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/jp/ - Otaku Culture


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File: 375 KB, 640x480, satori learning in a nutshell.png [View same] [iqdb] [saucenao] [google]
8863037 No.8863037 [Reply] [Original]

Revival thread #5
(partially) Copied from the last OP:

about GoS
/jp/ has discussed this game before, a rather long, difficult touhou rpg, translated. Awhile ago it received some updates that greatly improved stability and performance, the game was rather crashy with the English patch before these patches, so it's worth updating.

The whole game prepatched with the translation and game manual (5 parts)
http://www.mediafire.com/?a8c1by6btaid7

If you already have the game it's most likely at version 2.06. You can get the 2.07 and 2.08 patches here: http://www.gensoukyou.org/bose02/game02/update.html
and the 2.09 patch here http://www.gensoukyou.org/bose02/update.html
After updating to 2.09 the game task bar will still read 2.08 for some reason.
The english files to copy over for 2.09 http://www.mediafire.com/?hwfe9kaur3d08c3
If you updated your game you'll need to run the exe in your save folder to convert your saved games to work with the new engine.

Previous threads:
#1: >>8704496
#2: >>8737026
#3: >>8752437
#4: >>8781996

>> No.8863044
File: 242 KB, 791x806, 23e1d59aaf9b5e89948ea5e677ff7318.png [View same] [iqdb] [saucenao] [google]
8863044

game demos/trailers
http://www.youtube.com/watch?v=5AQovAlPkTM
http://www.youtube.com/watch?v=YOUH11F8Gvs

about DoD (the sequel)

>shamelessly borrowing from DS and pooshlmer

Base game:

http://www.mediafire.com/?bqfsjlwlmn9wm

1.01: http://komatsuna-ya.kululu.net/patch_maroku_101.exe
1.02: http://komatsuna-ya.kululu.net/patch_maroku_102.exe
1.03: http://komatsuna-ya.kululu.net/patch_maroku_103.exe
1.04: http://komatsuna-ya.kululu.net/patch_maroku_104.exe
1.05: http://komatsuna-ya.kululu.net/patch_maroku_105.exe
1.06: http://komatsuna-ya.kululu.net/patch_maroku_106.exe
1.07: http://komatsuna-ya.kululu.net/patch_maroku_107.exe
1.08: http://komatsuna-ya.kululu.net/patch_maroku_108.exe
1.09: http://komatsuna-ya.kululu.net/patch_maroku_109.exe
1.10: http://komatsuna-ya.kululu.net/patch_maroku_110.exe
1.11: http://komatsuna-ya.kululu.net/patch_maroku_111.exe
1.12: http://patch.hachikuma.net/maroku/patch_maroku_112.exe
1.12x: http://patch.hachikuma.net/maroku/patch_maroku_112x.exe (For patching from 1.00)

Manual: http://komatsuna-ya.kululu.net/manual_maroku.lzh
Partially Translated Manual: http://www.mediafire.com/?2xr1cpwut878ucv (Thanks to Catharsis)

Japanese wiki: http://www54.atwiki.jp/maroku
Google translated link: http://translate.google.com/translate?u=http://www54.atwiki.jp/maroku

>> No.8863054
File: 330 KB, 1280x1024, lakebed.png [View same] [iqdb] [saucenao] [google]
8863054

Drop/Learning mod for GoS 2.09: http://www.mediafire.com/?2e96axlmufyt31f
Rename the file to Game.pak and substitue the original one with it.

Japanese wiki for GoS: http://www26.atwiki.jp/touhou_souzin/

GoS OST
http://www.mediafire.com/?k69esttcs9rh4k5
DoD OST
http://www.mediafire.com/?9ob99kocc3mc252

60 minutes of one of the boss themeswhich is my personal favorite
http://www.dailymotion.com/video/xq4txd_out-the-gos-extended_music

>> No.8863088

I get colorpalette sceencrashes since the time I spilled tea on my compcase. Don't get these anywhere else. Seems to happen on Last Spells a lot, but outside of them too. Is there a way to solve this that isn't changing the graphic card?

Also on Youkai Mountain, damn skeletons.

>> No.8863161

>>8863088

The game crashed my Nvidia driver thrice in 60hours. The first time I had to reboot, the other two times the driver could get recovered.. and the game still ran.
Chances are that it has nothing to do with your tea.

Also the skeletons don't like instant death at all. You can also try blind. Or just power them down. They are weak against enough stuff and have no defenses.

>> No.8863910

I'm having trouble with Marisa and Alice. I'm not sure how to really harm Alice, I do something like 8000 damage every other turn when she uses Little Legion, that way she gets hit twice by Royal Flare and Blazing Phoenix. But Modified Straw Doll Kamikaze is way too unpredictable. I could put up a barrier with Reimu but I have no idea when. Is there any tell, like with Tenshi using Drill before Magnum Stone Shower?

>> No.8864113
File: 68 KB, 166x186, Ravana.jpg [View same] [iqdb] [saucenao] [google]
8864113

directed at >>8863182 from the last thread
it's true that most "strong monsters" (such as all big Dragons or Foreign Gods) can't be hit by those permanent effects, but they mostly come alone and are easy to run away from anyway - most the time. And while permanent effects don't hurt them, variety effects verily do. This is why Satori shines later on: Fuck yeah Enervate! Fuck yeah Acid Storm! See this evil motherfucker? Disable his 510 PATK and he's a sitting duck.

>> No.8864284

>>8863910
I think you spend too much time fighting.
> Once one combatant is dead (...) Alice will use Revised Straw Doll Kamikaze). This will also happen if 12 turns pass, by the way.

Kind of dumb of me, but I - forgot - how I beat them. But I think I used Byakuren's Power down and some other stuff.

>> No.8865158

>>8864113

If you need to run away from them that's a problem right there. You can debuff them, but if you had alice, a lot of times you won't need to. If you had reimu, alice and sanae's buffs, most of them are harmless. I don't even know the name of the monster you posted because they were harmless enough to not be worth remembering.

>> No.8865271
File: 369 KB, 640x480, Unknown 2012-04-16 23-42-28-40.png [View same] [iqdb] [saucenao] [google]
8865271

>>8865158
I mostly ran away from the mentioned "big" monsters because - what reason is there to beat them? They don't give more XP or anything, and chance for drops is below shitty so it's just a bother.

That sword Reisen is wearing is way cool. It kills your own guys.

>> No.8865386

>>8865158

Running away is only a problem, if you do that, because you are afraid. Those big guys don't kill you that quickly, so failing to run away isn't that bad. But run away and fail against a few Mind Flayer-type enemies.. yeah. Bye.
The big guys are really not worth fighting except if you want a certain drop.

Speaking of drops, I just beat stage17.. so damn close that boss fight. Last girl standing was Reimu. Luckily her last spell was barely enough to bring the crab down. That thing just evaded one of Youmu's heavy attacks.. and I think also buffed her defense a lot. Should've brought Marisa.. if Reimu can dish out thousands of damage without abusing her weakness, Marisa should've had some broken effect. Oh well, I won. With 190% increased Exp as well. (Byakuren)

Oh yeah, drops. I got a bunch of new recipes and one of them is the "Kusanagi". I'm lacking 6 Iron and chose stage 9 for farming. (Going left with the second group) It looks like there are several different enemies who can drop Iron, so I hope it won't be too hard.
Anyone a better idea than stage9? (up to stage17)
I guess I could also transform the other materials into further Iron (I have more than enough), but.. I'd assume they'll be useful sometime soon as well, right?

>> No.8865438

>>8865386
I was outrageous and transmuted 11 other materials.
Best decision ever. It's easy to farm them in the expansion anyway.
Farming at this point... I don't know, I guess by going on killing sprees in places with lots of fairies with a Gamer Fan you should get a few.

>> No.8865443

>>8865271

No, they drop pretty good stuff. More importantly they can drop devil hearts, which is used to make some of the best gear in the game even in post game and they drop some pretty good normal gear too. You will need to get devil hearts post game in the same way you did in the normal game. The quest for it won't appear for a long time and it's unlikely that you'll be able to beat it until you're close to lvl 90. If a heart does drop it'll be a huge help.

>> No.8865480
File: 59 KB, 392x293, 1322442160646.png [View same] [iqdb] [saucenao] [google]
8865480

>>8865386
you should go back to stage 17 and fight only HEIN.

>> No.8865495

>>8865480
I so shat myself when I met their upgraded version in stage 26

>> No.8865497

>>8865386

Magic spam kills most bosses pretty easily with maxed elemental and elemental field and +elemental accessories. You'll need alice to keep them alive though.

>> No.8865551

>>8865480

Hein are no problem, really, but they don't drop iron. Even if they would, they are a way too rare encounter.

