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/jp/ - Otaku Culture


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45967828 No.45967828 [Reply] [Original]

Let's not wait two weeks this time, shall we?

Resources:
The Touhou98 Experience v2.00: https://nyaa.si/view/1743332
Touhou Project All-In-One Pack: https://nyaa.si/view/1743411
Thprac: https://github.com/touhouworldcup/thprac
Touhou 1cc Tracker: https://doopu.github.io/1ccTracker/

Post about your latest clear, or whatever you have in your mind right now.

>> No.45968667
File: 89 KB, 250x449, PlayLenen.png [View same] [iqdb] [saucenao] [google]
45968667

>>45967828
Len'en Gameplay Thread

>> No.45975532

>>45968667
Gomen, I wanted to "complete" 2hu games first, but I'm with 9.5 right now, cause moonies are tough. Eiki, Komachi and Extra bosses aren't any better
Also I end up going back to LLS and MS every now and then which kinda slows the whole process of "finishing" all 2hu games.

>> No.45975546

>>45975532
Also forgot to mention that I also like figuring stuff by myself so I don't visit much this threads but I really like when people actually play the games.

>> No.45975949

tryna 1CC Ten Desires, so far so good and got hooked on Desire Drive

>> No.45976021

>>45975532
>which kinda slows the whole process of "finishing" all 2hu games
Don't be in a hurry to finish them, once you do that the only choice will be replaying games, so replaying games now when you feel like it keeps things fun for longer.

>> No.45976304

>>45975532
Nothing wrong with revisiting games you like to cool off, mainline games come out on biyearly basis so there's no need to rush.
Just take it easy

>> No.45977500
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45977500

>>45955589 here. Managed to get 3/6 clears so far.
I heard Marisa's hitbox is significantly larger in MOF, SA and UFO compared to other games, is that true? That would explain why I'm getting some more deaths compared to when I play as Reimu.

>> No.45978425

>>45977500
not only is it bigger, it's also square-shaped, not a circle

>> No.45978667
File: 533 KB, 2200x2040, 1705064314545887.png [View same] [iqdb] [saucenao] [google]
45978667

>>45977500
It is yeah

>> No.45988033

>>45967828
I don't know if it's just placebo effect but playing using bigger monitor make everything seems faster

>> No.45988116

>>45976021
I'm still a bit impatient to fight extra bosses, but I'll take it easy.
>>45988033
afaik as long as the fps doesn't change it should be normal, if anything the refresh rate of your monitor might influence a bit, I think that only EoSD gave me problems at more than 60Hz. If it's only an illusion you can try to play a little bit further from the screen so it takes less of your field of vision.

>> No.45988239

>>45988033
Big monitors = faster movement, larger area to focus on, easier micrododging
Small monitors = slower movement, smaller area to focus on, harder micrododging
It's best to play on something no bigger than 18 inches wide unless you can constrict the game somehow to include black borders on the side

>> No.45989096

>>45988239
>unless you can constrict the game somehow to include black borders on the side
That's a monitor/gpu setting, and you should always use it. If the image is stretched horizontally your character will appear to move faster to the sides than up/down.

>> No.45990606

>>45988239
>there are people ITT who play touhou stretched

>> No.45995355

>>45967828
Finally a gameplay thread with gameplay image

>> No.45997406
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45997406

>>45990606

>> No.46000564

>>45988239
I think describing a viewport purely in terms of physical width is a tad misleading, since your own distance from the screen also matters. All that said, I do find that I have a preference towards the game taking up a smaller portion of my field of view than larger. I find things easier to manage and less physically taxing when my eyes don't have to dart around as much

>> No.46004645
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46004645

Retard here. Should I just use bittorrent or something for the megapack, or something else?

>> No.46004933

>>46004645
https://wiki.installgentoo.com/index.php/List_of_recommended_Windows_software#BitTorrent_clients

>> No.46011009
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46011009

Anyone have any advice on how to git gud in HRtP? I've stumbled my way to the final boss of the Makai route and I can't even get past his first phase.

>> No.46011677
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46011677

>>46011009
I've got a whole bunch
https://pastebin.com/mL54drnJ

>> No.46011837

>>46011677
Thank you! I'll give it another shot tomorrow. I've been using the slide kick a lot more than the ofuda, so it shouldn't be too hard to focus more on kicking.

>> No.46012818
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46012818

>>45967828
I feel like I'm finally getting the hang of how PCB stage 3 works but Alice is destroying my fragile ego. I understand the majority of the patterns she uses on a conceptual level but my brain still can't read all the shit coming at my face. I should probably go back to doing real runs now since I'm starting to forget how to handle Chen.

>> No.46012906
File: 83 KB, 850x721, __yagokoro_eirin_and_sukuna_shinmyoumaru_touhou_drawn_by_svveetberry__sample-503c9ef2c81044ff65b811d8726946d9.jpg [View same] [iqdb] [saucenao] [google]
46012906

Whats the easiest and hardest game from 15-19?
I just beat IN and LLS and I'm kinda itching for one of the new games, but I'm not that good desu.

Heresay is that LoLK is still the hardest, while UM is considerably easy

>> No.46012974

>>46012906
15 is brutal unless you're playing PD mode, abusing Reisen shields or bomb spamming with Sanae
16 is gimmicky and might be troublesome at the start, but once you learn how to effectively abuse the season release system it becomes easy
17 is very cheesable, play otter for free 1ccs
18 varies. The game is balanced around the card system so you'll probably have difficulties at the start while you're unlocking different cards. But once you do and find your preferred combos, you can cheese the game pretty well.
19 is just a set of 6 1v1 battles unlike other Phantasmagoria games's 9 stages. It's the easiest of them in that sense.

