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/jp/ - Otaku Culture


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42062243 No.42062243 [Reply] [Original]

>> No.42065119
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42065119

I'm gonna ask again.
Are bombs useless in 7.5?
I've been playing for two days now. And the gameplay runs on youtube never uses bombs.
Are they just playing incorrectly?

Also, I love this game. It feels like 50 percent fighting game and 50 percent danmaku. Can't wait to play the sequels after I finish this.

>> No.42065126

>>42065119
sorry anon
i don't like the fighting games at all
can't help you here
please wait warmly until somebody else who has played 7.5 can answer your question

>> No.42065296
File: 287 KB, 640x479, iampsucks05.jpg [View same] [iqdb] [saucenao] [google]
42065296

>>42065126
>i don't like the fighting games at all
I think if you like fighting games. The first 3 games is gonna be a fun time.

Looking at the screenshots of the next trilogy.
>Hopeless Masquerade
>Urban Legend in Limbo
>Antinomy of Common Flowers
I don't think I'll enjoy these. Without gravity, it looks like a side-scrolling shooter game pretending to be a fighting game. It looks like a downgrade from the first trilogy.

And the last fighting game that will probably be apart of another trilogy: Touhou Gouyoku Ibun. Looks like it's trying to be a smash bros danmanku. I don't think I'll have fun with this. It looks like another downgrade from the last trilogy.

>> No.42065545

>>42065119
I think you activated them by double tapping down and the magic attack/proyectile button.
It creates a wave to push your enemy away irrc, not sure how good of a move it is since I'm not good at fighting games.
>>42065296
The ones where you fly are pretty wacky imo and the platformer fighter is kind of a mess, still had some fun with all but I really liked the first ones better and I think most will agree on that.

>> No.42065675

>>42065119
I don't play IaMP, but if it's anything like SWR/soku, the bombs are incredibly important when actually playing against opponents for escaping pressure and extending combos, but they're probably worthless against CPUs and in story mode, unless their brief invincibility can help get through some situation better than just blocking or grazing would.

>Are they just playing incorrectly?
This is almost certainly true regardless.

>> No.42066022
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42066022

Someone in the last gameplay thread asked for how you clear "Princess Undine" on the normal-difficulty EoSD Patchouli boss fight.

I whipped together this NN practice run on stage 4, webm related. The laser bullets give you lots of room to move around when they first start firing, so you can stream them narrowly or widely before toy slow down. The larger bullets are the main challenge, so if you navigate through them, you can avoid even having to dodge the slow bullets by just positioning yourself away from the slow bullets after the large bullets are cleared, after the next set of lasers start firing even, and that next set of lasers will just follow suit for you.

When the large bullets are there, I stop worrying about hitting the boss and only worry about dodging, since I'll have a lot of room to reposition for better boss damage after the wave of large bullets is over. That means I keep my eyes on my character during this portion, moving left or right only if there's a bullet after me, ignoring whether that motion takes me closer to or further from the boss. I do not try to track the boss during this portion; you'll notice that I'm sitting still for most of that part. JUST dodge it, like it's a little survival portion, THEN you worry about damage.

>> No.42066731

>>42066022
>Princess Undine

How many versions of this spell card are there? The one in my game looked completely different.

>> No.42066779

>>42066731
patterns will look different between difficulty settings. the differences are typically just more and faster bullets but on a few occasions the spell card will be replaced by something completely different. if you're still playing on EoSD on normal and it looks different, then you're probably not using ReimuB. Patchouli uses different spells depending on your shot type

>> No.42066781

>>42066022
>Move as little as possible
>Stay in the bottom center
>Don't worry about hitting the boss
Okay. Thanks.

>> No.42068196
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42068196

I've once again hit that point where I can't finish a Touhou session without considering killing myself
I spent like three weeks practicing MoF Hard stage 4, got a no-miss run in Stage 1-3, then died four times on that stage because I refused to bomb
I only died twice to stage 5 (one death also being the result of me not wanting to bomb despite being under 3.20 power) and probably would've gotten my 1cc if I was less stubborn
I don't know if I should quit or keep going and hopefully kill myself for real, these games are really bad for my mental health and it's becoming more apparent as the years go by

>> No.42068222
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42068222

>>42068196
No one is forcing you to 1CC these games. Just fap to the doujins bro. You already know the story.

Look deep inside you. That is really what you want.

>> No.42068410

>>42062243
Redpill me on mouse controls, are they considered cheating?

>> No.42068426

>>42068196
Take it easy!

>> No.42068450
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42068450

>>42068410
>mouse controls
I did notice some youtube video players move different. I think it's cheating. Because the game is meant to be played with the keyboard or gamepad. With the eight-direction limitation. With a mouse, you have 360 directional movements, and would probably easier to move, since you can control the speed of your character. If I shift-move Reimu to the left, I expect just a little bit movement, but sometimes I overshoot; moving incrementally would probably be easier with a mouse.

>> No.42068455
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42068455

>>42068196
>>42068222
You wouldn't be playing this game if it's a bunch of generic robots.

>> No.42069592

>>42068455
I can't speak for everyone, but I probably would, so long as it still had good viral music (though the virality of the music probably is significantly because people were into the girls). I found the series through a nondescript black midi video that didn't reference any Touhou characters at all, then started playing the games after hearing of difficult gameplay and cool & unique story elements about an eastern shrine priestess fighting devils along with the devil's apparently stronger younger sister. Like, hell yeah, I'm gonna try that. That more conceptual marketing worked better for me than anything put out by Genshin or Kancolle or visual novels or gachas, none of which I've tried because their primary appeal makes them look like they're JUST waifu bait.

The gameplay and some endorsements made by ZUN in the game documentation are getting me to try out the generic robots, too. After learning that I can consistently clear hard-mode runs on Touhou's early Windows games, I bought Dodonpachi from the latest Steam sale.

>> No.42069891

>>42065675
>This is almost certainly true regardless.
I just watched a No Spell Reimu run. And all he does is spam the projectile button. And rarely use any of Reimu's actual special moves.

>> No.42070198 [SPOILER] 
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42070198

>>42023762 here I have beaten 17.5's story on normal

just gonna paste what I said from a place:
Yuuma's a lot better than I realized. Marathoning the game had made me weak with her. desu she feels next to invincible once you understand what she's capable of. You can basically keep her in the air almost forever, always deleting bullets with attacks or jumps and side swipes. Her down+attack (a dash) is also invaluable, and can be combod into a launcher

The only thing I'd note is to genuinely keep aware of your surroundings and your stamina when playing as her. Sometimes she needs a breather.


Overall, fun gremlin goat. Okuu stage still probably sucks with her though (haven't retried it).

