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/jp/ - Otaku Culture


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32680596 No.32680596 [Reply] [Original]

>>31099341

>> No.32681735

>>32680596
Grats on that cap, this spell can go fuck itself.

>> No.32686759
File: 27 KB, 1027x89, error.png [View same] [iqdb] [saucenao] [google]
32686759

Anyone know how I can get EOSD to work on linux? I can get other games like IN and SA to work with wine, but I really want to play EOSD. I can neither get the japanese nor english .exe to work. Pic rel is the error I'm getting.

>> No.32688370

>>32686759
I'm not sure since I don't use either. Hopefully someone can answer your question.

>> No.32694065

back to the roots...

>> No.32698627

>>32681735
Personally, I didn't have too much trouble with this one. You just got to time your shots when Remilia shoots her lazers. Does get scary at the end though.

>> No.32699439
File: 549 KB, 1256x816, 2021-01-25_00-13-15.png [View same] [iqdb] [saucenao] [google]
32699439

Slowly but surely getting closer to my first lunatic 1cc

>> No.32699540

Th18 this year?

>> No.32699724

How do you guys go about 1CCing games? Do you play only one game at a time and wait until you've 1CC'd one game before moving onto the next game?

>> No.32699881

>>32699724
I usually play 1 game "and a half" at a time, like I'll only bother trying full runs in one game but I'll train spells in another game when I get too frustrated, this way once I finally 1cc one game, I can move onto the next one without having to learn all the spells.

>> No.32700114

>>32699439
Damn that's really close. I'm sure you can do it.
>>32699724
That's how I did it back when I started playing these games, at least 1cc with any shot type. Once I was done playing every game I would go back to older games to clear any remaining shot types.

>> No.32700322
File: 10 KB, 800x638, touhou completion 1 (1).png [View same] [iqdb] [saucenao] [google]
32700322

Post 1CC charts

>> No.32709084
File: 10 KB, 800x638, touhou completion 1.png [View same] [iqdb] [saucenao] [google]
32709084

>>32700322
Replying to myself, here's an updated version. I just 1CC'd WBaWC earlier today

>> No.32709352

how do you correctly savespot PCB Extra/Phantasm final? feels like 50/50 she'll just move all over the place. Trying to lower my nbnbb pb's.

>> No.32713369

>>32686759
https://wiki.archlinux.org/index.php/Timidity
I think you need something like this (it should work similar on Debian) .
I currently have a VPatch error that translates to something like "executable not found" (also in EoSD). Do you know anything about this?

>> No.32717612

>>32686759
It just works for me. In vanilla WINE. I've never heard of or tried firejail.
Might be worth checking out the timidity lead, though, but that shouldn't be relevant unless you want to run with MIDI.
>>32680596
I love that spell. Remilia is a beating heart, pumping danmaku through her domain.

>> No.32718583

Does anybody else wish ZUN would add more replay slots? He increase the limit to at least 100. With some games like HSiFS and WBaWC, there aren't enough replay slots to save a replay for each shot type on each difficulty setting. HSiFS has 16 shot types and there are five difficulty settings (this includes the extra stage) which means you would need 80 replay slots to save a replay for each shot type on each difficulty setting, but the game only has 25 replay slots

>> No.32718760

>>32718583
There is nothing stopping him from removing the limit altogether. You could have millions of replay files, if you wanted.
In the meantime, we'll just have to back-up our files manually and move them in and out of the 1-25 range. Is there a patch that lets you view replays with higher numbers?

>> No.32718968

>>32718760
>You could have millions of replay files
The game can fit that much data? I'm not a programmer so I don't know much about game development, how much data does a replay take up?

>> No.32719028

>>32718760
>>32718583
You can only save to those slots, but you can view up to 10,000 replays by naming the files "thxxudyyyy.rpy", where xx is the game number and yyyy is any unique four-digit decimal number. Unfortunately, this doesn't work in 10.

>> No.32719094

>>32718968
They are just files on your computer. Not even particularly big files. Your hard drive would set the limit, not ZUN.
If you want to store more than 25 replays, you can just rename the files.
>>32719028
Neat. So 'th11ud0026.rpy' can be viewed in-game? Does this work for TH09 as well?

>> No.32719796

>>32719028
Can you make a webm of yourself doing this? I hate to ask but I'm not a tech savvy person and I feel like I'd fuck something up if I tried figuring out myself

>> No.32720558 [DELETED] 
File: 6 KB, 327x123, error message.png [View same] [iqdb] [saucenao] [google]
32720558

>>32717612
Yeah, I thought it was weird because i was able to get it working on a different machine in the past. So I downloaded a different version of the game, one with an English patch, and it worked.
>>32713369
When I tried running both vsync and the japanese .exe, I got gibberish messages like pic rel. I think it just has to do with system locale or something, but I'm not that familiar with wine

Anyways, I'm glad I got EoSD to work on the penguin operating system. It was my first touhou game and is still my favourite.

>> No.32720674

>>32717612
Yeah, I thought it was weird because i was able to get it working on a different machine in the past. So I downloaded a different version of the game, one with an English patch, and it worked.
>>32713369
When I tried running both vsync and the japanese .exe, I got messages in some gibberish encoding. I think it just has to do with system locale or something, but I'm not that familiar with wine.

Anyways, I'm glad I got EoSD to work on the penguin operating system. It was my first touhou game and is still my favourite.

>> No.32721091
File: 10 KB, 800x638, 2hu competion.png [View same] [iqdb] [saucenao] [google]
32721091

>>32700322
Here's mine.
There were a few issues with the WBaWC box, so I fixed them.

>> No.32721918
File: 10 KB, 800x638, 2hu completion.png [View same] [iqdb] [saucenao] [google]
32721918

>>32721091
Fuck it, added the literary works too.
Couldn't use the original font since the link is down, so I made do.

>> No.32722410

>>32721918
What's the manga like on lunatic difficulty?

>> No.32722449

>>32722410
漫画は日本語です

>> No.32728776
File: 375 KB, 980x714, explorer_HjE81c7y9y.png [View same] [iqdb] [saucenao] [google]
32728776

>>32719028
There is a limit of how many ud replays you can view at once still, its around 44 I believe.
Nothing stopping you from just keeping renaming them to ud and backing them up somewhere else and moving them back when you want to watch them

>> No.32735901
File: 85 KB, 250x300, komachi the touhou.png [View same] [iqdb] [saucenao] [google]
32735901

>>32722410
>the manga
>on lunatic difficulty

>> No.32737157
File: 173 KB, 800x638, 2hu game chart.jpg [View same] [iqdb] [saucenao] [google]
32737157

>>32700322

The only 1cc I've been working towards lately has been UFO Hard (with Sanae B). I've gotten to Byakuren 3 times, but keep losing because I try to be an hero and I stop using my bombs. One time I got to her with 5 lives and lost to Superhuman Hijiri lol
But I've been having a lot more fun playing UFO for score, even though playing normal mode for score seems boring, UFO's system makes it fun without having to graze farm. I've also been trying to time out VoWG on Lunatic without dying. I've gotten very close, dying with 7 seconds left, and I know I'll get it soon.

>> No.32737474

>>32737157
>still using the fucked WBaWC box

>> No.32737589

>>32737474
I don't keep it on hand, just copied from the first anon to post it and edited.

>> No.32740961

wake

>> No.32743089

UP

>> No.32747415
File: 19 KB, 800x638, 1611597433988.png [View same] [iqdb] [saucenao] [google]
32747415

>>32700322
I need to play more with Marisa but I also need to get my first lunatic 1cc

>> No.32748779
File: 2.96 MB, 640x480, fuck this spell.webm [View same] [iqdb] [saucenao] [google]
32748779

>>32713369
For executable not found make sure it's called 東方紅魔郷.exe if you're running Jap version or “Œ•ûg–‚½.exe if you're running the English patch.

>>32720674
If you want to run the Jap version put ja_JP.UTF-8 UTF-8 in your locale.gen and then run locale-gen and then run eosd with LANG=ja_JP.UTF-8 $COMMAND

>> No.32749004

>>32748779
Should've remembered that doesn't work, for English patch name see https://pastebin.com/1QQDrFR0

>> No.32756083

I'm having real trouble with ufo extra...