So if I had to rank them from easy to hard it'd be something like 19 > 17 > 16 = 18 > 15

>> No.46014992

>>46011677
>>46011837
>- Ignore the P pickups, using bombs will drop many of them and you can't pick them all so the combo on those will get dropped often, chaining bricks is a more reliable way to score.
I disagree with this point. For a beginner, (P) pickups are much easier to collect than keeping the orb in midair and not accidentally running into a bullet, since you're too focused on following it.
If you didn't miss any (P)'s, each pickup will net you about 65,536 points which is decent for getting extends at a somewhat steady rate. Full combo bricks would net you 25,600 which is better but might be stressful depending on skill level and level layout.
Sometimes you might get unlucky and have a (P) spawn from a brick that's close to the ground and far from your position. For that reason you should be generally following the orb and ready to pick up any (P)s that should spawn, which is usually every 6-8 bricks.
As you get better then you can keep the orb in midair longer, and there are some stages that really lend themselves to this strategy even for a beginner, like Makai Stages 13, 17, 18 (the cross), 19; and Hell Stages 7, 9, 12 (the bowl), 13 (the barrier), 18, and 19 (probably the best stage for comboing ever).
Also don't keep bombs at max (6) if you still have lives left. If you die then the extra bomb is lost, so keep it at 5 bombs in stock, and if you get a pickup then use it whenever. This slightly contradicts my first point, so use the bomb with caution.
Note that this is just how I personally play and might not reflect how superplayers do it.

>> No.46015795

>>46014992
This all hinges on not missing any Ps, which is extremely easy, especially for a beginner. You're almost guaranteed to miss one every time you use a bomb, and focusing on collecting them will often get you killed by bullets.

>> No.46016138

>>46015795
That's the thing, hence my last remark about it being how I personally play and may not be the most optimal. Somehow I always found it easier to run after (P)s than following the orb even when I was new...
Regardless, the final few stages of both paths have layouts that are extremely easy to combo, so it's possible to recover up to 4 lives especially if the max amount of points from (P) is achieved.

>> No.46016582

Should I generally play the series in order or just go in terms of interest? I've only played 6-7.5 so far.

>> No.46019257

>>46016582
Depends on your level of involvement with the series. If it's maximum and nothing can stop you, just play them in order starting from 1.
If you're just looking to play the easiest one, 4 is generally recommended.
If you're enjoying the series casually, just go for the ones that interest you the most.

>> No.46019638

>>46011837
I'm able to get to stage 10 pretty consistently now on both routes, happy with that. Most of my deaths early on were from getting hit by the ball. Learning that the bombs give you combo points was a huge help for keeping my life count up.
>>46014992
I find myself going for the points in the early game due to all the teleporters making it harder to consistently combo and then ignoring them once I start bombing for points. The extra points are nice early on, but once the stage multiplier kicks in, I've been able to (inconsistently) get combos of 10k+ per panel.

>> No.46027104
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>> No.46035443

Any tips for 30% Reflowering? For some reason I keep fucking up dodging the red bullets even though it looks fairly straight forward.

>> No.46035711

>>46035443
They look simply indeed, but they're quite mesmerizing.
I've found that in most cases the best way to dodge them is from above for the first three waves, and from below for the last wave.
As usual, try not to dodge unless you actually see them coming straight at you, they often won't.

>> No.46038345

>>46016582
I just played whatever interested me. Before TD was released, I think I played 8, 6, 7, 12.5, 9.5, 12, 11, 10, 9, and the first thing I played was the extra stage.

>> No.46043987
File: 126 KB, 232x252, junko-junko-touhou.gif [View same] [iqdb] [saucenao] [google]
46043987

Is PDH still the hardest spellcard in the series?
I've played up to 16 and I genuinely can't think of a harder spell in the mainline games

>> No.46044537

>>46043987
how about HBCB and HPSI

>> No.46044588

>>46043987
there's that one bullshit spell from one of the dancers in touhou 16 when you fight her solo, I forgot what it's called or which one of the dancers it is, but it has tiny star bullets literally moving and stopping and moving in random directions again completely randomly while you're also dodging other bullets coming at you from behind, I remember that one just being complete bullshit

>> No.46045243

>>46044588
>while you're also dodging other bullets coming at you from behind
That's a different spell card called Dance Sign "Behind Festival"

>> No.46046586
File: 559 KB, 1280x960, 2024-02-07-205025-東方紅魔郷.png [View same] [iqdb] [saucenao] [google]
46046586

Dear /jaypee/
today I made it to Remi for the first time without continues. I made a shitload of mistakes with Meiling so arrived with only one spare life. Remi had some fast shots that she starts with sometimes and I was caught out unaware very quickly.
:)

>>46035443
I dip down to the bottom and find a good opening for the larger shots, then zip up straight and dodge the red ones before they fan out, personally. Just practice it by itself a few times.

>> No.46046973

>>46046586

>>46027104

>> No.46047589
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46047589

Cleared SA Lunatic today. This was a lot easier than I originally thought it was gonna be, though I'd still say it's a bit harder than EoSD Lunatic. ReimuC's bombs carried me pretty far and I honestly couldn't get used to any other shot type.

>> No.46048236

>instinctively hit esc because you think you died
>you actually luck dodged instead, and the pause screen (which is impossible to avoid looking at) makes the next couple seconds easier
>unpause and carry the run to victory
What do you do in this situation? Would the run be considered cheated even though you didn't mean to?

>> No.46048672

>>46048236
You're likely not good enough for your "cheating" to be of any consequence to the world, so it just matters what you think. If you're personally worried about it, then you probably have a stagnant mindset of collecting low level achievements instead of looking forward to a time where your skill level has increased to the point of it being so easy to redo it that it's not even worth the time to prove it to yourself.

>> No.46048766
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46048766

>>46048236
Reminds me of those rare moments when I get stucking in a tight situation and expect to die, but somehow end up surviving it, which breaks my concentration and leads me to dying to something simple shortly after.

>> No.46048815

>>46046586
You should try completing the whole game with continues at least once, otherwise you'll just keep practicing the same stuff over and over and end up unprepared for the last cards every time you manage to get farther than before.

>>46046973
Funny how prophetic that pic ended up being.
For the Normal players: Mountain of a thousand needles is Scarlet netherworld.

>> No.46050018

>>46048766
I know that feel
Sometimes I deliberately move to crash into the bullet wall to end it quicker only to somehow graze the whole thing lol

>> No.46053325
File: 1.42 MB, 1271x956, PCB sakuyaA lunatic.png [View same] [iqdb] [saucenao] [google]
46053325

Finally pulled it off, even had enough lives and bombs to get through the survival without really knowing how to dodge the red criss-cross bullets. It feels like It's mostly smooth sailing if I can get past the rough stage 3. I feel a lot more in control dealing with Prismrivers and Youmu than I do with Alice.

