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/jp/ - Otaku Culture


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7200846 No.7200846 [Reply] [Original]

Hit the bump limit, continued from >>7176786.

>> No.7200848
File: 894 KB, 1000x2824, 14481626.jpg [View same] [iqdb] [saucenao] [google]
7200848

Ar Tonelico For Lazy People Pack™:
http://www.mediafire.com/?5e2ttnrjtim3n4i

Contains torrents for the games along with the emulator installer and bios. Now updated with the latest PCsx2 SVN beta client, plugins are automatically included. Thanks to Anonymous for this.

AT2 Flash Cosmosphere:
http://ar-ciel.org/uploads/miz/tks/2avs/

Lossless albums:

AT - All: http://www.hongfire.com/forum/attachment.php?attachmentid=116396&d=1240137696
AT2 - All: http://www.hongfire.com/forum/attachment.php?attachmentid=108204&d=1232984269
AT3 - OST: http://www.nyaatorrents.org/?page=download&tid=112183
AT3 - Hymmnos albums: http://www.nyaatorrents.org/?page=download&tid=111040

Thanks to Yuyucow and Anonymous in previous threads for digging up the links. Foobar can play the .tta files but if you feel like converting them to .FLAC or whatever for your MP3 player/Media player of choice then Foobar also provides an easy convert tool. Takes about a minute to convert the albums over to FLAC.

Utau Oka ~Ar=Ciel Ar=Dor~ is out! Download it here:
http://www.mediafire.com/?cim8496yi6mmvmi

AT3 Artbook - http://www.mediafire.com/?jrm2mg22mkx

AT2 Raki bug patch - http://www.mediafire.com/?bp8ydy03ml7r5xa
You shouldn't need this if you're using the newest version (0.9.7) of PCSX2. Thanks to anonymous for uploading this!

Latest Technical Data Compilation Room Issue:
http://artonelico.isisview.org/wiki/index.php/Ar_Portal_translation/Ar_Ciel_Technical_Data_Compilati
on_Room/Issue_14

Latest Toukousphere Translation:
http://artonelico.isisview.org/wiki/index.php/Ar_Portal_translation/Toukousphere/Issue_107
April Fools TKS:
http://www.mediafire.com/?avpff50jo843a52

AT Visual Book available for pre-order:
http://www.bookdepository.co.uk/book/9781926778266/Ar-Tonelico-Visual-Book
Atelier Official Chronicle available for pre-order too:
http://www.bookdepository.co.uk/book/9781926778204/Atelier-Series

>> No.7200857

>>7200848
>Drama CD

What is always missing here.

>> No.7200906

Question:
Up until the moebius factory I was getting S ranks left and right. Now I'm getting C's and D's. What happened?

Hell, I actually have some idea what I'm doing in battles now and it's still happening. I didn't know what X did or how purges worked until I hit Ciela Gate (still spotty on the latter, I've never had a cinematic purge).

>> No.7200924 [DELETED] 

>>7200906
As far as I can tell you can just spam high level song magic to get S rank every time. Are you doing this?

>> No.7200930

I guess I'll give this game a try.
Is it just mindless grinding like the fatlus games?

>> No.7200938 [DELETED] 

>>7200930
Not at all. There's really no reason to grind at any point, unless you're trying for a trophy or something.

>> No.7201017

do as much damage as possible and you'll get high grades
just drop bombs right before the enemy dies when you have the most percentage

>> No.7201035

>>7200924
Aaaand, how do I get high level song magic?
Some aspects of this game just fly straight over my head.

>> No.7201036

>>7201035
Purge. The more you strip, the higher the rate of Burst.

>> No.7201040

>>7201036
But by the time I get a decent purge the enemies have already been killed by my vanguards, and I thought it took like 2-3 supermoves on a red beat for an actual purge?

>> No.7201049 [DELETED] 

>>7201040
It does. But it shouldn't take very long to do 2-3 supermoves on a red beat.

>> No.7201053

>>7201049
My timing is not exactly good, and I keep getting interrupted by enemy attacks.

>> No.7201059 [DELETED] 

>>7201053
If you have it, Aoto's ranged supermove (or any for that matter, but I usually didn't change from controlling Aoto) is good for building up puges.

>> No.7201070
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7201070

>halp how do i used song magic

Did it ever cross your mind to open the manual? Or pay attention to the in-game tutorials, at all?

>> No.7201219

>>7201053

Stop running in then, I guess. I played on hard mode on my first playthrough but I generally stood back and ONLY went in to do a supermove on a red beat. Doing this 8 times guarantees a level 1-4 purge which is how most battles are won. If you're still early in the game then you only really need to purge once and then just wait a few seconds then just throw your magic at the enemy, it usually gibs them and gets you a decent rank.

>>7200857

There's a very kind Anonymous working on one of them at the minute according to the last thread so perhaps I'll upload them to Mediafire for next time.

>> No.7201383
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7201383

>>7200930
>mindless grinding like the fatlus games
>fatlus games
>mindless grinding

I GRIND FOR THE MUSIC

>> No.7201504

http://hymmnoserver.uguu.ca/search.php?word=Ma+ki+ga+ks+maya+yor+syec

So how am I supposed to translate this into a sentence? =/

>> No.7201528

>>7200906
>never had a cinematic purge

Purge on a red beat.

>> No.7201771

Is this the official shurelia twitter? Harvestasha's ones seems to be dead

twitter/syurelia

>> No.7201843

Anyone know what Hyuumas that need to be equipped for Finnel and Saki's Exec_Hymm_Battlesphere to play in battle?

>> No.7202047

>>7201528

I feel really fucking stupid for being most of the way through the game and not realizing until this post that that is what determines whether you see the purge cutscene or not. I thought it was random.

>> No.7202091

>>7202047

I didn't know either until I read it somewhere. You don't usually pay attention to the lines when you're actually purging unless you know that that.

>> No.7202099

>>7201843
It's already playing during the battle. In fact, the Hyuumas remix the BGM, read their descriptions to get an idea of what to expect.

>> No.7202159

why is Sarapatras song magic so delicious?

>> No.7202303

>>7201771
There were only official Harve accounts, which were part of the Ar portal 4th anniversary events, so they left at the end of last August. (Though Harve came back to be tsundere for a little while on New Year's.)

That reminds me, @jakuri_bot hasn't updated since the earthquakes :x

>> No.7202496

>>7201383
>Shizune
>singing

wut

>> No.7202544

>>7202496
Oh you.

>> No.7202802

cocona is like a bajillion times more awesome than the person she replaces

COCONAAAAAAAAAA

>> No.7202817

>>7202303

The _bot's aren't official though, are they?

>> No.7203410

So yeah, not sure if this has been posted yet, I certainly couldn't find it when I checked the archive, but here:

http://www.bookdepository.com/book/9781926778266/Ar-Tonelico-Visual-Book

Same deal as the Atelier book, free international shipping, and by the looks of it English translated. I think my preordering this has broken my record speed of preordering AT3.

>> No.7203424
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7203424

>>7203410
Here's the cover.

>> No.7203468
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7203468

>>7203424

>> No.7203474

>>7203410
>>7203424
What's in it?

>free international shipping
And what's the catch?

>> No.7203486

>>7203474
Your package either gets lost or arrives your doorstep 2 months after shipment.

>> No.7203588
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7203588

>>7203468

>> No.7203648

Why was the Atelier book pushed back on Amazon?
I was so ready to order that shit this morning.

>> No.7203934 [DELETED] 

how come all the reyvateil origins have a flat chest?

>> No.7203950

>>7203934
While I wouldn't want to see Tyria with Sarapatrabreasts, I wouldn't mind something more like Saki's. Maybe a little smaller. Like something that would actually fit into her Linkage.

>> No.7203991

>>7203934
The Breast Sommelier already answered that:

<Croix>
Allow me, the Breast Sommelier, to respond.
Wouldn't it be awful if they had huge breasts?
Let's say the Origins had big breasts.
Do you think those enormous mounds would look the same after 700 years?
Time and gravity would cause them to sag little by little over the yeras, and in the end......
Well, I'm sure the people who made the Origins were thinking about that sort of thing.

>> No.7203997

>>7203934
Hey, Tyria's chest actually jiggles a little in her Purge scenes.

She has something!

>> No.7204045

>AT Visual Book available for pre-order:
>http://www.bookdepository.co.uk/book/9781926778266/Ar-Tonelico-Visual-Book

So can i expect a full scan after this book have sold out?
I heard someone already scanned it but refused to release it on the net because he want people to buy the real thing

>> No.7204051

>>7203991
I refuse to accept that answer. Time hasn't had any other adverse effects on their bodies, why would their breasts be any different?

>>7203997
Haha, I mentioned that myself a thread or two back, actually. Gainaxing, imo.

>> No.7204187

>>7204045
only if someone wants to unbind and scan their book
if i could do it nondestructively i would but since you have to unglue it all i'll pass

>> No.7204193
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7204193

>Unfortunately, the release date for the item(s) listed below was changed by the supplier, and we need to provide you with a new estimated delivery date based on the new release date:

>Gust "Atelier Series: Official Chronicle"
>Estimated arrival date: July 15 2011 - July 18 2011

Hmm..

>>7203410

Read the bottom of the second post, good sir. I removed the slowly (non existent at this point) scanned uploads of the visual book and instead added in links to the April fools TKS, the AT Visual Book and the Atelier Chronicle.

>>7204045

I'd expect so. There was some guy who kindly started scanning it before but he was rather slow in all fairness. With the book going for a decent price I'd expect that someone will scan it.

>>7203474

Nothing. TBD is a well known resource of ordering books online and I hear they are very reliable. That's the reason I even bothered linking them in the second post.

>>7204051

You underestimate the power that gravity can have on a person over 700 years. Those artificial bags of fat could potentially end up going horribly wrong. Or the scientists that developed them just had good tastes.

>> No.7204205

There will never be Mana Khemia 3 ;_;

>> No.7204207

>>7203934
Depends on the developer's taste.

>> No.7204269

>>7201219
>Drama CDs


I have the AT1 Spica and Claire hymmnos musical CDs (physical copy, buyfag here), which I presume are some of the drama CDs. Want me to upload my FLACs of them?

