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2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


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8037702 No.8037702 [Reply] [Original]

And right there -- RIGHT THERE -- when you saw the word "Collab", all you faggots on /jp/ instantly got turned off and put sage in the e-mail field. Half of you won't even read this text and will just sage the thread before even reading it. I'm not proposing a /jp/ collab but asking the question, "Why hasn't there BEEN some sort of /jp/ Touhou Collab yet?" People on this board act like Super Marisa World, Nitroid, Cirno the Ice Fairy 3, etc., are all super hard to program and take weeks of work, but once you have your foundation, it takes very LITTLE work. /a/, /v/, /co/, /r9k/, etc., have all produced some things of content. What have /jp/ members produced? Does /jp/ REALLY want to be remembered by KoG's "Dragon Ball /jp/" and mugenjohncel's gore Touhou drawings?

Do you really want that?

>> No.8037705

Thread reported.

>> No.8037709
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8037709

>Does /jp/ REALLY want to be remembered by KoG's "Dragon Ball /jp/" and mugenjohncel's gore Touhou drawings?

>> No.8037716

Stuff like that are for boring Nice Guys.

>> No.8037711

Everything I want to do would take way too much work.

>> No.8037712
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8037712

>> No.8037713

take it easy bro

>> No.8037714

Reported for making me read.

>> No.8037715

>People on this board act like Super Marisa World, Nitroid, Cirno the Ice Fairy 3, etc., are all super hard to program and take weeks of work
Are you implying Super Marisa World didn't take weeks of work?

>> No.8037717

Why would I want to spend 10 hours making a game when I can spend 3 weeks staring at my computer and reading text 20 hours a day?

>> No.8037719

I permasage. Nothing personal.

>> No.8037726
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8037726

>>8037702
What did you have in mind?

>> No.8037723

>>8037715

The graphics? Depends on how many people worked on the graphics.

The music? Probably not.

The levels? Hell no. I could program those levels in 4 or 5 days. They are incredibly linear.

>> No.8037725

Anything good would take far too much work and far too much cooperation for the people of this board to accomplish.

That and no artist wants to draw for a shitty visual novel.(Not when they can make their own god awful sins against humanity like mugen does)

>> No.8037727

holy wall of text batman i'm not reading all that

>> No.8037731

>>8037702
http://www.youtube.com/watch?v=m9Kf0Cft2oM

>> No.8037739

>>8037731

>Views: 2,777
>777

Even on his videos, KoG is autistic.

>> No.8037742

i don't want to have more publicity for /jp/ than it already has,
shitposting newcomers keep flooding in everyday and it's already past the point of saving but still.
I don't want more

>> No.8037744

>>8037731
Kog's dedication never ceases to amaze me. He stated on his blog that Spaceland Adventure 2 took him a little less than 2 months to make. You would think with the level of autism /jp/ has that something could be produced, but everybody is too busy being buttfrustrated to get anything started.

>> No.8037748

>>8037725
I'd draw for a shitty VN...

>> No.8037745
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8037745

This shit will never work.

>> No.8037747

Who would make the music?

NOBODY on /jp/ has any musical talent whatsoever.

>> No.8037753

>>8037747

http://www.youtube.com/watch?v=IGgiIOWs2RU

@3:03

That was composed by KoG.

>> No.8037754

>>8037702
Tt least we are not furries, have that in mind

>> No.8037755

>>8037747
Who needs talent?

Besides we can just rip music.

>> No.8037757

>>8037753

...

>> No.8037763

Last /jp/ project I worked on was TouhouMoon as a writer. I have some time to kill, so I could put together some pieces of work if this project gets off the ground.

I' also learning on how to use FL STUDIO 10. I need to update that library so I have some diversity other than UNTZ shit.

>> No.8037764
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8037764

>>8037753

>> No.8037760

>>8037748
I would too.

>>8037747
I could finally try my hand at composing Touhou arranges? I've been wanting to..

>> No.8037769

>>8037763
Oh, you too?
What genre would you prefer making?

>> No.8037765

>>8037744
http://www.youtube.com/watch?v=UNRf0-W2u8c

Holy shit, he can actually put his autism to use. If only I could do the same.

>> No.8037767

Let's take a trip down memory lane and talk Cowhou collaboration.

>> No.8037768
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8037768

Nothing wrong with being ambitious but we all know anything taken on by the board regardless of scale would never be sought through to completion. Productivity fundamentally opposes virtues at the very heart of our board.

>> No.8037776

But we already have had a /jp/ Touhou collab.

After we finished that one up we called it a decade.

We're just resting on our laurels now.

>> No.8037774

>>8037765

I still think that is the best thing KoG has ever made. He really pushed the Macromedia Flash format to its limits.

>> No.8037772

>>8037769
No idea yet. Still messing around with getting various instruments. I've spent maybe a total of 20 minutes in the thing.

>> No.8037773

So how about we make one of those "/whatever/ sings" videos, with Innocent Treasures?

