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/jp/ - Otaku Culture


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43997787 No.43997787 [Reply] [Original]

Dead Thread Redemption

Thread Questions:
What makes a specific pattern harder than most?
What's the best way to train, opposed to just throwing yourself at the wall?
Why is Subterranean Animism specifically such bullshit?

>> No.43999515
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43999515

>>43997787
>What makes a specific pattern harder than most?
For me, I find the hardest patterns to be ones that use a lot of RNG. Tight pattern spells are tough too, but with those there is relatively little RNG, so you can practice those spells over until you get the execution down confidently. Scarlet Gensokyo is a notoriously difficult spellcard to capture, because it uses so much RNG that you can't really "practice" it like you would other spellcards; you just have to git gud at reading the screen while bullets fly at you fast from every direction.
>What's the best way to train, opposed to just throwing yourself at the wall?
I think this really depends on what your intended goal is. For simple 1cc's? I tend to focus my practice on stages 4-6, learning how to route the stages and putting extra emphasis on the bosses, planning bombs for certain sections. But for other challenges, like no miss, no bomb, etc, I tend to adapt different strategies for improving my gameplay... Such as playing certain sections on higher difficulties, grinding specific spellcards, stuff like that. Also, THPRAC is a must for training, if that wasn't already obvious.
>Why is Subterranean Animism specifically such bullshit?
Well for starters, the shot types really suck. Reimu doesn't have her signature homing shot (Reimu B is hot garbage for homing), Marisa B is tricky to learn to use right, and every other shot just feels gimmicky in general. Bombs are really pathetic, which against bosses, has a tendency to do little/no damage while reducing your overall power, which makes spellcards last longer than they would if you were at full power... The way you get lives is by collecting life pieces during spells and nonspells, but you get nothing if you get hit... Combine all of that with the very tight patterns and nasty spellcards in general, and you get a very difficult game compared to the rest of the series. Basically, the game is very unfriendly to beginners, but it's not so bad once you get a better understanding for the game specifically.
>t. 1cc'd SA normal with every shottype except Marisa C and Reimu C

>> No.43999780

>>43997787
>What makes a specific pattern harder than most?
Anything tightly packed with arrays of bullets moving in different directions relative to each other past a single point.
>What's the best way to train, opposed to just throwing yourself at the wall?
Keeping tabs on my patience, replaying later stages, determining the best times to bomb, etc.
>Why is Subterranean Animism specifically such bullshit?
It doesn't feel much harder than EoSD to me, plus the characters are all cute so its worth it.

>> No.43999805

>>43999780
EoSD is way easier imo
I got to stage 3 on my first try on normal Those damn rabbits ruined being a pussy for me, wheras I barely made it past stage 1 in SA.
I have never gotten to Yuugi's actual bossfight, since I suck so hard at that weird laser show shit in her midboss that I end up ragequitting.
Stage 3 SA feels more like stage 4/5 on EoSD.

>> No.43999823

>>43999805
In SA I got to Satori in easy without getting hit once on my very first try. I think I got to Yuugi on normal and then got stuck there. EoSD has more bullshit IMO, though maybe its because I'm not playing with a hitbox.

>> No.43999866

>>43999823
EoSD is pretty easy enough for the most part up until stage 4, even on normal.
Stage 3 has it's challenges, but I don't remember bombing except when I fucked up my rythmn, or sometime's Meiling's last spellcard. ( I don't do well with shit moving quickly from all directions. )
SA on the other hand feels like the patterns restrict movement a lot more, although I don't think I ever played on easy.
Meiling in particular has more set patterns, same for Patchy in her own way, and it's Sakuya that's the real filter.
Her bullshit isn't RNG for the most part, but it's fast, tight and with non-obvious hitboxes.
I only beat the game once using continues, since I wanted to see what the future patterns would have looked like.
All I really discovered was that stage 6 had a killer pair of tracks when you were in game.

>> No.43999934
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43999934

man Rin has been BEATING my ASS what is with this goddamn sexcat

>> No.44000000 [DELETED] 
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44000000

>>43997787
The yellow mist is coming to visit Japan.

>> No.44000008 [DELETED] 

>>44000000
>Petra 07/12/23(Wed)23:36:38 No.44
GEM GEM GEM GEM

>> No.44000011

>>44000000
/onions/ won

>> No.44000019 [DELETED] 

>>44000000
petraGODS won

>> No.44000021 [DELETED] 
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44000021

>>44000000
sharty win

>> No.44000036
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44000036

>>44000000
sharty fail since its not a jak

>> No.44000040 [DELETED] 
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44000040

>>44000036
ias doe

>> No.44000042 [DELETED] 
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44000042

>>44000036
the original origin of petra is 'jakked

>> No.44000052

>>44000036
unfortunate trvthbomb

>> No.44000053

>>44000000
What the fuck is this 'teens?

t. Actual /jp/ 2hu player that also enjoys the Sharty but hasn't used it in 3 months.

>> No.44000056 [DELETED] 
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44000056

>>44000053
petra..

>> No.44000061 [DELETED] 
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44000061

>>44000053

>> No.44000088

>>44000053
forced coal

>> No.44000098 [DELETED] 
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44000098

jannies seething rn..

>> No.44000127 [DELETED] 
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44000127

KUUUUUUUZ ADD /PETRA/

>> No.44000135

coal get

>> No.44000136 [DELETED] 
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44000136

KUUUUUUUUUUZ THERE'S A 'P SPAMMER BAN XIM NOWWWWWWW

>> No.44000137 [DELETED] 

>>44000127
time for /petra/ kuz..

>> No.44000147
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44000147

>>44000000
>>44000008
>>44000011
>>44000019
>>44000021
>>44000040
>>44000042
>>44000052
>>44000056
>>44000061
>>44000098
>>44000127
>>44000135
>>44000136
>>44000137
>Foodist nonsense on 4chan
Get out.

>> No.44000156 [DELETED] 

>>43999999
>>43999998
>>43999997
>>44000000
>>44000001
>>44000002
>>44000003
>>44000004
>>44000005
>>44000006
>>44000007
>>44000008
>>44000009
>>44000010
>>44000011
>>44000012
>>44000013
>>44000014
>>44000015
>>44000016

>> No.44000163 [DELETED] 
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44000163

PETRA WIN: >>44000000

honorable mentions
>>43999995
>>43999996
>>43999997 - PETRA
>>43999998
>>43999999
>>44000001
>>44000002
>>44000003
>>44000004
>>44000005

>> No.44000164

>>44000000
kys

>> No.44000169

why my thread of all places
clean it up jannies

>> No.44000176

>>44000147
the unfortunate trvthbomb was that the sharty lost albeit

>> No.44000181

>>44000169
You can feel honored about it in a twisted way if you'd like. Its not often a thread gets both a huge GET and a raid simultaneously.

>> No.44000183 [DELETED] 
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44000183

>>44000176
petra is sharty culture althougheverbeit

>> No.44000191

>>44000181
should I just make a new one

>> No.44000192

>>44000183
it's not and wnbag doebeit

>> No.44000196 [DELETED] 
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44000196

>>44000192

>> No.44000197

>>44000191
I wouldn't. The posts will get cleaned up eventually and I'll keep posting on here for a while (I'm >>43999780)

>> No.44000199

>>44000191
I think so, this one is sullied

>> No.44000208
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44000208

>>44000191
I think the two of us should kiss
*Chu*

>> No.44000211 [DELETED] 

this one's messed up, bake a new one if you please

>> No.44000213 [DELETED] 

>>44000191
yeah you probably should, these guys are known for being racist, especially the petra guy

the petra guy made a few /lmg/ trans sisters commit suicide.. :(

>> No.44000222 [DELETED] 
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44000222

hello sissies
this is a thread for petraGODS now.

>> No.44000223 [DELETED] 
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44000223

>>44000208
kill yourself faggot

>> No.44000224

>What makes a specific pattern harder than most?

Randomness, bullets that aren't actually patterned (especially stage bullets I hate them)

>What's the best way to train?

Playing every touhou instead of focusing on just one. Knowing a game's patterns by heart makes you win in the short term, but the second you crank up the difficulty or switch touhous, you're back to square one.

>Why is Subterranean such bullshit

I love subterranean!

>> No.44000227

Janny would have already cleaned up if they tried pulling it off in the homonigger thread.

>> No.44000228 [DELETED] 

>>44000222
petraman at 0.001% power

>> No.44000259 [DELETED] 
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44000259

you're next

>> No.44000293
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44000293

>>44000224
I mean I LIKE SA, I just have a really hard time with it. I usually play pretty casually on Normal, but I had to turn it down to baby mode just to get to Yuugi, really below curve for me.
But this again this is also the first game I'm really going at with the modern bombing system, I've been playing them in order before now.
Got a shot-type you'd recommend? I've been running Marisa/Nitori, since I heard that bombs were pretty weak in SA.

>> No.44000389
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44000389

>>44000011
>>44000036
>>44000147
What the actual fuck happened?

>> No.44000496

>>44000389
The Sharty stole the 44M GET but its a bit more complicated than that. The 'jak ecosystem is quite complex with a very deep, rich history, and not everyone sees eye-to-eye. The GET was taken by some schemer from a Discord/sister site against the spirit of the main site. You can think of it like different youkai vying for control of the human village. I'm sure someone will make a 7 hour long video on 'jak lore eventually.

>> No.44000521

>>44000389
raiders from the sharty stole a get but it ended up not being a basedjak

>> No.44000648

>>43997787
>What makes a specific pattern harder than most?
It's probably just me but i fucking HATE diagonal criss cross patterns like scarlet netherworld on Remi or the talismans on Mai and Satono. Always have to bomb them

>> No.44000727

>>44000648
for me? lasers
lasers, needles, so forth
I know they objectively aren't that difficult but something about them breaks my brain

>> No.44001767
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44001767

>>43999934
There's a safe spot on her first and second nonspell that you can learn very consistently. Her first spell is ass if you're not sure what you're doing
but the trick is to start at the top of the screen to "train" the zombie fairies to the top and then work your way to the bottom, clockwise.
Honestly for me her hardest attack (in terms of my own consistency) is her last nonspell, followed up by Needle Mountain of a Former Hell, picrel

>> No.44001803
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44001803

>>44000293
Nta but my recommendation for a shottype is either Reimu A (being able to gap out if a bad situation is pretty handy) or Marisa B if you're willing to learn how to use the shot gimmick. Marisa B in particular can really make some stage portions and spellcards a lot easier if you can learn which (and how) shot option to use at the right time. My second CC was actually done with Marisa B. I haven't done it with Marisa C though, mostly cuz I'm not a fan of how narrow the shot feels combined with the slow startup movement of Nitori's missiles. I have also heard anons recommend using Reimu C, particularly because her bomb is very good, but I can't speak to my own experience on that.