Those things die very easily to instant death. And that's what Aya is good at. If I'm VERY unlucky they might survive two attacks, but.. more than that is pretty much impossible. In most cases one attack is enough. I never killed one of them "normally". They all got instant killed. All 11 I encountered so far.
Don't know if Sakuya can do this as well, but given that Hein don't come in big numbers I'd assume she can.

>> No.8865561

>>8865551
What I ussed for Hein was just poison + pdef down + sakuya normal attacks. They are shit alone or in group of only Hein, what makes them ahrd is in group with other kinds of monsters since they have no weakness aside from status effects, great HP and great pdef and mdef.

>> No.8865572

>>8865497

Buffing the physical powerhouses works as well. Also Alice was lying dead on the ground, so yeah. She doesn't exactly survive a double frost she has to block with little legion.

I fought that battle unprepared. I didn't know what exactly was coming, so... in a rematch I'd equip Alice with some nice anti-water stuff and voila, the crab is harmless. Mostly. And the turtle dies in turn3 anyway. It's not hard if you know what comes. But if you don't know.. whoops.

>> No.8865587

>>8865572

Well, the problem with youmu is that her stances takes up extra buff slots and another one for elemental buff. I know that buffing your physical hitters can do a ton of damage, noticeably reisen, but it's a big hassle too.

>> No.8865602

>>8865561

Doesn't matter with an instant kill Aya. Really, Aya is just broken with a death axe and some +IND gear. Her 7mp 1bomb spell tends to clean up shit HARD. Well, it depends on the stage and the monsters of course, but it's damn powerful. She really shines in stage 16 (the Hein stage) Most enemies there don't like death. (The weapon wielding ones, the mini mind flayer.. to name a few) I actually had an encounter with 9 mini mind flayer. Aya instantly killed 8. The last one was bashed down by the other girls. Dangerous? Nah.

>> No.8865613
File: 135 KB, 286x398, you better be squiddin me.png [View same] [iqdb] [saucenao] [google]
8865613

>>8865602
the mini flayers are, well, mini flayers. Laughing time is over as soon as those guys enter the stage. That is if your party is not prepared. Just don't hit run no matter what. I learned it the hard way

>> No.8865719

>>8863054

What's the story with this song? Why is it everywhere? Is it an unwritten rule that every fan-game needs to have it or something?

The GoS arrangement is the best.

>> No.8866543
File: 262 KB, 1599x599, 123321456654.jpg [View same] [iqdb] [saucenao] [google]
8866543

Let's discuss about immortality.

>> No.8867100

>>8865719
it is used in Hachikuma games. I don't know much on the subject, but have this http://www.nicovideo.jp/watch/sm10839536

>> No.8867799
File: 126 KB, 646x508, ThatTookForever.jpg [View same] [iqdb] [saucenao] [google]
8867799

>>8863910
Using Aya, you can kill Marisa before Alice. I did so and ended up in a ludicrous fight with Alice and an unkillable Mokou.

Have Mokou use Xufu's on herself and she can't be killed by Alice unless she does something like use revised straw doll kamikaze three times in a row with Mokou not blocking it once which thankfully didn't happen when I was fighting her.

>> No.8867822
File: 50 KB, 640x360, outrageous.jpg [View same] [iqdb] [saucenao] [google]
8867822

>>8867799
in Hinotori Skydance in the back spot?

>> No.8867828

>>8867822
Yep.

Did have trouble actually doing damage to Alice, but she did most of it to herself. Might try putting her in a front spot instead.

>> No.8868503

So, after farming the needed iron, which didn't take that long in Eientei, I got my Kusanagi. It does even more than its description says.
And now the problem: Who should take it?

Normally Reimu is the sword user in my team. But she isn't the most physically offensive character.
Then Mokou? She tends to be in the baiting spot and could profit from Kusanagi's defensive stats. But she wouldn't gain that much more Patk out of it, because she normally uses Axes which are stronger than swords. And I do like to have a second stun blow. Although she still ends up with the most Patk out of all characters who could wear Kusanagi.
Then replacing Reimu? Sakuya is way too random, even with fully maxed "more likely to get many hits".
Nitori? I normally use a spear with her. Those things give a natural -1 to piercing resistance to enemies, so she most likely wouldn't profit too much from Kusanagi either.

Harder than I thought.

>> No.8868633

>>8868503
If you didn't have anybody using a sword, is there a reason you just didn't craft character specific weapons since character specific weapon trees for your physical attackers are far better than their generic trees?

You probably could've made a bunch of 2h swords or katanas with that iron.

>> No.8868712

>>8868633

I'm not using any character specific weapons. And it's not like these weapons are as good as the Kusanagi anyway. I mean that thing is good for Youmu, but I'm not using her outside of boss fights.
The problem is only that it's a sword and I like my Axes more.

>> No.8868880
File: 50 KB, 637x370, Capture.png [View same] [iqdb] [saucenao] [google]
8868880

>If you already have the game it's most likely at version 2.06.
indeed it is, and it's been a while since I played it, and having the game not randomly crash when I really don't want it to sounds like a huge improvement.
>You can get the 2.07 and 2.08 patches here: http://www.gensoukyou.org/bose02/game02/update.html
and the 2.09 patch here http://www.gensoukyou.org/bose02/update.html

Is there an easy way to remove the english patch so the checksum matches what it should be?

>> No.8868960

Why does nobody talk about DoD in these threads? Is it hard to play untranslated? I played GoS back when it first came out way before it was translated and there was enough information between the wiki and the poosh threads to be able to make it playable.

>> No.8868964

>>8868960

That being said I was wondering if DoD is getting the same treatment, as I forgot to also mention.

>> No.8869293

>>8868960
Nah, DoD is pretty simple in Japanese even if you haven't played GoS. You just gotta test things thouroughly. I mean, I made it to the final boss(before giving up...) and the only thing I had to look up was what stuff to craft. But it's a lot harder to get invested in it when the characters are just masses of stats. And english patches just tend to bring up a lot more discussion. It's a good thing these games share an engine, because the guys on MotK are working on a patch now.

>>8867799
Yeah, I kinda won that on my own in a weird way. Party was Reimu, Lithos, Mokou, Sakuya and Patchouli. Nitori as commander. Since Alice uses Little Legion almost every turn, she ends up getting hit twice by Fantasy Heaven and Hell, Blazing Phoenix, Andromeda Nebula, and Royal Flare (which double casted twice!) every other turn. Meanwhile, Sakuya uses Private Square whenever she cans, and uses her multi-hit abilities on Marisa with her 6th tier sword (Magician/Transcendant Slayer effect). Reimu heals with her AoE charms once bombs run out.When Marisa dies (and she dies first), I use Nitori's 3 bomb commander ability and just focus fire her with all my remaining spells. Everyone died but Reimu and Lithos in the end but the next Fantasy Heaven and Hell took her out. I think this was my craziest strategy yet, with no buffs revives or debuffs.

>> No.8870114

>>8868712
Actually some of the character specific weapons are more useful, though in particularly specific ways. Just because one particular weapon is incredible doesn't mean discount every single other weapon. The character specific trees are just much better in general than generic weapons for the most part.

Mokou's gloves inflict status effects with unerringly high consistency despite her low IND, this in conjunction with mach punch can leave several enemies affected every turn.

Sakuya presents some of the best damage in the main game with her 2hands. She gets consistent multi hit attacks, double slash and full moon revenge, the highest PATK boosts in a weapon tree before postgame, the ability to ignore shields, and -2 enemy slash resistance.

Youmu's katana tree is similar to sword's for the most part, but she gets increased critical chance, increased critical damage, and inherent death effect in all her attacks instead of those skills that pale in comparison to her natural ones. She would probably be the best to give Kusanagi to now that you have it however.

Nitori's gun tree give her rage eight, one of the best attack skills in the game as well as element bullet. She gets the ability to ignore perfect dodge with them allowing her to hit some things that would be very annoying otherwise. Also every single one of her guns has slayer for magicians and warriors which are some of the most common enemy types.

Seriously, you're missing out. You can only have one kusanagi. It can't replace everything else.

>> No.8870221
File: 644 KB, 1000x1000, 26330546.png [View same] [iqdb] [saucenao] [google]
8870221

>>8870114
who says that building Kusanagi prohibits any other weapons?

Also, the case where you would NEED a good weapon the most is boss fights. Every thing else can be done (or cheesed) with the other available weapons.


I can't stop marveling about how ludicrous Kusanagi Reisen is. (I guess there are better weapons for her in the endgame, but until then...) Disregard every other damage juggernaut, acquire Reisen-on-steroids!

