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6934599 No.6934599 [Reply] [Original]

Previous >>6917682

Current version: v0.11b
Soku+: http://hisouten.wordpress.com/2011/02/07/sokuplus/
Download: http://sokuplus.tumblr.com/
Wiki: http://hisouten.koumakan.jp/wiki/Main_Page
External IP: http://whatismyip.com/
Portforwarding: http://portforward.com/

>> No.6934639

Alright rabbit just got home and shit, so I got somethings to do for a little bit so I'll be back. Hopefully you'll still be around in about 30 to an hour.

Might be back sooner.

>> No.6934657

Is this Soku+ really good?

>> No.6934658

Any good changes for Tenshi? Besides the increased spirit damage and SWR combos I couldn't find anything new.

>> No.6934668

>>6934657

Depends on what you mean by that. So far I like the changes, they're mostly well done, but if you didn't like Soku before, you probably won't like plus either. It's more of an addition for people that already play it since there hasn't been a patch in forever.

>> No.6934669

>>6934658
There was a new 22. She sends out a stone, then it explodes into red laserballs a little while later. If centered, it instantly crushes 5 of your opponents orbs, assuming they block it.

>> No.6934675

>>6934669
You mean drains five orbs.

I would laugh like hell if it actually crushed five orbs.

>> No.6934676

>>6934657
Read up what's changed and try it. I think it's the best that could have happened to Soku. It has been out for just a day, so there's still a lot to find out. It's also a work in progress so it will get updated frequently.

>> No.6934687

>>6934675
Oh shit, good catch, that was terrible wording. Ahaha yeah, that would be absolutely ridiculous.

>> No.6934709
File: 52 KB, 800x800, 1264398093127.jpg [View same] [iqdb] [saucenao] [google]
6934709

>download Soku+ today
>test everyone out to see changes made
>get to main, Sakuya
>see unless time slow knives that were taken out of SWR for being so crappy back as a normal
>only change made to her
>E-MAN's face when Sakuya sucks worst than ever

Welp, I guess I won't be returning until the next installment then... Have fun, gentlemen.

>> No.6934716

>>6934709

Sakuya never sucked though...She's considered top tier for a reason. Although I admit I'm also worried about Sakuya's position too considering she didn't get much of anything while tons of other characters got lots of crazy stuff, and the fact that I main Sakuya.

>> No.6934717

>>6934709
It's still in early stages. I'm sure everybody will get changes for the better sooner or later.

>> No.6934720

>>6934709
You didn't try out her green knife 236? It puts a surprising amount of shit on the screen. I wonder if Duckator noticed anything else decent.

>> No.6934724
File: 96 KB, 230x295, 1269384297513.png [View same] [iqdb] [saucenao] [google]
6934724

>>6934709
Same thing Aya players said to Soku.

>> No.6934730

>>6934720
Can somebody confirm for me that I fucked up and that, in fact, Sakuya 236 green knives dissipate when Sakuya is hit?

>> No.6934735

>>6934716
And Sakuya doesn't get much from the system changes either. Knives prorate too much and she could already combo off everything anyway. 66B cancel is pretty cool though.

>> No.6934736
File: 70 KB, 750x1000, mei-imeanyuyuko.jpg [View same] [iqdb] [saucenao] [google]
6934736

Man I better not be lagging.

Hoping to face a certain Rabbit.

69.113.163.17:10800 (US East yo~)

Soku+, Dat 6DD yo~

>> No.6934738

>>6934709
I miss our matches, E-MAN

>> No.6934744

>>6934720

Her counter alt 22 also got buffed pretty hugely, it did double the damage. Marisa's j.1a was worthless against it when I was playing against Sakuya, it got annoying.

>>6934735

Well considering she's still a very solid character I still see her being okay, but only around mid tier in plus. I kind of want my top tier dominance with her, she's the only top tier character I ever mained and liked at the same time, I want to keep that feeling.

>> No.6934758

Speaking of Soku+
I'm trying to find a good use to an o-bomb with Alice but without success.

>> No.6934772

Any interesting changes made to Aya, Yuyu, or Udonge?

>> No.6934792

>>6934720
Aside from the 3C knifes, Parallel Brain now acts kind of like her IaMP 236C except with an even more random pattern, Square Ricochet is now like the old SWR version where it bounces around forever and it seems to stay active even when it hits, Perfect Maid starts up almost instantly and it seems to do less limit so you can probably follow it up with more than one hit, Wound Sign "Inscribed Red Soul doesn't push back when it hits and Silver Sign "Silver Bound" combos from a 623C which I'm pretty sure it didn't before.
Overall she was improved, the only real nerf she got was added recovery on her 3A which isn't really noticeable. She's almost perfect the way she is now, the only changes I would like to see are making Sakuya's Special Stopwatch air usable and making C. Ricochet's attack last longer so that it would be a more suitable replacement to the old Buriallusion.

>> No.6934814

>>6934736
Why after all the good days, do it have to be today that I lag sooooo much. I'm so aggravated right now.
I'm still hosting, but if you don't want to play in that lag I can understand that, It seems we just straight DC'd from each other. On another note, I fucking screamed when I seen you Cancel into j6a~

>> No.6934818

>>6934736
Good games as usual Renee! I can't play too long right now so I'll call it a day at that random disconnect. How are you liking soku+? Was meiling tornado always like that?

>> No.6934819

>>6934758
5AAAA bomb j5a j6a j6b. Better than nothing and not too bad damage for 1 card. 66A bomb works too.

>> No.6934825

>>6934818
Nope, it's fuckmazing now. If you didn't notice, that and her 66B now grazes. It's so amazing. I was screwing up a lot because of frustration though, it felt like we had delay even though we should be playing seamlessly with each other.

I'm really loving the patch though, it looks like you're getting used to it too. I can't wait to see what you'll be pulling off in a week or 2~ Lets play again soon sometime.

>> No.6934832

>>6934720
In my defense, I really only tested their normals/default specials. Haven't tested any Leveling, Alts, or SCs, my brain can't handle it at the moment (Translator note: My gf won't allow me to...)

>>6934738
We will have our time again. Just got to relearn everything I've forgotten these past months

>> No.6934852

>make an already terrible game even worse
>players everywhere
Just as planned.

>> No.6934857

67.180.27.129:10800
WC
Continuing my first day of soku. Come on in and destroy me.

Will probably play for only about 40 minutes

>> No.6934924

>Soku+
>Return to SWR broken characters, spellcards and moves.

SWR Patch + 5 new characters

>> No.6934939

>>6934857
Since I AM new to these threads, I may as well ask...

Is 20 minutes considered too long to wait?
Should I just give up on a connection if this much time goes by or is it common to wait a bit longer?

>> No.6934955

>>6934939
20 mins is too long, but Soku threads have been slow for almost a year now. Patience pays off around here.

>> No.6934962

>>6934939
Usually people join a lot quicker then that. Double check your ports by opening another instance of SWR and joining your own game.

>> No.6934963

>>6934939
You can host as long as you want. I'm usually not checking IPs older than an hour though.

>> No.6934964

>>6934939
Are you sure you can host properly? Sometimes people can't connect, but they say nothing so the hoster is unaware that the problem is on his end.