>> No.44001849
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44001849

>>44000648
I was the same way for the longest time, until I learned that the trick with these sort of spells is to find the "safe" spot right below the intersection of 2 bullets and stay still* (relatively, micrododge as necessary). With Scarlet Netherworld in particular, you can do exactly as I said and stay still, with the only thing you have to worry about is the rice bullets that are shot downwards forming lanes. Admittedly this feels a lot like playing chicken with a train but it is what it is ¯\(ツ)/¯

>> No.44003823
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44003823

I know I'm retarded for even asking this but what is the strat behind the time mechanic of IN?
I never had much of an issue with it playing on normal but now on lunatic runs I'm finding it difficult to get perfect nights.

>> No.44003936

Do I really have to get a 1cc?

>> No.44003982

>>44003936
yes

>> No.44004258

>>44003936
Yes
>>44003823
How much do you graze?

>> No.44005142

>>44003982
>>44004258
How do I make going for a 1cc less of a torturous chore?

>> No.44005228
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44005228

>>43997787
>What makes a specific pattern harder than most?
Curved lasers. Because they're fucking curved.
>What's the best way to train, opposed to just throwing yourself at the wall?
For me it's POFV. If I had started playing last year though it would've been UM.
>Why is Subterranean Animism specifically such bullshit?
Zombie fairies.

>> No.44005406

>>44005142
What game are you trying to 1cc? What do you struggle with in particular?

>> No.44005556

>>44005406
Ten Desires, and how to enjoy it.

>> No.44005653
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44005653

>>44003936
Only way to both get a good ending and unlock the Extra stage is to beat the game on normal or higher without continues, which is why the Normal 1CC is considered the bare minimum to most.
The Extra stages in particularly are usually considered to be among the most memorable stages in the series, with some of the most popular characters.
In EOSD you can't even advance to Stage 6 on Easy.
Nobody is forcing you to play on Normal, though. Beat all the games on Easy with max continues (barring EOSD) if you like. It'll just hinder you from unlocking all the content in the future.

>>44005142
I took another anon's advice and have been monkey-branching games instead of throwing myself at the same brick wall for hours, and it seems to help me sight-read patterns a lot better, especially on games I'm familiar with already.
If you're wanting to 1CC an older game with premodern bombing, I'd suggest running through something like EOSD to PCB to IN, using all your continues and bombs and whatnot, without being too concerned/getting too frustated.
Or ya know Mof to SA, whatnot, if it's modern bombing.
It's a really good warmup if you've got the time to devote to it.
Then you could really throw yourself at the later practice stages in your game of choice.
I personally recommend really focusing on your Stage 4s (Stage 3s first if they're also giving you a lot of trouble), as it's generally the biggest difficulty spike, and a bad S4 can really break your run if you burn too many live/bombs.
Then practice S5 to a moderate degree.
In essence, you want to try and save as many lives and bombs as possible for as late as possible, but you also can't be afraid to bomb even on an early stage if your asshole really starts clenching on a certain pattern, even on mobs.
A bomb is far less valuable than a life, and losing one can easily be recovered from. Losing one life loses you not only the possible bombs you have right then, but future opportunities to bomb as well.

>> No.44005696

>>44005653
I appreciate the advice, but I was asking how to actually enjoy playing the games.

>> No.44005832
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44005832

>>44005696
Nta but this is kind of a difficult question to answer...because I think the common denominator between everyone (or mostly everyone) itt is that we already enjoy playing Touhou games in general. Gaming should be a time where you can have fun and enjoy the experience, it shouldn't really feel like a chore. Personally, I enjoy playing Touhou because I enjoy the challenge and gratification of being able to complete a game with a 1cc. On top of that, it's a colorful game with interesting and memorable characters, and an incredible soundtrack to boot. These simple things mean I can play any touhou game from any point in time and enjoy the experience, but that's only what I can derive from it. You might find similar satisfaction in the things I mentioned, but ultimately it's to your own subjective taste to what you find enjoyable or not... And I don't think anyone can answer that question for you other than yourself.

And so I ask you, do you truly enjoy playing Touhou for the sake of playing Touhou? Or just the idea of playing Touhou? There is no correct answer; you can enjoy Touhou without having to play the games as a chore, anon.

>> No.44006014

>>44005653
>a bad S4 can really break your run
This guy fucks.
>>44005696
Drugs.

>> No.44006052

>>44005832
NTA, but to add on to this it feels amazing to hear the soundtrack combined with the stage/boss, as there is usually a level of synchronisation there that makes it all the more special.
You can really feel the personality of the characters reflected in said themes, or if they have multiple like Yukari or Yuka, you can see each of their "faces" depending on the context.
I could do a whole textdump essay on my opinions of Yuuka and her themes and what I think they represent, but I'll hold off on that.

>> No.44006285

>>44005832
I play the games because I want to know more about the characters and the events that happen during them, and the music is great too. But I just find the games frustrating and tedious. I can only recall a few moments where I was actually enjoying myself while playing. I got a normal clear of Ten Desires a while back and I remember how'd I'd have to have to 1cc it and all the other games as well and just not looking forward to it.

>> No.44006975
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44006975

>>44006285
>I play the games because I want to know more about the characters and the events that happen during them, and the music is great too. But I just find the games frustrating and tedious
To me it sounds like you really only care for the lore and narrative elements, but don't really care for the STG aspect of the games. That just might be your issue, maybe you just really don't like STGs. Touhou wasn't the first STG I played, nor the first that I enjoyed playing, but it was the series that made me really appreciate and love the genre as a whole because of the uniqueness of Touhou compared to the endless amount of sci-fi spaceships/airplanes shooting down aliens. Anime girls using magical spells and divine powers to beat the shit out of other anime girls is such a fun concept, I couldn't help but fall in love with these games simply for that idea, if not the presentation that the games take in the form of Bullet Hell. Yes, the games are tedious, and even frustrating at times, but a big part of the satisfaction I get from these games comes from mastering these difficult aspects. My first 1cc was with EoSD. I spent probably 2 or 3 weeks grinding, only to game over again and again. But the endorphin rush and sense of accomplishment I felt afterwards made it all worthwhile.
>I got a normal clear of Ten Desires a while back and I remember how'd I'd have to have to 1cc it and all the other games as well and just not looking forward to it.
Who said you "have" to 1cc these? I know anon says so, and deep down I feel similarly as well, but really you should set your own goals for yourself that are appropriate for your skill level and go from there. If that means trying to 1cc easy mode instead, then that's fine. Start there. Everyone has to start somewhere

>> No.44008025

>>44001849
>find the "safe" spot right below the intersection of 2 bullets and stay still*
Yeah, that's the way I do it too.

>>44000648
I recommend practicing them on thprac until you're able to capture them most of the time, it helps a lot later on when doing your 1cc runs.

>> No.44008053

>>44006975
I have to get 1ccs because that's the only way to see the endings and unlock the extra stages without just cheating.

>> No.44008066

>>44006285
>I want to know more about the characters and the events that happen during them, and the music is great too. But I just find the games frustrating and tedious
If you don't enjoy playing the games no one's forcing you to, just play them once each for the experience factor and then watch the runs and endings on youtube.

>> No.44008804

Why do I love shmups conceptually but only play Touhou? I have played all kinds of other games, but none of them draw me in like Touhou does.

>> No.44009085
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44009085

>>44008804
it's all the CUTE GIRLS you IDIOT
and the music
and the insane wall of fandom content that accompanies it

>> No.44010305

>>44008804
There's a lot of Touhou and it's easily accessible, both in terms of obtaining the games and beating them since they're on the easier end of danmaku. At least that's why I feel I play the series more than other stuff that I perhaps like more.
>>44009085
>and the music
That's every shmup you clown.

>> No.44012746

>>44009085
Deathsmiles has girls and fine soundtrack too.

>> No.44013989
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44013989

I finally 1CC'd HSiFS. Started stage 6 with six lifes, but after randomly dying on the stage portion, I just bombed through several of Okina's spells because I was just too nervous lol.
I was playing Aya/fall and I'm thinking of trying Marisa/winter now, she seems pretty fun

>> No.44015809

>>44013989
do Cirno Spring

>> No.44015867

>>44015809
Why?

>> No.44015872

>>44015867
because she's awesome

>> No.44015921

>>44015872
Alright then, I'll try that. I've actually never played with spring or summer, just fall or winter.

>> No.44020608

Deathbomb

>> No.44021331
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44021331

Help out jaypee
* Win 10
* vpatch rev4: installed
* thcrap: installed
* DX8 to DX9 converter: installed

>> No.44021378
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44021378

>>44021331

>> No.44023580

>>44021331
You don't need the converter for PCB, it's only needed for EoSD.
Also, if you're using thcrap make sure to run the game from the shortcut it creates for you, not from the game's folder

>> No.44024797

>>44023580
Thanks anon, now the game starts but there's no menus for some reason.

>> No.44024813

>>44024797
What? Weird. Post a pic of it.

>> No.44024830
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44024830

>>44024813

>> No.44024848

>>44024830
Pretty cool.
Anyway, delete everything and start again from scratch. Grab the game's zip from the all-in-one pack from nyaa and unzip it, then grab a clean thcrap zip, unzip it, run its configurator, point it to the game's folder, and then run the game from the shortcut it created. If that doesn't work then there's something wrong with your pc.

>> No.44025385

>>44024848
Fixed, had to turn off "Start in reference rasterizer mode" in the game config.

>> No.44028030

How do I calm myself down while playing these games?

>> No.44030403

>>44028030
Keep in mind that every failure is just progress towards improving your skills, and try to have fun with the game you're playing, because the whole point of playing is to have fun.

