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/jp/ - Otaku Culture


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3318 No.3318 [Reply] [Original]

>> No.3344
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3344

>> No.3372
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3372

>> No.3379
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3379

>> No.3408
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3408

>>3379
WHAT

>> No.5320
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5320

>>5274
But how are you 7447 stats?

>> No.3398

are there any tips to getting better at mahjong?

a lot of time I'll be close to tenpai with a good hand, but then someone will end the game with some shit 6000 point hand. am I being too slow or what?

what do you do when someone riichi's within the first couple turns?

if you're dealt a crap hand and nothing particularly good is coming your way, should you still try to build something good, or just go for a fast win?

>> No.3479

>>3398

it's japanese mahjong, not shanghai. You're not expected to win every round. Getting one sanbaiman is far more beneficial than wasting your luck on a dozen flat hands.

If someone riichis early (I assume you mean too early for their pond to be useful), then, uh.. think a lot. You can go for a quick hand to try and beat them to the punch -risky- or try and do some akagi style mind reading tricks, whatever works for you.

>> No.3591

>>3479
the last two games I played in tenhou I manged to get into tenpai with haneman hands a bunch of times, but someone would always end the game with with some 2-3 han shit. This literally happened every time, so I was at -5 by the end because of a couple dealer tsumos. am I doinitrong?

>> No.3707

>>3591

Some of that is just luck, or, in Akagi terms, the flow of the game. I've had days where I simply cannot win a hand, and, just tonight, I managed to end a game with 70,000+ points. I think, though, as you play the game more and become more experienced, you get more of a sense of which hands you should aim for based on your starting hand.

>> No.3742

>>3591
Depends on whether or not you're happy with how you played overall, there's no use being results-oriented and beating yourself up over other people's luck.

>> No.3924

Also, if you don't think you played it right, or really want to know if you read other people's hands correctly, just register and get an ID. I don't play rated games nowadays, but was compelled to get an ID anyways so I can play back all my previous trainwrecks and see what went wrong.

>> No.4073

>>3398

Things that have worked for me:

1. Keep playing, observe the ponds (specifically whether you should hurry with your hand based on them.)

2. Too slow/attempting too difficult hands in comparison to the speed of the game. Also I think all >3000 hands are decent in an even game, since they make the bread and butter of the game. But hitting a haneman once and ending the game fast afterwards works well, especially if you're behind in points.

3. Deal safe/useless tiles, in that order. If the riichi is early, the hand is usually not worth much, so a tsumo is not that bad. If the game goes on for a long time, you'll end up with a good hand to riichi on.

4. Technically you should try to sabotage others' hands by dealing lots of single tiles. I, on the other hand, always go for a Kokushi Musou from 6 Shan Ten onwards, and when that fails I'll try to Pon for All end tiles/honors, approximately Baiman with luck, since you aren't going to win that 1 han hand anyway, it's better to aim for that 6-11 han that you aren't going to get either.

>> No.4739

>>3924
how do you watch replays? I already ave an ID

>>4073
so it's not a bad idea to win with poor hands?

>> No.5006

>>4739
Assuming you can't read moon, open the first dropdown menu, then choose the second option.

Sometimes you will not be faulted for winning with poor hands, but that's not an excuse to keep creating piss-poor hands then cry when someone deals into a huge hand.

>> No.5044

>>3591
Each time a player declares a riichi before me, or is obviously in tenpai before me, I try to win with the shittiest hand possible.

>> No.5076

>>5044
Well, how's your record so far then? I'm quite curious about this. Got any stats or something like that?

>> No.5093

>>4739

Depends on the situation.

After all it's better to win little than pay. But small wins are easily overturned by one good hand. It seems to me that on average one lucky hand is better than 3 small successes.

At the start of the round it's better to aim high though, since you need lots of points to survive the other games, since the point situation can change rapidly, having a buffer will help.

At the latter part of the game if you're in a comfortable lead any out is good. If you're slightly behind play normally, if you're losing badly, only aim for high hands.

