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/jp/ - Otaku Culture


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File: 106 KB, 820x1047, my original content pls dont steal.jpg [View same] [iqdb] [saucenao] [google]
40234582 No.40234582 [Reply] [Original]

Any new art, music, or projects you guys are working on or are you too busy overdosing on vtubers.

>> No.40235941
File: 58 KB, 800x600, yuuka.png [View same] [iqdb] [saucenao] [google]
40235941

Oh, nice! I love these threads
I made this days ago

>> No.40236202

>>40235941
200 hrs in mspaint. Nice.

>> No.40238070
File: 95 KB, 1072x956, sakuya with guinea pig.jpg [View same] [iqdb] [saucenao] [google]
40238070

>>40234582
2hu style cd/light battle track
still gotta mix it better
and i know the intro isnt really touhou-sounding...
https://voca.ro/1lIv4jpk0McC

>> No.40238180
File: 58 KB, 180x217, eosd-patchouli.gif [View same] [iqdb] [saucenao] [google]
40238180

>>40234582
I'm working on a video project.
Hint: It involves a song.

>> No.40238188

>>40238070
>https://voca.ro/1lIv4jpk0McC
The beginning of the composition reminds me of the Chrono Trigger battle theme. Love it!

>> No.40238221
File: 2.29 MB, 1842x3000, rei_real3.png [View same] [iqdb] [saucenao] [google]
40238221

friend's OC I drew in exchange for a drawing of Homura

>> No.40238453

>>40238070
I usually can't listen to fanmade tracks like these, because they usually sound amateurish, but I'm honestly floored. You've got a real knack for this anon, it's an awesome tune.

>> No.40240655

>>40238453
Thanks!
The only fanmade authors I can say with certainty dont sound amateurish is Wanwan's tracks (such as Ibis Trismegistus or Starry Wisdom).
Once I finish instrument processing and mastering it'll have a professional polish on it, which many other composers kinda forget to do (and often just let their SD-90 do all the hard work)

>> No.40240807

>>40238180
Show us a preview.

>> No.40241082

>>40235941
love it

>> No.40242161

These OC threads used to be more active on old /jp/. Has the futile life of NEETdum finally broken the spirit of /jp/ers. You can do it /jp/ never give up!

>> No.40242226

>>40238221
Her face is cute, but you need to work on your clothing. Pirate Glenn Vilppu's lectures and watch them daily. Embrace the grind.

>> No.40242709

>>40242161
Make the title right and stop making it seem like some guy from /a/ or /v/ wants to import his general and maybe the threads would be more active. >>/jp/?task=search2&search_text=%22original+content%22&search_op=op

>> No.40242815
File: 23 KB, 340x340, G0brC8ki_400x400.jpg [View same] [iqdb] [saucenao] [google]
40242815

>>40242709
>/jp/'s Original Content/Drawthread #200
>Oct 10 2019

I haven't used the archive in a long time. Am I reading this correctly. Was the last thread #200 and was it really 3 years ago? Can't be. Surely those money grubbing vtuber sucubuses couldn't have drained /jp/'s spirit this much. If that's true then no more vtube for /jp/ until it gets productive again.

>> No.40242843 [DELETED] 
File: 3.20 MB, 4032x3024, 20220620_113334.jpg [View same] [iqdb] [saucenao] [google]
40242843

Joon

>> No.40242867

>>40242815
>Surely those money grubbing vtuber sucubuses couldn't have drained /jp/'s spirit this much
This board would rather throw money at the retarded singing shark than do Touhou OC. It's all over.

>> No.40242905 [DELETED] 
File: 3.20 MB, 4032x3024, joon.jpg [View same] [iqdb] [saucenao] [google]
40242905

Joon

>> No.40242930

>>40242867
I learned real early in life that you can't buy a girl's affection with being nice or with money. You can only rent them with money. Girls look down upon guys who SIMP. I don't want to get political but people who grow up online aren't learning what it takes to be a real man. And yeah, I know what you're thinking, "I don't care about 3DPD", but this same logic also applies to vtuber girls.

I don't really follow vtubers but my favorite moments are when one of the SIMPs sends an absurd $400+ donation and the girls just ignore it because the SIMP is disposable.

>> No.40242942
File: 1.01 MB, 2857x4032, joon.jpg [View same] [iqdb] [saucenao] [google]
40242942

If I fuck up posting this again I'm going to implode.

>> No.40242980

>>40242942
Looks very westernish like something you would find on /co/.

>> No.40243090

>>40242942
Cute

>> No.40243235

>>40242942
Are you the same anon who was posting their daily touhou sketches? If so, you've improved a lot.

>> No.40243246

>>40242709
It's so weird that I still have memories of the OP's images he used to create those threads. I assume it must haver been the same person creating those threads because they vanished once he left /jp/.

Looking back on those posts, it's a sea of abandoned projects. Are there any examples of a /jp/er finishing a project and it becoming successful? I know /a/ and /v/ has had some success with katawa shoujo.

>> No.40243270

>>40242942
You need to invest in a drawing tablet. Get one with a screen. Drawing is hard enough as is, trying to learn how to draw while not looking at your drawing is virtually impossible for non-aspies. I reget buying the Bambo Tablet fun, I should have gotten a Cintiq.

>> No.40243512
File: 8 KB, 287x256, 1654748479769.png [View same] [iqdb] [saucenao] [google]
40243512

I drew this in like ten minutes

>> No.40243584

>>40243512
*Unzips penis*

>> No.40243626

>>40243512
>10 years in mspaint
Nice anon I came out of my dickhole.

>> No.40243739

>>40243246
>Are there any examples of a /jp/er finishing a project
yes
>and it becoming successful
no

Probably the best current example is the guy working on the Touhou mount and blade mod with the Chinese group. Maybe not finished but it progressed and was more playable than it was. Also those guys finishing that one guy's Megaman game. Anyone making a game from scratch probably went to /AGDG/ in /vg/. Musicians released albums on their soundclouds before as well. If you count stuff like making archives, those projects have been successful. .

>> No.40243760

>>40243246
we had two albums before iirc
probably some small games and light novels, there's been a lot over the years so i can't recall any exactly
if discord drama from doujinstyle and twitter didn't spill here i think the generals would still be constant
>>40243512
heart throbbing koakuma vibes

>> No.40243782

>>40243739
>Probably the best current example is the guy working on the Touhou mount and blade mod with the Chinese group.

These guys are not /jp/, they are an outside d*scord group.

>> No.40243863
File: 2.93 MB, 512x448, 2022-06-20 20-55-43.webm [View same] [iqdb] [saucenao] [google]
40243863

>>40243739
>Anyone making a game from scratch probably went to /AGDG/ in /vg/
Despite everything, I am still here.

>> No.40244044

>>40242815
>Was the last thread #200 and was it really 3 years ago? Can't be.
I don't think it was really number 200 and I'm pretty sure threads have been made since then but definitely not this year or last year because of spam waves. Warosu was down for long periods of time at times and had issues archiving so there's probably a thread that was missed. It is possible that was the last time it had a proper title or anything vs some guy from /a/ or /s4s/ or somewhere making a drawthread.

>> No.40244046

>>40243863
What are you using to create this game.

>> No.40244108

>>40243626
Probably closer to 15 years

>> No.40244326

>>40244046
Game Maker.

>> No.40244385

>>40242226
thanks anon, I'll check it out.

>> No.40244395
File: 234 KB, 720x1184, eosd-daiyousei.gif [View same] [iqdb] [saucenao] [google]
40244395

>>40240807
That gif was a preview; I made it.
Here's another.

>> No.40244553

>>40238180
>>40244395
What is love?

>> No.40244591

>>40244395
Are you using the ZUN artstyle for this music video. Why even bother you'll never live up to this legendary guy: https://www.youtube.com/watch?v=b5eMYxkgCMc

I still want to see it when it's done tho. Good luck.

>> No.40244634

>>40244395
I'm assuming you're just making a high level shitpost or something, but if you want to make images like this that move a bit more smoothly you can use something like AnimeEffects for puppet like movement
github.com / AnimeEffectsDevs / AnimeEffects

>> No.40244641

>>40244591
That's KamS. I enjoy most of his works (especially the Moriya and Mokou ones)but he wasn't an inspiration for this project.
I'm using the ZUN portraits because, frankly, I like them. The artstyle is one that grows on you, similarly to Ryu's art.
>>40244553
Baby don't hurt me, no more.

>> No.40245163
File: 266 KB, 625x559, __tatara_kogasa_touhou_drawn_by_poronegi__30590e632d79fdf27ed948dd3ecb2450.jpg [View same] [iqdb] [saucenao] [google]
40245163

https://vocaroo.com/1kk4ZEp8pOvi

>> No.40245175

>>40245163
Sounds nice and comforting

>> No.40245209

>>40243863
Potemki11?

>> No.40245533

>>40243863
When are you making THE touhou traditional fighting game?

>> No.40245596

>>40244395
>>40238180
Is this gonna be like those dancing smt videos?

>> No.40246120

>>40245596
Never heard of them.

>> No.40247029 [SPOILER] 
File: 1.75 MB, 1920x1080, Smug Oppai Tei's 2.png [View same] [iqdb] [saucenao] [google]
40247029

>>40234582
Nothing recently, just some older 2hu lewds made with koikatsu or similar games that i never posted anywhere.

>> No.40247429

>>40247029
Little brown Tewis are the best.

>> No.40247484
File: 1.33 MB, 599x1384, Los reyes avistando a Dios en el horizonte.png [View same] [iqdb] [saucenao] [google]
40247484

Just the spanish kings seeing a god, nothing more, nothing less

>> No.40250319

>>40245533
Later. I abandoned the prototype because I can't do netcode.

>> No.40254054

>>40250319
Maybe this might help?
>https://github.com/HouraiTeahouse/backroll-rs
Its something to do with netcode. Might be of interest to you. Since it's on Github the code is accessible and readable so you can pick the relevant bits out.
Otherwise, you could always use Steam P2P for netcode. and use the Goldberg Emulator for a DRM-free, non steam reliant experience.
Focus on your smt clone please. I really want a good dungeon crawler.

>> No.40255023

>>40245163
I love it, friend. How did you do this?

>> No.40255703

>>40250319
Netcode is a nightmare. You aren't about that life anon and you are wise for not going down that rabbit hole. There are professional gamers who have shit net code. An indie dev stands no chance. Creating sockets and sending data from client to server is ez, but once you start getting into lag reduction it becomes a shitshow. Indie devs should stay away from 3D and multiplayer games, that shit requires money and teamwork.

>> No.40255858
File: 189 KB, 922x713, 1.png [View same] [iqdb] [saucenao] [google]
40255858

I'm currently working on a Danmaku engine that lets you generate bullet patterns from MIDI notes. So now you'll be able to create danmaku using any of your favorite songs. Thoughts? Concerns?

>> No.40255883

>>40255858
>Thoughts
Demo when
>Concerns
Will this get dmca'ed? Music licencing could cause this to be removed

>> No.40255901

>>40255858
In this example the enemies are creating a circular shot pattern for every note of Tchaikovsky's Waltz of the Flowers. The two enemies are listening for different instruments. I've managed to create some really interesting patterns just from randonly assigning instruments to different enemies. I can only imagine what a skilled Danmakufu guru could do with proper design.

>> No.40255941

>>40255883
The classical music shouldn't give us any issues. I'll try to have a demo in early July. I also plan on adding a piano at the very top. Which will also be able to generate patterns. The player (and enemies) will be able to walk over the piano which will trigger it to fire.

