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/jp/ - Otaku Culture


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File: 22 KB, 462x336, Zun without cap.jpg [View same] [iqdb] [saucenao] [google]
5056999 No.5056999 [Reply] [Original]

ZUN without his cap. Am I dead yet?

http://www.youtube.com/watch?v=68zwyCbuL_s

>> No.5057008

It's okay, he drank the Hourai Elixir.

>> No.5057040

Funny how threads about ZUN never get any responses by /jp/.

>> No.5057042

part 2 where?

>> No.5057048

Thanks for sharing
>>5057042
This

>> No.5057081

>>5057042

Coming soon.

>> No.5057250
File: 479 KB, 626x421, BEER!.png [View same] [iqdb] [saucenao] [google]
5057250

Oh, Zun.......

>> No.5057276

>>5057008
He will continue to make Touhou games forever. And then, we'll die, without seeing all of them

>> No.5057311

Why is this thread so ignored? Are we still watching the video over and over or what?

>> No.5057318

>>5057311
There are like 5 guys browsing /jp/ right now. Everyone else asleep.

>> No.5057335
File: 4 KB, 219x93, 1268959290454.jpg [View same] [iqdb] [saucenao] [google]
5057335

>Expecting to see ZUN best out some awesome skills in Touhou

>Video ends

>No part 2

>> No.5057336

>>5057040

We talk about ZUN all the time. I think we had a couple ZUN threads just yesterday, and while they didn't reach triple digit postcounts or anything they lasted long enough, considering the size of the board.

There's probably only so much to say about him at this point, and it's not long the subject lends itself to imagedumping or whatever.

>> No.5057346

I'm reading the thread, going to watch the video now.
Bump for complaints of no thread activity.

>> No.5057347

What the fuck Touhou Raiden?!
Download where?!

>Simplicity really is a charm.
I think this guy here got it right on why Touhou became so big.

>> No.5057350

Good god, that girl's voice is so annoying.

>> No.5057351

Wow. This has actually intrigued me and opened my eyes to Touhou. I had no idea this was so popular, I was under the impression that 10 people and a few fags from Japan play it only. I really want fucking part 2.

>> No.5057354

>>5057351
Do you live under a rock?

>> No.5057357

>>5057354
No, I ignored Touhou threads, and I do not live in Japan. I'm pretty sure it isn't ignorant of me to disregard something that is completely ignored in the West, considering I don't live in Japan.

>> No.5057359

>>5057357
/jp/ must be pretty boring for you during comiket/reitaisai.

>> No.5057366

I don't like touhou that much, but the documentary is quiet good.

so bump

>> No.5057367

>>5057357
>it isn't ignorant of me to ignore something that is ignored
YOU'RE GREAT.
>>5056999
I still can't get over the fact that he plays with a controller.

>> No.5057368

>>5057357
But how do you miss the volume of Touhou material being put out everwhere?
Youtube, CNN, crossover images everywhere.. I'm surprised it's not more popular than it already is.

>> No.5057369
File: 33 KB, 400x400, 1271867333816.jpg [View same] [iqdb] [saucenao] [google]
5057369

>>5057357

>> No.5057370
File: 334 KB, 515x360, ultrashit.png [View same] [iqdb] [saucenao] [google]
5057370

lol japanese nerds

>> No.5057373

>>5057367
What'd you expect him to play with?

>> No.5057375

pretty interesting indeed, tell me when part two is online

>> No.5057379

I am more surprise that MIDDLE AGE literacy critic actually do enjoy playing Touhou. I mean they are clearly not the usual NEET otaku and has a respectable job.

>> No.5057381

>>5057368
I've saw a few Touhou doujin, but still, I had no idea it was that popular.

>> No.5057383

>>5057379
>respectable job
>literary critic
what?

>> No.5057384

>>5057373
keyboard. Which is what I play with.

>> No.5057386
File: 716 KB, 756x550, cool-san.png [View same] [iqdb] [saucenao] [google]
5057386

Japanese yakuza talking about his first Touhou experience.

>> No.5057391

>>5057383
It is a legit job.
It is not like they are prostituting or selling drugs or NEETING.
You at least need to have some "taste" or writing skills to be one.

>> No.5057398

nfufu

I like how ZUN laughs.

And I agree, the woman tries to be too cutesy. Urgh.

>> No.5057400

Waiting on part two, they should have put ZUN up first.

>> No.5057415

He has a book on beer? I expected to see stacks of empty bottles, not a book on beer.

>> No.5057425

Dammit the video ended at the worst possible place

>> No.5057429

>>5057415
A true alcohol lover wants to learn. A drunkard only drinks.

I could expect no less from out God Emperor.

>> No.5057474

>>5056999
Where's part 2?

>> No.5057477

>>5057386
Oh, shi... I play last year in april the first time too!

>> No.5057496

>>5057429
But he's perpetually drunk..

>> No.5057501

I know part 2 is not translated yet, but does anybody have the link to the untranslated part?

>> No.5057503

I wonder if zun gets hang overs anymore it seems like he drinks so much its not affecting him.

>> No.5057510

If by the end of this video we get to see ZUN 1cc'ing SA's Lunatic without breaking a sweat, I don't think my psyche can take it.

>> No.5057517
File: 450 KB, 623x340, ZUN_drink.png [View same] [iqdb] [saucenao] [google]
5057517

TRINKEN!

>> No.5057525

>>5057510
I'd rather see ZUN go UFO lunatic on us. All UFOs collected, no reds/greens

>> No.5057529

JESUS. FUCKING. CHRIST. The Reitaisai line fucking blew my mind.