>> No.42070908

>>42065119
>Are bombs useless in 7.5?
They can be used for combo extensions (which is already a bit limited/specific in iamp), and as a way to push the opponent away to safely activate spellcard mode. Thing is, the CPU in fighting games is made to be cheesied, so it's very likely you'll see people abusing whatever they can to loop the enemy until death, and that means no fancy uses of mechanics or buttons.
Nice to see someone enjoying the fighting games, they're pretty fun.

>> No.42072135

>>42069891
Take note, this is how it was Meant To Be Played.
https://www.youtube.com/watch?v=WJoYox1hhcg

>> No.42072428

>>42065119
>Also, I love this game. It feels like 50 percent fighting game and 50 percent danmaku
I like fighing games and I love danmaku, but I don't like these hybrids much and probably wouldn't play them if not for the music.
The nonspell sections are great fun, but the spells feel like a chore to get through every time.

>> No.42072580

>>42068410
>>42068450
Yeah, if the mouse movement is simply converted into an 8-directional on/off input then it's simply a different way of pressing the usual key buttons and it's not cheating, but if it lets you move in finer degrees or with finer amounts of movement then it's a modification of the game mechanics.

>> No.42072773

>>42072428
>a chore to get through every time
You just need to know how to counter the spells. It's like early arcade fighting games where bosses uses powerful moves on you, but is very predictable, and can be countered. E.g. Street of Fighter 2, Fatal Fury.

>> No.42072797

>>42072773
>You just need to know how to counter the spells
I know, that's the point. Instead of regular fighting with all of its unpredictability, you get the CPU doing the same thing over and over and you need to counter it in the same way every time. It's more like a puzzle than either a fighting game or danmaku.

>> No.42072904

>>42072797
>instead of unpredictability
>Look at me. I don't practice to learn video game patterns, I just go in and do it.

>> No.42072922

>>42072904
Who are you quoting.

>> No.42074030

How do I cope after realizing I have no talent?

>> No.42074138

>>42074030
You've never 1cc a touhou danmaku?

>> No.42074316
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42074316

>>42074030
People generally have difficulty distinguishing the border between talents and skills. Like, people say that artists are talented after those artists have been practicing art in their free time for years & years ever since they were doodling in their notebooks as children. These artists aren't talented in any way that's distinguishable from them simply being skilled through practice and passionate enough to keep moving through their failures. People have "talent" for making & playing music, for entertaining others, for fighting, for playing games, when all of these are things that the "talented" people practiced in order to get good at. What's different about the most successful of them is their temperament going into their skills.

To cope with having no talent, you should first distinguish whether your concept of talent is flawed to begin with, or even whether the "talent" portion is even significant compared to the amount of skill you can build up. Successful Touhou gameplay can benefit from several soft skills, skills that you can practice, like the tenacity or patience to keep going through repeated failures in one sitting, perceptiveness to see & experiment with exactly what is slipping you up, problem-solving skills to formulate your best strategies for victory, and perhaps effective visual learning or listening skills if you plan on watching other people play in order to work out how you should play. The "talent" is probably that some people are faster learners or have finer motor skills due to better nutrition or that they have bigger screens or better eyesight to catch things that might be headed for them, but these are all pretty negligible compared to how much you can train up the relevant skills.

You might also consider that your controls could be limiting you, such as by applying keyboard ghosting effects, in which case, you might benefit from a controller, which ZUN has been seen using to test his games during development. In a previous thread, we also had someone recording their progress as they moved from normal-level gameplay to hard-level gameplay, which took them several hours and hundreds of attempts. They got there not through talent, but through skill. And you can, too.

>> No.42074578
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42074578

>>42074316
Talent = Synapses you already have before you try something new
Skill = Synapses you developed after or while doing that something new

>> No.42076384

>>42074578
And yet, many who are cognitively aware of this still use the term "talented" as a synonym for "skilled" when it comes to referencing musicians or sports players, before using the "innate ability" definition of "talent" to illustrate that they themselves could not be capable of such things. It's a linguistic sleight of hand that's more visible in politics these days but has sort of always been there.

Anyway, beating the game is more about skill, and half of that skill is formulating your strategy for completing the patterns. The other half is in executing the strategy, with a sort of meta-skill in perfecting the techniques like switching directions while bullet streaming or forming easier-to-process mental models for the patterns.

>> No.42077459

>>42074030
Talent doesn't matter.
Skills don't matter.
You play the game if you're having fun with it. You'll inevitably get better with time.
I'd prefer being someone who can't even 1cc on easy but has a lot of fun playing than someone who can LNN but feels like playing is a second job for them.

>> No.42080957

My Touhou game engine preview:
https://files.catbox.moe/0f6i3j.mp4

I need some feedback.

>> No.42082958
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42082958

Do Touhou games run fine on Windows 11? I'm mainly looking at the mainline games and danmaku fangames. I'm thinking of getting a new laptop soon and wondering if there's any compatibility issues that would prevent me from playing them.

>> No.42091222

>>42082958
haven't used 11. don't know

>> No.42091244

how do you capture scarlet meister consistently?

>> No.42093430

Meira

>> No.42096916
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42096916

Why are Touhou 10 to Touhou 13.5 considered as second generation windows games?

>> No.42097067

>>42096916
ZUN changed engines between 9.5 and 10 IIRC

>> No.42102356

>>42068196
You know videogames are meant to be fun, right anon?

Also, your worth as a human being does not depend on your performance in a videogame...

>> No.42102404

>>42074030
By realizing that talent is mostly irrelevant in your life and focusing on learning how to practice. Then you practice.

https://www.coursera.org/learn/learning-how-to-learn

>> No.42102778
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42102778

Do you guys use one of these?

>> No.42102830

>>42102778
CRT televisions are garbage, but yes, I use a CRT monitor.

>> No.42103177
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42103177

Staying true to tradition and timing out Okina's final like in past difficulties. I probably should've practiced it but I got lazy.

>> No.42103228

>>42103177
have you experienced this glitch? i think it only happens right after releasing
https://nylilsa.github.io/#/bugs/th16/0

>> No.42103350

>>42103228
I can't say I ever noticed such an issue, though it's been around 3 months since I last played the game. Is the chart saying it only happens with winter/extra or the other way around?

>> No.42103375
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42103375

>>42103350
the chart says it happens with every shot except Reimu and Marisa Winter/Extra. I have only noticed it happen with Cirno. I have never seen it happen with any other character. I think the glitch should look something like picrel

>> No.42103449
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42103449

>>42103375
Huh, you're right. I guess I never encountered this. It's definitily something you'd notice in a regular run. It seems like it fixed itself once I got back to 4 power.