This won't be one of those projects that get abandoned. I've already coded all of the hard technical stuff. Now the only thing left is the easy stuff like collision detection, animating sprites, and creating an interactive editor so players can build stages.

>> No.40256022

>>40255941
Cool. Looking forward to making Remilia's fight by using Bethoven's symphonies.
Two more questions:
>are you going to sell the final product? If you do call it Super Touhou Maker.
>will the source code be available

>> No.40256056
File: 2.68 MB, 1280x720, comp_cat.gif [View same] [iqdb] [saucenao] [google]
40256056

>>40234582
Currently making a touhou animated shitpost related to fumos

>> No.40256104

>>40255858
Very nice. I'd love to get a video preview to see a song or two in motion.

>> No.40256129

>>40256022
I personally can't wait to create a bunch of patterns using Sonic the Hedgehog and Undertale midis.

>are you going to sell the final product? If you do call it Super Touhou Maker.
No plans to sell it. I like that name but I don't plan on limiting it to the Touhou franchise. It will be able to create Touhou games and much more.
>will the source code be available
It will be free and open source. I might even create some youtube videos on how to code a game like this so people could create their own.

>> No.40256170

>>40255883
I'm currently working on an HTML5 version of the game so people will be able to share a quick preview of the stage they create. I'll also create a Java edition so that it can be played on all operating systems.

I have one of the strongest PCs on the market so I have no issue running HTML5 games, but I would imagine most PCs won't be able to handle too much danmaku. So no "black midis" for the web version.

>> No.40256325

>>40256170
Will you have/host a level browser so people can play levels that others 'make'?
>>40256129
You should totally sell it/put it on a gaming storefront. FOSS projects these days have a price tag (elementaryOS/ZorinOS). Even if you don't price it, putting it on Steam helps visibility. Plus it gives your game Steam Deck support so you can play black midi danmaku on the goor toilet

>> No.40256470

>>40256325
I am creating a website using React for hosting the user generated content. If it gets popular enough maybe I'll add user accounts, game stats, and leaderboard stuff.

I might consider a steam release if I can figure out how to port the engine to steam.

Unrelatesd, I just created a boss battle using FF7 battle theme. Some songs don't generate winnable patterns.

>> No.40256483

>>40256056
Post it.

>> No.40256539

>>40256470
>I am creating a website using React for hosting the user generated content. If it gets popular enough maybe I'll add user accounts, game stats, and leaderboard stuff.
Cool. I'd be into that.
>I might consider a steam release if I can figure out how to port the engine to steam.
You talking SteamOS or just steam? For SteamOS just make sure it runs on Manjaro (Valve said that was the closest OS to SteamOS). For Steam itself, just push the binaries to Valve.
>Unrelatesd, I just created a boss battle using FF7 battle theme. Some songs don't generate winnable patterns.
Maybe require the uploader to actually beat the pattern first before uploading. Something like 10 lives+10 bombs so that even casuals can beat it.

>> No.40256661

>>40256539
>just push the binaries to Valve.
Oh I didn't know it was that simple.

>require the uploader to actually beat the pattern first before uploading
That's a good idea I will implement this.

>>40255883
>Will this get dmca'ed? Music licencing could cause this to be removed
I'll try not to get into copyright stuff. I'll just use the safe harbor law. If someone sends me a legit take down request, I'll remove it from the website. The uploader will get all of his game data and will be able share it privately for the Java version. I would imagine most people will be creating anime songs so we shouldn't get into too much trouble. Once people start making patterns using Disney songs then we'll get into a lot of issues.

>> No.40256726
File: 3.91 MB, 1536x2048, 1654265309929.png [View same] [iqdb] [saucenao] [google]
40256726

>>40256661
Well sorry, it's not that simple. (You) have to build your own store page and provide your info to valve, during which you submit your binaries. After that Valve will check your page and your game, then approve you. I think you are supposed to pay a small fee if you self-publish?
>https://partner.steamgames.com/steamdirect
>Once people start making patterns using Disney songs then we'll get into a lot of issues
I will make Let it Go, Nintendo music and Iron Maiden Danmaku and I will upload it to the site.

>> No.40256894

>>40245163
What music software did you use to make this?

>> No.40257699
File: 540 KB, 789x754, __aki_minoriko_and_aki_shizuha_touhou_drawn_by_sasaki_sakiko__9ea27ae70dcc323b17421d93ba9d491d.png [View same] [iqdb] [saucenao] [google]
40257699

>>40245175
>>40255023
>>40256894
Thanks friends. I recorded myself playing guitar with a cheap mic I bought off Amazon and Audacity. Here's another one:

https://vocaroo.com/1igwU7IIR6zR

>> No.40257920

>>40257699
Weird, my cheap mic (Tonor) sounds like shit when I use it with Audacity. Yours sounds decent.

>> No.40258004

>>40257699
You should create a youtube channel. Become a male vtuber with a borderline-twink, cute, anime boy. Get rich from SIMPing fujoshis.

>> No.40258387

>>40257920
This is the one I use.

https://www.amazon.com/Microphone-Condenser-Recording-Streaming-669B/dp/B06XCKGLTP

It's really more about the positioning of the mic in relation to your sound source that determines sound quality. Can't comment on Tonor mics, never had one, maybe they're just bad. My first couple of recordings sounded like shit. For me/my guitar in particular, the sweet spot is about 8-10 inches away from the area between the 12th fret and sound hole. Anywhere else will make the recording sound muddy or faint.

>> No.40259416

>>40258387
>8-10 inches away
So basically keep an erection distance from the mic. Thx. I will use my dick as a measuring stick.

>> No.40260011
File: 156 KB, 900x900, yumemi cross.gif [View same] [iqdb] [saucenao] [google]
40260011

I was making pixel art and made this. I was thinking of adding more but I got lazy.

>> No.40260467

>>40259416
Bro why is your penis so large

>> No.40260681

>>40260467
mud blood.

>> No.40260988

>>40259416
Now this is just silly.

>> No.40262322

>>40260011
This would be neat for a PC98 style fangame as some sort of special attack, I like it a lot

>> No.40267218
File: 231 KB, 1600x1199, Kawashiro.Nitori.full.499236.jpg [View same] [iqdb] [saucenao] [google]
40267218

https://voca.ro/1lznMCzJBfS5

>> No.40267420

>>40267218
>https://voca.ro/1lznMCzJBfS5
Are you the one whistling?

>> No.40267440

>>40267218
I'm against whistling in music because it can get cheesy real fast. Whistling should be reserved for old Spaghetti Westerns or anything cowboy themed.

>> No.40269404
File: 1 KB, 64x64, 1645392198781.png [View same] [iqdb] [saucenao] [google]
40269404

I like drawing at low-resolutions.

>> No.40269415
File: 1 KB, 64x64, 1628532377927.png [View same] [iqdb] [saucenao] [google]
40269415

Also this

>> No.40269492
File: 51 KB, 3200x3200, 1655920894029.png [View same] [iqdb] [saucenao] [google]
40269492

>>40269404
Kawaii

>> No.40273013
File: 1 KB, 32x32, Elly32.png [View same] [iqdb] [saucenao] [google]
40273013

>>40269404
We need to go lower

>> No.40273093

https://youtu.be/5ClkNKOWfjE

https://youtu.be/GPG2Wjc5D9g

https://youtu.be/zGXpFfIA4jM

Toonami inspired.

>> No.40273250

>>40255858
Woah, this is really interesting!

>> No.40274367
File: 1.47 MB, 2692x3371, IMG_20220530_152948_1.jpg [View same] [iqdb] [saucenao] [google]
40274367

>> No.40276296

>>40273093
>Melfina
Would be much better if you only used inspirational speeches or conversations from Outlaw Star. The Toonami ones were always very inspirational. Also, whatever message you're trying to convey stay with it. Don't add too many different subjects. See this for reference: https://www.youtube.com/watch?v=RYUM7h4SVsA

I don't envy these genX younglings that didn't grow up with Toonami in the early 90s.

>> No.40276332

>>40276296
>genX
Oh the term is GenZ. Or iGen which covers the kids who grew up with fast internet and smartphones. Or in the context of us, the kids that missed out on Toonami and always had an endless amount of anime to choose from online so they take it for granted.

>> No.40276621

>>40235941
Cute.

>>40240655
Do Sieudiver or Plantagenia count as "fanmade"?

>>40244044
I most definitely participated in a thread this year. Hell, it was even last month!
>>/jp/thread/S39345546

>> No.40277072

>>40256056
A westerner making fumo meme crap. Really pushing the envelope, aren't you?

>> No.40277244

>>40276621
That's a Touhou draw thread, not a /jp/ OC/drawthread. Completely different.

>> No.40279184

Any resources to help me understand the structure of bullet hell games? I was thinking of making such a game in SDL with C++, but things like enemy paths and bullet patterns more complex than "moves in a single direction" or "is aimed at plater" confusing.

>> No.40279198

*player

>> No.40279386

>>40279184
Once I get some free time from work I plan on making some youtube tutorials on how to code a Touhou game from scratch. I will also show how to create an Entity Component System. And take my advice, as someone who grew up doing Object Oriented programming, the switch to ECS is jarring, but worth it. Once you use an ECS architecture you'll never go back to inheritance.

>SDL
This guy has a great tutorial on SDL:
https://lazyfoo.net/tutorials/SDL/index.php

SDL is mostly used in C. I would use SFML if I was using C++ since it's made for C++. Also, I hope you aren't new to coding. You're going to get your ass beat if you try to make your first game in C++. You could potentially waste 2 to 3 years of your life like I did with no completed projects.

There's also danmakufu if you don't want to make your own engine.

>> No.40279425

>>40279386
Is ECS really any good for a bullet hell game? From what I understand ECS benefits games with countless things in it. Bullet hells are basically just a player, enemies, bosses and bullets.

>> No.40279657

>>40279425
Out of every genre of 2d games, I argue the Danmaku games are some of the most CPU intensive. In a 2D platformer you only have to update the state for a limited amount of objects (the player and a few enemies). Whereas in a Danmaku it's very common to have 300 to 500 objects on the screen at any given time, each of which have to run collision checks against the player and the stage area for garbage collection.

The ECS architecture groups entities with common components together. For instance, all bullets will have a Position, Angle, and Velocity component so you can create a Movement System that handles the logic for all of them. Because they're grouped together and share similar components, the CPU is able to cram data into its lighting speed L1 cache more effeciently. It also improves CPU predictions. I got an extra 10 FPS on my Danmaku game by going from OO to ECS.

>> No.40281656

>>40243512
youve posted this one before, it was a request that said "sexy koakuma" in a drawbread

(I cannot coom to this she is soiled :[)

>> No.40281868
File: 2.81 MB, 700x613, CommonSillyHarrier-size_restricted.gif [View same] [iqdb] [saucenao] [google]
40281868

>>40281656
>koakuma
She's the only 2hu I don't know by name. She didn't leave a memorable impression in the games. And despite being a semon demon sucubus she never really got popular in the fan community.

>> No.40281964

>>40250319
All else fails, use IKEMEN. The online is peer to peer but at least you don't have to worry about the online at least. I heard Gamemaker uses something similar to GGPO but that's scuttlebutt from a group of friends working on their own IKEMEN fighter with an original IP .

>> No.40281988

>>40267420
Yeah. Is it good? Did you enjoy it?

