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/jp/ - Otaku Culture


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6435505 No.6435505 [Reply] [Original]

This is the strongest EX midboss of them all.

Lightly falling large rain drops and gurella typhoon are harder than everything Nue can toss at you, sans rainbow UFOs, and that''s only equivalently difficult.

Ex-Keine is the only other midboss with a spell more difficult than the average spellcard of the respective EX boss.

>> No.6435516

Ran had some bullshit, but I guess she doesn't count.

>> No.6435517

Also the cutest.

>> No.6435519
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6435519

I think it's the lack of a hat and umbrella that makes her strong.

Kogasa is easily the strongest stage 2 boss, with the exception of Chen, and that's only if she's currently syphoning hax amounts of power from Ran/Yukari.

Hell, is there a single stage 2 spellcard harder than midnight train?

>> No.6435530
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6435530

/jp/ does still play touhou right?

>> No.6435536

>>6435519
That spellcard is easy though once you get it.

>> No.6435537

>>6435516
Ran's not that hard as the midboss. Actually Chen's Red/Blue Oni is harder than Ran's version, and the other two are about equal. Patchouli as a midboss is hard, but not so much because of tricks.

>> No.6435545
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6435545

>sans rainbow UFOs, and that''s only equivalently difficult.

Nope.

>> No.6435552
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6435552

Somehow I think Cirno is the strongest stage 2

She is a playable character capable of defeating Marisa, plus she can freeze bullets.

>> No.6435561

>>6435545
Are you kidding me?

Rainbow ufos is easily the hardest spell in UFO's extra stage. Sure it's not as impossible as Bykaruen's flying fantastica but it's still tough.

>> No.6435563

>>6435561
Naw, that's what I'm saying. It's harder than all of Kogasa's spellcards, though not by all that much I guess.

>> No.6435565

Ex-Keine can be easily defeated as long as you are patient enough to know how to stream slowly. Hell, I can barely beat any final boss, but I can most of the time get past her.

>> No.6435569

Maybe it's cause Ex-Keine was my first Extra midboss, but... people find Patchouli hard? Especially with Marisa A, her spells don't last long enough to be a threat.

>> No.6435571

>>6435505
Raindrops isn't much harder than most of Nue's stuff, and much easier when you consider that a single bomb makes it dissapear. Karakasa Slash is what makes her the strongest EX midboss.

Keine was never an obstacle for me, really... Sanae is one of the hardest EX-midbosses.

>> No.6435584

>>6435571
>Sanae is one of the hardest EX-midbosses.
What. Her first card is a nonentity, her second card is only somewhat tricky and once you get the hang of her third card it's pretty easy as well.

>> No.6435589

>>6435569
They probably aren't using vsync. I used to think she was hard too.

>> No.6435592

>>6435571
I can safely say I essentially never die on Suprising Karakasa Slash.

I used to be ace at escaping guerrla typhoon but I seem to have forgotten how to do it effectively

Also using bombs, on the first spellcard of the stage, is ultra-baby mode.

>> No.6435598

Ex-Keine would actually be a piece of cake (but fun) if it weren't for that last goddamn card. First one's no big deal but takes practice to get the streaming right. Might still suck away a bomb.
Second one is a fun challenge, but I usually capture it.
Third one is a guaranteed death bomb. @#%%&?!

>> No.6435601

People have trouble with EX-Kogasa's first spell card? This boggles my mind.

>> No.6435602

>>6435584
I've beaten Koishi. My capture rate for her first card is about 70%, her second, just over 1/6, and her last, 0%.

>> No.6435609

>>6435592
I can safely say I essentially never make it past Karakasa Slash without dying.
>>6435598
Her third is way easier than her first, what the hell?

>> No.6435619

>>6435601
UFO was my first ex stage

It was also my first touhou game period, and first 1'cc.

Naturally I had difficult, though now I can't see how I could have been so terrible at avoiding such a simple card.

>> No.6435620

>>6435592
>I used to be ace at escaping guerrla typhoon but I seem to have forgotten how to do it effectively

Ugh me too. I fail it about 3/4 of the time now, when I could usually get it before. I swore the wide gaps appeared in a cycling pattern but I can't see it now.