>> No.32756540

>>32756083
The stage is just dumb die & retry until you find a route. It should be consistant. Nue is an easy fight overall and you can bomb anything threatening.

>> No.32760833

>>32686759
oh yeah, I forgot.
I'm not sure if you can do it in Linux, but you have to run EoSD in a Japanese Locale.

>> No.32764317

how can i get thprac to work with eosd in wine?
i have tried:
>setting locale to ja_JP.UTF-8
>running 東方紅魔郷.exe and then running thprac\ v2.0.4.exe (also in ja_JP.UTF-8)
>running “Œ•ûg–‚½.exeand then running thprac\ v2.0.4.exe
>running ''$'\223\214\225\373\215''g'$'\226\202\213\275''.exe' and then running thprac\ v2.0.4.exe (the literal bytes of this filename, according to hexdump, are 93 8c 95 fb 8d 67 96 82 8b bd)
and thprac keeps complaining no valid game was found, it can't attach to an existing program or launch it
what do? this is a fresh install of eosd right from the iso + patched up to 1.02h, so no vpatch or english patch

>> No.32765191

>>32764317
It should work to just run thprac, without starting any processes before. For TH06, I have to run with japanese locale, but apart from that, it works like any of the later games.
Specifically, I run it with:
>LANG=ja_JP.UTF8 wine thprac\ v2.0.4.exe
It also works with the earlier versions of thprac that I tried. Good luck!

>> No.32770590
File: 575 KB, 638x481, booya.png [View same] [iqdb] [saucenao] [google]
32770590

>>32680596
>5 repetitive static sections
>2 extremely random fast sections
>3 mindlessly easy sections
What did ZUN mean by this

>> No.32776432 [DELETED] 
File: 9 KB, 800x639, 1cc.png [View same] [iqdb] [saucenao] [google]
32776432

>>32700322
MoF no bomb with Marisa is pretty hard, I can't wait to move on to EoSD or PCB.

>> No.32776589
File: 9 KB, 800x639, 1cc.png [View same] [iqdb] [saucenao] [google]
32776589

>>32700322
MoF no bomb with Marisa is pretty hard, I can't wait to move on to EoSD or PCB.

>> No.32784570

>>32776589
I haven't seen a chart like that one in a while.
Now for a customized chart...

>> No.32791220

>>32776589
>All those NBs on LoLK
I admire you. I can't even get past stage 4 on LoLK even with bombs

>> No.32795818

>>32680596
Do people really play this

>> No.32796240
File: 13 KB, 802x479, 1cchart.png [View same] [iqdb] [saucenao] [google]
32796240

>>32700322
Finally got my first LNB
Next I'll go for EoSD and MS, but I really don't have the time that I used to.

>> No.32796859

>>32795818
Yes. I love Touhou games

>> No.32796986

>>32795818
No, its a huge conspiracy, nobody actually dodges bullets its just bots.
What a fucking retarded meme question holy fuck

>> No.32800798

>>32796986
You guys can go to Gensokyo if you want.
I want to become a lunatic PoFV AI when I die.

>> No.32806166 [DELETED] 

>>32680596

>> No.32806607
File: 289 KB, 381x273, aaaaaaaaa.png [View same] [iqdb] [saucenao] [google]
32806607

this spell hurts my brain

>> No.32809336

>>32806607
Its tough at first, but once you figure out a method it's not too bad.


Try to clump the bullets into a small space then photo bomb them. Do this repeatedly (in the same area).Then use a route for last couple of shots, typically using the edges of the play area to your advantage or moving around snake method. Basically, try keep the bullets in the tightest space possible.

>> No.32820773

>>32809336
Oh hey, I didn't see your message but I did beat it and that's what I did!
At first I thought of covering the most distance by going around the screen, but then I discovered how much time you could buy by having her miss you doing 90 degree turns. Thanks anyways. Only 2 spells left!

>> No.32830480

>>32796986
Don't insult me you dork

>> No.32843540
File: 309 KB, 640x461, fail.png [View same] [iqdb] [saucenao] [google]
32843540

>>32796240
Made it to the brat on LNB. Then proceeded to get slaughtered hilariously.
Honestly she's as bad as Junko and Byakuren. And straight up worse with bad rng

>> No.32850345

>>32796240
>>32843540
You're good. That was fast. How is your consistency on Sakuya?

>> No.32850594

>>32850345
Thanks. Though I’m not getting my hopes up. I’ve played the games long enough by now to know how EoSD works. It’s heavily backloaded in difficulty. Even if you get to vampire illusion (remi’s 3rd spellcard) with 3 lives on LNB there is still a VERY real chance the run will end. I expect this to take me months.
>How is your consistency on Sakuya?
Sakuya is very deadly as well but she’s set up so that you will usually 2 miss her. Which from what I researched, is fine enough from an LNB perspective. Once on her nons (any of them) and then once on killing doll. Apparently there’s a rank zone where killing doll isn’t so bad but it really feels like a nightmare every time.
As a first impression the run really feels like a remillia waiting room.

>> No.32852561
File: 238 KB, 857x746, 1487626600774.png [View same] [iqdb] [saucenao] [google]
32852561

So close yet so far to my first lunatic 1cc

>> No.32852896

>>32852561
Keep grinding, all it takes is one good run

>> No.32852961

>>32852896
At this point it just depends on whether or not I can stop shitting the bed in the first 3 stages, you know this feeling where you want to have your first 1cc, but you don't want an "ugly" 1cc and try to use as few bombs as possible, yeah this kind of mindset killed so many of my runs

>> No.32853519

>>32852961
What game? Some honestly have tedious earlygames that you're much better off bombing/tanking a few losses on.

>> No.32853602

>>32853519
Touhou 10 so it's not all that tedious, it's just stage 4 that's fucking cancer.

>> No.32853918

>>32853602
It sure is. Though MoF to be an especially tempting game when it comes to clinging onto bombs, they're just so powerful there and the spells are pretty fun.

>> No.32853965

>>32852961
I know that feel

>> No.32862285 [DELETED] 

.

>> No.32870064

Wake

>> No.32870100

Up

>> No.32876278

/jp/ reclaimed

>> No.32877568

page 10 cant let that happen

>> No.32877628
File: 115 KB, 3000x3000, uyrxv4w3nlm41.png [View same] [iqdb] [saucenao] [google]
32877628

I got into touhou yesterday and started playing EoSD, should I just practice on lunatic until I git gud? I sometimes manage to get through the 1st stage without losing a life

>> No.32877700

>>32877628
Practicing on a difficulty up is a valid method to git gud fast, however, if you're not making it past stage 1-2 I wouldn't recommend it. You want to get used to seeing a large variety of attacks and patterns, to diversify your "repertoire" of reading windows. Try hard mode instead, or normal mode. And play with continues.
Though really, just do whatever you want, there's no hurry after all.

>> No.32877736

>>32877628
Any practice is good as long you having fun anon. Remember 2hu is not just dodging, resource management is important too

>> No.32877760

>>32876278
Touhou renaissance incoming!
>>32877628
Do normal first then extra. You will hit a wall otherwise.
Practicing EoSD without the visible hitbox is very good cause you get used at "feeling" it, remember do not look at your character look in front of it at the bullets incoming.

>> No.32877805

>>32877700
>>32877736
>>32877760
Thanks, anons. Gonna lower it to hard and see where it'll get me. Game is fun as hell, fantastic music too.

>> No.32877811

>>32877628
>practice on lunatic until I git gud
This is probably not a good idea unless you're somehow really enjoying this masochism or are already experienced with bullethells. I started with EoSD on Normal, it felt like a fair challenge, took me a while to beat. Be patient, anon

>> No.32878732
File: 2.97 MB, 800x600, ran.webm [View same] [iqdb] [saucenao] [google]
32878732

>>32876278
yay!

>> No.32880554

>>32878732
That is a pretty fun spell, you made me want to do some danmaku photography anon.

>> No.32883956

bump

>> No.32883987

>>32878732
>Eighty Million Holy Boards
This will be 4chan in 3021.