>> No.8870228

>>8868880
no clue, I just redownloaded the whole thing.

>> No.8870252

>>8870114

I haven't come to that point yet. While yes, I finally got the recipes for the first tier of weapons I'd use (Trapezohedron), I don't have any of those materials. Farming some additional Iron wouldn't be a big problem if I decide to make some stuff soon.

Interestingly, Mokou's weapon with Trapezohedron doesn't have a status effect, so I might even skip on that? The one before inflicts blind, which would be useful, but.. it's kind of too weak to make.

>> No.8870269
File: 120 KB, 235x394, mokou.png [View same] [iqdb] [saucenao] [google]
8870269

>>8870252
I liked the thought of "punch someone until he goes blind"
they actually saved my ass a good number of times, for example when I randomly met Breathing enemies without Aya/Reimu in my party. Bam, they're blinded and can't even breathe, poor assholes

>> No.8870283

Excellent. Came to /jp/ in hopes of one of these threads being active.

>> No.8870298

So can I use the english mod and drop/learning mod with version 2.12?

>> No.8870302

>>8868880
Delete game.pak and img.pak and use the ones in the folder called 'backup' to return the game into japanese so you can patch up to 2.09.

>> No.8870351

>>8870298
The english patch and the like are only for GoS currently version 2.09 is the latest. A patch for DoD is in the works.

>> No.8871159

>>8870252
You're severely overestimating the difference the attack of a weapon makes between tiers. But her 6th tier fist has partial defense ignorance and has +1 bombs which is useful since Mokou doesn't have that many bombs in the first place.

Honestly, the attack of weapons make very minute differences when you account for everything else for damage pumping like buffing, accessories, slayers, and skill use.

It's comparing multipliers to additions. A slayer is more useful than +15 attack by a large margin against what it slays, possibly turning two hits to kill into a one hit kill. While with +15 attack you might do slightly more damage to everything, but not enough to actually decrease the amount of hits you need to do.

And when you get to the point where that minute difference makes enough of a difference, the point of the battle becomes surviving it since it lasts much longer than a regular one.

Not crafting any of the character specific stuff before the 6th tier is just a handicap while playing through the regular game. It's not even worthwhile for saving stuff since postgame, every character specific material becomes easily acquired through quests.

>>8870221
The guy I was talking to hasn't crafted anything character specific at all for most of the main game.

>> No.8873226

>>8871159

It's a handycap I gladly took then. It didn't make things harder. And I will have to farm less later on. My last death was in Eientei, because some stop-enemy got REALLY lucky against Sanae's res+. No custom weapon could've saved me from that.

Also never underestimate 15 attack. Keep in mind that's amplified by strength. For my lvl49 Mokou 15 weapon patk more, are about 30 real patk. And the Blind vs def ignoring gauntlets are 21patk, meaning over 40 real patk difference.
Given that that value will be multiplied by a nice factor for special attacks, it does quite a bit. And with more and more strength, as well as higher tiers, this difference will be even huger. Meaning the blind weapon will end up being useless for damage soon enough. Right now it's still okay, but I don't really want to make things, which will be outdated really soon. Of course, I could've made them a few stages ago, but I didn't. And now that's that.

Also, of course a slayer is better, even if it's against 40patk more, because it's basically a patk*2 factor against those specific foes. But that's the thing: Specific foes! Well, Mokou doesn't have Slayer on those two weapons anyway. (Though ignoring shields can also drastically improve her damage in random encounters..)

>> No.8873308

>>8873226
Actually Nitori with her guns can one shot Moon Race or whatever they're called or at least do enough damage in conjunction with Marisa to kill them in two hits. As well as the ninjas. Since the Moon Race are magicians and the Ninjas are warriors, Nitori makes short work of them with slayers. Mokou could also have silenced them with her magnum steel fist weapon since time stop is magic. Seriously, you didn't have to die to those.

A whole bunch of shit in Eientei is weak to one of Sakuya's 2h swords as well. Eientei was kind of a cakewalk for me due to that, but exploring the place was still a bit of a pain.

Also when you can expect to buff your damage dealers over several turns and attack several times before the battle ending even with bombs, you've gone into the survive this enemy while you attack it point. A 500-1000 damage difference from that +15 attack that allows you to shave off a couple of turns overall against an enemy with thousands of HP is worth less than if it's crippled the entire fight due to a status effect. Also that little difference doesn't mean much as properly buffed your characters already deal enough damage to beat fights. 4000 damage versus 5000 damage, you're still going to do damage and save a turn every 4 turns, but overall you're still going to kill it if don't die against the enemy.

Also, not really about the farming part, farming becomes ludicrously easy. Ludicrously easy after the post game. Like I can just kill fuzzballs for a while, and look at that I got a ultimate tier character specific material. Or a regular one, or a basic material. All that while getting a slow rate of lizard tails. Seriously, there's no point to saving character specific materials.

>> No.8873336

>>8873308

That encounter against them was my very first fight. And you should know how it is to fight against an enemy for the first time. You check out what they can do.
They aren't a problem. Again, no special weapon can save you, when the game decides to be mean.
And I've yet to reach a point with enemies strong enough to last several turns. Except I allow it, because they are disabled anyway..

Eientei is easy either way. If you compare Eientei with the Garden of the Sun.. yeah, it became a lot easier. Of course, the Garden of the Sun started very easy as well. And then it became very bad, except if you use Sanae. And the last part had some potentially quite nasty encounters coming your way. And an ambush.. well. Yeah. Luckily they are rare. Still, that one ambush made me respect the last part of that stage.

>> No.8873404

>>8873336
I actually didn't. I just do my best to kill them, and what I see them do I note for later.

There's not really a point to learning the nuances of every enemy since they disappear for the most part when you advance stages.

I didn't even know vorpal rabbits could one hit kill since Sakuya kept oneshotting them with her 2 handed sword.

The only specific enemies I really absorbed the details of are the Gorgon Barrier enemies specifically since I grinded like a fucker to get up from around level 50-55 to levels suitable to fighting the final boss. That and enemies I grinded for Satori skills.

Also even if a weapon can't save you from an incredibly terrible situation, they can still save you from slightly terrible ones as well as making somewhat medium situations into easy situations. Or easy situations into jokes.

>> No.8873611
File: 332 KB, 640x480, Unknown 2012-04-18 13-48-28-92.png [View same] [iqdb] [saucenao] [google]
8873611

well I'l be damned.

>> No.8873956

Well, Youmu was never very...sharp.

Actually, almost all post-game advice is kinda useless. Sometimes it's not even there, sometimes it's untranslated, etc...

>> No.8873990

>>8867799
What is Aya writing on the ground? 無念?Regret?

>> No.8874463

About magic circles: Can you actually save on a screen with those "1 use" magic circles? I forgot about it, and I don't really feel like going back to whatever dungeon I saw my first one. I'd assume "no", but..

>> No.8874892
File: 267 KB, 1280x1024, GoS.jpg [View same] [iqdb] [saucenao] [google]
8874892

So what do I do now?
The switch I need to pull to remove this lightning is on the other side because I was whiped out on that side after pulling it once. My latest backup save is ~13 hours back.
Is there some way to reset the dungeon?

>> No.8874911

>>8874892
http://en.touhouwiki.net/wiki/The_Genius_of_Sappheiros/Walkthrough/Stage_14
the 4th paragraph

>> No.8875381
File: 422 KB, 640x480, stage 5 bosses.png [View same] [iqdb] [saucenao] [google]
8875381

E Unum, Pluribus

>> No.8875436

So, I just got everyone back again and am going to start the actual expansion levels now but...does that mean all the monsters from the recruitment quests are gone forever now? Is there no other place to encounter them? The majority don't seem to be in stage 23...

>> No.8875477

Mokou was just wiping the floor with pretty much everyone in the expansion stages. Now I open my skill tree screen, and what do I see - 25 points in swords, not fists, with having equipped Saint Hand - I forgot to put the points back in the fist tree.
That's so... Mokou.

>> No.8875569

The prepatched mediafire from the OP doesn't work for me. Just gives me a blank page. sup?

>> No.8875572

>>8875569
should work normally. Open the link in a different browser...?

>> No.8875606

>>8875572
Huh... that did it, good call. Other mediafire links were working on that browser, must have been the mediafire folder setup thing that messed it up.

>> No.8875621

What's the relationship with PATK and STR, or MATK and INT, etc. Is it 1PATK=1STR?

>> No.8875771

>>8875621
1 STR is 2 PATK
1 VIT is 2 PDEF
normally... but I don't get it quite, because the +10 STR accessory gives Mokou actually 37 PATK

>> No.8875796

>>8875621
no. I don't know the exact convertion but I think it's exponential or logarithmic due to things like +5 strength giving 15 Patk and + 10 strenght givinv + 37 Patk.