>> No.6435624

>>6435598
this

>> No.6435626
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6435626

>>6435601
Y'know how in high school there are people that like geometry and hate algebra/calculus and people who like algebra/calculus and hate geometry? Seems to be that way with Ex-Keine's spellcards... either you find the 1st to be cake and the 3rd to be impossible, or vice-versa.
And then there's always the odd bitch or two that say they find both of 'em to be easy as hell and what's wrong with you that you're not up to their standards.

>> No.6435628

>>6435598
The first is hard for me because of that second wave with the extra bullets. It's 100% memorizable, I just haven't practiced Keine much. But I usually get the third card and deathbomb the first.

>> No.6435632

>>6435592
>>6435620
Please tell me your secrets to fighting Kogasa.

>> No.6435634

>>6435626
What about the person who thinks that both of them are stupid while the second is easy as hell, but was never talking about Keine to begin with?

>> No.6435635

>>6435626
Well in theory they are easy. Just memorize where and when to start and which gaps to look for. They're hard to read live, but they're always the same.

>> No.6435636
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6435636

>>6435609
Hug the very bottom of the screen, and keep doing it until you get used to how the slashes move.

>> No.6435638

>>6435635
I dunno, I find her third pretty easy to read.

>> No.6435642

>>6435632
Just use Sanae B

Honestly UFO's extra stage is one of the simpliest in touhou

Orin is harder, and she's just a stage 5

>> No.6435648

>>6435636
I have never left the bottom of the screen while not invulnerable against that card as far as I can recall. My capture rate is 3/93. Still not used to it.

>> No.6435650

>>6435632
Don't look at Kogasa or anything but your little area during Karakasa Slash. Move with the motion of them as they slow down. Sometimes when I'm alert I can just "see" where the laser wheel's going to stop spinning but after a few plays my brain starts to fill with mud.

>> No.6435654
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6435654

>>6435642
Reimu A is better for Kogasa, and everything else except UFO cards and maybe undefined darkness.

>> No.6435660

>>6435648
Hm, in that case. Move along with it unless you're right behind it, Reimu and Sanae move about as fast as the beams until just before they materialize.

>> No.6435661
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6435661

>>6435634
Not sure what you were trying to accomplish with this post.
>>6435635
I would but I have other stuff to do/other games to play I'd rather do than a couple hours' worth of trial and error so that I don't have to use up one bomb. Her third card is the only thing that gives me trouble until Fujiyama Volcano.

NAACP is in my Captcha. WTF

>> No.6435662

>>6435642
SanaeB doesn't make Kogasa any easier.

Orin is easy as shit anyway besides That One Fucking Noncard and Cat Walk.

>> No.6435671
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6435671

>>6435662
>Orin is easy as shit

>> No.6435672

>>6435661
It wouldn't take anywhere near a couple hours in spell practice mode.

>> No.6435674
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6435674

>>6435602
Her second spellcard?! You mean
<--?

That one is EASY. Don't move. Dodge slightly only when the blobs are heading for you. Her last one is also easy when you figure out not to stay in the rings, or wrong rings. Her first one is also easy but that's trick-based so I won't count it.

>>6435584
Sanae's also quite easy, but again, first one is trick-based (stay at the bottom-center and micro-dodge). Third one is basically aiming the stream in places where it becomes easier to dodge. Second one requires a bit of reading ahead, but isn't that bad.

>> No.6435678

>>6435662
>Orin is easy as shit

Orin is one of the only stage 5 bosses that's almost undisputably harder than the stage 6 boss.

Okuu can't touch me anymore, but Orin is still a threat.

>> No.6435687
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6435687

>>6435674
I'm sure he was talking about Sanae's first, second, and third.

I'll admit, I do have problems on the second somewhat frequently, but if you look deep into the spell for what's coming at you it should be doable. Much like Kogasa's first, even.
The third one, I can't imgaine how you beat Koishi without capturing it... I can capture it about 3/4 or 4/5 of the time now and I'm not even halfway through Koishi. It just takes some streaming until you dodge hard left or right and double back, just don't slam into the bullets on the sides.
It's easier if you stay near the middle of the screen, closer to Sanae than might be otherwise prudent. The side bullets aren't as bad, then, as they come down diagonally more often than not.

