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/jp/ - Otaku Culture


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File: 587 KB, 2461x2100, 1239158384470.jpg [View same] [iqdb] [saucenao] [google]
2464540 No.2464540 [Reply] [Original]

Continued from >>2458937

This is an expanded version of your usual drawing threads. Use it to for sharing your works ranging from drawings, writing, programming or music composition.

Seeing good progress from the last thread. You can look at the previous discussions for quite a lot of helpful materials.

Don't be discouraged to start on something even if you lack the skills to do it. One of the big reasons for these threads is to act as a starting point for anyone. Get working.

Previous threads:
http://archive.easymodo.net/cgi-board.pl/jp/thread/2436623
http://archive.easymodo.net/cgi-board.pl/jp/thread/2430042
http://archive.easymodo.net/cgi-board.pl/jp/thread/2424789
http://archive.easymodo.net/cgi-board.pl/jp/thread/2423861

>> No.2464613

One thing I've been wondering about the previous draw threads: How do you guys feel about redlines? I know the ones /ic/ does can be really offensive, but I think that we could come up with something more helpful than drawing cocks all over someone's touhou.

>> No.2464628

>>2464613
redlines can be useful if the person doing them know's what he's doing, but a lot of the time it's better to just say "your anatomy of such-and-such is off"

>> No.2464676

>>2464613
Redlines are good, very good.

I keep reading on these original content threads how much you guys hate /ic/ and how mean they are. I think Anonymous needs to grow a pair. Sure /ic/ is full of trolls and assholes, but EVERY board has them. It's not like you don't deal with trolls daily on /jp/.

>> No.2464768
File: 349 KB, 1070x475, 627224.jpg [View same] [iqdb] [saucenao] [google]
2464768

one of the greatest sources of encouragement are when artists compile drawings they've made over the years.

>> No.2464805

>>2464768
one of the greatest sources of encouragement is thinking that if I actually started drawing when I was 13 I would have 10 years of experience

oh wait

>> No.2464835

Are there any established artists who draw entirely in mechanical pencil?

>> No.2464864

>>2464768
Too bad he still hasn't been able to fix one flaw.

>> No.2464891

>>2464768
Awesome, if it wasn't for the FF 10 faggotry

>> No.2464895

See here from my original drawing art pictures:

>>2464830

>> No.2464901

>>2464805
I remember thinking this at 15, "man If only I had started drawing a couple years ago, I would be awesome now."

Now I'm 21. Still haven't really started drawing.

>> No.2464908

"Alright, definitely gonna draw tomorrow with all that free time I have"
"Alright, definitely gonna draw tomorrow with all that free time I have"
"Alright, definitely gonna draw tomorrow with all that free time I have"
"Alright, definitely gonna draw tomorrow with all that free time I have"
"Alright, definitely gonna draw tomorrow with all that free time I have"

>> No.2464912
File: 108 KB, 640x480, SoEW remake2.jpg [View same] [iqdb] [saucenao] [google]
2464912

My bones will soon be satisfied.

>> No.2464931

>>2464901

It's not that simple. I've been drawing a couple of hours a day my whole life, and I've still been in stalled development since almost 7 years back. Just being devoted doesn't do the trick.

>> No.2464933

>>2464901
God DAMN fucking this, seriously, i know exactly how you feel, fuck its so annoying, i even have a pad RIGHT INFRONT OF ME

>> No.2464940

But I don't wanna write touhou right now.

>> No.2464945

>>2464908
tomorrow won't cut it, do it right now.

in MS Paint if you must.

>> No.2464999
File: 53 KB, 725x1009, youmu sux.png [View same] [iqdb] [saucenao] [google]
2464999

I was wondering if I could get some redline help on this. I'm becoming frustrated. I probably shouldn't have tried to just start drawing from scratch, I probably should have used a reference.

>>2464931
I know, I was stalled until a little over a year ago. My progress is still PAINFULLY slow, though. Most of the time I think it's because my practice wasn't very effective back then, but I wonder if there's still something I don't get.

>> No.2465007

>>2464999
That's supposed to be youmu, btw. If someone can help me figure out why it doesn't look like her, I'd be much obliged. There's probably something that's just staring me in the face that I don't see.

>> No.2465025

>>2464999
It's pretty good, but the lean is a bit too extreme, although its probably possible to stand like that, it doesn't like 'natural'. Her eyes need to be moved up more on the whole body, as they're currently in her cheekbones. Other than that, it's pretty cool bro

>> No.2465039

Seeing as it's mostly drawfags in here, do the backgrounds in
>>2464912
look good enough? Particularly the one on the right for points, bombs and the like. I know I should probably add more stuff like trees or bushes to the playable area.

>> No.2465044

I can't really draw but...
this is what I made a few minutes ago while listening to http://www.youtube.com/watch?v=fUxVjZnTM6Y&fmt=18
http://orz.4chan.org/wg/src/1240346116175.png

>> No.2465051

>>2464912

Oh god, is someone actually working on getting the PC-98 games updated to the windows era?
If so I must say this is a happy day.

>> No.2465079

>>2464835

They're called Architects.

>> No.2465104

>>2465044
CAN'T SLEEP GAPS WILL EAT ME!
CAN'T SLEEP GAPS WILL EAT ME!
CAN'T SLEEP GAPS WILL EAT ME!
CAN'T SLEEP GAPS WILL EAT ME!
CAN'T SLEEP GAPS WILL EAT ME!
CAN'TSLEEPGAPSWILLEATME!

>> No.2465110

>>2465051
Yes, I've been working on that for some time. That screen is a test to see how the engine reacts to lots of things on the screen at the same time (about 400 max FPS on a 5 year old shitty laptop without a 3d card, in case you are wondering).

I wish I knew how to draw so I could have a proper PC-98 Reimu + Genji in there...

>> No.2465116

>>2464912
good fucking god dude...

what did you write that in? And what API? (probably directx)...

I really want to see this one come out...

>> No.2465150

>>2465116
C++, and the API is indeed DirectX. When I started I was planning on using SDL, but then I saw those 3d backgrounds ZUN always does in the Windows games and thought, what the hell...

>> No.2465165

>>2464912
Are you planning on making an exact remake, or just a mostly faithful adaptation?

>> No.2465176

>>2464912
Are you going to use the spellcard system?

>> No.2465194
File: 165 KB, 725x1009, anon-redlined.png [View same] [iqdb] [saucenao] [google]
2465194

>>2464999
I think one of the bigger problems here is that the pose doesn't seem like had one in mind, specifically because it's incomplete.