>> No.42103514

>>42103449
oh so you have seen it? okay, i guess that makes my OCD feel better
>It seems like it fixed itself once I got back to 4 power.
for me the best solution is to just let go of Z and then it fixes itself. I noticed it happening more often with Autumn then other shots, probably because I was releasing more. I also noticed the same thing happened in UM with one of the actives (Raiko or Megumu I think?). I've only seen it happen once in that game which was with Reimu and that same website doesn't say anything about UM having that bug. It only appears to happen after pressing C. I've done my fair share of no release and no active attempts in HSiFS and UM and I have never seen that happen unless I press C. Is that screenshot from your recent 1CC or did you actually play the game until you encountered it? If you see it happen with a character that's not Cirno post a screenshot and a replay. This is interesting research

>> No.42103551

Been out of the loop for a good while, where's a reliable place to download the games these days?

>> No.42103568

>>42103514
>Is that screenshot from your recent 1CC or did you actually play the game until you encountered it?
I just did a random stage 5 practice run after you mentioned it to check it out. I did a stage practice with Spring Reimu and Summer Marisa after that but couldn't reproduce it.

>> No.42103673

>>42103551
Just nyaa. all-in-one pack for the windows games and touhou98 for the pc98 games (much easier to set up than if you grab them from the all-in-one pack)

>> No.42103681

>>42103568
>I did a stage practice with Spring Reimu and Summer Marisa after that but couldn't reproduce it.
Hmmm, that's interesting. Perhaps this bug is exclusive to Cirno. Maybe nylilsa isn't talking about the same bug, especially because it doesn't say anything about being tied to Releases/C presses. Well at least I know my copy probably isn't haunted or something. Where did you get your HSiFS copy from? Mine came from Moriya

>> No.42103718
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42103718

>>42103681
I managed to reproduce it with Aya. Here's the replay. https://files.catbox.moe/hxunjx.rpy
Hopefully the link is fine since I need sleep. I'll fix it tomorrow if it isn't.

The interesting thing here is that only the unfocused main season options and subseason options stopped working when I triggered it, while the focused main season options still worked. Maybe there's some significance in whether you're focused or not when the bug happens?

>Where did you get your HSiFS copy from?
Moriya shrine.

>> No.42103737

>>42103718
Also another interesting thing is that my game crashes once this replay finishes. No idea if this is related to this bug or some other issue.

>> No.42103753

>>42080957
Needs more faeries

>> No.42103785

>>42080957
Don't use fairies. Use black people, gay people, and semitic people.

>> No.42103790

>>42103785
NO POLITICS IN THE GAMEPLAY THREAD!

>> No.42103793

>>42080957
I really like the grouped color changing there. Make sure you're allowing to copy paste selected groups of fairies too, and some function to align them vertically or horizontally could come in handy too.

>> No.42104317

>>42103793
Yeah it needs all of that and undo/redo buttons.

>> No.42105508
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42105508

As a shmup noob who wants to get into Touhou, what are the 3 most accesible titles for beginners?
Thank you, have this Chen

>> No.42105531

>>42105508
6, 7 and 8 anon. Get vpatch

>> No.42105656

>>42105531
>vpatch
What does that do?

>> No.42106259

How do I get EoSD through thcrap to actually remember that I set it to windowed mode? the config exe that thcrap made doesn't save settings and the other ones don't seem to have any impact on it.

>> No.42107828

>>42105508
4, 7, 10.

>> No.42107920

>>42065119
I know I'm really late but I'm just now entering the thread.
In a regular game run, bombs aren't too useful, yeah. They help you get out of pressure but the AI in this game isn't exactly oppressive, and you can easily escape its pressure by blocking for a few seconds and then high jumping out. Things get more annoying when the enemy declares their spell cards, but then they gain armor as well so bombs actually don't really do anything useful. You can also use offensive bombs to extend combos on enemies that haven't yet declared, but the additional damage isn't really much higher and it can make execution a bit more difficult.
Against an actual human player, on the other hand, bombs are a crucial resource and can single-handedly decide matches. They are the only universal defensive mechanic in the game that can save you in a pinch against anyone besides Alice, and you have a limited amount so getting one baited out is really, really bad. In fact bomb management is a really important aspect of defense in this game. On top of that, using offensive bombs for combo extensions becomes much more relevant since damage optimization is more important and sometimes it's worth it to change combo routes to include bombs so that you get enough damage to finish off rounds. Some characters like Remi in particular really need to use bombs to get good damage from their strings, so they need bombs even more than the rest of the cast.

>> No.42109095

>>42106259
edit vpatch.ini retard

>> No.42110497

>>42105508
1, 2, 3 for the true "origins" experience.

>> No.42116210

looks like they recently fixed some translation errors in the english patch for imperishable night, so some endings might be a bit different now than they were before

>> No.42116478
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42116478

Please spoonfeed me on soku, I think I want to try one after hearing the osts and seeing the Reimu/Yukari boss fight vs Joon/Shion. Is it hard to get into, are there tutorials for complete newbee, and do I have to buy a new controller or can I just play it on keyboard?

>> No.42119086

>>42103790
Vote Clownpiece in the next Touhou election! The higher a 2hu's popularity poll result is, the more likely they are to get official merch! Make fumos great again!

>> No.42120945

>>42116210
Oh huh, right while I'm playing it.
Yeah, looking at the wiki it seems Magic Team's endings got an update 14 days ago.
https://www.thpatch.net/w/index.php?title=Th08/Magic_Team%27s_Endings/en&action=history

>> No.42121007
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42121007

Are there any Touhou fangames (since I don't think any official games fit the bill) with a Chrismas-ish/Winter-focused aesthetic? Something like HSiFS stage 4 but for most of the game.

>> No.42121435

>>42121007
I don't know any, but if you don't mind trying other shooters here's a pretty fun one that fits the bill.
https://store.steampowered.com/app/378620/Chicken_Invaders_3__Christmas_Edition/

>> No.42125908

>>42116478
>and seeing the Reimu/Yukari boss fight vs Joon/Shion
How did watching an AoCF match make you want to pick up a different game? Regardless,
>Is it hard to get into
Depends on your experience with fighting games, even if it plays drastically differently from other fighting games. If you have any experience in the genre then it is pretty easy to pick up since execution will be a non-issue (very simple motion inputs, one button specials, etc), and you will only really need to learn the more gimmicky game mechanics. If you have no experience though you will have to go through the same learning experience most other newbies go through, i.e. fighting the game instead of your opponent until you become comfortable enough. It's not exactly hard but it does require practice and patience since it will take a while till you make it.
>are there tutorials for complete newbee
https://youtu.be/9xlKyKLVFZI is a pretty good introduction to the game and basic system mechanics
https://youtu.be/bfcJaQweQEg goes a bit more in-depth while still being newbie-friendly
If you want more specific information on mechanics or characters so you can pick a main, you can always check out the wiki: https://hisouten.koumakan.jp/wiki/Touhou_Hisoutensoku_Wiki
>I have to buy a new controller or can I just play it on keyboard?
You can absolutely play it on keyboard, in fact I'm pretty sure most of the high-level players play the game on keyboard. Really, it depends on what you are comfortable with, but if you don't even have a controller then I assume that is going to be keyboard. For what it's worth, the Hitbox is generally considered the best fighting game controller at the moment, and you can achieve pretty much the same button layout on a keyboard. Just don't use the default controls because they suck ass.

