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/jp/ - Otaku Culture


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46300760 No.46300760 [Reply] [Original]

This thread is for discussing the official Touhou games. The TasoFro fighting games, shmup fan games, and general STG discussion are also welcome.

Want to brag about your latest achievement?
Can't figure out how a pattern or mechanic works?
Curious what /jp/ thinks of your favorite Touhou game?
Having trouble getting them even running?
Need to bitch about that spell that killed your run for the fourth time today?

Get into this safespot and graze your fellow players!

>Resources
The Touhou98 Experience v2.00: https://nyaa.si/view/1743332
Touhou Project All-In-One Pack: https://nyaa.si/view/1743411
Thprac: https://github.com/touhouworldcup/thprac
Touhou 1cc Tracker: https://doopu.github.io/1ccTracker/
Maribel Hearn's hub for Touhou tools and information: https://maribelhearn.com/
Lunarcast replay archive: http://replay.lunarcast.net/
Silent Selene replay archive: https://www.silentselene.net/

Previous >>45967828

>> No.46301489
File: 1.26 MB, 1440x3120, DoDonPachi [Presented by CAVE].png [View same] [iqdb] [saucenao] [google]
46301489

>>46300760
Thanks for including all the other STGs, I've never played Touhou (I can't find anything about them, maybe one day I'll try) so whenever I see these threads I ignore them, until today. I plan to stay.

>> No.46301675
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46301675

Felt like trying my hand at some of the remaining lunatic clears I have left in HSiFS. Winter Aya is simple enough for the most part but Okina's final absolutely bends me over a table. I lost 3 runs on the final card, one of which had 2 extra lives by the time I reached it, and figured I should just suck it up and go practice it. I capped it in normal to understand what the different parts of the pattern are, but on lunatic everything is too fast for my tiny brain to process in time. Feels like from phase 3 onwards I'm stuck at the bottom of the screen trying to weave between the different overlapping patterns and failing. I might have a chance if I can finish the spell card with 6 bomb/misses total in thprac, but that's beyond me so far.

>> No.46301789
File: 84 KB, 850x567, __hakurei_reimu_touhou_drawn_by_annin_cha__sample-dbe77524e3d39c5cc8d8b907b8417d1f.jpg [View same] [iqdb] [saucenao] [google]
46301789

>>46300760
As the person who made the January gameplay thread with the resource links I like this OP a lot, thanks for this.

I'm on the verge of getting my EoSD Reimu B Lunatic 1cc. Probably would've had it a while ago but I got distracted by other games

>> No.46302060
File: 12 KB, 225x350, ESPrisa.png [View same] [iqdb] [saucenao] [google]
46302060

>>46301489
An arcade STG thread would get even less activity than this one usually does, so of course those games can take refuge here.
What have you been playing? How's it coming along?

>> No.46302611

>>46302060
>An arcade STG thread would get even less activity than this one usually does, so of course those games can take refuge here.
I made a thread about STG a year ago. He died without answers kek
>What have you been playing?
DoDonPachi and Eliminate Down [Megadrive]
>How's it coming along?
DoDonPachi; dying against the second boss every time. Of course i've never used the panic button, i'm a man. Eliminate Down; i can get to level 5-6 with 1cc almost always, i think it's 8 levels, i know i can do it. I play pretty hard but i love it and it shows that you have to find the right game to get into the genre. I tried with R-Type and Gradius and i didn't like them, i know it's a sin and that for lifelong players they are the touchstone and all that but they are not for me.

small contribution for when anons want to take a break:
https://shmuplations.com/
hundreds of interviews with developers, composers and superplayers. Good night, i have to keep shooting in the middle of the night while the grass and the cretins grow. I love that feeling.

>> No.46305027

>Get into this safespot and graze your fellow players!
Cute!

>> No.46307383
File: 3.99 MB, 1800x2400, 109860322_p0.png [View same] [iqdb] [saucenao] [google]
46307383

I am of the opinion that LLS is the epitome of what a touhou game should be. Everything about it is just perfect, from the music to the cast to the extra stage.
God I fucking love the extra stage. It's so fucking difficult but every single time I hear the theme in my head I am compelled to have another go at it.

>> No.46312513
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46312513

Why can't TasFro make good story modes? The story is fine but all the fights and bosses are just shit. You beat them normally then they go into a super endless spellcard phase of spamming bullets and turns your attacks into a wet tissue slap. So you dash through projectiles, spam a dense shot, repeat until one of you are dead. As for the vs mode, I think it hit its peak in Soku. The aerial games were good and the spritework for them is gorgeous, but the bouncing lanes feels like ass to actually use.

>> No.46315989

>>46312513
The story mode in TasFro Touhou games seems to be just an experiment for creating a "better" single player fighting game experience

>> No.46317016
File: 1.34 MB, 1275x955, HSiSF aya winter lunatic.png [View same] [iqdb] [saucenao] [google]
46317016

>>46301675
Got it, with a bomb to spare too. Might try some of the Spring shots next, I've never cleared lunatic with those.

>> No.46317398

>>46317016
>Spring shots
spring final is much harder, you're gonna want to practice that before doing any runs

>> No.46317434
File: 1.33 MB, 1280x949, HSiSF reimu spring lunatic.png [View same] [iqdb] [saucenao] [google]
46317434

>>46317398
I just went for it and managed to clear by the skin of my teeth. Maybe my suffering as Aya prepared me decently enough. Spring final does seem like it zones you a lot so it's harder to keep up with Okina's movement, but at least there's some minimal breathing room to deal damage in. Winter final is just a non-stop barrage that you can't relax against even after bombs or misses.

>> No.46319226

>>46317434
great job anon

>> No.46319522
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46319522

>>46301489
It's kinda funny how there's never been a place to talk about other STG. /shmupg/ on /vg/ is pure e-celeb discussion hell (and now that I take another look, it's also been dead for three weeks), and even threads on /vr/ seem to be infrequent (let's not mention /v/ for obvious reasons), so making this a formal 2hu+STG thread sounds like a good idea.
Any Crimzon Clover enjoyers around? I feel like when people ask about what touhou game to start with, they should be asked if they've ever played bullet hell games first, and directed towards CC if they haven't. It's a much gentler introduction to the genre than even LLS, and easier to enjoy when your level of skill is still low.

>> No.46324482

>>46319522
>so making this a formal 2hu+STG thread sounds like a good idea.
No, it isn't. A long time ago Touhou + STG gameplay threads were combined, but the overwhelming majority of the posters just cared about 2hu, so posters who talked about STGs were usually ignored. People who actually gave a fuck about shmups weren't happy so they decided to make a general on /vr/, and then eventually it went to /vg/
Touhoufags and STG players will just simply never get along no matter how much time passes.

>> No.46324666

>>46324482
>then eventually it went to /vg/
Well, it sounds like the people who weren't happy aren't even on this website anymore.
There's no real need to segregate people who like one or the other, even though that happens on other websites. You can enjoy both just fine.

>> No.46324756

>>46324666
>Well, it sounds like the people who weren't happy aren't even on this website anymore.
They are still here.
>You can enjoy both just fine.
You can, but that doesn't change the fact that most people only play the Touhou STGs... just because it's Touhou. Meanwhile, STG players actually care about the shmup aspect so it's only natural that they don't get along
You can observe this by most Touhoufags aren't willing to try any other shmups besides the original Touhou and maybe some other 2hu fangames. Though there are a few exceptions to this but it's rare. That and the fact that most Touhou players are obnoxiously annoying, and most shmup players can agree that a good amount of their games are medicore/bad.

>> No.46325525

>>46324756
Do you know of any resources like those in the OP for other shmups, other than like, Restart Syndrome and the shmups wiki? I like other shmups, but just don't feel compelled to play them beyond a 1cc and put in the time I do with Touhou. Touhou players LOVE their games and it inspires me to do the same. They LNB and LNN them left and right, people have a really good understanding of ExNN/LNB/LNN strategies and difficulty rankings, every single one of the Windows games has active scoreplayers (even the ones people hate like TD and UM), people score lower difficulties, people score different shot types, the western and Japanese scenes interact frequently...

I'm sure people are doing things like that in other shmups (I always tune in to game center Twitch streams), but I just don't know where to find it.

>> No.46325677
File: 276 KB, 1200x1069, file.png [View same] [iqdb] [saucenao] [google]
46325677

>>46307383
>God I fucking love the extra stage. It's so fucking difficult
How difficult is difficult? I always felt it was "easy" and managed to reach Gengetsu a few times but I think it was just bombs all the way.
This pic from last thread >>46188649 didn't have anything on the PC-98 games, so how would SoEW (without multi-tapping fire), LLS, and MS compare?
Thinking of clearing all the PC-98 Extras in one day but I think I might be biting off a lot more than I can chew.

>> No.46325728
File: 3.41 MB, 382x367, twirl.gif [View same] [iqdb] [saucenao] [google]
46325728

>>46325677
LLS is only considered easy because it's pretty generous with bombs and items. It is a viable strategy to play for score to stock up on them in the earlier stages since the chances of you fucking up and losing a life/needing to bomb are offset by the reward.
The Ex stage doesn't really have enough time for that, and if you suck at deathbombing like me it's not an easy one. In particular there's a lot of times when there are massive lightspeed radial attacks that are total luck if you dodge them or not, unless you have done them enough to develop the muscle memory to do it correctly.

IIRC someone said that SoEW is a good bit harder, but mostly because you can't focus in it.
I'm only using Marisa A though, and from what I can tell Reimu is busted in every game. Maybe that fucks with the difficulty, I don't know.
My personal opinion is that LLS has a flatter difficulty curve compared to EoSD, and a lot of it feels like it's based on pattern recognition. There's a bit maybe a quarter of the way through the Ex stage where the only real way to survive is to do a dance to dodge four sets of four enemies coming at you from the corners, and Yuka's parasol laser is a death sentence the first time only once you know when it's coming. Just my thoughts.

>> No.46326176

>>46325728
Her laser is the original Master Spark, just for the record

>> No.46326189

>>46326176
It's never referred to as such so I didn't want to call it that.

>> No.46326213

>>46326189
Hm, good point. It's possible for Marisa to have come up with the name herself.

>> No.46326238

>>46300760
Am i doing something wrong or is it really difficult to get at full power at SA? And i am not even using bombs.

>> No.46326310

>>46326238
The gain is slow in general, but you should usually manage to get full power right before fighting yamame. If you can't, you need to focus more on killing all of the stage 1 fairies.

>> No.46326340

>>46326310
You can? Most I've done is 3 power before Yamame.

>> No.46326360
File: 3.00 MB, 1920x1440, file.png [View same] [iqdb] [saucenao] [google]
46326360

>>46326340
Yep, I was looking at a recording of mine for reference.

>> No.46326363

>>46326340
3.3-3.5 is a softlock for normal I think, you can get full power by dying at the beginning and collecting bonus power.

>> No.46326378

>>46326360
> two lives remaining
Yep, that what I was talking about.

>> No.46326395

>>46326378
Ah right, didn't notice. Yeah, my other replays have around 3 power before yamame.

>> No.46326923

Can't get Touhou 9 to work. When I load it up and play for a wee bit (talking like 10-20 seconds), the game just freezes and I have power off my pc to exit it. Or at the very least, open a new desktop and close it via task manager there. Have looked around and found nothing like it and no forthcoming solutions. I am tech brainlet so I just kinda gave up on trying to play Mystia even though I really want to. Any solutions anons?
Also, I just get my ass kicked in Touhou 16 on normal. Stage 2 just bodies me (yes I am that bad). I like Aya and fall so I run Aya autumn, any tips? Have used continues to get to stage 5 and man that stage and the one before it are impossible. Don't know how I am gonna get my 1cc. For reference I've 1cced MoF and WBaWc on normal, plus most of the cast in Touhou 19. Touhou 8 gets me to stage 4 before I fall apart. Enter the stage with like 7-8 lives and proceed to drop all but 1-2 just spamming bombs as Barrier team.

>> No.46328069

>>46326923
Not sure what's causing your PoFV issue, but I assume you're playing it fullscreen. What happens when you play it in windowed mode?

>> No.46328277

>>46328069
It's been a while, but I think it happens in both fullscreen and windowed mode. I will have to check again soon.

>> No.46329780

>>46326923
>I like Aya and fall so I run Aya autumn, any tips?
You can cheese the game fairly well by making use of your subseason releases, if you learn how to use them. Fall subseason is the one that requires the most radically different approach compared to your usual 2hu game. The gist of it is you need to use the release offensively. Don't treat it like an extra bomb. Wait for bullets to pile up on screen, then release and dive right in and erase as much as possible. Since the erase area is tied to your character, during the release you're practically invincible unless you collide with an enemy. Erase enough bullets, and you'll fill up a level or two of the release gauge. Then you can release again and repeat the process. If you manage to chain releases well enough, you don't really need to worry about anything the game throws at you outside of the rare moments you get caught in a bad position without any releases ready, in which case you can just bomb. Okina's fall final card is pretty annoying though, that's the one thing you'll need to learn to deal with.

HSiFS is in a weird position where the higher the difficulty, the easier time you'll have abusing the release gimmick due to the higher bullet density. I only learned to how to play fall properly on hard, so maybe it'll be harder to pull off release chains well on normal.

