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/jp/ - Otaku Culture


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8781996 No.8781996 [Reply] [Original]

Revival thread #4
Copied from the last OP:

about GoS
/jp/ has discussed this game before, a rather long, difficult touhou rpg, translated. Awhile ago it received some updates that greatly improved stability and performance, the game was rather crashy with the English patch before these patches, so it's worth updating.

The whole game prepatched with the translation and game manual (5 parts)
http://www.mediafire.com/?a8c1by6btaid7

If you already have the game it's most likely at version 2.06. You can get the 2.07 and 2.08 patches here: http://www.gensoukyou.org/bose02/game02/update.html
and the 2.09 patch here http://www.gensoukyou.org/bose02/update.html
After updating to 2.09 the game task bar will still read 2.08 for some reason.
The english files to copy over for 2.09 http://www.mediafire.com/?hwfe9kaur3d08c3
If you updated your game you'll need to run the exe in your save folder to convert your saved games to work with the new engine.

Previous threads:
#1: >>8704496
#2: >>8737026
#3: >>8752437

>> No.8781999

about DoD

>shamelessly borrowing from Pooshlmer again

Base game:

http://www.mediafire.com/?twt3tdv6ddxfz7m
http://www.mediafire.com/?rqmcws0x7igiyad
http://www.mediafire.com/?rk3sbf90o7akgx9
http://www.mediafire.com/?szdrrv08oop824c

1.01: http://komatsuna-ya.kululu.net/patch_maroku_101.exe
1.02: http://komatsuna-ya.kululu.net/patch_maroku_102.exe
1.03: http://komatsuna-ya.kululu.net/patch_maroku_103.exe
1.04: http://komatsuna-ya.kululu.net/patch_maroku_104.exe
1.05: http://komatsuna-ya.kululu.net/patch_maroku_105.exe
1.06: http://komatsuna-ya.kululu.net/patch_maroku_106.exe
1.07: http://komatsuna-ya.kululu.net/patch_maroku_107.exe
1.08: http://komatsuna-ya.kululu.net/patch_maroku_108.exe
1.09: http://komatsuna-ya.kululu.net/patch_maroku_109.exe
1.10: http://komatsuna-ya.kululu.net/patch_maroku_110.exe
1.11: http://komatsuna-ya.kululu.net/patch_maroku_111.exe
1.12: http://patch.hachikuma.net/maroku/patch_maroku_112.exe
1.12x: http://patch.hachikuma.net/maroku/patch_maroku_112x.exe (For patching from 1.00)

Manual: http://komatsuna-ya.kululu.net/manual_maroku.lzh
Partially Translated Manual: http://www.mediafire.com/?2xr1cpwut878ucv (Thanks to Catharsis)

Japanese wiki: http://www54.atwiki.jp/maroku
Google translated link: http://translate.google.com/translate?u=http://www54.atwiki.jp/maroku

>> No.8782002

Drop/Learning mod for GoS 2.09: http://www.mediafire.com/?2e96axlmufyt31f
Rename the file to Game.pak and substitue the original one with it.

Japanese wiki for GoS: http://www26.atwiki.jp/touhou_souzin/

>> No.8782019
File: 65 KB, 400x236, 1313499206109.png [View same] [iqdb] [saucenao] [google]
8782019

GoS OST
http://www.mediafire.com/?k69esttcs9rh4k5
DoD OST
http://www.mediafire.com/?9ob99kocc3mc252

>> No.8782115

I hate delete so much.

>> No.8782149

Never mess with the broom and the hard disks

>> No.8782159

Is it okay to talk about Touhou Mother here?

>> No.8782600

What's the strongest physical spell that satori can learn?

>> No.8782680
File: 290 KB, 640x480, 120330_capture001.png [View same] [iqdb] [saucenao] [google]
8782680

Best encounter.

>>8782159
I don't see why it wouldn't be, really. If anyone wants to talk about Labyrinth or any other doujin Touhou RPG they should be welcome as well, but I guess the focus of these threads is mainly on the Ichigo Bose games.
And speaking of Labyrinth, I haven't seen a thread about that game for a few years.
>>8782600
Probably Tentacle, sitting at 75 power/550 magnification. Not that I understand the damage formula or the skill damage specifics, but that's the biggest number I saw on the page about skills on the Japanese wiki. Vacuum Wave seems pretty strong as well, with 80 power/300 magnification and ignoring defense.

>> No.8782760

>>8782680
I'll just ask again, now that I see that picture... Can you scan the Yukkuri with Aya?

>> No.8782768
File: 155 KB, 640x480, Take it easy.jpg [View same] [iqdb] [saucenao] [google]
8782768

>>8782760
of course

>> No.8783126

>>8781732
There's MYS gear? Where? I've never found any.

>> No.8783146
File: 178 KB, 640x480, makai ring drop.jpg [View same] [iqdb] [saucenao] [google]
8783146

>>8783126
Makai Ring is Mys Gear

>> No.8783533

I finally get to Iku, and
>First Turn!
>Shock x5!
>Instant Death x5!
...Okay.

>>8782768
Hmm, thanks. I'll try again when another of those appears. Last time I just got the blue bar, without "Scanned enemy info" text.

>> No.8783610

>>8783533
Roll little legions (give Alice the electric runestone) and Reimu's status barrier.

>> No.8784103
File: 110 KB, 600x533, 10789776_m.jpg [View same] [iqdb] [saucenao] [google]
8784103

My Patchouli just did 20k physical damage.

>> No.8784436
File: 643 KB, 1000x1288, 1320286896992.jpg [View same] [iqdb] [saucenao] [google]
8784436

Any idea what a DirectX 9 error in Japanese means when I try to run GoS? I can run games like SC2 just fine.

>> No.8784472

>>8784436

I fixed it. Apparently I had Directx11 but not DirectX9. There's no error message anymore, however it opens and closes immediately even in compatibility mode.

>> No.8784486

>>8784472
>compatibility mode
There's your problem. You need to be in Japanese locale for this game; when you download it, when you unpack it, when you install it, when you play it. All the time.
It's pretty picky like that.

>> No.8784494

What are the system requirements for this game? I'm trying to get a friend of mine into this game, but his computer is total garbage and he doesn't think it'll run it.

>> No.8784508

>>8784494
If I can run it pretty well (at least on 2.09, also the battle animations lag a bit) on my Duron with a Geforce 6200, I don't think anyone can have any problem with this game.

>> No.8784506

>>8784494
Have something more than integrated graphics, 256mb+ Vram.

>> No.8784894

>>8784508
>I don't think anyone can have any problem with this game.
I dunno. His PC can't even run Bastion.

>> No.8785006

>>8784486

I am, so that's not the issue unfortunately.

>> No.8785061

>>8785006
Odd. Well, try downloading it again, I guess.

Apparently, Lithos can move before characters who Aya gave a head start for absolutely no reason at all. What a bitch.

>> No.8785078

>>8785061

I used to 60mb 2.00-2.09 patch. I believe mine was on 2.06 or something, but I didn't check. Was that a problem?

>> No.8785159

>>8785078
Hell if I know. I just redownloaded the whole thing; patching doujin games never works out for me.

That Aya strategy from the last thread works fairly well; I can get through the first two stages consistently. Last stage is pretty damn tough, though. A lot can go wrong very quickly. I was certainly not expecting it to use the sister's spellcards, and if Sanae dies I'm pretty fucked. I got her down to 50%-60% on the first try though, so I should probably be able to do this.
I also completely forgot about Youmu's new last word. Is it good? It just looks like Slash of Eternity with a longer cooldown. Is it more accurate or something?

>> No.8785225 [SPOILER] 
File: 212 KB, 646x508, Victory.jpg [View same] [iqdb] [saucenao] [google]
8785225

>>8785159
It does pretty decent damage.

>> No.8785239

>>8785078
If you were at 2.06, then the 2.00 to 2.09 patch wouldn't work. You need to go by increments, as said in the OP. Also you have to convert your saves after updating otherwise it wont work.
Make sure you are in japanese locale when you downloaded/extracted the game, as well as when you run it.

>> No.8785243

>>8785225
Holy shit!
Is that consistent? What level was that at? What stance?

I don't think Skydance would work out to well on that boss. All that AoE...

>> No.8785280

>>8785243
That was a perfectly buffed Youmu for the most part. She had Doujigiri, rage choker 4, strength ring 3, ribbon, demon shield, and master fencer's clothes. She was level 67-70, don't remember exactly, in Asura mode, and was buffed with dark sword, PATK buff, and amplifying scroll.

Also Hinotori Skydance only reduces physical defense I think, but I'm not exactly sure. I'm the one who wrote that long strategy near the end of the previous thread and the magic attacks honestly didn't bother me much. There are a lot of AoEs, but my party had a lot of magical defense.

Also, going with a skill that is shorter cooldown can be nice compared to a more powerful one with a longer cooldown, but when the skill with a shorter cooldown procs double attack, it's not much of a difference. When a skill with a longer cooldown and a lot more power activates it however, it can mean a world of difference.

>> No.8785301

>>8785280
>67-70
Oh. Darn.

>> No.8785354

>>8785301
Her level went up fast compared to the rest of my party due to her being pretty much necessary to beat some mobs consistently in the Gorgon Barrier.

Due to this Alice, Mokou, Youmu, Byakuren, Sanae and Aya were relatively more leveled than the rest of my party being in the 65-70 range while everybody else was in the 60-65 range due to me using them more when grinding.

I ended up grinding a lot before my first serious try at the final boss. Which kind of made it feel a bit disappointing when I beat the final boss the very first time I got to her second and third phase.

>> No.8785388

>>8785239

How troublesome. Thanks anon.

>> No.8785400

>>8785354
I don't like grinding. At all.
I'm going to keep trying at this, but unless I've tried and failed 20 something times, I'm not grinding out another 5-10 levels out of my Touhous.

>> No.8785463

>>8785400
It should be fine as long as you've got the right skills. I probably overleveled considered I beat the last phase first try, I think I was trying to farm every normal mob drop, but gave up when I cleared the Gorgon Barrier 100% free of monsters twice and didn't get a high ribbon even after like 50 mecha dragons. Also didn't manage to get a plasma knife either. I ended up getting both of them after beating the final boss in just a couple of fights strangely enough. I was level 50-55 by the time I beat Lithos so I'm pretty sure I did way more leveling than I needed to since I ended up with everyone being at least 10 levels higher than they were.

As long as your Youmu gets a double hit proc while using Paschal when buffed then the last phase should go down pretty easily.

>> No.8785563

...apparently that consistency I mentioned was a lucky break. Ugh.

Is there any pattern to Minus in the second stage? Like...they cast it every X turns?
Stage 1 takes awhile and is pretty iffy with the summons and whatever Lithos manages to do, not to mention that luck needed to dodge everything and for people to actually target Aya. I really don't need bad Minuses killing me after all that when I haven't even gotten to the final form yet.

>> No.8785758

>>8785563
>Minus

Whoever translated that shit never played FF4 and it's expansion. (maenads is explained in the end-game in the After-Years).

>> No.8785766

>>8785758
the odd thing is that it's correctly translated in Ras Algol Maenads.

>> No.8785863

>>8785766
Maenad (Maenas) made it written or sound like "Minus" when you look at the japanese katakanas.

The plural form is written as Maenads(mainadas) in the Ras Algol part.

Now you know!

Translating those is a bitch so i don't blame them for getting some wrong.

>> No.8785879

>>8785563
There's no real pattern I think, however there's really only one chance for her to hit you with it assuming optimal circumstances.

First turn: Have Mokou use a spare Fujiyama if she has one, your first party should still be fairly alive assuming the first phase went off without a hitch. Also have Aya reset her EVA field one last time.
Second turn: Switch parties and use little legion. If Alice gets minused, simply revive her.
Third turn: the sisters chant, simply hourai doll or revive Alice here depending on if Minus happened or not.
Fourth Turn: Alice can either little legion or survived, if she can't then use Nitori's Optical Camouflage.
Fifth Turn: If Alice did survive and used little legion the previous turn, then simply Optical Camouflage here.
Sixth Turn: Another chant. Now would be a good time for Patchy to set land to neutral.
Seventh Turn: If you've been doing enough damage you should be able to kill the second phase on this turn. Save Alice's bomb if you think you can. However she can still little legion on this turn if need be.
Eighth Turn: The second phase should be dead already. But if isn't, it's most likely near dead. If you little legioned the previous turn then your only option is to use Nitori's commander spell again if you think you can't kill it this turn either.
Ninth Turn: Kill it already.

Assuming the optimal situation, minus only has a chance to hit your party and not Alice during the 4th or 5th turn assuming you can kill the second phase before it acts during the 8th turn. However remember you can use optical camouflage with Nitori to give your party perfect dodge.

Also for the first phase, my Satori also had leaf shield so she was able to plug up holes in the starlight barrier on the off chance a party member got hit. However that's only really needed to keep the frailer members alive like Aya, Marisa, and Satori herself.

>> No.8786441

Just curious; which game is longer, Genius of Sappherios or Labyrinth of Touhou?

>> No.8786470

>>8786441
I haven't played the latter, but my stage-24 savegame is currently at 148 hours... and I would say that I was in a hurry.

>> No.8786610

>>8786441

Lab is longer. Gos generally doesn't require that you grind.

