[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 3 KB, 240x240, Loli10x.png [View same] [iqdb] [saucenao] [google]
8840268 No.8840268 [Reply] [Original]

I'm sorry /jp/, I haven't worked on this for about 5-6 weeks or so now due to being busy on another programming project that had a deadline, but that's all done now so I can thankfully resume development on this game. I'll be able to reuse some of the code/knowledge from that project though so it's not a waste of time as far as loli development goes.

Although I wouldn't be surprised if most of the posters here had forgotten about the game anyways.

Here are the first 3 threads:
http://archive.foolz.us/jp/thread/8466939
http://archive.foolz.us/jp/thread/8544358
http://archive.foolz.us/jp/thread/8594206
Here's the most recent build that is just there to test the dialogue system:
http://www.mediafire.com/?pco6pooo1lw3isq
Hopefully the next build I release will have an actual town, or at the very least the "rape house" that is eluded to in the dialogue, but wasn't in the game yet.

Since I'm resuming development I'd like to get some more feedback about how /jp/ would like their loli simulator made, as I'm having trouble deciding how to implement certain features (such as sex) from a gameplay perspective. If I don't know how to go about that, I can't really start implementing it with code.

Thanks for the feedback you've already given in the previous threads, and for any feedback you might guys give in this one.

>> No.8840272

Glad to see this is still in development, I've not forgotten about you OP.

>> No.8840277

You could just make sex scenes similar to violated heroine. Simple and works fairly well with the 8-bit artwork style.

>> No.8840282
File: 66 KB, 1069x723, sample output.png [View same] [iqdb] [saucenao] [google]
8840282

>>8840277

I'm not a very good artist. I'm especially bad with animations, too. I could draw them, I guess, but it would require a lot of work and probably wouldn't look very erotic. It had been suggested in some of the previous threads to just do it through text, so I was kind of thinking of going that way. I guess I could do a combination of the two, too. I don't really know right now, none of the sex is coded, just the dialogue/basic game engine/loli generation/growth.

>> No.8840284

Did you read SICP at all before making this?

>> No.8840288

I don't like rape, you should be able to make them your waifu willingly.

>> No.8840294

>>8840282
Then simple in-game 8-bit animations with text would be enough. A well written sex dialogue goes a long way for imagination.

>> No.8840295

>>8840288
example, read the doujin called Somersault by team vanilla.

its much more hot when the girl is willing

>> No.8840296

What license are you releasing this under? Are you going to be publishing source?

>> No.8840303
File: 68 KB, 1262x628, new variables.png [View same] [iqdb] [saucenao] [google]
8840303

>>8840288

It's always been that way. You don't have to rape, you can seduce them instead. Whatever gets you off. (Although that's not done yet in the demo.... 90% of the dialogue in the demo was just put in there at the last minute to test it out.)

So don't worry. I'm keeping track of the loli's willingness (pic related, part of the Loli class) and how much they like you and shit. Their willingness and trust would obviously decrease when you do anything to violate their trust or do stuff against their will, and would likewise increase slowly if you befriend them/seduce them/etc. There is some of that in the game, but it's behind the scenes. Like if you compliment her it will increase a bit, but if she's really ugly (and she knows it, ie low loli beauty stat, low player charisma, low loli gullbility stat, low loli intelligence stat all factored in) she'll call you out on your bluff. And if you compliment her and then say you're joking and that she's ugly, she'll refuse to talk to you and her trust in you will plummet.

>>8840284

Nope.

>> No.8840306

>>8840303
>Nope.

I have no faith in this game. How can you call yourself a programmer if you haven't read SICP? I thought it was required reading material around /jp.

>> No.8840308

Don't use that archive.

>> No.8840312

>>8840306
*/jp/

>> No.8840320

>>8840296

I don't know right now, I probably won't, but I might. Right now I'm just trying to get the thing working first before I think about those kinds of things.

>>8840312
>>8840306

Alright, then don't play it. I might read it eventually, though.

>> No.8840333

All I want is to kidnap a shota, dress him as a girl and mind break him.

>> No.8840343

>>8840333

Are there other people interested in shotas? When I first started coding I was planning on having them (hence having a gender variable in my Loli class) but then I started thinking of just scrapping it and going only with lolis.

