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/jp/ - Otaku Culture


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File: 79 KB, 640x600, touhou 12 UFO explanation.jpg [View same] [iqdb] [saucenao] [google]
3142866 No.3142866 [Reply] [Original]

can people please post this whenever someone complains about touhou 12's UFO system? i dunno how to go past duplicate entry so i can't post more than once...
RED UFOS ARE NOOB FRIENDS :D

>> No.3142876

I would but I don't play Touhou games I just read the doujins and listen to the music.

>> No.3142888

Warning: This thread may contain unspecified levels of trolling which the Surgeon General warns is dangerous to your health.

>> No.3142897

>>3142876
uh okay....?

>> No.3142893

The UFOs are still a dumb idea though.

>> No.3142904

Thanks OP. The UFOs were confusing the hell out of me.

Though trying to catch them why dodging a bullet is not something I would enjoy doing.

>> No.3142916

This is a shit thread already, so... was an iso of UFO posted, or do we just have that rar? I want to do proper installation.

>> No.3142922

Firstly, it's a shit macro "blue ufo gives a score bonus, i think?" Great. Nice one.

Secondly, when people are complaining about something it isn't always because they don't understand it.

>> No.3142923

blue ufo doubles the point multiplier.

>> No.3142931

What's the point of explaining it if you don't say what the blue UFO point multiplier algorithm is?

>> No.3142934

OP forgot some important things. If you feed the green UFO enough, it will drop a full bomb. If you destroy it, it will drop a piece of bomb. You need 3 pieces to make a full bomb.

About Rainbow UFOs, if for example it absorbs 10 power items and 30 point items, when it is destroyed it will return 10 point items and 30 power items (you will autopick them). Useful when you're low in power.

>> No.3142945

>>3142922
can't pay attention to score numbers, too busy dodging bullets to care
>>3142923
thanks for that :P
>>3142893
yeah cause every touhou game is the same right? >_>
>>3142922
yeah i know... but i can't tell so i posted anyway...

>> No.3142951

Back to Pooshlmer, please

>> No.3142957

>>3142866
The problem isn't how the system works, you dumb fuck. It's that OH NO I'M AT A PART WHERE I'M SUPPOSED TO HAVE A BIG UFO TO CLEAR THE SCREEN AND I HAVE TWO GREEN UFOS AND THE ONLY UFO FLOATING AROUND ONSCREEN IS RED

>> No.3142970

I thought I'd 1cc SA before I start with UFO.

Sadly I still screw up too many small things. Current best run is "die right after winning the game, get game over".

>> No.3142974
File: 24 KB, 386x256, 00.jpg [View same] [iqdb] [saucenao] [google]
3142974

>> No.3142975

>>3142957
deal w/ it nerd

>> No.3142980

>>3142957
Theres also the situation where yuo have a ufo of the color you dont want that for some fucking reason its coming straight at you while having to dodge a shitstorm of bulllets.

>> No.3142983

>>3142957
you aren't speaking for everyone, i'm sure some people didn't like cause it wasn't explained, and some don't like cause of what you said, matter of opinion, tl;dr dumb fuck

>> No.3142984

>>3142957
Kinda this. I end up with more lives when I stop chasing UFOs and just happen to gather them as they pass by.

>> No.3142985

The UFOs suck, they only are there to distract me.

>> No.3142987
File: 77 KB, 640x609, touhou 12 UFO explanation.jpg [View same] [iqdb] [saucenao] [google]
3142987

>>3142974
geee thanks anon glad to help...
anyways made some changes, any other issues this time?

>> No.3142998

>>3142983
The UFO system was made clear months ago.
The only reason someone wouldn't know about it is because he got into Touhou yesterday.
Oh, wait...