>> No.8787383

Ok, stage 10. (Eientei second part)

There are some enemies, who can, apparently, inflict stop. Any way to get through that level without running away? (They'd attack once anyway, and it would need way too much luck to actually run away)
Sanae's RES buff doesn't do anything. And her buff-tree is maxed and she wears the best IND+ item I actually have.
It's kind of stupid how this game spikes so heavily with its difficulty. And more than a few times it actually features way too hard and annoying random encounters. The bosses are all fun, but the way to them.. not so much.

>> No.8787438
File: 213 KB, 638x479, doing it wrong.png [View same] [iqdb] [saucenao] [google]
8787438

>>8787383
>Any way to get through that level without running away?
shit, you are excluding running away? No fair Anon!

Sonic Stream/Illusionary Dominance + NUKE NUKE NUKE. Forget about buffing, just use your strongest sweeping abilities and run to the circle to reload bombs. Also, your Alice should have Little Legion by that point, she can take the heat...
Also, if you're feeling paranoid about surprise attacks, max out Aya's Air War tree. Pic related.

>> No.8787484

>>8787438

I'm excluding running away because it wouldn't work. Like I said, those fairy thingies would attack first anyway, and that would most likely mean immediate death.

Also, there is no circle for reloading bombs.. except you split your party again and go to the respective warp again. Which sucks. Although it's at least possible. (Do enemies reset if you change stages, but not the dungeon?)

Anyway, luckily I never had problems with those enemies of your picture, although I never encountered that many. But I have quick enough elemental AoE attackers, so those 100hp a pice thingies would probably go down quickly enough. (Although they have some evasion.. and we all know how great theories work in this game)

>> No.8787488

>>8787484
hold on, what party split? You don't need to do that if you want to enter stage 10 through the warp in the entrance screen. I don't mean the circle inside stage 9, but elsewhere. You should run outside often anyway, risk of losing loot and all.

>> No.8787545

>>8787488

I know, but that does reset enemies. Which isn't exactly a good thing if some encounters simply kill you. If you backup a save next to a magic circle, there's no risk in losing anything. Well at least not more than with leaving the dungeon.
Except you actually care about the lost pex/exp, which I don't. Grinding isn't that terrible if you have magic circles nearby. And usually it's best to fight at the very beginning of dungeons as well. Enemies there give good enough exp and die without giving too much trouble. The further you go in, the more problems come up.

Good example is that damn angel/demon combo, which can 1turn kill you, if the angel decides to do two of his hit-all light spell. But I guess that's part of the bad balancing in this game. Bosses are less of a threat than quite a few random encounters are. And that shouldn't happen. The RE encounter monsters might only have a fraction of a boss's hp, but some hit way harder.

>> No.8787575

>>8787545
only bad luck+poor preparation can kill you.

About the respawning, I've done everything: visited Kourin, Akyu, human village, the shrine, circles in dozens other shrines, none of these respawn enemies (by themselves). After all these hours, I still can't say what exactly makes enemies respawn. But yeah, just staying in the stage guarantees that there will be no respawns at all.

>> No.8787646

>>8787575

You don't even need bad luck. If a heavily buff specialized Sanae can't even prevent stop from some random encounter, then the problem is somewhere else. It immediately afflicted 2 out of 5 characters. I don't even want to know what happens without the RES buff. My RES isn't even that bad to begin with. (Well, not on everyone at least)

And some encounters have so strong monsters, they DO 1-turn kill you, except you blow several actually damaging last spells out. Which shouldn't happen.

I already gave an example, but "earth" in the garden of the sun (stage 8) is another good example. His earthquake HURTS. And he gets 2 actions per round, as far as I know. If you don't have him dead in at most two turns, you will be dead. And he has high hp, high defenses and only going really all out with very high mp-cost skills will kill him. It's not as bad as with the Angel/Demon combo in the same level, but.. if he actually has some decent allies you might as well reload, or pray you can run away somehow. Earth itself is quite slow.

>> No.8788257

>>8787646
you just need to become familiar with the enemies, that's all. This is true everywhere. Can't be seen as cheap difficulty in any game, if you ask me. Or do you rage at Koopatrols one-hitting Mario just because you didn't see their attack coming?

It would be cheap difficulty if you actually suffered some serious penalty for losing to asshole enemies. Good that I never play those shitty Korean MMOs

>> No.8788308 [SPOILER] 
File: 224 KB, 640x480, Frog drop.jpg [View same] [iqdb] [saucenao] [google]
8788308

Talk about being lucky...

spoiler image because of party and location

>> No.8788423

>>8787646

Sanae's res buff should mostly stop it. Maybe you should equip more res gear or use a res+ formation? I never had much trouble with those things. Maybe it's your team?

>> No.8788442

>>8788423

You can also try reimu's anti-status barrier, alice's little legion or simply cure whoever has stop. Stop is a variety effect btw.

>> No.8788473

>>8788257

Even if you abuse the weakness of said Angel, you still need long to take it down. And if you don't abuse the weakness of earth you can say goodbye as well. Knowledge of enemy weaknesses is obviously important. And knowledge what they can do, and what to use for a counter.
But as soon as the counter isn't strong enough anymore, it's getting cheap. And that's what happens quite a bit. RES buff not helping against status ailments, weakness abusing being not enough to bring the enemy down "quick enough" and so on.

I don't mind if bosses can break through Sanae's Res Buff. But random encounters? Really? It's already a war of attrition, so counter-spells not even working anymore is just too much. It's similar to attack-spells which deal pitiful damage, even with hitting weaknesses. So I'm dealing 500damage with a single-target weakness hitting spell. That's not enough if there are 4 enemies with more than 1000hp each.

The shin megami tensei games actually show how random encounters should be. They are dangerous alright, but the right strategy kills them quickly. In GoS encounters always take several rounds if you don't blast through your bombs. And weakness abusing helps, but is not nearly devastating enough. It would also help if there'd be some more information about status inflicting. I found out that some enemies can be relatively easily paralyzed (with the stun axe skill I like to use). Would help to know such things, for some more strategy. Because status effects are actually way more devastating than weaknesses, except if it's an "X" one. (700% damage or something)

>> No.8788535

>>8788423

Res of my party is fine. Or at least I'm using the +20Res item I have. Can't really do more.
Team is: Mokou, Nitori, Aya, Marisa, Sanae.
Mokou for tanking and physical damage (axe), Aya has a good axe as well, Nitori and Marisa do the elemental stuff, Sanae buffing/healing.

The RES formation is probably not useful, given that it would give a bonus percentage. Also I don't even have one anyway.

>>8788442

I thought about the Reimu thing, but she is useless in that part, or at least pretty much. Also always using a bomb just to survive one turn would be.. not a good idea.
Alice is pretty much the same. Both she or Reimu would heavily reduce the damage my party could deal.


I'm seriously annoyed about Sanae's Res buff suddenly being so damn useless. NOTHING went past it so far. It might even be a bug. I'm fine if Reisen is able to berserk three of my characters, even with them having res+. It's a boss. AND her signature skill. (And all her "normal" status skills never worked) But some random encounter... weird as hell.

Might as well try just again and see if it happens a second time. People make mistakes, who knows, maybe I'm just a huge idiot and buffed PATK (or PDEF), or the game somehow screwed up.

>> No.8788547
File: 18 KB, 358x350, squid.gif [View same] [iqdb] [saucenao] [google]
8788547

>>8788473
if it's any consolation, later on characters gain strong enough skills which don't require bombs and still plow through enemies, like those heavy elemental attacks Patchouli gets somewhere in the 40s.

>So I'm dealing 500damage with a single-target weakness hitting spell. That's not enough if there are 4 enemies with more than 1000hp each.
what do you mean, one pathetic single-target spell? Obiously, Marisa can't just strut over and slap any monster's shit with a single Stardust. What did you expect? John Matrix badassery? Some guys have low M-DEF and fatal weaknesses, others have less of a weakness and rather of an... allergy. Those guys are which you unload your bombs upon. With team work. If your stuff works well, you won't "need long to take it down". No matter who it is. Yes, even those hordes of angels in stage 21 fall like ninepins as soon as the touhous with trascendent slayers enter the bowling alley. Perhaps it's just a matter of wrong equipment or level difference

I'm ranting too much. I RECOMMEND you (if you value your time and sanity) to disregard all thinking of damage/HP min maxing bullcrap, leave behind traditional "hit fire with water" thinking and resort to the really underhanded shit like Satori's Wail + Murder World, Byakuren 3-commander bomb, anything Lithos and Reisen do in the expansion etc.

Be a more ruthless motherfucker than the enemies, or take it like a good girl.

Sorry for being vulgar.

>> No.8788618

>>8788535

Sanae's res buff should be enough, but if it isn't all you really need is one turn. In the second turn anything dangerous should more or less be dead.

The team that I used is alice, patchy(you need alice to keep her alive), marisa, sanae and reimu. I never had problems even in endgame.

>> No.8788754

>Time Stop
It's just that it has a rather high chance to work - but even that is not much of a problem, because the moongirls aren't too fast, they're weak to Dark and they're pretty weak to being silenced. Know who has access to dark spells and can silence them with ease? Satori. Also, Mokou's silence fist, with 16 or 20 points in its growth tree, will shut them up about 80~90% of the time. If there are too many of them on screen at once, fire Satori's mass silence, Mokou's phoenix thing and you should get at least half of them that way.
By the way, Sanae's RES buff DOES help - it's pretty much the difference between having our entire team stopped or just one or two.

>> No.8788801

So I downloaded the game from the link OP gave and extracted the game files, but when I try to run it (I'm running it through Applocale) it does open, but it crashes instantly. Anyone know how to solve this ?

>> No.8788830

>>8788801
>Applocale
Anon... read the previous threads

>> No.8788912

So, apparently I got really "lucky" the first time I got "time stopped". It DOES go through RES+, but it did nothing twice in a row and then it stopped one. That's bearable, although still strange given their low IND.

Haven't finished the dungeon yet, but I decided I'd cheeseball myself through, going back to the healing-circle whenever I get too low. It works, but only because it's a two part dungeon.

>>8788547

Given how much mp Marisa has and how much you have to fight, those 3mp spells are pretty much a must. Big spells for big enemies. Small ones instead of normal attacks. ~500damage isn't bad after all. (Thanks to the slayer effect against those moon rabbits and other stuff warrior/magicians in that dungeon)

I still think stuff weak to her element should at least almost die with one shot. You just don't have the mp to always cast the bigger damage version. (which already costs 12mp and my Marisa just started learning those. They aren't even that much more powerful.)
It's not fun to always run back and heal, and if the dungeon doesn't have an accessible healing circle, monsters even partially respawn.


Anyway, does someone know if weapon-effects actually trigger more often with higher IND? My Aya wields an axe with a death-effect.. which is pretty powerful. It actually triggers quite a bit. And she even has her piercing + hit-all physical attack which will also carry the death effect. It's nice if you fight 5 or so dragon maids and her hit-all instantly kills two of them.

>> No.8789113

>>8788912
>You just don't have the mp to always cast the bigger damage version.
You actually do, if you have crafted any of her brooms and put 20 points in her broom growth. Restoring 6 MP per turn? Oh god YES.
>Anyway, does someone know if weapon-effects actually trigger more often with higher IND?
Yes, as they have a set chance to trigger those effects, which is then affected by your IND.

>> No.8789521

>>8789113

Her line attack heals a ton of sp too.

>> No.8790982

For those who didn't know, ind massively raises bakyuran's buff skills. It only has a minor effect for sanae though.

>> No.8791085

>>8790982
If that's true, does that mean Byakuren can endlessly buff herself with her IND buff overwriting it repeatedly until it balloons into something enormous?

>> No.8791119

>>8789113

I'm not crafting anything using character-items. I already know there are way too few of them, so I'm saving them for way later. Even though I got more than 10 items from the garden of the sun. (Sunflower Seeds) Those will become absolutely useless, but the character-items are way too rare.
Also I'm nowhere near the point where putting that many points into her weapon tree wouldn't completely fuck up her damage. Maybe in another 20 Levels or so. (She's currently on pex lvl 41)

>>8789521

I'd assume it's broom related as well? I at least don't know about line-attacks.

>>8791085

Isn't overwriting simply "resetting" the duration? Normally a buff would fail, if it's already applied, but with overwriting, the duration would be refreshed.

>> No.8791124
File: 529 KB, 800x600, hijiri running.png [View same] [iqdb] [saucenao] [google]
8791124

>>8791085
Buffing an existing buff again just resets it's duration. Otherwise you'd have something as broken as alchemy in Morrowind.

>> No.8791258

>>8791119
>>8791124
Guess she just can't cast hyper trigger on herself, but what would happen if Byakuren cast Hyper Trigger on herself then Amplifying Scroll, then after hyper trigger wears off cast it again and when amplifying scroll wears off cast that again and so on until she only had the MP to cast one PATK buff on a character. To optimize this, have that character be knocked out until the final Amplifying Scroll has been cast and have Sakuya use her IND buff on the last few casts.

