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/jp/ - Otaku Culture


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File: 38 KB, 688x460, cwslogo.png [View same] [iqdb] [saucenao] [google]
6656200 No.6656200 [Reply] [Original]

Hey guys.

I work at CWS Software, you can call me sabata2. If any of you recognize me, which is doubtful, you'll know that my branch in this company deals with Visual Novels.

Well, we've finally gotten our product to a releasable state, and I would greatly appreciate your comments and criticisms.
You can find our website here at: http://datesim.org/

Yes, we know it's "datesim.org" but the guy who owns the URL we want is asking for far more than we can afford.

What we're trying to do is to get Visual Novels more widely accepted in America by making them more accessible. The beauty of our engine is that because it's web based you can play it on anything that has a browser.
Literally anything. You can play it on Windows, Linux, Mac, an iPhone, or even a Droid. Hell even a BlackBerry (though how well it runs we can't say).

We're going to mostly be supported with content created by people like you when we start off. And yes, we were planning on talking to the KS guys to see if they'd allow us to promote their game on our engine.
(We'll see how well that goes)

We're hoping that you'd be willing to help support us through Kickstarter. (here: https://www.kickstarter.com/projects/429052632/datesimorg-a-visual-novel-portal-we-make-games-you))
So that we could attempt to move Visual Novels out of the niche and into the broader spectrum.
You don't have to if you don't want to.

And now to what this has to do with /jp/.
Once we're more set in stone, we plan on being the company to localize other country's Visual Novels, and give them official translations.

That goal is still a long ways off, but hey, we all gotta start somewhere.
We're just hoping you guys will follow us on the way there.

>> No.6656209

Sounds gay.

>> No.6656215

I honestly don't think /jp/ wants to play anything that isn't from Japan

>> No.6656219

the art on those games looks mediocre/shitty

>> No.6656220

I had CWS on my computer in 2004, it was a pain in the ass to get rid of.

>> No.6656222

Can't Onscripter be used on practically any platform, too? Don't fix what ain't broke.

>> No.6656225

Honestly, just about no one who considers himself a serious writer here in the west would give one fuck about writing for the VN medium - it's even below comic books in terms of reputability.
And that's why every single Original English Language Visual Novel so far has been at best mediocre, at worst gutter, gutter trash.

>> No.6656226

>Once we're more set in stone, we plan on being the company to localize other country's Visual Novels, and give them official translations.

Have you seen how MangaGamer is doing? Your target audience is tech savvy AND poor. It's suicide.

>> No.6656227

why are you all from Cal Poly?
is this the anime club that graduated and decided to do some larger scale weeaboo shit?

>> No.6656229

>attempt to move Visual Novels out of the niche and into the broader spectrum.

Do you honestly think we want that?

>> No.6656237

>>6656209
>Yaoicoooon~

>Submitted by sabata2 on Fri, 10/01/2010 - 16:23 in Datesim.org Website

>Wee're going to yaaaoicooon.

You called it alright.
Though I wouldn't mind if they could license some good games like N+Chiral stuff.

>> No.6656239

>>6656220
That's actually a DIFFERENT CWS Software.
Theirs stands for Creative WorkShop (I think), ours is simply our CEO's initials. They've gone more into the software development, we've actually only "gone public" with this.
We actually had the name first, but they had money first, so they got the limelight first.

Don't discount us because of a bad experience with someone of the same name.

>>6656219
What can I say but "We're just starting". We're looking to take off, and yes it isn't great right now but it's not like our art is going to get WORSE, it will only get better.

>>6656222
And how many Americans do you know that will go out of their way to use ONS to get a game that isn't in their language onto their computer?
We're offering the service so that they don't have to do a thing.co

>> No.6656247

>>6656227
Company is based in SLO. We recruit straight out of college.

>>6656229
Well, I figured you'd want Official Translations more than anything tbh.

>> No.6656252

/jp/ won't take you seriously until you localize games

>> No.6656254

>>6656237
Just because we don't care about associating with the whole of our demographic doesn't mean we are part of the whole of our demographic. (-_^)b

>> No.6656259

>>6656247
Just out of curiousity, how hard would it be fore you guys to convince an eroge company to let you translate their stuff?

>> No.6656260

>>6656254
>(-_^)b
Nail in the coffin right here.