>> No.7204322

>>7204193
700 years of anything tends to have a pretty awful effect on any part of a person's body. They aren't wrinkled old hags, etc. I'm sure they could have been designed to have skin which resisted sag!

>> No.7204355

Ive got this artbook ordered, the Valkyria Chronicles one, the Atelier series one, and the Shining Hearts series one all on order. Each one was $20 at the time. Best $80 I have ever spent. I could careless when they finally ship as long as I get them.

http://www.amazon.com/gp/product/192677826X

http://www.amazon.com/gp/product/1926778162

http://www.amazon.com/gp/product/1926778200

http://www.amazon.com/gp/product/1926778189

>> No.7204689
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7204689

>>7204193
You're so flat~ na na na na na na

>> No.7204891
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7204891

>>7204689

And I wouldn't have it any other way~

>> No.7204930
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7204930

I shouldn't have started to read the toukouspheres... I want to be abused by Sub-frame now...

>> No.7204980
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7204980

>>7204930
She is cute that's why she is called Shitframe.

>> No.7204995 [DELETED] 
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7204995

>Lyner Barsett
>Croix Bartel
>Auto Bathroom Intruder

I love the Toukousphere.

>> No.7204997

>Lyner Barsett
>Croix Bartel
>Aoto Bathroom intruder

I love the Toukousphere, I really do.

>> No.7205386

Just finished Tyria's route.

normal end>true end

>> No.7205393

>>7205386
I agree. Mainly because of 光の中に

>> No.7205415
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7205415

>>7203410
I pre-ordered this from amazon.co.uk a few days ago.

It's the first time I've ever bought an artbook or anything like it, but I figured this would be well worth it.

>> No.7205700

>>7205415
Pick up the Atelier one as well. Kishida Mel's artwork is absolutely gorgeous.

>> No.7205724

>>7205700
I'm tempted, but I'm kinda short on money. Maybe I'll just buy it once it comes out.

>> No.7205729

>>7204891

Neither would I man.... Neither would I.

>> No.7205734

I just rented AT3, my first AT game ever. I'm not a big fan of VN's, but I wanted to try it for its gameplay since it looked similar to the recent Tales games. I always play on the hardest difficulty starting out on every game though, but on the very first battle I got freaking waxed instantly in two hits. Is hard mode not recommended on the first playthrough?

>> No.7205765

why is AT3s music so shitty?

>> No.7205787

>>7205734
Hard's meant to be that way. Just don't move and you'll be fine.

>> No.7205800

>>7205787
Nah, it's just that Mute's fight is basically impossible.

>>7205765
Depends on what you'd call "shitty". The Hymmns get better after EXEC_METEMPSYCHOSIS/. plays in-game. Hell, there's barely any hymmnos before that.

Also, Tilia's no-Hyumas battle song is pretty damn catchy. It sounds different in comparison to her EXEC_HYMN_BATTLESPHERE from the OST for some weird reason, though.

>> No.7205866

>>7205765
Which songs are you talking about?

>> No.7205878

>>7205734

Hard mode fag here - I'd recommend setting it to normal for your initial fight then once you've gotten yourself Saki you could try switching over to Hard. I'd recommend saving a lot though as Hard mode at the first 1/4 of the game is rather silly..

>> No.7205892

>>7205800
>>7205866
No songs in particular. I played for a few hours until i got to go to the rinkernator with akane but the music so far sounds overall pretty bad, especially the battlemusic is gruesome. The only music i found to be enjoyable are a few titles from the cosmospheres but nothing worthy for my mp3-player. The overall sound ambiance in the previous titles were a little better in that aspect. but man the battlemausic is really... , even AT1's was better. Well, opinions i guess.

>> No.7205897
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7205897

Why is Soma so damn awesome?

>> No.7205912
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7205912

What are your views on this piece of art?

>> No.7205937

>>7205800
As far as the battle music go, I quite like Aruru's non-hyuma theme.

I can see how people who expected GUST to top AT1/2's soundtrack (a tall order if there ever was one) might have been a bit disappointed, but I still find myself loving it too much to really pay attention to what they're saying.

>> No.7205962

>>7205937
Yeah, perhaps i should have waited till i finish the game before i complain, but i am pretty frustrated about the feeling of the game so far. Expected much, much more than that. Oh well, i needed a few months to like the AT1 soundtrack, chances are it will be the same with this one.

>> No.7205997

>>7205912
My mother likes it.

>> No.7206016

>>7205912
>Convenient multiple legs are a privilalge of arthropods.

>> No.7206674

>>7205912
Frog = Lyner
Rabbit = Croix

>> No.7206690
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7206690

>> No.7206715
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7206715

>>7206690
>forever500x500.jpg

>> No.7207910

>>7205912

Whilst I think it's a masterpiece of art I'm more prone to a certain BBQ Soda. It just looks so... delicious.

>> No.7207949

>>7207910
I went and gave the recipe a try after seeing that!

>> No.7208003

>>7207949
Is bbq soda really good in real life too? It does look disgusting but there's truth in what orica though. Two great tasting food together shouldn't be bad

>> No.7208096

>>7208003
Unless the tastes totally clash with one another.

The original BBQ soda actually uses BBQ chicken. I'll pass on that.

>> No.7208118

>>7207949
Did you crack open a cow?

>> No.7208729

I think someone submitted it to a TKS once before that they made their own BBQ Soda amongst other things but I can't find the site it was on.. What a shame, seeing a slab of steak hanging out of a glass just looked hilarious.

>> No.7208753
File: 218 KB, 1024x768, Konachan.com - 42728 ar_tonelico ar_tonelico_2 aurica_nestmile cloche_leythal_pastalia jacqli luca_trulyworth misha_arsellec_lune shurelia.jpg [View same] [iqdb] [saucenao] [google]
7208753

just found this, but it looks kinda cropped. has anyone seen a larger version?

>> No.7209017

>>7206715
>I am a bad person.jpg
Yes, you are.

>> No.7209224

>>7208753
dammit misha, get that dick out of youre mouth

>> No.7209238

>>7209224
>calling Misha slut
>when Luca is in the same picture
You've just offended Luca.

>> No.7209248
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7209248

Is AT2 like AT1 where I won't get a third Reyvateil until the end of the game? I know the story heavily focuses on both, but Luca annoys me more than Aurica ever did. I'm usually a sucker for childhood friends, but I'm pretty tired of this melodramatic dive prostitute.

At least she has started to improve in phase 2.

>> No.7209252

>>7209248
No, you'll get her like, halfway into the game.

>> No.7209262

>>7209248
Just go with Cloche for the time being.
3rd reyvateil is the best, though

>> No.7209278

>>7209252
>>7209262

Thanks guys.

Normally not a fan of tsunderes, but Cloche is pretty nice. If only Croix wasn't such a stiff guy. Still like him far more than Lyner at least.

>> No.7209289

>>7209278
Cloche is tsundere ojou sama voiced by Miyuki Sawashiro, can't hate her.

>> No.7209301

>>7209289
I'm actually at the scene where she bitches out Luca in the infasphere now and the VA is amazing.

>> No.7209324

>>7209278

Croix is the best of the three MCs by far.

AT2 is the best of the three games by far, really. Not that 3 is awful, I'd say it's better than 1, but it's still basically the Jedi to 2's Empire.

>> No.7209337

>>7209324
I couldn't get much out of AT2. Cloche, well, she is a bitch, especially in the beginning, which stopped me from progressing much on her path. Then there's Luca. Thinking to myself, "oh, the childhood friend, huh? Went better than expected in AT1, so let's do it again", I went with her path. ALL OF MY HATE.

Which leaves only the third poke- uh, revytail, which was awesome, but the ending still was meh. MEH. God damn it.

>> No.7209346

>>7209248
You'll start to like Luca once you start hitting the later Infelspheres and get to Phase 3-4. Her Level 5 Cosmosphere is also a turning point. It's just a shame that she's kicks you with a massive unlikeable bitch scene just before the decision point which more likely than not will turn most people towards Cloche.

>> No.7209374

>>7209346
I'm used to those kinds of scenes, so it wasn't a big deal. But it sure didn't help my opinion of her when it was already low to begin with. She has started improving, but its far too late for that.

>> No.7209376

>>7209324
Croix become far too irrelevant later in the game though.

>> No.7209415
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7209415

Fuck your revyatails, this is the best AT girl.

>> No.7209422

>>7209415
Slut.

>> No.7209427

>>7209422

But she's loyal to Coo and Coo alone!

>> No.7209429

>>7209427
She's voiced by Itou Kanae, ther'es not more proof needed.

>> No.7209430
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7209430

>>7209415
If we take Cocona's word for it in AT3, Sincere would be able to move so fast she looks like a blur as well.

>> No.7209436

>Ar tonelico
What's the deal with it? Why do I see so many threads about it on /jp/?

>> No.7209444

>>7209436

The third game recently came out in the US, that's created a big resurgence in interest about the series.

>> No.7209476

>>7209436
RPG with heavy VN elements.

Infamous for its abundance of sexual innuendo, but the real draw tends to be towards the girls and music. As been said, the third game came out recently so theres a lot of threads about the series.

>> No.7209483

Hey,
In which cosmosphere level Finnel fuses with Soma?

>> No.7209493
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7209493

>>7209476
So it's like Persona?

>> No.7209510

>>7209436
there is only one thread

>> No.7209515

>>7209493
Not exactly. It's more traditional of a JRPG.

>> No.7209524

>>7209493
persona is more like grind, grind, and plot
persona 3 and up: grind, music and plot. Girls is just an extra

>> No.7209529

>>7209337

Should have stuck with Cloche.

Also, I'm amazed /jp/ has a good thread on Ar Tonelico. Tried /a/ and /v/ and hardly anyone contributes.

>> No.7209543

>>7209515
>>7209524
Ok, thank you.

>> No.7209548

>>7209524
>Girls is just an extra
And 3 was severely lacking in this regard, it had TWO good girls.

>> No.7209552

>>7209548
Why?
For you it has only one good girl?

