[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture


View post   

File: 889 KB, 640x480, 1625717113859.webm [View same] [iqdb] [saucenao] [google]
37375490 No.37375490 [Reply] [Original]

hitbox jank at it's finest

>> No.37376415

Looks normal to me

>> No.37376871
File: 1 KB, 158x51, lolk.png [View same] [iqdb] [saucenao] [google]
37376871

Started playing LoLK again

>> No.37376955

>>37375490
Do you even know where the hitbox is?

>> No.37377595
File: 1.75 MB, 1269x955, sane.png [View same] [iqdb] [saucenao] [google]
37377595

I don't get the "save all your bombs for Junko's final" meme. Her worst spell is "Trembling, Shivering Star" by far.

>> No.37378376

>>37377595
From my experience "save your bombs for Junko" isn't the best advice.. If you try to capture everything with enough grazes you'll generally have maxed bombs in stage 4. In my first PD playthrough I think I used 3 on Clownpiece and 3 on Junko. Junko's final shouldn't need more than 1-2 bombs at most.

>> No.37378420
File: 1.74 MB, 1266x954, mari.png [View same] [iqdb] [saucenao] [google]
37378420

>>37378376
Yeah I get max bombs around Sagume's midboss

>> No.37382435

>>37377595
Using more than two on final is overkill but going into it with zero is asking for trouble.

>> No.37383376

>try Aya's shot in SA because someone said the bomb is op last thread
>its that atrocity Youmu had in IN that sprays everywhere and you have to fight the controls to get it to shoot straight ahead
>stop firing for a second so i avoid getting shot back
>Reimu zooms downwards ass first into a bullet at breakneck speed before i can even realize what has happned
haha stage 5 has gotta be a lot of fun with this setup

>> No.37383501
File: 37 KB, 179x246, 1621204082476.png [View same] [iqdb] [saucenao] [google]
37383501

I'm sorry for writing here, but I don't want to create another thread for a minor thing, and I reckon somebody would know.
Should EoSD have pic related as an image in manual for character profiles? I went through several copies from different sources, but none of them had these. Where is this from?

>> No.37383519

>buys DDC because I like Seija
>now her fight makes me hate her

>> No.37383631

>>37383501
No, manual doesn't have pictures. This Marisa is from character selection screen.

>> No.37383644

>>37383631
I mean it has pictures but not for characters' profiles, just some screenshots of the game in other chapters.

>> No.37383665
File: 151 KB, 255x513, 1631576437888.png [View same] [iqdb] [saucenao] [google]
37383665

>>37383631
So somebody stitched the extracted image files and cleaned them? And how come her feet are visible on this one, when they are covered on the selection screen? Maybe I'm misunderstanding something.

>> No.37383680

>>37383519
Now you know why secondaries love her and primaries hate her.

>> No.37384004

>>37383519
Who are you quoting?

>> No.37384721

>>37383665
Maybe it got extracted from the assets? Unless it's stored as you posted it their with text n shit.
Or maybe ZUN himself posted it somewhere online at some point.

>> No.37384735

>>37384721
It's stored as I posted it, except it's split in two parts (where the red line is). I'm sure of that, because I in fact extracted the images from .dat files today to check.
The wiki shows that image next to character profiles, that's why I asked if it was supposed to be in the manual.

>> No.37384822

>>37383680
Secondaries loves her? Pretty sure she is one of the more underappreciated 2hus

>> No.37385174
File: 1.09 MB, 1200x1500, orin.jpg [View same] [iqdb] [saucenao] [google]
37385174

>>37383519
quite a feeling, isnt it

>> No.37385783
File: 405 KB, 1000x1000, fde714be0d629c0a49de6f1c7d9f1e8c.jpg [View same] [iqdb] [saucenao] [google]
37385783

>>37383519
Going into DDC blind and encountering this bullshit for the first time was such an unforgettable experience. Seija's gimmick is absolutely niggerish but it suits her so well that I can only love her more for that.

>> No.37385845

>>37385783
I watched her from game plays and fought her in Thousand Night Amnesis before so its not like I dont know what I'm getting into, but its going to take a Kong while to get used to it

>> No.37385889

>>37375490
>it's finest
>it is finest

>> No.37385903

>>37383519
I don't mind her first two spells but her third and fourth ones are unforgivable.

>> No.37386631

What's the best and worst type of shot according to /jp/ in some specific games? Also any recommendations for the spin off games?

>> No.37386902

>>37386631
6: Pretty balanced.
7: SakuyaA is busted; everyone else still pretty good.
8: Magic Team gets the Malice Cannon; some solo shots (in particular Sakuya and Alice) are terrible.
10: MariC can be mega cheesy if used correctly; ReimuC is suffering during boss fights.
11: All quite different, so it's hard to say, but Yukari and Patche are probably the better ones while Suika and Alice don't have as much to offer.
12: Pretty balanced, some say MariB is worse.
13: Pretty balanced, but Sanae is aggressively mediocre with no cool gimmick.
14: MariB and SakuyaA are busted; SakuyaB is suffering constantly.
15: The whole game is suffering constantly.
16: Lots of combos so it's hard to say, but Mari+Winter is pretty fun, while Aya+anything feels lacking.
17: The absolute bustedness of Roars makes shot types feel secondary, but YoumuE is bugged to be extremely weak and, Youmu in general is a bit harder to use.
18: Sakuya is the best when used correctly; Mari is sadly underpowered.

>any recommendations for the spin off games?
What exactly do you mean? They're all good. I guess I'd recommend 14.3 above the others, it has a lot to do and a pretty accessible difficulty level.

>> No.37387535

Finally beat LoLK with all characters on PD, and already beat Legacy with Reisen.
Should I try Legacy with Sanae or Hecatia with Reisen next? This game is giving me Stockholm Syndrome

>> No.37387569

>>37386902
>11: All quite different, so it's hard to say, but Yukari and Patche are probably the better ones while Suika and Alice don't have as much to offer.
ReimuC's bomb and damage output are extremely good.
>12: Pretty balanced, some say MariB is worse.
SanaeB is busted when it comes to the stages, especially stage 6. MarisaB's damage output is the worst with no good bomb to make up for it.
>15: The whole game is suffering constantly.
Wrong, the game becomes a cakewalk with Reisen.
>16: Lots of combos so it's hard to say, but Mari+Winter is pretty fun, while Aya+anything feels lacking.
For me it's Cirno that's bad.

>> No.37387762

>>37387569
I actually do like Aya a lot, but she's a bit harder to use effectively because of the unwieldy shot, so I figure Yukari is a safer choice.
For 12, I found UFO routing to be much more important than any of that.
>the game becomes a cakewalk with Reisen
People keep saying this, but the fact that her bomb makes your hitbox larger while not protecting against lasers makes everything after Sagume pure rape. I find the Sanae supergraze method a lot more believable, not that I'm ever going to play that game again to find out.
And Cirno and Aya are both lackluster in 16, but I remember being more annoyed by Aya. Also forgot to mention that Reimu is dangerously cheesy in the Extra, like she puts it a whole difficulty level below what the others have to deal with.

>> No.37388113

>>37387762
That's why you gotta get good with grazing. If you're good at grazing you get more lives which equals more bombs

>> No.37388191

I need help. I want to keep playing touhou and I'm trying my best with lolk. But I'm having a lot of trouble playing after 10-15 minutes and losing. I keep getting discouraged and even worst, my eyesight has a hard time keeping track of the bullets. Is there any pointers I can motivate myself?

>> No.37388493

>>37388191
Play pointdevice and when in doubt stream.

>> No.37388529

>>37388493
>stream

Wait what do you mean by that?

>> No.37388605

>>37388529
Streaming is where you start from one edge of the screen, and (in most cases) slowly tap until you reach the other end to avoid bullets.

>> No.37388648

>>37388605

I've noticed that some enemies and bosses follow a similar pattern. Like I could just edge my way without getting hit. I might try that again the next time I play. What should I do for bosses with more complex patterns? Id like to collect those spell cards and practice. But sometimes I get caught up and move right into a bullet by accident.