>> No.6435690

Orin on Normal difficulty isn't that terrifying. Are you folks playing on Hard/Lunatic or what?

>> No.6435694

>>6435678
>>6435662

I wouldn't go as far as saying she is easy as shit, but I don't really see why people have problems with her personally. I found Okuu to be much more difficult because her bullet spread was far more chaotic and took way more reflex to do well against. Against Rin, all I had to do is memorize a few patterns, bomb through the most difficult spellcards, and be patient. It only took me 6 tries to beat Rin on my first time playing SA, while it took 100+ tries to beat Okuu.

>> No.6435700

>>6435674
We were both talking about Sanae.
>>6435642
Then why is it one of the only ones I haven't beaten? Although, I'm getting better, I've gotten to Nue's last spell about 4 times now.
>>6435660
Noted, I'll try that whenever I decide to challenge Nue again.

>> No.6435705

>>6435530
>/jp/
>play
>touhou

Oh you.

>> No.6435708

>>6435690
Hard, yes.

>> No.6435713
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6435713

>>6435694
>while it took 100+ tries to beat Okuu.
Shit, on normal?

>> No.6435730

>>6435713

Yes. I could beat all the previous bosses before by developing a strategy against them, or figuring out where to bomb, and memorizing patterns. I couldn't watch a video and all the sudden know how to handle her. I had to develop my reflexes first from the ground up.

>> No.6435734

>>6435700
Oh all three of Sanae's spellcards. Sorry, it was ambiguous.

>> No.6435771

>>6435687
Sanae drops like 2 power and I could get back up to 4 from the fairies right before Koishi, so there was no real need for me to capture it.

>> No.6435776

"Easy as shit" was, admittedly, a gross exaggeration. I was thinking about how Orin's first 4 boss attacks are trivial. Needle mountain is hard too but if I'm playing well I have a decent shot at it. Talking about hard mode for the record. I have never cleared her final noncard, not once. What the hell is up with that thing?

>> No.6435798

>>6435776
http://www.youtube.com/watch?v=_u0A2z3gzOM

I can't advise you myself, because I've never gotten to Orin on hard. Funnily, though, I can get just as far on SA's hard and lunatic, almost.

>> No.6435800

>>6435552
What about Parsee?

>> No.6435806

>>6435800
OH LOL, by far the weakest stage 2.

She has no hat, but she doesn't have an umbrella either.

>> No.6435812

>>6435806
She's just really jelly that she doesn't have either.

That's what gives her strength.

>> No.6435814
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6435814

I cannot beat Kanako oh good god

I can power straight through to Stage 6 no problem, but as soon as I hit her third card everything goes straight to hell

I've never even seen Mountain of Faith outside of screenshots

>> No.6435817

>>6435798
Hm thanks but that doesn't help much, the method seems to be "dodge all this shit". I'll try to learn some shapes in the mess to watch for.

>> No.6435825

>>6435814
On what difficulty? The difference between Hard and Normal is drastic, especially her final spellcard wall.

>> No.6435826

>>6435814

I can barely make it to her and I played through Mountain of Faith once. I died even though I had 4 lives left. DO NOT BOMB AT ALL EVER ON THAT CARD. I made that mistake and ended up doing no damage to her while she laughed at my puny resistance.

>> No.6435830
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6435830

>>6435825
I play on Normal most of the time. Reimu A.

Her weak shots might be part of my problem but I like focusing more on evading.

>> No.6435834

>>6435814
>>6435830
>Kanako Airman

This is some sort of phonetic Japanese in-joke?

>> No.6435835

>DO NOT BOMB AT ALL EVER ON THAT CARD
Right, take your death like a man instead of deathbombing.

>> No.6435838

>>6435830
I can't help you if you like losing.

>> No.6435845

>>6435826
Bombing gives you a breather, and also means you don't lose a life. On the other hand it does lower your power level, so it's not always smart.

>>6435830
>weak shots
No such thing. Kanako's fairly hard, but it's been a while since I played MoF.