>Touhou 8 gets me to stage 4 before I fall apart. Enter the stage with like 7-8 lives and proceed to drop all but 1-2 just spamming bombs as Barrier team.
A lot of stage 4 is just streaming, you need to practive that. Also it really helps to learn where enemies spawn, particularly the big fairies that come from the left or right top and start vomiting bullets at you. Anticipating them and killing them fast will prevent you from getting walled. Basically, learn to route the stage.

>> No.46330217

>>46326923
did you try running it in compatibility mode for Windows 98/ME ?

>> No.46331196

Quick fan game question, is Blue Devil in the Belvedere only on steam? Could not find it on Moriya or Nyaa

>> No.46331347

>>46331196
Seems so. The circle's other game is on DLsite, but not this one for some reason.

>> No.46332966
File: 53 KB, 1023x610, angryreimu.png [View same] [iqdb] [saucenao] [google]
46332966

>>46300760
AAAAAAFHDUJIFGFIAPF FYCJKFUCKTOUHOU1 FUCK TOUHOU 1 FUCKTOUHOU1T FUCKO HUT TOUHOU 1 AAAAAAAADFDAFDAF FUCKO TUHOU 1 AND REIMOOS STUPID HUGE BALL FUUUCK IT FUUUUUUUUUUUAAAAAAAAAARGFGGHHHHHHHHHH SHEC AN TAKE HER BALLS AND FUCK HERSELFI FDFA]DCKS WHYWHYHWHYWHYWHYWHYWHYWHYYWHYYWHY

>> No.46340229

>>46325677
I think it would be LLS > SoEW > MS in difficulty imo.
LLS the stage itself being pretty hard it's sometimes hard to keep up with enemies in, I usually spend more than one bomb on it(although sometimes it's just to get points), Muge is easy tho but her spinning bullets sometimes hit me, Genge is pretty hard, but it's still the extra that gives more lives.
SoEW easiest patterns and decent amount of extra lives, but only 1 bomb each time you die and many problems, not just lack of focus as >>46325728 says but also the lack of deathbomb and the hitbox misalignment make me die a lot in stupid ways. There's also the 3 bombs on last live and boss having bomb shield, so a bit easier in that.
Not mashing fire at all makes you have low power if you don't kill a few of the steel yingyangs, I've been playing without multi-taping and its tough.
MS gives you the least lives but most bombs per live, the stage is also easy to clear without bombing except for the card spam. Alice isn't too hard, the final attack and the second purple one are tough tho.
>>46332966
Understandable, it also likes to just graze past boss hitboxes, you get used to it tho and eventually stop dying to it all the time

>> No.46340525

>>46300760
I wish we'd get a new Touhou 9-ish game (that doesn't suck balls) already.
Emphasis on "doesn't suck balls" so don't come at me with Touhou 19.

>> No.46340746

>>46340525
We need a new Phantasmagoria game, yeah.

>> No.46342039

>>46340229
i'm just glad that Reimu finally learned to handle her orb, that's what matters the most... not going back to th1, ever

>> No.46342554

>>46342039
Reiiden is a fun game once you know the tricks to it, I go back to it once in a while.

>> No.46342606
File: 518 KB, 590x856, 52237820_p0.jpg [View same] [iqdb] [saucenao] [google]
46342606

Hard UFO is brutal. I did get a 1cc with Sanae but that was pure luck. I don't think I can do it with other shottypes unless I take drugs beforehand. It's literally my biggest hurdle.

>> No.46351867

Are there any other ways to modify a number in thprac, e.g. for PIV or graze? I've found I can use the mouse wheel as well as use Shift to switch the place value, but is there anything else?

>> No.46356403

>>46300760
I just bought Touhou Amanojaku and on Steam i can not launch it and even from Moriya Shrine i can not launch it either.
Setup
GPU:3060
CPU:I7 127000
OS:Windows 11

I did try to run Windows compatibility for Win8 and even tried to lower settings.

>> No.46356416

>>46356403
I meant to say Impossible Spell Card. God i am tired today.

>> No.46356454

>>46324482
>>46319522
>>46324756
I would say Cave games like Mushihimesama, Deathsmiles and Dondonpachi are very similar to Touhou and is a good game for Touhou fans and vice versa. Just because Touhou is pure spectacle and Cave games are known for the same thing. Crimzon Clover i have played but it's more for those that enjoy the STG aspect of spectacles if anything.

>> No.46356575

>>46340525
>>46340746
https://youtu.be/e8UmOgoL_oM
The problem is there does not exist many PVP style games as a whole in the STG genre. The only game series that comes close is Twinkle Star Sprites by SNK. There is one that released West on Neogeo and the other that was released Japan Only called La Petite Princesse
https://youtu.be/M3FN9dwqpes

>> No.46358176

>>46356416
>>46356403
Nevermind i found out that in order to get this to work on Steam, i needed to
1. Get the prepackaged version from the wiki
https://en.touhouwiki.net/wiki/Impossible_Spell_Card
2. Go into the folder where the fully installed Exe is in(Properties -> Browse)
3. Run the prepackaged EXE
4. It will give you two new files as shortcuts with the English translation and it will make sure it can run on PC

If you wish to run it on Steam, just add non game and then run it that way.

>> No.46358206

>>46358176
*3. put the prepackaged EXE version of TH 14.3 Impossible in the same folder and run that EXE.

>> No.46358734

Rate my main line game normal mode difficulty order list
easiest to hardest:
13 > 10 > 8 > 17 > 6 > 14 > 12 > 16 > 7 > 12 > 11 > 15

>> No.46358786

>>46358734
UFO twice? It isn't that hard on normal anyways, MoF, HSIFS and PCB were much harder for me.

>> No.46362734

>>46358734
16 isn't that bad? Except for the dancers especially if you're not used to dodging rear shots and Okina's final spell. I cleared only Reimu Spring though so I might be biased.
I would put 18 in it's place, not based on any particular item though, just general difficulty.

>> No.46362908

>>46358734
You can put 15 to easy tier if you use reisen

>> No.46366460
File: 716 KB, 1132x895, eecfeaafc5fdd11e636b1bc3d0fc62d383b9feb2.jpg [View same] [iqdb] [saucenao] [google]
46366460

>>46340229
>I think it would be LLS > SoEW > MS in difficulty imo.
Where would you generally place them within the Windows Extras in this chart >>46325677?
At the moment I've cleared the Extras of EoSD and PCB (+Phantasm), and reached decently far in the other games during casual runs, so I got an idea of their difficulty.
>I've been playing without multi-taping and its tough.
Oh this is worrisome... I want to avoid doing button mashing for my clear. It's an exploit like Marisa lasers in MoF and don't want to cheat.

>>46332966
Keep your finger on the Z key to throw an ofuda both for the orb and any bullets coming your way.

>> No.46369868

>>46325525
Not really a "resource", but if you want an incentive to play more arcade STGs, try signing up for La Calice Cup happening in a couple weeks: https://calice.snowcrash.fun/tournaments/
It requires D*scord, but if that isn't an issue, you can learn tricks and strats similar to the 2hu stuff you mentioned directly from top tier players. Or just do your own thing and report your scores if you prefer that. Also don't worry about not being good enough, you can still be an asset to your team even if you can't 1cc anything.

>> No.46373459

>>46366460
Button mashing on SoEW isn't an exploit, it's an intended feature of the game. It's a double edged sword, it makes it harder to focus on dodging.

>> No.46373819

>>46369868
Calice is a joke and most of the games are just obscure garbage nobody would give a fuck if it weren't for the fact that is is "retro"
also they even allowed known cheaters to partake for whatever reasons

>> No.46375538

>>46373459
Oh shit you're right, it's in the manual too! What a relief, this should be much easier then. Many thanks!
https://en.touhouwiki.net/wiki/Story_of_Eastern_Wonderland/Translation/Manual
>●Zkey   Attack with amulet shots.
>Holding it will allow for auto-shooting, but rapidly
>tapping it will allow shots to be fired a bit more rapidly.
>With this, you can defeat bosses quickly.

>> No.46379744

Is there a bigger shitter cope than unironically doing no bomb runs on a difficulty other than Lunatic?

>> No.46379753

>>46379744
Complaining about what people do in a danmaku game on a mongolian homosexual dating site.

>> No.46379886

>>46379744
bigger shitter cope is playing survival altogether since you're either too dumb or a massive faggot

>> No.46380346
File: 1.86 MB, 309x231, its-only-game.gif [View same] [iqdb] [saucenao] [google]
46380346

>>46379744
Why do you care about how others play?

>> No.46380387

>>46358786
Oh that was a mistake, that was supposed to be 18, ufo is behind hsifs lol
>>46362734
I feel there's a difficulty spike during Nemuno's battle. Stage 4 also filters me hard
18 is really hard without cards

>> No.46380406

>>46380387
Yeah the difficulty does pick up in Stage 4, similar to PCB, but it can't be that bad? I should give it a run soon.
What character and season were you playing with?

>> No.46380585

>>46366460
That chart is ExNN tho, MoF and UM for example would usually be lower, maybe a raw pattern difficulty rating and a cheasability rating together would give a better idea.
Difficulty is subjective and I also still have some games to clear and I might misremember somethings, but I think MS should be on the easier side together with SoEW.
LLS might be on the harder side of extras but probably not the hardest or anything.

>> No.46382026
File: 10 KB, 640x480, np21nt_2024-03-17_19-03-18.png [View same] [iqdb] [saucenao] [google]
46382026

Very nice

>> No.46382530

>>46380406
>Yeah the difficulty does pick up in Stage 4, similar to PCB, but it can't be that bad?
Tbf I don't have it routed yet, but I always spend at least three bombs on it
>What character and season were you playing with?
Reimu spring

>> No.46384463

>>46319522
>It's a much gentler introduction to the genre than even LLS, and easier to enjoy when your level of skill is still low.
Wait, seriously? I swear I tried it when I was first getting into the genre, and I recall getting filtered by the second stage. At the time I had 1ccs in LLS, EoSD, and IN.

>>46356454
Perhaps that checks out. I like Cave games, and by that I mean Deathsmiles and Dodonpachi.
Granted, the only other STGs I've played are Ikaruga, Strikers 1945, Space Bomber, Thunder Force IV, and Crimson Clover. Go figure the only ones I have any 1ccs in are half of the Touhou games, I can't get very far in anything else.

>>46356575
Twinkle Star Sprites is a good game. I like it considerably more than any of the Phantasmagorias.

>> No.46384614

>>46384463
>I swear I tried it when I was first getting into the genre, and I recall getting filtered by the second stage
You've probably tried the original doujin game, which only has Arcade difficulty, corresponding roughly to Hard on touhou games.
The newer international releases (World Impact and World EXplosion) have a Novice mode which is much, much easier.

>> No.46386612

>>46301789
Same here even when I'm playing touhou, I'm just doing nobomb in stage practice nowadays since it's stress free compared to routing for score and even lunatic 1cc

>> No.46387928

New ,inusT animation for Yuyuko PCB
Breddy neat
https://www.youtube.com/watch?v=zrmuxEk3l48

>> No.46388203

Why did everyone stop posting clear checklists or 1cc charts the last few years?

>> No.46388244

>>46388203
1ccs don't mean anything

>> No.46388249

>>46388203
People started bullying chartposters with the excuse that it's avatarfagging/attentionwhoring. There's also that one dude on /v/ who actually saved the charts as a way of stalking anons.

>> No.46388253

>>46388203
I don't know why but it's a good thing that people stopped doing that

>> No.46388301

>>46388244
>>46388249
>>46388253
Ok, I didn't realize people disliked it and even got stalked over it.

>> No.46388396

>>46388249
>stalking anons
then why did people constantly repost them whenever somebody asked to see them?

>> No.46388458

>>46388396
the former reason

>> No.46388471

>>46388458
that's pretty retarded then
if you're going through that kind of effort to deanonymize yourself then you have no right to complain about people "stalking" you

>> No.46388581

>>46388471
can't expect 1cc collectors to be very smart

>> No.46388653
File: 581 KB, 640x640, file.png [View same] [iqdb] [saucenao] [google]
46388653

>>46384463
>Strikers 1945
Mah nigga
Used to play Strikers 1945 II on PS1 a lot as a kid, but was nowhere near a 1cc ofc. The stage would restart upon using a continue from Stage 5 onwards, so I got around this by plugging in a second joystick so P2 could act as a backup, enabling me to add continues on P1 without having to restart the stage. Good times.
I actually got into Touhou back in 2011 while on a STG YouTube video spree that went something like this:
https://www.youtube.com/watch?v=5yZpnTbkC-w
https://www.youtube.com/watch?v=sQZuidKexBQ
https://www.youtube.com/watch?v=4Nb5Ohbt1Sg
Never got a 1cc in Strikers II nor tried Mushihimesama yet

>> No.46389079
File: 481 KB, 724x640, 1cc.png [View same] [iqdb] [saucenao] [google]
46389079

>>46388203
I still post it once in a while, I don't give a fuck about some retard who's got nothing better to do "stalking" or whatever (especially if he's in that shithole of a board), but I usually only post it when I want to make a point about something.
It was actually nicer when people were regularly posting them, cause it served as an incentive for people to aspire to do better, but it looks indeed like the passion for danmaku has calmed down lately.