>> No.32885692

Which game should I play to celebrate the expulsion of the outlanders?

>> No.32885721

>>32885692
MS and LoLK both have great themes I believe can be connected to today’s events

>> No.32885728

>>32885692
LoLk - the genocide of lunatics.

>> No.32885776

>>32885692
GFW and go fuck yourself.
We're two sides of the same coin.

>> No.32885825

>>32885776
Nah fuck off unityjew ewhores will never be otaku culture

>> No.32885840

>>32885776
Kill yourself outsider

>> No.32886093

>>32885840
Me >>32721091
Why tribalists keep trying to tell me I don't play games I play, I'll never know.

>> No.32886107

>>32886093
I don’t care if you were SOC in the flesh you should still fuck off

>> No.32886428
File: 11 KB, 800x474, Progress.png [View same] [iqdb] [saucenao] [google]
32886428

>>32700322
After seeing all others' charts I actually feel ashamed of mine. You guys are really good.

>> No.32886974

>>32886428
All primaries are Kings.

>> No.32888828

What's the best game to start with? I have been playing EOSD but I've heard it's actually harder compared to something like PCB.

>> No.32888919

>>32888828
Start with eosd just so you can get used playing without hitbox before switching

>> No.32888947

>>32888828
I would say 7 or 8, but also I think it's good to sample all the games to not get weary when starting out.

>> No.32889030

>>32888828
Start with the hard stuff and up the difficulty. It is a lot of fun to win later on when you lower it to normal.

>> No.32890207

>>32888828
There's no one right answer, and I think >>32888947 is right; just play a bunch of them and see which you enjoy the most. Koumakyou isn't really that hard, but is a bit different.

>> No.32892813

>>32888828
If there wan't the barrier of setting it up. I would say the first one or second one because its dead simple and so is the rest of PC98 era.

>> No.32893528

>>32888919
Is there a benefit to learning to play without a hitbox? I've been using the patch for EOSD.
>>32890207
Yeah I'll probably just hop around between 6, 7 and 8. The only problem is it's hard to remember patterns between the three.
>>32889030
You underestimate how fucking bad I am at this game. I can't even get to stage 6 on EOSD normal with all continues.

>> No.32893960

I honestly think EoSD is easier than PCB. Youmu is a harder stage 5 boss than Sakuya

>> No.32893999

>>32893528
>I can't even get to stage 6 on EOSD normal with all continues.
Are you using bombs?

>> No.32894045
File: 10 KB, 800x638, Touhou 1CC chart.png [View same] [iqdb] [saucenao] [google]
32894045

>>32700322
Replying to myself again, I 1CC'd EoSD earlier today on Normal
>>32886428
You've already accomplished more than me, don't feel to bad about it

>> No.32894065

which extra stage is a good start for someone who never played on extra difficulity?

>> No.32894512

>>32893999
I don't really use bombs but it's not because I'm against using them it's just I'm not good enough at reading to know when I need them. I do use them sometimes but I need to start using them more often.

>> No.32894587

>>32894512
I've been playing for over a year. I always hated using bombs. I only started using bombs until recently. I can usually go the first three, four, or even five stages without even needing to bomb and then I save all my bombs for the later half of the game

>> No.32894694

>>32894065
Ran or Suwako, probably.

>> No.32895108

>>32894065
Seconding this. Ran or Suwako would be alright. Probably Flandre as well. No matter which stage you choose, you're going to have a hard time initially, but it gets much more fun once you start learning the stage so that you don't die immediately.
Going in release order is honestly not that bad, if you don't want to think too hard about which order to do them in.
>>32893960
I also thought PCB was hard when I 1cced it the first time, at least on par with EoSD. The stage 4-6 bosses are much less intuitive.

>> No.32895144

fuck you play dodonpachi

>> No.32895194

>>32895144
"Don't play what you want, play what I want", said anon.

>> No.32895375

>>32894065
Mamizou's a pretty good entry.

>> No.32895469

>>32894065
Saki

>> No.32895570

>>32895144
But I did

>> No.32900047

>>32893528
>Is there a benefit to learning to play without a hitbox?
In my opinion, yes.
>>32894065
Mokou was my first.

>> No.32906807

>>32894065
Suwako is super easy.

>> No.32911882

What is your favorite spell card?

>> No.32911946

>>32911882
Devil's recital. Fun to look at, fun to dodge. The effect when the lasers power up is pretty fucking cool. I also like tough spellcards that slowly heat up, gets you into a crazy state of flow. Bubbles are my favorite bullet types and the way the waves move around gets you into this flow state.
Shinki's is cool too, the crazy high speed is kind of bullshit sometimes though.

>> No.32913753

>>32900047
>Mokou first
Jesus christ...

>> No.32913895

>>32913753
Do people find her difficult?
I always found flan difficult.

>> No.32914162

>>32913895
She has a few difficult non spells that might scare new players. But no, mokou is on the lower end of difficulty once you figure out the spellcards. And spell practice make it easier.

Flan is somewhere in the middle difficulty for extra I think.

>> No.32914204

>>32914162
What's the easiest? Mamizo? Raiko?
I definitely had the least trouble with these but then again i didn't play past LoLK yet

>> No.32914405

>>32914204
It's a tossup between Mokou or Okina I think. And Ran-Yukari too if you want to count that.

>> No.32914705

>>32913895
>>32914405
I found Flan infinitely easier than Mokou.
Mokou's fight is full of extremely unintuivie patterns and just actually tough patterns to perform. Unless you love watching replays, I really don't see how one would find her easy.

>> No.32914906

>>32914204
Okina and Saki are very easy
Ran is also on the easier side since you grt borders

>> No.32914983
File: 783 KB, 945x1087, 1587192820768.png [View same] [iqdb] [saucenao] [google]
32914983

>>32914162
>>32914204
This is my extra ranking(from easier to harder and pretty much also the order I completed them):
Mokou
Ran
Yukari
Suwako
Okina
Marisa
Saki (putting her here but she was obviously last I completed)
Mamizou
Raiko
Flandre
Koishi
Nue
I still have to complete:
Hecatia
Touhou 9
All from PC 98

Took me a lot of practice to beat flan-chan, but now i am pretty consistent. I can't go past the 3 moons Hecatia spell on the other hand.
>>32914705
I don't know

>> No.32914994

>>32914906
>Okina and Saki are very easy
Okina is easy only if you use Reimu, well like in most Touhous.

>> No.32915059

>>32914705
Not that anon but I also think Flan's harder.
My clear order is
Ran>Suwako>Mokou>Kaguya>Flan>Raiko>Mamizou>Nue>Okina>Saki
Okina and Saki are last because they were the two lastest bosses in the series
I just think Flan's harder to beat because not being able to see your hitbox made things very difficult to me

>> No.32916537

>>32888828
>>32890207 is right in that any game can work as your first. But if you're looking for the easiest game (assuming you play on normal), I'm going to suggest 4 (LLS). It's probably the easiest STG I've ever played, it is very generous with resources, and it does a great job at teaching the fundamentals. Learn to focus, learn to stream, learn the hitbox sizes, and, at least with this game, you can memorize pretty much all the patterns.
While nowhere near as perfect for a beginner as 4, other games I recommend for fairly similar reasons are 7 (PCB), 10 (MoF), 5 (MS), and 6 (EoSD), in that order. Do keep in mind that 7 and 10 have some unusual, gimmicky mechanics that might be unwieldy to learn, and 5 and 6 rely on random (albeit not very dense) patterns more than most Touhou games. If you really don't care about gimmicks, 8 is also pretty easy, and although I mostly disagree, many people also think 13 is pretty easy.

>>32893528
Just like the bullets, the player hitbox overlays are actually bigger than what the real hitbox is. Ignoring the darker border around them (the red in this case) gives you a more accurate representation, again just like the bullets. You can use the patch to get a general feel for where your hitbox is when you're starting out, but keep in mind that the community generally does not consider 1ccs with such settings to be official, similar to adding to the amount of lives you start with, or to a lesser extent playing on easy.