>> No.5057531

>>5056999
Is that sepples I see on ZUN's black terminal?

>> No.5057547

>>5057529
I've seen longer lines in my classroom.

>> No.5057550

>>5057547

Sigh, ain't that good for you, Anon-san.

>> No.5057563

>>5057529
Makes you want to be there right? ;_;

>> No.5057576

>>5057501
Here:
http://www.youtube.com/watch?v=eO7RDdOQ_6A

>> No.5057606

Among the book in his shelf

Dream of three eyes
Discrete mathematics "Numbering out theory"
Topological Space
The worlds strangest math puzzles
Will the Riemann Hypothesis work out?
Dojyo of Strange temples
The ghost and Youkai of the world what youll want to know about
Japans God picture dictionary
The stairs of Tokyo
The people who saw Youkai
Old books of China one a day
Hybrid tower
DAM MASAKI HAGIWARA
How to call things
The math of snow watching flowers
The worlds top rate beer 500

...i dunno what should i think of him now

>> No.5057607

>>5057576
4:24

THAT FUCKING GUT.

>> No.5057628

>>5057606
>The math of snow watching flowers

What is this i don't even?

>> No.5057631

>>5057576

domo!

>> No.5057636

Damn, I wanted to see ZUN mad skillz.

>> No.5057646

>>5057606

/lit/ here.

ZUN has horrible taste in books.

Hence, his inability to craft a story is explained in full.

We must buy ZUN some good books.

>> No.5057653

>>5057636
What if he plays of easymodo? <_<

>> No.5057654

Do we get to see his kids ?

>> No.5057655
File: 86 KB, 637x469, 1234879647882.jpg [View same] [iqdb] [saucenao] [google]
5057655

>>5057646
Arc, my man! You've been missed. I don't appreciate it when you disappear for a few days like that.

>> No.5057661

ZUN didn't get into PCs or programming until he went to college. As a result he didn't have enough reference to create a complex game. I on the other hand have been playing games of all genres since I was 6 years old, and I've been programming since I was 13. This gives me confidence that I'll not only surpass ZUN by the time I graduate college but create a franchise that's on par with his beloved Touhou.

Also, ZUN apparently didn't have enough confidence in himself as a musician; hence, the reason why he ended up making his own game instead of asking someone if they were interested in featuring his music. And ZUN is like 34 years old or something? I have another 14 years to surpass him. Now that I think about it, he's not so impressive after all. The guy that made Cave Story is a much better indie developer to look up to.

>> No.5057669

>>5057661
gambatte!!

>> No.5057672

>>5057661
hubris

>> No.5057678

>>5057661
Yes, but will your game feature little girls in frilly dresses and silly hats?

>> No.5057685

>>5057661
It's not too late to look in the mirror first and introspect before being an optimist.

>> No.5057686

>>5057661

You will never make over dozens of lolis each with varying appeal.

>> No.5057687

>>5057654

woah, he has kids?

>> No.5057688
File: 116 KB, 800x600, 1273005277806.jpg [View same] [iqdb] [saucenao] [google]
5057688

>> No.5057690
File: 23 KB, 399x331, 7be70d18f96e65dbe7aaa7db0552df63e3eb26e7.jpg [View same] [iqdb] [saucenao] [google]
5057690

>>5057655

I.....never left.

But thanks. Really rather nice of you. I'm enchanted.

And a little unnerved.

>> No.5057692
File: 80 KB, 255x278, AyaSWR.png [View same] [iqdb] [saucenao] [google]
5057692

>>5057687

We already know who his wife is.

>> No.5057695
File: 13 KB, 287x292, 1271815210620.jpg [View same] [iqdb] [saucenao] [google]
5057695

>>5057661
Care to show us something you have done ?

>> No.5057698

>>5057661
Tsumanai~

>> No.5057715 [DELETED] 

>>5057661

7/10

Got me there fore a moment.

>> No.5057717

>>5057687
He's been eating his kids for breakfast.

>>5057690
Hey Arc, welcome back, we had a thread about trips while back and everyone was wondering where you'd gone off to. In both good and bad ways.

>> No.5057722

>>5057661

7/10

Got me there for a moment.

>> No.5057723

>>5057695
Okay, but i-it's not like I created this game for you or anything.

http://archive.easymodo.net/cgi-board.pl/jp/thread/S5024930

>> No.5057730
File: 139 KB, 424x470, 1273136537826.png [View same] [iqdb] [saucenao] [google]
5057730

>>5057723

>> No.5057732

>>5057723
T-T-T-THREAD KILLER

>> No.5057733

>>5057661
Technically, and omitting some conditions, you're right. But he is really talented and basically, is a living god upon men. Life in this world is much more complex than you might think, you forgot many things - if you don't have innate some abilities - you will not surpass him, not to mention bit of general luck and course of events.

>> No.5057753

Wasn't it already established that what makes Touhou great is the simplicity? What would be the point of making a more complicated game? Mainstream is full of that already.

>> No.5057769

>>5057723
>Cirno Inside
>horrible fucking interface and music
>ridiculous hitbox twice the size of its sprite
>crackhead level imagination in patterns

Cool game, bro. What are you, 14?

>> No.5057771
File: 157 KB, 532x328, 1255.png [View same] [iqdb] [saucenao] [google]
5057771

anyone got the nico link of the video?

>> No.5057774

>>5057769
We already had one 300 post thread about it. Just let it go.

>> No.5057779

>>5057753
They are more complicated "graphically" or have useless or even harmful additions. When the game has more benefical additions, it's always better. Lol, even in Touhou: would be PCB better without cherry system and visible hitbox? No, it would maximally be the same.