When you rough something out, the entire thing ought to be roughed at once.

You're being a bit amitious with the angle, which is good.

As for anatomy, you departed from Youmu's childish proportions a little. Her arm was too long, and her legs may still be a bit long as well. I took some liberties and added the other arm in a position--any position.

If you can make your rough poses even as complete as this you're going to be better off. As a tip, try using light red or blue to rough out, it's a bit easier that way.

>> No.2465213
File: 305 KB, 1000x826, frommokoutoyou.png [View same] [iqdb] [saucenao] [google]
2465213

been drawing all this while, as well.

if you know what she's singing, props to you.

>> No.2465234

>>2465165
>>2465176
I'm planning on keeping things as close to the original as I can. That unfortunately means no spellcard system, but there will be focusing, lifebars, enemy markers, deathbombing and every advance in gameplay that has been added to the series since then. I'm doing this to learn, and it would be foolish to start making up my own danmaku patterns out of the blue when I have never even tried it once before.

If I can get this done and I'm not sick of the whole thing by then, I might add a special mode with an spellcard system, new bullet patterns and stuff. But the basics must come first.

>> No.2465246

>>2465234
if you ever get sick of it, hand it off to someone else, or open source it. There are tons of people who would help work on it, myself included.

>> No.2465267

>>2465246
>>2465234

Could you open source it anyways, or at least releasing the source when it's close to finished? Sounds like you're creating the bullets yourself rather than using danmakufu. I have an idea for an RPG that would involve danmaku patterns, so seeing an actual implementation of bullet patterns outside of danmakufu (not that I've even used danmakufu...) would be really nice. Hell a practical game using DirectX alone would be really nice.

>> No.2465275

I wish more people with interests besides touhou participated on those threads. What happened to the VN fags?

>> No.2465283

>>2465267
>>2465246
I'll think about it. I don't think ZUN would be very happy with a bunch of people playing around with something basically made to mimic every single thing he does in his games, though...

And I plan to ask him before releasing anything anyway because I'm a faggot

>> No.2465293

>>2465275
http://jpproject.2ksite.com/

>>2465283
I seriously doubt he'd have a problem with your project. And why would he object any more to it being open source than closed? There's already Danmakufu, after all.

>> No.2465299
File: 92 KB, 800x650, alicesho.png [View same] [iqdb] [saucenao] [google]
2465299

>> No.2465303

>>2465267
Also, feel free to ask anything about the danmaku thing if you can't figure out how to do it yourself. It's mostly just geometry, and particularly trigonometry. You can do crazy things with these fucking sines and cosines, bro.

>> No.2465315

>>2465283
But Halo invented danmaku.

>> No.2465318
File: 92 KB, 1450x1009, youmu sux.png [View same] [iqdb] [saucenao] [google]
2465318

>>2465194
Gah, whenever I rough something out before adding details, it always comes out with gross malformites. Probably a symptom of not knowing how an animu body (or any body in general) should actually look.

I'll be back later, after practicing about 400 gesture drawings on animu subjects, unless you have a better suggestion.

>> No.2465328

>>2465303
I haven't touched any trig in 3 years. Ugh.

And I can't ask any questions now. Not gonna start any kind of game development until after I finish uni. Hopefully then I'll be able to muster up enough motivation and time to start. But even then there'll be a lot of shit to get out of the way before I can move onto any kind of complex patterns, like rendering, level geometry, movement, collision detection for bullets (including automatic RPG-ish dodging).

That's why the source would be useful. I could look at it whenever it is that I can get around to it. If I get around to it. I don't exactly have a good record for starting projects.

>> No.2465360

>>2465318
Learn how an actual body works, then use this knowledge to draw weeaboo. Don't study from animu.

>> No.2465369

>>2465360
what about the asian pop stars they're always posting around here?

>> No.2465373
File: 34 KB, 472x200, Synthesis_square.gif [View same] [iqdb] [saucenao] [google]
2465373

>>2465303

>> No.2465376

>>2465318

"anime" proportions, no matter how exaggerated they are, are based on real life proportions. You cannot draw a (good-looking) cartoon body if you don't know human anatomy well.

This problem is visible in comic books where it's clear the artist learned art from other comic books, and didn't actually do any of the groundwork study.

A good place to learn poses/proportions would be either to take life drawing classes or go to posemaniacs.com.

Nothing beats a few classes of nude models, though.

And if you're wondering, no, naked models aren't arousing if you're there to draw them.

>> No.2465381

>>2465283
In what language are you writing it?

>> No.2465413

>>2465381
C++

>> No.2465572

>>2464676
i think its better to do what we're doing here, because it seems like, at least in these threads, we actually want to help each other for a common cause.

i'm not into touhou, and barely know any names, but i look at, and want to try to participate in these threads (even if its as a watcher, or secondary fan), just because the cause is good.

that and /ic/ really seems to hate anything that isn't PHOTOREAL or wanting to get close. They have no patience for the most part.

>> No.2465636

/ic/ mostly consists of art school dropouts, so you gotta be wary of their advice.

We got a few Art_Experts in here that really know their stuff though. /jp/ Anon's art advice tends to be pretty solid and helpful.

>> No.2465642
File: 1.21 MB, 1600x1200, 1196234848431.jpg [View same] [iqdb] [saucenao] [google]
2465642

>>2465572
Well, they sure as hell loved this.

But really, you guys are crying about nothing. I just went to /ic/, and what do I find? MSPaint self-portrait thread, a general drawing thread, people asking for criticism without getting bashed, an art forums discussion thread. The post content? Honesty without being TOO harsh, maybe five or six (blatant and unimaginative) troll posts in the whole first page.

Like I said before, every board has its fair amount of trolls, but there are also people willing to contribute to the board and make the browsing experience enjoyable.

>> No.2465656

let's stop talking about /ic/

>> No.2465661

>>2465642
Okay, fine. /ic/ is fantastic. We're still doing our shit here.

>> No.2465682

>>2465376
also if you're not into 3D ;_;

>> No.2465690

>>2465656
>>2465661
Jeez.

>> No.2465697

Hey /jp/; why don't we try translating danmakufu's manual into english? We might be able to actually make something with it then.

While, yeah, it's one of those software packages to make games after playing Concealed the Conclusion it's clearly far better than, say, rpgmaker.