In the past, I've hosted for 2+ hours without luck (the frequency of this caused me to take repeated hiatuses from Soku), but nowadays I can never get a host because they're all taken. Funny how things work.

Anyway, tried connecting, didn't work.

>> No.6934973

>>6934857
You may also specify if you host for plus or normal. Makes things easier.

>> No.6934982

>>6934964
>>6934962
That's odd, I was able to connect earlier today against someone else that went by the name of "orange".

I'll stay a bit longer just to see if I can get a connection

>> No.6934985

>>6934973
Oh...it's plus for now since everyone else seems to be using it

>> No.6935021

>>6934985
>plus
Well, that explains why it failed when I tried to connect. Meh. I haven't played Soku in months, so I just want to have some nice, normal games. Oh well.

>> No.6935022

>>6934985
Still no one.
Guess I'll stop now and try again tomorrow.

>> No.6935035

>>6934819
Thanks for the advice.
Still looking for something better, but it will come with practice.

>> No.6935037

>>6935021
OH, OH WAIT
Don't go...
I'll turn off plus.
I just wanna play some toohoos

>>6934857

>> No.6935074

so do I play soku + with the english version or the regular 12.3?

>> No.6935090
File: 926 KB, 1600x1200, 1278927605122.jpg [View same] [iqdb] [saucenao] [google]
6935090

>>6934736
69.113.163.17:10800 (US East yo~)

Soku+, Dat 6DD yo~

>> No.6935159

>>6935074
English, but I think either or.

>> No.6935161

>>6934857
Many thanks for the games.
Sorry I couldn't stay longer...
Just waiting for an opponent took up a lot of my time.

ggs
The last Meiling mirror was fucking awesome.

>> No.6935163

>>6935090
This is really, really depressing me. I'm going to power cycle then host again on a different port. I'm really enjoying this patch and love seeing all the character changes, but I can't seem to get a clean game.

Thanks for sticking with it up until then duck, I'll be hosting again soon, hopefully you're still down for playing? Also I lol'd hard at your +

>> No.6935165

>>6935037
Good games. Such a funny game. Why 214C didn't cancel into the SC game winner is beyond me, but I guess it'll take some time to get used to controls again.

Nice work with Meirin. Rough around the edges in her pressure game, but at least you have her combos down pat, which I never bothered to properly learn.

>> No.6935182

>>6935163
I'm always up for a game with you. I'll be waiting warmly until you're ready.

>> No.6935194
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6935194

>>6935182
69.113.163.17:7500 (US East yo~)

Ready, hoping the cycle stopped the lag, also mind fuck green knives are mind fuck.

>> No.6935345
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6935345

>>6934924

Cant say if this patch is good or not, i have tested it and it contains some bugs and frozen frames.

All I can say is that its not an iamp patch at all. But the big changes are that most chars are back to SWR mode. Insane speed, broken movements, cancels, power buffs, etc. This version is like a mix of some of the Soku 1.03 char versions, like suika. SWR mode chars like Marisa and her damn laser, Improved chars like Reimu or Reisen. Or an iamp mix like Remilia.

If soku was sometimes annoying because of some movements or cancels, this soku+ is nothing better. Just like SWR without all the broken spellcards

I dont think new players should use this soku+ patch at all. Also people that rage everytime, like so many here and there.
Hope this version can be improved to be a real competitive and balanced patch. And not this SWR joke

>> No.6935391
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6935391

A fast, close-range normal with knockback? Yes please.

>> No.6935406

>>6935391
That normal is OP foreals.

Also here's some silly black/gold netplay matches between nameless and myself. Lots of laughs were had.

http://www.mediafire.com/?ljl7o4nysp61bt9

>> No.6935410

>>6935194
Man Duck, GGs. It seems my lag cleared up a lot, those were some pretty intense games~

I will NEVER get used to those green knives. They are the bane of all my understanding in the world.
Also, that Alice..... that Alice, nope.

It seems like you're liking your character changes, and also those O-bombs. I don't think I'd ever get into using those like you do, but they look pretty cool from my perspective. GGs again though, I hope you enjoyed my useful 236~

>> No.6935457

>>6935406
Oh god I'm laughing so hard right now. This is amazing.

>> No.6935518

>>6935194
Good games Renee. Got to love winning with a Soku+ only combo.
>I will NEVER get used to those green knives. They are the bane of all my understanding in the world.
They're completely unreliable because of how random they are and it takes forever to regenerate spirit after using it. If I throw out more than two sets of them you can probably rush in and get a guard break. There's a chance one of the knifes will come back and hit you but there's also a chance that it won't.
>It seems like you're liking your character changes, and also those O-bombs.
I am. Everyone got buffed so there's nothing not to like. Using O-bombs like that makes me wish I played more IaMP. It's too bad that I started it late.

>> No.6935722

anyone know of specific changes on komachi? other than multiple wisps that don't disappear when you're hit and a huge decrease to startup/recovery, anything really changed? so far i've only noticed that her 4(?) card beam that targets the enemy is a huge ass explosion, and has invuln frames at some point, not sure if it's startup or not (possible reversal now?).. anyone test out anything else?

>> No.6935728

>>6935722
Bro, she's like, 80 times faster. No downtime on half her moves now.

>> No.6935741

>>6935728
oh i know, but i haven't experimented with too much. i'm wondering more about changes to the specifics of certain skills or supers, aside from just general speed boosts in everything. i'd test it myself but no time right now, making this post before sleeping in hopes of some good feedback when i wake up. if not, i'll test stuff myself tomorrow and see what's different.

>> No.6935742

>>6935722
Her lifebar switching 5card has drastically reduced startup. You can actually combo into it from 5AA now.

>> No.6936566

bump

>> No.6936701

Can someone explain me this?
Alice
Dial-A "Return Inanimate" j5A j6A
Works
alt214C "Thousand Spear Dolls" 6DD Dial-A "Return Inanimate" j5A j6A
j6A whiffs.

>> No.6936710

>>6936701

I think it has something to do with having more hits in a combo. Once you get more hits, or hits of a certain type, it's harder for certain attacks to hit. But I don't know exactly how it works in all honesty.

>> No.6936723

>>6936701
There's a juggle meter like in IAMP, it's just invisible. If you hit the opponent in the air, it gets shorter everytime you hit.

>> No.6936729

Does Cirno's new 214B/C have any use at all? It takes forever to actually do damage, you can't HJC out of it, and every little shard causes knockdown, which makes comboing a lot harder.
I thought that leveling it up would make it better, but all it does is create another ring of ice at level 3. At least you can spam it from somewhere when your opponent's brain is malfunctioning and enjoy the ice fireworks.

>> No.6936733

>>6936710
Thanks.
Well, 6[A] is doing just fine instead of j5A j6A.
I just have to keep it in mind.

Can't wait for new combo videos, they will be more insane than the previous I suppose.

>> No.6936734

90.224.160.145:10800
Sweden.

>> No.6936761

>>6936734
Can't connect. Are you using normal or plus?

>> No.6936768

>>6936761
Plus. I'm spectating.