>> No.46054997

>>46043987
spring final in 16

>> No.46055065

>>46048815
Yeah I have, three times so far. I didn't really expect to get to Remi, I had been practicing Patchy and Sakuya's levels by themselves prior to this. So I guess I hit my goal of getting past Sakuya yesterday

>> No.46055129

>>46027104
on lunatic you can try to poc after the first wave of the non

>> No.46060693
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46060693

>>46053325
And here I am just trying to 1cc Normal...Lunatic still looks impossible even after beating Flandre. Good job, anon.

>> No.46062036
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46062036

>>46060693
Thanks. Sure it looks impossible now but with enough time, experience and serious effort anyone can pull it off. I'm no hardcore gamer myself, I've been playing the series on and off for over 2 years now and only have lunatic clears in 3 of the easy Touhou games. So take things at your own pace, and don't force yourself to aim way above your skill level if you don't want to commit to it. These are games you play for fun at the end of the day.

>> No.46068993 [DELETED] 

>>45968667
Yes

>> No.46074891
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46074891

>> No.46075863

How do I consistently capture Hijiri's first and last spellcard?

>> No.46075926
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46075926

>>46054997
Really? I've only ever did Reimu+Spring and the final spellcard did feel ridiculously tough compared to the rest of the game.
>>46075863
>first
Just dodge lmao (pic rel Normal)
>last
The first few waves should be easy to dodge as they're static iirc, but as more are fired you should have some sort of weaving pattern to go into the rings then out.
Some of the later rings are aimed and expand/contract much faster, which makes it difficult to exit/enter if you're in an existing ring. I might've captured it once, but mostly die when her health is about 20% remaining.

>> No.46078869

>>46075926
It really is the blind leading the blind around here huh.

>> No.46078903
File: 693 KB, 1203x1360, PoDD_Okazaki.Yumemi.full.png [View same] [iqdb] [saucenao] [google]
46078903

am currently being assraped by crosses, pls help

is there anything more to this fight than pure RNG on lunatic? the AI seems to only get hit when it wants to. feels even more bullshitty than UFO lol

>> No.46078979

>>46075863
Try to dodge diagonally I guess, it increased my consistency back then

>> No.46079130

>>46078903
Nope. It's ten minutes of prayer and mad skillz.
Yumemi is regarded as the hardest final boss for a reason.

>> No.46079420

>>46078903
Unless you're also using Yumemi (or Reimu sometimes) since the enemy AI doesn't understand how to handle crosses, it's just about survival. Also, you should always carry an extra life with you going into that final boss. The first time you fight Yumemi, she doesn't have any timeouts whatsoever, so you'll most likely have to die once to her.

>> No.46082754
File: 86 KB, 968x982, 1625309558906.jpg [View same] [iqdb] [saucenao] [google]
46082754

>playing pcb after finishing eosd
>"damn this game is way harder, bosses have a fuckton of health"
>finally 1cc Reimu A
>1cc Reimu B first try because my shot damage isn't pitifully weak
Seriously, Reimu A didn't feel anywhere near this shit in EoSD.

>> No.46083225

books is impossible
captcha: 0W04

>> No.46086533

>>46082754
Pcb Reimu A is very weak.
Sakuya A should be basically free as well

>> No.46087579

>>46078869
These threads are just secondary rehabilitation centers. The good players moved to Youtube and Discord.

>> No.46088209
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46088209

>>46087579
What about the geriatric players who only do a single 1cc every few months?

>> No.46096910
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46096910

Would you want these back?

>> No.46097064

>>46096910
Yes, since they'd bring back the results screen and I miss those. Fuck having to count misses manually.

>> No.46097070

>>46096910
It was funny.
I miss ZUN having fun with his games.

>> No.46099575

Am I just fucking retarded or is 15's Extra so much harder than the rest? I just can't get Doremy's cards down, those fairies at the end can suck my cock, even some of the easier portions of the stage aren't guaranteed victories for me so the entire time I'm on edge.

>> No.46100452

>>46099575
it's harder than the rest

>> No.46101041

>>46099575
It's the hardest extra stage if you're not playing Reisen.

>> No.46108988

Sleepy month, looks like.

>> No.46109497

>>46108988
We're all too busy with our valentines

>> No.46115062
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46115062

>> No.46115144
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>>46115062
Why

>> No.46123045
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46123045

Managed to 1cc LLS a couple of weeks ago. A bit of an embarrassing display, but I did go into Marisa and Stage 6 mostly blind. I need to go back for a better run at some point.

>> No.46123163

>>46123045
Good job anon, is that your first 1cc?

>> No.46123292

>>46123163
Thanks! It's my second 1cc. My first was MoF Normal which took me about a month to pull off. The LSS 1cc took a weekend.

>> No.46125612
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46125612

>>45977500
Took a break for a few days but now got all six clears.
MarisaC was the most fun, got it done in two tries. Her gimmick is actually fun unlike MarisaA's.
Now to decide the next one to play (Not really doing them in order). I've done EoSD, PCB, TD and now this. Maybe I should go back and get IN done now.

>> No.46126458

>>46125612
Take the plunge and do SA or UFO.

>> No.46127849

>>46125612
IN is a good choice. Whenever you'll feel like playing SA or UFO, play StB first to hone your skills to the limit, you'll need it.

>> No.46131312
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46131312

Do you ever measure your heart rate while playing?

>> No.46133832
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46133832

Tried picrel last night and it's the very first mainline game I'm not enjoying on my 1st playthrough, can't tell if it's the cast, the music or the gimmick but it's just not clicking for me. The characters don't seem all that interesting despite having some degree of exposure to a few of them already, most of the songs have been forgetable so far save for 1, maybe 2. Granted I haven't reached stage 6 yet so that could change in the future.
Is the season gimmick just a mini bomb or am I missing something? Speaking of which do I want to kill enemies as fast as possible or graze whenever I can? Been trying to graze so the bar fills quickly but then I don't kill as many enemies as I'd like, I think I'll enjoy this game more once I figure out the optimal way. Messing around with shoot type combinations and timing for season release atm, tried summer Aya earlier and it sucked so much.