>> No.2465744

>>2465642
no, no, no ones crying. its just that, while there are good things on /ic/ (i check there frequently, so yes sometimes there are) the amount of bad things are kind of what defines the board. its a good place to participate sometimes, if only to give non-troll advice, but people who may know better, -and- have an understanding or interest to what you are doing may be better at helping you in a more civil way. You never know what you'll get over there.

but, right
>>2465656
>>2465661

>> No.2465797

>>2465642
You obviously haven't lurked there long enough.

>> No.2465802

>>2465697

Translators seem to be the kind of people that we are lacking. I'm all for the idea of translating the manual though.

>> No.2466010

Can someone post all the drawings in the last thread?

>> No.2466039

>>2466010

Theres too many of them to post. Just look through the previous threads in the archives for them.

>> No.2466052

>>2465802
Translators are always the bottleneck. It'd probably be easier to find English people with experience using danmakufu and have them write their own manual or tutorial.

And honestly, I think it'd be better for any translators willing to do the manual to instead do a game or doujin, touhou related or not. Hell, there are plenty of touhou fangames that are easily hacked, and only two have patches.

>> No.2466055

>>2466039
But those are just thumbnails

>> No.2466150
File: 41 KB, 690x635, 1198159894745.jpg [View same] [iqdb] [saucenao] [google]
2466150

Here's a challenge, fags. Use this pose as reference and draw your favourite Toewhores characters.

GO!

>> No.2466161

>>2466150
Get out

>> No.2466170

>>2466052
I disagree; there are tons of people willing to translate doujinshi, getting some sort of documentation for Kirikiri or Danmakufu would be more of a lasting contribution

>> No.2466179

>>2466150
>fags
>toewhores
Go back to /a/ or /b/

>> No.2466210

>>2466179
>>2466161


Sure are some high horses around here

>> No.2466221

>>2466170
I wouldn't say tons. Stuff gets done at a decent rate but there's always people saying so and so excellent doujin isn't translated. Or maybe some H-doujins, since most of the ones in English were done by commision

Honestly I was more interested in touhou fangame translations, since I taught myself how to extract and rebuild archive files. Too bad I can't get any real hacking done. As I said, a grand total of two fangames have english patches. A few more have translated scripts on the wiki, and there's an ongoing patch for Touhou Unreal Mahjong (surprise surprise, it needs a translator) and Defiant of Shrine Maiden. I'd love to see Wrigglui translated. Or Sengoku Gensokyo. Or MariAri. Or Touhou Rekkaden.

>> No.2466283

If there is a weekly sketch thread - /jp/ related - how many would participate? The sketch topic will last for a week.

>> No.2466311

>>2466283
I'd say anywhere around 3 to 10 people, depending on the level of trolling and helpful criticism.

We used to have nightly sketch room threads, remember?

>> No.2466375

>>2466311
I miss those threads.

>> No.2466452
File: 84 KB, 400x500, New Canvas.png [View same] [iqdb] [saucenao] [google]
2466452

>>2466150

>> No.2466464

>>2466283
i think if it was done consistently, people would join in more and more each time. Also, given the trolling (there hasn't been much that ive seen in these threads, which is good..) and people just ignore it. the trolls might filter out as it becomes consistent. i think its worth a try.

>> No.2466470
File: 244 KB, 600x831, nitori.jpg [View same] [iqdb] [saucenao] [google]
2466470

>>2466150

I did my best...
How about something easier? :<

>> No.2466482

>>2466452
>>2466470

JESUS CHRI-

>> No.2466505

>>2466311
I was thinking people will post their sketch rather than joining a sketch room.

>> No.2466518
File: 194 KB, 750x563, 3chan.jpg [View same] [iqdb] [saucenao] [google]
2466518

Easy mode : Any touhou character. Same perspective as in picture.

LUNATIC MODO :Any touhou character. Same perspective as in picture. Draw her :3 EXACTLY as seen in the :3

>> No.2466527

>>2466505
Well, we had something like that back then as well.
Every night was a different theme and everyone did their thing.

>> No.2466531

>>2466518
That's not the purpose of this thread, get out.

>> No.2466532

>>2466170
unfortunately, the only people willing to translate h-doujins (or even GOOD normal doujins) are the ones without their elitist noses in the air and their tophats shoved up their ass. read: nobody in Voile. Also, most of the translated doujins have had to have been paid for (desudesu and OneOfaKind etc) Not that I'm opposed to commission based translations

>> No.2466535

>>2466531
>>My name is Anonymous, and I am the arbitrator of what threads are and are not meant to be.

So long as it doesn't just become some request board, i've got no problem with a few challenges.

>> No.2466537
File: 462 KB, 1024x768, highhorse.jpg [View same] [iqdb] [saucenao] [google]
2466537

>>2466531
>Don't be discouraged to start on something even if you lack the skills to do it. One of the big reasons for these threads is to act as a starting point for anyone. Get working.

>Original Material Thread #5

>This is an expanded version of your usual drawing threads.

>drawing

>> No.2466556

>>2466532
I never got the hate towards Voile. What's with that, anyway? Yeah, they translate non-H doujins but not H-doujins. Some doujins are better than none, right? And at least some of them have a bit of skill editing.

>> No.2466596
File: 558 KB, 827x1146, reimu.jpg [View same] [iqdb] [saucenao] [google]
2466596

>>2466518

What did I do wrong? I tried drawing Raymoo but it ended up looking like a guy so I just gave up there. Also, the lips were fucking impossible to draw. Well..for me anyway

>> No.2466657
File: 148 KB, 961x834, rin color copy.jpg [View same] [iqdb] [saucenao] [google]
2466657

>>2466150


Sorry for the lousy coloring, fast practice. I recently got my tablet, first time using it for colouring. Pretty awesome device, way faster and comfortable than using a mouse.

Also, no touhous

>> No.2466658

>>2466596
Generally, men's heads are longer and have squarer jaws than women. If you pulled the jaw up a bit (her eyes should be at the halfway point on her head vertically) and rounded the face more, she'll look more like a she.

>> No.2466665

>>2466150
this hand position is surprisingly hard to draw.

>> No.2466686

>>2466532
I don't think anyone is paying CGRascal to do the doujins he's done. I sure as hell hope no one paid for that machine-translation quality. I think he's doing touhou doujins for free in the hopes of getting commissions though.

I'm not opposed to commision-based translations, but lots of people are certainly opposed to paying for them. Myself included, but I'll probably do a bunch of my favorites if I can get a job. It'd be nice to get free H translations more often than ~1 a month.

