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/jp/ - Otaku Culture


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36048140 No.36048140 [Reply] [Original]

eosd came out 19 years ago today

>> No.36048545
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[ERROR]

Fuck, I'm too sick to celebrate it with 1cc.

>> No.36051385
File: 1.54 MB, 1500x867, Still Carrying the series 20 years later.jpg [View same] [iqdb] [saucenao] [google]
36051385

>>36048140
>eosd came out 19 years ago today
Time Flies

>> No.36051412
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36051412

>>36048140
>19 years ago
Fug!

>> No.36054771
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36054771

>>36048140
Thank you for bringing the best bullying target in all the games.

>> No.36054820
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36054820

It's a pretty fun game, I'd be lying if I said I didn't like it. I'm a big fan of its simplicity, although I still think LLS and MS had better patterns.
I just don't understand why it's become so influential in the Touhou doujin sphere. Many other games have far more interesting characters, settings, and compositions.

>>36054771
Haha, you're cool.

>> No.36055514

>>36054820
>I just don't understand why it's become so influential in the Touhou doujin sphere.
Because most of the characters have relationships that can be developed. Group 2hus are always more popular than loner 2hus.

>> No.36055679

EoSD is older than the majority of 4chan's userbase.

>> No.36055697

>>36055514
But how come the other groups aren't as popular? Off the top of my head, we have Eientei, the Buddhists, and the Taoists. All things considered they are quite popular, but the amount of content made for them is completely dwarfed by SDM. Even the unaffiliated or unnamed EoSD characters, like Rumia, Daiyousei, and Koakuma, are more popular than any characters in said groups.

>> No.36055801

>I just don't understand why it's become so influential
It was the first Touhou game to become majorly popular, I don't know what's hard to understand here

>> No.36055843

>>36055801
Pretty much this, but also because most of the characters have made multiple appearances
Cirno: EoSD, PCB, PoFV, Soku, DDC, HSIFS
Meiling: EoSD, Soku
Patche: EoSD, Soku, SA
Sakuya: EoSD, PCB, IN, PoFV, Soku, DDC, UM
Remilia: EoSD, IN, Soku

>> No.36055850

>>36055843
Oh, and IAMP had Patche, Sakuya, and Remilia, but nobody really plays that one

>> No.36056246
File: 26 KB, 220x313, 220px-WarcraftIII.jpg [View same] [iqdb] [saucenao] [google]
36056246

>eosd was released on the same year as Warcraft III reign of chaos
thoughts?

>> No.36056286

>>36056246
>thoughts?
This isn't /v/

>> No.36056643

>>36055697
Buddhists and Taoists feel way less nuanced than other groups. Also EoSD is the best Touhou game at conveying the sense of location which makes SDM gang way easier to relate to. I think it's a huge factor when a group plays role in Gensokyo's worldbuilding. Moriya gang is probably second most popular and ZUN did great job fleshing out Youkai mountain in MoF.

>> No.36056761

>>36055697
loli vampires

>> No.36056843
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36056843

>>36056246
Batsugun released same year as Doom.
DonPachi released same year as Hexen.
Battle Garegga released same year as Quake.
DoDonPachi released same year as Quake 2.
Imperishable Night and Mushihimesama released same year as Half-Life 2
I'm used to think about shmups as ancient genre but their golden age is almost same timeframe as FPS.

>> No.36056984

>>36048140
I'm literally just a couple months older than this game lol. Pretty funny how it ended up being the one I played the most and got my first 1cc with.

>> No.36057425
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36057425

>>36056984

>> No.36058423

>>36055801
But what made it the first to be majorly popular? I'm not entirely sure, but if I'm not mistaken Touhou's popularity began to really explode (in Japan) around the time PoFV and MoF first came out. Unless I'm mistaken, I imagine most people were starting with what was new at the time, like how many Zelda fans started with OoT for example.

>>36055843
Actually, this makes a lot of sense, the commonly recurring characters would be who people gravitate towards. I don't get why ZUN made the decision to include them in so many games (particularly early ones), though.

