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/jp/ - Otaku Culture


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41497954 No.41497954 [Reply] [Original]

updated chart for those who don't have it
what is your favorite shot type /jp/?

>> No.41497994

I played SA the other day as a one off try while I was waiting for dinner. I nearly made it to stage 4 even though I suck at the games.
I think I would have made it if I targetted the normal enemies between the midboss and stage boss. I'm pretty sure attacking Yuugi in between is worthless. Apart from that, the actual stage boss portion needs a little refinement, but that's okay. It was my second time getting that far.
SA is very fun though. It's a lot more challenging than the earlier games, so it's less frustrating to get hit early on.

>> No.41498035
File: 119 KB, 640x480, win.jpg [View same] [iqdb] [saucenao] [google]
41498035

>>41497954
Marisa B ftw
Finally got first 1cc lunatic in PCB yesterday, feels good man

>> No.41498046

>>41498035
>player penalty
anon, you haven't been doing that for your previous 1CCs, have you?

>> No.41498085
File: 22 KB, 800x640, progress(1).png [View same] [iqdb] [saucenao] [google]
41498085

>>41498046
Ehh, I don't feel guilty about extra lives
Otherwise I won't close all the squares until I'm decrepit old man
Challenge runs can be done after

>> No.41498100
File: 112 KB, 256x385, 1660237055801.png [View same] [iqdb] [saucenao] [google]
41498100

IN Remilia and by extension MarisaC in MoF
Very complete shot overall. Has to earn its good stage or boss performance through setting up the bats appropriately.
UM Sakuya is really nice too.

>> No.41498101

>>41498085
anon... using extra lives is comparable to using continues

>> No.41498144

>>41498101
It literally isn't by the definition of the term though

>> No.41498590

>>41498085
>can only get above normal 1ccs in games where you can add extra lives

lol
lmao

>>41498035
>player penalty

You didn't get jackshit, the run is invalid.

>> No.41498656
File: 35 KB, 552x736, 1478047106648.png [View same] [iqdb] [saucenao] [google]
41498656

Got that MoF hard 1cc recently.

Still on my to do list right now:
-EoSD Marisa hard clears
-EoSD Marisa B normal no bomb
-PCB Phantasm all shot types
-the rest of IN hard and extra clears
-MoF hard with all the other shot types
-TD extra with all the other shot types
-LoLK Sanae normal pointdevice no bomb (stuck on final spell)

>> No.41498686

>>41498085
Those aren't "Challenge runs", it's the default way of playing the game.

>> No.41498698

>>41498590
You're one of those people who thinks that using sorceries in Dark Souls is cheating, aren't you?

>> No.41499806

>>41498698
I don't play soulslop but increasing your starting lives is generally frowned upon

>> No.41499966

I swear to god Patchouli's fat ass is harder than Sakuya wtf

>> No.41500242
File: 19 KB, 800x638, 1cc chart.png [View same] [iqdb] [saucenao] [google]
41500242

Is it just me or is there a noticeable jump in difficulty after MoF? I have an easier time with EoSD on hard than I do with 11/12 on normal. Also, how hard are Flan's later spell cards? I can get to maze of love pretty regularly, but I always end up losing mos of my lives on it.

>> No.41500340

>>41500242
how the fuck did you do PCB phantasm if you can't do EoSD extra?

>> No.41500351
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41500351

Jesus Christ LoLK Legacy LNB is borderline impossible.
Reimu would be a good shot-type if it weren't by the fact that you barely graze with her.

>> No.41500370

>>41500351
I can't into legacy at all in that game.
Feels like it wasn't meant to be played like that.

Stage 5 is impossible to get through no matter how many bombs and lives I stockpile.

>> No.41500382

>>41500340
I haven't tried that long yet. It took me over a week to Yakari (I'm terrible at survival cards and as there's no spell practice I had to get better at it by seeing it in a run).

>> No.41501046
File: 231 KB, 640x480, FfPVlcLXgAE0Stj.png [View same] [iqdb] [saucenao] [google]
41501046

first 1cc here, master spark is kinda too over powered, will try some other time with reimu for more challenge i guess or Marisa A

>> No.41501993

>>41497954
>what is your favorite shot type /jp/?
EoSD ReimuB feels the most natural to use because it's the shot I've used the most from the game I've played the most. Christmas tree Marisa is always fun. PCB SakuyaB was weird at first, but she's very satisfying to use after you get used. Also, as someone who generally hates homing Reimu, for some reason I find ReimuA from MoF pretty good.

>> No.41502024

>>41500242
Apart from Q.E.D. they are relatively easy, although I personally have trouble with Catadioptric. Maze of Love is worth practicing, as it's one of her easiest spells to clear consistently once you get the hang of it.

>> No.41502367

>>41501046
Good job, anon. I think my first 1cc was with MariB too.

>> No.41503738

>>41501993
I think it's because of the way stages are designed in MoF. Homing Reimu almost feels like a crutch in that game. In the other games she just makes certain parts slightly easier

>> No.41504034

>>41503738
Oh, something else I should have mentioned is that every shot type has the same bomb in MoF so there isn't really a whole lot of competition between shot types

>> No.41505003
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41505003

>>41497954
Winter Marisa is really fun. Melting patterns in seconds with the season release feels great.

>> No.41505106

>>41505003
I don't like her bomb. I prefer other characters with Winter

>> No.41507002

>>41497954
SA MarisaB is fun

>> No.41507536

Are there any resources out there with a catalogue of text / video guides or explanations or attacks patterns

Learning through trial and error is fun but sometimes I wish I could just see or read what to do then try to pull it off myself

Besides studying YouTube 1CC runs that is

>> No.41508133
File: 2.87 MB, 640x480, th13_117_11117180.webm [View same] [iqdb] [saucenao] [google]
41508133

>>41507536
It would be difficult to maintain such a resource, since there are countless ways to approach any given part of this game, and multiple metrics by which any given person could compare different methods. For example, webm is what I would personally consider to be the best way to capture this spell. I wonder how many people would agree.

There's nothing in these games that is so difficult that you can't figure it out yourself, and the process of doing it yourself first will make you a better and more creative player than skipping to finding and imitating one of many possible solutions would.

>> No.41508687

>>41507536
https://youtube.com/playlist?list=PLDSlErm0uRVq8r1Oau0All6LK2DLOgMNL

>> No.41510042

>>41507536
https://wikiwiki.jp/thk/ has good text explanations if you know Japanese.

>> No.41511739
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41511739

>>41508687
>click random video
>immediately assaulted by incorrect information
The blind leading the blind as usual.

>> No.41511778
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41511778

>>41511739
?????

>> No.41511917

>>41510042
This is such basic information that anyone can figure out by playing through the pattern once or twice themselves.

>> No.41512674
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41512674

>>41511739
>>41511778
Just nitpicking huh.. make something better yourself then.

>> No.41513292
File: 2.96 MB, 1920x4800, 1657641606191.png [View same] [iqdb] [saucenao] [google]
41513292

>>41507536
Have this pic some anon posted a few weeks ago.

>> No.41513719

>>41513292
>Nigthbug

>> No.41517204

Bump

>> No.41517228

>>41517204
Here you go.

>> No.41517434
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41517434

>>41517228
I play, but I have nothing to say rn.

>> No.41521776

>>41517434
is that supposed to say no border breaks or no bomb no border breaks?

>> No.41523784
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41523784

>>41501046
and now this
Unsure if I wanna move onto 8 or go back and do 6 and 7's extra stages

>> No.41524389

>>41523784
if you're able to beat yukari you can do 8 and mokou pretty easily

>> No.41524419

>>41523784
Taking the easy way out with Sakuya, eh?

>> No.41524724

>>41524419
lol yeah this was my second try ever using Sakuya A, had a close run with Marisa A today to and decided fuck it

>> No.41524732
File: 2.83 MB, 384x446, capture (13)f.webm [View same] [iqdb] [saucenao] [google]
41524732

>>41513292
>Macrododge

These types of spells are just more fun. Like, my favorite spell to do in Shoot the Bullet was Ran's 80 Million Goma Boards. It took me more attempts to complete than Remilia Stoker, but that spell was more frustrating, while Goma Boards was just fun to do.

>> No.41524899
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41524899

>>41521776
No Border Breaks and only that. If it was No Bomb too, it should be NBNBB.
Also, silly of me for not exporting the damn chart of long time.

>> No.41525539

>>41524899
>exporting the damn chart of long time
huh?

>> No.41525766
File: 126 KB, 640x480, FujinrokuExtraRC.png [View same] [iqdb] [saucenao] [google]
41525766

>>41525539
I have my chart as a Krita file to have the possibility to use layers if I need to. I just export it each time I updated it. Except I keep forgetting to export it as PNG.
Also typo ("of" instead of "for") because I'm blind.

>> No.41531788

>>41525766
well that's cool that you can get that many clears within a day

>> No.41531796

where the fuck is cactu?

>> No.41531801

>>41531796
be patient anon. Something like a WR takes time and effort

>> No.41533472

>>41524724
Get on it before you forget some parts of the run! The best time to do a 1cc is right after your last one, because then you have the skill and the familiarity with the bullet patterns to do the next one most effectively. Plus, you'll have a good idea of where you should've been spending a bomb instead of a life, since you now know that you don't actually have a great need to hold on to that bomb to complete the run if you were able to complete the run without it.