>> No.46134751

>>46133832
>Is the season gimmick just a mini bomb or am I missing something?
It depends on the season used, but in general you want to squeeze out as much value out of releases instead of just treating them as backup bombs, since this is directly tied to your extends. Higher lvl releases + more bullets erased = more PiV gained = faster score gain = more extra lives.
>Speaking of which do I want to kill enemies as fast as possible or graze whenever I can?
Personally I tried killing everything as fast as possible. The extra bar grain isn't worth risking a potential resource waste because you let the enemies clutter up the screen with too many bullets.
>I think I'll enjoy this game more once I figure out the optimal way.
That's how it was for me. This game is like a puzzle where you need to figure out both where you can position yourself to gain the most season levels via grazing, and also when is the best time and position to do a season release. Additionally, each sub-season behaves differently, so you'll need to adjust your approach towards the runs according to their quirks Once you do, it becomes a pretty unique experience compared to your usual bullet hell. You're actively engaging with the "erase bullets" mechanic to score an advantage instead of the usual "just dodge, bro" strat you'd be used to. The playstyle of Autumn subshots is so radically different compared to the usual fare, that in a way it perfectly exemplifies what HSiFS is about.

If I had sum it up in one sentence, you can consider HSiFS a very cheesy and abusable game but it makes you put in the work to figure out how to cheese and abuse it instead of handing the solution to you right out of the gate, like otter subshots in 17 do. If you're a bullet hell purist who wants to have fun dodging patterns by pure technical skill, it probably won't click with you.

>> No.46135017
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46135017

>>45968667
But I already beat them on Absurdly Extra.

>> No.46135984

>>45968667
I think I only have lunatic and absurdly extras left to clear and I'm too lazy to commit to anything.

>>46135017
An extra stage midboss going completely out of control resulting in the entire plot of the next game will never not be funny.

>> No.46136848

>>46134751
>a very cheesy and abusable game but it makes you put in the work to figure out how to cheese and abuse it
That's what I thought too, it became clear to me that ZUN wants you to use the season mechanic and try out different playstyles when I saw some of the patterns in the early stages.
Thanks for all the input anon. Some of the spells and patterns in stage have been rough but it's all part of the grinding process.

>> No.46138342

just watched senchou clearing lolk so now I want to do it too

>> No.46139786

>>46131312
I like how the rate increases just as the caution alert appears. Such a cool moment.

>> No.46140828

I skipped MOF and SA extra stages to go straight for UFO 1CC attempts as I make my way through all the games
I will eventually go back and do them one day, but did anyone here enjoy them compared to other games'?

>> No.46141786

Is LoLK or UM without cards harder for ExNN?

>> No.46141970

Is it normal for the Stage 5 boss to be harder than the final boss in these games? That's how I've felt for both EoSD and PCB.

>> No.46143033

>>46141970
Seems you're just bad with their gimmicks.

>> No.46143063
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46143063

>>46141970
La Jardinera was pretty tricky for me, but I definitely didn't think she was harder than Yuyuko.

>> No.46143379

>>46141970
They do tend to be more technical, and thus harder in some points until you get used to dealing with them, but overall the final bosses are always harder.

>> No.46145911

>>46141970
i only feel that way about 18, it feels like most of chimata's spells were placeholders

>> No.46147153

>>46131312
Dunno about heart rate, but these games always make me sweat like a surgeon. Most of my 1ccs are from winter/autumn because of how hellish it is to play during summer.

>> No.46148236
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46148236

fuck yeah
mima is so powerful

>> No.46148253
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46148253

>>46148236
Now do it with plant mimar!

>> No.46149978

>>46141970
Of the handful of games I've played, the only one where I felt this way was Mystic Square. I wouldn't put Sakuya or Youmu above Remi or Yuyuko.

>> No.46154308
File: 266 KB, 2560x1440, 20240220_234820.jpg [View same] [iqdb] [saucenao] [google]
46154308

TWC 2024 got announced a few days ago starting on May
Any /jp/sies participating?

>> No.46156360
File: 84 KB, 1920x1080, Mildly Annoying.png [View same] [iqdb] [saucenao] [google]
46156360

>Get a 1cc with ReimuB
>Try to 1cc with MarisaB
>Walled by Reimu/clear stage 4 with no lives
>Switch to MarisaA
>Perfect Reimu AND 1cc
This is silly

>> No.46157412

So do the enemies in IaMP story mode just not follow the same rules as player characters? Like when they use spell cards they get special effects on attacks like Marisa's broom charge leaving a fuckton of stars behind or Patchouli being invincible during her tornadoes while as a player they're basically just super attacks.

>> No.46158564

>>46157412
Yeah. It's not unlike the STGs. When enemies use spell cards, they fill the screen with bullshit. When you use spell cards, it's just a bomb.

>> No.46162605

>>46156360
Please be mindful of this board's culture, abusing the quote function to post stories is frowned upon.

>> No.46163410

>>46141970
>>46149978
Yumeko is on a tier equal to Orin, dancers, and Megumu (imo, she's probably not as hard as I think). Clownpiece is the toughest Stage 5 boss.
>>46157412
Yes and this super armor effect happens in the later fighting games as well, but not as bullshit as this game.

>> No.46163420

>>46163410
>>46157412
The AI in fighting games is always busted.
It doesn't have to fumble around with comboes like a human does.

>> No.46165183

>>46154308
The peak was when Chinese players harrashing each other because of score hiding drama
don't ask the detail

>> No.46174453

>>46154308
Has there ever been a statement about featuring PC-98? I would watch the shit out of HRtP survival or PoDD scoring.

>> No.46174540

>>46174453
If I had to guess, they don't want to risk "tarnishing" the event with emulation since japan gets butthurt about that, even with infeasible legacy shit like PC-98.

>> No.46174900

>>46174453
I don't think so, but there was a smaller scale Touhou World Cup for just the PC-98 games last year. Don't know of there will be one this year.

>> No.46176078
File: 1.20 MB, 3000x3000, 20240223_154024.jpg [View same] [iqdb] [saucenao] [google]
46176078

Is it just me or is LOLK absurdly hard? I can usually get to Stage 4 first try on most TH games. 1cc'd IN, MOF, and SA.
I've been getting blendered since like Stage 2, died like 20x to Ringo, the stages themselves are absurdly hard too.