>> No.2466688

>>2466596
I see you were trying to draw a realistic Reimu. I suggest you use guidelines first. They'll help you putting everything in the right place.

>> No.2466691

>>2466657

lousy coloring? Oh you troll. It's flat but looks good.

>>2466665

Try covering one eye with your hand so that you can draw the foreshortening correctly

>> No.2466699

>>2466657
Those eyes are way too separate, right eye looks weird.
Uguu face.

>> No.2466701

>>2466688

I was actually practicing my right brain drawing though. So I tried doing it without guidelines and created an abomination... orz

>> No.2466709

>>2466701
Right brain drawing? Explain.

>> No.2466731

>>2466709

It's basically drawing exactly what you see. Just placing the lines down to form an image without using your left brain to think about what it is you're drawing. So if you're really good at observing, you don't need guidelines. You will be observing the angles at which the lines are placed, distance, etc.

>> No.2466763

>>2466731
(different anon here)
do people usually use guidelines? guidelines confuse more than help me, so i do not use them. spatial errors exist, but sometimes looking at something long enough (or taking a photo and putting it on the computer helps to see issues) will show you what to fix.

>> No.2466790

>>2466763

guidelines help when you're drawing faces. for example, >>2466150. the eyes are placed on a diagonal line, so you may want to draw a guideline there to prevent QUALITY faces

>> No.2466793

>>2466657
i think the left eye is positioned quite well, but the right one is a little too far to the side. The colouring, especially on her sweater, is quite good.. with some practice and touching up as you draw more, i think you'll become good at showing texture and weight.

drawing with thinner, lighter lines is good to get acustomed to doing. light greys and browns at a lower opacity are good colours to draw with, and as you colour, they can be easily blended in as not to make things look awkward or mismatched.

>> No.2466800

>>2466790
haha, i see what you are saying. at times i have more a problem of sliding/slightly high quality eyes or tilted features. i'll give such things a try, thank you.

>> No.2466835
File: 63 KB, 368x521, wrig001.jpg [View same] [iqdb] [saucenao] [google]
2466835

here is mine from this >>2466518 challenge.
i tried to draw wriggle, because i like them, and they're the only person i really know about in touhou. i don't know if they're a boy or a girl, so i just draw boy wriggle. i don't think the perspective is quite right.

>> No.2466842
File: 22 KB, 356x367, gallery_Napoleon_Dynamite_1.jpg [View same] [iqdb] [saucenao] [google]
2466842

>>2466835

it looks like you spent 4 hours shading the upper lip

>> No.2466846

>>2466835

Boy Wriggle? You sure you don't mean MAN wriggle?
I have to say the line art looks nice though, I just wouldn't have recognized the character if I stared at it for a million years.

>> No.2466850

>>2466842
no, the picture only took a few minutes. its just the way it goes, i guess.

>> No.2466851

>>2466842
Your reference is bad, and you should feel bad.

>> No.2466859

>>2466835

Face should be facing slightly to the right and not straight at the camera. Eye space not wide enough. Looks fucking manly though. FUCK YEAH!

>> No.2466862

>>2466846
haha, i suppose you're right. i'd think he was an unrecognizable guy with antennae. i'm still just now getting into the Touhou fanbase, so i don't have the spirit of the characters yet.

thank you, though.

>> No.2466870
File: 23 KB, 849x704, 1240016212866.png [View same] [iqdb] [saucenao] [google]
2466870

Reposting this beautiful piece of original material.

>> No.2466872

>>2466859
aah, yes. i see what you mean, especially the slight right facingness. i couldn't quite pin it. Thanks for the tip.

>> No.2466890

>>2466870

No. fuck you. You know what you should do? Add a finger on each of her hands. THERE. FUCKING MASTERPIECE OF THE CENTURY RIGHT FUCKING THERE.

>> No.2466900

>>2466890
I'm not the genius behind it, but I'm sure he must have had his deep reasons to leave those fingers out.

>> No.2466909

>>2466900
He is a master of this, after all.

>> No.2466917

>>2466909
He also drew Marisa, you wouldn't believe your eyes if you saw it.

>> No.2466934
File: 23 KB, 849x704, marisaze.png [View same] [iqdb] [saucenao] [google]
2466934

>>2466917
Found it!

>> No.2466937

>>2466890
Some people just don't understand art.

>> No.2466953

>>2466934
Beautiful...

>> No.2466958
File: 586 KB, 827x1146, reimu.jpg [View same] [iqdb] [saucenao] [google]
2466958

>>2466518

My reimu looks slightly better now. Has anyone been able to draw the :3 yet?

>> No.2466973 [DELETED] 

>>2466793
>>2466699
>>2466691
Thanks for the advice. Here's a revision of the same drawing. This time with more defined shades but still lousy.

>> No.2466976
File: 138 KB, 961x834, rin color copy 2.jpg [View same] [iqdb] [saucenao] [google]
2466976

>>2466793
>>2466699
>>2466691
Thanks for the advice. Here's a revision of the same drawing. This time with more defined shades but still lousy.

>> No.2466981 [DELETED] 

>>2466934
>>2466870
lol so random xD

>> No.2466982
File: 11 KB, 460x344, marisacurrybutt.png [View same] [iqdb] [saucenao] [google]
2466982

>>2466934

>> No.2466984

>>2466981
Reported for trolling.

>> No.2466987

>>2466934
Holy..!

That's it. Thread over. We can't compete with that.

>> No.2466988

>>2466984
shut the f**k up tripfag

>> No.2466990

>>2466976

great. try giving her a neck to make it less UGUU~

>> No.2466992

>>2466958
I'm glad you drew a nose, but that's all wrong. You shouldn't draw the nose bridge with a line, use shading instead. And the nosetrils look really weird.

Agh, I'm no good at explaining, but... it looks more like an animal's nose than a human's.

>> No.2466993

>>2466988
>f**k

3/10. nice try

>> No.2467012

I suck at observation. Does anyone know what I could do to improve on that? I mean, what type of practice is going to be effective at building that skill?

>> No.2467017

>>2466992
i agree. the beginnings of the nose are good, but its too.. 'drawn'? using shading to flesh it out (really, you could do nostrils and flesh out everything else with shading) would have it looking more like a nose.