>> No.8875843

>>8875621

No. One strength is about 1.5% Patk from your weapon.

In other words, if you have a 100patk weapon and 50 strength, you'll gain about 175patk out of it. (A bit less I think)
The other attributes are similar, more or less. Although they don't always influence things. For example, attributes don't influence accessories.
Stuff isn't that easy.

Well basically, the better your equipment, the "more" stats you'll get out of your attributes.
This implies for example, that vitality will be better on heavy armor wielding characters, simply because their armor gives more pdef.

>> No.8877929

I would like an explanation regarding nitori. I understand the concept of chasers, but they don't seem to work or do anything. Do they only last for the turn they are cast? Do they follow up on everyone?

>> No.8877969

>>8877929
Forget about it, I figured it out. I'm a retard.

>> No.8878009

>>8877969
keep in mind that the chaser damage (mostly) results from Nitori's PATK and weapon slayers. Want to hit Trascendents, but they have really high EVA? Chaser and she will never miss.
http://www.youtube.com/watch?v=S06nIz4scvI

>> No.8878165

>>8878009
Alright, thanks.

>> No.8878429

>>8877929

Are they even worth it? I tend to just kill everything with her elemental attacks. Getting a chaser up just feels like a waste.. not that I know how much damage they do. But most likely a lot less then her elemental attacks.

>> No.8878465

>>8878429
many enemies even early on are pretty much untouchable by the her 3 elements. That's when Radiate, Multi-Chaser etc. are almost her only means.

Also, chasers cost little MP, which Nitori doesn't have much of

If I'm not mistaken, using e.g. Fire chaser interacts with the immunities. Multi-Chaser is neutral. (and awesome)

>> No.8878492

>>8878465

Eh, nah, most enemies are weak to one of her elements or have at least no resistance against it. There are few who don't mind all elements, but they are rather rare. (i.e. dragon, foreign gods, a few spirits)
Elemental stuff is really good in this game.

Also: You can use her elemental skills against enemies who resist it as well. The element is only an addon after all. Her skills are damn powerful actually. Provided the enemy doesn't resist her weapon element as well. Then things become a problem. (Foreign Gods)

>> No.8878505
File: 3 KB, 67x73, SQUID.png [View same] [iqdb] [saucenao] [google]
8878505

>>8878492
one edge chasers have over her conventional spells (which I rarely use now that I'm in the expansion stages, which ALWAYS feature dangerous enemies with varying resistances), is the nifty ability to strike as often as the chased attacker. Lithos' Pegasus Meteor Attack hits 9 times? Nitori hits 9 times. Reisen's Super Rapid Fire hits 8 times? Nitori hits 8 times. Mokou's Mach Punch etc.
all in the same turn for like 15 mp+bomb

>> No.8878552

>>8878505
... I forgot to add, there seems to be some dumb proration on the multi chaser. It would be too crazy otherwise, I guess.

>> No.8878564

>>8878505

It wouldn't be strange for chasers to become effective at some point. But I just don't have many multi hitting attacks so far. The best one has Nitori herself (4-8hits or something) while Sakuya and Mokou can hit for 4times max if they are lucky. Actually Mokou could, in theory, hit 8times, although that's quite unlikely to happen.

>> No.8878624
File: 254 KB, 1500x1500, bc5a395bb4938ee7e9ea11f5aa1dd84e.jpg [View same] [iqdb] [saucenao] [google]
8878624

>190% EXP after Machine Dragon fight

>> No.8879172

>>8875436
I would like to have an answer to this Anon's question.
Can you permanently miss some monsters?

>> No.8879928

Someone mind explaining to me exactly what the drop/learning rate patch does?

I mean, I imagine it affects the likelihood of learning skills and getting drops but any exact numbers? Is particularly helpful? I stopped playing this for a while and just got my game patched to 2.09.

>> No.8880652

>>8878505
Something I noticed with Nitori's multi chaser is that it can activate consecutively if Nitori crits on her chaser. Like if somebody did an attack and Nitori crits on her chaser after that attack, her chaser activates again due to her crit.

>> No.8881085
File: 68 KB, 420x420, 7221866591885f4486cce1058ab111f8.jpg [View same] [iqdb] [saucenao] [google]
8881085

despite wielding a spear that "always hits and always kills", her Red the Nightless Castle is aggravatingly inaccurate...
Soul Steal is cool though, in multiple ways

>> No.8881102

>>8881085
Red the nightless castle doesn't use her spear.
Anyway I think scarlet meister should honour his original canon move and be extremely brutal instead of just powerful.

>> No.8881527

>>8879172
Anon that asked the question here. After further looking around, it doesn't look like it. There's a small bonus section/dungeon in level 22 that has all the enemies from the recruitment quests.
The only things you could possibly miss in the bestiary are Sanae's 2 summons, and all the enemies that appear in the first phase of the first final boss fight. Sadly, I didn't know the latter and have a bunch of empty spots now...

>> No.8881717

>>8881527
In that same line, you can also miss Alice's dolls if you kill her fast enough, right?
Thanks for the info.

>> No.8881726

>>8881717
Oddly enough, I beat Alice the first time around within only 3 turns and 1 formation, and yet all her dolls appeared in my bestiary, so she seems to be an exception apparently.

>> No.8882483

>>8881527
Sanae's summons are an exception. They appeared in my bestiary upon Sanae's defeat and I cockblocked her from summoning them.

>> No.8882792

I usually don't play jRPGs, the last one I played being Crono Trigger a couple of years ago. Would this be a good place to start if I'm looking to get back into them? Will I need spoilers to fully understand the game mechanics?

>> No.8882952

Is it just me or am I getting more power than I used to in the earlier patches? I recently started playing this game again from the very beginning after not finishing it some months ago and I don't know why I'm getting about 15 power a battle in just the second part of the SDM.

>> No.8883078
File: 156 KB, 301x266, deadaya.png [View same] [iqdb] [saucenao] [google]
8883078

>>8882792
this game has a steep difficulty curve after a few stages.

Chrono Trigger was child's play in comparison, so don't be shocked. Frustration and looking up a guide are common around here. If you enjoy uphill battles and tactical challenges, welcome.

>> No.8883089

>>8883078

So long as the game rewards player skill more than time spent I'm fine. I am really more concerned about whether I'll need spoilers to fully comprehend the game. I avoid them if at all possible, but with many games it's simply impossible to play well because the game never explains its underlying mechanics.

>> No.8883103

>>8883089
there are a few specific not-quite-clear features, like what POT does, chasers do, how Learning works... that's what this thread is for!


Another thing the game doesn't tell (and it tells you a lot) is what Permanent effects enemies are vulnerable to. But find me a game that does. In this game, you would be an unstoppable motherfucker with that knowledge. (permanent effects are things like sleep or paralysis)

>> No.8883134

>>8883089

>player skill
>RPG

ahahahaha

>> No.8883147

>>8883089
The skills and attack mechanics are fairly straightforward, but I don't think there's a tutorial.

Nuances this game has are formations(grant statistical bonuses and penalties as well as affect target rate), commanders(provides a negligible bonus of some sort and two abilities that can be used at the start of the turn), and field(can be affected by elemental spells making further use of them more powerful while restricting spells if the land is not tilted a certain way as well as being capable of holding a single "field" effect).

Those are the most notable ones. Another thing some people don't understand immediately is Nitori's chaser skills so I'll give a brief explanation.

If you have Nitori use a chaser of a specific element, she will at the start of the turn set up the chaser effect on herself. Whenever one of your party members hits an enemy with the element you specified with nitori's chaser, Nitori hits that enemy with the same element again. If the initial attack hit multiple enemies then Nitori will hit multiple enemies as well. This is particularly effective if you have every party member use elemental attacks, but you need to place power into her chaser focused growth tree for her to be able to chase for every party member.

Also about power, there is a separate levelup mechanic present in the form of power points. Unlike regular levels, power bleeds out at a 50% rate to characters you're not using. This is useful since power is tremendously more important than levels. Feel free to mix and match how you assign it as you are capable of resetting the points at any time without penalty.

The larger blindsides of the game come from the enemies really. They do not pull their punches later on.

>> No.8883190

>>8883089
Oh yeah, one more nuance, bombs. There's a limit to how many times your characters can use certain skills without heading back to a healing circle.

If there's a star besides a skill, it uses a bomb, the staff or fist icon present indicate if it's physical or magical by the way. Some more powerful skills use 2 bombs as well.

And as another person pointed out, POT mainly increases resistance as far as anyone can tell despite it suggesting hidden benefits.

