[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 80 KB, 626x1185, Mario.jpg [View same] [iqdb] [saucenao] [google]
7398219 No.7398219 [Reply] [Original]

Alright. Let's get this straight. It's not so much that Mario Galaxy was completely shit in it's own right, it's the direction that it took that pissed me off to no end. In the beginning, Mario was almost completely linear. There wasn't much to the game, in fact when you advanced in the stage, you couldn't even go back. At this point in gaming history, this was fine. But every single new subsequent Mario game was more non-linear. When you got to Super Mario Bros. 3, it became a very important feature of the game. To this day, I don't think I've played every SMB3 level, because there were so many different routes you can take. Even within the levels there were often multiple ways to advance.

Then when you got to Super Mario World. You had choices before you even entered a single level. There were so many different routes and secret paths I guarantee there are parts of it you don't know exist. The game had so much replay value and lets not forget that completing the special world allowed you to replay the entire fucking game completely different.

Super Mario 64 broke new grounds in non-linearity with the game actually being 3D. You start off the game in a wide open area which you could do pretty much whatever the fuck you wanted in. Upon entry in the first level, you entered yet another wide open area and you could actually choose which star you wanted to get in each world. There were dozens of side quests in the main castle and you were never obligated to complete any level in particular (except the first).

>> No.7398221

While I prefer 64 to Sunshine, even Sunshine became more non-linear. Instead of the main area being a castle you could do whatever you wanted to, you got an entire town with even more side quests. When I heard that Mario Galaxy was the next installment I thought the new main area I could do whatever I wanted in wouldn't be a castle, or a town, but the entire fucking galaxy. So imagine my surprise when there was no fucking area I could do whatever I wanted in. Imagine my surprise, when the levels weren't wide open areas where I could choose what I wanted to do, but had to follow a linear path.

What the fuck is this bullshit? They regressed so far back, and for what? I was so disgusted I couldn't enjoy any of it. The game was more linear than SMB3. I can't deal with this shit. Star Fox and Donkey Kong died on the Gamecube. Mario, Zelda, and Metroid died on the Wii.

>> No.7398230

Take it to /v/. Reported.

>> No.7398264
File: 24 KB, 502x391, 1275461486417.jpg [View same] [iqdb] [saucenao] [google]
7398264

>>7398230
>he stills announces his reports

>> No.7398272
File: 205 KB, 228x160, 1222504277417.gif [View same] [iqdb] [saucenao] [google]
7398272

>>7398264

>> No.7399610
File: 74 KB, 479x435, orly.jpg [View same] [iqdb] [saucenao] [google]
7399610

>>7398221
>smb3
>linear

>> No.7399613
File: 130 KB, 600x600, 1306372503608.jpg [View same] [iqdb] [saucenao] [google]
7399613

You still play Mario? What are you, 12?
Get the fuck out.
>>>/v/

>> No.7399616

>Donkey Kong died on the Gamecube

I assume this copypasta was written before Donkey Kong Country Returns, because it gave the series a new lease of life.

>> No.7399619

>>7399613
we're all manchildren anyway, why not play Jumpman? calm down miss Madotsuki

>> No.7399657

>>7399610
>When you got to Super Mario Bros. 3, it became a very important feature of the game. To this day, I don't think I've played every SMB3 level, because there were so many different routes you can take. Even within the levels there were often multiple ways to advance.

You're missing his point, Anon. He's not saying that SMB3 was linear, he's saying that, relatively speaking, SMB3 was linear. Instead of becoming even more open-ended in how you could progress, it regressed to a far more primitive stage completion structure

>> No.7399695

>>7399657
He's basically saying that Galaxy is even more linear than SMB3. Which is kinda true.

>> No.7399879

Linearity in a platformer is a perfectly acceptable and reasonable design stance. Now that the wonders of 3D gaming are no longer these untread grounds, we don't HAVE to focus on taking advantage of the 3rd dimension because we already are comfortable playing games in it.

Mario Galaxy's stages are designed to urge the player forward and keep them on their toes. It's one of the few TRUE platformers (most stages in Mario 64 were not platforming based) that's been made in recent gaming. SM64 and Sunshine levels are more open ended, and that is good, but a new game does not mean it has to follow the previous game's philosophies on player experience. I enjoy the quicker pace of Galaxy, personally.

>>
Name
E-mail
Subject
Comment
Action