>> No.6656263

>>6656252
:/
That's disheartening.

You have a company WILLING to do it, we just don't have the assets, and we have to do it before people are willing to help with the assets.

I would have thought the simple fact we're willing, when no other company really is, would have been a plus.

>> No.6656273

>web-based
You're late to the party, guys.
http://visualnoveldai.com/novelstream

>> No.6656276

>>6656259
Well first we have to show that our engine will make money.
If we don't have that no one's going to let us do anything.

Once we show we can make a profit with VNs then it's close to just "Hey, we can make money with your game if you let us release it. Will you let us?"
VERY simplified, but the important part is the engine needs to start making money.

>>6656260
Well I figured we wouldn't be popular with absolutely everyone.
Was nice that you atleast posted here though.

>> No.6656282

>>6656273
I remember those guys.
We tried to promote first on LemmaSoft, and then they showed up.

Theirs was more polished than ours, but we believe ours to be more expansive.

BUT, yes we know they exist.

>> No.6656284

>>6656276
Stop being polite when I'm trying to shitpost.

I'm not used to it.

>> No.6656289

get out cws devs

>> No.6656290
File: 524 KB, 760x901, what.jpg [View same] [iqdb] [saucenao] [google]
6656290

Shit, shit, shit, and shit.

>> No.6656293

>>6656284
I've watched /jp/ for a while, and know how to conduct business.

Where would I be if I got into shouting matches with customers?

Well, probably lying on the ground with a black eye, but I think you get the point.

>> No.6656296

>>6656282
People (especially here) are both lazy and resistant to change. Really, the only way I see this working if you guys can make some impressive looking tech-demos/mini-VNS, or even a full-scale one, before anyone will buy that your engine is as great as it is.

>> No.6656302

>>6656296
We have 3 full scale games available that you can demo right now.

All you need to do is make an account.

Being truthful they aren't FINISHED yet, but they are 4~5 hour long games where the story and art are 90%+ complete and on their way to completion.

>> No.6656312

First thing you should do is stop forcing people to login to play the demos. No one's going to bother, seriously.
Even if it's free, people are lazy fucks and don't want to make accounts on every small website in existance.

>> No.6656313

I will be amazed if you last more than six months.

>> No.6656318

Get out CWS/Katawa Shoujo devs.

>> No.6656326

>>6656302
>All you need to do is make an account.
I'm guessing the account is for keeping track of saves and stuff, but at this point you should just allow people to play the VNs without that hassle at first. And then, if they want to save later, have be able to make an account from there to be able to save it - make it an incentive, not an extra hurdle to get to the games (they don't appear particularly eye-catching by themselves right now).

>> No.6656329

>>6656293
So why do you use emoticons if you know we hate that shit.

>> No.6656330

>>6656312
We've tried doing that but our engine auto-saves progression so that should your net die out you don't lose everything.
Because of that we need a place to save it. Your cookies can be "accidentally" removed, or forcefully cleared, and don't persist across browsers.
This was the best way we could get it working while being least intrusive.

And if you have made an account, you should know that our accounts are incredibly unintrusive. We only ask for your birthday and that's just to make sure you can play the Adult games.

tl;dr
We know. We tried. Engine can't work that way.

>>6656313
We've been working on this for a year and a half. From a single VN's attempted release to the whole engine's release.
I don't think any of us on the team would mind continuing working on it another 6 months.
Matter of fact I'm pretty sure we all plan to.

>> No.6656347

>>6656329
That was an oversight on my part. No one used them and it is a personal quirk of mine for when I'd ACTUALLY give a thumbs up.
So I actually take full responsibility for that failure.
A friend of mine told me "Oh /jp/ hates smileys too" quite literally after I had posted it.

>>6656326
We'll definitely look into it. I'm not entirely sure we CAN, but we will try.
And as I said before, what can I say but "we're just starting off".

>> No.6656348

>And yes, we were planning on talking to the KS guys

Stopped reading there.

>> No.6656354

Why don't you try again on /a/? I'm sure they'll love this!

>> No.6656355

It's painful to read this thread. Good luck, though.

>> No.6656358

>>6656348
Up to you. I thought I'd bring up KS cause it's the most widely known, non-corporate made VN.