>> No.5057781

>>5057769
20 according to his own calculations, lets get back to worshiping ZUN now shall we?

>> No.5057784

>>5057753
What I like is that even though I die, I never get the "bullshit, this is impossible on your first try" feeling.
That is unless I play IN Extra.

>> No.5057787

>>5057769
Twas nothing but a joke my friend.

>> No.5057788

>>5057779
There are games that are more complicated in EVERY aspect, and if it would be the same then that just means there's no need for "complications".

>> No.5057800

>>5057723

fuck you, give me something that runs native under linux and I'm you fan.

>> No.5057807 [DELETED] 

>>5057784
Same here. Almost time I've died when playing a Touhou game, it's always been because of an obvious slipup on my part (usually by misjudging the size of the hitbox in the games where the hitbox is not displayed).

>> No.5057810

>>5057771
http://www.nicovideo.jp/watch/sm10002306

>> No.5057812

>>5057787
>>5057661
Oh, so you're that guy/girl. Were you not going to improve it? Stand by your creation with pride. A parent must not reject their child no matter what under any circumstances. You seem to have also dropped your "nameless" charade, are you that weak of a person?

>> No.5057816

>>5057812
Yes, what of it?

>> No.5057817

>>5057784
Same here. Almost every time I've died when playing a Touhou game, it's always been because of an obvious slipup on my part (usually by misjudging the size of the hitbox in the games where the hitbox is not displayed).

>> No.5057819

Touhou is good for people that don't have time for games. But to the average end consumer they're looking to get their money's worth with immersive compound-genres/gameplay.

>> No.5057820

>>5057819

>Touhou is good for people that don't have time for games.

That excludes /jp/

>> No.5057822
File: 20 KB, 165x240, 1270759678439.jpg [View same] [iqdb] [saucenao] [google]
5057822

>>5057819

>> No.5057825

>>5057819
> Touhou is good for people that don't have time for games.
Only if said people also have no need to practice.

>> No.5057827

>>5057819
MMOs are for people who don't have time for games, Touhou is for gamers or ex-gamers who want to learn how to take it easy.

>> No.5057829

>money's worth
>Touhou

You do know the games barely sell for anything, right?

>> No.5057834

>>5057829
You mean sell for barely anything?

>> No.5057843

>>5057819
Yeah, right. Like when every attempt takes you ~30 minutes and you
have to do four or five a day to actually make any improvement at all.

>> No.5057848
File: 101 KB, 1280x720, 1240385155997.jpg [View same] [iqdb] [saucenao] [google]
5057848

>>5057816
nuttin bra its not liek i was expectign anyting frum u

>> No.5057853

>>5057834
That would be the correct connptation, wouldn't it. You have revealed my fail, Anon.

>> No.5057854

>>5057817

the hitbox on bullets are much smaller than you possibly think
the same goes for the player hitbox
it isn't the white part of the focus sprite either

if you get hit it isn't because you don't know where the hitbox is
you get hit because you didn't dodge

>> No.5057862

>>5057854
I know that. My problem is when weaving through patterns (still haven't gotten the hang of proper streaming) and I clip a bullet too closely.

>> No.5057863

>>5057854
I got hit cause i blinked, it happens way to many times for my liking, Wonder if i should tape my eyes open.

>> No.5057865

>>5057862
*weaving through dense patterns

>> No.5057866

Main Touhou franchise games are pretty boring, I don't know how some of you can sit there trying to memorize all those funky light patterns. Yeah, it'd be cool to be the TOUHOU DANMAKU MASTAH but I just can't get the motivation or care enough to dedicate myself to that.

>> No.5057877

>>5057866
Like I said before, it's for people who are used to playing allot of games and the like for hours on end. It is rather relaxing by comparison, least for me it is.

>> No.5057882

>>5057866
>I don't like it, how dare you like it.

>> No.5057889

>>5057882
You women have some pretty wild imaginations sometimes.

>> No.5057899

>>5057889
>women

Speaking of imaginations..

>> No.5057915

>>5057899
What is it Mrs. Catherberry?

>> No.5057928

>>5057915
It's Mrs. Doubtfire sonny.

>> No.5057943

When touhou community started to grow? After IOSYS flashes? Because touhou is not impressive only fandom is, and I still wonder why.

>> No.5057946
File: 31 KB, 400x300, 1271702392587.jpg [View same] [iqdb] [saucenao] [google]
5057946

>>5057928
>I MAKE FUNNY

>> No.5057949

>>5057943
Keep wondering.

>> No.5057952

Games by their genre:

Touhou EoSD: Danmaku.

Zelda OoT: Action/adventure, RPG, puzzle game.

Metroid Prime: Action/adventure, RPG, platformer, FPS.

Metal Gear 4: Stealth, FPS, simulator

More genres/gameplay is always better. Touhou lacks complexity.

>ZUN lives in a 1 bedroom apartment that is approximately the size of 4 mattresses.
>The Legend of Zelda series has sold over 59 million copies since the release of the first game.
>Metroid is one of Nintendo's most successful franchises with 16 million games sold.
>Metal gear series has sold over 26.5 million copies.

>> No.5057957

>>5057928
I was okay with calling you Mrs. Catherberry though.

>> No.5057959

>>5057952
Touhou is dome by one man, nuff said.

>> No.5057965

>>5057952
The main Touhou games are produced by a one-man team. They're doujin games. In contrast, the Zelda, Metroid, and Metal Gear games are all produced by teams of professional game creators. That's not a very good example.

>> No.5057975

>>5057866
>memorization

>>5057877
>hours on end

Doing it oh, so wrong...