>> No.42125998

>>42125908
Thanks a lot anon, I almost replied 'Please respond' to myself
>How did watching an AoCF match make you want to pick up a different game?
The Joon/Shion boss theme kinda interested me so I looked up on a touhoutuber I watched since he don't skip dialogues on his game plays and got interested. Gouyouki Ibun osts sounds good to me too, so I probably either buy AoCF or Gouyouki Ibun, or do you suggest I play something else like SWR?
>Depends on your experience with fighting games
I don't know if playing Mugen on PC or Naruto and Dragonball on PS2 are counted but that's all the experience I had

>> No.42126386

>>42125998
You can play Gouyoku Ibun if you want but it doesn't really fill the same role of a fighting game, so it's up to you if you find the single player experience worth it.
I'm general I would suggest the same with the other fighting games too, it's fine if you just want to read the story and experience the single payer modes/music/whatever, and you can always give that a try. But when it comes to the actual versus mode aspect, I can only suggest you play 7.5, 12.3 and 15.5, mainly because they are the only games that aren't completely broken and also have playable netcode (good netcode in the case of IaMP and soku). I personally love 7.5 but if you really want to pick up only one, then soku will probably be more less frustrating for a complete beginner because of its more modern and lenient input buffer, even if its mechanics are a bit more convoluted.

>I don't know if playing Mugen on PC or Naruto and Dragonball on PS2 are counted
Arena fighters are kind of their own thing, and I guess Mugen can count but I'd still just approach this as a completely new thing in that case.

>> No.42127041

what is the general consensus about how difficult th17 and th18 are? I watched the extra of th18 and it seemed very simple

>> No.42128778
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42128778

>>42127041
17 falls under the category of Touhou games which are easy because they're extrememly cheesable. Otter shots give you extra bombs, more powerful bombs and the roar is a bullet erasing shield, so you can realistically 1cc the game in your first few runs, if not even completely blind on your first attempt as long as you don't die with bombs in stock. This applies to the extra as well.

18 is similarly cheesable, but how easy it is depends on you and what cards you use. Mokou's card is arguably a free win pick. Combo cards like Megumu + Tsukasa, bullet erasing cards like Raiko's, Sumireko's, Tenshi's, or big dick damage ones like Remilia's (although that one needs a more aggressive mindset to abuse well) can trivialize the game to a big extent. The game is balanced around using cards so taking them out of the equation you'll notice it's a step above in difficulty, and deaths cost 1 power, so you can have a hard time if you get fucked by RNG. The extra is kind of gimmicky, but once you learn it and get used to the wiggly danmaku it's not that bad. Of course, it can be similarly cheesed just like the main game. Momoyo's Dragon Eater is absolute cancer though.

>> No.42134840

so uh anybody up for the challenge in op?

>> No.42134971

>>42134840
I don't think it's something you aim for, more of just something else to do when you come back to Imperishable Night for its high quantity of gameplay.

>> No.42142549

>>42128778
>Megumu + Tsukasa
that comes at the cost of power so i wouldn't argue that's the best strategy for bullet canceling. Megumu doesn't recharge fast enough to be reliable

>> No.42142846

I played Touhou 18, got my 1ccs, did the extra stage, it was pretty fun. I didn't like the card system at first but I warmed up to it and now I really like it. When it's all said and done, I think it's one of the better games.

...and then I went back to play TH12 after many years. I don't even like UFO that much, and I know it's not as old as say TH06, but holy shit the older games really are better.

>> No.42142921

>>42128778
18 can become a lot easier depending on your cards, but comparing it to 17 is a bit much.

>> No.42143422

>>42121007
Lunatic of Legacy Christmas

>> No.42144332

>>42142549
I meant it more as a general combo strategy, not just bullet cancelling. The two cards can give you free power when needed and be milked for free bombs once you're full. It just provides a lot of versatility that makes runs go smoother.

>> No.42147811

>>42144332
>makes runs go smoother
no, quite the opposite. having to look away from the bullets to see when the active card is done recharging because the game has no audio indicators that tell you when it's done recharging like gimmicks in past games doesn't make the game easier. having to decide whether to use this active next or the other active instead on top of dodging bullets doesn't make the game easier. making sure you don't forget to press D before you use the right active doesn't make the game easier. i'll never understand how people can use builds that use more than one active. D presses desync replays anyways so that's another huge reason not to bother

>> No.42153481

>>42142846
kannushi spreads himself thinner & thinner as he tries to work on more & more projects at once

>> No.42159358

>>42134840
Fuck capturing Dragon-Slaying Circle on Alice solo

>> No.42161520
File: 1.33 MB, 1197x902, win11.png [View same] [iqdb] [saucenao] [google]
42161520

>>42082958
I got my new laptop, transferred my games over and surprisingly everything works mostly fine on Windows 11. The only issue I encountered was some missing dll error with the games past IN. Installing DirectX 9 resolved that. Even the few fangames I tried ran well.

The only real casualty seems to be Sapphire Panlogism, which is completely functional but is missing a lot of graphics. Stuff like missing main/pause menu options, pic related, dialogue sprites, spell-card images, etc. A fresh copy has the same problems so I suspect I'm missing some dependency like the DirectX 9 issue. I'll look into it more when I feel like playing it again more seriously.

>> No.42163181
File: 2.16 MB, 1280x960, 20221218112131_1a.png [View same] [iqdb] [saucenao] [google]
42163181

I've progressed from bullying Eirin on Normal mode to bullying Kaguya on Hard mode!

Her second non-spell is fully bullyable, she just doesn't fire at all after you get rid of her familiars.

>> No.42168227
File: 859 KB, 150x200, 1658012166433.gif [View same] [iqdb] [saucenao] [google]
42168227

>>42161520
>pic related
It has turned into the purest form of danmaku.

>> No.42168687
File: 555 KB, 957x717, Touhou 9.5 1CC.png [View same] [iqdb] [saucenao] [google]
42168687

I finally beat every single stage within StB. I can't tell you how happy I am. Coming from a normal dif background, this was definitely my hardest touhou experience so far. But it was so worth it, the patterns (except a few rng bullshit) are extremely fun.

>> No.42173899

>>42168687
Ran's 80 Million Goma Boards is still my favorite spell to come back to and just play.

The whole of StB plays like spell practice mode in IN, so there's still similar gameplay to be had in the early-era Windows games.

