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/jp/ - Otaku Culture


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8117072 No.8117072 [Reply] [Original]

What does /jp/ think of Iamp?

>> No.8117075

Youmu is gay.

>> No.8117076

I know I should play IamP instead, but I play Soku.

>> No.8117080
File: 135 KB, 563x461, Everybody is Gay.jpg [View same] [iqdb] [saucenao] [google]
8117080

>>8117075

>> No.8117078 [DELETED] 

I think I prefer Hisoutensoku for it's overall speed.

>> No.8117081

Best Touhou fighter.

>>8117075
Youmu is pure, fuck off.

>> No.8117082

>>8117078
I wish I could fucking slap you.

>> No.8117093 [DELETED] 

>>8117082
I bet you wouldn't dare to do that with your dainty arms you frikkin nerd

>> No.8117108

>>8117093
Say that to my face and fucking see what happens.

>> No.8117114

lamp? I use my monitor as my lamp.

>> No.8117117 [DELETED] 

>>8117108
>>8117093
calm down

>> No.8117136
File: 67 KB, 644x510, shanghai really let herself go_1.jpg [View same] [iqdb] [saucenao] [google]
8117136

I think it's a very cool fast paced fighter with unique mechanics that make it interesting yet also ensure it is distinctly touhou. I really wish I had been into touhou when it was popular so I could have gotten into it more

I just wish the shanghai dolls were cuter. Seriously, after UNL, I can't take it easy with my shanghai looking like this

>> No.8117139

I personally like iamp, but all my friends prefer soku, which i think takes less skill to play.

>> No.8117143

>>8117136
>UNL
Now I'm mad.

>> No.8117144

>>8117139
>which i think takes less skill to play.
Which is why I prefer soku, to be honest.

>> No.8117149

I love lamp.

>> No.8117152

Aww, did the soku thread die already?

>> No.8117187

Iamp is to Soku as Melee is to Brawl.

We got more characters and content, but gameplay just feels simplified. Air combat gets a minor upgrade and mobility increases, but ground combat essentially falls apart, every character autocombos, physical attacks get simplified, and projectiles pool doesn't increase particularly well.

On the big plus side, Soku doesn't have ridiculous proration and matches end in timely fashions now.

>> No.8117195
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8117195

>>8117144

B-but, that's bad! Games with low skill ceilings always become amazingly dull after a relatively short time, leading to their untimely death! It's better for a game's health if it can be easy to learn, hard to master. UNL has the easy to learn part down, but it has such a low skill ceiling that it's just as easy to master

>> No.8117216

>>8117187
>matches end in timely fashions now

What? If people really want to, they can drag out a match as long as they want. Free-flight was a bad idea. It's impossible to really punish unless they fly into a corner with 1 or 0 orbs left. Because everything is so floaty, it's very hard to get solid combos when the other player is midair

The only thing IaMP had that really "dragged" a match out was the declaring system (or whatever it was called, I only vaguely remember that term from a tournament commentary I once watched), but that was cool because A: turtling was extremely difficult so there was almost always a lot of action, B: combos actually did serious damage, C: it was fairly limited gameplay-wise because it was often hard to get the breathing room necessary to declare, meaning you had to get yourself an opening. It was simply a way to turn things around if one player managed to get his shit together and start to overpower the other

Even though matches were often 3-5 minutes long, I really enjoyed watching them because of the intensity and skill involved in every fight

>> No.8117221

>>8117216
Such true words, Anon.

I need to buy a controller already so I can play all my favorite fighting games on the PC. I suck at IaMP, but then again I haven't really practiced it either.

>> No.8117224

>>8117216

I was referring more to Aruhori and those bloody Meiling slugfests. The amount of bullshit you could do with even the bottom tier character...I honestly believe it was easier to drag out matches in the old game.

Your point is taken, though, and is very good. That damn flying.

>> No.8117248

>>8117195
I think it's okay to have a few fighting games that are targeted at casual players. Most people will never be good at fighting games, so if they just want to play without putting a lot of time into the game and not get utterly curbstomped by more experienced players, a low skill ceiling can be appealing.

The community is just nicer that way since nobody expects much. It can be exhausting to play serious fighting games where everyone is raging at each other.

>> No.8117255

>>8117195
It's nice because I'm not that much into fighting games, so an interesting and learnable one lets me get some of the genre without devoting more time than I'd like to into it.

And why do you keep using that acronym, even drawing the eye to it with a spoiler, when you clearly know it's wrong? Attention?

>> No.8117258
File: 97 KB, 700x535, kaguya on the internet intrigued_1.jpg [View same] [iqdb] [saucenao] [google]
8117258

>>8117224
>I was referring more to Aruhori and those bloody Meiling slugfests. The amount of bullshit you could do with even the bottom tier character...I honestly believe it was easier to drag out matches in the old game.