However, if enough people want it I could stick with my original plan and implement shotas.

>> No.8840355

Will the world be static, or like randomly generated every time?

Also will there be panel vans? There better be.

>> No.8840366

>>8840303
>using int to represent such small values
>not short or char

>> No.8840369

>>8840343
Shotas could be good...if they're pretty enough.

>> No.8840372

>>8840343
Ew. No boys in my pure rape simulator!

>> No.8840376

>>8840366
Why are you greentexting? Next time do it like this:
Why are you using int to represent such small values instead of short or char?

>> No.8840395

>>8840376
>blacktexting

>> No.8843994 [DELETED] 

>>8840355

I was originally planning the worlds to be static, but the lolis to be randomly generated (I've already got that working). But now because you mentioned it, I'm going to try to make the town randomly generated too. I've got a little bit done just from screwing around last night, but it's not very good. I think I can improve it though.

>>8840366

They used to be shorts/chars and then everyone bitched at me because of that, then as soon as I changed it to ints, I got the same bitching.

However, considering that I would need to have more lolis than I could display on screen before this becomes even close to a memory issue, I don't really see the point. Oh, and with padding and stuff there probably isn't a huge difference. I was also reading something about the performance aspect, and I think 32 bit ints were slightly faster, something about how modern PC CPUs are designed. I think. I'm not sure though. Oh, and every time I output a char to text I would have to typecast it to avoid getting ♪♂♀♀♣♠↑♫☼► etc.☺☻♥♦ instead of numbers.

>>8840369
>>8840372

I don't like boys, but a couple people have asked about it. I was also thinking of having it so that you could make the lolis and shotas fuck each other, instead of having the MC fuck the shotas (although that could still be a possibility).

>> No.8844000

Sorry about the delayed response.

>>8840355

I was originally planning the worlds to be static, but the lolis to be randomly generated (I've already got that working). But now because you mentioned it, I'm going to try to make the town randomly generated too. I've got a little bit done just from screwing around last night, but it's not very good. I think I can improve it though.

>>8840366

They used to be shorts/chars and then everyone bitched at me because of that, then as soon as I changed it to ints, I got the same bitching.

However, considering that I would need to have more lolis than I could display on screen before this becomes even close to a memory issue, I don't really see the point. Oh, and with padding and stuff there probably isn't a huge difference. I was also reading something about the performance aspect, and I think 32 bit ints were slightly faster, something about how modern PC CPUs are designed. I think. I'm not sure though. Oh, and every time I output a char to text I would have to typecast it to avoid getting ♪♂♀♀♣♠↑♫☼► etc.☺☻♥♦ instead of numbers.

>>8840369
>>8840372

I don't like boys, but a couple people have asked about it. I was also thinking of having it so that you could make the lolis and shotas fuck each other, instead of having the MC fuck the shotas (although that could still be a possibility).

>> No.8844045

>>8844000
>I don't like boys, but a couple people have asked about it.

I'd suggest not bothering then, especially if you're going to be writing the sex scenes.

>> No.8844060

>Foolz
/\___/\
/ /    ヽ :: \
| (●), 、(●)、 |
|  ,,ノ(、_, )ヽ、,,   |
|   ,;‐=‐ヽ .:::: |
\  `ニニ´  .:::/    N-NO THANK YOU
/`ー‐--‐‐—´´\
       .n:n    nn
      nf|||    | | |^!n
      f|.| | ∩  ∩|..| |..|
      |: ::  ! }  {! ::: : |
      ヽ  ,イ   ヽ  :イ..

>> No.8844078

>>8844045

I can sort of get off to shotas/traps, but real boys are kinda gross. I could get other (homosexual) people to write those, too.

>>8844060

And what might you suggest as the alternative? I remember greenoval or whatever it was most people used before went down, and the stuff got transferred to foolz. Although I could be mistaken.

Are you also the same person who claimed my game to be a trojan? (using that same ASCII art)

>> No.8844086

>>8844078
Just ignore the retards sperging about archives, continue on with the lolis.