>>36056643
Nuanced in what way? I always thought EoSD characters and lore were rather one note and bland, especially in their earlier appearances. They are also very much "fill in the blank", in that lore details were either retroactively added by ZUN later on or intentionally kept vague so people could come up with their own interpretations. Conversely, Buddhists and Taoists both have clear backgrounds, backstories, and motivations that get them caught up in most plotlines whereas SDM largely did their own stuff and kind of get begrudgingly (and almost too narratively conveniently, in my opinion) roped into things.
When you say sense of location, do you mean geographically? Like I mentioned earlier, I always found SDM to be largely delegated to their own microcosm, unless that's what you think made them more down to earth and relatable to fans. I agree that Moriya/Youkai Mountain are very fleshed out and integrated into the world, which is why I like them a lot more than SDM and believe they are more deserving of their popularity.

>> No.36058642
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36058642

HSiFS turned 4 yesterday, BAiJR also had its birthday yesterday with EoSD turning 16.
Today DDC turned 8 and WBaWC turned 2, looks like it's gonna be a big week for touhou anniversaries.

>> No.36059367

>>36058423
>Nuanced in what way?
Buddhist/Tao crew's power dynamic seems kinda flat. There's the boss and the henchmen. In other gangs one hu is the boss, the other has the highest power level and then the third one actually gets shit done. Also, since SDM crew is so large they just fill more of those little roles and niches.
>When you say sense of location, do you mean geographically?
I mean SDM feels like a mansion with garden, library and basement, a fairy infested lake nearby and each place has characters doing something there. Most of other places we visit in games are presented in a way more abstract manner.
Also, speaking of Youkai Mountain, I fucking love how ZUN fleshed it out even more in UM. The place is brimming with life and all sorts of shenanigans are happening

>> No.36063771

>>36058642
Ha, with most games releasing during summer Comiket it's bound to turn out that way. Was surprised about BAiJR, forgot it was made to coincide with the release of PoFV.
Speaking of which, we're getting what's technically the series anniversary this week, too. HRtP and SoEW both came out in C52 '97.

>>36059367
Ah, thanks for elaborating on what you mean. I sort of see the same pattern with SDM, though: in this case Remilia is the boss and Sakuya is both the "highest power level" (notwithstanding the Scarlets I guess) and "get shit done" character. The rest of them are "henchmen", although you're right in that they'll occasionally fill different roles at times (eg. Patchouli or Meiling are the ones that "get shit done" sometimes). And yeah, their large size allows for more varied interactions within the group.
I also didn't think of how varied the environments are within the SDM region itself. I can see how that can be stimulating to writers, as well as how it creates different settings for ZUN to expand with lore. From a gameplay perspective, I can see why this sense of scale can be considered memorable to some; it feels like a grand adventure when you're jumping from setpiece to setpiece. I feel the same way about some of the other games; MoF is a great example.
>Most of the other places we visit in games are presented in a way more abstract manner
I always thought most Windows games were pretty literal about how they represented their environments (one notable exception being TD). I see this more so in PC-98, and honestly I wish it was more common. The abstract and surreal visuals create a fantastical and dreamlike environment, which is such a perfectly fitting motif for Gensokyo as a setting. This is supposed to be where the boundaries between fact and fiction are blurred, so for everything to look and feel as if it's made from the subconscious is a perfect representation of that.
>I fucking love how ZUN fleshed it out even more in UM
Oh wow, that sounds like something totally up my alley! I haven't played the game since the day it came out, I really should get around to it sometime. If only I wasn't too stupid to get the translation patches working with Proton, haha.

>> No.36064417
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36064417

>>36054820
>I just don't understand why it's become so influential in the Touhou doujin sphere.

Eosd is a near perfect theses of female nature.

>> No.36064494

>>36058423
>But what made it the first to be majorly popular?
It was the first one on Windows, which was a platform everyone actually had. NEC was already losing in market share Microsoft in 1996 and had to introduce an IBM-compatible PC in 1997, incidentally the year ZUN released the first Touhou game. PC-98 was on its last legs when ZUN was releasing games for it and was discontinued entirely the year after Koumakyou came out

>> No.36064713

>>36064494
Thanks for that tidbit about marketshare. Always wondered why the PC-98 games went under the radar, even nowadays. I remember hearing that most Japanese players avoid emulation, so those two tidbits combined explain a lot.

What I still don't understand is if Touhou popularity gained the most steam around 2006 or so, why is MoF still less popular than EoSD? I could have my entire history wrong though, so that's why I'd really like to know.

>> No.36064756
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36064756

>>36058423

>They are also very much "fill in the blank"
>ZUN later on or intentionally kept vague so people could come up with their own interpretations.

This is what female characters are supposed to be, women generally speaking are a giant mystery, even to them self's. This is the exact core truth he hit on that keeps them popular for 20 years.