>>8791119
Also, you're just making things difficult for yourself, however every tree besides Mokou's, Nitori's, Sakuya's, and Youmu's are ignorable for the most part. They're the only ones with awesome weapon trees and their armors are also pretty great too besides for Mokou's. Notable weapons outside those trees are rainbow greaves(which you can substitute for two particular swords found in chests), Byakuren's IND scroll, and Aya's EVA Fan. Everything else is unnotable. Honestly My Marisa never had MP problems compared to other characters and I never used brooms. She always ran out of bombs first and when her power gets high enough her stardust spells are incredibly spammable and her MP is huge.

>> No.8791262

>>8791119
It's not really a matter of character specific materials. It's a matter of iron, rocks, and tiered material drops like those sunflower seeds.

Throughout my game I crafted Automatic, Carbine, Autocannon, Magnum Steel, Invincible Punch, One-Shot Glove, Stardust Fan, Arondight, Vyse Sword, Deva Scroll, Sugatta Scroll, Rainbow Greaves, Kashasetsu, Matsusei, Doujigiri, Philosopher's Robes, Improved Optical Camo, Elegant Maid Uniform, Fencer's Clothes, and Master Fencer's Clothes for character specific equipment.

The only character specific material I ran out of by the end were rusty blades. As long as you're thorough with chests you'll generally have character specific materials to spare. You'll very likely run out of tiered drops first.

During my playthrough I scoured every area and checked the JP wiki to find every chest. I was also a speedy player and got to the Gorgon Barrier by level 50 so I hadn't managed many lucky drops character specific material wise.

>> No.8791521

Wow, the first battle against Genji is hilariously easy as long as you have Alice with you - just give her the BD-ROM you can find in that same level, spam Marionette Parrar and you can take pretty much as long as you want to beat him.
>>8791119
They're not as rare as you may think; you get around 10 of each from chests on a full playthrough. If you're worried, take a look at the wiki and plan how you could use them to make weapons and armor.
>>8791085
Nope, because buffing a stat that is already buffed doesn't do anything - unless you have a certain amount of points in her buff tree, and then a new buff will only overwrite the previous one.
>>8791258
>Guess she just can't cast hyper trigger on herself
She can, and it's amazing to inflict statues with a buffed Byakuren. I don't think your idea would work, though.
Something that could work would be getting the IND buff, then the scroll buff, and then using Sanae's Wind of Miracles (she learns that at level 70 or so) to strengthen buffs.

>> No.8791577

>>8791521

If buffs are replaced(!) it might work, if their duration is only refreshed, then not.

The reason is simple:
Step 1: Base IND -> IND+
Step 2: IND+ -> recast, thanks to higher IND -> IND++
Step 3: IND++ -> recast, again thanks to even higher IND -> IND+++

And so on. It doesn't work if only the duration is refreshed, or the old status is taken away internally before the calculation for the new status is carried out. However if the old buff applies to the new calculation and the new buff then replaces it, she would be capable of getting max IND that way. Probably.

>> No.8791996
File: 941 KB, 1400x1050, 8470e554b6706a9373c9b0a374a443a6.jpg [View same] [iqdb] [saucenao] [google]
8791996

>>8791119
>(Sunflower Seeds) Those will become absolutely useless
Those are not very useful indeed, but the later drops like Meteorite or Trapezohedron (with a whopping 21 recipes for accessiories alone) find their use. If just for making a Lucky Hat.

If someone wants a recommendation, I built Cute Soul, Awakened Soul and Warmaster's Shield and I never regret it.


on another note, perhaps in the future threads: including these trailer videos in the first post might bait more newcomers.
http://www.youtube.com/watch?v=5AQovAlPkTM
http://www.youtube.com/watch?v=YOUH11F8Gvs

>> No.8793346

>>8791119

Marisa's broom skills actually does very good damage, despite her how patk. If you consider that she does aoe damage with her broom skills and the fact that they drain mp and have huge regain, her broom skills usually does more damage than her single target magic skills.

Also character specific items are more common post game. They aren't super common, but you don't need to save up.

>>8791258

Patchy's melee skills are good too. If you never noticed, she has a ton of str growth and her melee skills lets her deal with things that are resistant or immune to elemental magic. This is especially noticeable on foreign gods as she does rather good damage on them. The rainbow greaves aren't worth it btw.

>> No.8794012

For stage 25, it says sanae can dispel the boss's barrier. How would she do this?

>> No.8794346

>>8794012
Probably with Miracle of Dispel.
Speaking about Sanae, what's up with the last two skills she gets on the exorcism tree? Aren't Rainbow Serpent and Suwa War ALREADY large piercing and area attacks, respectively?

>> No.8794416 [SPOILER] 
File: 125 KB, 639x480, hollow victory.png [View same] [iqdb] [saucenao] [google]
8794416

>>8785879
Odd that I didn't do any of that, and the first two stages went horribly. Had to kill the octopus maid, Matsuba was beating on my half the battle, had absolutely no Volcanos left for stage 2 (when I usually have 3-5) and Aya got Minused right before I could screw up their chant. And yet...this.


I'm not satisfied. All the problems came from the easy parts; the final form spent all it's time crashing against my rolling defenses; either into Alice, optic camo, or full health Touhous. I don't think this will be my last attempt at this boss.

Also, the final form is vulnerable to debuffs. Soften kills it dead.

>> No.8794579

>>8794416
>before I could screw up their chant.
so you switched in the party somewhere during the second phase?

>> No.8794610

>>8794579
That's something you want to do, unless you want to get a Void Cavitation or whatever it's called in your face as soon as phase 3 starts. No, having Patchu reset the land in the first turn doesn't work, I've tried it many times and the boss still did it.
By the way, how can you survive with that Hinotori formation? I think I could only do well enough at that fight because Alice kept spamming Parrar on a Poison Shield party, and Byakuren's Dark Heal works a lot better on that formation as well.

>> No.8794635

>>8794579
Yeah. I was saying the first party was to drained to do much to the second phase, so the second party had to do most of the work.

>>8794610
Roll your defenses. Make sure that you've almost always either got optic camo, little legion, or healthy party members. If you let the third phase get any momentum, you're probably fucked. I was sweating bullets when Patchy died.

>> No.8794660

This post-game is bullshit. I've got no party and Nitori does more damage than Anastasis.

>> No.8794690

>>8794660

Litos is a tank. Have you gotten cirno yet? She's easy to get and her death spells are awesome.

>> No.8794712

>>8794346

No, that doesn't work. The walkthrough is probably giving outdated information. You can't cast your ally spells on the enemy anymore.

>> No.8794728
File: 184 KB, 639x479, elec bat.png [View same] [iqdb] [saucenao] [google]
8794728

>>8794712
Yes you can.

>> No.8794863
File: 562 KB, 1280x1024, unorthodox fight.png [View same] [iqdb] [saucenao] [google]
8794863

Light land was currently neutral, but boy is Reisen a motherfucking monster.

>> No.8794884

>>8794863
I love how her attacks get a special slayer effect if the enemy has used that charge move, bomb reload or something like that as well. That made beating Sakuya much easier.
By the way, I just realized that even though I was laughing about those people who feel the need to use knives as Sakuya's weapon just because "it's canon", I absolutely cannot use Remi without a spear for the same reason, either in this game or in DoD. I am ashamed of myself
I also think I shouldn't rely on character-specific weapons so much, either. Some of them are good, but for example I find Aya much better with a sword or a spear than with her fans.

>> No.8794887

>>8794884
>I love how her attacks get a special slayer effect if the enemy has used that charge move, bomb reload or something like that as well. That made beating Sakuya much easier.
motherfucker, I need to try this sometime.

Reisen... why, Reisen? You are supposed to be useless and a bunny.

>> No.8794956

>>8794660
Yeah, I had to abuse the walkthroughs heavily to recruit my old party members.

Nitori was still a battle fuck full of RNG though. Took me like a dozen tries, might be exaggerating, but yeah, don't expect it go smoothly a lot.

Also my battle against Marisa and Alice went very ridiculous.

>> No.8795146 [SPOILER] 
File: 135 KB, 286x398, you better be squiddin me.png [View same] [iqdb] [saucenao] [google]
8795146

this is why Lakebed Temple is the best stage!

>>8794956
Flandre/Remilia tripped me up a bit. It is sort of different from the other character quests, more a quick draw than a long battle. Unless your planning is perfect and you can predict the heavy stuff.

>> No.8795169

Is there a way to keep Yukkuris from running away before I get a chance to hit them? 'Cause I've encountered about 20 Yukkuris and like 17 of the times they would just run away immediately before even Aya could act.

>> No.8795182
File: 68 KB, 414x275, 1309310635463.png [View same] [iqdb] [saucenao] [google]
8795182

>>8795169
you could give Aya Squall Hairpin IV. Even the Yukkuri that appear in the final dungeon in the expansion won't be faster than Aya with 300+ speed.

>> No.8795211

What's up with Iku's Shock+Instant Death combo?
Death Resist formation plus two accessories didn't stop her from murdering Alice when usin-
Oh, I see now. With Little Legion she was affected by Death five times. Oh well, I managed to beat her anyways.

>> No.8795241
File: 73 KB, 848x480, DIE TWICE.jpg [View same] [iqdb] [saucenao] [google]
8795241

>>>>8795211

>> No.8796322
File: 201 KB, 640x480, 120403_capture003.png [View same] [iqdb] [saucenao] [google]
8796322

Oh boy, this battle was just beautiful. Sakuya simply plowed through both of them thanks to the Claymore (I thought it would have been useless, since it's the first sword and all) and even got a double cast on Perfect Murder Doll when Genji was alone. Matsuba went down in no time thanks to Satori's Mad Thunder, Byakuren did her job well and Reimu pretty much only watched everyone be amazing.
Now comes the fun part of the game.

>> No.8796334

>>8795211
(Not so) fun fact: Iku's combo ignores Death resistance. It doesn't ignore Shock resistance though, and only targets who have been shocked get hit by the instant death.
Also, Reimu helps a lot in that fight.

>> No.8798791
File: 24 KB, 279x374, resurrection.jpg [View same] [iqdb] [saucenao] [google]
8798791

rescued from page 11

>> No.8799946

I thought it would be a good idea to keep this alive, given our current situation.

>> No.8800108

>>8795241
DIE TWICE!

>> No.8800229

Call me an idiot but why is it when I open the .exe it instantly says it's stopped working? This is my first download of it and I'm on window's 7 running it on locale Japanese.

>> No.8800434

Hey /jp/ do you know which stat affects Nitori chasers? I mean the damage of the chasers is based on her PATK or her MATK?

>> No.8800498

>>8800434
PATK apparently...

>> No.8800732

Oh god, stage 11, boss fight. So damn close. Well, first time I instantly knew which element Marisa should prooobably use on nineball. Worked out well. Together with Reimu's "nu-uh, you ain't freezing shit". They even warned you when nineball wanted to freeze you again.

But after she was dead I was surprised that Marisa's fire-attacks still worked just as well on Momiji. And I was even more surprised that her Ele-spell was weaker than her fire spell. Should be the other way around with her wielding Bardiche. (No not an axe, which it should be. Raising Heart is fine, but Bardiche shouldn't be a staff) It supposedly amplifies electric damage by 20%. Makes no sense.
That said, the battle progressed and at some point Momiji decided to use some weird physical raping attack, which hits multiple characters a random amount of time. (I'd guess 1-2hits)
She killed of most of my characters (Reimu, Mokou and Marisa), at which point she was already pretty dead. So Youmu did one last attack, Sanae revived Marisa and then both of them died. Apparently another fireblast was barely enough. Couldn't have been any closer.

The boss-fights in this game are really nice. Good thing I won though. My Alice is a bit underleveled by now. (And Mokou as another heavy damage-source is very welcome, always)

>> No.8800753

>>8800732
Oh lawd, the next portion of the stage will be imposible without alice or a good Patchy + Nitori combination + some buffs.
So I guess it's time you train your alice or you are dead.

>> No.8800766

>>8800732
Beat Momiji first, Cirno can't do anything alone if the fire land is high (and it should be, if you're spamming Patchoulis and Marisas). Their combo only works because frozen targets can't evade attacks, so Momiji's low-accuracy nuke will always hit frozen characters.

>> No.8800922

>>8800753

Nah, Alice is pretty much never really necessary. I'm already through a good deal of that part.
The only real problem are, like always, the "foreign god"-type enemies. I don't have any dark-magic on my team and while Reimu can use light attacks, they aren't that strong. I defeat them once and that's it.
A boss-setup would work better on them I guess. (i.e. I don't have Sanae's mdef buff equipped for random encounters, but I tend to take it with me against bosses. And Marisa is completely elemental, except that doesn't work in boss fights. And Reimu has a bit more offensive stuff on her, unlike in bossfights, where barriers and healing is more her job)

It works. Especially because I have a nice healing-circle which enables me to not needing to leave the dungeon ever. I can save there, heal up and monsters don't ever respawn. Isn't that nice. And should I ever get wiped out, I load my backup save. Though that doesn't really happen much. (maybe once every 10hours in very unlucky random encounters) I mostly use that backup system in case the game crashes. It once did and took the whole pc with it. (a weird graphic"bug" all over the screen, not just the game-window. )

>> No.8800942

>>8781996

How do you get the Regalia?

>>8800922

Alice is by far the best tank in the game. You'll really want her later. As for the foreign gods, you'll want someone who can use hard hitting melee against them. They're not that hard at your level, but you'll need a team that can deal with them later. They drop good stuff.