>> No.5139

>>5076
I play tenhou randomly, and never bothered registering an ID.

However it depends on luck, the riichi player can always tsumo his way out, but I find amusing winning with a 1300 points hand when another player is in obvious honitsu riichi with a couple doras.

>> No.5171

>>5044
what's an indicator that someone might be in tenpai?

>> No.5212

>>5093
>At the latter part of the game if you're in a comfortable lead any out is good.
If I have an outrageous lead early on I will consider the game 'won' and continue playing normally, giving others a chance to get a huge upset. I feel kinda selfish winning with cheap hands just to lock up the game - I know I have a reasonably good chance of managing it, but I'd be wasting the time of 3 other anons who want to play mahjong.

>> No.5274

I've got 138 ranked games played on Tenhou now, and I tend to go for the fastest hands I can get. Even one low point win can be the difference between fourth place and second in many games, which helps reduce how much rank you lose.

>> No.5288

So is /jp/ the place for Mahjong/Tenhou discussion now, assuming the board doesnt get axed?

>> No.5311

>>5171
When they draw tiles and without much thought immediately discard the drawn tile.

>> No.5299

I'm pretty much insane. I keep charging my lazer for so long that most of my hands never materialize. Every time I'm given a mediocre hand I could win with I'll still discard some of my useful tiles in hopes of increasing it's value. Even if I succeed and get the lead in points I still keep aiming higher. Gotten a few limit hands so far, but mostly I'm common fodder that ends with negative rank.

>> No.5356

>>5320

Dunno, I'm almost always on the 0000 lobby with all the Japanese folk. Havent been into 7447 in awhile as there is usually nobody there and forming a game would take too long.

>> No.5422

>>5171

they throw away tiles that aren't consistent with the "flow of the game", they throw tiles away right away after getting them

dunno about whatever akagi mindtricks you guys use, but these are the 2 most obvious flags someone's in tenpai

>> No.5533

Hmm. There's a philosophical difference here. I've always considered ruthless playing the most fun, since it's more enjoyable to cause an upset, when you think that the leader is trying to play in the most forceful way possible.

But, in truth, it is just a game of "fun" with other people participating, not a form of perfection seeking. I might have to reconsider my position. Thanks.

>> No.5557

>>5533

it's not like you're wagering anything on tenhou other than your ranking though. when money's involved, it's 100% different.

>> No.5582

>>5533

Technically, it's a game of gambling. Only problem is Tenhou doesnt let you gamble. But at least it doesnt make it unplayable, as opposed to something like Texas Hold'Em thats completely worthless playing for no money.

>> No.5613

I almost never have problems getting into tenpai, and if I want someone to deal into my hand so I can ron them, I keep a either a colour or wind tile if there are 2 of the same kind already in the pond, so if someone draws it they're almost entirely likely to dump it right away.

>> No.5700

I've had some horrible days where I constantly deal into people's hands and get 4th place over and over. Shit happens, and you just have to keep playing because reading advice isnt enough. You have to play tons and tons of games and just get a feel for everything and just get through bad luck times.

One thing that sucks about playing defensively, if you're playing with a bunch of noobs who dont even know about defense, then you're only fucking yourself over by being defensive. It sucks.

>> No.5715

>>5422
>"flow of the game"

Care to elaborate a bit more? I've watched all of Akagi, but never managed to pick up on this 'flow'

>> No.5979

>>5715
it's bullshit people make up as far as I can tell

>> No.6088

Speaking of Mahjong, get on 7447 if you want to play.

>> No.6369

>>6088
someone explain the different rooms and what the x:y numbers mean

>> No.6510

>>6369

First room doesnt have red 5's and tanyao only applies to a closed hand.

Second room allows tanyao on an open hand.

Third room is same as second but with red 5's.

Fourth I think was the same but 2 seconds per turn instead of 4.

Fifth is 3 player.

>> No.6570

Oh, and for x:y

x = in a queue waiting for 4 people
y = number already playing

>> No.6855

>>6510
all of the guides I've seen said that tanyao could be played open, is that not a normal rule?

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