>> No.44030434

>>44028030
Consider small amounts of alcohol. Keep in mind that at a certain threshold your motor skills will be affected to the point where any potential benefit will be negated, and drinking more can make you even more stressed.

>> No.44031376

>>44030403
But I keep making the same mistakes over and over again even when I do my best.

>> No.44032450

>>44031376
You need a change of scenery then, try clearing a different game and then come back with a fresh mind and some newly acquired experience.

>> No.44032486

>>44028030
Breathe slow and deep

>> No.44038485

>>44028030
I found that singing along to the music can sometimes help, although I'm admittedly completely utterly shit at this type of games

>> No.44038856

Fujiwara seems noticeably easier than Flandre and Ran, although I never really put multiple hours into attempting them and never beat them

>> No.44039047

>>44038856
I can deal with most of Flan's cards, though I haven't beaten her yet.
I've learnt how to deal with Ran's recently and now I can beat her consistently at every try.
Yukari is much closer to Flan's level, maybe a bit harder but her cards are doable.

With Mokou, I'm holding on to dear life on almost every single one of her cards and haven't got past HMD yet, so I consider her the hardest one so far.
(please don't tell me how to deal with HMD, I prefer to find out stuff on my own)

>> No.44049923

>>44028030
Muting the audio or listening to something else. Helped me a lot at the start.

>> No.44056577

>>44038856
fuck fujiyama volcano
fuck the last non spell

>> No.44056643

>>44038856
I always thought she's harder than Ran and Yukari.

>> No.44059958
File: 35 KB, 640x400, NP2_0920.jpg [View same] [iqdb] [saucenao] [google]
44059958

I'm so happy, just got my first hard clear ever.
Being taken down to half heart by Chiyuri and losing all my lives to Yumemi and then being taken down to half heart while she still had three was very thrilling.
But, I feel the trick is to try to endure until their invincibility timers end, then they just get hit by stupid shit.
Yumemi is just a monster, but every fight from stage 7 onwards is just torture, but this game is just too enjoyable.

>> No.44060162

Not exactly gameplay but I don't want to make a new thread.

Could someone tell me how to extract sprite sheets and music from the game files?

>> No.44060354

>>44060162
Easy way:
You grab the sprites from this dolphin porn folder
https://mega.nz/folder/uNERhARB#-GQ3bmVpYVXCWgqfyJmK_A
And the music from the "ZUN/Touhou Official Music Collection" on nyaa.

Proper way:
Grab touhou toolkit (aka thtk) from here and dump the dat file in the game's folder, then unpack its anm files, they contain the games' sprite sheets. You can grab the GUI version if you can't stomach command line programs.
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications
There are also a few programs for extracting the music on this page.

>> No.44060441

>>44060354
Thanks

>> No.44064150

bump

>> No.44073725

>>43997787
I never understood the problem people had with SA, it was one of the easiest entries aside from Orin's bullshit.

>> No.44079401
File: 859 KB, 150x200, 1672114298670692.gif [View same] [iqdb] [saucenao] [google]
44079401

>> No.44080893
File: 264 KB, 320x270, 1603648069776.gif [View same] [iqdb] [saucenao] [google]
44080893

>>44073725
What do you consider to be a harder game than SA, sans LoLK or UFO?

>> No.44081318

>>44038856
easily the hardest extra nmnb. the last non is probably the hardest attack in IN lol

>>44073725
same, safespot cheesing aside SA is very pattern-based compared to the others. even orin has at least 3 safespots

>> No.44084656

>>44073725
I don't think that's it, but most of the shot types are wonky. It doesn't explain it if most people play as ReimuA though.

>> No.44089663
File: 2.61 MB, 1152x720, yumemi's bullshit.webm [View same] [iqdb] [saucenao] [google]
44089663

>> No.44090569

>>44089663
>Yumemi's bullshit.webm
>not her summoning three bosses in a row

>> No.44090856

>>44089663
Using Chiyuri certainly doesn't help, for one thing.

>> No.44094957

>>43997787

>> No.44097431

>>44073725
SA is somewhat polarizing since it will test your problem solving and streaming fundamentals. A vast majority of the stage portions are built around moving as little as possible or moving a lot for cutbacks. The bosses have some unusual things, but they actually become incredibly consistent to deal with when you figure it out. The power bomb system also means that, if you only need to use them sparingly, they're basically infinitely replenishable, while panic bombers will find themselves snowballing into low power hell. I think this is why a lot of new players consider it one of the hardest games on Normal, but it's considered one of the easiest on Lunatic.

>> No.44097500

Testing another IP.

>> No.44097902

Here, I'll bump you, even though you didn't respond to my post ;-;
Ok so:
I have beaten every game before 10 (except 9.5) on Normal. However, from 10 onwards, all games get incredibly hard to me, and I can barely get to stage 6 on normal, which I've done only on 10, 12 and 13. Any tips for these games? I've beaten the games before with all characters (except 8), so I'm not sure what to do

>> No.44097903

>>44097500
Let me help you, Anon.

>> No.44097958

>>44097902
>10 onwards
Does MoF being the first game that doesn't allow you to have extra starting lives have anything to do with it.

>> No.44097986

>>44097958
No? I never used extra starting lives. And I've beaten 18.5, though it's very easy (and has no lives at this sense yeah)

>> No.44098051

>>44097986
Post replays.

>> No.44098068

>>44098051
Sure
Give me until tomorrow though
I can't provide replays for the PC98s obviously. See
>>44059958
for TH3. I saved too the score breakdown for the last fight, but I don't think extra lives impact there

>> No.44099074

LOLK IS SO FUCKING HARD AAAAAAAAAAAAAA

>> No.44101032
File: 293 KB, 862x887, Screenshot 2023-07-23 003040.png [View same] [iqdb] [saucenao] [google]
44101032

LLS is going well so far. On a side note, why does Kurumi fire this singular bullet immediately before her boss fight? She sometimes fires off a second as well.

>> No.44106277

>>44101032
Just a pot shot to keep you on your toes
probably

>> No.44107376
File: 197 KB, 1500x1468, FasRGiYUUAExplu.jpg [View same] [iqdb] [saucenao] [google]
44107376

11 has been 1cc'd I can finally stop playing this game...

>> No.44109817
File: 516 KB, 1500x2121, 20230705_102914.jpg [View same] [iqdb] [saucenao] [google]
44109817

>>44107376
Don't worry anon! You'll be back to get all those other 1cc's with the other shot types!

>> No.44112660

>>44109817
..no never... i beg...

>> No.44117999

>>43997787
does that mod have Tennessee Walkers?

>> No.44124671

Playing for the first time in a while due to shitty unusable keyboards. Decided to play PCB. Prismrivers are harder than I remember, but Youmu was a lot easier than I remember outside of the midboss. I think almost reaching stage 6 on a game I haven't played that much isn't bad for the first game after a long time. I also took a 30 minute break just before Lily White.

>> No.44130218

>>44107376
Extra too, right?

>> No.44133020
File: 543 KB, 2953x3508, 1690278975199910.jpg [View same] [iqdb] [saucenao] [google]
44133020

I'm trying to 1cc PCB but Youmu keeps beating my ass. Not even the spellcards, but the attacks between them, the converging/crisscrossing ones. I have 150 practice runs of stage 5 and still die in the same way over and over again or have to waste the bomb in that part. I feel like I don't improve no matter how much I play.

>> No.44133898
File: 22 KB, 807x537, 1672181306718672.png [View same] [iqdb] [saucenao] [google]
44133898

>>44133020
I hate that nonspell too, it's one of the top 3 hardest parts of the main game for me.
>I feel like I don't improve no matter how much I play.
You should take a long break. Stop playing for a week or two and when you'll come back, after a run or two for warmup, you'll start playing better and with a clearer mind.

>> No.44135538

>>44133898
Thanks for the suggestions anon. I clearly need a break from this game, because you're right, a clear mind will do all the difference in the world. But I felt the need to get up on my soapbox and get my disdain for those Youmu attack patterns out of my system.

>> No.44135674

>>44135538
You're welcome. One more thing you can do is grab thprac and practice that nonspell a couple dozen times, it works like a charm and it's extremely time-efficient.

>> No.44135697

>>44133020
you can misdirect both of them by positioning yourself above her during her dialogue. it doesn't work for the s6 one but that one's easier

>> No.44139183
File: 149 KB, 1043x994, Screenshot 2023-07-27 004840.png [View same] [iqdb] [saucenao] [google]
44139183

That's annoying.
Is there a way I can consistently avoid this bug from triggering? Getting all the way to the stage 4 boss and losing the run to a bug sucks.

>> No.44139387

>>44013989
That's literally the last girl I have left to beat it with because it feels like the hardest. This game is only going to be easier for you now.

>> No.44139452

>>44139183
This is Lotus Land Story, by the way. The crash occurs during the fight with Marisa so this only applies to Reimu runs. I knew about the Kurumi divide error crash when playing on easy but didn't think there was another one.

>> No.44139520
File: 99 KB, 850x1133, 1670568003473616.jpg [View same] [iqdb] [saucenao] [google]
44139520

I lost 4 lives on the last spellcard again

>> No.44140029
File: 82 KB, 520x792, 1664573922580354.jpg [View same] [iqdb] [saucenao] [google]
44140029

>>44139520
Careful you don't get sucked in and double ko'd when you kill her.
I lost two runs that way before getting the Hard 1cc ;_;

>> No.44142439

>>44140029
i give up on trying to do 1cc on anything else but Marisa Nitori
bombs do nothing to the last spellcard, don't do dmg, don't clear bullets, only weaken your shoot so you have to dodge for longer, for someone who just brute force later stages with resources like me this is impossible

>> No.44143856
File: 3.05 MB, 2200x2600, 1671926145233142.jpg [View same] [iqdb] [saucenao] [google]
44143856

>>44139183
>>44139452
Here's an explanation of why the error happens, right below the explanation of why the rarer error on kurumi (which you can only get while playing on easy) happens:
http://rec98.nmlgc.net/blog/2022-04-18

You've got two choices:
- Read and understand why the error happens so you can time your shots properly to avoid it (shouldn't be too hard, I've never got the error in all of my runs)
- Grab the pack linked on that blog, which includes a fixed exe that won't cause the error (you can also download the touhou98 pack on nyaa instead, whose japanese hdi for th04 uses the fixed exe)

>> No.44150330

Which game should I play first?