Marisa having 2 bombs instead of Sakuya's 4 does make it more of a challenge in that regard, but now that you've done the run already, you might be surprised on how well you'll do the next one...

>> No.41533552

>>41498698
it is objectively easy mode you stupid retard

>> No.41534168

>>41534164
fuck wrong thread

>> No.41534750
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41534750

tfw finally beat stage 1 (th11) without getting hit
still a pleb, but less of a pleb than yesterday

>> No.41538470

>>41534750
no miss no bomb on stage 1 SA lunatic?

that's actually not too terrible, it can be rather tricky sometimes

>> No.41538595
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41538595

I can't believe I've been playing GFW without knowing you can press C to autofire instead of mashing like a retard.

>> No.41542163

>>41497954
>what is your favorite shot type /jp/?
UFO SanaeB. One of the best spread shot and it's really powerful if you pointblank. Splash damage is also a plus

>> No.41543484

The board has been flooded with threads, but this one will not be bumped off!

>> No.41547684
File: 35 KB, 552x736, 1478047106648.png [View same] [iqdb] [saucenao] [google]
41547684

Almost done with MoF hard.
Only Marisa C left.

>> No.41549740

My boy Minogame1 is back! I missed out on his LNB vid for SA so I'm glad I can finally see it.

>> No.41550362

>>41549740
a shame that the live versions are still private

>> No.41550413

>>41550362
Oh shit, what were those about?

>> No.41550472

>>41550413
he linked versions of his lnnn runs with live commentary and some people that were in a discord call with him during it in the descriptions

>> No.41551629

>>41550472
Oh wow, I never saw those. Sounds like I missed some good stuff. Hopefully he unprivates those if they're sitll there.

>> No.41554235

>>41547684
Soon

>> No.41554600

>>41538595
>you can press C to autofire
You can also use Ctrl.

>> No.41559553

>>41547684
And done.

I used to hate Marisa's C shotype, but now I kinda changed my mind.
It's definitely unique and takes some time getting used to, but you can do some awesome stuff you can't so with other shotypes with it.
Also, it melts Kanako's final spellcard pretty fast.

Now the qustion is, what should I start grinding next?

>> No.41559638

>>41559553
MoF Marisa C/Reimu B LNB

>> No.41559643

>>41559638
Let's not get too crazy.

>> No.41559781

>>41559643
Do MoF ReimuB Lunatic

>> No.41560006

Finally beat Flandre. I swear, I've never died to a final spell as much as I've died to q.e.d. I got to it like a dozen times and always died in the last few seconds.

>> No.41562474
File: 2.63 MB, 480x360, capture (14)b.webm [View same] [iqdb] [saucenao] [google]
41562474

>>41560006
Just bomb the shit out of 'em!

>> No.41562651

>>41562474
I ended up safespotting starbow break for the extra resources to waste on it, but bombing though it would've been my next choice had I failed.

>> No.41562784

>>41559638
fuck stage 4 in this game

>> No.41562881

>>41562784
this, the only two things that are difficult in that game are stage 4 and kanako's final (and kanako is at least fun)

>> No.41563766

>>41562784
Yeah

>> No.41564476

I HATE the knife hitboxes in post UFO era so much

>> No.41569134

bump

>> No.41570365

bump

>> No.41570397
File: 2.90 MB, 480x360, capture (15)c.webm [View same] [iqdb] [saucenao] [google]
41570397

I don't think Tewi is doing her Last Word correctly!

>> No.41570477

I keep getting rekt by small fry. Am I being too reckless, in trying to collect as much [P] as possible?

>> No.41570824

do i gotta pay attention to the time thing and the meter in the bottom left in touhou 8?

>> No.41571203

>>41570824
not unless you care about scoring or need continues. i don't know how often you could technically continue, but iirc you can only have used one on stage 5/erin (and none to get to kaguya) otherwise you automatically game over

>> No.41572390

>>41570477
You don't really need to worry about power since there's not much of a difference between high power and max power and you'll always get a steady supply of [P] no matter what. Only get them when it's convenient.

>> No.41572392

>>41570477
Yes, but the nature of it also depends on which game it is and how early on in the game you are. Generally, you're fine not actively collecting power items after you've reached full power mode once, but before that, you usually want to gather enough of them to reach full power. Also, in some games at some difficulties, the power items being dropped aren't worth the risk, like a trap with bait. It says as much in the spell description on Reimu's Evil-Sealing Circle in Imperishable Night.

>> No.41575888

>>41570397
Imperishable Night's spell practice mode adds so much bite-sized gameplay to the title. After you've finished the main part of IN, It's cool to keep open while you're waiting for other things, since you can stop any time without really losing a train of focus. It's like Shoot the Bullet but more accessible since most cards have multiple difficulties, and it's a good set of training wheels for moving up in difficulty.

Screw Marisa's hard & lunatic difficulty "Asteroid Belt" spell, though. What spell practice taught me is that I'm gonna bomb my way through those.

>> No.41577039
File: 35 KB, 552x736, 1478047106648.png [View same] [iqdb] [saucenao] [google]
41577039

Went back and finished EoSD hard with Marisa.
I'm so out of practice with that game even the simplest spellcards were kicking my ass.

>> No.41577085

>>41577039
Play Lunatic already man

>> No.41577093

>>41577085
I can't do lunatic.
I can barely even do hard.

>> No.41578185

>>41577039
finish lolk sanae, stinky!

>> No.41578632

ROW ROW SHOOT THE BULLET

>> No.41579528

>>41577093
LIAR! You have GFW clears on your chart.

>> No.41581558

>>41577039
PCB Phantasm isn't extreme difficulty. You should be able to clear it if you're already clearing Extra stages in several games.

>> No.41582164

>>41497954

>> No.41584042

I'm not liking Autumn so far. Reaching the 250 is difficult when I didn't have a problem before

>> No.41584825

>>41584042
How are you playing it? It's the subseason that requires the most radically different playstyle to utilize best. Once you do get the hang of though, it's probably on par with Winter for how bullshit it is.

>> No.41586795

>playing th16 (normal)
>get hit by fucking Eternity Larva
uh oh, I think I might have stupid

>> No.41587904

What does TLB mean? And what exactly is a clip death/getting clipped?

>> No.41588737

>>41587904
it's when you get hit by bullshit that clearly didn't hit you and the game is simply blatantly lying

>> No.41589086

>>41588737
That makes sense lol. Had that happen to me a couple of times.

>> No.41589524

>>41584825
I'm just doing whatever. I don't have a consistent strategy because I don't understand how the games wants me to use it. I could save up until level 6 and it only gives me enough to do a level 1 release, even if I pointblank the bosses which is typically where bullets spawn

>> No.41589528

>>41587904
TLB means true last boss. What game are you playing?

>> No.41590301

>>41547684
ah, it is wonderful to see you still go at it anon, best of luck!

>> No.41590665
File: 1.22 MB, 1280x960, HSiSF reimu fall lunatic.png [View same] [iqdb] [saucenao] [google]
41590665

>>41586795
I've 1cc'd the game on lunatic and Larva's 2nd card still trips me up, don't feel bad.

>>41589524
Basically you're supposed to use it and zoom around trying to maximize your bullets erased. The idea is to erase enough bullets to give you back 1 or more levels. This will allow you to chain releases and with enough proficiency renders you more or less immortal for 80% of the run, to the point where you don't even need to maximize score gain since it's so safe. You can erase anything during the release but you're still vulnerable if you crash into enemy hitboxes so be careful with the bulkier fairies and bosses. If you get caught out with no release you can bomb, the only real challenge afterwards is getting through Okina's final.

I'm not sure how simple this is to pull off in normal though, hard and lunatic have higher bullet density which makes it easier to get levels per release. But I think this is the optimal way to use it. Trying to use it like the other subseasons just makes it feel like a weaker version of Winter or Summer. I had the same problem when doing my normal clear and having no idea what I was doing.

>> No.41592312

Why do the options sometimes disappear after releasing when playing as Cirno? The Touhou wiki does say anything about this bug

>> No.41592775

>>41592312
*does not say

>> No.41594773

>>41592312
which season with cirno? not really sure what you mean
there are two sets of options in HSiFS, basic ones that you get from collecting power based on which character you're using, and additional ones based on your season, the latter ones increase as you collect the petals and get your release meter up, and obviously they go away after you use the meter up by releasing, but that goes for all the characters and seasons

>> No.41594815

>>41594773
I'll show you a replay
https://files.catbox.moe/jp5jvs.rpy
Fast forward to Nemuno. You can see all the shots stop firing for some reason except the main one. I didn't let go of Z because she wouldn't be firing otherwise. I noticed it happen with Autumn too but I don't have any replays for that. I asked this same question about two months ago but nobody answered

>> No.41594838

>>41594815
My copy of the game also came from Moriya btw. No more than two years ago.

>> No.41594852

>>41594815
https://nylilsa.github.io/#/bugs/th16/0

>> No.41594984
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41594984

>>41594852
So I'm NOT going insane. Holy shit thanks anon. I'm still a little puzzled as to why I've only seen it happen with Cirno though, mainly Autumn. I've used the other shots a good bit and I don't notice it happening. Another question, are the four large crystals that Cirno uses regardless of sub season considered part of her sub shot? And it can't happen with Reimu Winter/Extra and Marisa/Winter Extra? huh, I wonder why

>> No.41597716

>>41498085
The shame of knowing that everyone else who did these runs are better than you. It's probably about the equivalent to doing the run at the difficulty beneath it, though.

