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File: 139 KB, 639x480, inextra.jpg [View same] [iqdb] [saucenao] [google]
24568851 No.24568851 [Reply] [Original]

Previous: >>24300618
Who's your favorite extra boss?

>> No.24569062
File: 10 KB, 193x225, Th06sc64.jpg [View same] [iqdb] [saucenao] [google]
24569062

Flan because she retarded

>> No.24569250

>>24568851
Raiko because when that beat drops.

>> No.24569264

It is fucking impossible for me to beat mei ling without blowing a life. Theres just no fucking way

>> No.24569440

>>24569264
You mean on Hard or Lunatic?
Because if you mean Normal you just need to keep practicing. Those bombs aren't there just to look green and pretty. Cop out if you can't beat a spell.
Yoshika is the only stage 3 boss people should panic over.

>> No.24569470

>>24569440
I'm on normal, and it feels so fucking doable to beat her without using any resources. But then I get to her final attack and one stray bullet will hit me ruining my perfect run

>> No.24570132
File: 963 KB, 1214x860, 13902f12f8e7786a3645d7e4ddbfd3a4.jpg [View same] [iqdb] [saucenao] [google]
24570132

>>24569470
Just takes time pal. Keep up the good work!
One day you'll be up against Flandre.
Don't feel bad about bombing after stage 3. I always start to panic around stage 4 in every game. Those youkai be scary.

>> No.24572909
File: 138 KB, 400x400, C9GJLjLU0AABhPy.png [View same] [iqdb] [saucenao] [google]
24572909

Who bought the recently added Touhou games on Steam and why?

>> No.24580490

>>24569440
>Yoshika is the only stage 3 boss people should panic over.
And not Kagerou, the hardest boss in DDC?

>> No.24584344
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24584344

>>24580490
he's a normal mode player who pretends he knows what he's talking about

>> No.24584578

>>24580490
Kagerou isn't that bad on Normal.

>> No.24584599

Although neither is Yoshika but Yoshika can have some irritating clip deaths when you try to cap her healing spells.

>> No.24584623

I finally figured out Nitori's last spellcard
That feeling is the greatest

>> No.24584712
File: 57 KB, 678x597, 151032769.jpg [View same] [iqdb] [saucenao] [google]
24584712

>>24584623
me with yukari's swastika attack, it's always satisfying to learn how to capture a gimmicky spellcard

>> No.24585421

>>24584623
Is there a trick beyond just reading the lasers a bit ahead? I've always been annoyed by that one.

>> No.24586042

mokou because penis

>> No.24586885

>>24569264
Just bomb. Even if you feel like you "should" be able to capture her spell, your feelings don't matter to stray bullets.
There is no shame in analyzing your performance and using resources accordingly, even if it means violating rule of thumbs like "not bombing before stage 4", or whatever.
You could also practice specifically to capture her final, but if you are a normal player, there are probably better ways to spend your time both if you want to 1CC and if you want to improve.

>> No.24587058
File: 342 KB, 963x720, h82cit.png [View same] [iqdb] [saucenao] [google]
24587058

I got close to beating it first try, but then choked it on the last spell card. EoSD seems to be a lot easier than PCB and IN, and the lack of a hitbox indicator isn't an issue at all.
I also feel like knowing most of the songs before playing the game kinda ruined my first experience with it.

>> No.24587070

>>24572909
Secondaries, because they're 16 years old and probably haven't heard the word torrenting.

>> No.24587079

>>24587058
For me the only songs I knew were Flan and Remilias which, lets be honest, you're not going to go 2 seconds of knowing 2hu without finding Flans theme.

>> No.24587205

>>24587070
they aren't a secondary if they're buying the games faggot

>> No.24587390

Today I got a PCB Hard 1CC. It feels really good

>> No.24587782

>>24587390
good job anon
first hard mode 1cc?

>> No.24587823

>>24587782
thanks! I have a 1cc on IN too, but that wasn't that hard desu, but PCB is my favorite touhou game, and I always wanted to achieve something like that on it

>> No.24588018

>>24587823
A lot of people say PCB is easy but I disagree, the game takes a lot of practice to learn properly, you can’t really “wing it” with a lot of the patterns. Also the shots all have big weaknesses so its hard to choose. IN has a lot of similar card design, but gives way more resources and some really powerful shots to make it trivial.
What do you like about PCB, out of curiosity?

>> No.24588193

>>24588018
There's a lot of reasons, one of them is that I feel the stages portions to be actually fun, I like how they are not filled with streaming sections unlike some modern games. There's some bosses that I really enjoy like Alice and Youmu. The fake winter setting is something I'm a fan of, and the OST for me is one of the best ZUN has ever made. While it's my favorite game, I have to admit I don't enjoy the extra stage as much as the main game. Can't say much of the Phantasm because I didn't beaten it yet.

>> No.24588414

>>24585421
You want to move a pretty far distance either left or right whenever a gap opens between the lasers. This is because she fires two sets of lasers for each gap, and they both home on your position, but if you're still moving as she fires the second set they won't be aimed at you once you stop. There's not always room to move a lot but going any distance helps.

>> No.24588428

>>24588193
Stage 4 is really, really good yes. Honestly if I had to pinpoint a single moment where I got into the genre it would probably be that. Figuring out the routing like a puzzle in practice mode was really fun.
>fake winter setting
I agree, especially when it hits stage 6 and it finally overflows with all the spring that was missing. Alice’s fight is really fun too, she is kind of challenging for a stage 3 boss, and beating her is a really satisfying turning point.
I love PCB’s extra and phantasm, it has this strange surreal feeling I can’t explain. Everything combines to truly make you feel like you are on the border of reality.
Not all that fun to play though, a bit too much on the puzzle side. It is beautiful to watch though in a no miss no bomb situation

>> No.24588542

>>24587205
Sorry, I meant to say redditors.

>> No.24588843

>>24588542
most of the sales are probably from long time touhou fans who just want to support ZUN

>> No.24589744

>>24588843
Buying anything on steam is awful. When I finally buy the games, I'm going to try to order them on disc. Expensive as that may be.

>> No.24592566

>>24587079
Perfect math class was the thing that got me into the whole series.

>>24588018
I think bombs are the weakest in PCB. Bombs in every other game usually instantly clear a spell or do a huge chunk of it. You often need multiple, sometimes surviving 3 with the weaker ones (which are most of them desu) to clear a non-spell in PCB. Even Marisa's Master Spark often has the bosses surviving two of them. I guess it's to make up for the frequency of borders.

>> No.24596884

>>24592566
Borders are also overrated desu, unless you really plan things out carefully (which is a challenge in itself) you won’t get them when you actually need them

>> No.24599251
File: 344 KB, 1700x2338, raymoo.jpg [View same] [iqdb] [saucenao] [google]
24599251

Any advice for doing 2hu lunatic? I have some harder CAVE and Raizing clears, so I feel like it's time to cross this off the bucket list.

>> No.24599299

>>24572909
I bough Luna Nights because it's a very impressive piece of work, and I think it deserves to make some money.

>> No.24599305

>>24599251
Get comfortable with using your resources, the games can be challenging but you get a lot to work with.
Also if you’ve never played touhou before I’d recommend starting with EoSD, the gameplay is a lot closer to arcade style and should ease you into the series better than something like IN which is easier but has more memorization based patterns

>> No.24600190
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24600190

>>24589744
I don't get this attitude. People who buy the games are secondaries because they bought them through a medium you disapprove of, but you're not a secondary because, as you put it, you have never supported ZUN's work with even one cent?

>> No.24600454
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24600454

>>24599299
I bought it too. I can't get better than a B rank on boss rush modo. My maid is 40+ and still chasing vampires.

>> No.24601387

I keep dying to that school teacher bitch. She's pretty easy now knowing her attack patterns, but after one death it completely fucks up my flow for the next spellcards and stage.

>> No.24601599

>>24601387
>to that school teacher bitch
Rude.

>> No.24601661
File: 75 KB, 500x681, 7bf6a8bc092cf2be51adda90554ec1da.jpg [View same] [iqdb] [saucenao] [google]
24601661

I just give up.
I'm too casual for danmaku and I can't get better

>> No.24601971

>>24601661
What broke you?

>> No.24602344

>>24600190
You're purposefully misinterpreting my posts so sure, yeah.

>> No.24602430

>>24601599
You know what, nevermind. I just got past her stage with ease and she's not as much of a bitch as I thought. But now i gotta deal with that witch bitch with the rainbow stars.

>> No.24602538

By the way, why aren't there any saves for the main game? Do I seriously have to fight all of these bitches all over again when I die to one that's so close to the end? This shit is so annoying. I fucking hate Marisa's battle but it's also so pretty.