>> No.40282012

>>40250319
>>40281964
Aren't traditional fighting games dead. Mugen engine was popular a decade ago but I don't know of any Mugen projects that are trending. Touhou Smash Bros game was very popular before the 3 guys running the project got BTFO by ZUN's legal team. Maybe you could make a smash bros fighting game.

>> No.40282020

>>40281988
It's not bad. You were in tune and everything. I just personally hate whistling in musc. Like I said, it should only be reserved for spagheti westerns but that's just my opinion.

>> No.40284920
File: 9 KB, 608x608, YYK_b.png [View same] [iqdb] [saucenao] [google]
40284920

>>40281964
>>40282012
I will not use any "fighting game maker" like M.U.G.E.N. or whatever. I will do it the right way, the proper way, and with proper netcode.
If my SMT clone succeeds and brings money, I will hire some coders to make a fighting game engine tailored to my specifications. If not, then I'll just keep making games until I gather enough money. Don't get me wrong, making a proper 2hu fighter IS my end goal; any other game I make just gets me there.

>> No.40286639

>>40284920
Do you have a github or devblog. I'd like to track the progress of this project.

>I will not use any "fighting game maker" like M.U.G.E.N.
It's good to learn how to make your own. The people who rely too much on engines become lost when they are asked to do something the engine doesn't support out of the box.

But just a warning for you. It is known in the gaming industry that you can either make games or make engines. Some engines can take 3 to 5 years to make and even once you finish it, you'll be so bored with the project you won't be motivated to create the game. Make this engine just for learning purposes, but don't make it a habbit of creating engines. You should move on to unity, unreal, etc... I wish someone told me this 10 years ago. I've been making engines for 10 years, yet i've completed zero games. The goal is to make a game, never lose sight of this.

>and with proper netcode
Once you learn how to do proper netcode come back here and teach us. I've been wanting to learn this for years. I don't even know where to start.

>> No.40286882

How do I start drawing? Is it enough if I sketch with pencils in a notebook referencing my favourite artist's work?

>> No.40287130

>>40286882
Started with that and practicing how to do various body shapes, it eventually works, but it’s disappointing at the beginning

>> No.40288297

>>40286882
you have to learn the basic along with that, such as color, shading, perspective and know it is going to take a fucking long time to get good and you are going to make shit at first

>> No.40288733

>>40286882
What you'll learn is that drawing is extremely difficult to master and it's not very financially awarding since there's no demand for anime girl artist in the west. Ignore every advice you'll get. They'll tell you to learn perspective and anatomy, you'll do this for 6 months and eventually get bored. The trick to getting good at drawing is having fun and putting yourself in a positive environment where you'll get attention and non-toxic critique. It's a daily grind that could take up to 3 years before your art becomes decent. The mistake that pros always make when giving advice to noobies is they forget about the fun-factor. Yes it's important to know the fundamentals, but it's more important that your student is having fun along the way. Draw shitty anime girl faces for a year before you get into anatomy. The important thing is to have fun. If you are not having fun you won't last, period.

If you insist on doing things the hard way and learning perspective I found Marshall Vandruff's old lectures on perspective to be amazing:
https://rutracker.org/forum/viewtopic.php?t=2152549

I think it's important to get into perspective before you do anatomy. As for anatomy, Glenn Vilppu is the gold standard. Find and pirate all of this lectures. Unlike the above torrent, it shouldn't be too hard for you to find this on your own.

>> No.40288751

>>40288733
never said not to have fun, You should have funa and use what you learned

>> No.40288811

>>40288733
Very helpful, but I did pay for it instead of torrenting because I'm a civilized man and not some macaco or russoid.

>> No.40288851

>>40288811
>I did pay for it
Cuckold westerner this is why Japs use nyaa.si

>> No.40288860

>>40288851
I agree, knowledge should be free

>> No.40288957

>>40286882
In my opinion you should learn how to draw with a pen/pencil before messing with tablets. I regret buying the Bamboo Fun tablet because you can't see what you're drawing. Drawing is already impossibly hard as it is, the last thing you want to do is make it harder. If I could go back in time I would have gotten a drawing tablet with a screen, so I can see what I'm drawing. Something like the Cintiq 16, but maybe someone else can give you more info on this because I've never used a tablet with a built in screen. They could all be shitty for all I know.

>> No.40288990

>>40288957
It toook me quite a while to learn how to draw with one of those

>> No.40289033

Has anyone used a drawing tablet with a built in screen? How is it?

>> No.40289045

>>40289033
I use an ipad if that counts and it is pretty good but the posture tho

>> No.40289048

>>40288811
Being bad with money isn't something to be proud of.

>> No.40289063

>>40289045
I don't think ipads are made for drawing (well relative to Cintiqs), but if it works for you nice. My concern is that an ipad wouldn't have enough friction to simulate the pencil on paper feeling.

>> No.40289073

>>40289063
you get used to it after a while, and I did use a paper like screen thingy but it got in the way And I have been drawing for a quite a while before then

>> No.40289182

>>40289045
>ipad
Nothing against you or your drawing (it's probably very helpful) but Apple is an incredibly evil corporation that is routinely monitoring every application you open, how long you stay in those applications and what you're doing in those applications. It might be good for drawing but Apple is known to have an agreement with the feds to give up any and all of your data (including images and videos) without warrants. This sort of information gathering about you involves things such as your Apple ID. There are alternatives for drawing that don't involve supporting such a corrupt corporation. I highly recommend you read this stunning revelation about Apple and privacy:

https://sneak.berlin/20201112/your-computer-isnt-yours/

>> No.40289195

>>40289182
wtf they want with a man who draws fucking porn? also I dont really think thats really releveant but good to know

>> No.40289216

>>40289195
>wtf they want with a man who draws fucking porn
That's a good question. They want EVERYTHING with a man drawing porn. Apple had started a system of image analyzing with images uploaded onto iCloud. Apple's AI scans these images for any content that may contain "child abuse" content. This is completely subjective and based on nothing but supposition. Drawings that may seem to the network to contain "child abuse" will immediately be reported to authorities without warrant. Apple doesn't care. Tread carefully with your spyware system, man.

>> No.40289228

>>40289216
uhh, i dont even draw lolis i might draw straight shota but as well as I use astropad to use it like a graphic tablet

>> No.40289313

>>40289182
This is the biggest bullshit I've read all day.

The monitering software usage of apps is common for all OS including some versions of Ubuntu that came with the zeitgeist thing. They use the information to see what parts of the app people care about or for bug related stuff. Every non-linux OS has backdoors so if they wanted your info they're not going to have to do it with unique identifiers, that's just silly. As an app dev I can't explain to you how dumb you sound.

Apple is a hardware company and they only get 10% to 20% of their revenue from ads, whereas Google, Microsoft (Bing), and Facebook's entire business model is data mining you and selling it for ad revenue. 80% of Google's revenue last year was from ads (look it up). Whereas Apple is only a hardware company so they're not in the business of collecting/selling data. They own no social networks or search companies. The only data collection they do is on itunes or their app store but that's tiny part of their business.

>Apple is known to have an agreement with the feds to give up any and all of your data (including images and videos) without warrants
Apple refused to unlock the iPhone of a muslim mass shooter in california. Despite all the bad press, they never unlocked it for the feds, so the feds had to go to an Israeli spy company to unlock the iPhone. MacOs and IoS come with built in encryption algorthims so they couldn't give up your data if they wanted to in many cases.

Apple made one major mistake and I can't and won't defend them on this. They added a policy on their iCloud storage that if you upload CP they will snitch on you. That is unforgivable and they deserve to be critqued for this. But that's a recent screw on their part. Whereas Google, Facebook, and Microsoft have been screwing up for decades. I don't mind you saying Apple is shit, but you must include Facebook, Microsoft, and Google.

>> No.40289388

>>40289182
>>40289313
Another thing is most software companies make you opt-out of data collection. Microsoft Windows 11 by default uploads all of your files to OneDrive. Every drawing you make, every document you save, every file you delete, by default is sent to OneDrive. And it takes a few steps to disable this default behavior on Windows 10. Also, error reports are opt-out as well in windows so they're also monitoring your software usage.

If you want to praise Linux then fine, but when it comes to all the other OS they're all the same shit. For you to shit on Apple makes you sound like a moron because it sounds like you don't know what bad shit Android, Windows 11 is doing.

>> No.40289519

>>40289182
> Apple is known to have an agreement with the feds to give up any and all of your data (including images and videos) without warrants
The NSA's prism program applied to all USA tech companies including Microsoft, Google, and Apple. But thanks to Edward Snowen that program has been scaled down. If you're concerned about that you should only use Linux, but don't single out Apple as if they're the only ones that did it.

>> No.40289576

Aren't we getting a little off topic, a good thing for pratice and fun time in art is to either do a little exercise everytime you are going to draw then have fun one day and repeat but study the next and mix it up

>> No.40289578

>>40289313
... why u defens cheezy pizza?

>> No.40292900

>>40289578
Making cheesy pizza illegal is a violation of our 1st amendment right to free speech. Where in the Bill of Rights did it ever say "with the exception of CP". It's BS and they use obscenity laws to justify it

>> No.40292984

>>40292900
CP is a construct that didn't exist back then

>> No.40293031

>>40289576
We have gotten way off topic. I just had to respond to that guy. I don't even disagree with what he was saying. He's making it seem as if Apple is the only bad guys when in actuality every USA tech company was legally obligated to give NSA data. Microsoft actually helped them decrpt data, whereas Apple by contrast would not assist with encrypted data. Also, the article he linked to is debunked by professional tech journalist. The unique identifier mentioned in the article contains data about the app/dev and is sent to apple's publishing system that checks to see if the app is malicious or not. It doesn't even give out certain info about the user that was mentioned in that article. https://blog.jacopo.io/en/post/apple-ocsp/

>>40289578
It's the not cheese pizza that is the issue. It's that for the first time in history tech is being used against its owner's wishes. Also, they're inforcing USA laws, but what happens when a dictator tells them to start snitching on opposition party members. It is a slippery slope. I won't defend Apple's iCloud's iSnitch policy.

>> No.40293408

>>40276621
from what ive heard sieudiver's stuff is more just general touhou remixes than in the style of ZUN. It's a fan-derivative yeah

>> No.40295602

>>40269415
Cute

>> No.40295639

>>40289033
very comfortable if you set it up on your desk correctly
though i find myself sitting more straight when using it like a typical digital tablet
get one thats light enough to be used as both

>> No.40300949

>>40295639
What tablet are you using? Also, is it able to simulate the feeling of drawing with a pen/pencil on paper? Like does it have friction?

>> No.40302682

>>40300949
huion 16 inch 2021 ver (according to ebay)
i haven't even drawn on paper in years so i can't really say if it simulates the texture of it...but position wise it's very comfortable
i find the hand eye cordination was the hardest part of transitioning to a tablet more than the texture/friction part

>> No.40302848

>>40302682
>huion
I might not get it since it's a chinese company, but I don't want to derail the thread again so I won't disclose why that's an issue for me.

I'm looking at reviews for it on youtube but so many youtubers have sponsorship deals that it's hard to trust them. If someone gave me free stuff to review I would of course sell out too.

>> No.40303107

>>40302682
It's good to see cintiq is getting some competition. For the longest time they had a monopoly so they had no financial incentives to innovate or offer competitive prices.

>> No.40308107
File: 231 KB, 1131x1600, Baiken.jpg [View same] [iqdb] [saucenao] [google]
40308107

>>40284920
Hold on, that pose...