>> No.7209557
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7209557

>>7209529
Neither /a/ nor /v/ talks about video games. Why would you expect to find a good thread there?

>> No.7209589

>>7209529
You didn't expect /jp/ to have a good thread on Ar tonelico? The series ticks all the boxes, it's a bit of a no brainer. I'm wondering how long it'll be until it falls off the fad trailer.

I'm going to have to load up my phase 1 save and go and hammer out Luca's Phase 2 and her cosmosphere... her cosmosphere just before the lock out really makes me want to know her a bit more... Score 1 to the writers and the director on that mark. I'm currently having an absolute ball with Jakuri's L6+ cosmosphere with all the 'veiled' background to her.

On another note... I nearly squealed like a little girl when Spica opened up her 'I want to eat a whole bucket's worth' option for her store and there were the overpriced (because of shipping costs) funbuns, dokkoi sets, BBQ sodas and other AT1 items.

>> No.7209605
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7209605

>>7209529

Ar tonelico threads have been something of a /jp/ staple for a while now, though interest had faded until the english release of AT3 in mid-march, which brought on the current resurgence of threads.

>> No.7209629
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7209629

The first, and still the best Mind Guardian.

>> No.7209742

>>7209629

You're completely correct....

Personally I'd end up talking with Hama more than Misha. She's so cute... I want Hama to greet me when I get home from a long day at the office.

>> No.7209845

Hey, this might be a stupid question, but I'll ask anyway. Are there two versions of AT2 phase 2, one for each girl? If so, how different are they? Worth doing it?

>> No.7209863

>>7209845

The layout and trials of Gaea are the same, but the dialogue and infelsphere are completely different. It's worth doing both imo.

>> No.7209906

It's horrible how hyumas can remix the music sometimes....
Which hyumas are the best for the music and is it possible to have the original song, the one in the OST during battle?

>> No.7210419

>>7209906
According to Tsuchiya, the OST version is basically just a "best of" mix of all of the Reyvateil's R.A.H. themes, with some of the Hyumas mixed in here and there. So, theoretically, yes, if you could figure out which components contributed what and how, but you'd only hear part of it per battle.

>> No.7211136 [SPOILER] 
File: 15 KB, 299x500, cynthia_demlegs_demarms.jpg [View same] [iqdb] [saucenao] [google]
7211136

>>7209415

I don't know why there isn't more porn of Cynthia, she is such a doll and totally cute, I wanna see more of her. Pic related, one of the only pics I could find.

>> No.7211218

>>7211136
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...

>> No.7211276

holy fuck tilia

http://www.youtube.com/watch?v=Hj3D1QhAnpg

>> No.7211324
File: 938 KB, 1600x899, AT Tilia~.jpg [View same] [iqdb] [saucenao] [google]
7211324

>>7211276

>> No.7211326

>>7211276
>my reactions throughout the video
>first third: dat ass
>second third: aw man, where did the pop-up art style we-- HNNNNNGGGGG
>last third: dat ass 2: electric bugaloo

>> No.7211371

I honestly disliked both Luca and Cloche in AT2. Luca was good until RAGE, Cloche... she's the kind of tsundere I've always hated.

3rd reyvateil was all around the best by far.

>> No.7211394

>>7211371
What's the matter? Were the girls too real for you?

>> No.7211409

>>7211394
Luca got all yandere
fapfapfapfapfapfap

>> No.7211414

>>7211394
Why would that matter? I just didn't like them.

>> No.7211847

>>7211394
>>7211414
The characters in AT2, especially Luca, were very flawed and imperfect in a realistic, human manner that helped bring them to life. In the same way that we form attachments or aversions to the real people that we meet in our lives, Luca and Cloche elicits a positive or negative reaction from us based on who they are as people.

I empathized deeply with Luca, and even on the second runthrough of the game, I had to force myself not to automatically choose her route again.

>> No.7211870
File: 76 KB, 344x300, Hell yeah.jpg [View same] [iqdb] [saucenao] [google]
7211870

>Dive into Tilia for the first time

>Disappointed there's no white intro scene with PRESS START

>Go to the first event

>The intro kicks in

>AWW YEAH

Phew. Got me there for a second.

>> No.7211920

>>7211847
>I empathized deeply with Luca, and even on the second runthrough of the game, I had to force myself not to automatically choose her route again.

Yeah, I similarly felt kind of bad about abandoning Cloche when doing my second run.

At the very least with AT2 all the girls wind up okay when you don't pick them, unlike a lot of other games where not picking a girl means that THEY WILL NEVER GET OVER THEIR PROBLEMS AND WILL DIE ALONE AND UNLOVED YOU MONSTER.

>> No.7211929

>>7211847
>very flawed and imperfect in a realistic, human manner that helped bring them to life

That's bullshit and you know it. Both Luca and Cloche are built around a simple personality conflict. Cloche is the typical tsundere ojou-sama fare making her about as human as a brick. Luca has that reversed and it's only because most people don't enjoy a girl revealing she was a two faced liar that hated them all along that her type of character isn't as overused in eroge as Cloche's is.

I don't know about other people but Luca and Cloche didn't elicit anything out of me, unless you consider disinterest an emotion. The Infelsphere was particularly bad, I was very close to dropping the game because having to watch the retarded "my life sucked more than yours" argument over and over was the worst experience in any game I have ever played and the main reason I consider AT2 half as good as AT1 if not worse.

>> No.7211958

>>7211929
>The Infelsphere was particularly bad, I was very close to dropping the game because having to watch the retarded "my life sucked more than yours" argument over and over

After doing it for the second time today, I did find it amusing that phase 2 consists of the girl you *did* choose (presumably the one you liked better) being a whiny emo bitch while the girl you *didn't* choose looks decent and rational in comparison.

>> No.7211961

>>7211920
>At the very least with AT2 all the girls wind up okay when you don't pick them, unlike a lot of other games where not picking a girl means that THEY WILL NEVER GET OVER THEIR PROBLEMS AND WILL DIE ALONE AND UNLOVED YOU MONSTER.

Sup, Yume Miru Kusuri players. How's it feel knowing your fellow classmate nearly committed suicide because you paid more attention to another girl?

>> No.7211968

>>7211961

YMK was one of the very rare cases where it's shoved directly into your face, but there are a lot of games where you can extrapolate that characters don't end up very happy outside of their own routes.

>> No.7212003

>>7211968
Auricaforeveralone.jpg

>> No.7212011

>>7212003
Shurelia forever alone whether you choose her or not because she'll live on forever after Lyner dies.

>> No.7212035

>>7211929
This actually sums up how I feel pretty nicely. I mean, in the end they end up alright if you choose them, but this is a case where I feel like the end doesn't justify the means.

>> No.7212098

AT2, end of Phase 3...
what the fuck did I just fight?

>> No.7212106

>>7212098

Wasn't it cute?

>> No.7212551

>>7211929

Did you play the game or just get upset you had to actually read?

>> No.7212577

I'm disappointed as hell that they didn't make a Mute route. How come the best girls never get routes?

>> No.7212639

>>7212577
because she already got Katene.

>> No.7212654
File: 111 KB, 891x792, Cynthia's dream.jpg [View same] [iqdb] [saucenao] [google]
7212654

>>7212577
That's just how it is, Anonymous.

>> No.7212695

I'm playing AT1 right now and I wonder if anyone can help me out.

What's the name of the song that plays during the virus boss battle when you first get back to Platina? I think it's towards the end of phase 1?

I think it starts off something like "SEIYA~ SEIYA~"

>> No.7212705

>>7212695

http://www.mediafire.com/?py9c4q9wyl8jnv8
http://www.mediafire.com/?ta6i0aawoua5bm4

You're welcome.

>> No.7212714
File: 134 KB, 1280x720, nagi stars.jpg [View same] [iqdb] [saucenao] [google]
7212714

>>7212705
Thanks!

Was driving me nuts because I couldn't find that song anywhere on youtube

>> No.7212923

>>7212654

Weapons of love~ are the best weapons.

>> No.7213478

>>7212003
>>7212011

Yeah, pretty much. Not being able to abandon Aurica for Misha is one of the reasons why I quickly abandoned my second run of AT1. The other reasons being that since they let you max all cosmospheres in one run there wasn't much new content to get and that I quickly remembered that the first few hours of 1 were pretty boring.

>> No.7213507

>>7213478

I split my saves right before the major Aurica/Misha decision... I assume that'll be good enough so I can go back and focus on Aurica after I finish the game with Misha.

>> No.7213521

Question: If I got the Saki Normal End, is there a possibility to get the Finnel True End? (In the same playthrough).
If not possible, where should I start the new game? To be able to choose all 3 (or 2) Finnel's options, and not having to start all over again.

>> No.7213553

>>7213521

No, though depending on how you distributed your heart points (the "who do I want to protect more?" decisions) you could get Tyria or Cocona's endings on that playthrough.

There's a full guide on the endings here: http://artonelico.isisview.org/viewtopic.php?f=144&t=1822

Basically, you can NG+ to phase 2 which is before making any route-determining decisions, or you can NG+ to MYU which is after the heart point choices but before the bad end/normal end/phase 4-determining events.

The tl;dr is that giving one girl three points locks you into their normal/true no matter what, while splitting 2:1 lets you alternately choose Tyria or Cocona but not the girl you gave only one point to.

Also note that you won't get a trophy or extra scene by 2:1ing a girl's normal end. I'm pretty sure you don't lose anything for 2:1ing a girl's true end, though, you just have to clear their cosmosphere to lock in their ending (which I'd imagine you'd do anyway.)

>> No.7214856

Random question, I got my heart points distributed 2 - 1. When do I actually get to choose which ending to go for?

>> No.7214864

>>7214856
The 8th level of the cosmosphere (or the 3rd for Tyria I believe)

>> No.7214865

>>7214864
Oh, perfect. Thanks. I assume not going for any of them will default me to Cocona?

>> No.7214876

>>7214865
Correct.

>> No.7215018

Is it true that your vanguards are pretty much useless in AT3 except for guarding?

Just finished 1 and 2, and I hear a lot of bad things about the battle system in 3.