>> No.46389140

>>46389079
I enjoyed looking at people's charts and contemplate their abilities.

>> No.46391658
File: 606 KB, 797x608, 14681_000000a6.png [View same] [iqdb] [saucenao] [google]
46391658

looking for schmup combined with precision platforming? look for i wanna kill the kamilia 3.

>> No.46394666

>>46384463
>Perhaps that checks out. I like Cave games, and by that I mean Deathsmiles and Dodonpachi.
Can agree Deathsmiles and Dondonpachi are amazing, i would not be surprised if these games were the inspiration behind Touhou and how it began. Mushihimesama is starting to gain favor with newer fans getting into the genre from Touhou lately.
>Twinkle Star Sprites is a good game. I like it considerably more than any of the Phantasmagorias.
Flower View is just painful and i beat it with Miru instead of Reimu because Reimu can not counter easily with lvl 2 attacks. But i will say Unfinished Dream Of All Living Ghost is definitely a classic and right up there. Hopefully there is more PVP style Shoot Em Ups, there is literally only these games i know of sadly.

>> No.46396048
File: 559 KB, 640x480, y59cg2.png [View same] [iqdb] [saucenao] [google]
46396048

First Hard 1cc. Took me a few months but I finally got it. It would've probably taken way less if I'd just make a route for S4 right from the start, but the stage is so boring and unfun that I'd rather spend 3-4 bombs on it, which was detrimental especially for Marisa. Also S6 opening spam is just utter bullshit

>> No.46396221

>>46396048
Nice one, congrats. Yeah, stage 4 would be irredeemable if it weren't for its god tier theme.

>> No.46399810

>>46391658
avoidance is pretty different from shmups and a lot of it is very basic and questionable in design. it's not everyone's cup of tea. in general, i'm not really a fan of the jumpscare simon says patterns or the random360 light speed patterns

>> No.46401686

>>46300760
I just beat the extra stage in PCB, and it was my first try of the day too. It is my first extra clear in the series and i used Reimu B. Though i am not sure if it means much because i assume that this extra is easier than the rest of the series since its the only game that has 2 extras, but i never really tried any extra in other games aside IN.

Also i never managed to get past Chen without bombing her two spellcards, specially the last one it seems impossible to dodge it. I also struggled a lot with Ran's banquet of the generals or something like that.
I wish i could screenshot it but it seems that my screenshots do not save anywhere for some reason.

Now i wondered if i should try Yukari's stage or go back to scarlet mist since i never 1cc'ed it.

>> No.46401888

>>46401686
Play Yukari while your memory is still fresh. It's basically the same stage except a little harder.

>> No.46403285

>>46401686
>it was my first try of the day too
Happens, sometimes, I think it's more time efficient to play a bit everyday once you're familiarized with the stage.
>never managed to get past Chen without bombing her two spellcards,
Well the first mid boss spellcard is considered easier in phantasm usually. But you will find a nasty surprise that I think is unique(iirc) to PCB's phantasm stage.
>I also struggled a lot with Ran's banquet of the generals or something like that.
Yeah, even if it's static it took me some time to get the hang of it. Good news for you is that it doesn't have a harder version in phantasm but is substituted by an easier spell.

I would also recommend to go for phantasm since the stage it's pretty much the same with this changed and that added.

>>46384463
>Twinkle Star Sprites is a good game. I like it considerably more than any of the Phantasmagorias.
Huh, I remember playing it and having fun but I don't really remember too many changes from PoDD.
iirc you had no lvl on attacks and bosses but stuff just got faster as time passed and the bar was harder to fill and slower to charge. And the whole you can't die by a normal enemy thing. I also liked it more than PoDD in general but not too much.

>> No.46407028
File: 240 KB, 500x707, 20240315_200056.jpg [View same] [iqdb] [saucenao] [google]
46407028

Can someone explain this Trance thing in Ten Desires and how I can best use it?
Is it really just memorizing when they spawn and using it then?
What's a Spirit Chain?

Like, the game isn't particularly hard, made it to Futo first run, but it feels really stingy with Extra/Bombs and I feel like Trance stuff is the key here.

>> No.46407328

>>46407028
>Is it really just memorizing when they spawn and using it then?
Pretty much. I was trying to find a video of someone beating the game with the maximum resources possible, but I can't find it. If someone knows what I'm talking about, please post it
>What's a Spirit Chain?
If you kill enemies within a short window after they spawn (i.e. speedkill them), they'll drop more spirits so you can get a trance sooner.
Another thing you can do is, during a trance, leave some spirits uncollected and then pick them up after it's over. That way, they get put towards your next trance. Reimu can't do it since she auto-collects spirits, but it's a neat trick with other characters.

>> No.46407348

>>46407028
Try to collect the life piece and bomb piece during trance so that you can get more pieces

>> No.46409133

https://www.youtube.com/watch?v=dCRI69pQpY0

Where were you when 犀領 1CC'd Inbachi.

>> No.46409238

>>46409133
>次はAC版です
so I'm assuming he's going to play at the arcade now? I hope he'll get it soon

>> No.46411349

>>46388203
I stopped getting 1ccs

>> No.46413770

>>46384614
I think I did play the international release, but I probably picked Arcade mode since I thought, "I've played STGs before, I'll do great!" Maybe I should suck up my pride and try ez modo. Thanks for the advice.

>>46388653
First time I've heard of a someone already into STGs eventually getting into Touhou. I feel like prior STG players tend to not like it very much.
I played Strikers since the university I went to had a cabinet in its games room. I wasted like four credits to make it to stage 2, and I thought, "I'm gonna go home and practice this in MAME so I can 1cc it!" Needless to say, I never did. A shame the administration got rid of it a few years ago, as well as all the other games they had.

>>46394666
You are the first person I have ever seen who actually likes UDoALG, haha. Truth be told, I haven't fully played it yet, only touched the demo for fifteen minutes or so. I remember thinking it was a step up from PoFV, but I still couldn't really get into it.
I should probably play Mushihimesama sometime. I've had it for years but have yet to try it.
>Hopefully there is more PVP style Shoot Em Ups, there is literally only these games i know of sadly.
Sometimes I wonder if the genre itself just doesn't lend itself to PvP style gameplay very much. I personally don't like the phantasmagorias, and while I do remember really liking TSS, it's been a while since I played it.

>>46403285
It's been a while since I played TSS too. I recall it being very mechanically similar to PoDD, but the bullet patterns were a lot more suited to the versus gameplay, so that's why I ended up liking it way more.

>> No.46415399
File: 453 KB, 1600x900, CrimzonCloverWEX_2022-03-19_21-56-41.jpg [View same] [iqdb] [saucenao] [google]
46415399

>>46413770
>Maybe I should suck up my pride and try ez modo
The newer World EXplosion release introduced a new Arrange mode precisely to fill the gap between Novice and Arcade, so you should try that one too if you're more skilled nowadays.
It corresponds roughly to the average difficulty of Normal mode on touhou games, and it's got an interesting power-up mechanic.

>> No.46416618

>>46413770
>You are the first person I have ever seen who actually likes UDoALG, haha. Truth be told, I haven't fully played it yet, only touched the demo for fifteen minutes or so. I remember thinking it was a step up from PoFV, but I still couldn't really get into it.
What is odd is i started with UDoALG then went to PoFV and i can tell you that it's true. UDoALG is a giant step up and the difficulty is more fair even on the final boss. Which PoFV has the hardest final boss i think in Touhou history.
>I should probably play Mushihimesama sometime. I've had it for years but have yet to try it.
If you like Touhou you will like CAVE Games and vice versa. Both are just interconnected that way.
>Sometimes I wonder if the genre itself just doesn't lend itself to PvP style gameplay very much. I personally don't like the phantasmagorias, and while I do remember really liking TSS, it's been a while since I played it.
I think the problem ends up being is that STG is such a niche genre to begin with, people do not realize it can be very similar to Puyo Puyo and Tetris. Like yes both of those are niche nowadays but they still have enough of a fanbase to get more games in the series. PvP can be the same but it needs that much dedication.
>>46403285
https://youtu.be/sifzNeF8GRs
I would highly recommend this game over the original it works on PCSX2 emulator and the gameplay is practically the same, but it runs much more smoothly than the original.

>> No.46416794

>>46411349
Did your life improve?

>> No.46417836

>>46300760
Do you guys think that skills transfers through this type of games? I did not play any stg before touhou so i cant tell.

>> No.46418291
File: 645 KB, 640x460, file.png [View same] [iqdb] [saucenao] [google]
46418291

>>46413770
>First time I've heard of a someone already into STGs eventually getting into Touhou.
Well I'm not really an STG player (besides Touhou and Seihou)... I just had some shmup games in my childhood along with most other genres except RPGs. We were primarily a consolefag household until a shift in interests to PC around 2007, and I wasn't exposed to the greater realm of shmups on the internet either.
In fact my first exposure to Touhou was this thing https://gamebanana.com/mods/194523 until I met the series again 3 years later with that IN Extra clear video. Another fun fact I got into Touhou because I thought it was Rozen Maiden after somehow mistaking Meiling for Suiseiseki here https://www.youtube.com/watch?v=KLiyglcRcCA..
Anyway, another game I had was Raycrisis on PS1, I couldn't find the name of this one for decades. The graphics are dated of course but damn the last time I remember playing this everything seemed like PS5 level of graphics. Kept getting the 100% encroachment bad end of course thinking it was a valid clear lol
https://www.youtube.com/watch?v=ieK0XTvjQH8

>I feel like prior STG players tend to not like it very much.
It baffles me too, but look at it this way:
1. Hugely popular series with big cultural impact and presence across all media, while other games' fame don't go beyond the genre itself
2. Interesting cast, engaging narratives, and dedicated world-building; compared to relatively barebones plots of other games
3. Much easier and beginner-friendly compared to true STGs
4. Has an terribly large secondary/tertiary retard audience
5. Most of it's players claim to be "STG players" while not playing other STGs at all
Any of these could be reasons for its derisive reception in the community. It's not "I hate popular thing" contrarianism, it's just that Touhou casualizes or de-values the eliteness of the genre that can promote itself as being hardcore. It's drawing the dimes away so to speak

>>46417836
Of course

>> No.46418308
File: 68 KB, 402x492, Yuyuko (3981).jpg [View same] [iqdb] [saucenao] [google]
46418308

>>46416794
Yes but no.
I have always had this idea that your brain lets you have about 50/50 happiness/sadness because of how it interprets reality. My life improved in a sense, but became miserable on another.

>> No.46420595

>>46417836
It does but not all games play similarly, playing a reflex-based game a lot won't help that much when you get to play a slower routing-based game like most of the games in the touhou series.

>> No.46423921

>>46413770
>Sometimes I wonder if the genre itself just doesn't lend itself to PvP style gameplay very much
Well, shmup is more about scoring, much like Tetris, rather than something where you can beat the crap out of your opponent. Anyway, if you're looking for an alternative PvP "shmup", you can try Senko no Ronde or Genso Ronde

>> No.46427544

Im bad, am I supposed to just keep playing until I go insane

>> No.46427921

>>46427544
You're supposed to take it easy and only play if you're having fun. If you're not, stop playing for a week and try again. Either you'll have fun then or you'll just understand the genre isn't for you.

>> No.46427935

>>46427921
I am having SOME fun
But I can tell the promise of much more fun is locked behind gitting gud but I dont know if Ill be able to make it before I lose my mind
Memorizing the level is normal yes?

>> No.46427960

>>46427935
You don't need to memorize the levels (besides stage 4 on EoSD and PCB, and maybe a couple others), just play, have fun and try to do better every time.
Don't stress yourself, take long breaks (at least a couple days) once in a while and you'll improve faster than if you just kept playing with no breaks.

>> No.46427969

>>46427960
Fair enough I guess I just feel like Im progressing extremely slow. I also pick up many games and I feel like I should commit to just 1 or 2 if I want to ever get anywhere in any of them

>> No.46427996

>>46427969
Again, every time you feel like you've hit a wall, it means you need a long break to clean up your mind and let it absorb everything you've learned.
And yeah, you should ideally commit to one game at a time, at least until you've cleared it once. If it starts to feel repetitive don't play another game, just take a break.

>> No.46428399

>>46427969
You should probably stick to just one to get familiar with, would also recommend to try playing as far as you can using continues and avoid abandoning runs until you get familiar with the game.
Also the games come with a manual in case you have doubts about how some stuff works.

The learning curve is a bit steep at first but it usually feels less stagnating after you get your first 1cc.
Unless you have some sort of personal preference I would recommend LLS or PCB since you can get hit a lot(for a STG) and mechanics are simple in those games.

>> No.46429075

>>46409133
I just found out that the difficulty list got updated for this
https://www.wikihouse.com/stg/index.php?STG%A5%E9%A5%F3%A5%AF%B0%EC%CD%F7
DOJ WL 2-ALL is no longer the highest ranked clear

>> No.46430730

>>46427969
What game are you focusing on?

>> No.46430808

>>46429075
Any touhou games on the list?

