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/jp/ - Otaku Culture


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44464968 No.44464968 [Reply] [Original]

Is /jp/ too fast for these now?

>> No.44464973

>vlcsnap-

>> No.44465043

>>44464973
I blame ZUN for not including the replay feature in UDoALG.

>> No.44465049

>>44464968
The last one looked like a repeated thread so I guess people avoided it
Which is the best character to counter Chiyari? In my small experimentation, I found that Yuuma's big scope helps a lot.

>> No.44466602

Unfortunately the PC-98 thread died, and this certainly isn't a question worth making a thread for so I'll try here:
Does anyone have experience with TH01 STAGE?.DAT file extraction? I have already extracted the game's .HDI binary but don't know where the stage data is located from this point.

>> No.44467567
File: 2.72 MB, 337x393, 1662197088143967.gif [View same] [iqdb] [saucenao] [google]
44467567

favourite battle?

>> No.44467588

>>44467567
Okina in TH16 is super fun. I love the backgrounds.

>> No.44467880

>>44466602
For prosperity sake, the answer is "東方靈異.伝"
inside of the .HDI game binary. Extract the .HDI with
>98ripper -x th01.hdi
and the stage data with
>thdat -x1 東方靈異.伝

>> No.44468369

>>44467567
Keiki, although pretty easy it's always fun to go unga bunga mode once the animal spirits start to spawn

>> No.44468761
File: 2.56 MB, 360x270, making webms is hard.webm [View same] [iqdb] [saucenao] [google]
44468761

>>44465049
>I found that Yuuma's big scope helps a lot.
Does using the scope slow down the spirits at all? I feel like nothing phases them

>> No.44468851

>>44468761
It does, but only a bit. It also drains them faster. However, this isn't really noticeable with most characters because they either have scopes that need you to be too close to the spirits or their scopes don't protect you at all. Yuuma is the only one that can safely drain the spirits from a distance.
The other big reason is that the best way I've found to stop Chiyari's 2s and 3s is to provide her with as little charge as possible in the form of grazeable/chargeable bullets. Most characters have levels 3 with big amounts of bullets that let Chiyari quickly accumulate gauge, but Yuuma's level 3 is just a big amount of eagles that don't generate as much gauge with a small amount of bullets. When you get to the higher levels of the attack Chiyari dies a lot while never being able to accumulate too much gauge to constantly spam you.
Just never throw a boss attack to her side. It's a bit of a boring playstyle, but it works.

>> No.44474668

>>44468851
Well I'm talking from a single player perspective, the cpu doesn't need gauge to use lv2/3s...

>> No.44474809

>>44474668
yes it does? Are you talking about story mode or vs. CPU PvP?
In story mode the strategy must be the same, don't generate gauge for her. Why? Because if Chiyari is horrible without gauge, imagine with it.
In PvP CPU it does need gauge to use attacks. You'll notice that if you barely throw anything for her to farm gauge, she won't create these horrible spirit spams like in >>44468761
So far only Yuuma seems to work consistently. Seiran's level 3 doesn't generate a lot of gauge and it kills Chiyari a lot but the bunny has no defense. Yachie looks like she could be like Yuuma but she's somehow shit.

>> No.44475063

>>44467880
Thanks anon, are you planning on making custom stages? I would love to play some.

>> No.44475542
File: 85 KB, 1280x1280, banned.jpg [View same] [iqdb] [saucenao] [google]
44475542

>>44468761
My favorite part was when she spawned walls around you, twice.

>> No.44477053
File: 2.17 MB, 720x498, 2hu1adv-demo-3.webm [View same] [iqdb] [saucenao] [google]
44477053

>>44475063
Not custom stages, but a port of the game to the GBA. Still prototyping the logic but the game is really starting to show through.
Pardon the low recording frame rate and debug features..

>> No.44478317

>>44477053
That looks amazing, great job.
Have you taken advantage of the release of the game's source code, which is part of the ReC98 project?

>> No.44478330

>>44467567
Entirety of Yukari fight while blasting Necrofantasia in full volume

>> No.44479414

>>44477053
looks great so far anon

>> No.44480025
File: 21 KB, 660x712, lsdat-demo.png [View same] [iqdb] [saucenao] [google]
44480025

>>44478317
>>44479414
Thank you anons.
For a while I was just going off of a PC-98 emulator and videos, but once I discovered ReC98 it has been extremely helpful. In fact, the follow-up info I posted >>44467880 came from emailing the ReC98 developer.
I've been using that to create a tool for parsing the stage data so I can see definitively what variant a turret is or what a card's HP is. (Still a WIP)

>> No.44480137

>>44477053
Do you have that little animation where raymoo dashes over to one side while swinging her gohei?
It's very cute, if a little uncontrollable.