I was told it's just the last two stages that are particularly bad but fuck me

>> No.46176821

>>46176078
>Is it just me or is LOLK absurdly hard?
Depend, if you are using reipoo or maldrisa lolk is hard yeah but if you are using sanae or reisen maybe you are just have bad mindset
https://www.youtube.com/watch?v=OPx4o8tI8fM
this meme run never gets old

>> No.46177400
File: 607 KB, 640x480, th16_004.png [View same] [iqdb] [saucenao] [google]
46177400

What the fuck was ZUN thinking when designing this spell. It's not even hard, but the ocasional yellow flash which happens to be the same exact color as the bullets makes it hard to even see them at some points, it's why I've failed it a bunch of times.
Anyways, routing is pretty much dealt with but I keep getting hit by dumb mistakes, which is why I reset everytime and Larva's first spell is at 60 or so clears. Really bad habit of mine, I should just keep going but I'm obssesed with getting a clear as clean as I can.

>> No.46177567

>>46177400
Wait till you play WBaWC and use wolf or eagle spirits and see (lol) how hard it gets to make out bullets when there's a mess on the screen.

>> No.46177617

>>46177567
The big fairy section at the end of stage 3 while using Hypers as Eagle Marisa is absolute torture.

>> No.46177664

https://www.youtube.com/watch?v=r9612u81Jgw
Could be improved a lot more but i got lazy to do it. Took me months to get it right and harder than it should be because Marisa's damage is zero

>> No.46177730
File: 884 KB, 1280x480, file.png [View same] [iqdb] [saucenao] [google]
46177730

>>46177617
5 big lasers coming out of the character can't be as bad as a fat stream of bullets that waves you when you move and obscures everything in front of it. Reimu's focused shot is already bad to begin with and the beast mode makes it worse, the screenshots doesn't show how blinding it is. At least you can take a bullet here unlike in UFO, and the game is one of the easier new ones too.

>> No.46179553

>>46177664
I get you're trying to challenge yourself, but something like Reimu NBNC or even a low miss NB with Eirin and Eiki's cards would be more impressive and better for building up your skill. All you really did here was get through the easy stuff and bomb through your bad routes for sections like post-midboss, Mine Blast, and Dragon Eater. You even died to Mushihimesama.

>> No.46179736

>>46179553
Yeah I know, some questionable gameplay there in some parts.But like I said, was too lazy to get a better run because this took some time and I still can't do it consistently. There's runs where I do better at the spells that i've failed but doing it all in a single try is harder.
But fuck Dragon Eater, i'm like 0/600 in practice mode on that. Mine Blast is doable. The reason I did this with Marisa was to prove myself as a Marisa main, no matter how trash she may be in the game.

>> No.46180737

Is there a reason to go for tricolor UFOs in UFO?

>> No.46180786

>>46180737
Nope, they were added to the game for no reason. Alternately, look up what they do, and consider what might make them useful!

>> No.46180883

>>46180737
It's for scoring mostly but tricolor can be good in survival to recover lost ufo

>> No.46183964

>>46180737
So that you suffer when you accidentally pick it up instead of full red or blue or green.

>> No.46187637
File: 310 KB, 500x500, dd06cf754e53de6f936f1e2c293dd3f3dfdf51fa.jpg [View same] [iqdb] [saucenao] [google]
46187637

How hard is Ran compared to other Extra bosses?
How much harder is Yukari compared to Ran?
Thinking of doing Phantasm immediately after Extra, and clearing it within the same day too if possible.
I can practice for Ran of course, I just hope Yukari isn't that much tougher.

>> No.46187669

>>46187637
Ran is probably the easiest extra boss, Yukari is harder than Ran. If you can finish Ran with 2-3 lives left, Yukari won't be a problem for you.

>> No.46187724
File: 532 KB, 1164x996, ff4af718a03e1cb61e36575194b0ea2461baba1a.jpg [View same] [iqdb] [saucenao] [google]
46187724

>>46187669
>Ran is probably the easiest extra boss
Wow, I thought that was Suwako? I managed to reach her last spell during a casual run without the intention of clearing it about a decade ago. Maybe that's what reinforced my beliefs.
Well that's good news, I remember Ran being somewhat easy, but that was also a long time ago too and forgot the details. The stage was really annoying though.
How would you compare Yukari to other Extra bosses?
Actually while we're at it, how would you rank all the Extra bosses in your opinion?

>> No.46187773
File: 451 KB, 1618x1384, 1675027838992265.jpg [View same] [iqdb] [saucenao] [google]
46187773

>>46187724
Ran is definitely easier than suwako (besides maybe her swastika spell, which is only easy once you've figured out the trick), I've managed to clear her on my off days right after trying and failing to beat suwako a few times in a row.
I can't say much about yukari cause I haven't beaten her yet, but she looks a couple notches harder than ran, overall slightly harder than suwako but below mokou or flan's level.

>> No.46187796

>>46187773
>overall slightly harder than suwako but below mokou or flan's level.
I'm guessing it's something like this then:
Flandre >= Mokou > Yukari > Suwako > Ran
That's pretty manageable then. Flan is the only one I cleared so far, and she was easy though took a whole day to practice, while I've played Mokou several times in the past so she's not as difficult as can be. I'm doing a single boss per month so those can be categorized separately.
Many thanks!

>> No.46188600
File: 414 KB, 576x720, 1651258924838.png [View same] [iqdb] [saucenao] [google]
46188600

Finally got a 1cc with Marisa in PCB. I usually end up restarting if I lose a life early, and I ended up losing 2, 1 to Chen and then one to Alice early on when I routinely get to stage 4 with full lives. It's strange that the one run I decided to just press on and use as a practice run is the one I completed in the end.

>> No.46188642

>>46188600
Hope you've learnt not to restart runs, it's a waste of time.

>> No.46188649
File: 123 KB, 1200x1069, 1667426995151603.png [View same] [iqdb] [saucenao] [google]
46188649

>>46187724
>Actually while we're at it, how would you rank all the Extra bosses in your opinion?
This image for ExNN(N) difficulty got posted a while ago. I don't know the name of the player who made it, but the ranking and comments are pretty accurate in my experience.
The ranking for clearing will be different based on resources (DDC and UM are extremely easy to cheese, for instance), but it'll give you a good idea of the pattern difficulty you can expect.

>> No.46188760

>>46188642
That run honestly was an outlier, because I've had some really good runs only to fuck it up because I suddenly start playing like shit. I just don't like to waste time on runs that I perceive to have a lower success rate because I was dicking around and lost more lives than I'm comfortable with before the part of the run I actually need them for.

Also, while we're talking about PCB, can I do stage practice if I want to capture spellcards to unlock Phantasm?