>> No.6656367

>>6656354
Thank you for the suggestion.
I have only one question, do you think it's going to have roughly as fast a response time as /jp/?
Because it is the dead of night for most in America.

>>6656355
Don't worry about it. We're thick skinned.
And thanks for the support.
Even if you DON'T want to donate to help us take off, even just joining and following the newsletter (it doesn't come often... I know, I'm the one who writes them), or posting on the forums would help remind us that we're doing this for people who actually like these games.

>> No.6656373

>>6656358
>most widely known, non-corporate made VN.
Higurashi, Umineko, Tsukihime and Narcissu would like a word with you.

>> No.6656379

>roughly as fast a response time as /jp/?
/jp/ is a much slower board then /a/ from what i hear

>> No.6656400

>>6656373
I know atleast Tsukihime was made by Type-Moon.

KS is made by a group of (what) 4~5 average joes.

I know there's more widely known. Fate/Stay Night being the most prominent with all the "I am the bone of my sword" threads in this board, but they are all made by a company that had funding behind the project.

The point of bringing up KS was because it is being made by "average joes", and not a company with funding to pay good artists.


*side note
I'll grant Umineko. I didn't know one man did damn near everything for that.

>> No.6656401

>>6656367
Yes, and now's actually a good time because during normal hours it tends to move too fast for some threads. You might have to bump a few times to get some responses due to the speed of the board.

>> No.6656411

>>6656379
>>6656401

Alright guys, thank you for the suggestion.
I'm still going to stick around here if you have any questions though.

>> No.6656418 [DELETED] 

ITT: OP is absolutely clueless about which audience he is advertising to and making himself look like a complete moron. Good job OP.

P.S. the VNs on your site are vomit-worthy

>> No.6656415

>>6656400
Pro-tip: When Tsukihime was made, Type-Moon was basically just "a couple of joes" from college. It was very much an amateur project, but it's breakaway success allowed them to make Type-Moon commercial and fund FSN like they have.

>> No.6656423

A web based visual novel is a horrible idea

Also, there is absolutely no reason anyone would want to use your scripting platform over the mature ones already out there

>> No.6656431

ITT: OP is absolutely clueless about which audience he is advertising to and is making himself look like a complete moron. Good job OP.

P.S. the VNs on your site are vomit-worthy

>> No.6656449

Seems like a good idea, I am saddened it will not work and probably burden the creators with debt.

>> No.6656461

>>6656400
Type-Moon was just an artist and a writer when Tsukihime was released. That's why the original Tsukihime uses license-free music.

07th expansion was just the writer/artist Ryukishi07, his brother, and another assistant, BT, who died.

Narcissu was also just a writer/artist combo, I believe.

Katawa Shoujo devs have at least twice the staff as the others, stole the character designs and concepts, haven't finished a single game, and still wave around their dicks.

>> No.6656476

Localize Amagami, then I'll pay attention. At the very least, localize something GOOD.

>> No.6656483

>>6656415
Thank you, I didn't know.
And I do have a problem trying to get the precise details correct first time around, but now I have the words for them.

Tsukihime, and Umineko are on the level of "major money making possibility".
Umineko is going to have a PS3 release soon, if it hasn't already. And we ALL know of Type Moon by now.
When you think of Tsuki, you think of TYPE-MOON, and when you think of Umi, you think of an incredibly successful series (he has 7 out already).
The point was in actuality the "small time" portion of KS. They aren't necessarily looking for fame, they've explicitly stated that it's going to be a free game for everyone.

>>6656423
Over something like Ren'Py?
Probably not.
But we offer to do all the coding for you if you're interested in MAKING a game instead of just playing.
Plus, to our knowledge (and I KNOW I'm asking for trouble here), it's a LOT harder to pirate from our platform.
And then there's the question of "Do you think you can advertise your game better on your own, than if you asked for the help of a company?"

>>6656431
Alright, I'm listening. Then which audience SHOULD I be advertising to?

>> No.6656499

>>6656476
If you can make a list for me, I can make sure they're the first ones we try to get.

>>6656461
Alright, alright, I'll concede on the whole "KS instead of Tsuki/Umi/etc" part of my post.
I didn't do enough digging into the history of Visual Novels to find a suitable example for what I meant.
Sorry if my lack of knowledge ended up pissing anyone off.

>> No.6656511

>>6656483
How do you plan on pushing game data in a web environment?