>> No.37388745

>>37388648
>What should I do for bosses with more complex patterns? Id like to collect those spell cards and practice. But sometimes I get caught up and move right into a bullet by accident.
Either play pointdevice and practice until you get it (Doing Doremy on all characters made it possible for me to capture all her cards with ease)
Or play the other games first so you can learn easier versions of some of the patterns (Junko's got very PC-98 nons, Clownpiece ripped one of her nons from Byakuren, etc)
If LoLK is one of your first games, wait until you've beaten a few others before you get back to it. It's hard.

>> No.37388818
File: 1.05 MB, 1113x716, sanleg.png [View same] [iqdb] [saucenao] [google]
37388818

I think I can do this with a little bit of routing and patience, I keep getting nervous because I don't have shields nor pointdevice as a safety net.

>> No.37389098

>>37387569
At least Cirno has massive spread that helps with stages. Aya is just ultra shitty Marisa with more speed, no range and laughable damage.

>> No.37389374

Aside from ReimuA, what are the best shot types for challenge runs on SA Extra?

>> No.37390284

the only thing i like about reimu a in eosd is the ending

>> No.37390857

>>37390284
Which is better for one cc Eosd, Reimu A or B? I did 1 CC with Marisa B and now I want Reimu's ending

>> No.37390878

Found out that PD unlocks extra. So I guess I can do Heca with anyone. Thinking Sanae because her nons completely destroyed Reisen and would be fun to milk them for lives God I wish I could milk Hecatia
>>37389098
Yeah but the range doesn't make up for her low damage. I swear Cirno is the only HSiFS shot that can be hitting the boss at all times and still timeout a card.

>> No.37390894

>>37390857
There's four different endings.
Personally I say ReimuB > ReimuA because despite Patche being harder ReimuB wrecks everything else.

>> No.37391117

>>37390857
how much do you hate stage 4

>> No.37391185

>>37387762
>Also forgot to mention that Reimu is dangerously cheesy in the Extra, like she puts it a whole difficulty level below what the others have to deal with.
Elaborate

>> No.37391303
File: 60 KB, 720x711, 1635806789160.jpg [View same] [iqdb] [saucenao] [google]
37391303

>>37391185
The gimmick of 16's extra is an extremely mobile boss and your subshot being a fixed back shot which also motivates you to be as mobile and change your position a lot. She has at least 2 cards where she is below you the entire time and you have to shoot her from above. Reimu has focused and unfocused homing shots meaning you'll be dealing damage to the boss no matter your position so it just becomes infinitely easier.

>> No.37392778

>>37391117
Not so much, if anything I hate her non spells more than her Spellcards. But then again I have only play Marisa on EoSD

>> No.37394898
File: 110 KB, 620x520, 1622835758702.jpg [View same] [iqdb] [saucenao] [google]
37394898

>>37375490
What is the best resolution to play the games at? Fullscreen? Windowed mode?? Also I'm on a 15'' laptop and been playing this way for a long time. Are bigger monitors better?

>> No.37395012

>>37394898
The best is whichever you prefer, as long as the aspect ratio is preserved. If your eyes aren't being strained on the laptop, that's fine. I prefer crisply pixel-doubling the windows with vpatch, but depending on your resolution, full-screening might be better for you.

>> No.37396265
File: 2.68 MB, 1281x992, aaaaaaaaaaaa.png [View same] [iqdb] [saucenao] [google]
37396265

FUUUUUUUUUUUCK YOU RINGO AND YOUR MICRODODGE SPELLSHIT AAAAAAAAAAAAAAAAAAAAAAA SHOULD'VE STICKED TO NORMAL MODE LIKE YOU TOLD ME TO AAAAA

>> No.37396674

>>37388818
Don't put the blame on sanae.

>> No.37396714

>>37396674
I put the blame on my nervousness

>> No.37398677

What is ZUN thinking when he gave Back up Dancers those dumb non spells?

>> No.37398787

>>37398677
Stay under one of them and dodge there

>> No.37399310

UFO is impossible

>> No.37399433

>>37399310
UFO is a game where you need a good route to have a chance.

>> No.37399894
File: 2.83 MB, 1267x948, augh.png [View same] [iqdb] [saucenao] [google]
37399894

If I could erase any one spell from the Touhou series it'd be this one.

>> No.37399976
File: 119 KB, 200x200, 1634357783991.gif [View same] [iqdb] [saucenao] [google]
37399976

>>37399433
UFO is shit, SHIT!

>> No.37399988

>>37399894
Waves 1,2,3 are somehow fixed and can be dodged by standing still if you place yourself on the right lane, after that it is just a zigzag pattern.

This only applies to normal and easy, on hard only the first wave can be dodged that way and on lunatic you don't have enough space

>> No.37399994

>>37399988
>Waves 1,2,3 are somehow fixed and can be dodged by standing still if you place yourself on the right lane, after that it is just a zigzag pattern.
That's what I've been doing

>> No.37400041

>>37399994
There is a super secret technique for Touhou games for more accurate movements and that is pressing the down movement key

>> No.37400223

>>37400041
Are you memeing or am I supposed to hold down for micrododges?

>> No.37400245

>>37400223
If you try to move diagonally down at the bottom of the screen, you only move at 1/sqrt(2) of your normal sideways speed.

>> No.37400254

>>37400245
I just tested it out in practice mode.
Holly shit it makes a difference

>> No.37400271
File: 85 KB, 256x256, Th06Remilia.png [View same] [iqdb] [saucenao] [google]
37400271

I cleared EoSD with continues. My first try in a few days too! The 1CC is in sight. Patche is still a major obstacle. Sakuya isn't bad. Her attacks are pretty easy to follow, but it's easy to get cornered. I can't say if I'll have issues with Remi, since I've only went against her three times at this point, but I don't think she'll be that bad once I memorize her a bit.
After I get my first 1cc, I'll get good enough to not lean on Marisa B bombs.
I'm very, very excited.

>> No.37400584
File: 2.80 MB, 1267x951, nooo.png [View same] [iqdb] [saucenao] [google]
37400584

Byakuren babe I'm so sorry for bullying you please forgive me this is so much worse

>> No.37400765
File: 2.98 MB, 1271x952, nooo.png [View same] [iqdb] [saucenao] [google]
37400765

Junko's husband probably paid a hit on their own son because he was tired of micrododging the child support.

>> No.37401182

>>37400271
Proper route for stage 4 will save you plenty of resources.

>> No.37401297
File: 66 KB, 533x459, kinda disgusting.jpg [View same] [iqdb] [saucenao] [google]
37401297

How do I 1cc DDC with SakuyaB without killing myself?

>> No.37402686

>>37400271
You are using default lives, right?

>> No.37402855

>>37402686
3, right?

>> No.37402888
File: 21 KB, 552x736, 1478047106648.png [View same] [iqdb] [saucenao] [google]
37402888

Are we still doing these charts?

I finally got the no bomb PD clear in LoLK.
Was stuck for days solely because of Junko's final, which I could not capture no matter how many times I tried.

>> No.37402902
File: 345 KB, 1192x638, Touhou 1CC chart 2.png [View same] [iqdb] [saucenao] [google]
37402902

>>37402888
you're missing the PC98 and photo games

>> No.37402925

>>37402902
I only included the games I care about.

>> No.37403047

>>37401297
Hard work and guts. It really is just a matter of getting to stage 6 with enough resources to not care; everything up to that point is pretty doable with some practice.

>> No.37404517

>>37377595
I don't know if it's a Normal vs Lunatic thing but I find that to be her easiest spell by a country mile. You're just going back and forth a li'l bit.

>> No.37404815

>>37404517
Not that anon but for me it's easily her hardest card outside of her final. My issue with it is that the bullet waves get denser and denser as the spell goes so on so you have to consciously adjust your taps to be shorter and shorter. There's also barely any time between the waves for you to read the next one and realign your position. The first 3 waves like another anon said are free, the next few are doable but by the 7th and beyond it becomes really tight and the slightest error kills you. Trying to capture it was pure suffering and gave me a new-found appreciation for Flash and Stripes.

>> No.37405897

>>37404517
For me her easiest is her first one. Just stay under the bullet and micro the next

>> No.37407489

Fuck You Grow Bigger, and ZUN make sure we suffer through it by making it a timeout spell. What's the trick if youre not using Raymoo?

