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/jp/ - Otaku Culture


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7253742 No.7253742 [Reply] [Original]

Describe your ideal Touhou 14.

I'd like to see some of the old mechanics back, like rank. And a gimmick that encourages you to dodge stuff during the stages rather than focusing on collecting lives, like PCB's borders or SA's boss-focused system.

>> No.7253752 [DELETED] 

Dead, deleted, nonexistent.

>> No.7253773

Sakuya Mima Sakuya Mima Sakuya Mima

Betty White

>> No.7253783

Any mechanic where I don't have to abuse the fuck out of it just to get resources.
Leave that for when I go for score.

>> No.7253793

>>7253752

reported

>> No.7253800

>>7253783
Having extends tied straight to score is nice though, so long as the scoring system isn't too annoying, like MoF's pure memorization chaining.

>> No.7253844

the UFOs were annoying because i found it distracting, worrying about collecting the same color token while dodging shit everywhere.

I really like Cirno's freezing ability though. And the photo taking thing from Shoot the Bullet/Double Spoiler.

>> No.7253859

I want some more modes after Extra. A Phantasm mode, then one more after that would be nice. Last Words would be nice as well. Shot types that are all good and fun to use

>> No.7253862

>>7253859
>Last Words
Yes, please.
Though with Spell Practice in TD that could very well become reality.

>> No.7253869

Bring back the IN/PCB style music
Bring back teams a la IN
Marisa + Okuu team. Last spell is nuclear spark
Stop with the gimmicky bullshit like in UFO and TD, I just want a solid scoring mechanic. Stop trying to come up with a new and creative score system, and fucking up the game in the process.

>> No.7253871

>>7253752
Reported.

>> No.7253880

>>7253869

what do you think of Fairy Wars and Shoot the Bullet??

>> No.7253897

I just want IN style gameplay where you can pop the bullets.

>>7253869
Agreed, those annoying "new and cool" features I don't really like.

>> No.7253898

>He adds new things
BAW NEW SHIT BRING BACK THE OLD
>He goes back to old things
BAW REHASH SHIT WHERES THE NEW STUFF

>> No.7253906

>>7253869
>Marisa + Okuu

pukinganthology.jpg

>> No.7253910
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7253910

I want another Phantasmagoria game with 50+ playable characters, remixed themes, Sanae vs Sakuya, oh god I'm coming everywhere

I'd also take another team game. I'd like to see Reimu and Marisa team up for something some time.

>> No.7253914
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7253914

I would really like to see a team 'cold fusion', Cirno and Okuu. It would be Ikaruga style, with ice and fire bullets. Ice bullets would power up Cirno but harm Okuu, and vice versa.

>> No.7253926

>>7253859

I guess since it's an ideal, I thought of more stuff. Music that fits each stage perfectly. He gets stages 1 and 5 right as well as the final boss right for the most part, but the others tend to be more iffy. I'd like him to make the most ridiculous Lunatic mode in the series as well. No annoying gimmick shots, if they're going to be unique I want them to be unique in a good way like Remilia's IN shot or Youmu's TD shot. I guess for the last one I'd like eight playable characters. No teams however, I kind of like how TD dealt with shot types so far.

>> No.7253930

>>7253880
I don't like the Aya games. They feel way too repetitive, and I always lost my motivation to play them before I was even close to being done.

GFW was really fun. Barring a few little problems, like not getting a bomb on death, and spawning back into a screen that's nothing but bullets with only 30% ice charge, it's easily one of my favorites. I'd love to see a full game with that mechanic, but it really doesn't make sense on anyone but Cirno.

>> No.7253934

I just want a game that has balanced shot types, so it's actually a choice of picking the one you like the most. As opposed to the more recent games, where there's pretty much an objectively wright and wrong shot option to use.

>> No.7253947

>>7253910
>Sanae vs Sakuya,
can't you already do that in the fighting games?

>> No.7253945 [SPOILER] 
File: 172 KB, 1600x1200, spoilertag.jpg [View same] [iqdb] [saucenao] [google]
7253945

>>7253930
Letty Whiterock

>> No.7253949
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7253949

>>7253947
Yeah but I want a danmaku game with proper trashtalk between the two.

>> No.7253953

Playable Udonge
Mokou as a stage boss
More Flandre (since she has, like, 2 appearances)
Lives and bombs like in PCB and IN
Spell Practice

>> No.7253966

>>7253953
3 If you count Inaba of the Moon as canon.

>> No.7253970

You actually fight male youkai or demon as the final boss, and he's canonically the most powerful character.

>> No.7253973

>>7253966
If you count her shadow, no dialogue and a grin in her face as an appearance, then yeah.

>> No.7253975
File: 43 KB, 640x480, (B-A)Cromartie_High_School_-_15_(F627A3E7).mkv_snapshot_08.47_[2011.04.13_23.17.32].jpg [View same] [iqdb] [saucenao] [google]
7253975

>7253970

>> No.7253976

>>7253970
Shitstorms.