>> No.24602586

>>24602538
these games are literally about half an hour long on a perfect run, saves aren't necessary
you're supposed to learn the patterns so you can survive nearly everything
if you absolutely can't play without saves, 15 has a mode called pointdevice that gives you a checkpoint feature

>> No.24602656

>>24602586
So i just gotta gg alright then I guess.

>> No.24602714

>>24602656
>i just gotta gg
Just bomb more

>> No.24602731

>>24602538
Did you never play an arcade game when you were a kid? Touhou is basically a PC optimized arcade shmup. The idea is to clear the game with "One Credit" and even if you do continue, no arcade game ever allowed saves. If you could save in touhou there would be pretty much no point.

>> No.24602853

>>24602714
I unironically forget i have bombs sometimes. I never ysed them until recently. But after a few runs, I've already mentally mapped out exactly each part where i am going to use one.

>> No.24602912

>>24602731
This is my first time ever playing touhou. Even if it's emulating the same styles of arcade games it's still a fucking nightmare to me. Nonetheless i get what you're saying and I'll just keep practicing and grinding until i get it.

>> No.24603034

>>24602912
That's alright, play some mushi-hime-sama and you'll feel like you're fucking Neo when you play touhou. I still can't get past stage 3 on my best days playing that insane crap.

>> No.24603481

>>24602912
It's supposed to be hard to begin with. Having to repeat the early stages over and over trains up your core skills, and you do a little better each time.

>> No.24603797

>>24603481
Practicing the harder stages in practice mode also build up core skills. Not that I'm criticizing the traditional arcade-style progression (too much), but there are definitely other design paradigms PC shmups could explore.

>> No.24604023

>>24603481
>>24603797
If you wanted to practice a 30-minute concerto and a passage in the third movement was giving you trouble, would you play the first two movements every time you wanted to attempt the passage once? No, because you were mostly happy with your performance during those two movements, and your time is much better spent solely practicing the passage.

If for some reason, you were forced to play at the very beginning every time, then you would have to since there's no other choice. But if you had the choice, you would start at the point that's giving you trouble.

Why do people practice with practice patches and savestates? Because it lets them start at the passages that give them trouble and train at what they're bad at, not what they're good at.

>> No.24604034

>>24604023
Save states were a mistake and I firmly believe they damaged gaming. Difficulty in games is also an endurance challenge. A large part of it, actually.

>> No.24604102

>>24604034
I disagree. People have made more progress and advancements in scoring and survival because they found smarter ways to practice. Players today on average have more talent than they did 10 years ago with a similar amount of experience as a result.

>> No.24604140

>>24604102
If you can't walk up to an arcade machine and beat it with one credit, you don't have the skill. Simple as.

>> No.24604167

>>24604140
I'm solely talking about practice, dude. If you're using savestates during an actual run, nobody considers it legitimate and it gets labeled as a TAS.

>> No.24604500
File: 233 KB, 600x433, __yakumo_yukari_touhou_drawn_by_touya_the_moon__52dd86af9d6820259f5c42f8601ff730.jpg [View same] [iqdb] [saucenao] [google]
24604500

>>24572909
Me because I love UFO.
>>24569470
If you're new to EoSD or Shmups in general, stage 3 is about the time where, if you develop your skill to look away from your character and move while watching enemy patterns, it becomes much easier.
Meiling, in my opinion, is a good example where she's pretty difficult if you aren't comfortable with moving around without looking at your sprite, especially her last spellcard.
Don't stress too hard anon. Just keep at it and you'll nail it.

>> No.24604539

When I play stages 1-2 I get stressed out and make mistakes, losing a life or wasting bomb out of nervousness. But when I get to say, stage 5 or 6, if I have no bombs left I start really being able to survive patterns that seem impossible to me. Is there a term for this phenomenon?

>> No.24604602

>>24604539
Most of my lunatic 1ccs were what I deemed “failed runs” and contained a stage 1/2 mistake, and I just kept going because I was sick of resetting and wanted to practice. When you have nothing to lose you’re just a lot more focused since you’re not distracted about hurrr I should bomb here or fuck god im so close to finally doing it
Also learning in general happens pretty subconsciously in shmups, some days you will wake up and find something you were banging your head against easy as fuck, because your brain works on this stuff while you are doing other things/sleeping

>> No.24604730

>>24604539
I find that half the challenge is just learning not to be intimidated by things. It's weird how the brain does that.

>> No.24604969

>>24596884
You'll be getting them like every other attack once you get to the prismrivers. Intentionally breaking them when it's dying down actually helps you get more faster rather than waiting it out if you're not going for score.
>>24603481
This is true for the actual run but even in Touhou there's stage practice and spell practice.

>> No.24605001
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24605001

Does it still count as beating the game when I had to use continues?

>> No.24605010

>>24604539
Not nervousness, but I get sloppy if I replay the early stages too much. It might be placebo, but since I believe in it, I try to avoid resetting.
In general, I think it's good to get into the mentality that "every credit is serious", because it makes playing more enjoyable. Rather than throw away your credit because of an early mistakes, you should rise to the challenge to get as far as possible with the resources you have left. I've rarely been to actual arcades, but I imagine having to spend money for each credit tricks your brain into taking it more seriously. I want to try and emulate this in my runs.
Also, this is about enjoying runs, not about enjoying practice, which is very different. For practice, use practice mode or patches so that you can try new approaches or grind at a low mental cost. In terms of the concerto analogy the other anon made, you should view practice as practice, and actual runs as doing a live performance.

>> No.24605018

>>24605001

If it's your first time playing Touhou it's a very milestone but no, you don't get the good ending or unlock Extra.

>> No.24605023
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24605023

>>24605001
Nah, but it's still a very important milestone: it unlocks stage 6 for practice. Congratulations!

>> No.24606092

>>24605001
no continues, default starting resources.
anything is fine for practice/learning, though.

>> No.24607752
File: 50 KB, 433x469, 1471216526275.jpg [View same] [iqdb] [saucenao] [google]
24607752

>cant dodge patchoulis fire sign
>can dodge her fire + earth sign attack

>> No.24608330

>>24605010
I have an idea, for every time I restart I have to buy and drink a steel reserve. My body should stop me eventually.

>> No.24608992

Mei-ling's colorful wind chime is so stressful to dodge
Even though I almost never get hit by it, it feels so tense

>> No.24609204

Holy shit Cirno is bad in HSiFS. Her shot takes the whole game up another level in difficulty, I'm struggling not to time-fail spellcards even when dead I'm on target and not using any bombs.

>> No.24609322

>>24609204
It's the Sakuya solo experience. Hopefully you're using her with Winter or Autumn.

>> No.24609462

>>24609322
Nah just trying out all the shots for real runs. Reimu is ridiculous, absolutely insane and makes the game one of the easiest, if not the easiest, I've played. Marisa is fine, typical Marisa although I can't tell if lasers can penetrate again. Aya is too fast for my keyboard, a light tap sends her about 1/10 of the way across the screen. Meh shot, decent power but no Marisa. Cirno is just... crap. Her main shot is fucking pathetic, and I'm not fully convinced Summer does any damage. Compared to the absolutely insane Reimu, she sends every difficulty up a notch on her default shot setup.

>> No.24609511

>>24609462
Marisa's lasers don't penetrate in HSiFS, nor does the Winter subshot.

>> No.24609615

>>24609511
gay

>> No.24609628

>>24568851
lol

>> No.24609773

>>24606092
Don't you still unlock the extras and good end with extra lives?

>> No.24612115

jesus christ top skarner is so fun

>> No.24613483

>>24609773
Yes but it's cheating.

>> No.24615285
File: 808 KB, 1000x1270, cirno.png [View same] [iqdb] [saucenao] [google]
24615285

When I first installed 6, the amount of lives were set to 5. I just managed to beat the game with this, and I was feeling proud of myself. But then I learned that the default lives is supposed to be 3.
feels bad man

>> No.24615369

>>24572909
I'll probably buy them when I get to them because I'd like to give Zun some money. I'm just a noob beating my head against EOSD right now though.

>> No.24616604

Is there a reason why the main game starts you out with literally no lives other than just being annoying?

>> No.24616628

>>24616604
Default lives is two stars anon

>> No.24616720

>>24616628
Not for imperishable nights. At least the one i downloaded. I've been doing all my runs starting with none.

>> No.24616756

>>24616720
Go to Options->Players

>> No.24616825

>>24616756
Oh wow I'm dumb. I thought that option was for literally adding another player to the game.