>> No.8801121
File: 474 KB, 656x518, patk.png [View same] [iqdb] [saucenao] [google]
8801121

>>8800942

The dark one resists all physical damage. They both have very high defense. My physical attacks aren't really bad (pic related), but they still takes some time to take them down. And they hit quite hard.

I don't think farming them would be very hard though. It's just, they don't go well with a "normal encounter" team. Or at least not with mine.

>> No.8801159

>>8801121
Use Marisa multitarget MYS spells + Reimu for the demons and byakuren/Patchy for the angels. Also the worse encounter you will find there are not demons or angels but the 3 long arm long legs + dragon girl encounter, that one is brutal and you should spam everyhting you got otherwise you are dead since not even Alice hourai doll will save your mages.

>> No.8801411

>>8801159

I actually had that encounter. It wasn't too bad. Used Reimu's "nope, no physical damage" for Marisa (who promptly got focused down by those three things), and well. It worked out. One goes down with the 12mp single target ele spell from Marisa + a good whack from Mokou.
And Aya can luck out and instantly kill them as well. (Though it's relatively rare with those things)

Sure enough, Kanako seemed to not have a very lucky day either. That death-axe is so damn useful on Aya. Oh man. Big random encounter? 7mp+bomb hit-all -> something is most likely instantly killed. And now even a bossfight...
Suwako wasn't much of a problem either. Whenever I could I used Reimu's "you know, elemental stuff is overrated" barrier, which apparently completely shuts Suwako down for a turn, and hit her. Again and again.

Kind of sad though, I haven't seen a single attack from Kanako.

>> No.8802164

>>8801121

That's because you aren't using alice. Mokou lacks the mp to spam skills.

>>8801159

If you have points in patchy's melee skills, she's actually great against both angels and demons. It's probably not a good idea to invest in her melee skills at that level though.

Does anyone know how to get the Regalia?

>> No.8802192

>>8802164
You have to synthetise it.
requires 10 gold 4 orichalcum and 4 adamantite.

>> No.8802261

>>8802192

I don't know how to get the recipe and I'm at the post game last boss.

>> No.8802291
File: 537 KB, 600x725, mokoubear.png [View same] [iqdb] [saucenao] [google]
8802291

>>8802261
have you gotten the recipes for killing 10000 enemys yet? It might have been included in those.

>> No.8802395
File: 424 KB, 632x472, ded naz.png [View same] [iqdb] [saucenao] [google]
8802395

Nazrin sure is harmless...

>> No.8802552
File: 448 KB, 640x480, 120404_capture001.png [View same] [iqdb] [saucenao] [google]
8802552

>demons/angels
Try Satori as well, Demon Shock (even though it's a 1% learning skill, you can find it just at the SDM so it's not hard to get at all) is stronger than her basic elemental skills and it's cheaper than them as well. Also, try farming those monks in Bhava-Agra when you get there, because they drop a rod with 50% exorcism on magic.
>Regalia
Pretty sure you only get that after completing the bonus endurance dungeon. If not, try facing the final final boss once and dying, then Akyu will have some new recipes for you.

By the way, grinding deaths to get Patchouli's, Komachi's and Tenshi's formations is both amusing and sad for some reason. I just want to squish Patchouli, not murder her repeatedly.

>> No.8802578

>>8802291

I have over 10k kills, but I never got anything for it.

>>Pretty sure you only get that after completing the bonus endurance dungeon. If not, try facing the final final boss once and dying, then Akyu will have some new recipes for you.

I've done both of those. I got to the final boss but didn't kill it and cleared the special dungeon.

>> No.8802599
File: 227 KB, 640x480, regalia.jpg [View same] [iqdb] [saucenao] [google]
8802599

>>8802578
maybe it was 15k kills, because i have it and i still have not cleared the bonus dungeon.

>> No.8802749

Did I just see Tenshi healing 5000HP and doing two party-destroying moves IN THE SAME TURN?
I... I don't even know where to start here.

>> No.8802882

>>8802599
>妖怪退治数15000
Yeah, 15k kills.

>> No.8802960

>>8802749
she only heals herself when you attempt to change the Field. I hear you can change her field again to stop the healing, though.

Sakuya and Reimu are your best friends against her.

>> No.8805689
File: 111 KB, 640x480, 120404_capture008.png [View same] [iqdb] [saucenao] [google]
8805689

It's dying.

>> No.8806541

Could anybody tell me what are the monsters 130 and 131 in 2.09?
130 should be Yukkuri Sisters, but the other one I have no idea. Maybe it's missing like No.83?

>> No.8807194

>>8806541
>>130 should be Yukkuri Sisters

That is correct. No clue on 131

>> No.8807943

Maybe I've gone full retard here, but I'm already running in Japanese locale, have DirectX installed, etc. and I followed what was said in >>8781996, but the game will not start for me.

What did I do wrong??

>> No.8808906

>>8807943

did you download a fully patched version or did you update an old version?

>> No.8808957

>>8805689
It'll get better once I start playing again. Got a little burnt out once I hit the post-game.

>> No.8809767

>>8808906
I downloaded a fully patched version, like in the original post....
I am understanding that post correctly, aren't I?

>> No.8809774

>>8809767

Yes. Try setting it to windows 98 compatibility. Right click the shortcut and go to properties.

>> No.8809785

>>8809774
I did that, but it didn't work. I double-click on the .exe, the cursor goes to "working in background" mode and it looks like it's going to load, then nothing. No screen or anything.

>> No.8810188

>>8809785

Where do you have it located? Run as admin if it's somewhere under program files. You don't need any compatibility mode.
Best is, to just DL it, unpack it somewhere in your documents folder (i.e. downloads, desktop..) and try there. It should work if you are in japanese locale. Not being in japanese locale simply results into the game not loading up. (So double check that)

>> No.8810521
File: 404 KB, 640x480, 120406_capture003.png [View same] [iqdb] [saucenao] [google]
8810521

I feel that the learn/drop patch saved me from going insane.
By the way, why are the maids so cute? Especially Chihiro, even though she's the biggest bitch.

>> No.8811302

>>8810188
It's on a separate drive from my windows dir. I'll try redownloading it and running it from the downloads folder or something, because I tried running as admin and it did nothing.

Also, thank you kind anon(s) who are helping me with this; it is much appreciated.

>> No.8811429
File: 468 KB, 640x480, crab.png [View same] [iqdb] [saucenao] [google]
8811429

>>8810521
I thought the maids were pretty lacking, especially compared to Matsuba.
The octopus one was cute, though. Dat face.

>> No.8811435

I'm up to stage 15. What happened with the old Forest of Magic? Can I go back there? I'm quite obsessive, I wouldn't like missing a chest permanently.

>> No.8811436

>>8810188
OK, I redownloaded it, re-unpacked it, and I'm already running in Japanese locale, and still nothing. What am I doing wrong? Or is my computer just being super lame??

>> No.8811460

>>8811436
Actually, nevermind. I fixed it.

I must have accidentally hit a down arrow or something when I was changing my region settings because I double-checked it and it was set to Rwanda. Set to Japanese now, and it works no problem.

Sorry for any trouble I caused you anon, but I really appreciate you helping me discover how fucking retarded I am

>> No.8811555

>>8811435
Ugh, nevermind. It's another entrance. What an buffoon..

>> No.8811913

Does anyone know of a good method to reset the random encounters in a given map?

I think the best solution I've found so far was to go through lower level dungeons and bust up some monsters for Power. Does anyone know how these encounters work?

>> No.8811981

>>8811913

Hard facts.. I don't think they exist. Except that nothing ever respawns if you don't go back to the worldmap.

The game probably just keeps only x monster groups "away", which will be refreshed every time you enter the worldmap.
So if you want to have ALL enemies in one dungeon, you have to get the "missing" enemies in a different dungeon. Though most dungeons are easily big enough for things to respawn without doing that I guess. Just leave every now and then.

>> No.8812023
File: 38 KB, 300x300, mokoudoor.jpg [View same] [iqdb] [saucenao] [google]
8812023

>>8811913
The only way i found to reset monsters for sure is only possible in the expansion. If you killed of all the monsters in a dungeon, you can finish some random quest from Hakurei Shrine and all the monsters will be back.

>> No.8812146

>>8811981

Wow, why was this game designed so poorly? There are design aspects that just make the game feel stupidly unfun. Stage 21 miniboss enemies with 1% material drop rate? That's retarded to grind for, even if you're using the save gimmicks.

>> No.8812161

>>8812023
>>8811981

Good to know ... I guess I need to more conservative with farming and go back to the worldmap more often ...

>> No.8812188
File: 166 KB, 812x561, squid corner.jpg [View same] [iqdb] [saucenao] [google]
8812188

>>8812146
That's nothign compared to FF4's Adamant Armor. Finding it requires you to find the Pink Puff randomly in a single room in the final dungeon, win the Pink Tail from it which drops very rarely (combined with the puff's rarity you have less than a 1/10000 chance to get it) and then trade it for the armor.

Now that's annoying.

>> No.8812297
File: 155 KB, 640x384, yunohate.jpg [View same] [iqdb] [saucenao] [google]
8812297

>>8812146
It wouldn't be so bad if you could just run away until you meet the right boss. What's annoying is the fact that the enemys disappear for no reason, even if you run away. At least the final dungeon in the expansion doesn't do this.

>> No.8812391
File: 394 KB, 1264x946, sa.jpg [View same] [iqdb] [saucenao] [google]
8812391

I love how buffs actually do things in this game, to say the least.
The support systems in most modern RPGs are criminally useless. It's like they just put them in there "because an RPG must have buffs", and as they don't want to mess with the balance, they just put skills that give you +5% damage and shit like that.

>> No.8812446

Doesn't work for me.

I downloaded the prepatched thing, unpacked, set my system language to Japanese and tried to start the .exe.

But it just does nothing. No window opens, nothing.

What am I doing wrong?

Win 7, 64-bit

>> No.8812457

>>8812446
>unpacked, set my system language to Japanese
There's your problem. Gotta be in Japanese from the start.
Got direct X 9?

>> No.8812475

>>8812457

Huh? So before I unpack it? Okay, gonna try that.

Yeah I just installed DX9.

>> No.8812587

>>8811913
I'm still not sure. I know that going in and out of dungeons adds to some counter related to the monster spawn rate, and that it's possible that some dungeons have higher spawn rates (stage 18, for example - monsters there respawn after you go out of the dungeon three or so times), but I don't really know if it's like that. I remember noticing how some monsters will almost always respawn just by going to the Hakurei shrine (or its healing circle), and that the guys at stage 21 are like that, but don't quote me on that... I need to test a bit more once I get there on this new save file.
>>8812297
That actually isn't that bad - the final dungeon scared the shit out of me the first time I got there, so my strategy consisted of escaping from every encounter, grabbing every chest in the dungeon and leaving it often to save those items. The problem is that escaping is harder there, too. Ugh.
>>8812446
I remember that after installing 2.07 or 2.08, the game took a bit of time to load, sitting at a pretty black screen until it did so. Maybe the problem that so many people are having is related to that?

>> No.8812989

>>8812146
Well, you don't exactly need those items they drop, do you? Since in the end, it all comes down to strategy, even with somewhat mediocre equipment.

>>8812297
What I do is simply abuse the reset button. Clear out whatever areas you want, go to the save point, then go to the area where the specific boss monster spawns. First encounter not it? F12. As long as you don't open up your menu, you'll reappear safely at the save point in the dungeon with the monsters intact.

>> No.8813004
File: 4 KB, 92x118, GPM.jpg [View same] [iqdb] [saucenao] [google]
8813004

>>8812989
oh geez, i never thought about abusing reset like that.

>> No.8813275

How the hell am I supposed to win against Momiji and Cirno? They outspeed my overleveled characters and usually knockout everyone but one person in the first turn before I even get the chance to do anything

>> No.8813370

>>8813275
Oh wow, all it took was an arctic shield on Alice. Won first try.

>> No.8813392

>>8813370
I... didn't think of that when I fought them.

>> No.8813516

>>8812146

Those materials aren't even that useful though. They're pretty easy to get post game too.

>> No.8813975

Just found a nice way to grind for power points: give Satori the White Lance, get lots of points in the Learning, Spear and Third Eye trees to make attacks stronger, then spam physical area attacks with her, such as breaths, in the first few dungeons, while everyone else skips turns. Enjoy your millions of points.

...And that's actually the only use I found for breaths. Why are they so hard to get again?

>> No.8814156

Sometimes, like now, I am literally lost in this game. I am bad at exploring dungeons apparently.

>> No.8814330

>>8813975
I just power farm while farming random mats. Do Lithos's quest, but with a full a full party so you fail it and can retake it.

The white kedamas give large amounts of power as long as they're in the same level range so you get 70-150 power each fight easy as well as some mats most of the time.

To reduce searching for them I simply save outside the dungeon and run in, through the warp into the latter part of the dungeon into that small area that's an S tetris block down in terms of direction from where the warps heads to. If there's no miniboss fairy in the two possible spawn points I pass then I restart and enter the Forest of magic again.

>> No.8814438

>>8814330
>but with a full a full party so you fail it and can retake it.
...Seriously?
I think I'm going to do Cirno's quest fifty or so times then.
>>8814156
Where did you get lost?
The only mazeish parts of this game involve either secret passages or teleporting, so it's not like it's too hard.