>> No.44484075

>>44467567
Brain freeze

>> No.44484272
File: 25 KB, 67x121, 1610625619551.gif [View same] [iqdb] [saucenao] [google]
44484272

anons, i really want to start playing lunatic already. i have 1cc'd bunch of normal runs got close to 1cc on hard with few runs but i still can't 1cc most normal runs.
i want to clear more and learn the endings as i like those a lot but i also don't find practicing normal mode fun. last time i tried lunatic was point device lolk reimu and that didn't go so well.
what should i do?

>> No.44485707

>>44484272
If you want to get endings but get bored at the first stages in normal or hard, you can try scoring or milk useful resources in the first stages but without overdoing it with too risky maneuvers since that leads to retry hell.
Keep playing even if you messed your 1cc, it's hard to keep motivated after continuing but if you quit at the last spellcard you are practicing everything except the hardest part of the game, by taking notes of how many lifes and bombs you spend in the run after continuing you can feel how you are getting closer to the 1cc.
You can also use practice mode for the harder stages and for experimenting different ways of dodging and resource planning for the stage.
Also I would recommend to play point device mode in a difficulty you can 1cc other games.
>>44477053
That's a nice graphical adaptation, like it seems to take into account that it's for a portable small screen.
Feels a bit odd to me to to picture things like Kikuri's bullet spam in a GBA like I guess technically there's no problem but I've never seen bullet hell in GBA.

>> No.44485811

i get filtered HARD every time i need to doge bullets by moving backwards or dodging sideway-moving bullets
in UFO, for me, the last Murasa spellcard is harder than the entire Shou fight

>> No.44486282

>>44478330
Same for me, the trumpets do something to my brain

>> No.44490480

Who has the highest single-target DPS on UFO? Is it Reimu A or Marisa A?

>> No.44490498

>>44467567
Youmu is extremely fun with all the matrix-like slowdowns. Seiga is also very underrated, she probably has the best duo fight in the series in terms of danmaku and the mechanics involved in it.

>> No.44491046

>>44486282
Sounds like you're thinking of Necro Fantasy instead. I do agree that the main melody sounds better on trumpets, the organ is a bit underwhelming in comparison, but I like the overall emotional power of Necrofantasia a little more.

>> No.44491188

>>44465049
Generally speaking, there is no good answer, but Yuuma/Sanae/Marisa are your best bets. Yuuma and Sanae for their scopes obviously, and Marisa simply because she puts out a brutal offense and you just kinda have to hope the Chiyari dies first. Y'know, once in a hundred games.

Speaking of Sanae, I feel like everybody massively overlooks her because the Story mode tricks people into thinking she's bad due to needing to clear bosses. Because fuck me man, all you have to do as Sanae is sit in your big big scope farming Boss Attacks and Level 3s with the occasional level 2 to clear the screen if needed (which, naturally, will net you an impossible to dodge wall of lasers for the enemy) and you're golden. Her level 8 boss just being a high pressure constant bombardment of fast bullets that and her giant sight blocking lasers are a fucking bitch to deal with. She might not be as gamebreaking as Chiyari's flames, Reimu's insta-kills but she's probably overall the most solid character in a PvP perspective.
Though there is one really funny interaction with Enoko where her level 1/2 can farm energy from Sanae's lasers despite not destroying them, so that's the one matchup where Sanae really struggles.

>> No.44493495

>>44485811
diagonal bullets used to filter me hard to the point i'd play eosd on hard just so I didn't have to deal with icicle fall.

>> No.44493516

>>44493495
This is the funniest thing I have ever read that isn't meant to be funny

>> No.44493552
File: 50 KB, 288x86, 1671385783836348.png [View same] [iqdb] [saucenao] [google]
44493552

>>44493495
ooga booga

>> No.44494034

Should I get a mechanical keyboard to play touhou?

>> No.44494138

>>44494034
you're too shit for it to matter

>> No.44494147

>>44494138
Oh.

>> No.44494158
File: 2.45 MB, 3403x2125, 1673601869615309.png [View same] [iqdb] [saucenao] [google]
44494158

>>44464968
how does the new 2hu compare to PoFV?
eng patch where??

>> No.44495068

>>44491188
Fair point, had decent results with Sanny in vs cpu, but yeah story mode with anyone with a weak shot is a massive pain.
I wonder if all funny interactions like that and Yachie insta errasing Saki's lazers are intended or bugs. Does anyone know about more specific interactions like those?
>>44493552
Mught be the fight I struggled the most in PoFV extra.
>>44494158
-Holding Z shots, X charges attack and C activates scope so you can use the scope at any speed, better for your finger but easier to fuck up.
-Scope of PoFV still there but now also slows bullets and enemies
-Bar is filled with small items that appear when you grace or destroy things
-Characters have a shield that gets destroyed when hit and if hit again a life is lost, to regain the shield use a lvl 3 or lvl 4
-Bombs that work differently for each character, but drain bar(well that last part is more a difference between PoDD)
-If you are charging and get hit you have to charge again.
-No bullet clearing when you shoot a lv2 or higher
-But every character has a special ability at lvl2, which in most cases is shooting more stuff on your screen but gives more variety to characters.
-19 characters, all with a story mode, but story mode is all about defeating x boss attacks to win
-No Lily White nor PoFV items
-No boss reversal
-No score, extra nor replay
I think that's all the important gameplay related stuff. I thought the list was going to be smaller but more things kept popping into my mind as I was writing this.
>eng patch where??
https://www.thpatch.net/wiki/Th19
Haven't tried it myself but it seems to be done.