>> No.24617882

What's up with the bomb timing in HSiFS? Sometimes I can still bomb during a death animation but others I bomb while a pattern is still miles away from me and nothing happens. Is it just my keyboard or is there some sort of conditional bomb delay now? Lost a lot of good runs and a lot of good bombs because the bomb just didn't take.

>> No.24618223

>>24617882
Sounds like a problem with your keyboard. It's certainly not normal behavior.

>> No.24618663

tell me anything about makuka sai spellcard challeges, is it even a "touhou" game?
https://youtu.be/idCzHuAsoQ0

>> No.24618743

Please tell me Okina doesn't give you three bombs and that I didn't just waste a run by dying to the last card.

>> No.24618890

>>24618743
You're fine. It's just a quirk with how it's programmed.

>> No.24619601

>>24618890
Thank god
Whenever I get to a final boss with no bombs and no lives my heartrate gets dangerously high, and I tunnel vision max.

>> No.24621261

>>24572909
I had to add WbaWC since ZUN fucked up analog stick reception and the only way to make it bearable is to use the steam controller input thing.
That said I did get FDF2 and EIoS

>> No.24623892

>>24607752
Milky Holmes!
>>24613483
It's not even that efficient in EoSD. It almost always prevents you from getting to the 6 million extend and sometimes even the 4 million so if you started with 2 extra lives you usually only have 1 or sometimes don't gain any extra lives at all.

>> No.24626093
File: 345 KB, 1024x1024, 1445994920512.jpg [View same] [iqdb] [saucenao] [google]
24626093

>>24618663
There's no beauty in that spellcard. I feel that's a big problem with alot of touhou fan shmups. They never feel like there's any thought behind how a spellcard should unfold. I don't want to be a SOUL SOULESS fag but there really feels like there's no soul in that Marisa spellcard.

>> No.24627286

I'm on my way to 1cc ESoD on normal bros. I've beaten the game twice on Normal as reimu A and B with no hitbox hack, I can get to stage 6 as Marisa B but remi moves too much and I can't land a shot. My biggest roadblock so far is Patchouli and the two sections before her with the flying grimoires, I can't seem to dodge the green projectiles they throw at me, I panick and waste all my bombs. I tried a couple Hard runs but it's too hectic for me, I'll stick to practicing the book stage on Normal until I get my 1cc.

>> No.24627356

>>24627286
the books are really hard, you're best off bombing those. try learning the rest of the stage instead

>> No.24627544

>>24623892
However it works, starting with the default lives is the only right way to play unless you’re doing it for practice.

>> No.24631448

>>24618663
That spellcard in particular was horribly difficult for me to clear,
Do you know any fangame thats worth playing?

>> No.24631544

>>24626093
Its hard not to be a soul/soulless fag when you receive something wantful after ZUN's jam-packed soul arts.

>> No.24632446

>>24627286
The books are not really hard as long as you kill one of them. I heard that the second one the spawns is the easiest to kill, so that's what I usually do (I don't know if this is true). Just fire at it constantly with focus, and it will die.

It is easier with the hitbox patch.

>> No.24636721

Finally got a MoF 1cc under my belt, but man Extra is brutal

>> No.24637648
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24637648

>>24636721
Congratulations! Kanako is a tough nut to crack without practice mode.

>> No.24639499
File: 547 KB, 908x1000, 1393377224543.png [View same] [iqdb] [saucenao] [google]
24639499

>>24637648
Thanks! Looking forward to slowly making my way toward this dumb frog.

>> No.24640240
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24640240

This game is so fucking unbelievably hard. I'm playing 3/4 sessions every single day until I beat it to not get burnt out. But geez, this is gonna take a while

>> No.24640355
File: 18 KB, 800x639, owky601fsd101.png [View same] [iqdb] [saucenao] [google]
24640355

Hi!

I just saw this chart on reddit, it was from an old post, do you guys use it? (If so please post yours)

I just got a 1cc!

>> No.24640755
File: 1.21 MB, 1430x1080, EbXNEO7WoAA_jlu.jpg [View same] [iqdb] [saucenao] [google]
24640755

>>24640355
First 1CC? Congratulations!
How does it feel?

>> No.24640912

>>24572909
I had 15 dollars and wanted to support Zun. I've been playing his games without paying for them, so it's only fair.

>> No.24643180
File: 79 KB, 859x381, The face of a kongou who can't deal with it.jpg [View same] [iqdb] [saucenao] [google]
24643180

I had to use all of my continues... just to beat patchouli and finally see what's in stage 5. Will I ever do it? I've never even reached her without using at least 1 continue.

>> No.24643309
File: 14 KB, 800x639, 1573747218391.png [View same] [iqdb] [saucenao] [google]
24643309

>>24640355
Here's a full one
Also you can just open it in Paint and use the bucket tool

>> No.24643898
File: 349 KB, 640x480, unknown.png [View same] [iqdb] [saucenao] [google]
24643898

I finally did it! I've 1cc'd MoF with every character. I even managed to capture Divine Virtue of Wind God with Reimu C of all things

>> No.24643926

>>24643898
good job anon
now lnb it

>> No.24643953
File: 98 KB, 225x212, doremy mg.png [View same] [iqdb] [saucenao] [google]
24643953

>>24643926
I might just do that one day, but for now I'm trying all the different games with all the different shot types

>> No.24644101

>>24643953
You finished with full power and 5 lives in the tank so it probably would be pretty easy for you at this point

>> No.24644122

>>24643180
Getting to be able to beat stage 4, or even stage 5, is the easy part. I'm slowly grinding my way up that hill from being able to just reach the final boss, to actually beating the game. I would have done it last time if I hadn't died in a stupid place with 5 bombs early on.

>> No.24644409

>>24644101
not to discourage him, but a mof lnb is a decent step up in difficulty. i found it to be fairly close to an eosd lnb, so i don't think "easy" does it justice.
a lnm, though, now that might not take much work, especially with reimu needles or marisa ice.

>> No.24653939

Is there a good way to play Touhou one-handed, besides remapping keys?

>> No.24653991

>>24653939
Not officially

>> No.24654877

>>24653939
Use a ps2 controller with the d-pad mapped to movement and the r1, r2, r3 keys mapped to shooting, bombing, and shifting. That only works if you're using your left hand. You'd have to buy a mirrored controller otherwise.

>> No.24655666

is PCB Extra easier than the others because there's a Phantasm stage?
It's the only EX that I've managed to clear.

>> No.24655884

>>24655666
It's easier because you get a lot of borders, which are like extra bombs

>> No.24655915

>>24653939
Why one-handed?
Did you make a porn mod or something?

>> No.24658283

>>24615285
What causes this to happen and how do I disable it?

>> No.24658420 [DELETED] 

>>24568851
I just read the last chapter of forbidden scrollery i thought you guys were memeing with the Reimu is race traitor and that she only cares about enforcing gensokyo rules in fucks about the humans. Gensokyo is a yokai dictadure and Reimu is their enforcer and executor.

>> No.24658442

>>24658283
You can change the number of lives in options.

>> No.24658456

>>24658420
I think i had a stroke there, i better go to sleep.

I just read the last chapter of forbidden scrollery i thought you guys were just memeing with the "Reimu is a race traitor" and that she only cares about enforcing gensokyo rules and doesn't give a fucks about humans. Gensokyo is a yokai dictadure and Reimu is their enforcer and executor.

>> No.24658458

>>24655884
What are the mechanics of the borders, exactly? I'm still figuring a lot of this out.

>> No.24658535

>>24658456
Gensokyo is pretty much a youkai monarcho-ethnostate with a human subclass.

>> No.24658552

>>24658456
manga thread is here >>24553722

>> No.24658748

>>24658458
if your cherry gets to 50,000 you get a border. You get cherry by naturally shooting something, killing enemies, or collecting pink items. Shooting unfocused gives you a lot more cherry than focused. This depends on what shot type you're using. Any bullets that are cancelled by "spirit strikes" like beating a boss's attack or bombs or by breaking a border also becomes cherry for you. That means it's actually ideal to break borders when your border is running out and there's a lot of bullets on screen (if you're not going for score or spell captures)

>> No.24661022
File: 23 KB, 800x700, 1584618809191.png [View same] [iqdb] [saucenao] [google]
24661022

Will touhou 18 be easy baby mode like 16 and 17 or will it be good?