>> No.46430995

>>46430808
https://www.wikihouse.com/dstg/index.php?%B5%A1%BC%EF%CA%CC%C9%BD%BC%A8
Also this
https://zps-stg.github.io/dc
Take both lists (all three, really) with a MASSIVE grain of salt

>> No.46431153
File: 403 KB, 523x711, yukari_old.png [View same] [iqdb] [saucenao] [google]
46431153

>>46430995
PCB Extra is harder than Phantasm haha how will Yukarifags ever recover

>> No.46433575

My main question with this genre is
How do you motivate yourself to play the first 2 stages for the nth time when they no longer pose a challenge

>> No.46433596

>>46433575
Style on them fairies
Run circles around the bossess

>> No.46433608

>>46433575
Enjoy the music
Reminiscence about your initial thoughts about the game
Die carelessly to an easily dodgeable bullet

>> No.46433628

>>46433608
>Die carelessly to an easily dodgeable bullet
This

>> No.46434098

>>46433575
There's a reason why people want you to play for score. If you score early stages, they'll always pose a challenge.

>> No.46434496

>>46433575
Does every game have easy stage 1-2 and hard the rest?

>> No.46434529

>>46434496
Generally yeah, the real game starts in stage 3

>> No.46435538

>>46358734
Mostly agree, except 8 > 7 > 6
LoLK can go to either way depending on character. Took me an afternoon vs several months to Legacy 1cc with Reisen and Reimu respectively.

>> No.46435584
File: 49 KB, 600x600, 12342534433.jpg [View same] [iqdb] [saucenao] [google]
46435584

I remember that beating LOLK and UFO were easier for me than the normal games. Did I had a hidden talent, or I just put more effort to these two?

>> No.46435685

>>46358734
I would say it was, from hardest to easiest
LoLK > UFO > MS > SA > DDC > IN > SoEW > EoSD > HSiFS > MoF > TD > LLS > PCB > WBaWC
HRTP is too unique but it's not too bad once you figure out bombs, not choking Stage 10/15 bosses of whichever route you chose is the main deal.
PoDD > PoFV >>> UDoALG in terms of difficulty, PoDD and PoFV on Normal are fairly close but PoDD gets much harder on higher difficulties.
UM i didn't know how to rank because of varying factors, not just RNG. Mainly, the amount of cards on the starting deck. For me I did the unlock process on Easy Modo but someone else might think its bullshit and want to stick to 1 but it does make the game harder. It's not within 1st try reach anyway so its at least in the upper half despite its cheeseability.

>> No.46436122
File: 19 KB, 1219x485, games.png [View same] [iqdb] [saucenao] [google]
46436122

>>46358734
You reminded me of this /jp/ gameplay poll awhile back. Obviously not normal only, but funny to see LoLK tower over the difficulty section.

>> No.46436317
File: 10 KB, 640x400, NP2_0000.png [View same] [iqdb] [saucenao] [google]
46436317

>>46436122
It's always funny to me seeing HRtP considered one of the hardest games, when it's the only one on which I've got a lunatic 1cc.

>> No.46436401

>>46436317
Most people just don't try since it's so different. Bombs are so broken that it's honestly not an exaggeration to say that an Easy no bomb run is harder than a Lunatic 1cc.

>> No.46436408

>>46433575
change the difficulty mode

>> No.46439356

Ive only played touhou 2

>> No.46441941

>>46436122
Man PCB is easy but recently scared myself into thinking its hard. Mainly because Sakuya means Merlin as Stage 4 boss, and constantly lose lives due to overconfidence trying to cap Youmu and Yuyuko's spellcards, leaving me with none at Reflowering. At least it's a guarantee that it's always heart-poundingly intense.

>> No.46442189

The primary motivation for some people may not be in 'beating' the game, as a game, but in resolving the incident within the game, and therefore beating the game, in the game.
This, then, makes it so your investment into the 'incident' on hand is pretty important and for this, you should probably do some reading and imaginative play. Fortunately, some games and their accompanying omakes are pretty interesting, which lessens your own personal involvement.
That's why 6, 7, 8, 10, 12, 15 and 17 are fun.
You're fighting olden deities trying to monopolize all faith, you're fighting a vampire devil and all her loyal liege, you're fighting extra-terrestrial entities and are caught up in the enactment of vengeances by others, you're assisting an animal spirit trying to curb the revolutions in hell or you're trying to unknowingly prevent the resurrection of a veritable Buddha.

The best Touhou games go hand in hand with having the broadest 'scale of events'. 100% if Reimu & Co. are somewhere in the sky, then you know you'll have an interesting experience.
Those little tidbits as you entered a stage, the omakes--all these things made getting a hard or lunatic 1cc worth it.
I hope dearly that Touhou 20 has us very far from hell and from inanimate experiences.
The rushing and quick paced feeling as you approach Remilia's mansion 22 years ago, or something like Kanoko's final spellcard 'mountain of faith', maybe even Junkos stupid pixel perfect dodging or even 2 extra stages a la Yukari has to at least be recreated once more.

Fuck man, 19 was really boring. See you next year.

>> No.46442221

>>46427544
I played to insanity because of >>46442189
I just needed to see the resolution of the incidents by my own hand.
--And such resolutions can't be met in normal or easy mode because, on some meta-level, at these levels, the characters aren't giving their all.
What the fuck is the point in having a battle of 'beautiful' danmaku without both involved parties giving it their utmost?

>> No.46442958
File: 182 KB, 2048x1040, yuyuko_(you33ou).jpg [View same] [iqdb] [saucenao] [google]
46442958

>>46442221
I'm pretty terrible at the games so normal and a few extras were plenty engaging for me. Going from 0 bullet hell experience to my first 1ccs within a few months was a great intro to a series I'd ignored for years.
>>46442189
>resolving the incident within the game, and therefore beating the game, in the game
That's why entries like PCB are my favorite. Not necessarily for gameplay, but the high stakes incident combined with that mellow atmosphere that motivates you to see it through.

>> No.46443389

Just captured Scarlet Meister for the very first time and somehow that made me more happy than any of my normal or extra 1cc
https://files.catbox.moe/pqayd3.mp4

>> No.46443858

>>46443389
Nice. VI -> SM -> SG is one of my favorite spell rushes to practice. Capping them all with Marisa A is a great peripheral reading challenge.

>> No.46448996

>>46443389
That was one beautiful dodge at 0:22, congrats

>> No.46449126

What was ZUN's thought process making Reimu A Satori op and Reimu B's allowing you to afk the last two spells?

>> No.46450395

>>46449126
It was "Damn, I'm sleepy. Let's just get this shit over with."

>> No.46451403
File: 1.19 MB, 800x1200, unknowneff46f1883657cd0b1c97b7406aad915.png [View same] [iqdb] [saucenao] [google]
46451403

Still working on my first 1CC.
But today... I got to a Stage 6 for the first time ever!!!
Perfect Cherry Blossom, Sakuya A.
Seeing Yuyuko in game after knowing who she is for ten odd years was amazing. When she opened that giant fan behind her it was just gorgeous.
I went into the stage on my last life, so I didn't get far into the boss fight, but I'm really proud of how well I did. Not just how far I got, but how I got there.
I only really made two bad mistakes during the run. The rest of my lives I lost after I had already spent all my bombs, or to new spellcards I wasn't prepared for. In particular Youmu cleaned my clock; she kicked me with that move where she drops to the bottom corner and tricked me with the spellcard where the little ghosts fly up from the bottom of the screen. I don't feel like I've truly beaten her yet (even though I did! Yay!)
The big difference-maker was how responsible I was with my bombs. I used them when I needed the help, and I only abused them as an security blanket because I got scared like... twice. Which is really good by my standards.
Sakuya seems kind of absurd. I usually play Marisa and having 4 bombs with every life felt like being the son of a CEO. I did pay for it though, one of my mistakes was ramming myself into a bullet because I wasn't used to Sakuya's faster focused movement.
Because so much of the lives I lost was just to lack of experience, I'm confident I can get even further next time!
I elected not to continue though. Having come this far, I decided I wanted my first clear to be "pure". I'm keeping the option open to do it later for the practice if I hit a brick wall though.

I love playing Perfect Cherry Blossom, it's so much fun.
I want a Supernatural Border in real life. Every time it appears in game it feels like being in the comforting embrace of someone who loves me and wants to protect me.
God, if you read my 4chan posts, can you just turn Supernatural Border into a woman so I can marry it? Like, whenever's good for you, I'm not in a rush.

>> No.46451511

>>46449126
Suika is balanced for playing drubnk

>> No.46451862

>>46451403
Nice! Enjoying as you progress instead of just expecting to win is the way to go with hard games.
>When she opened that giant fan behind her it was just gorgeous.
Completely agree, meeting final bosses always felt pretty magical.
>I want a Supernatural Border in real life. Every time it appears in game it feels like being in the comforting embrace of someone who loves me and wants to protect me.
It indeed adds a lot to the mystical feeling PCB has. Supernatural Border-chan is peak waifu honestly.

>> No.46451905

>>46451403
PCB is just something else. No other game gives me the same adrenaline I get when I was on my last life on Resurrection Butterfly while Border of Life is playing.

>> No.46451910
File: 3.80 MB, 480x338, 2hu1adv-demo-13.webm [View same] [iqdb] [saucenao] [google]
46451910

PC-98 threads have been rare lately so if there's any interest I'll go back to posting updates to my GBA remake of HRtP here.
This is a video of the progress on the SinGyoku boss battle I was working on in February. Proper gameplay isn't really being reflected still since the player isn't taking damage but there are a number of things intended to be demonstrated here:
1. Progress on the title screen
2. The background grid and the stars both use palette cycling animation and cycle to and from red or blue for both boss forms
3. Crouching mechanic to lower hitbox in order to dodge some patterns (~0:26)
4. The humanoid forms have a difficulty derived chance to flee to the Yin Yang form which is immune from bomb damage (~0:33), but a well timed bomb can still hit the humanoid forms (~0:38)
5. When the Yin Yang form collides with the bomb in the player slam attack, it causes it to explode from the impact, potentially damaging the player (~0:35)
I also posted a couple progress videos on the Mima boss battle earlier this month:
>>/jp/thread/46282478#p46285878
>>/jp/thread/46282478#p46290932

>> No.46451997

>>46451910
Looking pretty interesting with the gameplay changes, the crouching looks a bit funny with such a big headed character, but it's looking pretty nice so far.

>> No.46452861
File: 279 KB, 700x700, 1671619401759156.jpg [View same] [iqdb] [saucenao] [google]
46452861

I've cleared Reimu W/O and Marisa W/O all in one day today. What's the next easiest shot type I should go for? I tried Youmu Otter but Youmu feels so awkward to play, so which of the Eagle shots are noob friendly? Also, how easy or hard is wbawc Extra? I have only clear phantasm and moko before

>> No.46452904

>>46452861
Eagle Reimu is mostly very comfy and noob friendly, but you have to be a bit careful against Mayumi and Keiki as the haniwas they summon count as enemies and will happily suck up your souped up homing shots.

I also like Eagle Marisa because the powered up shot has really wide range which counteracts her biggest problem and because the rays are transparent it clogs up the screen less than some other powered up attacks.

Eagle Youmu is more or less as awkward as she always is, but the powered up shot has remarkable coverage, hittinng basicaly the entire screen, so that's something.

t. another total noob so take my experiences with a grain of salt

>> No.46455084

>>46449126
You can afk ReimuA's last spell.

>> No.46456157

>>46455084
qrd? i heard there's a safe spot near satori's legs but couldn't find it in-game.

>> No.46456629

>>46456157
https://youtu.be/QIZ-n-ObbhI?si=I6xZp7Q-h_jHFYjp&t=39

>> No.46456685

How do I beat Marisa in IN? I swear she has some attacks that are just impossible to dodge

>> No.46456697
File: 506 KB, 1200x1307, 53a6232bacdf235fd400c709b2b00d0f.jpg [View same] [iqdb] [saucenao] [google]
46456697

>>46456629
thanks much!

>> No.46456806

>>46456685
Post a webm or catbox of your gameplay and people will give you specifics as to what you're doing wrong

>> No.46457536

>>46451403
>I elected not to continue though. Having come this far, I decided I wanted my first clear to be "pure".
That's fair.
>I'm keeping the option open to do it later for the practice if I hit a brick wall though.
If you only continue once you hit a brick wall, you'll keep hitting brick walls because of never practicing those latter parts of the game. It's better if you always use continues, and simply try to use fewer and fewer until you get the 1cc.

>> No.46457649

>>46451910
Pretty good. I'm just not convinced by making the gohei attack last so long (or is it being chained?). The gohei attack makes the player immune to bullets, so the way it lasts so little on the original makes it a powerful but risky move. If you lengthen its short duration it can easily become overpowered.

>> No.46458168
File: 2.80 MB, 720x498, 2hu1adv-swing-test-1.webm [View same] [iqdb] [saucenao] [google]
46458168

>>46457649
Here's what it would look like with a frame delta closer to the original game's. The first half of the video would be like Easy and the second half would be like Lunatic, according to the numbers on the ReC98 blog.
https://rec98.nmlgc.net/blog/2021-10-20
The reason I put a higher emphasis on the gohei compared to the original game is simply because it's (on hardware) a 2.9 inch screen with around 2.5x lower resolution. If there were more room to dodge bullets then it wouldn't be as important to have a fallback mechanic.
Maybe I could try to increase the minimum time between swings, or use only half of the animation and leave half of the player vulnerable to balance it? Another idea could be getting a more powerful swing the longer the B button is held.