>> No.37407813

I think LoLK might've broken me
>>37407489
Beaten DDC with everyone but ReimuB and SakuyaB and my 1cc depends on if I can bombskip that shit or not

>> No.37407878

I've picked up these games just now, starting with EoSD and Patchouli's lasers are giving me a lot of trouble, is there any easy way to avoid them? I know more or less how they move, but they always end up cornering me or driving me into another projectile

>> No.37408137

>>37407878
Misdirect the red bullets to one side

>> No.37408606

>>37407813
I managed to almost clear the game (with continues) yesterday but that spell drained my two continues. Spent the whole night after that trying to capture it in practice but failed

>> No.37408633

>>37407878
Stream the lasers and bullets slowly, and when another laser comes, zip through the circle bullets by immediately unfocusing. You'll get used to it, dont worry

>> No.37408671

>>37407489
The trick to DDC is to beat it as Reimu and then uninstalling.

>> No.37408730

>>37407489
Learn the obvious route, the game even has spell practice for that. Only reason it's annoying is because of hitbox visualization jank so stop depending so much on looking at your hitbox and get a feel for how much room you have to move around just by looking at your character sprite. You should always make sure you have some leeway when streaming the knives. So don't try to graze them just because, that is what gets your murdered since your size is so deceptive. Once you learn that it's very consistent because it's as good as static.

>> No.37409583

>>37407878
The laser hitboxes are bullshit, the moment they START to disappear you can move through them. It’s actually a little before that but better to play it safe. Knowing this makes dealing with them way easier. Seriously, learn the timing to move through them and your chance of success on those parts increases dramatically.

If you dont already know, for the big round bullets only the dark core and just around it has a hitbox that will hurt you. You can pass through the outer, like, third of the ball just fine.

Sakuya’s knives have hitboxes AROUND them, look at the width of the joint between the blade and the hilt, the entire hitbox down the knife is that wide.

Now you are ready to play EOSD. Far as I recall those are the only bullshit hitboxes.

>> No.37409599

Does the emulator for the PC98 games have any savestate type function? I’d like to be able to practice stages/bosses like the later games let me.

>> No.37409765

Is it just me or does LoLK's stage 4 feel extremely short? Doesn't help that you can skip Sagume with a glitch too.
>>37409599
I'm pretty sure Nekoproject does, but I'm not sure.

>> No.37409824

>>37409599
Nekoproject has one, but you have to add it yourself.
Edit the config file and add STATSAVE=true under the "NekoProject21" section.

>> No.37409854

>>37399310
UFO Hard 1CC is the hardest 1CC I have. It's great fun, though.

>> No.37410721

>>37400271
>>37402686
I don't really think that 5 lives really matters. I did mine with 5 lives and all it really does is give you some extra wiggle room. I think if your good and consistent enough to do it with 5, you could 100% do it with 3. It'll just save you some time and grind.

>> No.37410894

>>37410721
I'll save myself some time and grind and just say that I could 1cc Lunatic. I mean, it only gives you a little less wiggle room than Normal.

>> No.37411186

>>37410894
Nice leap there. I didn't say that. All I meant was there's no need to gatekeep shit like this when 2 lives don't make a huge difference to a skilled player.

Extra lives only make a difference to players who are bad, and players who are bad won't get a 1cc no matter if it's 1 or 5 lives.

>> No.37411646

>>37411186
I still play IN with 5 lives even when I CCd that game twice

>> No.37411728

>>37411186
You can't be serious. Players who are bad eventually become just not bad enough to scrape out a 1cc, at which point two whole lives absolutely does make a difference. That's the whole point of making progress in these games. For a skilled player who has many 1ccs under their belt, sure, I can see where you're coming from, but for someone to claim that they've achieved their first 1cc while using extra lives is like someone saying they've run a marathon when really they've only ever run 20 miles at a time.

>> No.37411944

>>37410721
Extra 6 bombs and 2 misses is a massive advantage. But I still agree on
>if your good and consistent enough to do it with 5, you could 100% do it with 3
Doesn't mean that 5-lives clear automatically grants you 3-lives clear though.

>> No.37411946

To end this argument, is it important to try to 1CC a game with two lives assuming thats the default lives? And when should one does it? Or is it more beneficial to continue to get more 1CCs with max lives using diffrent shot types or higher difficulty?

>> No.37412045

>>37411946
You shouldn't bother using extra lives anyway, there's no point. If you want to see more of the game for practice purposes, continues work just as well.

>> No.37412178

>>37411946
I say 1ccs depend on what the game says is a 1cc.

>> No.37412246

>>37412045
What's /jp/'s consensus on the default amount of lives then?

>> No.37413620

>>37412246
The default setting of the game obviously.

>> No.37416548

>>37411946
>>37412246
The default in EoSD, PCB and IN is 3, as in, you see two extra stars when you start.
If you clear a stage and get a Player Penalty to your score, means you're not playing on default.

>>37411946
Also, EoSD, PCB and IN are the relatively easy ones.
You can't increase your lives in later games, and those are much more difficult.
So if you need an extra crutch right now, later things are gonna get even more difficult.

>> No.37416635

>>37412246
default (3)
>>37411728
>just not bad enough to scrape out a 1cc
Literally me with every game except DDC. Optimizing is all fine and dandy but if I can wing stage 5 and skip everything in 6 why bother

>> No.37416728

>>37412246
I say you take what advantages you can. If you can still get the good ending its a 1cc in my book. But I see what people mean here.

Just for me personally I couldn't till I got good at the last 2 stages in EoSD. Which means practice mode, which starts you with default lives anyway. The extra lives didn't mean anything to me when I played perfectly through stage 1-4 then ate shit on the last 2.

>> No.37417088
File: 61 KB, 800x902, 1CC.png [View same] [iqdb] [saucenao] [google]
37417088

I started doing 1ccs with max starting lives and then replayed it all with default after 1ccing each game at least once. This crutch helped me to ease into 1cc grind. A clear is a clear, extra lives just make it lower quality clear. HRtP can suck my dick though, it's too frustrating.

>> No.37417581

I feel like I'm just getting worse now
I used to be making it to stage 4 or 5 on average in lunatic IN and now I'm barely even making it to stage 3
I've literally played it every day so it's not skill atrophy, so why am I like this?

>> No.37417602

>>37417088
It isn't once you learn how to get tons of extends. It becomes almost easy, to the point I picked it up a month ago (after not playing for a couple weeks once I got 1cc on both routes) and got 1cc on jigoku on the first try and on makai on the second try.

>> No.37417607

>>37417581
Take a break and try next day, and so on if it keeps going like that.

>> No.37418661

>>37417602
Getting hit by the ball or letting (P) to leave the screen tilts me into oblivion. Although I never really properly farmed lives by bombing fresh stages.

>> No.37419237

>>37418661
Yeah, once you start sliding all the time instead of trying to hit the ball with ofuda and once you realize Ps can be ignored cause they're a bad way to score it makes a world of difference.
There's some tips I wrote here >>37156195 in case you want to give it another go someday.

>> No.37419482
File: 700 KB, 1102x506, ss.png [View same] [iqdb] [saucenao] [google]
37419482

>filtered by fairies after a decade of no play
peaked 10 years ago after beating mokou, it's over frens

>> No.37419515

>>37419482
It might take a bit but you'll get back into it.

>> No.37419638

>>37383519
too green

>> No.37422695
File: 10 KB, 813x648, 1cc.png [View same] [iqdb] [saucenao] [google]
37422695

Guys, I can't delay it anymore. SA is next up, I don't think I can't do it. Specially since I wasn't playing since long time.

>> No.37423478

>>37422695
Try ReimuC or MarisaC
ReimuC maxes power at 3.0, and her bomb travels with you so you can cheese the game
MarisaC's bomb shields her, and if you get hit it clears the screen of bullets.

>> No.37423833

>>37422695
It will be tough but SA is a very routable game and you can use your shitty bombs pretty generously.

>> No.37424285
File: 109 KB, 800x893, 1cc chart.png [View same] [iqdb] [saucenao] [google]
37424285

https://files.catbox.moe/evjfep.rpy
https://files.catbox.moe/7j7kff.rpy
SakuyaB DDC time
Raiko seems relatively average from the times I've attempted her but the way there isn't fun at all.

>> No.37424983 [DELETED] 

TD was released over 10 years ago.

