and stuff I guess?

>> No.8961475
File: 120 KB, 640x496, 6134757048_6ca67e60e3_z.jpg [View same] [iqdb] [saucenao] [google]
8961475

>>8961118

>>8961266
Sakuya can do grievous damage to Reisen with a certain sword. Lock her down in Private Square. Other than that, yeah use Reimu and Sanae to not get berserked.

Thread has reached bump limit huh

>> No.8961725

Who should I use for Tenshi? None of my characters except for Byakuren have a decent character-specific weapon at the moment, so some of my characters won't perform as well as some guides suggest, especially not Sakuya (who I just use a knife with for inflicting status ailments).

I thought about using Alice, Sanae, Reimu, Byakuren, and Youmu, but the problem with that lineup is that it relies completely on Youmu, being the only real DPS, and her stance as I read can get dispelled by Tenshi.

>> No.8961772
File: 240 KB, 640x480, Unknown 2012-05-05 18-33-08-12.png [View same] [iqdb] [saucenao] [google]
8961772

>>8961725
> and her stance as I read can get dispelled by Tenshi.
to be honest, I have never seen that move. Ever. Even if so, remaking the stance is absolutely no issue. So if you want to use her because no Sakuya, go ahead. The video in the wiki gives a pretty good idea.
http://www.youtube.com/watch?v=fkhUOC6sviQ

>> No.8961823

>>8961772

Why does he keep having Patchy cast that land effect spell? All it does is prompt Tenshi to use Genesis and heal herself for a ton.

>> No.8961909

>>8961823
it still does reduce the damage of her earth attacks. But I agree that you should leave field effects alone altogether. Alice with earth resist stuff and Spectrum Mystery should suffice.

You could perhaps enchant Tenshi with earth using Elemental Weapon - I think mystery spectrum will reduce damage from ALL her attacks then. Max lightning land and I think she will be utterly castrated.

>> No.8962019

So what level is recommended for the final boss? I'm 55-60 right now and got most of the good equipment.

Still get my ass handed to me.

>> No.8962291

What the hell do I have to do in the Lakebed Temple?
I got to the second part with the 1-time healing circles for each party, but I have to idea how to flip the switches I see.
With two teams I see lever switches but I can only get to them from the side they're blocked.

>> No.8962326

>>8962291
Typical: I find out how to advance right after asking for help.

>> No.8962416
File: 308 KB, 1283x988, successful mission.jpg [View same] [iqdb] [saucenao] [google]
8962416

>>8962326
Aaaaand, success.

>> No.8964319

Last thread someone said something about 100 IND being the "cap" for Byakuren when they were talking about buffs or something. Is that JUST for buffs, or can she gain benefit of having over 100 IND?

>> No.8964992

New thread: >>8962290

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