BGM. Sounds. Voices. Sprites. Images. Good luck with video.

Unless everyone is on fiber and you are on a backbone, this is not happening.

>> No.6656518

Can you guys make a demo available to play without logging in? I don't want to make an account before I know how shitty the interface is.

>> No.6656525

>>6656499
Try looking for high selling VNs in Japan (even those are probably not possible) that are not getting translated already here by fan groups and the like. Also, finding random novels and posting on /jp/ about if they look interesting or not might help. As long as you don't post under your trip name, you won't get troll responses.

>> No.6656539

>>6656483
See >>6656354
Try the usual places to advertise your lackluster products, such as deviantart, where the main userbase is often younger, dumber, and more gullible.

You can't even get your facts about VNs straight; why the hell do you think seasoned /jp/ anons (such as myself) would want to take you seriously?

>> No.6656546

>>6656511
Images and BGM we already do.
Yes, it does rely a fairly large amount on your net strength, but in a few years that's going to become as inconsequential as memory for computers has become in the last 5 years.
We don't support Voice, or Effects, at this point but the sound system we have atm is really a placeholder until we figure a way out to get all 3 implemented.

And try our engine out. So long as you don't "mash enter" when playing nothing is really that jarring.

The style of VN we can use on our engine is closer to Tsukihime style than something such as Umineko or F/SN.
Outside of the rights, and a few image transitions we could port Tsukihime right now and you probably couldn't tell the difference.
(outside of the fact Tsukihime would have a text box instead of text all over the screen)

>> No.6656551

>>6656483
>Then which audience SHOULD I be advertising to?

I looked over your website, but was put off by the juvenile style of the registration form and news posts.

Try Gaia.

>> No.6656558

>>6656499
If I were you, I'd try to get some permission to translate some doujin VNs (though no shitty nukiges, please). You're much more likely to get permission, and many of them are even free (ie, Narcissu, Brass Restoration). Port the assets over to your online engine, along with the translation, and voila - you might suddenly get some interest for once.

>> No.6656560

>>6656546
I dont like the idea of some company knowing that I may play a rape scene of a girl of questionable age a hundred times per day for 3 months.

>> No.6656565

If one of you guys suck my dick I can pretend to be interested for like a day.

>> No.6656570

>>6656546
>The style of VN we can use on our engine is closer to Tsukihime style than something such as Umineko or F/SN.
>a text box instead of text all over the screen

Uh, Umineko and Tsukihime both use NScripter. And all three are NVL style ["text all over the screen"].

>> No.6656583

>>6656558
In fact, Kataoka even officially sanctioned the translations of narcissu, and linked to them on the official site.

>> No.6656593

>>6656560
We don't track your play data.
Though us hosting a VN that focuses on rape, here in the US, might get dicey. (And yes I know a lot of the good VNs out there have atleast one rape scene)

>>6656558
I'm writing it down and saving it. If they're free from the ones who actually made the game, we'll target that first.
But remember, even for these guys with free games, we need to atleast show we're worth the investment.
I mean if mirrormoon became a business, and we went to someone asking to translate their game, we'd look horrible against the competition even though we are the only ones who've asked.
It's a situation of the chicken and the egg. To get permission we have to have proven ourselves, but to prove ourselves we have to get permission.

>>6656551
We thought those extras were funny, while they were childish.
But looking at that information, we don't really care what your orientation is or what gender you are.
If we don't, and we actively make a joke of it, why should you?

>> No.6656618

>>6656593
Well to be honest, your site looks like it was made for geocities by a 12 year old. The images, avatars, and entire feel. It just reeks of weeaboo. If any place in the world would hate it more than /jp/ I would be very surprised.

You will not get a positive reaction from here with a site like that. Ever.

>> No.6656630

>>6656593
The ones I posted are examples of ones that have been translated already and have gotten a good amount recognition. But of course there are still many untranslated - for example, http://vndb.org/v1912 is known to be a pretty good doujin VN. Try to do some more research on japanese sites and such,

>> No.6656643

>>6656593
>If we don't, and we actively make a joke of it, why should you?

I was going to check out one of your demos, but the amateurish nature of the registration page turned me off. It's not amusing and just makes you look foolish.

Don't try administrative humor in your website unless you can actually make it funny. Check out woot or thinkgeek. Their banter is at least somewhat amusing.