>> No.6936802
File: 36 KB, 254x396, 1261414265048.png [View same] [iqdb] [saucenao] [google]
6936802

95.119.78.214:10800 EU,+

>> No.6936886

>>6936734
Desync guys.

>> No.6936905
File: 443 KB, 625x906, e60c0af5fac81c7855409290ecb1c3d4.jpg [View same] [iqdb] [saucenao] [google]
6936905

83.255.220.20:10800 EU soku+

>> No.6936927

What's this about EX Reimu or Remilia? I've tried holding down D during loading screens in practice mode but I can't tell any difference.

>> No.6936929

>>6936802
GGs Renee. You are not from EU, are you? Went surprisingly well with some stop-and-go inbetween.

>> No.6936931

>>6936802
GGs Sg, sorry about the lag. It seems every time I start having loads of fun with soku, I start getting these spikes.
I'm starting to think that Komachi's wisp staying on screen even when she's hit is a little OP~

>> No.6936932

>>6936929
Nope, East Coast, and the lag we did have was probably from my internet acting up. I think I usually have fine connections with EU, though it might amount to a little delay~

>> No.6936952
File: 2.96 MB, 1076x1506, 550931 - 2girls bat wings blood highres izayoi sakuya morii shizuki remilia scarlet touhou wings.png [View same] [iqdb] [saucenao] [google]
6936952

Can I safely assume everybody is using soku+ here? Guess I'll have to install it aswell then

>> No.6936974

>>6936927

You can tell for Reimu by pressing 66B, it's basically a dashing uncharged 3a. I don't know how EX Remilia works though. You have to hold down D starting from the character select screen for it to work, or at least that's what I do.

>> No.6936975

>>6936927
Try holding down D from stage select until the match start message appears. If it doesn't work, you have the wrong button or didn't install + properly.

>>6936952
YEP.

>> No.6937146
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6937146

98.245.170.238:10801 (Regular Soku)

US west/central, continental divide. Bored with + tier.

>> No.6937154

>>6937146
Sir, I do not think it is possible to be bored with Soku+.

I think you are just being a rebel, good man.

>> No.6937176

>>6936952
I hope this soku+ shit dies soon.

All it does is pander to the ultra tourneyfags while completely ignoring the shit that needed to be fixed or rebalanced in the first place.

Hint: Adding stronger and faster moves to all the characters does not suddenly balance them, ESPECIALLY not with all this shit that lowers the limit gauge now.

>> No.6937194

>>6937176
>all this shit that lowers the limit gauge

What lowers the limit gauge besides the RC?

>> No.6937212

>>6936927
Ex Remilia :
Different 6A and different fly and dash

>> No.6937222

>>6937176
Nice pandering. We still think this game sucks you scrub.

>> No.6937231 [DELETED] 

>>6937218
And I hate you equate romantic relationships between pure young maidens with carpetmunching.

>> No.6937232
File: 3 KB, 63x92, alice AHAHAHAHA_1.gif [View same] [iqdb] [saucenao] [google]
6937232

># Alice: 6A and other normals significantly sped up. B doll bullets now persist after being fired. 3B added: a vertical version of 2B. Lemming’s Parade now does 7k+ damage but hurts Alice as well. Other spellcards have been miscellaneously improved as well.

HOLY FUCK YES

THIS PATCH SOUNDS LIKE THE BEST THING EVER

>> No.6937245

>>6937176
Maybe once they add FRC and remove weather, this game will actually be good. Also, increasing the juggle limit too. Why not also add in Marisa's j5b loop from IaMP, too.

>> No.6937255

>>6937232

Alice really annoys me now. Such a pain, I can't get in on her unless I use Sanae, and I suck with Sanae.

>> No.6937257

>>6937245
Go play IaMP.

>> No.6937261

So what is Reisen's newest nerf?

>> No.6937273

I seriously don't understand why people bitch about the weather. Does it really drive you that insane to have a factor in the game that isn't completely deterministic? It's not like you can't predict when the weather is about to change or what effect it will have. You can even change your yourself. But no, can't have even that I suppose.

>> No.6937303

>>6937273
Weather is bad because it's a random factor that can either fuck you or favor you regardless of how well you're doing. It's worse than items in smash bros.

>> No.6937317
File: 53 KB, 1907x1137, China 2.jpg [View same] [iqdb] [saucenao] [google]
6937317

>>6935194

69.113.163.17:7500 (US East yo~)

Lagfest inc~

>> No.6937339

>>6937273
A question that has been asked a thousand times. People prefer to make excuses rather than adapt to a completely manageable game element.

>> No.6937360

>>6937339
How the fuck do you manage what is random ?

>> No.6937376

>>6937360
There are Weather cards for a reason... but don't ask us, go ask the pros in Japan who use weather control cards and certain well-timed wallslam/bounce combos as a tactical part of their playstyles.

>> No.6937377

>>6937360
It's not random.

>> No.6937403

>>6937360
>This is also the cycle weather conditions go through when a player is knockdown or wallslammed. For example, if the randomly chosen weather during 50-100 timer is Azure Sky, and a player gets knocked down, the weather will be changed to Hail.
>Reimu Marisa Sakuya Youmu Alice Patchy Remi Yuyuko Yukari Suika Aya Reisen Komachi Iku Tenshi Sanae Cirno Meiling Okuu Suwako

>> No.6937440
File: 525 KB, 640x480, th123 2011-02-09 21-08-39-65.png [View same] [iqdb] [saucenao] [google]
6937440

>>6936734
GGs Mungay. While I hated how Youmu's Heart Carving Cut was nerfed in 1.10, this is just absurd. This was just at level 2.

Besides that, it was quite exciting, especially Cirno vs. Komachi since both have been considerably buffed. Well, I'm still not sure if I prefer 1.10 over this but at least it was refreshing to have new things to do.

>> No.6937445

>>6937317
GGs moe, I have to run to the store real quick so I'll be hosting again in 5-10 mins if you're still around.

You're really fun to fight, I do hope we can finish this~

>> No.6937447

>>6937273
Weather doesn't bother me at all. If I fuck up, it can hurt me for a while, but if I pay attention and think while I play, it can be a great ally.

Personally, the random card draws piss me off a whole lot more.

>> No.6937448

>>6937317
ggs, renee. Youmu+ is pretty fun, although, I still like gold characters the most in sokuplus.

>> No.6937486

GGs wp ika, but i have to run now sorry

damn still gotta get used to soku+ xD

>> No.6937496
File: 55 KB, 1909x1137, China 2 frame 2.jpg [View same] [iqdb] [saucenao] [google]
6937496

>>6937317

69.113.163.17:7500 (US East yo~)

>> No.6937532

>>6936734
GGs Idler, good time to quit. I have to say, I really loved the higher pacing of the mod, and the considerably better delay was pretty nice as well, though I have no words on balance (considering I'm not even allowed to comment on it). Except for Sanae graze, which made my jaw drop in amazement.

Nice usage of the RC's there as well, I'm still pretty much in the blue regarding the usage of them.

>>6937440
>Heart Carving Cut
Yeah, noticed that as well, sick.
I guess we'll have to wait and see how the mod turns out in future patches.