>> No.44495115

why is sanae so shit tier
WHY IS HER SCOPE FUCKING DELAYED!?

>> No.44495301
File: 53 KB, 314x241, 1684371358205680.png [View same] [iqdb] [saucenao] [google]
44495301

>>44495115
brain damage due to untreated syphilis

>> No.44495322

>>44495115
>letting go of scope as sanae
big mistake

>> No.44495396

>>44495322
i need to use my charge attack sometime, don't i
thankfully i'm a mamizou and tsukasa main, and from what i've seen zun plans on patching tsukasa's damage so even better for me

>> No.44495648
File: 100 KB, 814x610, F4Wh0QyXMAE_IPL.jpg [View same] [iqdb] [saucenao] [google]
44495648

About two weeks ago I got my first non-Phantasmagoria/UDoALG 1cc and I'm very happy at the fact that I can now look at images of Yuyuko and not be angry at all the times I died to Swallowtail Butterfly and Resurrection Butterfly

>> No.44498050

>>44494034
Any keyboard is good as long as it's got no ghosting (which means for example that pressing up+left+shift+Z will let you shoot while moving focused, without any of the key presses getting missed, and the same goes for any other key combination you could need). Some cheaper keyboards have ghosting, but even the cheapest gaming keyboard should be free from it.
Or just play on a controller like many do.

>> No.44498086
File: 3.90 MB, 1996x2112, 1692159929091203.png [View same] [iqdb] [saucenao] [google]
44498086

>>44495648
Congrats for clearing best game.

>> No.44498243 [DELETED] 

Why I can't bomb while moving focused? Is this a keyboard issue?

>> No.44498279

Why I can't bomb while shooting + focused? Is this a problem with my keyboard?

>> No.44500285

>>44498279
Yes, it sounds like a ghosting issue, which means your keyboard isn't letting you press more than 2 or 3 keys at the same time. Some combinations might work and others not.

>> No.44500302

>>44498279
Its your keyboard. I have to quickly let go of shift/fire in order to bomb.

>> No.44502286
File: 1.26 MB, 900x850, Yuyuko (5950).jpg [View same] [iqdb] [saucenao] [google]
44502286

>>44495648
Congrats anon! That's a great choice for a game too!

>> No.44503122
File: 156 KB, 1080x1523, zanmu in a nutshell.jpg [View same] [iqdb] [saucenao] [google]
44503122

>>44464968
anyone else who's at the point where they can say they've 1cc'd touhou games on lunatic, but are struggling to finish touhou 19? it was hard for me at first until i understood that reimu just runs over everyone with her charge attack, marisa and sanae for the same reasons. no matter how hard i try, i cannot beat zanmu with tsukasa, seiran, auun, nazrin, or mamizou's stories. orin took at least 5-10 tries - i still don't understand the timing! why do i sometimes have to go through "Pure Spirit Shot" multiple times if i'm going to be pinned like a butterfly by her extra attacks? even worse, i'm tired of being ran over by "Insentient Pure Spirit Shot" - and then that card somehow playing multiple times?! "Kingdom of Lost Sheep" should functionally play like "Nirvana's Cloudy Way in Purple" but not in game like this..! it's so tedious, i have had 'draw' matches, where i die at the very last second the boss dies, and i'd still keep trying to beat it. the only thing keeping me from doing so right now is how fucking badly my hands hurt!!

>> No.44503169

>>44503122
Seiran fights Saki, not Zanmu. Same for Aunn and Nazrin who get Yachie, unless you're referring to fighting Zanmu in VS Mode.
Either way I don't have much to say beyond stories in 19 are very uneven. I'm not as good myself, only have 3 Lunatics across the 19 titles, but I could do it for UDoALG with Seiran (Didn't want to do it with Reimu because I don't like her and it looked cheesy even for me)
Sometimes the game just says fuck you, it feels like.

>> No.44503335

>>44503169
ah yeah, i forgot to say that i'm stuck on yachie, too. she's easy on other characters, you think you can do it, then she pulls out the upgraded version of her spellcard and just punches you into the ground. she's also another character i've 'drawn' with. it's a mixup of her, zanmu, and fuckin chiyari. it's never the spam that kills me, it's that charge attack that makes all the flames bigger. either i have the worst luck or this game has some serious bullshit RNG.