>> No.6656646

>>6656570
Umi used a much more advanced ONS. Tsuki doesn't have any amazing image transitions (ala F/SN's spinning images, of Umi's energy blast "animations").
That's what I was going for.

>>6656618
You should have seen the site before. But yes the site is currently made to cater to the "cute!" type of crowd.
We've been stuck with "datesim.org" and if you type that URL and all of a sudden see a lay out featuring the Servants from F/SN you'd be confused out of your mind.

>>6656583
Just got confirmation from my boss.
We're going to place the localization/port of translation of Narcissu as our next big project.
So we still have to finish the 3 larger games we have promoted, but we're definitely going to do it.

>> No.6656647

>>6656618
THIS. Having a professional look goes a long way in the world of e-commerce.

>> No.6656655

>>6656643
Alright, alright.
Noted. We'll rework our registration page to not include any bad humor.

>> No.6656662

>>6656646
Dude, Narcissu has been translated years ago into English - heck, it was probably the first free full VN that was. Narcissu 2 is translated as well, though I guess the third one is still up for grabs.

>> No.6656668

As for honest, genuine input, I suggest only one thing: please, for the love of god, redesign your website to not look like a free2play game for 12 year olds.

virtually nothing at that site would attract anyone from /jp/.
I mean seriously, valentines? the gender/gender of interest shit? Please, if you want to show your worth, serious the fuck up.

Also, get those poor excuse for chibi characters out of there. Just use a character from a doujin vn or something

When you start to localize stuff, chances are your target audience is going to be us, people like us, and people who have read VNs before. Every one of us detests that.

Just...serious the fuck up

>> No.6656677

>>6656668
I guess their audience really is 12yold girls since the registration form has gender girl and "I like guys" as default

>> No.6656683

Yeah, you guys definitely need a UI guy of some sort, even the default drupal theme is less amatuerish, and it really does go a huge way to the crowd that you seem to be going after. That said, I wish you guys the best.

>> No.6656687
File: 81 KB, 1024x768, flyabletouch.jpg [View same] [iqdb] [saucenao] [google]
6656687

Can your solution scale to over 9000 simultaneous users?
Can you deploy existing VNs online with a single click?
Do you leverage open standards and interoperability guidelines to ensure your solution functions on all feature-complete client platforms?

***
WebVNE (Web Visual Novel Engine) is a standards-compliant web application platform framework leveraging existing Web standards and technology to provide a rich multimedia experience akin to playing a visual novel --- all in the convenience and portability of a web browser. With the growing movement towards cloud computing, Software As A Service (SAAS) and Service-Oriented Architecture (SOA), even users on low-cost client platforms with limited storage and processing capability can experience the full experience of playing visual novels online with WebVNE.

Powered by REchan IHG's virtualization, relocation, and clustering technologies, WebVNE is enterprise-ready and scalable to thousands of endpoints when deployed on a grid of low-cost servers. A centralized, standards-based RPC interface allows easy access and turnkey deployments of additional nodes as well as management of existing ones in the WebVNE infrastructure, decreasing IT personnel cost and increasing ROI.
***

>> No.6656694

You guys should license the Love Hina date sim flash game from whoever made it, then rework the graphics. That game was the shit.

>> No.6656712

>>6656647
>>6656668
>>6656683


We based the recent site off of Steam's interactivity. Definitely not as "Serious" as Steams for sure, but we didn't think it was going to be that big of a deal.

And the Chibi's are the site's mascots. We could probably change them to look more "human" in the typical anime way, but we can't just use someone else's character to be our mascot(s).

So more to the point, Is it just the COLORS of the site (plus the chibis) that put you off? Is it the MEANS OF INTERACTION that seem wonky or off-putting?


And for frame of reference, this is our second "large community feedback" session. So, shit WILL happen after this.

>> No.6656713

>>6656687
So, how is Hatsukoi doing?

>> No.6656729

Its definitely the colors and the ugly ass chibi characters. Also, posts like this: "Yaoicoooon~" are a huge turnoff in terms of taking your site seriously. I think once you change that, and get a reputable title up, we here at /jp/ just might pay a little attention to you.

>> No.6656731

The chibis would be alright if they were drawn right.
As for the actual design, just cash out a few bucks for a web designer who has an eye for what looks good, it'll be worth it.