>> No.42181927

>>42168687
Good on you.

>> No.42182087
File: 2.96 MB, 1280x960, 20221227212302_1a.png [View same] [iqdb] [saucenao] [google]
42182087

UFO just took me very few attempts to 1cc for the first time. I had heard it was supposed to be about as hard as Subterranean Animism, but I guess that's not the case at Normal difficulty.

>> No.42184331

>>42182087
I remember SA taking me over a week to 1cc, while UFO only 5 days. UFO feels a lot more generous with its resources, although you can lose them as quickly as you gain them if you don't know what you're doing. Learning which enemies drop fixed color saucers and planning your big ufo procs around them helped a lot.

>> No.42189821
File: 294 KB, 2048x1396, 1653990393247.jpg [View same] [iqdb] [saucenao] [google]
42189821

not sure if this is the right place to ask, but i was looking into getting touhou genius of sappheiros, does the steam version have additional content or would i be okay with the one on moriya?

>> No.42190778
File: 1.16 MB, 1023x1443, 91781.png [View same] [iqdb] [saucenao] [google]
42190778

eXsneed 1/2/3 are getting delisted from steem jan 5 so get them now before they disappear since the original devs are MIA and their sites are all down. it's like 5 bucks for the pack

>> No.42190832
File: 1.07 MB, 1000x1000, 1671151203088.png [View same] [iqdb] [saucenao] [google]
42190832

>>42182087
I remember thinking similarly when I played those games on normal.
To be fair, I've played SA a lot more, but I can beat it on Hard mode at least. UFO Hard drills my asshole a new one, it's a big jump Normal>Hard.

>> No.42193310

>>42190778
Are the games worth playing though?

>> No.42200439

Changing computer soon, I remember running into problems with Soku back when I did, and someone advised to download an Allsomething driver or something like that, which had solved it.
If someone can redirect me towards such a post or remembers clearly, i'd appreciate the help.
>>42182087
Opposite experience for me, although I was helped a bit by unique circumstances that made me not go to ReimuA first. I tried ReimuC, and packed it up in a day, as opposed to almost a week for UFO.
Later when trying other shots I found SA was actually quite difficult even with ReimuA. I had a more through experience with it & arguably a more fun one, but it was not easier. As of today I stand by the echoes you hear about SA dont apply to Normal survival & will lead you towards a harder first 1cc than needs be.

>> No.42206138
File: 618 KB, 805x928, invisible fairies.png [View same] [iqdb] [saucenao] [google]
42206138

>>42161520
Small update. It's starting to look like the issue might be related to Danmakufu in general. I played around with some of the other fangames I have and by the looks of it in some cases the graphics for fairies don't get used, so some mob fairies end up invisible. Interestingly enough this seems to mainly happen with the sprites for fairies moving left, which leads to some funny scenarios with fairies popping in and out existence if their movement is more varied. Everything else seems to be fine, besides half of the dialogue bubbles in MPP being cut off for some reason.

Thankfully RSS has these auras around enemies which lets me see what's going on, and in HSoB your attack range is usually big enough for it to not matter much. But for games like BoSM, where you're actively encouraged to stick near enemies, or IBP, where enemies tend to come from all directions, it might end up problematic. So far my digging around for similar issues hasn't produced any results. Worst case scenario I can just boot up the old laptop if the itch to play comes.

>> No.42214122
File: 339 KB, 1357x1018, chrome_cZdi8XOtz6.jpg [View same] [iqdb] [saucenao] [google]
42214122

Absolutely positive I lucked into this but I'll take it for my second ever 1cc. I am confident in at least getting to Komachi now

>> No.42216000
File: 2.95 MB, 394x468, 1586904677202.webm [View same] [iqdb] [saucenao] [google]
42216000

>> No.42224065

>>42070198
Welp that's nice, I wanted to play as the gote but downloaded a version that I thought had the goat but it didn't, guess I gotta pay even though I'm not too happy with this game.
>>42206138
This is just hilarious, but I expected worse from windows 11 honestly.

>> No.42226200

Has the Touhou98 Experience been updated? I downloaded it when it first dropped and I figure there's probably something more stable than 1.00.

>> No.42226210

>>42226200
I don't recall such updates being announced over the course of these threads in the past several months or since that pack was released

>> No.42226233

>>42226210
I will just play that then. Finishing Touhou 2 and starting 3 is probably a good way to end the year.

>> No.42226437

>>42226200
1.01 is still the latest one I've made.

>> No.42228401

what would be some interesting ideas for new shot types? one of the Seihou games has a shot that increases speed when you focus instead of decreasing it

>> No.42228481

>>42228401
Not really a shot type but I thought it'd be neat if there was a shot where the bomb was a small screen clear with no damage, and a buff to your damage output. Maybe temporary, maybe permanent. Probably would reset upon death.

>> No.42228560

>>42228401
Maybe something risk/reward related. I liked HSoB's green gem which increases your movement and shooting speed if you're unfocused, resetting it once you focus, so you deal more damage but it also becomes harder to dodge properly.

>> No.42232062

>>42228401
Button-combination or double-tap options, like the Marisa + Patchouli shot in Subterranean Animism, but instead of changing the angles of attack, it does other things, like setting down an option the way Remilia does in IN with her servant flyer, or beginning a charge shot, or performing a high-damage melee-range attack.

>> No.42232277

>>42232062
I wonder if something like a minelayer shot would work. You could place mines that have a decent range (so as to not be forced to hug the boss to deal damage) and either they explode on contact with enemies or you could manually detonate them.

Another idea would be deployable options that keep a fixed position and fire at enemies in their range, either in a line or a radial area. It's funny to imagine turning the playing area into a tower defense game.

>> No.42234642

>>42074316
That's a really well written post. Good job

>> No.42236101

how do you avoid injuries while playing?

>> No.42236116

>>42236101
idk how you injure yourself while you play. Been playing for over two years and that never happened. just tap the keys and nothing happens. what are you playing on? you aren't slamming your fist on your desk out of anger are you?

>> No.42236117

>>42236101
by not being a physically frail soicuck

>> No.42236285

>>42236101
No idea how you injure yourself. The worst I've had is some soreness in my fingers when playing GFW since its control scheme is weird. In that case the solution is just taking a break.

>> No.42236996

>>42226437
Where do I keep up with 2hu98E? Before I made that post, I looked in this thread and the /vg/ thread to make sure I wasn't asking for spoonfeeding. Although I guess if there's only been one update there's no point in keeping updated.

>> No.42237844

>>42236996
This is where I've announced the 1.01 update, it was on the same thread I had made for announcing the pack itself.
>>/jp/thread/S39459091#p39545601
That aside, I only plan on announcing future updates here on this thread, and you'll probably be able to get them from nyaa too (if john_money_anon is still around to upload them).

