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/jp/ - Otaku Culture


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6271357 No.6271357 [Reply] [Original]

Gimme your opinions; what makes a good VN/RPG? Specifically, what would you consider to be good.....

-Storytelling; making the plot interesting instead of tl;dr.
-Theatrics; special effects and music, etc.
-Activities; stuff you do besides read text.

Also, anything you think should be avoided?

>> No.6271367
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6271367

Characters that don't wear any pants.

>> No.6271374
File: 71 KB, 1024x576, [SS-Eclipse] Seitokai no Ichizon - 04 (1024x576 h264) [E2A30569].mkv_snapshot_14.55_[2010.10.10_20.49.36].jpg [View same] [iqdb] [saucenao] [google]
6271374

has to have some sort of humor or silliness

>> No.6271375

Furries. Furries everywhere.

See: wanko to kurasou

>> No.6271380

>-Storytelling
Follow the basics of writing a novel; conflict, story progression, events impacting the characters, that kinda stuff. Story like a novel == VN, story like TV == image viewing game where the text gets skipped. There's actually a lot of technique and theory that goes into writing, it's not just giving the play-by-play on who does what.

>> No.6271383
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6271383

Storytelling and theatrics for a VN

Storytelling and activities for a RPG

>> No.6271398

please don't plan on marketing anything here, everyone will just pirate it, and I'll track you down and strangle you for spamming

thaaaaaaaaaaanks in advance

>> No.6271406

I'd say VNs also need to have things to *do* in them, just small and simple things. Take Phoenix Wright for example, you're not just reading cool stories one after another.

The big pitfall to avoid is making these things too big or challenging, the player isn't supposed to spend lots of time getting past them as if playing battletoads and trying unsuccessfully to get through the same spot 50 times in a row. Breaks in the flow kill the story, so RPGs and VNs both need to avoid anything that would cause the motion to cease.

>> No.6271416
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6271416

>>6271398

I pirate whatever the shit I want and you can't stop me.

>> No.6271428

In case anyone is wondering, I IQDB'd the image then e-hentai'd the artist name.

Danbooru:
http://danbooru.donmai.us/post/show/424161

Gallery:
http://g.e-hentai.org/g/259284/0490b1359c/

Pixiv:
http://www.pixiv.net/member.php?id=678763

Homepage:
http://maxheart.tirirenge.com/

You're welcome, everybody. Yay big titty hellstakes.

>> No.6271433

>>6271416
good!

see, OP? I shit you not. Abort, ignore, fail.

/thread

>> No.6271448

Character interaction.

If it's good, nothing else matters

>> No.6271450
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6271450

>Implying everyone who tells a cool story expects to sell it to a publisher instead of just putting it up for everyone to read freely.

Also, post moar uminekos.

>> No.6271466
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6271466

Posting my current wallpaper

>> No.6271467
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6271467

ITT: ask a simple question, get a multitude of autistic answers.

Anyway, my take: VN quality depends on storytelling quality. It's a skill; learning better writing ability will improve the quality just like learning better drawing ability. Most people take writing skill for granted because they don't understand the actual skill of it, but it's still an important factor.

>> No.6271470

tall,mature characters,don't like little women
downloaded eien no aselia, played for a minute, uninstalled it

>> No.6271474

>>6271467

>ITT: ask a simple question, get a multitude of autistic answers.

/jp/.jpg

>> No.6271480
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6271480

>>6271470
>tall

>> No.6271483

>>6271450
no software is free except open-source

even if you don't pay money for it, you're providing someone with free root console access if you run a kimmo-ware (or kimmoware under any other name) game or any game crack under windows

>> No.6271513
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6271513

>/jp/.jpg

>> No.6271885
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6271885

>>6271513

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