>> No.8037779

>>8037772
Ah. Same here, except I just import Touhou midis and tweak with 3xOsc for a while.

>> No.8037780

It's not like we never tried.......
http://www.touhoumoon.net/
This is the project I will miss most

>> No.8037787

>>8037780
It was fun while it lasted.

>>8037779
I'd rather make some OC. Just have to find a way to change my library around so I get more options.

>> No.8037790

>>8037780

TouhouMoon failed because it's a crap idea. When making a Touhou game, if you plan on including EVERY Touhou in existence in it, that takes a TON of work. That's the reason stuff like Super Marisa World only focuses on a small amount of characters instead of flooding them all in there.

>> No.8037797

>>8037790
It wasn't all going to be released at the start. Every game would be an expac of sorts.

In hindsight Touhou themed Animal Crossing would have been a better idea.

>> No.8037794
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8037794

Hold on, people still like Touhou?

>> No.8037801

>>8037765

Can somebody tell me why Maribel turned into a ghost during the second phase?

>> No.8037812

>>8037794
Your butt. My dick. Now.

>> No.8037818

>>8037801
the same reason why in the final phase, there's a 7-leaf rainbow lotus that turns into an infinity symbol?

kog's autism is full of DEEP meanings

>> No.8037832

>>8037801

Reference to Ghostly Field Club

>>8037818

Renko means "lotus root"

The infinite symbol is actually a bit more complicated. In Spaceland Adventure 1, there was a pre-Renko battle. That background you see in the Renko+Maribel vs battle is actually the combined background of two backgrounds from the SA1 battle, which shows an infinity symbol and a broken infinity symbol, symbolizing never-ending cycles that are broken due to certain circumstances. When the lotus implodes towards Renko forming an infinity symbol, it basically means that Renko is going at full-power in the battle.

>> No.8037835
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8037835

>>8037832.

>> No.8037841

I like Mugen's drawings. Also I will remember /jp/ for the autism macros.

>> No.8037839

>>8037835

Oh please, if you think THAT'S autism, you haven't read KoG's 55-page fanfic that explains how EVERY SINGLE TOUHOU GAME HE HAS MADE connects together.

And it really does connect together.

>> No.8037842
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8037842

>>8037832
kog is to writing what zun is to music

>> No.8037855
File: 33 KB, 653x480, pureautism.jpg [View same] [iqdb] [saucenao] [google]
8037855

>>8037765

Watched the video, thought it was okay, then got to this part

I have now completely lost it

>> No.8037862

>>8037842
Insanely autistic but amazingly good?

>> No.8037863

What would /jp/ even be interested in making? VN? Platformer? RPG?

>> No.8037867

>>8037863
eroge featuring anon as route, protagonist is a sinsack

>> No.8037870

>>8037863
VN would probably be the easiest.

>> No.8037877

>>8037863

To tell the truth I'd like to make an RPG.

>> No.8037874

>>8037863
I want to make a game about magical girls, but I don't want it to be a shitty beat/shoot em up type game and I'm too lazy to make an RPG, so I'm at a loss as to what it should be about.

>> No.8037875

>>8037867
>>8037870

Both of these are highly unoriginal ideas. Countless of both already exist in the Touhou fandom, and knowing this, those working on either would be motivationally distraught and give up before the project was finished.

>> No.8037882

An MMO would be good

>> No.8037887

>>8037863
>>8037877

There's some tools out there that can replace all the sprites in Super Mario RPG with custom sprites.

>> No.8037896

>>8037887

Actually, I was thinking of a Mario type RPG, but more of a Mario and Luigi style one since it tends to be more about using good timing to avoid attacks. The problem is that it seems harder to make, it might be better to start off slow.

>> No.8037905

>>8037875
Hmm, true.
>>8037877
What would be the point for the RPG storywise. So far the idea of /jp/ making it to Gensokyo and trying to carve out a life for themselves seems awfully generic.

>> No.8037906

>>8037896
>The problem is that it seems harder to make
Nah, if you have the engine for an RPG, adding timed attacks (he knows about timed attacks!) to the... well, rather, adding timed button prompts to the attacks would really be only a very small amount of work.

>> No.8037913

3rd person hack and slash where you play as Meido slaughtering shitposts personified. Bosses include Sudo, Saten, /a/ in general, etc.

>> No.8037915

>>8037905

Depends on which characters would be the stars, really. I was thinking something more lighthearted, humorous, that sort of thing.

>>8037906

Perhaps so. I don't know much of anything about that stuff so I can't say.

>> No.8037919

>>8037915
Ah, so something along the lines of those GBA Mario RPGs then?

>> No.8037922

>>8037919
The writing is what made that fun, the mechanics were really simplistic and easily cheated.

>> No.8037929

>>8037919

Yes, something like that. Seems like a good start at least.

>> No.8037930
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8037930

>>8037922
That does seem to be the case in general for RPGs with timed hits (timed hits!).

>> No.8037931

>thread full of tripfags

This is why we never get anything done.

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