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/jp/ - Otaku Culture


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4680287 No.4680287 [Reply] [Original]

>> No.4680292

1st ed for life

>> No.4680294

cool cool bro

>> No.4680297

>>4680287
Same effect, different procedure(class, melee or ranged, different save). So what?
Calling it the SAME name and using different saves and changing it between melee and ranged?
That would be retarded, almost as much as you.

>> No.4680306

>>4680292
I have never actually read 1st ed books or seen a campaign unfold.

>> No.4680313

>>4680306
its the one I grew up with - very different from way things are beyond 2nd ed

>> No.4680316
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4680316

>> No.4680322
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4680322

What!?

Get out of /jp/, /tg/.

>> No.4680325

>>4680313
Jesus, you are a grandpa.
I was born and raised with 2nd ED.
I was looking at pics in the sourcebooks and Monster Manuals before I learned English.

>> No.4680326
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4680326

>> No.4680329 [DELETED] 

>>4680284
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>> No.4680330

How easy is it to learn GURPS?
I've heard horror stories associated with Fallout.

>> No.4680333

>>4680325
lol, a bit - I'm 36, 2e came out when I was 16

>> No.4680334
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4680334

>> No.4680340

>>4680333
I pegged you for 40.
3.5ed came out when I was 14.
Clearly a generation Gap.
Though I prefer 2ndEd myself.
Did you have a steady class, or did you just change the way you play in each campaign?

>> No.4680345

You know, sometimes I wonder how many 4channers go to both /tg/ and /jp/. Saya no Uta is pretty well known in /tg/, as is touhou, and a surprising amount of assorted VNs

>> No.4680353

>>4680330

Personally, I think GURPS is the easiest system. Very flexible too, so you can adapt it with other systems.

>> No.4680362
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4680362

It must be nice to have friends to play games with.

>> No.4680365

>>4680362
It's the company of losers that sustain each other.
We have a planned campaign for Easter holidays.

>> No.4680387
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4680387

>>4680345
Admitting to guilt. I do not mix the two on principle though, apart from the little help I've put forth on the touhou RPG homebrew project. Some people on /tg/ rail against all /jp/-material, and the same might apply to /jp/ in reverse.

>> No.4680391
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4680391

>>4680362
Most fa/tg/uys propably just play over the 'net.

>> No.4680395

It's not the mechanics of the system that make the game fun. What makes it fun is roleplaying with friends and a good DM.

>> No.4680412

I'm under the impression that 4e oversimplifies a lot of shit.

My DM is re-tooling 3rd and 4th into a cobbled custom edition, it's really weird.

>> No.4680420

>>4680365
Must be nice to have fellow losers around then. I just have my computer and a bottle of brandy to keep me company.

>> No.4680429

>>4680395
Then what's the fucking point of having rules to begin with? You may as well be playing Cowboys 'n' Injuns at that point.

Not that playing pretend without any real rules doesn't have its upsides, but if you're going to be using a set of rules as per a set of books, they at the very least should be fun and well thought out.

>> No.4680436
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4680436

>>4680395
>>4680429
Sup guys, just here being the best system ever.

>> No.4680441

Fuck yeah, finally some revenge for all the touhou threads on tg.

>> No.4680443

>>4680429
I'm not saying to just throw the mechanics out the window, but if you spend a lot of time complaining about it and seeing how it looks on paper, instead of actually playing the damn game, you aren't going to enjoy yourself.

>> No.4680447
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4680447

Yay, sergals for everybody.

>> No.4680452
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4680452

Its like i'm really on /tg/

>> No.4680461

>>4680436
Anon, I like how you think.

>> No.4680463
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4680463

>>4680436
That wasn't FATAL.

>> No.4680476

i hear that in 4e you use the same strategy and same one or two powers over and over and over again

which only puts it slightly above the 3e fighter who is expected to use the generic attack action over and over and over and over again

>> No.4680486

/jp/ IS FULL OF UNIQUE AND DIVERSE POSTERS.

>> No.4680490

>>4680476
I had played a wizard and mostly spammed Cloud of Daggers. Though 4e has the advantage that wizards can cast spells perpetually instead of having to attack with darts (2e) or crossbows (3e) to conserve spells.