>> No.8844083 [DELETED] 
File: 158 KB, 352x200, FOOLZgif.gif [View same] [iqdb] [saucenao] [google]
8844083

>>8844060
I found this neat gif on FOOLZ ... You should give it a try...

>> No.8844116

>>8844078
Well, maybe just finish the game first, and if people really keep wanting the gay after that, you can always add it later.

>> No.8844209

>>8844078
This is the archive of choice.
http://fuuka.warosu.org/jp/

The foolz one has some shady practices and a ton of drama attached to it.

>> No.8844323

>>8844209

That one doesn't even load for me. And can you elaborate on the "shady practices"?

>>8844116

Yeah, but if I know I'm going to be expanding it to handle dicks when I start development, then it'll be easier to add them in later, rather than having a system that can't handle dicks without hard modification. I guess I could make the loli class into just a more abstract human class, and then have the loli(or rather, female)-specific (ie vaginas, pregnancy, boobs, etc) functions be defined in a loli class that inherits from it or something. Although I don't really know.


Should the player also be able to be a shota, instead of a 20/30/however old male? (I don't think I'll have female main characters... but maybe. would anyone even want that? For some reason it just doesn't seem like there would be as many female pedos, let alone ones who would want to play a rape-based game where they are not the one being raped. Although... if the player were to be a loli too... hmmm...)

>> No.8844342

>>8844323
Loli MC is a glorious idea. A slightly older school aged girl preying on the lolis is more appealing though.

>> No.8844359

> Oh, and every time I output a char to text I would have to typecast it to avoid getting ♪♂♀♀♣♠↑♫☼► etc.☺☻♥♦ instead of numbers.
Shouldn't have used C++ streams then, ``faggot''.

>> No.8844394

>>8844342

What about a loli (or older girl) preying on shota?

>> No.8844428

>>8844394
No boys in my pure rape simulator!

>> No.8844450

>>8844428

What about futa?

>> No.8844467

>>8844450
Same thing!

>> No.8844479

>>8844467
Watch your mouth

>> No.8844874

It would be nice to be a kind lady who teaches little girls about the joys of womanhood.

>> No.8844957

>>8840366

There's no need to use shorts unless you're designing for a system that's extremely low memory. I'm assuming OP isn't developing his game for a 2600.

>> No.8844967

>>8844957
enjoy your bloatware, faggot

>> No.8844983

>>8844967
What is a bloatware?

>> No.8844992

>>8844983
Any program that uses ints instead of shorts

>> No.8845043

If there were going to be more than a thousand (MAX) lolis ever in the game at once, then I might consider going back to chars for the stats.

>> No.8845198

>>8844992
>Bringing up a concern about space that would have been valid 30 years ago.

I love you guys.

>> No.8845241

>>8845198
I used to be able to have 300 tabs open in firefox, but after an update, I can only have about 168 before it crashes
this is unforgivable

>> No.8845288

>>8845241
Yeah, but that's a valid bloatware concern, not because Firefox migrated their number variables from short to int.

>> No.8845512

Alright guys, I was thinking about how I'm going to do "combat" again. When I was last working on it I think I had settled of doing all the loli kidnapping/action as just in the form of dialogue choices, but I started thinking of actually making part of it real time again. I'm not really sure though. Like maybe try to put a stealth element in.

Think of dropping candy (for the younger ones) or money (for the older ones) to lure a loli somewhere, or doing anything really, then while she's picking it up, you could press a "subdue" or "action" button or something. Or you could have a "use" button and what happens when you walk up to her would depend on what you have equiped. (Nothing: grab her. Rope: Tie her up. Chloforom: use it on her, etc)

More input on this subject would be really appreciated.

>> No.8846254

>>8845241
>300
>168

Do you have like 256MB of RAM? I used to regularly have Firefox with 500-1000 tabs open on my netbook (1gb RAM) without ever crashing. Were they all media-heavy pages?

>> No.8846266
File: 23 KB, 850x429, kaguya kicking table.gif [View same] [iqdb] [saucenao] [google]
8846266

>a game about rape

>> No.8846291

>>8846266

You can also seduce the lolis and have consensual sex too. Rape is optional. A pretty big area of focus for the development, but still entirely optional.

Unless you're going to argue that all sex with children is by default "rape", in which case I should say that it's not all physically forceful rape.