>> No.7215020

When does the first game start picking up? About few hours into the game and I'm having a tough time diving into it.

>> No.7215022

>>7215018
At the beginning, you can easily finish battles fast with Vanguards.

As you advance, however, there are certain enemies that will force you to use Song Magic, if you do not wish to take more than a minute to beat a certain battle.

>>7215020
After you get the Hymn Crystal.

>> No.7215023

>>7215018
Proper usage of your vanguards in AT3 generally consists of using supermoves on red beats to get purges and stupid high burst %s. After that, Ultimate Supermoves and EX purges pretty much obliterate everything.

>> No.7215285
File: 537 KB, 725x800, 1251846717159.png [View same] [iqdb] [saucenao] [google]
7215285

This is going to sound absolutely retarded, but...

I've loved this game since the first time a friend of mine showed me the intro to the first game way back when the first game came out. About a year or two ago, I had an idea about making a card game for it.

You can go ahead and laugh now.

Anyway, I could never really pin down a system that worked, made sense, and didn't get so mind-bogglingly complicated that it wasn't worth playing.

...Until last night. I've put together a basic set of rules, but I'm still working on it a bit; especially on different types for the Vanguards. But, anyway, before I posted what I've worked on so far, I was curious to see if there'd actually be any interest in something like this. Honestly, I'd need help making cards, having people play it to test balancing issues, that kind of thing.

...Especially the making cards part. I have no graphic skills to speak of. If I could get someone to make a template for each type of card, I might be able to do something, but...

Meh. Anyway. I'm rambling now. Please post if you have an interest, and if I see there's enough of one, I'll post a link to what I have.

>> No.7215292

>>7215285
Post it.

>> No.7215350

>>7215285
I wouldn't mind seeing it.

Also FUCK I get Luca tied down for more than five minutes to progress in her Cosmosphere and I can't even get past Level 7 until Phase 5.

>> No.7215367

>>7215350
>Also FUCK I get Luca tied down for more than five minutes to progress in her Cosmosphere and I can't even get past Level 7 until Phase 5.

Yeah, Ar Tonelico 2 is very annoying about that. Basically, you won't progress further than 7 in either Cosmosphere until Cloche makes her speech near the beginning of Phase 5. Ar Tonelico 1 had no such restriction, IIRC. I hope Ar Tonelico 3 isn't like 2.

>> No.7215490

>>7215285
To be fair, AT was originally a tabletop RPG that Tsuchiya doodled up when he was in school. Who says it can't be a card game too?

That, and COLLECTING THEM ALL IS A MAN'S DREAM

>> No.7215875

>>7215367

3 is the same, only you can reach level 8 instead of level 5 this time. You need 3 talk topics on the next level in order to progress and these usually come from story events, having certain items in your inventory and finding the little talk topics available in towns and such. It works quite well really since you don't get that much DP in AT3 so it scales rather nicely this time instead of having 99999 DP 2-3 hours into the game and being unable to do anything with it.

>> No.7215918

Does Jacqli have a proper route or just her ending+cosmosphere? I want to see both Cloche & Jacqli's without replaying half of the game just for their cosmosphere. Will I miss anything by holding off on progressing past Lv5?

>> No.7215940

>>7215918
I don't believe there's any actual gameplay content that changes, if that's what you're asking. Though I believe this is also the case for the others, with most of the differing "route" stuff happining in the first two phases.

>> No.7215952

>>7215918
Apart from having a gimped selection of song magic, not really. Expect battles to be a bit slower unless you want to level the vanguards more than usual.

I'm doing a Cloche/Jakuri playthrough at the moment as well, which kinda sucks because Luca isn't getting that many sync events with Jakuri and Cloche's L5 cosmosphere leaves her with only 2 costumes and very low powered spells. At that point, your best bet would be to use Replakia and nail a big OHKO hit with Jakuri's 'My Slaves' song family, just have enough MP to last the full 4 part evolve chain. That combo is netting me more punch than proper synchronity evolved combination magic. I just can't wait to get access to Frelia's cosmosphere so I can grab the Phantasmagoria synchronity spell.

>> No.7216367

>>7209430
Hey, why her eyes aren't green?

>> No.7216424

>>7215918

You gimp yourself by holding everyone at 5 (especially Cloche since she doesn't have a level 3,) but then again, the game is pretty damn easy in any case, so it shouldn't make the game impossible for you.

>> No.7216685
File: 35 KB, 640x357, at3_transform1-640x357.jpg [View same] [iqdb] [saucenao] [google]
7216685

>>7216367
Same could be said for best wife Soma. Probably laziness on the designer's part.

>> No.7216709

>>7216367

I believe that image is taken from a video that was released before the game so it may have been using an older version of the models.

>> No.7216808
File: 928 KB, 1000x750, 1251810905184.png [View same] [iqdb] [saucenao] [google]
7216808

http://www.mediafire.com/?2r5gxvav87b1ew7

Some things I'm still debating:

Drawing: Right now I have it down as drawing one card per turn a la Pokemon, Yu-Gi-Oh, etc., however a thought I've entertained for awhile is switching it to something similar to the system used in Digimon Card Battle, where one draws until their hand is full at the Draw Phase, and then is able to discard unwanted cards during the End Phase. I feel like such a tactic would encourage more active use of cards and larger deck sizes.

Vanguard Types: I kinda... lost my old perfected save file for AT1, so this is based off of my very incomplete, very old first Misha game save. If anyone has a save with a more complete Extras section, I could really use it. PS3 or PCSX2 format would work. Anyway, similarly, I seem to have misplaced my copy of AT2 when I moved, so until I get PCSX2 to work the way I want it, I don't have any access to that Extras section either. *sighs* The Vanguard types are based, therefore, on only my quick browsing of the enemy cards in the AT1. I know more types will need to be added, but this'll do for now. At least you know what I'm going for.

>> No.7216811
File: 79 KB, 500x698, 1251854620122.jpg [View same] [iqdb] [saucenao] [google]
7216811

>>7216808

...Apparently my comments were too long for one post. Ah well.

Next, a few things that aren't noted in the rules, but that I have planned anyway:

At the moment, there are two types of "tokens." My mental image of them is more like damage counters in the Pokemon TCG. One set of these tokens works the exact same way as in Pokemon: they're designed to keep track of the damage done to a card. The other type, Burst Tokens, are to keep track of your Reyvateil's current Burst Level.

Reyvateil cards are divided based on their level. You can only have four Lv. 1 Reyvateil cards and they're kept separate from the rest of your deck so you don't have to draw ad infinitum until you get one. Similarly, Lv. 1's require no Emotions to be on the field. However, Lv. 2 and Lv. 3 cards you draw from the deck and work like evolutions in Pokemon. You place them on top of the Lv. 1/2 Reyvateil and it makes them more powerful. Obviously these are costumes/purges. I'm thinking Lv. 2's will require two Emotions on the field and Lv. 3's will require, well, three. This also more balances the choice of using one or two Reyvateil at the same time, as, obviously, you would not be able to reach Lv. 3 with two Reyvateil on the field.

Yeah, I think that's it. Questions, comments, criticism go.

>> No.7217032

>>7216811
If this card game ever comes to fruition I will use replakia and annoy everyone.

>> No.7217532
File: 89 KB, 522x703, 1251815383376.jpg [View same] [iqdb] [saucenao] [google]
7217532

>>7217032

For Replakia, I'm thinking something like this:

Install
This card cannot be played unless there is a [Cloche] card in the Battle Area.
For the duration of this card, [Cloche]'s MP is doubled and her Burst is equal to her displayed Burst value + 1 for each Reyvateil in the Battle Area or Reyvateil Deck, not including [Cloche] herself.
This card is removed once a player uses a Reyvateil attack after its activation or if the [Cloche] card is removed from the Battle Area.

I think this would effectively mirror it's purpose in the game without making it ridiculously broken.

>> No.7217710

So, uh, does anyone have a L3 route guide for Tyria's Binary Field?

There was one up on GameFAQs, but I can't seem to attain the Normal end with it. Hell, it doesn't exactly make any sense.

>Normal Route: Follow all choices below, but for No 10, select 1 - Go somewhere else, and any of the locations after, everything else the same

...Is what it says, but the Normal route seems to somewhat vary from where this sends you. Gave me the bug end.

>> No.7217722

>>7217710
Use this one
http://www.gamefaqs.com/boards/976762-ar-tonelico-qoga-knell-of-ar-ciel/53388951
Got all 3 endings by using this walkthrough

>> No.7217745

>>7217722
Thanks, bro.

>> No.7217805
File: 523 KB, 1000x650, Ar Tonelico - Shurelia Primal Word.jpg [View same] [iqdb] [saucenao] [google]
7217805

Long posts incoming.

>>7216808

By biggest question right now is how will "leveling up" reyvateils work? Will their level 1 stats/skills be completely overwritten by their level 2 stats/skills, and so on? Or will it be less far-reaching?

When can reyvateils be leveled up? If it's during the reyvateil phase, then I think that adds some strategy since vanguards have to survive a turn before their emotions become useful. I assume the emotions on the field are only important when actually playing higher-level reyvateils on the field initially, so players can switch vanguards and then play a different reyvateil card that has different requirements.

You've said vanguards can be replaced, but damage transfers over when this happens. What happens when a vanguard goes down? As I expect, will the player have the option of replacing him/her/it with either another vanguard or another reyvateil on their next turn?

Will vanguards all have about the same utility? Right now, I see no limitation on playing vanguard cards besides "I need x and y emotions to play z card on my next turn," so people are going to gravitate towards stronger or more useful vanguards.

I like how you've designed the battle phase to promote gathering high amounts of burst before releasing spells, since to use a spell requires the player to give up two or three vanguard attacks.

>> No.7217814
File: 248 KB, 811x1110, Ar Tonelico - S&amp;J Christmas.jpg [View same] [iqdb] [saucenao] [google]
7217814

It seems to me, in absence of almost any knowledge of item, event or install cards, that deck compositions will be skewed towards vanguard cards. The reason being a player won't ever want there to be less than the maximum number of vanguard cards on the field at the end of their own turn. That way they maximize their defense against song magic, and also have more attacks available to use on opponent vanguards.