>> No.44503342

>>44503122
>they can say they've 1cc'd touhou games on lunatic
"No!"
But 19 does seem pretty brutal from what I've played of it, even on Normal I usually get completely walled by the later fights. Even when I try to build up power aggressively they always end up raining hellfire on me before I can do anything

>> No.44503552
File: 2.19 MB, 1434x1078, vlcsnap-00094.png [View same] [iqdb] [saucenao] [google]
44503552

>>44503122
Well it was hard at first but most of the lunatic 1ccs I got were first try. Its mostly a matter of understanding how the game works, thats how its been with ZUN's releases since 16. They seem overwhelming at first until you get it. I do gotta say I tried once with Nazrin and skipped her for now, she seems really bad.
Also I had this happen in my latest clear, funny fight

>> No.44503591

>>44503335
Chiyari's just horrible. Any story with her in the route becomes significantly harder. I try to spread them and react when I see them but sometimes that's just not possible and finessing between the flames is a pain. Their resilience denies what's otherwise the clutch that makes 19 pretty simple, in the barrier mechanic, that you can recharge with your Level 3 or 4.
Aunn and Nazrin vs Yachie is a different kind of pain at least. Remember that Aunn's level 2 has a lot of i-frames, I think it might be a full second. For these times where you need to get out of otter hell, it might help.
ZUN was interviewed recently about 19 by BeatMario. Sadly, improving the netcode appears to be a difficult task for him, don't know why he doesn't just want to get help. He also answered that Chiyari works as intended (lol), that Nazrin might get some fixes, and that in the version he played, Tsukasa wasn't as weak, and that might get fixed as well.

>> No.44503612

>>44503122
Yeah, I'm more or less a hardfag with some lunatic clears on the easier games, and went into 19 expecting to beat most of it on hard. Reimu went smoothly, Marisa took me a few attempts, and then Sanae I just couldn't clear on hard (I think I lost on Zanmu's final spell at least 2 times), so I ended up getting frustrated and clearing the rest of the game on normal. Hell, I didn't even 1cc with Hisami. I like her a lot but it's just suffering trying to get her to attack the boss.

>> No.44503777

>>44503122
Any story with a Chiyari fight should basically be ignored

>> No.44504413

>>44503777
She can be pretty vicious
https://streamable.com/d0i3f8

>> No.44504471

>>44500285
>>44500302
Ah okay, so I have to fix my keyboard or remap it. Oh well, I don't play 2hu competitively anyway

>> No.44506473

>>44485811
i wish ufo didn't exist

>> No.44506725

>>44506473
Typical Rensenware victim.

>> No.44512695

Yachie and Saki have small scopes, nonthreatening boss attacks that let you graze/scope a lot of energy and their animals are slow in addition to being held indefinitely by scope
Yuuma gets a massive scope, a boss attack that while not threatening can sometimes clip and doesn't give much energy, very fast animal attacks that will stop being held in place after two freezes while leaving homing bullets all over and gets Chiyari lol
ZUN really said eagle supremacy

>> No.44512740

>>44512695
Dunno about how it is in PvP, but at least in Yachie's history mode I had fun with otter spam. Saki has simply nothing going out for her.

>> No.44513373

>>44512740
>Saki has simply nothing going out for her.
Her piercing lasers I find very useful. Can actually kill bosses quickly and bypassing all the fairies and what not that always get in front of them and makes the whole thing slower

>> No.44515674

Alright, so
how the fuck do I beat EoSD stage 4
I try it on practice mode again and again and I barely ever even get to Patchouli
on Normal
and even when I do get to Patchouli her stupid rotating lasers in her very first pattern are total bullshit, like honestly I made it past her using continues and found Sakuya to be easier
But putting aside the bosses even just for the stage it's like every pattern except for the ones by the rotating enemies is completely random. Just total reaction time hell. I don't know what to do

>> No.44515699

>>44515674
Shoot the faires that come out with the books, they clear the screen. Try and get all the little flying fucks that shoot tons of pellets at you before it can build up.
Stage 4 isn't too bad once you get used to it, but good reactions are a must.
Rotating lasers are a pita, but for all the times they appear you can just bomb through them if you really have to. Stage 4 is about the time I let up a little with bombs, but only because I nobomb up to stage 3.

>> No.44517078

I don't know how to handle Kanako's first nonspell (Hard) without bombing. I can kind of see the pattern the bullets make but it gives me some kind of highway hypnosis-like vision impairment and I can't deal with that. Any tips on what I should be looking for to survive it? I bomb Kanako too much (or try not to bomb and die too much) and I think it's the factor for me not being able to beat this game on this difficulty. Using Reimu A if that's relevant

>> No.44524275
File: 927 KB, 1044x1200, 1686791282809690.png [View same] [iqdb] [saucenao] [google]
44524275

>>44467567
nuclear birb

>> No.44525234

gonna continue asking this from last thread, is danmakufu the best way to make an amateur touhou fangame, some anons were saying it is shit but full games ive seen look great

>> No.44526017

>>44525234
I don't know what a better answer is but I assume it's like MUGEN where the engine is bad but you can make good things from it if you work really hard

>> No.44527332

>>44525234
Let me give you a serious answer, as someone who doesn't know much but knows where to find some info.
There's this thing called the ZUNcode discussion server on discord, you can probably find it by searching "zuncode discord". It's filled with people who work on modding the games, some of the thcrap programmers are there too.
I've searched "danmakufu" on there and there's a few mentions of it, one guy says to try "danmakufu ph3sx" which is an improved version of it, and he also says he went on to make his own engine on C#, so depending on your level of commitment you might want to ask him for tips.
I look forward to finding out what kind of game you'll end up making.