>> No.7253980
File: 197 KB, 850x1202, Unzan 3.jpg [View same] [iqdb] [saucenao] [google]
7253980

I'd like Hina to be in it, along with Unzan.

Also more silly hats.

>> No.7253983
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7253983

Needlessly complex. And with more invert.

>> No.7254011
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7254011

>>7253976
How's this for a shitstorm? Rinnosuke reveals himself as a youkai king and has already beaten most of the heroines before the start of the game. The game introduces all-new playable characters and all the bosses are the older characters under Rinnosuke's control.

>> No.7254019

>>7254011
Why live a shitty life and forced to be Reimu, Marisa and Yukari's bitch and not try to takeover first? Judging by your description he could take them with ease without the need to gain their trust.

>> No.7254027

Aya and Cirno as playable characters.

>> No.7254040

I'd like to see Satori as a playable character with either Okuu or Koishi being her partner.

>> No.7254044

>>7254040
How could ZUN possibly implement mind-reading in danmaku?

That said, sounds neat.
I'd prefer Orin as her partner, though.

>> No.7254048

>>7254044
Easy, have ghostly danmaku that show where the bullets are going to be fired a second later.

>> No.7254049

Double spell practice. Pick any two spell cards and take on both of them at once.

>> No.7254054

>>7254044

She can see into the future. There are two sets of enemy bullets on screen. Normal bullets and transparent "future" bullets that do no damage but show you the trail that normal bullets will take.

I have no clue.

>> No.7254051

>>7254048
My apologies.

>How could ZUN possibly implement mind-reading in danmaku without it being more likely that it fuck up the player than ever be useful?

>> No.7254052

Please, for the love of god ZUN, do not do what UFO did and take away 100 power whenever you die.

>> No.7254056

>>7254051

I dunno. It might help on curvy lasers.

>> No.7254086
File: 93 KB, 514x384, solidsuika.jpg [View same] [iqdb] [saucenao] [google]
7254086

Alright special agent, forces from deep within Chireiden have infiltrated the Moriya Shrine and stolen secret weapon technology. We have good reason to believe they now have nuclear capability. We've dropped you behind enemy territory because you're the only one able to stop them. I need you to break in to their compound, eliminate their tactical forces, and eliminate the nuclear threat. Can you do that?

Due to the difficult nature of the drop into the hostile zone, we could not provide you with supplies or weapons. You must procure them on-site. For this reason, your code name for this mission is Naked Suika.

>> No.7254097

>>7254027

what the hell would aya do in a full game?

>>7254056

so in other words, casual modo?

>> No.7254098

>>7254054

I made a danmaku prototype that does EXACTLY THIS. Every bullet is represented by a set of algebraic equations that allows the future position of any bullet to be calculated. This means I can do fun stuff like take the 2D playing field and visualize it in 3D, with the third dimension being time. Trippy shit.

>> No.7254099

>>7254097
>what the hell would aya do in a full game?
Actually, not much. Remember when you could use super speed using Reimu C in SA? Replace Reimu with Aya and that's it.

That being said, I still want a playable Udonge, or even better, a game dedicated to her. Or at least give me something Eientei/Mokou-related.

>> No.7254101

>>7254099
ZUN already forgot, sorry.

>> No.7254102

Every Character is Patchouli

>> No.7254123

>>7254101
Well, I can always re-read Inaba of The Moon, right?

>> No.7255346

teams like IN but let me mix and match characters, kinda like the capcom vs series. each character would retain their unique abilities when used alone but allow for special two-character combo moves.

>> No.7255402

Mima is a PC after coming back in TH13.

>> No.7255410

Dogfights between 109s and Mustangs

I want to see another PoFV with about the same number of characters or more, but with something else other than that point-based counter-bomb system.

>> No.7255425
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7255425

Last Words (and maybe spell practice so I don't have to play through stages just to do my favorite spell cards), Reisen, Lily White popping up from behind you instead of in front of you, the 4th stage boss having different spell cards for each shot type, and more bullets that move faster.. Also everything drawn by alphes.

>> No.7255435

>>7255425
Go back to /a/ if you want anime.

>> No.7255452
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7255452

>>7255435
You shouldn't take that sort of attitude with your fellow posters.

>> No.7255463
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7255463

>>7255435
I don't even watch anime.

>> No.7255597

Retarded gimmicks, awesome music, silly ZUN art like EoSD, and silly hats

>> No.7255654

Another fighting game.

>> No.7255667

Another phantasmagoria

or another fighting game

Honestly, I enjoy the spinoffs far more than the mainstream touhous

>> No.7255672

a male touhou that is actually just a reverse trap

And I mean one hell of a reverse trap. Someone that makes Wriggle look like a princess

>> No.7255691

MORE FRILLS.

>> No.7255699

Sanae sacrificing herself for the good of humanity.

>> No.7255708
File: 385 KB, 1024x1024, 1281735560209.jpg [View same] [iqdb] [saucenao] [google]
7255708

>>7255672

>> No.7255717

Less points floating around all over the place and saturating my screen with something that is not bullets.