Please explain these Aruhori and Meiling slugfests you refer to. My only exposure to tournament-tier play in IaMP has come from tournament commentaries, and I've quite literally never seen Meiling played, nor do I know offhand what or who Aruhori is

>> No.8117276

http://www.youtube.com/watch?v=MXbVW0KQTkw

>> No.8117282 [DELETED] 

>>8117276
Alice's doll sounds are so goddamn obtrusive. Why the hell did they choose such a siren-esque blare?

>> No.8117301
File: 84 KB, 1024x576, nino awesome_1.jpg [View same] [iqdb] [saucenao] [google]
8117301

>>8117255

Sure, why not

Actually it's because people like you get your panties in a ruffle over it, so I spoil it to hide it. Of course, if I *didn't* spoil it, people would get in a tizzy over it anyway, so, you know, whatever

>> No.8117312 [DELETED] 

>>8117216
http://www.youtube.com/watch?v=MXbVW0KQTkw

>> No.8117322

I love lamp.

>> No.8117335 [DELETED] 
File: 734 KB, 889x1037, 1299691889236.jpg [View same] [iqdb] [saucenao] [google]
8117335

this damn match:

http://www.youtube.com/watch?v=Tz-9hXmx7Pk&feature=related

>> No.8117354
File: 84 KB, 1280x720, ika mini sad_1.jpg [View same] [iqdb] [saucenao] [google]
8117354

>>8117312

>My face when I actually found that match very exciting and fun to watch yet it's being used as an example of how turtley and slow IaMP is

>> No.8117386

Honestly, people that use autocombo as an argument against SWR are just digging random things to use as dumb arguments
First, what is the big deal if you have only to press one button instead of pressing a sequence of buttons to get a combo? It doesn't need much more skill, maybe a little practice, but it's very simple
And second, I think only suika has dial-a as her most damaging combo from a 5A, all other characters have to link other attacks to do good damage

And if you do a comparison of movesets, swr has actually the same amount or even more attacks in each character, so that point is null too

With that said, I really like to watch IaMP matches, some are great

>> No.8117558
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8117558

>>8117072

It's great... fastest way to set up a server I've ever seen.

>> No.8117563

>>8117187
The original SSB is infinitely better than both Brawl and Melee combined, and anyone "competitively playing" any of the three is a faggot of the highest caliber.

>> No.8117564
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8117564

Many of you feel bad for this Iamp. That's because you crazy. It has no feelings, and Hisotensoku is much better.

>> No.8117721

I think IaMP is really underrated nowadays, is a great fighting game, the matches are a bit long if the level of the players are advanced, but the game is really frenetic, like nearly all good fighting games. I don't have really experience on IaMP ;_; I can't say more.

I think comparing both games is stupid, because they are clearly different stype of games.
The only thing I think is stupid in Hisoutensoku are the weathers, I mean It is ok to put them on the campaign or arcade mode, but on VS. mode are really troublesome sometimes. Have you ever happened you where doing a combo and suddenly Typhoon from fucking nowhere? It can happen, it happened more times than you think. I know there's a patch, but is unnoficial and I don't want to modify the rules of the game. I only want in the next fighter a "disable weather" button. If there are weathers, maybe the next fighter will have a different gameplay (But I like the decks system).

>>8117563
For those using Smash bros arguments...
I will say this as an ex-competitive Smash brothers player.
Smash bros 64 was great and Melee was better (because 64 had less ATs), Brawl is pure shit it is made it for babys casuals with dawns and lamers on purpose, that fucking Sakurai.
Please don't compare it with SWR or soku, SWR and soku at least can be competitive.

>> No.8117740

>>8117721

>Brawl is pure shit it is made it for babys casuals with dawns and lamers on purpose, that fucking Sakurai.

Because you were getting out of control.

>> No.8117757

>>8117740
Sorry, Brawl really frustrated me.

>> No.8117818

>>8117721

Weathers never come out of nowhere though, it always says what the next weather will be and especially if you are in the middle of a combo, the weather will not change suddenly as it's only cycled with wallslams, knockdowns and spellcards, not to mention that the cycle is always the same. Only random part in it is the weather that it chooses once the current one ends I think.

>> No.8120203

>>8117818

This is true. There are far better criticisms for UNL than "the weather system is dumb." It affects both players equally and you can see which weather is coming up. Sure it'd be nice if you could turn it off, but it's really small beans compared to the rest of the gameplay issues

>> No.8120216

It's nice, I just like Soku more, partially because of flying and being able to customize my moveset more. I admit I didn't play too much of IaMP though.

>> No.8120217

>>8120203
>It affects both players equally
Have you never played the game before or do you have severe brain damage?

>> No.8121398

Soku is for easy modo mashers.