>> No.46188876

>>46188760
You probably start playing like shit because you're tired when you finally get far after restarting the run multiple times. Doing some warmup is fine, but after that you should commit to your runs even if you die once or twice in the early stages, that's the best way to put more practice time in the latter stages.
I'm pretty sure stage practice doesn't contribute towards the spellcard record, but you can check yourself by capturing a new card on practice mode and then checking the stats menu.

>> No.46188938

>>46188760
Stage practice only counts your history if you finish the run (either by clearing or running out of lives). If you capture a spell and then exit back to the menu before it's over, it won't count.

>> No.46189001

>>46188876
Yeah, you're probably right, but I just end up restarting anyway. Of course, I don't really bother if I haven't actually gotten a 1cc yet, my biggest problem was choking on Yuyuko, and no amount of stage practice is gonna stop me from fucking up under pressure.

>> No.46190329
File: 441 KB, 441x270, 1483583536818.gif [View same] [iqdb] [saucenao] [google]
46190329

>>45967828
>Touhou Project All-In-One Pack: https://nyaa.si/view/1743411
do I need a windows machine to play these

>> No.46191122

>>46190329
No, Wine runs them all perfectly OOB.

>> No.46196418
File: 303 KB, 578x469, 1698631001166899.png [View same] [iqdb] [saucenao] [google]
46196418

Sakuya B is so fucking weird. Really not a fan of this shot type, even if it's probably actually really good. Also, fuck Merlin.

>> No.46197227

>>46196418
Sakuya B is a bit of a "reverse noob trap", but not a severe one, since it takes some skill and route memorization to use effectively, plus it's comparatively better on higher difficulties, due to its bomb: since it converts bullets into cherry items, you can bomb -> border -> border break -> repeat throughout the entire game and win. I would definitely recommend it for Lunatic, although for other difficulties Reimu B or Sakuya A might be the better choice.

>> No.46199398
File: 1.33 MB, 960x720, th14_2cK48aM9CK.png [View same] [iqdb] [saucenao] [google]
46199398

!!!

>> No.46201741

>>46196418
Wait until you play UM Sakuya.
Speaking of, that shot is such a disappointment. It's the most complex forking shot in the series, which SOUNDS like it'd be fun. But spreading your knives even slightly makes them so weak and it's such a pain to get them back into place that it's not even worth it. You use the spread shot during a couple stage sections and then the rest of the game is just focus only Marisa simulator.

>> No.46203916
File: 405 KB, 640x480, th16_006.png [View same] [iqdb] [saucenao] [google]
46203916

Finally got my first 1cc on HSiFS after stopping being a bitch and resetting several times. I even had a dumb death on stage 1 but stage 2 and 3 went pretty smoothly. I still suffer at the last wave of enemies on both stage 4 and 5 so I had to use bombs.
Managed to get a clean Narumi, I almost always die to her 2nd non and third spell so getting those parts without dying was pretty satisfying. The dancers were a pain in the ass as usual, I hate the 2nd non but I feel I could clear that part without dying with enough practice. And Okina was pretty decent, still can't clear her last spell which gets super annoying by the end. Her nons are pretty much free as well as some of her spells, overall not a very difficult boss at least with Marisa.
It was just like anon said last time. Once I learned how the gimmick in this game works I started loving it, cleaning the screen with the spring sub weapon or chaining with the summer one can be very fun. I'm pretty much obsessed with the stage 4 theme, my favorite tune from the game alongside stage 5 and Okina's theme.
Already played a bit of the extra stage. Does every character get the same sub weapon? Routing with the backwards shooting in mind will be fun I bet.

>> No.46204443

>>46203916
Good job. I'd recommend trying to clear the Winter subseason shots. The release sticks around for a while, so you can just drop it on the bosses' faces to farm PiV and melt them with the damage buff it gives you on top. It's really amusing.
>Does every character get the same sub weapon?
Yes, the backshot is the gimmick of the extra stage that every character has to put up with.

>> No.46205881
File: 1.36 MB, 640x1440, EXTRA_CLEAR.png [View same] [iqdb] [saucenao] [google]
46205881

>>46187669
>>46187773
>>46188649
>>45943078
PCB Extra cleared after only around 2 hours and approximately 59 retries!
I felt her stage was much tougher than her battle, since the bomb pickups very too many. That said, I bombed and broke border like there's no tomorrow.

One thing I'm conflicted about is that after so many retries, I started pausing when I see a bullet wall coming towards me with the intention of restarting, because I used to fuck up A LOT in the early stage.
This run I paused only once: It was the end of the Fox Laser card, and moving left to dodge the red shots I reflexively pressed Esc, and I don't remember whether it was to restart or a wrong key press to deathbomb that blue bullet I was about to walk into. Regardless, I was clear of the bullet.
Sometimes I unpause instead of restart because the break in concentration makes me crash into another bullet moments later, and I keep playing so I can practice later parts of the stages/boss. Unfortunately this time I managed to clear the whole stage. Just curious what would you guys do in this situation?

>> No.46205958

Can I talk about fanmade Touhou games here?

>> No.46206343
File: 139 KB, 850x1214, __inaba_tewi_touhou_drawn_by_b_nosk101__sample-ba6de1d56e2f7bffc6a8002bebc7cd6b.jpg [View same] [iqdb] [saucenao] [google]
46206343

>>46205958
If it's a shmup then it should be close enough in subject matter, sure. If not it probably should get its own thread instead.

>> No.46206362

>>46205958
I've posted my WIP fangame here because it's the only regular thread on the board with people who actually play Touhou games.

>> No.46207092
File: 3.69 MB, 640x480, BoSM.webm [View same] [iqdb] [saucenao] [google]
46207092

>>46205958
Please do! I love fanmade STGs and wish people played them as seriously as they do the official games.
It's honestly a bit strange to me that most games with long-running scenes usually heavily focus on user-created content (see rhythm games, randomizers and ROM hacks in speedrunning, any community that calls the official content "stock" or "base"), yet the "user-created content" in Touhou is treated as just a novelty.

>> No.46207414
File: 925 KB, 640x480, THBIT.webm [View same] [iqdb] [saucenao] [google]
46207414

>>46207092
I would definitely play more fan-made shmups if 90% of them weren't so terribly optimized.
Webm is me trying to play Bubbling Imaginary Treasures

>> No.46207936

>>46207414
Avoid danmakufu games next time

>> No.46208134

>>46207936
Concealed the Conclusion >:|

>> No.46208220
File: 1.33 MB, 1197x902, win11.png [View same] [iqdb] [saucenao] [google]
46208220

>>46207092
I enjoy them a lot too. I've played some fangames more than the actual mainline games.