>>32894512
Yes, bombs are your friend. While you'll only really get a feel for when to bomb by playing more, I generally bomb whenever I see something coming towards me real close or real fast. When starting out, just bomb whenever you feel threatened to get in the habit of things; don't worry about being resourceful for now. I think 7 does the best job at teaching newcomers about bomb management due to handing out plenty of them and being very lenient with deathbomb (mechanic where you can still bomb a couple frames after getting hit, varies with game) timing.

>> No.32921383 [DELETED] 

save

>> No.32923243

>>32916537
Funny how LLS is the only touhou game that hasn’t been LNN’d

>> No.32924372
File: 544 KB, 966x748, th07_2021-01-31_06-38-13.png [View same] [iqdb] [saucenao] [google]
32924372

I'd been watching Beat Mario stream PCB a lot recently so I decided to give extra a go and I surprised myself by beating it first try.

>> No.32926671
File: 548 KB, 624x468, .png [View same] [iqdb] [saucenao] [google]
32926671

>>32914705
Watching replays / others play is cheating in my book. It's pretty much like looking up the answers when you're playing Layton or some shit.
After having just beat her (first time with the Kirisame) I think the problem is with the spells towards the end, where by getting hit / bombing once, that will result in the pattern getting all fucked up and you'll get pounded repeatedly.

>> No.32935195 [DELETED] 

Game

>> No.32936201

>>32926671
>Watching replays
What if they're my own replays?

>> No.32936273 [DELETED] 

>>32680596
>>>/v/
>>>/r/touhou
>>>http://may.2chan.net/40/futaba.htm
>>>http://dec.2chan.net/55/futaba.htm

>> No.32936279
File: 151 KB, 360x450, Th05sara.png [View same] [iqdb] [saucenao] [google]
32936279

>>32936201
Don't listen to him, anyone who's actually good at touhou (or shmups in general) watches and studies replays of themselves and others a pretty decent amount. The hardest part of shmups will always be execution and no amount of replays is going to press the buttons for you.
Though you shouldn't stick to solely memorizing videos, instead use them as a base. I've found even LNN-level runs using pretty awful strats for certain sections.

>> No.32936294 [DELETED] 
File: 99 KB, 697x808, 1608939633081.jpg [View same] [iqdb] [saucenao] [google]
32936294

>>32936273
Touhou is vtuber culture so it should be allowed on nu/jp/

>> No.32936719

>>32936279
yea bro just skip the fun part of the game and copy other people real fun that's what real players do

>> No.32936784

>>32936719
I know this might be hard for you to understand but people can enjoy things for different reasons.

>> No.32939515

>>32926671
>Watching replays / others play is cheating in my book.
I disagree, watching replays is like watching your friends play at the arcade. It is part of the fun!
>>32936279
>The hardest part of shmups will always be execution
This.
Reading and dodging is where skill is.

>> No.32940425

What was the easiest spell card to to capture without items in ISC in your opinion?

>> No.32940528

Fucking hate Kanako's first non spell

>> No.32943734

>>32890207
>>32888947
This.
Also, Imperishable Night is pretty fun. I find myself coming back to that one every once in a while.

>> No.32946837

>>32939515
>friends
>arcade

>> No.32950144

What's the best seimitsu stick for this?

>> No.32951267
File: 91 KB, 600x613, 65837.jpg [View same] [iqdb] [saucenao] [google]
32951267

>>32923243
Not even once??

>> No.32952654

>>32951267
Not even once.
The closest is this 1MNB which died to one of the easiest sections in the game
https://youtu.be/M8bzQz1uYjk
This guy is pretty good too and has 4 other LNNs but apparently he just gave up on it

>> No.32952760

>>32952654
That's insane given how long it's been around. Just from skimming through the video, it looks hard but I don't see what would make it so much harder than every other touhou game. Do you know what it is about this game specifically that makes it so difficult?

>> No.32952882

>>32952760
There’s not many people doing it first of all, but even then it is still pretty difficult. Another player has been doing it for years now, (ZPS) and he’s pretty good as well, a UFO player with some very low miss no bomb runs of that game. His best is a 2mnb for LLS
The game has three things which are incredibly difficult (two stage 4 midboss attacks and the stage 5 attack) and on top of it said things also are a significant dice roll. The stage 5 rings in particular are arguably one of the toughest things to get consistent with in the whole series. I have much more luck with PDH or the EoSD books, personally speaking.
Besides that there’s some other bullshit stuff but nothing really crazy, you can also manage rank heavily to make stage 1-4 doable (not something you want to do in a LNB but you dont need extends here), and as you can see in both Yuuka fights there’s a lot of cheese as well. But yeah the game is BS as hell

>> No.32952962

>>32952882
Also worth noting that MarisaA is probably the only real doable shot for it either, if you can’t speedkill Yuuka’s opener you get another section that is rings-level of bad. A few other things that speedkilling makes a lot easier as well

>> No.32953035

>>32952882
>>32952962
Thanks for your insight, I didn't realize pc98 was so complex. I think I'll even finally get around to playing them now that I know there's so much going on. They definitely seem a lot more hectic than the windows games.

>> No.32953089

>>32953035
They’re really fun, I enjoy them a lot. More arcade styled, if you liked EoSD you’ll probably have a blast.

>> No.32957073

>>32895144
This isn't a shmup. I hate shmups. I hate CAVE games. I hate routing. I just want to look at the bullets that come from the top of the screen and move to where they are not. Not make some hyper-autistic perfect route or spam bullet clears for 20 minutes until I'm handed a free lunatic 1cc because touhou isn't hard.
The entire concept of a second loop is cheap and straight up bad game design, mainly because increasing the length of the game is the easiest way to increase the amount of mistakes. Imagine if DOJ black label started on 2nd loop for everyone. Imagine if the regular EoSD was the first loop and you had to 1cc it on Lunatic with no bombs used and at least a 300 million score to access the second loop, which is just the same game but with increased bullet speed and density, but it strips you of all your extra lives because fuck you. Enjoy EoSD White Label, the game made for CAVE difficulty wankers.

>> No.32957440

>>32957073
You should still 1-ALL it at least. Just to know how much better touhou really is

>> No.32959850

I've been playing so much I'm hallucinating that there are bullets in my vision, please help me Eirin.

>> No.32959955

>>32795818
I'm trying to finish the embodiment of the scarlet devil

>> No.32963701

>>32959850
why stop it

>> No.32964122

What shottype gets the easiest patchouli fight?

>> No.32964869

>>32964122
Definitely Reimu A

>> No.32965767
File: 533 KB, 966x748, th07_2021-02-02_06-12-33.png [View same] [iqdb] [saucenao] [google]
32965767

>>32924372
Well that was easier than expected.

>> No.32966704

>>32952882
Oh damn, I had no idea it got so crazy on Lunatic. I'm the guy who recommended LLS to the newcomer. I understand difficulty scaling can be pretty wonky for some of the games, but I find Normal to be an absolute cakewalk and it's the only game I've ever cleared on Hard. LNNing this game is now a long term goal I've set for myself, as far off as it may be.

>> No.32966975

>>32965767
Yeah, as much as it seems like Yukari's stage, the "Phantasm" stage, might be the hardest of them all, it's really one of the easiest ones. Not that it's not an accomplishment to clear it, of course; good work.

>> No.32969213

>>32966704
Nah, it’s still one of the easiest to lunatic 1cc and also to LNB since you get 10 or so lives to work with. But yeah LNN is a different ballgame, for LNN players it’s all about “how many super difficult things do I need to dodge” since they’re usually consistent enough that the mildly difficult stuff doesn’t give them issues
Which is why EoSD is commonly considered a harder LNN than UFO despite UFO having nonstop buttfucking because the peak difficulty of EoSD is crazier whereas the hardest thing in UFO is probably greatest treasure, which isn’t really in the same league as a bad rng EoSD books, killing doll, or scarlet gensokyo

>> No.32969641

>>32926671
>Watching replays / others play is cheating in my book
Just how I see it too. But it may be bias because I feel like watching games altogether is the dumbest thing a person can do in his life. Same for starting with more than 2 extra lives in the earlier games. Don't know how people can feel good about it afterwards when beating it. Might aswell just use that visible hitbox "fix" for EoSD and whatnot.