Nice session as always, until next time.

>> No.6937551

>>6937486
GGs, I managed to drop every single bomb combo that I started. This will take some time getting used to like you said.

>> No.6937622
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6937622

189.174.28.126:10800 Hosting regular Soku
North Mexico
Sanae and Suwako tier

>> No.6937624 [DELETED] 
File: 910 KB, 741x1137, 5a1fc13d01d6ef321a16934c2ea0d889.png [View same] [iqdb] [saucenao] [google]
6937624

>>6937532
Well, I tried it in practise mode and Heart Carving Cut does 2308 on MAX level on counterhit, 2872 during Hail. However, I'm fairly sure I saw something well over 4000 during our games. I wonder what caused that extra damage.

Also,
>Sanae graze
I hadn't tried that out much before but it seemed pretty cool judging by the few matches I played with her. Allowing me to move through "The Endless Way" with ease seemed like an unintended feature, though.

>> No.6937679
File: 910 KB, 741x1137, 5a1fc13d01d6ef321a16934c2ea0d889.png [View same] [iqdb] [saucenao] [google]
6937679

>>6937532
Well, I tried it in practise mode and Heart Carving Cut does 2308 on MAX level on counterhit, 2872 during Hail. However, I'm fairly sure I saw something well over 4000 during our games. I wonder what caused that extra damage.

Also,
>Sanae graze
I hadn't tried that out much before but it seemed pretty cool judging by the few matches I played with her. Allowing me to move through "The Endless Way" with ease was quite surprising.

>> No.6937790
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6937790

>>6937317
GGs Moe, I'ma call it at that DC, I gotta get to writing some of this paper~

Sorry for only using China. That was really fun though. I have no idea why this patch has made this game 8x more fun, but it did. I dreaded the moments were your youmu or Iku would just completely rape me for an entire match, I don't know why it was happening, maybe you were just going easy on me~

GGs anyways, hope we play again soon!

>> No.6937792

>>6937496
ggs again, Renee. Probably should have used my main, but Youmu is just too fun now that she has that knee. It seems like a pretty tough to punish move. Also, what was going on with all the random disconnects/desyncs? That stuff right there was like ggxxac netplay.

>> No.6937802

>>6937790
Oh, no. I wasn't holding back at all. Just sometimes I feel like testing out new things, or sometimes I also just play really stupidly. Like how I ran in to all of those 214C's, eating a 4K bnb every single time.

>> No.6937954

so, should 4 bombs be in every deck now with o-bombs, or are they not that useful? i still have no idea how to use them offensively

>> No.6937966

I tried the new Lemming Parade... HOLY FUCK
About 20 Return Inanimate.

>> No.6937980

>>6937954
It depends on the characters. With some characters such as Suika and Meiling, you can easily get over 3k damage by using a single obomb, and they're still useful defensively, so you get a good damage-card cost ratio in addition to a panic button.

>> No.6937995

>>6937954
You can even use an o-bomb as a defensive move.
After using a skill with huge recovery, use the o-bomb if the opponent tries to punish you.

I like this patch so far.
(Even if it desynched when I tried gold/dark with a friend)

>> No.6938027

How do you even get the gold/dark characters?

>> No.6938032

>>6937954
I put 4 of them in all of my decks. Useful for every char I'd say.
You can use them
-as reversal
-to make ground moves safe (if the bomb hits, you get a chance for a full air combo)
-to continue combos (every char I tried so far could get at least 2900 damage)
-against crossups (hangeki doesn't work against those)

>> No.6938040

>>6938027
Hold 1D for dark characters, 3D for gold characters. You have to do this after stage select, while it's loading and up until the battle actually starts.

>> No.6938070

is anyone else getting jumbled up gibberish in some of the card descriptions using the english patch?

>> No.6938145

>>6938070
Yes, seems like all the characters with new spells/skills are suffering, though I only had a quick look earlier.

>> No.6938165

>>6936905
hosting for a little bit

>> No.6938383

>>6938165
GGs.

Damn that was laggy. You were warping around and there were spikes all the time.

>> No.6938396

>>6938383
GGs, i guess netplay isn't meant for us ;_; I'm getting a new ISP soon hopefully it will get better

Also tenshi's drills man, they can hardly be BE'd anymore, so hard lol.

>> No.6938436

Hosting 85.197.140.1:10800 EU+

>> No.6938561

>>6938436
GGs, I can't take anymore of that lag though.

>> No.6938616

189.136.65.191:10800
Central Mexico~
Testing Soku+

>> No.6938628

>>6938616
I think it died.

>> No.6938691

65.31.150.147:10800
US Midwest
Soku +

>> No.6938701

>>6938616
Indeed it died. rehosting

>> No.6938768

Bump.

Anyone free who can host?

>> No.6938778

>>6938691
I gotta run, but thanks for the games. See you around.

(I think you see me entirely way too much, actually.)

>> No.6938779

So, anyone know how to make use of the new instant air dash? Hitting 28(HJ)66(airdash) fast enough to make use of it is seeming impossible for me. I realize instant air dash will be a huge irreplaceable aspect to the game once people get more used to this, so any advice on that? I use a ps3 dpad btw.

>> No.6938788

Any US (preferably East) hosters for regular Soku?

>> No.6938790

>>6938779
Play Okuu and you'll notice the difference pretty quickly.

>> No.6938799

>>6938779
IAD is hard on a pad. You would probably have more luck using an arcade stick for that. Of course, if you keep at it, you'll get it down eventually, it's just much easier on stick.

>> No.6938811

>>6938799
>>6938799
True, but I read in another thread there's some kind of shortcut for it that makes it easier by tricking how the buffer system works. Something like doing 196, but I couldn't get that to work myself.

>> No.6938813
File: 44 KB, 640x480, 1262931461698.jpg [View same] [iqdb] [saucenao] [google]
6938813

Um..how...how do I install this? I just see a bunch of .dlls, but there are no .dlls in the Soku folder. I feel like I'm missing something really obvious.

>> No.6938814
File: 213 KB, 846x600, 01ce7d40a335c58f55aa952658f18cf3.jpg [View same] [iqdb] [saucenao] [google]
6938814

>>6938616
GGs, I love how both Youmu and Alice got their strenght and speed back

rehosting

>> No.6938820

>>6938779
I tried, but does 28 66 really work?
I tried and don't see any difference, but, I tried 27 4 and 29 6 and holy crap yeah, instant dash.

>> No.6938827

>>6938813
http://hisouten.wordpress.com/2011/02/07/sokuplus/

"The installation procedure is fairly simple: download the .zip from a link on their tumblr page, and extract all of its contents to your 12.3 folder. If you have SWRSToys, you may want to manually edit your SWRSToys.ini file instead of overwriting it with the one in the .zip, since it will disable your original modules in the process."

>> No.6938830

>>6938691
GG's I had fun with the Sakuya mirror matches. I wish I could say the same for my Reimu.

>> No.6938833

>>6938813
no, you're fine. just drop all those files into the main soku folder and launch as usual.

>> No.6938851

>>6938820
yeah, it's the same thing really, your way is just using buffering to make it easier.