>> No.44151264
File: 573 KB, 4000x3008, IMG20230728094426.jpg [View same] [iqdb] [saucenao] [google]
44151264

First time really playing anything of the series, to completion, beat hrtp almost on normal with an arcade stick but got stuck on the final boss for like an hour and used 20 continues so I finally moved to easy and beat it, then the hell path, then today i did the makai path again but this time on my keyboard and did a lot better. Had to spam bombs on the true final boss though, lol

>> No.44151780

>>44150330
Touhou 6 - Embodiment of Scarlet Devil
Generally considered one of the best starting entries, and it's the "first one".
It's a good starting entry because the patterns are less complicated with a greater focus on pure dodging. It doesn't mean that it's easy, but it'll help you build fundamentals and won't have you practicing spells just to figure out how you're supposed to even attempt to dodge them (mostly).
>>44142439
Okuu's final is weird because it really isn't difficult, but it introduces a whole new mechanic at the end when you're the most nervous. Once you unlock stage 6 in practice mode, you'll nail it in no time.

>> No.44151854

>>44150330
6 or 1

>> No.44153170

>>44150330
Are you a purist? Then 1
Are you a guy who wants to start from the easiest game and build up from there? Then 4
Are you a guy who just wants to play the most popular games of the series? Then 6

>>44151264
Nice job anon, here's a list of tips in case you want some.
https://pastebin.com/mL54drnJ

>> No.44155028

>>44150330
7

>> No.44155144
File: 3.84 MB, 1447x2046, 1667681439196859.png [View same] [iqdb] [saucenao] [google]
44155144

>>44150330
11 or 15 if you want a trial by fire

>> No.44155214
File: 1.41 MB, 1920x1030, Screenshot 2023-07-28 183456.png [View same] [iqdb] [saucenao] [google]
44155214

Well, here I go. Wish me luck.

>> No.44155241

>>44155214
SoEW huh. Pretty bold choice, but you can make it.
If you ever get stuck and can't seem to improve, take a break or try another game then return to this one after a while.

>> No.44155349

>>44155241
Yeah, I suck at shmups. The only one I've beat so far is 6, but that was years and years ago and I'm way out of practice. Should be an interesting night.

>> No.44155590

>>44155349
>Yeah, I suck at shmups
Don't say that when you only play Touhou lol

>> No.44155784

>>44155590
I've also played Deathsmiles and Musihimesama, but I was even worse in those.

>> No.44156033

>>44155784
Deathsmiles isn't that much worse than Touhou I'd say, especially if you take into account that you're not getting as many extra lives, Mushihimesama and DDP are ridiculous though.

>> No.44157483

>>44155214
Good luck anon
Remember to experiment with the shot types if one isn't to your liking, they're not created equal

>> No.44162676
File: 579 KB, 744x1348, 1662434422099692.jpg [View same] [iqdb] [saucenao] [google]
44162676

https://www.twitch.tv/touhou_replay_showcase
My wife will be commentating...! Make sure to say something nice to him ^_^

>> No.44167226

>>44097431
>but it's considered one of the easiest on Lunatic
easier than PCB, MoF, HSiFS, and UM?

>> No.44173540

How to make the special attacks in HRtP?

>> No.44175391

>>44173540
https://en.touhouwiki.net/wiki/Highly_Responsive_to_Prayers/Gameplay#Gameplay
As someone who's done a Lunatic 1cc for HRtP in both routes, though, these aren't worth memorizing. Most are too situational and during my runs I didn't use them at all.

>> No.44175764
File: 33 KB, 481x480, IMG_0650.jpg [View same] [iqdb] [saucenao] [google]
44175764

I'm trying to do a perfect Phantasm run using Reimu B but Boundary of Life and Death keeps fucking me in the ass. Is there a consistent way of getting the safespot to work? There's barely any tutorial for it on Youtube. Please, I'm desperate.

>> No.44177519

>>44175764
If you can already tell during the red bubble phase that a safespot on one side of the screen isn't going to work out, get her to the other side instead before the layers start piling up. It's incredibly uncommon that you'll be completely out of luck.

>> No.44182463

>>44175764
bump, I also want to know how to do that safe spot

>> No.44186130

>>44162676
Who is your wife?
Kana_th6 is a boy!

>> No.44186359
File: 554 KB, 1920x1080, 1683233014876185.jpg [View same] [iqdb] [saucenao] [google]
44186359

>>44186130
do not bully the Kana!

>> No.44189971
File: 3.55 MB, 640x480, 1668753524000999.webm [View same] [iqdb] [saucenao] [google]
44189971

Good heavens, this is harder than Flandre's QED spamcard. That the fact there's a spell practice makes me feel obligated to do it doesn't help, either.

>> No.44193751 [DELETED] 

>>43997787

>> No.44200490
File: 29 KB, 288x336, 288px-Th18SC062.jpg [View same] [iqdb] [saucenao] [google]
44200490

Anyone know how I'm supposed to do Chimata's first spellcard on normal? Seems like I always die before she shows up.

>> No.44200554
File: 537 KB, 1000x800, 1622642627027.png [View same] [iqdb] [saucenao] [google]
44200554

>>44200490
Use the door.

>> No.44201746

>>44189971
You have to circle around the spell while tapping, the more you move the more chaotic it becomes.
Here's a replay.
https://files.catbox.moe/hewmbm.rpy

>> No.44202810

>>44200490
If you don't want to figure it out corners, I think you want to start in the top left but try it out yourself, then you just keep going round from one to the next (not too close to the corner or else you'll block yourself off) and then you just keep doing that until you reach a point where you can just damage race her from the bottom middle of the screen - it's been a while but it's something like that.

>> No.44205351

>>44201746
Thanks, I was able to do it eventually. I was under the impression that not moving aggressively would get you trapped.

>> No.44205397

>>44200490
Start near the bottom left or bottom right
You stay slightly above the half circle until the 2nd circle shows up, then you release focus and you back down to the other side, like if you started near the bottom right, go to the bottom left or as low as you can before the half circle spawns. Repeat until Chimata arrives.

>> No.44209934

>>44200554
>>44202810
>>44205397
Thanks for the advice, everyone. I tried it in Spell Practice and I think I've got the hang of it now.

>> No.44218043
File: 2.05 MB, 956x540, 1666413804596316.webm [View same] [iqdb] [saucenao] [google]
44218043

>> No.44222620

>>44133898
this definitely works, for a while I was having a hard time with wriggle's final spell but after a break I beat it my second try.

>> No.44228917
File: 257 KB, 1031x1718, 1682292127597551.jpg [View same] [iqdb] [saucenao] [google]
44228917

For the lads who play on controller, what buttons have you bound your keys to?
For me (using a DS4) it's shoot (Z) on R1 and square, focus (shift) on L1 and bomb (X) on X and triangle.
I used to have focus on square, but PoFV forced me to find an alternative since my right thumb was being used for shooting. Using the left hand for focusing, in general, feels much more natural than expected.

>> No.44230589

>>44228917
Good idea with that "different finger for focusing." I go a step further and have one finger per action: so shot X, focus L1, bomb R1. Although it's for this reason I prefer keyboard/hitbox overall: you also get one finger per movement direction.

This idea falls apart with games that have a secondary action (eg. TD, HSiFS) though; typically I map that to R2 (or Square for pads that don't have triggers), but it doesn't feel as graceful. Though I recently got a pad that has back paddles, might mess with that at some point.

>> No.44231486

>>44228917
Never played Touhou on controller but I can talk about other ones I have used a controller for, and they pretty much control the same as Touhou; R1/2 shoot (either or works and at least one game has set controls and I forget my actual preference), L1/2 focus, B bomb (or whatever you call the bottom button).
>>44230589
>This idea falls apart with games that have a secondary action
It's not that hard to get used to having a finger on all four shoulder buttons at once, it does take a while though I suppose. Still, depending on how often this comes up it's a useful 'skill' to have.

>> No.44231656

>>44228917
>>44230589
How do you play Touhou with a controller? I know the series was originally made for controller usage but I can not fathom the idea of using a joystick for Touhou. It just seems impossible, especially on Lunatic

>> No.44231783

>>44228917
Shoot on A, Focus & Bomb are on the triggers but whether it's L or R changes depending on the game because I cant remember my own controls. I immediately try to press either at the beginning and immediately reset half the time. Using a Gamecube controller.

>> No.44232049

>>44230589
>I go a step further and have one finger per action
That's actually what I normally do, too. Ignoring the fact shoot is also bound to square, which I only use when playing PoFV and I want to give my index a rest, I normally shoot with R1, which I guess is the opposite of what you do by shooting with X and bombing with R1. I prefer using the thumb for bombing cause it's a more reactive finger. Also, having focus on L1 and shoot on R1 is pretty much what first person shooters do, which means it's a layout that feels pretty natural even though I rarely ever play that genre.
Using back paddles for the secondary action is a good idea, I'll give that a try.

>>44231656
I can't attest much to Lunatic play since I can barely beat Extra stages, but it feels fine enough, at least when using the Dpad (some people use the stick but I've got no idea how they deal with the inevitable unprecision on diagonal movement). I much prefer it to having to use the middle finger both for up and down movement when playing on keyboard, switching it from one to the other constantly. With a Dpad you can just keep the thumb in the middle and tilt it towards the direction you want to go. It might not be responsive enough for Lunatic play, but I'll find out when I get there. At that point I'll probably try playing on keyboard with something like UIOP for movement (one key and finger for each direction).

>>44231783
I see, your layout is similar to the first anon's. I suggest giving mine a try, with shoot on the trigger and bomb on A. From what I remember, the triggers on a GC controller have a lot of travel, so a face button is probably better for bombing with less delay.

>> No.44237367
File: 816 KB, 1583x980, Screenshot 2023-08-06 010941.png [View same] [iqdb] [saucenao] [google]
44237367

Not the prettiest run, but I managed. How does the LLS extra stage compare to SOEW's difficulty wise?