>> No.32973345
File: 168 KB, 400x400, 1213123.png [View same] [iqdb] [saucenao] [google]
32973345

>>32926671
Watching a replay isn't going to give me an edge when I go up against Junko for the 300th time.

>> No.32973497
File: 18 KB, 800x638, 1611569843970.png [View same] [iqdb] [saucenao] [google]
32973497

>>32699724
I jump between every game depending on how I'm feeling. Sometimes you wake up wanting to play some DDC but it's a MOF kinda day. Occasionally I surprise myself with a clear. Still awful at these games lol

>> No.32976702
File: 2.75 MB, 480x360, 1594929749074.webm [View same] [iqdb] [saucenao] [google]
32976702

Friends, I captured the NEET spell!
I am happy.

>> No.32977046

>>32976702
Fuck yeah. Did you get triggered by seeing people post about that spell card, too?

>> No.32977584

>>32977046
Yeah I am aware it is infamous.
I still can't do the Satori one in DS thou, gotta keep practicing my photography.

>> No.32980659

>>32976702
congrats dude

>> No.32981965

I can't get thcrap to work with EoSD's vpatch. If I run the shortcut with a locale emulator it gives me the "you're supposed to launch this from the command line" error and if I just run it normally it gives me the Japanese "dll injection failed" message. I don't really care about translation, I just want to do the 4kids meme translation and the game is totally unplayable without the vpatch.

Should I just switch to Japanese locale?

>> No.32982142

>>32981965
Did you try this?
> For EoSD, please remember to install (and run!) the game in Japanese locale, or the filenames will be gibberish and the patch won't be able to find the main program. Failing that, you can use vpatch_th06_unicode.dll instead of vpatch_th06.dll, and rename the program to 東方紅魔郷.exe
https://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches

>> No.32982275

>>32728776
Where'd you get those icons from?

>> No.32982311

>>32982142
Yeah, the copy I downloaded already has the unicode dll.

>> No.32982454

>>32957073
>The entire concept of a second loop is cheap and straight up bad game design, mainly because increasing the length of the game is the easiest way to increase the amount of mistakes.
If you're good enough to get to the second loop in the first place you'll be good enough to handle the second loop reasonably well. That's why there's a restriction on entering it in the first place, so lesser skilled players can still feel good about a 1-ALL.
Also, afaik DOJ is the only one that strips you of all your extra lives when entering the 2nd loop, and even that gives you an extra life at the end of each stage to compensate.
Even if I don't like DDP's chaining mechanics as I feel like it puts too much emphasis on memorizing stage routes over actually getting good at the game, they're still fair games to 1CC, whether it's a 1-ALL you go for or a 2-ALL.

>> No.32982482

>>32982311
Try to switch to Japanese locale then.

>> No.32984189

Does only EoSD have a rank system?

>> No.32984392

>>32984189
LLS, MS and PCB also do
MS and PCB are pretty negligible and affects only like 2 patterns I think

>> No.32985300
File: 728 KB, 700x810, 1609335336340.png [View same] [iqdb] [saucenao] [google]
32985300

i 1cc-d EoSD around 3 weeks back so i told myself to finally let loose and dick around other 2hu games. nowadays, i mainly cycle around between PCB, IN, MoF, and DDC. out of all of them, i find IN the hardest for some reason. i find this really confusing since some people rank IN as among the easiest games. what makes it easier than othet 2hus? IN has tons of shit going on in the screen, and that makes it sort of confusing i guess.
on a side note, i stuck around MoF and DDC since their OSTs are really great. i really like hina's, sworn friend's, and sekibanki's themes.

>> No.32985380
File: 290 KB, 1920x1080, 1607405889808.jpg [View same] [iqdb] [saucenao] [google]
32985380

>>32985300
by sworn friend's theme i actually meant the stage theme. don't really feel her boss theme.
>>32981965
are your files the same one as the ones from nyaa? i didn't need to use app locale/locale emulators. all i did was set thcrap to point to the vpatch.exe of EoSD and i was good to go.

>> No.32985897
File: 261 KB, 551x491, 1587232551504.png [View same] [iqdb] [saucenao] [google]
32985897

>>32985300
We all have different feels for games, I personally find PCB 100 times harder than IN or EoSD, like by the time I 1ccd EoSD, IN, MoF and DDC in lunatic, I still couldn't come close on PCB

>> No.32986596

>>32985897
Seems true if I almost cleared lunatic in PCB but still can't even come close to getting all 1cc on normal in UFO and DDC.

Do you people think that hard is even worth playing? It feels like a really tiny challenge compared to normal but lunatic always spikes a lot more in difficulty. It is a waste of time for me at least.

>> No.32986749
File: 348 KB, 1295x639, 1cc chart2.png [View same] [iqdb] [saucenao] [google]
32986749

does anyone know if you can check whether you'd 1cc'd any routes in either PoFV or the fighting games
I'm fairly sure I got a couple 1cc's but it was ages ago and I don't remember anymore
should I just consider them a clean slate and do it again?

>> No.32986867

>>32986596
>Do you people think that hard is even worth playing
I think it is to some extent, going straight from normal to lunatic is really frustrating, like once you've finished 1ccing most games in normal you should at least try to 1cc the easiest ones in hard (6, 7, 8, 10, 16), and then switch to lunatic, just focus on one single game to learn lunatic and 1cc it, even if it takes months, once this is done you should be good enough to go for other lunatic 1ccs

>> No.32987204

>>32986749
I think PoFV doesn't make a distinction if you 1CC or just clear with continues, but you can see if you cleared a route on a difficulty, at least.
AoCF as well, I think. I haven't played the older fighting games.
>>32986596
I play on Hard. Having 1CCed all the games on Normal, going back and doing Hard felt like a smooth transition. I hope Hard to Lunatic will go as smoothly when that time comes.

>> No.32987517

>>32987204
>I hope Hard to Lunatic will go as smoothly when that time comes
Unfortunately it's not as smooth, going from normal to hard is much much much easier than going from hard to lunatic

>> No.32987963
File: 2.10 MB, 640x480, 1583457925298.webm [View same] [iqdb] [saucenao] [google]
32987963

>>32976702 (me)
Also captured the underground NEET spell.
Kaguya's one is better, this is too much based on luck.
Does Violet Detector have a similar one? I forgot.
>>32986596
If you can't beat normal in all games it is too early.
Complete all normals -> complete most extras -> complete most hard -> now you can try lunatic.

>> No.32988186
File: 279 KB, 551x665, Yuyuko (169).png [View same] [iqdb] [saucenao] [google]
32988186

>>32973497
Comfiest way to play

>> No.32988290

>>32982275
I made them using a .ico converter program and that artist's chibi art
>>32986749
I mean it sounds like you don't even remember what to check off
>>32986596
Personally, hard is my default difficulty setting while trying new games (that includes fangames) and its usually the setting I have the most fun on.

>> No.32989596
File: 19 KB, 800x639, my 1cc chart.png [View same] [iqdb] [saucenao] [google]
32989596

posting on the thread for the first time, how do I beat Eiki?

>> No.32991745

>>32989596
Bring a lot of lives.
She becomes easier the more times you die to her. She's practically impossible on the first life, and very difficult on her second life. Realistically, you have a chance to beat her 3rd life and forward.
To get more lives, it pays off to learn the score system a little bit, but it's probably not needed for a normal 1CC.

>> No.32991775

>>32989596
>>32991745
Also remember that Eiki special skill will double the bullets present in certain areas, so a way to make it easier is to just cancel less bullets so that less bullets are reflected back to you and therefore doubled.

>> No.32992278

>>32991745
>She's practically impossible on the first life
Is it? damn
>it pays off to learn the score system a little bit
I learned by doing the stages before Sakuya and Aya that when you reach 1million gives you one life, then 3, then 6 I think
also how do I stop losing one life with Sakuya

>> No.32992378

>>32992278
PoFV frankly throws a lot of bullshit at you, all of the bots will start getting easy the more you die.
What's weird is that you're having trouble with Sakuya, I never really found her difficult except for the occasional knives that come from the side, it was always Aya that caused me problems more than anyone else.