>> No.46462995

>>46458168
>If there were more room to dodge bullets then it wouldn't be as important to have a fallback mechanic
That's a good point, though it really needs to last barely longer than the original or there won't be any point to dodging in most cases.
I really like the idea of making it last longer if you stand still and charge it first.

>> No.46463436
File: 1.76 MB, 1920x1080, 096f2d07ccbccc423adc0baf9e59348e.png [View same] [iqdb] [saucenao] [google]
46463436

>>46451403
PCB is one of the few Touhou games that make me scream "KINOOO" then start sobbing like that Star Wars basedboy. The only other games with such an effect are LLS Stage 4, MS, especially UFO, and LoLK (only when daydreaming about it, not actually playing it).
It's just so beautiful... it's my least played game besides LoLK to keep its emotional value fresh.

>> No.46463468

>>46463436
The Alice boss on MS Extra stage is the most kino shit out there.

>> No.46463535
File: 774 KB, 566x685, file.png [View same] [iqdb] [saucenao] [google]
46463535

>>46456685
The main issue with Marisa is that her small star bullets have noise in their movement instead of travelling in a straight line. Assuming Normal:

Non-spell #1 is pure dodging.
Milky Way: The big stars shouldn't be an issue, the small stars can smack your flank which you should watch out for.
Non-spell #2 is a bad case of irregular moving stars. Gaps come and go so you need to be quick. Don't wait for a gap to come to you because it can close.
Stardust Reverie: Stay at the very bottom of the screen where the green stars touch the edge then start spewing multiple bullets. All you have to do is sidestep when the bullets fold in and out. See pic for reference.
Non-spell #3 is the worst case of the moving stars, now they curve at a really steep angle, almost sideways. Fortunately there's a lot of space so you should just dodge. 7 seconds after she starts firing, the bullets would form a sort of wall so be prepared for that.
Non-directional Laser: This is even easier than Patchy's version. Just weave through the big stars (horizontal movement) and watch the small ones (vertical movement).
Non-spell #4 is a breather, just dodge. I like to call this one "Orreries" because it resembles the ones from the fightan games and SoEW/LLS. Be aware that about 7 seconds in the bullets will form a wall so be ready for it.
Master Spark: The laser can be dodged left and right, but be wary of the big stars, as they can come either slow or fast. The shaky screen is also really distracting.
Earth Light Ray: I would assume this is the spellcard you're having the most difficult with. You're supposed to dodge the "shotgun blasts" and bullet waves by going through the lasers when they disappear. Unlike the PoDD original, the lasers can be angled like Chiyuri, so be sure not to get boxed in a tight place before the "shotgun blasts" finish you.

I'm no pro but is is how it should be done, from what I understand.

>> No.46467412

>>46463535
>You're supposed to dodge the "shotgun blasts" and bullet waves by going through the lasers when they disappear.
I unironically find it easier to microstream it.
https://youtu.be/MLsmTovpQzQ?t=1325

>> No.46471706
File: 579 KB, 640x480, 73.png [View same] [iqdb] [saucenao] [google]
46471706

I finally sat down and figured out And Then There Were None: Remilia Edition and I'm now in the 73/75 club.
Which of the last two should I try first? Any advice?

>> No.46471807

>>46471706
10-4 is more skill
10-7 is more luck

>> No.46472463

I finally beat Satori in a full run! I'm so happy :D

>> No.46475803

>>46472463
That sounds wonderful anon, are you near to beating SA?

>> No.46475822

>>46300760
I want to continue playing the Touhou games, but I lost my courage. What can I do?

>> No.46475915
File: 92 KB, 850x1039, Elly (PC-98) (12).jpg [View same] [iqdb] [saucenao] [google]
46475915

Any good reason to play the PC-98 games?

>> No.46475978
File: 17 KB, 543x489, kill.png [View same] [iqdb] [saucenao] [google]
46475978

>>46475915
1) They are fun, and there's no need to take them too seriously since they're their own canon

2) You get brownie points in PC-98 threads for actually having played them

3) There's a small goldmine of ZUN's best westernish-style music, although you might want to scour the net for remakes since 16 bit bleeps don't do them justice.

>> No.46475993

>>46475978
Okay, where I can download them?

>> No.46476020

>>46475993
The OP has the link to a set of pre-setup emulators.
>The Touhou98 Experience v2.00: https://nyaa.si/view/1743332

As far as I know they're abandonware more or less open to the public, so don't worry about flying the black flag on this one, they aren't being sold anywhere anymore. Not that anyone ever does but that's a different story.

>> No.46476049

>>46476020
Thanks.

>> No.46476075
File: 119 KB, 1686x958, That was fast.png [View same] [iqdb] [saucenao] [google]
46476075

>>46476020
>>46475978
I loved the music.

>> No.46476692

>>46476075
"That was fast", as in, that was fast to set up?

>> No.46476914

>>46476692
I literally just download it and start playing.

>> No.46476918

>>46476914
I'll take that as a yes. Glad you liked it.

>> No.46477187

>>46475822
Sporadically do stage/spell practice to kill time until you feel motivated to go for a bigger goal. One of the best things about shmups is that you can have a complete, satisfying session whether you play 5 minutes or 5 hours.

>> No.46477202
File: 862 KB, 900x1200, 108378002.jpg [View same] [iqdb] [saucenao] [google]
46477202

>>46476075
You're welcome, Now go get anal raped by my wife's weird neighbour

>> No.46477206

>>46475803
Nope, I closed the game for the night after defeating her, since Orin is heaps more difficult. I'm still new to touhou after all, so I should probably focus on being consistent with no hit stage 3 for now.

>> No.46477238

>>46475822
Play Shoot the Bullet. Fucking up there won't mean having to restart a whole run.

>> No.46477321

What method did (You) use to get your first Lunatic 1cc, Anon? As for me, I just played the game on Lunatic over and over again, always using continues until the number of continues I had to use each run slowly went down and finally hit 0.

>> No.46477350

>>46477321
By exploiting broken mechanic, such as using Aya in pofv or using OP cards in um

>> No.46477370

>>46477206
If you're new to touhou, playing SA is a bad idea unless you really love the game. The difficulty curve is very steep and you'll probably be stuck on it for weeks.

>> No.46477380

>>46477321
I haven't got any yet (excluding HRtP), but that's also how I've got most of my Normal clears and what I'll do to get Hard and Lunatic clears in the future.

>> No.46477417

Can I ask if it is true that LoLK is harder than SA like the consensus says? It is because I already have beaten LoLK, but I still can't beat SA.

>> No.46477562

>>46477370
I heard that it's pretty hard, but is it really THAT hard compared to other games?
I like the music a lot and I'd already spent around a month playing on and off, so why stop now.

>> No.46477680

>>46477562
>is it really THAT hard compared to other games?
Yes. It's unanimously considered the hardest game after LoLK and (according to some) UFO.
Once you've got the skills required to get a 1cc on it, you're at a level that allows you to get a 1cc on almost every other game in three tries or less. That means some of the challenge in beating them will be lost.
Whether that matters to you is your choice of course, I'm only warning you about it. I prefer playing progressively harder games and spend a couple weeks on each, improving my skills little by little, than hit my head against a wall for two months playing one of the hardest games from the start.

>> No.46477820

Radirgy 2 has been released! A denpa-kei shmup, 20 years after the first one.

https://www.youtube.com/watch?v=y9bcI5p9FMM
https://www.youtube.com/watch?v=YynXp6zw40A

>> No.46477846

>>46477820
How cool

>> No.46477883
File: 218 KB, 800x600, e50ebf7d58215b89fbd9aa64551557add1d6e0b3f1a65fea34cb318900bc1f902.jpg [View same] [iqdb] [saucenao] [google]
46477883

>>46477820
Pretty nice, though I'm not digging the psychedelic style used for that trailer.
Also, interesting how they're being sponsored by a shop (Beep).

>> No.46477907

I've just fucking realised that MS stage 4's enemies are red and blue, symbolising Mai and Yuki. The stage is the world of ice and fire, and they use said magic respectively.
Also there's bits of Shinki's theme mixed in with Maple Wise.
ZUN, you absolute fucking hack. You did it without me even realising for an embarrassingly long time.

>> No.46478016

>>46477562
I have yet to play LoLK but I've tried every mainline game except 14, 15 and 16. I've 1cc'd couple of them easy and PCB on normal. So I'm a rather new, not that good of a player.

In my experience SA has been the hardest one so far. It's nutsack witheringly difficult. The mechanics are weird. Parsee feels like a stage 4 boss. I've managed to claw my way to Yuugi only once. The way you have to restart the stage if you use a continue crushes my soul. Reimu looks drunk and Marisa looks like she has unlocked hitherto unknown levels of autism.

I don't hate it but at the moment it's on the bottom of my to-play list.

>> No.46478038

>>46477680
Should I keep playing on Normal or switch to Easy? I started with normal because of the meme and such, but it might actually be too much for me atm.

>> No.46478059

>>46478038
Despite the memes, Easy is barely any easier at all, which makes it not worth playing precisely because Normal doesn't take much more effort.
Feel free to give it a couple tries regardless, but I wouldn't invest much time into it.

>> No.46479108

>>46451403
Same anon, literally just got to stage 6 w/ sakuya A today. It's weird coming back after not playing for a while and getting to the later stages and going "oh, this is manageable. Abused bombs like a motherfucker though, and just found out (somehow) that dying resets your bombs on complete accident which carried me a bit further in the final fight (still died however, was my last continue). Hoping I get a clear really soon, it's just practice practice practice. But i love the feeling of progression you get when playing these games, it makes me feel so good.

>> No.46479483
File: 2.02 MB, 1280x1920, IN_EXTRA_CLEAR.png [View same] [iqdb] [saucenao] [google]
46479483

>>46210792
>>46219107
It fucking happened again and I paused not only once, but TWICE during a run that eventually became a clear.
This really wasn't intentional at all, it was a freak reflex because I clumsily deathbombed to two spellcards I can capture consistently. Never paused at all in all other failed runs done that night. Also worse there was no Last Spell, and never found out why until hours after the clear. Besides having a fever everything put a damper on the joy clearing this, even worse as IN Extra was one I've been looking forward to for years.
I did a proper "pauseless" run afterwards, but man this really sucked. Even though MoF Extra is pathetically easy I'd better put a push-pin on the Esc key so I don't fuck up again.

>> No.46479925

>>46479108
>It's weird coming back after not playing for a while and getting to the later stages and going "oh, this is manageable
That's the magic of taking a long break and letting your brain flush its cache.

>>46479483
Oh no, not this shit again. Yeah, at this point I recommend blocking your Esc key in some way.

>> No.46481234

>>46479483
Funnily enough I was reading the Imperishable Night manual the other day and ZUN talked about pausing in the FAQ.
>Q. When I pause the screen gets fuzzy and it's hard to see
>A. I set it so it's hard to see. Please do not press pause for any reason except to stop the game.
>It is my belief that to pause while playing a shooting game is second only to quiz games in abhorrence.

I've been enjoying reading through all the manuals; it's impressive how much ZUN's personality comes through even when he's writing a technical manual.
Rather than numbering some pages he orders them by Iroha, which is a thousand year-old poem and Buddhist prayer that was also a traditional alphabetical order. Who else but him would even think to do that?

>> No.46481241

>>46477907
That's cool, never noticed myself either

>> No.46481349

>>46477820
The idea of a shmup where every enemy I kill sends me a nasty message on social media to try and distract me is highly amusing.
I give them big props just for making a new game; I'm sure it was tempting to merely "remaster" the original instead.

>> No.46486797
File: 39 KB, 384x364, 186015486.jpg [View same] [iqdb] [saucenao] [google]
46486797

>>46476020
>so don't worry about flying the black flag on this one, they aren't being sold anywhere anymore. Not that anyone ever does but that's a different story.
Not that anon but what are the Japanese's stance on the PC-98 games regarding emulation?
I know that they're extremely anti-piracy, but there's no other way to play these games unless you had a working PC-98 system AND disk(s) of the five games. So what do they usually do?
Also does stuff like pic of >>46477883 contain pic related? Would be really nice to have if new copies are officially made.

>> No.46487106
File: 3.84 MB, 1920x1400, 764dbf4afece65e3cdc304e5c3ab7b2d.png [View same] [iqdb] [saucenao] [google]
46487106

>>46486797
I'm not sure? They have been out of distribution for over twenty years, but that hasn't stopped them from sperging out over stuff before.
I want to say that they're OK with it, but I could easily be wrong. Nips and copyright give me a headache at the best of times but as far as I'm aware the official stance is that they're abandonware and basically under no copyright protection other than not saying you made it I'm assuming.
Things like the PC-98 decomp project would be interesting legally if it weren't OK, but again I am far from an expert on Japanese DRM, and it could be just that no one in niplando knows about it.