>> No.44237480

i just 1cc'd pofv lunatic with Aya/Medicine/Eiki/Reimu. are there any other shottypes I could try to up my completion% of this game?
those timers are so absurd man, few characters have that survivability. and I know I'm never going to even attempt playing as Sakuya on luna, horrid shottype

>> No.44239716

Just played LLS for the first time in over a year. I didn't play it a ton, but I managed to beat stage 5 with continues and hardly using bombs. I think I can get the 1cc pretty easily.
Bombs are really powerful in this game and the patterns are pretty easy if you know what to expect...

>> No.44239831

>>43997787
I just beat EoSD... Normal, with two continues, Marisa A.
I mean, it's not as bad as three. And it's been a while since I even attempted it.

>> No.44241435

>>44237367
Moderately harder, in my opinion. Not the stage portion but the boss.

>> No.44241517

>>44239831
Beating it continues is like two thirds of the way to beating it. Now you know which are the most difficult sections of the game, so you can bomb them and spare a few lives.

>> No.44243002

>>44231486
>have a finger on all four shoulder buttons at once
I tried that before, could never get comfortable with it. It's like 1-3-1 gripping a mouse, I just feel way less precise with it.

>>44231783
If you're using GCC, I'd recommend taking out the springs in the triggers. Instant actuation helps a lot.

>>44232049
>I normally shoot with R1
Haha I completely missed that. Yeah, our layouts are very similar, although I haven't tried mapping multiple buttons for the same action (I just use the in game remapping functionality). I might try that "bomb on X" idea, never considered the thumb being a more reactive finger.
You might also want to consider JKLSpace instead of UIOP, again as the thumb is more dexterous than the pinky. It might be awkward at first, but it's a lot like playing an FPS or a fighting game on hitbox. Mind you, I've never tried this before for a shump, but for those two genres I prefer it over IJKL or arrows.

>> No.44243037

>>44243002
>JKLSpace
Huh, that actually sounds pretty good. I've never gone and tried UIOP yet as it sounded prone to forgetting which between I and O was for moving up and down, and taking a lot of time to get used to, but the one you've mentioned should be more intuitive so I'll give that a try first whenever I need to play on keyboard.

>> No.44243056
File: 73 KB, 1489x756, 71pyu4d+YaL._AC_SL1500_.jpg [View same] [iqdb] [saucenao] [google]
44243056

>>44232049
>>44243002
Oh yeah, for what it's worth, I seem to recall that ZUN does all his playtesting on a DS2, and there's some Japanese score runner out there who uses pad (don't recall who though). Don't worry about using the "right" input method, whatever you perform best with is what's right.
Although I do personally find certain dpads make the games feel a lot better to play. I prefer those similar to the Sega Saturn's, like on this controller.

>> No.44243086

>>44243056
>I do personally find certain dpads make the games feel a lot better to play
Indeed, I've always played on dualshock dpads and they are more than decent, but I would like someday to try a controller with circular dpad like the one you've posted, they look like they'd feel a bit more natural on the fingers considering the kind of center-out movement these games require.

>> No.44243379
File: 177 KB, 1280x720, Razer-Raion-Fightpad-2.jpg [View same] [iqdb] [saucenao] [google]
44243379

>>44243086
I personally own one of those, I think it's good and can recommend it. Some people say they've run into issues with quality control on 8bitdo controllers, but mine still works perfectly fine after four years. Get the 2.4g version: it has less lag than the Bluetooth one, especially when used wired.

I also like the Razer Raion: it's interesting because its face buttons use linear keyswitches and the dpad uses tactile buttons somewhat similar to that of a mouse. Older revisions have an issue where you can press down all four directions at once though (somewhat similar to a Switch pro controller). This can be fixed by placing a small spherical object into its dpad pivot; I personally used a crumpled piece of paper, and I've heard button membranes work well for this.
I think it's discontinued now, though. They could be regularly had for about $30 USD earlier this year, and I wouldn't recommend paying more than that.

>> No.44243734

>>44237367
SoEW's Extra Stage is one of the hardest in the series. LLS's Extra Stage is one of the easiest in the series.

>> No.44246424

>>44243734
>fucking Gengetsu is one of the easiest extra bosses
have you played them or are you just trolling?

>> No.44249279
File: 32 KB, 832x638, 1CC Chart.png [View same] [iqdb] [saucenao] [google]
44249279

>>44246424
Yes.
~30 attempts. Nue and Marisa (GFW), done shortly after, were 164 and 144 respectively.
The hardest part about Gengetsu (and Alice) is not having spell card names to help with memorization, gotta raw memorize it. Marisa A slaps, and you get tons of lives and bombs. Meanwhile SoEW:
>Harder stage section
>1 bomb per life on Extra
>Fewer lives
>Die once during boss and can't get full power anymore
>Can't focus
>No deathbomb frames (the opposite, actually)
>Have to mash for optimal DPS
>The hitbox shifting glitch
>Can't see boss health
>Can't even fucking tell when boss changes phases
It's not even close.

>> No.44249974

Wasn't in a mood for anything difficult yesterday so I did a little experiment and Imperishable Moon turned out to be even easier than expected on Eaji Modo, managed to get 1cc clears with all four character pairs on first tries.
Now back to trying to 1cc normal with anyone

>> No.44250207

is it bad to play the new touhou when it comes out if i've only played EoSD and 1 before?

>> No.44250228
File: 2 KB, 125x125, getsoos.jpg [View same] [iqdb] [saucenao] [google]
44250228

>>44246424
Genge is only really REALLY difficult if you want to get 0 score, by timing out her last attack.
It's pretty much humanly impossible to do without spamming bombs and hoping you have enough lives and time to cheese it through.
Otherwise she's not all that remarkable, other than the LLS Ex stage having some of the best songs in touhou of course.

>> No.44251790

>>44249279
>ISC No Items checked
I always find this hard to believe. Attempt count on the big three?

>> No.44251868
File: 1.50 MB, 1280x960, Fitful Nightmare No Items.png [View same] [iqdb] [saucenao] [google]
44251868

>>44251790
10-7 - 2713 attempts
5-2 - 3644 attempts
10-4 - 8902 attempts
ISC is my favourite Touhou game, so I happily put in the attempts for those.

>> No.44251953

Is there any real strategy for Sakuya in EoSD??
Her attacks are really fucking fast and dense, and it's got that MS thing where you can't see the bullets so well since they're the same colour as the background.
Even Remilia has a little less bullshit than her.

>> No.44252070

>>44251953
practice her in thprac
if there's a specific pattern you need help with them let us know which one

>> No.44252311

>>44249279
Is there a link for this chart? Mine doesn't have HBM.

>> No.44252329

>>44252311
Might as well wait until someone adds Touhou 19, I think it's coming out this month.

>> No.44252360
File: 11 KB, 795x644, most recent 1cc chart 26-11-22.png [View same] [iqdb] [saucenao] [google]
44252360

>>44252311
Here. Will update with UDoALG when it comes out.

>> No.44252472

Any tips on getting a normal 1cc for PCB? I haven't been playing for very long (less than a year) and I continuously have periods where I don't play for months. The farthest I've gotten is Stage 5 with the slowed time stuff with Sakuya A. I think the obvious answer is just practice more but it's hard to get back into playing when you're rusty

>> No.44253171
File: 1.39 MB, 1092x1176, 1682179857096126.png [View same] [iqdb] [saucenao] [google]
44253171

>finally get to Okina with more than 2 lives after a week of grinding
>cinematic slow down kicks in as she starts exploding
>pichuun to random bullet because it hadn't disappeared yet
>spend 10mins trying to process what just happened
>hit continue out of curiosity
>literally a frame later it gives the clear bonus
I'm going to rape that crippled bitch after I shove her out of her stupid chair

>> No.44253296

>>44253171
this just happened to me with remilia two runs in a row on eosd lunatic
kusoge

>> No.44253655

>>44250207
Not really, but you should first play PoDD and PoFV just to experience how the versus games have evolved.

>> No.44253671

>>44253655
it hasn't evolved shit lmao
uninspired garbage that most people will just grab a quick shitclear and post it on youtube, then never playing it again

>> No.44253672

>>44253671
Thank you for your useful comment.

>> No.44253935

>>44250207
Allow yourself to enjoy the new games, anon. The only canon order is the one you make for yourself.

>> No.44253946

>>44253296
Hah that happened to me when I first started playing, died at her first fucking non spell

>> No.44254056

>>44250207
When I first got into the series, I would not move on from one game until I could clear it, and I got burned out pretty hard. Play whatever tickles your fancy, what matters most is that you're having fun.
Also, consider this image >>44133898. Sometimes a change in pace can clear your mind.

>> No.44254077
File: 275 KB, 600x800, __alice_margatroid_touhou_drawn_by_sakai_kouji__d3c8069e82c62e91b2cb446ef28c73f9.jpg [View same] [iqdb] [saucenao] [google]
44254077

>>44254056
takes me back when I cleared all the games back in middle school jumping from one to another.
Man I know its cliche but I wish I could replay the mainline series again for the first time.

>> No.44254370

>>44253946
I don't know why no one talks about Young Demon Lord as though it's hard. Sure it pales in comparison to her later spells but if Remilia decides to give you just the wrong angles it can absolutely wall you.

>> No.44254379

>>44254370
almost like you're a retard who don't know how to position yourself depending on remi's position
also keep in mind the bubbles are square hitboxes and it's a easy ~99%+ consistent spell

>> No.44254492

>>44252472
bomb more, play more, fap to whoever you can't beat

>> No.44255653

>>44254379
Is there an aimed component? From my experience the spell severely punishes doing anything but bottomhugging, but sometimes the lasers give you exclusively trash small gaps when you're at the bottom. And I'm sorry to say but in certain cases, even when you have a nice amount of space, the orb formation can wall you. Theres not really enough space between the orb-bubble pairs to dodge there consistently, so you need to rely on a bigger gap in the formation being available, and sometimes it just isn't.

>> No.44255702

>>44255653
You sure are confident despite being wrong about everything. It's randomly rotated, there is always a large gap in the lasers a specific radial distance from Remilia, and the bubbles never wall you there. Don't hug the bottom, pay attention to her vertical position, and stop trying to stay directly under her when it's not safe to.

>> No.44256280

Best SA shottype?