>> No.36064784

>>36064713
I got into Touhou around 2006 myself and there were already a wealth of fanworks based around the previous games. Even if MOF was the newest game at the time, new fans would have probably explored their new interest by being exposed to a ton of works based on the earlier games. Also, Mountain of Faith was somewhat poorly received when it came out in 2007 because of the changes made to the bomb/power system in that game. "Touhou is reclining" is a funny meme but I still know people who thought it started reclining in 2007 and only care about the first three Windows games

>> No.36064846
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36064846

>> No.36064892

>>36064784
>new fans would have probably explored their new interest by being exposed to a ton of works based on the earlier games
I never considered this, explains a lot. With how deeply ingrained fanmade content is in Touhou, even the first big wave of newcomers probably got exposed to fanworks about the earlier games and checked those out first. It probably wouldn't be like Zelda where the newcomers just want to play the cool new game.

Also, regarding MoF's poor reception, I'm not sure veterans' opinions would really colour newcomers' expectations like that. A lot of games with divisive "casual but popular" entries have a schism between old fans and new fans (eg. Sonic with SA2, Fire Emblem with Awakening).

Thanks for providing the perspective of a long time fan. As someone who got into the series when LoLK came out, it's fascinating to learn about what the earlier days were like. For what it's worth, I knew about the series since 2008, but most fanworks gave me the impression that it was some sort of yuri/ecchi thing.

>> No.36065193

>>36055850
Cirno also got her own game

But man it's kinda wacky how many games her and Sakuya have appeared in, they really are icons of the series.

i wish meiling would be playable again someday :( (/spoiler)

>> No.36065234

>>36056984
same boat.
The only thing that comes close is PC-98 and that's it.

>> No.36067834

>>36056246
no thoughts

>> No.36075463

>>36065193
Besides Sakuya and Cirno we will never have playable EoSD characters again. Any future fighters will focus on newer characters instead.

>> No.36075736

I'm like a few weeks older than EoSD. It's surreal

>> No.36076048

>>36056984
>>36075736
I hate young people so much.

>> No.36076147

>>36075463
Which is kind of a shame since good ol Meiling is tailor-made for fighting games but I also suppose it's hard to come up with an excuse for her appearing storywise. Even Soku went with "lol dreams".

>> No.36076455

>>36076048
Rude

>> No.36077879

>>36076147
Frankly I'd also like to avoid too much focus on the EoSD cast because they already get the lion's share of the fanwork. Not that I'm saying that I hate them or don't want them to ever appear again, but I'd rather we get some characters who've never been playable before.

>> No.36077975

>>36077879
i know rumia is eosd but i think shes really cool and id like to have her back as a boss again

yuugi should also return

>> No.36078711

>>36077975
well yuugi is a boss in the upcoming spinoff so there's that

>> No.36080000

>>36075736
Nearly everyone born after 1980 has some pop-culture thing that was released on or around the time of their birthday.

>> No.36080061

>>36080000
I think almost everyone who has been born had something happen around their birthday anon

>> No.36080715

>>36077975
It is kinda funny how Rumia was only ever considered for Soku. I'd have loved to see how her powers would have been adapted into that kind of environment.

>> No.36085168

>>36063771
This one is for MOF but it should work for UM as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2196860604

>> No.36086665
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36086665

>>36048140
I think it's kinda strange how Flandre has absolutely no presence in touhou after EoSD despite being a fan favorite.
Sakuya is playable in many games, and we always see her together with Patchy and Remilia in the endings. Yet no Flandre.
(I could be wrong since I haven't played all the games and the spin-offs yet)

>> No.36086987

>>36086665
She shows up in the manga but the games I'm not so sure about

>> No.36087022

>>36080000
>>36080061
my birthday was supposed to be the end of the world :/

>> No.36087025

>>36087022
Your birthday is in 2012?

>> No.36087369

>>36087025
one of them, yes

>> No.36087441

I revisited the game the day it turned 19 and I was surprised to see I still had a couple of replays from 2014, the year I first played the game. It was fun to look back at my poor performance: Going around the screen for no reason, not collecting items by going to the top screen, panic bombs at easy patterns. Couldn't help but feel nostalgic, even if it wasn't that long ago.

>> No.36087549

>>36086987
There's an official manga? Sick.

>> No.36087882

>>36087441
Damn I wish I had my first replays. I lost all the original replays I had on an old drive, that was a long time ago.
The only one I really wish I had was the first time I beat flandre and yukari. It took forever to get to that point.
By that time you're a danmaku grazing machine.