I have a question, will be there a Venom clone in that game? I think a Venom archetype (proyectile set-up and great rushdown with poor defensive capabilities) will be a great addition to a 2hu Fighting game (if your game is a Airdasher) since Venom can setup crazy pressure and his zoning game would be a great nod to the danmakus you fight in the series.
https://www.youtube.com/watch?v=u7WZYT6umeE

Btw, keep it up buddy, Im looking foward to your proyects, good luck.

>> No.40309540

>>40308107
>I think a Venom archetype (proyectile set-up and great rushdown with poor defensive capabilities) will be a great addition to a 2hu Fighting game
It's going to be Reimu, sort of. She's not going to have 5 balls on screen at once like Venom, instead she'll have 1 orb that she can hit multiple times (up to 3 times). That's right, I'm not going to make her a shoto. At least, I'm not planning to, all of this is just ideas on paper at the moment.
>(if your game is a Airdasher)
It will be.

>> No.40310188
File: 759 KB, 1008x790, fa7.png [View same] [iqdb] [saucenao] [google]
40310188

>>40309540
Both the traditional fighter genre and Touhou are both niche genres. I can't seem double niche getting popular. The smash bros games appeals to casuals because it's more of a party game than a fighting game. Have you considered making a Touhou Smash. That last Touhou Smash game got really popular and even had a successful kickstarter before ZUN sent them a ceast and decist for using crowdfunding.

Oh yeah, speaking of the crowdfunding. ZUN never said anything was wrong with crowdfunding in his license and he allowed some Chinese games to get crowdfunded, so I don't blame them for assuming it was okay. I personally don't see any issues with crowdfunding. Yeah there's a lot of scams but there's also a lot of cases where it worked.

>> No.40312179 [SPOILER] 
File: 86 KB, 550x550, kogasmall.png [View same] [iqdb] [saucenao] [google]
40312179

>>40234582

>> No.40317403

>>40302848
yeah that's totally understandable. had my budget not been so strained i would have gone for a different company.
still, for what it is and my needs, it works enough. you could try looking for secondhand ones if you don't want to directly give huion money.
>>40310188
iirc didn't the touhou smash guy do something else that caused him to get targeted?
if i'm misremembering then it just seems like a case of zun either making an example or him just enabling whatever insanity chinese devs do because they bring him more money then measly americans/europeans.

>> No.40317529

>>40243863
This looks so dope! Would play it on a crt television. The 4:3 aspect ratio is cool too!

>> No.40318240
File: 19 KB, 478x518, shizuha.jpg [View same] [iqdb] [saucenao] [google]
40318240

Tried to sketch Shizuha from memory. Now that I look at it maybe I drew her a bit too masculine.

>> No.40318275

>>40318240
I think it suits her, nice work.

>> No.40318393
File: 663 KB, 1280x720, jpdraws.png [View same] [iqdb] [saucenao] [google]
40318393

I miss the /jp/ flockdraw room

>> No.40318927

>>40284920
Fair enough. Even something more polished than MUGEN like IKEMEN is far into development at this point. And I dunno how Game Maker would work for fg games since I... really can't think of anything made in the engine.

I wish you luck with the netcode situation. Even the guy who made that one digitized Touhou/Higurashi fighter just caved and asked people to use Parsec rather than fighting with netcode shenanigans.

>> No.40327357
File: 692 KB, 1250x600, please.png [View same] [iqdb] [saucenao] [google]
40327357

>>40312179
Artist if you're reading this I'm begging you to please fix the proportions of your heads. I absolutely love your art otherwise and think your style is very cute but it bothers me every time I see it!

>> No.40328287

>>40327357
>hair doesn't fits on here
But it clearly does, wtf are you on?

>> No.40328358

>>40328287
yeah if you assume the hair is being pushed down by the hat then it kinda works
bou could also say the hair is really fluffy or something like that, but they still have a five head
girls are still cute with big foreheads at least...

>> No.40329792

>>40318393
There was a thread up a few days ago but got deleted immediately.
I don't know why it was.

>> No.40330779
File: 316 KB, 431x422, 1649501354826.png [View same] [iqdb] [saucenao] [google]
40330779

I made this. Someone else might have made pretty much the same thing, but this one is mine.

>> No.40337686
File: 7 KB, 329x210, (you).png [View same] [iqdb] [saucenao] [google]
40337686

>>40327357
I'll keep it in mind next time. It's hard for me to notice stuff like that myself so thanks for letting me know.
The heads used to be even bigger a few months back

>> No.40338162

Art anons, how do you deal with perfectionism?
For me even small practice drawings take ages cause I can't stop nitpicking details. Even with a timer it's hard to just stop and move on to another subject.

>> No.40338201

>>40279184
You can use parametric curves

>> No.40338404

>>40338162
What I usually look is if it fucks up the entire image or is just something that can be fixed quickly

>> No.40340320
File: 1.74 MB, 960x540, E.webm [View same] [iqdb] [saucenao] [google]
40340320

>>40284920
I've had this fighting game engine collecting dust for a while since I'm trying to improve on my art before trying to make assets. It's obviously still a wip, but it already has working gppo netcode. Maybe I could help. I don't know.

>> No.40340693

>>40340320
Is that character OC or just a placeholder?

>> No.40340713

>>40340693
It's just placeholders to test the engine. Sprites are ripped from melty blood because the animation data and hitboxes are also easy to rip. There's very little that's hardcoded.

>> No.40343707

>>40340320
>Maybe I could help.
Ah, well if you don't mind. Can you just explain how you implemented GGPO? I can't make any sense of it because of my non-existent networking knowledge.

>> No.40345616

>>40340320
>I'm trying to improve on my art before trying to make assets
This is a huge mistake of indie game development. You are trying to do too much. There's only a handful of poeple in the history of indie game design who were able to do art, music, and programming all by themselves. ZUN and Pixel (cavestory) are few that comes to mind. You aren't those guys anon. You would be better off focusing on the engine and marketing. Some might even do the art for free if you create a compelling engine. Build it and they will come.

>>40343707
I also would like to see some tutorials or source code if it's open source.

>> No.40345753

Indie devs will build up walls (i.e., excuses) for why they can't complete their engine.
>I don't know trig so I can't continue.
>I don't know art so I can't continue.
>I don't know netcode so I can't continue.
If you are to be successful as an indie dev you have to be more effecient with your time. You don't necessarily have to know how something works to use it. You can follow someone's tutorial, plagerize someone's code/resource, or even better, get someone to do it for you. Most of my projects were collecting dust for years because of all the walls I've built. Tear down those walls anon. Get it done.

>> No.40346900

>>40343707
I just used the library. All ggpo asks you to do is implement a few functions. You'll have to do is find a way to save and load the whole state of the game, separate the game logic step from the rendering step and find a way to send/receive inputs from the ggpo engine. The only hard part is implementing savestates, specially since the scripting language I'm using (lua) doesn't lend itself too well to have the whole vm state cloned. Finally you give it an ip and a port and it'll handle the connection itself. Although I changed it so it receives a socket instead because I wanted to handle the initial connection myself. There are a couple of other things you have to handle yourself, like sounds not playing multiple times when rolling back or having the games running at different framerates, which also causes undesired rollbacks.
The ggpo repo has a very simple game that implements ggpo. It's in the vectorwars folder. The library isn't very clean and the api has quite a few unused parameters, so be wary. And if you're not using c/c++, you'll have to find or make the bindings for whatever language you're using, yourself.

>>40345616
Well, I didn't say anything about music, that I definitely can't do, but I doubt I can find an artist better than myself to work for free. Well, I'm in no rush. I'll surely end up with an ugly game if I rush.

>> No.40347036
File: 144 KB, 850x850, 437658931437.jpg [View same] [iqdb] [saucenao] [google]
40347036

I made a little arrangement of Kogasa's theme
https://www.nicovideo.jp/watch/sm40651054

>> No.40347496

>>40347036
One crique is that it takes a full 20 seconds before it starts. These genZ kids have the attention span of rodents. You need to fix that in order to keep them listening.

>> No.40347834

>>40347496
Fair, I mainly have it to act as a breather from the previous track on the album, so I probably could have cut it out for the stand-alone version.

>> No.40348181

>>40345616
>There's only a handful of poeple in the history of indie game design who were able to do art, music, and programming all by themselves. ZUN and Pixel (cavestory) are few that comes to mind

Also people forget that these guys already had an actual gaming dev education and some professional big studio experience before starting their own projects.

>> No.40348675

>>40318240
Be careful with that nose. If it was any bigger it would quailify for "tumblr nose". A lot of westerners fail to capture the true anime artsytle.

>> No.40348709

>>40348675
big noses are fine depending on character
when the nose is comically large and red it is tumblr nose

>> No.40348730

>>40348675
Have you ever considered not everyone is trying to do things in the "true anime artstyle"?

>> No.40349259

>>40273013
DCSS Tiles?

>> No.40349295

>>40348730
/co/ is a few clicks down gaijin shitter

>> No.40349309

>>40349295
Drawing fanart of japanese media doesn't mean you have to adhere to the exact same style, you tryhard

>> No.40349753

>>40349309
this is why nobody likes western artists
you take and disort without even trying to honor the original work
stop trying so hard to be unique

>> No.40350031

>>40348730
Please leave. Thanks.

>> No.40350104

>>40350031
>>40349753
Trying a bit too hard there. I bet you don't even draw.

>> No.40350499
File: 428 KB, 500x605, __kazami_yuuka_touhou_drawn_by_savan__edba262d2b15214c12d098e7bb083711.jpg [View same] [iqdb] [saucenao] [google]
40350499

>>40348675
Yeah, I was trying to stylize but lean a bit on the "realistic" side if you could call it that. Something like this pic which served as a loose reference.
Just experimenting right now, but obviously I still need to work on nailing proportions if I want to go for a certain style.

>> No.40350611

>>40317403
>iirc didn't the touhou smash guy do something else that caused him to get targeted?
Crowdfunding doesn't exactly follow ZUN's guidelines nor doujin ones iirc, and the touhou smash guy was using the wrong email to contact ZUN, used google translate to talk to him, and believed that he was gonna do localization shit (he actually believed Marisa's name is supposed to be "Malissa)

>> No.40355020

>>40350611
Those Touhou smash guys were really annoying and immature, but ZUN's stance on crowdfunding just doesn't seem right to me. They even said the only reason why made the assumption crowdfunding was okay is because ZUN has never spoken out against various Chinese Touhou games that got crowdfunded. They were only using the crowdfunding to afford one of the engines (unreal maybe), so it's not like they were trying to get rich off of it.

>Crowdfunding doesn't exactly follow ZUN's guidelines
ZUN's ancient license was created before things like Steam or crowdfunding existed. Oh yeah, speaking of steam. He's allowed some games on steam but blocked indie games on PS/Wii, but then he allowed a game on PS or something crazy like that. The point I'm making is, some of his rules feel arbitrary. I hope he's updated his license since then. I used to think of 2hu like the GNU GPL license, but it's not as coherent as it.

>> No.40357134

>>40355020
I know for some cases where it requires lots of money (let's say making merch ala goodsmile) you do need his permission, so maybe that didn't come off too well with Google Translate hence the shut down?
But I do agree about the rules being arbitrary. There's a lot he allows that goes against his guidelines, projects that are featured on one of the official sites that are just blatantly against whatever he wrote, but I guess money is money at the end of the day?

>> No.40360787

>>40357134
I also don't like how he requires devs to only publish on platforms that are known by the doujin community. Once Steam became a thing westerners for the longest time wondered if that also applied to Steam, since Steam wasn't really used in Japan at that time. I think ZUN has relaxed these arbirtary rules, but I would recommend emailing him before doing anything that involves money.