>> No.5057983

>>5057975
*pours cup of tea*

>> No.5057984

>>5057975
The second person you quoted wasn't talking about playing Touhou for hours on end. That sentence was referring to other games.

>> No.5057985

ZUN is such a good man. I wish to some day meet him, so I may personally thank him for giving me a reason to live.

>> No.5057991

>>5057975
I'm doing it wrong cause I play games for hours on end?

>> No.5057992

>>5057952
Zelda and Metroid have been shit since the switch to 3D and MGS was never good.

>> No.5057996

>>5057606
Maths -> Bullet patterns
Fantasy -> Everything that involves Touhou
Beer -> Absolutely predictible.

>> No.5057998

>>5057992
You get to rape a loli in peacewalker, what's not good bout that?

>> No.5058001

>>5057959
>>5057965
Well I was just making the point that consumers prefer complexity over simplicity. Otherwise Touhou would have been a multi-million dollar franchise by now. The OP's interview was wrong for suggesting the end consumer cares about simplicity. When in truth the only people that are attracted to Touhou's simplicity are the would-be indie developers. In summary, Touhou will never have global appeal outside of Komiketto.

>>5057943
>When touhou community started to grow? After IOSYS flashes? Because touhou is not impressive only fandom is, and I still wonder why.
Indeed.

>> No.5058005

>>5057985
I'm not sure how touhou is your reason for living, unless I'm missing something extravagant about it.
>>5057992
You didn't like OoT? Are you just irrationally hateful of anything 3 dimensional or something?

>> No.5058011
File: 6 KB, 251x251, 1273006467731.jpg [View same] [iqdb] [saucenao] [google]
5058011

>>5058001
>Komiketto

Oh dear.

>> No.5058026

>>5058001
The reason it hasn't grown is because ZUN allows the fans to build upon what he created more or less as they please.
Think about it, given it's popularity if he sold the rights or sought a major gaming company to produce merchandise based off it it would easily be milked for every drop just like all the other mainstream titles. Part of what makes ZUN awesome is that he has not done that and appears to be just fine with the way things are, as long as he has a constant supply of beer apparently.

Also I do play mainstream games allot, yet I am still a fan of Touhou, and I am fairly sure many others are as well. Sometimes you just need something simple and stright forward, yet still challenging but not outright frustrating after all that complexity.

>> No.5058027

>>5057992
> Zelda and Metroid have been shit since the switch to 3D
Metroid is contestable, but are you claiming that Ocarina of Time was not fucking awesome?

>> No.5058051

>>5058005
>You didn't like OoT? Are you just irrationally hateful of anything 3 dimensional or something?
Every man is entitled to his own opinions. (Even if his opinions are genuinely wrong.) The Legend of Zelda: Ocarina of Time is arguably one of the most critically acclaimed games of all time. This isn't an opinion. It's a fact.

http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time#Reception_and_legacy

>> No.5058053

>>5058051
>This isn't an opinion. It's a fact.
Oh boy.

>> No.5058066

>>5058051
A fact based off opinions...? How does that work exactly.

>> No.5058079

/jv/

>> No.5058091

ITT: Very mad people.

>> No.5058104

>>5058053
>>5058066
The fact is that it's arguably one of the most critically acclaimed games of all time.

>> No.5058113

Is it me or ZUN really is appearing more and more in the public as the time flies?

>> No.5058114
File: 16 KB, 300x250, 1269159020961.jpg [View same] [iqdb] [saucenao] [google]
5058114

>>5058104

>> No.5058122

>>5058053
>>5058066
Edge: 10-10
Electronic Gaming Monthly: 10-10
Famitsu: 40-40
GameSpot: 10-10
IGN: 10-10

>> No.5058126

Touhou at its prime could never hope to accumulate such a reception. (Even IF it had a team of developers.) It's not the production quality alone that makes a game good but the design itself.

>> No.5058127

>>5058104
>fact
>arguably

Make up your mind.

>>5058113
Seems like, tho I doubt he has much choice given his current fame.

>> No.5058132

>>5058127
"It is arguably one of the most critically acclaimed games of all time."

That is a statement and a true fact, because you CAN argue that it is one of the most critically acclaimed games of all time. What's the problem?

>> No.5058134

>>5058122
And what do opinions have to do with fact? do you even know what "Fact" means?

>>5058126
Think your missing the point, Touhou is the flipside to mainstream, can't compare the two and will never be able to.

>> No.5058160

>>5058134
>And what do opinions have to do with fact? do you even know what "Fact" means?
Reading comprehension error.

>> No.5058171

>>5058001
>consumers prefer complexity
>nintendo wii

>> No.5058175

>>5058132
What you basically just said is "It's a fact that it's not a fact." A fact is beyond re-approach, you can't argue about it, it just IS, like 1+1=2, there's no two ways about it and it is a known fact because humans created addition.
You can say it is a fact that allot of people like the game, but you cannot say that it is a fact that you can argue. It either is or isn't.

>> No.5058182

Wait, people didn't know Touhou was a really big thing in Japan?

Man lots of people been crazy Touhou related shit long ago.
http://www.youtube.com/watch?v=jkhz1fuQ7qY&fmt=22

>> No.5058187

>>5058160
I meant you can't base a fact of opinions.

>> No.5058193

>>5058175
No. Saying "it is arguably one of the most critically acclaimed games of all time" is stating a fact, because you CAN argue that it is one of the most critically acclaimed games of all time.

Do note that a fact can still be false; the difference between a fact and an opinion is that an opinion has no truth value.

>> No.5058209

>>5058182
That video is taken out of context. The people that gathered there came for a multitude of reasons. Those people weren't Touhou fans.