>> No.32992442

>>32985380
I got it off moriyashrine, is there a nyaa megapack I should be using?

>> No.32992451

>>32992278
It's at 10, 30, 50, 70, 90 million points.
As you can see, that's quite a lot of lives.
Is Sakuya stage 6 for you?
Since you start with 3 lives, and assuming you die once at stage 6, 7, 8 and twice at 9, you'll need at least 50 million points to have one honest shot at Eiki. Of course, if you don't die on any of stage 6, 7, or 8, you'll greatly improve your chances, since Eiki will be even easier if you die more. Likewise if you can get 70 or even 90 million points.
>>32992378
It also gives you the tools to handle the bullshit. Only 1st life Eiki is really bullshit, since she just won't die.

>> No.32992585

>>32992442
yeh
https://nyaa.si/view/1175232
magnet:?xt=urn:btih:da42088f4ae703c8a0c1b807780bbf6c1bb06cf2&dn=Touhou%20Project%20All-In-One%20Pack%20%28%E6%9D%B1%E6%96%B9%20Project%29%20ver.%202019-09-10&tr=http%3A%2F%2Fnyaa.tracker.wf%3A7777%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969%2Fannounce&tr=udp%3A%2F%2Fexodus.desync.com%3A6969%2Fannounce

>> No.32992675

>>32992451
>gives you the tools to handle the bullshit
I don't know, anon, Aya is just insurmountable for me for some reason, I always manage to get her to last hit and then she just refuses to die.
Am I wrong in not treating bots the same as human players? I usually pressure friends I play with using 2nd level spells, but bots don't seem to care about this tactic, is there a mechanic I don't know of or should I just get good?

>> No.32992856

>>32992675
There’s really no trick honestly, just hold shift and use your spells to defend yourself. Prioritize charging over bombing of course
They will eventually get overwhelmed once you start sending enough shit their way.

>> No.32992914

>>32992378
I goes like this
>clear first 5 stages clean without losing loves, end up with 3 agaisnt Sakuya (sometimes is other girl, but it is still difficult)
>most of the time I lose only one life to her then beat her
>get to aya
>she either makes me lose the remaining 2 lives I have, or all of them, but on average I get into Komachi with one (I once got to Eiki with two because I was in a good run)
>Eiki kills me

>> No.32992986
File: 473 KB, 722x1228, 1610470195086.jpg [View same] [iqdb] [saucenao] [google]
32992986

The secret to PoFV:
>Play as Marisa daze
>Spam level 1 spells on the boss to take it down and get items
>Spam level 2 spells to cancel bad situation and overwhelm the boss

>> No.32993022

>>32992856
Just tried PoFV again
2 runs, lost 5 lives to Aya total
Beat Komachi first try
This game works in mysterious ways for me

>> No.32993048

>>32992675
Bots will dodge almost anything until an invisible timer has run out and they stop dodging.
I also used to play like you, applying "pressure" by stacking spells, etc. The bots don't care about this at all, sadly. Just use your spells defensively.
Also, stage 6 and beyond is not easy. There is no trick to it, and I wouldn't call it unfair, but realistically as a new player, expect 1 death each on stage 7 and 8. Stage 6 you might be able to beat deathless, though.

There is a bit more to it than this: the invisible timer won't count down if you try to stall by not attacking anything. People use this for scoring, since rank will still go up while you stall, so that you can cancel more bullets once you finally start attacking.

>>32992986
Marisa is really good, yeah. Importantly for single player, she gains more spell meter than other characters, so you can bomb more. Her lvl1 is not only great for bosses, but also for clearing the screen of fairies and building up spell score to reflect bosses.

>>32993022
>Beat Komachi first try
God gamer. You're ready for a PoFV 1CC, I think. Just gotta get a good run.

>> No.32993115

>>32993048
>Just use your spells defensively
I guess I'll stick to this doctrine from now on instead of thinking "maybe spamming spells makes the bots go easier on me, let's waste the entire gauge to see if that's true" and always being wrong, thanks for the tip.
>You're ready for a PoFV 1CC
I sure am, but Aya will one day be the end of my sanity

>> No.32993412

>>32993115
Sakuya is my personal gatekeeper, Aya is my ball drainer

>> No.32996614

>>32992986
why is marisa the best character in every game? she's so powerful she even kills replays.

>> No.32997664

Normal mode's starting to get boring, which game has a fun lunatic mode?

>> No.32997709

>>32988290
>hard is my default difficulty setting while trying new games
I'm an autist about this, I wanna 1cc stuff on normal first, but it's kinda getting boring

>> No.32997754

>>32997709
>>32997664
Any of the games.

>> No.32997786

>>32997754
is it worth even playing new games on normal at this point though

>> No.32998012

>>32997786
yeah?

>> No.32998776

>>32988290
What artist is it? Reverse image search doesn't really give me anything.

>> No.32999615

>>32997709
I also didn't want to leave the normals empty on my chart so my solution was NB runs.
>>32998776
Since I don't remember the name of the artist as well I uploaded my icons folder if you are interested http://kisu.me/1lBf

>> No.33000633

>Beat Letty, Chen, and Alice without losing a life
>lose like 3 lives to Stage 4 and the Prismriver fight
pain

>> No.33000663

>>33000633
Stage Fours are always a difficulty spike, what difficulty are you on?

>> No.33000799

>>33000663
Normal mode. I really don't know how to do the Prismriver fight as Sakuya at all, it's way easier with Reimu

>> No.33000864

>>32969213
Ah, I had never considered that LNN difficulty is more so influenced by difficulty spikes rather than its difficulty on average. Such is the life of a normalshitter, I suppose.
I am curious about something, is EoSD still considered to have one of the harder Lunatics, notwithstanding LNN? To compare with LLS, it seems that people consider EoSD Lunatic to just be bullshit altogether rather than having a handful of especially bullshit moments as LLS does.
Also, is LLS Reimu A for example considered a viable shot type for LNN? Wondering if stage 4's more manageable Marisa fight is not worth it over Marisa A's faster kills, or if I'm entirely wrong and the Marisa fight is stupid on Lunatic.

>> No.33000898
File: 110 KB, 850x708, congrats man.jpg [View same] [iqdb] [saucenao] [google]
33000898

>>32980659
It's CONGRATS MAN XD

>> No.33000934

>>33000799
It takes some practice, though there are a couple of annoying patterns. You have to be a bit more "daring" during the part where they send the wavy lines at you (I don't remember the spell's name if it was a spell at all), moving around a lot more than you usually would prefer. The second half is just being careful. Also, learn to reliably route the projectiles during the stage itself before the bosses.
With all of that and the 4 bombs per life you should be well on your way to Yuyuko, good luck!

>> No.33001315

Is Malice in lunatic IN as hard to use as it seems or am I missing something

>> No.33001474

>>33000633
This is totally normal. Stage 4 is the "shit gets real" stage in all of these games and is often harder than 5 or 6.

And for PCB, losing 3 lives by the time you get to stage 5 is actually a decent 1cc pace. If you're putting any effort into getting point drops that game gives you like 12 lives to work with

>> No.33001512

>>32992442
Moriyashrine should work without changing the locale. I had that .dll error you got when I tried playing touhou on a new computer, and it went away after I installed some steam games on it. Seems like it depended on some DirectX stuff that got installed with those other games.

>> No.33001723

>>33000633
the stage 4 is mostly a stream battle, and the pissisters can be routed but bomb them if in doubt

>> No.33001766
File: 408 KB, 640x480, Eiki.png [View same] [iqdb] [saucenao] [google]
33001766

>Just lost one life against Sakuya.
>Defeat Medicine with no death.
>One life less against Komachi
>Finally, an excellent run. With 4 lives vs Eiki.
>Lose.
I can't win it, can I?

>> No.33001846

>>33001766
A 2min game should be able to kill her at that point, I think. Just do a run like that again and you'll have a good chance of winning.
If you want, we could play some games together so that you can practice dodging Eiki's stuff... Is what I'd like to say, but I don't have time to play these next few days. You'll get the 1CC soon, anyway!