2 buffers the highjump, 7 launches it. since 7 is actually back+up, it's also buffering back. so 27 highjumps, then one more 4 does the 44 from buffering.

now if only that'd work for me consistently. i can do it 1 outta 5 tries. :/

>> No.6938853

>>6938778
Good games. Quit mashing, it doesn't seem to be working for you.

>>6938830
And good games to you too. You should be blocking on wakeup. You'll get hit a lot less that way.

Rehosting with normal Soku.
65.31.150.147:10800
US Midwest

>> No.6938865

Is it me or did Tenshi's drills get additional hitstun in soku+? I managed to chain 3 on hit earlier today, none of them were charged either. I haven't been able to pull that off since SWR.

>> No.6938876

>>6938865
hmm i recall being able to connect 3 drills pretty often before +. you mean like 6b, hjc j2b 66 j2b?

>> No.6938883

>>6938876
6b, hjc 6b, 66 6b

My opponent was pretty far away when doing it, so a 2b would have missed by a large margin.

>> No.6938885

>>6938883
ahh not sure then, if it's from that far away then it's possible. i don't see why they'd buff her already holyfuckwhat hitstun though.

>> No.6938887
File: 184 KB, 401x566, SatoriBattery.jpg [View same] [iqdb] [saucenao] [google]
6938887

75.133.165.160:10800
Normal Soku
US Midwest
I'm ready to die horribly.

>> No.6938894

24.253.15.5:10800 wc

us/ca only, west/central preferred but east and a cat is fine too. rusty tier. (soku+)

>> No.6938897

stop playing vanilla you jerks :|

may as well get used to plus, guarantee it'll be the standard soon, especially as it gets updated

>> No.6938903
File: 15 KB, 150x150, 1296668503899.png [View same] [iqdb] [saucenao] [google]
6938903

>>6938897
But I'm only just getting used to vanilla...

>> No.6938910

>>6938885
Well they buffed a lot of dumb stuff so I guess we'll have to wait and see how the project unfolds.

Also, Tenshi's new 22bc is fucking love. The initial hits from the rock almost do as much damage as her default 236bc and add the bonus of free pressure when using it to finish a combo/attain a knockdown.

>> No.6938935

>>6938811
I use 196 and 374 for my instant air dashes. You don't really need to crouch before doing it but you get that extra graze frame that way. The trick is I return the stick to neutral very briefly, so I guess it's more of 956 or 754.

>> No.6939121

>>6938887
Thanks for the games, VitalSpark~

>> No.6939129

>>6939121
Thanks for beating me up for awhile. Maybe i'll figure this shit out someday.

>> No.6939214

>>6938853
Hey, good games Duck. Looks like the connection finally sputtered and died, oh well. Man, I take a break for.... well, about a year, and you've taken your Sakuya to another level. Those blockstrings are killer, and you don't mess up any combos. Such a shame the games couldn't be smoother.

I wonder if the "hj9 out against 6A" defense is truly failproof. Oh well. Long ways to go to get back to wherever I used to be.

>> No.6939231

Anyone else have buggy online play with this? Freezing at the character select screen, lag that was never present, etc.

>> No.6939294

>>6939214
Good games. Usually I hate mirror matches but that was pretty fun. Your Sakuya is good. I couldn't tell that you haven't played in a year. I'm sure that if you kept playing you would be much better than me. Anyway, I hope it won't be too hard finding people to play normal soku. I imagine the playerbase for it has gone down considerably now that + is out.

>> No.6939369

Guys, how do you use "gold mode"?

Like in this video:
http://www.youtube.com/watch?v=ETl5LX5qxAo

>> No.6939409

so does anyone know how to do ex Reimu or Remilia?
I tried holding the D button during loading screen, didn't seem to work.

>> No.6939428

>>6938935
derp, don't use a stick, and definitely not buying one for the one fighter i use. seems i'll just be gimped by my dpad usage, no matter how much i try it it's just not consistent.

>> No.6939434

>>6939369
How about you read the thread.

>> No.6939462

>>6939434
Maybe I should have said that 1D and 9D don't do anything for me. I even hold them while selecting the stage (which makes the stage select just go crazy) and nothing happens.

>> No.6939472

>>6939462
>You have to do this after stage select, while it's loading and up until the battle actually starts

Just hold it until the match start message appears. If it didn't work you got the wrong button.

>> No.6939475

>>6939462
I've had no problems just holding 1D during stage loading all the way to the start of the fight. Mostly in practice mode as I think online both players have to select the mode for it to work. The character starts as normal and swaps into black mode in a second or two.

>> No.6939477

138.16.12.212:10800 EC if anyone's up.

And none of this plus bullshit.

>> No.6939497

Disregard, I figured out the problem with gold mode and such.

>> No.6939500

>>6939477
Didn't work for me. Oh well, I was looking for + games anyways.

>> No.6939511

>>6939500
Derp, opened wrong port. >>6939477 is fixed now

>> No.6939701

>>6939477
Good games Shichi! You're hard to keep in the corner as you use border escapes well. I also dashed into tenshi sword more times than I could count. Haha, I like having some of Youmu's old setups back compared to the old soku+.

>> No.6939709

>>6939701
Haha, you're pretty good. I can't spam 2C against Youmu, so sad.

Also, the only reason I play Tenshi is for the 623BBBBBBBBBB

>> No.6939738

>>6939709
Done hosting? I'd like to have played against your Tenko, but that Rabbit-Box man. Sniping away hosts!

>> No.6939757

>>6939738
Rehosting at >>6939477

>> No.6939855

Gold/Dark never come out for me online, but I can get EX out. Do you hold D1 as soon as the level is selected and keep it right until the match lets you hit each other?

Using a stick if it matters. Anyone with a stick able to get Dark/Gold online?

>> No.6939893

>>6939855
You can only get Dark or Gold online when the other player is also attempting to use it. I can confirm this

>> No.6939969

bump for NA, either version

>> No.6939976

Bwahaha, GGs. Tenshisword never gets old... though I'd be better off just using omniblade all the time.

>> No.6939980

>>6939757
Good games Shichi. I'm actually quite impressed by your moon rabbit. The blockstring doesn't look all that threatening, yet it gets getting me all the time. Your Tenshi would probably be a lot more threatening if it weren't for that sword slashing, although it is amusing. Anyway, fun games, and it looked like you starting to pick up on my weaknesses.

>> No.6939995

>>6939980
Tenshi is not Tenshi without gratuitous swordspam.

>> No.6940981
File: 242 KB, 2035x2156, 1246359146330.png [View same] [iqdb] [saucenao] [google]
6940981

88.114.149.135:10800 Eu soku+

>> No.6941158

>>6940981
I have no idea why 90% of my DPs failed but GGs. I was just mashin' em out at the end.

>> No.6941165

>>6940981
GGs

You little DP maniac. Wish we would have less than 6 delay. Oh well, maybe some day with a caster.

>> No.6941183

>>6941165
I really wanted to try out 623BA Giga-spark in netplay. And I think you should do some more 623B bomb -> combo gimmicks with Tenshi. I can see myself falling for that ten times in a row.