>> No.40363663

I used a very popular WebGL library for my game and it kept lagging for me, so I created my own engine and surely enough, I got the same lag. I have a Ryzen 9 5900X and RTX 3080. I'm not sure why there's a render delay. I'm getting 60FPS very consistently. When I run it on canvas without WebGL it seems to run better. I'm not asking for help or anything. I'm just complaining about HTML5 Canvas.

>> No.40368714

>>40255883
>Will this get dmca'ed? Music licencing could cause this to be removed
???
I assume the author won't actually distribute it with any copyrighted midis, the users will be able to use midis of their own.

>> No.40374780
File: 123 KB, 400x400, tegaki_2022_06_30_21_07_29.png [View same] [iqdb] [saucenao] [google]
40374780

A recent tegaki drawing

>> No.40374971
File: 373 KB, 1000x2057, attempted_chen.jpg [View same] [iqdb] [saucenao] [google]
40374971

I attempted to draw Chen.

>> No.40377291

>>40374780
So many artist in this thread seem to be using MSPaint, there's more art programs than that. If you're going for a throwback look then you've succeeded anon. That artstyle would work in retro 8-bit games.

>>40374971
The face is cute but those hands though.... Congrats anon, you have created a perfect replica of ZUN's hands. Many have tried and failed to emulate it, but you are the first to master it.

>> No.40377479

>>40368714
Yeah, in certain countries like the USA you have safe harbor laws. The website admin can't be penalized for what users upload. As long as the admin complies with takedown request, it shouldn't be any issue.

Just have a Linux cron job that runs once per month and queries the DB for flagged songs. If it finds any it will make them invisible until it gets reviewed by the admin/janitor.

>> No.40383441

>>40238221
can you post the homura drawing?

>> No.40383501

>>40244326
People are still using this when unity exists

>> No.40383581

>>40235941
Looks very nice

>> No.40383679

>>40383501
Unity is a piece of shit though

>> No.40384473

>>40383581
Don't encourage the use of MS Paint

>> No.40384810

>>40377291
>>40384473
These are not MS Paint you goof.

>> No.40385329
File: 2.55 MB, 1080x2220, 80702c75-7c8e-41e9-8e06-d02e352e92a1.png [View same] [iqdb] [saucenao] [google]
40385329

Posted this in the okuu thread, but I figure I better post this here. Okuu in a mech suit!
>>40318393
I didn't realize how much I missed drawing there

>> No.40392466

>>40384810
If you say so, I'm a music guy so I don't know any better. Why do the lines look so thin. And there doesn't seem to be any color/value blending (or brush tool usage).

>> No.40393965

>>40392466
This is like asking "why your samples sound so bad? Are you using *insert shitty music software* instead of FLStudio?".
Brushes are Oscillators, you can make any synth sound you want, retro or modern.

>> No.40400526

>>40374971
Not bad

>> No.40404354

>>40242709
>Make the title right
>/jp/'s Original Content/Drawthread #200
That old thread title format was designed before the catalog's search feature was invented. In my opinion, general threads should have a format similar to this:
>Original Content General /ocg/ #2

So that you could search for them by palcing either of the following in the URL:
>/jp/ocg
>/jp/catalog#s=ocg

>> No.40404441

>>40404354
Having these occasional threads just be another general in this board would be such a shame.

>> No.40404801

>>40404441
This. It's a draw thread, not a general.

>> No.40405834
File: 11 KB, 256x256, Marisa MOGGED.png [View same] [iqdb] [saucenao] [google]
40405834

Boob drawing

>> No.40406804 [SPOILER] 
File: 30 KB, 156x176, 1656954905552.png [View same] [iqdb] [saucenao] [google]
40406804

>>40405834
>Boob drawing
I like big boob drawings but not big bodies. She looks like a morbidly obese North American. I improved your drawing for you.

>> No.40406859

>>40406804
My intention was not to make her look fat. I will try harder next time.
But why did you remove Marisa.

>> No.40407438

>>40406859
It makes it easier to fap to.

>> No.40407452

>>40407438
Have fun.

>> No.40411714
File: 1.46 MB, 1080x2220, aa3d2e7a-7c73-4849-9e0b-3713ae5b36d9.png [View same] [iqdb] [saucenao] [google]
40411714

Sleepy birb

>> No.40414090

>>40238180
>I'm working on a video project.
What is the ETA?

>> No.40416668
File: 88 KB, 256x512, pcb-youmu.gif [View same] [iqdb] [saucenao] [google]
40416668

>>40414090
I'm 2/3d's done with the portraits. All that's left is IN and then putting them together for the video (the easy part).
I think this Friday is a realistic ETA.

>> No.40420351
File: 188 KB, 1849x931, piano-roll.jpg [View same] [iqdb] [saucenao] [google]
40420351

Here's a laggy demo of the Touhou MIDI game:
https://files.catbox.moe/fcqyir.mp4

My screen recorder dropped the FPS by 20% and I wasn't using WebGL because my vertex shader is broken. I need to add a piano roll at the top of the stage. (Picture related.)

>> No.40420403

>>40420351
The projectiles you see in that video are being generated on MIDI note events. Once I manually optimize the bullet patterns to fit the song it should come out much better.

>> No.40420424

>>40416668
I look forward to it anon.

>> No.40421575
File: 2.28 MB, 960x540, pp.webm [View same] [iqdb] [saucenao] [google]
40421575

>>40340320
Reworked the particle system so it works on older systems, and now it also lets me have a gazillion particles on screen. Unfortunately it really kills the bitrate.

>> No.40423494

>>40421575
Looks professional anon.

>> No.40426187

>>40421575
Are you just making a traditional 2D fighting game engine or will it have a unique gameplay mechanic (i.e., a gimmick that makes it stand out from the sea of 2D fighting games)?

>> No.40426726

>>40426187
For now it's still just an engine. I've kept the hardcoded stuff to a minimum so I can test ideas quickly in the future. The end goal is having a game with lots of movement options, like a middle point between hisoutensoku and normal airdashers. The gimmick would be having abilities and moves locked behind a level up system. The level ups would be achieved by spending meter, and each level will be harder to reach than the one before. A cap of 4-5 levels seems like a good starting up.
I envision a game with a clearly visible early, mid and late game, with longer matches as opposed to a game with quick 20 seconds matches, but by no means I intend for it to be slow paced.

>> No.40426825

>>40426726
>For now it's still just an engine.
You may build engines or make games. You can't do both. Your spirit will be broken by the time the engine gets completed. You'll want to move on to a new project.

>> No.40426888

>>40426726
>The gimmick would be having abilities and moves locked behind a level up system.
In multiplayer matches it would get too hard for beginners if veteran players had extra abilities. I have a theory that all skill based multiplayer games die because the veterans get too strong and lose interest in the game. Veteran players should get nerfed so that noobs have a better chance against them. Maybe give the veteran players new skins/sprites, so they can flex their experience but those newer skins nerf them.

Or you could do your original idea but when match making, the noobs will only be paired with other noobs. Just some useless suggestions. Keep up the good work.

>> No.40427924

>>40420351
Very cool! Can't wait to play around with it.
Just curious, is it restricted to normal bullets or will there be lasers, fat bullets, homing bullets, etc?

>> No.40428085

>>40426825
I don't think so. The game engine part is pretty much done at this point. All that's left to do is program the menus, the computer AI and just general juice like screen transitions. The multiplayer part will just be p2p. I don't think it'll be big enough to bother with matchmaking or stuff like lobbies. I will deal with it when the time comes. It's not a general purpose engine, so I won't program stuff I won't use.

>>40426888
It wouldn't be an issue since you'd always start at level 1 at the beginning of every match and you can only level up in the match. It won't carry over.

>> No.40428484

>>40427924
It's restricted to normal bullets for now. I'll figure out the other types of bullets post launch.

>> No.40429718
File: 447 KB, 750x814, 7EBAF350-6A5F-4F41-9E83-35815E075346.jpg [View same] [iqdb] [saucenao] [google]
40429718

Oh hey, didn’t realise there was a genera for this. I tried my hand at drawing a ZUN-style portrait (sorry for the awful quality). I chose Naz because her design is quite simple, and hopefully it’ll be done soon. Does it look alright?

>> No.40429763
File: 74 KB, 637x516, zun-teaches-drawing.jpg [View same] [iqdb] [saucenao] [google]
40429763

>>40429718
It's coming out nicely but I'll need to see her hands before I could determine if it follows the ZUN art style.

Make sure you follow this guideline.

>> No.40429834

>>40429763
Thank you. I can’t get to my computer right now to send an image but I made the fingers as tube-like as possible, so I’m hoping it reaches the ZUN standard.

>> No.40429855

>>40429718
you need to make the eyes rounder

>> No.40435968

>>40274367
I like it, it's like an illustration in one of the old children's books.

>> No.40438133
File: 88 KB, 979x742, screenshot.png [View same] [iqdb] [saucenao] [google]
40438133

Demo here, only Chrome is supported:
http://3.230.235.80:3000/

It's not running WebGL so unless you're running a 3rd Gen Ryzen 7, I don't think it'll be playable.

>> No.40438156

>>40438133
There isn't any collision detection enabled.

>> No.40439968

>>40318393
when did this happen I didn't know there were homogaki drawfags on /jp/

>> No.40445788
File: 381 KB, 800x1132, 1622161364355.jpg [View same] [iqdb] [saucenao] [google]
40445788

What happened to that guy who worked on the loli kidnap and keep them in the basement simulator?

>> No.40446219

>>40445788
He moved to /vg/'s gamedev thread and one of the spinoff chans that are probably dead now. You'd at least have to ask /agdg/ if he finished it or not.

>> No.40446935

>>40446219
Thanks for the info. Any idea why he left?

>> No.40447178

>>40429718
GIVE ME THAT TABLET
I NEED IT MORE THAN YOU
SURE DAMN HOPE IT"S A CINTIQ

>> No.40447316

>>40446935
Same reason as anyone else. 4chan didn't support gamergay and hate women so it must be full of liberal normies or whatever. Also he kept getting bullied/banned.

>> No.40449453

>>40445788
>What happened to that guy who worked on the loli kidnap
He joined the sea of /jp/ indie game devs who started a project and never completed. There was also a /jp/er who was creating a weird underwater game where you played as this sea creature. What happened to him? How many games has /jp/ delivered on?

>>40447316
>Same reason as anyone else. 4chan didn't support gamergay and hate women so it must be full of liberal normies or whatever.
I have another theory on why he ragequit. Game devs make games for the following reasons: education, financial gain, or for as many people to see their game as possible. A game about kidnapping lolis will not be popular nor will it give you financial gain. If it was about kidnapping or killing girls you could get away with it, but lolis is the issue. This isn't 2005, no website tolerates lolicons. Not even 4chan allows nude loli threads. We used to have them daily on old-old /a/.

>Also he kept getting bullied/banned.
He kept getting bullied because he was a weird dude. Something didn't seem right about him. You almost get the idea he was building the simulator for training purposes to do it IRL. He had a very polite and happy tone in his posts while describing some of the darkest lolicon ideas imaginable.

>> No.40449567

>>40429718
Very nice.

>> No.40449594

>>40449453
Didn't he also write an algorithm for piss puddles?

>> No.40449666

>>40449594
Does anyone have a link to his dev blog or website.

>> No.40450495

>>40447178
I pawned my $200 Bamboo fun tablet for $25 dollars and forgot to get it out. It's gone now.