There are also those PC-98 extra stages that I think lock the number of lives & bombs. I don't know if the Windows games do that since I don't actually change them.

>> No.41598957

>>41597716
>There are also those PC-98 extra stages that I think lock the number of lives & bombs
All of them?

>> No.41600201

>>41598957
It's been a while, it might've been all of them. I think I only noticed because it changed my bomb count.

>> No.41600207

>>41600201
well SoEW reduces your bombs from three to one with default settings but LLS and MS don't do that

>> No.41606704

>>41597716
I'm surprised extra lives is even an option, its such a strange crutch.

>> No.41606724
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41606724

>almost 40 attempts to get 3 captures in a row
God I'm so fucking rusty.

>> No.41606744

>>41606724
oh cool solo yuyuko

>> No.41608276

>>41606724
I spent a bunch of attempts capturing the lunatic version of this spell only to realize that it wasn't the hard version after I actually captured it. It made the hard-version capture that much easier.

>> No.41609066
File: 331 KB, 884x414, capture (6).png [View same] [iqdb] [saucenao] [google]
41609066

>>41608276
Hot damn, I checked my numbers on this, and capturing the lunatic version just let me nab the hard version right away.

>> No.41609598

>>41497954
This seems like it'd work as a simple HTML/JavaScript page.

>> No.41609801
File: 2.41 MB, 384x288, capture (16)c.webm [View same] [iqdb] [saucenao] [google]
41609801

>>41606744
She's cool for getting difficult clears where you don't know about staying in position. Other shot types have that type of gameplay, but they still favor you staying directly below the boss.

>> No.41609979

>>41608276
Man, that's an entirely different beast. I think I got the idea of it after 60 attempts, it's just macrododging left and right while reading the bullet wall ahead to plan your movement. But with how fast and chaotic the bullets are it's hard to put into practice.

>> No.41610601

>>41609801
When I get around to playing IN Lunatic again, I think I'll use Youmu/Yuyuko for my first clear. Same shot I used for my first Hard clear

>> No.41611122

what do japanese players think of timing out non spells in LNNs? is it forbidden? I know they care about capturing every spell, especially in IN, but what about nons?

>> No.41611860
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41611860

been thinking about playing CtC again, but i'm having some kind of audio problem where the music doesn't play (though sound effects play normally as far as i can tell). is that a known issue? could it be a locale problem? i'm running w10

>> No.41611925

>>41611860
what's CtC?
>windows 10
found your problem

>> No.41611999

>>41611925
東方夢終劇 ~ Concealed the Conclusion
>>windows 10
i could believe danmakufu is a bit too old to run perfectly smooth on w10, but there's no indication that music should not be working; after all, the sound effects play just fine, and i like the soundtrack

>> No.41612012

>>41611999
>東方夢終劇 ~ Concealed the Conclusion
Thanks lad
>i could believe danmakufu is a bit too old to run perfectly smooth on w10, but there's no indication that music should not be working; after all, the sound effects play just fine, and i like the soundtrack
I was joking actually. Never heard of this game so I can't troubleshoot for it

>> No.41612325

isn't touhou supposed to be able to run on a potato? why is my t460 only getting unstable 20-30fps (if at all) in window mode?

>> No.41612486

>>41612325
which touhou?

>> No.41612647

>>41612486
every single one i've tried (6,7,8 and 13)
the same goes for every single len'en game i've tried running (the first two)

>> No.41612723

That reminds me, has anyone ran into a weird issue with the newer games (I've noticed it in 13-16) that causes the games to randomly freeze for 1-2 seconds during runs (or rather drop the FPS to 0) and either fix itself and continue without issues or pause the game automatically after it recovers? I noticed this started happening some months ago, and I don't think anything changed from my side other than me letting my Windows 10 update one time. Maybe it's some compatibility issue, but it's nothing too disruptive thankfully.

>> No.41614237

>>41612325
Ancient directx code and windows pajeets being too retarded. Download vsync patches

https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications

>> No.41614263

>>41612647
Use the vsync patch,
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches

>> No.41614361

I want to play 2hu with a mouse instead of keyboard, how to do that?

>> No.41614808

>>41614361
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#ThMouse

>> No.41615545
File: 427 KB, 640x480, 1CC Lyrica Normal.png [View same] [iqdb] [saucenao] [google]
41615545

Approximately 1 month after my last 1CC in PoFV (with Reisen), I was finally able to achieve yet another, in a somewhat decent fashion. Not only did I beat stage 7 without any defeats, Eiki also only managed to claim a single life before she eventually fell.
A replay of the run is available on Catbox (zbfz0u.rpy).

Lyrica's shot is fun.

>> No.41615557
File: 22 KB, 800x639, 1CC Chart.png [View same] [iqdb] [saucenao] [google]
41615557

>>41615545
Here is also an updated 1CC chart, for good measure.

>> No.41615597
File: 1.43 MB, 1279x956, IN yuyuko finalA hard.png [View same] [iqdb] [saucenao] [google]
41615597

Getting back to the swing of things. It's a good thing IN is so forgiving, I choked Keine terribly and still squeezed out a win with resources to spare.

>> No.41615666

>>41615597
Well done. Hopefully Kaguya ends up being as lenient as Eirin was to you. As if...
In all seriousness, just how bad was the choke against Keine? Did you end up having to miss her Last Spell?

>> No.41615760

>>41615666
>>Hopefully Kaguya ends up being as lenient as Eirin was to you.
I reached stage 6 with 4 lives regardless so I think I just need a refresher on Kaguya's fight and another good run and I should be able to brute force the fight.

>>In all seriousness, just how bad was the choke against Keine? Did you end up having to miss her Last Spell?
>lost a life + 1 bomb on the first non
>last spell deathbomb on the first spell
>lost a life + 1 bomb on the 2nd spell
>bombed the final spell
Not run-endingly bad by any means, but still a pretty weak showing. I even practiced her spells a bit yesterday so it's even more disappointing. I managed to reach the last spell with 1k time over the requirement, but choked it in the last 1/5th.

>> No.41616189

>>41615597
My first hard-mode 1cc was on IN FinalB just to unlock the all the final Last Words, and I wound up losing several lives on stage 5 before winning anyway, arriving at Kaguya with 3 stocks and just putting down a bomb for each of her attacks. The resources can wind up being super excessive.

>> No.41621536

>裏・ブリージーチェリーブロッサム
What was ZUN thinking.

>> No.41621629
File: 1.66 MB, 1276x954, IN yuyuko finalB hard.png [View same] [iqdb] [saucenao] [google]
41621629

I forgot to practice Kaguya but I somehow bumbled my way through the fight. I guess I'll try solo Youmu next.

>> No.41622993

My computer is shitting the bed and i'll need something soon. How do I go about backing everything up? For some reason it looks convoluted and saves for certain games appear to be in a separate folder. Anything I should know?

>> No.41623049

>>41622993
literally just copy and paste all your games into a folder on an external drive. For games after UFO, go to Computer in file explorer. Click on the icon of the computer in the top left corner of the screen. Type in "%appdata%". Assuming you already have save files for those games, you'll see a folder called "Shanghai Alice" and that's where all the save data for those games is kept

>> No.41623064

>>41622993
they're either in the folder the game is in or %appdata% > roaming > Team Shanghai Alice

>> No.41623291
File: 500 KB, 724x1024, Yuyuko (5299).jpg [View same] [iqdb] [saucenao] [google]
41623291

>>41615597
>>41621629
Amazing stuff anon, GGs!

>> No.41623660

>>41615597
>>41621629
In half a day, no less. Fantastic work!

>> No.41624191

>>41623291
>>41623660
Why don't I ever get congratulated like this?
The guy barely gets a hard 1cc, whoo-freakin'-hoo big fucking deal, literally who cares.
Meanwhile whenever I get anything way better than that it's [cricket noises].

>> No.41624300

>>41624191
hello newfreind, Yuyukoanon is very very passionate about Yuyuko. If you did any sort of clear with solo Yuyuko on IN, you would probably receive a similar praise by the same person

>> No.41624320

>>41624191
Post some 1ccs so I can congratulate you then, you slut.

>> No.41624395

>>41624300
Solo Yuyuko isn't even a bad shot, in fact, as far as solos go, it's probably one of the better ones.

>> No.41624414

>>41624395
I wasn't saying Solo Yuyuko was bad, just explaining to anon that there's an avatarfag around who praises people for doing Solo Yuyuko clears

>> No.41624436

>>41624300
>Yuyukoanon
Who?

>> No.41624474

>>41624436
>>41623291

>> No.41624526

>>41624474
okay but who exactly is he?? I don't recall there being an avatarfag here

>> No.41624571
File: 245 KB, 635x843, 1627505134562.png [View same] [iqdb] [saucenao] [google]
41624571

>>41623291
>>41623660
Thanks, but like other anon said, it's probably not that impressive considering how easy IN is. Since stage 6 is the only difference in the runs, they just play out the same for the most part.

>>41624395
She absolutely decimates stages, and has a respectable DPS and great reach so she's not too weak vs bosses. Her only real weakness is not being able to clear familiars which makes shit like Keine's midboss nonspell and Reisen's 2nd nonspell very unpleasant. A nice and simple shot to ease myself back to the series after my Len'en binge.