>> No.6941441
File: 572 KB, 900x1800, unyuu.jpg [View same] [iqdb] [saucenao] [google]
6941441

>> No.6941600

76.168.228.171:10800

US West.

>> No.6941813

85.26.37.223:10800
EU+ host

>> No.6941816

Bump to tha front!

>> No.6942081

>>6941600
GGs, Rabbit. Sorry to leave so suddenly, but I gotta go eat lunch.

>> No.6942122

>>6941600
Good games. The Suwako/Youmu matchup has always been a lopsided one. I can't tell the difference between your normal back dashes and that new one that comes up with a tree attack. Normally I'd wait for you to come back down on the ground but it seems soku+ has given her enough spirit to stay in the air almost indefinately. It's much easier to beat you using a projectile heavy character like patchy even though I dont even know her basic combos.

>> No.6942135

>>6942122
Yeah, I'm almost completely helpless against anyone playing Patchouli or Utsuho ;_;.

>> No.6942137

Any online regulars try the Komachi AI posted in the previous thread? Wondering where it falls in the /jp/ skill spectrum, because so far I've won one round against it out of over 20 games.

>> No.6942150

Rabbit, if you're still here

99.135.225.50:10800

Practicing against Rabbits tier

>> No.6942154

>>6942150
I still havn't eaten breakfast, and its almost 2pm. I'll be back in half an hour!

>> No.6942174

>>6942154
Cool

>> No.6942182

>>6942137

I'll check it out and see how well I fare if I can get it to work.

>> No.6942250

>>6942174
Alright, I'm back. I'll have to run in about half an hour though.

>> No.6942257

>>6942250
Cool, so will I. REHOSTING!

>> No.6942268

>>6942182
Appreciate it. It may be I've just developed really poor habits. Thanks to the standard AI, I tend to jump backwards to avoid melee instead of blocking (which doesn't work too well against Komachi), and this new AI charges through all my projectiles, usually slashing me in the face before I recover from whatever projectile move I just used.

>> No.6942280

>>6942268

So far I'm going 50/50 in matches. It's just so perfect at blocking, but I can get it when it jumps. It reminds me so much of online games because I win the first match easily, but then I get raped on the second one with the third being a tossup.

>> No.6942379

65.31.150.147:10800
US Midwest
Soku+

>> No.6942390

>>6942379
>duckator
nope

>> No.6942409

>>6942390
Why you no play duckator? Is it because he plays to win? There's nothing wrong with playing to win, you know.

>> No.6942431

>>6942409
>implying it is possible to not 'play to win'

>> No.6942440

>>6942257
GGs

It's all coming back to me now. Thanks for the matches. Looking forwarded to learning some new stuff in Soku+ with ya!

>> No.6942441

>>6942150
Haha, good games E-MAN! It's been a long time! How are you liking Soku+? I learned recently that you can combo into the suika dunk now, although you still cant grab people in blockstun.

>> No.6942471

>>6942409

One can only take getting beat down for so long. I'd play him but I need a break from my last whooping, I barely got any wins.

>> No.6942478

>>6942441
I've only learned the stuff that's on Wordpress (oh, and Cirno's beam can be controlled to either go to a narrow beam or 45 degree angle), still working on the timing of Cancels, not so much how to properly combo with them. Although, I think the surprise element of canceling on regular ground strings is really going to be the thing I focus on.

>> No.6942479

24.253.15.5:10800 wc +

>> No.6942480

>>6941813
Guess we had a desync;
Anyway I'l stop for now, GGs ika (aki?).
That was my first Soku+ and I'm still a bit confused about the input. I often use a dash cancel when I want to use a bomb and vice versa.

>> No.6942492

>>6942379
>Duck+
>orange

Suddenly, HUNGRY! BRB, ordering Chinese.

>> No.6942537

>>6941600
Rehosting. Soku+.

>> No.6942699

>>6942480
GGs. I keep forgetting to use dash cancels, even though they look so very useful. At least I managed to land some o-bomb lolicopter combos with Suika, but other than that I play too much like regular soku.

>aki
Yeah, I'll be using this profile for +

>> No.6942711
File: 368 KB, 800x864, 8dece500646eb8fe88e4e03d3984e0cd788062f2.jpg [View same] [iqdb] [saucenao] [google]
6942711

>>6938616
Rehosting Soku+

>> No.6942739

>>6942537
GGs Ryas

That was a fun bout with Froggie. Thanks for the matches.

>> No.6942747

>>6942739
Been a while since we played, E-MAN. Glad to see that the sets were a lot less one-sided in your favor this time. GGs.

>> No.6942749 [DELETED] 

Hey, where did you get the 1.11 patch? The wiki says nothing about it.

>> No.6942788

So... this is a mod that changes some random shit about every character? What is the benefit of using this?

>> No.6942810

>>6942788
I didn't try it myself either (nor do I intend to), but apparently "everyone is buffed" (some more than others), which I guess should make everyone more fun to play. Personally, it sounds like some unholy combination of adding IaMP and SWR v1.06 aspects to Hisoutensoku.

>> No.6942820

>>6942788
- Bombs aren't useless anymore, back to IaMP properties, and can be used during combos and lowers the limit meter allowing more extended combos
- New FADC move that also helps in extending combos
- Characters attacks now are back to SWR level of priorities (inb4 we start bitching about Yukari's 66C and Komachi's j.2A again...)
Don't scoff at new random moves. If you were around when Soku first got here, you'd remember how shitty and unplayable Sanae was. After 1.03, she because a usable beast with much more useful normals. For Soku+, everyone gets a little taste of that.

It's a new toy to experiment with, especially since Bombs and Cancels will end up creating some pretty unique combos in the upcoming year.

>> No.6942908

>>6942379
Good games, Duck. It took me a while to get used to that match-up.

Some complaints about it, from my end: Cirno literally doesn't have to take any risks. 5C comes out so damn fast that it can block 6B even on reaction sometimes, 6A is still large, but is now even faster, and a leveled 214 is just ridiculous. Once you hit, what is it, level 3 on 214, you're essentially in charge of the entire match and I no longer have the option of controlling, it then becomes a matter of "I hope he screws up". That 5C and 214, gaaaah.

>> No.6942926

I toyed around with EX Remilia earlier and I really love her new 6A. It makes combos look so awesome.

>> No.6942939
File: 59 KB, 503x374, 1279454126281.jpg [View same] [iqdb] [saucenao] [google]
6942939

>>6942820
>unique combos
You mean like 5AA5Bj2B66j5A5AA5B6DD5AA5B6DD5AA5B6DD5AA5Bj2B66j5A5AAA for 5585 damage?

>> No.6942962

>>6942939

How can anyone even remember that sort of thing? I've only got dinky, short combos best since those work best for me, I can't remember that much.

>> No.6942977

>>6942962
It's made of units. 5AA5B = X, 6DD = Y

X j2B Y j5A X Y X Y X Y X Y j2B Y j5A5AAA

>> No.6942978

>>6942962
People who take fighting games very, very seriously.

>> No.6942981

>>6942962
That's basically one combo repeated 6 times. And it costs just a little less than 4 cards.