Learning is also pretty nuanced, there's a percentage chance of Satori learning a skill when being hit by it, however this chance only occurs the first time she's hit so repeated attacks by the same skill in the same battle do nothing. She can also only learn one skill per battle. She can also learn support skills, but some require very specific tactics to actually get an enemy to use them on her.

Also effects. There's 4 kinds, Permanent, Variety, Quick, and Field.

Permanent effects are the standard types. Paralysis, Silence, Poison, you get the idea.

Variety effects consist of practically everything else and mostly consist of things like buffs and debuffs like attack up/down, barrier, or autoraise.

Quick effects are basically effects that only last the turn and serve to only interrupt. Like daze, shock, or burn which only interrupts your characters and doesn't really do anything beyond that. Meaningless as well if the character has already acted.

Field effects affect the field and do a wide variety of things. Their only specific points are there can only be one of them at anytime and any newly created ones immediately overwrite the previous one.

Also you can check the field and other options seen at the start of the battle by simply canceling out of the first character's action.

>> No.8883730

>>8883103
I thought this thread was "guise how do I pass this electrical fence?" general.

>> No.8883850

>>8883730
ah yes. I forget this one every time!

>> No.8883914

>>8883730

But that's easy.

Some of the deeper mechanics are way more interesting. Though most things are simply unknown. For example, why Marionette Parrar from Alice blocks physical attacks with a 100% chance, if her shield has only 31eva. A 140% bonus should bring it up to ~75eva, and not 100. Also why do the skills mention that it's better working if Alice is in the same column. I don't think that part is important at all from my experience.
Or why does she learn a skill which just "Marionette Parrar"s one one person. And quite a bit later than her column one. (And also later than her "all"-version of the skill. That one actually makes sense)

>> No.8883921

>>8883914
I think the "potency" of the parrar determines how often in a turn an attack is blocked. Also, this Rainbow Parrar version seems to decrease damage further.
Even if Alice doesn't affect herself with the Parrar (like when in Poison Shield formation), she defends immediately afterwords. Makes her way more durable when, say, she's covering someone.

>> No.8883927
File: 60 KB, 168x148, sadreimu.png [View same] [iqdb] [saucenao] [google]
8883927

>>8883921
>afterwords
every fucking time

>> No.8883937

Say, is there any special effect from getting everyone's Last Word to activate at the same time in GoS? In DoD it had special effects depending on the main character in the party, but having 5 last words at the same time seems ridiculously implausible...

>> No.8883996
File: 489 KB, 800x1000, 4fb1249a8b8705a18407f70b2971911f.jpg [View same] [iqdb] [saucenao] [google]
8883996

>>8883937
I don't know, but now that you mention them, here's my personal outrageous tier list of GoS Last Words, usefulness from highest to lowest

Sanae
Byakuren
Mokou
Reimu
Sakuya
Lithos
Nitori
Alice
Reisen
Marisa
Cirno
Patchouli
Youmu
Aya
Yuugi
Satori
Remilia

Remilia at the bottom because it trolls you sometimes with a superpowered Yukkuri. I'm biased, I know.
Satori because it never fucking works, even with sky-high IND.
Yuugi's LW, to be fair, I don't really understand.

>> No.8884012

>>8883996
patchouli lower than nitori?
What?

>> No.8884015

>>8884012
because rockets are cooler

Perhaps Patche LW becomes stronger with certain books, but honestly.... A fucking rocket.

>> No.8884037

>>8883996

Mokou: Less useful, because it's VERY situational.
Sakuya: Not too good for random encounters, but nice for bosses. Same for Aya by the way, so no reason for her to be that far down.
Nitori: Nice and reliable damage, which works well in random encounters.. even works against Yukkuris.
Alice: Less useful, because she can never use it. The turn she protects only herself, her allies get potentially killed.
Marisa: A bottom candidate. In random encounters you'd rather have her attack and in boss fights you won't have MP problems anyway.
Patchy: Better than Marisa's because it deals good damage. Even against 999mdef enemies.
Youmu: The anti-boss touhou gets a last word which doesn't work on bosses eh? Another bottom-candidate.

It's nice how little I agree with that list. Oh and I'm not in the expansion yet, so no idea about those 5 characters.

>> No.8884098

>>8884037
the Hakkero is pretty fucking good if she's paired with Mana hounds like Sakuya, Nitori or Lithos. The only Issue is that it's a damn field effect, overrides other, useful effects...
Alice and Mokou are situatinal indeed. But when Alice gets a safe turn, for the next three turns she can Little Legion etc. with impunity.
Mokou's... there's this guy. >>8867799 tell him all about it. or this guy. http://www.youtube.com/watch?v=DoucutD9r18

>> No.8884105
File: 93 KB, 300x282, 10633675.jpg [View same] [iqdb] [saucenao] [google]
8884105

Is Koishi in this game?

>> No.8885166

So, here's me problem.
I've always played this game by changing my system locale to japanese, but now i tried to run it using AppLocale instead.

I have directx 9 and everything, running it with AppLocane, but the error message will still pop-up.

Is there anything I'm probably missing?

>> No.8885172

>>8885166
Yeah. Don't use applocale.

>> No.8885199

>>8884105
She's listed in the DoD character list. In GoS, I haven't seen her anywhere.

>> No.8885219

>>8885172
So you mean the only way of playing these games is by changing the system locale to japanese?

Applocale worked fine with danmakunfu though. Perhaps this game is an unique case?

>> No.8885224
File: 26 KB, 318x300, Inspector_Heinrich_Runge.jpg [View same] [iqdb] [saucenao] [google]
8885224

>>8885219
you are posting here, you are Japanese. Why don't you use Japanese locale?

>> No.8885226

It's not like Japanese locale makes a huge difference anyway.

Your english programs will still work just fine.

>> No.8885238

>>8885219
app locale works for the game, yes.

app locale does NOT work for any extraction programs or installers.

meaning, you can switch the locale back to the regular and use app locale after you install/patch/extract the game.

>> No.8885301

I am trying to play this with a 360 controller. I have never done anything of the sort. I would like to request advice on how to make this work.

>> No.8885303

>>8885301

config.exe

>> No.8885305

>>8885301
there is a config application in the folder. Go to the 2nd tab.

But playing this with a pad is really optional. Sometimes even bothersome, for example when you mash F12 a lot.

>> No.8885345

>>8863037
Far too lazy to flip through the other 4 threads and this one to see if somebody has DoD prepatched with translations and such already done for me.

But has somebody got a download link with DoD prepatched and translated?
If not, I'd really appreciate it if somebody could do that for me.

>> No.8885352

>>8885345
>DoD prepatched and translated
I'm in a bad mood today, so I'll be rude:
Get out of here, scum.

>> No.8885351

>>8885345
>translation
someone find me a suitable reactionface

>> No.8885363
File: 22 KB, 236x253, 1323643299289.jpg [View same] [iqdb] [saucenao] [google]
8885363

>>8885351
got your back

>> No.8885367

>>8885363
people don't make such jokes.

>> No.8885739
File: 438 KB, 640x480, Unknown 2012-04-20 21-56-10-35.png [View same] [iqdb] [saucenao] [google]
8885739

everyone point and laugh at this mob.

>> No.8885828
File: 544 KB, 641x477, exploding fairies.png [View same] [iqdb] [saucenao] [google]
8885828

Lithos+Nitori is such an amazing combination, especially right at the start of the expansion. Anything that doesn't die to Pegasus Meteor Attack WILL die to whatever chaser you used to chase that.
>>8863910
I had a fun time in that fight, with Cirno tanking stuff and spamming her ice barrier... and then Modified Straw Doll Kamikaze and everyone explodes. That fight is kind of annoying because of all those area attacks.
>>8865386
Eientei seems to be indeed the best place to farm Iron, even with that drops patch.
>>8868503
The best thing about the Kusanagi are not its (amazing) stat boosts, but all those slayer effects and Exorcism 100.

By the way, Sakuya's Full Moon Revenge seems to not work too well in conjunction with the slayer effects of her weapons. Each hit of that apparently only does about half as much damage as a Jack the Ripper would do, but then again that one has trouble hitting 3 times consistently even with 25 points in her multihit growth tree. Oh well. Not even Jackpot World can help, because Private Cheese is a field skill.

>> No.8885899
File: 471 KB, 640x480, 120417_capture002.png [View same] [iqdb] [saucenao] [google]
[ERROR]

So delicious.
>>8870221
I'm probably doing something wrong with her, then - she only deals absurd amounts of damage when she gets her special slayer effects on things with status effects, even with the Kusanagi on. For that reason, I prefer to give her her personal weapon because at least that way, she can (and most of the time will) inflict berserk on stuff to keep slaying later on, without the need for that permanent-inducting skill.
>>8885199
Adding to this, in DoD she's one of the strongest shikigami you can get in terms of stats, but sadly that can only happen after halfway through the final dungeon. sad

>> No.8885908
File: 178 KB, 640x480, 120416_capture001.png [View same] [iqdb] [saucenao] [google]
[ERROR]

And lastly: I hate Remi's item quest so much. SO MUCH.