What the HELL happened ;_;

>> No.37425126 [DELETED] 

>>37424983
jesus christ, I thought TD was new

>> No.37427488
File: 141 KB, 440x690, 140_sekibanki_loss.png [View same] [iqdb] [saucenao] [google]
37427488

>>37424285
>SakuyaB DDC time
My condolences. I gave up on that shit for now. Half-way through Seija's fight it turns into complete shitshow.

>> No.37432521

>>37425126
It is. Everything that came out after I started playing is newhu and therefore SHIT.

>> No.37432563

>>37424983
T-There's no way... TD is one of the new games.
I remember waiting for the download as soon as the Comiket began like it was yesterday.

>> No.37432594

>>37432563
What's even more depressing is that EoSD release date was closer to TD release than TD release was to today. It's over for us...

>> No.37433142

Can anyone explain to me how to utilize the Seasonal release correctly? Use them in place of bombs? Should I spam them them or use them at a certain number of charge?

>> No.37433271

>>37433142
The more bullets you get in a release, the more you'll get back in return and the more you'll get out of score points for extra lives, so it's best to use them smartly and get as many as possible with one release . Winter gets its best use on top of a boss where all the bullets are spawning and Autumn can run around the stage to get as much as possible. Summer can be used often since it only uses up one a time so don't feel like you have to be too careful with it though. Spring is self-explanatory.
Keep in mind two things though: you CANNOT deathbomb with them so you gotta do them pre-emptively, and using them removes your i-frames so try not to use them immediately after a bomb or losing a life.

>> No.37434953
File: 1.20 MB, 1200x898, HSiSF aya spring.png [View same] [iqdb] [saucenao] [google]
37434953

>>37433142
Score multiplier is based on the green pickups you get from season releases and I think bullet clears after boss spells/non-spells. The more score multiplier you have, the easier it is to get extra lives and have more of a safety net for mistakes. The green pickups are worth more points the higher the season level when you erase the bullets. The main way of raising the multiplier is to get the season to level 5-6 and releasing in a place with a huge number bullets, but you can keep them as an panic button if you know a hard section is coming up. There's a lot of 1ccs to go through so you'll naturally discover the better release spots as you play the game more. I've had the most success with Spring in terms of getting the multiplier high due to its massive range.

>> No.37435306

Anyone else have that one stage/game they love to run again and again? For me it's PCB EX, but probably because it's easy, good music, and I fancy Ran as a character

>> No.37435320
File: 911 KB, 800x1251, 9cb787a29735b6656a9bf4fb3fd15475.png [View same] [iqdb] [saucenao] [google]
37435320

>>37433142
You need score to get extends, you need point item value to get score, you get point item value from erasing bullets on high level subseason release.
Spring: build up rank 6, wait for fucktons of bullets on screen, release.
Winter: build up rank 6, release under the boss when spellcard starts.
Summer: you're going to just spam this one, still try to do it on high levels because extra PIV bonus still applies.
Autumn: you're going to mostly spam this one too, instantly refilling spent rank 1, but for proper PIV bonus you need to use release it few time on high rank.
Getting big PIV bonus must be your priority with subseasons. If it's not possible, then just use a bomb instead. HSiFS gives you fucktons of resources so you can bomb to your heart's content.

>> No.37438283

>>37432594
EoSD is almost 20 years old, I want off this ride

>> No.37439359

>>37433271
>>37434953
>>37435320
Damn that sounds difficult for a newbie like me. I guess spring and summer are the more newbie friendly ones then? Also how the fuck does Marisa B's bombs works in DDC since I saw some people saying Marisa B being good

>> No.37439788

>>37439359
All you really need to make use of subseasons system is to memorize a bunch of milkable spots. Spring is the most intuitive because it covers almost entire screen at max level so you don't need to hug bosses and time release with their attack.
DDC MarisaB is a meme.Your bomb drifts upwards and converts bullets into items. It's not a bad shot but her bomb isn't that broken. You need to time and position it really well to get enough items for life piece and you may trap yourself at the top of the screen with bullets crawling up your ass if you panic bombed without taking its quirks into consideration.

>> No.37439946

>>37439788
Thanks. I guess I'll get used to Sakuya or Reimu then since Marisa A's focus is kinda bad against starting from Stage 3

>> No.37441559

>>37439359
DDC MarisaB may be broken but she only really shines in the higher difficulties, because more bullets = more points = more lives. There are some patterns on Lunatic/EX you can just rapidly go up and down with and keep getting live fragments.
It's not really worth it if you're new as it requires knowing the best time to use it and isn't gonna carry as much on Normal.

>> No.37444581

>>37439946
MarisaA is great, her flamethrower will still do damage as long as the enemy isnt at the very top of the screen

>> No.37444588
File: 1.36 MB, 785x914, hell.png [View same] [iqdb] [saucenao] [google]
37444588

>kanako's first non
>seija's stage 6 midboss second non
>the last few fairies of lolk's extra
Is there are a general strategy to handle arced criss-crosses or whatever these patterns are called? All I'm doing is moving randomly praying I don't get hit since I can't read them at all.

>> No.37444602

>>37444588
I always bomb stage 6 midboss Seija

>> No.37444945

>>37444588
I hate criss cross bullets too, but if you want some practices I think Eirin's the best choice, her Spellcards and nons are full of them.

>> No.37445091

>>37444588
The one you posted isn't fully random, so you can just follow the lines of the curving bullets downwards with your eyes and dodge back and forth between the safe cells.

>> No.37445355

>>37444588
For Seija's it's something like going through staird-shaped lane or weaving around in a DNA-like pattern but I could only last a few seconds before dying/bombing.
Kanako's is more straightforward, you just dodge each ring one at a time.

>> No.37445577

>>37444588
wtf I tried this pattern on normal and it's like 1000% harder than on lunatic for some reason, maybe because the pattern is harder to make out when there are fewer bullets.

>> No.37452459

I know some people like to meme on those who pick lower difficulties, but what do they think of people who can't even clear the first stage of the lowest difficulty?

>> No.37453579

>>37452459
That means these people are doing something wrong like not even checking the controls before playing.

>> No.37453825

>>37453579
I used barely get past the first boss, then game over in stage 2 on normal mode when I was a beginner, then I tried easy mode and got the same result. It's not that different.

>> No.37458141

>>37452459
I think they should stop playing games when they're blind. EoSD stage 1 had barely any bullets in it on normal, I don't want to know how barren it is on easy.

>> No.37459682

>>37423478
But MarisaC's DPS sucks. I'm not playing shottypes with low damage in a game where I can barely do damage since bombs drain my power. At least with ReimuA I can reach Orin (the boss), but Yuugi still filtering me hard, and I really don't want to speak of Satori's spells as ReimuA at this point.

>> No.37460585

>>37452459
Considering that the first time I played any Touhou, which was also the first time I played any STG, I was able to complete at least two stages on Normal without a continue, that doesn't even seem possible. You'd have to be literally disabled.
It's not a meme either, Easy is simply not worth anyone's time to play or discuss.

>> No.37460613

How do I reach the ending of VD? Do I need to clear a certain number of scenes?

>> No.37460655

>>37460585
>Easy is simply not worth anyone's time to play or discuss.
Speaking from experience easy mode can be excellent practice to for skipping directly into playing lunatic for survival.

>> No.37462443

I'm trying to compete Impossible Spell Card, but day 10 is kicking my ass
You know you've fucked up when Yukarin is coming after you

>> No.37462496

>>37459682
MarisaC has the easiest Satori in my opinion, that's part of why I suggested her.

>> No.37462507

>>37460613
IIRC there's no "ending" as such, just a single congratulations screen each for beating the last level and for beating every level. If you mean how to unlock the last level, then yeah, it's gotta be just clearing more.

>> No.37463629

>>37462496
ReimuB's feels easier now that I reached with her.

>> No.37469597

Why is UFO such shit?

>> No.37469772

>>37469597
Post scores.

>> No.37470159

How the fuck I went from reaching Okina's final spellcard on my first day playing HSiFS to constantly dying to that yamanba's final spell? I have this habit of immediately resetting every time I died to something dumb too

>> No.37471085

SakuyaB DDC makes me cry
>>37470159
The knife hitbox is bigger than the actual bullet

>> No.37471614
File: 19 KB, 800x638, 1CC.png [View same] [iqdb] [saucenao] [google]
37471614

Just got a POFV lunatic 1cc, no shame in using Medicine. Also thanks for the tips at the start of last thread, might try again with Lyrica or Yuuka because I like them, but not today. It's time to go back and grind lunatic IN.