>> No.44527402
File: 47 KB, 646x509, Yuyuko (1982).jpg [View same] [iqdb] [saucenao] [google]
44527402

>>44525234
Danmakufu has a reputation for running like absolute garbage even on decent PCs and even on the latest build to date. That is mostly it, I play chinese fangames that use a different engine (LuaSTG) and those almost always run better.

>> No.44527500

>>44527332
>>44527402
hmmm okay ill take this into consideration, im completely green when it comes to computer science anyway so

and it's a love live touhou fangame bc idk

>> No.44528286

I can just capture 60 spell cards on easy modo to unlock the Yukari fight right

>> No.44534688

>>44528286
Keep in mind that only the first capture counts, so there aren't enough cards, they're shared between shottypes. You'll have to capture most of the normal cards too and even a few of the hard/lunatic ones.
If you're able to beat ran already, getting those cards is a piece of cake regardless.

>> No.44534712

>>44534688
hmmm okay but i counted all the easy cards on the wiki and multiplied it by 3 and it was more than 60

>> No.44534725

>>44534712
>and multiplied it by 3
You can't, if you for example capture one with reimu it gets added to the shared list, which is the one that counts for the 60. Capture it again with marisa and the count won't increase.

>> No.44534787

>>44534725
oh ok guess i have my work cut out for me then, thanks for the info

>> No.44534805

>>44534787
No problem. Just keep in mind you also need to beat ran to unlock yukari, in case you didn't know. So if you can't beat her just focus on training and training, don't mind the cards too much for now.

>> No.44535172

I'm playing UM for the first time and the movement feels off in this one (I play on a controller using the left stick). It feels looser and more sensitive, and I'm moving diagonally often when I don't mean it. I replayed some of the older ones and had no issue.

>> No.44536421

>>44535172
If you're using a dualshock 3/4/5, you should try ds4windows. It lets you remap the sticks to keyboard presses (so they work the same way in all games), while allowing you to customize the dead zone and lots of other settings about them.

>> No.44542378
File: 36 KB, 607x317, 1682754814995168.png [View same] [iqdb] [saucenao] [google]
44542378

I wish ZUN had kept the skill ratings from PC98

>> No.44542702

>>44542378
They really were soulful.

>> No.44543493
File: 58 KB, 419x617, Yuyuko (210).jpg [View same] [iqdb] [saucenao] [google]
44543493

>>44535172
ZUN changed controller support in 17, now the deadzone has a different shape which affects how inputs are taken. To counter this I play them on steam with steam input, which lets you have custom shaped deadzones and such. Its a real pain but it works

>> No.44543532

>>44543493
>>44535172
https://github.com/32th-System/th_corner_sensitivity
you can try using this

>> No.44546364
File: 82 KB, 640x480, image0.jpg [View same] [iqdb] [saucenao] [google]
44546364

I beat Yukari, my first extra stage clear!
Run could’ve been a lot better though as you can tell from my lives remaining but I’m still happy.

>> No.44547131

>>44546364
How could Yukari be your first extra clear?
You have to beat Ran first.

>> No.44547170

>>44547131
that's true i have no idea why i worded it that way

>> No.44547269

>>44515674
>Play a more challenging STG that isn't Touhou
>Come back and cruise through Touhou after you've spent enough time in your Hyperbolic Time Chamber

For a more serious answer, EoSD Stage 4 is just managing bullets by killing the right books and fairies to manage the amount of shit there is on the screen.

>> No.44547365
File: 401 KB, 612x438, you should die you suck.png [View same] [iqdb] [saucenao] [google]
44547365

>>44542378
If ZUN ever told me to kill myself I might do it

>> No.44547523
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44547523

I just choked with a five life deficit
There is nothing on this planet that makes me feel like I deserve to die alone more than Touhou

>> No.44547542

>>44547523
Also the game glitched out and won't let me save a replay now, it acts like the old ones are all deleted

>> No.44547571

>>44493495
>play eosd on hard
Its funny how in some of the games playing on harder difficulties is actually easier than the lower ones.

>> No.44547613

>>44547571
Patchouli's water spell for ReimuB on Hard is easier than on Normal

>> No.44547669

Why the fuck is stage 5 of SA so hard? Am I just shit
I 1 CCd touhou 6-10 and no other penultimate stages are this hard

>> No.44548241

>>44467567
Flandre, amazing theme and great spellcards. I especially like how the safespot on Starbow Break lets me rest my hands for a bit.