>> No.36090573

So will ZUN ever update this? I don't mean much, but maybe make it compatible with Windows 10/ Windows 11?

>> No.36090963

>>36090573
You can patch the game in a thousand different ways already, no need for a re-release and ZUN probably doesn't even have the source code anymore. Though an EoSD "remake" that took the original and made it look and play as if it was one of the recent games would be interesting.

>> No.36092743

>>36090963
I want a new copy though with a jewel case.

>> No.36092813

>>36092743
you can still buy new copies of it at basically any anime store

>> No.36094017
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36094017

>>36087441
>I revisited the game the day it turned 19 and I was surprised to see I still had a couple of replays from 2014, the year I first played the game.
Enjoy those files dude.
Mine are gone with the wind haha.

>> No.36094532
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36094532

eosd is the only game I 1cc'd (normal). That was 10 years ago. I remember I played dodonpachi for a few weeks, came back to eosd and 1cc'd first try

>> No.36094549

>>36094532
Good job fren

>> No.36094606

>>36094017
I probably warned you to back it up at least once

>> No.36094677

>>36051385
when you're a faggot.

>> No.36094730
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36094730

>>36094677
Time is too slow, I just want it to be over.

>> No.36094747

>>36076048
Hear hear

>> No.36105352

>>36094730
Start smoking. Your time may just come sooner.

>> No.36105812

>>36094606
No you didn't. Those roles are reversed.

>> No.36105867

>>36086665
>>36086987
Just in the mini-games like shoot the bullet, double spoiler. I'm not sure about the other two.

>> No.36114352
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36114352

>still can't beat it without the show hitbox mod

>> No.36125639

>>36114352
who are you quoting, cheater.

>> No.36133564

>>36114352
>hitbox mod
Die, secondaryfag. Also who quote?

>> No.36142406
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36142406

Do you do anniversary runs on your own, /jp/? i happen to remember the date in which I started playing 2hu (today), so every year, I have a run of EoSD on Normal, just like when I first tried the game out.

>> No.36147349

>>36142406
No I need everyone.

>> No.36149560
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36149560

>>36048140
>Want to play the rest of the series
>Can't beat EoSD
AAAAAAAAAAAAAAAAAAAAAA

>> No.36150091

>>36149560
Who are you qutiong?

>> No.36150503

>>36149560
if it's any consolation, PCB is much easier

>> No.36159570

>>36149560
Who are you quoting

>> No.36159997

>>36150091
>>36159570
Joe

>> No.36160055

>>36149560
https://www.youtube.com/watch?v=oRdxUFDoQe0

>> No.36160066

>>36160055
I'm trying the best I can Micheael!

>> No.36166331

>>36159997
What Joe

>> No.36167300

>>36166331
Joe mama

>> No.36175661

>>36167300
I knew you'd say that, but whatever.
Kudos.

>> No.36183967

>>36149560
It's a good thing that you beat HRtP to Mystic Square, right?
Surely if you're not playing the rest of the series because you haven't beaten EoSD it means that you beat the PC98 games as well, right?

>> No.36185118

>>36183967
EoSD is the only one I've played.

>> No.36185245

>>36092813
Where'd be a good non-ebay place to pick up a copy
I have a bought digital copy from back in the day but I'd like to have this one especially on physical

>> No.36187026

>>36175661
Gottem

>> No.36188710

>>36048140
https://www.youtube.com/watch?v=as6HjxKrPaI
I miss the golden days when people still did covers on touhou songs.

>> No.36188833

>>36188710
ive been really slacking with my guitar these days but ill get back into it some day and do a cover

>> No.36191057
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36191057

>>36149560
I fuckin did it!
LETS GOOOOOOO!

>> No.36198687

>>36188710
Less noise.

>> No.36214562

>>36188710
>I miss the golden days when people still did covers on touhou songs.
They still do, you just have to look.

>> No.36228749

>>36214562
>youtube buries all the small channels to the endless depths beyond page 10 in your search
>all you get are the same videos and search results from several years ago that get shoved into your face 20 times
Yeah, no. No one is going to be arsed to search for them.

>> No.36228902

>>36183967
PC-98 canon is mostly irrelevant to the windows era though (and LLS and MS are easier than eosd anyway)

>> No.36233931

>>36056246
who are you quoting

>> No.36247754

>>36191057
Congrats dude

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