>> No.6656740

>>6656731
Yeah, fire the shit out of who drew those chibi characters, as they go beyond terrible. Get someone who can draw them right.

>> No.6656746

http://vndb.org/v500 Holy crap get this game and localize it. Adult Video King has the greatest plot I have ever heard.

>> No.6656750
File: 45 KB, 800x480, webvne_bb.jpg [View same] [iqdb] [saucenao] [google]
6656750

>Plus, to our knowledge (and I KNOW I'm asking for trouble here), it's a LOT harder to pirate from our platform.
In fact, it's a lot easier due to open standards.

>>6656511
WebVNE uses streaming media and dynamic compression to adapt to varying network environments.

>> No.6656751

>>6656712
The top banner has a random red square on the right.
The sidebar is too narrow for the text that's in it.
All of the news posts are too chatty.
Inconsistency between rectangles and rounded rectangles.

It looks like it was built from a template from fifteen years ago.

>> No.6656759

>>6656712
The characters are not professional looking. Shit, nothing is. You can have a cute and fun looking site and make it not look foolish. Fuck, probably 8/10 moe game sites have cute characters all over but they look good doing it.

I dont mind pointing this out, but if you are satisfied with the current look and feel of your site, than I can without a doubt guarantee that anything you put out will be garbage. Your level of quality is in the garbage tier.

I understand it can be hard to hear this sort of feedback, but its not just me trolling.

>> No.6656760

>>6656712
The colors don't especially please me, but it's more the annoyingly huge image banners/bars (that look blurry/lo-res) that take up an entire screen. The "Featured Games" part is totally and unnecessarily redundant with the animated games preview bar, and the "interested in making your own game" thing could be shrunk a good deal - place it at the top if you want more attention drawn to it. Actually, everything could be shrunk more, while leaving more space for the news section. Minimalism is often the right way to go about web design.

>> No.6656765

>>6656746
>elf
Good luck with that.

>> No.6656766

>>6656712
Just my 2 cents, but it's a bit of both, the actual vn engine is fine and looks great, but the site itself doesn't seem to be the most intuitive in general, which would put people off from even trying. The menu in comparison to the rest of the layout just seems too busy, the header is alright, but the empty space at the top right just makes it look messy, I realize that's where the login info comes up after you've registered, but it just doesn't give a good first impression. Even the formatting of text/links around the site seems sloppy (default link colors, columns of content in plain text with no real separation, sizing of text on different parts of the page, user login having a title box), a little css polish adds more legitimacy than you would expect.

>> No.6656768

>>6656687
>>6656712
Oh god, I sure hope you aren't taking that clown seriously.

Personally, I can't say the site looks *that* bad at a first glance, but not sure I can stand all that eye-burning red for long.

>> No.6656773

Take a look at the MangaGamer website. Cute character, pleasant background color, and even though there is pink fucking everywhere we take them seriously because they have a nice banner and release good games. Or do we take MangaGamer seriously? I do at least.

>> No.6656775

And your site breaks in my iPhone's browser.

>> No.6656779

>>6656759
As much as I despise them, MangaGamer (http://www.mangagamer.com) is certainly a good example of "cute yet reasonably professional looking" site. Maybe you can take a few pages from their book.

>> No.6656798

>>6656687
>google "webvne"
>results are all "webvine"

Do you have a link? We haven't heard of this competitor.

>> No.6656806

>>6656798
It's a troll, don't worry about it.

>> No.6656811

>>6656798
This "competitor" of yours has been in the lucrative business of professionally trolling /jp/ for years now.

>> No.6656823

>>6656798
It's not free. Maybe Flyable Heart and Hatsukoi will get deployed on WebVNE when they're done.

>> No.6656830

I don't get all the hate in this thread.

I wish you people the best and try to check this out.

>> No.6656837

Jesus a lot of posts while I was writing.

Gonna take me a minute to catch up guys.

>> No.6656841

>>6656731
>As for the actual design, just cash out a few bucks for a web designer who has an eye for what looks good, it'll be worth it.

OP, take note. What fails companies isn't technology, it's lack of experienced staff. If you don't have much design experience, admit it and hire someone who does - before it's too late.