>> No.41627644

>>41621629
you'll get a last word unlock for doing it with reimu solo

>> No.41629796

>>41624191
I, for one, simply care about that other anon more than you

>> No.41632091

>>41624191
it's tough being a LNB player and above ;_;
especially scorefags

>> No.41636677

>>41632091
The gap between being able to comfortably do LNB in every game and even a single LNN or WR level score is unironically enormous, easily an order of magnitude larger than the gap between first Normal 1CC and LNB.

>> No.41636887
File: 35 KB, 499x338, 1600490675558.png [View same] [iqdb] [saucenao] [google]
41636887

>>41498085
>can't do certain 1ccs without extra lives
>claims to have done PoDD Lunatic all-shot
>claims to have done ISC no items
lmfao okay sure buddy

>> No.41638120
File: 9 KB, 800x638, most recent 1cc chart 31-10-22.png [View same] [iqdb] [saucenao] [google]
41638120

>>41497954
thanks for the update, I went ahead and fixed all the issues with it
- renamed 100BM to HBM since most people call it that and it's more compact
- removed "HM" HBM box since whatever you meant by it, this easy ass game is for sure not worth more boxes than ISC lol
- renamed vague "ALL" to 100%
- made the yellow more gold-like
- aligned it with other scene games (removing useless legend)

- homogenized the GI box (will have to be changed when new update rolls out)
- renamed GI to match the new official translation (Sunken Fossil World)
- renamed "J" (?) to YG for Yorigami

reverted the whole "merging together shots with the same extra" change since HSiFS extra is definitely not worth the visual equivalent of 4 1ccs
also asking players to do the alternative ending with all shots in TD/UM is incredibly retarded so I removed those
same thing for LoLK PD desu but I understand why some people might want to keep it

>> No.41639036

Are all Len'en games as difficult as EE? It took me two tries just to get past stage 5. I've been practising the stages, but I swear, even the first stage doesn't let you relax as it ought to and a lot of the spell cards could've just as well been in an extra stage. I mean the game is a lot of fun (especially some of these spell cards), but I can already tell how painful doing actual runs is going to be lol (at least the final boss isn't too bad besides the last card).

>> No.41639590

>>41639036
EE looks hard when you're new to the series but starts feeling pretty simple once you get more experience. The majority of the stages is just streaming and the game is fairly cheesable with Yabusame having 4 bombs per life, and Suzumi 5. I don't think Jynx adjusted the stages to account for Tsubakura's bullshit damage so once you figure out routing you just melt everything aside from the stage 3 boss, which can put you situations where you clear boss patterns before the bullets even reach you.

EMS is more of the same, though I consider it harder than EE. There's more variety in stage patterns and some of them can trip you up even when you expect them.

RMI is the easiest game, it only has 5 stages with 6th being a bonus level that affects only 1 line in the ending. It's also very forgiving with resources, both the main game and the extra showers you with bombs and extra lives.

BPoHC is a complete wildcard, it can be as easy or hard as you make it for yourself. Depending on your upgrade level, RNG plays a bigger or smaller factor in deciding whether you win the run or not. Like doing level 0 run can be pure torture since you're at the mercy of RNG for extends and easy waves, while level 400+ runs are more or less free 1ccs if you stack damage upgrades and cheese.

>> No.41639697

>>41638120
yeah, I haven't played 100BM and I only got that from somebody else's chart so I didn't know what to do for a template. However, there's a few issues I have with your changes
>removing useless legend
The alphabet and the font download should at least be there for people who want to add more text to it like challenge runs or scoring or anything
>the whole "merging together shots with the same extra" change since HSiFS extra is definitely not worth the visual equivalent of 4 1ccs
The reason why I edited it that way is because the older version of the chart looks as if it implies Spring is the only way to unlock the Extra when really you can use any season. I also like the way it looks visually, simply
>also asking players to do the alternative ending with all shots in TD/UM is incredibly retarded so I removed those
I'll concede a bit on TD but UM require you to do the alt ending in order to unlock the third card slot which if you ask me is something pretty significant. Even the achievements list rewards you for doing it

>> No.41640396

>>41560006
Can you please post your 1cc chart? I want to know the average level of experience needed to beat it.

>> No.41640420

>>41640396
Not him but you don't need much experience at all. In fact it was the second Touhou clear I ever got, after EoSD Normal.

>> No.41640512

>>41640420
I see, I guess it's mostly a matter of practicing it until you get a good run.
How many tries did it take you? I've attempted like 40 runs but only managed to reach Counter Clock so far.

>> No.41640538

goofy ah game

>> No.41640599

>>41640512
I don't remember, but I would guess around 60 "full" runs (i.e. not resetting before reaching Flandre due to stupid mistakes.)

EoSD gives you few resources compared to other Extra stages, so you should learn to clear the stage portion without bombing if you haven't already. There are also some spells that once you learn them, you'll almost always be able to capture, such as Royal Flare, Lavatein and Maze of Love.

>> No.41640677

>>41640599
Thanks, I should be about halfway there then.

>> No.41642032

>>41640512
If you can make it to Counter Clock you're pretty much almost there.

Counterclock itself is static, easy to memorize and dodge.
Her survival is also doable, although you might need a bomb if you're not confident and doing it for the first time, especially at the end.
All that's left is to make sure you've accumulated enough bombs to get through her final spell.
2 should be enough, with 3 it's pretty much 100% certain you'll get through without getting hit.

>> No.41643583

>>41639697
The link is supposed to work now? I thought it broke a long time ago and no one knew where to find the font
>when really you can use any season
well you can't, you can only use the one

>> No.41643595

>>41640396
>I want to know the average level of experience needed to beat it.
rule of thumb is extra's around Hard in terms of difficulty for any given game
you can't be "well-prepared" for any extra since they are by definition unique and filled with gimmicky shit you will just have to learn. there's no "level of experience needed", just whatever amount of free time you're willing to spend on it.

>> No.41643607

>>41643583
>well you can't, you can only use the one
That's not what I mean. Of course there's only one season in the Extra, but any season can be used to unlock the it and the old format makes it look like Spring is the season you need to use to unlock it which isn't true because any season will unlock it

>> No.41643661

>>41643607
I don't think the design of the 1cc chart really needs to account for retards who don't understand the games they're playing. They're meant to be a tracking tool for players who can clear games.

>> No.41643676

>>41643661
Well I don't care because I don't think the old format looks good anyways. I like the HSiFS section to be a perfect rectangle just the rest of the games

>> No.41643726

>>41643676
I think you also like getting a bigger pat on the back for a relatively easy achievement, but whatever, I get your position. Also, I think the separation of boxes looks nicer than just having gigantic 4-height matrices for every game after MoF. There was a huge change in the game's engine between GFW and TD (and pretty much every game since uses assets made for TD). The only major engine change since then came with UM, so perhaps the separation should be WBaWC-UM instead of HSiFS-WBaWC.

>> No.41643761

>>41643726
>you also like getting a bigger pat on the back for a relatively easy achievement
I'm aware that HSiFS is one of the easier Extras, that has nothing to do with it. I'd do no bomb clears if something if I wanted to do something more impressive

>> No.41643781

>>41640396
>I want to know the average level of experience needed to beat it.
It's also not that reliable as a skill indicator since people can play games out of order. Personally, Flandre was the 2nd to last windows extra I beat since I didn't care enough about EoSD to commit to it earlier.

>> No.41643795
File: 295 KB, 453x592, unknown-5-2.png [View same] [iqdb] [saucenao] [google]
41643795

>>41643761
>I'd do no bomb clears if something if I wanted to do something more impressive
based, glad you're sane about the tracker and don't actually take pride out of fucking 1ccs like some retards here

>> No.41643845

>>41643795
I mostly do it on Extra stages. Don't get the wrong idea. I still got some ways to go if I want to do it onLunatic

>> No.41647198
File: 1.46 MB, 1920x1080, Screenshot_20221102_065557.png [View same] [iqdb] [saucenao] [google]
41647198

Got my first extra clear just now. Will try PCB next

>> No.41647299

>>41647198
Well done. Ran's a bit easier so it probably won't take long; can't say the same for Yukari though.

>> No.41648055

>>41647198
You did the hardest one first, but it's not like the other's won't take time to beat. Good luck.

>> No.41648436

How do the card unlocks work in 18.5? The game tells me I have one card remaining on Stage 2, but I cleared it with the "force cards to show up" card and it didn't show up. I'm pretty sure I've beaten every Stage 2 boss multiple times.

>> No.41648443

>>41648436
The "force cards to show up" doesn't actually work as you'd expect. If I remember correctly, a card that belongs to a specific boss's pool can't be forced to appear if you fought another boss. Just keep grinding with Junko + Sun and some other OP shit until you get it.

>> No.41648479

>>41648055
Hardest one, huh... I'm currently trying to clear phantasm stage and was thinking to do IN next, but if it's the hardest I might wanna do other extras first, is there any list of easiest to hardest extra?

>> No.41648497

>>41648479
He problaby meant to say that the first one is always the hardest and not that Mokou is itself the hardest extra stage.
I've only beaten the first four and imo it's Yukari>Flandre>>>Mokou>Ran in terms of difficulty.