>> No.8886107

>>8885908
I thought it was easy. Go in, one/two-hit the enemies, walk out. They are easy too find, too.
Now Byakuren / Cirno quest guys, those are sometimes are bitch too find

>> No.8886131

I wonder what happens when you open a chest containing an item you already got through monster drops...

>> No.8886150

>>8886131
That can't happen. No monster drops are found in chests, and no chest items can be found on monsters. Besides materials, of course.

>> No.8886871

>>8886150
Oh, even the Stat Up equipments? So you get some versions on chests, and some you can only get through drops?
...Or are they all in chests...? I don't know if I saw any monster dropping one...

Anyways, Matsuba took me quite a while in the fight with her and Genji. That old turtle went down easily with Byakuren's buffs, but Matsuba just ate all the damage I threw at her until I was left with no MP. Had to bring Patchy.

>> No.8887135

>>8886871
+STAT accessories only drop from monsters - such as STR+4, INT+7, AGI+10, and so on.
+uh... stat? accessories can only be found in chests, these are the PATK+10, MATK+20 and SPD+something ones. I don't know the correct names

>> No.8887139

>>8885305
What does F12 do? Is that the screenshot button?

>> No.8887170

>>8887139
Soft reset.

>> No.8887871

just starting phase 9, and patchy makes an unexpectedly impressive tank with barbarian/dagger build and that 15% lifesteal -- so long as everything doesn't attack her all at once in one turn.

quick question, since half of my party is in stage 3ish level gear and the other half in stage 8ish gear, would it be advisable to go spend crafting mats on a few of the characters or will I sorely regret it in a stage or two?

>> No.8887919

>>8887871
Like...armor? Nah. For weapons...what do your physical characters have?
You only need 5 party members with good equipment at a time. Mix and match.

>> No.8887934

>>8887919
Sakuya with a 34 attack claymore
Youmu with a 65 attack spear
Patchy with a 63 attack dagger
raymoo with a 70 attack sword
Nitori with a 60 attack sword, but I'll probably end up making her stage 8 mage/warrior/tsuku slayer with the one sunflower seed I was graced with, as it looks more useful than sakuya's or youmu's sunflower weapons.

>> No.8887964

>>8887934
Sakuya's sunflower sword is the beast slaying one, right?
Get that. It's good.
You get two sunflower seeds from chests, and can get more from the fairies and laser flowers. I got Sakuya's sword and...uh...Mokou's fist? Is Mokou's sunflower fist the great confusion one? I forget.

>> No.8887970

Also, Reimu is not a physical character. She'd do better with a staff and spells.You should have plenty of staves at that point, especially if you got one of the stage 5 mind flayers and you're using a physical Patchy.
Nitori was never up to par for me, even with her guns. She just never seemed to do enough damage.

>> No.8887995

>>8887964
>>8887970
thanks for the help.

I generally do switch raymoo to buffbot/support for bosses, but it's a bit unneeded for the random encounters and the physical side monsters don't take much damage at all from her light spells so I went with the spare sword.

>> No.8888241

I am certain that there are no map rips/images/whatever, but it doesn't hurt to ask.

Has anyone made dungeon maps of this game?

>> No.8888310

>>8887970
Nitori is potent for about the first half of the game with her chasers. They start lagging in the second half however until you get her multi chaser or are abusing specific weaknesses.

Then it becomes about her bomb skills and rage eight/radiate.

Purgatory Impale is one of the best skills in the game I'd say. It's practically all hit with its wide pierce and does great damage and is very potent against enemies weak to fire. Giga Crush as well against enemies weak to earth which is also a particularly rare element. Zero Kelvin Buster is also a strong single target as well.

Radiate/rage eight can be incredibly potent under the right circumstances. If Nitori is attack buffed, tuned for an elemental weakness or fighting a pierce weak enemy, and has an accuracy buff or Aya's guaranteed hit skill. It's particularly fantastic for certain bosses. The fact it's multi hit also means it doesn't waste damage. It also only has a cooldown of 1 if you get her one physical cooldowns -1 on her growth trees.

In terms of lategame melee DPS without taking slayers into account. With bombs I'd say it's something like Youmu>Mokou>Nitori>Sakuya(unless using private square, however this prevents anybody else from attacking as well so it doesn't really help much as well as using up Sakuya's MP and bombs). Without bombs it's more like Nitori>Sakuya>Mokou=Youmu. Without bombs, Nitori still has most of her chasers, her more mild elemental physical attacks, and rage eight. However most people from what I can tell usually run back to a healing circle at the first sign or running out of bombs or MP so Nitori seems lackluster in comparison most of the time.

>> No.8888311

>>8888241
Some exist on the JP wiki, but it doesn't appear to have all of them.

>> No.8888603

>>8888310
for the first 4 stages in the expansion, all those DPS 2hus are out of a job because of Aging Drizzle and later Lunatic Red Eyes

>> No.8888641

>>8888603
Yes, but
>balance
>postgame
>Reisen
We don't discuss balance or strength in the postgame for really obvious reasons.

>> No.8888878

>>8888310

Nitori's cheap elemental skills are also nice, especially "early" or against stuff you aren't that afraid of. The bomb ones however are devastating. If you buff her up as well.. it's just ouch.
A chaser is only good if you concentrate a lot on elements. And normally, if you have Nitori, it makes no sense to use more than one other elemental user. And that makes her chasers.. not too god. (Except maybe with patchy's cheap hit-all stuff)
The physical chasers come a lot later, haven't tried them yet. Well, I personally never used chasers so far anyway. I like her elemental stuff.

>> No.8889022

>>8888878
The thing with Nitori's chasers is early on, you can take the blanket approach to attacking. Going the all elemental attackers party (Patchouli, Marisa, and Satori. Mokou may also be used, but only for fire.) early game is retardedly abusive and will end most random encounters in one turn. It is also incredibly deadly if you have good knowledge of weaknesses as well. If you max Nitori's chasers out, your party ends up hitting the enemy party 8 times total in one turn with a full party devoted to it.

However later on enemies start having more HP and defense individually and need to be taken out in a more direct one by one manner for efficient fighting as well as doing enough damage to one shot all your mages requiring Alice's tanking skills so this battle method becomes irrelevant late game until you have Nitori's multi chaser.

>> No.8889761

>>8887871
WHOSE FUCKING BRILLIANT PLAN WAS IT FOR THE MAGIC CIRCLES NEXT TO THE RED BUTTONS TO NOT SAVE!?

>> No.8889762

Little detail about Nitori though. In her growth trees, you can -1 cooldown to elemental attacks and -1 cooldown to physical attacks. If you apply an element to her bullets, this means you can use Rage Eight/Radiate every single turn. This kinda works in reverse for Remilia too, as applying an element to her extends her cooldowns by 1 for some reason.

>> No.8889789

>>8889761
do you know how saving works? Everytime you enter/leave a dungeon or open& close your menu, it saves. And depending if you're in a safe area (no monsters+circle) or not, you resume in that area or are thrown outside minus your loot.
If you are afraid of losing stuff, you either
1. don't open your menu outside safe areas
2. run outside often to secure stuff
3. make savegame backups

>> No.8889807

>>8889789
I thought the game automatically makes up to 1000 backup saves? Anyway,>>8889761, if you lost your items, there's a trick you can do. Go into the save folder, and open backup. Sort the files in there by chronological order.Take the latest three, copy and paste them into your main save folder. Rename them TSD000, TSD001, etc... Run the save converter. Open the game, try out each save, and you'll probably find one with you on the save circle and all your items intact. Close the game, delete all the other saves, rename the correct save file to whatever your main save file was, and delete the folder Backup1 that appears after you run the converter.

>> No.8889822

>>8889789

Don't forget "after battles". That on is VERY important for farming as well. (and not losing stuff)

>> No.8889830

>>8889807

no point, really. The entire dungeon on both sides is cleared, mostly. It doesn't take too much effort to go grab all the chests again (and hopefully find one or more I missed earlier). I always run straight for the exit to save if there's a random drop piece of gear, and there weren't any for this time.

it's more of a pain in the ass to have to create and then walk both parties to the ends of the line per attempt than the usual restart at magic circle 5 seconds away from the boss, and then remember to change up growth/skills on the correct party before the auto-switch.