>> No.37471747

>>37471614
I'm a normal mode player, but should I even bother 1CCing PoFV rn because Medicine and Aya, usually are ones eho cucked me early on and I dont know how to stack lives. Aside from PoFV I havent 1CC MoF, TD, DDC and HSiFS.

>> No.37472001

>>37471747
If you can clear extra mode then I'd say you're good to go for a lunatic run (with Medicine at least), try to clear as many bullets as you can with a lv2 bomb and chances are you'll get enough bar for another lv2 bomb, do that enough times and you'll rack points faster, especially in lunatic.
Here's a replay if you wanna see how it went for me.
https://files.catbox.moe/fk0edj.rpy

>> No.37472182

>>37471747
Hardshitter here, PoFV Medicine is my one and only Lunatic 1CC. I It was very easy, I got the 1CC in three tries. My chart is over here >>37402902

>> No.37472663

>>37471747
>Aside from PoFV I havent 1CC MoF, TD, DDC and HSiFS.
Why are you saving easiest games for last?

>> No.37472693

>>37471747
Reisen is good to farm points and getting lives, but she has to deal with Medicine in stage 7.
Fighting against Aya isn't that bad when you realize you can stream through all of her atacks.

>> No.37473024

>>37472663
Kanako keeps cucking me and I hate TD's mechanics. Do you suggest that I should go for these 2 instead?

>> No.37473699

>>37376955
Whereabouts of the heart

>> No.37474351

What's the message behind Goyoku Ibun?

>> No.37474418

>>37377595
Tap left, tap right. Tap left, tap right. Just follow the rhythm, it's simple as shit.

>> No.37476186

I was playing Goyoku Ibun with Murasa and after winning against Kogasa, my game just shut down without warning. Any idea?

>> No.37476202

>>37476186
Your PC is a Kogasafag

>> No.37476269

>>37473024
Go slap Kanako's ass, you can do this if you don't get cocky and die with bombs.

>> No.37476586

>>37471614
I wouldn't recommend Yuuka next. Her level 2 spells make a lot of fast bullets and you move like a snail, so you're gonna end up dying quickly. It's a pretty rough 1cc compared to others in the game.
She's supposed to make up for it with her strong offense but the AI doesn't care about that.

>> No.37477168

>>37476269
Its less of being cocky but more of being a dumb klutz. I can beat Remilia with just two lives left but can also screw up by going into Remilia with six lives at hand and left with zero lives at Red Magic.

>> No.37477766

>>37470159
Happens every time, you overthink things that you were able to sightread the firs time, or start making dumb risky plays to optimize more than necessary, or start losing focus during easy parts. Take a little break, or just try to play extra carefully.

>> No.37477804
File: 87 KB, 935x935, 1627111096513.jpg [View same] [iqdb] [saucenao] [google]
37477804

>several practice runs of stage 6 with bombing
>best attempt is beating shimmy with 3 extra lives left
>several practice runs of stage 6 without bombing
>best attempt is losing a few seconds into shimmy's third card
Trying to learn how to do DDC stage 6 as SakuyaB is pure suffering. I don't know if it's the shot being almost complete dogshit or me being inexperienced, but Shimmy now unironically feels like the hardest final boss after the Junko.

>> No.37477895

>>37477804
Shot type and bomb makes a huge difference for 1cc difficulty. LoLK is utterly trivial to 1cc with Reisen.

>> No.37478080

>>37477804
SakuyaB is honestly the worst shottype in the whole series, don't feel too bad about it

>> No.37478187

>>37477804
You're going through the exact same thing I did four years ago, dumb green Koishiposter. Shinmyoumaru is indeed one of the hardest final bosses, and SakuyaB does indeed give you basically nothing to work with, so it's just hard, there's no way around it. I got the first five stages down to a science, then just had to keep bashing my face against it until one day I good enough RNG and made enough good plays to push through her bullshit. If you have the dedication to stick to it and not take huge breaks between sessions like I did, it probably won't even take you that long.

>> No.37479098

Game over on Kanakp, Time to try again.

>> No.37479140

I've been playing for many hours, even replaced my controller since it gave me wrong inputs and that screwed me over many times, but fucking hell, I just can't deal with Yuuma's last card as Murasa. I know how you're supposed to do it but I always get screwed over by some weird timing.

Oh and, how is one supposed to play Kanako? Is it just me or her playstyle is kinda garbage.

>> No.37479204

>>37476186
Are you playing with any game modifications?
Where did you get the game?

>> No.37479345

>>37479098
Got one attack further, and got another a score extend I didn't reach last run. I suppose that means worse play overall.

>> No.37479432

>>37479345
You should definitely be getting all your extends before Kanako. Take some time to route the first few stages around keeping your faith combo up, so you can go into the second half with a larger resource buffer.

>> No.37480766

>>37479204
Nah, no modifications as far as I know. I think I got it from Moriya Shrine back when it was released. But it didn't happen again at that particular spot, only in another one. It's weird.

>> No.37482627
File: 254 KB, 1275x958, 1cc.jpg [View same] [iqdb] [saucenao] [google]
37482627

>>37479432
Took all night but I fukken did it!

>> No.37482846
File: 703 KB, 800x745, Suwako Rainy.png [View same] [iqdb] [saucenao] [google]
37482846

>>37482627
I'm proud of you, anon. Don't take anyone's shit for starting on Easy, I also started on Easy and now I'm banging out Normal 1CCs without breaking a sweat, and Hard 1CCs after putting in some effort. You'll improve quickly if you keep at it!

I'm sure someone will mention this if I don't, so I might as well be the one: Kanako's final spell is widely considered harder on Easy than on Normal. Might be a coding error or something, I don't know, but it's definitely a denser pattern than the Normal version. Here's the infamous comparison video: https://www.youtube.com/watch?v=pKRMW-RWUlc

>> No.37482887

>>37482846
It seems like less of a coding error and more of an oversight. "Oh, I'll just make some of the bullets slower and less bunched up so they're easier to react to/dodge" without realising that it causes them to arrive all at once instead of in waves.

>> No.37483843
File: 1.36 MB, 1280x960, 1616876375878.png [View same] [iqdb] [saucenao] [google]
37483843

Just got my first 1cc.

>> No.37484158

>>37483843
Did you use bombs at all? This is some madman stuff

>> No.37484352

>>37484158
I used all of them. 4 of which i used on Junko.

>> No.37485053
File: 225 KB, 1115x1704, b7b03c7338a9e44ad85138eba9cb37fb.jpg [View same] [iqdb] [saucenao] [google]
37485053

>>37482627
>easymodo
>worst shot type in the game
What the FUCK are you doing?

>> No.37485452

Since we are talking about MoF anw, what are some non spells?Spellcards or even a part of stage that are consider diffciult but worth learning through? While at it which of them should I go "fuck it just bomb"
t. I still bomb Hina"s midboss and all Aya's spells until today

>> No.37485474

>>37485452
>While at it which of them should I go "fuck it just bomb"
I do this with every single Kanako attack except her first spellcard and last

>> No.37485497

>>37485452
Momiji midboss is doable but so risky and easy to get walled that I bomb it anyways.

>> No.37485629
File: 112 KB, 384x448, Th10SC091.jpg [View same] [iqdb] [saucenao] [google]
37485629

>>37485452
Pic related is confusing clusterfuck at first but if you figure out how it works it can save you a bomb even if you don't capture it.
>While at it which of them should I go "fuck it just bomb"
Aya needs to be bombed at the slightest hint of danger. Her attacks are straightforward, but easy to mess up with poor execution. She's the embodiment of "perfectly avoidable death that ruined the run".

>> No.37486025

>>37485629
So much for 'going easy' Aya

>> No.37488779

Does Gouyoku Ibun have a practice mode or a training room?
I've been struggling really hard as Marisa.

>> No.37492320
File: 34 KB, 338x352, Yuyuko (4598).jpg [View same] [iqdb] [saucenao] [google]
37492320

Hello, I recently started playing on keyboard, and sometimes I noticed that my character gets locked into a direction randomly, and there is no way to get out of that state, even letting go of the kb entirely still has her going to that direction, is there a fix for this?
I am using a mechanical keyboard with anti-ghosting.