>> No.44548251

>>44547669
Normal mode for SA is like Hard mode for the other games and so on. Just keep practicing and you'll get it. SA also has the easiest stage 6 so look forward to that.

>> No.44548261

>>44547669
It's considered to be one of the hardest stages in touhou.

>> No.44548273

>>44548251
>and so on
The difficulty definitely doesn't scale up much beyond Normal, since SA Lunatic has to be one of the easiest Lunatics.

>> No.44549152
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44549152

at last i 1cc ufo, mostly by spamming bombs

>> No.44550475
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44550475

>>44542378
Ah, the joys of honesty

>> No.44555763
File: 49 KB, 500x667, 1672797959867805.jpg [View same] [iqdb] [saucenao] [google]
44555763

Can this man even clear Hard mode?

>> No.44557475
File: 15 KB, 128x128, chrome_gfALXI5e91.png [View same] [iqdb] [saucenao] [google]
44557475

ZUN should start doing stage title imagery like this again. One of my favorite parts about Perfect Cherry Blossom

>> No.44558328

LoLK is hilariously difficult on Normal.

>> No.44562901

I have beaten (not 1cc'd but 100%) 6 and 8 but I have feel like 7 is impossible for me. am I just too casual?

>> No.44565161

>>44562901
Nah, you just need to be less conservative with the bombs. The game gives you so many you can skip all the hardest parts with ease. That aside, it's just a matter of practice and practice, the game feels the longest of the three so it can wear down your focus easily by the time you get to the end.
Also, you're yet another example of how people are mistaken when they say PCB is an easy game for beginners.

>> No.44565358

>>44484272
Get thprac for practice, look at other people's gameplay for routes, or make your own. Learn where in the game you want to bomb, there are plenty of resources. If it's your first l1cc, I'd recommend going for an easier one, like MoF, DDC with an easy shottype, or WBaWC.

>> No.44574267
File: 1.06 MB, 1000x988, Th128cover.jpg [View same] [iqdb] [saucenao] [google]
44574267

Question for Cirno day, I guess: How high on your list of favorites is pic related?
How would you improve it?

>> No.44575073
File: 1.70 MB, 288x288, 1676579943626895.webm [View same] [iqdb] [saucenao] [google]
44575073

so how's pofv2?
worth a pirate?

>> No.44575079

Does anyone have a blank copy of that 1CC tracker image?

>> No.44575349

>>44574267
Definitely my favourite decimal game. I wouldn't place near my favourite mainline games, but it's solidly in the tier of good-great games.

For improvement, I guess more stage variety would be nice. It's a short game and that was probably the intention, but we have a mere 3 stages with 3 intensity levels that get shuffled between the 6 possible routes. I also hate how powerless you feel when you can't freeze anything and have to dodge, especially when it's fast and sparse patterns like Luna's, but this is likely just a skill issue on my end.

>> No.44575823

>>44575073
I fucking hate the knives' hitboxes too, they're even worse than on eosd.

>> No.44575904
File: 30 KB, 177x94, knives.png [View same] [iqdb] [saucenao] [google]
44575904

>>44575073
>>44575823
Cope

>> No.44576025

>>44575904
not even an oval, nigga

>> No.44577213

>>44575904
What the fuck kind of answer is that?

>> No.44577410

>>44576025
These never were ovals. It has been always small squares/circles in middle of the knife, most cases barely being the same width than the blade itself. You could perfectly touch the tip and still avoiding the actual hitbox. EoSD and the 5-knives are the only exceptions iirc, but in the latter case it's because it's its own thing (the 5-knives are actually one single projectile).

>> No.44577514

>>44577410
I have been playing 2hu since like 2008 but I never tried any hitbox patch, not very intuitive to have such disparity between hitbox and sprites.

>> No.44579960

I've heard some people think it's easier to beat GFW on Hard than Normal, since you have more projectiles to freeze and can build meter faster. My attempts never align with that though, once I hit stage 2 and have to deal with more fire projectiles I crack. Any tips?

>> No.44580511
File: 216 KB, 1207x906, vlc_t9TJb9br0r.jpg [View same] [iqdb] [saucenao] [google]
44580511

Man Suika is so rough with Biten

>> No.44588137

>>44565161
it's subjective i guess, i had 5x more hard time finishing TD than PCB

>> No.44588904

>>44588137
Nah, that's the point. It took me at least twice as long to clear PCB compared to MS and EoSD before it.
PCB is an easy game but only if you're used to bombing generously, which is someone players who have begun playing recently usually have trouble with, otherwise it becomes harder than average because of its complex patterns, despite the free borders.
Most experienced players forget about the above, so they just consider PCB an easy game and recommend it to those starting out.