>> No.8816161

>>8814156
>>8814438
the most notorious offender for getting lost is Bhava Agra. There used to be an obligatory "HOW DO I PASS THIS ELECTRIC FENCE GUIS HELP" in most threads so far.

>> No.8816221

>>8816161

That's where I'll continue now. Love that stage already. Thunder-themed, I can actually use some strategy on my equip. My whole party pretty much doesn't give a shit about thunder any more. Love it.
Although I still dislike that only Patchy can use earth attacks. At least someone else should be able to do that as well. (No, Sanae doesn't count. She has only bomb-earth spells which cost way too much MP.. and deal about as much damage as Marisa does with those MP and no weakness abusing)

Well, I only took a medium long look into that stage so far. (got the first golden key and checked/cleared the room after the golden door) Then I ran out, because Sanae was empty. And I got a shitload of drops. (7 or so I think..)

>> No.8816228
File: 299 KB, 991x985, autism05.jpg [View same] [iqdb] [saucenao] [google]
8816228

I can't even beat the first dungeon

>> No.8816242
File: 614 KB, 800x2370, mokouhair.jpg [View same] [iqdb] [saucenao] [google]
8816242

>>8816228
Get Mokou to help. Mokou can solo the first dungeons.

>> No.8816252

>>8816228

Why? Got Mokou and Byakuren? Otherwise just beat on one enemy after another. It's not exactly hard. Or it shouldn't be. Don't care about characters dieing. It happens. Those "lifes" are only there, because it's kinda touhou to have them. They don't matter. (Or at least I'm getting wiped/mp emptied WAY before one character would ever come close to having no lifes left.)

>> No.8816273

Is this game fun even if you're not a massive drooling 2hu autist?

Don't get me wrong, I like touhou, but I wouldn't be able to enjoy something just because it was a 2hu approved.

>> No.8816294
File: 64 KB, 350x350, autism24.jpg [View same] [iqdb] [saucenao] [google]
8816294

>>8816242
>>8816252
I feel like an idiot. I'm using Reimu, Aya, Marisa, and Sanae

>> No.8816295
File: 26 KB, 1280x1024, wideface.jpg [View same] [iqdb] [saucenao] [google]
8816295

>>8816252
I only once ran out of lifes in the entire game for one character. I don't even know why there are +X Lifes items in the game. You'll never need them.

>> No.8816304

>>8816221
Satori can use earth too... but yeah, it's kind of a shame that Earth is so rarely used on your side.

>> No.8816322

>>8816273

Liking touhou or not doesn't matter. You must like rpgs. Rpgs in which you need to sink your teeth into. Something which doesn't play itself on its own. Something where you have to be constantly aware of what enemies can do and what they are weak against.

Not from the beginning, but it quickly becomes like that. Running also becomes quickly an important option. It's usually fair, with the exception of some very unlucky encounters. (But I think I got ambushed about once every 10 hours so far, and that never wiped my party. The one wipe every.. 10 hours or so was also bad luck, but yeah.. it's rare. And usually coupled with not knowing at least one of the enemies)

>> No.8816489

>>8816295
Patchouli has a funny book ability to recover MP using lives.

But yeah, unless you're a crazed Mokou survivalist, there's no real point in stacking lives.

>> No.8816662

I'm a bit confused how shields work in this game.

They only activate when you actually use Defend in battle, right?
What's low/high activation?
What's pre-defend? (some formations have this)

>> No.8816760

>>8816662
Shields can activate when a character is struck by an attack. They wont activate if the character is casting a spell at the time, or prepping for using a staff, or a weapon that states it doesn't allow for shields.

The activation is the EVA stat of a shield, the shield only has this percent chance of activating for its listed attack elements. These are modified by the element resistance symbols. e.g the full circle ● is 50% resistance means that those marked elements have +50% to the shield's activation chance. (elements marked with no symbol use just the EVA)

Post and pre-defend are for if your character has done its move yet or not. Thus more pre-defend is better for slower parties since the foe will attack first, and post is better for faster parties since they'll take the enemie's attacks later.

>> No.8816804

>>8816760

Ah great, thanks for explaining!

So by default all characters are post-defend (they only defend after they made their attack)? And you have to put them into a pre-defend formation to change that?

And does the 'Defend' command just decrease the damage further?

>> No.8816863

>>8816804
Pre and post defend are their own special effect granted by various formations. They give a chance of the character taking only 50% of the damage if hit before or after their move, depending on post and pre of course. This is why there is a formation that reduces your party's speed, it also gives pre-defend.

The defend command is just a 'pass'. It lets characters who are using two handed weapons have a chance of their shield activating by not attacking/not casting.

It's always good to have shields on everyone because if you get hit by something that interrupts or stops your moves the shield can activate if they are just standing around doing nothing. Though you want your best sheilds on alice since she can cover others with her's and increase her activation rates.

>> No.8816872

>>8816863

Alright, got it. Thanks for the help!

>> No.8817908
File: 383 KB, 640x480, 120407_capture005.png [View same] [iqdb] [saucenao] [google]
8817908

Satori YOU ARE A BEAST. Around 3.8k per Mad Thunder hit with the MATK buff, max lightning land and Patchuland, and then this after Amp Scroll. Youmu got a few crits as well, and in the end Anastasis didn't get to use Muscle Revolution once.

>> No.8817922

Just to make sure, the first mf link in the OP is complete and the only thing you need if you're starting fresh with this game?

half asleep, can't tell what's what with the op

>> No.8817940

>>8817922
Yes it's the whole game. Though you'll want to be in japanese locale and you need to have directX 9 installed to play.

>> No.8819869
File: 785 KB, 1000x700, special_title3.jpg [View same] [iqdb] [saucenao] [google]
8819869

>> No.8820197
File: 330 KB, 640x480, 120408_capture001.png [View same] [iqdb] [saucenao] [google]
8820197

How amazing it is to get two 1% Eyeballs from Minotaurs when I'm hunting the 5% Muscle Belt III.

By the way, all this silly cheating I've been doing during this replay taught me that you REALLY don't need to upgrade your weapons or armor whenever you can, if all they do is add a bit more of attack or something. Those extra few points don't mean shit, and actually most of the effects that change from one to another are pretty much unnoticeable as well... I believe the only ones that really change something are most of Sakuya's two-handed swords and Nitori's gun that can slay transcendents (so you can kill squids more easily).

Anyway, for anyone starting on this - this blabbering doesn't mean you should completely avoid making more character-specific gear either, since you get 10 of each material from chests in the main game, 2 more from chests in the expansion, and pretty much every monster has a tiny chance to drop a character-specific material, so by the end of it you will most likely find one or two. The basic materials have a somewhat okay chance to drop even without the drop patch, hovering around 5%, plenty of monsters drop them and you get around 10 of them from chests, so they aren't that much of a problem either. Remember that the wiki has pretty much all synthesis recipes for you, so you can plan what you want to make during your playthrough.

>> No.8820208

>>8820197
Adding to this, pretty much the only material-related grinding that can really help would be for Iron (as you need 30 of that for the Kusanagi and 25 for Sanae's second ultimate weapon) and Youkai Mt. Rocks (because pretty much every equipment you can craft with those is good).

>> No.8821902

>>8820197
>replay
this game? I thought there wasn't a real reason to replay such a long game. After you figured out all the bosses and stuff.

>> No.8822026

5 elite mind flayer. I don't know how I'm still alive. Well Aya instant killed two of them, which definitely helped.

Game, please be nice. Those two Sylphs already gave me half an heart attack when I saw them. But 5 Mind Flayer? Next you'll let them surprise me or something? At least it was the last monster before the healing-circle+warp in Bhava-Agra.
Don't know why, but I just loved/love this stage. Especially the nice stuff with the electric fences. It's not too big either.

>> No.8822110
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8822110

>>8822026
This game? Kind? Ha!

>> No.8822206
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8822206

What's the droprate of ゆっくり王冠 Yukkuri Crown? Yukkuri Kings are annoying enough to kill and find already, but they just refuse to drop this...

>> No.8822264

>>8822206
4.0%, so it's pretty high.

>> No.8822413
File: 41 KB, 200x155, yuno.jpg [View same] [iqdb] [saucenao] [google]
8822413

>>8822264
Is プラチナジュエル Platinum Jewel also 4%? Because i can't find the droprates anywhere...

>> No.8822497

>>8822413
Do you mean the プラチナ鉱石? You can use it to make プラチナガントレット. That has a drop rate of 4.0% from a PKW TypeIV. You can find the drop rates on the wiki: http://www54.atwiki.jp/maroku/

>> No.8822564
File: 54 KB, 416x411, hinaface2.jpg [View same] [iqdb] [saucenao] [google]
8822564

Do i have to kill enemys with the gamer Fan or do i just have to equip it to get it's bonus? The game doesn't really make that clear.

>> No.8822612

>>8822564

You just need someone to have it equipped. Best thing to do is just throw it on your commander if she can use axes.

>> No.8822633
File: 63 KB, 457x237, kasenclose.jpg [View same] [iqdb] [saucenao] [google]
8822633

>>8822497
Found it out just now. プラチナジュエル has 2% drop chance. It's the Item Yukkuri Emperor drops.

>> No.8823145

>>8821902
I was bored and the game performed horribly here on 2.06, so the new patches made me feel like doing it. I'm enjoying how easy the game gets when you know exactly what to do and how to overpower it in every possible way.
>>8822026
Hope you brought your Sanae+Nitori squid-killing combo!
>>8822564
I don't even know by how much that item increases the drop rate; it's not stated anywhere. I remember seeing something about how it adds 0.1% to every item's drop rate, but I don't know if that's true either (or if that makes it worth anything).

>> No.8823446

>>8822633
Are we still talking about GoS? Were we in the first place?

>> No.8824771

Is this game very long?

>> No.8825023

>>8824771

>>8786470

>> No.8825065
File: 425 KB, 640x480, 120409_capture001.png [View same] [iqdb] [saucenao] [google]
8825065

Grinding on Garbangols is so fun. I wonder if it's feasible to try the same on Rasbangols if you really want Magic Mushrooms and you hate Marisa's quest.

By the way, isn't the Meditation 2 you get from 25 points into the staff growth supposed to recover 2 MP per turn? My Satori is recovering 3, for whatever reason.

>> No.8826499

>>8825065
Perhaps she has some bit of equipment or something with a regeneration boost?

Also, I'm doing that right now. At first I thought Galbangors were annoyingly hard, but after discovering their high weakness to instant death and electricity, this seems like the perfect plan for Power farming at this point. I'll leave Exp farming for the 4 Yukkuri Kings I got in a row in Gorgon barrier(reset abuse).

>> No.8828615

>>8825065
I liked how they arbitrarily bring a touhou down to her knees and kill her the same turn with that field effect...

>> No.8828657

Well this is a good game and all, but I have just one thing to say.

Fucking Mind Flayers.

>> No.8829016
File: 2 KB, 98x98, lovely sanae.png [View same] [iqdb] [saucenao] [google]
8829016

>>8828657
Sanae.

>> No.8830608
File: 3 KB, 64x64, 0102.png [View same] [iqdb] [saucenao] [google]
8830608

>>8828657
This thread has a little life in it left! We take and we give.

>> No.8832026
File: 158 KB, 640x480, 120409_capture003.png [View same] [iqdb] [saucenao] [google]
8832026

Pimpin' ain't easy.

By the way oh god am I having fun in stage 20? Sure, it's huge as fuck and the enemies will murder you in a turn if you're unprepared, but as long as you have the right skills (and the Vyse Sword) you shouldn't take TOO long on it. Even so, clearing the whole left area took me 3 hours. Christ. Now I can see why trying to clear this whole dungeon in one go is a stupid idea.

>> No.8832109

>>8832026

Good thing it didn't crash on you. My Nvidia driver got shot by the game twice in 50hours. (The second time it could get recovered.. and the game, strangely enough, still ran. Although the text was weird.. so I'd assume the problem is with the text somewhere)
Well, it's not a whole lot, but... saving every now and then is really better. I really hope that dungeon has a relatively early healing circle. If not... then it won't be much fun.

>> No.8832659

What's the general opinion on DoD? I only played it for a few hours. I like how you can explore around stuff but I really don't like how theres less details and love on the sprites and how spellcards are replaced by generic attack names.

>> No.8832678
File: 153 KB, 638x478, rape time2.png [View same] [iqdb] [saucenao] [google]
8832678

>>8832026
>>8832026
Poor Satori.

>> No.8832767

>>8832678
Aya's and Nitori's sprites don't fit for anger at all.

>> No.8832926

So what are some decent abilities to pick up for Satori, anyone?

>> No.8833115

>>8832926
Depends on what you need her for... I had little use for her in the pre-expansion stages, even less in boss battles. I hear that the post-maingame spells are pretty broken tho

>> No.8833170

Hello /jp/

I've just started the game, and I'm wondering : what's that strange vending machine in Rinnosuke's store ?

>> No.8833227

>>8833170

Codes. Check out the touhou wiki. It will also tell you how to get Mokou and Byakuren earlier.
The special weapons from the vending machine actually make the forest of magic pretty easy.