>> No.37492983

>>37492320
It's a bug in some games. The only way I've ever fixed it was by pausing then hitting the affected arrow key on the numberpad.

>> No.37493013

Why do replays bug out sometimes? Yesterday the replays I saved all display 0 in the frame counter for the replay, and some stages straight up crashes the game when you get to them in those replays. Happened to several replays yesterday, but today with the same game everything seems normal.

>> No.37493324
File: 254 KB, 600x676, Yuyuko (4981).jpg [View same] [iqdb] [saucenao] [google]
37493324

>>37492983
The number pad, I see.
I'm using th remapper to play as well, I tried using the numpad for shooting focus etc but it would always result in moving the character instead of the keys doing what they were supposed to. Makes me think the numpad has increased priority for these games or something, as even disabling it doesn't help the situation at all. I'll look more into it to see if I can come up/find a solution
>pausing then hitting the affected arrow key on the numberpad
Thank you anon

>> No.37493586

I've been having trouble with Patchouli lasers, mostly that I underestimate how far the second group moves. I don't go any further than I think I have to because there's usually a dense wall of bullets on the other side of me. Could I prevent that by starting the laser sections farther to the side closer to the first laser and simply moving over more? Right now my only real issues are Patche and Remilia, though stage 5 isn't very practiced I haven't had much issue with it.

>> No.37493610

>>37492320
With the earlier Windows games something similar happened where if I went to the right and then down it would keep going a bit after I stopped pressing.

>> No.37494255
File: 1.60 MB, 1280x960, DDC sakuyaB.png [View same] [iqdb] [saucenao] [google]
37494255

Jesus that was close as fuck. This run was full of mistakes and I had 5 extra lives going into the final boss. Aside from Shimmy, Yatsuhashi's 2nd spell was the biggest roadblock and I had to spend some time getting decent at it. I managed to capture it during the run so that felt really good.

>> No.37494308

>>37494255
Congrats. If there are any 1ccs you haven't done yet, they'll be pieces of cake now.

>> No.37494338

>>37494255
do other games or shots on lunatic now

>> No.37494448

>>37494308
That was the last one of the DDC normal 1ccs I was missing. Part of me wants to try Raiko with SakuyaB for the reason you mentioned, that might be interesting.

>>37494338
Lunatic is way beyond me at present, I might try hard when I finish going through all the games, but it's not that high on the todo list.

>> No.37495000

>>37493586
I hate Sakuya and unironically Cirno more than Patchouli and Remilia. With Patchouli's non spell, I always stay really close to the laser and stream really slowly, when the second laser comes zip left/right through the nearby bullets and stream the lasers again. When she is done doing the lasers she likes to spam sound round shaped bullets, if possible stream them make sure that no matter what you are positioned below her once the bullet spams ended so that you can stream the lasers again. With Remilia I always skip Scarlet Netherworld and Scarlet Shoot, her non spells are not that bad compared to Yuyuko or Kanako, just dont be careless.

>> No.37495685

To get more lives in LoLK do I need to graze as much as i can? Does shooting down all enemies in a chapter help?

>> No.37495834

>>37495685
Yes and yes, 200 graze and 100% shoot down gives you a life piece, max 1 per section IIRC

>> No.37495939
File: 89 KB, 377x320, 1608297839006.png [View same] [iqdb] [saucenao] [google]
37495939

>>37495685
You need at least "+200" on the Total Bonus for every Chapter. The formula for how much you get is Chapter Graze x amount of enemies shot down for that chapter (will always be 100% for a boss pattern unless you timeout, obviously).
So for example here, I let some enemies get away which gives me 88% Shooting Down and 88% of 303 graze is around 266 and that gives me a life piece for being above 200.
So yes, grazing and shooting does help a lot. Sometimes you just gotta recognise when you're not gonna get enough graze or shooting in a chapter to not worry about it and just focus on dodging though.

>> No.37496035

>>37493586
There's a trick to them, always start from the left and then dodge to the right, then do the opposite and start from the right, and so on. That way, you won't have to dodge a wall of bullets and you'll only need to escape from the laser. It works the same for both non spells, just make sure you start from the left.

>> No.37496905

Need a week to just clear DDC with Sakuya A. And somehow I havent even clear TD yet. Means I cant do shit without bomb spams and extra lives.

>> No.37500819
File: 45 KB, 625x540, 1632678189917.jpg [View same] [iqdb] [saucenao] [google]
37500819

>>37375490
>He doesn't play on Windows 10's nup upgraded version that runs at 3600 fucking FPS

>> No.37503056 [DELETED] 
File: 113 KB, 224x260, 1610543512415.png [View same] [iqdb] [saucenao] [google]
37503056

Who are you quoting?

>> No.37503834
File: 3.77 MB, 512x288, 1625695353667.gif [View same] [iqdb] [saucenao] [google]
37503834

>>37500819

>> No.37511846

How hard is EoSD's extra stage when compared to other extra stages.

>> No.37511949

>>37511846
I'd say middle to low difficulty.

>> No.37512690
File: 675 KB, 1280x960, it hurts.png [View same] [iqdb] [saucenao] [google]
37512690

It hurts....

>> No.37512722

>>37511949
>>37511846
Ok /jp/, rank all the extra stages by difficulty pls

>> No.37513710

>>37512722
Just dont start with Koishi or Hecatia and youre okay.

>> No.37513949
File: 91 KB, 510x680, patch.jpg [View same] [iqdb] [saucenao] [google]
37513949

>>37400271
I fucking hate princess undine, the only part in stage 4 I still usually die in.

>> No.37514225

Let's talk about keyboards! Are Gateron yellow switches worth it? What switches do you have?

>> No.37514870

UFO's UFOs aren't really that bad. It can be annoying if it changes color last second, but I don't think that should be a make or break situation. They seem to provide plenty of resources too, compared to the other games I've really played and put any actual thought into.

>> No.37515383
File: 740 KB, 1200x1475, mcz1f8y3fdw71.jpg [View same] [iqdb] [saucenao] [google]
37515383

>>37514225
Plays on laptop on deafult keyboard

>> No.37515605

>>37514225
reds
>implying switches matter

>> No.37523069

>>37514870
>It can be annoying if it changes color last second
The UFOs are coded to stop changing color if you're near them so I personally had almost no problem with that. I think it's only happened once in the dozens of runs it took me to get my 5 1ccs.

>> No.37523946

>>37523069
This shit gives me just as much trouble as ayys/animal spirits suddenly changing color. Sometimes you just want that blue to FUCK OFF but it keeps following you and staying blue.

>> No.37524720
File: 25 KB, 588x457, keymanager_IUAVCNluRJ.png [View same] [iqdb] [saucenao] [google]
37524720

>>37514225
A beaten up xbone controller with half of its buttons working.
I tried keyboard but it makes my hands and arms hurt like hell after only 30min of play. It has brown switches which feel good but, I believe red switches would be better. This kb came with some replacement switches and some are different color and from what I gather trying them, blue and green switches click and make a lot of noise, green being harder to press, brown and white click but make no noise, white is harder and red/black switches don't click at all, blacks are harder to press.
Btw, I solved the issue I reported here >>37492320 turns out I was using a faulty remapper I found on the shrinemaiden forums. Downloading Key Manager solved the issue, highly recommend for those that like remapping keys.

>> No.37524810

>>37514225
membrane

>> No.37525295

>>37524720
>a faulty remapper I found on the shrinemaiden forums
Mefidex's key remapper? What exactly was wrong with it, and what does Key Manager improve upon?

>> No.37525364
File: 119 KB, 1107x940, Yuyuko (5380).jpg [View same] [iqdb] [saucenao] [google]
37525364

>>37525295
Well it was causing the issue I talked about in my original post. I haven't experienced that issue ever since I switched over to the other program.

>> No.37528668

>>37525364
Okay cheeky, I was wondering if maybe you had some more specific information about what was causing the problem, to help determine whether it's necessary to replace Mefidex's tool with something else in the megapack.

>> No.37529498

Tried to 1CC PoFV because its everyone's recommendation, but somehow I play like shit with her, but somehow I came really close with Aya. Who else I should try?