>> No.7256314
File: 186 KB, 640x1440, hard.jpg [View same] [iqdb] [saucenao] [google]
7256314

More spell cards that you can do without moving.

Picture related.

>> No.7256357

Bring back the team mechanic from IN
And stop it with the score gimmicks (UFOs, spirits), tie the lives and bombs directly to the score, just like PCB or EoSD
Also Sakuya and Mima

>> No.7256372

>>7253970
Oh yeah, and he's Yukari's lover.

>> No.7256395

>>7256357
THISSSS

>> No.7256435

Needs to be less bloated. 13f was on one fucking Blu-Ray.

>> No.7256447

>>7256314

you could probably beat that entire game without moving, I bet.

Let me try

>> No.7256470
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7256470

>>7256357
score gimmicks are fun!
am i the only one who actually likes that ZUN finally started trying different options instead of a repetitive scoring system? TD scoring system must be fixed though.. and if Mima will ever return then it shall be now or never.
and don't worry Sakuya will surely be playable in the next phantasmagoria game i hope.

>> No.7256477

I want PCB or IN-style ZUNtrumpets, an hard Extra, the return of the Prismrivers (the fairies are impostors), and funner and harder stages portions like the ones from EoSD and the PC-98 games.

>> No.7256478

>>7256470
wasn't POFV a special occasion game or something similar, though?

>> No.7256495

We've been repeatedly told that Gensokyo is where all the forgotten Japanese mythology goes into, so it stands to reason that there are other, similar places elsewhere in the world where supernatural creatures have established their refuges for the same reason as Gensokyo, namely the replacement of the supernatural by the scientific. Example could include the Sidhe mounds in Europe, Mount Penglai in China, Kaf Ajnoun in Middle East, Neter-khertet in Egypt and so on. Yukari, as one of the prominent sages of Gensokyo with a quick method of travel under her disposal, presumably knows other influental individuals from all those shelters. Yukari is also known for her tendency to get unusual ideas.

Her unusual idea at this time, and the incident responsible for Touhou 14, would be all problem-solvers of those supernatural realms popping in Gensokyo, both for a holiday and competition of sorts against each other - Yukari's idea is that the haunts of Gensokyo can benefit from exposure to other cultures and a good time can be had by all, preferably with plenty of alcohol and revelry. Every major household (Eientei, SDM, Myourenji, Hakugyokurou, the underworld, Moriya Temple and so on) are eager to compete against foreign demons, and they each send teams of two people. Reimu and Marisa likewise want to see what the fuss is all about, and team up themselves (a Marisa UF/Reimu F team would be fun to play, I suppose.) The foreign teams, likewise arranged in pairs, are introduced to spell card duels and the game begins as a straightforward tournament akin to PoDD, except with the team mechanics of IN.

>> No.7256499

>>7256495
Foreign contestants include the following:
- A medieval knight who devotes herself to her beloved princess, who also participates in the fight as her partner and is secretly a werewolf.
- A clumsy naga and a tsundere descendant of Garuda asked to watch over her. The latter secretly likes the naga's company, but doesn't dare admit it since in India birds are supposed to be the hated enemies of snakes.
- Priestesses of Wadjet and Nekhbet representing the unified Egypt, serving as rivals to the above pair as they're the second bird/snake-themed team (Wadjet was depicted as the Egyptian cobra, Nekhbet as the white vulture.)
- A mamalarang (Filipino shaman famed for breeding swarms of phantom insects inside people) commanding her polong/pelesit servitor pair (a polong is a small spirit in form of a little girl, that lives in a bottle and drinks her master's blood as compensation for doing pretty much nothing, a pelesit is a demon cricket under the polong's command that burrows inside people and drives them insane.)
- Twin priestesses of Quetzalcoatl and Tezcatlipoca, both of whom genuinely believe the sun runs on blood.
- A Muslim djinn tagging alongside an ancient Mesopotamian idol, they constantly argue over whether the idol's existence falsifies or confirms the Quran.
- A Mongolian shamaness and her spirit horse, the only playable character in the game that isn't a little girl. Her initiation ceremony involved making her horse into a spirit by breaking his back without spilling a drop of blood. The horse is nonchalantly devoted to her anyway.

I guess that'd be great for TH14, a free-for-all brawl between various apparitions of world mythology all as cute girls. Not to mention how the fanscene would explode from all the new characters.

>> No.7256559

>>7256499
i'd like to fund it

>> No.7256561

>>7253844
>I really like Cirno's freezing ability though.

It was terrible. Game focused on memorising stages instead of dodging. Freezing in the wrong place makes the following 5 seconds pure rape.

>> No.7256608

Basically, make a new IN.
It really was the most fun to play.

>> No.7256611

I'd like touhou 14 to be like 9 but with more personalised charge shots, photos, ice, anchors and other character specific gimmicks zun thinks up would be hard to balance, though.

>> No.7256622

>>7256608
IN with good music, balance, and spellcards, and fewer boring stages would be great.

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