>> No.4680507

>>4680490
Admittedly, the Vancian system of spells per day is a completely retarded mechanic that is nearly impossible to balance (especially at early and late levels), and that's without the players doing everything in their power to shuffle off into bed after nova-ing one or two encounters.

I suppose the idea of having non-hp resource attrition during the encounter and having them refresh afterwards would be better.

>> No.4680512

>>4680490
>Cloud of Daggers

Worst wizard at-will.

>> No.4680516

>>4680463
ROLL FOR RIKA'S ANAL CIRCUMFRENCE

>> No.4680521

>>4680512
With a 16 Wis it does more damage than Magic Missile and it automatically kills minions.

>> No.4680524

>>4680521
Winged Horde, have you heard of it?

>> No.4680527

>>4680516
3-4"

>> No.4680554

Crushing Surge: Invigorating keyword.

"If you are trained in Endurance, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has the invigorating keyword. No invigorating power grants temporary hit points more than once during a turn, even if you hit more than once with that power."

Disheartening Strike: Rattling keyword.

"If you are trained in Intimidate and deal damage with a power that has the rattling keyword, the target takes a –2 penalty to attack rolls until the end of your next turn. A creature that is immune to fear is not subject to this penalty."

Piercing Strike: Targets Reflex. Reflex is 1-3 points lower than AC for most enemies, so Piercing Strike is very accurate.

>> No.4680573
File: 198 KB, 254x555, キャスターローブ無し03d(中).png [View same] [iqdb] [saucenao] [google]
4680573

1167 Caster picks up a strange habit: fondling their balls/breasts in public, deliberately in front of bar-maids.
1168 Caster picks up a strange habit: slapping themselves in the head whenver they say the word 'the.'
1169 Caster picks up a strange habit: picking their ass in their spare time in the evening.
1170 Caster picks up a strange habit: speaking to walls in public places as if their lover.
1171 Caster picks up a strange habit: mooning everyone that has a Charisma of 120 or better.
1172 Caster picks up a strange habit: violent eye-twitching all day, everyday.
1173 Caster picks up a strange habit: eating a mouthful of dirt immediately after hearing the word 'hello.'
1174 Caster picks up a strange habit: humping inanimate objects in public places after in the afternoon.
1175 Caster picks up a strange habit: exposing themselves to people who mention money at all.
1176 Caster picks up a strange habit: self-induced vomiting in times of financial crisis.
1177 Caster picks up a strange habit: yelling at their left hand in any tavern.
1178 Caster picks up a strange habit: slapping their own ass as if swatting a fly.
1179 Caster picks up a strange habit: "Riding the Bull" during battle.
1180 Caster picks up a strange habit: screaming at their weapon if they miss.
1181 Caster picks up a strange habit: purposely twicthing their entire head and arms while in town.
1182 Caster picks up a strange habit: tripping themselves constantly in residential areas for attention.
1183 Caster picks up a strange habit: speak backwards in an attempt to impress women with Charisma 120+.
1184 Caster picks up a strange habit: screaming at random males "I can smell your balls!"
1185 Caster picks up a strange habit: screaming at random females "I can smell your cunt!"
1186 Caster picks up a strange habit: humping church stairs whenever encountered.
1187 Caster picks up a strange habit: Masturbating in the faces of sleeping street bums.

>> No.4680581

>>4680573
Oh god not the FATAL miscast tables

>> No.4680606

>>4680581
The spell components (e.g. "a sacrificial human or elven maiden with large breasts, long hair, and a thin waist, and with fresh semen implanted and seeping from three of her orifices") are also pretty original.

>> No.4680631
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4680631

>>4680573
>mooning everyone that has a Charisma of 120 or better

>> No.4680671
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4680671

>>4680345
Not guilty, actually. I heard /tg/ has popped up on /jp/ like touhou has back on /tg/ more recently, so here we are.