>> No.6942990

>>6942379
Good games. I hope you didn't mind me playing Cirno the whole time, I just wanted to figure out how that new 214 works. Judging by our games it works pretty well. I can't believe that that 236 takes off a whole orb. It's a really dangerous move now. Also, I should stop getting hit by your jA at the start of every round. I thought you would stay on the ground to counter my anti-air so I jumped to counter your counter and ended up eating a 2500 damage combo.

>> No.6942997

>>6942962
When it comes to something like that, it isn't a matter of remembering. You can really just do it by feel once you play the character long enough. It's essentially like, "oh, so I managed to land this move, from all of the matches I've played before I realize that I can do ____ as a follow-up." Like landing a CH j.5A with Suika and simply knowing by feel that instead of going for j.6A afterwards, you land, rejump, and do j.5A j.6A j.6B/j.623B.

>> No.6943001

>>6942977
>>6942981

I see...Then again I probably don't get it. The most "complex" combos I've ever used in this game are extremely short, maybe just an auto combo with one or two attacks after, or four individual hits or three into a spellcard.

>> No.6943010

>>6942990
Not at all. I actually wanted to mess around with Cirno myself, but I was too caught up in trying to find new gimmicks, pressure tools, and mindgames with Suika and Tenshi that I really didn't want to use anyone else. I like the fact that Suika stomp now instantly crushes if wrongblocked, even if they greatly reduced the range of 236B and it doesn't instacrush at level 4; also, Tenshi's new 22 is very much useful, and her 236 heaven and earth press feels a lot better than it did in 1.10.

>> No.6943179

>>6942379
Rehosting

>> No.6943470

>>6943179
It looks like it froze or something. Oh well, good games.

>> No.6943547

Man, Can't play soku+ without internet. That totally shitted up my afternoon. (2 hour break in school)

Anyways, hosting a while, stay around fo's.

>> No.6943610

>>6943547
you can't? why not? it needs internet to boot up or what?

>> No.6943734

>>6943610
No idea, just test showed me that you get some funky Japanese message when you try. I tried at home on my laptop before school, it worked. Got to school, it didn't work. Called my friend I played yesterday and told him to disconnect his internet and try to start it, it didn't work.

>> No.6943765

>>6943179
GGs, it suddenly froze and could not connect again.

>> No.6943851

>>6943734
Could that be the version check error many people are getting (バーション whatever something)? If so, then wow, that's a pretty interesting thing they've done. Maybe it checks for updates?

>> No.6943857

138.16.12.212:10800 EC
Playing with SokuMinus

>> No.6944023

>>6943857
What a spoiled player. Looks like you're too afraid to lose with your favorite bunny, ketsumi. As always.

>> No.6944028

>>6944023
Durr not Ketsumi. Have a nice day though, GGs.

Rehosting at >>6943857 SokuMinus, gratuitous swordspam

>> No.6944060

>>6944028
what's a soku minus? is it just a cute way of saying +?

>> No.6944065

>>6944060
...really?

>> No.6944192

>>6943857
Haha, pretty fun, GGs. Watch that mashing though, really.

>> No.6944193

>>6943857

Those were some nice games. It's frustrating finding a player that knows how to exploit my poor defense.

>> No.6944199

>>6944193
Uh, if by exploit poor defense you mean standing by the corner and 623BBBBBBB

>> No.6944219

>>6944199

Well my defense is that bad, so it doesn't take much I guess. Some of those blockstrings got me good though. I can't blockstring worth crap, I have to rely on offensive play that forces enemies into a non-blocking position or flying around like a pansy with Sanae.

>> No.6944350

any US up? +++

>> No.6944356

>>6944350
Yeah, should I host or no, playing until my friend is ready for a different game~

US east yo~

>> No.6944360

>>6944350
No, only for ---

>> No.6944377

69.120.130.95:10800 US East
Soku+

>> No.6944395
File: 552 KB, 1000x1167, 1294477331390.jpg [View same] [iqdb] [saucenao] [google]
6944395

>>6944356

69.113.163.17:7500 (US East yo~)

>> No.6944434

>>6944395
Man why in Jesus hell does my internet need to act up. Totally fed up with this, really sorry about this orange.

>> No.6944441

>>6944434
No worries, I'll try again some other time you're hosting I suppose.

It was neat to see that they gave Tiger's Strength superarmor, though. Maybe I'll mess around with that in my Meiling deck; also, those alt 236 shards sure do have a lot of hit stun, it seems far more useful now (though I'm not sure if it is as good as 236 default).

>> No.6944456

>>6944441
Oh it is, not only do they have hit stun, the C version moves you forward and grazes. It's amazing for pressure and cross ups now. Her 66B also grazes for the entire duration, it's pretty beastly.

>> No.6944466

>>6944441
Actually, I wont say it's better, I'll just say it's just as useful. It certainly has more implications though~

>> No.6944555

>>6944377
ggs nameless, too tired to go on

>> No.6944562

>>6944377
good games, Komachi really got buffed. That 3a speed, airtight strings and multiple 5c wisps really made her tough to fight.

>> No.6944574

>>6944562
indeed, i'm liking her new changes, but i feel like all my old habits are wasting her new potential. i guess it'll take a lot of patience to adapt. you already seem pretty comfortable with the + mechanics, lots of impressive dash cancels and stuff.

also, youmu's alt 214 is fucking ridiculous now.

>> No.6945563

>>6936905
hosting for a lil bit

>> No.6945566 [DELETED] 
File: 60 KB, 789x773, tax collect guy.jpg [View same] [iqdb] [saucenao] [google]
6945566

now wheres my taxes

>> No.6945918

93.199.126.229:10800 EU
real soku

>> No.6947527

age

>> No.6947631 [DELETED] 

65.31.150.147:10800
US Midwest
Normal Soku

>> No.6947921 [DELETED] 

65.31.150.147:10800
US Midwest
Soku+

>> No.6948056

>>6934857
Rehostan
Come on in and destroy me for a bit.

Normal Soku

>> No.6948122

>>6948056
Connection failed

>> No.6948201

>>6948056
Guess I'll stop here.
Almost got perfect'd a couple of times.
Holy shit I'm crap at this.

>> No.6948204

I don't know what it is but I think that new Komachi AI I've been playing against has been getting smarter. It's been doing 3k no card combos much more often lately. I'm afraid if I make a custom deck for her I'd be losing all the time.

>> No.6948600

So... Is it worth getting Soku+? I took a look at the changelog and I saw "Flight mechanics changed," under Suwako, and I'm afraid to download it if it changes my main character's flying mechanics to much.

>> No.6948783

>>6948600
well suwako is shit and you should feel bad for playing that dirty whore

no idea what they did to her flight mechanics, it was probably a buff if nothing else though

and yes, get it. it's better

>> No.6949595 [DELETED] 
File: 199 KB, 787x783, 4479872860_f286be24f5_o.jpg [View same] [iqdb] [saucenao] [google]
6949595

98.245.170.238:10801

Regular Soku, US west/central, continental divide.