>> No.41648612

>>41648497
No, IN's is itself the hardest extra stage.
>>41648479
You're asking for something that's impossible to provide, firstly because what is or isn't difficult changes from person to person (things change dramatically if your pattern-learning habits are up to snuff), and secondly because you're asking for 1ccs instead of NBs, so resource management becomes a factor (and it's hard to factor in). That said, I can give you my ranking, which I just whipped up and didn't put too much thought into - should give you the gist.
IN > LLS > DDC > EoSD > MoF > SA > PCB Ex > PCB Ph (yes, in that order) > UFO > GFW > TD > LoLK > UM > HSiFS > WBaWC

>> No.41648636

>>41648612
not him but i like to see people rank difficulties of anything. it "changes from person to person" is exactly why it's so interesting to read about. i like to see what somebody does and doesn't agree with me on

>> No.41648774

>>41648479
Like the others said, extra difficulty varies from player to player, and are also skewed by factors such as your general experience with the series. Ran might be one of the easiest extras, but she still took me 100 attempts to beat because she was my first extra 2 months into my Touhou marathon. Raiko is another interesting example, because I wanted to challenge myself and clear her with SakuyaB as my first shot. It took me 2 weeks of suffering to beat her, and after that I cleared her with 4 other shots in a single day. I would not call her too hard, but I definitelly handicapped myself at the start with my choices.

Here's my list for the ones I've tried more seriously:
>Gave up on
Hecatia (Sanae)
>Hard
Koishi, Nue, Raiko (SakuyaB)
>Average
Flandre, Yukari, Mokou, Suwako, Mamizou, Raiko (other shots), Hecatia (Reisen), Momoyo
>Easy
Ran, Okina, Saki

>> No.41648813

>>41648774
>Hard
>Nue
If you'd named the game instead of the boss then I almost see your point, since the stage section is on the harder side. But it's super learnable and not an issue once learned. The Nue bossfight itself is laughably easy.

>> No.41648840

>>41648813
Yes, I meant the stage + boss as a whole. Nue herself isn't that bad, but the stage was filtering me so bad to the point where only 1 in 3 runs reached Nue. I've only beaten her with SanaeB so far which I think is the easiest shot in the game, and that still took me 100 attempts. It's the only extra in the series I'd call frustrating.

>> No.41648856

>>41648840
Try LLS' extra. It takes a very different approach compared to other extras and I wonder if you'll find it frustrating.

>> No.41649062

>>41648636
I wanted to see if there was some general agreement but it's true that difficulty is subjective.
It's interesting indeed to see different opinions and now I wonder if I'm gonna find IN harder than PCB and EoSD or not.
>>41648497
>>41648612
>PCB Ex > PCB Ph(yes, in that order)
Well I started Phantasm and it was easier than expected(also expected it to be more different) and even managed to capture two of Yukari's spellcards first try... I got just to the shikigami Ran spellcard so maybe the remaining spellcards are hard as hell, I fear that it might be like with Flan.
>>41648774
True order and shot type changes things a lot. And well challenges also, but I'm not good enough to do anything other than barely surviving.

>>41648856
Huh, I remember LLS extra as hard but I don't know if that hard, but maybe that's just because I've played it after SoEW which was painful.
Also I don't know if it's just me but pc98 games feel like they should be easier due to the amount of bullets but somehow I still struggle like in windows games

>> No.41649114

>>41648479
>>41648612
>>41648636
>>41648774
>>41649062
Unless you've already been beating Extra stages regularly, a difficulty ranking won't matter to you. After you've beaten an extra stage, you're better at the game, making it harder to judge the difficulty of the next game by comparison. Just do them in whatever order, and tenacity is what'll get you through. When you come back, you'll find it easier than you remember, which will just make the difficulty ranking seem like it didn't matter in the first place.

>> No.41650521

>>41649062
>Well I started Phantasm and it was easier than expected(also expected it to be more different) and even managed to capture two of Yukari's spellcards first try... I got just to the shikigami Ran spellcard so maybe the remaining spellcards are hard as hell
the remaining ones were the big issue for me as you already know a lot from beating the extra stage and a few of her spell cards were easier than ran's (second, fourth and eighth)

>> No.41652674

>>41649062
>feel like they should be easier due to the amount of bullets
There's fewer bullets but they're much faster on average, which brings them closer to classic (non-bullet hell) shooting games. Some of their patterns are quite erratic too.

>> No.41652801
File: 261 KB, 602x589, Yuyuko (0415).png [View same] [iqdb] [saucenao] [google]
41652801

>>41648479
For clearing and assuming best shot or cirscumstances possible.
-''Easy''-
Ran, Suwako, Okina, Saki, Momoyo
-Normal-
Flan, Moko, Yukarin
-Hard-
Koishi, Nue, Mami, Raiko, Hecatia

For NN and that stuff, it is mostly similar but Koishi drops to Easy and Hecatia gets her own tier for hardest.

>> No.41652934

>>41649114
>you're better at the game, making it harder to judge the difficulty
Actually, it's the exact opposite. Once you've beaten it, you've most likely learned the patterns, so that is the best possible moment for you to evaluate the actual difficulty of the execution of the challenge itself without taking into account the wildly subjective variable of how long it takes you to learn things.

>> No.41652947
File: 427 KB, 744x773, IMG_0994.jpg [View same] [iqdb] [saucenao] [google]
41652947

>>41652801
>yukari harder than ran
>nue hard with best shot
>HECATIA HARD WITH BEST SHOT
Please play the games before you post here.

>> No.41653146

>>41652801
Why is easy in quotations?

>> No.41653669
File: 187 KB, 900x1030, Yuyuko (5444).jpg [View same] [iqdb] [saucenao] [google]
41653669

>>41652947
Yukari is meant to, and IS harder than Ran, mostly due to her stage and final spell.
Nue, again, has her difficulty boosted by the stage, and she is still fairly challening, don't forget UFO power loss is worse during bossdes and this is a long boss.
As good as Reisen is she doesn't trivialice LoLK extra no mater how much that is memed about, she is a big help for sure but thats it.
>>41653146
Well I felt guilty calling them easy since, they are easy by comparison sure but they are still hard stages.

>> No.41653758
File: 1.54 MB, 1272x953, tombless.png [View same] [iqdb] [saucenao] [google]
41653758

Bullying Eirin will never not be funny.

>> No.41654042

>>41653669
>Yukari is meant to, and IS harder than Ran, mostly due to her stage and final spell.
You know that's not true. Every Yukari spell is either an easier version of a Ran card or a new equally easy card. The final spell is trivial up until the end, which you should just press X on if you're not sure what you're doing.
>Nue is fairly challenging
Not on a scale anywhere close to other extra bosses. The stage also gives you more than enough bombs to mitigate powerloss.
>she doesn't trivialice LoLK extra
I'm just going to assume you've never played LoLK, otherwise this statement makes no sense.
https://www.youtube.com/watch?v=sa1rHMln2yY
https://www.youtube.com/watch?v=OPx4o8tI8fM
Extra is *not* somehow more cheese-proof than the main game on Lunatic, it's just as cheese-able if not more. If all you're looking for is a 1cc, Hecatia may as well be the easiest extra boss in the series.

>> No.41654443

>>41615545
>>41615557
Thought of starting November with another go at EoSD's extra stage. In two days, I managed to snag another clear from it, this time with MarisaB.
A replay of the run can be found here: https://files.catbox.moe/lxr2pj.rpy

For some reason, back when I first cleared the stage, the usage of her missiles in the stage's opening section was something I could never understand. For some other reason, it all just clicked with me yesterday.

>> No.41654457
File: 298 KB, 640x480, 1CC MarisaA Extra.png [View same] [iqdb] [saucenao] [google]
41654457

>>41654443
Forgot an image of the stage clear, whoops.

>> No.41654462

>>41654042
>Every Yukari spell is either an easier version of a Ran card or a new equally easy card
How is her third spell easier than Ran's? How tf is her first easier than simply pressing right like you have with Ran? Double black death butterfly is in no way easier and neither is her sixth (which is literally a tighter version of ran's).

>> No.41654784
File: 178 KB, 1200x1200, Yuyuko (5432).jpg [View same] [iqdb] [saucenao] [google]
41654784

>>41654042
>Every Yukari spell is either an easier version of a Ran card or a new equally easy card
I disagree, the statge is harder, the fight longer and some spells are harder than Ran's.
>Nue
It's an extra, you can't rely on bombs as much as you do on main game, Nue has a lot of things to trip players up and from years of seeing players discuss these games, I guarantee you they work and she isnt just easy.
>LoLK
Those videos are not proof, they were either routed or at least practiced enough, if you give somebody LoLK and tell them to beat it with Sanae by just bombing they won't be able to lol, that's just a meme, and so is Hecatia being free with Reisen. And I'm saying Reisen because Ranae's bomb does fuck all to hecatia's spells as you may expect and you don't get as many lives as main game because 1/5

I feel you are forgetting the OP was asking mainly for perspectives as there is no absolute difficulty rating for these extras too and also being unnessesarily rude for no reason.

>> No.41654982
File: 123 KB, 1200x1069, 1651031058485.png [View same] [iqdb] [saucenao] [google]
41654982

imagine caring about 1CC difficulty
ExNN is where it's at

>> No.41655476

>>41654784
>trip players up
I feel like you're taking "not knowing how the fight goes" into consideration when talking about a fight's difficulty...
>if you give somebody LoLK and tell them to beat it with Sanae by just bombing they won't be able to lol
If they're exceptionally retarded or don't know how the game's main system works, then maybe.
>and you don't get as many lives as main game
Use Sanae's bomb to graze...
Stop trying to argue the most cheesable game isn't trivial when you cheese it properly. I beat Hecatia in my third attempt doing the stage with minimal practice, and so can you.