>> No.8889836

>>8889822
the game doesn't save after battles, what are you talking about? You can slaughter the entire first stage, hit f12 randomly, and you are back to before you started the culling. When I want to save, I open my menu and close it.

>> No.8889851

>>8889836

From the manual:
The game makes saves at the following intervals:

When the Camp menu is closed
When a battle ends
When you exit a dungeon

>> No.8889849

Nitorri chaser what the fuck does it do?

>> No.8889857

>>8889851
nope, I just tried. Won battle, hit f12, bam, I was back to square one.

>> No.8889866

>>8889857

Yeah, I tried it as well.. must be a bug then. Or the manual is just wrong. Though such a thing.. would be VERY weird. It's quite a big thing. Maybe it broke because the game was ported onto the newer engine? (and that one has a different autosave system)

>> No.8889876
File: 448 KB, 980x840, 1334470608404.jpg [View same] [iqdb] [saucenao] [google]
8889876

Fuck man I am so sick of these fucking puzzles. They're not even hard you just have to run your fucking ass all over the map and shit respawns instantaneously and you have to fight shit as you go back again and again and again fuck. STOP FOLLOWING ME YOU TURTLE DICKS.

I had to stop at the bluish underwater temple thing. The 3split party and the ridiculous respawn rate just irritates me to no end. I'm also not looking forward to solving more inane RUN RUN RUN RUN RUN RUN RUN RUN puzzles.

>> No.8889905

>>8889876

Then don't go out of the dungeon. Ever. You have your one time healing circles and then the real ones at the end of the paths, two of which are immediately available.

I beat that stage not too long ago, and have to continue with stage19 now. (Second half so to say)
So uh, the puzzles aren't even "run run run" ones. But whatever.

>> No.8889930

>>8889876
They only respawn when you leave the dungeon, I cleared the whole dungeon using only one party for fighting.

>> No.8890375

>>8889762
The same works for every character that can use a spear - get enough point on that weapon's tree to get spear cooldowns -1, and suddenly all of their physical skills have one less cooldown. Pretty useful for Remilia and physical Satori.
>>8889849
1. Nitori uses her water chaser.
2. Patchouli uses a water spell that hits every enemy on the field.
3. Nitori attacks every enemy that was hit by a water spell that turn.
>>8889876
Then just make three parties and destroy everything in your way, using characters specialized in taking out every set of enemies.
The hardest path is the left one, because those Mind Flayers just won't die in one hit like they used to and everything wants to inflict a status on you. Sanae can only do so much. Also, bringing Sanae there means you will most likely get charmed by the Lamias on the center path.

>> No.8891617

>>8890375
you could use Reimu in one party and Sanae in the other, they both can block effects. Also, Alice is always happy to Little Legion your 2hus (just make sure that her defenses can survive 5x attacks like Mind Blast)

>> No.8891844

>>8891617
Reimu helps a lot more in the right party though, because of her proficiency with Light spells.

>> No.8893331
File: 437 KB, 640x480, Unknown 2012-04-22 11-48-08-93.png [View same] [iqdb] [saucenao] [google]
8893331

What is the best course of action here?

>> No.8893348

>>8893331
welp, beat one yukkuri king while getting shat over by the bird, only Lithos and Aya were alive at the end. Why do they all breath... Meeting new enemies in that place is really scary

>> No.8894368

Got a question about buff mechanics. Say I have Byakuren use Hyper Trigger on herself to buff her IND. If I use Hyper Trigger again on herself immediately afterwards and overwrite the previous effect, will the buff be stronger than before? I'm trying to find a simple way to beat the Elder Dragon, and I really want to try and Control it and get Elixir on the way.

>> No.8894378

>>8894368
this is not Morrowind, Anon!

>> No.8894466

Is there any viable way to use Patchouli's STR stat? I'm on stage 8 and I hardly use her at all at this point and I'm wondering if there's some utility her high strength can play that makes her better or if I'm just not building her right or what.

>> No.8894506

>>8894466
she's a Magician. She's amazing at manipulating the field, like wiki says. Somewhat slower than Marisa, but generally more powerful due to (more frequent) doublecasts, which are enabled in the top left tree.

Put her with Marisa, Sanae (MATK buff), Nitori and perhaps Satori for chaser mayhem. >>8890375

>> No.8894508

>>8894378
I figured that was a stupid plan anyway. Guess I'm just going to reset till I land Control on it.
>>8894466
Not really. Though her physical ends up increasing her survivability slightly, and she can hit the weaker enemies pretty hard, more often than not she'll just miss. It's more of a joke towards Patchouli's stats back in Defiant of Shrine Maiden, I hear. But I'm confused here, because Patchouli should be doing more magic damage than Marisa. Are you looking at enemies' weaknesses closely? It's also better to max out her elemental tree and use the single target high damage spells at times.

>> No.8894533
File: 110 KB, 600x533, 10789776_m.jpg [View same] [iqdb] [saucenao] [google]
8894533

>>8894508
patchouli being MACHOuli is something like a fad, there's a pixiv tag and all.

>> No.8894569

>>8894508
>>8894506

I mean it just seems like if I have both Marisa and Patchy using a spellcard for a given element, Marisa ends up with more damage on fewer enemies and Patchy ends up with less damage on more enemies. But I think I've boosted Marisa's element tree higher. I'll fuck around with it, I only used Patchouli in boss fights where manipulating the field was an advantage but it doesn't seem like field manipulation is needed there.

I did get some nice results with Nitori's chasers using Patchy though.

>> No.8894574

>>8894569
Meant to say manipulation wasn't need in random encounters. My b.

>> No.8894621

So damn tempted to play GoS again, but I have notoriously hard time getting myself back into RPG's that I've already played before. I played way back when it first came out, and had a blast despite the fact that I can't read most Japanese. It's either that or pick up DoD which I haven't tried yet. Probably the number one reason I liked GoS so much is because of the spec system, and being able to constantly change your characters builds and test synergies with other characters. But once I got to a really high level, and had tons of skill points for most of the best skills in every tree, it started to lose its appeal to me. There just wasn't much point in changing up my spec towards the end, and leveling became so slow anyway that I wasn't able to experiment with new builds anymore. I never did finish the first half of the game though so I didn't get to see the new characters in the expansion, so I suppose that would be one reason to play it again.

Would DoD have an appeal to me if I liked the skill system in GoS? I dropped DoD incredibly fast because all it was during the first stage was "swing, swing, swing, win".

>> No.8894730

>>8894621
maybe you forgot that apart from the ghosts and perhaps the stag beetles everyone in GoS stage 1 could be fucked up by autobattle, too. But the game is supposedly easier overall. No surprise, seeing how bullshit GoS is.

>> No.8894833
File: 337 KB, 960x1280, 魔録.jpg [View same] [iqdb] [saucenao] [google]
8894833

>>8894621
No character customization. Too easy. Too short. Swords and chasers are still overpowered.

The Shikigami system is nice once you get enough to customize your characters a bit but other than that every character feels the same.

Stick with GoS, Maroku was dumbed down too much to make people that complained about the first games difficulty happy.

>> No.8895547

>>8894466
Early on, give her a knife, max her Knowledge Base tree and Dual Raid things away. The high accuracy of those will circumvent her low DEX and she will still deal a lot of damage.
Later on, give her a book, max her KB and Book trees and stuff her with as many accuracy accessories as you can, then whack things away and use her book skills. Her damage is pretty good even without STR accessories.
Also, fun fact - her STR is higher than her INT for pretty much most of her levels, obviously including 99.
>>8894621
I suggest waiting at least until the next Comiket, since we're probably getting an expansion for that pretty soon (as implied by the sudden activity on Ichigo Bose's twitter).
But yeah, DoD is pretty much a simpler GoS with living accessories that give you skills and level up instead of that growth system. It's considerably easier, but I found it pretty fun.

>> No.8895561

>>8894730
>seeing how bullshit GoS is
But it's not.

>> No.8895576

>>8895561
If you're unprepared or don't know much yet about the game, it can be.
For example, see all complaints about stage 5.

>> No.8895584

>>8895576
Yeah, it's hard, but it's not unfair bullshit hard.

>> No.8895604

>>8895561
do I need to rant about the final boss again?

>> No.8895624

>>8895604
The final boss is HARD, but it isn't bullshit either. Even if it was, a ridiculous final boss wouldn't mean the whole game is bullshit.

>> No.8895634

>>8895604
See Ruby and Emerald weapon on FFVII, those are bullshit bosses.

>> No.8895643
File: 126 KB, 310x319, dude.jpg [View same] [iqdb] [saucenao] [google]
8895643

>>8895624

>>8771589

>>8895634
those are bonus bosses. Gorgon Goddess is harder than a freaking bonus boss!