Sidenote: I would pay good money for a fanmade continuation of the PC-98 style of games. I'm not talking about 16 colour graphics and 640i res, just an honest attempt at what TH6 could have looked like if AM had made it. There's a massive shift in style between the two eras, and I find myself liking the old works more than the newer ones.
Bring back the dream bonus kudasai

>> No.46487342

>>46487106
>I would pay good money for a fanmade continuation of the PC-98 style of games.
Not exactly "continuation", but back when they were new we thought the PC-98 "Re:" videos by JynX were going to be released, but apparently he's hesitant based on the top comment on this video. This the closest you can get to a modernized PC-98 game, besides the project this anon is working on>>46458168
https://www.youtube.com/watch?v=-W5YIY4UWsY

>There's a massive shift in style between the two eras, and I find myself liking the old works more than the newer ones.
If you look really hard, ZUN's art published on his website as well as the Shuusou Gyoku artwork and EoSD + PCB's endings still resemble his non-traced PC-98 work.
Perhaps the biggest loss for me is the tone and wittiness of the dialogue. I think I already mentioned it last thread, but all the PC-98 games up until IN had a very distinct type of writing that is no longer present in the later games, or at least not as strong.
Now that I think of it, after all these years, I think this is the very reason why the later games felt like there was something missing. Even though I kept looking forward to newer games, something just didn't sit right. Slightly related would also be how relatively bland the spellcard names have become, which isn't that often but it's still there.

>> No.46487667
File: 467 KB, 2048x1152, 98 bosses.jpg [View same] [iqdb] [saucenao] [google]
46487667

>>46487342
>Perhaps the biggest loss for me is the tone and wittiness of the dialogue.
Funny, I always think I lament that the most. I think I write out a half-baked ramble on how it's clearly written for comedy more than anything, then realise I don't have an endpoint and delete it all though.
If you ask me, the lynchpin of the whole thing is his increasing dependance on straight, unfiltered mythology. There are obvious parallels with christianity and hell with Makai in the 98 universe, but it's heavily filtered through a fantastical lens until it's more or less it's own thing Even if Shinki and Yumeko are ripped from SMT or something. Makai is it's own place, open to the imagination, that somehow has a frozen burning lake and germanic fairytale area mixed in with bizzare abstract geometry in Pandaemonium.
Now look at 19 or TD. Both of these games lean heavily on very specific figures (Prince Shotacon-whatever and an anime girl chupacabra because why not), and they have very little "original" content. The story of TD is how some guy caused trouble by suddenly appearing in Gensokyo. The story of MS is some whacky trip to beat up a fucking fallen angel devil god woman because of some insane reason (Yooks in the shrine? Genocide is the answer! Magicland wide open to have it's secrets robbed? Let me bring an extra pair of hands! I'm bored, let's go fuck up some aliens lol). In comparison, no one in the 98 universe really has any direct parallels with anything (Other than Shinki and Sariel, but it's admittedly pretty loose beyond the imagery so I'll give it a pass.), and therefore you have a much more unique character at the end of it.) On top of that the danmaku has gotten pretty lazy. I have nothing but hearsay to back that up, but I consistently have shitloads of fun in LLS and MS and not so much in either HSiFS or LoLK (Although it might just be because I'm shit at both of those games).
It might just be me being a weird contrarian though, so take all of this with a heaping tablespoon of salt. I'm one fag on the internet with an opinion, and those are ten a penny for a reason.

>[JynX]
He changes a bunch of the things I really like about the games, so I don't think I'd grind out anything on his remake even if it was public. I like *most* of the tracks, but the visuals are all soft and don't have the same contrast that the bitcrushed originals do. One of the major reasons I tend to dislike later titles is because they have a whole lot more unnecessary stuff flashing around on the screen, which he has also done. That's just nitpicking on my part though, and I probably would still play them if they got released, and maybe I'd change my mind even. Until that's possible though I'll hold my line on this and let my gut inform me on this one.

>> No.46487735
File: 259 KB, 800x600, e50ebf7d58215b89fbd9aa64551557add1d6e0b3f1a65fea34cb318900bc1f90.jpg [View same] [iqdb] [saucenao] [google]
46487735

>>46486797
>So what do they usually do?
They simply don't play them, and consider them lost media. They believe only the people who bought them back at the time, and the very few lucky (and rich) enough to buy the few remaining copies like pic related (prequel of the other one I've posted), are entitled to play them.
No new copies are being made. The compilation CD was released in 2002 by Amusement Makers and only had one limited run.
All of this resulted in most of the records on the PC98 games (like the first LNN on LLS) being done by oversea players, and videos like the ones on the playlist becoming so popular, since they're the only way for most people to get a (mostly) official glimpse of the games' gameplay.
https://www.youtube.com/playlist?list=PLJmi4wIvITY7B0tgfHJ7HGlPv4P9AqcrG

>> No.46487747

>>46487735
That's such a bizarre attidute

>> No.46487769

>>46487747
It's a matter of points of view. It makes logical sense so it can't be considered objectively wrong, but it goes against most of the rest of the world, which considers art something that everyone should be allowed to enjoy.
It's like saying only the person who bought a painting should be allowed to look at it. You could argue in favor of it or against it.

>> No.46487910
File: 16 KB, 673x204, file.png [View same] [iqdb] [saucenao] [google]
46487910

>>46487735
Thought so. Japanese autism really comes at their own detriment but I respect their commitment.
Also I didn't see those extra "000"s in the previous image lol, thought it was a bit too cheap for what it was.
Speaking of copies, whenever Team Shanghai Alice is in Comiket, are new CDs made for any of the older games or only the latest game? For instance, would Comiket 2024 have UDoALG (or hypothetical TH20), or will it have everything going back to EoSD?
Already have all the ones on Steam, but would like to get the physical disks as well.

>> No.46487924

>>46487910
ZUN only makes CDs for the new releases, but he must have given out the rights to reprint them to someone, cause they're all up (from EoSD on) on akiba hobby's website.

>> No.46487930

uhhuh

>> No.46488185

>>46487735
Y'know, I've always wondered why so many people completely ignore PC-98, and this provides a lot of perspective. If the majority of Japanese fans refuse to play the early titles, the rest of the world would follow suit.

>>46487769
I don't think it makes logical sense considering the perspective of "the original artist makes no money from used sales". If the whole point of being anti-piracy is to financially compensate those who produced said art, then why justify paying exponentially more to someone wholly unrelated?

>> No.46488891

>>46488185
>why justify paying exponentially more to someone wholly unrelated?
Because they don't care about the artist getting compensated, they only care about the act of "buying the game" and "owning it physically". There's a reason nippon is the last place which still gets so many physical releases of games.

>> No.46490678

I want to attempt a no bomb UM run, can you guys spoonfeed me a build?

>> No.46490778

>enter UFO stage 4 with almost full lives
>exit with 2
Jesus christ I hate this stage. Murasa can go fuck herself.

>> No.46490824

>>46490778
That was ironically the stage that was the easiest for me. What happened?

>> No.46491120

>>46490678
Assuming you don't want to cheat and use Eirin's card, try
>Sannyo, Mamizou, and Saki starting
>route for full spell stage 1 and 2, which enters stage 3 with full lives if you don't get hit
>pick up Narumi if you get her early, and extra lives if you get hit a lot during a stage
>otherwise DPS boost equipment like player cards or strong actives like Remilia
This basically makes it a regular no bomb run, except a lot more forgiving (ESPECIALLY compared to NBNC) since you're showered with lives and can actually do damage.

>> No.46492066

>>46490678
Momoyo Centipede
Eiki or Eirin to not lose the multiplier
Patchouli's 1 bomb per stage or Megumu's barley rice (Yachie's hand if Eiki build can work)

>> No.46497150

>>46449126
I saw an edit recently and I think it's pretty fitting lol
https://files.catbox.moe/hs6onb.mp4

>> No.46497288 [DELETED] 

>>46487342
>JynX
I wish he didn't work for so long, and so hard, on that mobage. He even acknowledged himself that it wasn't so fun, if I'm remembering right, but he persisted all the same, though to what avail, I'm unsure. Why JynX? You said you wanted to continue working on BpoHC so why?
What drives a man to wake up at 7am, work till 12am, trying to ensure his mobage is released in a timely manner?
Could've gotten le04 golden chapter and reshaped stage pacing. Even some potential books but instead several months, maybe even some years, killed due to a mobile game I don't think anyone --really, anyone-- cares about.

>> No.46497426

>>46497150
>gud
heh, I need to look for that meme patch

>> No.46497461

>>46497150
>>46497426
Found it
https://www.thpatch.net/wiki/Th11/Images/en-lol

>> No.46498994

>>46490824
Cockiness and Murasa has difficult spells.

>> No.46500509
File: 405 KB, 384x448, file.png [View same] [iqdb] [saucenao] [google]
46500509

>>46498994
The trick against Murasa is that her spells are all aimed, and her anchors follow her position on the return trip. Assuming Normal:

#1 Capsize "Dragging Anchor": Dodge the anchor and watch out for the splash bullets. You can position yourself so that the trailing bullets pass through you or actively move through them, but be aware that the anchor will return to Murasa very soon after it's thrown, which if she's moved to a spot that puts you in between her and the anchor, you'll get killed on its return trip. If not, then be prepared for the next anchor throw. Rinse and repeat.

#2 Drowning Sign "Deep Vortex": Try your best to stay under her as much as possible because the more horizontal variance between you and her, the more angled the bullets will get, which is the last thing you need. It's much easier to dodge when the bullets keep coming from a single angle/direction.

#3 Harbor Sign "Phantom Ship Harbor": God I love this spellcard, so fun to cap. Just dodge the anchors and the trailing bullets. It's like Spell #1 but with more anchors, easier bullets, and no splash bullets from the anchor impact (except Hard and Lunatic). Be very careful of the anchors both incoming and returning, it's very easy to get hit by them when dodging the trailing bullets, especially when Murasa moves.

#4 Phantom "Sinker Ghost": Objective: Survive.
I never capped this, always bombed or died, but the boss fight is over now.

>> No.46500757

I've been so bored at work that I'm playing MoF on my Android phone using a PC emulator.

>> No.46501099
File: 2.14 MB, 1254x1238, BITCH, get out of the way SPRAY.png [View same] [iqdb] [saucenao] [google]
46501099

my favorite touhou

>> No.46501264

>>46500757
Cool, which emulator are you using?

>> No.46502575

>>46501264
Exagear.

>> No.46503877

>>46502575
Thanks, I'll give it a try

>> No.46504999
File: 5 KB, 720x480, 2hu1adv-stage-editor-wip.png [View same] [iqdb] [saucenao] [google]
46504999

>>46451910
I need to get back to overhauling the game balance >>46462995 soon, but I turned my lack of motivation to do so today into beginning to prototype the stage editor feature. Currently it's just work on the UI and not play testing or saving the created stages. Will be fun to transfer stages and scores over the link cable later on.

>> No.46505528

>>46504999
Pretty cool. I've always played GBA games on an emulator on the PSP, but stuff like this makes me wish I had the actual console.

>> No.46505661

Meira balls

>> No.46506123

>>46497461
>>46497426
>only faggots use me
it's over...

>> No.46507546

>>46477417
It is true unless you use Sanae, in this case your run is invalidated though.

>> No.46509622
File: 208 KB, 640x480, 東方紅魔郷_Rn4EAHXemj.png [View same] [iqdb] [saucenao] [google]
46509622

First Lunatic 1cc!!!
Its pretty funny my PCB Hard 1cc a few weeks ago took way more time to get than this. Is EoSD really harder than PCB? Anyways, aside from a few embarrassing moments like bombing at Perfect Freeze, dying to Meiling's 2nd non
and hilariously failing Meek safe-spot stat, I'm pretty proud of this run, especially the Stage 5 route. Had to bomb most of Remila's first half, but second half went pretty alright. Probably 90% of reset was because of Stage 1 fairies LOL.

Replay file:
https://files.catbox.moe/wn19fe.rpy

I think I'm gonna try SA Lunatic next

>> No.46509763

>>46509622
Congrats!
>Is EoSD really harder than PCB?
I think a lot of the difficulty for not-so advanced players comes from not being able to see your hitbox.

>> No.46509812
File: 98 KB, 231x225, yuyukosob.png [View same] [iqdb] [saucenao] [google]
46509812

i can't beat touhou bros.....

>> No.46510087

>>46509763
PC98 bros win again!

>> No.46510127

>>46509812
Don't give up anon.
>>46510087
How's the difficulty of them compared to the Windows games? I have yet to play any.

>> No.46510148

>>46510127
More forgiving in resources, but more janky. LLS is generally considered the easiest, but in a catch-22 you kinda have to be good to know how to make it easy.
MS is pretty difficult. Not like SA or LoLK, but more than EoSD I would think. PoDD is brutal on Lunatic, easily beyond anything else due to it's survival nature.

>> No.46510434
File: 235 KB, 334x522, eosdd.png [View same] [iqdb] [saucenao] [google]
46510434

"i am THE embodiment of scarlet devil............."

>> No.46510435

>>46510148
>but in a catch-22 you kinda have to be good to know how to make it easy.
Would you care to elaborate a bit on this?