>> No.41655489
File: 66 KB, 644x644, Screenshot_142.jpg [View same] [iqdb] [saucenao] [google]
41655489

>>41654784
>and also being unnecessarily rude for no reason

>> No.41655821
File: 536 KB, 725x1024, Yuyuko (5296).jpg [View same] [iqdb] [saucenao] [google]
41655821

>>41655489
>"not knowing how the fight goes" into consideration when talking about a fight's difficulty...
Yes I am, learning is part of the extra as well and we are talking about clears. Can't expect somebody that is grinding for this to know exactly what to do at all times because that's what they are learning for. Just like you said you beat Heca in your third attempt I can say it took me longer because of that. Even with that out of the way, you can't just auto win with Sanae, you need to be able to hit the graze thereshold and you can't always do that by sitting where bullets spawn, and there are chapters where it isnt possible at all so now what? Your player will be wasting bombs and then Game Overing. You also need to only use 1 bomb per chapeter and that bomb has to let you skip whatever you are attempting to cheese for it to work, not something that will happen a lot in extra when Heca is immune to them and you can't get lives with only 3 pieces.

>> No.41656286

>>41653758
Does she really not do anything at all if you destroy all the... idk spirit things? Guess I should try it.
>>41654443
>For some other reason, it all just clicked with me yesterday.
Gotta love when suddenly becomes clear after not getting it.
Congrats on the clear! Guess you'll go for ReimuA next.

>>41655476
Well some people don't figure out how to cheese sometimes, finding some super cheap stuff can really how hard it gets for you. Guess I'm kinda slow since I gave up on Heca with Reisen in the past.
>>41654042
>Every Yukari spell is either an easier version of a Ran card or a new equally easy card
For me that only applies to the first 5 cards(excluding the third one).
The rest are harder but not much harder or maybe the same I would say and having done Ran before makes them easier since it gets you are already used to the patterns.
Still haven't gotten to Yukari's "extra" spellcard tho.
Still the stage is harder and I haven't managed to go without bombing(or dying) through Ran's second spellcard nor the preboss battle bullets.
Also for some reason I'm dying at nonspells today.

>>41654982
Sorry anon I'm not at that level, and I usually preffer to play more games than to get really good at them, but if you are currently doing ExNN you have my respect I must say.
Also thanks for the list funny to see WBaWC that high as opposed to clearing with the easiest shot.

>> No.41658033

>>41656286
>Does she really not do anything at all if you destroy all the... idk spirit things? Guess I should try it.
She shoots the big balls which ricochet off the walls, but other than that no.

>> No.41658662

>>41656286
Thank you.

>Guess you'll go for ReimuA next.
I am not sure. Though a couple attempts would not hurt, the shot's low damage might just shun me away from obtaining that specific clear altogether.

>> No.41658885

>>41658662
>the shot's low damage might just shun me away from obtaining that specific clear altogether.
This is definitely a problem you can run into when doing multiple clears in a single game. It's why I generally prefer to do clears in the order of Homing shot -> Spread shot -> Narrow shot. Homing are perfect for when you're new to a game as they let you do passive damage and focus on just dodging the patterns, and their low DPS has the side effect of ending patterns slower and letting you get more experienced with them. As you get more used to the game, you'll feel more comfortable with moving and trying to actively stay under bosses so harder hitting, narrower shots will work out better. If you get used to a narrow shot first, then the homing one will just feel really weak and pathetic in comparison.

This is most noticeable in IN with shots like Remilia and Youmu vs Reimu and Sakuya. I actually had to take a break from the game and return to it months later to do the Reimu solo clear as it gave me time to forget how weak it was compared to a lot of others.

>> No.41659066

>>41654982
i knew i wasn't crazy when i said ddc and wbawc have some of the hardest extras for exnn, even if both games can be hilariously trivialized on a regular non-challenge run
there are still some things in this list i wouldn't completely agree with but it's still nice to see people with similar experiences

>> No.41662031

>>41659066
>WBaWC
>hardest for exnn
What.

>> No.41663830

Some random youtube comment from years ago was saying Medicine is way easier to clear PoFV extra with than the other characters are. There any truth to that? If so, what makes her better?

>> No.41663859

>>41663830
Medicine in general in broken in PoFV singleplayer because she severely fucks up the AI's ability to dodge by using the fog clouds she spawns on the opponent's side of the screen which slows down their movement.

>> No.41663877

>>41663830
PoFV Extra is pretty even due to how it works. If she's better (she might be for when the enemy has to die past their timer) it's not by as much as in the main game (that she breaks, along with Aya)

>> No.41664972
File: 34 KB, 552x736, 1478047106648.png [View same] [iqdb] [saucenao] [google]
41664972

Been grinding TD these couple of days.
Trying to dodge Wild Deserted Island with Youmu midscreen is pure insanity, but there's no other way as she's doing no dmg at the bottom.

>> No.41664996

>>41663830
Medicine and Aya break the AI, it can't dodge their patterns, which makes matches end much faster than they normally would have.

Medicine and Aya are the only characters I have lunatic clears in PoFV with >>41664972
They're that broken.

>> No.41665103

>>41662031
not the single hardest obviously, but yes, among the more difficult ones. if i were to look at the number of attempts before success i reckon the numbers would probably line up with that same top 4 as well, although probably in a slightly different order. and it mostly isn't even because of the actual danmaku itself, but if you are discussing the difficulty of a run you have to take everything into consideration

>> No.41665164

>>41662031
Anon probably keeps getting a hyper after Saki's survival or something

>> No.41665178

>>41665164
Is that really a run-killer? You can just cancel it before her final starts, it's not like it does anything.

>> No.41665361

>>41665178
rules are rules, no hypers means no hypers
and yes some people did give up on that hard restriction because of how retarded that section of the run is

>> No.41666571
File: 1.55 MB, 1920x1080, Phantasm clear.png [View same] [iqdb] [saucenao] [google]
41666571

>>41656286
Cleared! Luckily I had bombs and a life for the last spell and beat it. Also managed to capture the before last spell somehow.
It's was fun but I think the only reason it took me less tries than Ex is due to how similar both stages are.
Not sure if to try IN next though.

>> No.41668720

>>41666571
good job

>> No.41669306
File: 1.16 MB, 1100x910, crimson slasher.png [View same] [iqdb] [saucenao] [google]
41669306

>>41666571
Congrats. In hindsight, it can be kind of disappointing how much of Extra is recycled for Phantasm, to the point where it just fells like Extra+ rather than the unique difficulty it sounds like. Lore-wise it makes sense I suppose, since Ran is pretty much a computer that Yukari personally programmed so it's fitting for Ran to have the same general skills as Yukari, limited only by being a shikigami. But on the other hand it'd be cool to see Zun do something like Sapphire Panlogism's Extra and Carrefour stages, which are completely unique in stage patterns, bosses and music.

>> No.41672729

>>41669306
>it makes sense I suppose
zun himself admitted that phantasm was rushed

>> No.41675396

>>41652934
Well, part of the difficulty is learning the patterns.

There's one difficulty that people will have after they've already gotten used to the patterns before (or have just gotten used to gameplay beyond Extra's vanilla difficulty), then there'll be another type of difficulty associated with learning & executing it for the first time. The latter will only be measurable in a way that you can't really communicate to other people, since your skill level is the thing you're using to measure the difficulty but your skill level moves around during that phase, making everyone's experience different.

Additionally, while there are easier strategies for some things, executions of those strategies are contingent on a person's ability to not panic, to split or switch their focus, to avoid becoming impatient, to work against their instinct, just a bunch of temperamental factors that'll vary from person to person and therefore make some things easier or harder for some people than for others, at least until they've found that perfect Zen balance for each of these things to reliably win.

>> No.41678097

>>41668720
Thx
>>41669306
Maybe I'll play the funny smile Reimu game...
>>41672729
Welp, still was fun

>> No.41679048

>>41678097
I'd highly recommend it. It's probably the most solid and flesh-out bullet hell fangame out of the few I've played.

>> No.41683987

>>41500242
Mountain of Faith offers piss-easy bomb spam, so of course there's a spike directly after it. You probably won't notice the spike if you do like difficulty creep to become more skilled before you get there. Things like beating & EX-clearing with all shot types, grinding through IN spell practice & StB, and pushing as far as you can through a difficulty you're not used to can make you good enough at the game mechanics that you're probably going to first-clear normal runs on the first or second day.

Also, Flandre's "Maze of Love" is all about punishing you if you fail it once, since dying or bombing causes you to lose where your position should be. If you fail the spell and then find that you're out of position, just bomb until you're in a good position to continue the spell. If you lose a life, you should be able to take advantage of invincibility frames in order to reach the safe zone and continue following the spell. If you don't think you'll reach it, bomb again. You'll also be able to get in cheap shots if you stay below her. Of course, this is all contingent on you failing the spell; just finding the distance & tempo you should use to execute the spell should make it one of her easiest spells. Her other spells don't chew you up after one failure but aren't extraordinarily difficult compared to one another, though you'll need to come up with strategies if you want to beat them with any consistency. At her last spell, having one spare life, the ability to get through like half the spell without missing, and a willingness to bomb should allow for reliable victories.