>> No.44256435

>>44256280
reimu c if you just want to cheese out an easy 1cc by bomspamming, reimu a otherwise

>> No.44261432

Page "Died to the baka on my first PoFV Extra run of the day"

>> No.44261873

>>43997787
I only allow myself to masturbate to a 2hu after I've managed to beat their stage in Lunatic mode. Does anyone else do this?

>> No.44262122
File: 1.87 MB, 1920x1080, fullscreen.png [View same] [iqdb] [saucenao] [google]
44262122

When I try to run touhou 14, 15, 16 and 17 on fullscreen it end ups like this, does anyone know how to fix it?

>> No.44262142

>>44256280
Anyone else feel's SA has the worst shoottypes of all mainline games? they are all so gimmicky and ass to be honest.

>> No.44262154

>>44262122
This might or not help, but try right clicking on the exe, then Properties, then Compatibility, then on the checkbox for "Disable fullscreen optimizations".
Otherwise check your GPU's settings panel.

>> No.44262205

>>44262154
Disable fullscreen optimization does nothing and changing the GPU's settings makes the game strech to fill the entire screen which I also don't want.

>> No.44262214

>>44262205
Don't run it in a widescreen aspect ratio then.

>> No.44262225

>>44262205
One last thing you can try is manually changing your screen resolution to match the game's before starting it, if your monitor is set properly it should display the image on the center instead of stretching it.

>> No.44262252

>>44262142
ZUN probably wanted to experiment, plus the way the stages were designed somewhat complimented the bizarre shot types. Oddly enough, he then made Reimu A the best shot in the series if bombs aren't taken into account.

>> No.44262273

>>44262252
I miss PCB Reimu b(best needles) so much sometimes

>> No.44262285

>>44262225
That works, thanks.

>> No.44262319

>>44262273
Yeah, I sometimes wish ZUN kept the shottypes consistent across the games, I Ioved Marisa A and B in EoSD

>> No.44262438

>>44262142
maripatchy is great

>> No.44262551

>>44262142
You cant go wrong with Reimu B, and the partner's gimmicky can simply be ignored. Aside Aya's which is good for getting the item get.

>> No.44262584

>>44262551
Forget what i said i forgot the shot types of SA. Just go with 'Mu and Yukari since its the needles and they are always reliable, and simply ignore the teleportation mechanic.

>> No.44262680
File: 351 KB, 1275x693, DIE.jpg [View same] [iqdb] [saucenao] [google]
44262680

Doing a run down of the arc games before th19, man I forgot how fun Joon and Shion were, not only as characters but gameplay wise as well.

>> No.44262708
File: 303 KB, 1275x685, flandoll.jpg [View same] [iqdb] [saucenao] [google]
44262708

>>44262680
Anyways time for Flan before I get to Yuuma, never played Yuuma's storymode before so im kind of exited.

>> No.44262745

>>44262584
The gap gimmick is actually quite good, I use it 3-4 times every run, especially for the bullet hell after the midboss in stage 5

>> No.44262852

>>44006052
>I could do a whole textdump essay on my opinions of Yuuka and her themes and what I think they represent
Please do

>> No.44262912

>>44262285
No problem. To make switching resolutions quicker, you can use this tiny app called SetRes. You create a shortcut to it and add the resolution you want as parameters, then it'll switch with a simple double click.
https://www.majorgeeks.com/files/details/setres.html
The touhou98 pack from nyaa includes a couple examples for it in the extras folder.

>> No.44263060

>>44262708
Im getting filtered hard in yuuma's 3rd phase for some retarded reason.

>> No.44263095

>>44262551
>the item get

>>44262584
teleport can help you cheese a few sections like the start of stage 6

>> No.44263207
File: 299 KB, 1261x679, toti.jpg [View same] [iqdb] [saucenao] [google]
44263207

>>44263060
fucking finally

>> No.44263443

>>44263207
Yuuma is a god awful character wtf, no fucking large scoop damaging moves if you cant absorb water in a game like this?? You have to be kidding me.
She is a worst Joon man what a fucking dissapointment.

>> No.44263511

I'm trying to lunatic 1CC Mountain of Faith right now and honestly, the worst part is having to play world's most boring stage 1 over and over again. Even up to stage 4 there are some sections that are nothing but streaming or invalidated entirely by speedkilling, but at the same time there's certain points of RNG bullshit spellcards where if you get unlucky and miss the deathbomb reaction check you gotta restart fucking AGAIN

>>44262142
Using ReimuB's SUCC made me such a lazy player, having to fly up to the collect border every time just feels like a chore now.

>> No.44264740

>>44263511
>the worst part is having to play world's most boring stage 1 over and over again.
MoF have the shortest stages out of the entire series and it's also one of the few games with an actually good stage design to go with the score system.
>Even up to stage 4 there are some sections that are nothing but streaming or invalidated entirely by speedkilling
Touhou stages are like this 95% of the time unless you're scoring lol
>but at the same time there's certain points of RNG bullshit spellcards where if you get unlucky and miss the deathbomb reaction check you gotta restart fucking AGAIN
You have like so many bombs in this game (easily 50+ probably way more), just use them freely. Not like it even matters since you get it back very quickly. Regarding the deathbomb ""reaction"" check, it is quite literally impossible to react in time unless you're playing IN or something. People can do it reliably not because of their reaction time but their skill in gauging their movement and when they'd be hit

>Using ReimuB's SUCC made me such a lazy player, having to fly up to the collect border every time just feels like a chore now.
Learn the gauge mechanic, it's there for a good reason.

>> No.44265055

>>44264740
>People can do it reliably not because of their reaction time but their skill in gauging their movement and when they'd be hit
NTA Isn't that just literally what a deathbomb is? You get pretty damn good at it in pofv as a necessity.

>> No.44265099

>>44265055
Every time I read dumb shit like this, I think back on what ch*m's quote on Touhou players...
Seriously though, did we even play the same game?

>> No.44265142
File: 64 KB, 1200x789, 6e982411d8c756e7924e167a8645c433.jpg [View same] [iqdb] [saucenao] [google]
44265142

>>44265099

>> No.44266181

>>44265055
Human reaction time isn't that fast anon, Reimu in PCB and IN in general are apparently large enough windows to react to but otherwise no, you're just thinking you did it on reaction.
>pofv
What? Did you mean PCB or do I really not remember pofv?

>> No.44266594

>>44263511
speedkilling? what's that?

>> No.44270143
File: 975 KB, 3024x2632, Cripple Successfuly Punched.jpg [View same] [iqdb] [saucenao] [google]
44270143

>>44253171
I fucking did it bros, I haven't felt such relief and happiness in a long time. I was playing on a Steam Deck, apologies for the bad quality

>> No.44270176

>>44270143
>score
Are you using releases?

>> No.44270188

>>44270176
For a long while I was hoarding them until Satono and Mai forced my hand, previous runs tended to snowball into failure the moment I used releases.

>> No.44272296
File: 194 KB, 1191x1400, yuukasinging.jpg [View same] [iqdb] [saucenao] [google]
44272296

>>44262852
Nearly forgot I made this post, you had me questioning my own sanity there.
I think I've made one like this before, but not for a while so who cares. Dead thread anyway, so nothing really lost.

Going in order from 1st to 4th, Sleeping Terror I think is actually pretty playful, if intimidating. There's a significant level of up-and-down in the melody and background. Sure, Yuuka is a scary person, and you've just broken into her house and woken her up from her nap, which is one of the few things she really cares about a lot, but she likes fighting strong people a lot. Incidentally, this is probably where the sadism thing comes from, Eiki doesn't actually say much about it in PoFV. Of course, this is still stage 5, so ZUN can't go into full gear yet, but it's one hell of a stage 5 song. The instruments almost sound like percussion, which would tie into why I think this is Yuuka's more playful side rather than her Kill-you-now song. It's just that to the person on the wrong end of the parasol, play and muder look a lot closer together than they should be, but she isn't actually trying all that hard to hurt you. Probably.

Inanimate dream is her getting a lot more serious. It's still playful, but where ST was maybe 3/4 play, 1/4 terror, the ratio is around the other way.
It still has those funny bursts of sound in the background, but the tone is a lot more dark, which would make sense given that this deep within Mugenkan reality is getting pretty twisted and distorted.
Still, it's not her trying to kill you. More like, having underestimated how good you were in stage 5, she goes back, puts her clothes on, and starts actually putting some effort in. I doubt cloning yourself to pull off a pincer with two massive lasers is as easy to do as with only one. But again, Yuuka is anything but a normal person, and is still primarily having fun here, just the kind she didn't have to go out and find.

I'll go with GP&P next, since Flower of Japan is special, sorry about the misleading begining. GP&P, much like Eiki's theme is very grand and intimidating, especially at the start.
If you play as Cirno or Mystia, the dialogue also informs you of just how badly you fucked up, or at least how they think they have. To me, Yuuka is like the extra, secondary boss of PoFV, the secret level of that game if you will.
Truth be told, her story isn't something groundbreaking, but she does actually figure out pretty quickly what's going on, and takes the oppertunity to gaslight everyone into fighting her, up until Eiki.
Flower land is much more arcane, higher and mightier than the others, largely because of that organ in the background, but those snares that run at the same time still show that characteristic playful side she has.
In fact, she's still not trying all that hard.
Remember, she specifically goes out and pretends to be the culprit behind the incident to get people to fight her, since it's easy given the nature of it, and because she wanted to have fun.
Overall, the theme breaks into an almost hypnotic chorus, the piano beautifully doing it's own thing while the underlying melody continues on.
It's a little like the Garden itself is watching you fight, like a silent ampitheatre looking down upon a gladiator match, detached from but still party to the violence.
Ultimately though, it's a very playful tune, much like the last two, not in a psychotic way like Flandre's is, not in a childish and optimistic way like Rumia's, but one of a mature lady, indulging in controlled violence.
That would probably be the key word here, "Controlled", and is probably what a lot of people might miss about Yuuka. She's always got a great deal of control over a lot of the situations she's in.
Sure, she might not be omnipotent, but neither is anyone else. The difference between a love of fighting, and total psychotic bloodlust is one of control and restraint.
To go out there and start killing people (Youkai and humans alike that is) would probably not be too hard for her. She is at least comparable to Yukari in terms of power, although since the two never meet canonically as far as I know there can't be too much direct comparison there. No powefagging arguments pls.
But, she does not do so, either for knowledge of the consequences that such an action would bring, or out of laziness. Possibly both.
Therefore, calling her a sadist might only be true in a fairly tangential sense, in that she likes fighting and overpowering people, which is not all that uncommon to begin with for someone as powerful as she.