>> No.6949874
File: 317 KB, 900x945, ohgodithinkmyarmsbroke.jpg [View same] [iqdb] [saucenao] [google]
6949874

>>6948600
It depends. If you have fun messing around with shiny, new things for a while it might be worth it to give it a shot. I've been having fun with it so far, though I don't know if I'd call it any better or worse than normal soku.

>> No.6949890
File: 360 KB, 707x1000, 20-1.jpg [View same] [iqdb] [saucenao] [google]
6949890

Kos-mos?

I'm unable to surf /jp/ sober without getting pissed at the stupidity these days. host :3c

>> No.6950460

bump

>> No.6950778

So how the fuck do I install it?
I got that 550Kb .zip, extracted to soku folder and I've got errors. I wonder why I'm not surprised.
>SokuPlus=SokuPlus.dll
line in SWRToys.ini is the cause...
Nothing goes well as usual. Annoyed.

>> No.6950803

>>6950778
I don't see your problem. Sokuplus.dll should be in your soku folder along with the other files you extracted.

>> No.6950814

>>6950778
extract zip in your soku foldier. not in a folder in your soku folder. in your soku folder, where th123.exe is.

after that, launch as necessary. if you get errors, no idea, but at least you can be satisfied knowing you did it right. also it could be some error with a preexisting pretense swrtoys, since soku+ is standalone and doesn't need anything (...other than soku) beforehand.

>> No.6950840

>>6950814
If it crashes with an error or outright doesn't starts, you need NET Framework 4. That worked for me, at least.

I really like the changes they made. Some moves now look a little awkward since they've been sped up, like Meiling's 236C, but I guess it's just me being frickle.

>> No.6950849
File: 130 KB, 356x679, smoothcriminal.png [View same] [iqdb] [saucenao] [google]
6950849

95.119.68.106:10800 EU,+

>> No.6950937

>>6950803
>>6950814
Reinstalled .net, worked.
Saw whines about Sakuya. Played her, no significant changes detected. What was those whines about? o_O

>> No.6950945

>>6950849
GGs. I got to go.

>> No.6950949

>>6950849
GGs P1P. You're getting better fast. Plus Reimu has some nice stuff.

>> No.6950952

>>6950937
Everyone else got buffs, Sakuya not so much. She also doesn't get much use from dash cancels and bombs.

>> No.6951017

>>6950952

It kind of depresses me, considering Iku got more buffs than her and Iku is already a god damn monster. God I hate fighting Iku.

>> No.6951094

>>6951017
IAD j.2A is completely retarded.

I have yet to see someone play Sanae but I think the tiers got closer somehow. Most characters' buffs are well deserved.

>> No.6951120

>>6951094

I can't really tell if there were too many buffs to Sanae even though I play her, but ground levitation is pretty nice. I have a couple matches, but I didn't really use her new changes to their full potential.

>> No.6951147

>>6951120
The one thing that caught my attention was her new 5B. It combos from 5aaa and combos into 5C and itself midscreen. 2700 damage from everywhere is great compared to 1.10. 5B j.5B is also a tight blockstring in the corner.

>> No.6951153

>>6951147

I see. I don't really use blockstrings often so I wouldn't know. I also play her very defesively and evasively so I don't really know many of her combos.

>> No.6951169
File: 82 KB, 443x800, 2dl3k9e.jpg [View same] [iqdb] [saucenao] [google]
6951169

Meiling player here, here's my IP
201.215.136.144:10801

hoping to have some fun and actually win some games.

>> No.6951182

>>6951169
man the lag is pretty bad.

>> No.6951186

>>6951169

Lots of lag, can't play. It would be nice if you would specify where you are when you host since it's probably why we lagged.

>> No.6951187

>>6951169

gonna try to boost my connection. maybe my brother is downloading some shit.

>> No.6951189

>>6951186

S. America

strange, though. last night i could play with a friend vacationing on russia just fine.

>> No.6951195

>>6951187

Just as i thought. Brother is torrenting Crysis 2.

>> No.6951199 [DELETED] 

Did everone have got crape instead of letters in spell\skillcard name and description after patching into soku+ ?

>> No.6951207

Did everyone have got crap instead of letters in spell\skillcard name and descriptions after patching into soku+ ?

>> No.6951225

>>6951147
You really can't see how this is a terrible 'buff'??

>> No.6951230

>>6951207

erase msvcr.dll and d3dx.dll. that might do it. solved my game crashing.

>> No.6951247 [DELETED] 

65.31.150.147:10800
US Midwest +
Trying out the new parry / Just Defend card.

>> No.6951252

>>6951247

Connection failed, can't even ping you.

>> No.6951253

>>6951230
Indeed, removing msvcr100.dll solves trouble with weird letters, but...this way changes made by the patches don't work as well, so it's kinda hard to call it a "solution".

>> No.6951256

>>6951253

you sure about that? when i had both of them i couldn't get soku to run.

>> No.6951269 [DELETED] 

>>6951252
Weird, try it again with port 7500.

>> No.6951271

>>6951256
You mean, when you extracted Soku+ .zip you had sum errors? Then, probably, you don't have Microsoft .NET Framework 4 or it doesn't work properly. I had errors as well, but installing .net solved it. It took some time to install tho...
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992

And by deleting those files, you played your old Soku, not Soku+.

>> No.6951301

>>6951271

Soku gave me "could not get thread context" when i applied both of 'em."

>> No.6951327

>>6951301
I had the same, so installing frameworks most certanly will help you.

>> No.6951353

>>6951327

yup, fixed. lovng the time reduction of some moves.

>> No.6951364

>>6951353
Which character?
Also, did you mean startup?
fuck Komachi.

>> No.6951373

>>6936905
Hosting for a lil while

>> No.6951385

>>6951364

yeah, the startup.
char? china.

>> No.6951387

>>6951373
Too laggy, rehosting

>> No.6951398

I'd love to play with you guys but i'm in south america. damn it.

>> No.6951406

>>6951398
go to #Hisouten, there will probably be someone from your vicinity

>> No.6951454

new thread?

>> No.6951469

>>6951454
Done. new thread up at >>6951466

>> No.6951718
File: 422 KB, 640x480, th123 2011-02-12 23-09-23-56.png [View same] [iqdb] [saucenao] [google]
6951718

>>6951373
GGs. Youmu's Heart Carving Cut definitely needs to be fixed, this shit is absolutely ridiculous.

>> No.6951743

>>6951718
GGs aki, i don't really like this new patch since it has changed the game alot. and that 4.4k with one single heart craving strike oh man i was like "did i just get 5SC'd"?

>> No.6951774
File: 241 KB, 1200x950, e8f6e85a8219ebe36b3a8d0bd565c7b9.jpg [View same] [iqdb] [saucenao] [google]
6951774

>>6951743
I agree. There's been some good changes too but overall I think I prefer normal Soku over this.

Oh, and I'm not aki.

>> No.6951795

>>6951774
Sorry, i've had like 2 hours of sleep today, ofcourse you are the idler haha >.< :3

Anyways i will probably go back to the old soku soon, but for now i guess since many people play it i will stick with +

>> No.6952270

>>6951718
why? it's not like it starts up nearly instantly, has full graze frames, moves nearly corner to corner and occasionally does 4k dmg!

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