>> No.37529707

>>37529498
Play whoever feels good for you speed and scope-wise. Normally from stage 6 onwards your opponents will enter god mode and you'll need to endure way longer for them to run into a bullet, it just so happens that Medicine and Aya make that process faster. imo Marisa, Reimu, Reisen and Youmu are good picks too.

>> No.37530837

>>37529707
Okay I somehow 1CCd with Medicine and Extra lives, but cant i unlock Extra stage? Also which game should I buy next, one of the difficult three, 17 or 18?

>> No.37530910

>>37530837
There isn't an Extra "stage" as such, it's a different mode of the same nine-stage game. You unlock it for Komachi and Eiki by completing all the other routes, and then for all the other characters by completing it with those two.
>which game should I buy next
11 or 18, depending on how easy you want to take it.

>> No.37531301

>>37530910
Why the FUCK they only give us half a life for extra stage?! Any of you experts who completed the extra stage have any tips or should I juts play it normally?

>> No.37531462

>>37531301
It's faster and more intense, but all the same fundamentals apply. Just do you are best.

>> No.37531850

>>37529498
Medicine and Aya and free 1ccs.
Marisa might be too, I'm not sure.
Reisen acquires lives more easily.
Komachi and Eiki are pretty busted too, they clear cum ghosts really well.
I personally enjoyed Mystia a lot because how straightforward her mechanics are.

>> No.37531864

>>37531301
Timer is pretty short and it also goes down when you die. Make good use of lvl 2 charged shot.

>> No.37534827

>>37530910
>depending on how easy you want to take it.
Elaborate. I havent even 1CC MoF yet, I dont know about trying the buffed version that is SA.
>>37531864
How does the timer work? Is it a win if I can survive till the time is up or something?

>> No.37538062

>>37531301
>Why the FUCK they only give us half a life for extra stage
Extra isn't about beating the boss, just surviving long enough for the timer to run out and watching them stand still to be taken out. Play it safe and let the timer get low then start spamming level 2 spells to try and get more score for more lives/ride out the last stretch.

>> No.37538792

>>37534827
>Is it a win if I can survive till the time is up or something?
Yes. You also get an extra life every 5 million points, so try to clear as many bullets as you can when you use a lv2 bomb.

>> No.37539526

>>37513949
Undine is retardly more difficult than it should be for a spellcard on Normal.
You know what the funny part about it is? The Hard version is piss easy.

So you can either, change to a different shot type, ReimuA has the easiest Patchy spells, or play on hard.

>> No.37540049
File: 627 KB, 640x480, L1CC.png [View same] [iqdb] [saucenao] [google]
37540049

Finally got my IN lunatic 1cc, now all I need is to practice for route B and then I'll move on to another game.

>> No.37540417

>>37534827
By the "difficult three" I assumed you meant 11, 12, and 15, and of those, 11 is not only my favorite, but also probably the most approachable. And 17 is easy, but also a buggy mess, and not nearly as interesting as 16 or 18. So 18 if you want to take it easy, 11 if you want a challenge.

>> No.37540527

>>37540049
Nice job! Is this your first Lunatic 1CC?

>> No.37542041

>>37540417
Does 11 have spell practice? If yes I'll consider buying.

>> No.37542064

>>37542041
Just get the tool for spell and nonspell practice

>> No.37542335

>>37542041
It doesn't.

>> No.37542759

>>37542041
Get thprac

>> No.37542949

>>37402888
Any source for that chart ? Want to fill it too

>> No.37542976
File: 76 KB, 512x512, 1628322681037.jpg [View same] [iqdb] [saucenao] [google]
37542976

>PCB is credited to be the easiest of the 2hu games
>Still can't even 1CC it on normal because I have to bomb my way through stage 5 to even attempt stage 6

>> No.37543060

>>37542976
It's because you abuse the quote function.

>> No.37543408

>>37542976
TD is the easiest.

>> No.37543488

>>37542976
I used to have problem until I listened to anons here recommending Sakuya A and 1CCd on my first try with her. Strong homing shot, four strong bombs. Marisa B is strong too but you're gonna suffer a bit against Youmu and Yuyuko if you dont bomb since they move around often, and Yuyuko's last SpellCard doesn't give a shit about damage.

>> No.37543748

>>37542976
PCB is the easiest once you get used to abusing the Cherry mechanic
if we're talking about the actual patterns I find it to be one of the harder games

>> No.37544330

>>37543748
Not that anon but how do you "abuse" cherry borders?
Assuming you're good with stages their only real use is with bosses, are you talking about timing out everything until you get to a difficult spellcard?

>> No.37544433

>>37544330
You can press X to activate them like a bomb, and the more bullets you erase the more you'll get back for the next one. You can pretty much use them like a release from 16. With Extra and Phantasm in particular you can have a border going into every single spellcard just by releasing at the right time during the non-spells.
Unfocused shots also charge borders far quicker so some shot types like ReimuB can shotgun to charge a border super quickly to get one when you want.

>> No.37544487
File: 414 KB, 640x480, th8_ud0111 (IN) Lunatic 1cc (Final A) - Alice.png [View same] [iqdb] [saucenao] [google]
37544487

I couldn't be happier with this fluke. First run after that longass break from this shottype.
IN is now finished. DDC next

>> No.37544665
File: 374 KB, 640x480, th14_005.png [View same] [iqdb] [saucenao] [google]
37544665

>>37544487
Love those fading screenshots, really drive home that "oh shit I got so excited about this clear I almost forgot to take a pic" feel
>>37544433
I totally forgot you could also end borders with X, is that any different than ramming into a bullet?
Also isn't it similar to that Marisa DDC strat that only really works on Hard/Lunatic?
Sorry if I'm asking too much but I got interested

>> No.37544858

>>37544665
>is that any different than ramming into a bullet?

Well, it's safer. Sometimes when you try and ram into a bullet, either intentionally or accidentally, the cherry border might just have ended at that exact second, and you'll get hit for real instead. Happens often.
So activating it yourself when you see the timer getting low is much safer.

Another thing when dodging while under the protection of cherry borders is that you're much more relaxed, you stop worrying about getting hit, because you feel safe and secure, afterall, even if you get hit nothing will happen.
But as soon as the border ends, but you're still in the middle of dodging a spellcard, your brain suddenly goes "oh shit" and often times you panic and can get hit like that.

All in all, if you're not going for score, it's better to activate the border yourself when you see it's almost over.

>> No.37544879

>>37544487
Is that... Alice solo?
How in the fuck? That shottype is literally impossible to play with.
It's the shittiest shottype in all of Touhou, at least for me.
And you didn't even get the final extend.

>> No.37544960

>>37544858
>ram into a bullet, either intentionally or accidentally, the cherry border might just have ended at that exact second
I once developed a habit of ramming into bullets while bombing, this shit really did bite me in the ass when I started playing HSiFS and those few missing deathbomb frames that season release doesn't have were killing me over and over.

>> No.37545042

>>37544879
>And you didn't even get the final extend.
Yes it is pretty hard to poc with Alice solo, and final A has way less point item drops.

>> No.37556383
File: 34 KB, 112x112, 485042257586552842.gif [View same] [iqdb] [saucenao] [google]
37556383

>>37375490
Is 1cc really necessary for "clearing" th17.5? Absolutely despise the controls and gameplay in general.

Glad the recent patches made it possible to just skip to a level, but my autism is really keeping me from doing so.

>> No.37556719
File: 358 KB, 640x480, 東方紅魔郷_2021-12-02_19-54-02.png [View same] [iqdb] [saucenao] [google]
37556719

Finally got my first 1cc on eosd, also my first 1cc on a windows game. Haven't managed to sleep well for weeks but this time I didn't let that stop me from getting the clear.
Here's the replay for the curious, it's got some pretty bad choking and I still tend to avoid bombing until it's too late sometimes but it should be fun enough.
https://files.catbox.moe/ny57e5.rpy

>> No.37557170
File: 190 KB, 788x124, my ass is sore.png [View same] [iqdb] [saucenao] [google]
37557170

Is there some way to cheese Tsukumo Sisters extra midboss's 2nd card as SakuyaB? It feels so restrictive having to micrododge from right below them and I need 2-3 bombs/deaths to get through it every run. I spent some time in spell practice but it doesn't feel like I'm improving at all.