>> No.8846306
File: 41 KB, 576x432, kuwabara outrage.jpg [View same] [iqdb] [saucenao] [google]
8846306

>>8846291

>> No.8846312

>>8846306

Would you rather have no choice?

>> No.8846393

>>8846266

You can see her pantsu. Now, imagine holding her down and raping her. Doesn't this arouse you? Having her squirm and struggle to get you off of her, while you overpower her and ram your dick into her tight pussy, which didn't even have time to lubricate itself, but after a bit she's bleeding so much it acts like lube?

You secretly find this arousing, don't you? You know it to be true.

>> No.8846401

>>8846393
No

>> No.8846403

Can we be kidnapped by the loli instead and dominated?

>> No.8846404 [DELETED] 
File: 75 KB, 1048x762, applebloom flips a shit.jpg [View same] [iqdb] [saucenao] [google]
8846404

>>8846312

>> No.8846410

>>8846403

What the hell would the gameplay consist of? Why not just read some erotica instead?

>> No.8846416

A version where you can be the little girl?

>> No.8846417

>>8846416

See:
>>8846410

>> No.8846421

Rape the random guy instead? Through intelligent ways rather then force.

>> No.8846429
File: 22 KB, 523x319, engineer eating heavy's sandwich.jpg [View same] [iqdb] [saucenao] [google]
8846429

>> No.8846432

>>8846421
>intelligent rape
So you simply TALK your target into bed? In the normal world this is not rape, it's a highly desirable recreational skill.

>> No.8846433
File: 38 KB, 327x457, how about no.jpg [View same] [iqdb] [saucenao] [google]
8846433

Ugh I keep forgetting to sage...

>> No.8846438

>>8846429

Congratulations on contributing nothing of value with that post, on top of freaking out about rape. You clearly don't belong on /jp/

>> No.8846446

Dunno, when I think simulator I usually want a very broad different amount of choices / endings. Despite how strange it may be, at least if it's too weird I can always choose not to see it. But it'd be nice to have something to cater to all audiences right?!

>> No.8846450
File: 61 KB, 640x480, misty Bo.jpg [View same] [iqdb] [saucenao] [google]
8846450

>>8846438
It's not just rape, it's also pedophilia. Sage.

>> No.8846453

>>8846446
In that case you might want to try "I Have Candy, Get in the Van." You have the opportunity to mold your students from into the finest citizens their podunk town has to offer.

Or, you can rape them. You know, whatever.

http://forums.tigsource.com/index.php?topic=6961.0

>> No.8846493

Why do people always feel that they need to announce programming project X here, but when called out, won't release the source code? It's obvious this will never go anywhere with you alone working on it. Having multiple persons involved generally ups the motivation and productivity.

Don't worry, we won't comment on your horrible code.

>> No.8846499

>>8846493
>always
What.

>> No.8846505

>>8846493

Are you sure that it won't just cause confusion and conflicting views? I'm all for people contributing via art and stuff, though.

>>8846446

For the last time the rape is OPTIONAL.

>> No.8846530

inb4 OP rages and we another potential fap goes to waste.

>> No.8846555

Do you have binaries for FreeBSD or perhaps Linux?

>> No.8846560

>>8846555

Not right now. I probably won't bother compiling for non-Windows until I have something close to finished.

>>8846530

Why would you fap to something as horrific as a little girl rape simulator?

>> No.8846577

>>8846560
Did I say fap? Because I totally meant call the local authorities and complain.

>> No.8846627

>>8846560
>Why would you fap to something as horrific as a little girl rape simulator?

Well, it honestly depends on how well you make it. I certainly wouldn't waste my grip strength on a half-assed effort.

>> No.8846631

>>8846627

What would be required for you to bother fapping to it? What would you look for?

>> No.8846646

>>8846631
I was just channeling my inner shitposter; I didn't think anybody would reply. I probably wouldn't fap to it, but I'll play it if you ever finish it. I programmed a little bit in college, as a requirement for my major and I'd appreciate the work you put into it. If I were to polish the meatsaber it would be because your depictions of sex were particularly lurid or erotic.

>> No.8846662

>>8846646

So you do find the rape of little girls arousing?