>> No.44589176
File: 498 KB, 960x719, th6_extra.png [View same] [iqdb] [saucenao] [google]
44589176

>> No.44589315

>>44588904
I guess but if i remember correctly PCB is kinda slow so it's usually pretty easy to tell when you are about to get walled + PCB doesn't have complicated in-game mechanics like some other games

>> No.44592059

I did it anons
I won every matchup in 19 against the CPU and now I can safely say I never want to see Seiran ever again

>> No.44592086

>>44588904
I don't like bombing since it does tend to slightly ruin the fun of dodging all the bullets.
However, there are just some patterns I can never really nail down, mostly the ones that come from the side. Patchy's spells aren't too bad, since the RNG is slow and you can breathe a little around the dense spots, but her nonspells are hell.

>> No.44593617
File: 574 KB, 868x901, Yuyuko (5897).jpg [View same] [iqdb] [saucenao] [google]
44593617

>>44592059
Congrats anon!
Which ones were the easiest/hardest? Reimu and Chiyari excluded

>> No.44594047

>>44588904
>players who have begun playing recently usually have trouble with
Really? It shouldn't take long to realize that using a bomb is better than taking a hit and losing all of them.
For me at least it was immediately obvious that I could use it as a "get me out of shit" button while I was still learning the ropes

>> No.44594207
File: 299 KB, 543x410, 1683583831643464.png [View same] [iqdb] [saucenao] [google]
44594207

I know I'm late, please understand
>shares colour with the protagonists
>turns out to be completely and utterly irrelevant to the story, not even warranting a mention in the last arc
If Ran was my wife, I would be angry
Also, does this game not have an extra mode/extra stage?

>> No.44594214

>>44594207
>Also, does this game not have an extra mode/extra stage?
No, you just finish the game as Zanmu and that's it.

>> No.44594225

>>44594214
I see, thank you for confirming.

>> No.44594245

>>44580511
I just cleared this an hour ago, I decided to run out the clock instead of trying to damage her and honestly it felt easier.

>> No.44594259

>>44594245
I tried this but its even worse sometimes. She still sends bullets by only killing mobs on her side and her final spell not only is too long but it can wall you

>> No.44595463

>>44593617
Reimu isn't actually all that bad, the AI doesn't know how to abuse her Level 2. With that said, however:

>Easiest to fight
Easily Yachie. Her patterns and otters are very easily exploitable, the AI can't use her level 1/2 skill correctly and the reactionary-based programming means that slow characters like her die a lot easier than others in the cast. Likewise, Aunn's AI suffers from the same problems but she at least doesn't summon enemies that can be sent back at her.
>Hardest to fight
Marisa, should go without saying. Constant lasers that have a short reaction window, a spell attack that completely cuts off movement and an absolutely bullshit boss spell attack on top of the AI benefiting from fast unfocused speed. The only thing holding Marisa back from being Chiyari tier is her boss non pattern being a complete pushover with a ton of farming potential.
It's also worth bringing up Orin, who belongs to both categories due to how gimmicky her Ex/Spell is. Every character either has an option that invalidates them, or simply can't do anything to fight back. Yuuma vs Orin is especially funny, cause you can just hold Orin's spirits hostage during a boss attack and when the timer runs out they'll all get popped at once for a large free combo.

>Easiest to play
Biten, Sanae and Yuuma. Biten's your Aya of this game, AKA, the CPU isn't programmed to deal with homing attacks. Sanae and Yuuma on the other hand, are a lot easier than the rest because of their big scopes making it so you can slow every pattern that comes your way and stall for boss timeouts/near infinite level 3 spam.
>Hardest to play
Aunn for obvious reasons, but more importantly, fucking Seiran. The problem child. Seiran has the unique problem of being the only character who is entirely bullet based. Her entire offense is small, ordinary, clearable bullets. So the AI - who can just micrododge into every little gap possible - essentially cannot be killed by her at all no matter much pressure you put on (unless they're a slow character like Ran or Yachie. I even had one chaotic instance where I got off 5 spell attacks at the same time from a gigantic combo, during a boss attack, and the AI (Orin) still just shimmied their way through the onslaught without so much as a barrier break.
So if you can't kill them, what do you have to do? That's right, you gotta time them out. You time them out, pray you can survive the entire time without sending off a spell or boss (note: this is nigh impossible as the longer a match goes the more bullets/spirits/animals get sent across screens so even if you never fire a bullet, timing out a boss will burst them all at once and non-consensually give the AI that sweet bullet graze it feeds off of) then hope you get lucky with them wasting a resource. Her aimed attacks don't even work because the higher the level her boss attacks are, the bigger the gap between each bullet so the AI just jiggles in the middle of them.
Do not play Seiran against the AI, anons. Stay safe.