>> No.33005181 [DELETED] 

save

>> No.33005995

>>33000633
I always lose 1 life to Chen, 2 lives to Alice but breeze through stage 4 and collect a bunch of stuff.
Stage 4 is for goodies.

>> No.33008478

>>33001766
Sakuya is the worst shot type in the game, love the bunny in general but it's unplayable to me.

>> No.33009821

>>33001846
I quit pofv after having two games vs eiki that were over 3 min long

>> No.33009835

>>33009821
in a row, neither being my first life

>> No.33010222

>>33005995
I agree. Stage 4 is the best for gaining lives.

>> No.33011357

>>33008478
But I try and try and she will not die. At this point, I have defeated Aya, Medicine and even Komachi with one life. The only ones I didn't defeat with one life are Eiki (or ever defeat her), Yuka (since I can't even duel her, as far I know) and Sakuya, She just don't die at the first try. She even lasts more than Medicine did (about 3 min in the previous run) iirc.

>> No.33011390

Dirty secondary honestly probably more of a tertiary really here, is there any place I could download all the mainline games? Preferably pre-translated, but I guess it's not totally necessary.

>> No.33011405

>>33011390
see >>32992585

>> No.33011408

>>33011405
Sweet, thanks.
Probably should've looked a bit more closely at the thread before asking, huh?

>> No.33011534

>>33011390
>>33011405
>>33011408
The nyaa pack has them all but you have to manually install vpatch I think, the moriyashrine page has them translated and installed, and you just have to unzip and play

>> No.33011764

>>33011357
Looking at your screenshot your score is pretty low. With Reisen it's easy to build up combos by spamming her level 1 attack. You should focus on getting the 70m and 90m extends.

>> No.33011966

>>33011408
>Probably should've looked a bit more closely at the thread before asking, huh?
That's why no one likes your kind.

>> No.33012912

>>33011966
calm down buddy, at least he's asking

>> No.33014107

>>33012912
You don't get it. It's BECAUSE he's asking. Buddy.

>> No.33014187

>>33014107
hey, at least he recognizes his mistake, just tell him that and carry one

>> No.33014193

>>33014187
Why should I tell him that? He realized it.

>> No.33014296

>>33014193
yeah but in another manner, something that encourages them to read and lurk

>> No.33015911
File: 36 KB, 316x263, 1410048530426.jpg [View same] [iqdb] [saucenao] [google]
33015911

Yet another Touhou 10 lunatic choke, started Kanako with 4 lives and somehow I wasted them all before even her last spell

>> No.33016069

>>33011966
Always rememeber we are all friends here.

>> No.33016097

>>33011534
>you have to manually install vpatch I think
only past like 9 or something

>> No.33016320

>>33011534
>>33016097
Yes, as stated in the readme, vpatch is preinstalled and ready to play for 6, 7, 8, 9, and 10. As far as I'm aware, it only provides significant latency reductions in the first-gen games, and is mainly useful in 10 for allowing larger resolutions in windowed mode, hence why it's not preinstalled in 11 or later, which natively support larger resolution.

>> No.33016572

Does anyone know why Touhou is stuck at 57 fps (with occasional fps drops mid-game) for me unless I restart my pc if it's been on for a bit?

>> No.33017172

>>33016572
If you are using mods/patches try re-downloading them and if that doesn't fix your issue try updating your drivers or re-installing DirectX.

>> No.33017553

>>33016320
So you don't have to install vpatch for 6-10? they are ready to play out of the box?

>> No.33019084

>>33017553
Keep in mind that "installing" vpatch just means dropping in the files, and to use it you run vpatch.exe instead of the game executable.

>> No.33019160

>>33019084
I've always heard is not that easy because you had to configure stuff in your windows, it ran into problems often

>> No.33021397

Fuck Philosopher's Stone

Fuck Cranberry Trap
Fuck Maze of Love
Fuck Catadioptric
Fuck And Then There Will Be None
And fuck those stupid fucking ripples of 495 cocksucking motherfuckers

One day I'm going to beat this extra I swear to fucking god

>> No.33021878

>>33021397
I DID IT!

I can't fucking believe it but I did it, I beat Flandre. I beat my first extra. Only one life left but I did it!

I feel shook. I'm stunned. I was stuck staring at the results screen in disbelief for like a full minute or two after. My hands and arms were shaking just a little from it.

Holy shit, I finally fucking did it

I feel so great right now.

>> No.33021926

>>33019160
it's as easy as copying and pasting 3 files into the game directory and then running vpatch.exe

>> No.33022574
File: 514 KB, 320x270, 1609296522671.gif [View same] [iqdb] [saucenao] [google]
33022574

>>33021878

>> No.33022957

>>33021397
>>33021878
43 minute turnaround, that's the power of bitching on /jp/. Good job!

>> No.33025102
File: 167 KB, 1200x900, EaYjcmdUMAIiPxe.jpg [View same] [iqdb] [saucenao] [google]
33025102

>>33021878
Fuck yeah! Congratulations!
This post gives my good vibes and energy for this long Friday. I hope you can treat yourself to something nice today, because a first Extra clear is a big occasion. Your next Extra will be easier, in my experience at least.

>> No.33025915
File: 457 KB, 735x612, Th155Koishi.png [View same] [iqdb] [saucenao] [google]
33025915

>>33021878
If you play the extra stage by order, get ready to be fucked by another autistic imouto.

>> No.33029142

>>32843540
Got another run to remilia, this time with ReimuB. 12MNB unfortunately
Managed a 1MNB of remi in practice mode so it should just be a matter of rolling the dice now.

>> No.33029927

Hard mode is just easy lunatic and you should feel ashamed for playing it.

>> No.33029949

>>33029142
>ReimuB
So she seems to be everyone's favorite for lunatic in this game. Weird how Marisa A feels better for everything else.

>> No.33029986

>>33029927
When I finish a game on Hard mode then I'll play it on Lunatic. If I beat a game on Lunatic first, I wouldn't be very enjoyable to play the easier difficulty settings next

>> No.33030110

>>33029986
I was joking because I've never even 1cc'd anything on hard but was trying to grind out EoSD lunatic.

>> No.33030632

>>33029949
It's a great deal. You get plenty of opportunities to shotgun and get the damage to near-marisa levels and you also get to enjoy haxbox and smooth sailing
The only problem is that you have to deal with patchy's BS first card. Well worth it though for how much easier it makes sakuya/remilia

>> No.33030829

>>33030632
Idk I just find playing as Reimu too slow, the hitbox hardly makes a difference for me.

>> No.33030908

>>33021878
congratulations!

>> No.33030917

>>33021926
yeah I know, I just heard that it ran into problems really often, some of them requiring you to install the jap language into windows, changing directories etc, again I never installed it manually so I don't know

>> No.33031023

>>33030917
>install the jap language into windows
should already be on newer windows versions, they even have some hybrid mode now that lets you run things you'd normally need to be in jap locale for while being in another locale, idk about the directory thing though

>> No.33031348

>>33030829
It’s honestly more of a psychological thing really. The actual pixel difference isn’t a huge difference but knowing you didn’t die because of a fatbox makes it less annoying.

>> No.33031866

>>33030829
>>33031348
Does Marisa have a fatter hitbox than Reimu in eosd? I thought hitboxes for player characters would be the same.

>> No.33031879

>>33031866
yes, I think its said in the description

>> No.33031886

>>33031348
I feel just as annoyed dying because I'm 2slow with Reimu though.

>> No.33031938

>>33031886
I prefer slower characters when Im focusing, so I can micro dodge effectively

>> No.33031970

>>33031938
It does have that advantage. But I find with Marisa I don't have to do as much planning ahead to cover larger distances. She's got more of a chance of surviving during a split second decision for me.

>> No.33032525

>>33031970
This is helpful in LLS/MS/EoSD but as the games became more micrododgey it matters less so.
I don't there's really any situation in TD for example where I would rather be marisa when it comes to raw dodging

>> No.33032528
File: 209 KB, 1509x1771, __hakurei_reimu_touhou_drawn_by_e_o__a0d542518d8a026f0cfac182c62c5abe.jpg [View same] [iqdb] [saucenao] [google]
33032528

Any idea why EoSD just randomly closes sometimes?