>> No.24661703

>>24661022
Hard = good !!!!1

>> No.24661730

>>24661703
hard = git gud
git gud = good advice
git gud/ git = good
therefore hard/skill = good

>> No.24662082

>>24661022
I just want something like ddc with midcore difficulty and an actually fun mechanic that doesn't just obliterate the game

>> No.24662526

>>24661022
The gimmick will be bullet time, where the mechanic lets you slow down the game for a certain amount of time, and the patterns are like Japanese EoSD Ultra.

>> No.24662581
File: 2.09 MB, 2988x5312, dialysis.jpg [View same] [iqdb] [saucenao] [google]
24662581

>>24655915
Even better.
>>24654877
>left hand
Well, fuck. Thanks anyway.

>> No.24662603

>>24662526
>Japanese EoSD Ultra
Wait what

>> No.24662628

>>24662603
https://www.youtube.com/watch?v=8NcrOQ1QTgs

>> No.24662667

>>24662628
Where’s the fun in making straight up undodgeable shit like this

>> No.24662694

>>24662667
The point is to use the mechanic to make the patterns more manageable. It will also appease difficulty wankers that whine about how easy 2hu is and they'll do "no bullet time" runs.

>> No.24662962

>>24662628
That's kinda gay considering no one can dodge it without a slowdown. It takes away from the difficulty even being impressive, if you're gonna slowdown then just make the ultra mode bullets go slower and make a legit game.

>> No.24663414

>>24662628
that illusional misdirection is amazing.

>> No.24664480

>>24658748
Don't forget that the value of cherry items increases with the number of captured spell cards, so it's better not to break during one

>> No.24664650

>>24615285
>>24658283
>What causes this to happen
pirating the game

>> No.24664815

>>24661703
since the fun comes from learning the patterns and improving, yes it does
>>24662082
DDC is a good difficulty to strive for, although I’d prefer the hardest boss isn’t on stage 3 this time

>> No.24665084

>>24664815
Are you a LNNer? Then Bruh just play Lunatic

>> No.24665789

>>24665084
no? I play on lunatic but don't lnn

>> No.24666423
File: 493 KB, 957x1000, 1340738780577.png [View same] [iqdb] [saucenao] [google]
24666423

Whats good approach to SA I can do first 2 stages easy but Yuugi keeps kicking my teeth in. Should I just keep hammering at it with the infinite continues or just always just restart the game. The bomb system kinda fucks with me cause I hate the idea of losing damage when bombing. I'm currently playing with Reimu B.

>> No.24666950

>>24662628
poor girl will have no skin left with all that grazing.

>> No.24667167

>>24666423
A good rule of thumb with SA's bomb system (usually) is one bomb per spellcard/2 spellcards.

>> No.24668739

>>24662667
You are not a soulsfag so you will never understand

>> No.24668817

>>24662694
That would work better as an impossible spell card type game than a mainline

>> No.24670052

>>24666423
You don't lose as much damage as you might think from bombing. Of course you can't just spam them like in some other games, but you should still always err on the side of using them when in danger.
And what parts of Yuugi are you having trouble with?

>> No.24671273

>>24668739
Souls isn't really that hard.

>> No.24673506

>>24671273
Souls is honestly easier than a Normal 1cc.

>> No.24673632
File: 222 KB, 850x850, 1420522301497.jpg [View same] [iqdb] [saucenao] [google]
24673632

I want my homing shot crutch back

>> No.24674216

>>24667167
>>24670052
I just really suck at her spell cards, its all matter of practice I think. Thanks for the tips with the bombs. I'll try to utilize them more.

>> No.24674335

>>24673506
Not in my case, but probably because I get bored of souls games by the last 1/4

>> No.24682272

Why the fuck is "No" the default option on the continue screen?

>> No.24682792

>>24682272
because continues are for fagweasels

>> No.24684401

>>24668817
it’s like an old school shmup, except you control the slowdown instead of the game or the cpu overloading

it’s already an option in some touhou games

>> No.24688355

>lazy trilithon high level
>easier than the "low level" version

>> No.24688461

How should I position myself on Cirno's first non on lunatic? I know how to dodge the second and third shot but I haven't really noticed where's the best place to redirect the first one so the left over bullets don't get in the way

>> No.24688565

>>24673632
It was in the 2nd last game

>> No.24688570

>>24688461
There's a safespot for it. Look up any LNN run and they'll most likely be using it.

>> No.24688685

>>24688570
not into that

>> No.24688709

>>24688570
that or just misdirect it left or right. very easy either way.

>> No.24690759

I wish SA Marisa B had its own button for swapping shot formations.

>> No.24691575

>>24688355
Same with Princess Undine and Bury in Lake. Probably to make up for the extra attack she has on hard.

>> No.24692093

How do I survive Seija's stage 6 spell cards?
They are too opressive for me, I didn't pause the game just because I was so stressed I didn't knew where the Esc key was.

>> No.24692441

>>24692093
For her first Jon you see where the gap is and wait there. Just wait at the bottom of the screen and tap a little to the left and right to go through them right before they close in on each other.

Her second attack is garbo. It’s the hardest stage 6 midboss attack in the series. I’m the one who had to ask for help with that earlier and there are apparently some lanes you can see yourself in but it’s just hard as fuck. I suggest bombing (although with Sakuya B you’ll need multiple)

>> No.24692781

>>24692093
Play SakuyaA

>> No.24692802

>>24690759
Same, although I got used to it in the end.
Someone mentioned last thread that there was a mod for Violet Detector that changed the teleport controls to a single button, so if you know how to do that sort of thing it probably wouldn't be too difficult. Unfortunately, I don't know how.

>> No.24693705

How are the non-spell card things that bosses do named? The pattern betwens the spell cards. The ones that are not named.

>> No.24693740

>>24693705
>How are the non-spell card things that bosses do named?
>non-spell
You got it mister.

>> No.24693743

>>24693740
fuck
thanks lmao

>> No.24694921

>>24692441
>the hardest stage 6 midboss attack in the series
Even getting into the safespot for Eternal Meek is harder than tapping left and right every so often.

>> No.24695356

>>24692441
>It’s the hardest stage 6 midboss attack in the series
It's one of those patterns where once it clicks you might never fail it again. You get into position and cross lanes back and forth.

>> No.24700706

Think the boss fight against Reimu in Imperishable Night is my favourite so far. So much damned fun.

>> No.24703499
File: 38 KB, 446x400, 634343123.jpg [View same] [iqdb] [saucenao] [google]
24703499

>>24700706
better than marisa's that's for sure

>> No.24704715
File: 137 KB, 850x1187, __konpaku_youmu_and_konpaku_youmu_touhou_drawn_by_momomaron__sample-bb194d269a16bbb5e10f29f6c8b8a83c.jpg [View same] [iqdb] [saucenao] [google]
24704715

It's my first time on this board because I the thing I have to do with "Japanese culture" is anime rhythm games and Japanese music (I don't even watch anime but used to).
One thing caught my attention is touhou. I liked the art, the cute girls and especially the music. I wanted to take it seriously this time by playing the games. I started in 2hu 8 and looked up the basic mechanics ( although I didn't understand some) I played the game and really enjoyed it. But I want to improve in it now and maybe beat lunatic.
My question now is how can I get better at it? The obvious answer is play more but the only thing I know is pressing z and my arrow buttons, I feel like I'm not improving and probably not getting the core of the game so there's no feedback hence no improvement. Will I discover some of the mechanics by myself as time goes on or what? Will I subconsciously improve after playing and losing?

>> No.24704934

>>24704715
First of all, you won't earn any points for not reading the manual; study up on all the mechanics so that you can take full advantage of them, otherwise you're just making it harder on yourself for no reason.
In terms of strategy, learn from others by watching replays, or asking about specific cards in this very thread.
And of course, yes, you do need to play more, but do it effectively. Don't just bash your head against it over and over, identify what parts give you trouble and what mistakes you make, and work on those.

>> No.24704984

>>24704934
Thanks! Where I can look up the mechanics because I get different shit googling them

>> No.24704999

>>24703499
Marisa's is a bit annoying. Hard to tell what the hitboxes on the stars is. At least you get some cool music and dialogue out of it.

>> No.24705020

>>24704984
There's probably a better source out there but I use the Touhou Wiki
https://en.touhouwiki.net/wiki/Imperishable_Night/Gameplay

>> No.24705131

>>24704715
I'm pretty new to the games too. Couple of obvious things that might not be immediately apparent:
Bombs are your get out of jail free card when you're overwhelmed by bullets
Focus attack slows your movement and can help you get through tight bullet patterns

Apart from that I will just say often I find learning not to be intimidated by the game is half of the challenge, and you should primarily play to have fun, and don't worry that much if you aren't mastering it all over night.