>> No.37558769

>>37556719
Congratulations, Anon! Feels great, doesn't it?

>> No.37568843
File: 704 KB, 640x480, 1625761199894.png [View same] [iqdb] [saucenao] [google]
37568843

Just got my second 1cc.

>> No.37571651
File: 57 KB, 257x257, 1612508094497.jpg [View same] [iqdb] [saucenao] [google]
37571651

Okay people are really not joking about SA being hard, can't even get past Parsee yet, and the shot types are weird.

>> No.37571916

>>37571651
Don't worry anon you'll get the hang of it after 200+ tries

>> No.37572389

>>37558769
Thanks anon, it does feel good.

>> No.37572458

I don't get these shoot em up games where the bullets completely cover the screen and it comes down to the hit box. At that point just have your character sprite be a fucking box because that's all it comes down to. These games are so retarded

>> No.37573053

>>37572458
This take is so retarded

>> No.37574381

>>37571651
Parsee has a few gimmicks; don't be afraid to ask for help or look up strats if anything seems unreasonably difficult.
As for the shot types, Yukari is probably the least weird, just good ol' needles and a straightforward bomb. I'd also recommend Patche, even though she has a bit of a learning curve, because having five shot types in one is pretty good utility.

>> No.37576653

>>37571651
Watch a replay, SA is full of revenge bullets bullshit you must be aware of. Or just stop shooting whenever you encounter new enemies or spells to see if anything changes. It's a hard game but it's trying to fool you into thinking that it's way more harder than it actually is.

>> No.37577598

>>37574381
What do you think about Alice's rincresing power limit to 8 support?
>>37576653
Yeah I remembered someone answering Parsee for the easiest Stage 2 boss and Im still wondering why, probably another Reisen case where is a nightmare to encounter blindly but really easy once you know the trick

>> No.37578221

>>37577598
It's not like going to 8 means you get twice as much power. Technically she does have among the highest DPS, if you can get enough shots to hit, but the reversed spread/focused shot is unwieldy during boss fights. And yeah, you get twice as many bombs, but they're incredibly short and don't cancel many bullets. Overall I'd personally rank her as the hardest to use for survival.
But you should try all of them yourself anyway.

>> No.37579640

>>37576653
After a while, I thought it was pointless since bullets still register even though the enemies aren't there anymore.

>> No.37580045

>>37576653
>SA is full of revenge bullets bullshit you must be aware of.
Are you talking about the one (1) type of enemy in one (1) of the stages that they give to you in isolation at the very start of the stage to teach you how they work.

>> No.37580494

>>37580045
There's also Parsee's one spell card, and Yuugi's, and enemies in stage 3, off the top of my head. I also disagree that the game is "full" of them, but come on.

>> No.37580656

>>37580494
>Parsee's one spell card
I'll give you this. It's memotrash, but it's also incredibly obvious what you need to do after encountering it once.

>Yuugi's
Complete nonissue unless you're being retarded on purpose. Even on lunatic, the spell ends well before the bubbles can actually do anything.

>enemies in stage 3
?

>> No.37580660

I already 1CC'd PCB Lunatic with SakuyaA, what's the next best shot type? This is my first time 1CCing a game on Lunatic and I'd rather stick with this game than learning another game. So far ReimuB seems to be the best, I can make it to stage 5, but her bomb is atrocious

>> No.37581545

>>37580660
Anyone but ReimuA is decent in PCB

>> No.37581756

>>37580660
SakuyaB is very good, her bomb lasts like a million years, and her shot type allows for certain strategies that will make your life easier.

>> No.37581881

>>37580045
Stage 5 is filled with exploding niggers.

>> No.37581922

>>37581756
She's also the best for the extras

>> No.37582021

>>37581881
Now, if you try really hard, you might notice that all the enemies with revenge bullets have something in common!

>> No.37582025

>>37581756
How do SakuyaB's bombs work? Even if I shotgun they deal little to no damage to bosses. Are they not supposed to deal damage?

>> No.37582226

>>37582025
Her focused bomb deals a bit of damage (your arrows control the bomb's trajectory), but ideally they should be used for collecting cherry, so if done right you'll end up with tons of borders. iirc her unfocused bomb works better for that task.

>> No.37582414

>>37582226
I just did a half-assed attempt with SakuyaB right now, I died with bombs in stock a lot (bombed 38 times), but I still managed to reach stage 6 and I got 920 points by Yuyuko. I think I could 1CC Lunatic with this shot if I really tried

>> No.37582569

>>37582414
ReimuB is easier if you plan bombs and do them on top of the boss, the focused bomb deals a lot of damage like this

>> No.37582802

>>37582569
I could try, but I've become so accustomed to Sakuya's movement speed that it's made certain patterns harder to dodge as other shot types

>> No.37590157

Almost cleared PCB with continues. Finished Yuyuko's final spell, but died in those last moments that her bullets are still there. FUCK

>> No.37590240
File: 378 KB, 1280x960, TH11 clear.png [View same] [iqdb] [saucenao] [google]
37590240

I FUCKING DID IT ANONS FINALLY

>> No.37590566

>>37590240
so did almost everyone in this thread
big fucking deal

>> No.37590580
File: 34 KB, 438x324, 1583759171817.jpg [View same] [iqdb] [saucenao] [google]
37590580

>>37590566
Don't bully

>> No.37592310

I can't clear easy even with continues. Am I doomed to be a skill-let forever?

>> No.37592341

>>37590566
Post your 1cc chart nerd

>> No.37594139

>>37592310
How long have you been playing?

>> No.37594727
File: 236 KB, 1449x2048, 1567686804914.jpg [View same] [iqdb] [saucenao] [google]
37594727

Anyone know how SakuyaA's shotgun timing works in DDC? I'm getting mixed results, can't tell if I need to tap according to sound or just count.
Also pic related's first spell is impossible I tell you

>> No.37596183
File: 1.38 MB, 580x672, sekibnk7.webm [View same] [iqdb] [saucenao] [google]
37596183

>>37594727
Not really, but you get a feeling for it, spell practice is good for instant feedback so just grind it a bit.

>> No.37598625

>>37568843
And 6B.
I think I'll try PCB next.

>> No.37598648
File: 704 KB, 640x480, 1623158554401.png [View same] [iqdb] [saucenao] [google]
37598648

>>37598625
Forgot the image fuck.

>> No.37598845

>>37592310
Play LLS on normal, it's great for training.

>> No.37605303

What are the best 2 cards to start UM with?

>> No.37605388

>>37605303
you can unlock a third card slot anon

>> No.37605894

>>37605303
That depends, there are a few good ones. Raiko and Sumireko, Nitori and Komachi, Alice and Sanae snake, Remi and Sannyo; it really depends on your playstyle.

>> No.37606151
File: 208 KB, 343x329, file.png [View same] [iqdb] [saucenao] [google]
37606151

>>37605388
The game became so much easier with that extra slot
Thanks anon, I finally could 1cc the game with someone other than Sanae
>>37605894
This is my playstyle

>> No.37606575
File: 47 KB, 710x444, thumb2-reisen-udongein-inaba-red-eyes-manga-touhou.jpg [View same] [iqdb] [saucenao] [google]
37606575

I want play Tohou so bad but my laptop keyboard is aparently broken. When I tried to play the game the right arrow doesn't work properly. It maybe a Windows 10 problem.

>> No.37606598

>>37606575
Buy a cheap keyboard. My laptop's keyboard doesn't work at all.

>> No.37607970

>>37606151
I love the card gimmick, prob one of my fav ones

>> No.37608041

Recently when I fire up PCB, there's a ton of latency on everything (even in the menus). I'm still getting 60fps, so I'm not sure what to do to fix it. None of the other games I've played recently (EoSD, IN, HSiFS, GFW) have had this issue. Anybody have a fix?

>> No.37608382

>>37608041
Are you using the vpatch?

>> No.37609340

>>37608382
yep

>> No.37619065

>>37609340
I hate ufos

>> No.37622327
File: 508 KB, 640x480, Okuu.png [View same] [iqdb] [saucenao] [google]
37622327

>>37590240
>>37590566
Even I did it recently.

>>
Name
E-mail
Subject
Comment
Action