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/jp/ - Otaku Culture


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File: 155 KB, 768x1084, zun art.jpg [View same] [iqdb] [saucenao] [google]
2480050 No.2480050 [Reply] [Original]

Something occurred to me on the way home earlier.

The Touhou game series could possibly be considered to be one of the better examples of a game series being art. Now bare with me for a moment as I explain where my thoughts led me.

It is said that for something to be art it has to exist for nothing more then itself. To deliberately be made in whatever medium the artist desires to express certain emotions or ideals. It doesn't have to exactly look good, modern art has plenty of ugly pieces of work that exist to bring out certain emotions and nothing else.

To apply this to each of ZUN's games we have to keep in mind that he didn't program Touhou with us in mind, he designed his games based entirel on what he wanted out of a shooting game, his ideal certain fire shooter. He made it entirely for that purpose and then went on to show others to see if they would feel the same way. He has kept the series close to his art and done all the work himself, the art, the music, the programming, all ZUN to make what he wants to express without selling it out to be mass produced.

Granted, it can be argued it's not quite art. After all, it still serves the purpose of a game to many and doesn't stand alone on it's own to just be looked at and enjoyed, but I feel it comes closer then many. It's work a lone man put effort into not to make money, but because he wanted a game exactly to his specifications. Each further game follows his whims and desires. I'd say it's a pretty close example, laughingly poor pictures aside.

Picture related, it's ZUN's soul on paper. I for one think it's beautiful.

>> No.2480052
File: 86 KB, 744x1474, sprtaskatez.jpg [View same] [iqdb] [saucenao] [google]
2480052

>> No.2480065
File: 11 KB, 373x367, Vault Boy.gif [View same] [iqdb] [saucenao] [google]
2480065

Something occurred to me on the way home earlier.

The Fallout game series could possibly be considered to be one of the better examples of a game series being art. Now bare with me for a moment as I explain where my thoughts led me.

It is said that for something to be art it has to exist for nothing more then itself. To deliberately be made in whatever medium the artist desires to express certain emotions or ideals. It doesn't have to exactly look good, modern art has plenty of ugly pieces of work that exist to bring out certain emotions and nothing else.

To apply this to each of Bethesda's games we have to keep in mind that they didn't program Fallout with us in mind, thye designed their games based entirely on what they wanted out of a non-traditional RPG, their ideal FPSRPG. They made it entirely for that purpose and then went on to show others to see if they would feel the same way. They have kept the series close to their art and done all the work theirselves, the art, the music, the programming, all Bethesda's to make what they want to express without selling it out to be mass produced.

Granted, it can be argued it's not quite art. After all, it still serves the purpose of a game to many and doesn't stand alone on it's own to just be looked at and enjoyed, but I feel it comes closer then many. It's work a lone studio put effort into not to make money, but because they wanted a game exactly to their specifications. Each further game follows their whims and desires. I'd say it's a pretty close example, laughingly poor pictures aside.

Picture related, it's Bethesda's soul on paper. I for one think it's beautiful.

>> No.2480069
File: 55 KB, 256x512, 2c7209f43c0d28a0377f902c33960cd3.png [View same] [iqdb] [saucenao] [google]
2480069

I thought about this once. I can't say your thought is exactly wrong. A game cannot be considered "art", but the thought pattern is the same. And yeah, I too feel sometimes that ZUN's drawings are on the same art level as cavemen drawings, in other words conveying emotions in a very simplistic and carefree way, without inhibitions or restrictions. I can't imagine ZUNart being more QUALITY than, say, the majority of generic corporate waste of imagination animu Japan pukes nowadays.

>> No.2480072

I suppose that's true.

Sorry I can't say more than that, but I can't get out of my mid the massive shitstorm that would start if you posted this on /v/.
Video games are art + Touhou is a strong /v/ troll combination.

>> No.2480075
File: 129 KB, 425x282, 1234706924487.jpg [View same] [iqdb] [saucenao] [google]
2480075

>The Fallout game series
>Bethesda's games
>Series
>Bethesda

>> No.2480076

I wish I could draw at least as good as ZUN.

>> No.2480077

>>2480065
10/10, aaaaa++++++++ troll, would rage again.

>> No.2480081

>>2480050
>it's ZUN's soul on paper. I for one think it's beautiful.

Honestly, I'd say that the works of Picasso are utter crap, But why do people say it's a great art?

That's because they say that he poured his soul into it.

>> No.2480089
File: 341 KB, 800x500, 1210192342404.jpg [View same] [iqdb] [saucenao] [google]
2480089

>>2480065

FUUUUUUUUUUCK!!

>> No.2480091

>>2480050
Proof that even ZUN likes bloom. I predict future Touhou games will run the 3d background on the unreal engine, with full volumetric lighting and HD textures. Sprites will remain the same, of course.

>> No.2480100

>>2480052

>> No.2480112
File: 129 KB, 896x672, 1228875282040.jpg [View same] [iqdb] [saucenao] [google]
2480112

>>2480091

The unreal engine? Like, Deus Ex?

>> No.2480138
File: 101 KB, 720x969, zun007.jpg [View same] [iqdb] [saucenao] [google]
2480138

>>2480069

Say what you like, his style is different then most those generic animus at least. Still QUALITY though.

>>2480081

Seems to me that great artists are often great because the art world arbitrarily decides that something is truly deep and meaningful over something else. Getting attention seems to be part of that along with being in the right place at the right time. The work doesn't have to be pretty so long as it means something to someone, preferably someone rich and influential.

>> No.2480147
File: 134 KB, 377x599, Holyordersol.gif [View same] [iqdb] [saucenao] [google]
2480147

Something occurred to me on the way home earlier.

The Guilty Gear game series could possibly be considered to be one of the better examples of a game series being art. Now bare with me for a moment as I explain where my thoughts led me.

It is said that for something to be art it has to exist for nothing more then itself. To deliberately be made in whatever medium the artist desires to express certain emotions or ideals. It doesn't have to exactly look good, modern art has plenty of ugly pieces of work that exist to bring out certain emotions and nothing else.

To apply this to each of Daisuke Ishiwatari's games we have to keep in mind that he didn't create Guilty Gear with us in mind, he designed his games based entirel on what he wanted out of a 2D fighting game. He made it entirely for that purpose and then went on to show others to see if they would feel the same way. He has kept the series close to his art and done all the work himself, the art, the music, the story.

Granted, it can be argued it's not quite art. After all, it still serves the purpose of a game to many and doesn't stand alone on it's own to just be looked at and enjoyed, but I feel it comes closer then many. It's work a lone man put effort into not to make money, but because he wanted a game exactly to his specifications. Each further game follows his whims and desires. I'd say it's a pretty close example, laughingly poor pictures aside.

Picture related, it's Daisuke Ishiwatari's Sol on paper. I for one think it's beautiful.

>> No.2480149

>>>/v/30366958
Whoever that was, I say well done.

>> No.2480165

>>2480138
I never said ZUN's art is not QUALITY. I merely said that generic animu today is not better than this.

>> No.2480168

Man you guys sure are good in making copy pasta.
Waiting for one for meltan or a VN.

>> No.2480173

>>2480147
>Daisuke Ishiwatari's Sol

Fuck you, I lol'd.

>> No.2480216

>>2480052

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