>> No.2467037

>>2467012
the only real way is to do it more. look at things for a long time, and draw them. you could do general shape then add details. its not so good to do detail and build up, when beginning.

holding the thing and bringing it close to you (if you can. if its a picture just print it i suppose) helps more than keeping it very distanced.

make sure you understand what you are looking at rather than just see it. try to notice where things connect and why, what makes them up. like. a shirt pulled across an arm causes these wrinkles, because of the way it is pulled, not just because a shirt has wrinkles at any time.

sorry i dont have any links, but perhaps someone else does? you may want to browse the threads in the first post, there are some good things there.

>> No.2467052 [DELETED] 

>>2466990
My bad. I noticed that too after uploading it and looking at the thumbnail. Seems I'm taking a 180° change from the Takeuchi ways.

Last update I'm doing to this. Got work to do, and would rather do something new if I had time.

Critic?

>> No.2467058
File: 137 KB, 961x834, rin color copy 3.jpg [View same] [iqdb] [saucenao] [google]
2467058

>>2466990
My bad. I noticed that too after uploading it and looking at the thumbnail. Seems I'm taking a 180° change from the Takeuchi ways.

Last update I'm doing to this. Got work to do, and would rather do something new if I had time.

Critic?

>> No.2467093

>>2467058
t-takeuchi naoko?

i think this is good. her hand is a bit too large, and her shoulders perhaps? her arm (the one with the hand up) is in an uncomfortable position. perhaps its positioned too far forward, or perhaps the arm itself (the upper arm, before the elbow) is too short. theres something unnatural about its positioning, and her shoulders seem a bit too high.

overall, i thinkt hat it is still good though, i can tell that you improved it.

>> No.2467131
File: 79 KB, 600x580, aya3.png [View same] [iqdb] [saucenao] [google]
2467131

>>2466518

>> No.2467148

>>2467058
the face looks nice, however the main flaw of the image is that the anatomy isn't convincing at all.

stylistically it's a bit messy, but your primary objective at this point should be practicing anatomy.

>> No.2467174

>>2467131
this is very simple and quite good.

>> No.2467183

>>2467058
The hand is too large (positioned drawn well though). The arm looks unnatural as the previous poster said, not sure of how to fix it other than stare hard at reference. Forearm is too short for sure, especially seeing how vertical its position is. Maybe use guidelines or something to understand how the perspective works in this angle.
You might want to change the position of the head/lengthen the neck a bit or maybe that's just me. Her left shoulder is definitely too wide. Also looking at the proportions, her breasts are too high. Technically the fullest point of breasts should be a head height below the chin, or a bit less for general animu style.

Damn, now I feel like drawing Rin myself.

>> No.2467189
File: 134 KB, 500x473, aya3_color.png [View same] [iqdb] [saucenao] [google]
2467189

>>2467131
then i thought, color? why the hell not.

>> No.2467203

>>2467058

fapfapfapfap/10. just work on the colors now

>> No.2467225

>>2467189
At least put effort in it

>> No.2467298

>>2467189

Not bad, keep working on it. Adding more details is always nice and good for the practice.

>> No.2467307 [DELETED] 
File: 36 KB, 480x640, wrig-003.jpg [View same] [iqdb] [saucenao] [google]
2467307

>>2466835
i coloured mine. sorry about the blurriness. shaky hands.

>> No.2467319

>>2467307
That's cool, but the antennae are hardly noticeable.

>> No.2467347
File: 29 KB, 480x640, wrig.jpg [View same] [iqdb] [saucenao] [google]
2467347

>>2467319
thanks for mentioning that. i changed it to make them more clear.

i still have trouble... positioning? his antennae to actually look like they're coming out of his head correctly. it'll just take practice.

>> No.2467391
File: 105 KB, 599x597, sakuya.png [View same] [iqdb] [saucenao] [google]
2467391

>>2466150
Ahaha MS Paint.

>> No.2467411

>>2467391
lovely. i especially like the way her eyes are done. you handle colour quite well. The placement of her features (mostly her mouth) seem just a tad off, though, or perhaps her jaw is a bit thick on the left side. overall, its quite nice, though.

>> No.2467435

>>2467347
Yeah, they look like they're just hanging like hair, instead of like a normal bug. They WOULD look fine that way if his head was pointing downwards, then it'd make more sense.

To be honest, I have a problem with the position of the lips and nose, as well as the eyes' look. It's as if the perspective was from a bit above Wriggle's head, but it's quite obvious this isn't the case. The droppy eyes are fine I guess, but when I look at the whole face it gives me a feeling of forced perspective.

The nose and mouth are quite obviously placed too low on the face, but I'll let it pass as this being part of your style of preference. I personally think it looks bad. Stylish, but bad. Profile pictures with this proportions look awful.

>> No.2467469

>>2467391
I agree with the flaw mentioned by >>2467411, also her hand sucks.

I love your coloring style, and the faces you draw. Nothing kawaii and no generic flat colors, but you have a problem handling limbs. I suggest you look for hands and feet tutorials. I saw your Suika in the other thread, did you fix the leg positioning?

>> No.2467530
File: 105 KB, 599x597, sakuya.png [View same] [iqdb] [saucenao] [google]
2467530

>>2467411
Quick fix sort of?
>>2467469
I know, haha. I'll definitely work on that.
I did retouch everything on Suika though, yeah. I'm not sure if it's much better, though.

>> No.2467535
File: 38 KB, 323x437, profilething.jpg [View same] [iqdb] [saucenao] [google]
2467535

>>2467435
thank you for the critique.

i tend to draw eyes a bit smaller and a bit more curved than his are, usually, so they start looking odd when drawn bigger, and that is something that i need to work on improving. i do agree that they're getting a little quality (the left especially). The perspective thing you mentioned is interesting, and i'm trying to understand what you mean-

are you referring to the position of the antennae, or the nose and mouth?

i do tend to draw long noses, and therefore rather low mouths, but that is just a stylistic thing, and i appreciate your understanding of that.

i'd never thought of it giving that look, however. i drew his face with the intent of making that perspective in the challenge picture, so i think it may vary if drawn straight on, but its still something i need to look at.

i agree that that kind of style looks bad in profile view, and don't favour styles which do that. it doesn't carry over when i draw them (i put an example), though.

i appreciate the crit, and respect despite it not being to your tastes. sorry this got a bit long.

>> No.2467550

>>2467530


Did you trace the pose out?

>> No.2467551

>>2467550
No.

>> No.2467554

>>2467530
i think it does look better now. her jaw is still a little 'fat'? where the curve lies, but again its not a major thing, and it may be nitpicky to say so. my apologies.

her hand looks alright- its an awkward position (haha, i tried drawing it as well, and was surprised with how much trouble it really was), so i think its done alright.

i'll agree with the other anon and say that her anatomy looks a little strange, but, i'll give you that and say that its an oddly cropped picture (the challenge) so its hard to make showing those areas look right. you did well touching it up.