1/2. FoJ won't fit.
I said it was special anyway, please wait warmly.

>> No.44272523
File: 829 KB, 1048x1480, seihouyuukarin.jpg [View same] [iqdb] [saucenao] [google]
44272523

>>44272296
Now, we get to the golden crown of the four, the creme-de-la-creme, the Heaven upon Mount Purgatory, Flower of Japan.

Unlike every other theme she has, this one in it's original mixing is very melancholic.
The piano is soft, almost like a lullaby, and the string (I don't know much about japanese instruments) that might in another song be uplifting quickly gives way to a violin that almost always plays primarily descending chords.
It's almost nostalgic, much like Alice in Wonderland, but unlike AiW, where it's sad because the story is just about over, but there's still just a little more left, new mysteries that will forever be unanswered, FoJ feels more accepting of the fact that the story is nearly over. Which, it probably was supposed to be, as MS was intended to be the final game, after which he'd work on his professional, "real" career, making games for his employer, with a few musical scores on the side for his old buddies at Amusement makers and Seihou, and oh-what'd-you know, they think it'd be neat to put in a few references to their previous works in the Extra stages, and it just so happens Yuuka is one of ZUN's favourites, so he puts her in Kioh Gyoku. Sorry Mima!
Of course, a character in a danmaku game needs a theme song, so he comes up with one, and here we are.
Touhou was over, oh so nearly.

But Yuuka gets the last appearance. As far as anyone can tell, this really is the end of the line.
How best then, to celebrate the characters you created, and yet close the final page on the final book without leaving behind a void?
By accepting it all, and moving on. This then, might be Yuuka's innermost face. Not as someone who is out for blood any chance she can get, but someone who loved flowers, and cared for them deeply.
There isn't much dialogue in Kioh Gyoku, but the title best sums it all up I think. Beautiful mound of Cherry Blossoms, Flower of Japan.
For a character most associated with violence, and her love & indulgence in it, it's an odd name. Normally, Yuuka is very proud, with titles like "Beauty of the Twilight", "the Oriental Demon", "Flower Master of the Four Seasons", but her theme is just a simple and honest callback to her main love and hobby, and what sets her apart from other strong youkai.

If ZUN had been accepted initially for DiPP as a music CD, without having to register as a doujin game dev to get into comiket that year, this would have been the last touhou song.
With that in mind, it's fitting. It's a lovely tune, well crafted, definitely with it's own feel to it. There is a feeling of longing, almost, throughout the whole piece, but not one of bitterness.
Rather, it's a lovingly made sendoff to one of ZUN's favourite characters, to the series he could call (Mostly) his own, but of acceptance that life must go on, and if there is one singular character who would embody that, it would be PoFV Yuuka, years later, understanding the deep cycle of life and death inherrant to the world.
It's also quite fitting that she be wilful enough to buck that logic when it comes to her own mortality, which is what Eiki ACTUALLY tells her.
After all, she cheated death once already, more than Eiki would know about~.

Overall, while this all reads as a definite loveletter to Yuukarin, I will die on the hill of her having the most expressive theme out of anyone in touhou, and she will always have just that hint of sadness about her, almost as if it's not there at all, but it is well earned that she calm down later in her life, and be more concerned with sleep and gardening than getting into fights every day of the week.
I could have not mentioned the metacommentary in this bit, but I think it's important to get a good grasp of why I think FoJ is what it is, and deeper than just an oddly named and sad-feeling song that isn't sad.
It's one of my favourites, might even be my #1. It's nice in a way I can't quite say, but definitely one I can put down once I've listened to it, to save for another day.

Without that though, all of her other themes are most definitely playful, rather than being singly meant to strike fear into you.
There is a lot to fear about Yuuka, but she isn't a monster. Figuratively, anyway. She'll forever be the eccentric girl who somehow combines flowers and violence into one, and defies any attempt to totally be understood. But you can try, and her themes all do a very good job at reflecting her, I think.

>> No.44276522

Any good speenrun stats on SA?

>> No.44279352

>>44272523
What is your opinion on the Yuuka was a fairy theory?

>> No.44280463
File: 617 KB, 960x1280, db78c977cece6f3eca0bde4a51e69aee.jpg [View same] [iqdb] [saucenao] [google]
44280463

>>44266181
>Human reaction time isn't that fast anon
I am that fast.

>> No.44280469

>>43997787
Which 2hu could beat the games on Lunatic?

>> No.44280477

>>44280469
99% of them. The real question is which Touhou have the potential to be a superplayer

>> No.44280636

>>44280477
I am a suparplayar!

>> No.44283216

I hate TD's extra.

>> No.44283412

>>44283216
Extra is literally the only good part of TD.

>> No.44283422

>>44283412
Mamizou has the most retarded bullet hitboxes in all the series, and most of her spellcards are stupidly gimmicky even for an extra boss..

>> No.44285283

>>44283422
>Mamizou has the most retarded bullet hitboxes in all the series
Stop going inside bullets to pet the neon animals. And the only actual annoying hitboxes are on the giant glowy bullets, which aren't unique to her and just as shit elsewhere.

>most of her spellcards are stupidly gimmicky even for an extra boss
They also have extremely consistent and intuitive solutions. Tanuki's Shapeshifting School can catch people off guard, but it quickly turns into basic horizontal misdirection after you figure out that you can't just hug the bottom of the screen the first time you play it. I guess the survival does trick you into thinking horizontal movement is a good idea during the second phase, only to restrict that movement in the third. But that's another thing that you can only be fooled by once.

The statement was more a judgement of how bad the rest of the game is anyway, since the main game doesn't require you to dodge anything at all. You can just press X X C X X C forever on every boss, while Extra has at least a little bit of risk/reward gameplay involved.

>> No.44285868

I'm getting a glitch in LLS where sometimes when I get to Mugetsu the entire bottom half of the screen starts smearing. Although I could technically still play the game this way it's very distracting and makes seeing anything much harder than it should be. Is this a glitch with the game or a glitch with my emulator? I'll take a screenshot when I get the chance.

>> No.44285926

>>44285868
It's a glitch with the game. Is there any known cause for this bug?
https://www.youtube.com/watch?v=f5-U9LgiyAw

>> No.44286160
File: 355 KB, 680x510, F3HAfx1aoAAO3KM.png [View same] [iqdb] [saucenao] [google]
44286160

Have you been keeping up with your dailies, /jp/.

>> No.44286955

>>44286160
I don't know why people get surprised that high level scorer are consistent with survival (easy game too)
we already have people like dxk and SOC who can shit out an LNN anytime

>> No.44287840

weeks of trying to beat EoSD and I still can't defeat Cirno

>> No.44287908

>>44285283
Still one of the most unfun and stupid extra's in the series.

>> No.44290522

>>44286955
>>44287840
The duality of mankind

>> No.44294328

>>44237367
LLS extra is stupidly easy, try it a few times.
Kudos to the cute anon that told me to clear LLS in hard, tho I pretty much bombed my win since Marisa figth.

>> No.44294335
File: 415 KB, 1211x711, reimuhard.jpg [View same] [iqdb] [saucenao] [google]
44294335

>>44294328
forgot pic

>> No.44294555

>>44294328
I've gotten a L1CC with all four shot types at this point and played extra a few times for stage routing but haven't yet gotten around to seriously grinding it out. My furthest attempt took me past Mugetsu and Gengetsu's first attack, it doesn't seem too bad so far besides a couple of Mugetsu's attacks requiring good precision.

>> No.44294604

>>44294555
yeah mugetsu has that really annoying attack thats closes you off, Genge also has a couple of really annoying attacks but overall they are really standard.

>> No.44299714

>>44286160
lol, he lost his streak so he's going to try again
still have no idea why he's wasting his time on survival though

>> No.44300358
File: 1.53 MB, 1920x1080, Screenshot at 2023-08-12 14-46-13.png [View same] [iqdb] [saucenao] [google]
44300358

Just got a Normal 1CC on Medicine's game.
The stage 5 boss is extremely mean. Cute game, though. I'm gonna try more shot types and the Extra stage.
>>44286160
Who is he?

>> No.44308090
File: 170 KB, 445x337, 1691916800009.png [View same] [iqdb] [saucenao] [google]
44308090

It's impossible to LNN Patchy right? right? I just spent an hour practicing her, but I keep getting same 2 misses (fuck water elf and megalith). Not sure if I should practice other stages and bosses, or if this is just part of the "process" so I should keep trying. I just want to LNB eosd because it's still on the fun side of playing Touhou and eosd is not really hard memo wise

>> No.44308880
File: 21 KB, 807x778, complete 1CC chart.png [View same] [iqdb] [saucenao] [google]
44308880

>>44252311
Still has to be updated for th19.

>> No.44308909

>>44308090
Keep practicing, you shouldn't have so much trouble since any scrub can just credit spam and get somewhere. The only hard thing to be consistent at should be Remi if you're doing a simple NB

>> No.44309274

>>44308880
Thanks.

>> No.44309317
File: 152 KB, 684x915, dumbass horse.jpg [View same] [iqdb] [saucenao] [google]
44309317

pay respects right now

>> No.44310176
File: 134 KB, 500x500, 1612080549757.png [View same] [iqdb] [saucenao] [google]
44310176

I stopped playing for a while due to frustrations, played some TH19 today, went back to TH10 Hard and almost beat it
I would have if I wasn't getting really, really tired on the winning run. I lost two lives to a nonspell when I had less than three power and would have lost nothing for just bombing it
I don't know if I ever will make it

>> No.44311528
File: 1.26 MB, 1280x1280, 99564248_p0.jpg [View same] [iqdb] [saucenao] [google]
44311528

>>44309317
The best part about fighting Saki is how her stupid underlings will charge right up to you, allowing you bunch them all together and devour them in one fell scoop.

>> No.44311545
File: 1.24 MB, 1200x1576, maid.png [View same] [iqdb] [saucenao] [google]
44311545

>>44287840
I managed to beat the one pattern I still struggled with and still lost
I'm a failure

>> No.44312840

>>44287840
>and I still can't defeat Cirno
Just wait until Patchouli. That's where I hit my first real wall.