>>46207414
I'm in a similar predicament. I got a new laptop a year ago which was on Windows 11 instead of Windows 10. I have no idea if I'm missing some library or danmakufu just isn't compatible with 11, but it broke some of the fangames I really enjoyed like Sapphire Panlogism and Book of Star Mythology. Like gameplay-wise everything is working as intended but the graphics are all sorts of messed up, leading to stuff like invisible enemies or player sprites. I see the same issue in other fangames like IBP and RSS too, so I assume it's danmakufu-related in general, but SP is definitely the most affected by it.

>> No.46209575

Is Marisa A or Sakuya B worse at the DDC Extra, survival-wise? I know people consider Sakuya B just barely better for the main game, but I'm not sure about Extra. I feel like the stage gives you more shotgun opportunities that would make Marisa A better.

>> No.46210494
File: 14 KB, 380x157, troubleshoot.png [View same] [iqdb] [saucenao] [google]
46210494

>>46208220
>the graphics are all sorts of messed up, leading to stuff like invisible enemies or player sprites
If you're willing to troubleshoot, you can run the game's config.exe and then see what the log says when trying to access the game graphics. I've never had problems with the games you mentioned, but I know Mystical Power Plant in particular loves to break if you don't unzip it in a very particular way.

>> No.46210613

>>46209575
Sakuya B is much worse, it's not even close. Marisa A is pretty strong and has a great bomb, it's only bad for LNBs because you can't bomb, can't shotgun due to bullet density, and have to fight Benben, and even then it's debateable whether it's worse than Sakuya B.
For some personal experience, I have on my DDC Player Data: Marisa A Easy, Normal, Hard, and Extra 1CCs in 15 times used, and Sakuya B Easy, Normal, and Extra 1CCs (haven't cleared Hard with it yet) in 148 times used. It's pure garbage, and nothing in the series even comes close.

>> No.46210792

>>46205881
>what would you guys do in this situation?
I would never get myself into that situation to begin with. Pausing every time you're about to die instead of just bombing or trying to dodge the wall of bullets sounds like a terrible way to improve your skills in the long run, not to mention it makes practice more of a mindless grind than something you do for fun.

>> No.46210805

>>46210494
I remember enabling that option in the past, but my only experience with Danmakufu is consuming fangames, so I don't have the internal script knowledge to be able to spot issues. I don't see anything eyecatching like fail or error logs (aside from "Failed to connect to a joypad."). Maybe it's a case of missing files, I don't know. I remember googling around in the past but failing to find other people with the same issue. It's kind of a problem I've learned to live with. I still keep my old laptop around just in case I feel the desire to go back to the fangames in a playable state.

>> No.46211982
File: 2.65 MB, 1920x1080, help.png [View same] [iqdb] [saucenao] [google]
46211982

>>46206343
>If it's a shmup
Well it's kind of a shmup. I'm hesitant to tate another sure because the recent one just died.
>>46207092
>>46206362
Cool. Thanks guys.

So basically in Touhou Danmaku Kagura I have no idea how I'm supposed to complete this "Acquire 1,000 or more 点" mission on this song.
I make sure to use a card and character combination to get me to start with 5 bombs, use them all during Byakuren's boss attack, kill her while there are still bullets on screen and yet I still can't clear the mission. Has anyone here done it before? I desperately need tips it's the only star in the entire game I haven't gotten.

>> No.46212034

>>46211982
There isn't much you can do besides trying to have as many bullets on screen as possible before bombing. Try with different timings.

>> No.46212094

whats the best/most forgiving game for someone whose never played bullet hells before. I've been trying to beat 8 this past week but only make it to stage 5 on easy

>> No.46212118
File: 2.15 MB, 1920x1080, stupid bullshit.png [View same] [iqdb] [saucenao] [google]
46212118

>>46212034
I really had to pinpoint the exact millisecond I dropped those bombs and even then it wasn't good enough until I got a lucky drop for an extra one.
What a garbage mission. Just pure unadulterated cancer where the only way to complete it is "pray to RNG lol".
These danmaku stages would be a lot more fun if there weren't meme gimmicky challenges stapled to them and instead they were closer to something like Yoiyami Dancers.

Anyway. Thank you! I finally did it thanks to your advice after like a dozen attempts.

>> No.46212151

>>46212094
you're already playing it

>> No.46212438

>>46212094
Touhou 4 LLS. Or just play Crimzon Clover on Novice mode, it's an even gentler introduction.

>>46212118
No worries, and yeah, I agree. Some aspects of the game feel a little uninspired.

>> No.46212633
File: 380 KB, 3024x948, yuuka ms 1cc normal.png [View same] [iqdb] [saucenao] [google]
46212633

>>46148253
It took me a while (mainly because I was trying to get 1cc with other characters) but I finally did it. I didn't like Yuuka at first because I don't like spread shots and I thought she deals less damage than the others, but my best game was with her probably because I ended up gitin' gud after playing so much.

>> No.46212720

I'm playing Ten Desires for the first time now, as Youmu
I'm probably caring too much about min maxing but I'm curious
It seems the charge effect only happens once the last "sword slash" or whatever you want to call it occurs, but you can instantly hit shift again after firing anyway, but it doesn't charge
Is it more optimal to fire unfocused for a split second before charging again?

>> No.46212998

>>46212720
>Is it more optimal to fire unfocused for a split second before charging again?
Yeah. Don't worry too much about it that you end up getting yourself killed, though. Even if you don't optimize DPS at all, you'll still match Reimu's damage output as long as you move up some before releasing your slashes. So you can do one or the other for damage: unfocus or move up. Combine the two to be OP.

>> No.46213075

>>46212094
You will get different answers but touhou in general is very forgiving for newcomers

>> No.46213287

>>46212438
>Crimzon Clover
looks pretty fun, thanks for the recommendation

>> No.46213331

>>46212151
>>46213075
guess I'll keep at it with 8 then

>> No.46214484

How hard is PCB's Extra Stage compared to EoSD?

>> No.46214645

>>46214484
Easier overall. Maybe has comparatively more gotcha moments that you're guaranteed to die to blind and need to memorize, but it gives you more lives and obviously borders help a lot.