>> No.2467578

>>2467554
Ohhh, I see what you mean. It's easier to tell from the thumbnail, heh.

>> No.2467645
File: 48 KB, 450x332, Kaiji head reference.jpg [View same] [iqdb] [saucenao] [google]
2467645

>>2467535
Well, I made two different comments about the perspective. First, I criticized the anntenae's perspective and how it looks as if the head's position is as if it's facing down. Then I criticized the overall face's composition, and how the low nose and mouth style give it a kind of forced downward perspective.

I know my comment is confusing but I can't be bothered to type a better one, as I am not very good expressing my ideas.

You said you like drawing long noses. I like long noses too. The problem with your drawing is that it looks like you drew a "normal sized" nose on a face with a 90 degrees perspective, instead of a long nose on a face that is (if what I'm percieving is right) face slightly turning downwards. It also makes me think the nose is actually an (almost) equilateral triangle, instead of, well, this: >>2467535

Have you ever watched Kaiji? While the general style is quite different from yours, both share the long nose aspect. Look at Kaiji's face when his head takes a lower angle, even if it's not much: The nose covers the mouth.

Maybe I'm being stupid and your Wriggle on >>2467347 isn't actually looking (a bit) downwards, but yeah, I already typed all that so I might as well post it. Sorry if I'm being confusing again.

>> No.2467658

>>2467645
Ahh, i see. you've cleared it up for me and i greatly appreciate that.

i didn't draw him with the intention of looking downwards, but, i see what you're saying now about the antennae+the nose and mouth making it seem as though hes looking downward, but with an incorrect perspective (the nose not covering the mouth, the eyes being unmatching if he were looking down).so i see what you're saying now- all of the elements together make it quite confusing.

i appreciate the picture also, i understand better what you're saying. i'll work on those placements (especially with the antennae and features in regards to them) to get a better result next time.

thanks again, very much.

>> No.2467673
File: 336 KB, 621x655, Bigotted Reimu.jpg [View same] [iqdb] [saucenao] [google]
2467673

>>2466150
Well, fuck, i knew it would end up differently.

>> No.2467674

>>2467658
No problem, bro. Glad to be helpful.

>> No.2467691

>>2467673
Jesus, look at those shoulders. I thought that was Tenshi when I looked at the thumbnail.

You're a funny man.

>> No.2467720

>>2467673
your shading is pretty divine, friend. you've got a cool style, and i like it.
all you should do, is work on your anatomy. bring the shoulders down as not to look uncomfortable/hunching, and perhaps make them longer, because they look a bit short/small in comparison to the head.

the position of her eyes looks a bit skewed, and her jaw makes her head seem quite thick/wide. the left side isn't too bad, really, the thickness is plausible, though it could be slimmed down just the slightest (or perhaps the curve brought down). the right side, however, makes her jaw line seem as if it is drifting away into nothing, rather than shaping into the rest of her head.
i hope its clear? perhaps someone else can better explain.

a really nice picture over all, though.

>> No.2467752
File: 1.64 MB, 1860x1473, Takoluka real.jpg [View same] [iqdb] [saucenao] [google]
2467752

I live in fear of shading.

>> No.2467778

>>2467720
I've always been drawing like a robot since i was a shota.
I've never been used to preemptively draw the body frame in order to make a credible anatomy. Anytime i'll draw at a different scale from what i'm used to, chances are big that i'll lose track of the averall drawing and mess it up. My loss, especially since i'm fond of anatomy.
I sure still think like an amateur.

Thanks a lot for your advices, it's time for some readjustment.

>> No.2467811

>>2467752
i'm fond of this horrifying creature. i think that its lovely, but all of your tones could be darker- shadows, midtones, ect. (lest you up the levels in photoshop or something- it'd serve the same purpose, but its best to know how to do these things by hand). It would really bring the picture out. You have good line use and obviously you draw quite well. The left side of her face has a certain oddness, though, near the bottom of the jaw. it makes it seem flat , somehow, and confuses the eye, given the curve and good quality of the other side of the face.

>>2467778
Delicious shota robot drawings are certainly a hard habit to break, but your willingness is admirable. Good luck with your work, you've got a good basis.. it seems like it may be hard to break out at first, because theres something 'solid' about your style, but once you do, i'm sure you'll be phenomenal.

>> No.2467835

>>2467811 here
-
>>2467778
oh and, because i think i misread- a body frame can help you get a handle of the anatomy, but isn't completely necessary. i can only speak for myself, but getting an idea of the way a body 'flows' by observing them enough (through drawings, or life) and understanding lengths/proper spans of space between limbs is more important than perfecting the frame.

i only say this, because a lot of times i see such things as frames hindering people more than helping them, because they end up worrying about the perfection of the frame, and anatomy more than the outcome of the picture itself.

all in all, things will fall into place as long as you learn to spot your mistakes and correct them, but the path to get there really depends on what works for you.

the more you know ★~

motivational speeches aside, i hope that helps you.

>> No.2467860

I don't know about you guys, but these threads actually make me want to draw less

>> No.2467873

>>2467835
I can actually fuck up the body frame at the early sketch stage.
So it will take me 4X more time to finish a drawing because i would have spent most of my time trying to pull out a decent skeleton.
It doesn't bother me, but the longer it takes, the more likely i am to quit when the work isn't even half done.

Long way to go before i can robot body frames like i brush my teeth.

>> No.2467898

>>2467873
the amount of time it takes isn't the part to worry about, but it can make you feel less inclined to finish something, this is true. What it is, is that you may fall into a pattern of being unable to enjoy your work, or enjoy drawing. i know people who are amazing, perfect anatomy, and wonderful, wonderful work, but they (and this is not all people, just those that i know- i understand it may not be overarching) have a problem with their work simply -due- to that perfection.

this is just my opinion, but perfect anatomy isn't the point of drawing, or the point of a picture. There are things to correct, but once you get the basic hang of it, which will take time, and draw it in a way that isn't blatantly wrong, you can feel your way around more. Thats not to say ignore the steps. draw badly, but i think that too much focus is put on perfection rather than feeling. i can't really word what i'm trying to say, but i hope you understand.

sites like posemaniacs.com and the like might help. just look at things, different bodies, different styles and try to tie in what makes them look 'right'. even desudesu styles, or realistic styles , if the anatomy is good, it just looks 'right' whether exaggerated or not.

your work has a really rendered look, all the shading and everything. im curious to know how long it takes you, and what you consider a sketch? you might want to limit your time, so you get things done w/o getting caught up on detail, while still learning something.

sorry about the constant tl;dr, as well.