>> No.24705301

>>24704715
I'm new as well, and I find it helps to set goals for yourself. For example, beating the game with continues first, then setting your goal try to 1cc up to a certain stage, or 1cc up to a stage with enough resources in stock. That helps with the lack of feedback.

>> No.24705412

>>24705020
>There's probably a better source
I don't think there is, at least not in English.

>> No.24707183

lolk is too hard bros

>> No.24707446
File: 43 KB, 512x512, 1590394217741.jpg [View same] [iqdb] [saucenao] [google]
24707446

>>24704715
Don't listen to these guys. What you gotta do is keep practicing the same stages over and over and beat yourself up about it until you get a perfect run. Make sure to feel extreme anxiety that induces a borderline heart attack at hard spell cards so that you don't fuck up by accidentally beating the final boss by luck and not pure memorization.

>> No.24707799

>>24704715
I'm new but I can give you some very basic tips I gathered after lurking and checking out replays, more experienced players can correct me if I make a mistake:

-Reimu's homing weapon type deals less damage overall compared to say, her needle type, meaning you will have to dodge spell cards longer if you go with homing instead (might vary from game to game, I'm basing this on EoSD)
-some attacks will aim directly at your character, while others are fixed on a set path, some others are plain random, it's up to you to figure out which is which, or by watching replay videos
-to dodge aimed patterns, you have to "stream" your movement by doing small taps on your arrow keys/left stick
-you can collect every power up and point on the screen by reaching the Point of Collection area which is located rouhgly 3/4 at the top of the screen (a line will popup at the start of a level indicating where the PoC is. In older games like th6 and 7 you need to be at full power to be able to PoC), also the higher up you collect items by reaching the top of the screen, the more points you will earn, more points means a chance to earn an extend (1up), I think you get one every 100k points
-refrain from moving haphazardly like a chihuahua on cocaine, keep in mind that like I said earlier, some attacks are directly aimed at you, if you keep dashing all across the screen then the patterns will get entangled leaving you no room to escape and you'll have to bomb to get out of trouble, or lose a life
-Make a habit of looking slightly up ahead from your character at times in order to dodge incoming attacks, having to tunnel vision around your hitbox sprite only is a bad habit and will kill you
-Ignore easy mode, stick to Normal until you get more comfortable with the mechanics and controls

>> No.24707827

>>24707799
>one every 100k points
meant 1 million points

>> No.24708058

>>24705301
Ok. Also I thought you can't beat the game with continues maybe I'll just stick for that to learn the story then later get good
>>24707446
Sounds based and farming pilled
>>24707799
Holy shit Thank you so much! Also I like playing as youmu because reimu suck

>> No.24708117

>>24707446
The only proper way to play Touhou is to only move on to the next stage if you no miss no bomb'd everything perfectly up to that point. Got full resources but failed Reimu's last spell in IN? Reset. Some point items went offscreen in stage 5? Reset. Killed some familiars and lost some point items in stage 6? Reset.

>> No.24708201
File: 362 KB, 640x478, Item_Get_Border_Line.png [View same] [iqdb] [saucenao] [google]
24708201

>>24707799
The line of collection is generally parallel to where it says "power" on the right.

>> No.24708301

>>24694921
I guess I forgot to mention I'm a normal mode scrub and Eternal Meek isn't that tough there. Although I can get into the safe spot on Lunatic pretty reliably. I will say the Lunatic version of Seija's attack isn't that much worse than on normal though.

>> No.24708528

>>24704715
You are getting some troll replies, just so you know.
Anyway, I'm fairly new to the games myself (normal 1CC on all Windows games), and you definitely get better just by playing, but there are ways to be smart about it.
One of the main skills you develop as you play is intuition for which bullets/gaps or just part of the screen you should look at. If you are a complete beginner, the fastest way to learn is probably to just look up other people's strategies for dealing with attacks, on a case by case basis. Once you've gotten more used to it, you'll intuitively be able to do this yourself even on patterns you haven't seen before.
>>24707799
This post is pretty useful. It really helps to break down attacks into component, since that usually tells you a lot about how you need to approach it.

Also, don't feel ashamed for looking at a guide: Just knowing how the attack works won't let you dodge it, but it'll help you reflect upon how you fail to dodge. It also helps that you have a clear strategy, since this means that the attack will play out similarly every time, so that you can accumulate experience with that specific strategy. And don't be afraid to bomb attacks that you can't dodge reliably even after you've practiced: some attacks are just more difficult than others, and you can come back for them later once you've improved your general Touhou skills.

MegamanOmega's youtube channel usually has good guides for new players looking to 1CC is. Here is the playlist for Touhou 8:
https://www.youtube.com/playlist?list=PLegvVwmfKri_k4jjwrKL9GV2J8fkVbt5T
Don't expect to 1CC straight away. Set small realistic goals like
>>24705301
suggests, and keep improving yourself.

>> No.24708904
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24708904

>>24707799
Solid advice anon. I'd also like to add don't be afraid to leave the bottom of the screen. When I started out, one of my shittier habits was being afraid to move anywhere but left and right. Now, I can't really do that unless I absolutely have to. Being able to back up from incoming bullets has saved me more time that I can count.

>> No.24709127

>>24708528
I also recommend minogame for his comprehensive lets plays where he no bombs lunatics and generally has EXNNs. Oparer is a fun person to watch as he documents his journey from a newbie to 1ccer of all the games (except SoEW I think?) and he completed a Hard run of PCB and completed a few Extras.

>> No.24709267
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24709267

why do most touhoufags feel the need to gatekeep?

>> No.24709325
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24709325

>>24709267
I don't really think I've ever seen gatekeeping touhoufags, not on /jp/ anyway. Aside from shitting on secondaries, which isn't really gatekeeping at all but making fun of people who won't go through the gate of their own laziness. I don't know what goes on in other places though. Just play the games and take it easy.

>> No.24709389

>>24709267
Gatekeeping was like 10 years ago. The elitists from back then has either moved on or matured.

>> No.24709445

>>24704715
you've gotten some good replies, so it's mostly redundant at this point, but i always recommend prometheus' "full extent of the jam" for its techniques section (not the rest of the pdf as it's long in tooth). it describes shmup techniques in detail, with images. it's only really missing macro/misdirection, but those are fairly easily described as using larger movements to go completely around patterns (when possible, rather than going through them) / preemptively moving high and wide (then back down after bullets are fired) so that an upcoming mass of aimed bullets gets sent away from where you want to do the rest of your dodging.

>>24707799
good stuff. small notes... extend criteria varies based on game, so you gotta check the manual/wiki (with imperishable night, for instance, it's point items [and two midbosses], not score). knowing how to reverse direction while streaming is important so you don't get trapped at the edge of the screen (jump up and out before you get to the edge, then ease down and back wherever a gap opens up).

>>24707446
working on ufo, this post hits a little too close to home.

>> No.24709722

>>24709267
Those are the arcadefags whining about the Touhoufags not caring about their games.

>> No.24709816

>>24709267
I though all Touhoufags were secondaries. What are they gate keeping?

>> No.24716929 [DELETED] 

Damn that mehvermore dude on the reddit is seriously autistic lmao

>> No.24720300
File: 129 KB, 800x480, 4213123.jpg [View same] [iqdb] [saucenao] [google]
24720300

>>24716929

>> No.24721847

Why are western players so behind japan/china in competitive shmup play? I can’t think of any other genre with such a large gap.

>> No.24722103

>>24709267
I take it as playful ribbing. Ultimately, games exist to be enjoyed, and if you're going to be that much of an elitist about a video game, you should probably reassess your behavior a little.
But that said, get good, you baby.

>> No.24722571

>>24709267
why do some people think gatekeeping is a bad thing?

>> No.24723026

>>24722571
Those people are the ones getting stopped at the gate.

>> No.24723160

>>24721847
the west isn't worse, we just have less players because shmups aren't as popular in this part of the world compared to japan
>>24722571
I used to think that way but now that I've seen how quickly secondaries deteriorate any community they take over into fanart spam and hornyposting I'm on the gatekeeping boat

>> No.24723751

>>24720300
Didn't know it wasn't allowed..Where's the rulebook for this stuff

>> No.24724340
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24724340

>>24723751
what made you think complaining about some rando from fucking reddit in a gameplay thread was allowed in the first place :/

>> No.24724778

>>24724340
Good point. Is there a thread where that would be allowed?

>> No.24725203

How can I scale games 6-10? I like playing on windowed and on these games its impossible to do so.

>> No.24725436

>>24724778
No

>> No.24725545

>>24725203
vpatch's ini let's you set resolution if that's what you mean

>> No.24727045

fuck pendulum guard

>> No.24733311
File: 474 KB, 640x480, there is no spell.png [View same] [iqdb] [saucenao] [google]
24733311

i know kung fu.