In the same line of maximizing resource utilization reasoning, players would probably be encouraged to keep an install card active at all times if they can. If you go with the draw until the hand is full approach this will certainly be the case. If you stick with the one card per turn then there are greater opportunity costs of having too many install cards in a hand, which will promote having fewer install cards in a deck.

Will having two reyvateils on the field be worth the sacrifice of a third vanguard? Having three vanguards would make it very difficult for the vanguard line to be broken through, and also gives players another vanguard attacker. In contrast, having two reyvateils increases the risk of getting precious reyvateils damaged. Most importantly, there's one less defender. And, if the vanguard line wipes, then conceivably more than one reyvateil could be damaged or lost. There's also the loss of one attacker. I can't imagine a linear increase in burst rate and max burst to make this very worthwhile, so I think there will have to be some added bonus to having two reyvateils on the field at once, whether through card effects or built directly into the system.

Also, two-reyvateil strategies will have a weaker start, since it seems like only one reyvateil card can be played per turn, which means there will be an unutilized slot reserved for the second reyvateil during the first battle phase.

>> No.7217830
File: 131 KB, 438x700, a4ca08632670aa2a9034fa8927888dd4d4e427b0[1].jpg_75.jpg [View same] [iqdb] [saucenao] [google]
7217830

Have you considered what platform you're going to use to make this game? I assume physical systems are a little out of the question. But I'm not very familiar with what's available out there in terms of digital card game open platforms. What you choose might impose some limitations.

While the /jp/ AT thread is fine and all for gathering attention and brainstorming, I'd say you're probably better off in the long run establishing a little more controlled area to discuss development and recruit help. I recommend http://artonelico.isisview.org/ because it's a fairly active AT-focused community, and they at least have some people that can do image editing. It's probably the best place to get started. However, if you really want to get things rolling probably the best option would be to recruit help from the Japanese AT community. If you look at the game sales, AT is several times more popular in Japan than it is in the US, so if you can overcome the language barrier you're probably much more likely to receive help.

>> No.7217947
File: 58 KB, 429x600, 1251812350404.jpg [View same] [iqdb] [saucenao] [google]
7217947

>>7217805

>>By biggest question right now is how will "leveling up" reyvateils work? Will their level 1 stats/skills be completely overwritten by their level 2 stats/skills, and so on? Or will it be less far-reaching?

Your initial assumption is correct. Their stats and abilities are completely overwritten by the new card. Much like in the Pokemon TCG, it is placed on top of the old card and replaces it, while still retaining damage/burst/etc. Perhaps I should better phrase that in the rules.

>>When can reyvateils be leveled up? If it's during the reyvateil phase, then I think that adds some strategy since vanguards have to survive a turn before their emotions become useful. I assume the emotions on the field are only important when actually playing higher-level reyvateils on the field initially, so players can switch vanguards and then play a different reyvateil card that has different requirements.

Reyvateil cards can be... you know, actually, I hadn't thought of that. I think I had originally deigned them to be usable in the Preparation Phase, but having them only able to do it in the Reyvateil Phase makes more sense.

>>You've said vanguards can be replaced, but damage transfers over when this happens. What happens when a vanguard goes down? As I expect, will the player have the option of replacing him/her/it with either another vanguard or another reyvateil on their next turn?

Yes. There's really no downside to losing a Vanguard at this point, as you can very easily replace them the next turn.

>> No.7218009
File: 72 KB, 500x698, 1251847223714.jpg [View same] [iqdb] [saucenao] [google]
7218009

>>Will vanguards all have about the same utility? Right now, I see no limitation on playing vanguard cards besides "I need x and y emotions to play z card on my next turn," so people are going to gravitate towards stronger or more useful vanguards.

True enough. This is a balancing issue I'm going to have to work at. The main problem being that, as I wish to use monsters to boost the Vanguard lineup, I'll have to make the monsters, well... not suck. I'd prefer not to have trash cards that no one will ever use like in YGO.

>>It seems to me, in absence of almost any knowledge of item, event or install cards, that deck compositions will be skewed towards vanguard cards. The reason being a player won't ever want there to be less than the maximum number of vanguard cards on the field at the end of their own turn. That way they maximize their defense against song magic, and also have more attacks available to use on opponent vanguards.

Very true. This is also derived from Pokemon and YGO (can't tell I played these a lot, can you?). Monsters are the backbone of both games, and while usable cards are great for support, except in certain instances, you're going to want people on the field covering your ass. I.e. this was intentional.

>> No.7218043
File: 108 KB, 657x803, 1251846195463.jpg [View same] [iqdb] [saucenao] [google]
7218043

Grah. Text limits.

>>In the same line of maximizing resource utilization reasoning, players would probably be encouraged to keep an install card active at all times if they can. If you go with the draw until the hand is full approach this will certainly be the case. If you stick with the one card per turn then there are greater opportunity costs of having too many install cards in a hand, which will promote having fewer install cards in a deck.

Very true. And as I don't plan (currently) to have many installs with immediate effects that you can take advantage of by quickly switching out, this seems to be a pretty strong argument for keeping it limited to one-card drawing. It also makes it more difficult for you to keep your Vanguards out at all times, as you mentioned earlier.

>> No.7218060
File: 67 KB, 700x495, 1251811700738.jpg [View same] [iqdb] [saucenao] [google]
7218060

Did I mention text limits?

>>Will having two reyvateils on the field be worth the sacrifice of a third vanguard? Having three vanguards would make it very difficult for the vanguard line to be broken through, and also gives players another vanguard attacker. In contrast, having two reyvateils increases the risk of getting precious reyvateils damaged. Most importantly, there's one less defender. And, if the vanguard line wipes, then conceivably more than one reyvateil could be damaged or lost. There's also the loss of one attacker. I can't imagine a linear increase in burst rate and max burst to make this very worthwhile, so I think there will have to be some added bonus to having two reyvateils on the field at once, whether through card effects or built directly into the system.

The main idea here is that a single Reyvateil will be able to level all the way up quickly and thus gain a good Burst while relying on her Vanguards to protect her. In the two Reyvateil scenario, you don't have as much Vanguard defense, but you are essentially gaining extra MP and extra Burst each turn. As I mentioned in the rules, in a dual Reyvateil situation, the Reyvateil attacking uses the burst of both Reyvateil's on the field. So let's say Cloche is attacking and has, I dunno, 5 burst tokens. Not bad. But Luca is on the field too with... meh, 4 tokens. Suddenly Cloche's spell has 9 tokens, even if her MP is too low to normally attack with that much Burst. Hopefully that example explains it. In theory, a two Reyvateil set-up, seeing as it can attack other Reyvateil's directly, could win faster, but it's a gamble.

>> No.7218091
File: 68 KB, 500x711, 1251849487303.jpg [View same] [iqdb] [saucenao] [google]
7218091

>>Also, two-reyvateil strategies will have a weaker start, since it seems like only one reyvateil card can be played per turn, which means there will be an unutilized slot reserved for the second reyvateil during the first battle phase.

...Hm. I thought I had put that you could place up to two... I'll have to remedy that. I need to make sure you can only level one Reyvateil a turn as well...

>>Have you considered what platform you're going to use to make this game? I assume physical systems are a little out of the question. But I'm not very familiar with what's available out there in terms of digital card game open platforms. What you choose might impose some limitations.

Yeah. I hadn't even really put any real consideration into that yet. At the moment I was focusing on getting the game put together and then, after, a decent library of cards. I have NO idea what kind of systems are out there, but... for the moment, something akin to a physical system was the idea. Kind of dumb to print them out to play, but...

And thanks for the link. I'll definitely give a look-see.

>> No.7218282

>>7218091
If you ever make digital cards for this then I can promise you that I will be first in line to play. Keep posting updates in future AT generals, because I want to see how things go.

>> No.7218441

>>7218091

Something else that occurred to me: you'll probably want to make a card that allows players to discard cards in their hand for some benefit. It's very plausible that players will have reyvateil cards they'll never use since there's only one of each level 1, but possibly multiples of level 2/3s to increase the chances of having the card when it's needed. Yet only one of each can ever be played.

>> No.7218555
File: 102 KB, 679x873, 1251810643235.jpg [View same] [iqdb] [saucenao] [google]
7218555

>>7218441

Hm... that's a good point. But the question would be whether I wanted to make such discards a mechanic, or just include Item/Event cards that do it. Instituting a hand limit might be helpful as well.

>> No.7219251

>>7217532

A Replekia that isn't broken just isn't the same.

>> No.7219265
File: 558 KB, 1500x2000, cute reyvateil.jpg [View same] [iqdb] [saucenao] [google]
7219265

>>7219251
By that token, your card game should be impossible to lose or it wouldn't be the same.

>> No.7219321

>>7219265

I'm not a card player so I couldn't really care less though I think it's a cool idea and hope you keep up the nice work but can you honestly imagine Replekia NOT being broken? It's just.. not the same.

>> No.7219336

>Please note that the price of Ar Tonelico Visual Book has decreased from £22.49 to £19.96 since you placed it in your Shopping Basket.

◕ ‿‿ ◕

>> No.7220258
File: 70 KB, 500x681, 1251856714843.jpg [View same] [iqdb] [saucenao] [google]
7220258

>>7219251
>>7219321

It's funny. I had that exact same thought while I was coming up with the description for it, but see >>7219265 for the main reason why I didn't want it to be broken. It'd kinda suck if your opponent suddenly pulled out Replakia and then proceeded to curbstomp you. Then everyone would use that card and it would get boring. It's all about balance.

>> No.7221524
File: 192 KB, 800x640, hDUQz[1].jpg [View same] [iqdb] [saucenao] [google]
7221524

I feel like they wasted a good opportunity for a voice actor joke by not involving this pose in Aoto's ultimate somehow.

>> No.7221689

every time finnel runs her hands over her breasts during a purge I am afraid the police will bust down my door.

>> No.7221899
File: 465 KB, 800x1131, d7383b01f7df83ccfc4869d27d050587.jpg [View same] [iqdb] [saucenao] [google]
7221899

>>7221689
Fuck tha' police!