>> No.40450811
File: 123 KB, 1024x576, homuha.jpg [View same] [iqdb] [saucenao] [google]
40450811

>>40449453
>How many games has /jp/ delivered on?
Does the Homuha guy's VN count

>> No.40450906

>>40450811
>VN
Nope. Game development is a completely different beast than using a VN engine like Ren'Py. But any fulfilled projects should be praised.

>> No.40451376

>>40449453
>There was also a /jp/er who was creating a weird underwater game where you played as this sea creature. What happened to him?
He was a pile of unfinished products and one of the more prolific artists of the OC threads. He was working on some point and click adventure with a policeman as well and at least one other game that I forgot what it was. He used to be at http://asmalljellyfish.tumblr.com/ and http://asmallfridge.tumblr.com/ but I think his last one was- actually I made this post twice before. See >>/jp/thread/S20138590#p20162004

He left at this point apparently >>/jp/thread/S14096752#p14122945 I don't know where he is now, but check the links in https://danbooru.donmai.us/artists/93128

>He had a very polite and happy tone in his posts while describing some of the darkest lolicon ideas imaginable
I always got the feeling he was just being edgy.

>> No.40451765

>>40451376
He gave off IRL pedo vibes but yeah he was probably just being edgy. I recall him getting bullied. Pls no bully /jp/.

>> No.40452278

>>40451376
>>>/jp/thread/S20138590#p20162004
Dude is doing internet detective type stuff to track him. I'll make sure I don't leave any traces just in case I end up abandoning my project.

>> No.40452424 [SPOILER] 
File: 2.02 MB, 600x440, 1399172820435.gif [View same] [iqdb] [saucenao] [google]
40452424

>>40445788
>What happened to that guy who worked on the loli kidnap and keep them in the basement simulator?
This guy?

>>/jp/thread/12086031#p12092392
>There! I did a rape one for you! Is this better?

He probably got IRL vanned.

>> No.40452574

>>40452424
This really wouldn't be so creepy if he had better art.

>> No.40452590

>>40452278
>Dude is doing internet detective type stuff to track him
I didn't do anything. He posted his tumblrs in the replies to >>/jp/thread/S14096752#p14122945 so that people could follow him and danbooru just keeps track of artist' various sites. I never understood how people knew the names of people like "sleepy" and "magister". There was some sort of circlejerk on other boards or offsite that followed them, because I don't remember a lot of artists posting even their pen names in OC threads, but there would always be several people who seemed to know them and/or hate them.

>> No.40452751

>>40452574
>This really wouldn't be so creepy if he had better art.
You mean the opposite. There would be calls to cancel any website hosting his game if he had detailed 3D models of young girls. Especially if they used western style models instead of anime. Search google for "3d models of young girls" and see what I'm talking about. (Enjoy being on the feds watchlist btw). Normies can overlook a little pixel porn, but not detailed models.

His game concept was arguably the most controversial game in the history of game development. It's a game about kidnapping, raping, and killing young girls. I don't think you could invent a more controversial game concept. It was before the #MeToo movement.

>>40452424
But looking at his design. I think the stalking aspect of his gameplay could be interesting. Especially if you included a GTA police system where if you tried to do something in public the police would come after you. Or maybe a metal gear style system where when you get caught an alert comes and you have to neutralize the person before they call for help. But again, this would be a borderline rapist/serial killer simulator and would get canceled immediately. Even modern day 4channel wouldn't be willing to safe harbor a game like that.

>> No.40452778

>>40452751
Looks like someone doesn't know that game where you play an eldritch tentacle monster, that traps children in its own dimension, hunts them, rapes them and then finally eats them.

>> No.40452894

>>40452778
>that game where you play an eldritch tentacle monster, that traps children in its own dimension, hunts them, rapes them
What game is that. I only know of Demonophobia game. And a few other Japanese rape games. I think what makes the /jp/ guy's game so controversial is that it doesn't contain any fantasy/magical elements. It's basically a training simulator for kidnapping. The only game concept I could imagine that could be as controversial as his is if you created a shooting simulator game. I never really liked the guy because he was too edgy for me, I might have bullied him too. Don't remember.

>> No.40453939
File: 500 KB, 2048x1536, FUYhhJoXsAMhCTu.jpg [View same] [iqdb] [saucenao] [google]
40453939

I've been doing a lot of stuff:
> sent some friends a bunch of miniature keychains of BEMANI games to the US and Japan
> arranged a BangDream Menu BGM MIDI
> made some custom sticker with the FANZA logo for a client for his car

I wanted to start making a RPG too but so far that's my lastest stuff. I also want to learn how to draw but I'm just picking up the Loomis' book.

>> No.40453965

>>40453939
>I also want to learn how to draw but I'm just picking up the Loomis' book.
See:
>>40288733

>> No.40453979

>>40453939
why did you delete your picture? they looked real good

>> No.40454073

>>40446219
>You'd at least have to ask /agdg/
I just went on /agdg/. It's always a culture shock when I post on any board that isn't /jp/. They all seem like /b/tards to me. Also, so many of them are using engines with flipped assets. I don't think some of them know how to code.

>> No.40454381

>>40452894
>is if you created a shooting simulator game
There are many shooting simulator games. Hunting, military, school, there's also JFK Reloaded for assassinations.

>> No.40454401

>>40454381
>school
I didn't know that. You'd think something like that would get canceled in USA.

>> No.40454706

>>40454073
>I don't think some of them know how to code.
See >>40286639 they can make a functioning game from preexisting assets or code an engine, not both.

>They all seem like /b/tards to me.
A large quantity of original /vg/ is /jp/ runoff, but mixed with /v/ runoff, where /jp/ was like old /b/ in those times. Speaking of old /b/, all /b/tards do is post tranny porn nowadays. Like have you been there lately?

>>40454401
Maybe it would, it's not a USA game. Well no, there is a flash game like that that I assume was made in USA or at least in an English speaking country, can't remember the name. I think it was vaguely about gun laws, because iirc there was a teacher that tried to shoot you but kept missing. I was referring to this originally though. https://drive.google.com/file/d/1e18x8tJT-wU8VAfLYFAi8_K8Vo2QgupP/view that japanese school shooting one by that guro and cannibalism guy.

Has a game ever been "cancelled" in the twitter sense?

>> No.40454905

>>40454706
>A large quantity of original /vg/ is /jp/ runoff, but mixed with /v/ runoff, where /jp/ was like old /b/ in those times.
So you're saying they're not all dick baskets? I saw a lot of frog shit on there.

>> No.40455048

>>40454905
>So you're saying they're not all dick baskets?
Depends on the thread

>> No.40455991

>>40453979
I just noticed it was easy to reverse search and I didn't felt confortable to share my personal stuff ;;;

>>40453965
thank you anon
this is probably just a hobby for the meanwhile but it's a kick start to read that

>> No.40456127
File: 2.80 MB, 1296x720, out.webm [View same] [iqdb] [saucenao] [google]
40456127

I guess I will share my project since I finally was able to get back into development.
I'm working on an AR engine to interact with my waifu.
It's all still foundations work, but slowly I am getting into actual interactions, character autonomy and computer vision.

>> No.40456265

>>40456127
A waifu AR game, nice. If you got someone to make vtuber models for you I could see it go viral and blow up. I personally stay away from anything VR, AR, or 3D because 2D game development is hard enough as is.

>> No.40456470

>>40456265
I wouldn't call it a game, it is never going to have any actual gameplay. It's just my programming playground where I put my love into motivation to create a world where I can taste just a bit of her in my life. It is open source tho so anyone will be able to use it, potentially for their fav character.

>If you got someone to make vtuber models for you I could see it go viral and blow up
I'm not really sure about that. Most of the things I work on do not really look fancy and are way too hard and specific even for general programming audience on youtube. And I'd really rather focus my time on that engine than scripting some fancy but fake interactions for sake of making a video. I do have a channel where I put updates on every once in a blue moon, but I purposely keep the format simple(no voice over, just demo videos with subtitles) to not waste too much time and to imitate the format of old hobby yt videos I used to watch(eg remember alsione svx who made the OG dating Hatsune Miku in Augumented Reality?). I treat it more as my personal blog than content creation.
However I do consider making some more appealing videos about topics not strictly related to my project, like for example how does it feel/work to increase your FoV IRL using AR.

>> No.40456711

>>40456470
>I do have a channel where I put updates on every once in a blue moon
Link.

>> No.40456773

>>40456711
Alright, https://www.youtube.com/user/95FunMaker/videos

>> No.40456913
File: 211 KB, 720x480, stage-1.gif [View same] [iqdb] [saucenao] [google]
40456913

It looks like the video will release tomorrow, sorry guys. I had to redo some portraits and set up the backgrounds.
The video will be done by tomorrow, I promise; I hate not upholding my word.
Here's the final tease.

>> No.40456932

I love this video:
https://www.youtube.com/watch?v=XX6-9D_mwjA

>> No.40456937

>>40456913
Missing deadlines is a way of life on /jp/. No problem.

>> No.40456946

>>40456127
What a king. I hope you succeed and make it available for other anons to put their waifus in it.

>> No.40457111 [DELETED] 
File: 226 KB, 1058x221, ReimuvsUtsuho.png [View same] [iqdb] [saucenao] [google]
40457111

I still think this is the best 3D Touhou animation we've had yet. People fawn over MinusT's work and while it is way better on a technical level this old animation just has so much soul in it. It might just be the retarded 12-year-old boy inside of me but the way it mixes in physical combat all the way through and devolves into an completely earnest shounen anime battle by the end is cool as fuck (also this video introduced me to Foreground Eclipse and they're amazing). I really wish this guy had made some more animations, now he's just a forgotten footnote thanks to MinusT hogging the spotlight.


https://www.youtube.com/watch?v=sLTpJJAraG8

>> No.40457504
File: 78 KB, 1007x738, piano.png [View same] [iqdb] [saucenao] [google]
40457504

Now with a piano.

>> No.40461975

>>40456470
I think if you tried to do stuff in AR with traditional coding you'll be limited. I think you'd have to get into machine learning to maximize its potential. Let's say you wanted to play rock-paper-scissors with your waifu. Getting the VR headset to recognize your hands would be close to impossible with traditional coding. But with machine learning it's very possible.

>AR engine to interact with my waifu.
Maybe if the project gets popular consider adding a waifu builder. That way people could create their own waifu. By the way, if Hatsune is the only option I'm going to fuck her. Keep that in mind. Protect the virtue of your waifu by allowing other waifus.

>>40456913
I'm waiting patiently anon. Unlike the other anons here I'm old enough to remember when KamS was a thing. If it's even 1/4th as good as it it will be successful.

>> No.40462436
File: 124 KB, 1440x1080, serial-experiments-lain-layer-07.jpg [View same] [iqdb] [saucenao] [google]
40462436

>>40456932
Ty, I'd do bad apple but someone did that just few days before me.

>>40456946
Thanks, I will try my best to deliver.

>>40461975
>I think if you tried to do stuff in AR with traditional coding you'll be limited. I think you'd have to get into machine learning to maximize its potential. Let's say you wanted to play rock-paper-scissors with your waifu. Getting the VR headset to recognize your hands would be close to impossible with traditional coding. But with machine learning it's very possible.
You are absolutely right. Right now I'm looking into few implementations of ML-based hand/finger tracking to enable interactions without controllers and have simple occlusion(this is my main goal rn). I plan to integrate several ML solutions in it for various things, maybe even train some models myself if I have to.
In the future I plan to not use basestations at all and write proper inside-out tracking for index along with photogrammetry to enable character to interact with environment, like sit on chairs, lay on bed etc and to be able to take her with me outside. I still have to go trough some papers to decide how am I going to do it, but PTAMM, the one that alsione used seems to work just fine. But after these 10 years there surely was some progress in that regard.