>> No.24739121

Is there a way to change the starting lives for practice in PCB? 8 is way too much, I want to set to 2 like in EoSD.

>> No.24740247

>>24739121
Haven't played PCB yet but the universal practice patch should let you change that.

>> No.24742143
File: 716 KB, 975x754, printscreen1.png [View same] [iqdb] [saucenao] [google]
24742143

>>24740247
Damn that's everything I wanted and more. Thanks man!

>> No.24743667

Yatsuzume (one of the best survival players in the West) is doing an "impromptu dodging lecture" in about 30 minutes:
https://twitter.com/Yatsuzume/status/1281770185960165376
https://www.twitch.tv/yatsuzume
I'm guessing it's going to be focused on lunatic(+) level of play, but it should be interesting for everyone - although I really don't know what to expect.

>> No.24744892
File: 145 KB, 325x392, 1571929672066.gif [View same] [iqdb] [saucenao] [google]
24744892

Does somebody know why my thprac is in Japanese? My game(s) is in English. For the rest it works perfectly.

>> No.24747409

So if I use enough bombs to skip Reisen I should beat Eirin easily just like last time.
...That wasn't her

>> No.24747970

>>24744892
I'm pretty sure thprac doesn't work with thcrap, only vpatch, so none of the other patches will work.

>> No.24747991

>>24743667
That was pretty good, the “chimp” and “gorilla” breakdown really confirmed what I expected about the two distinct types of video game and shoot em up expertise

>> No.24749001
File: 2.96 MB, 1920x4800, how2read.png [View same] [iqdb] [saucenao] [google]
24749001

>>24747991
I liked it as well. It was much better than I feared it might be. Yatsuzume seems pretty analytical and smart.
I tried to make a 4chan friendly image version of his different categories of bullet reading. I made a few modification to his different "Reading Windows", because I think he put overmuch emphasis on where to look and not what to look for. Like, what would even be the difference between a "Rectangle window" and a "Long distance micrododge window" if you don't know that you are looking for different things within the windows? This way, I could also reduce the number of categories by lumping together Yatsuzume's different micrododging windows. Feel free to suggest improvements, and more examples: I just wanted to get the image done as soon as possible, and I generally can't remember the name and order of simpler spell-cards.

I want to do an image for the different movement techniques later, but I think that was more obvious. It would still be a useful image for new players, though.

>> No.24749018
File: 341 KB, 903x625, Yatsuzume_reading-categories.png [View same] [iqdb] [saucenao] [google]
24749018

>>24749001
And here is an image with a list of Yatsuzume's "Reading Windows". They probably don't make sense unless you heard his explanations, though.

>> No.24749505

>>24749001
I played lolk lunatic (reimu) today and made some crazy gains, i had a perfect ringo and I capped a bunch of shit from doremy
still died at clownpiece though because I can't into chimping

>> No.24749580

>>24749505
That reminds me, Yats mentioned in the stream that he did an analysis on Lunatic September in 2017, anyone know where that is?

>> No.24754311

>>24747991
Could someone give a brief rundown on this chimp and gorilla business?

>> No.24754844

>>24754311
“Chimp” playstyle involves heavy memorization, routing, muscle memory and rote execution. It works well for stage portions and static cards
“Gorilla” playstyle involves improvisation, short-term decision making, reading on the fly and dodging on reaction. Gorilla is needed for cards that have an element of variation, and yatzu claims it is an especially important part of touhou when compared to other shmups.

>> No.24756844

>>24743667
I don't follow the guy closely so what does he even mean when he says he's more known for improvised dodging than other top players? He acknowledges that you're better off chimping stages, so are other players managing to route RNG cards or something? What's the distinction?

>> No.24756935

>>24756844
I think what he’s trying to say is that he focuses on practicing general reading/dodging technique rather than the specific games themselves. He isolates specific spellcards throughout the series that can train certain reading styles and then when he’s faced with a pattern he uses his generalized reading techniques to tackle them.
Of course this is probably something everyone has to do but when yatzu says his playstyle is “chaotic” he probably means that each run can be vastly different from the last, since he doesn’t really commit anything to hard and fast memory save the very easily chimpable stuff. There is probably a bit more left to chimp that he has just neglected because he trusts in his gorilla enough. It sounds like a stressful way to play but he insists he doesn’t really feel nerves so I guess it works for him

>> No.24757779

>>24727045
ok nevermind it's not that bad
now fuck parasol star memories

>> No.24758326

>>24757779
fuck greatest treasure and good omen

>> No.24760132

>>24758326
yeah you know what fuck ufo

>> No.24760426

Anyone had any luck running thprac with wine?

>> No.24760446

>>24749001
Yatsuzume has been one of my go-tos for watching his vids to learn the routes but I wish he archived his commentary streams. He only uploads commentary-less videos onto youtube while twitch deletes his streams after a month.

>> No.24760792
File: 34 KB, 530x530, 1576893525969.jpg [View same] [iqdb] [saucenao] [google]
24760792

I have a problem with alt-tabbing and the newer games (14-17) while playing in fullscreen.
When I alt-tab I cannot return to the game anymore and the only option I've left is closing the game (via Task Manager).
Anyone else? Does anyone know a fix for this?

>> No.24760954

>>24760132
based

>> No.24761286

>>24636721
Suwako is actually somewhat easy. I'm having infinitely more trouble with MoF hard. Tell me which spellcards of hers are giving you trouble and I may have insight.

>> No.24761789
File: 95 KB, 770x221, hong gatekeeping.png [View same] [iqdb] [saucenao] [google]
24761789

>>24709267

>> No.24764637 [DELETED] 

gameplay

>> No.24765976

Is there any spell card in the series that fucks with the player in a meta away? One that has a special 4th wall gimmick, like teleporting the character around or reversing the screen. Like how the last spell of nuclear bird pulls you towards the center of the screen so you have to keep going in reverse, Junko having bullets spawning all around your character, something in the same vein but much much crazier. It can be from a fanmade game or official, if you can think of any. I thought of a spell card idea but I don't know if it was done before, at some point during a fight, the whole screen would get shattered into pieces like mirror shards and then shuffled around. The layout of the screen wouldn't be altered, only the way it is displayed (boss in the middle top screen, but she would be shown in the bottom left, etc.). The player will have to find his way and align himself properly under the boss to properly damage her while dodging through a path of bullets.

>> No.24766001

>>24765976
Excluding Seija? Because you mentioned a bunch of examples but didn't include the most obvious one which was Seija.

>> No.24766368
File: 149 KB, 833x609, filp.jpg [View same] [iqdb] [saucenao] [google]
24766368

>>24765976
>>24766001

>> No.24766386
File: 2.84 MB, 1280x960, 2020-07-14 21-38-07.webm [View same] [iqdb] [saucenao] [google]
24766386

I was on a fucking streak of normal 1cc until HSiFS came. Vid related keeps ruining my run, I don't even know why I can't even see when to bomb.
It doesn't help that my laptop's keyboard acts up sometimes. Anyone have similar problems?

And unrelated, do you guys prefer to show your gameplay with webms or on an external host? Webms look like shit even on short clips.

>> No.24766461

>>24766386
I bomb like 80% of stage 5 in my HSiFS 1ccs. The only part I consistently go through without tapping X or C are any lasers patterns

>> No.24766702

>>24766386
The right way to do that is to be right under her halfway up the screen and slowly tap down during the amulets, and then sidestepping the circles.
The best way to bomb it is also to just stay under and wait until amulets come close. 3 power deals enough damage that you don't have to try to squeeze out more damage before a bomb.

>> No.24767251
File: 1.80 MB, 1280x960, fail.png [View same] [iqdb] [saucenao] [google]
24767251

2cc bros, my day of glory draws near

>> No.24767448

>>24767251
try using sanae bro

>> No.24767662

>>24767448
i already did my cheese 1cc with reisen

>> No.24776481
File: 580 KB, 1282x987, fuckyouokina.png [View same] [iqdb] [saucenao] [google]
24776481

>>24766386
FUCK YOU OKINA
I WIN

>> No.24776698

>>24776481
Please don't post endings!

>> No.24776846

>>24776481
but you actually lose

>> No.24776943

>>24766386
>my laptop's keyboard acts up sometimes
Yeah, laptop keyboards are terrible; it's probably a rollover issue. You can try remapping keys to get a subset where you can press all of them at the same time.