>> No.2468043

>>2466958

About this, just have to ask...

What sort of scanner are you using?

>> No.2468143
File: 79 KB, 827x1146, sketc3.jpg [View same] [iqdb] [saucenao] [google]
2468143

>>2468043

Bro MFC 410-CN. It always kill my lines

>> No.2468152

>>2468143

I always get that splash in the upper right corner as well.

>> No.2468203

>>2468152

Oh..that. I got it after adjusting the contrast setting

>> No.2468594

ze bump

>> No.2469072

listening to all of this "lets get together and do something productive" gives me that jp-re-ject dejavu feeling all over...

>> No.2469290

>>2469072

People can get together and work if they want, but generally its just to get individuals to start doing shit. And progress hasn't been bad lately.

>> No.2469321

>>2469290
that's EXACTLY what the guys who were doing the jp project idea said during the early weeks. yes, weeks.

>> No.2469366

Whatever happen to the anon that was going to animate Rainbow Girl?

>> No.2469389

I'm currently working on a touhou fangame.

If any of you have played FireFight, it's going to play exactly like that, except:

You can choose and customise which options you have.

Marisa with Ran and a Ying-yang orb and a Suika...thing?

You can do it.

So yeah, you pick a character, fly around Gensokyo, fight random fairies and other characters(to jack their items).

Its' called "GRAND DANMAKU FLIGHT".

So far you can move around an empty void, but I'm currently working on enemies and the familiars and different player characters.

After that comes bombs.

And then adding sidequests, like "THE YAY LEAVING MARISA'S HOUSE"

And then getting MARGATROID to do a rap soundtrack for the game.

>> No.2469407
File: 39 KB, 600x288, hipstergarbage.jpg [View same] [iqdb] [saucenao] [google]
2469407

I need tips on hands. I always seem to screw them up no matter what. They always seem to turn out like unrecognizable blobs of flesh no matter what I do.

Pic related.

>> No.2469442

>>2469366
"brb fapping"

>> No.2469462

>>2469389
I remember that game. Damn it was fun. Sounds aw...

>And then getting MARGATROID to do a rap soundtrack for the game.
What the fuck.

>> No.2469469

>>2469462
Well, the original idea was for a 2d GTA/Touhou hybrid.

The game was originally inspired by those touhou mods for San Andreas.

Then I realised FireFight had such an awesome control system and how awesome it was.

>> No.2469502

>>2469407
http://www.posemaniacs.com/tools/handviewer/

>> No.2469797

>>2469502
I love you.

>> No.2469880
File: 1.83 MB, 2104x1489, Oni.jpg [View same] [iqdb] [saucenao] [google]
2469880

>>2469407
You gave yourself the answer. Stop drawing curvy blobs and learn the basics of how hands work. You just need to remember bones exist when you're drawing, that's all. I know it's much easier to draw curvy fingers when the subject is grabbing on to something, but you'll be stuck with this forever if you don't try giving the hand some angles.

>>2469072
>>2469321
Don't be so negative, bro. The difference between the VN project and this is the OP of these threads is not forcing us to participate on a specific thing (as opposed to the first couple of threads, which were centered around Touhou). Instead he's inviting us to work on something original and will sometimes suggest something to get us started. I think it's been doing a lot better than the VN project. I haven't been able to draw something nice myself, but I've been commenting on Anonymous' drawings and trying to help.

>>2467811
Thank you. Maybe I'll try darkening the shadows I don't think I have a darker pencil though; the low quality paper doesn't help either HURR EXCUSES. I'm unsure how to place the shading on her face's left side though, which is why the shading on her face is almost non existant. Can you help me more, please?

Been drawing this too, but I sort of gave up on it. Got bored etc, I'd still like some critique. Suika is supposed to look creepy or scary, I guess.

>> No.2469922

>>2469880

Well they look like Orges or Onis, but the facial features look really off for both Suika and Yugi. Their cheeks look pretty fat too. Maybe I'm just not used to the style here, but it needs some fixing.

>> No.2470014

http://www.nicovideo.jp/watch/sm6330247
http://www.nicovideo.jp/watch/sm6426550
http://www.nicovideo.jp/watch/sm6820196
http://www.nicovideo.jp/watch/sm6301115

>> No.2470017

>>2469880
Suika's jaw looks weird, her head is too large. Her facial expressions don't match the head, her nose is too close to the eyes, draw them further up.. Yugi's chin looks it's too angled and big, soften the transition from lip to chin.

Suika's eyelashes look weird. Bottom eyelashes should not be as visible as the top ones, draw them more parallel to the eye.

Nice hair.

>> No.2470085

>>2470014
....fucking...AWESOME

>> No.2470102

>>2469880

I'm a fan of the darker depictions of oni, so I won't comment on the style.

Very nice shading on the hair, and very nice shape of the eyes. The eyes show a lot of expression even if the eyeballs aren't very detailed.

The only parts that look odd is Yuugi's horn is off center (making it look like her hair is coming out of thin air), and her teeth seem to be anchored in the lip rather than the jaw. But I can't draw good faces myself if my life depends on it, so I'm not in a position to criticise.

Overall, very good.

>> No.2470108

>>2470014

At first I wasn't sure what was going on. And then I realized the Yukkuri was giving drawing and concept tutorials. Good stuff.

>> No.2470111

>>2470014
Even though it's quite good, most of the techniques are too basic.

>> No.2470124

>>2470111
Feel free to share anything better.

>> No.2470268

>>2469880
On Yuugi, it looks like her ear is coming out of her cheek. It really bothers me.
Your style is damn nice, though.

>> No.2470417

>>2470124
No, that's quite good for beginners.

>> No.2470465

Any ideas for sketch topics for the weekly sketch thread? I can't think of anything that is /jp/ related.

>> No.2470512

>>2470417

If only we could understand what the Yukkuri was saying. I guess you can guess a lot of it from the video though.

>> No.2470520
File: 52 KB, 550x413, 14692-73511-Terranigmaartbookonglobejpg-550x.jpg [View same] [iqdb] [saucenao] [google]
2470520

Throwing out an idea I had in class for a touhou game. I'm not going to go any further with it because I have my own plans. The idea is for a Terranigma based game. If you haven't played it I seriously recommend you check it out. Gonna give some unmarked spoils on the game to relate them to Touhou.