>> No.6435849

>>6435845
Are you implying that shot types in Touhou are all balanced?

>> No.6435850

>>6435845

It would, but the bomb is so tiny...And she's invincible. I don't like bombing on that card anymore just for that reason. It just seems really pointless and I'm sacrificing my power on something that doesn't work as it usually does.

>> No.6435855

>>6435849
Just a misreading. You were referring to your playable character. That said, even Reimu A is quite effective, though nowhere near as damaging as Marisa Broken.

>> No.6435858

>>6435850
The way I think of it, you aren't losing anything unless you die with bombs remaining. You can get your power back whenever you die, but the only thing that will kill you at that point is losing a life.

It's more dramatic, fun, and exciting this way, too. The first two times I beat Kanako I was doing the last part of MoF with no lives or bombs in stock.

>> No.6435859
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6435859

>>6435838
I'm willing to change my ways. I need another Touhou game under my belt and MoF has been tantalizingly close for far too long.

UFO too for that matter.

>> No.6435864

>>6435855
Even fixed Marisa B is much better than Reimu A.

>> No.6435868

>>6435859
Then use one of the B shot types. As far as I'm concerned, there's nothing wrong with using Marisa B so long as you fix her with vpatch, and Reimu B is fine too.

>> No.6435883

>>6435864
No. Reimu A's homing shots are pretty powerful. Maybe not as effective on bosses as others, but she's not terrible, and, she destroys everything else easily.

>> No.6435887

>>6435858
>the only thing that will kill you at that point is losing a life.

People die when they are killed?

>> No.6435895

>>6435858

Eh, I'd prefer just keeping at her with 4 power so that I don't end up losing because of a lack of it. But oh well, I still can't beat her anyways so it's not as if it matters. May as well give Fairy Wars another shot.

>> No.6435898

>>6435883
That would be the case if there were much to the stages in MoF. I mean, sure, she can handle the beginning of stage 5 perfectly, but that was never a problem for any character. The only stage portion that's actually serious is 4, and I'd rather shave a second or two off of every spellcard.

>> No.6435901

>>6435895
You will never lose to a last spell from lack of power. You will only lose from getting hit.

>> No.6435914

>>6435901

That would be true for me but I can't win without having any power. I'm still relying on homing shots to kill certain bosses or beat certain stages.

>> No.6435928

>>6435898
Well the damage drawback to Reimu Homing is much less pronounced than games such as EoSD where it's pathetically weak, or tends to get distracted (Flandre's cranberry trap anyone?). But really to each their own. The other point to homing is that it normally allows you to focus on dodging rather than maneuvering to hit things+dodging.

>>6435901
Less damage -> Longer time -> Dodge more -> Possibly worse.

>> No.6435933
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6435933

Oh god. I've made it this far again. Holy shit...I hope I can do this.

>> No.6435940

>>6435914
Which is why people hate on Reimu A players. You develop bad habits. And even so, surviving is more important than attacking. It's possible to get past Kanako's last spell without doing damage to her. It is not possible without being alive.

>> No.6435955

>>6435901
Well, I retract this statement in the case of Nue's UFO bullshit, but fuck Nue.

>> No.6435960

>>6435928
>Less damage -> Longer time -> Dodge more -> Possibly worse.

It's not worth the increased variance of being conservative with bombs. As long as you have an extra life left, there's definitely no reason to hold back.

>> No.6435963

>>6435940

Except I can't dodge bullets for 60 seconds. Then again I'm not at that level. I still get extremely shaky whenever I do well. Lost a 1cc on Fairy Wars again because I got shaky and ran into a bullet even though I had a bomb.

>> No.6435969

>>6435963
A 0.0001% chance of survival is better than being dead.

>> No.6435981

>>6435969

Yeah. Although I still don't think bombing would save me considering I lost 2 continues on Yuyuko's last spellcard with all my bombs. I'm still improving on deathbombing as well as dodging. It's not as if I only use homing shots, I just have a tendency to ragequit using other shots when I'm doing badly with them.