>> No.46216781

>>46213287
You're welcome, it's still my favorite non-2hu bullet hell.
One of the patterns of the final boss is also similar to one of Yuki's patterns in MS, and her theme is called Crimson Maiden, so that might be a reference to the touhou series. The guy who made CC is a superplayer, after all.

>> No.46218516
File: 576 KB, 640x480, th07_XwOwt34wTQ.png [View same] [iqdb] [saucenao] [google]
46218516

>>46214645
Alright, this already seems much much easier, even despite my sloppy bomb usage. This was my very first attempt, when I don't think I got even halfway through the stage my first time doing EoSD's Extra, and it still took a while more to actually reach Flandre. Maybe I'm just a better player now, though.

>> No.46218565
File: 529 KB, 1000x1000, 112265577_p33_master1200.jpg [View same] [iqdb] [saucenao] [google]
46218565

>>46135984
wew lad, I'm still trying to unlock the extra stage for all the characters in 4, it's kind of painstakingly boring having to do so many stages with all of the teams

>>46135984
it's even funnier considering she was just drunk

>inb4 ">she"
jynx said it's up to the player, they're all shes to me

>> No.46218572

>>46218565
meant to reply to this instead of the same post twice >>46135017

>> No.46218637

why is eosd so hard? after i played pcb i decided to return to th6, only to get my ass beat again and again, even though i barely had any problems with the sequel. i 1cc'd pcb on normal in a few days, but i can barely squeeze through stage 4 on normal.
new player btw

>> No.46218645

>>46218637
PCB is probably the easiest touhou.

>> No.46218669

>>46218637
If you can 1cc PCB, I don't see why you couldn't 1cc EoSD. I don't think it's THAT much harder, one of the differences being that I can just wing it all the way to the final boss on normal PCB, but on EoSD I do have to memorize some enemy spawns starting stage 4. Remilia is also a lot harder than Yuyuko imo.

>> No.46218704

>>46218645
well that'd explain it, rip my luck
>>46218669
i noticed the patterns on pcb are way less random than eosd's, also less enemies that spawn an absolute danmaku hell on the screen that you have to memorize the spawn of. but reimu also feels a lot better to control, and a bit faster. the screen also seem a little smaller and zoomed in, so less bullets ig, but its just my conspiracy theories.

>> No.46219107
File: 1.92 MB, 640x1920, PHANTASM_CLEAR.png [View same] [iqdb] [saucenao] [google]
46219107

>>46205881
>>46210792
>Pausing every time you're about to die instead of just bombing or trying to dodge the wall of bullets sounds like a terrible way to improve your skills in the long run
I never did this before, it has become a bad habit only since I started doing the Extra stages starting this year, and only when it's certain death like walling myself in.
>not to mention it makes practice more of a mindless grind than something you do for fun.
Honestly I really was grinding because I kept dying to Chen's non-spell, so the Esc button reflex was there and I accidentally did it even though I long passed Chen. It only happened a few instance, but it was unfortunate that my clearing run had one by mistake.
Anyway, I did another Extra clear with the same shot type just to rest my conscience, and even did Sakuya A as well.

More importantly I managed to do the Phantasm stage in about 2 hrs 33 mins from unlocking it, 44 attempts and 35 retries later.
Surprised that Yukari is easier than Ran in some spellcards. Once again too many resources, I feel this would be much harder as Marisa. The fact that Yukari jobs here is more amusing than her "losing" in the fighting games.
I'm looking forward to Mokou's fight, it has a special place in my heart. Played it several times casually (no clearing intention) and reached far with ease, so it's going to be very enjoyable.

>> No.46225140

bump

>> No.46225847
File: 318 KB, 640x480, 東方紅魔郷.png [View same] [iqdb] [saucenao] [google]
46225847

First extra clear! Died two times like a retard to Flandre's second last spell. QED is really annoying too.
Next up, Suwako.

>> No.46226087

>>46225847
>Next up, Suwako.
Why not in order?

>> No.46226237

>>46226087
I've yet to 1cc PCB and IN FinalB. I'm feeling burnt out after grinding normal 1ccs from MoF till LoLK so I'm just doing extra stages for now

>> No.46226452

>>46226237
>I'm feeling burnt out
You should try playing less often and trying out other games in between, otherwise your passion will hardly last until UM.

>> No.46227761

>>46226452
Any recs? Ever since I started playing Touhou, it's been hard to go back to "normal" games. The continual skill growth is just so addictive.

>> No.46227842

>>46227761
A great game for cooling down without leaving the touhou universe is mystia's izakaya, very cheap and comfy.
I've also been playing the rhythm game touhou danmaku kagura lately, but that one's only worth the price if you really enjoy rhythm games.
Besides that, the sky's the limit. You could play games like tetris or eratohoTW

>> No.46229001

>>46227761
Play other shmup games I guess if you want "try hard" game

>> No.46229915

>>46227761
>>45968667

>> No.46230741

I'm getting assraped by stage 5 in SA

>> No.46231248

>>46230741
I clear it without dying most of the time, with just a couple bombs.
Any parts you're having trouble with, in particular?

>> No.46233662
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46233662

>>46230741
It's a rite of passage, don't worry.

>> No.46235426

>>46231248
I always randomly die to those slow moving white projectile after the midboss and Orin is always there to finish me off

>> No.46235721

>>46235426
Yeah, that part is pretty hard but streaming it as slowly as possible should help.
If you feel like you've hit a wall and you're not making progress, I recommend putting SA on hold and playing StB, attempting to clear as many stages as possible. It's an excellent way to improve your skills, I've beaten MoF first try and SA third try after playing StB until unlocking the extra stages.

>> No.46238917

>>46235426
You can timeout Orin's first or second non spell and skip Cat's Walk entirely and go straight to popcorn hell (the part after midboss). Or you can delay Cat's Walk a bit (finishing the spell when the timer starts beeping) to skip the beginning section of popcorn hell

>> No.46241816

In WBaWC, does the eagle spirit unfocused shot as Marisa or Reimu deal more damage than focused?

>> No.46242651

>>46241816
This video goes quite in-depth on WBaWC Shot DPS: https://youtu.be/Q7CN9ZGAiHY&t=240
TL;DW: no for Marisa, kinda yes for Reimu (mostly if you're shotgunning). They're better for stage sections, unsurprisingly.

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