>> No.6656869

Damn, there just became a shitton more useful info in here.
So much so that I can't address it all in one go.
And I'm not even going to try, I can hardly keep up. This is all going into a document for our web designers though.

One thing I CAN address though. Our "news" is simply the most recent blog post from one of the devs.
Mine being the most recent two (because no one writes blogs).
Usually they are more informative (like the current one), and when it's been 3 months since the "news" has changed, but you have little to report, you end up with the "yaoicooon" blogs.

That's a very simple change though "Don't write so informally in a News section blog".
I chose to write that way because I wanted to show that we're people still and not just some random company that doesn't listen to it's clients.

>> No.6656878
File: 316 KB, 720x437, congratulations.png [View same] [iqdb] [saucenao] [google]
6656878

Wow, the effort, time and style- 9/10
The last similar, hugely successful trolling attempt on /jp/ that I remember was about a guy trying to open up a "weabooteaque" or a maid/trap who was looking for a place to stay.
Were are you from? Animesuki? Hongfire? Maybe just a regular /jp/er who's bored of sion and /v/ spam?
Good show.

>> No.6656886

>>6656775
Cudder, can you tell me HOW it broke your iPhone? (like what happened)
We haven't optimized the site for iPhone or Droid, and are planning an App to do so. But trying to get our app through Apple's TOS is a bitch because they don't allow adult themed apps on their store. And our game library will definitely include adult themes...

>> No.6656896

>>6656878
I'm from California.
And I'm probably making a stupid mistake even saying this but...

I'm not a troll, this is an actual business venture, and all the comments from this thread actually are going to impact this company.

>> No.6656910
File: 36 KB, 700x650, 1242505374707.gif [View same] [iqdb] [saucenao] [google]
6656910

People have tried this before and failed, and people will try this in the future and fail.

http://en.wikipedia.org/wiki/Video_game_crash_of_1983
Learn from this historical event. In a fledgling industry, you have to attract new customers by releasing high-quality titles. Releasing too many low-quality titles will have the opposite effect: causing the publisher (in this case, you) to go bankrupt and damaging the industry in general.
The reason is simple. People play your VNs as their first VNs and think they all suck. Their conclusion: All VNs suck. Customer lost forever.

Since the Western VN industry is still so young, you need to have a very high ratio of good titles:bad titles to succeed. You might have already noticed, but nobody takes OELVNs seriously anymore because this exact effect has already happened there: the bad OELVNs have completely drowned out the tiny amount of good OELVNs, causing a consensus of 'all OELVNs suck'.

Also, don't market VNs to people under 18. "Reading is stupid" for most kids under 18. It isn't until they get older that they start to explore more forms of art than the ones they're used to enjoying (from pop music, TV, movies and mainstream video games they move on to novels, VNs, theatre, actual music, etc).

The idea of streaming VN content is an interesting one. But commercially viable? Hell no.

(Also, if you're going to stream the shit, I suggest having the thing load the entire scene at the start of every scene; lag is much more terrible than having to wait a couple seconds at the start of every scene.)

>> No.6656923

>>6656886
Small hint if you're interested in reaching mobile devices: Don't make an app for your stuff. You don't really need to do this and there's no reason to make people download and install an app. All you need is a well structured mobile version of your website, fit to look good and present important information.
If you got web developers who know what they're doing that shouldn't be a problem at all.

>> No.6656933

>>6656886
Do you think your competitor would tell you?

>> No.6656940

>>6656933
Competitor?! Surely I had thought you two would altruistically work together to help the western VN market grow?!
What, can't I hope about a situation where companies don't selfishly destroy the market in an attempt to enrich themselves...?

>> No.6656941

>>6656910
>"Reading is stupid" for most kids under 18.

No its not. They used to like shit like goosebumps and not they like shit like twilight and harry potter.

You just gotta make it appeal to them. Make it about middleschool kids and contrived yet irrelevant drama.

>> No.6656943

>>6656910
That's assuming we don't quality control on games we port.
Though it does have to be said it still applies to in house games.

I'll bring up the "under 18" thing. But we may end up having to keep it that way because of a prospective investor we have.

Anyways, Thanks for all your help guys. Unless there's massive posts between the above linked post and when this shows up on the board, OR within the 3 minutes after I post this, I'm gonna have to call it a day.