Speaking of which, I'm now in the "pipe version". I don't like this. I guess I somehow try to get through that area to the healing circle end explore afterwards. And when I checked the wiki it even said it has easier monsters than the stage before. Hah, yeah right. So those skeletons are weak to earth, alright. Well shit that Patchy, the only real earth user, SUCKS. And let's not even start with Light/Darkness weaknesses. So Byakuren deals with her single target dark spell about 400damage if I'm lucky.. AND exploring the enemy's weakness. And they have about 2000hp.

Damnit, why is Marisa the only useful magic user? I mean Patchy, buffed by a relatively high IND Byakuren, deals about 1200damage with her dark 30mp bomb spell abusing weakness. And not buffed about 700damage. Marisa easily deals the 700damage with her 3mp not weakness hitting single target spell as well. It's actually quite a bit more. (unbuffed) Well, she has a slayer effect against these weapon wielding weak to dark enemies, but still.

Some balancing of this game is pretty weak. I guess I could give Patchy a staff instead of a dagger, but then she would be slow as fuck. (Marisa doesn't need a dagger for being quick) Same goes for Byakuren, who is obviously more of a supporter anyway.

>> No.8833259

>>8833227

The problem is you then. Give patch accessories to boost her speed, not daggers. She should probably be using books anyway.

>> No.8833273

>>8832109

Don't forget backup saves. It's in your game folder.

>> No.8833360

>>8833259

If a simple +30speed would be enough.. but it isn't. And books give her even worse speed than staffs. (Not that you get any book after her initial one anyway. I'm not making her one. None of my characters use their unique weapon anyway.)

>> No.8833411

>>8833360
My Patchu is great. I can take out most non-tank monster groups in 3 or 4 turns with her. I don't know why you complain about speed. She casts her spells anyways, right?
Cover her with Alice and that's that.

>> No.8834130
File: 870 KB, 832x480, flat.png [View same] [iqdb] [saucenao] [google]
8834130

>>8832659
They player and overworld sprites might be a little more derpy, but the enemy sprites, backgrounds and scenarios are a lot more beautiful. If I'm not mistaken, they were drawn by the sprite artist of GoS, so that isn't too surprising.
As for your other concern, what happened is that the whole game revolves around the shikigami system (basically three living accessories you can equip, which give you skills to use), so there's less focus on the playable characters and the things they can do. Pretty much the only thing related to them that was kept were the Last Words. Also, character-specific weapons are gone as well, and your characters learn new skills during battle, making the game a bit more like SaGa (I think) than its predecessor.
>>8832926
You can do very well with just the basic single-target elemental spells, like Fire Arrow and such. She only starts shining when you have enough power points to put 20 in her Learning tree and 13 or 16 in her Third Eye tree, for the +40% learn attack power and +30PATK/MATK respectively.
Also, if you want to use spells, she's much better with rods than with eyes.
>>8833360
I suggest getting any of Marisa's brooms for the sweet 6 MP/turn regen, at least. Seriously, you don't need to completely avoid crafting stuff just because the materials are rare; as long as you don't try try making every single equipment you should be fine.
Still, Patchy's books suck when compared to rods, at least in raw magical power.

>> No.8834275

>>8834130

This q is for DoD: Does the skill levels do anything? Like Stab, Fire etc. The manual doesn't say anything.

>> No.8834315

>>8834275
For weapons, I believe they add 1 damage per point in skill level, and you can learn new skills during battle by attacking if you have a high enough level. Obviously, stronger skills can only be learnt if your level in that weapon is high enough for it. Elements just add 1 damage per level.

>> No.8834404

How do you guys use Patchouli? I mainly use her as full mage mob control with but her mp is a bit lacking.

>> No.8834670
File: 10 KB, 300x232, a89af31edbe6617082643b31c2f25d74.png [View same] [iqdb] [saucenao] [google]
8834670

>>8834130
I know Rodonii did a lot of the enemy sprites, most likely all of them. All he usually does is enemy sprites in these games. I haven't played the game in a while to see if I notice any other people that did some of them.

I also noticed he had that crab girl up on his blog for an EX version of the game but it was just an April fools day joke.

It looks like an addon disk or something else might be coming soon because Strawberry Bose was asking for test players. They were also showing some of the shikigami sprites for the contest winners. They've been quiet for so long, it's nice to see them talking again.

>> No.8835535

>>8834404

Use her 8 mp spells. If you're still running out of mp, use bakyuren as a field commander.

>>8833360

Are you investing a few points in her cast speed tree? It's quite fast in my team using books and +spd accessories. I used her in my main team until post game where I replaced her with remilia.

>> No.8835674
File: 285 KB, 1312x517, Mari vs Patchy.jpg [View same] [iqdb] [saucenao] [google]
8835674

>>8835535

Aren't Patchy's 8mp spells WAY too weak? Even her single target 12mp spells aren't that strong.

Actually, let's make a little comparison. (pic) Patchy is 7 levels under Marisa (37 vs 44), but both have the same "stat-growth" modifier. +5 INT.

The problem is obvious. Patchy needs a dagger (+three points in its tree for +20speed) AND an item to keep up with Marisa's speed. As a result she has a whopping 100Matk less. Or, in other words, Marisa has about 70% more Matk.
Both are similarly focused on dealing magic damage otherwise.

>> No.8835793

>>8835674
Is there a reason you're placing importance on speed?

It has little relevance in battles that last more than one turn DPS wise. And in battles that last only one turn then overall effectiveness of the party probably doesn't matter at that point.

Also, damage is more dependent on the percentage boosts in the various growth trees for the most part. Marisa also gets slayers for a few monster types as well.

Patchouli has land and field spells. The field spells are a boost that can't be obtained elsewhere and the additional damage that occurs from other characters would count towards her DPS. However using field spells for this purpose usually only occurs in boss fights.

Patchouli also has the benefit of being magically tanky, she's a wet piece of paper towards physical attacks though. However Marisa is a wet piece of paper to both magic and melee attacks.

One of Patchouli's more main advantages over Marisa is that she has all targeting spells that don't use bombs as well as light and dark spells.

She also has the option of being built physically as well. Her melee build is very strong early game though tapers off as your progress.

I never used her books, I always focused on either rods or axes and fully redistributed power points whenever I switched between the two.

I also never used Marisa's brooms either. The MP regain never seemed necessary.

>> No.8835832

What is this shit?

>> No.8835878

>>8835793

Speed is important to get rid of one or more very dangerous foes very quickly. Before they even act, or after they acted one time.

Forest of Magic (Stage15) has a few enemies like that. For example the skeleton. Lots of resistances, weak to earth. Patchy, buffed by Byakuren, can't wipe that thing, not even close. I think that thing is vulnerable to blind though. Blind might not be reliable as damage, but it completely and effectively shuts that skeleton down. Otherwise it has STRONG physical attacks, strong enough to instantly wipe several characters. Having Alice doesn't do much either, as you can't waste a bomb every turn.
Normally that thing could be Patchy's job, but she can't really do it.

Or those staff wielding enemies, only weak to dark. They appear in a lot of stages, but now, in stage 15, they got hit-all spells which deal 100-150damage a piece. Their single target one deals a lot less. It might even be a bug or something.. because that makes no sense whatsoever. Anyway, you CAN'T let these things act. If Alice can't block their attacks, you are very quickly dead.
Not sure if silence works, but you CAN paralyze them.. although I don't think they have a weakness for that. They are simply not immune to it. Their Axe/Sword/Spear wielding companions are similar, although not quite as bad.

Speed is very helpful. You don't know how much Aya's instant kills saved my ass because she removed a few enemies before they could even act. (for example 5 elite mind flayers, she killed 2 immediately)

>> No.8836393

>>8833227
Thanks a lot, I already had Mokou but I didn't know about Byakuren

>a full hour of real time
...

"The special weapons from the vending machine actually make the forest of magic pretty easy. "

Ew, so I'll do it without those.

>> No.8836403

>>8835878
>Having Alice doesn't do much either, as you can't waste a bomb every turn.
Freefight, Thunder Line or Poison Shield -> Marionette Parrar. Everyone is now alive.

>> No.8836475

>>8836403

No. Everyone is now dead, because Alice failed to block. It's a gamble. At least until I get a shield which has enough eva so that the 140% boost actually means 100% eva. (meaning: 42 or more eva) Ideally a shield which blocks everything like that, but that's probably only available veeeery late.

Does actually someone know the exact way Marionette Parrar works? I only know that with a shield excelling against ele, I can always block the first hit-all ele attack, but never the second. I'd assume it has something to do with the "number of activations" or something. But I also think something actually got blocked after a not blocked second hit-all thunder attack.
Maybe the "+6 activations" mean that you actually have 7 and a hit-all attack costs 5, meaning the next hit-all can't be blocked, because of not enough activations, but a single target one could? I just don't know. An ele-shield on Alice should definitely block everything ele-related with a 100% chance, so it's probably something with how Marionette Parrar works.

>> No.8836504

>>8836475
Actually, 25 points in the Manipulation growth doubles the EVA of shields, so anything with 30~40 defense is going to save you most of the time. Medium and large shields work the best for her, at least until you can make an Autobarrier or that other shield with 60 EVA. You also most likely have a few spare Pretty Mirrors in your inventory, so you could make a Platinum/Ruby/Diamond Shield for a cheap way to have a decent chance of blocking everything.

As for the other thing, I believe the activation counts for every character that blocked an attack. It's pretty evident on later dungeons where everything spams area attacks, MP is not going to be enough to keep everyone alive, so you should either use Spectrum Mystery or Little Legion.

>> No.8836583

>>8836504

Yeah, I do have those shields. Also about Parrar.. I'm already where it doesn't exactly do a lot, even if it would give me 100% block rate as long as it lasts.

Kind of makes Alice way less useful then she could be. Again, I can't waste bombs too much with her, as she'll never recover any. Well, at least not without a healing circle nearby and returning there every couple of battles.. which would be beyond annoying.

Little Legion is really awesome, but that's really more a boss-spell given its bomb cost. And Marionette Parrar is actually a pretty awesome skill if you just fight one enemy or maybe two. Provided they don't spam hit-all attacks too much of course. And they usually will do just that... and have multiple attacks per turn. Poor Alice.

>> No.8836865

Is there a map of stage 6? I can't tell you how frustrated I am looking for where I'm supposed to go.

>> No.8837091
File: 174 KB, 652x519, Harpies.jpg [View same] [iqdb] [saucenao] [google]
8837091

Oh god. Harpies. I think I bugged them. I already had 10 at one time. And all they do is always trying to get new ones. I'm laughing. Oh god. Don't know how many I already defeated but.. also I already had two Byakuren's Last Words. I don't know if I can beat them. Oh my fucking god.

>> No.8837112

>>8837091
Hahaha, I got one of those battles not long ago.
Call Harpy. "Oh, so they use that move". Call Harpy. "Again? I'll have to kill them faster". Call Harpy. "Umm..."

>> No.8837957
File: 1.65 MB, 1024x576, howlewd.png [View same] [iqdb] [saucenao] [google]
8837957

This stage is such a bitch.

>> No.8839332

>>8837091
I got nine of those multiplying robots in the great temple a couple times. They invariably used damage net right off the bat.
Thank god for petro breath.

>> No.8839541
File: 429 KB, 640x480, 120412_capture002.png [View same] [iqdb] [saucenao] [google]
8839541

...So it turns out that Nitori's 3 bombs commander spell (or Starlight Barrier/Leaf Shield as well) can't do anything against Aging Drizzle.
I guess I should edit the wiki.

>> No.8839640
File: 456 KB, 640x480, 120412_capture003.png [View same] [iqdb] [saucenao] [google]
8839640

OH GOD YES
On the first Abyss Worm I killed, as well!

>> No.8839686

>>8835674

No, she always did pretty good aoe damage for me. Patchy should do about as much damage as marisa and at just a bit less speed. I would know since she was on my team for almost the whole game. She and marisa were my only damage dealers and they cleared out most groups in 2-3 turns.

>>8836475

You're not using alice properly. Her shields will usually block everything even if it has a low chance. For most of the game I used elemental shields since they had the highest pdef and mdef.

>> No.8840180

>>8839686

Alice using her Marionette Parrar is a gamble. I can't use her wrong. Every now and then characters ARE hit. It just happens. And, interestingly, hit-all attacks hit mostly Byakuren, who is on place5, Alice is on place1.

Also, I still have no idea how exactly Marionette Parrar works. Had two melee-enemies, one with Spear and one with a Sword, use their columns-attacks in one turn, and both were completely blocked. That's 10blocks.
But two ele hit-all attacks were never blocked, the second one always hit.. and Alice had an ele-shield.
It's just weird.

>> No.8840217

>>8840180

Some attacks ignores shields or the dice roll wasn't friendly to you. Also her shields only blocks the things that they can block, ignoring the modifiers from circles and triangles. Bakyuran is most likely to get hit because there is a limited amount of times parr can work. This limit is consumed starting from slot 1 to slot 5. If someone uses an attack that hits everyone and you only have 4 uses left, than the one in slot 5 isn't protected. Try using those elemental shields that everyone can equip. Remember that they don't block all types of attacks. The fire shield for example won't block earth and elec.

>> No.8840229

I just got Patchy, Nitori, and Sakuya. Should I grind to level them up or are they fine to proceed into the Forest of Magic?

>> No.8840236

>>8840229

go to the forest of magic. The loot is better there.