>> No.5058221
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5058221

>>5058193
>Do note that a fact can still be false; the difference between a fact and an opinion is that an opinion has no truth value.

>> No.5058230
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5058230

>> No.5058232 [DELETED] 

Thank you, meido. <3

>> No.5058250

>>5058193
Yeah i should rephrase, a fact is beyond re-approach based off the collective information available at the time, like physics for example.

Like I said, you can say that it is a fact allot of people like the game, but you cannot say it is a fact that it was THE best game of all time which is what >>5058051 was alluding to, least from how i saw it.

>> No.5058251

>>5057386

>an aged mr big talks about his hobbies while he's not in fighting games.

>> No.5058261
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5058261

>>5058250
"allot" isn't the word you were looking for, as it makes no sense in that context.

This is a fact, not opinion, and it's indisputable.

>> No.5058266

>>5058261
Yes yes, a lot.

>> No.5058280

>>5058209
>That video is taken out of context.
Sad but true, but Touhou has attracted more people than those who play the games.

I'm just surprised that /jp/ of all boards have people who don't know the popularity of Touhou. Then again, I don't have any other videos or proof, so I'll just stop posting.

>> No.5058301

It is a fact that ZUN is awesome and a god, anyone care to dispute?

>> No.5058305

>>5058134
This.
Touhou is the exact opposite of mainstream. It will never reach the popularity of mainstream games. And that's what makes Touhou great.

>> No.5058324

>>5058027
I played OoT up until the Water Dungeon. I was bored to tears. I barely got a few levels into Super Mario 64, and don't even get me started on what they did to Metroid. It was about that point in time that I stopped playing games regularly. I don't think I have bought a new console game in about 4 or 5 years now.

>> No.5058328

>>5058305
http://www.youtube.com/watch?v=GUVT8t4D7Cs

>> No.5058333

>>5058209
>Those people weren't Touhou fans.
Then what were they?

>> No.5058344

>>5057661
For convenience sake lets say that ZUN is 33 since he was born in 77, and you're 20 since you said you were about 14 years younger, Touhou Reiiden came out about 14 years ago so the clock is already ticking.

For you to be in direct competition with the ZUN of 13 years ago you will need to release one basic but finished game just to catch up with ZUN. Then you have to make two more this year, two next year, you get a year off maybe to study for college exams, but after that it picks up again.

You have to bring out an average of two games, one book, and one album every year for the next year to catch up with ZUN.

Good luck.

>> No.5058358

>>5058344
He already said it was a joke, move along.

>> No.5058362

Comiket as 1/3 of a floor dedicated EXCLUSIVELY to Touhou. So yes, the fanbase is large, twisted, and ever growing, like something the Chaos Gods came up with.

I believe ZUN to be an avatar of Slaneesh.

>> No.5058364

>>5058001
>consumers prefer complexity over simplicity.
Oh yeah that's why DDR was more popular than IIDX for years on end. Obviously, making a billion 7s and 8s and three shitty boss charts is more elaborate than having 50+ songs made for the game with hundreds, nay, THOUSANDS of individual files mapped to specific sounds over six different difficulty levels. And here I thought it was because that they were niche games that appeal to a small percentage of people.

The casual consumer is scared shitless of change and innovation. The only time they will welcome something new is if it's dumbed down enough to come across as something familiar, which is self-defeating if the goal was to make something ground-breaking. Very rarely will something with raw creativity will make it big. The best most genre-challenging titles can hope for is a cult following and moderate commercial success.

>> No.5058366

>>5058362
Touhou is so large that there are even Touhou-only doujin events, like Reitaisai.

>> No.5058375

You'd think since ZUN started out as a musician his music would have been better. Don't get me wrong, the music itself is good but the (synthesized) instruments he used to produce the music was awful. EoSD, PCB, and all of the PC-98 Touhou's are painful to my ears after a certain amount of time. I can listen to demetori for hours.

If he's such a good musician why is it that the rendition of his songs are inferior to that of his fans? His art, music, and stories get surpassed on a day-to-day basis, but his programming skills have yet to be bested. Which begs the question, is ZUN really just a closet programmer with a knack for music?

>> No.5058389

>>5058375
I like U.N. Owen was her..

Also where did you get the "he was a good musician" bit from?

>> No.5058393

>>5058375
It is... strangely alluring. They fit the mood. And go faster as the patterns grow in complexity/difficulty.

My favorite is Border of Life and Suwa Foughten Field.

>> No.5058418

>>5058375
Is it true that ZUN actually prefers doing music in the style he used for the PC-98 games? I've heard a rumor that he does.

>> No.5058422

>>5058328
And this has anything to do with my comment because of what?

>> No.5058431

>>5058375
your tastes are strange, sir.

>> No.5058433

>>5058418
He makes games and music that he likes.

And this, for some reason, fit the tastes of thousands.

Perhaps a few game makers could learn from ZUN, the one man army.

>> No.5058444

was that james bond theme in the backgroung

>> No.5058447

>>5058005

Not exactly sure how to explain it, but Touhou is a special kind of hobby to me. Something I can look forward to.

>> No.5058481

>>5058344
While it is true that I am relatively young in comparison to most /jp/ers, my post was mere sarcasm. ZUN is not a good enough programmer to warrant any rivalry. As ZUN said in that interview, "I didn't get into computers until I went to college." I on the other hand have been making STGs since I was in high school. I don't think I have much to worry about. It's not like I care much for game programming nowadays. If I'm lucky by the time I graduate I'll be finished with the linux distro I'm working on.