Also, what was your major?

>> No.8846670

>>8846662
Only 2D

Bachelor of Science, Mathematics

>> No.8849585 [DELETED] 

why won't this let me post

>> No.8849598
File: 16 KB, 620x555, urban sprawl.png [View same] [iqdb] [saucenao] [google]
8849598

Okay. How is this for the basic outline of blocks for a random city? Is it too sprawling? Would it be better to just have a boring perfect rectangle?

Black = residential
Grey = commerical
Green = park

I'll work on the generation on a deeper level (which buildings go where, trees, etc) once I'm satisfied with the overall general layout.

It's going to be tile-based, so that's why all the roads are all in perfect blocks.

>> No.8849600
File: 14 KB, 327x319, kaguya.jpg [View same] [iqdb] [saucenao] [google]
8849600

Why bother, really? There are similar games out there with better art, better writing or both.

>> No.8849603

>>8849598
You should make the dark green another color, otherwise it'll be confusing that "green = park".
Unless the whole city IS surround by a park?

>> No.8849610
File: 35 B, 1x1, pinku.gif [View same] [iqdb] [saucenao] [google]
8849610

>>8849603
Magic pink, bitches!

>> No.8849622

>>8849600

What games out there let you kidnap lolis and keep them in your basement? Can you impregnate them? Do they have puberty and growth simulated? Can you jam your dick into them and have their tiny little orifices tear and bleed from the stretching? Do they have real time gameplay? Can you starve your pet loli and have her beg for food?


>>8849603

That's not what it's gonna look like in the end. It's just what I was doing to generate the levels (it will all be replaced with actual tiles instead of pixels once I get it working)

>> No.8849636

>>8849622
No shit. But it's still going to use pixel art on RPGmaker level, isn't it?

>> No.8849649

>>8849636
Not OP, but I don't see your point. It uses art similar to a template from a game engine based around this kind of game which typically features this style of art? And that means that
>There are similar games out there with better art, better writing or both.
?

I don't understand. It's like complaining anime X sucks because anime Y was also an anime.

>> No.8849658

>>8849636

Probably. Can you think of a way to do it otherwise while still having the easy ability to just place tiles via random generation? And that also wouldn't be hell to create art for?

>> No.8849662

>>8849649
You're going to be compared to other products of that genre. And if a product doesn't bring anything new to the table, well, it's not very good.
That said if this is some childhood dream of OP, I'm all for it.

>> No.8849668

>>8849649

OP here. I figured he was talking about the just displaying pixels instead of tiles for now when testing the random generation (>>8849603) not the guy saying there are better games (>>8849600)

or at least that's how I was thinking when I replied here in >>8849658

>> No.8849675

>>8849662

Can you please list these other 'similar' games that also contain loli kidnapping, rape and loli raising as the main gameplay mechanic?

>> No.8849708
File: 21 KB, 808x627, untitled.png [View same] [iqdb] [saucenao] [google]
8849708

Ahaha. Glorious. This project might get somewhere if you get some sort of online collaboration going on.
You're seriously going to need people. Artists, writers, game programmers, et cetera. Are you planning to have sound/music in this game?

>> No.8849722

>>8849708
> using C++
> not C
Oh OP... you are so fucked,, and you donut even no it ;_; I cry for you .my friend

>> No.8849730

>>8849662
Well if you're still talking about the art, here are some games with pretty bad art:
http://www.minecraft.net/
http://www16.big.or.jp/~zun/html/game.html

Neither are very popular though, so you might have a point.

I like OP's art.

>> No.8849741

>>8849708

Probably. I'm going to work on getting the gameplay working before I get better art in it, or any music in it. I've got a guy who said he's willing to make music for it, though.

It doesn't exactly seem like the kind of project I get advertise to get writers/artists/etc like with other more morally/legally acceptable games. Do you want to help? Do you have any of those skills?

>>8849722

I looked at SDL, and, honestly SFML looked way easier to use. C has many uses, but games are one of the areas that can greatly benefit from OOP. And yeah, there are structs in C, but it's just not the same thing. Why would I program this in C instead of C++/Java/C#/etc?