>> No.8895682

>>8895643
>Gorgon Goddess is harder than a freaking bonus boss!
Maybe, if you're terrible...or if you're trying to outlast it. Which you absolutely should not even try to do.
20 levels? Were you doing a low-level run up until then or something?
And still.
>Even if it was, a ridiculous final boss wouldn't mean the whole game is bullshit.

>> No.8895707

>>8895682
>20 levels? Were you doing a low-level run up until then or something?
everyone so far in the thread agreed that the final boss is the only thing in the game who needs some grinding. Mild grinding, I'll give you that, but still...

I wasn't trying to outlast it. I mean, other final bosses in other games want you to hurry as well, right? But how do you intend to hurry when the odds are stacked against you like that? And when you only get a shot at it after sitting through two highly frustrating phases beforehand? I can't fathom it, please explain it to me. What ordeals in other RPGs have you experienced that you label this kind of boss "not bullshit"? That's why I posted the Dude, because, that's just like, you know, your opinion man

>> No.8895728

Speaking about difficulty, the final boss and bullshit, how does the expansion final boss fare against the three gorgons? I never got that far in my previous playthrough because my interest on the game kind of died after I got Yuugi.

>> No.8895844

>>8895707
I agree on the final boss. I was close to giving up on the game after trying to defeat it for two days, grinding for 10 levels. Then I procced two double Paschal Slashes on the final phase and won. Luck-based mission, really.

>> No.8895902

>>8895547
Thanks for this, I felt weird having her roll pure mage with that strength stat. Like I wasn't making use of a vital resource. Now her PATK with a knife is about as high as Mokou's with her fist.

This will be an interesting experiment.

>> No.8895968

>>8895707
Yeah, it does need some grinding, but 20 levels? I really hope that was an anger-induced exaggeration. I had to grind a bit, but only, like...three, four, was it? I know it was five or six for Youmu; that was a bit of a pain. My party was in the mid-50s by the time I got there and I had a lot of trouble, and 55-60 when I beat it, leaning more towards 55 than 60. I didn't really grind in the game before that point, besides when Byakuren was one level short of her dark enchantment when I got to Tenshi, though it proved to be complete overkill.
Note that I DID grind for the Kusanagi and converted most of my other materials into iron for it, and I farmed that Mambele or whatever from those fairies in stage 20, but I did this while I was grinding the few levels I needed, so...

Either way, it was fun. It was really a good summary of the rest of the game's theme of strategy over brute force. It went from "holy fuck this is impossible augh" to "Wait a second, maybe if I do this...no, they didn't work, but how about..." to victory.
Naturally it was hard, but it's the final boss. It SHOULD make you rage a bit; it SHOULD be harder than the rest of the game. I don't play a lot of RPGs, but from what I have played and seen, most final bosses nowadays and even in older RPGs are big, flashy, and climactic...but really aren't much harder than the bosses before them. They're the lieutenant or plot-important monster you fought earlier in the last dungeon, just with more cinema and drama.

>> No.8895981

>>8895902
Yeah, she's competing with Mokou for phyiscal damage here, and Mokou's got the damn Kusanagi equipped! She even landed the finishing blow on the Abyss Demon for me. Throughout the entire fight she was doing half the physical damage Mokou was doing despite being unbuffed, while Mokou had ATK Up and Enlighten on. And this is with a 6th tier book on, 2 points in Knowledge Storage and only 5 points in the book tree. Hits like a truck now.

So, outside of final bosses, what is the most murderous thing in the game? Elder Dragon or Challenger from Spirit World? Or maybe it's the Terminator?

>> No.8896425
File: 73 KB, 1280x800, oseusama.jpg [View same] [iqdb] [saucenao] [google]
8896425

I have been playing RPGs for a long time. I don't think I have ever played a harder one. Making mistakes here is completely forbidden.

>> No.8896599

>>8896425
Do tell?

>> No.8896808

>>8896425
I find that I always get by with making mistakes as long as I have a gameplan. The HP auto-restore + lives system makes a huge difference and dungeons are a lot more manageable once you start going in and out of them making incremental progress. Then it's just bosses

It also gets a lot more manageable with Alice, sorry to say. You just don't have a lot of survivability without Alice, Mokou, or Sanae in a team

>> No.8897278

Hey, I'm on Stage 10 now and looking at the expansion character, I'm wondering if Mokou is just completely outclassed by Yuugi later on. It seems like short of Mokou's revival based skills she has nothing on Yuugi.

Also, is Cirno actually useful? A mage based around one single element seems really weird

>> No.8898294

>>8897278
Post game, don't even bother thinking about balance really. Reisen and Yuugi destroy any sense of it.

Main game, everybody's useful to an extent.

>> No.8898421

In my opinion, the biggest difficulty in GoS is your inflexibility during battle. Everything needs perfect planning, or else F12!
For example, during a boss fight: 3 of 5 touhous are down, including your tank, and you have Sanae still alive, but you didn't equip her with Source of Rains (or you plain don't have it yet), only Miracle Oracle. Mokou is nowhere in sight, because you thought that X member would be a better option etc.. So what do you have left?

In some other RPG, you would make the other member throw in some flashy Miracle item, rezzing one or multiple characters, while the heal/support tries to buff and protect the party from an angry boss. No such thing in GoS!
Or, you would change in a living party member from your reserve and replace a dead member. No such thing in GoS! Or perhaps equip some nice accessory, because you noticed that the boss starts spamming those area spells out of nowhere? Guess what! You can't do that in this game.

Whether these circumstances make the game actually more difficult is obviously subjective. I feel we could argue all day about it.

>> No.8899231

>surprise attack by youkai
>HDD crash x3 in pre-emp round

holy fucking retarded, time to switch out somebody for Aya.

>> No.8899236

>>8899231
she is probably my favorite commander in random encounters. Only Byakuren comes close.

>> No.8900913

Is there any reason to use stances other than Asura with Youmu? It seems like it enhances her main role the best out of all of them, but I imagine they must come in handy at points.

>> No.8900955

>>8898421

Your fault for not having a flexible team. I think random encounters only killed me about ~10 times throughout the entire game+post game.

>> No.8900961

In GoS, do I need to level them all individually, or do they gain levels just by being in my party but not active, even as a commander?

>> No.8900986

>>8900913
I use Manyasa...Manrassa...the human realm stance a lot, especially on bosses. I think the crit and accuracy buffs outpace the power boost, and the skills are mostly better.

>> No.8900988

>>8900961
The latter. Everyone in your current party gets exp, commander included.

>> No.8901953

>>8900955
that flexible team can only carry you as long as you have MP. Wasn't it tedious at least?

>> No.8902404

>>8900961
Your question is a bit unclear, but basically you can only level 6 party members at one time. The active party and the commander are the only ones to get experience points.

Everybody on the sidelines gets zilch in terms of experience.

Power points however go to your sidelined members at a 50% rate.

>> No.8902903

>>8901953

No. For my post game team, alice as somewhat at risk of running out of mp due to how much endurance my team had. My normal game team was alice, marisa, patchy, sanae and reimu. For post game, I removed patchy and replaced her with remilia.

>> No.8902915

>>8902404

Under leveled members however gain bonus exp however.

>> No.8902941

>>8902903
Sanae at least isn't MP-effective at all until she has 25 POW. And using that team and saying it WASN'T tedious... we must have a different conception of "tedious". Why Remilia and not Reisen?

>> No.8902962

>>8902941

You get 25 pow fairly early in the game. Remilia because her javelin drains mp and her 25 pow javelin tree has a hit all paralyzing move. She is very fast, and if you give her ind stuff she paralyzes half of all enemies right off the bat and does good damage while doing it. Reisen is strong, but requires setup and has more mp problems. Reisen is best for bosses.

>> No.8903393

i started playing this, so far so good beat alice without a problem, life is beatiful etc.
But i can't kill yuyuko/youmu they rape me so hard maybe i should start grinding.

>> No.8903655

>>8902962
Actually, Remi doesn't ever need to care about MP - if you ever run out of that, give her a staff, 25 points in the staff tree and use any physical attack. You'll get back at least the triple of what you spent.
>>8903393
Hahaha, look at this guy. Let's wait until he grinds forever and fails again.
You know, having a good strategy is much better than grinding in this game.

>> No.8903694
File: 69 KB, 256x256, 1281658135051.png [View same] [iqdb] [saucenao] [google]
8903694

>>8903655
joke is on >>8903393, he'll need to switch over to a level 1 in his party and then grind until s/he isn't useless.

>> No.8904928
File: 63 KB, 180x250, tpw2nd_avatar01.jpg [View same] [iqdb] [saucenao] [google]
8904928

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