>> No.5058483

>>5058375
Because not everyone can have electronic equipment setups that spike into four-digit costs or the knowledge how to use it to the fullest extent. Judging from the mastering of his early OSTs, using computers to produce music was still new to him, so the layering might have been sloppy. You can see him becoming more accustomed to it with each passing game, particularly MoF and beyond where he started using more samples and other audio effectors. We can also assume that better technology also came out over time. Really, I have honestly little clue what the man uses or production, and I hope the five-part video will give us a look.

Also the PC 98 games was made with frequency modulation synthesis which ZUN loves to death and would still be using it if it were to suit the mood of the game (he still makes songs with it but only on bonus CDs mainly).

As for the remixes being "better", this relies on musical taste heavily. What are you looking for in a remix? Your favorite melody being adapted to a different genre? A complete disassembling of the song rebuilt from scratch with some or little resemblance? An unorthodox or perhaps even experimental recreation? There are a lot of things people look for in fan remixes.

>> No.5058501

>>5058375
Yet another ignorant person who doesn't understand how midis work.

>> No.5058505

>>5058481
Did you ever FINISH any projects? Let's see some download links.

>> No.5058522

>Discrete mathematics "Numbering out theory"
>Topological Space
>The worlds strangest math puzzles
>Will the Riemann Hypothesis work out?
>Dojyo of Strange temples

ZUN is so awesome. I want to be like him.

>> No.5058541

>>5058375
ZUN doesn't strike me as an especially amazing programmer. Most of his games for the last ten years are fundamentally the same from a programming perspective, with minor additions and variations between releases. The content of the games, however, seems to change around far more and show significant improvements and variance in style.

>> No.5058584

>>5058541
If something works, don't fuck with it. The concept is really great and there is no need for overly complex programming trickery. What matters to ZUN is what the player sees, not what he doesn't see.

>> No.5058604

You "ZUN isn't anything special" people are almost as annoying as the "ZUN is a God, I want him to fuck me in my anus!" retards.

>> No.5058620
File: 34 KB, 640x359, 222.jpg [View same] [iqdb] [saucenao] [google]
5058620

>>5058375
Yeah well, you know, that's just, like, your opinion man.

Not everything can be powermetal and not all sounds appeal to the same people. But the fact that you listen to a variation of ZUN's creations pretty much proves that he is able to make catchy enough tunes and execute them well enough so that others will want to make derivatives, a sign of a good composer in my humble opinion.

Personally I could listen to Necrofantasia looping for hours.

>> No.5058642

>>5058481
Well that is all fine and dandy. But unfinished projects are like ideas, everyone has them, but only a very small percentage of people actually do or make something with those ideas. To have consistently have done this multiple times a year for the last thirteen years is nothing short of impressive.

Also, making a Linux distro by yourself? You're doing it wrong. If you mean putting together your own customized linux from scratch for private use, then there is absolutely nothing special about that, at all.

>> No.5058788
File: 43 KB, 773x308, cmidi.jpg [View same] [iqdb] [saucenao] [google]
5058788

>>5058501
>Yet another ignorant person who doesn't understand how midis work.
How much do you want to wager I know a lot more about MIDIs than you?

>>5058505
>Did you ever FINISH any projects? Let's see some download links.
I've already announced some of projects on /jp/ and pooshlmer. But for personal reasons I do not wish for this name to be associated with them. Check the email field of my posts.

>>5058541
Indeed. Danmaku patterns are quite easy once you master sine & cosine:
x=len*cos[]dtor(320))[]y=len*sin(dtor(90))[]

>> No.5058789

>>5058584
>>5058604
Actually that >>5058541 was a reply to someone else who concluded that ZUN was a revolutionary amazing programmer. But that doesn't seem to be the case, and a good game is far more than just programming. He just doesn't need to be a good programmer to make Touhou games, that's all there is to it. The same goes for other types of games like visual novels. You don't need to be an especially good programmer to make an decent visual novel.

>> No.5058803

>>5058788
>posting as anonymous
>i don't want to be associated with them

You wouldn't be as you're Anonymous, enjoy not ever having done shit and knowing nothing about any of this.

>> No.5058813

>>5058604
I concur. ZUN is a very gifted person, but 1/6th of MoF can be seen as fundamentally bugged due to MarisaB. There are flaws in SA as well, like being able to die from invisible bullets that should not be there at all.

>> No.5058819

>>5058788
Since when was an array of bytes proprietary code?

>> No.5058849

>>5058819
>array of bytes
Look deeper. It's not just an array of random bytes. But I guess if you don't know what midi is it would appear to be random.

>> No.5058869

>There are flaws in SA as well, like being able to die from invisible bullets that should not be there at all.

http://www.youtube.com/watch?v=LRbjelU4ILs&feature=related
Check your GPU

>> No.5058878

http://www.youtube.com/watch?v=sylvLk-hLPA&feature=related
for those who wanted the part 2 of the video, where ZUN plays SHoot the Bullet while giving an interview

>> No.5058885

>>5058788

If you are the guy who made that Brutal Touhou thingie (I kinda liked it), listen boy. What you lack is not skill, it's maturity and refinement. Both on your "projects" and, more importantly, yourself. And let me tell you, age doesn't have much to do with maturity. When you keep behaving like that, the bright future you dream of will remain just that, a sad dream. If you ask me, the first sign to maturity is to stop seeking other people's confirmation that much. You know, like that saying: "when I matured, the first immature thing I left behind was trying to look mature to others".
Patience and humility. Keep working and when someone says "it's shit" and you confirm it's not a troll, start thinking "is it really shit?" and if it is, work on it without throwing a childish tantrum.