>> No.8121410 [DELETED] 

Iamp: actual skill required
Soku: LOL PUSH A A A A A for a combo
D for special powers!!!

>> No.8121466

IaMP is legit - just the community is stagnant so getting into it is kind of hard unless you're into that kind of thing.

>> No.8121467

>>8120217

Cry all you want about your combo getting disrupted or Typhoon coming up when you're at low HP and trying to turtle Anon, but both players are equally affected by the weather. Both players gain super armor and no block, during Typhoon, both players have a chance at regaining hp during that.. Calm, or whatever it was called? With the spotlight? I forget. Anyway, and so on and so forth

>> No.8121663

>>8121467

I think he was more referring to how some characters have a distinct advantage in certain weathers, while most weathers are neutral there are some weathers that really do tip the scale, mainly typhoon which forces some characters to simply do runaway due to otherwise getting heavily outdamaged, River Mist and Spring Haze also are way easier to deal with some characters. While the effect is same on both, the benefit gained can vary a lot.

>> No.8121681

>weather
I really love it when I'm about to die and can't really afford trying to be aggressive, and then what's that weren't you paying attention to the bar on the top of the screen? Too bad, it's typhoon time!
The saddest thing is that I absolutely cannot pay attention to both the fight and the weather thing at the same time, or hell even pay attention to the weather thing at all, so this has happened to me many, many times. Also, this isn't really an excuse because I am very bad at fighting games

My favorite thing about SWR/Soku is the ability to change your basic command special moveset, which lets you basically customize characters in any way you feel more comfortable (as long as your deck is good enough, I suppose). I wish you could choose which skills would be your default ones, though.

As for lamps, I've never really cared much about it, I guess.

>> No.8121793

>>8121663

As long as Tenshi's weather control cards exist, I don't really think that's a valid complaint. "Oh no I ignored this game mechanic completely and when it finally came into play I got my ass pulverized, this mechanic should be ERASED" does not make for a compelling argument. It's be like someone who never fought shotos in street fighter finally realizing that he can't jump into people who are ready to dragon punch his ass. If you try to ignore a mechanic of the game all your life and then get your ass kicked because the other character can use it in a way that butchers you (utsuho with typhoon/ryu can dragon punch), you don't have a right to complain because there are tools available for dealing with it that you just never learned to use (Tenshi's card/not jumping in like a retard)

>> No.8121804

>>8121793

Addendum: Now, this does PLAY into a valid complaint, which is the random nature of the draw system. In my example, I compared the action of using Tenshi's card to the inaction of jumping in. This is faulty because Tenshi's card doesn't just take resources, but it's RANDOM so you don't even know if you'll have it when you need it, even if you put four in your deck

It is for this reason that I really wish UNL let you design a draw order for your cards instead of just randomizing it. It would enhance strategy a great deal, I feel. The weather system itself is fine, though

>> No.8121858

guys i had an idea. what if we ask the soku+ devs to make the drawing order of the decks and the default special moves adjustable?

>> No.8122014

I wish people would play fightinggames for fun more often instead of playing them because of tourneyfaggotry

>> No.8122055

>>8122014
Fun? Seriously? You fucking casual.

>> No.8122059

My server uses LAMP

>> No.8122071

Immaterial and Missing Bump

>> No.8122092

God tohou sucks

>> No.8122097

>>8117072
IAMP and Soku are for scrubs. Everything in it is designed to ensure scrubs will be good at it.

>> No.8122105

touhou fighter are too good and wasted on turneyturds

>> No.8122485
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8122485

>>8122092
Don't talk shit about Lady Kanako. I will destroy you.

>> No.8122493

>>8122092
YOU TAKE THAT BACK

>> No.8122495

>>8122485
Take it easy Sanae, you'll get wrinkles if you keep wearing such an unpleasant expression.

>> No.8122724
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8122724

>>8122014

I'm not sure why you talk about the two as if they're mutually exclusive. I for one highly enjoy the intensity and raw skill found in every IaMP match. You try to dismiss such high skill-ceiling games as "tourneyfaggotry," but it is indeed fun to play them

>> No.8122733

>>8122724
We seem to have different understandings of the term "tourneyfaggotry"
http://www.youtube.com/watch?v=O-7gmds2njg

By tourneyfaggotry I mean stuff like this, or generally forcing a competitive and elitist attitude on everyone

>> No.8122763

>>8117187


As far as I'm concerned, Soku's proration is shit. That limit garbage on your combos is stupid. When I do a fucking combo it should end because I can't juggle anymore, not because I've done too much damage

>> No.8122783

>>8122014
What, you don't play soku and IaMP for money? Yeah, I use the butterfly girl and the girl with the knives because they're really strong. But the butterfly isn't very strong in IaMP, so I use knife girl, she's gotten me a lot of money.

>> No.8122784
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8122784

>>8122733

I, but, wait, huh, what?