>> No.33032543

>>33032525
Yeah all the other games feel way harder with Marisa.

>> No.33032580

>>33032528
I’ve never had that issue. Have you tried reinstalling?

If you want to save replays you can just move them to a different folder, then move them into the new installation’s replay folder after installing.

>> No.33032619

>>33032528
Every copy of EoSD is personalized and there's no use in trying to understand it.

>> No.33032945

>>33032528
Yes, it's a crusty game from 2002, made as a learning exercise for game programming on Windows.

>> No.33032998

>>33032580
Yeah i've reinstalled. It doesn't happen often enough to have really pissed me off, but it did kill a good run I had which is what made me make that post.

>> No.33037258

>>33032619
>Every copy of EoSD is personalized
?

>> No.33038625

>>33037258
64

>> No.33040255

>unlock nightmare diary
>lol, you need to clear 50 cards to unlock stage 2
>painstakingly clear the required number by clearing some of the earlier cards, but with deat cancel now
>lol, you need to clear 60 cards to unlock stage 3
Uninstalled and formatted the hard drive.

>> No.33040702

>>33037258
>>Every copy of EoSD is personalized
>?
2nd generation reisenware malware (do not research)
>>33040255
who are you quoting?

>> No.33042474
File: 506 KB, 1000x1000, 1609870160053.png [View same] [iqdb] [saucenao] [google]
33042474

I have screen tearing in Touhou 11, any way to fix it? I'm already using the vpatch

>> No.33043728

>>33042474
I don't think there's anything you can do. Even if there is, it may introduce input lag. Vpatch perhaps?

>> No.33046900
File: 395 KB, 640x480, Eiki2.png [View same] [iqdb] [saucenao] [google]
33046900

My very first Normal 1cc. In the same run I defeat Sakuya with 1 life.

>> No.33046981

I have no idea how this is fun.

Literally distracting with 99999 bullets filling the screen at all times and basically asking people to dodge all the white spaces on a blank piece of paper at all times.

Im calling bullshit on this bullet hell that clearly inspired halo 5 warzone.

>> No.33047984

>>33040255
You're supposed to clear all the cards in order, dumb greenposter.

>>33042474
Try turning on vsync in vpatch.ini? I've never had that problem, though.

>>33046981
If you seriously think Touhou is too distracting and has too many bullets, try comparing it to basically any mainstream shmup. Touhou is ezpz.

>> No.33048476

>>33046981
>Literally distracting with 99999 bullets
You're doing it wrong.

>> No.33049378

>>33046981
you just don't know how to play this game

>> No.33049572

>>33046900
Congratulations!!

>>33046981
You don’t watch ALL of the bullets. You see the basic pattern of the overall shape, prioritize which ones you expect to be dangerous based on your position, and then only worry about those.

It can also help to only watch the EMPTY space around/ahead of your character, treat the area of safety as a single transforming object in your mind. 99% of the time moving into what is or is about to be the largest nearby empty space should be your goal.

These are arcade games in spirit, the intensity is meant to be consistently very high.

>> No.33050111

>>33047984
>Touhou is ezpz
Isn't Touhou pretty "normal" compared to other bullet hell, like not especially hard but let's not call it ez either, it's maybe more forgiving than it is easy

>> No.33050924

>>33050111
On lunatic maybe some of the games would be

>> No.33051157
File: 54 KB, 800x473, 93a52d5cd2527c3942b6071e555e7b217842c167_hq.jpg [View same] [iqdb] [saucenao] [google]
33051157

I just beat my first 2hu game. I've never beaten any shooter type game like this before so I'm really happy I could do it after many hours of practice.

This means I'm not a secondary anymore right?

>> No.33051312

>>33051157
You're a secondary until you 1cc at least half the games on lunatic and read all of the print works.

>> No.33051368

>>33050924
Not all shmups are dodonpachi daioujou
I wish this meme would stop

>> No.33051385

>>33051312
Well said. You gave me motivation to try harder.
Even though I'm not the anon you replied to.

>> No.33051572

>>33051385
I was just poking fun at the elitists but ganbare anon

>> No.33051623

>>33051572
No one should be rude to elitists.

>> No.33051922

>>33050111
I'm not too experienced in the whole genre, but I would say if you're playing on Normal then the games are significantly easier to 1cc than most shmups. That's admittedly part of why I like touhou more than most bullet hells, it feels more 'my level'.

Once you're on Hard it's only a little bit easier than most I've played, maybe normalish. But still certainly on the easy side, just not by TOO much.

Lunatic is....honestly it's kind of hard to compare them. Even though touhou games have a difficulty spike around stage 4, they're more consistent than most shmups when it comes to difficulty. A lot of other bullet hells will start on like, 'touhou normal stage 1' difficulty, then once you hit stage 4 you're suddenly on 'touhou stage 4 lunatic' mode. So lunatic starts a lot more intense than most shmups but then it evens out. Many shmups dont even have difficulty levels so it really depends.

The biggest difference between touhou and other shooters gameplay-wise is touhou bullets are a lot slower and have more focus on real time pattern recognition while other shmups will outright require more memorization. Whether that's easier or harder depends on you.

I mostly have experience with Cave shmups, Treasure shmups and random SNES shmups so that's where my experience outside touhou lies. The genre is niche but still pretty massive considering how long a single game can last you.

>> No.33053358

>>33051623
I'm sure they take it as a compliment.

>> No.33053387

>>32699540
If we get it, will be an announcement in the next few months. But I think the rona might delay it.

>> No.33053975

>>33053387
If ZUN wants to release the trial at the next Reitaisai, we can expect an announcement in about a month.

>> No.33056256

>>33046981
>halo 5 warzone.
disgusting

>> No.33061139

>>33056256
Kys retard

>> No.33066133

What the frick happened to 17.5

>> No.33066276

>>33051922
>more focus on real time pattern recognition
For me this is the magic of the game, there are times when you instinctively dodge everything and feel like that was pure luck.

>> No.33067439

>>33066276
What would be the next easiest lunatic 1cc after mof, eosd, pcb and in?

>> No.33068356

>>33066276
Same. When a game comes down to memorization it isn’t really a game anymore, just predecided motions to go through.

The rng can be frustrating at times but it keeps the focus of the game on the fundamental principles of playing the genre, rather than just remembering a hyper specific path. Probably the biggest reason touhou is always fun to come back to.

>> No.33068672

>>33068356
I think shmups should have a healthy amount of both memorization and rng. Too much rng just makes it feel like a slot machine. Too little makes it feel, like you said, robotic. For the most part touhou has an excellent balance in this department.

>> No.33068886
File: 49 KB, 565x680, 160098296999.jpg [View same] [iqdb] [saucenao] [google]
33068886

>>33067439
I didn't mean to quote anyone

>> No.33068900

>>33067439
WBaWC

>> No.33069010
File: 1.88 MB, 2268x2155, 1606338260957.png [View same] [iqdb] [saucenao] [google]
33069010

>>33067439
HSiFS with Autumn release is way easier than all of those.

>> No.33070099

>>33061139
No you 343 shill

>> No.33070117

>>33066276
I feel the same on pofv, sometime you just go with the flow, everything feels in slow motion

>> No.33070641
File: 2.87 MB, 962x674, Touhou Flower Reflecting Mound ~ Phantasmagoria of Flower View v1.50a 2021-02-04 16-38-09.webm [View same] [iqdb] [saucenao] [google]
33070641

>>33070117

>> No.33072697

>>33070641
The orbs aren't supposed to let hitboxes pass through them... right?

>> No.33072874

>>33072697
pofv AI being pofv AI

>> No.33073487

I've come to the conclusion that the most difficult thing about EoSD is that it doesn't have a spell practice mode. This is especially true for Extra.

>> No.33074542

>>33038625
ok.
>>33040702
>(do not research)
Dropping by again kind of late into the thread
I haven't done my malware reps so I don't know generations aside from the usual (nasty) stuff that plagued windows.

>> No.33074908

bump

>> No.33074910

>>33074908
Are you stupid?

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