>> No.8849745

>>8849722
Writing a game in C is hard. I mean, you have all the useful things for a game. I/O, structs, even full libraries like SDL. The problem is that some game industry suits decided C++ was the Next Big Thing and it's going to be the standard for the next few decades until it's replaced with something only marginally better like Java or C#.
The moment you need support or help with something, you're fucked.
Not that I'm bitter or anything.

>> No.8849755

>>8849741
>Why would I program this in C instead of C++/Java/C#/etc?
Less ABSTRACTION.

My CPU doesn't have an instruction for ProtectedAbstractObjectFactoryAdapterClassGET and neither does yours.

>> No.8849785

>>8849745
> Writing a game in C is hard.
Cry some more, baby. The (dis)advantage of C over C++ is that it forces you to learn good programming.

>> No.8849847

>>8849622
>Can you jam your dick into them and have their tiny little orifices tear and bleed from the stretching?

But I don't want to hurt them. ;_;

>> No.8849877

>>8849847

For the umpteenth time, I'm only going to give you the option of doing that. You're free to try to seduce the lolis and then slowly introduce them to sex and slowly stretch out their vagina/ass/etc before you jam your dick in. Or, y'know, wait until they're older and finished puberty, if you're a sick fuck who's into that kind of thing.

>>8849755

It's a simple game, not a high-performance algorithm. And besides, I can handle tens of thousands of lolis before I start to see lag, and I sure as hell aren't going to have that many on screen at once in the actual game.

>> No.8849884

>>8849877
>I can handle tens of thousands of lolis before I start to see lag, and I sure as hell aren't going to have that many on screen at once in the actual game.

Dropped.

>> No.8849894

>>8849877
The mere existence of such an option offends my Christian sensibilities.

Not every post is an attack on your honor, you know.

>> No.8849931

>>8849894
I think it's a fair assumption that when you are involved in a project, everyone on /jp/ hates it, you, and your family.

>> No.8849992
File: 50 KB, 816x638, JACKPOT.png [View same] [iqdb] [saucenao] [google]
8849992

>>8849884

You cannot physically display that many on screen at once without severe overlapping.

Are there enough here?

>> No.8850023
File: 210 KB, 645x669, all dem lolis.png [View same] [iqdb] [saucenao] [google]
8850023

>>8849992

Okay, if it's not enough, I just made it generate 100,000 lolis. I hope that's enough for you now.

>> No.8850024

>>8849992
Stop using tiles then. Let the lolis wander freely.

>> No.8850031

>>8850023

I don't know why but the "Press X to talk" made me lose it.

>> No.8850032

>>8850024
>>8850023
Oh god I just got retroactively OWNED 4 LYF.

That is enough lolis.

Imagine swimming in a sea of lolis.
Mmm~

>> No.8850033

>>8850024

See:
>>8850023

The first pic was taken on the first or second day of development. I just took the other one now.

>> No.8850039

>>8850023
>>8849992
>>8850024
Okay fuck this, I'm going to make a loli herding game.

>> No.8850067

You should have evading the police be the ultimate force of the game. But then you'd have to make the player WANT to put themselves at risk to obtain more lolis or put subject themselves to risk. Like perhaps, taking their lolis on strolls or shopping would make them like you more/be more willing.

Of course, maybe you should include a sandbox option for those who don't want to bother with that.

>> No.8850069

>>8850039
No, do this:
http://fuuka.warosu.org/jp/thread/S8594206#p8594410

>> No.8850074
File: 889 KB, 1796x999, the whole scene.png [View same] [iqdb] [saucenao] [google]
8850074

>>8850023

That actually only showed the current view. There were more lolis offscreen. This should show more of them.

Now try and spot the protagonist.

>> No.8850093

>>8850074
Never enuff lolis

>> No.8850088

>>8850074
Where's Loli?

>> No.8850091

>>8850067

You're a pixel artist, aren't you? Or is that another Mush?

>> No.8850131

>>8850091
Wasn't that Lush?
Or was that an /x/ drawfag?

>> No.8850139
File: 18 KB, 201x183, Untitled.png [View same] [iqdb] [saucenao] [google]
8850139

>>8850074
HNNNNNG

>> No.8850145

>>8850093

I'm sorry. I tried creating a few million lolis but it ended up getting around 0.1FPS and using a lot of RAM. It also took a while to create them since I can only create ~10,000 lolis per second.