No one was doing that. No one was even remotely talking about that. I don't.. what?

Is this in response to the people who said IaMP takes more skill than UNL? Because, well, it does, but hey man whatever, play what's fun. Personally though, the idea of butting my head against the skill ceiling of a game after only maybe a month of play tops doesn't seem very fun. Fun is in having the ability to grow as a player to your very limit, and games with low skill ceilings don't really offer you the room to grow, which is why I don't really think it's very fun

Meiling's storyline will still always be the most awesome story ever put to a Touhou game, though

>> No.8122815

>>8122784
No, it was more a comment about fightinggames in general.
I have tourneyfags as friends and talking with them about fightinggames is not very pleasant when I try to bring up the topic of niche fightinggames such as AH3 and touhou fightinggames

>> No.8122827
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>> No.8122842

>>8122784

Man, you must be pretty good to hit the ceiling in a month. I don't think I could ever get that good so quickly.

>> No.8122865

I don't see the point in playing a poverty fighter when the netplay is pretty much unusable in the west.
At least IaMP netplay is godlike.

>> No.8122879

>>8122842
When you have previous experience in GGXX#R to GGAC, and even more experience in SF2 and SF3S, everything becomes quite easy, actually. It's only a matter of learning the game mechanics and the matchups.

>> No.8122886

>>8122842

Well, the problem stems from the fact that UNL's skill is mostly defined in understanding the different matchups. Combos, spellcard usage, and customizing your deck only take a few days to learn. Comboing with the delayed inputs of online play takes maybe a week or so of consistent practice longer. However, then you get into all the different matchups. What bullets beat what, what characters are immune to what combos (comboing Iku and Cirno are quite different), etc. If you customize different decks to deal with different characters then that could complicate things a little more. Things don't really get any deeper than this, though. Mechanically, moves are easy to do, which is fine, but there's really no deeper gameplay mechanics to heighten the skill ceiling. IaMP has the constant weighted rock paper scissors thing going because of the threat of bombs, guard crushes, and regular attacks. UNL just.. doesn't have that. It's high attack, low attack, or bullets, and the latter is almost always the worst idea ever unless you can make the bullets combo-tight

I mean, maybe I'm exaggerating on the mastery time because there *are* little nuances you will learn about your character even months after you think you've mastered them. For instance, after playing Alice for quite some time and always using 5C+dash to cancel my doll placement animation, I managed to discover that I could nearly eliminate the delay from 2C's doll placement if I hit the ground just as I was placing it. It's very tricky, but it's a useful trick because it allows me to have more control over where my dolls go. But all in all, there's just not really that much to the game's mechanics

A-anyway, I'm just saying that with a month of consistent practice I think anyone can be quite excellent at UNL. I'm sure you can do it too, Anon. I believe!

>> No.8122905

>>8122886
>always using 5C+dash to cancel my midair doll placement animation

Oops. Fixed

Also before someone points it out, yes I know UNL has guard crushes, but guard crushing is not anywhere near as impactful as it is in IaMP, so honestly I don't think it's a very big deal

>> No.8122919

>>8122886

I've been playing on and off for a year and a half. While I've gotten better, I still kind of suck. People I know could blockstring me forever but no matter what I can't corner pressure to save my life, even against the players that are worse than I am. It's pretty much impossible for me. I don't even know how I win any matches considering I'm pretty bad.

>> No.8122932

>>8122919
You just gotta play more and play with different people. Playing one person all the time won't help, because you'll just get used to their playstyle. Training mode will also help a lot with execution problems, but soku is an FG that doesn't require all that much execution.

Watch lots of high-level replays as well, you'll probably learn a few new things that you haven't seen before. I know a few people that have actually stayed up for three days in a row just doing nothing but training mode for both soku and IaMP, then going and taking all the hosts they could find. It just takes dedication, really.

>> No.8122939

>>8122932

Well, I've only been playing one person recently, he's been improving way faster than I have though and changing things up so quickly that I don't understand. My timing always seems to be off though no matter how much I practice, just by a tiny bit. Everyone else just smashes me to pieces. As for the replays, I've watched them, but I can never get what they pull off to work, that and usually they'll use different cards that I don't use. Cards I tend to not use because I can never get them to work right.

>> No.8124403

IaMP is pretty difficult. You actually have to practice combos to perform them. Also, you have to have a good idea when your moves go from auto short range to auto long range. You also have a much more difficult time getting out of pressure. You have to really work your way out.

I do enjoy playing it when I do, but I rarely play.

>> No.8126460

Where would I have to search for beginner guides?

>> No.8126504
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8126504

>> No.8126748

>>8126460

They do have an IaMP wiki I believe, so that could be a good way to start off.

>> No.8126779

>>8126460
http://iamp.mizuumi.net/wiki/Main_Page

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