>> No.6435985

>>6435981
Learning not to ragequit is another skill to learn. I'm sure I've died on stage 2 in some of my few hard 1cc's.

>> No.6435994

>>6435981
MY OWN CLONE.

I'm learning that actively trying to death bomb is bad.

>> No.6435996

>>6435981
I'm assuming you aren't talking about -30% Reflowering here, and if you aren't, proper use of Reimu B probably can't take more than 2 lives to get through that without dodging a single bullet.

>> No.6435999

>>6435985

I've gotten much better at that lately. At the very least I'm not quitting after every first death anymore. What's the best solution for shaky hands though? It's been holding me back every single final stage no matter how much I practice. It happens in other games too.

>> No.6436000

>>6435994
Unless there's a reward for it, like in EoSD or if you're playing MoF for score for some reason.

>> No.6436008

>>6435999
Heh, I get shaky hands too, but, uh... I guess I just can control my shaky hands in the heat of the moment? After barely or nearly beating something I can often barely type from the shaking. I just use a lot of adrenaline. My adrenaline is limited though, so I rarely can get more than one good run per day.

>> No.6436017

>>6435996

Yeah it's the Resurrection one, using Sakuya A.

>>6436008

I dunno, I think my hands hate me. I've missed perfects on rhythm games, lost matches at fighting games, lost to the Three Fairies barely even though I had what it took to win. I need to fix it some way.

>> No.6436023

>>6436017
For that spellcard you just need to move upwards for the red waves.

>> No.6436029

>>6436000
What's the frame penalty for each death bomb in MoF, anyways? (as in, each time you deathbomb the next deathbomb has x less frames open) Is there one?

>> No.6436032

>>6436029
I've never heard of one. I just know that you lose faith if your bomb isn't a deathbomb.

>> No.6436045

I have no idea how any of that faith stuff works...

>> No.6436050

>>6436045
Faith effects the value of point items. Green items increase faith. Not collecting items or shooting stuff for too long causes faith to steadily decrease until you do so again, indicated by the bar in the bottom left. Normal bombing decreases faith. Touhou games don't have very good scoring systems anyway, so don't worry about it.

>> No.6436052

>>6436045
Faith makes points worth more, but it decreases during play, except under certain conditions. You also lose a lot of faith by dying, which means score runs are very unforgiving.

Lives gained is tied to scoring however, so it's important enough.

>> No.6436062

>>6436050
>>6436052
Ooooh...score related stuff. I'll never care about score, so I guess I ca-
>Lives gained is tied to scoring however
Fuck, right. I need lives.
I was wondering why the game seemed to pass out so few lives. Maybe PCB is just spoiling me rotten.

>> No.6436066

>>6436062
Well, you never need more than 150 million points. You can get 6 total extends in MoF. But what makes it so much easier than EoSD's 6 extends is that you can potentially bomb over 70 times.

>> No.6436193

>>6436062
PCB depends on the number of point items you collect. It's not much kinder. SA and UFO are the ones that spoil you rotten.

>> No.6437888

>>6435569

Patchy's first spell is capturable, but I have major problems with the other 2. I know that the second is tricky and there is a right way of doing it, but fuck I always screw it up and end up cornered. The last one is full of parallel bullets coming from different directions, I always personally hated it. Luckily not all Flan cards are equality as difficult as those for me or else I would never had beaten her.

>> No.6437926

>>6437888
The trick for Patchy's second card:
Step 1: Be Marisa A.
Step 2: Capture Patchy's second card.

>> No.6438119

>>6437888
for Patchy's second card, there are relatively safe spots. With Reimu, go to the very middle, and move a few pixels up so that her feet are resting on the bottom of the screen.
sit there until the double-wave of bullets from the bottom left (hard to describe, the easiest way to figure out what you have to dodge would be to sit in the safe spot until a wave hits you, then restart and dodge that wave). you can move to the right, then dodge left through them to reach the middle and dodge the waves coming at you from in front. by this point, Patchy's health is gone.
With Marisa, I heard it was even easier, but I didn't use Marisa.

>> No.6438233

>>6435505
What? I just out of curiosity took on Kogasa right now, Marisa A.

You must be on something if you think she is the hardest.

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