I forget, have you guys been introduced to one of our little projects? Since FLOWERS is far from playably translated and even then not a system everyone would like (reminds me of Shadowrun. FISTFULS OF d6), I started making this with lots of help, and considering what's needed /jp/ may be just the place for suggestions.

http://www.mediafire.com/?tl2zmylywdn

>> No.4680675
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4680675

0119 Caster believes they are a housecat for 24 hours.
0120 Caster does cartwheels for 4 rounds.
0121 Caster is unbelievably happy and does not know why.
0195 Caster now orgasms in the presence of candles.
0196 Caster develops obsessive-compulsive washing behavior.
0197 Caster now wants to kill everything wearing the color blue.
0198 Caster now only wants to have sex with old characters.
0199 Caster now only wants to have sex with pre-teens.
0200 Caster tries to fist-fuck the next sleeping female they see, no matter when or where.
0201 Caster now prefers mating with farm animals, and is now a zoophiliac.
0202 Caster develops a fetish to drink their own sperm once at each meal.
0203 The next female with Charisma over 120 orgasms upon seeing the caster.
0204 Caster strokes or fingers themselves, as is appropriate to their gender, once in each direction in public.
0205 Caster only wants to have sex, especially oral, with women on their rag.
0206 Caster’s buttocks itch for the next entire day. Suffer - 10 initiative.
0999 Caster and target begin copulating instantly for 2d10 rounds. Target enjoys it thoroughly.
1000 Caster and target begin copulating instantly for 2d10 rounds. Target becomes a loyal henchman.
1001 Caster and target begin copulating instantly for 2d10 rounds. Target bites caster’s cock, 2d4 dmg.
1002 Caster and target begin copulating instantly for 2d10 rounds. Target laughs like madman and runs off.

>> No.4680699
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4680699

26-50 Rapeseed of Raping: If a character swallows this seed, they will attempt to rape the next member of the opposite sex in sight regardless of age.
1-50 Jar of Jacking Off: Whenever a male opens this jar, they must pass a Drive sub-ability check at TH 80 or be compelled to force their fuckstick into the jar. Once inside, the jar will inexplicably grip it firmly and jerk it to completion, even against the will of the opener. Upon completion, the cummer must roll percentile dice. If the results are 01-10, then the jar becomes pregnant. If the jar is pregnant, it will not allow itself to be opened, but will care for the fetus within, which will be heard screaming by others within 1d100 feet day and night. After 9 months of fetal torture, the child will be born and the jar will break.

If the jar is broken during its pregnancy, then the dying and twitching fetus will explode after 1d6 rounds of twitching. The explosion will cause 1d4 Life Points of sonic damage to all within 1d4 miles. Baby parts are inexplicably everywhere.

When born, the baby will be Unethical Immoral, will serve the father loyally, will obsessively collect jars, and seem to be male but have no penis, but oversized testicles, which can never ejaculate. Therefore, this child will be forever frustrated. Any child of a jar will insist that others call them “Chucky.”

FATAL is a true masterpiece

>> No.4680714
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4680714

>>4680699
You're doing your best at getting even for all the touhou threads on /tg/, aren't you?

>> No.4680721
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4680721

>>4680699
There's a FATAL chargen thing, you know.

Last person I know that tried it said is shut off his computer.

>> No.4680732

>>4680714
I just think /jp/ should be showns the joys of FATAL

>> No.4680757

I like FATAL because the dice never lie when you play it.

>> No.4680793

>>4680721
Even machines commit suicide when forced to contend with FATAL.

>> No.4680847

>>4680699
>>4680675
>>4680573

FATAL/FAKE

>> No.4680851
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4680851

how about arcanium horror or whatever its called?

>> No.4680853
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4680853

>Infant modifiers are presented, in case you wanted to play Baby Geniuses against a backdrop of anus fisting and 16 foot urination. And it's not as crippling as you'd think, either. The total Strength modifier is -90, so if you were lucky enough to roll 180 Strength or so, your infant adventurer will be about as strong as an average adult human. Bodily Attractiveness is also -90, so again, an excellent roll will still leave you with average adult fuckability and little or no BA penalty to those Seduction and Sexual Adeptness rolls

>> No.4680879
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4680879

>>4680851
Arkham Horror, unlike FATAL, is a high-quality and entertaining tabletop game.

Well, board game.

>> No.4680899
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4680899

For some reason, anakim are also the only monstrous race to not have Bodily Attractiveness or Facial penalties. Despite that they also have to roll d10 weird physical traits on a d100 table. Hmmm...