And stop bragging and saying "here's my email/name/here's where I have my projects/whatever" while having the misconception you are Anonymous at the same time. Either you work as Anonymous and work WITH the community FOR the community WITHOUT AIMING or EXPECTING recognition or even some comment for what you've done or just go ahead and adopt a tripcode already, this is actually what they exist for.

And I'll say it again, grow up. You should know better that 4chan is especially sharp in criticism. And that should be the best motive for you to keep going and improve your work as much as you can.

Jesus, doing this in a ZUN thread.

>> No.5058887

>>5058126
I think you're just looking down on it cause it's a doujin game.Did you happen to notice that they fucking sold 10000 copies of Double Spoiler in what... 3-4 hours?
>>5058364
>>5058366
This.
>>5058375
I'd say his art gets surpassed and probably his stories. But you can't surpass the original by doing exactly the same thing.
>>5058604
This too. If ZUN is nothing special then what does that make you? Try creating one or two games per year that takes up a third of comiket if you think you're so great.
>>5058541

>> No.5058899

>>5058878
meant Double Spoiler instead of StB

>> No.5058907

>>5058885
>If you are the guy who made that Brutal Touhou thingie
It carries out and is double 'u.'

>> No.5058939

>>5058907
Oh, well, even if you aren't, big part of my post applies to you too.

>> No.5058947

>>5058849
Except that the screenshot is out of context anyway.

>> No.5058972

>>5058939
In what way? How do I say this without sounding defensive? You do not knowme.

( ≖‿≖)

>> No.5059017

Not a bad idea, op.
Make a thread for all the shit to post in so the other threads can stay clean.
Should do this more often.

>> No.5059025
File: 27 KB, 384x282, Situation unclear.jpg [View same] [iqdb] [saucenao] [google]
5059025

>>5058972
Ok bro but if you aren't involved you could stop posting. ZUN wouldn't approve.

Picture recursively unrelated.

>> No.5059029

>>5058972

Yes we do. You are an immature douche who is desperate to assert himself, even anonymously.

>> No.5059030

>>5059017
You lost an argument on the Internet. Didn't you?

>> No.5059041
File: 152 KB, 440x604, PTSD-Clarinet-Boy-They-said-if-I-put-my-mind-to-it-I-can-do-anything-so-i-became-god.jpg [View same] [iqdb] [saucenao] [google]
5059041

ITT: ZUN

>> No.5059046

>>5059029
>anonymously
>All of his post contain 'rg' in the email field.

>> No.5059047

I actually have plans to make a game of my own. But I am afraid to start on it and set myself up for failure. I keep trying to "prepare" but I just can't get myself to really work on it. I feel everything must be "perfect" before I can. I have ideas and bits of storyline and character designs down, and did a bit of graphic work at a time, and a bit of music work at a time, but I cannot concretely start on it.

I could never brag about it in /jp/ though. I probably wouldn't even have the balls to release a demo and post about it here. Just one person saying "it's shit" would probably cause me to lose confidence to continue working on it.

>> No.5059068

>>5058887
The >>5058541 post downplayed the programming and not the game design. A program does not have to be complex or amazing to be extremely useful or entertaining.

Implying that the best programs are made by the best programmers means you are ignorant of the skill and context of its application.

Assuming a sober estimation of the complexity of a particular task as criticism means you are either ignorant of the subject or lack reading comprehension.

>> No.5059072

>>5059047
Protip: Set realistic goals.

Your first game will not be very successful. That was probably the case for ZUN too.

>> No.5059083

>>5059068
Post 5058541 is not me... forgot to delete it.

>> No.5059098

>>5059047
Throughout my lifetime I have released several projects and I've never heard someone say they were "shit." Consequently, I don't know how I would react to a negative reception.

Also, if you need any guidance with your project let me know. Assuming you're creating something that is relevant to my interest. Give us some more details and simplify, simplify.

>> No.5059116

>>5059072
Yep, I don't have a plan to make some huge game that could rival something made by a professional company these days. That's just impossible. But I'm not setting my goal as low as a clone of some Atari game either.

But you're right, I have to realize that the first thing I make will probably not be very good no matter how hard I try. I tell myself that but even so, I still can't get myself to really start working on it.

It's very well possible I'll never really finish anything in my life, ever. I am afraid of dying before having done anything worthwhile in my life. A lifetime of failure, that frightens me.

>> No.5059124

>>5059068
Are you trying to argue ZUN is a good designer?

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

>> No.5059130

>>5059083
Oh, okay whatever that's fine. Otherwise you might have seemed like you were implying that all good programmers deserve a third of Comiket dedicated to them. Which would have been absurd.

>> No.5059131

Strange as it sounds, I missed Robotech Guy.

>> No.5059135

>>5059046
That's actually worse. An insecure, immature douche who is desperate to assert himself. And not even Anonymously. I don't need or want to know anything more about him. Even if he is successful in real life, he doesn't look like it in here. Successful people should brag by showing off an actual success, not just big talk.

>>5059047
What do you know, you should only look at the posts saying why it's shit and trying to help you make it better. Go post about it on the next OC thread.

>> No.5059144

>>5059131
But I'm still here. Only this time I am within you.

>> No.5059151

>>5059098
I'm sorry, I really don't want to say anything more about it before having anything to show for it. Supposing I get more motivated to dedicatedly work on it (it's possible now that the chaos around me is getting less - my room is almost cleaned up after 5 years, which helps a lot) I'll probably first work on it alone for some time before I show anything at all. I think I'm going to get back to making some drawings again first though (I really need to get a lot more practice).

>> No.5059160

>>5059098
Are you the Brutal Touhou guy? Because I distinctly remember lots of people saying it was shit and the OP getting are bitchy about it.