>> No.24777072
File: 556 KB, 1440x1080, mpv-shot0001.jpg [View same] [iqdb] [saucenao] [google]
24777072

>>24776698
Shit, sorry.
Luckily I can still show off from the recording of my replay.
>>24776846
Yeah, its specially frustrating considering everyone on the game is so fucking smug all the time.

>> No.24779707

>>24765976
One of Sakuya's cards in Impossible Spell Card teleports you and her position. Speaking of ISC, MANY cards are gimmicks like that.

>>24776698
Do people still care about this? Has ZUN reaffirmed he still holds his statement from like 16 years ago.

>> No.24779964

>>24779707
I just think is not nice to the people that haven't got the endings.
I'm the guy that posted the ending btw.

>> No.24780534

In EoSD, do bosses have less HP on Lunatic, or is my character dealing more damage? I'm beating spell cards much faster than on Normal.

>> No.24781087

>>24568851
>Who's your favorite extra boss?
Mamizou. I like her theme and her personality is one of my favorites in the series.

I started playing Hollow Song of Birds earlier today and I'm enjoying it a lot. It's very high quality for a fangame. I even like all of the music and the characters. Definitely recommend for anyone who likes the official games.

>> No.24781546

>>24779707
>Do people still care about this?
Yes.

>> No.24781839

>>24780534
i've never felt like there's a difference, but i couldn't say for sure.
i think it's more likely that you're staying closer to bosses more often, since more bullets can hit that way with all shots except marisa a, and it can make a huge difference with reimu b and marisa b.

>> No.24782143
File: 235 KB, 2048x2032, IMG_20200116_111816.jpg [View same] [iqdb] [saucenao] [google]
24782143

Have no idea what to do on suwako spell 4 and 5...
on the bright side i figured out spell 3 and finally managed to beat kanako without bombing at all

>> No.24784550

>>24782143
fluffy legs~

>> No.24788738

Any other bullet hell shooters you guys like? I really enjoyed Dodonpachi Resurrection and Deathsmiles when they came out on 360. Not entirely well versed in this whole genre though.

>> No.24789773

>>24788738
Yes, ones that go on /v/ like you do.

>> No.24790390

>>24789773
God forbid I ask people with an interest on a subject about their opinions on the subject. Autistic cunt.

>> No.24791364

>>24790390
Excuse me for thinking the Touhou Gameplay Thread was a Thread about the Gameplay of Touhou.
Might as well start talking about how much you want to fuck the girls. If you want to disregard the Touhou portion, let's disregard the Gameplay part too.

>> No.24791901

>>24790390
This thread is just for Touhou gameplay. You could make a shmup general yourself, I remember an anon used to post them but quit for whatever reason.

>> No.24792811

>>24791901
>>24788738
I have noticed no one likes shmups for some reasons
It gets buried in /v/ because its not trendy enough.
/vg/ is too casual for them
/vr/ straight up hates danmaku for some reason
Even if games like puyo puyo and danmaku are appropiate for many boards, they lack the community backing that touhou has, in these cases it's just better to go to another site honestly.

sage because irrelevant to the thread

>> No.24793096

>>24754844
I found this the other day, I don’t know if it’s a coincidence but it really makes the name “chimping” pretty accurate
https://www.newscientist.com/article/dn12993-chimps-outperform-humans-at-memory-task/

>> No.24794291

>>24792811
It’s unfortunate but you’re right, shmups just aren’t very popular anymore. You should take a look at shmups.system11.org it’s the most popular shmup forum that I know of.

>> No.24794460

>>24791364
The thread was dead. Figured I'd nudge it, and see if any interesting new conversations would come to light. Try not being perpetually upset about everything.

>> No.24795412
File: 68 KB, 400x300, 1444839530094.png [View same] [iqdb] [saucenao] [google]
24795412

>>24794460
Next time try dying with it, maybe that'll work.

>> No.24798684

Hurray! I somehow managed to 1cc IN normal! Diagonal bullet patterns still destroy me though, do you "get" how they work and sit or try to go through them?

>> No.24798890

>>24798684
Can you be more specific?

>> No.24799147
File: 278 KB, 625x463, I'm bad.png [View same] [iqdb] [saucenao] [google]
24799147

>>24798890
This might sound weird but these kinds of attacks (think Chen, Tewi, Prismrivers etc,) make me dizzy and I never know where to look. Sometimes I feel like there's some "square" to be in but I sometimes get stuck or feel like I'm taking too much risks for simple attacks.

>> No.24799573

>>24799147
I consider these kind of patterns as the "gap-seeking" kind, try to identify when will the gap appear rather than and don't hesitate to pass it, you will get a feeling for it eventually. That's how I do it personally.

>> No.24801947

https://www.youtube.com/watch?v=DNd15UvEw3w&t=124s

Is there a better way to control ReimuA's gohei on this part for 2.0s? What happens to me more often than not is 2:22 and I get walled.

>> No.24802944

>>24801947
I just had several full runs die to this garbage, so any tips would be appreciated. No, I'm not pussying out and streaming it.

>> No.24803054

>>24760426
Yes, I can confirm it works with PCB at least. I just copy it to the same directory as the th07.exe and ran it in the Japanese locale as:
LANG="ja_JP.UTF-8" wine thprac.exe

>> No.24807518

>>24802944
I just go circles around it while tapping the focus key (long enough to reset the gohei's position) to kill the thingies.
>>24802944
>No, I'm not pussying out and streaming it.
anon...

>> No.24807800

Have any of you had experiences in dreaming danmaku? I had an imaginary fight with Aya. One spellcard was this wall of bullets approaching quickly from the left side, with a small gap you had to quickly run through, until another wall approached from the right with another gap etc etc. The challenge was keeping up the damage so it doesn’t turn into a timeout, since the waves get faster as the spell prolonged
The other was this combination of butterfly delusion and release of id, where you had crisscrossing bullets with temporary safe spaces and a larger danger zone that chased you around. In this case it was literally aya herself ramming into the screen.
Pretty fun

>> No.24807842

>>24568851
Nue, Raiko and Koishi had sick music

>> No.24808424

>>24807518
That’s what I and the video does and it obviously does not work.The problem is if you reset the gohei while you are going up, it leaves the opposite side untouched and the yin yangs will shoot bullets to the very top. And because you’re using the gohei, that means fewer homing shots to kill the other side, but that can also leave your half vulnerable if you have 3 or 4 yin yangs when you move up. This fucking shit is a coin flip every time.

>> No.24809547

>>24803054
Thanks. I have trouble running it with UFO myself, I'll try some more.

>> No.24809757

God damn does Reimu move fast in Subterranean Animism.

>> No.24810931

>>24809757
I don't think she moves any faster than in 10 or 12?

>> No.24813457

>>24810931
With the Aya shot, I presume. Her passive is to move at incredible high speed when not shooting or focusing.

>> No.24814371
File: 2.52 MB, 640x480, output.webm [View same] [iqdb] [saucenao] [google]
24814371

Why did this spell card spawn like this? seriously threw me for a loop

>> No.24814699

>>24814371
Extra bosses have a ton of attacks like that, where if you start in a bad place and move about a bit, you're fucked, but I think Star and Stripe is the worst offender. If you start anywhere on the bottom half of the screen, you're automatically dead, and it's kinda BS when you're playing blind.

>> No.24814774

>>24814371
Those lasers are aimed based on where you were when Suwako's dialog finishes, so make sure you're straight beneath her when you start the fight. Alternatively be straight above her and you won't have to deal with the lasers at all.
As for why, I dunno. Alcohol's a hell of a drug I guess.

>> No.24818584 [DELETED] 
File: 2.65 MB, 800x600, 4V.webm [View same] [iqdb] [saucenao] [google]
24818584

>>24782143
On Suwako''s 4th Card, near at the bottom start a vertical sweeping motion. Look near the surrondingss before changing direction.

>> No.24818687 [DELETED] 
File: 2.14 MB, 800x600, 4V.webm [View same] [iqdb] [saucenao] [google]
24818687

On Suwako''s 4th Card, near at the bottom start a vertical sweeping motion. Look near the surrondingss before changing direction.

>> No.24818707
File: 3.53 MB, 1920x4320, 2huComparison.jpg [View same] [iqdb] [saucenao] [google]
24818707

High bitrate 480p video hosting site when? Everything below upscaled 1440p on youtube looks like crap when you could just do better with 480p using 5 times less space. Even 1440p itself looks like crap.
The comparison jpeg has a quality of 98 because of the 4MB file size limit.

>> No.24818708
File: 2.14 MB, 800x600, 4V.webm [View same] [iqdb] [saucenao] [google]
24818708

>>24782143
On Suwako''s 4th Card, near at the bottom start a vertical sweeping motion. Look near the surrondings before changing direction.