>> No.7222018

>>7221899
>Fuck tha' police!

As expected from a slut.

>> No.7222066

>>7222018

>implying Finnel spreads her legs for anyone but her master

>> No.7222087 [DELETED] 

All righty, I've started playing Ar Tonelico Qoga for the first time. The in-game graphics aren't bad at all, though it probably helps I have an HD TV. I just wish the character sprites were a little more expressive; like frown or make an angry gesture, but (so far) they just stand in the same pose even when they're expressing anger or distress.

Voice acting's okay. Aoto sounds a bit younger than I imagined. He's okay so far; he's noticably more (openly) perverted than the other two protagonists. Tatsumi is Ichigolouchevash. Saki's your typical mysterious, quiet nice girl with loss memory and her voice is what you'd expect. Oh, and dem tits. Can't say much more about her until the story progresses.

Trying to get used to battles. I think I have the hang of it even though they only let you do the basic stuff so far (no Purges or Supermoves yet). I do have a few questions as far as gameplay:

1. What do the different colors for the Talk Topics represent? I see purple, green, and blue. I'm guessing purple dots have to be filled in order to Dive into her, but what about the others?

2. Is the normal battle theme random? I notice as I was encountering that they switched between at least 2 different battle themes (or they're simply different variations of the same theme and I just don't notice that yet).

3. Just how frequent are missable talk topics? Are there times where I have to go all the way back to old towns/dungeons (say you made it to the third town/dungeon but a talk topic appears back in the first areas and you have to go back for them even though the story doesn't require you go back) to get them before they expire? I hate having to stop my story progression too much because of backtracking.

4. (Rhetorical question) WHY THE HELL DID THEY GET RID OF THE MINI-MAP? First Ar Tonelico 2 banished it to a separate screen (but at least it was still there), now there's none at all. Come on, Gust!

>> No.7222150

>>7222087
1. I've wondered this myself. In the previous games, I always thought that you needed to fill all the purple ones before you could dive to the next level, but in this game I'd often see them tell me "you can go to the next layer" before I'd done so. Also I have no idea what the green ones mean.

2. It's based on the reyvateil you have, and what hyumas you are using.

3. I think I've missed a bunch, but nothing that's stopped me from progressing in the cosmosphere or anything. If you're a completionist you might have a hard time, but I'm not sure whether they're stuff I actually missed or just haven't fulfilled the conditions for yet.

>> No.7222205

>>7222087

1)I'm actually not entirely sure, but I'm guessing that they correspond to where they come from (ie plot vs. picked up off the ground vs. crafting or something.) You still need 3 (I think?) topics in a level to advance, though, it just doesn't fill in from left to right like in 1/2.

2)It's mostly based on which Reyvatail/persona you have on you, with some level of variance based on the hyumas you have and probably some random factors as well.

3)There's a bunch of missable ones, but there's also no reason to get 100% of them other than being a hardcore completionist.

4)Yeah, lack of a mini-map is pretty fucking obnoxious, especially in a particular maze-ey area that you have to go through multiple times later in the game.

>> No.7222221

So I fucking love all the AT games but I haven't played any other GUST works. Which ones would you guys recommend?

>> No.7222249

>>7222221
Mana Khemia, definitely. The item creation may not be to everyone's taste, but if you like it you'll have a lot of fun with the MK games.

>> No.7222284

>>7222150
>>7222205

Thank you for the responses!

Based on y'alls posts, I think I can figure out what the colors mean.

Purple - Plot-based. Aoto asked Saki how she turned the enemies into cakes.
Green - Battle-based. I assume this is the topic that appears when Saki gets attacked in battle and Aoto asks if she's all right.
Blue - Seen as balls of light in towns or dungeons.


Also, anyone else annoyed with the voice clip delay during dialouge? One time the voice didn't start up until about 3 seconds, I almost thought it was a silent voice scene. I hate having to wait 3+ seconds just to hear the voice or to confirm if it's a silent voice scene. The other two games didn't have this problem, not sure why this one does.

>> No.7222344

>>7222284

Loading shit off of a blu-ray tends to be slow, that's why PS3 games tend to have mandatory installs in the first place, but it's a little much to dump all voice data onto the hard dtive. They get around this by loading the next voice clip while the current one is playing, but that doesn't help with the first one in a scene, so you get that delay.

>> No.7222663

>>7222221
Both Mana Khemias are awesome. 1 has the better characters and plot, but 2's refinements of the engine are great. They're both based off of the AI3 system (AT1 and 2 are based off of AI2's), but mass party instead of just three characters with a ton of classes.

>> No.7222754
File: 579 KB, 825x1200, Totori_Swimsuit.jpg [View same] [iqdb] [saucenao] [google]
7222754

>>7222221
Many people regard Atelier Totori as the best game in the Atelier series, and I am inclined to agree. The gameplay flows so well, and the character interactions stay interesting and doesn't grow stale.

I've played Mana Khemia, and Atelier Rorona and I can tell you for sure everything flows so much better in Totori.

If you care about graphics it looks leagues better than Atelier Rorona. Also, it isn't a requirement to play Rorona first to understand what goes on in Totori.

The PS3 The Best version comes out at the end of May, I think.

>> No.7222758
File: 280 KB, 1024x768, Flay.jpg [View same] [iqdb] [saucenao] [google]
7222758

>>7222663
>>7222249
>>7222221
Yes, definitely Mana Khemia.

>> No.7222798

>In M.Y.U. MkII fight

>It has little HP left

>Decide to use that mini Ar tonelico item

>It kills the whole party, just like in the first game

>Somehow, I expected this to not happen

COME ON. Welp, another half an hour of backtracking it is.

>>7222754
Man, I'm still waiting on the localization for it. I wonder how Meruru will be, though.

>> No.7222818

>>7222798
Please, for the love of all that is sacred, stop misusing the quote function. We're not on /v/.

>> No.7223118
File: 12 KB, 128x128, A9_ITEM02.jpg [View same] [iqdb] [saucenao] [google]
7223118

>>7222663
uhhh... AT2 is most certainly built on top of whatever engine Mana Khemia 1 used. There's still left over textures and sprites from Mana Khemia in AT2.

Here's an example of one such left over resource. If you have the tools to decompress and extract the game files, this is from fpack/res/TIM/common/

>> No.7223231

>>7222221
I started playing Mana Khemia recently, right after wrapping up AT3, and I'm loving it. Do it.

>> No.7223237

>>7223118
Left over graphics != engine.

>> No.7223453
File: 307 KB, 1280x720, asagi.jpg [View same] [iqdb] [saucenao] [google]
7223453

Does /jp/ care about Disgaea, or are you all GUST pedos

>> No.7223456 [DELETED] 

>>7223453
>Ar tonelico / GUST thread.

This is not video game general, take your shity game elsewhere. Come back when you wish to discuss AT3.

>> No.7223475

>>7223456

So much anger over something so silly and trivial.

>> No.7223478

>>7223475
that's not anger
"gtfo" is the standard /jp/ welcome

>> No.7223507

Might anyone have a tip on how to purge multiple levels at once? I can do them one at a time now, but if I am correct a true multiple-level-at-once purge should happen all at once?

>> No.7223549

>>7223507
Well, assuming you know the obvious... (hold multiple shoulder buttons when you do the purge to do a multi-purge)

You basically need to keep getting beat ups after it says purge ready. (The "purge ready" message is only for a single level purge.) In my experience it tends to be about 2 -> 5 -> 8 supermove beat ups (the attack must hit, just seeing the "beat up" sign doesn't necessarily mean that it did) for a single, double, and triple purge. (I don't use quad purge because in my opinion it's pretty useless.) The amount will change a little bit depending on which reyvateil and persona you are using. Also, multi-purging isn't really more "efficient" in any way besides saving time, so if you find yourself in a difficult battle you may want to just do it the normal way.

>> No.7223643

>>7223231
Just wait. The game keeps tweaking characters and battles until practically the last few dungeons. The early game where you barely have a full vanguard hardly compares to the late game when you have characters leaping in and out of the vanguard from underground, through dimensional rips, guarding each other from boss nukes, etc.

>> No.7223707

Can I get a brief primer on how hyumas work? I have a feeling the explanation the game gave me went entirely over my head.

>> No.7223926

>>7223707

Their description pretty much tells you. Their effect only comes into play when you meet their requirement. Best conditions = they wont do much when everyone is 1 hit from dying etc.

>> No.7223991

>>7223707
I kind of ignored the conditions and whatnot for the most part, and just paid attention to what character they went with. As far as the effect goes, higher level hyumas are obviously stronger. I don't think the element has an effect on the hyuma itself, but will be added to your attack when you purge that button. The hyuma effect is also added during the purge.

>> No.7224266

>>7223453
>別ゲームの主人公?
How cruel of you, Disgaea devs.

>> No.7225229

>>7223991

The hyumas indeed have no affect on the element they're purged with although certain monsters are weak against certain elements so if you're playing on hard mode for your first time you might want to rearrange your hyumas to reflect this.

>> No.7225315

>>7204045
try putting ar tonelico on Tokyotosho search bar

>> No.7225641

Anyone managed to rip the music from AT3 yet? Still makes me sad not having a copy of the different stages of Tarifa The one on Ar=Ciel Ar=Dor is only the 4th part

>> No.7226243

>>7223549
Whoa, can you explain more about the supermove beat ups? I never (need) to use the supermoves so my knowledge about them is gimped, and I assume this is the reason why I can't trigger the multi-purge.

>> No.7226251

>>7226243
They give you a lot more beat power or whatever than regular attacks do, when you use them to beat up.

>> No.7226258

>>7223643
Yeah, I just unlocked the A- and D-Supports the day before yesterday, I think. Shit's pretty cash.

>> No.7226269

Anyone have the BBQ Soda CG?

>> No.7226273

>>7226243

Using a supermove to beat up gets you to the point of being able to purge faster than normal attacks.

I'm pretty sure multi-purging just requires you to beat up enough that you could purge to that level one at a time anyway. It's actually less optimal from a min/max standpoint to do it that way, since sitting at a lower purge level longer than you absolutely have to means you go longer at a lower charge rate and without hyuma buffs.