In terranigma you act as a human god who restores life to the world and guides human progress. Conflict between Light Gaia (creation) and Dark Gaia (destroys what is unnecessary) is the major part of the background story. Ark would have to be played by a top-tier touhou, such as Yukari, Shinki, or EX-Keine (Keine would be pretty appropriate, since in a sense Ark is creating history). It's easy to cast ZUN as Light Gaia, but finding an equivalent for Dark Gaia is not so clear...
Part 1&2 would be recreating the setting, e.g. the SDM, Eientei, Forest of Magic. Simple.
Part 3 would be interesting, because the whole thing about Ark's quest is that he ends up guiding humanity from around Columbus' time to the modern age. It might be doable to guide Gensokyo's residents through the events of the entire series. I.e. telling Reimu/Marisa where the Red Mist is coming from, helping them get inside and defeating Remilia, etc. It could be very interesting, but I'm sure it'd be a absolute bitch to pull off well.
(God damn field limit)

>> No.2470525

>>2470520

Part 4 would just be fighting the Beruga-equivalent and Dark Gaia. The problem is that while Light Gaia's analogue is simple, Dark Gaia's is not, same with Beruga. Maybe some of the helpers ZUN has gotten over the years, who I assume do QC work. I imagine that's about as close to destroying ZUN's creations as you can get. And then finding a touhou equivalent for all of the people that work for Dark Gaia (King Henry, that asian guy, Beruga... am I missing anyone?) would probably be a huge stretch as well.

It certainly needs work, and I'm not going to be the one to do it, but it'd be great if anyone else liked this idea enough to put work into it. Even just trying to brainstorm to better flesh out my rough ideas could be helpful to someone else. Terranigma is one of my favorite games, and I think a touhou version could just be awesome.

>> No.2470531

>>2470520
ark should be played by ark

he's probably the most badass character ever.

He did his job and went through with it to the end, even though it killed him.

Best protagonist ever.

>> No.2470589

>>2470531
While Ark is awesome, I think it'd just be weird to have him "resurrecting" Gensokyo. The same could be said of almost every touhou, but at least they belong in Gensokyo.

>> No.2470664
File: 637 KB, 676x957, touhou-reimumarisaplush.jpg [View same] [iqdb] [saucenao] [google]
2470664

Old cg. I don't draw enough touhou...

>> No.2470678

>>2470664
Line art is too shaky

>> No.2470715

>>2470678
I disagree. The lineart is not shaky, in fact the artist pulled off a better line work than I can do. The main problem with the picture is the random shading with no specific light source and the lousy anatomy.

>> No.2470750

>>2470715
The fact that it's better than yours doesn't mean it's good, it lacks line weight, etc.

>> No.2470781

>>2464912

Dedicate your life to this project

It must be done

>> No.2470791

>>2470750
I wasn't talking about line weight, though. I said the lines are not shaky.

>> No.2470836

>>2470781
I will. But it would help immensely if somebody who can draw would do some sprites and/or portraits of the characters. If nobody does I'll just learn to draw myself, but I'm sure nobody wants that to happen (ZUN is motherfucking Rembrandt compared to me), and it will take that much longer...

There's no hurry, though. I'll keep writing code for now and I'll just use stick figures and walfas as placeholders on the meantime.

>> No.2471052

>>2470836

Hasn't there been good imitations of ZUN art by a variety of different artists? I know there is one for Mima at least. Many of you might not want Zun art in the re-make, but if its trying to stay faithful to the original thats what I would prefer.

>> No.2471105

New thread
>>2471102

>> No.2471117

>>2466731
The person who originated that concept was not a neurologist, just a gas bag who knew nothing about how the brain works. While it describes a real thing, it's just that describing it as a "right brain" thing is incorrect. It would probably be more accurately described as "eidetic drawing".

It doesn't change the steps you take to learn to reach and maintain this zen-like state, other than listening to new-age music probably won't help.

>> No.2471254

>>2469880
i'm not sure where to respond, since a new thread was started, but ill just do it here. i think making the shading under her lip just a little more evident (her face looks strangely round and doesn't 'dip' where the chin is, and underneath the lip), and the slightest bit of shading along her jawline might make that area more evident. now that i look again, i think that her face might be a little too wide/round for the features that are on it (it leaves her a lot of chin, though the placement of her features isn't exactly wrong). the curve on the right side of her face could be trimmed down and perhaps placed a bit higher, which would leave the 'dip' inward (the inclination of a chin) more evident, then leading to her jaw being brought inward a little and made thinner. She'd still have a relatively round, 'cute' face that isn't too mature or thin, but it would put things in better perspective. i hope this advice helps you out, and is understandable.

>> No.2471281

>>2471254
ah, shoot. i meant to say also that i'd get if you didn't do it on this picture since so much shading is hard to erase and then make look right again, but just for future reference, try not to let your jaws and heads get too wide or thick.

also, about pencils, its a legitimate 'excuse', but theres no need for fancy paper or pencils, just press harder with your pencil and use different levels of blunt/sharpness to aide you. regular pencil is good for this, and if you become proficient, so is mechanical. its just a bit harder to keep things looking collected.

>> No.2471281,1 [INTERNAL] 

It's good to know /jp/ - a board about doujins is finally starting to produce some doujin content (albeit mediocre content but content nonetheless).

In two years maybe the artist, composers, and programmers that posted in this thread will be producing some Eastern-tier content. But unlike the (collectivist) Easterners, we (individualistic) Westerners will break the mold of shitty moe music, generic art, and cliche gameplay.

>> No.2471281,2 [INTERNAL] 

ゴーストモード

original content drawfag tutorial artist series


Refer to linked threads for more information on:

tablet coloring lineart shading posing references
advice help redline writefag critique

>> No.2471281,3 [INTERNAL] 

It's like I'm really on pooshlmer!

>> No.2471281,4 [INTERNAL] 

>>2471281,3
Why, people are actually being productive for a change?

>> No.2471281,5 [INTERNAL] 

>>2471281,4
Have you never been to pooshlmer?

>> No.2471281,6 [INTERNAL] 

>>2471281,5
>hay guys I'm new here and I hate pooshlmer, am I cool yet?

>> No.2471281,7 [INTERNAL] 

>>2471281,6
I have never said nor implied anything like that so FUCK YOU.

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