>> No.42240659

>>42074316
This person is right, I don't think I've ever even heard of a 2hu prodigy that moved from a normal 1cc to lunatic 1ccing/competitive scoring(successfully) in a couple of days without having ever touched this genre before. Keep practicing.

That said, "talent" as described in >>42074578 does exist, maybe not for 2hu but definitely for certain other things. I have seen prodigies do amazing things with 0 prior experience.

>> No.42248788

>>42232062
all those in one shot type? that sounds broken

>> No.42251830

>>42236101
If you're feeling physical discomfort in your hands while playing, take a break. If the discomfort doesn't go away, consult a doctor as you might be developing carpal tunnel

>> No.42262420

>>42236101
The key to good hand/arm health is to not have problems happen in the first place. You use your hands for everything in your life, take care of them.

Top three(3) super basic tips from your homeboy: Sit in a position that is comfortable for you, obviously. If you have no choice but to sit in an uncomfortable position because you're playing on a laptop while traveling(or something?) then take frequent breaks. Seriously.

Do some light stretches every once in a while. As long as you don't overstretch, it never hurts.

Do grip strength exercises. Strong muscles are less likely to have problems and having good grip strength is useful in other areas in life.

That's all, make sure to click on as many adds on my website as possible, thanks!

>> No.42271543
File: 70 KB, 758x811, eosd_folder.png [View same] [iqdb] [saucenao] [google]
42271543

Awhile ago I installed eosd from this link https://pastebin.com/hPmDczz6 and, from what I remember, I then installed the dx8 to dx9 converter and the vsync unicode patch (though I think I also added japanese to my os's languages anyways). Before I did those patches the game would play at super-speed. However, the game install says that it was already installed with an english patch (forum link for the patch was dead), so I got paranoid that it's possible that the patches I installed might mess with whatever was built into this copy of the game in some subtle way, so I didn't bother continuing.
Is my install fine this way? I did a practice start of the game just now with vpatch and the game's speed seemed normal, and the fps indicator stayed at a constant 60 fps. The in-game sprites looked a little fuzzy but I'm assuming that's just the artstyle.

>> No.42274364

>>42271543
The filesizes look fine. If you want to play it translated without a hard patch you can try thcrap, which lets you use the original exe and only patches the script and texture files while the game is running.
Either way, both this soft patch and the old hard patch keep the game intact gameplay-wise.

>> No.42274527

>>42274364
Sweet thanks for checking. Well if my current setup is good then I don't think I'll bother switching.
Is it recommended to play in windowed mode or fullscreen? The game's native resolution seems small but fullscreen makes the blurriness of the sprites pretty noticeable.

>> No.42274544

>>42274527
Fullscreen is better because it skips the DWM (desktop window manager), the process used by Windows to draw the various windows on the screen, thus saving a bit of input lag.

>> No.42278164

>>42274544
Thanks

>> No.42279856

>>42274544
The above post isn't me but yea thanks for answering my questions. Now it's time to see how much this game will kick my ass.

>> No.42283564
File: 291 KB, 640x480, reimu hong meeting.png [View same] [iqdb] [saucenao] [google]
42283564

Damn this game has so much STYLE.
Also Reimu taunting everyone she meets is pretty funny.

>> No.42288087
File: 1.49 MB, 1314x986, RSS reimuC phantasm.png [View same] [iqdb] [saucenao] [google]
42288087

For how easy the main game is, Riverbed Soul Saver's phantasm stage is actually decently challenging and quite fun. It took me a good number of attempts to beat even with abusing ReimuC's ability to completely trivialize all the non-boss sections.

>> No.42289439

how do i remap to wasd

>> No.42291102

>>42168227
heh that looks weirdly great

>> No.42291692
File: 312 KB, 640x480, Touhou koumakyou ~ the Embodiment of Scarlet Devil 1_6_2023 10_38_24 PM.png [View same] [iqdb] [saucenao] [google]
42291692

Hopefully i can beat her soon enough and move on to lunitic.

>> No.42291725
File: 2.48 MB, 1280x960, 20220910203239_1a.png [View same] [iqdb] [saucenao] [google]
42291725

>>42283564
Yeah, in every game, there's at least one character who's just being a little shit, and it's excellent.

>> No.42297684

>>42289439
Use the key remapper included in the all-in-one pack from nyaa.

>> No.42305572

>>42297684
thanks

>> No.42305743

>>42305572
thanks for saying thanks for me

>> No.42307593

>>42305743
thanks for thanking anons for thanking other anons on your behalf

>> No.42308991

>>42307593
thank you for thanking us, thank you thank us all

>> No.42312408

why are some people so self deprecating about their own achievements?

>> No.42312465

I've only got two questions.
1: Does anybody have a working way to play pofv without lag spikes?
2: How can I play Gouyoku Ibun using a control? I did not pay for it. I cannot remap it through steam.

>> No.42312538

>>42312465
>Does anybody have a working way to play pofv without lag spikes?
If you mean netplay then play against people with better connections. If literally every game you play online has lag spikes then maybe your own connection isn't good. So make sure you are not using up too much bandwidth on other stuff when playing, don't play on wifi, etc. Not much else besides the classic netplay.
>How can I play Gouyoku Ibun using a control? I did not pay for it. I cannot remap it through steam.
Do none of the inputs work at all? When you mean you can't remap it through steam does it mean you have tried adding it to your library as a non-steam game and then remapping buttons there?

>> No.42312591

>>42312538
>besides the classic netplay.
besides the classic netplay tips*. Also if you have already tried those and it's still inconsistent then you should probably test your network latency to see if the issue is on your side or not.

>> No.42312989
File: 86 KB, 768x945, 1672458581053209.jpg [View same] [iqdb] [saucenao] [google]
42312989

>>42312538
>>42312591
well for pofv I mean it's unplayable period. It's not my machine because I used to be able to play it and now I'm at about 15fps. Tried everything but probably fucked up.
As for Gouyoku Ibun the keys work I was just trying to get a controller to work. The one thing I didn't try was adding it to steam first though.

>> No.42313023
File: 104 KB, 360x640, l_62d6119d9a6c7.jpg [View same] [iqdb] [saucenao] [google]
42313023

Anyone here go to Magfest this past weekend? They had a couple cabs of that new Touhou arcade shooter.

It was very fun. Couldn't tell it apart from regular ZUN games in terms of danmaku patterns and gimmicks. Maybe he worked on it, I honestly have no clue. Only different thing was that there was a very cool stage 5 section with hazards and obstacles.
The new character looks adorable and the great updated designs for Reimu and friends make me believe that ZUN's art doesn't add anything meaningful.