>> No.24818751
File: 2.14 MB, 800x600, 5.webm [View same] [iqdb] [saucenao] [google]
24818751

>>24782143
On her Fifth spell, look for gaps between the small globs.

>> No.24820547
File: 610 KB, 640x480, touhou8-normal.png [View same] [iqdb] [saucenao] [google]
24820547

I can beat Touhou6-8 clutchingly on normal but Touhou 9-11 give me so much trouble, especially Orin's stage 5 in TH11. Like, she is legit more difficult than final stage or any stage prior to what I was used to.

Do Touhou games become progressively harder? Like is TH18 the hardest game that ZUN pushed out? I feel like I can start playing the earlier Touhou games on hard

>> No.24821850
File: 2.73 MB, 800x600, 5.webm [View same] [iqdb] [saucenao] [google]
24821850

>>24818751
Whoops, wrong one.

>> No.24825221

>>24820547
Touhou 11 and 12 are really hard but the rest are around the same. Using your resources becomes a bit more important though, starting with MoF bombs are a much bigger game changer and you're going to need them to deal with some of the more difficult patterns

>> No.24829006

Damn, Sakuya's Killing Doll on Hard is way easier than her Manipulating Doll on Normal since even though she shoots more knives she always shoots at the top of the screen giving you way more room to manuver.

>> No.24831862

How can I easily access more cards to capture in PCB? I 1cc'ed with both ReimuA and MariA on normal but I only got 18 so far.

>> No.24832102

>>24831862
Change the difficulty.

>> No.24832174
File: 218 KB, 1010x1102, 1588537652079.jpg [View same] [iqdb] [saucenao] [google]
24832174

>>24831862
Are you that /v/ anon from a while back who was trying to unlock Phantasm mode? Change difficulties or change characters.
You can also just hop into practice mode and clear those spell cards you missed during your 1cc run (you should have like 28 or so spell cards for each character on normal mode). Also, don't forget extra mode has like 12 cards.

>> No.24832483

>>24832174
>Are you that /v/ anon from a while back who was trying to unlock Phantasm mode?
Nope, sorry to disappoint.
>You can also just hop into practice mode and clear those spell cards you missed during your 1cc run
That makes it even easier.
>>24832174
>>24832102
That was quick.
27 now.

>> No.24832860

Ok this is getting really stupid. Can anyone find the life value for Shuusou Gyoku's Cheat Engine? Or for that matter for EoSD? I can find the life value just fine for the rest, including the latest WBaWC and then change it to 7 or something but I can't find the value for these dinosaur games no matter how hard I try. Why are these ancient game hiding their values better than the new games?

>> No.24834903

>>24832483
You can also try Hard. The first few stages should earn you a couple of captures.

>> No.24855882

>>24808424
I've had more success only unfocusing when you're below the yin yangs and only using the gohei to kill yin yangs if they're about to get in your way. Sometimes the gohei won't go where you want it to go, like directly below you, which really sucks. Also, if you see a bunch of yin yangs about to come up on the opposite side and you're below, do the loop now if the side you're entering from is empty.

>> No.24861944
File: 2.94 MB, 640x480, Cow [sound=https%3A%2F%2Ffiles.catbox.moe%2Fu6bz4r.mp3].webm [View same] [iqdb] [saucenao] [google]
24861944

>> No.24864610

You know, its pretty fucking wasteful shooting all that spirit energy in every direction. It would make more sense to actually shoot at you. Wastefulness just bugs me.

>> No.24864651

>>24864610
>It would make more sense to actually shoot at you.
Most of them do, but streaming by itself is even easier.

>> No.24865603

>>24864610
>Spell Cards are a set of rules that turn fights to the death into games to enjoy; the point is to keep your power moderately in check, and show off your skills to each other. Because it's a game, every participant's abilities, memories, and ways of thinking are vividly expressed. That's why even just watching a Spell Card battle can be entertaining.
>Constructing danmaku under the rules of Spell Cards may seem to limit one's freedom, but it's actually the opposite. If you have no restrictions, then you're able to do anything, but at the same time, everyone immediately seeks the most optimum design. Nobody makes any unnecessary variations.
>If you're free to do anything, then you just have to use "the most efficient, most effective attack possible".
>In terms of danmaku, you'd just have to use attack with as few gaps as possible, or shoot the fastest, largest bullets possible. You'd probably be unable to call that danmaku at all.
[1] https://en.touhouwiki.net/wiki/The_Grimoire_of_Marisa/Afterword_by_Marisa_Kirisame

Being efficient not only isn't the point, it's completely against the point.

>> No.24868254

ufo, why?

>> No.24870462
File: 427 KB, 668x571, fuckyou.png [View same] [iqdb] [saucenao] [google]
24870462

Fuck meidos
Fuck remi

>> No.24872027
File: 383 KB, 640x480, now 2 ∕ 300+ lfs with marisa b.png [View same] [iqdb] [saucenao] [google]
24872027

MOTHERFUCKERS

>> No.24872428

>>24767251
never mind

>> No.24874640

>>24870462
You'll get it soon.
>>24872027
Fucking amazing.

>> No.24882808

Finally starting to consistently beat EoSD stage 5 with 2 lives, hopefully I can get a 1cc soon.

>> No.24884834
File: 9 KB, 480x360, 1459491167603.jpg [View same] [iqdb] [saucenao] [google]
24884834

After trying several times to 1CC, I just found out you can go to the other side of the screen on SA.

>> No.24885669
File: 62 KB, 400x400, 1332307423247.jpg [View same] [iqdb] [saucenao] [google]
24885669

>>24872027
Radical!

>> No.24886181

>>24884834
Keep in mind that's only available for ReimuA

>> No.24887438

>>24884834
That's why you read the manual.
Plus Suika auto-collects anywhere when you release all buttons, Aya moves faster when not firing or focusing, and Patche can switch among five different shot types.

>> No.24887761

>>24884834
I don't find it all that useful, not on Lunatic at least. Maybe in stage 6 I guess?

>> No.24890243
File: 481 KB, 640x480, 27.5.gif [View same] [iqdb] [saucenao] [google]
24890243

gold detector randomness, since it was bothering me and since we're at bump limit. three bad replays, three images per gif, same order.

nazrin's first two movements (left and then right) each has a random vertical component, which can be up or down (and can result in her dumpstering you if you're shotgunning too closely) and which affects laser spawn locations and trajectories (which is more pronounced with the second movement; see next image). this, in turn, affects bullet spawn locations, since bullets spawn from laser impact points. however, variance due to these factors doesn't become significant until the player returns to the left side of the screen, which usually doesn't happen. but it can happen if too much time is spent off-target with a weaker shot (especially reimu b, but potentially also sanae a or even marisa b).

the most significant variance is with bullets (pic related). constants are: they spawn in a semicircle, seem to be evenly spaced (as far as i could eyeball, at least), are given an initial outward velocity, and have a downward acceleration for roughly 2.5s (after which point their velocity is unchanged). however, the spawn locations as a whole on that semicircle can be rotated several degrees (see third image for a better example). each semicircle's rotation seems independent of the other semicircles (and even independent of laser variance because it also happens with initial lasers [before the boss moves], which are always the same). so it's not simply a shifted pattern that can be identified then dodged more or less the same way every time: gap locations and timings can be completely different, so some improv is required.

for completionism's sake, going back to boss movement: the third movement is to a fixed position with 25.00s left on the timer, which is centered horizontally but about half the boss' sprite height higher than at the start of the spell. the fourth and fifth movements mirror the first and second and can vary vertically in the same manner, the sixth movement returns to the same fixed position as the third movement, then everything repeats from the first movement (but from this lower starting position, which doesn't change).

tl;dr: if you're like me and occasionally screw up gold detector and are wondering if you're retarded, sometimes it's just harder. not that this rules out anything else, of course.

>> No.24890256
File: 482 KB, 640x480, 25.gif [View same] [iqdb] [saucenao] [google]
24890256

>> No.24890278
File: 481 KB, 640x480, 28.3.gif [View same] [iqdb] [saucenao] [google]
24890278

>> No.24890295
File: 469 KB, 640x480, 29.5.gif [View same] [iqdb] [saucenao] [google]
24890295

last one

>> No.24892561

>>24890243
Thanks anon. This is interesting.

>> No.24906124

Does a 1CC count if you didn't realize your shit laptop was running at 50hz?

>> No.24906722

>>24906124
Depends. Royalflare.net for example doesn't count runs with higher than 5% slowdown.

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