>> No.46510538
File: 649 KB, 655x925, __kazami_yuuka_elly_and_kurumi_touhou_and_1_more_drawn_by_y2__4abca6d55ad2bb52589cb2af7e67ceab.jpg [View same] [iqdb] [saucenao] [google]
46510538

>>46510435
LLS gives you a lot of bombs and a few lives if you play for a lot of score in stages 1-3, but obviously you lose them all if you fuck up and die without using all your bombs. It also has the dream bonus mechanic, which is unique and requires you to chase additional pickups to get the really high scores, and you lose it if you bomb or die, so it takes a good bit of skill to gather up as much score in the early stages without cocking the whole thing up and losing it all, since once you die once it gets a LOT harder to catch up again.
The patterns also aren't so trivial that you won't fuck up unless you really suck, but the crux of it all is that if you are of a certain skill level you can generally just do up to stage 3 without dying, and if you can also deathbomb decently well you can kind of just cheese the rest of the game everytime you need to.
Stage 4 is very hard though. I only ever beat Reimu by the skin of my teeth. In comparison stages 5&6 aren't too bad, possibly since you're nearing the end of the game and the jitters have worn off. Oh, and the EX stage is pretty tough too from my estimation. SoEW is harder but only because you can't focus in it. Again, most of LLS's lack of difficulty comes from generous lives and bombs, which you do not get in EX stages, so you get to see the real difficulty of the game, unless you suck at deathbombing like me and did it the hard way with Marisa.

10/10 game though, I consider it and MS perfect Touhou games in every way.
Totally unbiased opinion btw. It's not like I get to see my waifu have fun in both.

>> No.46510622
File: 96 KB, 850x1200, ct.jpg [View same] [iqdb] [saucenao] [google]
46510622

>>46510434
I'm glad ZUN still makes his characters do stupid things with their hands.

>> No.46510706
File: 119 KB, 252x480, sakuya.png [View same] [iqdb] [saucenao] [google]
46510706

>>46510622
it's so silly

>> No.46510912
File: 166 KB, 777x1104, 7e747292242f045095646db85fd8392f968c29e318f4cd291ecb4dd332014a73.jpg [View same] [iqdb] [saucenao] [google]
46510912

Wapchan is running an EoSD score contest for anyone who feels like it.
wapchan dot org/vnt/res/488.html

>> No.46511865

>>46510912
>20M
>I'm sure at least a few of you can beat this
Very cute.

>> No.46512326

>>46510912
>baby's first 1cc
adorable

>> No.46513504
File: 1.56 MB, 1413x1120, wine vpatch blurry.png [View same] [iqdb] [saucenao] [google]
46513504

Does anyone know how to disable texture filtering when using vpatch with Wine? I recall it upscaled using nearest neighbor the last time I played this on Windows, but through Wine, it looks quite blurry.

>> No.46514959

>>46512326
If you mean the OP pic, that's not even a 1cc, the completion rate is below 100%.
I'm much more surprised at the slowdown rate being 13.5%, how the fuck.

>> No.46517641
File: 2.85 MB, 2552x1922, Screenshot 2024-04-04 at 1.28.33 PM.png [View same] [iqdb] [saucenao] [google]
46517641

Everyone's got their first. Didn't expect the final boss last phase, kept using bombs because i was sure something was gonna hit me.

>> No.46517937

>>46517641
Well done anon.

>> No.46518304

>>46514959
sorry anon not everyone has a pentium 4

>> No.46519840

>>46517641
Congrats, now try to Normal mode!

>> No.46521368
File: 2.39 MB, 640x400, mousyuka.webm [View same] [iqdb] [saucenao] [google]
46521368

Mouse movement makes you realize just how big of a factor your limited movement speed is in these games' balancing.

>> No.46522109
File: 639 KB, 960x719, th11.png [View same] [iqdb] [saucenao] [google]
46522109

Finally 1cc'd Subterranean Animism!

>> No.46525112

>>46522109
Congrats anon!
What's next?

>> No.46525623

>>46521368
Yeah, and not just on the upper bound of speed but also on the lower bound.

>>46522109
Congrats, now go and clear the other shot types too.

>> No.46526024

>>46522109
Congrads! I'll be there someday too.

>> No.46526857
File: 480 KB, 724x640, file.png [View same] [iqdb] [saucenao] [google]
46526857

Time for UFO
https://www.youtube.com/watch?v=W5UkA2Gg-Cc

>> No.46528481

Why did ZUN remove the enemy indicator from the bottom? The newer games are unplayable without it

>> No.46529320
File: 31 KB, 330x330, color-blind-red-green-330x330.jpg [View same] [iqdb] [saucenao] [google]
46529320

>>46528481
Anon...

>> No.46530089

So I just reinstalled PoFV and repatched it, yup that fixed it. Now I am getting destroyed by stage 6-7. I've gotten to Eiki as Reimu twice I think. Mostly die to Sakuya, Aya, and Komachi. Dunno how I am gonna get to unlock Mystia.

>> No.46530926

>>46529320
in that anon's defense, it's almost invisible in WBaWC because it blends in with the red background

>> No.46531070

>>46528481
It's just marked with red colour instead of enemy marker. No wonder you didn't notice, it really is barely visible.

>> No.46531093

>>46531070
depends on the game's background

>> No.46531101

>>46531093
Still it's quite pale.

>> No.46534733
File: 297 KB, 785x811, 57753b48ebba6f2f182674086791bdf0.png [View same] [iqdb] [saucenao] [google]
46534733

>>46528481
>>46530926
Yet another win for 98 fans
These yung'uns don't know how good they've got it!

>> No.46536366

>>46534733
Back in my day, we didn't get an enemy indicator. We didn't get a view of our hitbox when we focused. We didn't even get the ability to focus.
And we made do, damn it

>> No.46536520
File: 37 KB, 1316x444, file.png [View same] [iqdb] [saucenao] [google]
46536520

>>46501099
I hate revisionist trannylators so goddamn much

>> No.46536583

>>46536520
To be fair, "Genocide is just another game" and "Massacres are a kind of game too" don't have that different a meaning in the context. Close enough that I wouldn't personally fight it either way.

>> No.46536612
File: 979 KB, 960x719, koi.png [View same] [iqdb] [saucenao] [google]
46536612

Koishi is pretty fun so far. The beginning of the extra stage has fucked me way too many times though. Its strange because I made it to Koishi the very first time I played the extra, but since then I've mostly died early. Is it because I'm playing too aggressively?

>> No.46536661

>>46536366
Damn right. Kids these days with their fancy deathbombs aren't learnin' how to bomb properly. A real player bombs BEFORE they get hit!

>> No.46537514

>>46536520
Speaking of, I just found out EoSD's translation got changed. When did that happen? And how is the new one?

>> No.46538675

Touhou World Cup qualifier match just started beginning with SA Lunatic no bomb

https://www.twitch.tv/touhouworldcup

>> No.46538693

>>46538675
Live commentary at:
https://www.twitch.tv/touhou_replay_showcase

>> No.46539197

I finally 1cc'd PoFV on Normal. Fuck this game, it's completely unfun. Though now that I've accomplished my goal, maybe I'll be able to start having fun?

>>46530089
The way I was able to clear was going Marisa, because her level 1 attack charges decently fast and is good at dealing with Lily White/Black. You usually need two level 1 Marisa attacks and some regular shots to destroy a Lily, and it pierces through regular enemies. Other characters available at the start have either homing shorts, are slow to charge or can be easily obstructed by other enemies on screen so you aren't able to hit the target you want.

You get two extra lives during your run I think (I think this is based on scoring but I'm not sure) and you need as many lives as possible for Eiki. The rule of thumb for me is that you can't die at all during stages 1-6, while you can lose one life in stage 7 and another in 8, so that you have 2 lives overall for Eiki. I only managed to beat her on my last life, and I'm pretty sure the AI gets more retarded the more you lose? Unconfirmed obviously, but that's how I got my PoFV clear.

Other tips that got me through was to conserve my charges for boss attacks, because those tend to be the most hectic situations especially when a Lily also appears. Though I read on touhou wiki that you shouldn't sit on your charges, but idk, worked for me.

Also killing Lily's is your best friend, because they announce themselves pretty early so you have a good time to setup and kill them. When you kill them they can drop golden G items, that give you max charges, all the way to level 4, and you'll be needing all the G you can get. So definitely clear Lily's as much as possible.

Though like I said, I don't know anything and only just managed to clear 1cc on Normal (and BARELY at that). So any other advice is surely appreciated by people who know better.

>> No.46540723

>>46538693
>tfw my replay was on schedule to be shown today but got pushed back for undertale

>> No.46540966
File: 541 KB, 640x480, dfl.png [View same] [iqdb] [saucenao] [google]
46540966

Finally, my first normal 1cc.

>> No.46544268

>>46536612
A lot of the stage portion is just memorization. The big fairy wave at the end can be bombed through and you'll regain the power back when they die.

>> No.46544270
File: 2.07 MB, 1984x1403, __hakurei_reimu_kirisame_marisa_remilia_scarlet_izayoi_sakuya_alice_margatroid_and_4_more_touhou_and_1_more_drawn_by_campanula_star__6db034891b25f146223c3ec547bc2e42.jpg [View same] [iqdb] [saucenao] [google]
46544270

>>46540966
Congrats anon, what team?

>> No.46545196

>>46544270
Reimu and Yukari, I think I'll try Youmu and Yuyko next.

>> No.46547009

https://www.youtube.com/watch?v=LSHGSzFqY-0

Did anyone ever come up with a better name for this?

>> No.46548421

>>46547009
>Secret Scoring Knowledge
I've been using this shit since like 2009. You can also do it with bullets you can change the timing of, like Reimu's homing bullets that have different launch angles between focused and unfocused in EoSD and UFO.

>> No.46549082

>>46548421
Yeah, but what do you call it?

>> No.46549169

I did my first 1cc... on easy.

>> No.46549369

>>46549082
I don't know. Move-up-to-speedkill. Start-spells-unfocused-for-a-second. Delayed burst damage. Shot buffering.

On the topic of damage optimization, did you know that some shot types like SanaeB in UFO have the regular shots do more damage when unfocused? This means you can save yourself a few frames by shooting enemies unfocused for a second as their HP gets low, overlapping the lingering damage from the exploding frogs and the immediate increased damage from the unfocused shots. For some enemies, the HP is low enough that the unfocused regular shot will kill them before delayed frog damage can catch up.

>> No.46549388

>>46547009
That's quite literally Doppler's effect but for bullet density, I fail to see the problem.

>> No.46550692

>>46539197
Here's a few tips. I'm no expert but I've got a few clears as you can see at >>46526857

>Fuck this game, it's completely unfun
I've found it very fun, so maybe you also will eventually. That depends on whether you're able to take it easy and enjoy a good challenge even though it leads you to dying often, though.
>The rule of thumb for me is that you can't die at all during stages 1-6, while you can lose one life in stage 7 and another in 8, so that you have 2 lives overall for Eiki.
I've got a similar rule, but for me it's "don't lose more than two lives over stages 6-8". Sometimes stage 6 is harder or unluckier than 7 for me, and I've sometimes managed to beat Komachi with no misses.
>I'm pretty sure the AI gets more retarded the more you lose?
The game has got a timer which needs to run out before the boss will start taking damage, and this timer restarts with a smaller time every time you lose a life.
I can't remember the exact details, but Eiki is almost impossible to beat on your first life, the timer is either around 5 minutes or just endless.
Of course, AI-breaking EX attacks like Aya's and Medicine's (and sometimes Reimu's and Marisa's) will manage to hurt her even before the timer has run out.
>conserve my charges for boss attacks, because those tend to be the most hectic situations especially when a Lily also appears. Though I read on touhou wiki that you shouldn't sit on your charges, but idk, worked for me
Keeping your gauge at lv4 is a sensible strategy, but it's not an absolute requirement. If you're keeping it at lv4 so you can send back the opponent's boss when it's sent to your screen, you're fucked if the opponent gets a free boss (from scoring) right afterwards.
The best strategy is to use lv2 charge attacks, which only use up a quarter of the gauge and will clear all the bullets around you. Use them as a sort of delayed bomb every time you're in trouble, and most of the time you'll manage to recharge good part of it back immediately, thanks to all the enemies and bullets you're clearing. This will allow you to survive even consecutive boss invasions.
>So definitely clear Lily's as much as possible.
Indeed.

Overall, the game depends a lot on rng not throwing too much undodgeable stuff at you and not having the opponent live forever, so just play it whenever you feel like you can enjoy it and don't expect it to let you get the 1cc, most of the time.

>> No.46552619
File: 788 KB, 640x480, Touhou Ghostly Dream ~ Perfect Cherry Blossom v1.00b 4_7_2024 11_30_16 PM.png [View same] [iqdb] [saucenao] [google]
46552619

I beat Extra and Phantasm after I finally sat my ass down and just went at it for a while on my weekend off. Fun fact, my Saturn pad's directional buttons straight up died while I was trying to do Phantasm so I ended up beating it with the Dualsense's shitty dpad.

This didn't feel as hard as Flandre but I definitely understand the fight less because I cheesed the fuck out of it with bombs. I could probably beat Flandre in a few attempts just because the fight is so ingrained in my memory, but I know I'm not getting past Danmaku Barrier without bombs because I was too lazy to actually learn it. A win's a win, I guess. Anyway, should I bother with 7.5 or just move on to Imperishable Night?