If you have any other questions feel free to post on the forums on our website http://datesim.org/forum
We can talk more there.
And I hope atleast a few of you decide to do so, a fair amount of the criticisms helped out a lot.

>> No.6656944
File: 440 KB, 598x564, hah.png [View same] [iqdb] [saucenao] [google]
6656944

>>6656933
>competitor

>> No.6656949

well shit, "massive posts" happened... looks like I'm hanging around for a while longer.

>> No.6656953
File: 58 KB, 812x887, facefoot.jpg [View same] [iqdb] [saucenao] [google]
6656953

>>6656940
>>6656933

>> No.6656959

>>6656943
The thing that really confuses me is that you and your outfit seem really new to VNs, but still are pursuing this course of business. I really wonder about your motivations for doing so - certainly, it can't be for the money, there's not even that much in the native Japanese market.

>> No.6656962

it's like Dragons den in this thread.

>> No.6656966

>>6656959
We all really love video games.
I really love VNs.
I brought this project to the forefront of the company by getting so momentum behind it.

And we all want to see our projects succeed.

We're doing it more for the love of doing it than anything else. We're just hoping to be paid enough to justify the work on it as well.

>> No.6656971

It's been said before, there is no money in OE VNs

>> No.6656973

I take it this site isn't going to sell porn games? It's going to fail then.

>> No.6656977

>>6656973
No, we are.
We just know we've got to be careful about what we sell.

>> No.6656985

>>6656966
>I really love VNs.
Saying this, not even knowing Tsukihime was a doujin game, or that Ryukishi07 did most of the work on Higurashi and Umineko...you disgust me.

>> No.6656989

>>6656985
Yeah, I almost feel obligated to post that VN recommendations post image, if I had it saved.

>> No.6656990

>>6656985
He probably means he likes thins like YMK, Wanko and early JAST titles a lot.

>> No.6657000

>>6656985
Just because I'm not "in the know" doesn't mean I can't love them.

Anyways, I'ma start the 5 minute clock again. Anything constructive will be replied to within those 5 minutes but after those 5 I'm outta here.

>> No.6657006

>>6656977
By that, you mean "no loli" rite?

What if I wanted to make a game about muscular flatchested woman and gymnasts? They'd exercise until their chest were flat but be otherwise adults. Would that pass snuff?

Deredere weight lifter with huge upper body, shy gymnast with huge legs and flat chest, slender stuck up rich girl ballerina, and tomboyish bro professional female sports type.

>> No.6657016

>>6657000
If you want to start a business in that niche, it should only be natural that you have at least some very basic knowledge about it.

I'm sorry, but what you guys are doing sounds like some random guy from the street who "absolutely loves cars", but doesn't know shit about them, opening a car workshop.

>> No.6657017

>>6657006
If it goes against state and federal law, I'm sad to say so.
As for your suggestion, pretty sure that'd pass our "this is okay" test.

AAAAND I'm out.

Alright guys, the criticisms were really helpful, and if you have any further questions you wish to ask please post them over on our forums:
http://datesim.org/forum

Feel free to shit post this thread, or trash me as you like. Because everyone knows... it's after they leave that you prove your superiority by insulting them.

It was nice talking to you all, and we'll probably be back when we've changed up our site and added stuff like Narcissu to our list of games.

>> No.6657023

>>6657017
> added stuff like Narcissu to our list of games.
Troll confirmed, though it'll be fun to see if they actually go through with it.

>> No.6657027

>>6657017
From the forums:

---Played---
Tsukihime
Fate/Stay Night
---To Do---
Umineko

Seriously?

>> No.6657030

Disregarding your overall ignorance of VNs and fanbase, this is a terrible idea.

The western userbase is still very small, not even all of /jp/ plays them. On top of that, a huge chunk of the userbase is made up of tech savvy people who can get their hands on free translated content, and sometimes even legally as in the case of narcissu.

tl;dr - It just doesn't make business sense, especially when you have neither the capitol nor knowledge.

This would be better as a hobby rather than an actual venture.

>> No.6657034

Jesus, VNDB looks tenfold better than your site, OP.

>> No.6657066

>>6657034
get out vndb shill

>> No.6657074

>>6657066

Judging from >>6657027, OP is entirely unaware of vndb, anyway.

Or tlwiki. Or anything else VN-related, really.

Oh well.

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