>> No.42313178
File: 138 KB, 400x400, Yuyuko (0209).png [View same] [iqdb] [saucenao] [google]
42313178

>>42312989
Do you have an controller pulged in your PC anon?
>>42313023
Stage 5 hazards? iirc thats in Extra, but maybe they modified this for the arcade port

>> No.42313239

>>42313178
>iirc thats in Extra
You're right. I just remembered Ran was in there so I got mixed up.
>arcade port
Is that what it was? Weird. Usually it's the other way around.

>> No.42313519
File: 70 KB, 640x640, Yuyuko (2667).jpg [View same] [iqdb] [saucenao] [google]
42313519

>>42313239
You could be right then, Ran is stage 5 boss, replacing Youmu who is now playable.
FDF2 released for PC on 2020 I believe, it was quite shocking to learn that those devs were working on an arcade port instead of FDF3 but, it is what it is.

>> No.42313891

>>42313519
That's good to know there's a PC alternative. As fun as the arcade version was, video games simply aren't meant to be played with a joystick.

>> No.42320446
File: 690 KB, 658x833, Imōto_01.png [View same] [iqdb] [saucenao] [google]
42320446

Hello /jp/. I'm new to fighting game and I picked AoCF. I want to complete all storylines, what's the order of difficulty for the couple usage? I have only 1CCd normal with Marisa/Koosh and Reimu/Kasen so far, and even Marisa/Koosh takes like three days because I have trouble with Nitori/Kokoro and Join/Shion's second and third phase.

>> No.42321275 [DELETED] 

beep

>> No.42322909

>>42320446
I'm also a complete shitter at fighting games and AoCF is the only one I bothered to 1cc since it seemed like the easiest one (I've tried all the other except 14.5 and 17.5). You can generally just button mash to win, especially with characters with long-range attacks like Marisa. Nitori was rather gimmicky and hard to make use of so she took me a few tries. I remember having the hardest time with Yukari/Reimu route, mainly because I had no idea you could actually use spell cards/bombs before that so Shion's last phase tore me a new asshole. The fact that I could make it to the semi-final route without learning about basic game mechanics should speak for how simple the game is.

>> No.42323385

I need an updated chart template please

>> No.42323426
File: 19 KB, 800x638, 1666628729557.png [View same] [iqdb] [saucenao] [google]
42323426

>>42323385

>> No.42323431

>>42323426
ty

>> No.42323479

>>42323426
I get that top one is get all cards and bottom one is clear the story, but what's the middle square in 18.5 for?

>> No.42323540

>>42320446
You can cheese AoCF story mode pretty hard because the AI kinda sucks at dealing with full screen bullet spam, even after declaring their spell cards. Any character that has dense full screen bullets (so pretty much every duo) will have an easy time by just running to the opposite side of screen, spamming those bullets, and if the enemy approaches you then just rinse and repeat.
Jo'on/Shion are kind of annoying because they can also easily attack you from full screen distance with their spells, but theirs are more telegraphed so that's just a matter of noticing the timing pattern and grazing a bit before continuing with your full screen spam.
Using spell cards can help you too like >>42322909 says, although it's not really necessary once you get the hang of it.

>> No.42326077

>>42322909
>>42323540
Why do when people in game plays I watched graze when they hit bullets yet when I do it I take damage? This is not fair

>> No.42326104

>>42326077
Dashes, high jumps and airdashes give you bullet invulnerability. It's the core mechanic of all 2hu fighting games.

>> No.42330960 [DELETED] 

Pity.

>> No.42331002

thprac

>> No.42331220

How is that I will not stop doing the retard thing of stop shooting while unfocusing, and just right after start shooting when switching back to focusing? I can't 1cc MarisaB because of this.

>> No.42331286

>>42331220
Explain

>> No.42331544
File: 460 KB, 640x480, ChireidenMarisaB.png [View same] [iqdb] [saucenao] [google]
42331544

Never mind.
>>42331286
Exactly what I said. Bad habit of releasing and pressing both focus and shoot the whole time. It annoyed me especially because I often died to Parsee's second spell because it changes from fire to water the whole time.

>> No.42335893

>>42326104
Does trying to 1CC the story modes contribute to any improvement in the game in general? Otherwise I'll just clear the stories without attempting to 1cc it

>> No.42336016 [DELETED] 

>>42335893

>> No.42336027

>>42331544
Congrats man!

Just completed all scenes in 14.3. Captured ~40% of spells without items. Not gonna do them all without items, I'm fine as is, lol. 12 second nightmare or So you've got a lot of youkai piled up, too are probably the hardest cards overall. Really great game.

>> No.42336392
File: 115 KB, 1024x1100, cirno__n_pepe_by_poppage_db2ko3x-fullview.jpg [View same] [iqdb] [saucenao] [google]
42336392

Been playing on and off. But one thing I notice just now in the Touhou Gameplay general, there's no grifter here promoting his channel or discord. I like it. Please keep this place clean guys.

>> No.42341129

>>42336392
>there's no grifter here promoting his channel or discord
No one has done that in the first place though?

>> No.42343217
File: 529 KB, 640x480, ChireidenLunatic.png [View same] [iqdb] [saucenao] [google]
42343217

Damn. Fuck this shit.

>> No.42343251
File: 64 KB, 256x256, 1493981686720.png [View same] [iqdb] [saucenao] [google]
42343251

>>42343217
Utsuho is the easiest Stage 6 boss in any touhou game. You can do it anon!

>> No.42343332
File: 510 KB, 640x480, ChireidenOkuuLunaticLose.png [View same] [iqdb] [saucenao] [google]
42343332

>>42343251
Thanks but clearly I couldn't, loles
I'm very happy for reaching this far so quickly though.

>> No.42343559

>>42343332
Damn, RIP
I think it's worth practicing this boss fight a bit despite being the easiest. Her nons and 3rd spellcard are basically free life pieces.

>> No.42344742

>>42343251
>Utsuho is the easiest Stage 6 boss in any touhou game.
Chimata, Kanako, and Yuyuko?

>> No.42345062

>>42344742
bro? your vowg?

>> No.42345156

>>42344742
To be fair all those bosses are on a similar level of difficulty in my opinion. Based on my experiences of doing lunatic no-bombs against them, Utsuho comes off as the easiest (only her first two spells could give me trouble).

>> No.42345537

>>42345062
it's completely static so you can memo it plus it's easy to read once you're at LNB tier

>> No.42346633

>>42335893
Not really. I mean, besides getting used to the controls at least. Once you get past that initial hurdle you'll notice that the difficulty of playing a fighting game comes entirely from the challenge your (human) opponent poses, and playing single player modes doesn't really prepare you for that.