>> No.8840262

>>8840217

I'm talking here about the very first attack. I know there are slots, no idea how many, but it makes no sense anyway.

I can only repeat myself, an ele shield should block ALL ele attacks on Alice, especially with Marinette Parrar. But the second hit-all would never be blocked. Not even partially.
But two column physical attacks actually were completely blocked. (column equals hit-all with a row-formation)
Yes, it makes literally NO sense. It's not like the ele-thing above just happened once. It happened multiple times and was always like that, at least as far I can remember.

>> No.8840274

>>8840236
They're level one, wouldn't they get 1-hit killed there?

>> No.8840279

>>8840274
Na. They'll be weak at first, but they'll catch up.
Fight everything.

>> No.8840293

>>8840262

That's really good luck if it blocked everything twice. Free flight isn't a good formation because alice will end up using extra uses. Are you sure you maxed out alice's shield tree?

>> No.8840461 [DELETED] 

>>8840293

Yeah, everything important for shields is learned (pic).
And formations.. I don't think I have anything which would be better. Ideal would be one with alice in front and everyone else in one row behind her, with lower chance of getting hit.
Although Alice does also profit from Marionette Parrar's +100% Eva.

As for luck against physical attacks.. not really. That stuff is always blocked by her, if she can still block. Spells are currently a bit worse, because the Diamond Shield has some Mali on that.
That said, the +40% evade on shields and +100% for Marionette Parrar do also work differently than it would look like at first. The diamond shield has 31 eva, so with a 140% boost it would be 74. That's far away from reality. It's most likely on 100. (With elements being on 75% chance because of a 25% malus. Would explain the always unlucky Byakuren getting hit every now and then. And sometimes two get hit as well.. I think)

>> No.8840467
File: 147 KB, 656x519, alice_growth.jpg [View same] [iqdb] [saucenao] [google]
8840467

>>8840293

Yeah, everything important for shields is learned (pic).
And formations.. I don't think I have anything which would be better. Ideal would be one with alice in front and everyone else in one row behind her, with lower chance of getting hit.
Although Alice does also profit from Marionette Parrar's +100% Eva.

As for luck against physical attacks.. not really. That stuff is always blocked by her, if she can still block. Spells are currently a bit worse, because the Diamond Shield has some Mali on that.
That said, the +40% evade on shields and +100% for Marionette Parrar do also work differently than it would look like at first. The diamond shield has 31 eva, so with a 140% boost it would be 74. That's far away from reality. It's most likely on 100. (With elements being on 75% chance because of a 25% malus. Would explain the always unlucky Byakuren getting hit every now and then. And sometimes two get hit as well.. I think)

>> No.8840843

>>8840467
>Ideal would be one with alice in front and everyone else in one row behind her, with lower chance of getting hit.
Give Satori as many IND accessories as you can, craft her Green Eyes, give her a Poison Lily too, Venom Rune Clothes, then make Byakuren's buffs as good as you can with her growths, max Satori's Trauma growth, put the rest of the points in her Eyes growth and just to make it sure, put Sakuya in the commander slot. Then, go to the SDM, buff Satori's IND, and use Poison Art. Watch something die from Toxic. Go to the Garden of the Sun, step on the healing circle there and enjoy having exactly that formation.

>> No.8841055

>>8840843

Actually I was talking BS. Marionette Parrar NEEDS Alice in the same row. Or rather, it's better if that's the case. Although I might get that formation anyway. What poison do you need? Satori has probably an innate skill to poison, is that enough? I don't use her. At all. So she doesn't exactly have any enemy skills. (Except a few random ones. And Mass Heal, which I taught her once before I had the first party split and the second party wouldn't have had a heal otherwise. Turned out she was in the commander spot the whole time and I didn't need the heal, not even for the boss..)

>> No.8841062

>>8841055
Poison Art is more than enough, that skill alone makes it worth using Satori even if you don't want to grind blue magic. Even if you don't buff her IND every battle, with IND stuff and those +poison damage gears she can poison things for more than 600 damage per turn.

>> No.8841410

Where the actual fuck is the silver chest in Forest of Magic 2? I swear I think I'll go crazy if I have to go through more pipes. THRWONG THRWONG THRWONG.

>> No.8841430

>>8841410
Disregard that, the chest WAS marked on the wiki map. It was just hard to find it.

>> No.8845028
File: 463 KB, 645x505, kanako_no_instant_death.png [View same] [iqdb] [saucenao] [google]
8845028

I always wanted to do this.

>> No.8846436
File: 288 KB, 650x514, last word fail.jpg [View same] [iqdb] [saucenao] [google]
8846436

.... fuck you Remilia.

>> No.8846479

Quick bump. Links for base game is dead.

>> No.8846540
File: 393 KB, 641x476, SQUUUUUUUUUUUUUUIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIID.png [View same] [iqdb] [saucenao] [google]
8846540

Guess how this ended.

>> No.8846617

>>8846479
Link's been deleted? Weird.

>>8846436
Wait, are the yukkuris Remilia spawns tougher than the regular kind? Or are Kings actually dangerous?

So, I've been using the Japanese wiki to find chests throughout the game. Now, upon looking at my stats... I find out I missed one. WHYYYY?! It's not even orichalcum or admantite, it's just some random chest somewhere that's sitting there unopened!

>> No.8846925 [SPOILER] 
File: 370 KB, 634x476, i gave her a spin.png [View same] [iqdb] [saucenao] [google]
8846925

Reimu had like 28 mp left, and all I had equipped was this amulet spell and the 45 mp Spirit Sign... DUDE.

>> No.8847052
File: 82 KB, 348x357, shes sneering because she broke terminatormkII.jpg [View same] [iqdb] [saucenao] [google]
8847052

>> No.8847070

>>8847052

Why is that so erotic?

>> No.8848669

>>8841055
>>Marionette Parrar NEEDS Alice in the same row. Or rather, it's better if that's the case.

No, she does not. It's better if she's not in the same row so you get extra protection against row attacks. The player in slot 5 is the one least likely to be protected by aoe attacks because according to the game they get hit last in aoe attacks.

>> No.8848675

>>8847070
It has Aya in it.

>> No.8848783
File: 9 KB, 199x254, link.jpg [View same] [iqdb] [saucenao] [google]
8848783

it seems the DoD mediafire links really are dead. Got this link from doujinstyle
http://www.mediafire.com/?bqfsjlwlmn9wm

>> No.8849168

>>8848669

Why does the skill mention that then? "Works better when the target's are in the same row as Alice" or something like that.


Anyway, because I got sick of knowing that I probably missed a magic mushroom, I used the wikis to check, where it could be. So I also found out, that after stage15 I only missed 4 chests. Given the perverse locations of some of them, I'm kinda proud of myself. And my guess that those 4 chests are in the forest of magic and the netherworld seems to be right as well. Forest of magic had two chests I overlooked, and the Netherworld is supposed to have an axe I missed. And maybe... hopefully that mushroom as well. Well, it has to be somewhere. And I'll find it. Got a donation box in the process already.. which is obviously great. My third character-item drop in the whole game so far. And I already killed over 5000youkai.

>> No.8850911

>>8849168

They're easier to get post game. Don't let it bother you. Anyway, I generally have alice first in a poison shield formation. It works fine except against multiple aoes, but that's why I have reimu along.

>> No.8851582

does it work in WinE?

>> No.8851982 [DELETED] 

>>8850911

Well, given that I know which items I'm missing I'm getting those two chests. For 100% chests and all. It shouldn't be THAT much work. I hope.

As for Poison Shield.. I can't get it. It won't get over 600damage per tick, no matter what I try with buffing, and that's apparently not enough. Even without any buffs it's already at 520 or so... so yeah, it's not an option right now, at least not with the item's and stuff I have. Maybe after I get the next IND+ item. (So far I only have the +15 and +30 one. A +45 one would obviously be pretty helpful)

>> No.8851985

>>8850911

Well, given that I know which items I'm missing I'm getting those two chests. For 100% chests and all. It shouldn't be THAT much work. I hope.

As for Poison Shield.. I can't get it. It won't get over 600damage per tick, no matter what I try with buffing, and that's apparently not enough. Even without any buffs it's already at 520 or so... so yeah, it's not an option right now, at least not with the items and stuff I have. Maybe after I get the next IND+ item. (So far I only have the +15 and +30 one. A +45 one would obviously be pretty helpful)

>> No.8852019

>>8851985
have you debuffed the test subject's RES? Byakuren's unresist can do that, Youmu's commander bomb... Although Sanae's 3-bomb should work better altogether.

>> No.8852039

>>8852019

there are poison rings that can do it as well as satori's unique weapon too.

>> No.8852166

>>8852019

Enemies had 0 Res, so.. debuffing Res shouldn't do anything. And I used Sakuya's IND/RES+ skill. And I even buffed Byakuren's IND first, before I let her buff Satori.
Yeah, it simply won't work with my stuff. And the last thing I'd do is making some stuff just for a damn formation. But that's fine, I can wait. It's not like I'd use poison ever again. If there is one status effect I really love then it's blind. It can completely shut down some dangerous enemies and lasts forever. Paralyze is also nice, although it lasts not as long. I don't really use silence, but I can see that one being awesome as well. (Though my primary skill for blind is Aya's Blind Beak.. and she can't silence)

>> No.8852209

>>8852166
Mokou gets gloves with Blind. But because that goes away after hitting, Great Confusion is considered the best skill to shutdown almost everyone.

>> No.8852211

>>8852209
oops, I meant Sleep Gloves, a.k.a. God Hand

>> No.8852529

The first final boss is seriously pissing me off now. I really don't get how some of you beat it in just three rotations, because I can barely do 20K damage by then, even with the Kusanagi. I've tried using all the suggested party setups but now I'm suspecting it's something with my equipment or growth, so I'm sorry for asking but does anyone have a fullproof strategy?

>> No.8852560

>>8852529
what level are your 2hus? Just 5 levels can make a difference between getting onehitted and... twohitted. Hello stoneshower.

>> No.8852592

Here's my levels:
Alice: 72
Youmu:74
Byakuren:75
Sakuya:76
Sanae:70
Marisa:67
Reimu:66
Aya:70
Patchouli:71
Nitroi: ...57
Satori:67
Mokou:71
Also, Sakuya, Sanae, and Byakuren have so many power levels the requirement just jumped to 999. As for equipment, I have 6th tier weapons on Sakuya, Youmu, Mokou and Patchouli, as well as the Kusanagi. Diamond Broom on Marisa. I don't think the others can do damage so I just gave them the stuff with the most bombs or defense.
Personally, I have no trouble surviving those three turns, heck I even managed to beat Chihiro and Akame when they showed up at the same time. It's just that my damage output is too low. Mokou never does more than 3100 damage and Marisa is stuck between 700 and 1500.

>> No.8852612
File: 242 KB, 628x344, unbenannt.png [View same] [iqdb] [saucenao] [google]
8852612

>>8852592
that's odd. Who's wearing the Kusanagi? I would keep it for the second/third phase, and just endure the first phase while slowly poking away at the Gorgons. After all, the only moments when bombs are needed in the first phase are when when Anastasis or Lithos use charge. By just having Marisa and Patchouli attacking them with the respective weakness (although it's almost useless against Lithos with her skyhigh MDEF) with some decent land level, they should be critting, doubling (with their skill trees) to ensure the end of the phase before you run out of resources.
Meanwhile, Satori is busy building up dark land so you don't have to later on.

>> No.8852675

The Kusanagi's on Mokou. Both parties are in Poison Shield formation. First party's tank is Aya, second one is Alice.
First party:Aya, Mokou, Reimu, Satori, Marisa. Commander:Sakuya. Aya uses her field effect to increase evasion, and her bomb that increases evasion for a turn when Anastasis is on the field. Mokou uses Fujiyama Volcano on Biotopos and Lithos (same damage). Marisa uses her elemental attacks(no bombs) that need two turn of cooldown each use, and Double Spark if there's an annoying mini-boss on the field. Satori uses Starlight Barrier, Leaf Shield, Shield Wall, Area Heal and Refresh. Fire arrow for some extra damage. Finally, Reimu uses hyper amulet when she has nothing to do, and her no-physical damage barrier when Lithos or Anastasis use bomb reload.
Second Party:Alice tanks stuff, Youmu uses Slash of Eternity/Paschal Moon Reflecting Satellite Slash in Manussya Stance, Patchouli uses Silent Selene and Void Elemental to drain the land gauge, Sanae uses Wind of Swords, her buff buff, and heals and revives, Byakuren uses Amplifying Scroll and Dark Sword. Nitori uses camouflage as the commander. So far, I've never used this party because I've yet to reach the second phase.

>> No.8852768
File: 52 KB, 490x450, 10447298.png [View same] [iqdb] [saucenao] [google]
8852768

>>8852675
I've just done some "testing".
Slash weapon on Mokou (such as Kusanagi): mediocre damage to all
Strike: only decent damage to Bio
Stab: mediocre to Bio, good to Ana and Lithos

I would recommend you to just take the Kusanagi and give it to whoever hurts the final boss in the other phases. It doesn't have Reptile Slayer, so it's actually not that overwhelming in the first phase...
Also, in my opinion Sakuya is sort of wasted in the commander spot. She can make good use of Kusanagi, too. Combine that with Private Square, and she can dick around a lot in the last two phases.