09: The anakim has cat-like eyes. The character loses d8 Facial Charisma since the eyes are so large and round..

18: The anakim has the legs of a goat.

24: The anakim has the odor of rotting flesh extend one foot away from their body.

25: The anakim has eyes that are permanently bloodshot.

54: The anakim has gils on the side of their neck, allowing them to breathe underwater.

64: The anakim has a third eye in the middle of their forehead. Having three eyes improves Vision by 1d20 points. Since 50 Vision points is perfect Vision, these bonus points are applied in this direction.

66: The anakim is accompanied by an odor of feces which extends 1d6 feet from their body.

40: The anakim causes humans within one foot to desire anal sex according to their sexuality.

45: The anakim is cannibalistic. Eating vegetables will make this anakim nauseated.

95: The anakim has abnormal hatred for females. Whenever within 1d100 feet of one, the anakim must make a Drive check at TH 30 or attack with the intent to kill.

>> No.4680901
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4680901

>>4680879
What is the differance?

>> No.4680918
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4680918

>>4680901
Nothing really, though the former is more associated with RPGs. AH sort of straddles the line, though.

Ideally the touhou game should be more towards the RPG side of things than the board game, and it seems that way, though playtesting hasn't happened much.

>> No.4680944
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4680944

>>4680490
>4e has the advantage that wizards can cast spells perpetually instead of having to attack with darts (2e) or crossbows (3e) to conserve spells.
Sheesh, that sounds like a dream come true actually.

>> No.4680989

>>4680944
Pfft, real men use slings.

>> No.4681004

>>4680944
Ture, but now Casters can't utterly destroy encounters when they have to

And in the end, your at-wills feel just like shooting a crossbow anyway

>> No.4681080
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4681080

>>4681004
My swordmage/wizard's Sword Burst is a close burst 3.

Shit is so cash.

>> No.4681127
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4681127

If only F/SN used 3.5 rules

>> No.4681129

I think we can all agree that rocks fall and everyone dies.

>> No.4681153

I wonder if touhoufag is ITT.

>> No.4681166

>>4681127
Funny story, I'm actually playing in a F/SN game that uses Exalted rules. It works better than you'd think.

>> No.4681194

>>4681127
It would not make for an interesting story, really.
Most DnD novels are...painful

>> No.4681228

I am a firm defender of 4E and occasionally visit /tg/. Playing in an online game now with some /tg/ bros.

I'm a weeaboo first, though. Started gaming on 3.5E, pretty much.

>> No.4681308
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4681308

/tg/ was Touhou Games long before /jp/ even existed.

>> No.4681416
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4681416

4e has been getting retarded with its new races lately.

Shardminds. What the fuck, shardminds. Not only is it a dumb name, but their background story makes no sense, and what do sentient crystal formations who don't reproduce need boobs on their "females" for anyway?

>> No.4681454

>>4681416
A better question would be why they even need to be humanoid to begin with. Why can't they be like crystalline Hortas?

>> No.4681479

>>4681454
They observed/mindraped humanoids and adapted similar forms to walk around.
Who knows, who cares.
Do you ask yourself why Dragons have 4 limps, instead of just flying everywhere and walking on two legs only when needed?

>> No.4681495

>>4681479
>Do you ask yourself why Dragons have 4 limps, instead of just flying everywhere and walking on two legs only when needed?

Dragons are from mythology and are like that for the sake of tradition. Shardminds are something that a modern day designer thought up.

>> No.4681506

>>4681495
So OLD mythology and monsters are accepted on 'WHAT THE FUCK WHERE THEY THINKING, IT MAKES NO SENSE', but the modern ones do not?

>> No.4681514

>And in the end, your at-wills feel just like shooting a crossbow anyway

Blech. Considering all that Power Source and...Role (damage dealing is not really a good foundation for a role) hoopla, they could've tried to differentiate the feel a little more.

I dunno what to think of 4e and its genericized power system. Then again, 3e is all kinds of crazy and practically impossible to keep balanced because damage is so wacky even on fairly mundane builds (charger, twf rogue) and spellcasters have tons of dumb tricks and loopholes.

>> No.4681516

>>4681506
More or less.

We can't change the crazy myths that alcohol-water-drinking people made up back then, but we can avoid making dumb shit these days.