>Maybe if the project gets popular consider adding a waifu builder. That way people could create their own waifu. By the way, if Hatsune is the only option I'm going to fuck her. Keep that in mind. Protect the virtue of your waifu by allowing other waifus.
I do not plan any H. And even if there was, I would not ship it with Miku then for that very reason. If the project gets popular, I might also replace her with some other/OC character just so I don't have to see people mistreat her.
My project is 100% compatible with MMD. If your waifu has MMD model, you can just put her in files and it should just work. I probably won't be doing character creator, unless I develop it into an actual program/game, instead of just a tech demo.

>> No.40463488

>>40462436
>I do not plan any H.
Well if you change your mind on this I wouldn't mind training some models with Miku if you know what I mean. Train the model to recognize sperm and then train Miku how to swallow said sperm.

>> No.40467457

>>40456913
If you need more time then take it easy anon. No need to rush. Fuck deadlines. Art can't be rushed. Everyone here agrees with me on this.

>> No.40467781
File: 131 KB, 348x195, 1643964039304.png [View same] [iqdb] [saucenao] [google]
40467781

i made this with musescore and the pokemon black and white soundfont
https://voca.ro/15WHoZNAazID

>> No.40467818

>>40467781
Nice. Musescore keeps crashing for me but I don't know of any alternatives.

>> No.40470782

>>40456913
>The video will be done by tomorrow
Are you still alive anon

>> No.40473163

>>40467781
What's the name of that song. Is it from Pokemon?

>> No.40474089
File: 2.03 MB, 3941x2956, 161558069.jpg.jpg [View same] [iqdb] [saucenao] [google]
40474089

Holy shit. Welcome back OC channel. It's been months, maybe even overa year since I been on /jp/ - this is a great surprise.

>>40245163
Comfy. Feels like a spring or autumn day kinda track... hanging out with the Umbrella. Thank you for sharing.
>>40257699
And to top it all off, you combined Dai's "You" with Princess Inaba is Scolding Me... Absolutely fucking amazing. The comf is real.
Please keep at it! Would love an Acoustic Album of yours someday.

>>40274367
Cute and goofy at the same time.
>>40312179
Cute! Would fit nicely as a sticker adorning an instrument or the fridge.
>>40337686
Saving this.

>>40318240
>too masculine
Nah you're good - she looks handsome and mysterious. Keep it up man.

Sharing a song and a doodle.
I hope you guys will enjoy.
The song is a Pagan Black Metal WIP of Forest of Tohno from Story of Eastern Wonderland.

>> No.40474206

>>40474089
Forgot to add the link
https://voca.ro/14esajBdmBNg

>> No.40474303

>>40474089
Is that your drawing? If it is then nice.

>she looks handsome
And this is good how? I think he needs to focus on making girls look more feminine unless he's drawing a tomboy.

>> No.40474326

>>40474089
That's truly a perverse doodle anon. It's very good, but sick. You need to bring that doodle to a psychologist and talk about it.

Please make something similar but with Hatsune Miku to troll this guy >>40456127 who seems to be obsessed with her.

>> No.40474682

>>40473163
it's my song, i just made it with the pokemon white instruments

>> No.40474852

Would it be too weird if I made a danmakufuku game but with canon 2hu's instead of OCs? I want to make doujin games featuring the cast in different ways (e.g. final boss Chen fought in Higan with an more intense arrangement of her theme, stage 3 boss Junko fought in Hakugyokurou, random scenario's like that) but I don't know if that would be too out of the ordinary? If I were to put it on Steam or something, would it get taken down for being too similar to mainline Touhou (or rather, using the same characters rather than OCs). Sorry for sounding dense, I still can't really wrap my head around how the whole derivative aspect of the franchise works

>> No.40475148

>>40474852
>I want to make doujin games featuring the cast in different ways
I like the idea of this.

> If I were to put it on Steam or something, would it get taken down for being too similar to mainline Touhou
There's plenty of Touhou games on steam for sale where you get to play as Reimu. I don't think ZUN cares as long as you change the plot enough. ZUN can sometimes be arbitrary with who (and where) he lets people sale his games. Most of the games on steam are either Japanese or chinese. Making a game is very time consuming so I would imagine most of them consulted with ZUN before starting.

>> No.40475153

>>40474206
I like it, what did you use to make it? Teach us.

>> No.40475163

>>40474852
Yes to both. There are Touhou fangames like Concealed the Conclusion that use only canon Touhou characters and I believe there are Touhou fangames on Steam. Just be sure to label it as an unofficial fangame so it doesn't get mixed up with the original series. I remember there being lax guidelines on what and what not to do, but a lot of things have changed since then.

>> No.40475550
File: 2.68 MB, 1961x2000, endou reimu.jpg [View same] [iqdb] [saucenao] [google]
40475550

>> No.40477996

>>40474089
>Welcome back OC channel. It's been months, maybe even overa year since I been on /jp/
Those money grubbing, semon demon vtubers have broken /jp/'s creative spirit. We haven't had an OC thread in years. The last reference of an OC thread with a proper thread title was back in 2019. So Almost 3 years ago.

>> No.40478191 [DELETED] 
File: 536 KB, 2048x1536, A moon (earth) rabbit and a plain ordinary human girl.jpg [View same] [iqdb] [saucenao] [google]
40478191

>>40267420
Adorable nervous anon posting. The opening of the song is very good for whistling, but I think it would really get some magic to it if you lingered on the notes more, "the gensokyo the gods loved" is a fairly wistful concept. That one fellow saying spaghetti western has the right idea; it's used to enhance the same kind of feelings in those movies. Keep at it, and you'll relax more. Then you can really focus on the emotions you want to convey. Bonus points for doing a good portion of the song too! Something like this version is what I use when I whistle that same song.
https://www.youtube.com/watch?v=ZbvlsuwWQ0o

Felt a little inspired today, did some fumo photography.

>> No.40478203 [DELETED] 

>>40267218
Adorable nervous anon posting. The opening of the song is very good for whistling, but I think it would really get some magic to it if you lingered on the notes more, "the gensokyo the gods loved" is a fairly wistful concept. That one fellow saying spaghetti western has the right idea; it's used to enhance the same kind of feelings in those movies. Keep at it, and you'll relax more. Then you can really focus on the emotions you want to convey. Bonus points for doing a good portion of the song too! Something like this version is what I use when I whistle that same song.
https://www.youtube.com/watch?v=ZbvlsuwWQ0o [Embed]

Felt a little inspired today, did some fumo photography.

>> No.40478218
File: 536 KB, 2048x1536, A moon (earth) rabbit and a plain ordinary human girl.jpg [View same] [iqdb] [saucenao] [google]
40478218

>>40267218
Adorable nervous anon posting. The opening of the song is very good for whistling, but I think it would really get some magic to it if you lingered on the notes more, "the gensokyo the gods loved" is a fairly wistful concept. That one fellow saying spaghetti western has the right idea; it's used to enhance the same kind of feelings in those movies. Keep at it, and you'll relax more. Then you can really focus on the emotions you want to convey. Bonus points for doing a good portion of the song too! Something like this version is what I use when I whistle that same song.
https://www.youtube.com/watch?v=ZbvlsuwWQ0o

Felt a little inspired today, did some fumo photography. Two spaghetti drops later, I successfully post correctly. Gosh golly

>> No.40478361

>>40456913
>The video will be done by tomorrow
7-8-2022

Today's date: 7-11-2022. I know that feeling of getting BTFO by your own project. This is why it's best in life to not set any expectations or deadlines. That way you can't let yourself or anyone down. The struggle is real. Keep hustling.

>> No.40478410 [SPOILER] 
File: 380 KB, 720x480, stage-ex.gif [View same] [iqdb] [saucenao] [google]
40478410

>>40456937
It certainly seems that way...
>>40461975
I miss KamS animations. I loved the honesty in old fun posting.
>>40467457
Thanks, man.
>>40470782
Still kicking!
>>40478361
I'm not getting blown out by it, thankfully. I was editing and a glimmer of an idea came to mind. It required some storyboarding but I completed that part.
I severely underestimated the amount of work I had left for this video.
I've been working on this in nearly all of my waking hours for the past two days, but instead of burnout, the snowball effect is only motivating me more.
I'm confident it will be done in the next couple of days, as all of the portraits are drawn.
I know I said the last post was a final tease, but here's one more so I don't show up to the thread empty handed.

>> No.40478722

>>40450906
>Game development is is a completely different beast than using a VN engine
You too use a Game engine to make normal games, so it's the same

>> No.40478810
File: 2.93 MB, 960x540, ai.webm [View same] [iqdb] [saucenao] [google]
40478810

I made a system to implement the computer AI in lua, so I wrote a really rudimentary script, but it works. The blue one is the computer. I know the blocking animation is broken.

>> No.40479430

>>40478410
I look forward to it anon.

>> No.40481065

>>40474303
Nah, Manga-adjacent media is ridden with too much samefacing. I'm all for different approaches to beauty. And that approach is good. Besides, Shizuha may as well count as a tomboy.

>>40474326
fuck them shrinks
But thank you man

>>40475153
Want a full comprehensive list or general gear?

>>40477996
One of the big reasons I kept my distance from jp for a while was because of all the idol shit, and then we got even more idol shit but this time it's camwhores.
And the containment board ain't doing its job either.

>> No.40481761

>>40478722
>You too use a Game engine to make normal games, so it's the same
I've never used a gaming engine before. I've built 3 gaming engines in C++/OpenGL which is one of the most difficult things you can do as a coder. I've worked in low level Linux kernel stuff. Nothing is quite as difficult as game programming. Some of the largest source codes are gaming projects. John Carmack, who builds amateur rockets in his spare time, once said that game programming is much harder than rocket science. I would imagine that even with something like Unity it's still a lot harder than Ren'Py, but I've never used Unity before so I can't really say. Not sure why we're comparing game programming to using a VN engine. In a lot of games you have build your own Ren'Py to handle interactive conversations, so Ren'Py is a subset of game programming.

>> No.40481770

>>40478810
It's looking good anon. If it's open source I'd like to see it.

>> No.40481817

>>40481065
>Want a full comprehensive list or general gear?
Yes.

>And the containment board ain't doing its job either.
I wonder why people still choose to make vtuber threads on /jp/ when they have an entire board for it. It feels like they're trolling. /jp/ isn't as bad as it was. I recall coming here and the majority of threads were vtubers.

>> No.40482174

>>40481817
Alright;
so the DAW I use is Reaper, and for guitar and bass I go straight into my audio interface (Focusrite Scarlett 2i2 in my case). For distortion I use amp sims.
The bouzuki and low whistles are recorded with a mic into the interface (Shure SM57 here) and the pads, high whistle, bag pipe and harp layers are played on my midi keyboard using sample libraries.
The drums are also VST-based, it's a custom drumkit I created with EZDrummer.
The project has around 20 instrument tracks going into various mix buses.

The very baseline you'd need to make music at a somewhat serious level (as in, lossless sound and proper analog input processing) would be a DAW and an audio interface. This mostly goes for music made with real instruments though, you definitely *can* make due without hardware if your music endeavours are entirely software based, like a variety of electronic music is.

That would be about the gist of it.