>> No.42352403
File: 1009 KB, 1440x1080, 1667110267276682.png [View same] [iqdb] [saucenao] [google]
42352403

>install TH06
>game immediately goes to demo reel
>can't exit off demo real without holding a key
>menu options scroll at actual lightspeed
>game is apparently running at 12k fps somehow
>try to start game
>die half a second after the game begins
>close
>try again using windows xp compatibility mode
>no difference except demo reel doesn't start
>try again after setting game region to Japan
>no difference

what is even happening

>> No.42352612
File: 492 KB, 640x480, ChireidenLunaticClear.png [View same] [iqdb] [saucenao] [google]
42352612

Yatta.
>>42352403
Maybe something from this can fix that, like vpatch or the DirectX converter.
https://maribelhearn.com/faq/eosd

>> No.42352752
File: 6 KB, 1349x564, didnt erase anything check 4 yourself.png [View same] [iqdb] [saucenao] [google]
42352752

>>42352612
>follow the instructions in the text file in the folder
>the text in the folder:

>> No.42352916

>>42352612
>Yatta.
https://www.youtube.com/watch?v=BZJIpTIPnRs

>>42352752
I would recommend getting vpatch and the readme file from the all-in-one pack on nyaa and following the steps from the "Using vpatch" and "Important Notes - TH06" sections.

>> No.42353346

>>42352916
I got it to work
Patchouli is bullshit, can't even beat this crap on normal

>> No.42353550

>>42353346
How about starting from TH04? It's much gentler and a good game for getting the basics down.

>> No.42353561

>>42353346
play on easy if you find normal to be too hard

>> No.42353571

>>42353346
Beat her with continues to unlock her stage in practice mode. You can then grind it out until you get good enough.

>> No.42356776

>>42353571
this game is actual suffering
>don't know where hitbox is
>enemy bullets often move much faster than what I am told is standard for the series
>player character also moves a smidge faster than is necessary for precision dodging, movements feel jerky
>artwork is how to draw manga tier and the dialogue isn't funny (crappy translation?)
>unskippable (if brief) cutscenes
I know these are cheap games but I figured there would be a little more polish by the time they got to entry number six

>> No.42357181
File: 2.84 MB, 640x360, 1636308000257.webm [View same] [iqdb] [saucenao] [google]
42357181

>>42356776
>>don't know where hitbox is
The 7th game onwards has a visible hitbox when you're focusing. For now, treat it like a handicap to get used to the series.
>>enemy bullets often move much faster than what I am told is standard for the series
You'll get better at reading them with time. If you end up liking the series enough to go through all the mainline games, and maybe even jump up to hard difficulty somewhere along the way, once you go back to EoSD you'll be amazed by how slow everything feels thanks to your accumulated experience.
>>player character also moves a smidge faster than is necessary for precision dodging, movements feel jerky
You are holding shift to focus, right?
>>artwork is how to draw manga tier and the dialogue isn't funny (crappy translation?)
ZUN not being able to draw is one of ther series' charm points in my opinion. Of course, if you're a complete pleb there are texture patches to replace them.
>>unskippable (if brief) cutscenes
Hold CTRL to fast forward through dialogue.
>I know these are cheap games but I figured there would be a little more polish by the time they got to entry number six
EoSD is literally the first windows game. The ones before that were made for PC98 and look like this.

>> No.42367052

>>42356776
>I figured there would be a little more polish by the time they got to entry number six
>they
It's one guy.

>> No.42369608
File: 635 KB, 850x850, 1644295974532.png [View same] [iqdb] [saucenao] [google]
42369608

Is touhouwiki offline?

>> No.42369627

>>42369608
werks on my machine

>> No.42377722

https://touhouprojectlovers.blogspot.com/2017/12/suwako-chan-cubic.html
is this site safe? i apparently downloaded this game from here like a year ago or so instead of moriya doujinstyle for some reason

>> No.42377996

Couldn't get into 18.5. It feels grindy, even the stages, since there's a focus on acquiring money. Just not that fun for me, feels a little frustrating too at times. Anybody else feel the same way?

>> No.42378492

>>42377722
Just use the torrent on nyaa.

>> No.42379013

>>42377996
It does feel a bit streamlined for a roguelite, at least for me. Once you realize you can trivialize the game with base upgrades (circle CD + circle radius) you can just buy lives and some damage upgrades to secure the win. And thanks to your big card selection at start, you can enter the game with half you win secured. I guess my issue is that the game isn't random enough, something like that. With how short the stages are you don't really have much incentive to experiment with different card setups.

I haven't beated the last level you unlock after clearing the story yet and for now I'm just collecting remaining cards, but from what I see I will likely run into money issues for buying them unless I specifically go for money builds with Yachie's card. I enjoy the game for what it is, but it's definitely something best played more casually whenever you feel like it.

>> No.42380584
File: 19 KB, 821x776, file.png [View same] [iqdb] [saucenao] [google]
42380584

i'm getting filtered by lls extra...

>> No.42381538
File: 1.16 MB, 667x1080, 1647689300205.png [View same] [iqdb] [saucenao] [google]
42381538

>>42377996
>>42379013
I loved 18.5, just the other day I cleared Challenge Market.
Maybe it's a bit too easy with the right cards if I have to be honest, although 6th market with the "Irresistible Julie Fan" card is pretty fun.
I wish fot ZUN to keep exploring this concept and make another similar game with longer stages, longer bosses.

>> No.42382322
File: 3.92 MB, 1490x2048, 1655536853877.png [View same] [iqdb] [saucenao] [google]
42382322

What is your preferred card combo for Touhou 18?
I'm trying to clear Lunatic, at the moment I'm using Mini-Hakkero + Death Avoidance Elixir + Physical Enhancement Jizo or Gluttonous Centipede

>> No.42382366

>>42382322
None, cards are for faggots

>> No.42382393
File: 143 KB, 1440x1080, 1668616745057.jpg [View same] [iqdb] [saucenao] [google]
42382393

>>42382366
Take that back.

>> No.42382468

>>42382322
Megumu + Tsukasa + Byakuren
I like the big cheese.

>> No.42382546
File: 3.56 MB, 1240x1754, 1673643229638.png [View same] [iqdb] [saucenao] [google]
42382546

>>42382468
Spamming bombs is cheating, anybody could clear touhou 15 lunatic with Sanae bomb spam.

>> No.42383121

>>42382322
Raiko's drum + Extra lives + Saki's card that gives you shots on misses + Aunn + Byakuren gives you a boost in the beginning with a decent safety net. Then during the runs I just aim to flesh out the cheese with more Aunn + Byakuren cards, and more extra lives or damage cards for the boss. Having extra bullet clearing with Flandre's card is nice too.

>> No.42383187
File: 1.13 MB, 700x999, 1654201639427.png [View same] [iqdb] [saucenao] [google]
42383187

>>42383121
I was asking for 18 not 18.5

>> No.42388520

Embarrassing.

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