>> No.46553308

>>46552619
Huh, is the dualsense's dpad that bad? I was thinking about buying one to replace my dualshock4, but I guess I won't. Or is the DS4's dpad shitty too, in your opinion?

>should I bother with 7.5
Yeah, try at least clearing it once with continues, just to find out what the story is about. It shouldn't take long, and you'll get the proper ending even if you use continues.

>> No.46553329

>>46552619
GG but lol, I would just use analog if I were forced to use DS

>> No.46553554

>>46549169
Good work, now slowly work your way up.

>> No.46553733

>>46549169
Good work Anon, now keep it up.

>> No.46561542
File: 1.52 MB, 643x1292, 1692675240678663.png [View same] [iqdb] [saucenao] [google]
46561542

Almost there

>> No.46562289

I've paused my 1cc attempts and instead been practicing Grudge Bow (Nue's final card) to improve my general dodging/reading skill (aiming for 500 captures). So far I'm at around 200 and feel like my capture rate goes up from 10% to 20%, which is still.. terrible. I think I'll do Kagerou's spellcards in between since Grudge Bow alone is getting tedious and repetitive.

>> No.46562477

When I was originally getting into the games, I made the mistake of not playing them in proper, descending order, starting from the 1st game, obviously.
Please don't do this, anons, and never use the practice tool. Dreaming about solutions after endless trials is better.

>> No.46562865

>>46562477
I agree with the opinion about playing the games in ascending order (from the 1st one on) making for the best experience, since it allows you to understand how the series has evolved over time.
I don't agree with your opinion about never using thprac, though. It is true that you should always find a solution on your own, because that's part of the challenge of the game, but that sometimes requires you to be able to isolate a spellcard and focus your time on it.
I'll make an example: After beating most of the shot types on SA, I've given Extra a few tries. The stage portion is among the easiest, but Sanae is very tough and often left me with no extra lives left by the point I got to Koishi. Then Koishi starts with a tough opener and a spellcard made of a laser spam which gives me no time to understand what is even going on before I get killed, or use a bomb which still won't let me figure out the pattern. I've gone through this a dozen times and made little to no progress, so this is a good case usage for thprac. I prefer not having to waste 10 minutes every time just to get 5 seconds of practice with that one spellcard.
Another example is suwako's "Snake Eats the Croaking Frog", I would have never noticed you could go through the gaps between the frogs if I hadn't been more concerned by not risking my run.
Having the freedom to experiment and risk your lives to find an unconventional solution is the best way to practice these unintelligible cards.
It's something even ZUN himself has implemented on IN, he was just too lazy to do the same on the following games.

>> No.46562940

>>46562477
These games are borderline unplayable without THprac. All newcomers should use it.

>> No.46563214

>>46552619
>Anyway, should I bother with 7.5 or just move on to Imperishable Night?
Play Patchouli as your first character because her boss fight and Youmu's (and Yukari and Suika and...etc.) are utter bullshit. Don't forget to spam your spellcards whenever possible.
It's a very rough game with bizarre implementation of mechanics compared to Hisouten(soku) so don't worry if it feels difficult.

>>46562477
This post seems like bait but I'll bite anyway.
>starting from the 1st game, obviously.
I disagree with this point for the general secondary audience, since it's an outlier to the series as a whole. However I agree but only if the person is fully committed to playing the entire series and would want to experience it from the very start.
Otherwise I've already discussed this ad nauseam but the classic three (EoSD, PCB, IN) are the best starting points, with LLS as a special mention too.
>Please don't do this, anons, and never use the practice tool.
Unlike the other anons I suggest AGAINST using THprac but that's ONLY because I'm a purist and would never use third party programs or mods (like the EoSD hitbox+texture patch), only using whatever is provided in-game.
However this solution may not be optimal for those who have difficulty with the series, so as much as I dislike it, who am I to stop how people enjoy the game?
>Dreaming about solutions after endless trials is better.
I know that feeling. I figured out Omoikane's Device only recently after many years of playing lol

>> No.46564276

>>46563214
>I'm a purist and would never use third party programs or mods
Kek, I hope you at least use vpatch since the input lag is an OS problem

>> No.46564695

>>46564276
I thought it was a graphics API problem. The older games don't specify the number of frames to buffer, since that wasn't really a thing back then, and most graphics card drivers have the default set to something really silly. If you manually configure it, it's probably fine. vpatch middlemanning it for you is nice and reliable, though.

That said, most people here aren't even good enough to warrant things like using thprac to hyperoptimize scoring techniques over just using stage practice and playing the games in general. When you're at the level of just chasing 1CCs, practicing small individual things puts you at risk of putting effort into memorizing trivial things instead of improving general skills. Longer play also teaches you endurance and mental fortitude, which you'll need for those ~30 minute runs.

>> No.46564798

>>46564695
THprac is just good. You can spot focus troublesome spell cards much more efficiently which helps when you've got most of the game down, and it helps in cases like MoF where you can practice Kanako's last if you haven't beaten her yet. Also,it can be fun to just turn on cheats and breeze through the game when you just feel like blowing off steam.

>> No.46565311

>>46564276
>vpatch
This thing? https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches
Unless the game(s) already had it when I downloaded it, nope.

That being said I play Touhou on an old 32-bit Vista laptop that I first beat the games on many years ago. Even though I have a modern PC I still play on the old one out of autistic habit and ritual. My only concern is that I royally messed up the Steam installation one time and now can't get WBaWC and UM to work unless I download the Steam-less version. Another issue is that the Z button gets stuck sometimes so unless I'm fighting Parsee or certain enemies it isn't much of a problem.

>> No.46568596

At one point I wrote a trainer for LLS and MS, and one of the things it could do is set the starting stage (and lots of other stuff), but no possibility of having max power on start, since only MAIN.EXE tracks that. Not sure if I should revisit it, since 99% of players are on emulators with savestate capabilities, making it redundant.

>> No.46568781

Just 1cc LLS, really nice game. But just asking : there are some kind of slowdowns in the credits, any way to fix that ?

>> No.46568944
File: 155 KB, 312x361, file.png [View same] [iqdb] [saucenao] [google]
46568944

>>46568596

>> No.46568979

>>46568596
You could wait and give it another try once the games have been reverse engineered.
https://github.com/nmlgc/ReC98#readme

>> No.46568995

>>46568781
What emulator are you using? Can you record a video with obs or sharex?

>> No.46569022

>>46568979
Don't worry, I'm well aware of the state of ReC98, as I'm basically one of only two people on the planet that actually uses it for modding and RE. There's probably no better time to implement this sort of thing now that LLS and MS are at 100% PI, meaning that adding or removing code won't shift any existing code around in any damaging way.

The only way to allow for stage practice as in the Windows games is by modifying MAIN.EXE so that:

1) Stages actually load correctly when started on 2-6. ZUN being a fucking genius only allocates graphics slots in memory properly on stages 1 and extra. Start the game anywhere else and everything falls apart. I wasn't able to do this before due to PI not being 100%, but it should be possible now even if thru assembly patching.

2) Forcing max power on game start. This should be trivial.

>> No.46569048
File: 21 KB, 128x109, zunpet.png [View same] [iqdb] [saucenao] [google]
46569048

>>46569022
>I'm basically one of only two people on the planet that actually uses it for modding and RE
Oh, that's cool. Do you have any other related projects?
>There's probably no better time to implement this sort of thing now that LLS and MS are at 100% PI
Yeah, I had noticed that right before linking it, but I wasn't sure it would be enough for your purposes. Good thing it is.
>ZUN being a fucking genius only allocates graphics slots in memory properly on stages 1 and extra
Sasuga.

>> No.46569100

>>46569048
>Oh, that's cool. Do you have any other related projects?
I've made some over the years, yeah. LLS 20th Anniversary was nothing more than a graze limit bump to 65535 and a Marisa recolor to test the BFNTCONV utility, plus some beta music.
PoDD with WASD remapped some controls in multiplayer to make it less ass for keyboard-only PvP matches.
There's the aforementioned trainer, and finally the recently made LLS mouse movement mod.
I guess I could put them all together into one package, assuming I can actually find where I put the older ones.

>> No.46569113

>>46569100
Nice, I would be interested in trying LLS with the swapped music (are you referring to the unused tracks?) and the mouse mod.

>> No.46569224

>>46569113
Good thing I already have an image ready for this: https://lainnet.arcesia.net/files/imagesroms/4_Lotus%20Land%20Story_Mouse.7z
Here's a standalone patch if you wanna replace the executable yourself: https://lainnet.arcesia.net/files/programs/LLSMOUSE.ZIP

Remember, you can't shoot with the mouse, only move, so have a hand ready on Z and X.

>> No.46569987

>>46569224
Thanks, I'll give it a try this weekend.

>> No.46570372

Giving a shot to 1cc Touhou 14 again after years of not properly playing
what's really weird about 14 is how difficult Shimmy is in comparison to the rest of the game, only Seija is even close to being that difficult

>> No.46572251
File: 3.04 MB, 2552x1920, Screenshot 2024-04-11 at 1.42.12 PM.png [View same] [iqdb] [saucenao] [google]
46572251

Ho lee fucking shit.
Absolutely insane final boss. No idea how I dodged all that shit.

>> No.46573199

>>46572251
Which team?

>> No.46573618
File: 732 KB, 751x751, 1564966533287.png [View same] [iqdb] [saucenao] [google]
46573618

Another successful thread reached bump limit, well done!

>> No.46573678

>>46573618
I thought your pic was Sagume at first and you were trying to curse the next thread.

>> No.46574613

>>46573199
Illusionary Barrier.
Tried Aria of Forbidden Magic and got my ass kicked by Reimu. Marisa isn't nearly as tough of a boss.

>> No.46575138

Probably a bit late to post in this thread, but I've recently been trying the first Windows Game, EoSD since I was curious about these games.
I've beaten Easy mode on with Persuasion Needle Reimu, and on Normal I've gotten to Sayaka without needing to use a continue with both Persuasion Needles and Homing Amulets.
Although recently I've just been using Homing Amulet ever since I discovered that Patchouli is way easier for me since she doesn't use that annoying aqua laser spell which I always need to waste a bomb on, while her fire and metal attacks are way easier for me to deal with.
Any tips for a newbie looking to get into the series.

>> No.46575273

>>46575138
Hold shift for focused movement

>> No.46575308

>>46575138
It's fine to use homing as your first shot but as you get better you should avoid using it. The reason for this is that homing shots, while being excellent at handling stages, does very little damage to single targets (such as bosses). This can be solved by learning stage routes (memorizing where fairies appear, knowing when to stream, etc.), which eliminates the need for a homing shot, thus allowing you to use the more powerful shots like ReimuB for better boss performance.

>> No.46575474
File: 1.31 MB, 1286x964, Screenshot_2024-04-11_21-54-55.png [View same] [iqdb] [saucenao] [google]
46575474

My best extra play yet!

>> No.46575485
File: 702 KB, 640x480, Touhou Eternal Night Vignette ~ Imperishable Night v1.00d 4_12_2024 12_58_56 AM.png [View same] [iqdb] [saucenao] [google]
46575485

I just got this 1cc first attempt with Reimu and Yukari. I kinda just bumbled through my first run with 2 continues and then just beat Kaguya first try on my second run. Yes, I failed both Last Spells, still no idea what the fuck those are about but as long as it still counts as a win, whatever. Also, please tell me Mystia appears in more games.

>> No.46575490

>>46575485
Wait, I just noticed it says slowdown rate 0%, but I definitely used focus quite a bit. What's up with that?

>> No.46575510

>>46575490
Slowdown as in FPS drops.

>> No.46575513

>>46575485
You're using an Ryzen CPU?

>> No.46575520

>>46575510
Is that seriously what that's meant this entire time?
>>46575513
No, Intel CPU

>> No.46575836

>>46574613
You should try Youmu and Yuyuko, they're not really entry level, but they're a lot of fun after you get used to the shot type

>> No.46576091

>>46575836
Wasn't the last "unfocus to increase DPS" shot ZUN made Marisa A in SA? I miss it, that's probably my favorite shot archetype.

>> No.46576169

>>46575520
Yes anon, when the slowdown rate is too high (the standard for it is more than 5%) people won't consider the run valid for competitions and halls of fame, because the game is running slower than it should, making it a bit easier.

>> No.46576798

>>46568995
DOSBox, the one with the th98 experience pack. I'll try for the record. I don't have issues during runs otherwise

>> No.46576912
File: 1.07 MB, 1280x960, th18_003.png [View same] [iqdb] [saucenao] [google]
46576912

Mokou's card is the best

>> No.46576947

>>46575273
Thanks, but I already figured that out.

>>46575308
I've gotten pretty far with Persuasion Needles, and have gotten pretty good with the memorizing the stage layouts, the problem is that I have no idea how to dodge Patchouli's water themed attacks so I end up wasting bombs and dying anyways.

>> No.46577586

>>46576798
Hm, that might just be how they're supposed to run, ZUN's code is quite janky.
Try to compare it with this.
https://www.youtube.com/watch?v=7g-eUQBHkaA

>> No.46577829

See you all in the next thread!

>> No.46578969

Should I make a new one now?

>> No.46579052

>>46578969
No need, threads last on page 10 almost a while day

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