>> No.41684310

Is there a big difference between the chinese version of everscent existence and the later one with flash bombs and which is harder? I just beat the older version, but I have no idea how different the two versions are besides the fact that you've got that bar on the left.

>> No.41686063
File: 296 KB, 640x480, 1CC ReimuA Extra.png [View same] [iqdb] [saucenao] [google]
41686063

>>41658885
I actually went ahead and completed the stage with ReimuA. Started in the morning, finished in the evening. Have another replay: https://files.catbox.moe/kb5xwb.rpy

It might have been due to last having used the shot a long time ago (when I transversed EoSD's Hard 1CCs), but altogether, it surprised me in more ways than one, both positively and negatively.

For starters, ReimuA does not struggle at all with clearing the horizontal batches of pink fairies in the stage's opener. Not only is her damage adequate for them, the homing bullets allow the player to collect the items from the first batch of fairies without issue by killing off the last ones on the left; back when I first cleared the stage (with ReimuB), it was something I often found to be difficult.
>their low DPS has the side effect of ending patterns slower and letting you get more experienced with them
This actually allowed me to witness the full cycle of Patchouli's 「Sun Sign "Royal Flare"」 for the first time. With ReimuB and MarisaB, I usually capture the card shortly after the third wave of bullets spawns; with MarisaA, not even the second wave comes to end before the spell card is finished.
Lastly, ReimuA has a nasty interaction with Flandre's 「Taboo "Cranberry Trap"」: the spell card's bullets are spawned by intangible enemies, which completely nullify the shot's homing bullets.

Overall, I am very satisfied with the experience.

>> No.41691240

I only just started playing Gouyoku because I heard it finally got updated and the ass controls are making me mad. Like the holy shit I'm so fucking angry FUCK YOU kind of mad. And I'm not even done with Marisa yet because of her ass controls and I'm already this mad, how the fuck am I going to do anything else with the rest of this shitty game why did they make it like this FUCK.
Sure I'm one year late but I still wanted to say this. Thanks for your time.

>> No.41691333

>>41686063
I always just bombed Patchy's second & third spells and arrived at Flandre with a reliable 4 spare lives.

>> No.41691714

>>41594984
samefag here, did this bug carry over to UM but instead with actives or at least rice? I think I just saw the exact same thing happen, the sub shots get disabled but the main one doesn't. I think I used an shortly before it happened but I'm not sure because I didn't save a replay

>> No.41691729

>>41691240
Marisa is the worst character in 17.5. Once you're past her it gets a bit more fun.

>> No.41694454

>>41691333
Second is static and too easy to use a bomb on it.
Just learn it once and you'll get through every time.

>> No.41699230

>>41653758
I also captured the lunatic version this way. This spell itself doesn't have a very high difficulty spike between difficulty settings.

>> No.41699321

>>41656286
>idk spirit things?
They're called familiars.

>> No.41701897

>>41684310
Do both.

>> No.41702622

I dont know which 2hu to concentrate on
I finished all normal games with Youmu and need one more with Sakuya to complete her normal.
Once that is done, extra and then hard mode, but I am having a hard time choosing one
I just like both too mucb

>> No.41702965

>>41701897
I just did and it's a lot easier. The stages lose all difficulty and even some bosses got easier (not even mentioning how you've got flashbombs if the 4 regular bombs per life weren't enough). I honestly don't like how much easier he made it. The game now feels a lot easier than most touhou games.

>> No.41703224

I unlocked the UFO extra stage like two weeks ago and when I launched the game today, it was locked again. Don't know why it happened

>> No.41703234

>>41703224
oh shit i remember that same thing happening to me on UM when the game was new. Are you sure you don't have two copies of the same game lying around?

>> No.41703299

>>41703234
I don't, I just have the one copy. I also use thprac, but I've never had any issues with it and all the other games are fine.

>> No.41705445

>>41703224
>>41703299
When you select the difficulty and character you cleared with does it say "Clear OK"?
Or when you go into 'Result' from the main menu, does it have your scores?

If not it seems like you either cleared your scoreth12.dat file and the game simply generated a new one, or you didn't actually clear it with a 1cc.
Either way getting a normal 1cc, or simply copy pasting some else's scoreth12.dat into your game folder is not a big deal.

>> No.41705658

>>41705445
Yeah, it still says "Clear OK" and I can still see my results.

I guess I'm just gonna 1CC the game again and hope that fixes it, but I'm still pretty confused and frustrated lol

>> No.41705855
File: 1.83 MB, 1172x854, uhh.png [View same] [iqdb] [saucenao] [google]
41705855

>>41703224
I remember having the same issue. I beat the game on normal with all shots, then a few months later when I came back to try the extra it was locked for some reason.

>>41705658
I just used the hidden Zun cheat code that unlocks everything. Redoing all my 1ccs seemed like a pain in the ass.

>> No.41710505

>>41653758
youmu's ability to shoot sideways and kill the familiars across the aisle really gives her that supreme bully potential here

>> No.41712272

Either MoF Suwako's last spell is too easy to be an Extra stage last spell or grinding IN Eirin's Hourai Elixer spell on all difficulties made it a whole lot easier to handle, since one phase of that spell is very similar.

>> No.41712538

>>41712272
IN in general has a wide selection of criss-cross patterns. I'd call it the perfect game to get used to them. Back in EoSD I had zero concept of them so I just shat my pants when Cirno's Icicle Fall came and bombed it almost always, but after going through IN criss-crosses became a lot more managable. Suwako's last card is disappointingly simple I agree, it doesn't even feel unique compared to other extras' last spells.

>> No.41716697

How come SA is so difficult? I've already beaten the first three windows games and their extras and still struggle with stage 5 and 6. Should I just grind through it or am I supposed to already be able to clear other games on hard before trying?

>> No.41716743

>>41716697
Because unlike most other games, you need to be paying attention the entire time, not just from stage 4 onwards. Also one of the more difficult state 5 bosses. That said, I still think it's easier than any hard mode. Bring lots of spare lives to dump on Orin, and bomb liberally.

>> No.41716810

>>41716743
>not just from stage 4
Yeah, I've noticed how I'm already having to pay attention at stage 3
>Bring lots of spare lives to dump on Orin, and bomb liberally.
Would you recommend sacrificing a life just so you don't have to bomb during her fight? The biggest issue I have with her (and especially Okuu) is that the power loss from bombing causes me to end up dying even more than if I'd just risked getting hit. Some of these spells last really fucking long on low power.

>> No.41716899

>>41716810
It depends on which specific patterns you're having trouble with, but in general I prefer to always bomb in SA against bosses because missing a life piece hurts a lot. Also for what it's worth, shot power doesn't scale linearly, as in, 2.0 is not half as powerful as 4.0 and so on, as you may assume.

>> No.41716929

>>41716810
>Would you recommend sacrificing a life just so you don't have to bomb in a game that constantly replenishes your power for nearly unlimited free bombs.
No.

>> No.41717015

>>41716697
If you want to clear it, do it with ReimuC. She circumvents the biggest issue will find themselves running into SA, being Orin takes too many ressources. How great ReimuC's bomb circumvents that. She suffers the least from saying fuck it and playing her like a fraud. Bonus points for a fairly easy Satori fight and again, her bomb being that good. There's a lot of could be scary spots that happen to have enemies that overall will give you more than 1P, making bombing a non issue.

>> No.41720550
File: 1.90 MB, 672x504, capture (17)b.webm [View same] [iqdb] [saucenao] [google]
41720550

>>41712272
That part of Hourai Elixer is a lot easier than Suwako's even on Lunatic, never mind that you can also chickenshit away from it into a corner since you don't have to actually hit Eirin.

It was still cool training wheels, though. I failed that part of Eirin's spell the most until I got used to it, and without that, Suwako's final spell would've been hellish. It probably deserves to be the last spell of an EX boss, but you just wouldn't know it after having tuned into the exact type of mental model needed to beat that type of spell. The inputs are easy; it's how you should be focusing & shifting your attention that's the hard part.

>> No.41720648
File: 432 KB, 1400x880, Flan.jpg [View same] [iqdb] [saucenao] [google]
41720648

>>41720550
>mental model

>> No.41720775
File: 308 KB, 622x941, criss_cross_mental_models.png [View same] [iqdb] [saucenao] [google]
41720775

>>41720648
Yep, mental models. You're making them whether you want to or not, and you're switching between them as you play. The higher difficulties absolutely depend on you executing strategies to beat the spells, and mental models are how you visualize those strategies in real time.

>> No.41720809
File: 1.29 MB, 1920x1080, Hime does nothing.png [View same] [iqdb] [saucenao] [google]
41720809

>>41653758
Teabaggin hime in her non-spell!
>>41686063
Nice!
I'm actually surprised that spellcard has invisible enemies and royal flare hasn't since it seems more complex, but I guess that royal flare just follows some function and that the cranberry trap part was kinda hardcoded/rushed?
It is even weirder since Sakuya uses some magic circles to shoot bullets in non-spells but it doesn't interact at all the homing shots/
Wonder if that bug could be what inspired familiars for IN though.
>>41699321
thx guess I should have read it in the wiki before posting.
>>41691333
>333
Guess Heca can't capture royal flare since there is no sun hell.

>> No.41720811
File: 1.05 MB, 859x1431, BEAST666.jpg [View same] [iqdb] [saucenao] [google]
41720811

>>41720775
Just replying cuz you used the same term >>41550631

>> No.41720883

>>41720775
For me it's follow the lane.