>> No.8852818

>>8852768
Yeah, I kept getting confused about what to do with Alice and Sakuya, since I wasn't sure if I needed a tank or not in the second phase or if I was going to blitz it. Alright, I'll follow your advice, so thanks a lot for all that!

>> No.8852890

>>8852818
I had a minor debate in about my method in the last method. It sure is not perfect, but I found it functional, so perhaps you might be interested.
http://www.youtube.com/watch?v=cGiJc2b4Fgo
By the way, the weapon Sakuya has equipped is Mambele, a fun little dagger. It has Reptile Slayer. Thanks to the higher stats, I found it more useful than the Claymore.
Mokou had dibs on Kusanagi, and Youmu has her katana...

>> No.8852893

>>8852890
>my method in the last method
*last thread. I hate making long posts.

>> No.8853480

Stage 26 had me by the fucking balls.
I was running out of MP with almost everyone, tons of picked up stuff on the way, Satori with two more spells in her head (do they get lost upon defeat?).... thanks GOODNESS I got to the end. Thanks Remilia and your 707 PATK.

>> No.8855245

I love you /jp/. Seriously. Thanks for all that, especially this >>8852890. And I somehow already had the Mambele, which was pretty helpful for the second part. I think this was the longest RPG battle I've ever done. Took me a full hour.
First phase was simple enough, with Alice guarding everything, Reimu healing when necessary and using barriers if a last word came up, Marisa and Patchouli using the elements and Satori healing, shielding and using Shadow Boom. Even managed to proc multiple last words, which was pretty helpful. The unexpected problem was when Patchouli ran out of MP. Suddenly, my damage output slowed to a crawl, because Satori soon followed and Marisa simply couldn't keep up. I was forced to switch in early but immediately got a Fujiyama Volcano off on Lithos. Next phase was pretty easy with Sakuya's time stop and messing around, but I rushed it and realized I completely forgot to use Dark Sword and Byakuren's buffs. And then the third phase...
I seriously messed this up. Did a few thousand damage, time stopped, and then ate a Void Cavitation after they absorbed Fire Land. No one died because of Reraise, but surviving two rounds in a row of Flash of Lightning+Flame was unusually hard. The most damage I did was 22000 with Mokou, and only once. By the end, Sakuya was out of bombs, Mokou was out of MP, Byakuren was dead and Sanae was on cooldown. And then Youmu pulled a multi-hit critical Slash of Eternity, and all was well in the world.

Not sure if it was worth it, but the game was fun outside of the last areas. Started it in back in September I think Sure took a while. Now, onwards to the expansion!

>> No.8855709
File: 876 KB, 800x600, 13254545684.png [View same] [iqdb] [saucenao] [google]
8855709

Does /jp/ have a game CG or at least a danbooru tag for those artworks ? I've just seen Mokou's last word and they are pretty awesome.

>> No.8855742

Can anyone repost the base game? Links are dead.

>> No.8855749

>>8855709
http://www.mediafire.com/?xnbgvlbx2b8qi5y
All the last word cut-ins. Spoilers because some bosses have ones too.

>> No.8855758

>>8855749
Thanks a lot.


>>8855742
Only DoD links are dead, but >>8848783
already reposted them.

>> No.8856512

>>8855245
well, I'm glad I could help. Even though it was one risky fight, you made it, kudos.

>> No.8859413
File: 185 KB, 640x480, Unknown 2012-04-15 20-33-38-45.png [View same] [iqdb] [saucenao] [google]
8859413

"He will use vortex next turn and spoil my win... man, that would be OH YOU GODDAMN MOTHERFUCKERRRRRRRRRRRRRRRRRR"

>> No.8859962

How do you guys use Mokou? I just got her up to my party's level but she seems weak. Had to slap a spear on her and even then, only regular attacks work well.

>> No.8860012

>>8859962

I use an Axe with her. Stun Blow or normal attacks for most random encounters, sometimes a bomb skill if it's needed.
Mokou is basically made for the Hinotori Skydance or the Hakurei Type formations. The baiting ones. You put her in the baiting slot. She can take more damage than most characters and does very well in that spot. Alice doesn't really like those formations because Marionette Parrar obviously doesn't work too well in them. Also, unlike Alice, Mokou can deal damage. A LOT. Her PATK can be insanely high. She has great strength and gets a very good attack-based growthtree.

She is basically the a tank which also has one of the best offensive capabilities. Which makes her kind of broken. My Mokou just learned Fujiyama Volcano. Well, yeah. Ouch. I think it deals more damage than Youmu's 2 bomb "Slash of Spring Wind in Saigyouji" Last Spell.

>> No.8860031

>>8860012
Alright, so does that mean I can replace Alice for Mokou for the most part? For regular battles and then use Alice for bosses?

>> No.8860045

>>8859962
until she learns the good stuff, use Tsuki no Iwakasa's Curse and Flying Phoenix. Does the job.

>>8860031
No no no. Alice is fantastic in regular battles later on. Use both if you're feeling cool.

>> No.8860136

>>8860031

You don't need Alice for up to stage17 at least. That's where I'm now. You can use her, but don't have to.

I personally use Sanae as my "hard support" (with Mokou in the "bait" spot). It's her job to see the party through battles and let them win. And Sanae is usually a much safer bet than Alice is. Although there are stages in which Alice works quite well too.
Using both.. no. I don't like that at all. Two hard supports heavily cripple the damage output in random encounters.
The advantage of Sanae is that she can react to all kinds of situation. Alice can only reduce damage, but Sanae can also prevent status effects, raise Attack if you need to get rid of something FAST or raise ACC if there are some dangerous enemies with high EVA and high magic resistance. Also she can heal. Honestly, Sanae is enough for a lot of boss fights as well, you don't even need Alice. However, Sanae is awesome as a commander, especially if you like to beat things quickly. It's really insane damage, especially combined with Byakuren's buffs.

Alice.. she's good as well, but not in all stages. At least not without additional help from Sanae. There are some bosses which deal a ton of damage, especially later ones, those are true Alice moments. In this case you just use Mokou as a damage source.

>> No.8860253

>>8860136
I have been using alice the whole playthrough and have died only 3 times in a stage, of course I have died more times in bosses.
Alice has something that mokou doesn,t and it's her Decoy, that thing is only 5 mp, no bombs and makes all enemies 100% target alice, the only bad thing is it doesn't protect you from area attacks, but still you can use her together with Satori and cast Berserker on the whole enemy party. or you can have a glass cannon formation with character like patchouli and marisa in the backrow and sakuya and youmu on the front row to wipe the entire screen in the first turn.

>> No.8862746

>>8860253
>cast berserk
Great Confusion should do the same. Also, some enemies have surprising PATK and then it backfires. Hydras come to mind.

>> No.8862752

>>8860253

> Youmu
> First turn
Sure.
You also want to keep a look at your MP. And Bombs.

>Decoy
Enemies can still hit other characters. I learned that the hard way. Also it's no priority move, so Alice needs to be FAST. Which she usually isn't. At all.

>Berserker
Yeah, do it the hard way. Really, more than enough enemies can be shut down completely with blind. Other ones don't like paralyze at all.

Alice is a hard support, like I already said, and Mokou is not. She is an Attacker. With the bonus of her ability to tank a good amount of damage.

Of course, using Alice is possible. It's just not needed in most cases and only makes battles take a longer time.
Sometimes it just comes down to preferences. Stage15 can be done with Alice or Sanae. But Stage14.. uh yeah. You want Sanae. And don't need Alice at all. You can still use her, but why? One more damage dealer makes things faster.

>> No.8862757

>>8862752
>You also want to keep a look at your MP. And Bombs.
until the expansion, there is no real method for defeating enemy-san in the first turn other than burn mana/bombs like crazy. (Then you get Reisen, who justs needs to sneeze on the enemies with a 12 mp attack)

>> No.8862768

>>8860136

Sanae's main use is for damage buff and res/hit buff when you need it. She really doesn't fill in the same role as alice. Also alice can protect the team with little legion and marriontee parr or whatever it's called. The team's damage should be fine if everyone has aoe attacks.

Alice's true strength comes out when you put her in a poison shield formation. That formation was made for her.

>>8862752

Until endgame, most battles can be cleared in 1-2 turns even with alice. Without her, you're just hoping that no one hits one of your soft characters every turn.

>> No.8862812

>>8862768
>Until endgame, most battles can be cleared in 1-2 turns even with alice.

so throw in another damage dealer and most fights will only go more than one turn because the paralyzed monster(s) take another round or so to melee down or just to let the caster melee it for 5 turns and get mana back so you don't have to run all the way back to the circle.

>Without her, you're just hoping that no one hits one of your soft characters every turn.

Unless you forget to swap out a character's level 1 inventory when you put them in your party, nobody should get 1-shot even if they are somewhat underleveled, with some exceptions.

>> No.8862822
File: 156 KB, 301x266, deadaya.png [View same] [iqdb] [saucenao] [google]
8862822

>>8862812
the small-armor wearing characters (Marisa, Patche, Satori, Cirno, Remilia) are almost always floored by a single Tentacle or similar attacks. And sometimes middle armor wearing 2hus like pic related get shat over by physical attacks, too. (Aya herself though is less vulnerable thanks to her tree bonuses)
The thread is approaching its end, somebody wanna make the next one?

>> No.8862837

>>8862757

With luck, Aya needs 7mp and a bomb. Had that happen a few times actually. And I don't use that spell unless there are at least 4 enemies.

>>8862768

Like I said, there is no need for Alice in most cases. Again, you CAN use her, but why? Especially if you need Sanae anyway. She is enough. She can easily buff pdef as well, which is the most important defensive stat in most cases anyway. And it doesn't need to trigger upon enemy attacks. (Marionette Parrar is potentially way better... if it triggers)
It's nice and all if you can still burn through enemies with Alice, but is another Attack that bad?

I mean I'm not saying "don't use Alice at all, use always Sanae instead". I mean it works, but it's really a matter of preference.
Sanae is versatile and can do a lot. (Buffing pdef, healing everyone, helping against status ailments, make characters not miss the enemy or hit them for more damage..)
Alice can reduce damage. With a bomb for sure, with Marionette Parrar.. if you are lucky. And don't get bombarded with too much AoE stuff. Though the AoE thing really shouldn't happen. You need to shut down some threats immediately, if you can't do that it's not Alice's fault. Sanae can't help there either.

>> No.8862843

>>8862812

Most fights will take 2 turns whether you like it or not. Mokou, even though she does more damage than alice, still doesn't do much. The fact that she lacks mp/bombs and an spamable aoe moves robs her of damage dealing capability and there's always the risk of one of your guys dying and not being able to fight.

>> No.8862855

>>8862837

You're either early in the game or have a selective memory. Sanae should be casting a magic or attack buff, not physical defense. Even with the physical defense buff, your characters don't take hits well.

>>You need to shut down some threats immediately, if you can't do that it's not Alice's fault. Sanae can't help there either.

No, alice can keep your team alive through heavy aoe if you're also aoe healing with reimu, or with little legion. She will also keep your team alive from hard single target hitters which pdef buff will not.

>> No.8862891

All my fights with alice goes the same way.
Are the enemies very threatening (hardest of that dungeon)?
Yes
Marionette parrar / little legion first turn, decoy on second turn.
No
Decoy first turn, attack on second.
Can your enemy inflict permanent status on your party?
Yes
Use sanae RES buff or Reimu border.
No
attack.
And why would you need more damage output there? having Marisa and Sakuya can clear most fights in 1 or 2 turn up to stage 20, if you add patchouli even more, and if you are using Satori most of the enemies will get paralized, berserk, charmed,poisoned or petrified in the first turn.

>> No.8862965

>>8862843

Mokou deals a ton of damage. You shouldn't give her crap weapons. Give her a nice Axe, and stun blow away. When a big guy or a really big crowd comes, you can use her spellcards. It doesn't happen too often, so her few bombs don't matter. But they are damn powerful.

>>8862855

The pdef buff isn't as bad as you think. It doesn't reduce damage to 0 on your mages, but hell, it makes you survive at least one attack more. Which is more than enough. It's a safety rope.

And of course Alice can keep your team alive with little legion. (if you have the bombs..) Of course Reimu could heal. But IT'S NOT NECESSARY. That's the whole damn point. If Reimu can heal with Alice in her team, she can do the same with Sanae. Added bonus: Sanae can heal too! So Reimu could just attack. Sanae only needs to cast her buff once after all.

And those hard hitting single target guys.. they must come up a lot after stage16, because I remember exactly one enemy who liked to always attack the low HP mages. But I didn't use Alice there and it was still fine. And all those really dangerous physical attackers tend to somehow be weak to blind, paralyze and/or instant death.

Honestly, this game would be very badly balanced, if you'd really NEED Alice in all stages. (Or Sanae.. or anyone) They all have their time to shine.

>> No.8863057

>>8863037
new thread

>> No.8863182

>>8862965

If you think mokou does good damage with an axe you don't know what good damage looks like. 2-3 damage dealers with sanae's buff is plenty high while also being safe.You're don't need to worry about anyone dying before they get a spell off.

>>blind, paralyze and/or instant death.

It's faster to just kill them. Why complain about damage if you're going to waste a spot on your team casting status effects? Those status effects have a horrible hit on most strong monsters anyway.

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