>> No.5059166

>>5059160
see:
>>5058907

>> No.5059182
File: 137 KB, 268x450, tomato.png [View same] [iqdb] [saucenao] [google]
5059182

>>5059116
Well, if you're serious about making something, just remember that even the professional multi-million dollar companies don't get everything perfect either and that's with tons of resources and testing. That said, remember that it's much easier to modify something than to spontaneously create something out of thin air. Give yourself something to work with first and then slowly chip at it until you're satisfied. Rome wasn't built in a day and all that.

>> No.5059204

>>5059160
He seems too gutsy and boastful to be the Brutal Touhou guy.

>>5059098
>Throughout my lifetime I have released several projects and I've never heard someone say they were "shit." Consequently, I don't know how I would react to a negative reception.
Post about them, I promise not to say "It's shit" just to piss you off. I want to see if you can back up all this.

>> No.5059272

>>5059116
Actually, your assumption about it being impossible to compete with a big company is plain incorrect. The current state of the market is as close as it has ever been to having a reset button pushed.

Distribution channels such as Xbox/Windows market place and tools like XNA are still somewhat new. Not to mention the dust hasn't settled on development for mobile devices such as for iPhone(now also iPad), Android, Windows Mobile, etc. Or how about browser based games that use google's O3D, Flash 10, or even HTML5 with webGL?

These are all sub-markets that have yet to develop and mature, without any clear leaders. Large companies are actually at a disadvantage if they plan to hire or train developers capable of using these technologies.

>> No.5059298

>>5059272
I second this notion.

>> No.5059317

>>5059204
see:
>>5058788

>> No.5059339

>>5059317
How exactly is your email field going to help me search your posts on, say, the archive?

>> No.5059404

>>5059298
Glad I'm not the only one who thinks this way. As a /prog/rider I tend to have a knee jerk reaction to a lot of the more web based languages. But the fact that hardware accelerated graphics in a browser being reality is kind of hard to ignore.

>> No.5059622

>>5059404
So how long until we get a browser-based bullet hell game?

>> No.5059707
File: 44 KB, 706x267, sionbeta.jpg [View same] [iqdb] [saucenao] [google]
5059707

>>5059339
You misinterpreted my post. Nonetheless, if you really want to see one of my projects (so badly) just use the process of elimination. Look for a /jp/ project that didn't receive a negative reception.

My only flaw is that I keep starting new projects. As we speak I'm currently working on an Artificial intelligence project. I'm going to train a neural network to beat my speed run in Shoot the Bullet scene 9-6:
http://replays.gensokyo.org/download.php?id=3227

The question is, is that really me who's playing or is it one of my proprietary sion bots? I'll leave it up to your imagination. I'm leaving for now. If this thread 404s may we continue it on the archive.

>>5056999
My condolences for hijacking your topic OP.

>> No.5059849

>>5059707

8/10 would fall for it again.

>> No.5059870

>>5059707
No problem, hijacking happens. And ZUN still approves.

>> No.5059895

Zun spelled backwards is Nuz

>> No.5059919

>>5059707
Thinking code is worth anything, much less `his' code.
Gameplaying AI and bots aren't really all that magical. They're fun to make, but anyone with the right kind of knowledge can make one. Also much lol at the whole ``proprietary'' thing and intrusive watermarks.

>> No.5059938

>>5059919
And there's no point in doing that with the fragments of code being shown, because not enough is shown to even be called proprietary. It'd be like trying to copyright the variable declaration Foo bar = new Foo(); or something.

>> No.5059956
File: 554 KB, 1024x589, Fucking Sion.png [View same] [iqdb] [saucenao] [google]
5059956

>>5059919
Shhh, he's trying to look cool on the Internet.

>> No.5059966

>>5059919
> `` ''
Could you explain this please?

>> No.5059967

>>5059622
Multiplayer browser-based bullet hell with reaction image bombs that you upload via drag-and-drop.

>> No.5059968

>>5059966
``Faggot quotes'' are for faggots.

>> No.5059969

>>5059938
Well, I guess that'd technically be declaration and initialization, but whatever.

>> No.5059972

>>5059966
Do you have any problem with my faggot proper quotes sir?

>> No.5059982

>>5059972
Sorry, I didn't do the research. Will pay more attention next time.

>> No.5059998

>>5057723
I feel bad cause I actually downloaded this shit.

>> No.5059999

That was pretty entertaining, if a little redundant. I can imagine the fat noob salaryman getting flamed pretty hard on 2ch.

What I DID like were the 2D hosts. LOL'd when the dude started going off about his fetishes in front of his sister and she had to cut him off. Awesome.

>> No.5060003

ITT: A good thread hijacked by an ego the size of a supermassive black hole

A good example of people not wanted in here.

>> No.5060013
File: 56 KB, 533x450, Sion mad.jpg [View same] [iqdb] [saucenao] [google]
5060013

>>5060003
>the size of a supermassive black hole
>size [...] black hole

>> No.5060017

>>5060003
ITT, a good thread hijacked by idiots replying seriously to an obvious troll.

People not wanted here, indeed.

>> No.5060018
File: 22 KB, 300x600, 603359-tewi_large.jpg [View same] [iqdb] [saucenao] [google]
5060018

>>5060003
u jealous?

>> No.5060022

>>5060003

Well, I don't know. Ignore this man for too long and we may soon all be enslaved by his ultra L337 haxx artificially intelligent sentient onahole project.

>> No.5060023

>>5060018
So much I got blisters on my dick.

>> No.5060036

Nothing to talk about anymore.

>> No.5060036,1 [INTERNAL] 

Why did this thread 404? I was having fun.

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