>> No.41721107
File: 92 KB, 765x567, 1650647072790.png [View same] [iqdb] [saucenao] [google]
41721107

/jp/, my OCD is getting the best of me and I need to get it off my chest. idk if it was because I was sleep deprived yesterday or what but I thought my screen glitched for a nano second. I'm not sure how to describe but I think picrel is the best way. On that same night I also thought I saw a thin horizontal white bar flash on my screen a few times, but it only happened when I blinked (I think) which is why I think it might be a lack of sleep messing with my imagination but I'm still paranoid. Today I decided to blow into the HDMI cable to see if it'd fix anything, like it's an NES cartridge. I haven't noticed anything happen today but again, I don't feel sleep deprived like I did yesterday, so idk why it stopped. I got a 1CC on HSiFS shortly before this happened and the thought of getting 1CCs with a "dirty" HMDI cable triggers my OCD. Nothing like this has ever happened before, but it's not the first time I've had an OCD episode while playing a Touhou game. I can't even enjoy the game right now because I'm paranoid that I'm gonna have another episode. I can't stop thinking about it. I REALLY want to believe it was my imagination but I just can't be sure

>> No.41721230

>>41721107
Had some similar "visions" when sleep deprived, but never had a problem with an hdmi being dirty/ Its also harder for a cable that's constantly connected to get stuff inside than a cartridge.
Hope you manage to deal with your OCD anon.

>> No.41721287

>>41721230
>Its also harder for a cable that's constantly connected to get stuff inside than a cartridge
I guess that's true, it is always connected and thus not exposed to air but I guess it can't hurt to "clean" it just in case. I'm gonna try playing again now. I feel better knowing that I'm not the only person that has "visions"

>> No.41722903

>>41721230
do you have "visions" were it looks like the framerate drops for a nano second but the replay doesn't indicate a framedrop?

>> No.41724187

>>41720775
Cool pic, the diamond model is exactly what I used when learning to dodge remi's scarlet netherworld.

>> No.41725911

>>41724187
I've already beaten Flandre and yet I still always automatically use a bomb when I get to it lol

>> No.41727407

>>41531796
practicing new s5 route

>> No.41727476
File: 392 KB, 623x1242, criss_cross_mental_models_2.png [View same] [iqdb] [saucenao] [google]
41727476

>>41720775
I play using the pink strategy when there's enough room to just jump through, but that doesn't work when the waves are so close that you can't just wait for it to open and leap in.

I was wondering how I was thinking during Suwako's final spell as it got dense and forced me to make snap decisions on where to move. I came up with the light-blue strategy, which is sort of like orange but you're only paying attention to whether the bullets are on an X-shape that's centered on your character & tapping left or right if the bullets are on that X.

>> No.41734049
File: 177 KB, 1202x752, np21nt_9PSNWw3ybQ.png [View same] [iqdb] [saucenao] [google]
41734049

finally got my first lunatic 1cc. though i feel like this score was pretty bad, didn't really life farm that well, but i still ended up with 7 lives at sariel and that was just enough

>> No.41734126

>>41734049
Damn, pretty nice. And that's even without using NP21/W which has lower input lag.

>> No.41734138
File: 1.45 MB, 1279x960, IN magic team finalA hard.png [View same] [iqdb] [saucenao] [google]
41734138

This seems like a decent enough clear to end this IN binge on. I'll think about what to try next.

>> No.41734298

Speaking of IN, does a run on A route still count as 1cc if you fail the last spell? I got the normal end with magic team but the results screen still said 0 continues even though I had no lives left when I died on it.

>> No.41734334

>>41734298
Yes, it's just a bonus thing for points and to make you feel good if you cap it just like the other bosses' last spells. I don't think capturing it matters outside NMNB runs.

>> No.41734362

>>41734334
I see thanks, I guess I got the normal ending because of the time (it was 4AM when I started stage 6)

>> No.41734378

>>41734362
You get the normal ending by beating Eirin regardless of time or whether you use continues. To get the good ending, you need to beat Kaguya.

>> No.41734437

>>41727407
https://youtu.be/mh2bJkey6GA
video related

>> No.41734457

>>41734378
Oh, got it.

>> No.41734485

>>41734126
aha, didn't know about that. thanks for the tip, i'll get cracking on my outstanding MS normal 1cc now

>> No.41734499

>>41734485
No problem. You can get it from the touhou98 pack on nyaa by the way, with all the settings preconfigured.

>> No.41735120

>>41734499
Different anon here. I have always have issues running these games in this computer, so I decided to give you pack a go!
This is some nice presentation you got going here I must say, very nice, but, I notice that as soon as I switch so fullscreen the game slows to a crawl, is there any way to display fps counter? Is there any way to make the windowed mode bigger?

>> No.41735774
File: 110 KB, 640x480, capture (8).jpg [View same] [iqdb] [saucenao] [google]
41735774

>>41734138
there's so much longevity in the IN spell practice, and the last word requirements give you an added achievement-hunting type of gameplay

it was my next step after all shot-type FinalB clears & extra stages

>> No.41735863

>>41722903
I swear I've seen issues with lasers on MOF "flickering" like the framerate was off. Turning off v-sync in thcrap fixed it for me

>> No.41737050

>>41727476
I think I do the light blue thinking for Suwako too

>> No.41738853

>>41734049
Congrats, will you try the Hell path too or move on?

>> No.41739052
File: 46 KB, 292x260, shinki_008023.png [View same] [iqdb] [saucenao] [google]
41739052

>>41738853
i'm not gonna finish the Hell route at this venture cuz there are a lot of other games i wanna play, MS is the only mainline game i haven't 1cc'd on normal but i really wanna get cracking on some hards and extras too. i'll probably go completionist on it down the line though, or just give it some casual attempts if i have nothing else to do, gotta fill out the chart and all

>> No.41743327

>>41727476
I love it when there is some dense ass danmaku and all you have to do is move to one side.
But honestly I think I used all of them at some point.

>> No.41743702

>>41735120
>is there any way to display fps counter?
For NP21/W you need to set "DspClock = 2" on line 100 of the settings files in the configs folder.
For dosbox-x it's setting "showdetails = true" on line 104 of the settings files in the configs folder.
You need to change the setting on all of them, you can do it in one go with VS Code > open whole folder > ctrl-shift-H
Changing the setting from inside the emulator works for NP but if you use the exe to run a game it'll copy the settings file again from the configs folder.

>Is there any way to make the windowed mode bigger?
Only if you're using dosbox-x. The main problem with fullscreen on NP is that the scaler doesn't seem to be very optimized. You can avoid having to scale the game by using the provided resolution changing tool to set your monitor to 480p before playing.

>> No.41743718

>>41735120
Also, I guess I should set the fps counter enabled by default on all the settings files, next time I release an updated pack. It can't really hurt and it's some useful info, indeed.

>> No.41744964

>>41512674
I feel as if we've found an actual key to making better bullet hell tutorials right here >>41720775 >>41727476

Imagine having the bullet paths drawn over the screen, but it's in a video format for demonstration. It would be especially powerful for static spells, which will have static paths to follow or even undiscovered sets of safer positions you want to reach.

>> No.41745205
File: 2.81 MB, 480x360, capture (11)ab.webm [View same] [iqdb] [saucenao] [google]
41745205

>>41744964
>undiscovered sets of safer positions
Those almost definitely exist, webm related.

You'd need to make the lines thinner for the more crowded patterns, and it sounds like it'd involve a LOT of watching video clips of the spells and drawing over the screen, what with how many bullets wind up heading in directions you might be interested in.

It'd be really effective, but it'd require a lot more effort than any other guides I've seen. I'm not sure the added value would be worth the effort for anyone who wouldn't enjoy the tedium & time expenditure of watching the same shit a couple hundred times to reverse engineer the spell, to indicate your solutions graphically, to edit it over a video such that the visualization is as precisely correct as it needs to be in order to communicate it properly to others, then to do it all over again for the next spell.

Making pictures that just say where to pay attention & what you're thinking works well enough.

>> No.41745263
File: 20 KB, 800x639, 1CC.png [View same] [iqdb] [saucenao] [google]
41745263

>>41497954
Slight improvement

>> No.41745414

>>41744964
I think just having a general idea of what to focus your vision on and how to coordinate that with your movement is enough to handle most bullet patterns, you can iron out the execution with experience. I watched Yatsuzume's stream on dodging recently, and it was pretty good at laying out the "theory" behind dodging different pattern types. I was more or less doing stuff instinctively until now so it's pretty helpful to be able to get a more fundamental idea of the techniques.

>> No.41746108

>>41743702
>>41743718
Wow anon, it works! It kinda shits the bed at the start of s2 but it is mostly funtional at an stable 56.4 FPS. I wonder if it could keep that performance on later stages, while streaming and recording too
Thank you.

>> No.41747998

>>41746108
The emulators run almost entirely on CPU, so if you set the encoder to use the GPU you should manage to keep the framerate at almost the same levels. That's what I do myself.

>> No.41749576

>>41497954

>> No.41750040

>>41747998
That is right, however, due to very inconsistent internet, I must use a feature called dynamic bitrate, which for some reason bugs out and kills my stream if I'm using the GPU to do the encoding. So I'm kinda stuck on x264 to use that feature.

>> No.41752509

>>41643845

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