There's a trophy for doing a triple purge (I think it requires you to do a long animation one,) so I'd try and pull it off at least once, though.

>> No.7226282

I used to find multi-purges to be faster, but now I don't use them as much. I usually just beat up as long as I see a long string of them, then purge (not on a red line) when there's a gap, which will usually bring me to the next sequence of lines. Your beat power also carries over if you do it this way.

Also, do you lose out on anything if you don't purge on a red line? (Besides the animation, of course.) I've been avoiding it lately to save time, at least during random battles.

>> No.7226291

So I've been playing AT3 up til now with a Gamefaqs guide, and I was wondering if there was any real handicap or missables with regards to completing the cosmospheres? I believe heroine lockout is at the completion of Level 8, but is there any reason not to complete the previous ones as I unlock them?

>> No.7226300

>>7226291
I think you can miss a CG in Saki's if you don't choose "Saki" or whatever on that one level twice (it costs a bunch of DP as well) dunno about easy missables on Finnel's. For the most part if you go to every star area you should be fine.

>> No.7226310

>>7226300
So I take it that other than the regular in-cosmosphere missables like the first two games, there's nothing to fear as long as I have the DP huh?

>> No.7226318

>>7226310
Yeah, pretty much. All the places with Hyumas are clearly marked, so just make sure to pick them up when you have the chance.

>> No.7226328

>>7226291

There's a bug where you can't 100% Tyria's CS if you have the Elemia Island DLC installed.

>> No.7226639

>>7226328

Which is solvable by:

(A) Not downloading the DLC until you've finished that level.
(B) If you already have it downloaded, delete the DLC by going to the Game Data or something folder in the PS3 menu, finish the first level of her cosmosphere, then re-download the DLC.

>> No.7226646

>>7226639 here

Also, "that level" is the first level. I've only ever heard the bug happening on the first level, so I assume the other levels are fine with the DLC installed. I might be wrong, though.

>> No.7226649

Is there a way to pirate the DLC, or is it impossible?

>> No.7226667

>>7226649

I don't know about pirating or hacking on the PS3, but the Elemia Island DLC bundle is only $6. That and the individual episodes are the only paid DLC for this game. The Harvestasha personality packs are free.

>> No.7226687

>>7226667
Well I'm paranoid about connecting my PS3 to PSN until I know how Sony is going about banning people, as I have it jailbroken and on 3.55 FW (so I'd have to spoof FW to get online anyway)

>> No.7227269
File: 6 KB, 91x91, 62d69c664b8876dfd78237bb676b629f - Copy.jpg [View same] [iqdb] [saucenao] [google]
7227269

>>7225641

Google, it helps.

http://www.mediafire.com/?k7eugl98ak7b9au

>> No.7227289

>>7227269
Uhhhh, I thought it was clearly pointed out that the version on the Ar=Ciel Ar=Dor CD was only the 4th part...

>> No.7227299
File: 344 KB, 700x990, 17132735.jpg [View same] [iqdb] [saucenao] [google]
7227299

>>7227289

My mistake. Here is the actual one.

http://www.mediafire.com/?6xspb3m2cpdj3t6

>> No.7228077

>>7227269

Read the spoiler text.

>> No.7228116

>>7226687
a few people had their accounts disabled
most people didn't
granted you can't connect to psn without being up to date anyway

>> No.7228634
File: 168 KB, 1280x720, Loli Rorona Olev.jpg [View same] [iqdb] [saucenao] [google]
7228634

>>7227299

You, good sir, are fucking awesome. I threw together a quick cue file and extracted them to separate tracks if anyone is interested:

http://www.mediafire.com/?7td5w53ala966sy

It's just a very rough job so I'm sure someone can tidy up the transitions a little better. Either way I'm now happy I can loop the second part until my ears bleed.

>> No.7229678
File: 324 KB, 800x1130, 18041193.gif [View same] [iqdb] [saucenao] [google]
7229678

Blushing Jakuri is moe.

>> No.7230616
File: 158 KB, 1120x840, That's not milk.jpg [View same] [iqdb] [saucenao] [google]
7230616

>> No.7230836 [DELETED] 

>>7229678
>Jakura wearing panties

That's not right.

>> No.7230839

>>7229678
>Jacqli wearing panties

That's not right.

>> No.7230994
File: 75 KB, 800x853, BNvPm[1].png [View same] [iqdb] [saucenao] [google]
7230994

So I figured I'd share this thing my sister drew with you guys.

>> No.7231020

I just download the first Ar Tonelico a few days ago and my emulator keeps crashing.

What does /jp/ use to play it?

Also, should I get all the talk topics in a level and then do the Paradigm Shift or should I Shift whenever possible?

>> No.7231045

>>7231020

People use the latest beta version of PCSX2 (don't use the "stable version" from the site, it sucks, even the site itself tells you that). There's a torrent in the first response in this thread that has (an older?) beta version along with bios, and Ar Tonelico 1 and 2. Though the AT2 in the torrent is the undub version, so if you want dub voices you'll have to find it somewhere else like The Pirate Bay.

>> No.7231058

>>7231045 here
>>7231020

Oh, also, you don't have to find every talk topic in one level to enter and finish that Cosmosphere level, just the ones marked in purple. You should try to dive into her whenever you can so you can get her costumes and more spells.

Inside the Cosmosphere there are a number of events you can visit. Usually the ones with big golden star, with 3 stars in the text box, are the ones that progress the level. But there are optional events as well (usually ones with less than 3 stars). You should always try to go to optional events first before progressing. Some are just a fun little backstory about the girl, some might even give you a new Song.

>> No.7231066

>>7231058
>>7231045
Thanks guys

>> No.7231097

>>7230994
Your sister has doubleplusgood taste.

>> No.7231098
File: 316 KB, 1046x781, cocona.jpg [View same] [iqdb] [saucenao] [google]
7231098

I just started AT3 but I'm a little disappointed that theres a Cocona end. Maybe it'll end up being a stupid complaint.

Croix waited for you Cocona.

>> No.7231112

>>7231098
Shirou is too much of a pimp

>> No.7231125

>>7231045
So I started a new game, but every time a new dialoge comes up the screen becomes large blocky colors and then the background disapears.

What do?

>> No.7231135

>>7231098

Obviously if you get AT3 Cocona end then that means that AT2 did not end in Cocona end, while if you got any other end then that means AT2 may or may not have ended with Cocona.

>> No.7231161

>>7231135
No, you should get AT3 Cocona end even though you got AT2 Cocona end. It's the least that jerk Croix deserves for completely disregarding Cynthia.

>> No.7231168

>>7231161
Disregarding who?

>> No.7231187

>>7231161

Cynthia route would have been the best route ;_;

>> No.7231248

>>7231098
Spoilers at your own risk, choice 1 because it's the best choice:

Cocona: ...

Aoto: ...Are you gonna go home?

Cocona: ...Uh-huh.

Aoto: ...Don't go.

Cocona: ...Huh?

Aoto: Stay in this world with me. I like you. I want you to stay.

Cocona: ...Thank you. I like you, too, but I have to go back.

Cocona: I promised the person who raised me and all my friends back home that I'd return someday. So...

Aoto: Don't go...! I need you by my side!

Aoto: Even when you were still Tatsumi, you always made me feel relieved.

Aoto: You know I act pretty reckless, right? But I'm actually pretty chicken. Because you're so meticulous, I felt safe.

Aoto: I can't even think of what it'd be like to be apart from you! I thought we'd always be together...

Aoto: I never thought saying goodbye to you would be so hard...

Cocona: ...Aoto.

Aoto: I'm sorry. I didn't mean to get this emotional. I'm supposed to send you off with a smile...

Aoto: Just forget everything I just said. I wish the best for you.

Cocona: ...Alright.

Aoto: Huh?

Cocona: ...Then, wait for me.

Aoto: Cocona?!

Cocona: Now, I'm making a promise to you. I will come back here someday. Can you wait for me till that day...?

Aoto: ...Sure. But...if you take too long, I might come around to pick you up.

Cocona: ...Okay. If that day happens, I'll welcome you! I want you to see the people I love, too.

Cocona: I also wanna prove to them that way beyond the horizon, there's a man who is incredibly stupid and...Very, very cool.

Cocona: Thank you, Aoto. I'm so fortunate that I met you here.


Not exactly romantic, and Aoto's left alone in the end. Who knows, though, AOTO versus CROIX: The novel/manga/videogame might just happen someday.

>> No.7231256 [DELETED] 

>>7231135
Actually, AT2 and 3 ending both in Cocona's end is rather logical, too. At the end, Croix is left as a paternal figure whereas Aoto is the romantic interest.

>> No.7231270

>>7231135

Actually, having both AT2 and AT3 end with Cocona endings is rather logical. Croix is left as the paternal, fatherly figure whereas Aoto is the romantic interest.

>> No.7231271

>>7231256
Cocona says when she comes back, she doesn't want want their relationship to be as guardian & child. Not exactly direct but the implication of romantic interest is there.

>> No.7231285

>>7231271
Eh, I must've forgotten that.

Well then, a fight between Croix and Aoto it is, then.

>> No.7231296

>>7231271
Though not really 'official', the 90th Toukousphere started a poll on Cocona's endings. The options were Croix x Cocona, Aoto x Cocona and... Aoto x Tatsumi...

http://www.salburg.com/php/gps_temp/1583.htm
Unsurprisingly, it was a colossal landslide for Croix x Cocona. 426 votes vs 5 votes for both the other options.

>> No.7231298

>>7231270
>>7231271
>Wait for me, Croix
>Wait for me, Aoto
Cocona's a fucking slut who can't decide which one to go with

>> No.7231305

I just started playing it, and met Dr. Hikari Gojo (are they seriously going to say and show his full name every time?). I learned that NISA upped Cocona's age for some reason. Does that mean "Tatsumi"'s age got upped, too? How old are they really supposed to be in AT3?

Also I already know the twist but I'm still putting them under spoilers for the benefit of those that haven't gotten far enough in AT3 to know it yet.