It also didn't look any different than 100,000 because after around 85000-90,000 they reach a critical mass and you can no longer see any ground.

>> No.8850179

>over 9,000 lolis per second

All speeds on /jp/ should now be measured in lolis per second.

>> No.8850202

>>8850139
Reported for lewd image.

>> No.8850327 [DELETED] 

>>8850179
This can only end up in a /jp/ system of units based on nanololiseconds (one billionth of the time a normal human girl spends her life as loli or about 0,3 seconds) lolilengths (average length of a loli, about 1,3 meters) and microloligrams (one thousandth of the average weight of a loli or about 34 grams). One loliwatt of power under this system would be about 0,2 Watts, for example, while one loligray of radiation roughly corresponds to 5,6 SI grays.

It makes no less sense than the Imperial units and is fairly convenient. Further, if absorbed radiation units are given in loligrays, we will all be content in our knowledge that what the sun is blasting us with is not potentially dangerous radiation, but actually loli particles who constantly shower us with their warm hugs. But at about 30-40 loligrays, humans pass the so-called moe threshold and express symptoms associated with moe poisoning, such as headaches, dizziness and nausea, before passing away in two weeks to a month.

>> No.8850334

>>8850179
This can only end up in a /jp/ system of units based on nanololiseconds (one billionth of the time a normal girl spends her life as loli or about 0,3 seconds) lolilengths (average length of a loli, about 1,3 meters) and microloligrams (one thousandth of the average weight of a loli or about 34 grams). One loliwatt of power under this system would be about 0,2 Watts, for example, while one loligray of radiation roughly corresponds to 5,6 SI grays.

It makes no less sense than the Imperial units and is fairly convenient. Further, if absorbed radiation units are given in loligrays, we will all be content in our knowledge that what the sun is blasting us with is not potentially dangerous radiation, but actually loli particles who constantly shower us with their warm hugs. But at about 30-40 loligrays, humans pass the so-called moe threshold and express symptoms associated with moe poisoning, such as headaches, dizziness and nausea, before passing away in two weeks to a month.

>> No.8850344

>>8850327
>>8850334
Did it took you so much time to write that, that you had to post it twice?

>> No.8850349

>>8850327
These are sound definitions.
However we should come up with suitable analogies to make the measurements more memorable, much like the Imperial system. For example, a pat on the head might be 12 lolipascals.

>> No.8850358

>>8849730
I don't see what your point might be.

Minecraft has a dev team. More than one guy. That was my point.

Touhou games aren't even popular, the only good thing about touhou is the massive fandom.
OP, could you tell us what sort of gameplay and features you have planned so far? In any case, looking forward to your next build.

>> No.8850362

>>8850358
>Touhou games aren't even popular
/jp/ quote of the week.

>> No.8850366

>>8850362
You really shouldn't do that.

>> No.8850392

>>8850358

Nothing's really set in stone on how exactly it's going to be implemented, but:

-RPG stat system (you could level up, say, your sneaking ability by sneaking up and kidnapping harder and harder lolis to kidnap). There's also going to be a money system. You get money if you have a job (no boring job minigame, it'll just do a timeskip when you're at work. Not that you'd want to be playing from 8-5 Mon-Fri, since that's when lolis are in school) I guess you could also produce CP and sell it online for income too, unless the police start monitoring your internet if you become too suspicious (or not)

-rape, rape, and more rape

-dialogue, seducing

-avoiding police suspicion

-basement tea parties

I'm sure I've mentioned more in the previous threads.

Have you got any suggestions? What do you think needs to be in it? (That's kind of the whole point of the thread)

>> No.8850394

>>8850358
>Touhou games aren't even popular
You sure you're not high?

>> No.8850399

>>8850392
Please don't emphasize the rape too much. This should be cute as well as lewd, otherwise it's going to come off as LOL I MAEK CONTROVERSIAL GAEM.

>> No.8850403

>>8850399
> LOL I MAEK CONTROVERSIAL GAEM
Don't do that.

>>
Name
E-mail
Subject
Comment
Action