>> No.44312981
File: 130 KB, 850x632, cirno peace.jpg [View same] [iqdb] [saucenao] [google]
44312981

>>44312840
but how do eye beat cirno

>> No.44313007
File: 50 KB, 800x729, 1651719831943.png [View same] [iqdb] [saucenao] [google]
44313007

>>44312981
Don't let the pretty shapes touch you. No matter how tempting.

>> No.44314182
File: 680 KB, 1591x993, Screenshot 2023-08-12 215445.png [View same] [iqdb] [saucenao] [google]
44314182

>>44294604
I'm back, this really wasn't too hard once you figure out how to deal with each attack. Everything in the fight makes sense and the stage isn't too bad either.
>>44249279
You were right, I did think Mugetsu and Gengetsu were easier than Rika's Sigma Evil Eye. Having no death explosion with a hitbox (which did end one of my runs) is a nice bonus.

>> No.44314189
File: 858 KB, 1593x995, Screenshot 2023-08-12 215457.png [View same] [iqdb] [saucenao] [google]
44314189

>>44314182
Here's the score for proof.
Anyways, how does Mystic Square compare to Lotus Land Story and Story of Eastern Wonderland difficulty wise?

>> No.44314592

>>44308909
Yeah Remi is really troublesome. Well I think I should practice Water Elf and Megalith so that I can achieve consistency first instead of doing full practice for an hour

>> No.44314602
File: 287 KB, 1280x960, 2023-08-13-190017-th19.jpg [View same] [iqdb] [saucenao] [google]
44314602

Come play with me jaypee
I'm not very good but I'd like to try vs mode

>> No.44314741

>>44314602
I saw matching completed but then nothing happened/game froze
RIP

>> No.44314966
File: 742 KB, 1280x930, I want to fuck Aya.png [View same] [iqdb] [saucenao] [google]
44314966

How are we all feeling about Touhou 19? I just got my Lunatic 1cc and desu I don't like this game very much (if at all). I don't really care much for the cast, the music kinda sucked, and the gameplay in general just felt far less fun than any other VS Danmaku game I've played.

>> No.44314981

I really should have kept a note of which characters I used a continue for and which ones I 1ccd with.

>> No.44315303

>>44314966
>filename
same

My one gripe with it is the presentation as a vs game during the scenarios. It's not. There's functionally no point in having a second screen with the computer player because they aren't actually playing; they never get hit. They don't use/charge their meter to do attacks or summon themselves. Singleplayer campaign just kinda feels off due to the 'kill the boss x number of times to win'.
The couple online vs games were much more fun than story mode.

>> No.44315438
File: 198 KB, 460x220, 46439703.01500001_image.png [View same] [iqdb] [saucenao] [google]
44315438

Why can't I play online?

>> No.44315445

>>43997787
why the bullets in SA are fucking fast

>> No.44315451

>>44315438
You need to unlock everyone by playing some of the story mode.

>> No.44315485

>>44314966
I liked it personally, but probably because of the novelty it has for me since I've never played any of the other VS games. No idea if it holds up compared to them, but it's nice to have a newer Touhou game have me want to keep playing after a single 1cc.

>> No.44315784

>>44315303
Beat the boss X amount of times is at least better than PoFV and PoDD at least where they kinda just functioned to dodge everything until a timer ran out, then they'd die like an idiot so you can win.

>> No.44316079

finally getting around to the steam games, returning to 2hu after almost 18 month break
in four seasons, should i be waiting to use the backup bomb until i can capture as many bullets as possible?
is there a general consensus on easiest/hardest character/shot type combo?

>> No.44316098

>>44316079
Spring Reimu is really easy, for hardest i think Cirno with summer or fall

>> No.44316139

>>44314602
I will be joining that room waiting for anyone for the next few ours. SoCal Area.
Make sure give th19.exe exception to your firewall or else it wont work. I had to manually create new rules for it.

>> No.44316171

I cant tell if Nazrin is trash, or if she is some sort of high skill character. She seems extremely similar to Komachi but can game the defensive mechanics of this game on paper. But when I play her i find i hate her shot type and her auto aim doesn't have the same effectiveness when the aura doesn't flash the screen and make the spirits weak.

>> No.44316238

>>44316139
Thanks for the game. I couldn't handle another round with that lag though. Man this would be fun if the online actually worked.
I'm in Europe though so maybe it works better if you're closer.

>> No.44316254

>>44316238
I have seen worst. But i"m on the otherside of the world from Europe. Thanks for playng

>> No.44316419

I haven't played the new game, but using PoFV as an example, when almost every single player interaction has a several second delay (reflecting bullets, spawning enemies on the opposite side, sending EX attacks, etc.), it's so trivially rollbackable that it's insulting to not do it. It wouldn't even be noticeable by the players at all. At most, the little red and blue dots and EX snowflakes that wander slowly from one playfield to the next might "suddenly" appear like 2.5 seconds before they actually do something instead of the full 3 seconds or whatever, meaning they'd probably still spawn on the other side where you aren't even looking. The only thing that wouldn't be easily rollbackable are the timestops associated with either player sending level 2+ spells. Those stops could just be delayed for the opponent by a second instead of freezing both sides, then everything could still work the same.

It just sucks that this type of game is actually extremely ripe for having absolutely no latency for either player, since all player to player impacts are delayed by several seconds instead of being "instant" as with things like fighting games. But ZUN is an idiot.

>> No.44316441

>>44316419
Make it then.

>> No.44316496

>>44251868
Incredible anon, congrats!

>> No.44316500
File: 119 KB, 850x1202, __shameimaru_aya_touhou_drawn_by_kanpa_campagne_9__sample-d3adfa0f227c4b513c6fdb28e16bb59b.jpg [View same] [iqdb] [saucenao] [google]
44316500

>>44315303
Glad you agree anon.

Yeah it's almost like ZUN wanted to make a regular game first and then turned it into a VS game halfway through for no good reason, it's pretty weird. The multiplayer sucks in my experience, not because of gameplay but because it barely functions for me. I've tried playing this game with folks that aren't even that far away and the game would still desync before the match started and run at literally 4fps.

>> No.44316521

>>44316098
tried spring reimu twice and jobbed hard at the stage 5 boss with multiple deaths i could have bombed
four seasons seems to have an absurdly easy first few stages, even more than previous games. even stage 4 wasn't bad.

>> No.44316531

>>44316500
I got 24-30fps with an anon in Europe which over the Atlantic for me, Did you set the right latency setting before match? I had to set it to high latency mode for that case.

>> No.44316538

>>44316441
I could spend a couple months of NEET time making a technically sound versus STG with flawless netplay, but exactly zero people would play it because it's not 2hu, so.

>> No.44316554

>>44316531
Think we set it to medium, never tried highest actually.

>> No.44316558

>>44316538
That's a good reason to never try.

>> No.44316592

Haven't played in literally a decade, opened up SA, jumped into Lunatic, died to Orin first credit, 1CC'd with a couple lives left the second credit. On one hand, it's kinda like riding a bike. On the other, how was I ever able to play these games. Feels weird being an old man now. Don't know if I'll ever be able to play like I did in my 20s again.

>> No.44316600

anybody wanna try the online if youre from EU?

>> No.44316627

>>44316592
You must have been damn good a decade ago if you can manage that after not playing in so long.

>> No.44316630
File: 138 KB, 800x800, 1642792956969.jpg [View same] [iqdb] [saucenao] [google]
44316630

>>44316592
>1CC'd with a couple lives left the second credit.
Wouldn't that be 2cc?

>> No.44316675
File: 104 KB, 323x266, petaflare.png [View same] [iqdb] [saucenao] [google]
44316675

>>44316627
SA was just one of my favorite games, so I'd probably eat shit on ones with less ingrained memories. Had LNB on all the games that were out at the time and was working on some LNNs that never materialized. Feeling nostalgic and still kinda want at least one, but it would probably take a year or more of derust.

>>44316630
It was a new credit from the beginning, not a continue. The funny thing is I messed up so much in the first few stages (surely don't need to bomb Yamame's last spell, right, that would be embarrassing) on that second credit that I still entered stage 5 boss Orin with no lives. Somehow got my shit together for the rest of the run, other than Peta Flare being funny as usual.

>> No.44316696

So, 19 characters and no extra mode?

>> No.44317443
File: 2.45 MB, 1279x954, progress.png [View same] [iqdb] [saucenao] [google]
44317443

>>44316592
Neat, I'm also trying to play a bit after 2 months of taking a break from the games, but I'm nowhere near your level. I got farther than I expect though, I don't think I made it past Yuugi in my older attempts.

>> No.44318126

>>44316696
and he wanted us to pay 15 bucks.
lol.

>> No.44318508

>>44316675
>SA was just one of my favorite games, so I'd probably eat shit on ones with less ingrained memories
Test your dodging skills by playing EoSD; it's a fairly simple game with minimal routing. I was still able to LNB even after not playing it since last year a few weeks ago

>> No.44323154
File: 2.74 MB, 1600x1200, 1690991402394502.jpg [View same] [iqdb] [saucenao] [google]
44323154

Been a while since the last time we've managed to keep a gameplay thread alive till the end.

>> No.44323710

>>44315438
Play through Reimu, Marisa, Sanae, and Ran's stories.

>> No.44324386

Replaying PCB and god, PCB is still the best windows game to date, having to capture 60 spells is still a pretty silly requiremnet tho.

>> No.44324407
File: 1022 KB, 700x860, Yuyuko (5018).png [View same] [iqdb] [saucenao] [google]
44324407

>>44324386
It is just too good on all accounts

>> No.44324412

>>44324386
>having to capture 60 spells is still a pretty silly requiremnet tho
no, that's just making people play the game

>> No.44324615

>>44324412
how many spell cards can you capture in a 1cc anyways?

>> No.44324719

>>44324615
if you did a perfect clear, i think it's around 30. there are midbosses that typically don't have spells unless you are playing on Hard or Lunatic DDC stage 1 Cirno and Kagerou for example

>> No.44324997

>>44324719
Guess ill have to clear the game again in Hard, thanks anon.

>> No.44325093

>>44324997
you are welcome

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