>> No.7231310

>>7231305
Oh geez I just spoiled myself silly and you didn't even need to spell it out for me.
Of course, where I'm at the game's already hinting that something isn't quite right with him.

>> No.7231329
File: 281 KB, 1055x772, IsntItSadCynthia.jpg [View same] [iqdb] [saucenao] [google]
7231329

>>7231187

>> No.7231345

>>7231305
Meh, just before the 'fake' wedding was there you have enough clues about Tatsumi being Cocona. At that point her voice started to revert once, she had gergo doodled patches to block reyvateil signals and she's in possession of a Heart of Gaia and needed to go to Harvestasya. The occasional boos were a bonus.

As for the age discrepency, I haven't gone through it yet but Cocona claimed her age to be 15 when she was disguised as Tatsumi. If the status screen for Cocona shows more than 13, then they've upped the age. Then again, I believe in the Settei book they've made a mistake and listed Cocona as being 15 so that's not really a good bit of 'proof'. If Sasha is older than 12, then that is definitely NISA bumping ages up.

>> No.7231359

>>7231310

If I understand you right, did I inadvertantly spoil you? If so, my bad man.

>>7231187
>>7231329

She should have been a vanguard. In my opinion she should have replaced Amarie who had almost nothing to do with the story other than her pussy-on with Chester and her Down attack is useless and completely ruins momentum due to the slow animation. Only thing she has going is delicious brown.

Of course, the downside to Cynthia joining is no more shop events with her...

>> No.7231366

>>7231345
It IS NISA bumping ages up, Cocona in the US version is 16, whereas she is 13 in the JP version. Tatsumi went from 16 to 17, if I'm not wrong. Sasha went from 12 to 15.

Then again, the subject of ages doesn't come into play throughout the game, so it's easily ignorable.

>> No.7231374 [DELETED] 

>>7231366

Tatsumi is 18 according to the menu screen.

>> No.7231384

>>7231366

Tatsumi is 18 according to the menu screen.

Reposted to increase spoiler defense.

>> No.7231390

>>7231359
Nah, it's not your fault. My own curiosity got the better of me, but I put two-and-two together from your first paragraph.

>> No.7231438

>>7231359
Amarie is also a story point in reminding Leglius about his family, particularly about his daughter and is somewhat responsible for his softening of attitudes. She also serves as a comparison for Croix and Cocona's relationship since she's in a similar situation with Chester.

Amarie's Psycho attacks were somewhat useful if you're doing a minimal levelling run since you won't have a large HP Pool to absorb the hits that will leak through (damn laggy engine) so the extra healing was useful. I'm talking about maybe 2500HP for the vanguards and 5-600HP for the reyvateils and only because you gave them a +300HP accessory. But yeah, her attacks in general were pretty slow in execution and without that many hits so it was a little bit difficult to build up decent combos, which were important when you're trying to get that darn Synchro that's off the charts.

>> No.7231449

>>7231438

Guess you're right on that spoiler bit. I think I just let my frustrations with her down attack Amarie her too much. But still...

>> No.7231467

>>7231366
*sigh* Which is more of a question of why freaken bother going through and tweaking the ages if it doesn't make much of a difference in the first place.

A few other things annoy me such as persisting with using some of the translation errors such as Tilia -> Tyria. Seeing how they took the effort to divorce AT3 of it's numeration, they could have at least divorced themselves of those mistakes.

Oh yeah, two more things about Tatsumi not being what he seems... Shop and a synthesis event has Tatsumi talking about the power of love when it comes to equipment, which makes everything think Tatsumi is just a little bit weird... thanks Cynthia for polluting Cocona's mind, and the more unlikely weapons such as an endlessly spinning giant riceball...

>> No.7231483

Only reason I can think of for upping the ages is to lessen the age differences between her and the protagonist, what with romantic implications and all (I say implications but I haven't gotten far yet to see how their 'ship goes, let alone the reveal). And because of that, other returning characters' ages got bumped as well.

Of course, whoever decided to raise the ages probably forgot that Croix was 18 and Cocona was fucking *11* in AT2.

>> No.7231873

Okay, just had my first Dive.

>Only have mid-300s DP. I guess they won't be too expensive...
>Every event costs around 80 DP, not including DP used during certain choices
>Okay, maybe the level is not TOO long...
>Get to what I'm guessing is one of the last events
>Not enough DP, get a crash, Finnel "dies" and I'm kicked out

Oh come on now. How do they expect us to have that much DP at that point in the game? She was barely in the party! And the party talk topic right after I return seems to imply I was meant to complete the first level on the first try.

Oh, and a bit of amusement:

>Hyuma asks me to free her
>Choose I will if you obey my commands
>Get a fun scene, move on
>Reload (after my first series of greentext), choose the other option
>Instant kick out

Hahaha, guess the stories I heard from /jp/ were right.

>> No.7231961

>>7231873
The DP costs also kinda shocked me since it is the first time with Ar tonelico that it wasn't possible to complete the first mandatory dive on the first run through.

Yeah, Finnel is a masochist. Aoto was also supposed to be a bit of a dick. I recall reading that in the original script, Aoto suggested that Finnel paid with her body after getting saved in the first meeting.

>> No.7231988

>>7231873
In the future, please don't misuse the quote function. You're on /jp/, after all.

>> No.7232006

>>7231988

You've gotta be kidding. You guys really gotta realize you're still on 4chan and so you're going to still see 4chan mannerisms. That includes greentext storytelling, reaction images, or what have you. I always laugh when whenever somebody says something retarded and they immediately call them an /a/sshole or /v/irgin as if a /jp/er could never act stupid.

Besides, it was the easiest and quickest way to tell my experience, rather than writing a whole school paper over it.

>> No.7232075

>>7231961

Hmm. Can someone post the Total DP needed for each level of the heroines' CS, please?

>> No.7232112

>>7232075
Walkthroughs on gamefaqs have the total amount of DP you spend on each level.

>> No.7232119

>>7232006
"I went in with around 300 DP thinking the dives would be pretty cheap until I saw that every event was ~80 DP (excluding choices). So I figured maybe the level wouldn't be all that long, but then I get to the last event (I think), run out of DP, crash, Finnel "dies", and I get booted out!"

Two sentences is hardly a school paper. I really don't want to derail a decent thread with such discussion, but greentext stories are a pointless and awful misuse. Going by your logic, using the quote function in such a way on /jp/ would be like saying people on /jp/ should be fine with other people declaring their "sages" and use them as insults or using emoticons.

I'm sorry, please don't let me keep you guys from discussing the game.

>> No.7232791
File: 503 KB, 1122x1600, 1294288957205.jpg [View same] [iqdb] [saucenao] [google]
7232791

>>7232119
Honestly I think you're the only one who really cares.

>> No.7234670
File: 247 KB, 600x600, 1282708742589.jpg [View same] [iqdb] [saucenao] [google]
7234670

So I just got a normal end in AT3. What do I need to do for the other endings?

>> No.7234784

>>7234670

For the true end you just defeat MYU and stop Saki's song. If you hit the time limit on MYU and stop her song you get the bad end, though.

Full ending guide is here: http://artonelico.isisview.org/viewtopic.php?f=144&t=1822&sid=ad62e5c32f96e804b5ee28df7fb586
91

>> No.7234986 [DELETED] 

I took a look at a guide and good god, why do the girls need so much DP in the early levels? Especially Saki, two of her mid-levels needs 20000-26000 Total DP if you want to see every event in those levels. It's as if Gust saw fans go on about how DP was almost irrelevant in the latter part of the first two games, so they decided to go to the extreme other end for this game.

>> No.7236434

So apparently the Valkyria Chronicles art book got pushed back again.
This is relevant because the way things are going, what with how it along with the Atelier and MH books were pushed back, it makes me think we won't even see the AT book until like December.

>> No.7236509

>>7234670

Why is it I have this overwhelming urge to forget all about Misha and make sweet love to Hama in her cosmosphere. Boy, wouldn't that just twist her mind into a pretzel shape.

If only Hama wasn't too small to love efficiently.

>> No.7236728
File: 28 KB, 300x414, Hama.jpg [View same] [iqdb] [saucenao] [google]
7236728

>>7236509

"Are you... a pedophile? ... You're so stupid."

>> No.7236867

- bump

>> No.7236981
File: 19 KB, 297x350, 1265887898672.jpg [View same] [iqdb] [saucenao] [google]
7236981

My emulator just falls to 15fps and starts blinking like a strobe light during some cut scenes and makes the game unplayable.
I've tried working on this for a few hours and I've gotten nowhere.
Anyone else have this shit going on?

>> No.7237020

>>7236509

This leaves me to wonder. Would anything happen to the Reyvateil('s mind) if the Diver were to, uh, do stuff with her Mind Guardian?

And even if they don't "do" anything but somehow the Diver still likes the MG, how would it work? I'd love to hear the excuses the Diver makes to dive into the Reyvateil just to secretly date her MG... ... No, seriously, I don't know how it would work, and I'm surprised it was never brought up in the series (unless it's brought up in japan-only material).

Don't mind me, just the blathering of a bored anon.

>> No.7237169

Reyvateil in Ciela Gate: "You're here to work, right? Then just use your room to sleep. I'm tired of cleaning mystery stains..."

Oh wow.

>> No.7237252

>>7237169
They didn't mean it like that, pervert.

>> No.7237573

>>7237020

The Mind Guardian is linked to the reyvateil so unless the reyvateil wants NTR'd then the mind guardian wouldn't go through with it. Everything they do (or at least that's what the reyvateil's mind believes) is for the greater good of the reyvateil.

Also bump limit reached, not sure if you want another thread or not as this got rather slow towards the end.

>> No.7237598

>>7237573
Well this thread lasted ~9 days....
I'd say one more thread and if that drops off due to inactivity, then so be it.

>> No.7237710

New thread >>7237707

>> No.7237934
File: 881 KB, 1920x1200, 1303023750843.jpg [View same] [iqdb] [saucenao] [google]
7237934

>Find new beautiful image of Earth
>Commence exec_sublimation circle jerk

WASYE EN CHS SUBLIMATION

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