>> No.3143014

It's an annoying system because there are some ufos that just stay blue and those dont ever seem to change at all. Other times it's when you just get a mini ufo of a color but right before you get it, it changes color

>> No.3143029

There's one thing about the UFO system that has been preying on my mind ever since the demo was released. Does the color switching speed vary depending on your distance from the UFO? I think I've read something along these lines before, but I wouldn't swear on it.

>> No.3143032

itt: op trying to spread his shitty macro so he can feed his own stinking ego

>> No.3143042

>>3142951
Why are you trying to use BB code on 4chan?

I swear... newfags these days...

>> No.3143057

Wow and here I thought green=lives.

>> No.3143065

>>3143042
Archive.

>> No.3143066

>>3143042
DX

>> No.3143070

>>3143032
And so fucking what? I don't care if it's ego masturbation of a device to call cthulu it's helpful. Stop moaning and playing the hard guy of the internet role.

>> No.3143075

THE FUCK ON

>> No.3143077
File: 76 KB, 442x337, 1220419675961.png [View same] [iqdb] [saucenao] [google]
3143077

The problem has never been people having trouble understanding. Collecting 3 colours or 1 of each colour, filling them up and getting a tasty colour-based treat is pretty simple.

Th problem is the game has fixed UFO's. These are bad for several reasons, for a survival run you basically have to wait for these to time out or grab another colour - this isn't an amazing problem.

For a score run you basically need to know the entire route, what colours to collect and, if you make a mistake by failing to fill a UFO or collecting the wrong one, you are out of sync and your route is trash.

Now, you don't care about scoring, as is evident by you not knowing what blue UFO's do, but that is irrelevant. That is still the problem people are complaining about. Not people having problems with colours, counting and shapes.

>> No.3143079

>>3143042
Wow.

>> No.3143086

>>3143070
It only tells you what's obvious. It's not helpful. Even "press shift for focused movement" is more useful advice.

>> No.3143088

>>3143014
The flashing ones change color, the other ones stay the same.

>> No.3143105

UFO is good because of Space Invaders. End of story.

>> No.3143108

>>3143075
thats not how you do it broflovski ᠣ_ᠣ

>> No.3143113

>>3142866
Have you tried Google?
--
http://at.com/4i

>> No.3143117

 

>> No.3143123

The multiplier ranges for the UFOs are:

* 0 to 1 for Red UFOs
* 0 to 2 for Green UFOs
* 0 to 4 for Flashing UFOs
* 0 to 8 for blue UFOs

Blue UFOs are potentially best for increasing score. When defeated, they drop a small UFO and give you points.

Red UFOs are for life parts. When its multiplier circle is full, a red UFO drops a life part, and when defeated, it drops a small UFO, a life part, and several power items.

Green UFOs are for bomb parts. When its multiplier circle is full, a Green UFO drops a full bomb, and when defeated, it drops a small UFO and a bomb part.

Flashing UFOs change the items the suck in; power items will become point items and point items will be power items. This has strategic use in certain stages where a lot of power item drops are concentrated within a short time span. When the multiplier circle is full, a Flashing UFO drops a small UFO, and when defeated, it also drops a small UFO.

When defeated, a UFO provides a score bonus based on how far the score multiplier is filled.

>> No.3143129

please leave

>> No.3143131

>>3143113
wow.. you actually contributed something relevant.

>> No.3143138

>>3143129
>>3143123
>>3143117
bipolar much?

>> No.3143139

>>3143113
oh wow, spam actually fits in context here

>> No.3143141

I am personally glad to see the return of a complex life, bomb, and scoring system. The last two games were far too austere in that regard.

>> No.3143142

>>3143138
please leave

>> No.3143164

>>3143142
You're behaving weird man.

>> No.3143186

people confused should just look at the wiki:

http://touhou.wikia.com/wiki/Undefined_Fantastic_Object:_Gameplay

Bottom explains UFO system.

>> No.3143201

>>3143186
>>3143186
>>3143186

/thread

>> No.3143203

>>3143139
Google solves 90% of online problems, so it works for any thread.

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