>> No.44595631
File: 1.01 MB, 1265x954, 1684507401804173.png [View same] [iqdb] [saucenao] [google]
44595631

>>44580511
>>44594245
Hold your scope and spam level 3 on cooldown
she'll die very quickly

>> No.44595764

>>44589176
Nice job anon

>> No.44595875
File: 9 KB, 965x644, updatedchart.png [View same] [iqdb] [saucenao] [google]
44595875

>>44575079
here anon

>> No.44602569

>>44543532
Holy shit that fix it, thanks anon.
>>44536421
>>44543493
I was using an 8bitdo pro 2. I tried both of these methods out of curiosity and they also worked well enough. But launching steam and switching to Dinput would have gotten annoying fast. Thanks regardless.

>> No.44605447

Have gotten a normal 1CC just with one character in 6-10
Before going back and doing all the extra for these games, before moving onto SA too, I was gonna 1CC with all characters
Unsure if I should just do normal again or if I should do hard OR say fuck hard and do Lunatic

>> No.44605978

>>44594207
I'm pretty sure Ran has that color because Toby Fox jokingly asked ZUN to make Ran a protagonist in the next game and for no other reasons

>> No.44606628
File: 124 KB, 2561x1440, np21nt_l2SZq1z9Vf.png [View same] [iqdb] [saucenao] [google]
44606628

What a strange video game

>> No.44612184

>>44594207
Sorry if I schizo, but I feel it was supposed to be Rin's spot originally. She fights Zanmu and even they knew each other beforehand. And with the story being Hell-focused, it was the correct chance for Rin to be protagonist.

Ran has her bit with Yuuma and the Animal Realm and that is.

>> No.44612428

>>44612184
If that spot was designed around Rin, what could have possibly got ZUN to change idea and change it?

>> No.44614291

>>44606628
It's very trippy indeed, still for some reason I find it strangely fascinating.
Also congrats on not getting ying-yanged to death!
>>44605447
I would say hard and extra. imo lunatic 1cc seems harder than extra so I would do lunatic after extra stages.

>> No.44616630

>>44612428
The thing is, Rin and Ran introduces both Yuuma and Chiyari the same way Marisa and Sanae's plots did introduce the rest of the mafia. It's like the "protagonist" spots are more about the "introduction" stories.

Rin's is in pair to Marisa and Sanae's because it introduces a mafia family and then proceed to duel Zanmu for the final fight. Ran's introduces Yuuma too but it doesn't end up with Zanmu, although it does finally introduce Rin, which is the last character to be revealed if playing the story in order. Then again, you unlock Sanae's plot without fighting her, but you DON'T unlock Ran's at the same time and can fight her earlier in Sanae's plot.
Maybe none was the "fourth" protagonist but ZUN needed a spot to finish the introduction of characters and just happens to pick up Ran instead. Or maybe Rin's story just makes sense if placed a bit later, even though Ran's is very disconnected from the main plot already. I can't know, but yeah. That's my rambling.

>> No.44616636

>>44616630 (me)
>even though Ran's is very disconnected from the main plot already.
Like the rest of the old cast, I should have add.

>> No.44623671

Curvy lasers.

>> No.44623823
File: 2.83 MB, 690x460, 1650143973932.webm [View same] [iqdb] [saucenao] [google]
44623823

>>44623671

>> No.44623832

>>44623671
Oh no Aunn don't use your level 4 ha ha oooh the lasers are so scary ha ha

>> No.44623839

>>44623823
>>44623671
Reminds me of Shinki / Mai&Yumeko from MS.

>> No.44624729

>>44623671
Cheetos.

>> No.44626348
File: 3.76 MB, 364x498, gummy-worms.gif [View same] [iqdb] [saucenao] [google]
44626348

>>44623671
Gummy worms

>> No.44626632
File: 1.31 MB, 1280x960, th143_013.png [View same] [iqdb] [saucenao] [google]
44626632

This shit is really bad. It really makes me wonder how I got all other achievements in this series, and I cannot for the life of me find a way to standardize the movement for this circle of doom which should be the easiest part considering it is the only static portion this has.

>> No.44631183

>>44623671
The Tiger Patterned Vaisravana
The secret is to stay still and only move a bit when you see the laser coming near you

>> No.44635097

>>44626632
If you're having trouble with standardizing movement just move wherever you think you should go at the time, that might help you figure out a pattern.

>> No.44635300
File: 182 KB, 450x1340, 1636046398212.jpg [View same] [iqdb] [saucenao] [google]
44635300

For UFO, is the correct strategy to maximize UFO procs for the bullet clear during tough sections, meaning going for rainbow UFOs when you have blue small ones floating around? For my normal 1ccs, I just focused on red and green UFOs while avoiding blue ones, but for hard the bullet vomit is getting a little too dense for my skill level and I'm starting to second-guess that approach.

>> No.44638634
File: 105 KB, 600x540, Remilia 8.jpg [View same] [iqdb] [saucenao] [google]
44638634

>>44464968
can i complain here?
i just died to Scarlet Gensokyo on hard. Remi was about to die too
It was going to be my first hard 1cc

>> No.44645539
File: 389 KB, 513x472, 1680148440721852.png [View same] [iqdb] [saucenao] [google]
44645539

>>44638634
Sure, complaining always works.

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