>> No.40483773

>>40482174
That's like 500 USD worth of reequipment. I wish I wasn't a poorfag. I've bookmarked all those on amazon and will buy them once I get money.

>> No.40484347

>>40481770
https://github.com/livegenius/Fight
The bit of main interest is at engine/battle_scene.

>> No.40484420

>>40481761
Then you're a retard that complicates himself for no reason

>> No.40485710
File: 7 KB, 236x209, dd02dbc2ebcfff167d528bea62097078--pixel-art-robot.jpg [View same] [iqdb] [saucenao] [google]
40485710

>>40484420
>Then you're a retard that complicates himself for no reason
This is true, but I'd rather be a retard than an "engine baby" or whatever they're called on /agdg/. People who are serious about making games should prefer to use engines because even if you succeed at rolling your own engine by the time you get finished you'll be too mentally exhausted to create a compelling game. You can either build engines or make good games. Very few humans have accomplished both (Cavestory/Touhou/Minecraft being a few exceptions).

My issue with people who use engines is that they tend to be helpless when they run into a problem that isn't easily solved with the engine. You can find a lot of these types of people begging for help on /agdg/. Perhaps the best option is to build your own lightweight engine for educational purposes then move on to using a professional engine.

>> No.40485820

>>40485710
>Touhou
I'll exclude Touhou from this list because it should only include indie devs. ZUN was a member of the Amusement Makers group where they made shoot-em-up games. It's not entirely clear how much of Touhou's engine ZUN "borrowed" read: stole from said group. Samidare is very similar to Touhou's engine. Which implies they all held a collective ownership of whatever engine they built.

Samidare is superior to Touhou in every way, yet because it doesn't have cute girls nobody knows of it. I deserve some clout for this take. Give me my fucking based and yous.

>> No.40486073

>40485820
cringe

>> No.40486241

>>40486073
It would only qualify for cringe if I was not being ironic. And clever use of ">" to prevent the (you). That's pretty clever anon. I need to start doing that.

>> No.40486279

>>40485820
>spoiler
I still chuckle to myself over the timeline where ZUN decided to play Gensokyo straight and the protagonist is a stoic shinsoku battling a bunch of ugly male yokai, and how quickly he'd have been homeless.

>> No.40486355

>>40486279
>and how quickly he'd have been homeless.
He would have been able to get a job as a programmer, but he would be just another guy. Nobody would know about him.

>I still chuckle to myself over the timeline where ZUN decided to play Gensokyo straight and the protagonist is a stoic shinsoku battling a bunch of ugly male yokai,
Some of ZUN's older writing about why he has so many girls in Touhou would probably be seen as sexist in modern American culture. He more or less said something like "I have women in the game because they're eye candy". ZUN is the ultimate example of why it's important for males to embrace their masculinity. Don't apologize for being a man or being attracted to the female body. He's also a case of: keep doing what you love and eventually it'll pay off.

>> No.40486783

>>40486241
Please don't start doing that. That's crossboarder shit by people who think (You)s are upvotes. Just reply like a normal person or ignore if it is blatantly obvious bait.
>>40486279
I chuckle at the timeline where ZUN plays the shmup genre straight and makes a whole bunch of fancy spaceships.

>> No.40487054
File: 2.14 MB, 498x281, anime-cry-hinagiku.gif [View same] [iqdb] [saucenao] [google]
40487054

>>40484347
>https://github.com/livegenius/Fight
That source code is not even that good. My source code is better!

>> No.40487073

>>40486279
>>40486783
I UGH to myself over the timeline where ZUN makes Touhou a horizontal scrolling series with mecha musume.

>> No.40487192

>>40487073
Now I'm sad. I can't help but imagine ZUN doubling down on the Jojo references and giving Sakuya massive scuba tanks attached to her back.

>> No.40487336
File: 1.67 MB, 1728x2304, 20220711_161828.jpg [View same] [iqdb] [saucenao] [google]
40487336

practicing faces

>> No.40487362

>>40487054
what does that mean?

>> No.40487415
File: 32 KB, 543x329, 1657574482072.jpg [View same] [iqdb] [saucenao] [google]
40487415

>>40487336
Chill out on the chins. Anime girls don't have chins. Try to go for more rounder faces as well. Spiky and pointy faces were a mistake of the 90s. Also, anime girls don't have noses, so try to hide the nose as much as possible. And for sure don't give them pointy noses. Some of them could poke your eye out with their noses.

>> No.40487435

>>40487415
thanks, I'll keep working at it, the chins were bothering me

>> No.40487474

>>40487362
>what does that mean?
You'd have to watch the anime Kunoichi Tsubaki to understand the joke. She's a character who is obsessed with being the cutest and when she sees a girl who is more cuter than her she starts crying. I've never liked her as a character but I realize I have a lot in common with her. I like people to be successful as long as they're not more successful than me. Whenever I see projects in C++ I get jealous. I used to be about that life, but I'm not any more. I've been using higher level languages and it makes me feel insecure.

>> No.40487970

>>40487336
I tried to get into drawing and I failed miserably. If I could go back in time I would do what you're doing and draw cute anime girls. Everyone on /ic/ told me to study anatomy. I got bored and ragequit. I would have had more fun drawing anime girls and probably would have stayed active. I also regret being so private with my drawings. I think artist need a healthy dose of attention/feedback.

>> No.40488315

>>40487970
people kept telling me that, I get it, it helps with proportions, but sometimes you just gotta break the rules and have people yell at you about it to get some attention around here

>> No.40488316

>>40487970
Not him, but it's important to find a good balance between studying and drawing for fun. Just focusing on fundamentals will make you burn out quick unless you have the patience to grind. So too will drawing freely cause your art will stay stagnant. The guy who does nothing but draws boxes in perspective is just as bad as one who repeats child-tier sketches.
It should be a cycle of: draw -> analyze faults and pick one to focus on -> study -> apply studies to free drawing

>> No.40488428

>>40488316
>The guy who does nothing but draws boxes in perspective
This was basically me before I burned out.

>>40462436
Will I be able to fork your project and do this to Miku? https://www.youtube.com/watch?v=LPx1a_8jhmQ

>> No.40488531

>>40488315
>and have people yell at you about it to get some attention around here
Doing anything for attention is generally frowned upon on 4chan but I think that rule shouldn't apply to artist/musicians. They should be encouraged to share more art work, even their shitty doodles. We programmers by contrast are introverts and can go without feedback for years. Share more art drawfriends. Even share your old doodles. I'd like to see how you guys progressed over the years.

>> No.40491616
File: 479 KB, 200x152, 1101671152275.gif [View same] [iqdb] [saucenao] [google]
40491616

>>40487415
fuck you, moefag.

>> No.40492240
File: 235 KB, 505x520, 1.png [View same] [iqdb] [saucenao] [google]
40492240

>>40487415
I disagree. If anything he should work on proportions and getting rid of the shark eyes.

>>40487474
I see, but you shouldn't feel inappropriate. There's not that much difference aside from being more careful with memory, although it's not that much of a problem with raii. I'd say what makes the difference is what you interface with. The libpng c api is fucking arcane compared to something like stb_image that lets you load a png image in a single like just like python. Personally I like having control over the little things even if it doesn't make a difference.

>> No.40493097

How do you guys manage to create so much and have the motivation to continue, every year that passes i lose more and more motivation

>> No.40493113

Oh its bump limit, didnt even notice, i hate myself

>> No.40493614

>>40493097
It helps if you make it a habit. Work on it every day. The more you practice it as a daily routine, the more it begins to feel natural. Take it slow at first so you don't burn out, then push yourself a little more once you get some momentum and feel comfortable.

>> No.40493778

>>40493097
Waifu love does wonders.

>> No.40494092
File: 3.47 MB, 640x434, noriko-gunbuster.gif [View same] [iqdb] [saucenao] [google]
40494092

>>40492240
Yours is an obvious improvement but the 90's called. They want their art style back. The 90's is widely regarded by anime fans to be a step up in storytelling but a huge step down in art style and animation quality. Even the digital paint and same-face era of today is considered more aesthetically pleasing. All you need to do is compare Gunbuster's character design to Evangelion. It will tell you everything you need to know.

>> No.40494236

>>40494092
Not him. But I feel like all this worshiping of old style is just loud minority that looks at it trough nostalgia glasses. Probably even got bored or grew up out of anime and can't enjoy it anymore but old style reminds them of time when they still could enjoy it.
I honestly can't imagine how could someone look at these thick lines, huge contrasts, small undetailed eyes, ugly noses, short hair and find it appealing. It's not attractive, it's not cute. If it really was superior more studios would try to emulate it, but it really is just like a rare gimmick than straight up improvement, like in Nazo no Kanojo X(which looks charming to be honest).

>> No.40494242

>>40492240
Your nose is pointy but curved enough so it works. His nose by contrast was sharp enough to poke an eye out.

>> No.40494380
File: 61 KB, 720x480, gundam-0083-gpo1-full-vernian-field-test-1.jpg [View same] [iqdb] [saucenao] [google]
40494380

>>40494236
The 80s and 90s anime had larger animation budgets, but modern anime makes up for this with the use of digital tools. Modern anime also outsources more to Korea. My favorite shows are from the 90s, so I'm not sure what you're getting at. I think most people with eyes can see that both the 80s and 90s had more detailed and gritty animation than our modern day stuff. Just compared Gundam 0083 to SEED, 00, or the CGI shitfest that was Unicorn. There's exceptions to this rule but I just mean in general.

>> No.40494457

>>40494236
>If it really was superior more studios would try to emulate it
They don't have the same animation budget to draw like they did in the 80s and 90s. Anime studios are strapped for cash so they have to agree upon cost efficient art style with a generic plot that appeals to masses (such as INSERT_ISEKAI_PLOT) so that they can recoup the investment. Pirating wasn't an issue in the 80s through early 2000s, so they knew they could get their money back from VHS or DVDs. This is why we saw more diverse storylines in the 80s/90s. We're becoming /a/ in this thread but I guess it's already at the bump limit.

>> No.40494875
File: 104 KB, 602x784, main-qimg-e436b8a69e4ce9caae0fd98aafae3866-pjlq.jpg [View same] [iqdb] [saucenao] [google]
40494875

>>40494380
>I'm not sure what you're getting at
All I'm saying is that modern style looks way more appealing. It's cleaner, cuter, way more pleasant to look at. I don't really care about the size of budget, who profits from it, who drew it or what tools they used, just judging the end result.

>> No.40494970

>>40494875
I'm okay with the 2010's but that 2000's one is disgraceful. Those massive eyes make her look like a moeblob. It looks like shiny candy.

>> No.40495687

>>40494875
Let's take this outside. And by that I mean out of /jp/:
>>>/a/240094223

>> No.40495952

>>40494875
It's alright to like moe style but you shouldn't tell other people to switch styles to please you.

>> No.40496013

>>40495952
I am not that anon who originally criticized that drawfag.
I just casually stated my opinion on people who prefer old art style. I don't really care what style you use, it's not like I'm commissioning.

>> No.40496089

>>40494875
90's anime... home...

>> No.40496180

>>40496013
Not the guy you're responding to but you shouldn't be encouraging bad art styles like the "moeblob" style. He's not going to stand out if he draws like that. And he's not going to get hired any where.

>> No.40496212

>>40496180
I already work for redacted, so I'm not looking for a job, I'm just doing this because I feel like it

>> No.40496241

>>40496180
Fuck off. I bet you don't even draw.

>> No.40496283

I'm glad we saved this pent up sexual anger for after the thread reached its bump limit. I look forward to more OC threads on /jp/.

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