>> No.4681520
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4681520

Too bad the PP actually sucks.

>> No.4681525
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4681525

>we can avoid making dumb shit these days.
sup nig?

>> No.4681548
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4681548

>>4681525
Eh, as far as monsters go, the new ones 4e has been introducing are generally pretty good.

I like how the generic kobolds and goblins of the land of level 1 can be substituted by fell taints, minor Lovecraftian monsters from planar breaches to the Far Realm.

>> No.4681550
File: 181 KB, 700x904, Owlbear.jpg [View same] [iqdb] [saucenao] [google]
4681550

>>4681525
Don't diss owlbears.

>> No.4681553

>>4681516
Work more on your suspension of disbelief.
It's not like OLD monsters or new monsters are really well-thought out.
Take the titular beholder. A ROCK WITH EYES THAT HATES ALMOST EVERYTHING. With auto cast magic. Woo.
Or OWLBEARS. Which fucked what?
Take old monsters.
CHIMERA-WE MIXED THREE ANIMALS.
Or Trolls. MEAN GREAN HUMANOID BEASTIES THAT ARE MEAN, whooo.
>>4681514
DnD is not a solo game in the end. Making a party that can deal with shit well and having a GOOD DM that will make such encounters that you will need a good arrangement(apart from luck) to win is necessary.
A singular good build can be rendered meaningless far too easily.

>> No.4681571

>>4681553
Beholders and owlbears were made decades ago.

Game writers CAN avoid that nowadays if they put our minds to it.

>> No.4681572

>>4681553
> MEAN GREAN HUMANOID BEASTIES THAT ARE MEAN
And don't die when they are killed unless you use fire or acid. Or possibly magic, I don't remember if it deals fatal damage to them.

>> No.4681576
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4681576

uguu~

>> No.4681598

>>4681572
Actual abilities are a different issue(yes, you need Acid or Fire most of the time, excluding later FATAL spells and abilities) and that was a DnD addition. We talk about basic design.
>>4681571
I am still not sure what your problem is.
I do not see a specific issue 90% of all monster designs do not share.
It is unnatural shit that really does not make sense no matter what in the end.

>> No.4681614

>>4681598
> It is unnatural shit that really does not make sense no matter what in the end.
That's because, for the vast majority of cases, a wizard did it. No, seriously; if I remember the owlbear description correctly, it's stated that they were most likely created by wizards of the past for use as guards or something.

>> No.4681624

>>4681614
Or for every livng shit, 'A DEITY did it'.
That's the point.
You think some of the actually COOL designs make 'sense'?
No. They just look cool and are strong opponents, and it is satisfactory to kick it's ass.

>> No.4681632

>>4681624
Well, considering how active the D&D deities tend to be in most worldsettings, it's perfectly acceptable. Hell, Tiamat actively creates/encourages the creation of draconic monstrosities, does she not?

>> No.4681637
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4681637

http://www.headinjurytheater.com/article73.htm

Have fun.

>> No.4681638
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4681638

>>4681637

>> No.4681762
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4681762

This thread needs less D&D monsters and more Maid.

>> No.4681763

>>4681553
>DnD is not a solo game in the end. Making a party that can deal with shit well and having a GOOD DM that will make such encounters that you will need a good arrangement(apart from luck) to win is necessary.
>A singular good build can be rendered meaningless far too easily.

What does it being a solo game or not have to do with anything I said?

It's just hard to design material (including decent characters) for a game that has such huge variations in amounts of damage and effects dealt. I mean, should a monster or a class be designed around say a TWF rogue's some 200-300 damage per round, or the wizard's ~90 or so direct damage spells? A monster can be a letdown if it just gets splatted by a team's abilities in the first round or if it takes 5 years to get rid of, after all. And that's not even getting into save or lose effects and buffs and metamagic and magic items.

It's like the creators simply threw random stuff into a pot without checking if some of that wasn't already rotten (or if some of it was even food to begin with). Trying to work within the 3e system sometimes seems like tearing down a house with a ball-peen hammer and building it up brick by brick since there's just so much wrong (or at least inefficient) with it.

also lol good dm


As for old monsters getting a free pass, people probably thought they were stupid back then (even if they liked them), and with time they just learned to accept them. And now it's a habit. It's just that the newbies get more flak for it because they're new (and also some may think they're forced or focus tested). Also money. Lots of money.

>> No.4681782
File: 60 KB, 438x623, maids6.png [View same] [iqdb] [saucenao] [google]
4681782

>>4681762
Whoops, forgot the character generator. Go nuts.
http://suptg.thisisnotatrueending.com/maidrpg.html

>> No.4681789

>>4681763
So play 4e, the balanced version where everyone can contribute.

>> No.4681846

>>4681762
> uniform color - transparent or rainbow
Heh.

>> No.4681871

>>4681763
It has to do with everything actually.
No matter how BULLSHIT and NON-BALANCED you thin a certain tactic or built is, a counter is easily made.
And since the DM KNOWS the character, it is easily countered.
And even if we assume 'EVERY SINGLE MOSTER CANNOT HANDLE MY BUILD, DMs just have to throw you character classes enemies with minster supplements.
Now matter how 'unbalanced' you think shit is, the game can still be challenging.
And there are SO many exploits you do not just have 3 abused 'kits' all over.
And yes, GOOD DM.
Everything depends on him. No mater the game or the edition. If you actually have a decent campaign, be thankful to the guy.

>> No.4681921

>>4681789
Eh, 4e has its own issues, even if it's not quite the clusterfuck that 3e seemed to want to be.

And as dumb as it sounds, I kinda like how you have casters with their limited POINTZ system and the warriors with their stances and maneuvers and different mechanics. And you got the incarnum guys over there doing whatever the hell incarnum does. Not to mention the various other oddball classes that use their own crazy set of abilities.

>> No.4681925

>You are obsessed with cleanliness, and can't let the tiniest bit of dirt go unnoticed. You are actually an animated corpse, with a bad complexion and conspicuous wounds.
So I obsessively clean the bits of flesh that fall off my rotting frame wherever I go? AWESOME.

>> No.4681956

>>4681762
Maid is by far the best system I've ever encountered from a mechanical standpoint.

>> No.4681960

>>4681762
...Are the other pages available somewhere? I'd kind of like to know what certain things are (stuff like what one's Maid Power actually does).

>> No.4681972

>>4681960
Rather, I'd like to be able to see all the stuff on the charts at once, and not just see them when they pop up during character generation.

>> No.4681981

>>4681960
The pdf's on /rs/.

>> No.4681992

>>4681981
Okay, thanks.

>> No.4682056

>>4681981
...Well huh, the character sheet includes all the tables.

>> No.4682252

>>4681871
Sure, a DM can do basically anything. Well, within reason. Such is the nature of a relationship.

But if you're going to put in effort just to bring the outlier character(s) remotely in line (and hopefully it's implemented better than an over the top "ALL YOUR ABILITIES ARE USELESS, TAKE THAT" kind of approach), it does sorta defeat the point of having (and supposedly paying for) these rulebooks in the first place. Y'know, convenience and a universally agreed upon system. Which is my point, that 3.5 is a giant mess of halfbaked rules, bad ideas, and holdovers that don't interact well or speedily in the slightest and take lots of work to fix.

Of course, because of that, it's somewhat fascinating as such, especially in comparison to the positively sterile 4th edition. 3.5 has by nature the capacity to model stuff you can't remotely accomplish with 4e's structure, but it's just really messy about doing so (and of course you might create something retarded like a Sarrukh or Astral Projection in the process).

>> No.4682309

>>4682252
Without the basic rules, you would have to create settings and agreements from teh start.Without the ruleset and specific builds and restrictions, your DM would have to build shit from scratch and you would negate everything he tries to enforce. So even a MESS is necessary and better than nothing. A good DM needs the material no matter what.
3.5 just with the core rules has so many builds and possibilities, it's not even funny.
Most of what people call 'half-baked ideas- or useless rules are usually shit that applies rarely in most campaigns (adventure from place to place and storm shit) and sometimes are not expanded much. But not really a bad design or useless afterthought.

>> No.4682334
File: 85 KB, 801x677, PDF Piracy.png [View same] [iqdb] [saucenao] [google]
4682334

>>4681960
>>4681981

>> No.4682394

>>4682334
Well, that is a nice message.

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